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- spawn(function()
- while wait(0.1) do
- for i, v in next, game:GetService("Players"):GetChildren() do
- pcall(function()
- if v~= game:GetService("Players").LocalPlayer and not v.Character:FindFirstChildOfClass("ForceField") and v.Character.Humanoid.Health > 0 then
- while v.Character:WaitForChild("Humanoid").Health > 0 do
- wait();
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame;
- for x, c in next, game:GetService("Players"):GetChildren() do
- if c ~= game:GetService("Players").LocalPlayer then game.ReplicatedStorage.meleeEvent:FireServer(c) end
- end
- end
- end
- end)
- wait()
- end
- end
- end)
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