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- local Player = game:service("Players").LocalPlayer
- local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
- -------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------
- local Color = ColorSequence.new(Color3.new(0.35,0,1), Color3.new(0.35,0,1))
- local Num = 0.5
- local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
- local Size = 0.8
- local Rate = 300
- -------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 2, 2)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.5)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.8)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3.1)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ---------------------------------------------------
- --Edit by ZaBlazy_y
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Model4 = Instance.new("Model")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- WedgePart22 = Instance.new("WedgePart")
- Part23 = Instance.new("Part")
- WedgePart24 = Instance.new("WedgePart")
- WedgePart25 = Instance.new("WedgePart")
- WedgePart26 = Instance.new("WedgePart")
- Model27 = Instance.new("Model")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- WedgePart32 = Instance.new("WedgePart")
- WedgePart33 = Instance.new("WedgePart")
- WedgePart34 = Instance.new("WedgePart")
- WedgePart35 = Instance.new("WedgePart")
- WedgePart36 = Instance.new("WedgePart")
- WedgePart37 = Instance.new("WedgePart")
- WedgePart38 = Instance.new("WedgePart")
- WedgePart39 = Instance.new("WedgePart")
- Part40 = Instance.new("Part")
- WedgePart41 = Instance.new("WedgePart")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- WedgePart45 = Instance.new("WedgePart")
- WedgePart46 = Instance.new("WedgePart")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- WedgePart50 = Instance.new("WedgePart")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- WedgePart54 = Instance.new("WedgePart")
- Part55 = Instance.new("Part")
- WedgePart56 = Instance.new("WedgePart")
- WedgePart57 = Instance.new("WedgePart")
- WedgePart58 = Instance.new("WedgePart")
- WedgePart59 = Instance.new("WedgePart")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- SpecialMesh62 = Instance.new("SpecialMesh")
- Part63 = Instance.new("Part")
- SpecialMesh64 = Instance.new("SpecialMesh")
- Part65 = Instance.new("Part")
- SpecialMesh66 = Instance.new("SpecialMesh")
- WedgePart67 = Instance.new("WedgePart")
- Part68 = Instance.new("Part")
- WedgePart69 = Instance.new("WedgePart")
- Part70 = Instance.new("Part")
- WedgePart71 = Instance.new("WedgePart")
- WedgePart72 = Instance.new("WedgePart")
- Part73 = Instance.new("Part")
- WedgePart74 = Instance.new("WedgePart")
- WedgePart75 = Instance.new("WedgePart")
- Part76 = Instance.new("Part")
- WedgePart77 = Instance.new("WedgePart")
- WedgePart78 = Instance.new("WedgePart")
- WedgePart79 = Instance.new("WedgePart")
- WedgePart80 = Instance.new("WedgePart")
- WedgePart81 = Instance.new("WedgePart")
- WedgePart82 = Instance.new("WedgePart")
- WedgePart83 = Instance.new("WedgePart")
- WedgePart84 = Instance.new("WedgePart")
- WedgePart85 = Instance.new("WedgePart")
- Part86 = Instance.new("Part")
- WedgePart87 = Instance.new("WedgePart")
- WedgePart88 = Instance.new("WedgePart")
- WedgePart89 = Instance.new("WedgePart")
- Part90 = Instance.new("Part")
- WedgePart91 = Instance.new("WedgePart")
- WedgePart92 = Instance.new("WedgePart")
- Part93 = Instance.new("Part")
- SpecialMesh94 = Instance.new("SpecialMesh")
- Part95 = Instance.new("Part")
- SpecialMesh96 = Instance.new("SpecialMesh")
- Part97 = Instance.new("Part")
- SpecialMesh98 = Instance.new("SpecialMesh")
- Part99 = Instance.new("Part")
- SpecialMesh100 = Instance.new("SpecialMesh")
- Part101 = Instance.new("Part")
- SpecialMesh102 = Instance.new("SpecialMesh")
- Part103 = Instance.new("Part")
- SpecialMesh104 = Instance.new("SpecialMesh")
- Part105 = Instance.new("Part")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Part107 = Instance.new("Part")
- SpecialMesh108 = Instance.new("SpecialMesh")
- Model109 = Instance.new("Model")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- SpecialMesh115 = Instance.new("SpecialMesh")
- WedgePart116 = Instance.new("WedgePart")
- Part117 = Instance.new("Part")
- SpecialMesh118 = Instance.new("SpecialMesh")
- WedgePart119 = Instance.new("WedgePart")
- WedgePart120 = Instance.new("WedgePart")
- Part121 = Instance.new("Part")
- SpecialMesh122 = Instance.new("SpecialMesh")
- WedgePart123 = Instance.new("WedgePart")
- Part124 = Instance.new("Part")
- SpecialMesh125 = Instance.new("SpecialMesh")
- Part126 = Instance.new("Part")
- SpecialMesh127 = Instance.new("SpecialMesh")
- Part128 = Instance.new("Part")
- SpecialMesh129 = Instance.new("SpecialMesh")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- WedgePart132 = Instance.new("WedgePart")
- WedgePart133 = Instance.new("WedgePart")
- WedgePart134 = Instance.new("WedgePart")
- WedgePart135 = Instance.new("WedgePart")
- Part136 = Instance.new("Part")
- Model137 = Instance.new("Model")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- SpecialMesh143 = Instance.new("SpecialMesh")
- WedgePart144 = Instance.new("WedgePart")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- WedgePart147 = Instance.new("WedgePart")
- WedgePart148 = Instance.new("WedgePart")
- Part149 = Instance.new("Part")
- SpecialMesh150 = Instance.new("SpecialMesh")
- WedgePart151 = Instance.new("WedgePart")
- Part152 = Instance.new("Part")
- SpecialMesh153 = Instance.new("SpecialMesh")
- Part154 = Instance.new("Part")
- SpecialMesh155 = Instance.new("SpecialMesh")
- Part156 = Instance.new("Part")
- SpecialMesh157 = Instance.new("SpecialMesh")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- WedgePart160 = Instance.new("WedgePart")
- WedgePart161 = Instance.new("WedgePart")
- WedgePart162 = Instance.new("WedgePart")
- WedgePart163 = Instance.new("WedgePart")
- Part164 = Instance.new("Part")
- Model165 = Instance.new("Model")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- WedgePart168 = Instance.new("WedgePart")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- WedgePart171 = Instance.new("WedgePart")
- Part172 = Instance.new("Part")
- Part173 = Instance.new("Part")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- Part178 = Instance.new("Part")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- WedgePart181 = Instance.new("WedgePart")
- WedgePart182 = Instance.new("WedgePart")
- Part183 = Instance.new("Part")
- Part184 = Instance.new("Part")
- Part185 = Instance.new("Part")
- Script186 = Instance.new("Script")
- Model0.Name = "Armor"
- Model0.Parent = mas
- Model1.Name = "Head"
- Model1.Parent = Model0
- Part2.Name = "Head1"
- Part2.Parent = Model1
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Pastel brown")
- Part2.Transparency = 1
- Part2.Rotation = Vector3.new(-180, 0, 180)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(2, 1, 1)
- Part2.CFrame = CFrame.new(-165.886414, 4.53990936, -3.09898615, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(1, 0.8, 0.6)
- Part2.Position = Vector3.new(-165.886414, 4.53990936, -3.09898615)
- Part2.Orientation = Vector3.new(0, 180, 0)
- Part2.Color = Color3.new(1, 0.8, 0.6)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- Model4.Name = "RightLeg"
- Model4.Parent = Model0
- Part5.Name = "Right Leg1"
- Part5.Parent = Model4
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Pastel brown")
- Part5.Transparency = 1
- Part5.Rotation = Vector3.new(-180, 0, 180)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Plate
- Part5.Size = Vector3.new(1, 2, 1)
- Part5.CFrame = CFrame.new(-166.385757, 1.0299505, -3.09894037, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part5.Position = Vector3.new(-166.385757, 1.0299505, -3.09894037)
- Part5.Orientation = Vector3.new(0, 180, 0)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part6.Parent = Model4
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
- Part6.CFrame = CFrame.new(-166.391327, 1.18917477, -3.34456873, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(-166.391327, 1.18917477, -3.34456873)
- Part6.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Parent = Model4
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.BrickColor = BrickColor.new("Black")
- Part7.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.Size = Vector3.new(0.542218447, 1.19930387, 0.83512938)
- Part7.CFrame = CFrame.new(-166.326782, 1.45645678, -3.0071497, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Position = Vector3.new(-166.326782, 1.45645678, -3.0071497)
- Part7.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Parent = Model4
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Really black")
- Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
- Part8.CFrame = CFrame.new(-166.634399, 1.31918359, -3.11308146, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part8.Position = Vector3.new(-166.634399, 1.31918359, -3.11308146)
- Part8.Orientation = Vector3.new(0, 179.979996, 0)
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Parent = Model4
- Part9.Material = Enum.Material.SmoothPlastic
- Part9.BrickColor = BrickColor.new("Black")
- Part9.Reflectance = 0.10000000149012
- Part9.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Custom
- Part9.Size = Vector3.new(0.212218359, 1.12930393, 0.885129333)
- Part9.CFrame = CFrame.new(-165.950378, 1.50014174, -3.02643681, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Position = Vector3.new(-165.950378, 1.50014174, -3.02643681)
- Part9.Orientation = Vector3.new(0, 179.979996, 0)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Parent = Model4
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Really black")
- Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part10.CFrame = CFrame.new(-166.379395, 0.48187685, -3.11631894, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part10.Position = Vector3.new(-166.379395, 0.48187685, -3.11631894)
- Part10.Orientation = Vector3.new(0, 179.979996, 0)
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Parent = Model4
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.Reflectance = 0.10000000149012
- Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.FormFactor = Enum.FormFactor.Custom
- Part11.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
- Part11.CFrame = CFrame.new(-166.379395, 0.52029109, -3.11631727, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Position = Vector3.new(-166.379395, 0.52029109, -3.11631727)
- Part11.Orientation = Vector3.new(0, 179.979996, 0)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Parent = Model4
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.BrickColor = BrickColor.new("Dark indigo")
- Part12.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292482)
- Part12.CFrame = CFrame.new(-166.297928, 0.481853008, -2.61126566, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part12.Position = Vector3.new(-166.297928, 0.481853008, -2.61126566)
- Part12.Orientation = Vector3.new(0, 179.979996, 0)
- Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part13.Parent = Model4
- Part13.Material = Enum.Material.SmoothPlastic
- Part13.BrickColor = BrickColor.new("Dark indigo")
- Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292482)
- Part13.CFrame = CFrame.new(-166.379608, 0.53726387, -2.61129951, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part13.Position = Vector3.new(-166.379608, 0.53726387, -2.61129951)
- Part13.Orientation = Vector3.new(0, 179.979996, 0)
- Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part14.Parent = Model4
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Dark indigo")
- Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
- Part14.CFrame = CFrame.new(-166.461273, 0.481853008, -2.61133671, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part14.Position = Vector3.new(-166.461273, 0.481853008, -2.61133671)
- Part14.Orientation = Vector3.new(0, 179.979996, 0)
- Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part15.Parent = Model4
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Dark indigo")
- Part15.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part15.CFrame = CFrame.new(-166.379608, 0.426441669, -2.61130404, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part15.Position = Vector3.new(-166.379608, 0.426441669, -2.61130404)
- Part15.Orientation = Vector3.new(0, 179.979996, 0)
- Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part16.Parent = Model4
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.BrickColor = BrickColor.new("Dark indigo")
- Part16.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part16.CFrame = CFrame.new(-166.379608, 0.322156668, -2.61130047, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part16.Position = Vector3.new(-166.379608, 0.322156668, -2.61130047)
- Part16.Orientation = Vector3.new(0, 179.979996, 0)
- Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part17.Parent = Model4
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Dark indigo")
- Part17.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
- Part17.CFrame = CFrame.new(-166.461273, 0.266745806, -2.61133766, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part17.Position = Vector3.new(-166.461273, 0.266745806, -2.61133766)
- Part17.Orientation = Vector3.new(0, 179.979996, 0)
- Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part18.Parent = Model4
- Part18.Material = Enum.Material.SmoothPlastic
- Part18.BrickColor = BrickColor.new("Dark indigo")
- Part18.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part18.Anchored = true
- Part18.CanCollide = false
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292631)
- Part18.CFrame = CFrame.new(-166.379608, 0.211334705, -2.61130691, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part18.Position = Vector3.new(-166.379608, 0.211334705, -2.61130691)
- Part18.Orientation = Vector3.new(0, 179.979996, 0)
- Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part19.Parent = Model4
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.BrickColor = BrickColor.new("Dark indigo")
- Part19.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292929)
- Part19.CFrame = CFrame.new(-166.297928, 0.266745806, -2.61126471, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part19.Position = Vector3.new(-166.297928, 0.266745806, -2.61126471)
- Part19.Orientation = Vector3.new(0, 179.979996, 0)
- Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part20.Parent = Model4
- Part20.Material = Enum.Material.SmoothPlastic
- Part20.BrickColor = BrickColor.new("Really black")
- Part20.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part20.Anchored = true
- Part20.CanCollide = false
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part20.CFrame = CFrame.new(-166.379395, 0.26677084, -3.11632013, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part20.Position = Vector3.new(-166.379395, 0.26677084, -3.11632013)
- Part20.Orientation = Vector3.new(0, 179.979996, 0)
- Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Parent = Model4
- Part21.Material = Enum.Material.SmoothPlastic
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(1.07334292, 0.0909568146, 1.06512928)
- Part21.CFrame = CFrame.new(-166.379395, 0.0656397343, -3.11633849, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(-166.379395, 0.0656397343, -3.11633849)
- Part21.Orientation = Vector3.new(0, 179.979996, 0)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Parent = Model4
- WedgePart22.Material = Enum.Material.SmoothPlastic
- WedgePart22.BrickColor = BrickColor.new("Really black")
- WedgePart22.Rotation = Vector3.new(180, -90, 0)
- WedgePart22.Anchored = true
- WedgePart22.CanCollide = false
- WedgePart22.FormFactor = Enum.FormFactor.Custom
- WedgePart22.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
- WedgePart22.CFrame = CFrame.new(-166.631104, 0.474344492, -3.11355257, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Position = Vector3.new(-166.631104, 0.474344492, -3.11355257)
- WedgePart22.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part23.Parent = Model4
- Part23.Material = Enum.Material.SmoothPlastic
- Part23.BrickColor = BrickColor.new("Black")
- Part23.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.722218275, 1.11930394, 0.83512938)
- Part23.CFrame = CFrame.new(-166.236786, 1.4741255, -3.01610589, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part23.Position = Vector3.new(-166.236786, 1.4741255, -3.01610589)
- Part23.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart24.Parent = Model4
- WedgePart24.Material = Enum.Material.SmoothPlastic
- WedgePart24.BrickColor = BrickColor.new("Really black")
- WedgePart24.Rotation = Vector3.new(180, -90, 0)
- WedgePart24.Anchored = true
- WedgePart24.CanCollide = false
- WedgePart24.FormFactor = Enum.FormFactor.Custom
- WedgePart24.Size = Vector3.new(1.0848316, 1.41501522, 0.110586956)
- WedgePart24.CFrame = CFrame.new(-166.306152, 1.28954566, -3.11347985, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart24.Position = Vector3.new(-166.306152, 1.28954566, -3.11347985)
- WedgePart24.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart25.Parent = Model4
- WedgePart25.Material = Enum.Material.SmoothPlastic
- WedgePart25.BrickColor = BrickColor.new("Black")
- WedgePart25.Rotation = Vector3.new(-90, 0, -90.0199966)
- WedgePart25.Anchored = true
- WedgePart25.CanCollide = false
- WedgePart25.FormFactor = Enum.FormFactor.Custom
- WedgePart25.Size = Vector3.new(0.784831583, 0.41676265, 0.15053843)
- WedgePart25.CFrame = CFrame.new(-166.238815, 0.790164709, -2.97773719, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
- WedgePart25.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart25.Position = Vector3.new(-166.238815, 0.790164709, -2.97773719)
- WedgePart25.Orientation = Vector3.new(-90, -90.0199966, 0)
- WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart26.Parent = Model4
- WedgePart26.Material = Enum.Material.SmoothPlastic
- WedgePart26.BrickColor = BrickColor.new("Black")
- WedgePart26.Reflectance = 0.10000000149012
- WedgePart26.Rotation = Vector3.new(-90, 0, -90.0199966)
- WedgePart26.Anchored = true
- WedgePart26.CanCollide = false
- WedgePart26.FormFactor = Enum.FormFactor.Custom
- WedgePart26.Size = Vector3.new(0.794831574, 0.166762546, 0.070538424)
- WedgePart26.CFrame = CFrame.new(-165.973816, 0.900149345, -2.97264814, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
- WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart26.Position = Vector3.new(-165.973816, 0.900149345, -2.97264814)
- WedgePart26.Orientation = Vector3.new(-90, -90.0199966, 0)
- WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model27.Name = "Torso"
- Model27.Parent = Model0
- Part28.Name = "Torso1"
- Part28.Parent = Model27
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.BrickColor = BrickColor.new("Pastel brown")
- Part28.Transparency = 1
- Part28.Rotation = Vector3.new(-180, 0, 0)
- Part28.Anchored = true
- Part28.CanCollide = false
- Part28.FormFactor = Enum.FormFactor.Plate
- Part28.Size = Vector3.new(2, 2, 1)
- Part28.CFrame = CFrame.new(-165.885117, 3.03006649, -3.09897566, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(1, 0.8, 0.6)
- Part28.Position = Vector3.new(-165.885117, 3.03006649, -3.09897566)
- Part28.Orientation = Vector3.new(0, 180, 180)
- Part28.Color = Color3.new(1, 0.8, 0.6)
- Part29.Parent = Model27
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Really black")
- Part29.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.692218125, 1.6593039, 1.06512928)
- Part29.CFrame = CFrame.new(-166.570557, 3.22104239, -3.11298108, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part29.Position = Vector3.new(-166.570557, 3.22104239, -3.11298108)
- Part29.Orientation = Vector3.new(0, 179.979996, 0)
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Parent = Model27
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Really black")
- Part30.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.Size = Vector3.new(1.7685281, 2.04930353, 0.562702537)
- Part30.CFrame = CFrame.new(-165.730789, 3.02605319, -3.36385751, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Position = Vector3.new(-165.730789, 3.02605319, -3.36385751)
- Part30.Orientation = Vector3.new(0, 179.979996, 0)
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Parent = Model27
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Really black")
- Part31.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.762218118, 1.6593039, 1.06512928)
- Part31.CFrame = CFrame.new(-165.227737, 3.22104263, -3.11242008, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Position = Vector3.new(-165.227737, 3.22104263, -3.11242008)
- Part31.Orientation = Vector3.new(0, 179.979996, 0)
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart32.Parent = Model27
- WedgePart32.Material = Enum.Material.SmoothPlastic
- WedgePart32.BrickColor = BrickColor.new("Dark indigo")
- WedgePart32.Rotation = Vector3.new(90, 0, 90.0199966)
- WedgePart32.Anchored = true
- WedgePart32.CanCollide = false
- WedgePart32.FormFactor = Enum.FormFactor.Custom
- WedgePart32.Size = Vector3.new(0.69483161, 0.466762543, 0.15053843)
- WedgePart32.CFrame = CFrame.new(-165.714676, 3.9063468, -2.93697691, -0.0003480007, -1, 5.59775472e-05, 5.89983647e-05, -5.59980836e-05, -1, 1, -0.000347997382, 5.90178461e-05)
- WedgePart32.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart32.Position = Vector3.new(-165.714676, 3.9063468, -2.93697691)
- WedgePart32.Orientation = Vector3.new(90, -90.0199966, 0)
- WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart33.Parent = Model27
- WedgePart33.Material = Enum.Material.SmoothPlastic
- WedgePart33.BrickColor = BrickColor.new("Dark indigo")
- WedgePart33.Rotation = Vector3.new(90, 0, -89.9799957)
- WedgePart33.Anchored = true
- WedgePart33.CanCollide = false
- WedgePart33.FormFactor = Enum.FormFactor.Custom
- WedgePart33.Size = Vector3.new(0.684831619, 0.466762543, 0.15053843)
- WedgePart33.CFrame = CFrame.new(-166.1147, 3.90632486, -2.93211126, 0.000347000692, 1, 5.79768675e-05, -6.09982853e-05, 5.79980406e-05, -1, -1, 0.000346997142, 6.10184034e-05)
- WedgePart33.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart33.Position = Vector3.new(-166.1147, 3.90632486, -2.93211126)
- WedgePart33.Orientation = Vector3.new(90, 89.9799957, 0)
- WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart34.Parent = Model27
- WedgePart34.Material = Enum.Material.SmoothPlastic
- WedgePart34.BrickColor = BrickColor.new("Really black")
- WedgePart34.Rotation = Vector3.new(0, 90, 0)
- WedgePart34.Anchored = true
- WedgePart34.CanCollide = false
- WedgePart34.FormFactor = Enum.FormFactor.Custom
- WedgePart34.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
- WedgePart34.CFrame = CFrame.new(-166.591049, 3.90012479, -3.08537531, -0.000347999216, 6.00020649e-05, 1, -6.59980578e-05, 1, -6.00250387e-05, -1, -6.60189398e-05, -0.000347995257)
- WedgePart34.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart34.Position = Vector3.new(-166.591049, 3.90012479, -3.08537531)
- WedgePart34.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart35.Parent = Model27
- WedgePart35.Material = Enum.Material.SmoothPlastic
- WedgePart35.BrickColor = BrickColor.new("Really black")
- WedgePart35.Rotation = Vector3.new(180, 90, 0)
- WedgePart35.Anchored = true
- WedgePart35.CanCollide = false
- WedgePart35.FormFactor = Enum.FormFactor.Custom
- WedgePart35.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
- WedgePart35.CFrame = CFrame.new(-166.591064, 3.72026467, -3.08536887, 0.000347999216, -5.50019031e-05, 1, 6.39981372e-05, -1, -5.50241821e-05, 1, 6.40172802e-05, -0.000347995694)
- WedgePart35.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart35.Position = Vector3.new(-166.591064, 3.72026467, -3.08536887)
- WedgePart35.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart36.Parent = Model27
- WedgePart36.Material = Enum.Material.SmoothPlastic
- WedgePart36.BrickColor = BrickColor.new("Really black")
- WedgePart36.Rotation = Vector3.new(0, -90, 0)
- WedgePart36.Anchored = true
- WedgePart36.CanCollide = false
- WedgePart36.FormFactor = Enum.FormFactor.Custom
- WedgePart36.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
- WedgePart36.CFrame = CFrame.new(-165.194244, 3.90012503, -3.08536172, 0.000347999216, -6.40022045e-05, -1, -6.59973302e-05, 1, -6.40251819e-05, 1, 6.60196019e-05, 0.000347994996)
- WedgePart36.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart36.Position = Vector3.new(-165.194244, 3.90012503, -3.08536172)
- WedgePart36.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart37.Parent = Model27
- WedgePart37.Material = Enum.Material.SmoothPlastic
- WedgePart37.BrickColor = BrickColor.new("Really black")
- WedgePart37.Rotation = Vector3.new(-180, -90, 0)
- WedgePart37.Anchored = true
- WedgePart37.CanCollide = false
- WedgePart37.FormFactor = Enum.FormFactor.Custom
- WedgePart37.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
- WedgePart37.CFrame = CFrame.new(-165.194229, 3.72026491, -3.08536863, -0.000347999216, 6.20021528e-05, -1, 6.39974096e-05, -1, -6.20244318e-05, -1, -6.40189828e-05, 0.000347995257)
- WedgePart37.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart37.Position = Vector3.new(-165.194229, 3.72026491, -3.08536863)
- WedgePart37.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart38.Parent = Model27
- WedgePart38.Material = Enum.Material.SmoothPlastic
- WedgePart38.BrickColor = BrickColor.new("Really black")
- WedgePart38.Rotation = Vector3.new(0, -90, 0)
- WedgePart38.Anchored = true
- WedgePart38.CanCollide = false
- WedgePart38.FormFactor = Enum.FormFactor.Custom
- WedgePart38.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
- WedgePart38.CFrame = CFrame.new(-166.171219, 3.55461526, -3.11359167, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
- WedgePart38.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart38.Position = Vector3.new(-166.171219, 3.55461526, -3.11359167)
- WedgePart38.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart39.Parent = Model27
- WedgePart39.Material = Enum.Material.SmoothPlastic
- WedgePart39.BrickColor = BrickColor.new("Really black")
- WedgePart39.Rotation = Vector3.new(180, -90, 0)
- WedgePart39.Anchored = true
- WedgePart39.CanCollide = false
- WedgePart39.FormFactor = Enum.FormFactor.Custom
- WedgePart39.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart39.CFrame = CFrame.new(-166.171265, 2.95170331, -3.11355257, -0.000347999216, -5.80019951e-05, -1, -6.2998166e-05, -1, 5.80239248e-05, -1, 6.30183495e-05, 0.000347995549)
- WedgePart39.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart39.Position = Vector3.new(-166.171265, 2.95170331, -3.11355257)
- WedgePart39.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Parent = Model27
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.BrickColor = BrickColor.new("Really black")
- Part40.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.FormFactor = Enum.FormFactor.Custom
- Part40.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
- Part40.CFrame = CFrame.new(-166.585068, 2.81910014, -3.1130085, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Position = Vector3.new(-166.585068, 2.81910014, -3.1130085)
- Part40.Orientation = Vector3.new(0, 179.979996, 0)
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart41.Parent = Model27
- WedgePart41.Material = Enum.Material.SmoothPlastic
- WedgePart41.BrickColor = BrickColor.new("Really black")
- WedgePart41.Rotation = Vector3.new(180, -90, 0)
- WedgePart41.Anchored = true
- WedgePart41.CanCollide = false
- WedgePart41.FormFactor = Enum.FormFactor.Custom
- WedgePart41.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
- WedgePart41.CFrame = CFrame.new(-166.161896, 2.32869315, -3.11352015, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart41.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart41.Position = Vector3.new(-166.161896, 2.32869315, -3.11352015)
- WedgePart41.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Parent = Model27
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.BrickColor = BrickColor.new("Really black")
- Part42.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Custom
- Part42.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part42.CFrame = CFrame.new(-165.472076, 2.28875089, -3.09449792, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Position = Vector3.new(-165.472076, 2.28875089, -3.09449792)
- Part42.Orientation = Vector3.new(0, 179.979996, 0)
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Parent = Model27
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.BrickColor = BrickColor.new("Really black")
- Part43.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part43.CFrame = CFrame.new(-165.472076, 2.58347392, -3.09447956, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Position = Vector3.new(-165.472076, 2.58347392, -3.09447956)
- Part43.Orientation = Vector3.new(0, 179.979996, 0)
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part44.Parent = Model27
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Really black")
- Part44.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Custom
- Part44.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part44.CFrame = CFrame.new(-165.472076, 2.90682673, -3.09446287, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part44.Position = Vector3.new(-165.472076, 2.90682673, -3.09446287)
- Part44.Orientation = Vector3.new(0, 179.979996, 0)
- Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart45.Parent = Model27
- WedgePart45.Material = Enum.Material.SmoothPlastic
- WedgePart45.BrickColor = BrickColor.new("Really black")
- WedgePart45.Rotation = Vector3.new(-180, 90, 0)
- WedgePart45.Anchored = true
- WedgePart45.CanCollide = false
- WedgePart45.FormFactor = Enum.FormFactor.Custom
- WedgePart45.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart45.CFrame = CFrame.new(-165.601089, 2.95170283, -3.11377549, 0.000347999216, 6.20021092e-05, 1, -6.29974384e-05, -1, 6.20240389e-05, 1, -6.30190116e-05, -0.000347995316)
- WedgePart45.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart45.Position = Vector3.new(-165.601089, 2.95170283, -3.11377549)
- WedgePart45.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart46.Parent = Model27
- WedgePart46.Material = Enum.Material.SmoothPlastic
- WedgePart46.BrickColor = BrickColor.new("Really black")
- WedgePart46.Rotation = Vector3.new(0, 90, 0)
- WedgePart46.Anchored = true
- WedgePart46.CanCollide = false
- WedgePart46.FormFactor = Enum.FormFactor.Custom
- WedgePart46.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
- WedgePart46.CFrame = CFrame.new(-165.601135, 3.55461478, -3.11372495, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
- WedgePart46.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart46.Position = Vector3.new(-165.601135, 3.55461478, -3.11372495)
- WedgePart46.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Parent = Model27
- Part47.Material = Enum.Material.SmoothPlastic
- Part47.BrickColor = BrickColor.new("Really black")
- Part47.Reflectance = 0.10000000149012
- Part47.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.Size = Vector3.new(0.61221832, 0.529304266, 0.805129468)
- Part47.CFrame = CFrame.new(-165.92244, 3.41061115, -3.00108504, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Position = Vector3.new(-165.92244, 3.41061115, -3.00108504)
- Part47.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part48.Parent = Model27
- Part48.Material = Enum.Material.SmoothPlastic
- Part48.BrickColor = BrickColor.new("Dark indigo")
- Part48.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Custom
- Part48.Size = Vector3.new(0.61221832, 0.179304302, 0.955129385)
- Part48.CFrame = CFrame.new(-165.922424, 3.75560904, -3.0760994, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part48.Position = Vector3.new(-165.922424, 3.75560904, -3.0760994)
- Part48.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part49.Parent = Model27
- Part49.Material = Enum.Material.SmoothPlastic
- Part49.BrickColor = BrickColor.new("Black")
- Part49.Reflectance = 0.10000000149012
- Part49.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.FormFactor = Enum.FormFactor.Custom
- Part49.Size = Vector3.new(0.752218246, 1.12930393, 0.885129333)
- Part49.CFrame = CFrame.new(-165.681046, 2.58060288, -3.02629995, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part49.Position = Vector3.new(-165.681046, 2.58060288, -3.02629995)
- Part49.Orientation = Vector3.new(0, 179.979996, 0)
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart50.Parent = Model27
- WedgePart50.Material = Enum.Material.SmoothPlastic
- WedgePart50.BrickColor = BrickColor.new("Black")
- WedgePart50.Reflectance = 0.10000000149012
- WedgePart50.Rotation = Vector3.new(90, 0, 90.0199966)
- WedgePart50.Anchored = true
- WedgePart50.CanCollide = false
- WedgePart50.FormFactor = Enum.FormFactor.Custom
- WedgePart50.Size = Vector3.new(0.864831686, 0.466762543, 0.15053843)
- WedgePart50.CFrame = CFrame.new(-165.788879, 3.20631051, -3.01540637, -0.0003480007, -1, -5.79767839e-05, -6.09975286e-05, 5.79980187e-05, -1, 1, -0.000347997149, -6.10177049e-05)
- WedgePart50.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart50.Position = Vector3.new(-165.788879, 3.20631051, -3.01540637)
- WedgePart50.Orientation = Vector3.new(90, -90.0199966, 0)
- WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Parent = Model27
- Part51.Material = Enum.Material.SmoothPlastic
- Part51.BrickColor = BrickColor.new("Dark indigo")
- Part51.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.FormFactor = Enum.FormFactor.Custom
- Part51.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
- Part51.CFrame = CFrame.new(-166.664215, 3.52868509, -3.0860486, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part51.Position = Vector3.new(-166.664215, 3.52868509, -3.0860486)
- Part51.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part52.Parent = Model27
- Part52.Material = Enum.Material.SmoothPlastic
- Part52.BrickColor = BrickColor.new("Black")
- Part52.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.Size = Vector3.new(0.722218275, 1.12930393, 0.83512938)
- Part52.CFrame = CFrame.new(-166.237473, 2.58061337, -3.01618266, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part52.Position = Vector3.new(-166.237473, 2.58061337, -3.01618266)
- Part52.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part53.Parent = Model27
- Part53.Material = Enum.Material.SmoothPlastic
- Part53.BrickColor = BrickColor.new("Really black")
- Part53.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
- Part53.CFrame = CFrame.new(-165.187271, 2.81909966, -3.11431909, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part53.Position = Vector3.new(-165.187271, 2.81909966, -3.11431909)
- Part53.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart54.Parent = Model27
- WedgePart54.Material = Enum.Material.SmoothPlastic
- WedgePart54.BrickColor = BrickColor.new("Really black")
- WedgePart54.Rotation = Vector3.new(0, -90, 0)
- WedgePart54.Anchored = true
- WedgePart54.CanCollide = false
- WedgePart54.FormFactor = Enum.FormFactor.Custom
- WedgePart54.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
- WedgePart54.CFrame = CFrame.new(-166.396759, 3.74828315, -3.11351871, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
- WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart54.Position = Vector3.new(-166.396759, 3.74828315, -3.11351871)
- WedgePart54.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part55.Parent = Model27
- Part55.Material = Enum.Material.SmoothPlastic
- Part55.BrickColor = BrickColor.new("Really black")
- Part55.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.Size = Vector3.new(2.06852794, 1.56930351, 0.562702537)
- Part55.CFrame = CFrame.new(-165.880783, 2.77874017, -3.3639276, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part55.Position = Vector3.new(-165.880783, 2.77874017, -3.3639276)
- Part55.Orientation = Vector3.new(0, 179.979996, 0)
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart56.Parent = Model27
- WedgePart56.Material = Enum.Material.SmoothPlastic
- WedgePart56.BrickColor = BrickColor.new("Really black")
- WedgePart56.Rotation = Vector3.new(0, 90, 0)
- WedgePart56.Anchored = true
- WedgePart56.CanCollide = false
- WedgePart56.FormFactor = Enum.FormFactor.Custom
- WedgePart56.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
- WedgePart56.CFrame = CFrame.new(-165.375595, 3.74828267, -3.113801, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
- WedgePart56.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart56.Position = Vector3.new(-165.375595, 3.74828267, -3.113801)
- WedgePart56.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart57.Parent = Model27
- WedgePart57.Material = Enum.Material.SmoothPlastic
- WedgePart57.BrickColor = BrickColor.new("Really black")
- WedgePart57.Rotation = Vector3.new(0, 90, 0)
- WedgePart57.Anchored = true
- WedgePart57.CanCollide = false
- WedgePart57.FormFactor = Enum.FormFactor.Custom
- WedgePart57.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart57.CFrame = CFrame.new(-165.615433, 3.14535975, -3.11375093, 0.0003480007, 6.00020685e-05, 1, 6.29974602e-05, 1, -6.00239982e-05, -1, 6.30183422e-05, 0.000347996916)
- WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart57.Position = Vector3.new(-165.615433, 3.14535975, -3.11375093)
- WedgePart57.Orientation = Vector3.new(0, 89.9799957, 0)
- WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart58.Parent = Model27
- WedgePart58.Material = Enum.Material.SmoothPlastic
- WedgePart58.BrickColor = BrickColor.new("Really black")
- WedgePart58.Rotation = Vector3.new(-180, 90, 0)
- WedgePart58.Anchored = true
- WedgePart58.CanCollide = false
- WedgePart58.FormFactor = Enum.FormFactor.Custom
- WedgePart58.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
- WedgePart58.CFrame = CFrame.new(-165.610458, 2.32138181, -3.11380935, -0.0003480007, -5.80020023e-05, 1, -6.19975035e-05, -1, -5.80235828e-05, 1, -6.2017687e-05, 0.000347997091)
- WedgePart58.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart58.Position = Vector3.new(-165.610458, 2.32138181, -3.11380935)
- WedgePart58.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart59.Parent = Model27
- WedgePart59.Material = Enum.Material.SmoothPlastic
- WedgePart59.BrickColor = BrickColor.new("Really black")
- WedgePart59.Rotation = Vector3.new(0, -90, 0)
- WedgePart59.Anchored = true
- WedgePart59.CanCollide = false
- WedgePart59.FormFactor = Enum.FormFactor.Custom
- WedgePart59.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart59.CFrame = CFrame.new(-166.156921, 3.14536023, -3.11357355, -0.0003480007, -5.80019914e-05, -1, 6.29982242e-05, 1, -5.80239175e-05, 1, -6.30184077e-05, -0.000347997033)
- WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart59.Position = Vector3.new(-166.156921, 3.14536023, -3.11357355)
- WedgePart59.Orientation = Vector3.new(0, -90.0199966, 0)
- WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part60.Parent = Model27
- Part60.Material = Enum.Material.SmoothPlastic
- Part60.BrickColor = BrickColor.new("Really black")
- Part60.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Custom
- Part60.Size = Vector3.new(2.06852794, 0.479303539, 1.03270221)
- Part60.CFrame = CFrame.new(-165.880875, 2.23372936, -3.12896347, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part60.Position = Vector3.new(-165.880875, 2.23372936, -3.12896347)
- Part60.Orientation = Vector3.new(0, 179.979996, 0)
- Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part61.Parent = Model27
- Part61.Material = Enum.Material.SmoothPlastic
- Part61.BrickColor = BrickColor.new("Dark indigo")
- Part61.Rotation = Vector3.new(90, -90, 0)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part61.CFrame = CFrame.new(-165.805695, 2.91426063, -2.59122419, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part61.Position = Vector3.new(-165.805695, 2.91426063, -2.59122419)
- Part61.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh62.Parent = Part61
- SpecialMesh62.MeshType = Enum.MeshType.Sphere
- Part63.Parent = Model27
- Part63.Material = Enum.Material.SmoothPlastic
- Part63.BrickColor = BrickColor.new("Dark indigo")
- Part63.Rotation = Vector3.new(90, -90, 0)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part63.CFrame = CFrame.new(-165.811539, 2.59945464, -2.59119892, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part63.Position = Vector3.new(-165.811539, 2.59945464, -2.59119892)
- Part63.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh64.Parent = Part63
- SpecialMesh64.MeshType = Enum.MeshType.Sphere
- Part65.Parent = Model27
- Part65.Material = Enum.Material.SmoothPlastic
- Part65.BrickColor = BrickColor.new("Dark indigo")
- Part65.Rotation = Vector3.new(90, -90, 0)
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.FormFactor = Enum.FormFactor.Custom
- Part65.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part65.CFrame = CFrame.new(-165.791061, 2.30511642, -2.59118128, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part65.Position = Vector3.new(-165.791061, 2.30511642, -2.59118128)
- Part65.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh66.Parent = Part65
- SpecialMesh66.MeshType = Enum.MeshType.Sphere
- WedgePart67.Parent = Model27
- WedgePart67.Material = Enum.Material.SmoothPlastic
- WedgePart67.BrickColor = BrickColor.new("Dark indigo")
- WedgePart67.Rotation = Vector3.new(180, -90, 0)
- WedgePart67.Anchored = true
- WedgePart67.CanCollide = false
- WedgePart67.FormFactor = Enum.FormFactor.Custom
- WedgePart67.Size = Vector3.new(0.749999642, 0.23999995, 0.19999975)
- WedgePart67.CFrame = CFrame.new(-166.450058, 3.38459516, -2.93815899, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
- WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart67.Position = Vector3.new(-166.450058, 3.38459516, -2.93815899)
- WedgePart67.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part68.Parent = Model27
- Part68.Material = Enum.Material.SmoothPlastic
- Part68.BrickColor = BrickColor.new("Dark indigo")
- Part68.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part68.Anchored = true
- Part68.CanCollide = false
- Part68.FormFactor = Enum.FormFactor.Custom
- Part68.Size = Vector3.new(0.279985636, 0.578696668, 1.09998477)
- Part68.CFrame = CFrame.new(-164.980179, 3.77868509, -3.11082983, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part68.Position = Vector3.new(-164.980179, 3.77868509, -3.11082983)
- Part68.Orientation = Vector3.new(0, 179.979996, 0)
- Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart69.Parent = Model27
- WedgePart69.Material = Enum.Material.SmoothPlastic
- WedgePart69.BrickColor = BrickColor.new("Dark indigo")
- WedgePart69.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart69.Anchored = true
- WedgePart69.CanCollide = false
- WedgePart69.FormFactor = Enum.FormFactor.Custom
- WedgePart69.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart69.CFrame = CFrame.new(-165.253403, 3.42483664, -3.37505388, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart69.Position = Vector3.new(-165.253403, 3.42483664, -3.37505388)
- WedgePart69.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part70.Parent = Model27
- Part70.Material = Enum.Material.SmoothPlastic
- Part70.BrickColor = BrickColor.new("Dark indigo")
- Part70.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part70.Anchored = true
- Part70.CanCollide = false
- Part70.FormFactor = Enum.FormFactor.Custom
- Part70.Size = Vector3.new(0.379985571, 0.578696668, 1.09998477)
- Part70.CFrame = CFrame.new(-166.730225, 3.77868557, -3.11156225, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part70.Position = Vector3.new(-166.730225, 3.77868557, -3.11156225)
- Part70.Orientation = Vector3.new(0, 179.979996, 0)
- Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart71.Parent = Model27
- WedgePart71.Material = Enum.Material.SmoothPlastic
- WedgePart71.BrickColor = BrickColor.new("Dark indigo")
- WedgePart71.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart71.Anchored = true
- WedgePart71.CanCollide = false
- WedgePart71.FormFactor = Enum.FormFactor.Custom
- WedgePart71.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart71.CFrame = CFrame.new(-165.357117, 3.3748374, -3.37527084, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart71.Position = Vector3.new(-165.357117, 3.3748374, -3.37527084)
- WedgePart71.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart72.Parent = Model27
- WedgePart72.Material = Enum.Material.SmoothPlastic
- WedgePart72.BrickColor = BrickColor.new("Dark indigo")
- WedgePart72.Rotation = Vector3.new(180, 90, 0)
- WedgePart72.Anchored = true
- WedgePart72.CanCollide = false
- WedgePart72.FormFactor = Enum.FormFactor.Custom
- WedgePart72.Size = Vector3.new(0.649999619, 0.189999938, 0.19999975)
- WedgePart72.CFrame = CFrame.new(-166.750092, 3.31453848, -2.88827634, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
- WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart72.Position = Vector3.new(-166.750092, 3.31453848, -2.88827634)
- WedgePart72.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part73.Parent = Model27
- Part73.Material = Enum.Material.SmoothPlastic
- Part73.BrickColor = BrickColor.new("Dark indigo")
- Part73.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part73.Anchored = true
- Part73.CanCollide = false
- Part73.FormFactor = Enum.FormFactor.Custom
- Part73.Size = Vector3.new(0.109985575, 0.84869653, 0.69998467)
- Part73.CFrame = CFrame.new(-166.595306, 3.64367294, -2.91150856, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part73.Position = Vector3.new(-166.595306, 3.64367294, -2.91150856)
- Part73.Orientation = Vector3.new(0, 179.979996, 0)
- Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart74.Parent = Model27
- WedgePart74.Material = Enum.Material.SmoothPlastic
- WedgePart74.BrickColor = BrickColor.new("Dark indigo")
- WedgePart74.Rotation = Vector3.new(180, -90, 0)
- WedgePart74.Anchored = true
- WedgePart74.CanCollide = false
- WedgePart74.FormFactor = Enum.FormFactor.Custom
- WedgePart74.Size = Vector3.new(0.649999678, 0.439999938, 0.0999997482)
- WedgePart74.CFrame = CFrame.new(-166.500092, 3.2845974, -2.88817406, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
- WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart74.Position = Vector3.new(-166.500092, 3.2845974, -2.88817406)
- WedgePart74.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart75.Parent = Model27
- WedgePart75.Material = Enum.Material.SmoothPlastic
- WedgePart75.BrickColor = BrickColor.new("Dark indigo")
- WedgePart75.Rotation = Vector3.new(180, 90, 0)
- WedgePart75.Anchored = true
- WedgePart75.CanCollide = false
- WedgePart75.FormFactor = Enum.FormFactor.Custom
- WedgePart75.Size = Vector3.new(0.549999595, 0.169999957, 0.099999994)
- WedgePart75.CFrame = CFrame.new(-166.600113, 3.14517331, -2.83821082, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
- WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart75.Position = Vector3.new(-166.600113, 3.14517331, -2.83821082)
- WedgePart75.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part76.Parent = Model27
- Part76.Material = Enum.Material.SmoothPlastic
- Part76.BrickColor = BrickColor.new("Dark indigo")
- Part76.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.FormFactor = Enum.FormFactor.Custom
- Part76.Size = Vector3.new(2.07998586, 0.578696668, 0.299984753)
- Part76.CFrame = CFrame.new(-165.88002, 3.77870464, -3.51121616, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part76.Position = Vector3.new(-165.88002, 3.77870464, -3.51121616)
- Part76.Orientation = Vector3.new(0, 179.979996, 0)
- Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart77.Parent = Model27
- WedgePart77.Material = Enum.Material.SmoothPlastic
- WedgePart77.BrickColor = BrickColor.new("Dark indigo")
- WedgePart77.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart77.Anchored = true
- WedgePart77.CanCollide = false
- WedgePart77.FormFactor = Enum.FormFactor.Custom
- WedgePart77.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart77.CFrame = CFrame.new(-165.65712, 3.42485929, -3.37594318, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart77.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart77.Position = Vector3.new(-165.65712, 3.42485929, -3.37594318)
- WedgePart77.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart78.Parent = Model27
- WedgePart78.Material = Enum.Material.SmoothPlastic
- WedgePart78.BrickColor = BrickColor.new("Dark indigo")
- WedgePart78.Rotation = Vector3.new(0, -90, 0)
- WedgePart78.Anchored = true
- WedgePart78.CanCollide = false
- WedgePart78.FormFactor = Enum.FormFactor.Custom
- WedgePart78.Size = Vector3.new(0.849999666, 0.569999933, 0.19999975)
- WedgePart78.CFrame = CFrame.new(-166.450012, 3.77704167, -2.9881618, -0.000412000285, 4.90017665e-05, -1, 3.78342718e-10, 1, 4.90017737e-05, 1, 1.98103987e-08, -0.000412000285)
- WedgePart78.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart78.Position = Vector3.new(-166.450012, 3.77704167, -2.9881618)
- WedgePart78.Orientation = Vector3.new(0, -90.0199966, 0)
- WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart79.Parent = Model27
- WedgePart79.Material = Enum.Material.SmoothPlastic
- WedgePart79.BrickColor = BrickColor.new("Dark indigo")
- WedgePart79.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart79.Anchored = true
- WedgePart79.CanCollide = false
- WedgePart79.FormFactor = Enum.FormFactor.Custom
- WedgePart79.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart79.CFrame = CFrame.new(-165.557129, 3.37485528, -3.37571073, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart79.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart79.Position = Vector3.new(-165.557129, 3.37485528, -3.37571073)
- WedgePart79.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart80.Parent = Model27
- WedgePart80.Material = Enum.Material.SmoothPlastic
- WedgePart80.BrickColor = BrickColor.new("Dark indigo")
- WedgePart80.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart80.Anchored = true
- WedgePart80.CanCollide = false
- WedgePart80.FormFactor = Enum.FormFactor.Custom
- WedgePart80.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart80.CFrame = CFrame.new(-166.557175, 3.42485929, -3.37594485, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart80.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart80.Position = Vector3.new(-166.557175, 3.42485929, -3.37594485)
- WedgePart80.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart81.Parent = Model27
- WedgePart81.Material = Enum.Material.SmoothPlastic
- WedgePart81.BrickColor = BrickColor.new("Dark indigo")
- WedgePart81.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart81.Anchored = true
- WedgePart81.CanCollide = false
- WedgePart81.FormFactor = Enum.FormFactor.Custom
- WedgePart81.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart81.CFrame = CFrame.new(-166.15715, 3.42483664, -3.37505627, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart81.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart81.Position = Vector3.new(-166.15715, 3.42483664, -3.37505627)
- WedgePart81.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart82.Parent = Model27
- WedgePart82.Material = Enum.Material.SmoothPlastic
- WedgePart82.BrickColor = BrickColor.new("Dark indigo")
- WedgePart82.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart82.Anchored = true
- WedgePart82.CanCollide = false
- WedgePart82.FormFactor = Enum.FormFactor.Custom
- WedgePart82.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart82.CFrame = CFrame.new(-166.257156, 3.3748374, -3.37528419, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart82.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart82.Position = Vector3.new(-166.257156, 3.3748374, -3.37528419)
- WedgePart82.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart83.Parent = Model27
- WedgePart83.Material = Enum.Material.SmoothPlastic
- WedgePart83.BrickColor = BrickColor.new("Dark indigo")
- WedgePart83.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart83.Anchored = true
- WedgePart83.CanCollide = false
- WedgePart83.FormFactor = Enum.FormFactor.Custom
- WedgePart83.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart83.CFrame = CFrame.new(-166.457169, 3.37485528, -3.37571239, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart83.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart83.Position = Vector3.new(-166.457169, 3.37485528, -3.37571239)
- WedgePart83.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart84.Parent = Model27
- WedgePart84.Material = Enum.Material.SmoothPlastic
- WedgePart84.BrickColor = BrickColor.new("Dark indigo")
- WedgePart84.Rotation = Vector3.new(180, -90, 0)
- WedgePart84.Anchored = true
- WedgePart84.CanCollide = false
- WedgePart84.FormFactor = Enum.FormFactor.Custom
- WedgePart84.Size = Vector3.new(1.04999936, 0.189999938, 0.249999776)
- WedgePart84.CFrame = CFrame.new(-164.996017, 3.31453967, -3.08365965, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
- WedgePart84.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart84.Position = Vector3.new(-164.996017, 3.31453967, -3.08365965)
- WedgePart84.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart85.Parent = Model27
- WedgePart85.Material = Enum.Material.SmoothPlastic
- WedgePart85.BrickColor = BrickColor.new("Dark indigo")
- WedgePart85.Rotation = Vector3.new(180, 90, 0)
- WedgePart85.Anchored = true
- WedgePart85.CanCollide = false
- WedgePart85.FormFactor = Enum.FormFactor.Custom
- WedgePart85.Size = Vector3.new(1.04999971, 0.23999995, 0.19999975)
- WedgePart85.CFrame = CFrame.new(-165.32103, 3.38459516, -3.08378553, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
- WedgePart85.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart85.Position = Vector3.new(-165.32103, 3.38459516, -3.08378553)
- WedgePart85.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part86.Parent = Model27
- Part86.Material = Enum.Material.SmoothPlastic
- Part86.BrickColor = BrickColor.new("Dark indigo")
- Part86.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part86.Anchored = true
- Part86.CanCollide = false
- Part86.FormFactor = Enum.FormFactor.Custom
- Part86.Size = Vector3.new(0.109985575, 0.84869653, 1.04998469)
- Part86.CFrame = CFrame.new(-165.175797, 3.64368343, -3.08543706, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part86.Position = Vector3.new(-165.175797, 3.64368343, -3.08543706)
- Part86.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart87.Parent = Model27
- WedgePart87.Material = Enum.Material.SmoothPlastic
- WedgePart87.BrickColor = BrickColor.new("Dark indigo")
- WedgePart87.Rotation = Vector3.new(180, 90, 0)
- WedgePart87.Anchored = true
- WedgePart87.CanCollide = false
- WedgePart87.FormFactor = Enum.FormFactor.Custom
- WedgePart87.Size = Vector3.new(1.04999971, 0.439999938, 0.0999997482)
- WedgePart87.CFrame = CFrame.new(-165.271027, 3.28459716, -3.08376908, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
- WedgePart87.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart87.Position = Vector3.new(-165.271027, 3.28459716, -3.08376908)
- WedgePart87.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart88.Parent = Model27
- WedgePart88.Material = Enum.Material.SmoothPlastic
- WedgePart88.BrickColor = BrickColor.new("Dark indigo")
- WedgePart88.Rotation = Vector3.new(180, -90, 0)
- WedgePart88.Anchored = true
- WedgePart88.CanCollide = false
- WedgePart88.FormFactor = Enum.FormFactor.Custom
- WedgePart88.Size = Vector3.new(1.04999971, 0.169999957, 0.099999994)
- WedgePart88.CFrame = CFrame.new(-165.171005, 3.14517283, -3.0837326, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
- WedgePart88.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart88.Position = Vector3.new(-165.171005, 3.14517283, -3.0837326)
- WedgePart88.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart89.Parent = Model27
- WedgePart89.Material = Enum.Material.SmoothPlastic
- WedgePart89.BrickColor = BrickColor.new("Dark indigo")
- WedgePart89.Rotation = Vector3.new(0, 90, 0)
- WedgePart89.Anchored = true
- WedgePart89.CanCollide = false
- WedgePart89.FormFactor = Enum.FormFactor.Custom
- WedgePart89.Size = Vector3.new(1.04999983, 0.569999933, 0.19999975)
- WedgePart89.CFrame = CFrame.new(-165.32106, 3.77704215, -3.08378172, 0.000412000634, -4.90016791e-05, 1, -3.81980614e-10, 1, 4.90016864e-05, -1, -2.05707043e-08, 0.000412000634)
- WedgePart89.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart89.Position = Vector3.new(-165.32106, 3.77704215, -3.08378172)
- WedgePart89.Orientation = Vector3.new(0, 89.9799957, 0)
- WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part90.Parent = Model27
- Part90.Material = Enum.Material.SmoothPlastic
- Part90.BrickColor = BrickColor.new("Dark indigo")
- Part90.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part90.Anchored = true
- Part90.CanCollide = false
- Part90.FormFactor = Enum.FormFactor.Custom
- Part90.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
- Part90.CFrame = CFrame.new(-165.050812, 3.52868462, -3.08538198, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part90.Position = Vector3.new(-165.050812, 3.52868462, -3.08538198)
- Part90.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart91.Parent = Model27
- WedgePart91.Material = Enum.Material.SmoothPlastic
- WedgePart91.BrickColor = BrickColor.new("Dark indigo")
- WedgePart91.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart91.Anchored = true
- WedgePart91.CanCollide = false
- WedgePart91.FormFactor = Enum.FormFactor.Custom
- WedgePart91.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
- WedgePart91.CFrame = CFrame.new(-165.078049, 3.45482588, -3.37467051, 0.00220499956, -0.999997616, 5.72368881e-05, -0.000107999098, 5.69988879e-05, 1, -0.999997616, -0.00220500561, -0.000107873151)
- WedgePart91.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart91.Position = Vector3.new(-165.078049, 3.45482588, -3.37467051)
- WedgePart91.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart92.Parent = Model27
- WedgePart92.Material = Enum.Material.SmoothPlastic
- WedgePart92.BrickColor = BrickColor.new("Dark indigo")
- WedgePart92.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart92.Anchored = true
- WedgePart92.CanCollide = false
- WedgePart92.FormFactor = Enum.FormFactor.Custom
- WedgePart92.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
- WedgePart92.CFrame = CFrame.new(-166.626236, 3.45492125, -3.37808228, -0.00220499956, 0.999997616, 6.22455991e-05, 0.000111999019, -6.19987986e-05, 1, 0.999997616, 0.00220500655, -0.000111862042)
- WedgePart92.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart92.Position = Vector3.new(-166.626236, 3.45492125, -3.37808228)
- WedgePart92.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part93.Parent = Model27
- Part93.Material = Enum.Material.Ice
- Part93.BrickColor = BrickColor.new("Black")
- Part93.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Custom
- Part93.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part93.CFrame = CFrame.new(-165.248276, 4.25551796, -3.50453424, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part93.Position = Vector3.new(-165.248276, 4.25551796, -3.50453424)
- Part93.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
- Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh94.Parent = Part93
- SpecialMesh94.MeshId = "rbxassetid://437432504"
- SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh94.MeshType = Enum.MeshType.FileMesh
- SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part95.Parent = Model27
- Part95.Material = Enum.Material.Ice
- Part95.BrickColor = BrickColor.new("Black")
- Part95.Rotation = Vector3.new(-90, -15, 179.979996)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Custom
- Part95.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part95.CFrame = CFrame.new(-166.551941, 4.22971916, -2.90498757, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part95.Position = Vector3.new(-166.551941, 4.22971916, -2.90498757)
- Part95.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh96.Parent = Part95
- SpecialMesh96.MeshId = "rbxassetid://437432504"
- SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh96.MeshType = Enum.MeshType.FileMesh
- SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part97.Parent = Model27
- Part97.Material = Enum.Material.Ice
- Part97.BrickColor = BrickColor.new("Black")
- Part97.Rotation = Vector3.new(-90, 0, 134.979996)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Custom
- Part97.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part97.CFrame = CFrame.new(-166.226013, 4.22974777, -4.01344013, -0.70686096, -0.70736587, 8.22721049e-05, 9.61847254e-05, 2.01916446e-05, 1, -0.70736593, 0.70686096, 5.37640954e-05)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part97.Position = Vector3.new(-166.226013, 4.22974777, -4.01344013)
- Part97.Orientation = Vector3.new(-90, 134.979996, 0)
- Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh98.Parent = Part97
- SpecialMesh98.MeshId = "rbxassetid://437432504"
- SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh98.MeshType = Enum.MeshType.FileMesh
- SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part99.Parent = Model27
- Part99.Material = Enum.Material.Ice
- Part99.BrickColor = BrickColor.new("Black")
- Part99.Rotation = Vector3.new(-90, 0, 149.979996)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part99.CFrame = CFrame.new(-166.438217, 4.22975349, -3.80138731, -0.865855157, -0.500313699, 8.19020206e-05, 9.78836906e-05, -5.69855547e-06, 1, -0.500313699, 0.865855217, 5.390566e-05)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part99.Position = Vector3.new(-166.438217, 4.22975349, -3.80138731)
- Part99.Orientation = Vector3.new(-90, 149.979996, 0)
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh100.Parent = Part99
- SpecialMesh100.MeshId = "rbxassetid://437432504"
- SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh100.MeshType = Enum.MeshType.FileMesh
- SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part101.Parent = Model27
- Part101.Material = Enum.Material.Ice
- Part101.BrickColor = BrickColor.new("Black")
- Part101.Rotation = Vector3.new(-90, 0, -150.020004)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part101.CFrame = CFrame.new(-165.261581, 4.25552559, -3.72775078, -0.86621201, 0.499695599, 8.4485655e-05, 4.8890608e-05, -8.43233865e-05, 1, 0.499695539, 0.86621201, 4.86104982e-05)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part101.Position = Vector3.new(-165.261581, 4.25552559, -3.72775078)
- Part101.Orientation = Vector3.new(-90, -150.020004, 0)
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh102.Parent = Part101
- SpecialMesh102.MeshId = "rbxassetid://437432504"
- SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh102.MeshType = Enum.MeshType.FileMesh
- SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part103.Parent = Model27
- Part103.Material = Enum.Material.Ice
- Part103.BrickColor = BrickColor.new("Black")
- Part103.Rotation = Vector3.new(-90, 0, -135.020004)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Custom
- Part103.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part103.CFrame = CFrame.new(-165.544312, 4.25556564, -4.01069832, -0.70736593, 0.7068609, 8.43812086e-05, 2.51834681e-05, -9.4173105e-05, 1, 0.7068609, 0.70736593, 4.88126243e-05)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Position = Vector3.new(-165.544312, 4.25556564, -4.01069832)
- Part103.Orientation = Vector3.new(-90, -135.020004, 0)
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh104.Parent = Part103
- SpecialMesh104.MeshId = "rbxassetid://437432504"
- SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh104.MeshType = Enum.MeshType.FileMesh
- SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part105.Parent = Model27
- Part105.Material = Enum.Material.Ice
- Part105.BrickColor = BrickColor.new("Black")
- Part105.Rotation = Vector3.new(-90, -15, 179.979996)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Custom
- Part105.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part105.CFrame = CFrame.new(-166.551758, 4.22973919, -3.40499735, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part105.Position = Vector3.new(-166.551758, 4.22973919, -3.40499735)
- Part105.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh106.Parent = Part105
- SpecialMesh106.MeshId = "rbxassetid://437432504"
- SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh106.MeshType = Enum.MeshType.FileMesh
- SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part107.Parent = Model27
- Part107.Material = Enum.Material.Ice
- Part107.BrickColor = BrickColor.new("Black")
- Part107.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Custom
- Part107.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part107.CFrame = CFrame.new(-165.248474, 4.25548744, -2.90452075, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part107.Position = Vector3.new(-165.248474, 4.25548744, -2.90452075)
- Part107.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh108.Parent = Part107
- SpecialMesh108.MeshId = "rbxassetid://437432504"
- SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh108.MeshType = Enum.MeshType.FileMesh
- SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Model109.Name = "LeftArm"
- Model109.Parent = Model0
- Part110.Name = "Left Arm1"
- Part110.Parent = Model109
- Part110.Material = Enum.Material.SmoothPlastic
- Part110.BrickColor = BrickColor.new("Pastel brown")
- Part110.Transparency = 1
- Part110.Rotation = Vector3.new(-180, 0, 0)
- Part110.Anchored = true
- Part110.CanCollide = false
- Part110.FormFactor = Enum.FormFactor.Plate
- Part110.Size = Vector3.new(1, 2, 1)
- Part110.CFrame = CFrame.new(-164.326263, 3.0300796, -3.1001904, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(1, 0.8, 0.6)
- Part110.Position = Vector3.new(-164.326263, 3.0300796, -3.1001904)
- Part110.Orientation = Vector3.new(0, 180, 180)
- Part110.Color = Color3.new(1, 0.8, 0.6)
- Part111.Parent = Model109
- Part111.Material = Enum.Material.SmoothPlastic
- Part111.BrickColor = BrickColor.new("Really black")
- Part111.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Custom
- Part111.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
- Part111.CFrame = CFrame.new(-164.231262, 2.17568946, -3.10337639, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part111.Position = Vector3.new(-164.231262, 2.17568946, -3.10337639)
- Part111.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part112.Parent = Model109
- Part112.Material = Enum.Material.SmoothPlastic
- Part112.BrickColor = BrickColor.new("Really black")
- Part112.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Custom
- Part112.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
- Part112.CFrame = CFrame.new(-164.326263, 2.22568727, -3.10341406, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part112.Position = Vector3.new(-164.326263, 2.22568727, -3.10341406)
- Part112.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part113.Parent = Model109
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.BrickColor = BrickColor.new("Really black")
- Part113.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Custom
- Part113.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
- Part113.CFrame = CFrame.new(-164.331268, 3.12568784, -3.10345411, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part113.Position = Vector3.new(-164.331268, 3.12568784, -3.10345411)
- Part113.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Parent = Model109
- Part114.Material = Enum.Material.SmoothPlastic
- Part114.BrickColor = BrickColor.new("Really black")
- Part114.Rotation = Vector3.new(0, -90, 0)
- Part114.Anchored = true
- Part114.CanCollide = false
- Part114.FormFactor = Enum.FormFactor.Custom
- Part114.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part114.CFrame = CFrame.new(-164.408951, 3.68405199, -3.64675188, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Position = Vector3.new(-164.408951, 3.68405199, -3.64675188)
- Part114.Orientation = Vector3.new(0, -90.0199966, 0)
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh115.Parent = Part114
- SpecialMesh115.MeshType = Enum.MeshType.Sphere
- WedgePart116.Parent = Model109
- WedgePart116.Material = Enum.Material.SmoothPlastic
- WedgePart116.BrickColor = BrickColor.new("Royal purple")
- WedgePart116.Rotation = Vector3.new(-180, 90, 0)
- WedgePart116.Anchored = true
- WedgePart116.CanCollide = false
- WedgePart116.FormFactor = Enum.FormFactor.Custom
- WedgePart116.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
- WedgePart116.CFrame = CFrame.new(-164.485184, 3.39574361, -3.10386753, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart116.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart116.Position = Vector3.new(-164.485184, 3.39574361, -3.10386753)
- WedgePart116.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part117.Parent = Model109
- Part117.Material = Enum.Material.SmoothPlastic
- Part117.BrickColor = BrickColor.new("Really black")
- Part117.Rotation = Vector3.new(0, -90, 0)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Custom
- Part117.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part117.CFrame = CFrame.new(-164.499405, 3.77633905, -3.64679718, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part117.Position = Vector3.new(-164.499405, 3.77633905, -3.64679718)
- Part117.Orientation = Vector3.new(0, -90.0199966, 0)
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh118.Parent = Part117
- SpecialMesh118.MeshType = Enum.MeshType.Sphere
- WedgePart119.Parent = Model109
- WedgePart119.Material = Enum.Material.SmoothPlastic
- WedgePart119.BrickColor = BrickColor.new("Dark indigo")
- WedgePart119.Rotation = Vector3.new(-180, -90, 0)
- WedgePart119.Anchored = true
- WedgePart119.CanCollide = false
- WedgePart119.FormFactor = Enum.FormFactor.Custom
- WedgePart119.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart119.CFrame = CFrame.new(-164.33136, 2.34886527, -3.10399747, -0.000347999216, 5.90020391e-05, -1, 5.89975789e-05, -1, -5.90225791e-05, -1, -5.90181116e-05, 0.000347995723)
- WedgePart119.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart119.Position = Vector3.new(-164.33136, 2.34886527, -3.10399747)
- WedgePart119.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart120.Parent = Model109
- WedgePart120.Material = Enum.Material.SmoothPlastic
- WedgePart120.BrickColor = BrickColor.new("Dark indigo")
- WedgePart120.Rotation = Vector3.new(0, 90, 0)
- WedgePart120.Anchored = true
- WedgePart120.CanCollide = false
- WedgePart120.FormFactor = Enum.FormFactor.Custom
- WedgePart120.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
- WedgePart120.CFrame = CFrame.new(-164.321381, 2.55075097, -3.10397601, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
- WedgePart120.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart120.Position = Vector3.new(-164.321381, 2.55075097, -3.10397601)
- WedgePart120.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part121.Parent = Model109
- Part121.Material = Enum.Material.SmoothPlastic
- Part121.BrickColor = BrickColor.new("Really black")
- Part121.Rotation = Vector3.new(0, -90, 0)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Custom
- Part121.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part121.CFrame = CFrame.new(-164.538956, 3.6434288, -3.64680862, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part121.Position = Vector3.new(-164.538956, 3.6434288, -3.64680862)
- Part121.Orientation = Vector3.new(0, -90.0199966, 0)
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh122.Parent = Part121
- SpecialMesh122.MeshType = Enum.MeshType.Sphere
- WedgePart123.Parent = Model109
- WedgePart123.Material = Enum.Material.SmoothPlastic
- WedgePart123.BrickColor = BrickColor.new("Really black")
- WedgePart123.Rotation = Vector3.new(0, 90, 0)
- WedgePart123.Anchored = true
- WedgePart123.CanCollide = false
- WedgePart123.FormFactor = Enum.FormFactor.Custom
- WedgePart123.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
- WedgePart123.CFrame = CFrame.new(-164.326355, 2.35074925, -3.10399246, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
- WedgePart123.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart123.Position = Vector3.new(-164.326355, 2.35074925, -3.10399246)
- WedgePart123.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part124.Parent = Model109
- Part124.Material = Enum.Material.SmoothPlastic
- Part124.BrickColor = BrickColor.new("Really black")
- Part124.Rotation = Vector3.new(0, -90, 0)
- Part124.Anchored = true
- Part124.CanCollide = false
- Part124.FormFactor = Enum.FormFactor.Custom
- Part124.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part124.CFrame = CFrame.new(-164.408951, 3.68405199, -2.55731606, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part124.Position = Vector3.new(-164.408951, 3.68405199, -2.55731606)
- Part124.Orientation = Vector3.new(0, -90.0199966, 0)
- Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh125.Parent = Part124
- SpecialMesh125.MeshType = Enum.MeshType.Sphere
- Part126.Parent = Model109
- Part126.Material = Enum.Material.SmoothPlastic
- Part126.BrickColor = BrickColor.new("Really black")
- Part126.Rotation = Vector3.new(0, -90, 0)
- Part126.Anchored = true
- Part126.CanCollide = false
- Part126.FormFactor = Enum.FormFactor.Custom
- Part126.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part126.CFrame = CFrame.new(-164.499405, 3.77633905, -2.55736113, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part126.Position = Vector3.new(-164.499405, 3.77633905, -2.55736113)
- Part126.Orientation = Vector3.new(0, -90.0199966, 0)
- Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh127.Parent = Part126
- SpecialMesh127.MeshType = Enum.MeshType.Sphere
- Part128.Parent = Model109
- Part128.Material = Enum.Material.SmoothPlastic
- Part128.BrickColor = BrickColor.new("Really black")
- Part128.Rotation = Vector3.new(0, -90, 0)
- Part128.Anchored = true
- Part128.CanCollide = false
- Part128.FormFactor = Enum.FormFactor.Custom
- Part128.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part128.CFrame = CFrame.new(-164.538956, 3.6434288, -2.55736494, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part128.Position = Vector3.new(-164.538956, 3.6434288, -2.55736494)
- Part128.Orientation = Vector3.new(0, -90.0199966, 0)
- Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh129.Parent = Part128
- SpecialMesh129.MeshType = Enum.MeshType.Sphere
- Part130.Parent = Model109
- Part130.Material = Enum.Material.SmoothPlastic
- Part130.BrickColor = BrickColor.new("Royal purple")
- Part130.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part130.Anchored = true
- Part130.CanCollide = false
- Part130.FormFactor = Enum.FormFactor.Custom
- Part130.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
- Part130.CFrame = CFrame.new(-164.081253, 3.40068889, -3.10336709, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part130.Position = Vector3.new(-164.081253, 3.40068889, -3.10336709)
- Part130.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part131.Parent = Model109
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Dark indigo")
- Part131.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
- Part131.CFrame = CFrame.new(-164.331253, 3.84068656, -3.10349154, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part131.Position = Vector3.new(-164.331253, 3.84068656, -3.10349154)
- Part131.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart132.Parent = Model109
- WedgePart132.Material = Enum.Material.SmoothPlastic
- WedgePart132.BrickColor = BrickColor.new("Dark indigo")
- WedgePart132.Rotation = Vector3.new(-180, -90, 0)
- WedgePart132.Anchored = true
- WedgePart132.CanCollide = false
- WedgePart132.FormFactor = Enum.FormFactor.Custom
- WedgePart132.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
- WedgePart132.CFrame = CFrame.new(-164.520737, 3.49944043, -3.10384846, -0.000346999208, 4.00013814e-05, -1, 6.99971933e-05, -1, -4.00256758e-05, -1, -7.00110759e-05, 0.000346996414)
- WedgePart132.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart132.Position = Vector3.new(-164.520737, 3.49944043, -3.10384846)
- WedgePart132.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart133.Parent = Model109
- WedgePart133.Material = Enum.Material.SmoothPlastic
- WedgePart133.BrickColor = BrickColor.new("Royal purple")
- WedgePart133.Rotation = Vector3.new(-180, 90, 0)
- WedgePart133.Anchored = true
- WedgePart133.CanCollide = false
- WedgePart133.FormFactor = Enum.FormFactor.Custom
- WedgePart133.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
- WedgePart133.CFrame = CFrame.new(-164.090149, 3.09576297, -3.10402656, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart133.Position = Vector3.new(-164.090149, 3.09576297, -3.10402656)
- WedgePart133.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart134.Parent = Model109
- WedgePart134.Material = Enum.Material.SmoothPlastic
- WedgePart134.BrickColor = BrickColor.new("Dark indigo")
- WedgePart134.Rotation = Vector3.new(-180, 90, 0)
- WedgePart134.Anchored = true
- WedgePart134.CanCollide = false
- WedgePart134.FormFactor = Enum.FormFactor.Custom
- WedgePart134.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
- WedgePart134.CFrame = CFrame.new(-164.035431, 3.44854331, -3.10402298, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart134.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart134.Position = Vector3.new(-164.035431, 3.44854331, -3.10402298)
- WedgePart134.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart135.Parent = Model109
- WedgePart135.Material = Enum.Material.SmoothPlastic
- WedgePart135.BrickColor = BrickColor.new("Really black")
- WedgePart135.Rotation = Vector3.new(-180, -90, 0)
- WedgePart135.Anchored = true
- WedgePart135.CanCollide = false
- WedgePart135.FormFactor = Enum.FormFactor.Custom
- WedgePart135.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart135.CFrame = CFrame.new(-164.33139, 2.55263495, -3.10398483, -0.000346999208, 6.20021092e-05, -1, 6.29974384e-05, -1, -6.20239734e-05, -1, -6.30189534e-05, 0.000346995308)
- WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart135.Position = Vector3.new(-164.33139, 2.55263495, -3.10398483)
- WedgePart135.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part136.Parent = Model109
- Part136.Material = Enum.Material.SmoothPlastic
- Part136.BrickColor = BrickColor.new("Dark indigo")
- Part136.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part136.Anchored = true
- Part136.CanCollide = false
- Part136.FormFactor = Enum.FormFactor.Custom
- Part136.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
- Part136.CFrame = CFrame.new(-164.331268, 2.4506886, -3.10342121, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part136.Position = Vector3.new(-164.331268, 2.4506886, -3.10342121)
- Part136.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Model137.Name = "RightArm"
- Model137.Parent = Model0
- Part138.Name = "Right Arm1"
- Part138.Parent = Model137
- Part138.Material = Enum.Material.SmoothPlastic
- Part138.BrickColor = BrickColor.new("Pastel brown")
- Part138.Transparency = 1
- Part138.Rotation = Vector3.new(180, 0, 180)
- Part138.Anchored = true
- Part138.CanCollide = false
- Part138.FormFactor = Enum.FormFactor.Plate
- Part138.Size = Vector3.new(1, 2, 1)
- Part138.CFrame = CFrame.new(-167.386475, 3.02974749, -3.09775853, -1, -4.45863843e-05, 3.27858179e-05, -4.4587523e-05, 1, -3.47699752e-05, -3.27842681e-05, -3.47714376e-05, -1)
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.Color = Color3.new(1, 0.8, 0.6)
- Part138.Position = Vector3.new(-167.386475, 3.02974749, -3.09775853)
- Part138.Orientation = Vector3.new(0, 180, 0)
- Part138.Color = Color3.new(1, 0.8, 0.6)
- Part139.Parent = Model137
- Part139.Material = Enum.Material.SmoothPlastic
- Part139.BrickColor = BrickColor.new("Really black")
- Part139.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.FormFactor = Enum.FormFactor.Custom
- Part139.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
- Part139.CFrame = CFrame.new(-167.470261, 2.1756897, -3.1119113, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part139.Position = Vector3.new(-167.470261, 2.1756897, -3.1119113)
- Part139.Orientation = Vector3.new(0, 179.979996, 0)
- Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Parent = Model137
- Part140.Material = Enum.Material.SmoothPlastic
- Part140.BrickColor = BrickColor.new("Really black")
- Part140.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part140.Anchored = true
- Part140.CanCollide = false
- Part140.FormFactor = Enum.FormFactor.Custom
- Part140.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
- Part140.CFrame = CFrame.new(-167.375259, 2.22568798, -3.11186886, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Position = Vector3.new(-167.375259, 2.22568798, -3.11186886)
- Part140.Orientation = Vector3.new(0, 179.979996, 0)
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part141.Parent = Model137
- Part141.Material = Enum.Material.SmoothPlastic
- Part141.BrickColor = BrickColor.new("Really black")
- Part141.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.FormFactor = Enum.FormFactor.Custom
- Part141.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
- Part141.CFrame = CFrame.new(-167.370255, 3.12568855, -3.11182547, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part141.Position = Vector3.new(-167.370255, 3.12568855, -3.11182547)
- Part141.Orientation = Vector3.new(0, 179.979996, 0)
- Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part142.Parent = Model137
- Part142.Material = Enum.Material.SmoothPlastic
- Part142.BrickColor = BrickColor.new("Really black")
- Part142.Rotation = Vector3.new(0, 90, 0)
- Part142.Anchored = true
- Part142.CanCollide = false
- Part142.FormFactor = Enum.FormFactor.Custom
- Part142.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part142.CFrame = CFrame.new(-167.292572, 3.68405223, -2.56852841, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part142.Position = Vector3.new(-167.292572, 3.68405223, -2.56852841)
- Part142.Orientation = Vector3.new(0, 89.9799957, 0)
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh143.Parent = Part142
- SpecialMesh143.MeshType = Enum.MeshType.Sphere
- WedgePart144.Parent = Model137
- WedgePart144.Material = Enum.Material.SmoothPlastic
- WedgePart144.BrickColor = BrickColor.new("Royal purple")
- WedgePart144.Rotation = Vector3.new(180, -90, 0)
- WedgePart144.Anchored = true
- WedgePart144.CanCollide = false
- WedgePart144.FormFactor = Enum.FormFactor.Custom
- WedgePart144.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
- WedgePart144.CFrame = CFrame.new(-167.216339, 3.39574456, -3.11141706, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart144.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart144.Position = Vector3.new(-167.216339, 3.39574456, -3.11141706)
- WedgePart144.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part145.Parent = Model137
- Part145.Material = Enum.Material.SmoothPlastic
- Part145.BrickColor = BrickColor.new("Really black")
- Part145.Rotation = Vector3.new(0, 90, 0)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.FormFactor = Enum.FormFactor.Custom
- Part145.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part145.CFrame = CFrame.new(-167.202133, 3.77633929, -2.56848478, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part145.Position = Vector3.new(-167.202133, 3.77633929, -2.56848478)
- Part145.Orientation = Vector3.new(0, 89.9799957, 0)
- Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh146.Parent = Part145
- SpecialMesh146.MeshType = Enum.MeshType.Sphere
- WedgePart147.Parent = Model137
- WedgePart147.Material = Enum.Material.SmoothPlastic
- WedgePart147.BrickColor = BrickColor.new("Dark indigo")
- WedgePart147.Rotation = Vector3.new(180, 90, 0)
- WedgePart147.Anchored = true
- WedgePart147.CanCollide = false
- WedgePart147.FormFactor = Enum.FormFactor.Custom
- WedgePart147.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart147.CFrame = CFrame.new(-167.370148, 2.34886456, -3.1112895, 0.000347999216, -5.60019398e-05, 1, 5.89982956e-05, -1, -5.60224762e-05, 1, 5.90177842e-05, -0.000347995898)
- WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart147.Position = Vector3.new(-167.370148, 2.34886456, -3.1112895)
- WedgePart147.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart148.Parent = Model137
- WedgePart148.Material = Enum.Material.SmoothPlastic
- WedgePart148.BrickColor = BrickColor.new("Dark indigo")
- WedgePart148.Rotation = Vector3.new(0, -90, 0)
- WedgePart148.Anchored = true
- WedgePart148.CanCollide = false
- WedgePart148.FormFactor = Enum.FormFactor.Custom
- WedgePart148.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
- WedgePart148.CFrame = CFrame.new(-167.380127, 2.55075169, -3.11130834, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
- WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart148.Position = Vector3.new(-167.380127, 2.55075169, -3.11130834)
- WedgePart148.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part149.Parent = Model137
- Part149.Material = Enum.Material.SmoothPlastic
- Part149.BrickColor = BrickColor.new("Really black")
- Part149.Rotation = Vector3.new(0, 90, 0)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.FormFactor = Enum.FormFactor.Custom
- Part149.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part149.CFrame = CFrame.new(-167.162567, 3.64342952, -2.56847668, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part149.Position = Vector3.new(-167.162567, 3.64342952, -2.56847668)
- Part149.Orientation = Vector3.new(0, 89.9799957, 0)
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh150.Parent = Part149
- SpecialMesh150.MeshType = Enum.MeshType.Sphere
- WedgePart151.Parent = Model137
- WedgePart151.Material = Enum.Material.SmoothPlastic
- WedgePart151.BrickColor = BrickColor.new("Really black")
- WedgePart151.Rotation = Vector3.new(0, -90, 0)
- WedgePart151.Anchored = true
- WedgePart151.CanCollide = false
- WedgePart151.FormFactor = Enum.FormFactor.Custom
- WedgePart151.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
- WedgePart151.CFrame = CFrame.new(-167.375153, 2.35074949, -3.11129141, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
- WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart151.Position = Vector3.new(-167.375153, 2.35074949, -3.11129141)
- WedgePart151.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part152.Parent = Model137
- Part152.Material = Enum.Material.SmoothPlastic
- Part152.BrickColor = BrickColor.new("Really black")
- Part152.Rotation = Vector3.new(0, 90, 0)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.FormFactor = Enum.FormFactor.Custom
- Part152.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part152.CFrame = CFrame.new(-167.292572, 3.68405199, -3.65795851, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part152.Position = Vector3.new(-167.292572, 3.68405199, -3.65795851)
- Part152.Orientation = Vector3.new(0, 89.9799957, 0)
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh153.Parent = Part152
- SpecialMesh153.MeshType = Enum.MeshType.Sphere
- Part154.Parent = Model137
- Part154.Material = Enum.Material.SmoothPlastic
- Part154.BrickColor = BrickColor.new("Really black")
- Part154.Rotation = Vector3.new(0, 90, 0)
- Part154.Anchored = true
- Part154.CanCollide = false
- Part154.FormFactor = Enum.FormFactor.Custom
- Part154.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part154.CFrame = CFrame.new(-167.202133, 3.77633905, -3.6579175, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part154.Position = Vector3.new(-167.202133, 3.77633905, -3.6579175)
- Part154.Orientation = Vector3.new(0, 89.9799957, 0)
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh155.Parent = Part154
- SpecialMesh155.MeshType = Enum.MeshType.Sphere
- Part156.Parent = Model137
- Part156.Material = Enum.Material.SmoothPlastic
- Part156.BrickColor = BrickColor.new("Really black")
- Part156.Rotation = Vector3.new(0, 90, 0)
- Part156.Anchored = true
- Part156.CanCollide = false
- Part156.FormFactor = Enum.FormFactor.Custom
- Part156.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part156.CFrame = CFrame.new(-167.162567, 3.64342928, -3.65790868, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part156.Position = Vector3.new(-167.162567, 3.64342928, -3.65790868)
- Part156.Orientation = Vector3.new(0, 89.9799957, 0)
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh157.Parent = Part156
- SpecialMesh157.MeshType = Enum.MeshType.Sphere
- Part158.Parent = Model137
- Part158.Material = Enum.Material.SmoothPlastic
- Part158.BrickColor = BrickColor.new("Royal purple")
- Part158.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part158.Anchored = true
- Part158.CanCollide = false
- Part158.FormFactor = Enum.FormFactor.Custom
- Part158.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
- Part158.CFrame = CFrame.new(-167.620255, 3.4006896, -3.11192274, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part158.BottomSurface = Enum.SurfaceType.Smooth
- Part158.TopSurface = Enum.SurfaceType.Smooth
- Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part158.Position = Vector3.new(-167.620255, 3.4006896, -3.11192274)
- Part158.Orientation = Vector3.new(0, 179.979996, 0)
- Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part159.Parent = Model137
- Part159.Material = Enum.Material.SmoothPlastic
- Part159.BrickColor = BrickColor.new("Dark indigo")
- Part159.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.FormFactor = Enum.FormFactor.Custom
- Part159.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
- Part159.CFrame = CFrame.new(-167.370255, 2.45068908, -3.11186814, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part159.Position = Vector3.new(-167.370255, 2.45068908, -3.11186814)
- Part159.Orientation = Vector3.new(0, 179.979996, 0)
- Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart160.Parent = Model137
- WedgePart160.Material = Enum.Material.SmoothPlastic
- WedgePart160.BrickColor = BrickColor.new("Dark indigo")
- WedgePart160.Rotation = Vector3.new(180, 90, 0)
- WedgePart160.Anchored = true
- WedgePart160.CanCollide = false
- WedgePart160.FormFactor = Enum.FormFactor.Custom
- WedgePart160.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
- WedgePart160.CFrame = CFrame.new(-167.180801, 3.49944162, -3.11143732, 0.000346422399, -4.89782542e-05, 1, 6.95269046e-05, -1, -4.90023413e-05, 1, 6.95438721e-05, -0.000346418994)
- WedgePart160.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart160.Position = Vector3.new(-167.180801, 3.49944162, -3.11143732)
- WedgePart160.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart161.Parent = Model137
- WedgePart161.Material = Enum.Material.SmoothPlastic
- WedgePart161.BrickColor = BrickColor.new("Royal purple")
- WedgePart161.Rotation = Vector3.new(180, -90, 0)
- WedgePart161.Anchored = true
- WedgePart161.CanCollide = false
- WedgePart161.FormFactor = Enum.FormFactor.Custom
- WedgePart161.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
- WedgePart161.CFrame = CFrame.new(-167.611374, 3.09576392, -3.11126065, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart161.Position = Vector3.new(-167.611374, 3.09576392, -3.11126065)
- WedgePart161.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart162.Parent = Model137
- WedgePart162.Material = Enum.Material.SmoothPlastic
- WedgePart162.BrickColor = BrickColor.new("Dark indigo")
- WedgePart162.Rotation = Vector3.new(180, -90, 0)
- WedgePart162.Anchored = true
- WedgePart162.CanCollide = false
- WedgePart162.FormFactor = Enum.FormFactor.Custom
- WedgePart162.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
- WedgePart162.CFrame = CFrame.new(-167.666092, 3.44854331, -3.11126304, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart162.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart162.Position = Vector3.new(-167.666092, 3.44854331, -3.11126304)
- WedgePart162.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart163.Parent = Model137
- WedgePart163.Material = Enum.Material.SmoothPlastic
- WedgePart163.BrickColor = BrickColor.new("Really black")
- WedgePart163.Rotation = Vector3.new(180, 90, 0)
- WedgePart163.Anchored = true
- WedgePart163.CanCollide = false
- WedgePart163.FormFactor = Enum.FormFactor.Custom
- WedgePart163.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart163.CFrame = CFrame.new(-167.370132, 2.55263567, -3.11130142, 0.000346999208, -5.60019398e-05, 1, 6.2998166e-05, -1, -5.60238041e-05, 1, 6.30176e-05, -0.000346995686)
- WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart163.Position = Vector3.new(-167.370132, 2.55263567, -3.11130142)
- WedgePart163.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part164.Parent = Model137
- Part164.Material = Enum.Material.SmoothPlastic
- Part164.BrickColor = BrickColor.new("Dark indigo")
- Part164.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part164.Anchored = true
- Part164.CanCollide = false
- Part164.FormFactor = Enum.FormFactor.Custom
- Part164.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
- Part164.CFrame = CFrame.new(-167.370255, 3.84068775, -3.11179137, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part164.BottomSurface = Enum.SurfaceType.Smooth
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part164.Position = Vector3.new(-167.370255, 3.84068775, -3.11179137)
- Part164.Orientation = Vector3.new(0, 179.979996, 0)
- Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Model165.Name = "LeftLeg"
- Model165.Parent = Model0
- Part166.Name = "Left Leg1"
- Part166.Parent = Model165
- Part166.Material = Enum.Material.SmoothPlastic
- Part166.BrickColor = BrickColor.new("Pastel brown")
- Part166.Transparency = 1
- Part166.Rotation = Vector3.new(-180, 0, 180)
- Part166.Anchored = true
- Part166.CanCollide = false
- Part166.FormFactor = Enum.FormFactor.Plate
- Part166.Size = Vector3.new(1, 2, 1)
- Part166.CFrame = CFrame.new(-165.385162, 1.02999675, -3.09893227, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part166.Color = Color3.new(1, 0.8, 0.6)
- Part166.Position = Vector3.new(-165.385162, 1.02999675, -3.09893227)
- Part166.Orientation = Vector3.new(0, 180, 0)
- Part166.Color = Color3.new(1, 0.8, 0.6)
- Part167.Parent = Model165
- Part167.Material = Enum.Material.SmoothPlastic
- Part167.BrickColor = BrickColor.new("Really black")
- Part167.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.FormFactor = Enum.FormFactor.Custom
- Part167.Size = Vector3.new(1.07334292, 0.120956816, 1.06512928)
- Part167.CFrame = CFrame.new(-165.388123, 0.0605266094, -3.11590648, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part167.Position = Vector3.new(-165.388123, 0.0605266094, -3.11590648)
- Part167.Orientation = Vector3.new(0, 179.979996, 0)
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart168.Parent = Model165
- WedgePart168.Material = Enum.Material.SmoothPlastic
- WedgePart168.BrickColor = BrickColor.new("Really black")
- WedgePart168.Rotation = Vector3.new(-180, 90, 0)
- WedgePart168.Anchored = true
- WedgePart168.CanCollide = false
- WedgePart168.FormFactor = Enum.FormFactor.Custom
- WedgePart168.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
- WedgePart168.CFrame = CFrame.new(-165.136246, 0.484038353, -3.11357498, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
- WedgePart168.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart168.Position = Vector3.new(-165.136246, 0.484038353, -3.11357498)
- WedgePart168.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part169.Parent = Model165
- Part169.Material = Enum.Material.SmoothPlastic
- Part169.BrickColor = BrickColor.new("Dark indigo")
- Part169.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.FormFactor = Enum.FormFactor.Custom
- Part169.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292706)
- Part169.CFrame = CFrame.new(-165.325806, 0.276632786, -2.61124325, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part169.BottomSurface = Enum.SurfaceType.Smooth
- Part169.TopSurface = Enum.SurfaceType.Smooth
- Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part169.Position = Vector3.new(-165.325806, 0.276632786, -2.61124325)
- Part169.Orientation = Vector3.new(0, 179.979996, 0)
- Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part170.Parent = Model165
- Part170.Material = Enum.Material.SmoothPlastic
- Part170.BrickColor = BrickColor.new("Dark indigo")
- Part170.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part170.Anchored = true
- Part170.CanCollide = false
- Part170.FormFactor = Enum.FormFactor.Custom
- Part170.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
- Part170.CFrame = CFrame.new(-165.489151, 0.491738796, -2.61130953, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part170.BottomSurface = Enum.SurfaceType.Smooth
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part170.Position = Vector3.new(-165.489151, 0.491738796, -2.61130953)
- Part170.Orientation = Vector3.new(0, 179.979996, 0)
- Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart171.Parent = Model165
- WedgePart171.Material = Enum.Material.SmoothPlastic
- WedgePart171.BrickColor = BrickColor.new("Really black")
- WedgePart171.Rotation = Vector3.new(-180, 90, 0)
- WedgePart171.Anchored = true
- WedgePart171.CanCollide = false
- WedgePart171.FormFactor = Enum.FormFactor.Custom
- WedgePart171.Size = Vector3.new(1.0848316, 1.39501524, 0.110586956)
- WedgePart171.CFrame = CFrame.new(-165.460114, 1.3017565, -3.11364746, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
- WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart171.Position = Vector3.new(-165.460114, 1.3017565, -3.11364746)
- WedgePart171.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part172.Parent = Model165
- Part172.Material = Enum.Material.SmoothPlastic
- Part172.BrickColor = BrickColor.new("Dark indigo")
- Part172.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part172.Anchored = true
- Part172.CanCollide = false
- Part172.FormFactor = Enum.FormFactor.Custom
- Part172.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292333)
- Part172.CFrame = CFrame.new(-165.407486, 0.332044601, -2.61127424, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part172.BottomSurface = Enum.SurfaceType.Smooth
- Part172.TopSurface = Enum.SurfaceType.Smooth
- Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part172.Position = Vector3.new(-165.407486, 0.332044601, -2.61127424)
- Part172.Orientation = Vector3.new(0, 179.979996, 0)
- Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part173.Parent = Model165
- Part173.Material = Enum.Material.SmoothPlastic
- Part173.BrickColor = BrickColor.new("Really black")
- Part173.Reflectance = 0.10000000149012
- Part173.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part173.Anchored = true
- Part173.CanCollide = false
- Part173.FormFactor = Enum.FormFactor.Custom
- Part173.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
- Part173.CFrame = CFrame.new(-165.38295, 0.530178785, -3.11588526, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part173.BottomSurface = Enum.SurfaceType.Smooth
- Part173.TopSurface = Enum.SurfaceType.Smooth
- Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part173.Position = Vector3.new(-165.38295, 0.530178785, -3.11588526)
- Part173.Orientation = Vector3.new(0, 179.979996, 0)
- Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part174.Parent = Model165
- Part174.Material = Enum.Material.SmoothPlastic
- Part174.BrickColor = BrickColor.new("Really black")
- Part174.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part174.Anchored = true
- Part174.CanCollide = false
- Part174.FormFactor = Enum.FormFactor.Custom
- Part174.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part174.CFrame = CFrame.new(-165.407272, 0.276656866, -3.11629367, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part174.BottomSurface = Enum.SurfaceType.Smooth
- Part174.TopSurface = Enum.SurfaceType.Smooth
- Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part174.Position = Vector3.new(-165.407272, 0.276656866, -3.11629367)
- Part174.Orientation = Vector3.new(0, 179.979996, 0)
- Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part175.Parent = Model165
- Part175.Material = Enum.Material.SmoothPlastic
- Part175.BrickColor = BrickColor.new("Dark indigo")
- Part175.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part175.Anchored = true
- Part175.CanCollide = false
- Part175.FormFactor = Enum.FormFactor.Custom
- Part175.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part175.CFrame = CFrame.new(-165.407486, 0.436329603, -2.61128068, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part175.BottomSurface = Enum.SurfaceType.Smooth
- Part175.TopSurface = Enum.SurfaceType.Smooth
- Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part175.Position = Vector3.new(-165.407486, 0.436329603, -2.61128068)
- Part175.Orientation = Vector3.new(0, 179.979996, 0)
- Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part176.Parent = Model165
- Part176.Material = Enum.Material.SmoothPlastic
- Part176.BrickColor = BrickColor.new("Dark indigo")
- Part176.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part176.Anchored = true
- Part176.CanCollide = false
- Part176.FormFactor = Enum.FormFactor.Custom
- Part176.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292259)
- Part176.CFrame = CFrame.new(-165.325806, 0.491738558, -2.61124229, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part176.BottomSurface = Enum.SurfaceType.Smooth
- Part176.TopSurface = Enum.SurfaceType.Smooth
- Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part176.Position = Vector3.new(-165.325806, 0.491738558, -2.61124229)
- Part176.Orientation = Vector3.new(0, 179.979996, 0)
- Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part177.Parent = Model165
- Part177.Material = Enum.Material.SmoothPlastic
- Part177.BrickColor = BrickColor.new("Dark indigo")
- Part177.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part177.Anchored = true
- Part177.CanCollide = false
- Part177.FormFactor = Enum.FormFactor.Custom
- Part177.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
- Part177.CFrame = CFrame.new(-165.489151, 0.276632786, -2.61131454, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part177.BottomSurface = Enum.SurfaceType.Smooth
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part177.Position = Vector3.new(-165.489151, 0.276632786, -2.61131454)
- Part177.Orientation = Vector3.new(0, 179.979996, 0)
- Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part178.Parent = Model165
- Part178.Material = Enum.Material.SmoothPlastic
- Part178.BrickColor = BrickColor.new("Really black")
- Part178.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part178.Anchored = true
- Part178.CanCollide = false
- Part178.FormFactor = Enum.FormFactor.Custom
- Part178.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part178.CFrame = CFrame.new(-165.407272, 0.491764784, -3.11629486, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part178.BottomSurface = Enum.SurfaceType.Smooth
- Part178.TopSurface = Enum.SurfaceType.Smooth
- Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part178.Position = Vector3.new(-165.407272, 0.491764784, -3.11629486)
- Part178.Orientation = Vector3.new(0, 179.979996, 0)
- Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part179.Parent = Model165
- Part179.Material = Enum.Material.SmoothPlastic
- Part179.BrickColor = BrickColor.new("Dark indigo")
- Part179.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part179.Anchored = true
- Part179.CanCollide = false
- Part179.FormFactor = Enum.FormFactor.Custom
- Part179.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part179.CFrame = CFrame.new(-165.407486, 0.221222639, -2.61128163, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part179.BottomSurface = Enum.SurfaceType.Smooth
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part179.Position = Vector3.new(-165.407486, 0.221222639, -2.61128163)
- Part179.Orientation = Vector3.new(0, 179.979996, 0)
- Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part180.Parent = Model165
- Part180.Material = Enum.Material.SmoothPlastic
- Part180.BrickColor = BrickColor.new("Dark indigo")
- Part180.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part180.Anchored = true
- Part180.CanCollide = false
- Part180.FormFactor = Enum.FormFactor.Custom
- Part180.Size = Vector3.new(0.213342935, 0.0500000007, 0.075129278)
- Part180.CFrame = CFrame.new(-165.407486, 0.547151566, -2.61127329, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part180.BottomSurface = Enum.SurfaceType.Smooth
- Part180.TopSurface = Enum.SurfaceType.Smooth
- Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part180.Position = Vector3.new(-165.407486, 0.547151566, -2.61127329)
- Part180.Orientation = Vector3.new(0, 179.979996, 0)
- Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart181.Parent = Model165
- WedgePart181.Material = Enum.Material.SmoothPlastic
- WedgePart181.BrickColor = BrickColor.new("Black")
- WedgePart181.Reflectance = 0.10000000149012
- WedgePart181.Rotation = Vector3.new(180, 90, 0)
- WedgePart181.Anchored = true
- WedgePart181.CanCollide = false
- WedgePart181.FormFactor = Enum.FormFactor.Custom
- WedgePart181.Size = Vector3.new(0.784831583, 0.40676266, 0.200538427)
- WedgePart181.CFrame = CFrame.new(-165.713181, 0.817407846, -2.9746933, -0.000340000639, 5.20017784e-05, 1, 5.69984331e-05, -1, 5.20211652e-05, 1, 5.70161137e-05, 0.00033999767)
- WedgePart181.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart181.Position = Vector3.new(-165.713181, 0.817407846, -2.9746933)
- WedgePart181.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart182.Parent = Model165
- WedgePart182.Material = Enum.Material.SmoothPlastic
- WedgePart182.BrickColor = BrickColor.new("Black")
- WedgePart182.Reflectance = 0.10000000149012
- WedgePart182.Rotation = Vector3.new(180, -90, 0)
- WedgePart182.Anchored = true
- WedgePart182.CanCollide = false
- WedgePart182.FormFactor = Enum.FormFactor.Custom
- WedgePart182.Size = Vector3.new(0.784831583, 0.41676268, 0.350538433)
- WedgePart182.CFrame = CFrame.new(-165.438187, 0.812421918, -2.97459841, 0.000340000639, 5.20017784e-05, -1, -5.59984728e-05, -1, -5.20208232e-05, -1, 5.60161534e-05, -0.000339997729)
- WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart182.Position = Vector3.new(-165.438187, 0.812421918, -2.97459841)
- WedgePart182.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part183.Parent = Model165
- Part183.Material = Enum.Material.SmoothPlastic
- Part183.BrickColor = BrickColor.new("Really black")
- Part183.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part183.Anchored = true
- Part183.CanCollide = false
- Part183.FormFactor = Enum.FormFactor.Custom
- Part183.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
- Part183.CFrame = CFrame.new(-165.131882, 1.32907283, -3.1140461, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part183.BottomSurface = Enum.SurfaceType.Smooth
- Part183.TopSurface = Enum.SurfaceType.Smooth
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part183.Position = Vector3.new(-165.131882, 1.32907283, -3.1140461)
- Part183.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part184.Parent = Model165
- Part184.Material = Enum.Material.SmoothPlastic
- Part184.BrickColor = BrickColor.new("Black")
- Part184.Reflectance = 0.10000000149012
- Part184.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part184.Anchored = true
- Part184.CanCollide = false
- Part184.FormFactor = Enum.FormFactor.Custom
- Part184.Size = Vector3.new(0.59221828, 1.09930396, 0.885129333)
- Part184.CFrame = CFrame.new(-165.599777, 1.49503362, -3.02627659, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part184.BottomSurface = Enum.SurfaceType.Smooth
- Part184.TopSurface = Enum.SurfaceType.Smooth
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part184.Position = Vector3.new(-165.599777, 1.49503362, -3.02627659)
- Part184.Orientation = Vector3.new(0, 179.979996, 0)
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part185.Parent = Model165
- Part185.Material = Enum.Material.SmoothPlastic
- Part185.BrickColor = BrickColor.new("Really black")
- Part185.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part185.Anchored = true
- Part185.CanCollide = false
- Part185.FormFactor = Enum.FormFactor.Custom
- Part185.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
- Part185.CFrame = CFrame.new(-165.384598, 1.19906199, -3.34413266, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part185.Position = Vector3.new(-165.384598, 1.19906199, -3.34413266)
- Part185.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script186.Name = "Welds"
- Script186.Parent = Model0
- Script186.Disabled = true
- table.insert(cors,sandbox(Script186,function()
- --Saz
- --A new system which is a combination of fast-welds and hard-welds.
- --Should be far, far better.
- --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
- --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
- --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
- --The fact that you're reading this means you should likely kill yourself. Immediately.
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- for _,v in pairs(Nib:children()) do
- if v.className=="Hat" then
- v:Remove()
- end
- end
- wait(1)
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- if v.Name~="Right Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightLeg"]["Right Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=script.Parent["RightLeg"]["Right Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- if v.Name~="Left Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm1"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Head"]:children()) do
- if v.Name~="Head1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Head"]["Head1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Head"]
- w.Part1=script.Parent["Head"]["Head1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso1"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso1"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=Tool.RightLeg["Right Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=Tool.LeftLeg["Left Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm1"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait()
- end
- weldparts()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
- --\\====================================================//--
- script.Name = "Suffering Soul"
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://1530295588"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 1
- sick:Play()
- Humanoid.DisplayDistanceType = "None"
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local EXTRATRANS = 0
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Template"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local SIZE = 1
- SIZE = 1
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- local function lerpNumber(number,number2,alpha)
- return number+(number2-number)*alpha
- end
- function LerpInv(y,s)
- Torso.Parent.Head.face.Transparency = lerpNumber(Torso.Parent.Head.face.Transparency,y,s)
- for i,v in pairs(Torso.Parent:GetChildren()) do
- if v:IsA("BasePart") then
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = lerpNumber(v.Transparency,y,s)
- end
- elseif v:IsA("Hat") then
- v.Handle.Transparency = lerpNumber(v.Handle.Transparency,y,s)
- elseif v:IsA("Tool") then
- v.Handle.Transparency = lerpNumber(v.Handle.Transparency,y,s)
- end
- SArm.Transparency = lerpNumber(SArm.Transparency,SArmTrans,0.20)
- P3.Transparency = SArm.Transparency
- P2.Transparency = SArm.Transparency
- P4.Transparency = SArm.Transparency
- BaMeshS = lerpNumber(BaMeshS,XRayScale,0.1)
- BaMesh.Scale = Vector3.new(BaMeshS,BaMeshS,BaMeshS)
- local XRayModel = IT("Model",game.Workspace.CurrentCamera)
- for i,v in pairs(game.Players:GetChildren()) do
- local Char= v.Character
- if v ~= Player then
- for i,p in pairs(Char:GetChildren()) do
- if p:IsA("BasePart") and p.Name ~= "HumanoidRootPart" then
- if p.Transparency > 0 then
- local Trans = ((1 - p.Transparency) - ((BaMeshS/60))) + 1
- local Xrayd = p:clone()
- for i,v in pairs(Xrayd:GetChildren()) do
- v:Destroy()
- end
- Xrayd.Transparency = Trans
- Xrayd.Anchored = true
- Xrayd.CanCollide = false
- Xrayd.Material = "Neon"
- Xrayd.BrickColor = BRICKC("Really black")
- Xrayd.CFrame = p:GetRenderCFrame()
- Xrayd.Parent = XRayModel
- if Xrayd.Name == "Head" then
- local HeadMesh = IT("BlockMesh",Xrayd)
- HeadMesh.Scale = VT(0.65,1.1,1.1)
- end
- end
- end
- end
- end end
- end end
- XRayScale = 60
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local DAMAGEMULTIPLIER = 1
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local ROAR = "347739136"
- local BOOSTSOUND = "862693565"
- local STABSOUND = "862701802"
- local SKILLTEXTCOLOR = BRICKC("Really black").Color
- local SOULWELL = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local sound = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = sound:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,-size/8)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/7,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
- function Lightning(Table)
- local Color = Table.Color or C3(1,1,1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local Thicken = Table.Thicken or false
- local FadeTime = Table.FadeTime or 15
- local FadeIn = Table.FadeIn or false
- local Material = Table.Material or "Neon"
- local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
- local LIGHTNINGMODEL = IT("Model",Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt = nil
- for E = 1, DISTANCE do
- local ExtraSize = 0
- if Thicken == true then
- ExtraSize = (DISTANCE-E)/15
- end
- local TRANSPARENCY = 0
- if FadeIn == true then
- TRANSPARENCY = 1-(E/(DISTANCE/1.5))
- if TRANSPARENCY < 0 then
- TRANSPARENCY = 0
- end
- end
- local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LastBolt = PART
- if Branches == true and E < (DISTANCE-5) then
- local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
- if CHOICE == 1 then
- local LASTBRANCH = nil
- for i = 1, MRANDOM(2,5) do
- local ExtraSize2 = 0
- if Thicken == true then
- ExtraSize = ((DISTANCE-E)/25)/i
- end
- local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, FadeTime do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + (i/FadeTime)/10
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL,0.1)
- end
- return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
- end
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.LightEmission = 0.2
- Particle.Rate = 150
- Particle.ZOffset = 1
- Particle.Rotation = NumberRange.new(-180, 180)
- --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Color1 = Table.Color1 or C3(1,1,1)
- local Color2 = Table.Color2 or C3(1,1,1)
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- local Texture = Table.Texture or "281983280"
- local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
- local Trans1 = Table.Transparency1 or 0
- local Trans2 = Table.Transparency2 or 0
- PRTCL.Parent = Parent
- PRTCL.RotSpeed = RotS
- PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
- PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
- PRTCL.Color = ColorSequence.new(Color1,Color2)
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- function MagicSphere(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere2(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
- wave.Transparency = wave.Transparency - (1/waitt)
- end
- wave:remove()
- end))
- end
- function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale * GROW
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicBlock(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true)
- local mesh = IT("BlockMesh",wave)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicBlock2(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true)
- local mesh = IT("BlockMesh",wave)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt)
- wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
- wave.Transparency = wave.Transparency - (1/waitt)
- end
- wave:Destroy()
- end))
- end
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
- return true
- end
- end
- return false
- end
- Debris = game:GetService("Debris")
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- --//=================================\\
- --|| SPEECH
- --\\=================================//
- function chatfunc(text,waitt)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,5,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = SKILLTEXTCOLOR
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- Swait()
- end
- wait(waitt)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- tecks2.TextTransparency = tecks2.TextTransparency + 0.1
- Swait()
- end
- naeeym2:Destroy()
- end))
- end)
- chat()
- end
- --//=================================\\
- --|| RAGDOLL STUFF
- --\\=================================//
- function recurse(root,callback,i)
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- return i
- end
- function ragdollJoint(character, part0, part1, attachmentName, className, properties)
- attachmentName = attachmentName.."RigAttachment"
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- constraint.Parent = character
- end
- function getAttachment0(character, attachmentName)
- for _,child in next,character:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- function ArtificialHitbox(Part)
- local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
- HITBOX.CanCollide = true
- HITBOX.CFrame = Part.CFrame
- weldBetween(Part,HITBOX)
- end
- function R15Ragdoll(character,KeepArms)
- character:BreakJoints()
- coroutine.resume(coroutine.create(function()
- recurse(character, function(_,v)
- if v:IsA("Attachment") then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- ArtificialHitbox(part)
- elseif part.Name == "HumanoidRootPart" then
- part:remove()
- end
- end
- end
- end
- ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- })
- if character:FindFirstChild("Head") then
- ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",15};
- })
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- if KeepArms == true then
- ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- Debris:AddItem(character,5)
- end))
- end
- function Ragdoll(Character2,CharTorso,KeepArms)
- coroutine.resume(coroutine.create(function()
- Character2:BreakJoints()
- local hum = Character2:findFirstChild("Humanoid")
- hum:remove()
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- local NEWHUM = IT("Humanoid")
- NEWHUM.Name = "Corpse"
- NEWHUM.Health = 0
- NEWHUM.MaxHealth = 0
- NEWHUM.PlatformStand = true
- NEWHUM.Parent = Character2
- NEWHUM.DisplayDistanceType = "None"
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- --]]
- end
- Character2.Parent = workspace
- Debris:AddItem(Character2,5)
- return Character2,Torso2
- end))
- end
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- --Put color what u wanna
- local Gcol = "Really black"
- if Gcol == "" or Gcol == nil then
- Gcol = C3(MRANDOM(0,255)/255,MRANDOM(0,255)/255,MRANDOM(0,255)/255)
- end
- local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePart, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
- local HandlePart2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weld2 = CreateWeldOrSnapOrMotor("Weld", HandlePart2, RightArm, HandlePart2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePart2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
- local ArmPart = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
- local Weld3 = CreateWeldOrSnapOrMotor("Weld", ArmPart, RightArm, ArmPart, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePartt = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weldd = CreateWeldOrSnapOrMotor("Weld", HandlePartt, LeftArm, HandlePartt, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePartt, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
- local HandlePartt2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weldd2 = CreateWeldOrSnapOrMotor("Weld", HandlePartt2, LeftArm, HandlePartt2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePartt2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
- local ArmPartt = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
- local Weldd3 = CreateWeldOrSnapOrMotor("Weld", ArmPartt, LeftArm, ArmPartt, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandleParttt = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Welddd = CreateWeldOrSnapOrMotor("Weld", HandleParttt, LeftLeg, HandleParttt, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandleParttt, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
- local HandleParttt2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Welddd2 = CreateWeldOrSnapOrMotor("Weld", HandleParttt2, LeftLeg, HandleParttt2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandleParttt2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
- local ArmParttt = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
- local Welddd3 = CreateWeldOrSnapOrMotor("Weld", ArmParttt, LeftLeg, ArmParttt, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePartttt = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weldddd = CreateWeldOrSnapOrMotor("Weld", HandlePartttt, RightLeg, HandlePartttt, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePartttt, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
- local HandlePartttt2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weldddd2 = CreateWeldOrSnapOrMotor("Weld", HandlePartttt2, RightLeg, HandlePartttt2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePartttt2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
- local ArmPartttt = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
- local Weldddd3 = CreateWeldOrSnapOrMotor("Weld", ArmPartttt, RightLeg, ArmPartttt, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePard = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weldf = CreateWeldOrSnapOrMotor("Weld", HandlePard, Torso, HandlePard, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePard, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
- local HandlePard2 = CreatePart(3, Weapon, "Neon", 0, 1, Gcol, "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weldf2 = CreateWeldOrSnapOrMotor("Weld", HandlePard2, Torso, HandlePard2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePard2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
- local ArmPard = CreatePart(3, Weapon, "Neon", 0, 0, Gcol, "Handle", VT(2.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
- local Weldf3 = CreateWeldOrSnapOrMotor("Weld", ArmPard, Torso, ArmPard, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
- PRT.Color = C3(0,0,0)
- local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
- CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
- Torso.Transparency = 1
- LeftLeg.Transparency = 1
- RightLeg.Transparency = 1
- RightArm.Transparency = 1
- LeftArm.Transparency = 1
- Head.Transparency = 1
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- local A = IT("Attachment",Torso)
- A.Position = VT(0, -1, 0)
- local B = IT("Attachment",Torso)
- B.Position = VT(0, 1.5, 0)
- local Trail = IT("Trail",Torso)
- Trail.Attachment0 = A
- Trail.Attachment1 = B
- Trail.Lifetime = 0.3
- Trail.Transparency = NumberSequence.new(0, 1)
- Trail.Enabled = false
- Trail.Color = ColorSequence.new(BRICKC("Shamrock").Color)
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Expluso", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Blood wave", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C Target] Blood harvest", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hell portal", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 4")
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART)
- local BODYPOSITION = IT("BodyPosition", STATPART)
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function ApplyDamage(Humanoid,Damage,TorsoPart)
- local defence = Instance.new("BoolValue",Humanoid.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1,100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- end
- end
- function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
- local BODY = CHILD.RealBody.Value
- if BODY then
- local HUM = BODY:FindFirstChildOfClass("Humanoid")
- if HUM then
- if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
- BODY:BreakJoints()
- else
- local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
- if TORSO then
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local DMG = MRANDOM(MINDMG,MAXDMG)/2
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
- ApplyDamage(HUM,DMG,TORSO)
- end
- end
- end
- end
- else
- if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
- CHILD:BreakJoints()
- SpawnSoul(HUM)
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG,TORSO)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- function newBezier(startpos, pos2, pos3, endpos, t)
- local A = clerp(startpos, pos2, t)
- local B = clerp(pos2, pos3, t)
- local C = clerp(pos3, endpos, t)
- local lerp1 = clerp(A, B, t)
- local lerp2 = clerp(B, C, t)
- local cubic = clerp(lerp1, lerp2, t)
- return cubic
- end
- function SoulSteal(Target,SOUL)
- local newball = Instance.new("Part", workspace)
- newball.Anchored = true
- newball.Shape = "Ball"
- newball.Material = "Neon"
- newball.Size = Vector3.new(0,0,0)
- newball.CanCollide = false
- newball.CFrame = CF(Target)
- newball.BrickColor = BRICKC"Maroon"
- newball.Transparency = 1
- local POS = SOUL.Position
- local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
- local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
- local A1 = IT("Attachment",newball)
- A1.Position = Vector3.new(0, 2.5, 0)
- local A2 = IT("Attachment",newball)
- A2.Position = Vector3.new(0, -2.5, 0)
- local Trail = IT("Trail",newball)
- Trail.LightEmission = 1
- Trail.FaceCamera = true
- Trail.Texture = "rbxassetid://945758042"
- Trail.Attachment0 = A1
- Trail.Attachment1 = A2
- Trail.Lifetime = 2
- Trail.MinLength = 0
- Trail.Transparency = NumberSequence.new(0, 1)
- Trail.Color = ColorSequence.new(newball.Color)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.07 do
- Swait()
- newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
- end
- newball.Transparency = 1
- CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
- SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
- game:GetService("Debris"):AddItem(newball, 5)
- end))
- end
- function SpawnSoul(Humanoid)
- coroutine.resume(coroutine.create(function()
- local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
- local SOULMODEL = IT("Model",Effects)
- SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
- local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
- SOUL.CFrame = CF(TORSO.Position)
- local A1 = IT("Attachment",SOUL)
- A1.Position = Vector3.new(0, 0.25, 0)
- local A2 = IT("Attachment",SOUL)
- A2.Position = Vector3.new(0, -0.25, 0)
- local Trail = IT("Trail",SOUL)
- Trail.LightEmission = 0.3
- Trail.FaceCamera = true
- Trail.Texture = "rbxassetid://945758042"
- Trail.Attachment0 = A1
- Trail.Attachment1 = A2
- Trail.Lifetime = 0.5
- Trail.MinLength = 0
- Trail.Transparency = NumberSequence.new(0)
- Trail.Color = ColorSequence.new(SOUL.Color)
- MakeForm(SOUL,"Ball")
- local DISTANCE = nil
- local HUM = IT("Humanoid",SOULMODEL)
- repeat
- Swait()
- SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
- DISTANCE = (SOUL.Position - Torso.Position).Magnitude
- until DISTANCE < 0.4
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
- SOUL.Transparency = 1
- A1.Parent = Torso
- A2.Parent = Torso
- Trail.Parent = Torso
- Debris:AddItem(SOULMODEL,10)
- SOULWELL = SOULWELL + 1
- for i = 1, 100 do
- Swait()
- Trail.Transparency = NumberSequence.new(i/100)
- end
- A1:remove()
- A2:remove()
- Trail:remove()
- end))
- end
- function ApplyDmg(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
- coroutine.resume(coroutine.create(function()
- local defence = Instance.new("BoolValue",Humanoid.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1,100)
- if CritChance < CritRate + 1 then
- Damage = Damage*CritMultiplier
- end
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- if DoesOneShot == false then
- for _, c in pairs(Humanoid.Parent:GetChildren()) do
- if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
- if c.ClassName == "Part" or c.ClassName == "MeshPart" then
- if MRANDOM(1,20) == 1 then
- Shatter(c)
- end
- end
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- if Humanoid.Parent:FindFirstChild("Head") then
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
- if CritChance < CritRate + 1 then
- StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
- else
- StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
- end
- end
- elseif DoesOneShot == true then
- --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
- Humanoid.Parent:BreakJoints()
- SpawnSoul(Humanoid)
- if Humanoid.Parent:FindFirstChild("Head") then
- StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
- end
- for _, c in pairs(Humanoid.Parent:GetChildren()) do
- if c.ClassName == "Part" or c.ClassName == "MeshPart" then
- Shatter(c)
- end
- end
- end
- if Humanoid.Health == 0 then
- --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
- SpawnSoul(Humanoid)
- for _, c in pairs(Humanoid.Parent:GetChildren()) do
- if c.ClassName == "Part" or c.ClassName == "MeshPart" then
- Shatter(c)
- end
- end
- end
- end
- end))
- end
- function AoEDmg(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
- local dmg = math.random(min,max)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("HitBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChildOfClass("Humanoid") then
- ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
- bv.Parent = body[part]
- Debris:AddItem(bv,0.2)
- end
- end
- end
- end
- end
- end
- if v:FindFirstChild("HitBy"..Player.Name) then
- v:FindFirstChild("HitBy"..Player.Name):remove()
- end
- end
- end
- function AoEStun(POS,RANGE,LAST)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - POS).Magnitude < RANGE then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- Stun(v.Humanoid,LAST)
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("StunnedBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function Stun(HUMANOID,LAST)
- HUMANOID.PlatformStand = true
- local defence = Instance.new("BoolValue",HUMANOID.Parent)
- defence.Name = ("StunnedBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, LAST)
- if HUMANOID.Parent:FindFirstChild("Head") then
- StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
- end
- coroutine.resume(coroutine.create(function()
- Swait(LAST*100)
- HUMANOID.PlatformStand = false
- end))
- end
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- v:BreakJoints()
- end
- --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- function Fling(part,direction,speed)
- part.Velocity = direction*speed
- end
- local HITPOS = nil
- function GoToHell(position,radius)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("Hit2By"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("Hit2By"..Player.Name)
- if v.Humanoid.Health ~= 0 then
- local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- if TORS ~= nil then
- local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
- coroutine.resume(coroutine.create(function()
- if HITFLOOR2 ~= nil then
- TORS.Anchored = true
- local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4))
- Hole2.Color = C3(1,0,0)
- local MESH = MakeForm(Hole2,"Cyl")
- MESH.Scale = VT(0,1,0)
- Hole2.CFrame = CF(HITPOS2)
- for i = 1, 10 do
- Swait()
- MESH.Scale = MESH.Scale + VT(0.1,0,0.1)
- end
- repeat
- Swait()
- TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
- until TORS.Position.Y<position.Y-4
- v:remove()
- for i = 1, 10 do
- Swait()
- MESH.Scale = MESH.Scale - VT(0.1,0,0.1)
- end
- Hole2:remove()
- end
- end))
- end
- end
- end
- end
- --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- local COLOR = "Maroon"
- function TastyBlood()
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- ATTACK = true
- Rooted = true
- local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
- SOULSPHERE.CFrame = CF(RootPart.Position+VT(0.2,0.2,0.2))
- MakeForm(SOULSPHERE,"Ball")
- local POS = Mouse.Hit.p
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
- wait(0.3)
- local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(8,100,8))
- SPIKE.Color = C3(0,0,0)
- local MSH = IT("SpecialMesh",SPIKE)
- MSH.MeshType = "FileMesh"
- MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
- MSH.Scale = SPIKE.Size/50
- SPIKE.CFrame = CF(POS+VT(0,15,0))
- Ragdoll(HUM.Parent,Torso,true)
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 1500
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position+VT(0,20,0)
- Debris:AddItem(grav,0.50)
- for i = 1, 14 do
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- for i = 1, 16 do
- Swait()
- SoulSteal(TORSO.Position,SOULSPHERE)
- SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
- end
- coroutine.resume(coroutine.create(function()
- Swait()
- CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
- MagicSphere(SOULSPHERE.Size,25,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/50)
- for i = 1, 50 do
- Swait()
- SOULSPHERE.Size = SOULSPHERE.Size * 0.9
- end
- SOULSPHERE:remove()
- wait(0.20)
- SPIKE:remove()
- end))
- end
- ATTACK = false
- Rooted = false
- end
- end
- end
- function Warpo()
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
- local PRT = PART:Clone()
- PRT.Anchored = true
- PRT.CanCollide = false
- PRT.Material = "Neon"
- PRT.Color = C3(0,0,0)
- PRT.Name = "WarpEffect"
- PRT.Parent = Effects
- PRT.CFrame = PART.CFrame
- PRT:BreakJoints()
- if PRT:FindFirstChildOfClass("Sound") then
- PRT:FindFirstChildOfClass("Sound"):remove()
- end
- if PRT:FindFirstChildOfClass("Decal") then
- PRT:FindFirstChildOfClass("Decal"):remove()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- Swait()
- PRT.Transparency = PRT.Transparency + 1/100
- end
- PRT:remove()
- end))
- end
- end
- end
- CreateSound(217767125, Torso, 10, 1)
- local POS = RootPart.Orientation
- RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
- RootPart.Orientation = POS
- RootJoint.Parent = RootPart
- WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
- ATTACK = false
- Rooted = false
- end
- function idk()
- ATTACK = true
- Rooted = true
- coroutine.resume(coroutine.create(function()
- local PITS = {}
- local FRAME = RootPart.CFrame
- for i = 2, 120 do
- Swait()
- local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
- local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
- if HITFLOOR ~= nil then
- if MRANDOM(1, 2) == 1 then
- local ICICLE = IT("CornerWedgePart",Effects)
- ICICLE.Locked = true
- ICICLE.CanCollide = false
- ICICLE.Anchored = true
- ICICLE.BrickColor = BRICKC"Really black"
- ICICLE.Material = "Marble"
- ICICLE.Size = VT(i/10,i/2,i/10)
- ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
- table.insert(PITS,ICICLE)
- ICICLE.Transparency = 1
- PITS.Transparency = 1
- --CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
- ApplyAoE(ICICLE.Position,ICICLE.Size.X,100,100,20,true)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Glass", Color = C3(10,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- else
- break
- end
- end
- wait(3)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- for e=1,#PITS do
- if PITS[e]~=nil then
- local E = PITS[e]
- E.Transparency = E.Transparency + 0.1
- end
- end
- end
- for e=1,#PITS do
- if PITS[e]~=nil then
- local E = PITS[e]
- E:remove()
- end
- end
- end))
- end))
- ATTACK = false
- Rooted = false
- end
- function PoseAllOut()
- coroutine.resume(coroutine.create(function()
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
- end
- end))
- end
- function HellBullet()
- ATTACK = true
- Rooted = true
- CreateSound(1447872444, Torso, 10, 1.2, false)
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
- end
- wait(0.5)
- local POS = Mouse.Hit.p
- local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
- MakeForm(RAY,"Cyl")
- local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
- MakeForm(SPHERE,"Ball")
- local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
- MakeForm(SHIELD,"Ball")
- SHIELD.CFrame = CF(POS)
- RAY.CFrame = CF(POS)
- SPHERE.CFrame = CF(POS)
- RAY.Size = RAY.Size + VT(0.05,0,0.05)
- SPHERE.Size = SPHERE.Size + VT(0.05,0,0.05)
- SHIELD.Size = SPHERE.Size + VT(0.05,0,0.05)
- RAY.Transparency = RAY.Transparency + 1/45
- SPHERE.Transparency = RAY.Transparency
- SHIELD.Transparency = SPHERE.Transparency + 1/45
- local ORIGINPOS = SHIELD.Position
- local ARMPOS = RightArm.CFrame*CF(0,-1.3,0)
- coroutine.resume(coroutine.create(function()
- WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ARMPOS.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = ARMPOS.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
- for i = 1, 5 do
- WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ARMPOS.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = ARMPOS.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ARMPOS.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = ARMPOS.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
- end
- wait(1.3)
- for i = 1, 6 do
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
- end
- for i = 1, 25 do
- WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
- end
- ApplyAoE(ORIGINPOS,85,35,85,125,true)
- RAY:remove()
- SHIELD:remove()
- SPHERE:remove()
- end))
- wait(0.4)
- ATTACK = false
- Rooted = false
- end
- function Portal()
- ATTACK = true
- Rooted = true
- local TOAIM = Mouse.Hit.p
- turnto(Mouse.Hit.p)
- local STARTPOS = RootPart.CFrame*CF(0,-6,0)
- CreateSound(1537955136, Blade, 5, 1, false)
- local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
- MakeForm(SLICE,"Ball")
- CreateSound(342793847, SLICE, 5, 3, false)
- SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
- SLICE.Color = C3(0,0,0)
- ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
- SLICE.Transparency = 0
- for i = 1, 45 do
- Swait()
- SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
- end
- wait(0.2)
- for i = 1, 15 do
- wait(0.08)
- coroutine.resume(coroutine.create(function()
- local POS = Mouse.Hit.p
- local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
- MISSILE.Color = C3(0.2,0,0)
- CreateSound(84005018, MISSILE, 0.2, 1.2, false)
- MakeForm(MISSILE,"Ball")
- MISSILE.CFrame = STARTPOS*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
- for i = 1, 10 do
- Swait()
- MISSILE.Transparency = MISSILE.Transparency - 1/15
- MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
- end
- for i = 1, 5 do
- Swait()
- MISSILE.Transparency = MISSILE.Transparency - 1/15
- MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
- end
- MISSILE.Size = VT(0.2,0.2,1.5)
- MISSILE.CFrame = CF(MISSILE.Position,POS)
- for i = 1, 150 do
- Swait()
- MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
- local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
- if HIT ~= nil then
- WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 3, Lifetime2 = 3, Parent = HIT, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
- ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 3, Lifetime2 = 3, Parent = HIT, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
- ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 3, Lifetime2 = 3, Parent = HIT, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
- for i = 1, 5 do
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- end
- ApplyAoE(MISSILE.Position,15,25,50,35,false)
- break
- end
- end
- MISSILE:remove()
- end))
- end
- for i = 1, 45 do
- Swait()
- SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
- end
- SLICE:remove()
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- if Key == "c" and ATTACK == false then
- TastyBlood()
- end
- if Key == "b" and ATTACK == false then
- idk()
- end
- if Key == "q" and ATTACK == false then
- Warpo()
- end
- if Key == "z" and ATTACK == false then
- HellBullet()
- end
- if Key == "v" and ATTACK == false then
- Portal()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- local FF = IT("ForceField", Character)
- FF.Visible = false
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- while true do
- Swait()
- Humanoid.HipHeight = 1
- local TORSO = Character:FindFirstChild("Torso")
- if TORSO then
- TORSO.Anchored = false
- local ROOT = Character.HumanoidRootPart
- local RootJoint1 = ROOT:FindFirstChild("RootJoint")
- local Neck1 = TORSO:FindFirstChild("Neck")
- local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
- local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
- local RightHip1 = TORSO:FindFirstChild("Right Hip")
- local LeftHip1 = TORSO:FindFirstChild("Left Hip")
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25 * Player_Size, Character)
- HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
- Neck.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
- RightShoulder.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
- LeftShoulder.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
- RightHip.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
- LeftHip.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
- end
- elseif TORSOVELOCITY > 1 then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- q = Character:GetChildren()
- for u = 1, #q do
- if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
- q[u]:remove()
- end
- end
- if Head:FindFirstChild("face") then
- Head.face:remove()
- end
- Weld.C0 = Clerp(Weld.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
- Weld2.C0 = Clerp(Weld2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
- Weldd.C0 = Clerp(Weldd.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
- Weldd2.C0 = Clerp(Weldd2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
- Welddd.C0 = Clerp(Welddd.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
- Welddd2.C0 = Clerp(Welddd2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
- Weldddd.C0 = Clerp(Weldddd.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
- Weldddd2.C0 = Clerp(Weldddd2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
- Weldf.C0 = Clerp(Weldf.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
- Weldf2.C0 = Clerp(Weldf2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
- if VALUE1 == false then
- HandlePart.Transparency = 1
- HandlePart2.Transparency = 1
- elseif VALUE1 == true then
- HandlePart.Transparency = MRANDOM(2,5)/10
- HandlePart2.Transparency = MRANDOM(2,5)/10
- HandlePartt.Transparency = MRANDOM(2,5)/10
- HandlePartt2.Transparency = MRANDOM(2,5)/10
- HandleParttt.Transparency = MRANDOM(2,5)/10
- HandleParttt2.Transparency = MRANDOM(2,5)/10
- HandlePartttt.Transparency = MRANDOM(2,5)/10
- HandlePartttt2.Transparency = MRANDOM(2,5)/10
- HandlePard.Transparency = MRANDOM(2,5)/10
- HandlePard2.Transparency = MRANDOM(2,5)/10
- end
- ArmPart.Transparency = MRANDOM(1,3)/10
- ArmPartt.Transparency = MRANDOM(1,3)/10
- ArmParttt.Transparency = MRANDOM(1,3)/10
- ArmPartttt.Transparency = MRANDOM(1,3)/10
- ArmPard.Transparency = MRANDOM(1,3)/10
- PRT.Transparency = MRANDOM(1,3)/10
- local MATHS = {"0","1"}
- Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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