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- -- Made by Diego Exploits
- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local bokuunoo = Instance.new("ScreenGui")
- local mainn = Instance.new("Frame")
- local secondary = Instance.new("Frame")
- local Tomura = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local Criminal = Instance.new("TextButton")
- local Endeavor = Instance.new("TextButton")
- local WeakVillain = Instance.new("TextButton")
- local UAStud = Instance.new("TextButton")
- local AllMight = Instance.new("TextButton")
- local Hero = Instance.new("TextButton")
- local ForestBeast = Instance.new("TextButton")
- local Nomuu = Instance.new("TextButton")
- local GiantBeast = Instance.new("TextButton")
- local WeakNomuu = Instance.new("TextButton")
- local Police = Instance.new("TextButton")
- local TextLabel_2 = Instance.new("TextLabel")
- local X = Instance.new("TextButton")
- local stopfarming = Instance.new("TextButton")
- --Properties:
- bokuunoo.Name = "bokuunoo"
- bokuunoo.Parent = game.CoreGui
- mainn.Name = "mainn"
- mainn.Parent = bokuunoo
- mainn.Active = true
- mainn.BackgroundColor3 = Color3.new(0.0941177, 0.0784314, 0)
- mainn.Position = UDim2.new(0.215102717, 0, 0.160401002, 0)
- mainn.Size = UDim2.new(0, 604, 0, 377)
- mainn.Style = Enum.FrameStyle.RobloxRound
- mainn.Draggable = true
- secondary.Name = "secondary"
- secondary.Parent = mainn
- secondary.Active = true
- secondary.BackgroundColor3 = Color3.new(0.109804, 0.113725, 0.101961)
- secondary.Position = UDim2.new(0.00543848006, 0, 0.00710732862, 0)
- secondary.Size = UDim2.new(0, 581, 0, 355)
- secondary.Style = Enum.FrameStyle.RobloxRound
- Tomura.Name = "Tomura"
- Tomura.Parent = mainn
- Tomura.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- Tomura.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- Tomura.Position = UDim2.new(0.0179028045, 0, 0.172337711, 0)
- Tomura.Size = UDim2.new(0, 162, 0, 45)
- Tomura.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Tomura.Font = Enum.Font.SciFi
- Tomura.Text = "Tomura"
- Tomura.TextColor3 = Color3.new(0, 0, 0)
- Tomura.TextSize = 25
- Tomura.TextStrokeColor3 = Color3.new(1, 1, 1)
- Tomura.TextStrokeTransparency = 0
- Tomura.MouseButton1Down:connect(function()
- _G.t = true
- name = "Tomura"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- TextLabel.Parent = mainn
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.178491294, 0, 0.0033375062, 0)
- TextLabel.Size = UDim2.new(0, 392, 0, 48)
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.Text = "Boku no Roblox: Farming Script"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 34
- Criminal.Name = "Criminal"
- Criminal.Parent = mainn
- Criminal.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- Criminal.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- Criminal.Position = UDim2.new(0.698366344, 0, 0.779764771, 0)
- Criminal.Size = UDim2.new(0, 162, 0, 45)
- Criminal.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Criminal.Font = Enum.Font.SciFi
- Criminal.Text = "Criminal"
- Criminal.TextColor3 = Color3.new(0, 0, 0)
- Criminal.TextSize = 25
- Criminal.TextStrokeColor3 = Color3.new(1, 1, 1)
- Criminal.TextStrokeTransparency = 0
- Criminal.MouseButton1Down:connect(function()
- _G.t = true
- name = "Criminal"
- local A_1 = "Kill Criminal"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Criminal"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- Endeavor.Name = "Endeavor"
- Endeavor.Parent = mainn
- Endeavor.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- Endeavor.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- Endeavor.Position = UDim2.new(0.347373009, 0, 0.782417297, 0)
- Endeavor.Size = UDim2.new(0, 162, 0, 45)
- Endeavor.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Endeavor.Font = Enum.Font.SciFi
- Endeavor.Text = "Endeavor"
- Endeavor.TextColor3 = Color3.new(0, 0, 0)
- Endeavor.TextSize = 25
- Endeavor.TextStrokeColor3 = Color3.new(1, 1, 1)
- Endeavor.TextStrokeTransparency = 0
- Endeavor.MouseButton1Down:connect(function()
- _G.t = true
- name = "Endeavor"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- WeakVillain.Name = "WeakVillain"
- WeakVillain.Parent = mainn
- WeakVillain.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- WeakVillain.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- WeakVillain.Position = UDim2.new(0.0145915467, 0, 0.779764771, 0)
- WeakVillain.Size = UDim2.new(0, 162, 0, 45)
- WeakVillain.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- WeakVillain.Font = Enum.Font.SciFi
- WeakVillain.Text = "Weak Villain"
- WeakVillain.TextColor3 = Color3.new(0, 0, 0)
- WeakVillain.TextSize = 25
- WeakVillain.TextStrokeColor3 = Color3.new(1, 1, 1)
- WeakVillain.TextStrokeTransparency = 0
- WeakVillain.MouseButton1Down:connect(function()
- _G.t = true
- name = "Weak V"
- local A_1 = "Kill Weak Villain"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Weak Villain"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- UAStud.Name = "UAStud"
- UAStud.Parent = mainn
- UAStud.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- UAStud.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- UAStud.Position = UDim2.new(0.698366344, 0, 0.572868228, 0)
- UAStud.Size = UDim2.new(0, 162, 0, 45)
- UAStud.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- UAStud.Font = Enum.Font.SciFi
- UAStud.Text = "UA Student"
- UAStud.TextColor3 = Color3.new(0, 0, 0)
- UAStud.TextSize = 25
- UAStud.TextStrokeColor3 = Color3.new(1, 1, 1)
- UAStud.TextStrokeTransparency = 0
- UAStud.MouseButton1Down:connect(function()
- _G.t = true
- name = "UA Student"
- local A_1 = "Kill UA Student"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill UA Student"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- AllMight.Name = "AllMight"
- AllMight.Parent = mainn
- AllMight.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- AllMight.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- AllMight.Position = UDim2.new(0.349028617, 0, 0.572868228, 0)
- AllMight.Size = UDim2.new(0, 162, 0, 45)
- AllMight.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- AllMight.Font = Enum.Font.SciFi
- AllMight.Text = "All Might"
- AllMight.TextColor3 = Color3.new(0, 0, 0)
- AllMight.TextSize = 25
- AllMight.TextStrokeColor3 = Color3.new(1, 1, 1)
- AllMight.TextStrokeTransparency = 0
- AllMight.MouseButton1Down:connect(function()
- _G.t = true
- name = "All"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- Hero.Name = "Hero"
- Hero.Parent = mainn
- Hero.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- Hero.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- Hero.Position = UDim2.new(0.0162471756, 0, 0.572868228, 0)
- Hero.Size = UDim2.new(0, 162, 0, 45)
- Hero.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Hero.Font = Enum.Font.SciFi
- Hero.Text = "Hero"
- Hero.TextColor3 = Color3.new(0, 0, 0)
- Hero.TextSize = 25
- Hero.TextStrokeColor3 = Color3.new(1, 1, 1)
- Hero.TextStrokeTransparency = 0
- Hero.MouseButton1Down:connect(function()
- _G.t = true
- name = "Hero"
- local A_1 = "Kill Hero"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Hero"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- ForestBeast.Name = "ForestBeast"
- ForestBeast.Parent = mainn
- ForestBeast.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- ForestBeast.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- ForestBeast.Position = UDim2.new(0.698366344, 0, 0.365971684, 0)
- ForestBeast.Size = UDim2.new(0, 162, 0, 45)
- ForestBeast.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- ForestBeast.Font = Enum.Font.SciFi
- ForestBeast.Text = "Forest Beast"
- ForestBeast.TextColor3 = Color3.new(0, 0, 0)
- ForestBeast.TextSize = 25
- ForestBeast.TextStrokeColor3 = Color3.new(1, 1, 1)
- ForestBeast.TextStrokeTransparency = 0
- ForestBeast.MouseButton1Down:connect(function()
- _G.t = true
- name = "Forest Beast"
- local A_1 = "Kill Forest Beast"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Forest Beast"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- Nomuu.Name = "Nomuu"
- Nomuu.Parent = mainn
- Nomuu.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- Nomuu.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- Nomuu.Position = UDim2.new(0.349028617, 0, 0.373929232, 0)
- Nomuu.Size = UDim2.new(0, 162, 0, 45)
- Nomuu.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Nomuu.Font = Enum.Font.SciFi
- Nomuu.Text = "Nomuu"
- Nomuu.TextColor3 = Color3.new(0, 0, 0)
- Nomuu.TextSize = 25
- Nomuu.TextStrokeColor3 = Color3.new(1, 1, 1)
- Nomuu.TextStrokeTransparency = 0
- Nomuu.MouseButton1Down:connect(function()
- _G.t = true
- name = "No"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- moving = false
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- GiantBeast.Name = "GiantBeast"
- GiantBeast.Parent = mainn
- GiantBeast.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- GiantBeast.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- GiantBeast.Position = UDim2.new(0.0162471756, 0, 0.373929203, 0)
- GiantBeast.Size = UDim2.new(0, 162, 0, 45)
- GiantBeast.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- GiantBeast.Font = Enum.Font.SciFi
- GiantBeast.Text = "Giant Beast"
- GiantBeast.TextColor3 = Color3.new(0, 0, 0)
- GiantBeast.TextSize = 25
- GiantBeast.TextStrokeColor3 = Color3.new(1, 1, 1)
- GiantBeast.TextStrokeTransparency = 0
- GiantBeast.MouseButton1Down:connect(function()
- _G.t = true
- name = "Giant Forest Beast"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- moving = false
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- WeakNomuu.Name = "WeakNomuu"
- WeakNomuu.Parent = mainn
- WeakNomuu.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- WeakNomuu.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- WeakNomuu.Position = UDim2.new(0.698366344, 0, 0.172337711, 0)
- WeakNomuu.Size = UDim2.new(0, 162, 0, 45)
- WeakNomuu.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- WeakNomuu.Font = Enum.Font.SciFi
- WeakNomuu.Text = "Weak Nomuu"
- WeakNomuu.TextColor3 = Color3.new(0, 0, 0)
- WeakNomuu.TextSize = 25
- WeakNomuu.TextStrokeColor3 = Color3.new(1, 1, 1)
- WeakNomuu.TextStrokeTransparency = 0
- WeakNomuu.MouseButton1Down:connect(function()
- _G.t = true
- name = "Nomu"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- Police.Name = "Police"
- Police.Parent = mainn
- Police.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- Police.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- Police.Position = UDim2.new(0.350684255, 0, 0.172337711, 0)
- Police.Size = UDim2.new(0, 162, 0, 45)
- Police.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Police.Font = Enum.Font.SciFi
- Police.Text = "Police"
- Police.TextColor3 = Color3.new(0, 0, 0)
- Police.TextSize = 25
- Police.TextStrokeColor3 = Color3.new(1, 1, 1)
- Police.TextStrokeTransparency = 0
- Police.MouseButton1Down:connect(function()
- _G.t = true
- name = "Police"
- local A_1 = "Kill Police"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Police"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- TextLabel_2.Parent = mainn
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(-0.0377519615, 0, 0.905661583, 0)
- TextLabel_2.Size = UDim2.new(0, 205, 0, 48)
- TextLabel_2.Font = Enum.Font.Gotham
- TextLabel_2.Text = "Diego Exploits"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextSize = 20
- X.Name = "X"
- X.Parent = mainn
- X.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- X.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- X.Position = UDim2.new(0.955355346, 0, 0.00300436281, 0)
- X.Size = UDim2.new(0, 33, 0, 36)
- X.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- X.Font = Enum.Font.SciFi
- X.Text = "X"
- X.TextColor3 = Color3.new(0, 0, 0)
- X.TextSize = 25
- X.TextStrokeColor3 = Color3.new(1, 1, 1)
- X.TextStrokeTransparency = 0
- X.MouseButton1Down:connect(function()
- X.Visible = true
- mainn.Visible = false
- end)
- stopfarming.Name = "stopfarming"
- stopfarming.Parent = mainn
- stopfarming.BackgroundColor3 = Color3.new(0.960784, 0.921569, 1)
- stopfarming.BorderColor3 = Color3.new(0.12549, 0.0666667, 1)
- stopfarming.Position = UDim2.new(-0.0143292658, 0, 0.0131722987, 0)
- stopfarming.Size = UDim2.new(0, 73, 0, 45)
- stopfarming.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- stopfarming.Font = Enum.Font.SciFi
- stopfarming.Text = "STOP"
- stopfarming.TextColor3 = Color3.new(0, 0, 0)
- stopfarming.TextSize = 25
- stopfarming.TextStrokeColor3 = Color3.new(1, 1, 1)
- stopfarming.TextStrokeTransparency = 0
- stopfarming.MouseButton1Down:connect(function()
- _G.t = false
- name = "Police"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- -- Scripts:
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