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Dead eye

Jul 18th, 2023
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8. --Reanimate
  9. loadstring(game:HttpGet("https://pastebin.com/raw/YBMWtriH"))()
  10.  
  11. lol = getcustomasset or getsynasset
  12. getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  13.  
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.SoundId = "rbxassetid://329896322"
  37. sick.Looped = true
  38. sick.Pitch = 1
  39. sick.Volume = 1
  40. sick:Play()
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  60. local NEWMESH = IT(MESH)
  61. if MESH == "SpecialMesh" then
  62. NEWMESH.MeshType = MESHTYPE
  63. if MESHID ~= "nil" and MESHID ~= "" then
  64. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  65. end
  66. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  67. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  68. end
  69. end
  70. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  71. NEWMESH.Scale = SCALE
  72. NEWMESH.Parent = PARENT
  73. return NEWMESH
  74. end
  75.  
  76. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  77. local NEWPART = IT("Part")
  78. NEWPART.formFactor = FORMFACTOR
  79. NEWPART.Reflectance = REFLECTANCE
  80. NEWPART.Transparency = TRANSPARENCY
  81. NEWPART.CanCollide = false
  82. NEWPART.Locked = true
  83. NEWPART.Anchored = true
  84. if ANCHOR == false then
  85. NEWPART.Anchored = false
  86. end
  87. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  88. NEWPART.Name = NAME
  89. NEWPART.Size = SIZE
  90. NEWPART.Position = Torso.Position
  91. NEWPART.Material = MATERIAL
  92. NEWPART:BreakJoints()
  93. NEWPART.Parent = PARENT
  94. return NEWPART
  95. end
  96.  
  97. --//=================================\\
  98. --|| CUSTOMIZATION
  99. --\\=================================//
  100.  
  101. Class_Name = "Void Face"
  102. Weapon_Name = "Add-ons"
  103.  
  104. Player_Size = 1 --Size of the player.
  105. Animation_Speed = 3
  106. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  107.  
  108. local Speed = 16
  109. local Effects2 = {}
  110.  
  111. --//=================================\\
  112. --|| END OF CUSTOMIZATION
  113. --\\=================================//
  114.  
  115. local function weldBetween(a, b)
  116. local weldd = Instance.new("ManualWeld")
  117. weldd.Part0 = a
  118. weldd.Part1 = b
  119. weldd.C0 = CFrame.new()
  120. weldd.C1 = b.CFrame:inverse() * a.CFrame
  121. weldd.Parent = a
  122. return weldd
  123. end
  124.  
  125. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  126. local acs = Instance.new("Part")
  127. acs.CanCollide = false
  128. acs.Anchored = false
  129. acs.Size = Vector3.new(0,0,0)
  130. acs.CFrame = attachmentpart.CFrame
  131. acs.Parent = Character
  132. acs.BrickColor = color
  133. local meshs = Instance.new("SpecialMesh")
  134. meshs.MeshId = mesh
  135. meshs.TextureId = texture
  136. meshs.Parent = acs
  137. meshs.Scale = scale
  138. meshs.Offset = offset
  139. weldBetween(attachmentpart,acs)
  140. end
  141.  
  142. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  143. if TYPE == "Gem" then
  144. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  145. acs.Anchored = false
  146. acs.CanCollide = false
  147. acs.CFrame = PART.CFrame
  148. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  149. weldBetween(PART,acs)
  150. elseif TYPE == "Skull" then
  151. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  152. acs.Anchored = false
  153. acs.CanCollide = false
  154. acs.CFrame = PART.CFrame
  155. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  156. weldBetween(PART,acs)
  157. elseif TYPE == "Eye" then
  158. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  159. acs.Anchored = false
  160. acs.CanCollide = false
  161. acs.CFrame = PART.CFrame
  162. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  163. weldBetween(PART,acs)
  164. end
  165. end
  166.  
  167. --//=================================\\
  168. --|| USEFUL VALUES
  169. --\\=================================//
  170.  
  171. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  172. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  173. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  174. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  175. local CHANGEDEFENSE = 0
  176. local CHANGEDAMAGE = 0
  177. local CHANGEMOVEMENT = 0
  178. local ANIM = "Idle"
  179. local ATTACK = false
  180. local EQUIPPED = false
  181. local HOLD = false
  182. local COMBO = 1
  183. local Rooted = false
  184. local SINE = 0
  185. local KEYHOLD = false
  186. local CHANGE = 2 / Animation_Speed
  187. local WALKINGANIM = false
  188. local WALK = 0
  189. local VALUE1 = false
  190. local VALUE2 = false
  191. local ROBLOXIDLEANIMATION = IT("Animation")
  192. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  193. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  194. --ROBLOXIDLEANIMATION.Parent = Humanoid
  195. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  196. WEAPONGUI.Name = "Weapon GUI"
  197. local Weapon = IT("Model")
  198. Weapon.Name = Weapon_Name
  199. local Effects = IT("Folder", Weapon)
  200. Effects.Name = "Effects"
  201. local ANIMATOR = Humanoid.Animator
  202. local ANIMATE = Character.Animate
  203. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  204. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  205. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  206. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  207. local TAUNTS = {"368794227","368794903","368794985"}
  208. local UNANCHOR = true
  209.  
  210. local SKILLTEXTCOLOR = C3(0.3,0,0.3)
  211.  
  212. --//=================================\\
  213. --\\=================================//
  214.  
  215.  
  216. --//=================================\\
  217. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  218. --\\=================================//
  219.  
  220. ArtificialHB = Instance.new("BindableEvent", script)
  221. ArtificialHB.Name = "ArtificialHB"
  222.  
  223. script:WaitForChild("ArtificialHB")
  224.  
  225. frame = Frame_Speed
  226. tf = 0
  227. allowframeloss = false
  228. tossremainder = false
  229. lastframe = tick()
  230. script.ArtificialHB:Fire()
  231.  
  232. game:GetService("RunService").Heartbeat:connect(function(s, p)
  233. tf = tf + s
  234. if tf >= frame then
  235. if allowframeloss then
  236. script.ArtificialHB:Fire()
  237. lastframe = tick()
  238. else
  239. for i = 1, math.floor(tf / frame) do
  240. script.ArtificialHB:Fire()
  241. end
  242. lastframe = tick()
  243. end
  244. if tossremainder then
  245. tf = 0
  246. else
  247. tf = tf - frame * math.floor(tf / frame)
  248. end
  249. end
  250. end)
  251.  
  252. --//=================================\\
  253. --\\=================================//
  254.  
  255.  
  256.  
  257.  
  258.  
  259. --//=================================\\
  260. --|| SOME FUNCTIONS
  261. --\\=================================//
  262.  
  263. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  264. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  265. end
  266.  
  267. function PositiveAngle(NUMBER)
  268. if NUMBER >= 0 then
  269. NUMBER = 0
  270. end
  271. return NUMBER
  272. end
  273.  
  274. function NegativeAngle(NUMBER)
  275. if NUMBER <= 0 then
  276. NUMBER = 0
  277. end
  278. return NUMBER
  279. end
  280.  
  281. function Swait(NUMBER)
  282. if NUMBER == 0 or NUMBER == nil then
  283. ArtificialHB.Event:wait()
  284. else
  285. for i = 1, NUMBER do
  286. ArtificialHB.Event:wait()
  287. end
  288. end
  289. end
  290.  
  291. function QuaternionFromCFrame(cf)
  292. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  293. local trace = m00 + m11 + m22
  294. if trace > 0 then
  295. local s = math.sqrt(1 + trace)
  296. local recip = 0.5 / s
  297. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  298. else
  299. local i = 0
  300. if m11 > m00 then
  301. i = 1
  302. end
  303. if m22 > (i == 0 and m00 or m11) then
  304. i = 2
  305. end
  306. if i == 0 then
  307. local s = math.sqrt(m00 - m11 - m22 + 1)
  308. local recip = 0.5 / s
  309. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  310. elseif i == 1 then
  311. local s = math.sqrt(m11 - m22 - m00 + 1)
  312. local recip = 0.5 / s
  313. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  314. elseif i == 2 then
  315. local s = math.sqrt(m22 - m00 - m11 + 1)
  316. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  322. local xs, ys, zs = x + x, y + y, z + z
  323. local wx, wy, wz = w * xs, w * ys, w * zs
  324. local xx = x * xs
  325. local xy = x * ys
  326. local xz = x * zs
  327. local yy = y * ys
  328. local yz = y * zs
  329. local zz = z * zs
  330. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  331. end
  332.  
  333. function QuaternionSlerp(a, b, t)
  334. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  335. local startInterp, finishInterp;
  336. if cosTheta >= 0.0001 then
  337. if (1 - cosTheta) > 0.0001 then
  338. local theta = ACOS(cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((1 - t) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = 1 - t
  344. finishInterp = t
  345. end
  346. else
  347. if (1 + cosTheta) > 0.0001 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. end
  357. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  358. end
  359.  
  360. function Clerp(a, b, t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  370. local frame = IT("Frame")
  371. frame.BackgroundTransparency = TRANSPARENCY
  372. frame.BorderSizePixel = BORDERSIZEPIXEL
  373. frame.Position = POSITION
  374. frame.Size = SIZE
  375. frame.BackgroundColor3 = COLOR
  376. frame.BorderColor3 = BORDERCOLOR
  377. frame.Name = NAME
  378. frame.Parent = PARENT
  379. return frame
  380. end
  381.  
  382. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  383. local label = IT("TextLabel")
  384. label.BackgroundTransparency = 1
  385. label.Size = UD2(1, 0, 1, 0)
  386. label.Position = UD2(0, 0, 0, 0)
  387. label.TextColor3 = TEXTCOLOR
  388. label.TextStrokeTransparency = STROKETRANSPARENCY
  389. label.TextTransparency = TRANSPARENCY
  390. label.FontSize = TEXTFONTSIZE
  391. label.Font = TEXTFONT
  392. label.BorderSizePixel = BORDERSIZEPIXEL
  393. label.TextScaled = false
  394. label.Text = TEXT
  395. label.Name = NAME
  396. label.Parent = PARENT
  397. return label
  398. end
  399.  
  400. function NoOutlines(PART)
  401. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  402. end
  403.  
  404.  
  405. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  406. local NEWWELD = IT(TYPE)
  407. NEWWELD.Part0 = PART0
  408. NEWWELD.Part1 = PART1
  409. NEWWELD.C0 = C0
  410. NEWWELD.C1 = C1
  411. NEWWELD.Parent = PARENT
  412. return NEWWELD
  413. end
  414.  
  415. local sound = IT("Sound",nil)
  416.  
  417. function CreateSound(ID, PARENT, VOLUME, PITCH)
  418. local NEWSOUND = nil
  419. coroutine.resume(coroutine.create(function()
  420. NEWSOUND = sound:Clone()
  421. NEWSOUND.Parent = PARENT
  422. NEWSOUND.Volume = VOLUME
  423. NEWSOUND.Pitch = PITCH
  424. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  425. Swait()
  426. NEWSOUND:play()
  427. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  428. end))
  429. return NEWSOUND
  430. end
  431.  
  432. function CFrameFromTopBack(at, top, back)
  433. local right = top:Cross(back)
  434. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  435. end
  436.  
  437. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  438. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  439. local mesh = IT("SpecialMesh",wave)
  440. mesh.MeshType = "FileMesh"
  441. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  442. mesh.Scale = SIZE
  443. mesh.Offset = VT(0,0,-SIZE.X/8)
  444. wave.CFrame = CFRAME
  445. coroutine.resume(coroutine.create(function(PART)
  446. for i = 1, WAIT do
  447. Swait()
  448. mesh.Scale = mesh.Scale + GROW
  449. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  450. if DOESROT == true then
  451. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  452. end
  453. wave.Transparency = wave.Transparency + (0.5/WAIT)
  454. if wave.Transparency > 0.99 then
  455. wave:remove()
  456. end
  457. end
  458. end))
  459. end
  460.  
  461. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  462. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  463. local mesh = IT("SpecialMesh",wave)
  464. mesh.MeshType = "FileMesh"
  465. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  466. mesh.Scale = SIZE
  467. mesh.Offset = VT(0,0,-SIZE.X/8)
  468. wave.CFrame = CFRAME
  469. coroutine.resume(coroutine.create(function(PART)
  470. for i = 1, WAIT do
  471. Swait()
  472. mesh.Scale = mesh.Scale + GROW
  473. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  474. if DOESROT == true then
  475. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  476. end
  477. wave.Transparency = wave.Transparency + (0.5/WAIT)
  478. if wave.Transparency > 0.99 then
  479. wave:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  486. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  487. local mesh = IT("SpecialMesh",wave)
  488. mesh.MeshType = "FileMesh"
  489. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  490. mesh.Scale = SIZE
  491. mesh.Offset = VT(0,0,-SIZE.X/8)
  492. wave.CFrame = CFRAME
  493. coroutine.resume(coroutine.create(function(PART)
  494. for i = 1, WAIT do
  495. Swait()
  496. mesh.Scale = mesh.Scale + GROW
  497. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  498. if DOESROT == true then
  499. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  500. end
  501. wave.Transparency = wave.Transparency + (0.5/WAIT)
  502. if wave.Transparency > 0.99 then
  503. wave:remove()
  504. end
  505. end
  506. end))
  507. end
  508.  
  509. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  510. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  511. local mesh = IT("SpecialMesh",wave)
  512. mesh.MeshType = "FileMesh"
  513. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  514. mesh.Scale = SIZE
  515. mesh.Offset = VT(0,0,-SIZE.X/8)
  516. wave.CFrame = CFRAME
  517. coroutine.resume(coroutine.create(function(PART)
  518. for i = 1, WAIT do
  519. Swait()
  520. mesh.Scale = mesh.Scale + GROW
  521. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  522. if DOESROT == true then
  523. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  524. end
  525. wave.Transparency = wave.Transparency + (0.5/WAIT)
  526. if wave.Transparency > 0.99 then
  527. wave:remove()
  528. end
  529. end
  530. end))
  531. end
  532.  
  533. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  534. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  535. local mesh = IT("SpecialMesh",wave)
  536. mesh.MeshType = "FileMesh"
  537. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  538. mesh.Scale = SIZE
  539. wave.CFrame = CFRAME
  540. coroutine.resume(coroutine.create(function(PART)
  541. for i = 1, WAIT do
  542. Swait()
  543. mesh.Scale = mesh.Scale + GROW
  544. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  545. if DOESROT == true then
  546. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  547. end
  548. wave.Transparency = wave.Transparency + (0.5/WAIT)
  549. if wave.Transparency > 0.99 then
  550. wave:remove()
  551. end
  552. end
  553. end))
  554. end
  555.  
  556. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  557. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  558. local mesh = IT("SpecialMesh",wave)
  559. mesh.MeshType = "FileMesh"
  560. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  561. mesh.Scale = SIZE
  562. wave.CFrame = CFRAME
  563. coroutine.resume(coroutine.create(function(PART)
  564. for i = 1, WAIT do
  565. Swait()
  566. mesh.Scale = mesh.Scale + GROW
  567. if DOESROT == true then
  568. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  569. end
  570. wave.Transparency = wave.Transparency + (0.5/WAIT)
  571. if wave.Transparency > 0.99 then
  572. wave:remove()
  573. end
  574. end
  575. end))
  576. end
  577.  
  578. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  579. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  580. local mesh = IT("SpecialMesh",wave)
  581. mesh.MeshType = "FileMesh"
  582. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  583. mesh.Scale = SIZE
  584. mesh.Offset = VT(0,0,0)
  585. wave.CFrame = CFRAME
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, WAIT do
  588. Swait()
  589. mesh.Scale = mesh.Scale + GROW
  590. if DOESROT == true then
  591. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  592. end
  593. wave.Transparency = wave.Transparency + (0.5/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  602. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  603. local mesh = IT("SpecialMesh",wave)
  604. mesh.MeshType = "Sphere"
  605. mesh.Scale = SIZE
  606. mesh.Offset = VT(0,0,0)
  607. wave.CFrame = CFRAME
  608. coroutine.resume(coroutine.create(function(PART)
  609. for i = 1, WAIT do
  610. Swait()
  611. mesh.Scale = mesh.Scale + GROW
  612. wave.Transparency = wave.Transparency + (1/WAIT)
  613. if wave.Transparency > 0.99 then
  614. wave:remove()
  615. end
  616. end
  617. end))
  618. end
  619.  
  620. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  621. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  622. local mesh = IT("BlockMesh",wave)
  623. wave.CFrame = CFRAME
  624. coroutine.resume(coroutine.create(function(PART)
  625. for i = 1, WAIT do
  626. Swait()
  627. mesh.Scale = mesh.Scale + GROW
  628. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  629. wave.Transparency = wave.Transparency + (1/WAIT)
  630. if wave.Transparency > 0.99 then
  631. wave:remove()
  632. end
  633. end
  634. end))
  635. end
  636.  
  637. function MakeForm(PART,TYPE)
  638. if TYPE == "Cyl" then
  639. local MSH = IT("CylinderMesh",PART)
  640. elseif TYPE == "Ball" then
  641. local MSH = IT("SpecialMesh",PART)
  642. MSH.MeshType = "Sphere"
  643. elseif TYPE == "Wedge" then
  644. local MSH = IT("SpecialMesh",PART)
  645. MSH.MeshType = "Wedge"
  646. elseif TYPE == "Head" then
  647. local MSH = IT("SpecialMesh",PART)
  648. MSH.Scale = VT(1.25,1.25,1.25)
  649. end
  650. end
  651.  
  652. function CheckTableForString(Table, String)
  653. for i, v in pairs(Table) do
  654. if string.find(string.lower(String), string.lower(v)) then
  655. return true
  656. end
  657. end
  658. return false
  659. end
  660.  
  661. function CheckIntangible(Hit)
  662. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  663. if Hit and Hit.Parent then
  664. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  665. return true
  666. end
  667. end
  668. return false
  669. end
  670.  
  671. Debris = game:GetService("Debris")
  672.  
  673. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  674. local Direction = CFrame.new(StartPos, Vec).lookVector
  675. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  676. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  677. if RayHit and CheckIntangible(RayHit) then
  678. if DelayIfHit then
  679. wait()
  680. end
  681. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  682. end
  683. return RayHit, RayPos, RayNormal
  684. end
  685.  
  686. function CreateMagicCircle()
  687. local sinkhole = IT("Part")
  688. sinkhole.Size = VT(0,0,0)
  689. sinkhole.Parent = Effects
  690. sinkhole.Material = "Neon"
  691. sinkhole.Color = C3(0,0,0)
  692. sinkhole.Anchored = true
  693. sinkhole.CanCollide = false
  694. sinkhole.Transparency = 1
  695. local decal = IT("Decal",sinkhole)
  696. decal.Face = "Top"
  697. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  698. local decal2 = IT("Decal",sinkhole)
  699. decal2.Face = "Bottom"
  700. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  701. return sinkhole
  702. end
  703.  
  704. function CreateGUICircle(TARGET)
  705. local GUI = Instance.new("BillboardGui",Character)
  706. GUI.Size = UDim2.new(0,0,0,0)
  707. GUI.Adornee = TARGET
  708. local GUI2 = IT("ImageLabel",GUI)
  709. GUI2.BackgroundTransparency = 1
  710. GUI2.BorderSizePixel = 0
  711. GUI2.Size = UDim2.new(1,0,1,0)
  712. GUI2.SizeConstraint = "RelativeYY"
  713. GUI.AlwaysOnTop = true
  714. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  715. return GUI,GUI2
  716. end
  717.  
  718. function CastWarpOutlines(TARGET)
  719. coroutine.resume(coroutine.create(function()
  720. local T = TARGET:GetChildren()
  721. for i = 1, # T do
  722. local child = T[i]
  723. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  724. local clone = child:Clone()
  725. clone.Parent = Effects
  726. clone.Anchored = true
  727. clone.CanCollide = false
  728. clone:ClearAllChildren()
  729. clone.CFrame = child.CFrame
  730. if clone.Name == "Head" then
  731. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  732. end
  733. if clone.ClassName == "MeshPart" then
  734. clone.TextureID = ""
  735. end
  736. clone.BrickColor = BRICKC"Black"
  737. clone.Material = "Neon"
  738. coroutine.resume(coroutine.create(function()
  739. for i = 1, 200 do
  740. Swait()
  741. clone.Transparency = clone.Transparency + 0.005
  742. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  743. end
  744. clone:remove()
  745. end))
  746. end
  747. end
  748. end))
  749. end
  750.  
  751. function turnto(position)
  752. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  753. end
  754.  
  755. --//=================================\\
  756. --|| SPEECH
  757. --\\=================================//
  758.  
  759. function chatfunc(text,waitt)
  760. local chat = coroutine.wrap(function()
  761. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  762. Character:FindFirstChild("TalkingBillBoard"):destroy()
  763. end
  764. local naeeym2 = Instance.new("BillboardGui",Character)
  765. naeeym2.Size = UDim2.new(0,100,0,40)
  766. naeeym2.StudsOffset = Vector3.new(0,5,0)
  767. naeeym2.Adornee = Character.Head
  768. naeeym2.Name = "TalkingBillBoard"
  769. naeeym2.AlwaysOnTop = true
  770. local tecks2 = Instance.new("TextLabel",naeeym2)
  771. tecks2.BackgroundTransparency = 1
  772. tecks2.BorderSizePixel = 0
  773. tecks2.Text = ""
  774. tecks2.Font = "SciFi"
  775. tecks2.TextSize = 30
  776. tecks2.TextStrokeTransparency = 1
  777. tecks2.TextColor3 = SKILLTEXTCOLOR
  778. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  779. tecks2.Size = UDim2.new(1,0,0.5,0)
  780. for i = 1,string.len(text),1 do
  781. tecks2.Text = string.sub(text,1,i)
  782. Swait()
  783. end
  784. wait(waitt)
  785. coroutine.resume(coroutine.create(function()
  786. for i = 1, 10 do
  787. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  788. Swait()
  789. end
  790. naeeym2:Destroy()
  791. end))
  792. end)
  793. chat()
  794. end
  795.  
  796. --//=================================\\
  797. --|| WEAPON CREATION
  798. --\\=================================//
  799.  
  800. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  801. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. MakeForm(face,"Head")
  803. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  804. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  805. MakeForm(part,"Ball")
  806. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  807. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  808. MakeForm(Eye,"Ball")
  809.  
  810. for _, c in pairs(Weapon:GetChildren()) do
  811. if c.ClassName == "Part" then
  812. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  813. end
  814. end
  815.  
  816. Weapon.Parent = Character
  817.  
  818. Humanoid.Died:connect(function()
  819. ATTACK = true
  820. end)
  821.  
  822. print(Class_Name.." loaded.")
  823.  
  824. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  825. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  826. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  827. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  828.  
  829. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  830. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Chain", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  831. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Vortex Leash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3")
  832. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Prison Barrier", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4")
  833.  
  834. --//=================================\\
  835. --|| DAMAGE FUNCTIONS
  836. --\\=================================//
  837.  
  838. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  839. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  840. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  841. local BODYGYRO = IT("BodyGyro", STATPART)
  842. local BODYPOSITION = IT("BodyPosition", STATPART)
  843. BODYPOSITION.P = 2000
  844. BODYPOSITION.D = 100
  845. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  846. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  847. game:GetService("Debris"):AddItem(STATPART ,5)
  848. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  849. BILLBOARDGUI.Adornee = STATPART
  850. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  851. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  852. BILLBOARDGUI.AlwaysOnTop = false
  853. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  854. TEXTLABEL.BackgroundTransparency = 1
  855. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  856. TEXTLABEL.Text = TEXT
  857. TEXTLABEL.Font = "SciFi"
  858. TEXTLABEL.FontSize="Size42"
  859. TEXTLABEL.TextColor3 = COLOR
  860. TEXTLABEL.TextStrokeTransparency = 1
  861. TEXTLABEL.TextScaled = true
  862. TEXTLABEL.TextWrapped = true
  863. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  864. if LABELTYPE == "Normal" then
  865. for i = 1, 20 do
  866. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  867. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  868. end
  869. elseif LABELTYPE == "Debuff" then
  870. for i = 1, 20 do
  871. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  872. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  873. end
  874. elseif LABELTYPE == "Shock" then
  875. local ORIGIN = STATPART.Position
  876. for i = 1, 20 do
  877. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  878. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  879. end
  880. end
  881. THEPART.Parent = nil
  882. end),STATPART, BODYPOSITION, TEXTLABEL)
  883. end
  884.  
  885.  
  886. --//=================================\\
  887. --|| DAMAGING
  888. --\\=================================//
  889.  
  890. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  891. local dmg = math.random(min,max)
  892. for i,v in ipairs(workspace:GetChildren()) do
  893. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  894. local body = v:GetChildren()
  895. for part = 1, #body do
  896. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  897. if(body[part].Position - position).Magnitude < radius then
  898. if v.ClassName == "Model" then
  899. if v:FindFirstChildOfClass("Humanoid") then
  900. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  901. if HUMAN.Health ~= 0 then
  902. if HasChain == true then
  903. local defence = Instance.new("BoolValue",v)
  904. defence.Name = ("HitBy"..Player.Name)
  905. game:GetService("Debris"):AddItem(defence, 1)
  906. coroutine.resume(coroutine.create(function()
  907. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  908. if TORSO then
  909. --print("Found "..v.Name.."'s Torso")
  910. local PART = IT("Part",Effects)
  911. PART.Anchored = true
  912. PART.CanCollide = false
  913. PART.Transparency = 1
  914. PART.CFrame = CF(position)
  915. Debris:AddItem(PART,15)
  916. local A = IT("Attachment",PART)
  917. --TORSO.Anchored = true
  918. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  919. --print("Chain start")
  920. Front.CFrame = CF(position)
  921. Front.CanCollide = true
  922. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  923. local B = IT("Attachment",Front)
  924. local ChainLink = IT("Beam",Effects)
  925. ChainLink.Texture = "rbxassetid://1262544869"
  926. ChainLink.TextureSpeed = 0
  927. ChainLink.FaceCamera = true
  928. ChainLink.Width0 = 3
  929. ChainLink.Attachment0 = A
  930. ChainLink.Attachment1 = B
  931. ChainLink.TextureMode = "Static"
  932. local bv = Instance.new("BodyVelocity")
  933. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  934. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  935. bv.Parent = Front
  936. bv.Name = "MOVE"
  937. --print("Chain made")
  938. coroutine.resume(coroutine.create(function()
  939. Swait(30)
  940. bv:remove()
  941. local POS = Front.Position
  942. Front.CanCollide = false
  943. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  944. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  945. for i = 0, 1, 0.07 do
  946. Swait()
  947. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  948. end
  949. Front:remove()
  950. ChainLink:remove()
  951. end))
  952. local harm = Front.Touched:Connect(function(hit)
  953. impale(Front,hit)
  954. end)
  955. end
  956. end))
  957. elseif DoesWarp == true then
  958. local defence = Instance.new("BoolValue",v)
  959. defence.Name = ("HitBy"..Player.Name)
  960. game:GetService("Debris"):AddItem(defence, 0.001)
  961. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  962. Warp(TORSO,Instakill)
  963. else
  964. if CanBeDodgedByJumping == true then
  965. if body[part].Position.Y < position.Y+5 then
  966. if math.random(1,100) < critrate+1 then
  967. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  968. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  969. else
  970. HUMAN.Health = HUMAN.Health - dmg
  971. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  972. end
  973. local defence = Instance.new("BoolValue",v)
  974. defence.Name = ("HitBy"..Player.Name)
  975. game:GetService("Debris"):AddItem(defence, 0.01)
  976. end
  977. else
  978. if beserk == true then
  979. HUMAN.Health = 0
  980. end
  981. if math.random(1,100) < critrate+1 then
  982. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  983. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  984. else
  985. HUMAN.Health = HUMAN.Health - dmg
  986. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  987. end
  988. local defence = Instance.new("BoolValue",v)
  989. defence.Name = ("HitBy"..Player.Name)
  990. game:GetService("Debris"):AddItem(defence, 0.01)
  991. end
  992. end
  993. end
  994. end
  995. end
  996. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  997. end
  998. end
  999. end
  1000. if v.ClassName == "Part" then
  1001. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1002. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1003. end
  1004. end
  1005. end
  1006. end
  1007. end
  1008.  
  1009. function Warp(Victim,WarpToVoid)
  1010. print("Warping "..Victim.Name.."...")
  1011. Victim.Anchored = true
  1012. coroutine.resume(coroutine.create(function()
  1013. local GUI,GUI2 = CreateGUICircle(Victim)
  1014. CreateSound("1208650519", Victim, 10, 1)
  1015. for i = 1, 100 do
  1016. Swait()
  1017. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1018. GUI2.Rotation = GUI2.Rotation + 4
  1019. end
  1020. CastWarpOutlines(Victim.Parent)
  1021. if WarpToVoid == false then
  1022. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1023. CreateSound("1177785010", Victim, 10, 1)
  1024. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1025. if HUMANOID ~= nil then
  1026. local dmg = MRANDOM(75,95)
  1027. HUMANOID.Health = HUMANOID.Health - dmg
  1028. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1029. end
  1030. for i = 1, 50 do
  1031. Swait()
  1032. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1033. GUI2.Rotation = GUI2.Rotation - 8
  1034. end
  1035. Victim.Anchored = false
  1036. GUI:remove()
  1037. elseif WarpToVoid == true then
  1038. CastWarpOutlines(Victim.Parent)
  1039. q = Victim.Parent:GetChildren()
  1040. for i = 1, #q do
  1041. if q[i] ~= Victim then
  1042. q[i]:remove()
  1043. end
  1044. end
  1045. CreateSound("1177785010", Victim, 10, 1)
  1046. Victim.Transparency = 1
  1047. for i = 1, 50 do
  1048. Swait()
  1049. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1050. GUI2.Rotation = GUI2.Rotation - 8
  1051. end
  1052. Victim.Parent:remove()
  1053. end
  1054. end))
  1055. end
  1056.  
  1057. function killnearest(position,range,maxstrength)
  1058. for i,v in ipairs(workspace:GetChildren()) do
  1059. local body = v:GetChildren()
  1060. for part = 1, #body do
  1061. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1062. if(body[part].Position - position).Magnitude < range then
  1063. if v.ClassName == "Model" then
  1064. v:BreakJoints()
  1065. end
  1066. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1067. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1068. end
  1069. end
  1070. end
  1071. if v.ClassName == "Part" then
  1072. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1073. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1074. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1075. end
  1076. end
  1077. end
  1078. end
  1079.  
  1080. --//=================================\\
  1081. --|| ATTACK FUNCTIONS AND STUFF
  1082. --\\=================================//
  1083.  
  1084. function AttackTemplate()
  1085. ATTACK = true
  1086. Rooted = false
  1087. for i=0, 1, 0.1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1091. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1096. end
  1097. ATTACK = false
  1098. Rooted = false
  1099. end
  1100.  
  1101. function VoidWarp()
  1102. ATTACK = true
  1103. Rooted = false
  1104. for i=0, 0.2, 0.1 / Animation_Speed do
  1105. Swait()
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1113. end
  1114. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1115. CreateSound("1208650519", Torso, 10, 2.5)
  1116. local GUI,GUI2 = CreateGUICircle(Torso)
  1117. for i = 1, 50 do
  1118. Swait()
  1119. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1120. GUI2.Rotation = GUI2.Rotation + i/10
  1121. end
  1122. CastWarpOutlines(Character)
  1123. local POS = Torso.Position
  1124. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1125. Swait()
  1126. CreateSound("1177785010", Torso, 10, 1)
  1127. coroutine.resume(coroutine.create(function()
  1128. for i = 1, 50 do
  1129. Swait()
  1130. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1131. GUI2.Rotation = GUI2.Rotation - i/10
  1132. end
  1133. end))
  1134. ATTACK = false
  1135. Rooted = false
  1136. end
  1137.  
  1138. local asd = Instance.new("ParticleEmitter")
  1139. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1140. asd.LightEmission = .1
  1141. asd.Size = NumberSequence.new(0.2)
  1142. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1143. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1144. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1145. asd.Transparency = bbb
  1146. asd.Size = aaa
  1147. asd.ZOffset = .9
  1148. asd.Acceleration = Vector3.new(0, -15, 0)
  1149. asd.LockedToPart = false
  1150. asd.EmissionDirection = "Back"
  1151. asd.Lifetime = NumberRange.new(1, 2)
  1152. asd.Rotation = NumberRange.new(-100, 100)
  1153. asd.RotSpeed = NumberRange.new(-100, 100)
  1154. asd.Speed = NumberRange.new(25,35)
  1155. asd.Enabled = false
  1156. asd.VelocitySpread = 5
  1157.  
  1158. function getbloody(victim,amount)
  1159. local PART = IT("Part",Effects)
  1160. PART.Transparency = 1
  1161. PART.Size = victim.Size
  1162. PART.Anchored = true
  1163. PART.CanCollide = false
  1164. PART.CFrame = CF(victim.Position,Torso.Position)
  1165. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1166. Debris:AddItem(PART,5)
  1167. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1168. local prtcl = asd:Clone()
  1169. prtcl.Parent = PART
  1170. prtcl:Emit(amount*10)
  1171. end
  1172.  
  1173. function impale(chain,hit)
  1174. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1175. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1176. if humanoid.Health ~= 0 then
  1177. hit.Parent:BreakJoints()
  1178. getbloody(hit,15)
  1179. local prtcl = asd:Clone()
  1180. prtcl.Parent = chain
  1181. prtcl.Enabled = true
  1182. prtcl.Speed = NumberRange.new(0)
  1183. prtcl.Size = NumberSequence.new(0.2)
  1184. end
  1185. end
  1186. end
  1187.  
  1188. function clerp(a, b, t)
  1189. return a:lerp(b, t)
  1190. end
  1191.  
  1192. function newBezier(startpos, pos2, pos3, endpos, t)
  1193. local A = clerp(startpos, pos2, t)
  1194. local B = clerp(pos2, pos3, t)
  1195. local C = clerp(pos3, endpos, t)
  1196. local lerp1 = clerp(A, B, t)
  1197. local lerp2 = clerp(B, C, t)
  1198. local cubic = clerp(lerp1, lerp2, t)
  1199. return cubic
  1200. end
  1201.  
  1202. function VoidChain()
  1203. ATTACK = true
  1204. Rooted = false
  1205. for i=0, 2, 0.1 / Animation_Speed do
  1206. turnto(Mouse.Hit.p)
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1210. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1215. end
  1216. CreateSound("1208650519", RightArm, 10, 2)
  1217. local RING = CreateMagicCircle()
  1218. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1219. for i = 1, 5 do
  1220. turnto(Mouse.Hit.p)
  1221. Swait()
  1222. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1223. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1224. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1225. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1226. RING.Size = RING.Size + VT(1,0,1)
  1227. end
  1228. coroutine.resume(coroutine.create(function()
  1229. local POS = Mouse.Hit.p
  1230. local A = IT("Attachment",RING)
  1231. for i = 1, 15 do
  1232. Swait(MRANDOM(0,5))
  1233. coroutine.resume(coroutine.create(function()
  1234. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1235. --print("Chain start")
  1236. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1237. Front.CanCollide = true
  1238. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1239. local B = IT("Attachment",Front)
  1240. local ChainLink = IT("Beam",RING)
  1241. ChainLink.Texture = "rbxassetid://1262544869"
  1242. ChainLink.TextureSpeed = 0
  1243. ChainLink.FaceCamera = true
  1244. ChainLink.Width0 = 3
  1245. ChainLink.Attachment0 = A
  1246. ChainLink.Attachment1 = B
  1247. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1248. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1249. ChainLink.TextureMode = "Static"
  1250. local bv = Instance.new("BodyVelocity")
  1251. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1252. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1253. bv.Parent = Front
  1254. bv.Name = "MOVE"
  1255. --print("Chain made")
  1256. coroutine.resume(coroutine.create(function()
  1257. Swait(50)
  1258. bv:remove()
  1259. local POS = Front.Position
  1260. Front.CanCollide = false
  1261. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1262. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1263. for i = 0, 1, 0.07 do
  1264. Swait()
  1265. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1266. end
  1267. Front:remove()
  1268. ChainLink:remove()
  1269. end))
  1270. local harm = Front.Touched:Connect(function(hit)
  1271. impale(Front,hit)
  1272. end)
  1273. end))
  1274. end
  1275. Swait(60)
  1276. for i = 1, 5 do
  1277. Swait()
  1278. RING.Size = RING.Size - VT(1,0,1)
  1279. end
  1280. RING:remove()
  1281. end))
  1282. ATTACK = false
  1283. Rooted = false
  1284. end
  1285.  
  1286. function VortexLeash()
  1287. ATTACK = true
  1288. Rooted = true
  1289. for i=0, 1, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1293. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1298. end
  1299. local RING = CreateMagicCircle()
  1300. CreateSound("1208650519", RING, 10, 1.5)
  1301. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1302. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1303. for i = 1, 75 do
  1304. Swait()
  1305. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1306. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1307. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1308. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1309. RING.Size = RING.Size + VT(1,0,1)
  1310. end
  1311. coroutine.resume(coroutine.create(function()
  1312. for i = 1, 450 do
  1313. Swait(2)
  1314. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1315. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1316. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1317. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1318. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1319. local A = IT("Attachment",RING)
  1320. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1321. coroutine.resume(coroutine.create(function()
  1322. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1323. --print("Chain start")
  1324. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1325. Front.CanCollide = false
  1326. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1327. local B = IT("Attachment",Front)
  1328. local ChainLink = IT("Beam",RING)
  1329. ChainLink.Texture = "rbxassetid://1262544869"
  1330. ChainLink.TextureSpeed = 0
  1331. ChainLink.FaceCamera = true
  1332. ChainLink.Width0 = 3
  1333. ChainLink.Attachment0 = A
  1334. ChainLink.Attachment1 = B
  1335. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1336. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1337. ChainLink.TextureMode = "Static"
  1338. local bv = Instance.new("BodyVelocity")
  1339. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1340. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1341. bv.Parent = Front
  1342. bv.Name = "MOVE"
  1343. --print("Chain made")
  1344. coroutine.resume(coroutine.create(function()
  1345. Swait(50)
  1346. bv:remove()
  1347. local POS = Front.Position
  1348. Front.CanCollide = false
  1349. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1350. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1351. for i = 0, 1, 0.07 do
  1352. Swait()
  1353. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1354. end
  1355. Front:remove()
  1356. ChainLink:remove()
  1357. end))
  1358. local harm = Front.Touched:Connect(function(hit)
  1359. impale(Front,hit)
  1360. end)
  1361. end))
  1362. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1363. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1364. end
  1365. Swait(65)
  1366. for i = 1, 75 do
  1367. Swait()
  1368. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1369. RING.Size = RING.Size - VT(1,0,1)
  1370. end
  1371. RING:remove()
  1372. end))
  1373. ATTACK = false
  1374. Rooted = false
  1375. end
  1376.  
  1377. function VortexBarrier()
  1378. ATTACK = true
  1379. Rooted = true
  1380. chatfunc("PRISON...",15)
  1381. for i=0, 2, 0.1 / Animation_Speed do
  1382. Swait()
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1385. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. end
  1391. for i=0, 0.5, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1395. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1400. end
  1401. chatfunc("BARRIER!!!",2)
  1402. CreateSound("1208650519", Effects, 10, 1)
  1403. local GUI,GUI2 = CreateGUICircle(Torso)
  1404. local GUI3,GUI4 = CreateGUICircle(Torso)
  1405. for i = 1, 200 do
  1406. Swait()
  1407. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1408. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1409. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1410. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1411. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1412. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1413. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1414. GUI2.Rotation = GUI2.Rotation + i/10
  1415. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1416. GUI4.Rotation = GUI4.Rotation - i/10
  1417. end
  1418. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1419. Swait(25)
  1420. for i = 1, 100 do
  1421. Swait()
  1422. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1423. GUI2.Rotation = GUI2.Rotation - i/5
  1424. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1425. GUI4.Rotation = GUI4.Rotation + i/5
  1426. end
  1427. GUI:remove()
  1428. GUI3:remove()
  1429. ATTACK = false
  1430. Rooted = false
  1431. end
  1432.  
  1433.  
  1434. --//=================================\\
  1435. --|| ASSIGN THINGS TO KEYS
  1436. --\\=================================//
  1437.  
  1438. function MouseDown(Mouse)
  1439. if ATTACK == false then
  1440. end
  1441. end
  1442.  
  1443. function MouseUp(Mouse)
  1444. HOLD = false
  1445. end
  1446.  
  1447. function KeyDown(Key)
  1448. KEYHOLD = true
  1449. if Key == "z" and ATTACK == false then
  1450. VoidWarp()
  1451. end
  1452.  
  1453. if Key == "b" and ATTACK == false then
  1454. VoidChain()
  1455. end
  1456.  
  1457. if Key == "c" and ATTACK == false then
  1458. VortexLeash()
  1459. end
  1460.  
  1461. if Key == "v" and ATTACK == false then
  1462. VortexBarrier()
  1463. end
  1464.  
  1465. if Key == "x" and ATTACK == false then
  1466. end
  1467.  
  1468. if Key == "t" and ATTACK == false then
  1469. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1470. end
  1471. end
  1472.  
  1473. function KeyUp(Key)
  1474. KEYHOLD = false
  1475. end
  1476.  
  1477. Mouse.Button1Down:connect(function(NEWKEY)
  1478. MouseDown(NEWKEY)
  1479. end)
  1480. Mouse.Button1Up:connect(function(NEWKEY)
  1481. MouseUp(NEWKEY)
  1482. end)
  1483. Mouse.KeyDown:connect(function(NEWKEY)
  1484. KeyDown(NEWKEY)
  1485. end)
  1486. Mouse.KeyUp:connect(function(NEWKEY)
  1487. KeyUp(NEWKEY)
  1488. end)
  1489.  
  1490. --//=================================\\
  1491. --\\=================================//
  1492.  
  1493.  
  1494. function unanchor()
  1495. if UNANCHOR == true then
  1496. g = Character:GetChildren()
  1497. for i = 1, #g do
  1498. if g[i].ClassName == "Part" then
  1499. g[i].Anchored = false
  1500. end
  1501. end
  1502. end
  1503. end
  1504.  
  1505.  
  1506. --//=================================\\
  1507. --|| WRAP THE WHOLE SCRIPT UP
  1508. --\\=================================//
  1509.  
  1510. local FF = IT("ForceField",Character)
  1511. FF.Visible = false
  1512.  
  1513. Humanoid.Changed:connect(function(Jump)
  1514. if Jump == "Jump" and (Disable_Jump == true) then
  1515. Humanoid.Jump = false
  1516. end
  1517. end)
  1518.  
  1519. Speed = 45
  1520.  
  1521. while true do
  1522. Swait()
  1523. ANIMATE.Parent = nil
  1524. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1525. IDLEANIMATION:Play()
  1526. SINE = SINE + CHANGE
  1527. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1528. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1529. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1530. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1531. local WALKSPEEDVALUE = 3
  1532. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1533. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1534. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1535. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1536. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1537. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1538. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1539. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1540. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1541. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1542. end
  1543. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1544. ANIM = "Jump"
  1545. if ATTACK == false then
  1546. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1548. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1553. end
  1554. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1555. ANIM = "Fall"
  1556. if ATTACK == false then
  1557. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1559. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1564. end
  1565. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1566. ANIM = "Idle"
  1567. if ATTACK == false then
  1568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1570. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. end
  1576. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1577. ANIM = "Walk"
  1578. WALK = WALK + 1 / Animation_Speed
  1579. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1580. WALK = 0
  1581. if WALKINGANIM == true then
  1582. WALKINGANIM = false
  1583. elseif WALKINGANIM == false then
  1584. WALKINGANIM = true
  1585. end
  1586. end
  1587. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1588. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1589. if ATTACK == false then
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1592. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1597. end
  1598. end
  1599. if #Effects2>0 then
  1600. for e=1,#Effects2 do
  1601. if Effects2[e]~=nil then
  1602. local Thing=Effects2[e]
  1603. if Thing~=nil then
  1604. local Part=Thing[1]
  1605. local Mode=Thing[2]
  1606. local Delay=Thing[3]
  1607. local IncX=Thing[4]
  1608. local IncY=Thing[5]
  1609. local IncZ=Thing[6]
  1610. local Part2=Thing[8]
  1611. if Thing[1].Transparency<=1 then
  1612. if Thing[2]=="Block1" then
  1613. Thing[1].CFrame=Thing[1].CFrame
  1614. Mesh=Thing[1].Mesh
  1615. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1616. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1617. elseif Thing[2]=="Cylinder" then
  1618. Mesh=Thing[1].Mesh
  1619. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1620. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1621. elseif Thing[2]=="Blood" then
  1622. Mesh=Thing[7]
  1623. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1624. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1625. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1626. elseif Thing[2]=="Elec" then
  1627. Mesh=Thing[1].Mesh
  1628. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1629. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1630. elseif Thing[2]=="Disappear" then
  1631. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1632. end
  1633. else
  1634. Part.Parent=nil
  1635. table.remove(Effects2,e)
  1636. end
  1637. end
  1638. end
  1639. end
  1640. end
  1641. unanchor()
  1642. Humanoid.MaxHealth = "inf"
  1643. Humanoid.Health = "inf"
  1644. if Rooted == false then
  1645. Disable_Jump = false
  1646. Humanoid.WalkSpeed = Speed
  1647. elseif Rooted == true then
  1648. Disable_Jump = true
  1649. Humanoid.WalkSpeed = 0
  1650. end
  1651. q = Character:GetChildren()
  1652. for u = 1, #q do
  1653. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1654. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1655. q[u].Handle.Transparency = 1
  1656. end
  1657. end
  1658. end
  1659. local MATHS = {"0","1"}
  1660. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1661. Humanoid.PlatformStand = false
  1662. end
  1663.  
  1664. --//=================================\\
  1665. --\\=================================//
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671. --//====================================================\\--
  1672. --|| END OF SCRIPT
  1673. --\\====================================================//--
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