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- --By Rufus14, its time to stop EDIT BY LUKASLUN17
- Player = game.Players.LocalPlayer
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(170,0,0)
- text.Text = "Made By Rufus14"
- wait(2)
- text.Text = "Edit By Lukaslun17"
- wait(2)
- text.Text = "Filthy Frank"
- for i,v in pairs(game.Players.Christoffer07700.Character:GetChildren()) do
- if v.ClassName == 'Accessory' then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Players.Christoffer07700.Character:GetChildren()) do
- if v.ClassName == 'Shirt' then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Players.Christoffer07700.Character:GetChildren()) do
- if v.ClassName == 'Pants' then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Players.Christoffer07700.Character.Head:GetChildren()) do
- if v.ClassName == 'Decal' then
- v:Destroy()
- end
- end
- wait()
- hat1 = Instance.new('Hat')
- hat1.Parent = game.Players.Christoffer07700.Character
- hat1.AttachmentForward = Vector3.new(0, 0, -1)
- hat1.AttachmentPos = Vector3.new(0, 0.316, 0.253)
- hat1.AttachmentRight = Vector3.new(1, 0, 0)
- hat1.AttachmentUp = Vector3.new(0, 1, 0)
- handle = Instance.new('Part')
- handle.Name = 'Handle'
- handle.Parent = hat1
- handle.Size = Vector3.new(1, 1, 1)
- handlemesh = Instance.new('SpecialMesh')
- handlemesh.MeshType = 'FileMesh'
- handlemesh.MeshId = 'http://www.roblox.com/asset/?id=30167990'
- handlemesh.TextureId = 'rbxassetid://30167999'
- handlemesh.Parent = handle
- handlemesh.Scale = Vector3.new(1, 1, 1)
- hat1 = Instance.new('Hat')
- hat1.Parent = game.Players.Christoffer07700.Character
- handle = Instance.new('Part')
- handle.Name = 'Handle'
- handle.Parent = hat1
- handlemesh = Instance.new('SpecialMesh')
- handlemesh.MeshType = 'FileMesh'
- handlemesh.MeshId = 'http://www.roblox.com/asset/?id=15730710'
- handlemesh.TextureId = 'rbxassetid://75121317'
- handlemesh.Parent = handle
- shirt = Instance.new('Shirt')
- shirt.Parent = game.Players.Christoffer07700.Character
- shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=241348040'
- shirt = Instance.new('Pants')
- shirt.Parent = game.Players.Christoffer07700.Character
- shirt.PantsTemplate = 'http://www.roblox.com/asset/?id=285693722'
- face = Instance.new('Decal')
- face.Name = 'face'
- face.Parent = game.Players.Christoffer07700.Character.Head
- face.Texture = 'http://www.roblox.com/asset/?id=282646362'
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- stopitpls = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- stopitpls.SoundId = "rbxassetid://356970690"
- stopitpls.Volume = 200
- stopitpls:Play()
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- wait(1.5)-------------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- wait(0.2)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.3)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- wait(1)
- --
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.3)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- wait(0.1)
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(0.02,0,0.02)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(0.04,0,0.04)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(0.02,0,0.02)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- wait(1.8)-------
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.02,0,-0.02)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.04)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.02,0,-0.02)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- part = Instance.new("Part", game.Players.LocalPlayer.Character)
- part.CanCollide = false
- part:BreakJoints()
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "rbxassetid://430244880"
- mesh.TextureId = "rbxassetid://430244927"
- mesh.Scale = Vector3.new(2.6,2.6,2.6)
- weld = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = part
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(0,1.55,-1.55) * CFrame.new(1,-1.2,0)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- wait(2.5)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.01)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.1)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.01)
- end
- --------------------
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.01)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.1)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.01)
- end
- wait(2)------------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- --
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.01,0,0)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.1,0,0)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.01,0,0)
- end
- wait(0.2)-----------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.01,0,0)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.1,0,0)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.01,0,0)
- end
- ----------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- ----------
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.08)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.3)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.6)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.08)
- end
- wait(1)
- --
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.08)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.3)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.6)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.08)
- end
- wait(1.7)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.01)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.1)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.01)
- end
- wait(2)------------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- wait(2.5)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.2)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- boom = Instance.new("Explosion", game.Players.LocalPlayer.Character.Torso)
- boom.Position = game.Players.LocalPlayer.Character.Torso.Position
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