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- --[[ {"Why i have released it"}
- Well if you don't know why, i can release things if they are completed or not and also for a different reason.
- ^
- |
- v
- Like if someone want's to showcase scripts or if someone is a good editor and want's to edit scripts like this.
- |
- So, this is the answer to the question ^ this.
- I Also attend to remove pastebens if they have errors or bugs and reupload them again as fixed.
- ]]
- print("Note : This was pretty much made by anime accept for the FE Converter below the {'2 --'} things and this is made in beta, also spawn killing is not allowed, but the keys are k for kill, v for another pose, r for another pose, t for no pose, future keys : {'y for another pose'} ok and if you don't know what specimen is then ima put the link for the model over here, https://web.roblox.com/library/573606602/Spookys-Jumpscare-Mansion-Specimen; ok next note, k is kinda op and also you can edit this script just do not steal scripts from pastebin as stealing could make you a skid or a script kiddy since you can't script at all then you just steal scripts or recolor the scripts.")
- print("Specimen")
- print("This script has been converted to FE by iPxter")
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --Specimen 6
- player = owner
- parts = {} -- < A Table for parts so when it gets the parts which is for a anti-death thing
- motor6D = {} -- < If you wan't to get the parts motor3D which can be useful for the anti-death
- char= player.Character
- rigtype = ""
- Sound0 = Instance.new("Sound")
- Sound0.Parent = char
- Sound0.Looped = true
- Sound0.SoundId = "rbxassetid://493019769"
- Sound0.Volume = 2
- Sound0:Play()
- cam = workspace.CurrentCamera
- wait(0.1) -- Wait to make sure the humanoid instance appears before the script starts to function
- humanoid = char:FindFirstChild("Humanoid")
- animation = char:FindFirstChild("Animate")
- rigtype = humanoid.RigType
- for _,c in pairs(char:GetChildren()) do
- if c == "Part" then
- table.insert(parts,c)
- end
- end
- for _,m in pairs(parts) do
- if m.ClassName == "Motor" or m.ClassName == "Motor6D" then
- table.insert(motor6D,m)
- end
- end
- --Since they both got motor and now parts, we should make a humanoid death after the spooky stuff which is the scripts name
- function clonemotors(motor,Part) -- Clones Motors Function with the args
- wait(0.1) -- Another wait so that the instance exists before the script functions
- if motor:IsA("Motor6D") or motor:IsA("Motor") then -- To make sure it is motor or motor6D
- mot =motor:Clone()
- mot.Parent = Part
- end
- end
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- ManualWeld3 = Instance.new("ManualWeld")
- Part4 = Instance.new("Part")
- ManualWeld5 = Instance.new("ManualWeld")
- Part6 = Instance.new("Part")
- SpotLight7 = Instance.new("SpotLight")
- ManualWeld8 = Instance.new("ManualWeld")
- Part9 = Instance.new("Part")
- ManualWeld10 = Instance.new("ManualWeld")
- Part11 = Instance.new("Part")
- ManualWeld12 = Instance.new("ManualWeld")
- Part13 = Instance.new("Part")
- ManualWeld14 = Instance.new("ManualWeld")
- Part15 = Instance.new("Part")
- ManualWeld16 = Instance.new("ManualWeld")
- Part17 = Instance.new("Part")
- ManualWeld18 = Instance.new("ManualWeld")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- ManualWeld21 = Instance.new("ManualWeld")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- Part24 = Instance.new("Part")
- ManualWeld25 = Instance.new("ManualWeld")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- ManualWeld28 = Instance.new("ManualWeld")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- ManualWeld31 = Instance.new("ManualWeld")
- Part32 = Instance.new("Part")
- ManualWeld33 = Instance.new("ManualWeld")
- Part34 = Instance.new("Part")
- ManualWeld35 = Instance.new("ManualWeld")
- Part36 = Instance.new("Part")
- ManualWeld37 = Instance.new("ManualWeld")
- Part38 = Instance.new("Part")
- ManualWeld39 = Instance.new("ManualWeld")
- Part40 = Instance.new("Part")
- SpecialMesh41 = Instance.new("SpecialMesh")
- ParticleEmitter42 = Instance.new("ParticleEmitter")
- ManualWeld43 = Instance.new("ManualWeld")
- Part44 = Instance.new("Part")
- ManualWeld45 = Instance.new("ManualWeld")
- Part46 = Instance.new("Part")
- ManualWeld47 = Instance.new("ManualWeld")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- ManualWeld50 = Instance.new("ManualWeld")
- Part51 = Instance.new("Part")
- ManualWeld52 = Instance.new("ManualWeld")
- Part53 = Instance.new("Part")
- ManualWeld54 = Instance.new("ManualWeld")
- Part55 = Instance.new("Part")
- ManualWeld56 = Instance.new("ManualWeld")
- Part57 = Instance.new("Part")
- ManualWeld58 = Instance.new("ManualWeld")
- Part59 = Instance.new("Part")
- ManualWeld60 = Instance.new("ManualWeld")
- Part61 = Instance.new("Part")
- ManualWeld62 = Instance.new("ManualWeld")
- Part63 = Instance.new("Part")
- ManualWeld64 = Instance.new("ManualWeld")
- Part65 = Instance.new("Part")
- SpecialMesh66 = Instance.new("SpecialMesh")
- Part67 = Instance.new("Part")
- ManualWeld68 = Instance.new("ManualWeld")
- Model0.Name = "Spooky Knife"
- Model0.Parent = char
- Part1.Name = "ww"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(14.8114786, 2.05818295, 14.8772011, 1.00000048, 0, 0, 0, -1, -8.74227766e-08, 0, 8.74228192e-08, -1.00000048)
- Part1.Orientation = Vector3.new(0, 180, 180)
- Part1.Position = Vector3.new(14.8114786, 2.05818295, 14.8772011)
- Part1.Rotation = Vector3.new(180, 0, 0)
- Part1.Color = Color3.new(0.458824, 0, 0)
- Part1.Size = Vector3.new(0.0500000007, 0.127000004, 0.150000006)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Maroon")
- Part1.Material = Enum.Material.Glass
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Maroon")
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(0.699999988, 1, 1)
- SpecialMesh2.MeshType = Enum.MeshType.Wedge
- ManualWeld3.Name = "Weld"
- ManualWeld3.Parent = Part1
- ManualWeld3.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 8.74227766e-08, 0, -8.74227766e-08, -1)
- ManualWeld3.C1 = CFrame.new(0.000277519226, -0.0335476398, 1.26708651, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld3.Part0 = Part1
- ManualWeld3.Part1 = Part46
- ManualWeld3.part1 = Part46
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(14.8113394, 2.07901788, 14.6925001, 1.00000024, 0, 0, 0, 0.866025388, -0.5, 0, 0.500000119, 0.866025567)
- Part4.Orientation = Vector3.new(30, 0, 0)
- Part4.Position = Vector3.new(14.8113394, 2.07901788, 14.6925001)
- Part4.Rotation = Vector3.new(30, 0, 0)
- Part4.Size = Vector3.new(0.0500000007, 0.120000064, 0.0900000036)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.Material = Enum.Material.Metal
- Part4.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld5.Name = "Weld"
- ManualWeld5.Parent = Part4
- ManualWeld5.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
- ManualWeld5.C1 = CFrame.new(0.000138282776, -0.0127127171, 1.08238602, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld5.Part0 = Part4
- ManualWeld5.Part1 = Part46
- ManualWeld5.part1 = Part46
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(14.9206829, 2.0998528, 14.4531679, -1.19209318e-07, 0, 1.00000036, 0, 1, 0, -1.00000036, 0, -1.19209318e-07)
- Part6.Orientation = Vector3.new(0, 90, 0)
- Part6.Position = Vector3.new(14.9206829, 2.0998528, 14.4531679)
- Part6.Rotation = Vector3.new(0, 90, 0)
- Part6.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part6.Size = Vector3.new(0.0500000007, 0.109999992, 0.0500000007)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Mid gray")
- Part6.Material = Enum.Material.Neon
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Mid gray")
- Part6.Shape = Enum.PartType.Cylinder
- SpotLight7.Parent = Part6
- SpotLight7.Face = Enum.NormalId.Left
- SpotLight7.Brightness = 32
- ManualWeld8.Name = "Weld"
- ManualWeld8.Parent = Part6
- ManualWeld8.C0 = CFrame.new(0, 0, 0, -1.1920929e-07, 0, -1.00000012, 0, 1, 0, 1.00000012, 0, -1.1920929e-07)
- ManualWeld8.C1 = CFrame.new(0.109481812, 0.00812220573, 0.843053818, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld8.Part0 = Part6
- ManualWeld8.Part1 = Part46
- ManualWeld8.part1 = Part46
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(14.9206829, 2.0998528, 14.4631681, -1.19209318e-07, 0, 1.00000036, 0, 1, 0, -1.00000036, 0, -1.19209318e-07)
- Part9.Orientation = Vector3.new(0, 90, 0)
- Part9.Position = Vector3.new(14.9206829, 2.0998528, 14.4631681)
- Part9.Rotation = Vector3.new(0, 90, 0)
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part9.Transparency = 0.60000002384186
- Part9.Size = Vector3.new(0.0700000003, 0.109999992, 0.0700000003)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Dark stone grey")
- Part9.Material = Enum.Material.Glass
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Dark stone grey")
- Part9.Shape = Enum.PartType.Cylinder
- ManualWeld10.Name = "Weld"
- ManualWeld10.Parent = Part9
- ManualWeld10.C0 = CFrame.new(0, 0, 0, -1.1920929e-07, 0, -1.00000012, 0, 1, 0, 1.00000012, 0, -1.1920929e-07)
- ManualWeld10.C1 = CFrame.new(0.109481812, 0.00812220573, 0.853054047, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld10.Part0 = Part9
- ManualWeld10.Part1 = Part46
- ManualWeld10.part1 = Part46
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(14.926342, 2.09847951, 14.1035299, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- Part11.Position = Vector3.new(14.926342, 2.09847951, 14.1035299)
- Part11.Size = Vector3.new(0.140000015, 0.129999995, 0.279999882)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.Material = Enum.Material.Metal
- Part11.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld12.Name = "Weld"
- ManualWeld12.Parent = Part11
- ManualWeld12.C1 = CFrame.new(0.115140915, 0.00674885511, 0.493415833, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld12.Part0 = Part11
- ManualWeld12.Part1 = Part46
- ManualWeld12.part1 = Part46
- Part13.Parent = Model0
- Part13.CFrame = CFrame.new(14.8113394, 2.09347939, 14.14853, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- Part13.Position = Vector3.new(14.8113394, 2.09347939, 14.14853)
- Part13.Size = Vector3.new(0.0700000077, 0.14000006, 0.49000001)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.Material = Enum.Material.Metal
- Part13.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld14.Name = "Weld"
- ManualWeld14.Parent = Part13
- ManualWeld14.C1 = CFrame.new(0.000138282776, 0.00174880028, 0.538415432, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld14.Part0 = Part13
- ManualWeld14.Part1 = Part46
- ManualWeld14.part1 = Part46
- Part15.Parent = Model0
- Part15.CFrame = CFrame.new(14.8113394, 2.09347939, 14.5135298, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- Part15.Position = Vector3.new(14.8113394, 2.09347939, 14.5135298)
- Part15.Size = Vector3.new(0.0500000007, 0.120000064, 0.339999974)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.Material = Enum.Material.Metal
- Part15.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld16.Name = "Weld"
- ManualWeld16.Parent = Part15
- ManualWeld16.C1 = CFrame.new(0.000138282776, 0.00174880028, 0.90341568, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld16.Part0 = Part15
- ManualWeld16.Part1 = Part46
- ManualWeld16.part1 = Part46
- Part17.Parent = Model0
- Part17.CFrame = CFrame.new(14.8113394, 2.09347939, 14.0885286, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- Part17.Position = Vector3.new(14.8113394, 2.09347939, 14.0885286)
- Part17.Color = Color3.new(0.588235, 0.403922, 0.4)
- Part17.Size = Vector3.new(0.158999994, 0.273999989, 0.0500000007)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Copper")
- Part17.Material = Enum.Material.Metal
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Copper")
- ManualWeld18.Name = "Weld"
- ManualWeld18.Parent = Part17
- ManualWeld18.C1 = CFrame.new(0.000138282776, 0.00174880028, 0.478414536, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld18.Part0 = Part17
- ManualWeld18.Part1 = Part46
- ManualWeld18.part1 = Part46
- Part19.Parent = Model0
- Part19.CFrame = CFrame.new(14.8113394, 2.10955644, 14.7214718, 1.00000072, 0, 0, 0, 1, 0, 0, 0, 1.00000072)
- Part19.Position = Vector3.new(14.8113394, 2.10955644, 14.7214718)
- Part19.Color = Color3.new(0.458824, 0, 0)
- Part19.Size = Vector3.new(0.0799999982, 0.0700000003, 0.290000051)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Maroon")
- Part19.Material = Enum.Material.Glass
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Maroon")
- SpecialMesh20.Parent = Part19
- SpecialMesh20.Scale = Vector3.new(0.5, 0.839999974, 1)
- SpecialMesh20.MeshType = Enum.MeshType.Brick
- ManualWeld21.Name = "Weld"
- ManualWeld21.Parent = Part19
- ManualWeld21.C0 = CFrame.new(0, 0, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld21.C1 = CFrame.new(0.000138282776, 0.0178257823, 1.11135721, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld21.Part0 = Part19
- ManualWeld21.Part1 = Part46
- ManualWeld21.part1 = Part46
- Part22.Parent = Model0
- Part22.CFrame = CFrame.new(14.8113394, 2.09347939, 14.901824, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part22.Orientation = Vector3.new(0, 180, 180)
- Part22.Position = Vector3.new(14.8113394, 2.09347939, 14.901824)
- Part22.Rotation = Vector3.new(-180, 0, 0)
- Part22.Color = Color3.new(0.458824, 0, 0)
- Part22.Size = Vector3.new(0.0799999982, 0.0600000024, 0.0799999982)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Maroon")
- Part22.Material = Enum.Material.Glass
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Maroon")
- SpecialMesh23.Parent = Part22
- SpecialMesh23.MeshType = Enum.MeshType.Wedge
- Part24.Parent = Model0
- Part24.CFrame = CFrame.new(14.8113394, 2.06455636, 14.7664719, 1.00000072, 0, 0, 0, 1, 0, 0, 0, 1.00000072)
- Part24.Position = Vector3.new(14.8113394, 2.06455636, 14.7664719)
- Part24.Size = Vector3.new(0.0500000007, 0.120000064, 0.13000001)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.Material = Enum.Material.Metal
- Part24.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld25.Name = "Weld"
- ManualWeld25.Parent = Part24
- ManualWeld25.C0 = CFrame.new(0, 0, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld25.C1 = CFrame.new(0.000138282776, -0.0271742344, 1.15635729, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld25.Part0 = Part24
- ManualWeld25.Part1 = Part46
- ManualWeld25.part1 = Part46
- Part26.Name = "ww"
- Part26.Parent = Model0
- Part26.CFrame = CFrame.new(14.8114786, 2.09668303, 14.8772011, 1.00000048, 0, 0, 0, -1, -8.74227766e-08, 0, 8.74228192e-08, -1.00000048)
- Part26.Orientation = Vector3.new(0, 180, 180)
- Part26.Position = Vector3.new(14.8114786, 2.09668303, 14.8772011)
- Part26.Rotation = Vector3.new(180, 0, 0)
- Part26.Color = Color3.new(0.458824, 0, 0)
- Part26.Size = Vector3.new(0.0500000007, 0.0500000007, 0.150000006)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Maroon")
- Part26.Material = Enum.Material.Glass
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Maroon")
- SpecialMesh27.Parent = Part26
- SpecialMesh27.Scale = Vector3.new(0.699999988, 1, 1)
- SpecialMesh27.MeshType = Enum.MeshType.Wedge
- ManualWeld28.Name = "Weld"
- ManualWeld28.Parent = Part26
- ManualWeld28.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 8.74227766e-08, 0, -8.74227766e-08, -1)
- ManualWeld28.C1 = CFrame.new(0.000277519226, 0.00495237112, 1.26708651, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld28.Part0 = Part26
- ManualWeld28.Part1 = Part46
- ManualWeld28.part1 = Part46
- Part29.Parent = Model0
- Part29.CFrame = CFrame.new(14.8063402, 2.1330564, 14.8614702, 1.00000024, 0, 0, 0, -1, -8.74227766e-08, 0, 8.74227979e-08, -1.00000024)
- Part29.Orientation = Vector3.new(0, 180, 180)
- Part29.Position = Vector3.new(14.8063402, 2.1330564, 14.8614702)
- Part29.Rotation = Vector3.new(180, 0, 0)
- Part29.Color = Color3.new(0.458824, 0, 0)
- Part29.Size = Vector3.new(0.11999999, 0.0545454547, 0.185454547)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Maroon")
- Part29.Material = Enum.Material.Glass
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Maroon")
- SpecialMesh30.Parent = Part29
- SpecialMesh30.MeshType = Enum.MeshType.Sphere
- ManualWeld31.Name = "Weld"
- ManualWeld31.Parent = Part29
- ManualWeld31.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 8.74227766e-08, 0, -8.74227766e-08, -1)
- ManualWeld31.C1 = CFrame.new(-0.00486087799, 0.0413258076, 1.25135565, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld31.Part0 = Part29
- ManualWeld31.Part1 = Part46
- ManualWeld31.part1 = Part46
- Part32.Parent = Model0
- Part32.CFrame = CFrame.new(14.9206829, 2.0998528, 14.2498446, -1.19209318e-07, 0, 1.00000036, 0, 1, 0, -1.00000036, 0, -1.19209318e-07)
- Part32.Orientation = Vector3.new(0, 90, 0)
- Part32.Position = Vector3.new(14.9206829, 2.0998528, 14.2498446)
- Part32.Rotation = Vector3.new(0, 90, 0)
- Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part32.Size = Vector3.new(0.450000465, 0.109999992, 0.180000335)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Dark stone grey")
- Part32.Material = Enum.Material.Metal
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Dark stone grey")
- Part32.Shape = Enum.PartType.Cylinder
- ManualWeld33.Name = "Weld"
- ManualWeld33.Parent = Part32
- ManualWeld33.C0 = CFrame.new(0, 0, 0, -1.1920929e-07, 0, -1.00000012, 0, 1, 0, 1.00000012, 0, -1.1920929e-07)
- ManualWeld33.C1 = CFrame.new(0.109481812, 0.00812220573, 0.639729977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld33.Part0 = Part32
- ManualWeld33.Part1 = Part46
- ManualWeld33.part1 = Part46
- Part34.Parent = Model0
- Part34.CFrame = CFrame.new(14.8113394, 2.09347939, 14.3341732, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- Part34.Position = Vector3.new(14.8113394, 2.09347939, 14.3341732)
- Part34.Color = Color3.new(0.588235, 0.403922, 0.4)
- Part34.Size = Vector3.new(0.159400031, 0.273600101, 0.0500000007)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("Copper")
- Part34.Material = Enum.Material.Metal
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("Copper")
- ManualWeld35.Name = "Weld"
- ManualWeld35.Parent = Part34
- ManualWeld35.C1 = CFrame.new(0.000138282776, 0.00174880028, 0.724058628, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld35.Part0 = Part34
- ManualWeld35.Part1 = Part46
- ManualWeld35.part1 = Part46
- Part36.Parent = Model0
- Part36.CFrame = CFrame.new(14.8113403, 2.09347939, 14.529171, 1.00000048, 0, 0, 0, 0.987941027, 0.154830992, 0, -0.154831052, 0.987941504)
- Part36.Orientation = Vector3.new(-8.90999985, 0, 0)
- Part36.Position = Vector3.new(14.8113403, 2.09347939, 14.529171)
- Part36.Rotation = Vector3.new(-8.90999985, 0, 0)
- Part36.Color = Color3.new(0.588235, 0.403922, 0.4)
- Part36.Size = Vector3.new(0.0700000003, 0.140000001, 0.0700000003)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("Copper")
- Part36.Material = Enum.Material.Fabric
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("Copper")
- ManualWeld37.Name = "Weld"
- ManualWeld37.Parent = Part36
- ManualWeld37.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.987941027, -0.154830992, 0, 0.154830992, 0.987941027)
- ManualWeld37.C1 = CFrame.new(0.00013923645, 0.00174880028, 0.919056416, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld37.Part0 = Part36
- ManualWeld37.Part1 = Part46
- ManualWeld37.part1 = Part46
- Part38.Parent = Model0
- Part38.CFrame = CFrame.new(14.8113394, 2.09347939, 13.399169, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- Part38.Position = Vector3.new(14.8113394, 2.09347939, 13.399169)
- Part38.Color = Color3.new(0.588235, 0.403922, 0.4)
- Part38.Size = Vector3.new(0.109999999, 0.194000036, 0.100000001)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("Copper")
- Part38.Material = Enum.Material.Metal
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("Copper")
- ManualWeld39.Name = "Weld"
- ManualWeld39.Parent = Part38
- ManualWeld39.C1 = CFrame.new(0.000138282776, 0.00174880028, -0.210944653, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld39.Part0 = Part38
- ManualWeld39.Part1 = Part46
- ManualWeld39.part1 = Part46
- Part40.Name = "2"
- Part40.Parent = Model0
- Part40.CFrame = CFrame.new(14.8112011, 2.06780767, 14.7430563, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- Part40.Position = Vector3.new(14.8112011, 2.06780767, 14.7430563)
- Part40.Color = Color3.new(0.458824, 0, 0)
- Part40.Transparency = 1
- Part40.Size = Vector3.new(0.0799999982, 0.0700000003, 0.26000005)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("Maroon")
- Part40.Material = Enum.Material.Glass
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("Maroon")
- SpecialMesh41.Parent = Part40
- SpecialMesh41.Scale = Vector3.new(0.5, 0.839999974, 1)
- SpecialMesh41.MeshType = Enum.MeshType.Brick
- ParticleEmitter42.Parent = Part40
- ParticleEmitter42.Rotation = NumberRange.new(1, 1)
- ParticleEmitter42.Color = ColorSequence.new(Color3.new(0.803922, 0.976471, 1),Color3.new(1, 1, 1))
- ParticleEmitter42.LightEmission = 0.10000000149012
- ParticleEmitter42.Texture = "http://www.roblox.com/asset/?id=154750284"
- ParticleEmitter42.Transparency = NumberSequence.new(0,0.2677595615387,0)
- ParticleEmitter42.ZOffset = 0.20000000298023
- ParticleEmitter42.Size = NumberSequence.new(0.05464494228363,0,0,0,0,0,0,0,0,0)
- ParticleEmitter42.Acceleration = Vector3.new(0, -1, 0)
- ParticleEmitter42.EmissionDirection = Enum.NormalId.Bottom
- ParticleEmitter42.Lifetime = NumberRange.new(1000, 1000)
- ParticleEmitter42.Rate = 12
- ParticleEmitter42.RotSpeed = NumberRange.new(60, 60)
- ParticleEmitter42.SpreadAngle = Vector2.new(5, 5)
- ParticleEmitter42.VelocitySpread = 5
- ManualWeld43.Name = "Weld"
- ManualWeld43.Parent = Part40
- ManualWeld43.C1 = CFrame.new(0, -0.0239230394, 1.13294172, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld43.Part0 = Part40
- ManualWeld43.Part1 = Part46
- ManualWeld43.part1 = Part46
- Part44.Parent = Model0
- Part44.CFrame = CFrame.new(14.8113394, 2.09347939, 14.1041698, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- Part44.Position = Vector3.new(14.8113394, 2.09347939, 14.1041698)
- Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part44.Size = Vector3.new(0.0900000036, 0.240000054, 0.529999912)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.BrickColor = BrickColor.new("Dark stone grey")
- Part44.Material = Enum.Material.Fabric
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.brickColor = BrickColor.new("Dark stone grey")
- ManualWeld45.Name = "Weld"
- ManualWeld45.Parent = Part44
- ManualWeld45.C1 = CFrame.new(0.000138282776, 0.00174880028, 0.494055748, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld45.Part0 = Part44
- ManualWeld45.Part1 = Part46
- ManualWeld45.part1 = Part46
- Part46.Name = "Handle"
- Part46.Parent = Model0
- Part46.CFrame = CFrame.new(14.8112011, 2.09173059, 13.6101141, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- Part46.Position = Vector3.new(14.8112011, 2.09173059, 13.6101141)
- Part46.Size = Vector3.new(0.0700000003, 0.17400001, 0.439999938)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.Material = Enum.Material.Metal
- Part46.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld47.Name = "Weld"
- ManualWeld47.Parent = Part46
- ManualWeld47.C0 = CFrame.new(0, 0, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld47.C1 = CFrame.new(0.0560150146, -0.908272505, -0.356087685, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld47.Part0 = Part46
- ManualWeld47.Part1 = char["Right Arm"]
- ManualWeld47.part1 = char["Right Arm"]
- Part48.Parent = Model0
- Part48.CFrame = CFrame.new(14.8114786, 2.05818295, 14.872201, 1.00000048, 0, 0, 0, -1, -8.74227766e-08, 0, 8.74228192e-08, -1.00000048)
- Part48.Orientation = Vector3.new(0, 180, 180)
- Part48.Position = Vector3.new(14.8114786, 2.05818295, 14.872201)
- Part48.Rotation = Vector3.new(180, 0, 0)
- Part48.Size = Vector3.new(0.0500000007, 0.127000004, 0.140000001)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.Material = Enum.Material.Metal
- Part48.TopSurface = Enum.SurfaceType.Smooth
- SpecialMesh49.Parent = Part48
- SpecialMesh49.MeshType = Enum.MeshType.Wedge
- ManualWeld50.Name = "Weld"
- ManualWeld50.Parent = Part48
- ManualWeld50.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 8.74227766e-08, 0, -8.74227766e-08, -1)
- ManualWeld50.C1 = CFrame.new(0.000277519226, -0.0335476398, 1.26208639, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld50.Part0 = Part48
- ManualWeld50.Part1 = Part46
- ManualWeld50.part1 = Part46
- Part51.Parent = Model0
- Part51.CFrame = CFrame.new(14.9414806, 2.0921061, 14.0992584, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- Part51.Position = Vector3.new(14.9414806, 2.0921061, 14.0992584)
- Part51.Size = Vector3.new(0.170000017, 0.0500000007, 0.249999896)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.Material = Enum.Material.Metal
- Part51.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld52.Name = "Weld"
- ManualWeld52.Parent = Part51
- ManualWeld52.C1 = CFrame.new(0.130279541, 0.000375449657, 0.489143848, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld52.Part0 = Part51
- ManualWeld52.Part1 = Part46
- ManualWeld52.part1 = Part46
- Part53.Parent = Model0
- Part53.CFrame = CFrame.new(14.8114777, 2.08710599, 13.879261, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- Part53.Position = Vector3.new(14.8114777, 2.08710599, 13.879261)
- Part53.Color = Color3.new(0.588235, 0.403922, 0.4)
- Part53.Size = Vector3.new(0.158999994, 0.273999989, 0.0500000007)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.BrickColor = BrickColor.new("Copper")
- Part53.Material = Enum.Material.Metal
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.brickColor = BrickColor.new("Copper")
- ManualWeld54.Name = "Weld"
- ManualWeld54.Parent = Part53
- ManualWeld54.C1 = CFrame.new(0.000276565552, -0.00462460518, 0.269146442, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld54.Part0 = Part53
- ManualWeld54.Part1 = Part46
- ManualWeld54.part1 = Part46
- Part55.Parent = Model0
- Part55.CFrame = CFrame.new(14.8114777, 1.99938798, 14.2285452, 1.00000048, 0, 0, 0, 0.866025388, 0.5, 0, -0.500000238, 0.866025746)
- Part55.Orientation = Vector3.new(-30, 0, 0)
- Part55.Position = Vector3.new(14.8114777, 1.99938798, 14.2285452)
- Part55.Rotation = Vector3.new(-30, 0, 0)
- Part55.Size = Vector3.new(0.0500000007, 0.159999996, 0.159999847)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.Material = Enum.Material.Metal
- Part55.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld56.Name = "Weld"
- ManualWeld56.Parent = Part55
- ManualWeld56.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388)
- ManualWeld56.C1 = CFrame.new(0.000276565552, -0.0923425555, 0.618430614, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld56.Part0 = Part55
- ManualWeld56.Part1 = Part46
- ManualWeld56.part1 = Part46
- Part57.Parent = Model0
- Part57.CFrame = CFrame.new(14.8114777, 2.01938796, 13.5253372, 1.00000048, 0, 0, 0, 0.866025388, -0.5, 0, 0.500000238, 0.866025746)
- Part57.Orientation = Vector3.new(30, 0, 0)
- Part57.Position = Vector3.new(14.8114777, 2.01938796, 13.5253372)
- Part57.Rotation = Vector3.new(30, 0, 0)
- Part57.Size = Vector3.new(0.0500000007, 0.159999996, 0.24000001)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.Material = Enum.Material.Metal
- Part57.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld58.Name = "Weld"
- ManualWeld58.Parent = Part57
- ManualWeld58.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
- ManualWeld58.C1 = CFrame.new(0.000276565552, -0.0723425746, -0.0847764015, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld58.Part0 = Part57
- ManualWeld58.Part1 = Part46
- ManualWeld58.part1 = Part46
- Part59.Parent = Model0
- Part59.CFrame = CFrame.new(14.8864794, 2.0921061, 14.1542616, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- Part59.Position = Vector3.new(14.8864794, 2.0921061, 14.1542616)
- Part59.Size = Vector3.new(0.0599999987, 0.0900000259, 0.639999747)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.Material = Enum.Material.Metal
- Part59.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld60.Name = "Weld"
- ManualWeld60.Parent = Part59
- ManualWeld60.C1 = CFrame.new(0.0752782822, 0.000375449657, 0.544147491, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld60.Part0 = Part59
- ManualWeld60.Part1 = Part46
- ManualWeld60.part1 = Part46
- Part61.Parent = Model0
- Part61.CFrame = CFrame.new(14.8814793, 2.0921061, 14.0992584, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- Part61.Position = Vector3.new(14.8814793, 2.0921061, 14.0992584)
- Part61.Size = Vector3.new(0.0500000007, 0.170000032, 0.409999907)
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.Material = Enum.Material.Metal
- Part61.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld62.Name = "Weld"
- ManualWeld62.Parent = Part61
- ManualWeld62.C1 = CFrame.new(0.0702781677, 0.000375449657, 0.489143848, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- ManualWeld62.Part0 = Part61
- ManualWeld62.Part1 = Part46
- ManualWeld62.part1 = Part46
- Part63.Parent = Model0
- Part63.CFrame = CFrame.new(14.8112011, 1.97473061, 13.8901186, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- Part63.Position = Vector3.new(14.8112011, 1.97473061, 13.8901186)
- Part63.Size = Vector3.new(0.0500000007, 0.159999996, 0.609999895)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.Material = Enum.Material.Metal
- Part63.TopSurface = Enum.SurfaceType.Smooth
- ManualWeld64.Name = "Weld"
- ManualWeld64.Parent = Part63
- ManualWeld64.C1 = CFrame.new(0, -0.116999984, 0.280004025, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld64.Part0 = Part63
- ManualWeld64.Part1 = Part46
- ManualWeld64.part1 = Part46
- Part65.Parent = Model0
- Part65.CFrame = CFrame.new(14.8113394, 2.09347939, 14.901824, 1, 0, 0, 0, -0.902408123, -0.430882335, 0, 0.430882335, -0.902408123)
- Part65.Orientation = Vector3.new(25.5199986, 180, 180)
- Part65.Position = Vector3.new(14.8113394, 2.09347939, 14.901824)
- Part65.Rotation = Vector3.new(154.479996, 0, 0)
- Part65.Color = Color3.new(0.458824, 0, 0)
- Part65.Size = Vector3.new(0.120000005, 0.0600000024, 0.0600000024)
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.BrickColor = BrickColor.new("Maroon")
- Part65.Material = Enum.Material.Glass
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.brickColor = BrickColor.new("Maroon")
- SpecialMesh66.Parent = Part65
- SpecialMesh66.MeshType = Enum.MeshType.Sphere
- Part67.Parent = Model0
- Part67.CFrame = CFrame.new(14.8113394, 2.09347939, 13.818532, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- Part67.Position = Vector3.new(14.8113394, 2.09347939, 13.818532)
- Part67.Color = Color3.new(0.588235, 0.403922, 0.4)
- Part67.Size = Vector3.new(0.119000003, 0.254000008, 0.0899999961)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.BrickColor = BrickColor.new("Copper")
- Part67.Material = Enum.Material.Metal
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.brickColor = BrickColor.new("Copper")
- ManualWeld68.Name = "Weld"
- ManualWeld68.Parent = Part67
- ManualWeld68.C1 = CFrame.new(0.000138282776, 0.00174880028, 0.208417892, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld68.Part0 = Part67
- ManualWeld68.Part1 = Part46
- ManualWeld68.part1 = Part46
- humanoid.MaxHealth = "inf"
- humanoid.Health = "inf"
- humanoid.WalkSpeed = 0
- animation:Destroy()
- local ManualWeld5 = Instance.new("ManualWeld")
- local ManualWeld6 = Instance.new("ManualWeld")
- local ManualWeld2 = Instance.new("ManualWeld")
- local ManualWeld4 = Instance.new("ManualWeld")
- mouse.KeyUp:Connect(function(k)
- if k == "v" then
- ManualWeld4.Name = "Weld"
- ManualWeld4.Parent = char["Right Arm"]
- ManualWeld4.C0 = CFrame.new(0, 0, 0, -0.963871837, -0.258573949, -0.0639576539, -0.26527071, 0.910068691, 0.318443567, -0.0241353493, 0.323904902, -0.945781708)
- ManualWeld4.C1 = CFrame.new(1.34930038, -0.0854098797, 0.158224106, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld4.Part0 = char["Right Arm"]
- ManualWeld4.Part1 = char.HumanoidRootPart
- ManualWeld4.part1 = char.HumanoidRootPart
- ManualWeld2.Name = "Weld"
- ManualWeld2.Parent = char["Left Arm"]
- ManualWeld2.C0 = CFrame.new(0, 0, 0, -0.986418366, -0.0108327856, 0.163894728, 0, 0.997822762, 0.0659520924, -0.164252341, 0.0650563538, -0.984270692)
- ManualWeld2.C1 = CFrame.new(-1.49320984, 0.00541639328, 0.0819473267, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld2.Part0 = char["Left Arm"]
- ManualWeld2.Part1 = char.HumanoidRootPart
- ManualWeld2.part1 = char.HumanoidRootPart
- ManualWeld5.Part1 = nil
- ManualWeld6.Part1 = nil
- ManualWeld5.Part0 = nil
- ManualWeld6.Part0 = nil
- elseif k == "r" then
- ManualWeld2.Part1 = nil
- ManualWeld4.Part1 = nil
- ManualWeld2.Part0 = nil
- ManualWeld4.Part0 = nil
- ManualWeld5.Name = "Weld"
- ManualWeld5.Parent = char["Right Arm"]
- ManualWeld5.C0 = CFrame.new(0, 0, 0, -0.898753166, -0.373142391, -0.230233714, -0.214851215, 0.832540631, -0.510602772, 0.38220644, -0.409439832, -0.828418553)
- ManualWeld5.C1 = CFrame.new(-1.55680275, 0.270300865, -0.370418549, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld5.Part0 = char["Right Arm"]
- ManualWeld5.Part1 = char.HumanoidRootPart
- ManualWeld5.part1 = char.HumanoidRootPart
- ManualWeld6.Name = "Weld"
- ManualWeld6.Parent = char["Left Arm"]
- ManualWeld6.C0 = CFrame.new(0, 0, 0, -0.573177695, 0.316111892, 0.756003082, 0.482932031, 0.875657856, 0, -0.66200006, 0.365098089, -0.654568076)
- ManualWeld6.C1 = CFrame.new(1.52805519, 0.220227003, -0.378001213, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld6.Part0 = char["Left Arm"]
- ManualWeld6.Part1 = char.HumanoidRootPart
- ManualWeld6.part1 = char.HumanoidRootPart
- elseif k == "t" then
- ManualWeld5.Part1 = nil
- ManualWeld6.Part1 = nil
- ManualWeld5.Part0 = nil
- ManualWeld6.Part0 = nil
- ManualWeld2.Part1 = nil
- ManualWeld4.Part1 = nil
- ManualWeld2.Part0 = nil
- ManualWeld4.Part0 = nil
- elseif k == "k" then
- attack = true
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 12
- local temp
- local human
- local temp2
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- a = 21
- local target = findNearestTorso(script.Parent.Torso.Position,a)
- if target ~= nil then
- Sound0 = Instance.new("Sound")
- Sound0.Name = "DeathSound"
- Sound0.Parent = char
- Sound0.SoundId = "rbxassetid://456539140"
- Sound0.Volume = 3
- Sound0:Play()
- hum = target.Parent:WaitForChild("Humanoid")
- if hum ~= nil then
- a = hum.Parent.Head
- a:BreakJoints()
- a2 = hum.Parent:WaitForChild("HumanoidRootPart")
- hum.Name = "Dead"
- if a2 ~= nil then
- a2:Destroy()
- else
- a3 = hum.Parent:WaitForChild("Torso")
- a3:BreakJoints()
- end
- else
- target.Locked = false
- target:BreakJoints()
- target.Anchored = false
- end
- end
- end
- end)
- mouse.Button1Down:Connect(function()
- char:MoveTo(mouse.Hit.Position)
- wait(0.0001)
- end)
- humanoid.Died:Connect(function()
- local p = nil
- a = humanoid:Clone()
- a.Parent = char
- humanoid:Destroy()
- a.Parent = char
- for _,c2 in pairs(parts) do
- c2:Destroy()
- wait(0.1)
- p = c2:Clone()
- p.Parent = char
- char:MakeJoints(p)
- return p
- end
- for _,antideath in ipairs(motor6D) do
- if antideath.ClassName == "Motor" or antideath.ClassName == "Motor6D" then
- clonemotors(antideath,p)
- end
- end
- end)
- while wait() do
- humanoid.WalkSpeed = 0
- cam.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p)
- end
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