Advertisement
Hebablazin

Soal Sword

May 30th, 2016
328
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 33.73 KB | None | 0 0
  1. --Soal Sword Gifted by machontz, Regular Script!
  2.  
  3. local name = "TheMoonlightGlows"
  4. local me = game.Players.TheMoonlightGlows
  5. local char = me.Character
  6. selected = false
  7. attacking = false
  8. attack = false
  9. dela = 0.4
  10. normdmg = 9
  11. avgdmg = normdmg
  12. normal = 14
  13. speed = 14
  14. normchance = 9333333333333
  15. criticalchance = normchance
  16. splashdist = 14333333333333333333333333333333333333333333333333
  17. plat = 1
  18. healcols = {"Bright blue", "Light blue", "Medium blue", "White"}
  19. if char:findFirstChild("Sword",true) ~= nil then
  20. char:findFirstChild("Sword",true).Parent = nil
  21. end
  22. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  23. part.Parent = parent
  24. part.formFactor = form
  25. part.CanCollide = collide
  26. part.Transparency = tran
  27. part.Reflectance = ref
  28. part.Size = Vector3.new(x,y,z)
  29. part.BrickColor = BrickColor.new(color)
  30. part.TopSurface = 0
  31. part.BottomSurface = 0
  32. part.Anchored = anchor
  33. part.Locked = true
  34. part:BreakJoints()
  35. end
  36. function weld(w, p, p1, a, b, c, x, y, z)
  37. w.Parent = p
  38. w.Part0 = p
  39. w.Part1 = p1
  40. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  41. end
  42. function mesh(mesh, parent, x, y, z, type)
  43. mesh.Parent = parent
  44. mesh.Scale = Vector3.new(x, y, z)
  45. mesh.MeshType = type
  46. end
  47. function getcharparts(path)
  48. local objs = {}
  49. for _,v in pairs(path:children()) do
  50. if v:IsA("Model") and v.Name ~= name then
  51. for _,k in pairs(v:children()) do
  52. if k.Name == "Torso" then
  53. table.insert(objs,k)
  54. end
  55. end
  56. end
  57. end
  58. return objs
  59. end
  60. sword = Instance.new("Model",me.Character)
  61. sword.Name = "Sword"
  62. --Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
  63. rarm = char:findFirstChild("Right Arm")
  64. larm = char:findFirstChild("Left Arm")
  65. torso = char:findFirstChild("Torso")
  66. hum = char:findFirstChild("Humanoid")
  67. main = Instance.new("Part")
  68. prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom")
  69. mme = Instance.new("SpecialMesh")
  70. mesh(mme,main,1,1,1,"Head")
  71. part1 = Instance.new("Part")
  72. prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  73. p1m = Instance.new("BlockMesh",part1)
  74. w1 = Instance.new("Weld")
  75. weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0)
  76. part2 = Instance.new("Part")
  77. prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  78. p2m = Instance.new("BlockMesh",part2)
  79. w2 = Instance.new("Weld")
  80. weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0)
  81. part3 = Instance.new("Part")
  82. prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  83. p3m = Instance.new("BlockMesh",part3)
  84. w3 = Instance.new("Weld")
  85. weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0)
  86. part4 = Instance.new("Part")
  87. prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  88. p4m = Instance.new("BlockMesh",part4)
  89. w4 = Instance.new("Weld")
  90. weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0)
  91. part5 = Instance.new("Part")
  92. prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  93. p5m = Instance.new("BlockMesh",part5)
  94. w5 = Instance.new("Weld")
  95. weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0)
  96. part6 = Instance.new("Part")
  97. prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom")
  98. p6m = Instance.new("SpecialMesh")
  99. mesh(p6m,part6,1.3,1.2,1.3,"Sphere")
  100. w6 = Instance.new("Weld")
  101. weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0)
  102. blade1 = Instance.new("Part")
  103. prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom")
  104. b1m = Instance.new("SpecialMesh")
  105. mesh(b1m,blade1,1,1,1,"Torso")
  106. bw1 = Instance.new("Weld")
  107. weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0)
  108. uns = Instance.new("Sound",blade1)
  109. uns.Volume = 1
  110. uns.Pitch = 1
  111. uns.SoundId = "rbxasset://sounds\\unsheath.wav"
  112. slash = Instance.new("Sound",blade1)
  113. slash.Volume = 1
  114. slash.Pitch = 1
  115. slash.SoundId = "rbxasset://sounds\\swordslash.wav"
  116. shea = Instance.new("Sound",blade1)
  117. shea.Volume = 1
  118. shea.Pitch = -0.9
  119. shea.SoundId = "rbxasset://sounds\\unsheath.wav"
  120. spi = Instance.new("Sound",blade1)
  121. spi.Volume = 1
  122. spi.Pitch = 1
  123. spi.SoundId = "http://www.roblox.com/asset/?id=28144268"
  124. charge = Instance.new("Sound",blade1)
  125. charge.Volume = 1
  126. charge.Pitch = 0.5
  127. charge.SoundId = "http://www.roblox.com/asset/?id=2692844"
  128. boom = Instance.new("Sound",blade1)
  129. boom.Volume = 1
  130. boom.Pitch = 2.2
  131. boom.SoundId = "rbxasset://sounds\\Rocket shot.wav"
  132. blade2 = Instance.new("Part")
  133. prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom")
  134. b2m = Instance.new("BlockMesh",blade2)
  135. bw2 = Instance.new("Weld")
  136. weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0)
  137. blade3 = Instance.new("Part")
  138. prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  139. b3m = Instance.new("SpecialMesh")
  140. mesh(b3m,blade3,1,1,1,"Wedge")
  141. bw3 = Instance.new("Weld")
  142. weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0)
  143. blade4 = Instance.new("Part")
  144. prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  145. b4m = Instance.new("SpecialMesh")
  146. mesh(b4m,blade4,1,1,1,"Wedge")
  147. bw4 = Instance.new("Weld")
  148. weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0)
  149. blade5 = Instance.new("Part")
  150. prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom")
  151. b5m = Instance.new("BlockMesh",blade5)
  152. bw5 = Instance.new("Weld")
  153. weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0)
  154. part7 = Instance.new("Part")
  155. prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom")
  156. p7m = Instance.new("SpecialMesh")
  157. mesh(p7m,part7,1.3,1.2,1.3,"Sphere")
  158. w7 = Instance.new("Weld")
  159. weld(w7, main, part7, 0, 0, 0, 0, 3, 0)
  160. tup1 = Instance.new("Part")
  161. prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom")
  162. tw1 = Instance.new("Weld")
  163. weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0)
  164. holdpart = Instance.new("Part")
  165. prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom")
  166. hu = Instance.new("Weld")
  167. weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0)
  168. holdweld = Instance.new("Weld")
  169. weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0)
  170. weaponweld = Instance.new("Weld")
  171. weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0)
  172. --Arm connections----------Arm connections----------Arm connections----------Arm connections--------
  173. rb = Instance.new("Part")
  174. prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  175. rh = Instance.new("Weld")
  176. weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0)
  177. lb = Instance.new("Part")
  178. prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  179. lh = Instance.new("Weld")
  180. weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0)
  181. rw = Instance.new("Weld")
  182. weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
  183. lw = Instance.new("Weld")
  184. weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0)
  185. neck = torso.Neck
  186. neor = neck.C1
  187. rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1)
  188. leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1)
  189. function selectmotion()
  190. weaponweld.C0 = CFrame.new(0,0,0)
  191. rw.C0 = CFrame.new(0,0,0)
  192. lw.C0 = CFrame.new(0,0,0)
  193. rw.Part1 = rarm
  194. lw.Part1 = larm
  195. for i=1, 15 do
  196. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  197. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04)
  198. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0)
  199. wait()
  200. end
  201. weaponweld.Part1 = main
  202. holdweld.Part1 = nil
  203. wait(0.14)
  204. uns:play()
  205. for i=1, 4 do
  206. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0)
  207. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26)
  208. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0)
  209. wait()
  210. end
  211. for i=1, 10 do
  212. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0)
  213. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05)
  214. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0)
  215. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0)
  216. wait()
  217. end
  218. wait(0.1)
  219. for i=1, 6 do
  220. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0)
  221. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05)
  222. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0)
  223. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0)
  224. wait()
  225. end
  226. rw.C0 = rightfight
  227. lw.C0 = leftfight
  228. neck.C1 = neor
  229. weaponweld.C0 = CFrame.new(0,0,0)
  230. selected = true
  231. end
  232. function deselmotion()
  233. for i=1, 12 do
  234. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  235. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04)
  236. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0)
  237. wait()
  238. end
  239. shea:play()
  240. weaponweld.Part1 = nil
  241. holdweld.Part1 = tup1
  242. wait(0.1)
  243. for i=1, 8 do
  244. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0)
  245. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0)
  246. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0)
  247. wait()
  248. end
  249. rw.Part1 = nil
  250. lw.Part1 = nil
  251. rw.C0 = CFrame.new(0,0,0)
  252. lw.C0 = CFrame.new(0,0,0)
  253. neck.C1 = neor
  254. weaponweld.C0 = CFrame.new(0,0,0)
  255. selected = false
  256. end
  257. ----Effects--------------------------Effects--------------------------Effects--------------------------Effects----------------------
  258. function fade(brick,mesh,scale,tran,speed)
  259. coroutine.resume(coroutine.create(function()
  260. for i=tran,1,speed do
  261. wait()
  262. brick.Transparency = i
  263. mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale)
  264. end
  265. brick:remove()
  266. end))
  267. end
  268. function block(part,avg,cols)
  269. for i=1, math.random(1,3) do
  270. local s = (avg*1.4)*100
  271. local s2 = (avg/5)*100
  272. local size = math.random(s2,s)/100
  273. local p = Instance.new("Part",me.Character)
  274. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  275. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  276. coroutine.resume(coroutine.create(function()
  277. for i=p.Transparency, 1, 0.2 do
  278. wait(0.15)
  279. p.Transparency = i
  280. local cf = p.CFrame
  281. p.Size = Vector3.new(size,size,size)
  282. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  283. size = size - 0.2
  284. end
  285. p:remove()
  286. end))
  287. end
  288. end
  289. function blocks(part,avg,cols)
  290. for i=1, math.random(1,3) do
  291. local s = (avg*1.4)*100
  292. local s2 = (avg/5)*100
  293. local size = math.random(s2,s)/100
  294. local p = Instance.new("Part",me.Character)
  295. local pos = p.CFrame
  296. local pos2 = pos * CFrame.new(0,12,-15)
  297. local pos3 = pos2 * CFrame.new(0,-12,-12)
  298. local bv = Instance.new("BodyPosition",p)
  299. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  300. bv.position = pos2.p
  301. local bg = Instance.new("BodyGyro",p)
  302. bg.cframe = CFrame.new(pos.p,pos3.p)
  303. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  304. bg.P = 30000
  305. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  306. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  307. coroutine.resume(coroutine.create(function()
  308. for i=p.Transparency, 1, 0.2 do
  309. wait(0.15)
  310. p.Transparency = i
  311. local cf = p.CFrame
  312. p.Size = Vector3.new(size,size,size)
  313. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  314. size = size - 0.2
  315. end
  316. p:remove()
  317. end))
  318. end
  319. end
  320. function blading(part,color)
  321. local p = Instance.new("Part",me.Character)
  322. prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom")
  323. p.CFrame = part.CFrame
  324. coroutine.resume(coroutine.create(function()
  325. for i=p.Transparency, 1, 0.04 do
  326. wait()
  327. p.Transparency = i
  328. end
  329. p:remove()
  330. end))
  331. end
  332. function spikes(part,color)
  333. local p = Instance.new("Part",me.Character)
  334. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  335. p.CFrame = part.CFrame * CFrame.new(0,-3,0)
  336. local mww = Instance.new("SpecialMesh")
  337. mesh(mww,p,6,5,6,"FileMesh")
  338. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  339. fade(p,mww,0.55,p.Transparency,0.08)
  340. end
  341. function spikes2(part,color)
  342. local p = Instance.new("Part",me.Character)
  343. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  344. p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0)
  345. local mww = Instance.new("SpecialMesh")
  346. mesh(mww,p,8,7,8,"FileMesh")
  347. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  348. fade(p,mww,0.55,p.Transparency,0.06)
  349. end
  350. function bal(part,color,dist)
  351. local p = Instance.new("Part",me.Character)
  352. prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom")
  353. p.CFrame = part.CFrame
  354. local mww = Instance.new("SpecialMesh")
  355. mesh(mww,p,dist,dist,dist,"Sphere")
  356. fade(p,mww,3,p.Transparency,0.06)
  357. end
  358. --Kill function----------------------Kill function----------------------Kill function--------------------
  359. function blast(dmg,part,crit)
  360. local randomposx = math.random(-30,30)
  361. local randomposy = math.random(-50,-10)
  362. local bil = Instance.new("BillboardGui",part)
  363. bil.Adornee = bil.Parent
  364. bil.Size = UDim2.new(0,110,0,70)
  365. local img = Instance.new("ImageLabel",bil)
  366. img.Size = UDim2.new(1,0,1,0)
  367. img.Image = "http://www.roblox.com/asset/?id=42621332"
  368. img.Position = UDim2.new(0,randomposx,0,randomposy)
  369. img.BackgroundTransparency = 1
  370. local txt = Instance.new("TextLabel",img)
  371. txt.Size = UDim2.new(1,0,1,0)
  372. txt.BackgroundTransparency = 1
  373. txt.Text = dmg
  374. txt.TextColor3 = Color3.new(0,0,0)
  375. txt.FontSize = "Size18"
  376. if crit then
  377. img.Image = "http://www.roblox.com/asset/?id=42621315"
  378. txt.FontSize = "Size24"
  379. txt.TextColor3 = Color3.new(0.6,0,0)
  380. end
  381. coroutine.resume(coroutine.create(function()
  382. wait(0.2)
  383. for i=1, math.random(30,50) do
  384. img.Position = UDim2.new(0,randomposx,0,randomposy)
  385. randomposy = randomposy - 4
  386. wait()
  387. end
  388. bil:remove()
  389. end))
  390. end
  391. deb = true
  392. function kill(hit,mod)
  393. if deb and attack and hit.Parent.Name ~= name then
  394. local ch = hit.Parent
  395. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  396. deb = false
  397. local dm = math.random(0,avgdmg*2)
  398. local cri = false
  399. local cripro = math.random(1,criticalchance)
  400. if cripro == 1 then
  401. cri = true
  402. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  403. end
  404. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  405. blast(dm,ch.Head,cri)
  406. if cri then
  407. coroutine.resume(coroutine.create(function()
  408. local lol = math.random(1,plat)
  409. if lol == 1 then
  410. ch["Humanoid"].PlatformStand = true
  411. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  412. wait(0.9)
  413. ch["Humanoid"].PlatformStand = false
  414. if mod == true then
  415. ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  416. ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30))
  417. end
  418. end
  419. end))
  420. end
  421. wait(dela)
  422. deb = true
  423. end
  424. end
  425. end
  426. function ris(hit,mod)
  427. if deb and attack and hit.Parent.Name ~= name then
  428. local ch = hit.Parent
  429. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  430. deb = false
  431. local dm = math.random(0,avgdmg*2)
  432. local cri = false
  433. local cripro = math.random(1,criticalchance)
  434. if cripro == 1 then
  435. cri = true
  436. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  437. end
  438. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  439. blast(dm,ch.Head,cri)
  440. if cri then
  441. coroutine.resume(coroutine.create(function()
  442. local lol = math.random(1,plat)
  443. if lol == 1 then
  444. ch["Humanoid"].PlatformStand = true
  445. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  446. wait(0.9)
  447. ch["Humanoid"].PlatformStand = false
  448. if mod == true then
  449. ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
  450. ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100))
  451. end
  452. end
  453. end))
  454. end
  455. wait(dela)
  456. deb = true
  457. end
  458. end
  459. end
  460. blade3.Touched:connect(kill)
  461. blade4.Touched:connect(kill)
  462. blade2.Touched:connect(kill)
  463. blade1.Touched:connect(kill)
  464. blade5.Touched:connect(kill)
  465. blade5.Touched:connect(ris)
  466. ----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------
  467. -- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  468. -- blading(blade2,"Bright red")
  469. function att()
  470. attacking = true
  471. for i=1,8 do
  472. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  473. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  474. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  475. wait()
  476. end
  477. slash:play()
  478. wait(0.13)
  479. attack = true
  480. for i=1,6 do
  481. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  482. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  483. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  484. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  485. wait()
  486. end
  487. attack = false
  488. wait(0.08)
  489. for i=1,3 do
  490. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  491. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  492. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  493. wait()
  494. end
  495. rw.C0 = rightfight
  496. lw.C0 = leftfight
  497. neck.C1 = neor
  498. weaponweld.C0 = CFrame.new(0,0,0)
  499. attacking = false
  500. end
  501. function stab()
  502. attacking = true
  503. for i=1,8 do
  504. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  505. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  506. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  507. wait()
  508. end
  509. slash:play()
  510. avgdmg = 15
  511. criticalchance = 95
  512. wait(0.13)
  513. attack = true
  514. for i=1,6 do
  515. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0)
  516. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  517. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  518. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  519. bal(blade5,"Tr. Blue",25)
  520. wait()
  521. end
  522. attack = false
  523. wait(0.08)
  524. for i=1,3 do
  525. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  526. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  527. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  528. blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  529. bal(blade5,"Tr. Blue",25)
  530. wait()
  531. end
  532. rw.C0 = rightfight
  533. lw.C0 = leftfight
  534. neck.C1 = neor
  535. weaponweld.C0 = CFrame.new(0,0,0)
  536. attacking = false
  537. end
  538. function attas()
  539. attacking = true
  540. local pos = torso.CFrame
  541. local pos2 = pos * CFrame.new(0,12,-15)
  542. local pos3 = pos2 * CFrame.new(0,-12,-12)
  543. for i=1,6 do
  544. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  545. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  546. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  547. spikes(torso,"Light blue")
  548. spikes2(torso,"Bright blue")
  549. bal(torso,"Tr. Blue",25)
  550. wait()
  551. end
  552. slash:play()
  553. avgdmg = 15
  554. criticalchance = 65
  555. wait(0.13)
  556. attack = true
  557. local bv = Instance.new("BodyPosition",torso)
  558. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  559. bv.position = pos2.p
  560. local bg = Instance.new("BodyGyro",torso)
  561. bg.cframe = CFrame.new(pos.p,pos3.p)
  562. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  563. bg.P = 30000
  564. for i=1,6 do
  565. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0)
  566. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0)
  567. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0)
  568. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  569. wait()
  570. end
  571. attack = false
  572. wait(0.08)
  573. for i=1,3 do
  574. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  575. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  576. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  577. wait()
  578. end
  579. rw.C0 = rightfight
  580. lw.C0 = leftfight
  581. bv:remove()
  582. bg:remove()
  583. neck.C1 = neor
  584. weaponweld.C0 = CFrame.new(0,0,0)
  585. attacking = false
  586. end
  587. function spin()
  588. attacking = true
  589. hum.WalkSpeed = 0
  590. for i=1,7 do
  591. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  592. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  593. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  594. wait()
  595. end
  596. spi:play()
  597. wait(0.3)
  598. spi:play()
  599. dela = 0.1
  600. avgdmg = 6
  601. criticalchance = 12
  602. local bv = Instance.new("BodyVelocity",torso)
  603. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  604. bv.velocity = torso.CFrame.lookVector * 22
  605. local bav = Instance.new("BodyAngularVelocity",torso)
  606. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  607. bav.angularvelocity = Vector3.new(0,36,0)
  608. bav.P = 15000
  609. attack = true
  610. for i=1, 30 do
  611. wait()
  612. spikes(torso,"Medium blue")
  613. end
  614. bv:remove()
  615. bav:remove()
  616. hum.WalkSpeed = normal
  617. attack = false
  618. avgdmg = normdmg
  619. for i=1,5 do
  620. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  621. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  622. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  623. wait()
  624. end
  625. dela = 0.4
  626. rw.C0 = rightfight
  627. lw.C0 = leftfight
  628. neck.C1 = neor
  629. weaponweld.C0 = CFrame.new(0,0,0)
  630. attacking = false
  631. criticalchance = normchance
  632. end
  633. function spins()
  634. attacking = true
  635. hum.WalkSpeed = 0
  636. for i=1,7 do
  637. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  638. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  639. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  640. bal(torso,"Tr. Blue",25)
  641. wait()
  642. end
  643. spi:play()
  644. wait(0.3)
  645. spi:play()
  646. dela = 0.1
  647. avgdmg = 6
  648. criticalchance = 12
  649. local bv = Instance.new("BodyVelocity",torso)
  650. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  651. bv.velocity = torso.CFrame.lookVector * 22
  652. local bav = Instance.new("BodyAngularVelocity",torso)
  653. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  654. bav.angularvelocity = Vector3.new(0,36,0)
  655. bav.P = 15000
  656. attack = true
  657. for i=1, 30 do
  658. wait()
  659. spikes(torso,"Medium blue")
  660. end
  661. bv:remove()
  662. bav:remove()
  663. hum.WalkSpeed = normal
  664. attack = false
  665. avgdmg = normdmg
  666. for i=1,5 do
  667. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  668. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  669. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  670. wait()
  671. end
  672. dela = 0.4
  673. rw.C0 = rightfight
  674. lw.C0 = leftfight
  675. neck.C1 = neor
  676. weaponweld.C0 = CFrame.new(0,0,0)
  677. attacking = false
  678. criticalchance = normchance
  679. end
  680. function rise()
  681. attacking = true
  682. local pos = torso.CFrame
  683. local pos2 = pos * CFrame.new(0,5,-15)
  684. local pos3 = pos2 * CFrame.new(0,-3,-12)
  685. hum.WalkSpeed = 0
  686. for i=1,7 do
  687. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  688. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  689. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  690. bal(torso,"Tr. Blue",25)
  691. wait()
  692. end
  693. spi:play()
  694. wait(0.3)
  695. spi:play()
  696. dela = 0.1
  697. avgdmg = 6
  698. criticalchance = 12
  699. local bv = Instance.new("BodyPosition",torso)
  700. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  701. bv.position = pos2.p
  702. local bg = Instance.new("BodyGyro",torso)
  703. bg.cframe = CFrame.new(pos.p,pos3.p)
  704. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  705. bg.P = 30000
  706. attack = true
  707. for i=1, 30 do
  708. wait()
  709. spikes2(torso,"Medium blue")
  710. end
  711. bv:remove()
  712. bg:remove()
  713. hum.WalkSpeed = normal
  714. attack = false
  715. avgdmg = normdmg
  716. for i=1,5 do
  717. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  718. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  719. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  720. wait()
  721. end
  722. dela = 0.4
  723. rw.C0 = rightfight
  724. lw.C0 = leftfight
  725. neck.C1 = neor
  726. weaponweld.C0 = CFrame.new(0,0,0)
  727. attacking = false
  728. criticalchance = normchance
  729. end
  730. function sprint()
  731. attacking = true
  732. hum.WalkSpeed = 0
  733. local pos = torso.CFrame
  734. local pos2 = pos * CFrame.new(0,12,-15)
  735. local pos3 = pos2 * CFrame.new(0,-12,-12)
  736. for i=1,6 do
  737. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  738. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  739. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  740. wait()
  741. end
  742. avgdmg = 14
  743. local bv = Instance.new("BodyPosition",torso)
  744. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  745. bv.position = pos2.p
  746. local bg = Instance.new("BodyGyro",torso)
  747. bg.cframe = CFrame.new(pos.p,pos3.p)
  748. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  749. bg.P = 30000
  750. for i=1, 7 do
  751. wait()
  752. spikes2(torso,"Medium blue")
  753. end
  754. wait(0.1)
  755. coroutine.resume(coroutine.create(function()
  756. for i=1, 17 do
  757. wait()
  758. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  759. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  760. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  761. end
  762. end))
  763. coroutine.resume(coroutine.create(function()
  764. for i=0.4, 5.3,0.07 do
  765. wait(0.04)
  766. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  767. end
  768. end))
  769. charge:play()
  770. coroutine.resume(coroutine.create(function()
  771. wait(2.5)
  772. for i=1, 11 do
  773. wait()
  774. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  775. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  776. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  777. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  778. end
  779. end))
  780. criticalchance = 1
  781. plat = 1
  782. dela = 0
  783. wait(3.8)
  784. boom:play()
  785. attack = true
  786. coroutine.resume(coroutine.create(function()
  787. for i=1, 5 do
  788. wait()
  789. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  790. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  791. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  792. end
  793. end))
  794. bv.position = pos3.p
  795. for i=1, 7 do
  796. wait()
  797. spikes2(torso,"Medium blue")
  798. end
  799. coroutine.resume(coroutine.create(function()
  800. for i=1, 12 do
  801. wait()
  802. bal(blade5,"Medium blue",splashdist*2)
  803. end
  804. end))
  805. local parts = getcharparts(workspace)
  806. for _,v in pairs(parts) do
  807. if (v.Position - blade5.Position).magnitude < 14 then
  808. kill(v,true)
  809. end
  810. end
  811. wait(0.3)
  812. attack = false
  813. bv:remove()
  814. bg:remove()
  815. hum.WalkSpeed = normal
  816. avgdmg = normdmg
  817. rw.C0 = rightfight
  818. lw.C0 = leftfight
  819. neck.C1 = neor
  820. weaponweld.C0 = CFrame.new(0,0,0)
  821. attacking = false
  822. criticalchance = normchance
  823. plat = 2
  824. end
  825. function sprint2()
  826. attacking = true
  827. hum.WalkSpeed = 0
  828. local pos = torso.CFrame
  829. local pos2 = pos * CFrame.new(0,15,-15)
  830. local pos3 = pos2 * CFrame.new(0,-13,-12)
  831. for i=1,6 do
  832. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  833. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  834. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  835. wait()
  836. end
  837. avgdmg = 14
  838. local bv = Instance.new("BodyPosition",torso)
  839. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  840. bv.position = pos2.p
  841. local bg = Instance.new("BodyGyro",torso)
  842. bg.cframe = CFrame.new(pos.p,pos3.p)
  843. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  844. bg.P = 30000
  845. for i=1, 4 do
  846. wait()
  847. spikes2(torso,"Medium blue")
  848. spikes2(torso,"Light blue")
  849. spikes2(torso,"Bright blue")
  850. end
  851. wait(0.1)
  852. coroutine.resume(coroutine.create(function()
  853. for i=1, 34 do
  854. wait()
  855. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  856. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  857. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  858. end
  859. end))
  860. coroutine.resume(coroutine.create(function()
  861. for i=0.4, 5.3,0.07 do
  862. wait(0.04)
  863. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  864. end
  865. end))
  866. charge:play()
  867. coroutine.resume(coroutine.create(function()
  868. wait(2.5)
  869. for i=1, 11 do
  870. wait()
  871. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  872. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  873. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  874. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  875. end
  876. end))
  877. criticalchance = 1
  878. plat = 1
  879. dela = 0
  880. wait(3.8)
  881. boom:play()
  882. attack = true
  883. coroutine.resume(coroutine.create(function()
  884. for i=1, 5 do
  885. wait()
  886. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  887. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  888. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  889. end
  890. end))
  891. bv.position = pos3.p
  892. for i=1, 7 do
  893. wait()
  894. spikes2(torso,"Medium blue")
  895. end
  896. coroutine.resume(coroutine.create(function()
  897. for i=1, 12 do
  898. wait()
  899. bal(blade5,"Medium blue",splashdist*2)
  900. end
  901. end))
  902. local parts = getcharparts(workspace)
  903. for _,v in pairs(parts) do
  904. if (v.Position - blade5.Position).magnitude < 14 then
  905. kill(v,true)
  906. end
  907. end
  908. wait(0.3)
  909. attack = false
  910. bv:remove()
  911. bg:remove()
  912. hum.WalkSpeed = normal
  913. avgdmg = normdmg
  914. rw.C0 = rightfight
  915. lw.C0 = leftfight
  916. neck.C1 = neor
  917. weaponweld.C0 = CFrame.new(0,0,0)
  918. attacking = false
  919. criticalchance = normchance
  920. plat = 2
  921. end
  922. function combo()
  923. att()
  924. attas()
  925. sprint()
  926. spin()
  927. end
  928. function run()
  929. spin()
  930. spin()
  931. spin()
  932. end
  933. function rush()
  934. attacking = true
  935. for i=1,8 do
  936. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  937. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  938. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  939. wait(0.1)
  940. end
  941. slash:play()
  942. wait(0.13)
  943. attack = true
  944. local bv = Instance.new("BodyVelocity",torso)
  945. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  946. bv.velocity = torso.CFrame.lookVector * 220
  947. local bav = Instance.new("BodyAngularVelocity",torso)
  948. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  949. bav.angularvelocity = Vector3.new(0,36,0)
  950. bav.P = 15000
  951. for i=1,6 do
  952. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  953. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  954. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  955. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  956. wait()
  957. end
  958. attack = false
  959. wait(0.08)
  960. for i=1,3 do
  961. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  962. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  963. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  964. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  965. wait()
  966. end
  967. rw.C0 = rightfight
  968. lw.C0 = leftfight
  969. bv:remove()
  970. bav:remove()
  971. neck.C1 = neor
  972. weaponweld.C0 = CFrame.new(0,0,0)
  973. attacking = false
  974. end
  975. function masta()
  976. attacking = true
  977. for i=1,8 do
  978. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  979. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  980. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  981. bal(torso,"Tr. Blue",25)
  982. spikes2(torso,"Medium blue")
  983. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  984. wait(0.1)
  985. end
  986. slash:play()
  987. avgdmg = 37
  988. criticalchance = 125
  989. wait(0.13)
  990. attack = true
  991. local bv = Instance.new("BodyVelocity",torso)
  992. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  993. bv.velocity = torso.CFrame.lookVector * 220
  994. local bav = Instance.new("BodyAngularVelocity",torso)
  995. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  996. bav.angularvelocity = Vector3.new(0,36,0)
  997. bav.P = 15000
  998. for i=1,6 do
  999. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  1000. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1001. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1002. bal(torso,"Tr. Blue",25)
  1003. spikes2(torso,"Medium blue")
  1004. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1005. wait()
  1006. end
  1007. attack = false
  1008. wait(0.08)
  1009. for i=1,3 do
  1010. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1011. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1012. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1013. bal(torso,"Tr. Blue",25)
  1014. spikes2(torso,"Medium blue")
  1015. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1016. wait()
  1017. end
  1018. rw.C0 = rightfight
  1019. lw.C0 = leftfight
  1020. bv:remove()
  1021. bav:remove()
  1022. neck.C1 = neor
  1023. weaponweld.C0 = CFrame.new(0,0,0)
  1024. attacking = false
  1025. end
  1026. if script.Parent.className ~= "HopperBin" then
  1027. local h = Instance.new("HopperBin",me.Backpack)
  1028. h.Name = "SoulSword"
  1029. script.Parent = h
  1030. end
  1031. local bin = script.Parent
  1032. function sel(mouse)
  1033. neck.C1 = neor
  1034. if (selected == false) then
  1035. selectmotion()
  1036. end
  1037. mouse.Button1Down:connect(function()
  1038. if (attacking == false) then
  1039. att()
  1040. end
  1041. end)
  1042. mouse.KeyDown:connect(function(kuu)
  1043. local kai = kuu:lower()
  1044. if attacking == false then
  1045. if (kai == "q") then
  1046. spin()
  1047. elseif (kai == "e") then
  1048. att()
  1049. elseif (kai == "r") then
  1050. sprint()
  1051. elseif (kai == "l") then
  1052. stab()
  1053. elseif (kai == "t") then
  1054. attas()
  1055. elseif (kai == "z") then
  1056. masta()
  1057. elseif (kai == "y") then
  1058. spins()
  1059. elseif (kai == "g") then
  1060. combo()
  1061. elseif (kai == "p") then
  1062. rise()
  1063. elseif (kai == "j") then
  1064. sprint2()
  1065. elseif (kai == "h") then
  1066. run()
  1067. elseif (kai == "f") then
  1068. rush()
  1069. end
  1070. end
  1071. end)
  1072. while selected do
  1073. wait(0.8)
  1074. local k = math.random(1,5)
  1075. if k == 1 then
  1076. if hum.Health < 50 then
  1077. for i=1, math.random(4,24) do
  1078. wait(0.1)
  1079. local col = healcols[math.random(1,#healcols)]
  1080. local sa = math.random(30,90)/100
  1081. local p = Instance.new("Part")
  1082. prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric")
  1083. p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12))
  1084. local mes = Instance.new("SpecialMesh")
  1085. mesh(mes,p,sa,sa,sa,"Sphere")
  1086. local bg = Instance.new("BodyPosition",p)
  1087. bg.maxForce = Vector3.new(1000000,1000000,1000000)
  1088. bg.P = 100000
  1089. bg.position = torso.Position
  1090. coroutine.resume(coroutine.create(function()
  1091. repeat
  1092. bg.position = torso.Position
  1093. wait()
  1094. until (p.Position - torso.Position).magnitude < 1.8
  1095. hum.Health = hum.Health + 1.2
  1096. p:remove()
  1097. end))
  1098. end
  1099. end
  1100. end
  1101. end
  1102. end
  1103. function desel()
  1104. neck.C1 = neor
  1105. if selected then
  1106. deselmotion()
  1107. end
  1108. end
  1109. bin.Selected:connect(sel)
  1110. bin.Deselected:connect(desel)
  1111. print 'Hello world!'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement