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- --hl/https://code.stypi.com/raw/S3G0gKBhBGM0ptbLjH87MSL9
- local handle
- t=Instance.new("Tool")
- t.Name="AK47"
- t.Grip=CFrame.new(0.455,-0.25, 0.55)
- t.Parent=game.Players.LocalPlayer.Backpack
- s=Instance.new("Sound")
- s.SoundId='rbxassetid://168436671'
- do -- gun creation
- local function Create(ty)
- return function(data)
- local cf
- local obj = Instance.new(ty)
- for k, v in pairs(data) do
- if type(k) == 'number' then
- v.Parent = obj
- else
- if k~="CFrame" or not handle then
- obj[k] = v
- else
- cf=v
- end
- end
- end
- if handle and cf and obj:IsA("BasePart") and obj.Name~="Handle" then
- obj.Anchored=false
- obj.CanCollide=false
- obj.Parent=t
- local w=Instance.new("Weld", handle)
- w.Part0=handle
- w.Part1=obj
- w.C0=CFrame.new(-94.8000031, 0.675000012, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0):inverse()*cf
- end
- return obj
- end
- end
- handle=Create'Part'{
- Parent=t;
- Anchored = false;
- TopSurface = Enum.SurfaceType.Smooth;
- Transparency = 1;
- BrickColor = BrickColor.new(26);
- CanCollide = true;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 1.20000005, 3.80000019);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94.8000031, 0.675000012, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Handle";
- --Position = Vector3;
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(1002);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94.9500046, 1.14999998, 12.3099976, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Chamber";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0.0109999999, -0.0250000004, 0.100000001);
- Scale = Vector3.new(0.5, 0.400000006, 1);
- MeshType = Enum.MeshType.Brick;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(1003);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000033, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-96.7000046, 1, 12.3000002, 0, -1, 0, 0, 0, -1, 1, 0, 0);
- Name = "Hole";
- --Position = Vector3;
- Create'CylinderMesh'{
- Offset = Vector3.new(-0.00100000005, -0.173999995, -0.0250000004);
- Scale = Vector3.new(0.200000003, 1, 0.200000003);
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.400000036, 0.400000095);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94.7999954, 0.800000012, 12.2999802, -5.44529888e-009, -0.965925455, 0.258818924, -4.13611438e-008, 0.258818924, 0.965925455, -1, -5.44530199e-009, -4.13611581e-008);
- Name = "MagPart1";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.0250000004, 0);
- Scale = Vector3.new(0.499000013, 0.699999988, 1);
- MeshType = Enum.MeshType.Brick;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.400000036, 0.400000095);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94.9339981, 0.474999994, 12.3000002, -3.18745705e-008, -0.866024971, 0.499999732, -4.83586646e-008, 0.499999732, 0.866024971, -1, 3.42485507e-009, -5.78171537e-008);
- Name = "MagPart2";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.0250000004, 0);
- Scale = Vector3.new(0.499000013, 0.699999988, 1);
- MeshType = Enum.MeshType.Brick;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000003, 0.300000012);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-96.4500046, 1.10000002, 12.3000002, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008);
- Name = "Metal";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.00200000009, 0.0250000004);
- Scale = Vector3.new(0.25, 0.725000024, 0.25);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000033, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-96.25, 1.00800002, 12.3000002, 1.9301984e-008, -0.866025388, 0.5, -1.99027177e-008, -0.5, -0.866025388, 1, 6.76464618e-009, -2.68872533e-008);
- Name = "Metal";
- --Position = Vector3;
- Create'CylinderMesh'{
- Offset = Vector3.new(0, -0.100000001, -0.0250000004);
- Scale = Vector3.new(0.244000003, 1, 0.244000003);
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000155);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-95.0999985, 1.17499995, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Metal";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.0250000004, -0.063000001);
- Scale = Vector3.new(0.500999987, 0.699999988, 0.75);
- MeshType = Enum.MeshType.Brick;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.400000036, 1.00000012);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94.5999985, 1.07500005, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Metal";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.0250000004, 0);
- Scale = Vector3.new(0.5, 0.699999988, 1.00999999);
- MeshType = Enum.MeshType.Brick;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000152);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-96.5999832, 0.975000024, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Metal";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, 0.125, 0.0649999976);
- Scale = Vector3.new(0.25, 0.699999988, 0.25);
- MeshType = Enum.MeshType.Brick;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 1.20000005, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-96.2000046, 1, 12.3000002, 0, -1, 0, 0, 0, -1, 1, 0, 0);
- Name = "Metal";
- --Position = Vector3;
- Create'CylinderMesh'{
- Offset = Vector3.new(0, -0.174999997, -0.0250000004);
- Scale = Vector3.new(0.25, 1, 0.25);
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.600000024, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-95.9000015, 1.10000002, 12.2999802, 0, -1, 0, 0, 0, -1, 1, 0, 0);
- Name = "Metal";
- --Position = Vector3;
- Create'CylinderMesh'{
- Offset = Vector3.new(0, -0.100000001, -0.0250000004);
- Scale = Vector3.new(0.25999999, 1.00999999, 0.25999999);
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94.0500031, 1.17499995, 12.3000002, 0, 0, -1, 0, 1, 0, 1, 0, 0);
- Name = "Metal";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.0350000001, -0.00499999989);
- Scale = Vector3.new(0.5, 0.5, 0.273999989);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94.0500031, 1.04999995, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Metal";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.0359999985, 0);
- Scale = Vector3.new(0.5, 0.824999988, 0.5);
- MeshType = Enum.MeshType.Brick;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-96.5, 1.20000005, 12.2849998, 0, 0, 1, -2.98023224e-008, 0.999999821, 0, -0.999999821, -2.98023224e-008, 0);
- Name = "Sight";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(-0.0149999997, -0.00999999978, -0.0320000015);
- Scale = Vector3.new(0.0500000007, 0.0500000007, 0.349999994);
- MeshId = "http://www.roblox.com/asset/?id=3270017";
- MeshType = Enum.MeshType.FileMesh;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-95.2000046, 0.949999988, 12.3000002, 3.30908705e-008, -0.999999404, 2.17555367e-007, 2.98023224e-008, 4.26171709e-007, 0.999999404, -0.999999404, -3.3090771e-008, 2.98023224e-008);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, 0, 0.00999999978);
- Scale = Vector3.new(0.499000013, 1, 0.25);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.200000003, 0.600000024);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-93.3000031, 1.10000002, 12.2999802, 0, 0, -1, 0, 1, 0, 1, 0, 0);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.075000003, 0.0625);
- Scale = Vector3.new(0.5, 0.25, 1.12399995);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.400000006, 1.20000005);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-93.6000061, 0.800000012, 12.2999802, -4.47034836e-008, 1.98751039e-007, 0.999999762, 9.64013651e-008, -1, 1.98751067e-007, 0.999999762, 9.6401358e-008, 4.47034836e-008);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.499000013, 1, 1);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.800000012, 0.400000006);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94.2000046, 0.649999976, 12.3000002, 4.37113883e-008, 3.82137093e-015, 1, 8.74227766e-008, -1, 0, 1, 8.74227766e-008, -4.37113883e-008);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.075000003, 0);
- Scale = Vector3.new(0.499000013, 0.5, 0.5);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.200000003, 0.600000024);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-93.7000122, 1.10000002, 12.2999802, 0, 0, -1, 0, 1, 0, 1, 0, 0);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.0500000007, 0);
- Scale = Vector3.new(0.499000013, 0.5, 1);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.200000003, 0.600000143);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-95.4000015, 1.03999996, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.5, 0.699999988, 1);
- MeshType = Enum.MeshType.Brick;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.800000012, 0.400000006);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-94, 0.800000012, 12.2999802, 0, 0, -1, 0, 1, 0, 1, 0, 0);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.0799999982, 0);
- Scale = Vector3.new(0.5, 0.479999989, 0.5);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000036);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-95.5000076, 1.24000001, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.057, 0);
- Scale = Vector3.new(0.497999996, 0.25, 1);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- --Anchored = true;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(106);
- CanCollide = false;
- Material = Enum.Material.Wood;
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000155);
- formFactor = Enum.FormFactor.Custom;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(-95.5, 1.24000001, 12.3000002, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- Name = "Wood";
- --Position = Vector3;
- Create'SpecialMesh'{
- Offset = Vector3.new(0, -0.116999999, 0);
- Scale = Vector3.new(0.499000013, 0.349999994, 1);
- MeshType = Enum.MeshType.Brick;
- };
- };
- end
- s.Parent=handle
- local char, player, rarm, larm, rw, lw, torso, rs, ls, humanoid = nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld"), nil, nil, nil, nil
- t.Equipped:connect(function(m)
- char=game.Players.LocalPlayer.Character
- player=game.Players.LocalPlayer
- torso=char.Torso
- rarm=char["Right Arm"]
- larm=char["Left Arm"]
- rs=torso["Right Shoulder"]
- ls=torso["Left Shoulder"]
- humanoid=char.Humanoid
- if humanoid.Health>0 then
- rs.Part1=nil
- ls.Part1=nil
- rw.Part1=rarm
- lw.Part1=larm
- rw.Part0=torso
- lw.Part0=torso
- rw.Parent=torso
- lw.Parent=torso
- rw.C1=CFrame.new(0, 0.5, 0)
- rw.C0=CFrame.new(1.5, 0.5, 0)
- lw.C1=CFrame.new(0, 0.5, 0)
- lw.C0=CFrame.new(-1.5, 0.5, 0)
- rw.C0=rw.C0*CFrame.new(-0.2, 0, 0.2)*CFrame.Angles(math.pi/2, 0, 0)
- lw.C0=lw.C0*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/5)
- m.Button1Down:connect(function()
- s:Play()
- rw.C0=rw.C0*CFrame.new(0, .1, 0)
- wait(.005)
- rw.C0=rw.C0*CFrame.new(0, -.1, 0)
- if m.Target then
- local hum=m.Target.Parent:FindFirstChild("Humanoid")
- if not hum then
- hum=m.Target.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hum then
- local noob="Sheik999" --"Slappy826"
- if hum.Parent.Name:find(noob) then
- coroutine.wrap(function()
- pcall(function()
- for i=1, 20 do
- workspace:WaitForChild(noob).Torso.CFrame=CFrame.new(10000, 100000, 100000)
- workspace:WaitForChild(noob).Torso.Anchored=true
- wait(1)
- end
- end)
- end)()
- end
- if hum.Parent:FindFirstChild("Ball") then
- hum.Parent.Ball.Handle.RotVelocity=Vector3.new(9000, 0, 9000)
- hum.Parent.Ball.Handle.Velocity=Vector3.new(900, 0, 900)
- else
- hum.PlatformStand=true
- local torso=hum.Parent:FindFirstChild("Torso")
- if torso then
- torso.RotVelocity=Vector3.new(-10, 0, 10)
- end
- wait(0.4)
- torso.RotVelocity=Vector3.new(0, 0, 0)
- hum.PlatformStand=false
- end
- end
- end
- -- pcall(m.Target.Parent.BreakJoints, m.Target.Parent)
- end)
- end
- end)
- t.Unequipped:connect(function()
- rs.Part1=rarm
- ls.Part1=larm
- rw.Parent=nil
- rw.Part1=nil
- lw.Parent=nil
- lw.Part1=nil
- end)
- t.Unequipped:connect(function()
- rs.Part1=rarm
- ls.Part1=larm
- rw.Parent=nil
- rw.Part1=nil
- lw.Parent=nil
- lw.Part1=nil
- end)
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