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- -- Objects
- wait(1)
- local ScreenGui = Instance.new("ScreenGui")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local TextButton = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local ImageLabel = Instance.new("ImageLabel")
- local Script1 = Instance.new("TextButton")
- local Script2 = Instance.new("TextButton")
- local Script3 = Instance.new("TextButton")
- -- Properties
- for i, v in next, game:GetService("Players"):GetChildren() do
- ScreenGui.Parent = v.PlayerGui
- end
- ScrollingFrame.Parent = ScreenGui
- ScrollingFrame.Active = true
- ScrollingFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- ScrollingFrame.Position = UDim2.new(0, 734, 0, 127)
- ScrollingFrame.Size = UDim2.new(0, 100, 0, 323)
- TextButton.Parent = ScreenGui
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0, 735, 0, 76)
- TextButton.Size = UDim2.new(0, 99, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.FontSize = Enum.FontSize.Size14
- TextButton.Text = "ScriptHub"
- TextButton.TextSize = 14
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0, 631, 0, 75)
- Frame.Size = UDim2.new(0, 103, 0, 172)
- TextButton_2.Parent = ScreenGui
- TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_2.Position = UDim2.new(0, 633, 0, 77)
- TextButton_2.Size = UDim2.new(0, 101, 0, 50)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.FontSize = Enum.FontSize.Size14
- TextButton_2.Text = "Credits"
- TextButton_2.TextSize = 14
- TextButton_3.Parent = ScreenGui
- TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_3.Position = UDim2.new(0, 634, 0, 130)
- TextButton_3.Size = UDim2.new(0, 98, 0, 50)
- TextButton_3.Font = Enum.Font.SourceSans
- TextButton_3.FontSize = Enum.FontSize.Size14
- TextButton_3.Text = "basstracker1970"
- TextButton_3.TextSize = 14
- ImageLabel.Parent = ScreenGui
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.Position = UDim2.new(0, 632, 0, 175)
- ImageLabel.Size = UDim2.new(0, 102, 0, 73)
- ImageLabel.Image = "rbxassetid://965945625"
- Script1.Name = "Script1"
- Script1.Parent = ScreenGui
- Script1.BackgroundColor3 = Color3.new(1, 1, 1)
- Script1.Position = UDim2.new(0, 736, 0, 127)
- Script1.Size = UDim2.new(0, 83, 0, 50)
- Script1.Font = Enum.Font.SourceSans
- Script1.FontSize = Enum.FontSize.Size14
- Script1.Text = "Freddy"
- Script1.TextSize = 14
- Script1.MouseButton1Down:connect(function()
- ---funtime freddy script by basstracker1970
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Script1 = Instance.new("Script")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- SpecialMesh46 = Instance.new("SpecialMesh")
- Tool0.Name = "Bon-Bon"
- Tool0.Parent = mas
- Script1.Name = "Weld Script"
- Script1.Parent = Tool0
- table.insert(cors,sandbox(Script1,function()
- local prev
- local parts = script.Parent:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") then
- if (prev ~= nil)then
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- parts[i].Anchored = false
- end
- prev = parts[i]
- end
- end
- wait(3)
- --~Woof Inc~
- end))
- Part2.Name = "Arm"
- Part2.Parent = Tool0
- Part2.BrickColor = BrickColor.new("Really blue")
- Part2.Rotation = Vector3.new(1.12, 0.199999988, -91.159996)
- Part2.FormFactor = Enum.FormFactor.Custom
- Part2.Size = Vector3.new(1.8209312, 0.651007831, 0.868554413)
- Part2.CFrame = CFrame.new(-1.01401496, 14.6480198, -10.4844284, -0.0203121044, 0.999787509, 0.00352654094, -0.999605775, -0.0202397592, -0.0194633249, -0.0193878151, -0.00392049178, 0.999804378)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0, 0, 1)
- Part2.Position = Vector3.new(-1.01401496, 14.6480198, -10.4844284)
- Part2.Orientation = Vector3.new(1.12, 0.199999988, -91.159996)
- Part2.Color = Color3.new(0, 0, 1)
- Part3.Name = "Handle"
- Part3.Parent = Tool0
- Part3.BrickColor = BrickColor.new("Really blue")
- Part3.Rotation = Vector3.new(129.229996, 88.5199966, -129)
- Part3.FormFactor = Enum.FormFactor.Custom
- Part3.Size = Vector3.new(0.610931277, 0.651007831, 0.568554401)
- Part3.CFrame = CFrame.new(-1.03630102, 14.0434599, -10.4959984, -0.0162529964, 0.0200679861, 0.999666512, 0.00404399913, 0.999791741, -0.0200047512, -0.99985975, 0.00371751329, -0.0163307674)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0, 0, 1)
- Part3.Position = Vector3.new(-1.03630102, 14.0434599, -10.4959984)
- Part3.Orientation = Vector3.new(1.14999998, 90.9399948, 0.229999989)
- Part3.Color = Color3.new(0, 0, 1)
- Part4.Name = "Eyes"
- Part4.Parent = Tool0
- Part4.BrickColor = BrickColor.new("Institutional white")
- Part4.Rotation = Vector3.new(179.98999, -88.9000015, 179.98999)
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.Size = Vector3.new(0.353198797, 0.282559007, 0.353198797)
- Part4.CFrame = CFrame.new(-1.35954702, 16.035038, -10.7582083, -0.0191722028, -3.28828537e-06, -0.999816239, -1.67760561e-06, 1, -3.2567209e-06, 0.999816179, 1.61485889e-06, -0.0191722047)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part4.Position = Vector3.new(-1.35954702, 16.035038, -10.7582083)
- Part4.Orientation = Vector3.new(0, -91.0999985, 0)
- Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part5.Name = "Eyes"
- Part5.Parent = Tool0
- Part5.BrickColor = BrickColor.new("Institutional white")
- Part5.Rotation = Vector3.new(179.98999, -88.9000015, 179.98999)
- Part5.FormFactor = Enum.FormFactor.Custom
- Part5.Size = Vector3.new(0.353198797, 0.282559007, 0.353198797)
- Part5.CFrame = CFrame.new(-1.35954702, 16.035038, -10.1382399, -0.0191722028, -3.28828537e-06, -0.999816239, -1.67760561e-06, 1, -3.2567209e-06, 0.999816179, 1.61485889e-06, -0.0191722047)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part5.Position = Vector3.new(-1.35954702, 16.035038, -10.1382399)
- Part5.Orientation = Vector3.new(0, -91.0999985, 0)
- Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part6.Parent = Tool0
- Part6.BrickColor = BrickColor.new("Really blue")
- Part6.Rotation = Vector3.new(0, 0, 15.75)
- Part6.Size = Vector3.new(1.37000012, 0.200000003, 1.19000006)
- Part6.CFrame = CFrame.new(-1.07622504, 15.4172297, -10.4649496, 0.962448776, -0.271463692, -1.58533755e-08, 0.271463692, 0.962448716, -1.80397467e-06, 5.04971695e-07, 1.73192961e-06, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0, 0, 1)
- Part6.Position = Vector3.new(-1.07622504, 15.4172297, -10.4649496)
- Part6.Orientation = Vector3.new(0, 0, 15.75)
- Part6.Color = Color3.new(0, 0, 1)
- Part7.Parent = Tool0
- Part7.BrickColor = BrickColor.new("Really red")
- Part7.Size = Vector3.new(0.280000001, 0.25999999, 1.23000002)
- Part7.CFrame = CFrame.new(-1.46990597, 15.6477356, -10.464942, 1, -2.15453815e-06, -1.55977631e-08, 2.15453815e-06, 1, -1.80303743e-06, 1.56016462e-08, 1.80303755e-06, 1)
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(1, 0, 0)
- Part7.Position = Vector3.new(-1.46990597, 15.6477356, -10.464942)
- Part7.Color = Color3.new(1, 0, 0)
- Part8.Parent = Tool0
- Part8.BrickColor = BrickColor.new("Really black")
- Part8.Size = Vector3.new(0.200000003, 0.359999955, 0.310000122)
- Part8.CFrame = CFrame.new(-1.40989697, 14.5326042, -10.4549942, 1, -2.15453815e-06, -1.55977631e-08, 2.15453815e-06, 1, -1.80303743e-06, 1.56016462e-08, 1.80303755e-06, 1)
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part8.Position = Vector3.new(-1.40989697, 14.5326042, -10.4549942)
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Parent = Tool0
- Part9.BrickColor = BrickColor.new("Pastel Blue")
- Part9.Size = Vector3.new(0.200000003, 1, 0.710000038)
- Part9.CFrame = CFrame.new(-1.37990606, 14.5304556, -10.4849539, 1, -2.15453815e-06, -1.55977631e-08, 2.15453815e-06, 1, -1.80303743e-06, 1.56016462e-08, 1.80303755e-06, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part9.Position = Vector3.new(-1.37990606, 14.5304556, -10.4849539)
- Part9.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part10.Parent = Tool0
- Part10.BrickColor = BrickColor.new("Really blue")
- Part10.Size = Vector3.new(1.14000022, 0.769999981, 1.19000006)
- Part10.CFrame = CFrame.new(-0.959914982, 15.9027357, -10.464942, 1, -2.15453815e-06, -1.55977631e-08, 2.15453815e-06, 1, -1.80303743e-06, 1.56016462e-08, 1.80303755e-06, 1)
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0, 0, 1)
- Part10.Position = Vector3.new(-0.959914982, 15.9027357, -10.464942)
- Part10.Color = Color3.new(0, 0, 1)
- Part11.Parent = Tool0
- Part11.BrickColor = BrickColor.new("Pastel Blue")
- Part11.Rotation = Vector3.new(0.00999999978, -88.8799973, 25.9699993)
- Part11.Size = Vector3.new(0.200000003, 0.280000001, 0.240000039)
- Part11.CFrame = CFrame.new(-1.03117001, 15.4558458, -9.44349575, 0.0175870005, -0.00856541656, -0.999808609, 0.43777445, 0.899084866, -1.89876914e-06, 0.898912907, -0.437690616, 0.0195619259)
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part11.Position = Vector3.new(-1.03117001, 15.4558458, -9.44349575)
- Part11.Orientation = Vector3.new(0, -88.8799973, 25.9599991)
- Part11.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part12.Parent = Tool0
- Part12.BrickColor = BrickColor.new("Really blue")
- Part12.Rotation = Vector3.new(-2.22000003, 0.519999981, 50.8400002)
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.200000003, 0.400000095, 0.400000095)
- Part12.CFrame = CFrame.new(-1.15722299, 16.7011051, -10.7856703, 0.631480336, -0.775339067, 0.00905128475, 0.774567246, 0.631303966, 0.0387402438, -0.035750933, -0.0174528714, 0.999208391)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0, 0, 1)
- Part12.Position = Vector3.new(-1.15722299, 16.7011051, -10.7856703)
- Part12.Orientation = Vector3.new(-2.22000003, 0.519999981, 50.8199997)
- Part12.Color = Color3.new(0, 0, 1)
- Part13.Parent = Tool0
- Part13.BrickColor = BrickColor.new("Pastel Blue")
- Part13.Rotation = Vector3.new(-0.00999999978, -88.8799973, -35.8099976)
- Part13.Size = Vector3.new(0.200000003, 0.280000001, 0.240000039)
- Part13.CFrame = CFrame.new(-1.03117001, 15.4558477, -11.6734924, 0.015865149, 0.0114455223, -0.999808669, -0.584982574, 0.811045945, 2.01047692e-06, 0.810890794, 0.584870577, 0.0195627939)
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part13.Position = Vector3.new(-1.03117001, 15.4558477, -11.6734924)
- Part13.Orientation = Vector3.new(0, -88.8799973, -35.7999992)
- Part13.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part14.Parent = Tool0
- Part14.BrickColor = BrickColor.new("Really blue")
- Part14.Rotation = Vector3.new(-2.22000003, 0.519999981, 5.83999968)
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.200000003, 0.400000095, 0.400000095)
- Part14.CFrame = CFrame.new(-1.03131104, 16.4528084, -10.7771864, 0.994772613, -0.101713769, 0.00905106962, 0.101292744, 0.994102061, 0.038740404, -0.0129381185, -0.0376210772, 0.999208391)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0, 0, 1)
- Part14.Position = Vector3.new(-1.03131104, 16.4528084, -10.7771864)
- Part14.Orientation = Vector3.new(-2.22000003, 0.519999981, 5.81999969)
- Part14.Color = Color3.new(0, 0, 1)
- Part15.Parent = Tool0
- Part15.BrickColor = BrickColor.new("Black")
- Part15.Size = Vector3.new(0.200000003, 0.24000001, 0.24000001)
- Part15.CFrame = CFrame.new(-1.73990202, 15.8130579, -10.4599524, 1, -2.15453815e-06, -1.55977631e-08, 2.15453815e-06, 1, -1.80303743e-06, 1.56016462e-08, 1.80303755e-06, 1)
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part15.Position = Vector3.new(-1.73990202, 15.8130579, -10.4599524)
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part16.Parent = Tool0
- Part16.BrickColor = BrickColor.new("Really blue")
- Part16.Rotation = Vector3.new(3.92999983, 11.4099998, 10.4099998)
- Part16.CanCollide = false
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.Size = Vector3.new(0.200000003, 0.400000095, 0.400000095)
- Part16.CFrame = CFrame.new(-0.911841989, 16.8019295, -10.172534, 0.964110732, -0.177151859, 0.197757065, 0.193620369, 0.97877574, -0.0671506003, -0.18166396, 0.103030398, 0.977948427)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0, 0, 1)
- Part16.Position = Vector3.new(-0.911841989, 16.8019295, -10.172534)
- Part16.Orientation = Vector3.new(3.8499999, 11.4299994, 11.1899996)
- Part16.Color = Color3.new(0, 0, 1)
- Part17.Parent = Tool0
- Part17.BrickColor = BrickColor.new("Pastel Blue")
- Part17.Size = Vector3.new(0.310000181, 0.300000012, 0.78000015)
- Part17.CFrame = CFrame.new(-1.67490399, 15.6377316, -10.469944, 1, -2.15453815e-06, -1.55977631e-08, 2.15453815e-06, 1, -1.80303743e-06, 1.56016462e-08, 1.80303755e-06, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part17.Position = Vector3.new(-1.67490399, 15.6377316, -10.469944)
- Part17.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part18.Parent = Tool0
- Part18.BrickColor = BrickColor.new("Really blue")
- Part18.Rotation = Vector3.new(0, -88.159996, -34.9699974)
- Part18.Size = Vector3.new(1.13000011, 0.439999998, 0.449999988)
- Part18.CFrame = CFrame.new(-1.00491703, 15.1450644, -11.2249336, 0.0263684057, 0.0184413958, -0.999482214, -0.573189199, 0.819423079, -2.783735e-06, 0.818998635, 0.572892487, 0.0321772918)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0, 0, 1)
- Part18.Position = Vector3.new(-1.00491703, 15.1450644, -11.2249336)
- Part18.Orientation = Vector3.new(0, -88.159996, -34.9699974)
- Part18.Color = Color3.new(0, 0, 1)
- Part19.Parent = Tool0
- Part19.BrickColor = BrickColor.new("Really blue")
- Part19.Rotation = Vector3.new(0, -88.159996, 30.7699986)
- Part19.Size = Vector3.new(1.13000011, 0.439999998, 0.449999988)
- Part19.CFrame = CFrame.new(-1.00491703, 15.1450644, -9.87495041, 0.0276463479, -0.016463479, -0.999482214, 0.511587441, 0.859231174, -2.41197472e-06, 0.858786345, -0.511322439, 0.0321771167)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0, 0, 1)
- Part19.Position = Vector3.new(-1.00491703, 15.1450644, -9.87495041)
- Part19.Orientation = Vector3.new(0, -88.159996, 30.7699986)
- Part19.Color = Color3.new(0, 0, 1)
- Part20.Parent = Tool0
- Part20.BrickColor = BrickColor.new("Really blue")
- Part20.Rotation = Vector3.new(3.92999983, 11.4099998, -4.58999968)
- Part20.CanCollide = false
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.Size = Vector3.new(0.200000003, 0.400000095, 0.400000095)
- Part20.CFrame = CFrame.new(-0.900200009, 16.4509315, -10.1989861, 0.977109134, 0.0784211308, 0.197757065, -0.0663095117, 0.995536983, -0.067150563, -0.20214048, 0.0525002554, 0.977948427)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0, 0, 1)
- Part20.Position = Vector3.new(-0.900200009, 16.4509315, -10.1989861)
- Part20.Orientation = Vector3.new(3.8499999, 11.4299994, -3.80999994)
- Part20.Color = Color3.new(0, 0, 1)
- Part21.Name = "Pupil"
- Part21.Parent = Tool0
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(0.0599999987, -89.8099976, 0.0599999987)
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(0.141279504, 0.141279504, 0.395582646)
- Part21.CFrame = CFrame.new(-1.36743903, 16.0209274, -10.7646437, 0.00326212309, -3.30161288e-06, -0.999994755, -1.42731483e-06, 1, -3.30628677e-06, 0.999994755, 1.43809257e-06, 0.00326212309)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(-1.36743903, 16.0209274, -10.7646437)
- Part21.Orientation = Vector3.new(0, -89.8099976, 0)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part22.Name = "Pupil"
- Part22.Parent = Tool0
- Part22.BrickColor = BrickColor.new("Dusty Rose")
- Part22.Rotation = Vector3.new(0.0599999987, -89.8099976, 0.0599999987)
- Part22.FormFactor = Enum.FormFactor.Custom
- Part22.Size = Vector3.new(0.247239158, 0.204855293, 0.395582646)
- Part22.CFrame = CFrame.new(-1.35322595, 16.0244389, -10.7610779, 0.00326212309, -3.30161288e-06, -0.999994755, -1.42731483e-06, 1, -3.30628677e-06, 0.999994755, 1.43809257e-06, 0.00326212309)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part22.Position = Vector3.new(-1.35322595, 16.0244389, -10.7610779)
- Part22.Orientation = Vector3.new(0, -89.8099976, 0)
- Part22.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part23.Name = "Pupil"
- Part23.Parent = Tool0
- Part23.BrickColor = BrickColor.new("Dusty Rose")
- Part23.Rotation = Vector3.new(0.0599999987, -89.8099976, 0.0599999987)
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.247239158, 0.204855293, 0.395582646)
- Part23.CFrame = CFrame.new(-1.35322595, 16.0244389, -10.1411076, 0.00326212309, -3.30161288e-06, -0.999994755, -1.42731483e-06, 1, -3.30628677e-06, 0.999994755, 1.43809257e-06, 0.00326212309)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part23.Position = Vector3.new(-1.35322595, 16.0244389, -10.1411076)
- Part23.Orientation = Vector3.new(0, -89.8099976, 0)
- Part23.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part24.Name = "Pupil"
- Part24.Parent = Tool0
- Part24.BrickColor = BrickColor.new("Really black")
- Part24.Rotation = Vector3.new(0.0599999987, -89.8099976, 0.0599999987)
- Part24.FormFactor = Enum.FormFactor.Custom
- Part24.Size = Vector3.new(0.141279504, 0.141279504, 0.395582646)
- Part24.CFrame = CFrame.new(-1.36743903, 16.0209274, -10.1446762, 0.00326212309, -3.30161288e-06, -0.999994755, -1.42731483e-06, 1, -3.30628677e-06, 0.999994755, 1.43809257e-06, 0.00326212309)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part24.Position = Vector3.new(-1.36743903, 16.0209274, -10.1446762)
- Part24.Orientation = Vector3.new(0, -89.8099976, 0)
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part25.Name = "Teeth"
- Part25.Parent = Tool0
- Part25.BrickColor = BrickColor.new("Institutional white")
- Part25.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.Size = Vector3.new(0.115924947, 0.115924947, 0.191276148)
- Part25.CFrame = CFrame.new(-1.20883906, 15.4958401, -9.9912138, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part25.Position = Vector3.new(-1.20883906, 15.4958401, -9.9912138)
- Part25.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part25.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part26.Name = "Teeth"
- Part26.Parent = Tool0
- Part26.BrickColor = BrickColor.new("Institutional white")
- Part26.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part26.FormFactor = Enum.FormFactor.Custom
- Part26.Size = Vector3.new(0.185479909, 0.115924947, 0.115924947)
- Part26.CFrame = CFrame.new(-1.67687201, 15.3407316, -10.1500998, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part26.Position = Vector3.new(-1.67687201, 15.3407316, -10.1500998)
- Part26.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part27.Name = "Teeth"
- Part27.Parent = Tool0
- Part27.BrickColor = BrickColor.new("Institutional white")
- Part27.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.115924947, 0.115924947, 0.191276148)
- Part27.CFrame = CFrame.new(-1.36755395, 15.4966059, -9.9912138, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part27.Position = Vector3.new(-1.36755395, 15.4966059, -9.9912138)
- Part27.Orientation = Vector3.new(0, -90.5799942, 0)
- Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part28.Name = "Teeth"
- Part28.Parent = Tool0
- Part28.BrickColor = BrickColor.new("Institutional white")
- Part28.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part28.FormFactor = Enum.FormFactor.Custom
- Part28.Size = Vector3.new(0.168091148, 0.115924947, 0.115924947)
- Part28.CFrame = CFrame.new(-1.70962906, 15.4966059, -10.3567276, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part28.Position = Vector3.new(-1.70962906, 15.4966059, -10.3567276)
- Part28.Orientation = Vector3.new(0, -90.5799942, 0)
- Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part29.Name = "Teeth"
- Part29.Parent = Tool0
- Part29.BrickColor = BrickColor.new("Institutional white")
- Part29.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.153937116, 0.124463439, 0.124463439)
- Part29.CFrame = CFrame.new(-1.70979297, 15.4950581, -10.5887823, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part29.Position = Vector3.new(-1.70979297, 15.4950581, -10.5887823)
- Part29.Orientation = Vector3.new(0, -90.5799942, 0)
- Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part30.Name = "Teeth"
- Part30.Parent = Tool0
- Part30.BrickColor = BrickColor.new("Institutional white")
- Part30.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.Size = Vector3.new(0.115924947, 0.115924947, 0.20286864)
- Part30.CFrame = CFrame.new(-1.43448603, 15.4119864, -10.9239502, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part30.Position = Vector3.new(-1.43448603, 15.4119864, -10.9239502)
- Part30.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part31.Name = "Teeth"
- Part31.Parent = Tool0
- Part31.BrickColor = BrickColor.new("Institutional white")
- Part31.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.115924947, 0.115924947, 0.191276148)
- Part31.CFrame = CFrame.new(-1.47732496, 15.4033585, -9.9912138, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part31.Position = Vector3.new(-1.47732496, 15.4033585, -9.9912138)
- Part31.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part32.Name = "Teeth"
- Part32.Parent = Tool0
- Part32.BrickColor = BrickColor.new("Institutional white")
- Part32.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part32.FormFactor = Enum.FormFactor.Custom
- Part32.Size = Vector3.new(0.191276148, 0.115924947, 0.115924947)
- Part32.CFrame = CFrame.new(-1.66198695, 15.3274736, -10.8084898, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part32.Position = Vector3.new(-1.66198695, 15.3274736, -10.8084898)
- Part32.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part33.Name = "Teeth"
- Part33.Parent = Tool0
- Part33.BrickColor = BrickColor.new("Institutional white")
- Part33.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.Size = Vector3.new(0.115924947, 0.115924947, 0.20286864)
- Part33.CFrame = CFrame.new(-1.16604197, 15.5044699, -10.9239502, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part33.Position = Vector3.new(-1.16604197, 15.5044699, -10.9239502)
- Part33.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part34.Name = "Teeth"
- Part34.Parent = Tool0
- Part34.BrickColor = BrickColor.new("Institutional white")
- Part34.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part34.FormFactor = Enum.FormFactor.Custom
- Part34.Size = Vector3.new(0.147713944, 0.124463439, 0.124463439)
- Part34.CFrame = CFrame.new(-1.67746699, 15.3328018, -10.5918961, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part34.Position = Vector3.new(-1.67746699, 15.3328018, -10.5918961)
- Part34.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part35.Name = "Teeth"
- Part35.Parent = Tool0
- Part35.BrickColor = BrickColor.new("Institutional white")
- Part35.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.168091148, 0.115924947, 0.115924947)
- Part35.CFrame = CFrame.new(-1.67783296, 15.3342838, -10.3567276, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part35.Position = Vector3.new(-1.67783296, 15.3342838, -10.3567276)
- Part35.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part36.Name = "Teeth"
- Part36.Parent = Tool0
- Part36.BrickColor = BrickColor.new("Institutional white")
- Part36.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part36.FormFactor = Enum.FormFactor.Custom
- Part36.Size = Vector3.new(0.115924947, 0.115924947, 0.20286864)
- Part36.CFrame = CFrame.new(-0.919448972, 15.5893965, -10.9239502, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part36.Position = Vector3.new(-0.919448972, 15.5893965, -10.9239502)
- Part36.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part36.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part37.Name = "Teeth"
- Part37.Parent = Tool0
- Part37.BrickColor = BrickColor.new("Institutional white")
- Part37.Rotation = Vector3.new(91.7799988, -70.9899979, 91.6800003)
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.Size = Vector3.new(0.115924947, 0.115924947, 0.191276148)
- Part37.CFrame = CFrame.new(-0.962253988, 15.5807762, -9.9912138, -0.00954089873, -0.325676143, -0.945433319, -0.0032895233, 0.94548136, -0.325659573, 0.999949098, 2.94009419e-06, -0.0100920619)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part37.Position = Vector3.new(-0.962253988, 15.5807762, -9.9912138)
- Part37.Orientation = Vector3.new(19.0100002, -90.6100006, -0.199999988)
- Part37.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part38.Name = "Teeth"
- Part38.Parent = Tool0
- Part38.BrickColor = BrickColor.new("Institutional white")
- Part38.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part38.FormFactor = Enum.FormFactor.Custom
- Part38.Size = Vector3.new(0.115924947, 0.115924947, 0.191276148)
- Part38.CFrame = CFrame.new(-0.822791994, 15.4966059, -9.9912138, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part38.Position = Vector3.new(-0.822791994, 15.4966059, -9.9912138)
- Part38.Orientation = Vector3.new(0, -90.5799942, 0)
- Part38.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part39.Name = "Teeth"
- Part39.Parent = Tool0
- Part39.BrickColor = BrickColor.new("Institutional white")
- Part39.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part39.FormFactor = Enum.FormFactor.Custom
- Part39.Size = Vector3.new(0.185479909, 0.115924947, 0.115924947)
- Part39.CFrame = CFrame.new(-1.57662201, 15.5023918, -10.1501036, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part39.Position = Vector3.new(-1.57662201, 15.5023918, -10.1501036)
- Part39.Orientation = Vector3.new(0, -90.5799942, 0)
- Part39.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part40.Name = "Teeth"
- Part40.Parent = Tool0
- Part40.BrickColor = BrickColor.new("Institutional white")
- Part40.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part40.FormFactor = Enum.FormFactor.Custom
- Part40.Size = Vector3.new(0.115924947, 0.115924947, 0.20286864)
- Part40.CFrame = CFrame.new(-1.04031396, 15.4907885, -10.9239502, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part40.Position = Vector3.new(-1.04031396, 15.4907885, -10.9239502)
- Part40.Orientation = Vector3.new(0, -90.5799942, 0)
- Part40.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part41.Name = "Teeth"
- Part41.Parent = Tool0
- Part41.BrickColor = BrickColor.new("Institutional white")
- Part41.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part41.FormFactor = Enum.FormFactor.Custom
- Part41.Size = Vector3.new(0.115924947, 0.115924947, 0.20286864)
- Part41.CFrame = CFrame.new(-1.32425296, 15.4907885, -10.9239502, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part41.Position = Vector3.new(-1.32425296, 15.4907885, -10.9239502)
- Part41.Orientation = Vector3.new(0, -90.5799942, 0)
- Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part42.Name = "Teeth"
- Part42.Parent = Tool0
- Part42.BrickColor = BrickColor.new("Institutional white")
- Part42.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part42.FormFactor = Enum.FormFactor.Custom
- Part42.Size = Vector3.new(0.115924947, 0.115924947, 0.20286864)
- Part42.CFrame = CFrame.new(-0.779510021, 15.4907961, -10.9239502, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part42.Position = Vector3.new(-0.779510021, 15.4907961, -10.9239502)
- Part42.Orientation = Vector3.new(0, -90.5799942, 0)
- Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part43.Name = "Teeth"
- Part43.Parent = Tool0
- Part43.BrickColor = BrickColor.new("Institutional white")
- Part43.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(0.115924947, 0.115924947, 0.191276148)
- Part43.CFrame = CFrame.new(-1.08358002, 15.4966059, -9.9912138, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part43.Position = Vector3.new(-1.08358002, 15.4966059, -9.9912138)
- Part43.Orientation = Vector3.new(0, -90.5799942, 0)
- Part43.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part44.Name = "Teeth"
- Part44.Parent = Tool0
- Part44.BrickColor = BrickColor.new("Institutional white")
- Part44.Rotation = Vector3.new(179.98999, -89.4199982, 179.98999)
- Part44.FormFactor = Enum.FormFactor.Custom
- Part44.Size = Vector3.new(0.191276148, 0.115924947, 0.115924947)
- Part44.CFrame = CFrame.new(-1.56686401, 15.4850101, -10.8084898, -0.0100941621, -1.63957316e-06, -0.999949098, -1.45181798e-06, 1, -1.62500112e-06, 0.999949038, 1.43534101e-06, -0.0100941621)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part44.Position = Vector3.new(-1.56686401, 15.4850101, -10.8084898)
- Part44.Orientation = Vector3.new(0, -90.5799942, 0)
- Part44.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part45.Name = "Bowtie"
- Part45.Parent = Tool0
- Part45.BrickColor = BrickColor.new("Really red")
- Part45.Rotation = Vector3.new(-0.00999999978, 89.4199982, 0.00999999978)
- Part45.FormFactor = Enum.FormFactor.Symmetric
- Part45.Size = Vector3.new(0.49000001, 1, 1)
- Part45.CFrame = CFrame.new(-1.566589, 14.9287281, -10.4556379, 0.0100768078, -1.63452955e-06, 0.999949217, 1.29904367e-06, 1, 1.62152173e-06, -0.999949276, 1.28263775e-06, 0.0100768069)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(1, 0, 0)
- Part45.Position = Vector3.new(-1.566589, 14.9287281, -10.4556379)
- Part45.Orientation = Vector3.new(0, 89.4199982, 0)
- Part45.Color = Color3.new(1, 0, 0)
- SpecialMesh46.Parent = Part45
- SpecialMesh46.MeshId = "http://www.roblox.com/asset/?id=16593970"
- SpecialMesh46.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
- SpecialMesh46.MeshType = Enum.MeshType.FileMesh
- SpecialMesh46.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Player = game:GetService("Players").LocalPlayer
- UIS = game:GetService("UserInputService")
- Character = Player.Character
- Mouse = Player:GetMouse()
- sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://531596193"
- sound.Parent = game.Workspace
- sound:Play()
- Player.Character.Shirt.ShirtTemplate = "rbxassetid://798928027"
- Player.Character.Pants.PantsTemplate = "rbxassetid://751921481"
- idle = Instance.new("Sound")
- idle.SoundId = "rbxassetid://520021655"
- idle.Looped = true
- idle.Parent = game.Workspace
- idle:Play()
- UIS.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.Z then--- basicly Jumpscare Theese Fools includeing Your Self...
- for i, v in next, game:GetService("Players"):GetPlayers() do
- sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://629868964"
- sound.Parent = game.Workspace
- sound:Play()
- v.Character:BreakJoints()
- end
- end
- end)
- UIS.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.X then --BON BON GO GET THEM?
- Player.Character.Head.Transparency = 1
- Player.Character.Torso.Transparency = 1
- Player.Character["Left Arm"].Transparency = 1
- Player.Character["Right Arm"].Transparency = 1
- Player.Character["Left Leg"].Transparency = 1
- Player.Character["Right Leg"].Transparency = 1
- Player.Character.Humanoid.WalkSpeed = 60
- wait(5)
- for i, v in next, game:GetService("Players"):GetPlayers() do
- bon = Instance.new("Sound")
- bon.SoundId = "rbxassetid://542143108"
- bon.Parent = game.Workspace
- bon:Play()
- v.Character:BreakJoints()
- end
- end
- end)
- end)
- Script2.Name = "Script2"
- Script2.Parent = ScreenGui
- Script2.BackgroundColor3 = Color3.new(1, 1, 1)
- Script2.Position = UDim2.new(0, 736, 0, 181)
- Script2.Size = UDim2.new(0, 82, 0, 79)
- Script2.Font = Enum.Font.SourceSans
- Script2.FontSize = Enum.FontSize.Size14
- Script2.Text = "Spider Mech"
- Script2.TextSize = 14
- Script2.MouseButton1Down:connect(function()
- local Player = game.Players.localPlayer
- Effects = {}
- --[[if script.ClassName == "LocalScript" or script.ClassName == "Script" then
- local Environment = getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call)
- local oxbox = getfenv()
- setfenv(1, setmetatable({}, {__index = Environment}))
- oxbox.script:Destroy()
- end
- if script ~= true then
- print("Escaped Sandbox")
- else
- warn("Failed sandbox escape")
- end]]
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local effect = Instance.new("Model", Character)
- effect.Name = "Effects"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- Character.Sound.Parent = nil
- Humanoid.JumpPower = 80
- Head.face.Transparency = 1
- local newMotor = function(part0, part1, c0, c1)
- local w = Instance.new("Motor", part0)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0
- w.C1 = c1
- return w
- end
- clerp = function(a, b, t)
- return a:lerp(b, t)
- end
- ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
- ArtificialHB.Name = "Heartbeat"
- Player.PlayerGui:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- Player.PlayerGui.Heartbeat:Fire()
- local gg = false
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
- gg = true
- end
- if gg == true then
- return
- end
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- Player.PlayerGui.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- Player.PlayerGui.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- local co1 = 3
- local co2 = 10
- local co3 = 20
- local co4 = 30
- local co5 = 30
- local cooco = 10
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local cooldown5 = 0
- local coolcool = 0
- local maxEnergy = 100
- local Energy = 0
- local skill1stam = 10
- local skill2stam = 30
- local skill3stam = 40
- local skill4stam = 60
- local recovermana = 5
- local skillcolorscheme = BrickColor.new("Toothpaste").Color
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansLight
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk5 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.41, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = Instance.new("TextLabel", framesk1)
- text1.BackgroundTransparency = 1
- text1.Size = UDim2.new(1, 0, 1, 0)
- text1.Position = UDim2.new(0, 0, 0, 0)
- text1.TextColor3 = Color3.new(255, 255, 255)
- text1.TextStrokeTransparency = 0
- text1.FontSize = Enum.FontSize.Size18
- text1.Font = Enum.Font.SourceSansLight
- text1.BorderSizePixel = 0
- text1.TextScaled = true
- text1.Text = "[Z]\n Single Burst"
- text2 = Instance.new("TextLabel", framesk2)
- text2.BackgroundTransparency = 1
- text2.Size = UDim2.new(1, 0, 1, 0)
- text2.Position = UDim2.new(0, 0, 0, 0)
- text2.TextColor3 = Color3.new(255, 255, 255)
- text2.TextStrokeTransparency = 0
- text2.FontSize = Enum.FontSize.Size18
- text2.Font = Enum.Font.SourceSansLight
- text2.BorderSizePixel = 0
- text2.TextScaled = true
- text2.Text = "[X]\n Multi Burst"
- text3 = Instance.new("TextLabel", framesk3)
- text3.BackgroundTransparency = 1
- text3.Size = UDim2.new(1, 0, 1, 0)
- text3.Position = UDim2.new(0, 0, 0, 0)
- text3.TextColor3 = Color3.new(255, 255, 255)
- text3.TextStrokeTransparency = 0
- text3.FontSize = Enum.FontSize.Size18
- text3.Font = Enum.Font.SourceSansLight
- text3.BorderSizePixel = 0
- text3.TextScaled = false
- text3.Text = "[C]\n Rapid shot"
- text4 = Instance.new("TextLabel", framesk4)
- text4.BackgroundTransparency = 1
- text4.Size = UDim2.new(1, 0, 1, 0)
- text4.Position = UDim2.new(0, 0, 0, 0)
- text4.TextColor3 = Color3.new(255, 255, 255)
- text4.TextStrokeTransparency = 0
- text4.FontSize = Enum.FontSize.Size18
- text4.Font = Enum.Font.SourceSansLight
- text4.BorderSizePixel = 0
- text4.TextScaled = true
- text4.Text = "[V]\n Artillery Strike"
- text5 = Instance.new("TextLabel", framesk5)
- text5.BackgroundTransparency = 1
- text5.Size = UDim2.new(1, 0, 1, 0)
- text5.Position = UDim2.new(0, 0, 0, 0)
- text5.TextColor3 = Color3.new(255, 255, 255)
- text5.TextStrokeTransparency = 0
- text5.FontSize = Enum.FontSize.Size32
- text5.Font = Enum.Font.SourceSansLight
- text5.BorderSizePixel = 0
- text5.TextScaled = true
- text5.Text = "Energy"
- CFuncs = {
- Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Weld = {Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- }
- ,
- Sound = {Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end
- ))
- end
- }
- ,
- ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
- return fp
- end
- }
- }
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local GetNearest = function(obj, distance)
- local last, lastx = distance + 1, nil
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = t.Position - obj.Position.magnitude
- if dist <= distance and dist < last then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- Damage = function(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
- for i,v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= Character.Name then
- local find = v:FindFirstChild("DebounceHit")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui")({Parent = v.Parent.Head, Size = UDim2.new(1, 0, 1, 0), Adornee = v.Parent.Head, StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3))})
- do
- local TL = Create("TextLabel")({Parent = BillG, Size = UDim2.new(3, 3, 3, 3), BackgroundTransparency = 1, Text = tostring(damage) .. "-", TextColor3 = Color1.Color, TextStrokeColor3 = Color2.Color, TextStrokeTransparency = 0, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Center, FontSize = Enum.FontSize.Size18, Font = "ArialBold"})
- coroutine.resume(coroutine.create(function()
- swait(1)
- for i = 0, 1, 0.1 do
- swait(0.1)
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, 0.1, 0)
- end
- BillG:Destroy()
- end
- ))
- end
- end
- do
- v.Health = v.Health - damage
- do
- local bool = Create("BoolValue")({Parent = v, Name = "DebounceHit"})
- if HSound ~= nil and HPitch ~= nil then
- CFuncs.Sound.Create(HSound, hit.Parent, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- MagnitudeDamage = function(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
- end
- end
- end
- end
- end
- MainHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "MainHandle", Vector3.new(2.046, 2.23200011, 2.64600039))
- MainHandleWeld = CFuncs.Weld.Create(m, Character.Torso, MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.597103596, 0.768245697, 0.025844574, 0, -1, 0, 0, 0, 1, -1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", MainHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- BarrelL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelL", Vector3.new(1.08000028, 0.453600079, 0.648000062))
- BarrelLWeld = CFuncs.Weld.Create(m, MainHandle, BarrelL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", BarrelL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- BarrelR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelR", Vector3.new(1.08000028, 0.453600079, 0.648000062))
- BarrelRWeld = CFuncs.Weld.Create(m, MainHandle, BarrelR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", BarrelR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- CannonConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "CannonConnector", Vector3.new(4.10400105, 1.29600036, 4.10400057))
- CannonConnectorWeld = CFuncs.Weld.Create(m, MainHandle, CannonConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.59994507, -0.0269966125, 3.88506699, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", CannonConnector, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- LLegBConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "LLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- LLegBConnectorWeld = CFuncs.Weld.Create(m, MainHandle, LLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.21697235, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", LLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- LLegFConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "LLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- LLegFConnectorWeld = CFuncs.Weld.Create(m, MainHandle, LLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94462967, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", LLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -3.70797729, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -1.05300522, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.05303955, -0.812889099, 0, 1, 0, 0, 0, -1, -1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 3.93120074, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.47602463, -0.0269966125, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0359687805, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 3.45600057, 2.16000009))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57199478, -0.0269966125, 5.4570117, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(5.18400049, 1.72800028, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -6.29996109, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 4.36320066, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62795258, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.674999237, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, 0.6210289, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.59200025, 1.72800016, 1.29600143))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -2.62800598, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 3.02400041, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000056, 3.45600057, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97995758, -0.0269966125, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.864000082, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.0269966125, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.5, "Toothpaste", "Part", Vector3.new(2.59200048, 1.29600012, 2.37600017))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.02199554, -0.0270271301, -0.267035723, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(3.02400041, 1.72800016, 3.67200184))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, 1.15199661, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 1.10698318, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674983978, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -0.620975494, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10700989, -0.812971115, -2.95201111, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(4.75200081, 5.20560074, 4.32000017))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57197571, -0.0252799988, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.59200048, 2.16000009, 2.37600017))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267014265, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.5, "Toothpaste", "Part", Vector3.new(2.16000032, 2.20319986, 2.37600017))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267024755, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 0.432000041, 3.0240016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, 1.47599792, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.6210289, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.674999237, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800028, 0.432000041, 2.59200025))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.0269966125, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86302948, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, 1.26896667, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.72800028, 0.648000062, 0.864001632))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.813005447, -2.19600677, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000142, 0.432000041, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.2960006, 1.72800016, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -0.0269966125, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 0.432000041, 1.94400144))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 1.36799622, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.05303955, 0.812889099, -2.95201111, 0, 0, 1, 1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86299515, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, -1.32300568, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.10699844, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(3.45600033, 3.45600057, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -5.11689377, 1.23679733, 0, 0, -0.99999994, -0.707106829, 0.707106709, 0, 0.707106709, 0.707106829, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.15999985, 1.72800028, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 5.18400049, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- RLegBConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "RLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- RLegBConnectorWeld = CFuncs.Weld.Create(m, MainHandle, RLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.13302231, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", RLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- RLegFConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "RLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- RLegFConnectorWeld = CFuncs.Weld.Create(m, MainHandle, RLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.95540237, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", RLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, 2.44799042, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, -1.65598297, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.75500107, 2.77198029, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.53900528, -1.33200073, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.75500107, -0.180000305, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, 2.84399414, -1.1370821, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000032, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.53900528, 3.92397308, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78742981, 3.59994507, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78738022, -0.50402832, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78742981, -1.6560173, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.67942429, -0.180000305, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86300659, -0.503986359, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, 2.44797516, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -6.29996109, 4.59305525, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.620975494, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0269966125, -1.13699913, -0.180000305, 0, 0, 1, -1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.67939377, 2.77199936, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 1.13708162, 6.29996109, 0, 0, -1, 1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78734207, 3.5999794, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 2.55599976, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, 2.44797516, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86302948, 3.59999084, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, -0.504020691, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78736496, -0.504009247, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674999237, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78739548, 2.44794464, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, -1.65599823, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, -1.65598297, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, 3.59996033, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.46334457, 3.92396164, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.46334457, -1.3319664, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- CannonHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "CannonHandle", Vector3.new(4.10400105, 1.29600036, 4.10400057))
- CannonHandleWeld = CFuncs.Weld.Create(m, CannonConnector, CannonHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", CannonHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 2.59200001, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 2.26800156, 0.431990623, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 1.5120002, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, 7.12799835, 1.2959981, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 0.864000082, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 3.99601364, 0.432009697, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 5.4000001, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.67200851, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- CannonBarrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "CannonBarrel", Vector3.new(0.864000797, 0.432000041, 0.648000062))
- CannonBarrelWeld = CFuncs.Weld.Create(m, CannonHandle, CannonBarrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 7.68434906, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", CannonBarrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- LLegFHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "LLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- LLegFHandleWeld = CFuncs.Weld.Create(m, LLegFConnector, LLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", LLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -1.08002853, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647968292, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-06, -1.94398499, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Ball1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
- Ball1Weld = CFuncs.Weld.Create(m, LLegFHandle, Ball1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.5920229, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Ball1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51200867, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94398499, 0.647968292, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000183, 1.94398499, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08000946, -1.08000183, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94398499, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.0799675, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, -2.80800509, -0.324005127, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-05, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- RLegFHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "RLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- RLegFHandleWeld = CFuncs.Weld.Create(m, RLegFConnector, RLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.027633667, 0, 4.95910645e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", RLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647987366, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -0.755974054, 1.07997513, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864002228, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 2.37601233, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Ball2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
- Ball2Weld = CFuncs.Weld.Create(m, RLegFHandle, Ball2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432010651, 2.5920229, 4.19616699e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Ball2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 1.7280277, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, -1.94400406, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08001709, 1.94400406, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94403839, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51201248, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94400406, 1.07998657, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94403839, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51203156, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-05, 1.7280277, 1.51194763, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -2.80800509, 1.18798828, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.07998657, -1.07998276, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -2.80800509, -0.324001312, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07998657, -0.755974054, -1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- LLegBHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "LLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- LLegBHandleWeld = CFuncs.Weld.Create(m, LLegBConnector, LLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.272411346, 0, 4.57763672e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", LLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94399261, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51202393, 0.647975922, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, -0.324020386, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.59202242, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0800209, -1.08000946, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51202393, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000946, 1.94399261, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94399261, 1.07996368, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94399261, 0.647975922, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -1.94399261, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- RLegBHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "RLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- RLegBHandleWeld = CFuncs.Weld.Create(m, RLegBConnector, RLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", RLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647953033, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08004761, -1.07998657, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -2.80800509, -0.323970795, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08001328, -0.755974054, 1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864006042, 0, 3.43322754e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000183, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647956848, 1.7280277, -2.28881836e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 2.37601233, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, -0.755974054, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431980133, 2.5920229, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, 0.432034969, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 1.7280277, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-05, 1.7280277, 1.51194, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07997894, -1.08001328, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94400024, 0.648040771, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.18800354, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-05, -1.94406891, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.0799675, 1.94395065, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94400024, 0.64799881, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.07994461, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51204681, 0.64799881, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- for _, v in pairs (m:GetChildren()) do
- if v:IsA("WedgePart") or v:IsA("Part") then
- v.BackSurface = "SmoothNoOutlines"
- v.BottomSurface = "SmoothNoOutlines"
- v.FrontSurface = "SmoothNoOutlines"
- v.LeftSurface = "SmoothNoOutlines"
- v.RightSurface = "SmoothNoOutlines"
- v.TopSurface = "SmoothNoOutlines"
- end
- end
- EffectModel = Instance.new("Model", Character)
- EffectModel.Name = "Effects"
- Effects = {
- Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- }
- ,
- Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
- end
- }
- ,
- Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- }
- ,
- Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- }
- ,
- Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- }
- ,
- Break = {Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- }
- }
- LaserBarrage = function(Prt, Parent)
- CanAttack = false
- local efprt = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 0.5, BrickColor.new("Cyan"), "Effect", Vector3.new(0.2, 0.2, 0.2))
- efprt.Anchored = true
- local efmsh = CFuncs.Mesh.Create("CylinderMesh", efprt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- local spread = Vector3.new((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * (Prt.Position - mouse.Hit.p).magnitude / 100
- coroutine.resume(coroutine.create(function(Part, Mesh, Spreaded)
- game:GetService("Debris"):AddItem(Part, 6)
- local TheHit = mouse.Hit.p
- local MouseLook = CFrame.new((Prt.Position + TheHit) / 2, TheHit + Spreaded)
- local hit, pos = rayCast(Prt.Position, MouseLook.lookVector, 1000, Parent)
- local tefprt = CFuncs.Part.Create(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", Vector3.new(0.2, 0.2, 0.2))
- tefprt.CFrame = CFrame.new(pos)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
- game:GetService("Debris"):AddItem(tefprt, 3)
- Part.CFrame = CFrame.new((Prt.Position + pos) / 2, pos) * angles(1.57, 0, 0)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- MagnitudeDamage(tefprt, 8, 10, 20, BrickColor.new("Mid gray"), BrickColor.new("Toothpaste"), "", 1)
- end
- local mag = (Prt.Position - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("Toothpaste"), Part.CFrame, 1, mag * 5, 1, 0.5, 0, 0.5, 0.1)
- Part.Parent = nil
- CanAttack = true
- end
- ), efprt, efmsh, spread)
- end
- ShootCannon = function(asd)
- local MainPos = asd.Position
- local MainPos2 = mouse.Hit.p
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- num = 20
- coroutine.resume(coroutine.create(function(Spreaded)
- repeat
- wait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
- local TheHit = mouse.Hit.p
- local mag = (MainPos - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 10, mag * 5, 3, 0.5, 1, 5, 0.4)
- MainPos = MainPos + MouseLook.lookVector * 50
- num = num - 1
- if hit ~= nil then
- num = 0
- local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs.Sound.Create("rbxassetid://184718741", ref, 1, 1.3)
- for i = 1, 2 do
- Effects.Block.Create(BrickColor.new("Toothpaste"), ref.CFrame, 10, 10, 10, 9, 9, 9, 0.08, 1)
- end
- MagnitudeDamage(ref, 18, 8, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
- game:GetService("Debris"):AddItem(ref, 1)
- end
- until num <= 0
- end
- ))
- end
- LaserShot = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.05 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
- end
- local ceef = CFrame.new(CannonBarrel.Position, mouse.Hit.p)
- local hit, pos = rayCast(CannonBarrel.Position, ceef.lookVector, 999, Character)
- local mag = (CannonBarrel.Position - pos).magnitude
- if pos ~= nil then
- CFuncs.Sound.Create("rbxassetid://300916105", CannonBarrel, 1, 1)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
- Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 2, mag * 5, 3, 1, 1, 1, 0.1)
- local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(ref, 1)
- CFuncs.Sound.Create("rbxassetid://300916057", ref, 1, 1)
- MagnitudeDamage(ref, 10, 10, 20, BrickColor.new("Mid gray"), BrickColor.new("Toothpaste"), "", 1)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(ref.Position), 5, 5, 5, 4, 4, 4, 0.1)
- end
- do
- for i = 0, 1, 0.13 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- end
- FireCannon = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 1, 2 do
- for i = 0, 1, 0.05 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 1) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
- end
- ShootCannon(CannonBarrel)
- CFuncs.Sound.Create("rbxassetid://184749318", CannonBarrel, 1, 1)
- CFuncs.Sound.Create("rbxassetid://184574181", CannonBarrel, 1, 1.1)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
- for i = 0, 1, 0.13 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 2) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
- end
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- Shoot = function(asd)
- local MainPos = asd.Position
- local MainPos2 = mouse.Hit.p
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- num = 100
- coroutine.resume(coroutine.create(function(Spreaded)
- repeat
- wait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
- local TheHit = mouse.Hit.p
- local mag = (MainPos - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 1, 0.5, 0.4)
- MainPos = MainPos + MouseLook.lookVector * 50
- num = num - 1
- if hit ~= nil then
- num = 0
- local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- MagnitudeDamage(ref, 5, 8, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
- game:GetService("Debris"):AddItem(ref, 1)
- end
- until num <= 0
- end
- ))
- end
- AutoFire = function()
- attack = true
- Humanoid.WalkSpeed = 2
- for i = 1, 3 do
- for i = 0, 1, 0.5 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- end
- Shoot(BarrelL)
- CFuncs.Sound.Create("rbxassetid://157396527", BarrelL, 1, 0.8)
- CFuncs.Sound.Create("rbxassetid://184574181", BarrelL, 1, 1.3)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), BarrelL.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
- for i = 0, 1, 0.5 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0.1), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- end
- for i = 0, 1, 0.5 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- end
- Shoot(BarrelR)
- CFuncs.Sound.Create("rbxassetid://157396527", BarrelR, 1, 0.8)
- CFuncs.Sound.Create("rbxassetid://184574181", BarrelR, 1, 1.3)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), BarrelR.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
- for i = 0, 1, 0.5 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0.1), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- end
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- QuadShot = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.1 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
- end
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
- for i = 1, 5 do
- CFuncs.Sound.Create("rbxassetid://131632972", CannonBarrel, 1, 1.1)
- local hit, pos = rayCast(CannonBarrel.Position, CannonBarrel.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector, -220, Character)
- local mag = (CannonBarrel.Position - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 6, mag * 5, 6, -0.5, 1, -0.5, 0.1)
- local cf2 = mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
- local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- if hit2 ~= nil then
- local d1 = CFuncs.Part.Create(effect, "Neon", 0, 0.5, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
- d1.Anchored = true
- d1.CFrame = CFrame.new(pos2)
- game:GetService("Debris"):AddItem(d1, 5)
- local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
- local d2 = d1:Clone()
- d2.Parent = d1
- d2.CFrame = CFrame.new(d1.Position)
- d2.BrickColor = BrickColor.new("Cyan")
- d2.Mesh.Scale = Vector3.new(0, 5, 0)
- table.insert(Effects, {d1, "QuadShot", d2, d2.Mesh, 0})
- end
- end
- for i = 0, 1, 0.13 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.7, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(40), math.rad(30)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-40), math.rad(-30)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-40), math.rad(-30)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(40), math.rad(30)), 0.3)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- local Sprint = false
- local CanAttack = true
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 and CanAttack == true and cooldown5 >= 0 then
- cooldown5 = cooldown5 - 2
- attacktype = 2
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=138083993", BarrelL, 1, 1)
- Effects.Block.Create(BrickColor.new("Toothpaste"), BarrelL.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.07, 1)
- for i = 1, 3 do
- LaserBarrage(BarrelL, Character)
- end
- else
- if attack == false and attacktype == 2 and CanAttack == true and cooldown5 >= 0 then
- cooldown5 = cooldown5 - 2
- attacktype = 1
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=138083993", BarrelR, 1, 1)
- Effects.Block.Create(BrickColor.new("Toothpaste"), BarrelR.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.07, 1)
- for i = 1, 3 do
- LaserBarrage(BarrelR, Character)
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == "z" and co1 <= cooldown1 then
- cooldown1 = 0
- LaserShot()
- else
- if attack == false and k == "x" and co2 <= cooldown2 then
- cooldown2 = 0
- FireCannon()
- else
- if attack == false and k == "c" and co3 <= cooldown3 then
- cooldown3 = 0
- AutoFire()
- else
- if attack == false and k == "v" and co4 <= cooldown4 then
- cooldown4 = 0
- QuadShot()
- else
- if attack == false and k == "0" then
- --[[if Player.Name ~= "Nocturna_Alteriano" and Player.Name ~= "Qaeo" and Player.Name ~= "Player1" then
- return
- end]]
- Sprint = true
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- if attack == false and k == "0" and Sprint == true then
- Sprint = false
- end
- end
- )
- local floornum = 0
- local floornum2 = 0
- updateskills = function()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 0.033333333333333
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 0.033333333333333
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- if cooldown5 <= co5 and attack == false then
- cooldown5 = cooldown5 + 0.033333333333333
- end
- end
- while true do
- swait()
- updateskills()
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5)
- if Sprint == false then
- local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
- local direction = aim.lookVector
- local headingA = math.atan2(direction.x, direction.z)
- headingA = math.deg(headingA)
- Humanoid.AutoRotate = false
- RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
- else
- Humanoid.AutoRotate = true
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- end
- Humanoid.PlatformStand = false
- Humanoid.Sit = false
- for i,v in pairs(Torso:GetChildren()) do
- if v:IsA("BodyGyro") then
- v:remove()
- elseif v:IsA("BodyPosition") then
- v:remove()
- elseif v:IsA("BodyForce") then
- v:remove()
- elseif v:IsA("BodyVelocity") then
- v:remove()
- elseif v:IsA("BodyThrust") then
- v:remove()
- elseif v:IsA("BodyAngularVelocity") then
- v:remove()
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- elseif v:IsA("Hat") then
- v:WaitForChild("Handle").Transparency = 1
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- if attack == false then
- change = 1
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- change = 1
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5 + 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(20)), 0.3)
- end
- else
- if 2 < Torsovelocity and hit ~= nil then
- Anim = "Walk"
- if attack == false and Sprint == false then
- change = 1.5
- Humanoid.WalkSpeed = 16
- floornum = floornum + 1
- floornum2 = floornum2 + 1
- if 15 <= floornum then
- floornum = 0
- CFuncs.Sound.Create("rbxassetid://180199793", Torso, 0.9, math.random(220, 250) / 100)
- end
- if 16 <= floornum2 then
- floornum2 = 0
- CFuncs.Sound.Create("rbxassetid://180199793", Torso, 0.9, math.random(220, 250) / 100)
- end
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.3 + 0.01 * math.cos((sine) / 8), 0) * angles(math.rad(0), math.rad(2 * math.cos((sine) / 7)), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos((sine) / 8) / 2, 0 + 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(20), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos((sine) / 8) / 2, 0 - 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(-20), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos((sine) / 8) / 2, 0 + 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(-20), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos((sine) / 8) / 2, 0 - 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(20), math.rad(20)), 0.3)
- else
- if attack == false and Sprint == true then
- change = 3
- hitfloor2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
- floornum = floornum + 1
- if 2 <= floornum then
- floornum = 0
- if hitfloor2 ~= nil then
- Effects.Break.Create(BrickColor.new("New Yeller"), CFrame.new(Ball1.Position), 3, 1, 2)
- Effects.Break.Create(BrickColor.new("New Yeller"), CFrame.new(Ball2.Position), 3, 1, 2)
- end
- end
- Humanoid.WalkSpeed = 100
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.7 + 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0.2 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(25)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0.2 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-25)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(-10 + 1 * math.cos((sine) / 20)), math.rad(-15)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(10 - 1 * math.cos((sine) / 20)), math.rad(15)), 0.3)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "QuadShot" then
- if Thing[5] < 30 then
- Thing[5] = Thing[5] + 1.5
- Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
- else
- refda = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
- refda.Anchored = true
- refda.CFrame = CFrame.new(Thing[1].Position)
- game:GetService("Debris"):AddItem(refda, 1)
- CFuncs.Sound.Create("rbxassetid://300916105", refda, 1, 1)
- MagnitudeDamage(refda, 20, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
- Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
- for i = 1, 3 do
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
- end
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- do
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end)
- Script3.Name = "Script3"
- Script3.Parent = ScreenGui
- Script3.BackgroundColor3 = Color3.new(1, 1, 1)
- Script3.Position = UDim2.new(0, 739, 0, 265)
- Script3.Size = UDim2.new(0, 75, 0, 79)
- Script3.Font = Enum.Font.SourceSans
- Script3.FontSize = Enum.FontSize.Size14
- Script3.Text = "Slender"
- Script3.TextSize = 14
- Script3.MouseButton1Down:connect(function()
- --Become Slenderman Script lol
- wait(1)
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local yeye = Instance.new("ScreenGui")
- local mhm = Instance.new("Frame")
- local Hitypical = Instance.new("TextButton")
- local hax = Instance.new("TextLabel")
- local asd = Instance.new("TextBox")
- local Close = Instance.new("TextButton")
- local Opener = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local debounce = false
- Player.Character.Shirt.ShirtTemplate = "rbxassetid://230966654"
- Player.Character.Pants.PantsTemplate = "rbxassetid://747603570"
- Player.Character.Head.face:Remove()
- yeye.Name = "yeye"
- yeye.Parent = game.Players.LocalPlayer.PlayerGui
- mhm.Name = "mhm"
- mhm.Parent = yeye
- mhm.BackgroundColor3 = Color3.new(0, 0, 0)
- mhm.BackgroundTransparency = 0.5
- mhm.Position = UDim2.new(0, 0, 0.292008191, 0)
- mhm.Size = UDim2.new(0, 320, 0, 191)
- mhm.Visible = false
- Hitypical.Name = "Hitypical"
- Hitypical.Parent = mhm
- Hitypical.BackgroundColor3 = Color3.new(0, 0, 0)
- Hitypical.BackgroundTransparency = 0.5
- Hitypical.Position = UDim2.new(0.186669305, 0, 0.712777793, 0)
- Hitypical.Size = UDim2.new(0, 200, 0, 29)
- Hitypical.Font = Enum.Font.SciFi
- Hitypical.FontSize = Enum.FontSize.Size28
- Hitypical.Text = "ScrewThatPlayerUp"
- Hitypical.TextColor3 = Color3.new(0, 1, 1)
- Hitypical.TextSize = 27
- hax.Name = "hax"
- hax.Parent = mhm
- hax.BackgroundColor3 = Color3.new(0, 0, 0)
- hax.BackgroundTransparency = 0.5
- hax.Position = UDim2.new(0, 0, 0.129015952, 0)
- hax.Size = UDim2.new(0, 314, 0, 43)
- hax.Font = Enum.Font.SciFi
- hax.FontSize = Enum.FontSize.Size24
- hax.Text = "Made By Perry/Talha.Fixed By basstracker1970 This is a gui"
- hax.TextColor3 = Color3.new(0, 1, 1)
- hax.TextSize = 19
- asd.Name = "asd"
- asd.Parent = mhm
- asd.BackgroundColor3 = Color3.new(0, 0, 0)
- asd.BackgroundTransparency = 0.5
- asd.Position = UDim2.new(0.186669305, 0, 0.418627203, 0)
- asd.Size = UDim2.new(0, 200, 0, 44)
- asd.Font = Enum.Font.SciFi
- asd.FontSize = Enum.FontSize.Size28
- asd.Text = "Username"
- asd.TextColor3 = Color3.new(0, 1, 1)
- asd.TextSize = 28
- Close.Name = "Close"
- Close.Parent = mhm
- Close.BackgroundColor3 = Color3.new(1, 0, 0)
- Close.BackgroundTransparency = 0.40000000596046
- Close.Position = UDim2.new(0.9375, 0, 0, 0)
- Close.Size = UDim2.new(0, 20, 0, 17)
- Close.Font = Enum.Font.SourceSans
- Close.FontSize = Enum.FontSize.Size14
- Close.Text = ""
- Close.TextSize = 14
- Opener.Name = "Opener"
- Opener.Parent = yeye
- Opener.BackgroundColor3 = Color3.new(0, 0, 0)
- Opener.BackgroundTransparency = 0.5
- Opener.Position = UDim2.new(0, 0, 0.497950822, 0)
- Opener.Size = UDim2.new(0, 173, 0, 30)
- Open.Name = "Open"
- Open.Parent = Opener
- Open.BackgroundColor3 = Color3.new(0, 0, 0)
- Open.BackgroundTransparency = 0.5
- Open.Size = UDim2.new(0, 173, 0, 30)
- Open.Font = Enum.Font.SciFi
- Open.FontSize = Enum.FontSize.Size24
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(0, 1, 1)
- Open.TextSize = 20
- Open.MouseButton1Down:connect(function()
- mhm.Visible = true
- Opener.Visible = false
- end)
- Close.MouseButton1Down:connect(function()
- mhm.Visible = false
- Opener.Visible = true
- end)
- Hitypical.MouseButton1Down:connect(function()
- --[[
- Created by Talha/Perry. Please do not leak thanks.
- --]]
- game.Lighting.OutdoorAmbient = Color3.new(127, 127, 127)
- local victim = game.Players.LocalPlayer.PlayerGui.yeye.mhm.asd.Text -- victim
- -- xd
- ---yiowh45 = game:GetObjects("rbxassetid://1008107388")[1] -- Place
- --yiowh45.Parent = workspace
- local lmao = Instance.new("Sound")
- lmao.Parent = workspace
- lmao.Volume = 1
- lmao.SoundId = "http://www.roblox.com/asset/?id=421358540"
- lmao.Looped = true
- lmao.Pitch = 1
- lmao:Play()
- local cam = workspace.CurrentCamera
- -----workspace.asdfghjm.Van:MakeJoints()
- -----workspace.asdfghjm.Van["KZ CV-150"].RW:MakeJoints()
- -----workspace.asdfghjm.Van["KZ CV-150"].LW:MakeJoints()
- -----workspace.asdfghjm.Van["KZ CV-150"].Body:MakeJoints()
- --game.Players[victim].Character.Humanoid.WalkSpeed = 1
- --game.Players[victim].Character.Humanoid.JumpPower = 1
- cam.CameraSubject = game.Players[victim].Character.Humanoid
- cam.CameraType = "Follow"
- wait(5)
- --workspace[victim].HumanoidRootPart.CFrame = game.--workspace.asdfghjm.Van["KZ CV-150"].Body.Lmao.CFrame
- --cam.CameraSubject = --workspace.asdfghjm.nuuuuu
- --workspace[victim].HumanoidRootPart.CFrame = --workspace.asdfghjm.Chair.Sit.CFrame
- game.Players[victim].Character.Humanoid.WalkSpeed = 0
- game.Players[victim].Character.Humanoid.JumpPower = 0
- wait(2.8)
- local asd = Instance.new("Sound")
- asd.Parent = workspace
- asd.SoundId = "rbxassetid://181369669"
- asd.Looped = false
- asd.Volume = 10
- asd.Pitch = 1
- asd:Play()
- for i = 0,15,5 do
- ----workspace.asdfghjm.hmmhm:TranslateBy(Vector3.new(0,0,-1))
- wait()
- end
- game.Players[victim].Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)-- basicly freeze the victim in place just so they cant escape
- wait(10)
- game.Players[victim].Character.Humanoid.Health = 0
- asd:Remove()
- wait(2)
- lmao:Remove()
- --workspace.asdfghjm:Remove()-- Objects
- cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- cam.CameraType = "Custom"
- end)
- end)
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