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SSilver

BWR - Changelog 11/02/23

Feb 11th, 2023 (edited)
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  1. Homewrecker
  2. + Added 20% damage resistance from ranged sources while active
  3. + Added 50% knockback resistance while active
  4. - Added 50% damage penalty vs sappers
  5. - Added 100% slower holster penalty
  6. Intent on giving the item a better identity than purely used for babysitting engineers, being used to protect pyro from chip damage while moving or when rushing unguarded buildings.
  7.  
  8. Neon Annihilator
  9. + Added: The first hit causes an electric burst for extra damage
  10. ~ Burst deals 80 extra blast damage in a radius of 110 Hu
  11. ~ Recharges in 40 seconds
  12. - Added 50% slower deploy speed
  13. - Removed damage applied to sappers
  14. Another sapper destroying weapon was definitely not needed, so rather than screwing spies over, this version provides Pyro with a caber-like item for a last resort melee, and synergizes with the gas to provide a stronger burst to a group akin to a caber-knight crit.
  15.  
  16. Flamethrowers
  17. + Fixed problems with flames not applying
  18. - Reduced time for flames to linger to 2 seconds
  19. Frequency of flames was seen as inconsistent, and potentially lasted too long, so flame application was tweaked.
  20.  
  21. Huo-Long Heater
  22. + Removed DRAGON meter as requirement to cause explosive kills
  23. - Weapon only causes explosive kills while ring is active
  24. Tying the effect to a meter ultimately seemed too niche. This version makes the ring of fire provide both a ranged and personal source of afterburn to justify the extra cost of ammo consumption to worsen your sustainability.
  25.  
  26. Iron Curtain
  27. - Meme? GONE.
  28. It's time to stop.
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