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Untitled

Jun 16th, 2016
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  1. local p = game:service'Players'.Skillrexity local c = p.Character
  2. local bp = p.Backpack
  3. pcall(function() _G.mm:Remove() end)
  4. pcall(function() bp.RMTank:Remove() end)
  5. it = Instance.new
  6. v3=Vector3.new
  7. bc=BrickColor.new
  8. c3=Color3.new
  9. cn=CFrame.new
  10. ca=CFrame.Angles
  11. ti=table.insert
  12. tr=table.remove
  13. rn=math.random
  14. rd=math.rad
  15. mf=math.floor
  16. asset = "http://www.roblox.com/asset/?id="
  17. ds = {}
  18. ds.Claw = "10681506"
  19. ds.Ring = "3270017"
  20. ds.Crack = "49173398"
  21. ds.Cloud = "1095708"
  22. ds.Spike = "1033714"
  23. ds.Rock = "1290033"
  24. ds.Crown = "1323306"
  25. ds.Hood = "16952952"
  26. ds.Slash = "10209645"
  27. ds.Slash2 = "46760716"
  28. ds.MadFace = "2235131"
  29. ds.BanditMask = "20637493"
  30. ds.Hood2 = "25211365"
  31. ds.HoodT2 = "64240784"
  32. ds.Axe = "12768042"
  33. ds.AxeT = "12768034"
  34. ds.Fist = "65322375"
  35. ds.Tree1 = "1090398"
  36. ds.Vine = "13108500"
  37. ds.VineT = "17585271"
  38. ds.TreeTexture = "2861779"
  39. ds.Tug = "31173820" -- sound
  40. ds.Fire = "2693346" --"2760979"
  41. ds.Hit = "2801263"
  42. ds.BulletHole = "64291961"
  43. ds.Camo = "4268107"
  44. table.foreach(ds,function(a,b)
  45. if tonumber(b:sub(1,3)) then
  46. ds[a] = asset .. b game:service'ContentProvider':Preload(ds[a])
  47. end
  48. end)
  49. q = function(f)
  50. coroutine.resume(coroutine.create(function()
  51. f()
  52. end))
  53. end
  54. ft = function(tablez,item)
  55. for i=1,#tablez do
  56. if tablez[i] == item then
  57. return i
  58. end
  59. end
  60. return nil
  61. end
  62. pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  63. local fp=nil
  64. if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
  65. fp=it("Part",pa)
  66. fp.Shape=sh
  67. fp.formFactor="Custom"
  68. elseif sh == "Wedge" then
  69. fp=it("WedgePart",pa)
  70. fp.formFactor="Custom"
  71. elseif sh == "CornerWedge" then
  72. fp=it("CornerWedgePart",pa)
  73. elseif sh == "VehicleSeat" then
  74. fp=it("VehicleSeat",pa)
  75. elseif sh == "Seat" then
  76. fp=it("Seat",pa)
  77. end
  78. fp.Size=v3(x,y,z)
  79. fp.Friction = 2
  80. fp.CanCollide=c
  81. fp.Anchored=false
  82. fp.BrickColor=bc(bc2)
  83. fp.Transparency=tr
  84. fp.Reflectance=re
  85. fp.BottomSurface=0
  86. fp.Name=pn
  87. fp.Locked = true
  88. --fp.FrontSurface="Hinge"
  89. fp.TopSurface=0
  90. fp.CFrame = cn(-9000,9000,-9000)
  91. fp:BreakJoints()
  92. fp.Anchored = a
  93. return fp
  94. end
  95. weld = function(pa,p0,p1,x,y,z,a,b,c)
  96. local fw=it("Weld",pa)
  97. fw.Part0=p0
  98. fw.Part1=p1
  99. fw.C0=cn(x,y,z) *ca(a,b,c)
  100. return fw
  101. end
  102. fade = function(prt,incr)
  103. q(function()
  104. for i=prt.Transparency,1,incr do
  105. prt.Transparency=i
  106. wait()
  107. end
  108. prt:Remove''
  109. end)
  110. end
  111. stick = function(hit2,hit)
  112. local weld=it("Weld")
  113. weld.Part0=hit2
  114. weld.Part1=hit
  115. local HitPos=hit2.Position
  116. local CJ=cn(HitPos)
  117. local C0=hit2.CFrame:inverse() *CJ
  118. local C1=hit.CFrame:inverse() * CJ
  119. weld.C0=C0
  120. weld.C1=C1
  121. weld.Parent=hit2
  122. end
  123. ray = function(Pos, Dir,xxz)
  124. local xxz2=c
  125. if xxz ~= nil then
  126. xxz2=nil
  127. end
  128. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2)
  129. end
  130. ft2 = function(tablez,item)
  131. for i=1,#tablez do
  132. if tablez[i][1] == item then
  133. return i
  134. end
  135. end
  136. return nil
  137. end
  138. Trail = function(ob,times,waitz,col,thickz,ofz)
  139. q(function()
  140. local oldpos=(ob.CFrame *ofz).p
  141. for i=1,times do
  142. local obp=(ob.CFrame *ofz).p
  143. local mag=(oldpos - obp).magnitude
  144. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
  145. tr.Anchored=true
  146. tr.CFrame=cn(oldpos,obp)
  147. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  148. local trm=it("CylinderMesh",tr)
  149. trm.Scale=v3(5*thickz,mag*5,5*thickz)
  150. q(function()
  151. for i=5*thickz,0,-5*thickz/10 do
  152. trm.Scale=v3(i,mag*5,i)
  153. wait()
  154. end
  155. tr:Remove''
  156. end)
  157. tr.CFrame=tr.CFrame *ca(rd(90),0,0)
  158. oldpos=obp wait(waitz)
  159. end
  160. end)
  161. end
  162. qi = function(ttz)
  163. local qii = it(ttz[1],ttz[2])
  164. table.foreach(ttz,function(oi,oi2)
  165. if oi ~= 1 and oi ~= 2 then
  166. qii[oi] = oi2
  167. end
  168. end)
  169. return qii
  170. end
  171. de = function(it,ti) game:service'Debris':AddItem(it,ti) end
  172. GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
  173. local spi=pa(rootz,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  174. if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  175. for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
  176. end
  177. DetectSurface = function(pos, part)
  178. local surface = nil
  179. local pospos = part.CFrame
  180. local pos2 = pospos:pointToObjectSpace(pos)
  181. local siz = part.Size
  182. local shaep = part.Shape
  183. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  184. surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
  185. else
  186. if pos2.Y > ((siz.Y/2)-0.01) then
  187. surface = {"Top", ca(0, 0, 0)}
  188. elseif pos2.Y < -((siz.Y/2)-0.01) then
  189. surface = {"Bottom", ca(-math.pi, 0, 0)}
  190. elseif pos2.X > ((siz.X/2)-0.01) then
  191. surface = {"Right", ca(0, 0, rd(-90))}
  192. elseif pos2.X < -((siz.X/2)-0.01) then
  193. surface = {"Left", ca(0, 0, rd(90))}
  194. elseif pos2.Z > ((siz.Z/2)-0.01) then
  195. surface = {"Back", ca(rd(90), 0, 0)}
  196. elseif pos2.Z < -((siz.Z/2)-0.01) then
  197. surface = {"Front", ca(rd(-90), 0, 0)}
  198. end end
  199. return surface
  200. end
  201. BulletHole = function(HitPos,HitObj,sc)
  202. local Surface = DetectSurface(HitPos, HitObj)
  203. local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  204. if Surface[1] == "Anything" then C = Surface[2] end
  205. local bl = pa(workspace,"","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=ds.BulletHole})
  206. bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end de(bl,5)
  207. end
  208. so = function(id,par,vol,pit) q(function()
  209. local sou = qi({"Sound",par or workspace,Volume=vol/1.5 or 0.75,Pitch=pit or 1,SoundId=id})
  210. wait() sou:play() wait(2) sou:Remove() end) end
  211. GetRegion = function(p0,p1,f,f2)
  212. q(function()
  213. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do
  214. if v.Parent:findFirstChild("H") == nil and v.Name == "Torso" and v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then
  215. q(function()
  216. f(v.Parent)
  217. end)
  218. elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then
  219. f2(v)
  220. end
  221. end
  222. end)
  223. end
  224. FindGround = function(pos)
  225. local ax,ay,az = pos:toEulerAnglesXYZ()
  226. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  227. if bhit and bpos then
  228. return cn(bpos)*ca(ax,ay,az)
  229. end
  230. return nil
  231. end
  232. MakeCrater = function(pos,sc,tyms,debz)
  233. q(function()
  234. if not debz then
  235. debz = 5
  236. end
  237. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  238. if bhit and bpos then
  239. for i=1,tyms do
  240. q(function()
  241. local gr = pa(misc,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
  242. gr.Material = bhit.Material
  243. gr.TopSurface = bhit.TopSurface
  244. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
  245. wait(debz)
  246. fade(gr,0.1)
  247. end)
  248. end
  249. end
  250. end)
  251. end
  252. MakeCrack = function(pos,sc,debz)
  253. q(function()
  254. if not debz then
  255. debz = 5
  256. end
  257. local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
  258. if bhit and bpos then
  259. local cr = pa(misc,"","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
  260. local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
  261. end
  262. end)
  263. end
  264. f1 = function(cff,hit2,hit)
  265. local HitPos=cff.p
  266. local CJ=cn(HitPos)
  267. local C0=cff:inverse() *CJ
  268. local C1=hit.CFrame:inverse() * CJ
  269. return C0,C1
  270. end
  271. a = {}
  272. a.insw={}
  273. function cleanweld(wexx,namzi)
  274. local tn=ft2(a.insw,wexx)
  275. if tn==nil then return end
  276. if namzi=="p0" then
  277. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  278. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  279. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  280. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  281. end
  282. end
  283. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  284. q(function()
  285. c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  286. end)
  287. end
  288. a.Welding=0
  289. function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  290. if ft2(a.insw,wexx)==nil then
  291. ti(a.insw,{wexx,{}})
  292. local tn=ft2(a.insw,wexx)
  293. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  294. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  295. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  296. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
  297. end
  298. local tn=ft2(a.insw,wexx)
  299. local xx2,yy2,zz2=0,0,0
  300. local x2,y2,z2=0,0,0
  301. if c0orc1==0 then
  302. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
  303. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  304. elseif c0orc1==1 then
  305. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  306. x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
  307. else
  308. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  309. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  310. end a.Welding=a.Welding + 1
  311. local twa=1
  312. if smmx >= 1 then
  313. else
  314. for i=smmx,0.8,smmx do
  315. twa = 1
  316. if c0orc1==0 then
  317. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  318. elseif c0orc1==1 then
  319. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  320. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  321. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  322. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  323. end
  324. if fu then
  325. q(fu)
  326. end
  327. wait()
  328. end
  329. for i=0.8,1,smmx*0.45 do
  330. twa = 1
  331. if c0orc1==0 then
  332. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  333. elseif c0orc1==1 then
  334. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  335. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  336. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  337. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  338. end
  339. wait()
  340. end
  341. end
  342. local i=1
  343. if c0orc1==0 then
  344. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  345. elseif c0orc1==1 then
  346. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  347. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  348. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  349. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  350. end
  351. a.Welding=a.Welding - 1
  352. local tn=ft2(a.insw,wexx)
  353. if c0orc1==0 then
  354. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  355. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  356. elseif c0orc1==1 then
  357. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  358. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  359. elseif c0orc1==3 then
  360. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  361. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  362. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  363. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  364. end
  365. end
  366. gunshot = function(speed,sc,dmg,cff) q(function()
  367. local bb = pa(workspace,"","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
  368. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  369. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
  370. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  371. if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end
  372. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
  373. wait()
  374. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  375. if not bhit.Anchored then
  376. if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
  377. else end bb:Remove()
  378. if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
  379. end) end
  380. _G.mm = qi({"Model",workspace,Name="RMTank"})
  381. local mm = _G.mm
  382. engine=pa(mm,"","Block",14,3,20,true,false,0,0,"Bright blue") it('BlockMesh',engine)
  383. engine.CFrame = c.Torso.CFrame*cn(0,0,-20)
  384. front=pa(mm,"","Wedge",14,3,3,true,false,0,0,"Bright blue")
  385. qi({"Weld",front,Part0=engine,Part1=front,C0=cn(0,0,-11.5)*ca(rd(180),rd(180),0)})
  386. front2=pa(mm,"","Wedge",14,2,6,true,false,0,0,"Bright blue")
  387. qi({"Weld",front,Part0=engine,Part1=front2,C0=cn(0,2.5,-10)})
  388. back=pa(mm,"","Wedge",14,5,6,true,false,0,0,"Bright blue")
  389. qi({"Weld",front,Part0=engine,Part1=back,C0=cn(0,1,13)*ca(rd(180),rd(0),0)})
  390. body2=pa(mm,"","Block",14,2,17,true,false,0,0,"Bright blue") it('BlockMesh',body2)
  391. qi({"Weld",body2,Part0=engine,Part1=body2,C0=cn(0,2.5,1.5)})
  392. body3=pa(mm,"","Wedge",14,1,8,true,false,0,0,"Bright blue")
  393. qi({"Weld",body2,Part0=engine,Part1=body3,C0=cn(0,4,12)})
  394. lbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright blue") it('BlockMesh',lbody)
  395. qi({"Weld",body2,Part0=engine,Part1=lbody,C0=cn(8.1,2.5,1.5)})
  396. rbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright blue") it('BlockMesh',rbody)
  397. qi({"Weld",body2,Part0=engine,Part1=rbody,C0=cn(-8.1,2.5,1.5)})
  398. lb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
  399. qi({"Weld",body2,Part0=engine,Part1=lb,C0=cn(8,-2.5,1.5)})
  400. rb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
  401. qi({"Weld",body2,Part0=engine,Part1=rb,C0=cn(-8,-2.5,1.5)})
  402. spi=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright blue") it('CylinderMesh',spi)
  403. spiw = qi({"Weld",body2,Part0=engine,Part1=spi,C0=cn(0,5,5)})
  404. spi2=pa(mm,"","Block",12,3,12,true,false,0,0,"Bright blue") it('BlockMesh',spi2)
  405. qi({"Weld",body2,Part0=spi,Part1=spi2,C0=cn(0,1,0)})
  406. spi6=pa(mm,"","Wedge",12,3,2,true,false,0,0,"Bright blue") it('BlockMesh',spi2)
  407. qi({"Weld",body2,Part0=spi2,Part1=spi6,C0=cn(0,0,7)*ca(rd(180),rd(0),0)})
  408. spi3=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright blue")
  409. qi({"Weld",body2,Part0=spi2,Part1=spi3,C0=cn(-3,0,-8)*ca(0,0,rd(90))})
  410. spi4=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright blue")
  411. qi({"Weld",body2,Part0=spi2,Part1=spi4,C0=cn(3,0,-8)*ca(0,0,rd(-90))})
  412. tilt=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright blue") it('CylinderMesh',tilt)
  413. tiltw=qi({"Weld",body2,Part0=spi2,Part1=tilt,C0=cn(0,0.5,-8.5)*ca(0,0,rd(90))})
  414. can=pa(mm,"","Block",2,20,2,true,false,0,0,"Bright blue") it('CylinderMesh',can)
  415. canw=qi({"Weld",body2,Part0=tilt,Part1=can,C0=cn(0,0,-11)*ca(rd(-90),0,0)})
  416. can2=pa(mm,"","Block",3.4,1.5,3.4,true,false,0,0,"Bright blue") it('CylinderMesh',can2)
  417. qi({"Weld",body2,Part0=can,Part1=can2,C0=cn(0,-4,0)})
  418. can5=pa(mm,"","Block",2.4,1.5,2.4,true,false,0,0,"Bright blue") it('CylinderMesh',can5)
  419. qi({"Weld",body2,Part0=can,Part1=can5,C0=cn(0,9,0)})
  420. can3=pa(mm,"","Block",2.5,10,2.5,true,false,0,0,"Bright blue") it('CylinderMesh',can3)
  421. qi({"Weld",body2,Part0=can,Part1=can3,C0=cn(0,-5,0)})
  422. can4=pa(mm,"","Block",3,4,3,true,false,0,0,"Bright blue") it('CylinderMesh',can4)
  423. qi({"Weld",body2,Part0=can,Part1=can4,C0=cn(0,1,0)})
  424. hol=pa(mm,"","Block",1.75,0,1.75,true,false,0,0,"Really black") it('CylinderMesh',hol)
  425. qi({"Weld",body2,Part0=can,Part1=hol,C0=cn(0,10,0)})
  426. smo = qi({"Smoke",hol,RiseVelocity=25,Size=8,Color=BrickColor.new("White").Color,Opacity=0.1,Enabled=false})
  427. hol2=pa(mm,"","Block",0,0,0,true,false,0,0,"Really black") it('CylinderMesh',hol2).Scale=v3(5,0.2,5)*5
  428. qi({"Weld",body2,Part0=spi2,Part1=hol2,C0=cn(0,1.5,4)})
  429. cap=pa(mm,"","Block",5.1,0,5.1,true,false,0,0,"Brick blue") it('CylinderMesh',cap)
  430. capw = qi({"Weld",body2,Part0=hol2,Part1=cap,C0=cn(0,0.1,2.5),C1=cn(0,0,2.5)})
  431. aaa=pa(mm,"","Block",3,0.5,0.5,true,false,0,0,"Brick blue")
  432. qi({"Weld",body2,Part0=hol2,Part1=aaa,C0=cn(0,0,2.5)})
  433. aaa2=pa(mm,"","Block",5,0.5,5,true,false,0,0,"Bright blue") it('CylinderMesh',aaa2)
  434. aaa2w=qi({"Weld",body2,Part0=spi2,Part1=aaa2,C0=cn(-3.4,1.7,-4.6)*ca(0,rd(35),0)})
  435. lb.Friction = 0.045
  436. rb.Friction = 0.045
  437. for x=-5,5,10/3 do
  438. aaax=pa(mm,"","Block",2,3.5,2,true,false,0,0,"")
  439. qi({"Weld",body2,Part0=spi2,Part1=aaax,C0=cn(x,0,7.5)*ca(rd(80),0,0)}) it('CylinderMesh',aaax)
  440. end
  441. for x=-1,1 do
  442. aaa=pa(mm,"","Block",x~=0 and 3 or 2,3,0.5,true,false,0,0,"Bright blue")
  443. qi({"Weld",body2,Part0=aaa2,Part1=aaa,C0=cn(x*2,1.6,x~=0 and -1 or -2)*ca(0,rd(-45*x),0)})
  444. if x==0 then
  445. ball=pa(mm,"","Block",0,0,0,true,false,0,0,"Bright blue") qi({"SpecialMesh",ball,MeshType="Sphere",Scale=v3(1.7,1,1)*7})
  446. ballw=qi({"Weld",body2,Part0=aaa,Part1=ball,C0=cn(0,1.5,0)})
  447. gun1=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright blue") it('CylinderMesh',gun1)
  448. qi({"Weld",body2,Part0=ball,Part1=gun1,C0=cn(-0.4,0,-1)*ca(rd(-90),0,0)})
  449. gun2=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright blue") it('CylinderMesh',gun2)
  450. qi({"Weld",body2,Part0=ball,Part1=gun2,C0=cn(0.4,0,-1)*ca(rd(-90),0,0)})
  451. for i,v in pairs({gun1,gun2}) do
  452. gunhol=pa(mm,"","Block",0.3,0,0.3,true,false,0,0,"Really black") it('CylinderMesh',gunhol)
  453. qi({"Weld",body2,Part0=v,Part1=gunhol,C0=cn(0,0.92,0)})
  454. end
  455. seat2=pa(mm,"","VehicleSeat",2,0.5,2,true,false,0,0,"Bright blue") it('CylinderMesh',seat2)
  456. seat2w=qi({"Weld",body2,Part0=aaa2,Part1=seat2,C0=cn(0,0.5,0)})
  457. seat2.HeadsUpDisplay=false
  458. q(function()
  459. local guntilt = 0
  460. for i,v in pairs({aaa2,ball,seat2}) do
  461. local gcd = qi({"ClickDetector",v,MaxActivationDistance=8})
  462. gcd.MouseClick:connect(function()
  463. gunshot(10,1,5,gun1.CFrame*cn(0,1+(rn(0,2000)/600),0))
  464. gunshot(10,1,5,gun2.CFrame*cn(0,1+(rn(0,2000)/600),0))
  465. end)
  466. end
  467. while true do if rn(1,8) == 1 then wait() else wait(0.0345) end
  468. aaa2w.C1=aaa2w.C1*ca(0,rd(seat2.Steer*6),0)
  469. if seat2.Throttle == 1 and guntilt<112 then guntilt = guntilt+4
  470. elseif seat2.Throttle == -1 and guntilt>-48 then guntilt=guntilt-4
  471. --elseif seat2.Throttle==0 then if guntilt > 0 then guntilt=guntilt-4 elseif guntilt<0 then guntilt=guntilt+4 end
  472. end
  473. ballw.C1=ca(rd(-guntilt),0,0)
  474. end
  475. end)
  476. end
  477. end
  478. for x=-1,1,2 do
  479. for z=-1,1,2 do
  480. whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
  481. qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(x*8,0.8,(z*11.5)+1.5)*ca(0,0,rd(90))})
  482. ss=pa(mm,"","Block",2.25,0.3,5,true,false,0,0,"Black")
  483. qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,-1.5,(z*11.2)+1.5)*ca(rd(-23*z),0,0)})
  484. ss=pa(mm,"","Block",2.25,2,0.3,true,false,0,0,"Black")
  485. qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,0.4,(z*13.4)+1.5)})
  486. ss=pa(mm,"","Wedge",2.3,3,3,true,false,0,0,"Bright blue")
  487. local trolo = z == 1 and 180 or 0
  488. qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8.1,2.5,(z*13.5)+1.5)*ca(0,rd(trolo),0)})
  489. end end
  490. local form = 4*4
  491. for x=-1,1,2 do
  492. for z=form/2,-form/2,-form/3 do
  493. whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
  494. qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(8*x,-0.5,(z*0.9)+1.5)*ca(0,0,rd(90))})
  495. end
  496. end
  497. for i,p in pairs(mm:children()) do if p.BrickColor.Name=="Bright blue" then
  498. for i,s in pairs({"Back","Front","Bottom","Top","Left","Right"}) do
  499. --qi({"Texture",p,Face=s,Texture=ds.Camo,StudsPerTileU=0,StudsPerTileV=0})
  500. end
  501. end end
  502. game.Lighting.Ambient=Color3.new(1,1,1)
  503. local bin = qi({"HopperBin",bp,Name="RMTank"})
  504. t = {}
  505. t.Vault = "Closed"
  506. t.Steer = ""
  507. t.Steer2 = ""
  508. t.Steering=""
  509. t.Tilt = 0
  510. t.Move = ""
  511. t.Fire = false
  512. ks = {}
  513. TheWeld = nil
  514. Seated = false
  515. TankSpeed=16
  516. bv = qi({"BodyVelocity",engine}) bv.maxForce=v3(0,0,0)
  517. bav = qi({"BodyAngularVelocity",engine}) bav.maxTorque=v3(0,0,0)
  518. bin.Selected:connect(function(mouse)
  519. mouse.KeyDown:connect(function(k) k = k:lower() ks[k]=false
  520. if k == "g" and t.Vault~="moving" then if t.Vault=="Closed" then
  521. t.Vault = "moving" for i=0,-110,-10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Opened" else
  522. t.Vault = "moving" for i=-110,0,10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Closed" end
  523. elseif k == "h" and t.Steer=="" then t.Steer = "Left" repeat spiw.C1=spiw.C1*ca(0,rd(-2),0) wait(0.034) until ks[k] t.Steer = ""
  524. elseif k == "k" and t.Steer=="" then t.Steer = "Right" repeat spiw.C1=spiw.C1*ca(0,rd(2),0) wait(0.034) until ks[k] t.Steer = ""
  525. elseif k == "u" and t.Steer2=="" then t.Steer2 = "Up" repeat t.Tilt=t.Tilt+1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt>=90 or ks[k] t.Steer2 = ""
  526. elseif k == "j" and t.Steer2=="" then t.Steer2 = "Down" repeat t.Tilt=t.Tilt-1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt<=-12 or ks[k] t.Steer2 = ""
  527. elseif k == "z" and t.Vault=="Opened" and Seated and TheWeld then Seated = false TheWeld:Remove() c.Humanoid.PlatformStand = false c.Torso.CFrame = hol2.CFrame*cn(0,4,0) mm.Parent = workspace
  528. elseif k == "w" and Seated and t.Move == "" then t.Move = "Forward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*TankSpeed wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = ""
  529. elseif k == "s" and Seated and t.Move == "" then t.Move = "Backward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*(-TankSpeed/1.2) wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = ""
  530. elseif k == "a" and Seated and t.Steering=="" then t.Steering="Left" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = ""
  531. elseif k == "d" and Seated and t.Steering=="" then t.Steering="Right" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,-0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = ""
  532. elseif k == "f" and not t.Fire then t.Fire = true
  533. q(function()
  534. GlowMesh(false,ds.Ring,hol,v3(7,7,7),'New Yeller',hol.CFrame*cn(0,0,0)*ca(rd(90),0,0),0.1,1,0.13)
  535. local speed = 8 local cff = hol.CFrame*cn(0,2,0) local dmg = 25
  536. local bb = pa(mm,"","Block",2,2,2,true,true,0,0.2,"Black") qi({"CylinderMesh",bb})
  537. local bb2 = pa(mm,"","Block",0,0,0,true,true,0,0.2,"Black") qi({"SpecialMesh",bb2,MeshType="Sphere",Scale=v3(2,3,2)*5})
  538. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  539. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do bb2.CFrame = bb.CFrame*cn(0,-5,0)
  540. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  541. if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end
  542. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(0,0,rd(0.2)) bb2.CFrame=bb.CFrame*cn(0,1,0)
  543. wait()
  544. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  545. bb:Remove() bb2:Remove()
  546. for i=1,3 do
  547. GlowMesh(false,"Sphere",hol,v3(rn(10,20),rn(10,20),rn(10,20)),'New Yeller',bb.CFrame*cn(rn(-3,3),rn(-3,3),rn(-3,3))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))),0.1,1,0.1) end
  548. local rr = 10 GetRegion(bb.Position-v3(rr,rr,rr),bb.Position+v3(rr,rr,rr),function(v) if v.Name~="Torso" then return end v.Humanoid.Health=b.Humanoid.Health-dmg end,function(v) if v.Anchored or v:GetMass()>500 then return end v:BreakJoints() v.Velocity=cn(bb.Position,v.Position).lookVector*rn(70,120) end)
  549. end)
  550. smo.Enabled = true for i=0,-3,-1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end for i=-3,0,1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end
  551. smo.Enabled = false t.Fire = false
  552. end
  553. end)
  554. mouse.KeyUp:connect(function(k) k=k:lower() ks[k]=true
  555. end)
  556. end)
  557. hol2.Touched:connect(function(hit) if hit.Parent ~= c or Seated or t.Vault~="Opened" then return end
  558. _G.mm.Parent = c Seated = true
  559. local hu = c.Humanoid hu.PlatformStand = true wait()
  560. TheWeld = qi({"Weld",engine,Part0=engine,Part1=c.Torso,C0=cn(0,1.5,2)*ca(rd(90),0,0)})
  561. end)
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