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- Cormorant Chanbara
- Level 1 FIRE Reptile/Normal
- 500/500
- Volleymaid
- Level 2 FIRE Fairy/Normal
- 1000/400
- Minotaur Keyperson
- Level 5 FIRE Beast-Warrior/Normal
- 1700/500
- Bear Coach
- Level 6 FIRE Beast-Warrior/Normal
- 1900/1000
- Pegasetupper
- Level 1 FIRE Winged Beast/Normal
- 1000/0
- Golfing Mole
- Level 2 FIRE Beast/Normal
- 800/600
- Nine-Tailed Dodgeballer
- Level 2 FIRE Winged Beast/Effect
- 900/900
- [REQUIREMENT] You Normal Summoned this card this turn and have another face-up FIRE Attribute monster on your field.
- [EFFECT] Inflict 300 damage to your opponent.
- Bowling Golem
- Level 5 FIRE Rock/Effect
- 1600/1000
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Send 2 face-up FIRE Attribute monsters from your field to the Graveyard. Then, draw 2 cards.
- Cinder Ace Burning Striker
- Level 7 FIRE Beast-Warrior/Effect
- 2500/1600
- [REQUIREMENT] Send 2 face-up FIRE Attribute monsters from your field to the Graveyard.
- [EFFECT] Inflict damage to your opponent equal to [the combined Levels of the monsters sent to the Graveyard to meet the requirement] x 300. This turn, you can only attack with this card.
- Track Roadrunner
- Level 1 FIRE Winged Beast/Effect
- 300/300
- [REQUIREMENT] None
- [CONTINUOUS EFFECT] This card cannot be destroyed by battle with a Level 4 or higher monster.
- Cockatrice Snowboarder
- Level 4 FIRE Reptile/Effect
- 1400/1000
- [REQUIREMENT] During the turn you Normal Summoned this card, send this card from your field to the Graveyard.
- [EFFECT] Add 1 Level 5 or higher FIRE Attribute monster from your Graveyard to your hand.
- Rollerskating Euclado
- Level 4 FIRE Rock/Effect
- 1300/800
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Level 5 or higher FIRE Attribute monster(s) is among the cards sent, add 1 Level 5 or higher FIRE Attribute monster from the Graveyard to your hand.
- Pyro Ball
- Spell Card
- [REQUIREMENT] None
- [EFFECT] Inflict damage to your opponent equal to [the combined Levels of the FIRE Attribute monsters on your field] x 100.
- Daytime Blitz
- Field Spell Card
- [REQUIREMENT] Activate this card by sending the top 2 cards of your Deck to the Graveyard.
- [EFFECT] While this card is face-up in the Field Zone, all face-up FIRE Attribute monsters on the field gain 100 ATK [for each FIRE Attribute monster in your Graveyard].
- Sporting Beasts' Fury
- Spell Card
- [REQUIREMENT] Send 3 FIRE Attribute monsters from your field to the Graveyard.
- [EFFECT] Destroy up to 3 cards on the field. If you destroyed a monster by this effect, Special Summon 1 Level 5 or lower FIRE Attribute monster from your Graveyard to your field in face-up Defense Position.
- Wild Nature's Fanbase
- Trap Card
- [REQUIREMENT] After your opponent activates a Spell Card.
- [EFFECT] 1 face-up FIRE Attribute monster on your field cannot be destroyed by your opponent's Trap Card effects this turn.
- Grand Slam Fire
- Trap Card
- [REQUIREMENT] When your opponent draws for their normal draw in their Draw Phase, and they have a face-up Level 7 or higher monster on their field.
- [EFFECT] Inflict damage to your opponent equal to [the number of FIRE Attribute monsters on your field] x 300.
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