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- Homewrecker
- + Added 20% damage resistance from ranged sources while active
- + Added 50% knockback resistance while active
- - Added 50% damage penalty vs sappers
- - Added 100% slower holster penalty
- Intent on giving the item a better identity than purely used for babysitting engineers, being used to protect pyro from chip damage while moving or when rushing unguarded buildings.
- Neon Annihilator
- + Added: The first hit causes an electric burst for extra damage
- ~ Burst deals 80 extra blast damage in a radius of 110 Hu
- ~ Recharges in 40 seconds
- - Added 50% slower deploy speed
- - Removed damage applied to sappers
- Another sapper destroying weapon was definitely not needed, so rather than screwing spies over, this version provides Pyro with a caber-like item for a last resort melee, and synergizes with the gas to provide a stronger burst to a group akin to a caber-knight crit.
- Flamethrowers
- + Fixed problems with flames not applying
- - Reduced time for flames to linger to 2 seconds
- Frequency of flames was seen as inconsistent, and potentially lasted too long, so flame application was tweaked.
- Huo-Long Heater
- + Removed DRAGON meter as requirement to cause explosive kills
- - Weapon only causes explosive kills while ring is active
- Tying the effect to a meter ultimately seemed too niche. This version makes the ring of fire provide both a ranged and personal source of afterburn to justify the extra cost of ammo consumption to worsen your sustainability.
- Iron Curtain
- - Meme? GONE.
- It's time to stop.
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