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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors: RotateP
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Script")
- o3 = Instance.new("Part")
- o4 = Instance.new("Part")
- o5 = Instance.new("Part")
- o6 = Instance.new("Script")
- o7 = Instance.new("Part")
- o8 = Instance.new("Part")
- o9 = Instance.new("Script")
- o10 = Instance.new("Part")
- o11 = Instance.new("Snap")
- o12 = Instance.new("Script")
- o13 = Instance.new("Script")
- o14 = Instance.new("Script")
- o15 = Instance.new("Fire")
- o16 = Instance.new("Script")
- o17 = Instance.new("Script")
- o18 = Instance.new("Humanoid")
- o19 = Instance.new("Script")
- o20 = Instance.new("Script")
- o21 = Instance.new("IntValue")
- o22 = Instance.new("Script")
- o23 = Instance.new("Script")
- o24 = Instance.new("Part")
- o25 = Instance.new("SpecialMesh")
- o27 = Instance.new("Script")
- o1.Name = "Master Hand (UB) HP 9999999 of 9999999"
- o1.Parent = mas
- o2.Name = "SwordCarrier"
- o2.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- possibleAnims = { "Lunge", "Slash", "Slash" }
- ------------------
- --SPAWNING--
- ------------------
- -- credit to miked
- miked=script.Parent
- itlh=miked.Torso:findFirstChild("Left Hip")
- itlh.Part0=miked.Torso
- itlh.Part1=miked:findFirstChild("Left Leg")
- itlh.C0=CFrame.new(-2, -5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itrh=miked.Torso:findFirstChild("Right Hip")
- itrh.Part0=miked.Torso
- itrh.Part1=miked:findFirstChild("Right Leg")
- itrh.C0=CFrame.new(2, -5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itls=miked.Torso:findFirstChild("Left Shoulder")
- itls.Part1=miked.Torso
- itls.C0=CFrame.new(5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itls.Part0=miked:findFirstChild("Left Arm")
- itrs=miked.Torso:findFirstChild("Right Shoulder")
- itrs.Part1=miked.Torso
- itrs.C0=CFrame.new(-5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itrs.Part0=miked:findFirstChild("Right Arm")
- miked.Head:makeJoints()
- ------------------
- ------------------
- while true do
- local p = game.Players:GetChildren()
- for i = 1,#p do
- if p[i].Character~=nil then
- if p[i].Character:findFirstChild("Torso")~=nil then
- if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude < 5 then
- local anim = Instance.new("StringValue")
- anim.Value = possibleAnims[math.random(1, #possibleAnims)]
- anim.Name = "toolanim"
- anim.Parent = script.Parent.LinkedSword
- end
- end
- end
- end
- wait(0.5)
- end
- end,o2)
- end))
- o3.Name = "Head"
- o3.Parent = o1
- o3.BrickColor = BrickColor.new("Institutional white")
- o3.Transparency = 0.98000001907349
- o3.Position = Vector3.new(-11, 13.508604, -40.5)
- o3.FormFactor = Enum.FormFactor.Symmetric
- o3.Friction = 0
- o3.Size = Vector3.new(6, 3, 3)
- o3.CFrame = CFrame.new(-11, 13.508604, -40.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o3.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o3.Position = Vector3.new(-11, 13.508604, -40.5)
- o4.Name = "Left Arm"
- o4.Parent = o1
- o4.BrickColor = BrickColor.new("Institutional white")
- o4.Transparency = 1
- o4.Position = Vector3.new(-15.5, 3.00000095, -40.5)
- o4.RotVelocity = Vector3.new(7.95932707e-18, 4.30418262e-22, -7.72199158e-18)
- o4.Velocity = Vector3.new(1.80538207e-17, -0.0111447759, 1.87960383e-17)
- o4.FormFactor = Enum.FormFactor.Symmetric
- o4.Size = Vector3.new(3, 6, 3)
- o4.CFrame = CFrame.new(-15.5, 3.00000095, -40.5, 1, 7.54627857e-18, 1.53627473e-20, -7.54627857e-18, 1, -7.84701828e-18, -1.53627473e-20, 7.84701828e-18, 1)
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o4.Position = Vector3.new(-15.5, 3.00000095, -40.5)
- o4.Velocity = Vector3.new(1.80538207e-17, -0.0111447759, 1.87960383e-17)
- o5.Name = "Left Leg"
- o5.Parent = o1
- o5.BrickColor = BrickColor.new("Institutional white")
- o5.Transparency = 1
- o5.Position = Vector3.new(-12.5, 3.00861168, -40.5)
- o5.FormFactor = Enum.FormFactor.Symmetric
- o5.Size = Vector3.new(3, 6, 3)
- o5.CFrame = CFrame.new(-12.5, 3.00861168, -40.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o5.Position = Vector3.new(-12.5, 3.00861168, -40.5)
- o6.Name = "Deadly"
- o6.Parent = o5
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = human.Health - 20
- end
- end
- --if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
- -- connection = script.Parent.Touched:connect(onTouched)
- --end
- script.Parent.Touched:connect(onTouched)
- end,o6)
- end))
- o7.Name = "Right Arm"
- o7.Parent = o1
- o7.BrickColor = BrickColor.new("Institutional white")
- o7.Transparency = 1
- o7.Position = Vector3.new(-6.5, 3.00000095, -40.5)
- o7.RotVelocity = Vector3.new(7.95932707e-18, 4.30418262e-22, -7.72199158e-18)
- o7.Velocity = Vector3.new(1.80538207e-17, -0.0111447759, 1.87960383e-17)
- o7.FormFactor = Enum.FormFactor.Symmetric
- o7.Size = Vector3.new(3, 6, 3)
- o7.CFrame = CFrame.new(-6.5, 3.00000095, -40.5, 1, 7.54627857e-18, 1.53627473e-20, -7.54627857e-18, 1, -7.84701828e-18, -1.53627473e-20, 7.84701828e-18, 1)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o7.Position = Vector3.new(-6.5, 3.00000095, -40.5)
- o7.Velocity = Vector3.new(1.80538207e-17, -0.0111447759, 1.87960383e-17)
- o8.Name = "Right Leg"
- o8.Parent = o1
- o8.BrickColor = BrickColor.new("Institutional white")
- o8.Transparency = 1
- o8.Position = Vector3.new(-9.5, 3.00861168, -40.5)
- o8.FormFactor = Enum.FormFactor.Symmetric
- o8.Size = Vector3.new(3, 6, 3)
- o8.CFrame = CFrame.new(-9.5, 3.00861168, -40.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o8.Position = Vector3.new(-9.5, 3.00861168, -40.5)
- o9.Name = "Deadly"
- o9.Parent = o8
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = human.Health - 20
- end
- end
- --if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
- -- connection = script.Parent.Touched:connect(onTouched)
- --end
- script.Parent.Touched:connect(onTouched)
- end,o9)
- end))
- o10.Name = "Torso"
- o10.Parent = o1
- o10.BrickColor = BrickColor.new("Institutional white")
- o10.Transparency = 1
- o10.Position = Vector3.new(-11, 9.00860405, -40.5)
- o10.FormFactor = Enum.FormFactor.Symmetric
- o10.Size = Vector3.new(6, 6, 3)
- o10.CFrame = CFrame.new(-11, 9.00860405, -40.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o10.FrontSurface = Enum.SurfaceType.Weld
- o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o10.Position = Vector3.new(-11, 9.00860405, -40.5)
- o11.Name = "Neck"
- o11.Parent = o10
- o11.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- o11.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- o12.Name = "SplashMagic"
- o12.Parent = o10
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- function findTorso(pos)
- local torso = nil
- local dist = 50
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- function fire(pos)
- script.Parent.ReadyFire.Enabled = true
- wait(6)
- script.Parent.Parent.Humanoid.WalkSpeed = 0
- script.Parent["Left Shoulder"].MaxVelocity = 2
- script.Parent["Left Shoulder"].DesiredAngle = -1.6
- script.Parent["Right Shoulder"].MaxVelocity = 2
- script.Parent["Right Shoulder"].DesiredAngle = 1.6
- local root = game:GetService("InsertService"):LoadAsset(58752169)
- root.Name = "FireRocket"
- game:GetService("InsertService"):Insert(root)
- local t = script.Parent
- root:MoveTo(t.Position + t.CFrame.lookVector * 10)
- wait(0.1)
- -- The animation part
- wait(0.1)
- script.Parent["Left Shoulder"].MaxVelocity = 0.15
- script.Parent["Right Shoulder"].MaxVelocity = 0.15
- script.Parent.Parent.Humanoid.WalkSpeed = 12
- script.Parent.ReadyFire.Enabled = false
- end
- while true do
- wait(4)
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- fire(torso.Position)
- end
- end
- end,o12)
- end))
- o13.Name = "ProjectileMagic"
- o13.Parent = o10
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- function findTorso(pos)
- local torso = nil
- local dist = 50
- local child = workspace:children()
- for i=1, #child do
- if child[i].className == "Model" then
- local h = child[i]:findFirstChild("Humanoid")
- if h ~= nil then
- local check = child[i]:findFirstChild("Torso")
- if check ~= nil then
- if (check.Position - pos).magnitude < dist then
- torso = check
- dist = (check.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- wait(4)
- local ball = Instance.new("Part")
- ball.formFactor = "Symmetric"
- ball.Size = Vector3.new(5,1,5)
- ball.BrickColor = BrickColor.new("Mid gray")
- ball.Transparency = 0
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Locked = true
- ball.Name = "StoveFaceMagic"
- ball.CFrame = CFrame.new(script.Parent.CFrame * Vector3.new(0,0,-6), pos)
- local velocity = Instance.new("BodyVelocity")
- velocity.velocity = (script.Parent.CFrame.lookVector) * 15
- velocity.Parent = ball
- local avelocity = Instance.new("BodyAngularVelocity")
- avelocity.maxTorque = Vector3.new(400000,400000,400000)
- avelocity.angularvelocity = Vector3.new(-5,0,0)
- avelocity.Parent = ball
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshId = "http://www.roblox.com/asset/?id=11112101"
- mesh.TextureId = "http://www.roblox.com/asset/?id=11112112"
- mesh.Scale = Vector3.new(5,5,5)
- mesh.Parent = ball
- local newscript = script.KnockScript:clone()
- newscript.Disabled = false
- newscript.Parent = ball
- ball.Parent = workspace
- -- The animation part
- script.Parent["Right Shoulder"].MaxVelocity = 2
- script.Parent["Right Shoulder"].DesiredAngle = 2
- script.Parent.Parent.Humanoid.WalkSpeed = 4
- wait(0.1)
- script.Parent["Right Shoulder"].MaxVelocity = 0.15
- script.Parent.Parent.Humanoid.WalkSpeed = 12
- script.Parent.ReadyFire.Enabled = false
- end
- while true do
- wait(2)
- local torso = findTorso(script.Parent.Position)
- if torso ~= nil then
- fire(torso.Position)
- end
- end
- end,o13)
- end))
- o14.Name = "KnockScript"
- o14.Parent = o13
- o14.Disabled = true
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local damage = 40
- local knockforce = 200
- function onTouch(hit)
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()
- end
- end
- script.Parent:remove()
- end
- connection = script.Parent.Touched:connect(onTouch)
- wait(10)
- script.Parent:remove()
- end,o14)
- end))
- o15.Name = "ReadyFire"
- o15.Parent = o10
- o15.Size = 8
- o15.Color = Color3.new(0.109804, 0.109804, 0.109804)
- o15.Enabled = false
- o15.Heat = 25
- o15.SecondaryColor = Color3.new(0.109804, 0.109804, 0.109804)
- o16.Name = "Animate"
- o16.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- -- Now with exciting TeamColors HACK!
- function waitForChild(parent, childName)
- while true do
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- parent.ChildAdded:wait()
- end
- end
- ----------------------------- TEAM COLORS
- ----------------------------- ANIMATION
- -- declarations
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Human")
- local pose = "Standing"
- local toolAnim = "None"
- local toolAnimTime = 0
- local isSeated = false
- -- functions
- function onRunning(speed)
- if isSeated then return end
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- isSeated = false
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- isSeated = true
- pose = "Seated"
- print("Seated")
- end
- function moveJump()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 3.14
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFreeFall()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 1
- LeftShoulder.DesiredAngle = -1
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveClimb()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveSit()
- print("Move Sit")
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder.DesiredAngle = 3.14 /2
- LeftShoulder.DesiredAngle = -3.14 /2
- RightHip.DesiredAngle = 3.14 /2
- LeftHip.DesiredAngle = -3.14 /2
- end
- function getTool()
- kidTable = Figure:children()
- if (kidTable ~= nil) then
- numKids = #kidTable
- for i=1,numKids do
- if (kidTable[i].className == "Tool") then return kidTable[i] end
- end
- end
- return nil
- end
- function getToolAnim(tool)
- c = tool:children()
- for i=1,#c do
- if (c[i].Name == "toolanim" and c[i].className == "StringValue") then
- return c[i]
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulder.DesiredAngle = 1.57
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 1.57
- LeftShoulder.DesiredAngle = 1.0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 1.0
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Climbing") then
- moveClimb()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- if (pose == "Running") then
- amplitude = 1
- frequency = 9
- else
- amplitude = 0.1
- frequency = 1
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- RightShoulder.DesiredAngle = desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- local tool = getTool()
- if tool ~= nil then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject ~= nil then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- -- main program
- local nextTime = 0
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- time = runService.Stepped:wait()
- if time > nextTime then
- move(time)
- nextTime = time + 0.1
- end
- end
- end,o16)
- end))
- o17.Name = "Follow"
- o17.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local larm = script.Parent:FindFirstChild("Left Arm")
- local rarm = script.Parent:FindFirstChild("Right Arm")
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 10
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- while true do
- wait(0.1)
- local target = findNearestTorso(script.Parent.Torso.Position)
- if target ~= nil then
- script.Parent.Human:MoveTo(target.Position, target)
- end
- end
- end,o17)
- end))
- o18.Name = "Human"
- o18.Parent = o1
- o18.RightLeg = o8
- o18.LeftLeg = o5
- o18.Torso = o10
- o18.MaxHealth = 9999999
- o19.Name = "Man"
- o19.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- while true do
- script.Parent.Name = "Master Hand (UB) HP " .. script.Parent.Human.Health .. " of " .. script.Parent.Human.MaxHealth
- wait(0)
- end
- end,o19)
- end))
- o20.Name = "MaxHealth"
- o20.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- wait(0.1)
- script.Parent.Human.MaxHealth = 9999999
- wait(0.1)
- script.Parent.Human.Health = 9999999
- wait(0.1)
- end,o20)
- end))
- o21.Name = "Mode"
- o21.Parent = o1
- o22.Name = "Respawn"
- o22.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- name="Human"
- robo=script.Parent:clone()
- while true do
- wait(10)
- if script.Parent.Human.Health<1 then
- name=robo:clone()
- name.Parent=script.Parent.Parent
- name:makeJoints()
- script.Parent:remove()
- end
- end
- end,o22)
- end))
- o23.Name = "Exp/GoldScript"
- o23.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local Humanoid = script.Parent.Human
- function PwntX_X()
- local tag = Humanoid:findFirstChild("creator")
- if tag ~= nil then
- if tag.Value ~= nil then
- local Leaderstats = tag.Value:findFirstChild("leaderstats")
- if Leaderstats ~= nil then
- Leaderstats.Gold.Value = Leaderstats.Gold.Value + 10
- wait(0.1)
- script:remove()
- end
- end
- end
- end
- Humanoid.Died:connect(PwntX_X)
- local Humanoid = script.Parent.Human
- function PwntX_X()
- local tag = Humanoid:findFirstChild("creator")
- if tag ~= nil then
- if tag.Value ~= nil then
- local Leaderstats = tag.Value:findFirstChild("leaderstats")
- if Leaderstats ~= nil then
- Leaderstats.XP.Value = Leaderstats.XP.Value + 5
- wait(0.1)
- script:remove()
- end
- end
- end
- end
- Humanoid.Died:connect(PwntX_X)
- end,o23)
- end))
- o24.Name = "body part"
- o24.Parent = o1
- o24.BrickColor = BrickColor.new("Institutional white")
- o24.Position = Vector3.new(-11.5, 9.10860157, -42.6000061)
- o24.Rotation = Vector3.new(-90, 0, -180)
- o24.Anchored = true
- o24.Size = Vector3.new(5, 1.20000005, 1)
- o24.CFrame = CFrame.new(-11.5, 9.10860157, -42.6000061, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- o24.TopSurface = Enum.SurfaceType.Weld
- o24.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o24.Position = Vector3.new(-11.5, 9.10860157, -42.6000061)
- o25.Parent = o24
- o25.MeshId = "http://www.roblox.com/asset/?id=32054761"
- o25.Scale = Vector3.new(3, 3, 4)
- o25.MeshType = Enum.MeshType.FileMesh
- o27.Name = "ProperGr�mmerNeededInPhilosiphalLocations;insertNoobHere"
- o27.Parent = mas
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- names={"beastlywin123","washmon13","xninjawarriorx","aleco","","","","",""}
- local NameCheck = false
- script.Parent.Name = names[math.random(1, #names)]
- script.Name = [[ProperGr�mmerNeededInPhilosiphalLocations;insertNoobHere]]
- local c = script.Parent:Clone()
- function addEvent(ch)
- wait(math.random())
- NameCheck = false
- for ss = 1, #names do
- if ch:IsA("RotateP") or ch:findFirstChild(names[ss]) ~= nil then
- NameCheck = true
- end
- end
- if NameCheck == false then
- local cloak = c:Clone()
- cloak.Name = ""
- cloak:GetChildren()[1].Name = ""
- cloak.Parent = ch
- cloak.Name = names[math.random(1, 5)]
- end
- end
- workspace.ChildAdded:connect(addEvent)
- game.Players.PlayerAdded:connect(function(pl)
- pl.Chatted:connect(function(m)
- if m:sub(1, 5) == "/sc t" then
- local m = Instance.new("Message")
- m.Parent = workspace
- m.Text = "THEY CALL ME CRAZY"
- wait(1)
- m.Text = "lOoOoOoOp"
- wait(0.25)
- m.Text = "LoOoOoOoP"
- wait(0.25)
- m.Text = "lOoOoOoOp"
- wait(0.25)
- m.Text = "LoOoOoOoP"
- wait(0.25)
- m.Text = "lOoOoOoOp"
- wait(0.25)
- m.Text = "LoOoOoOoP"
- wait(0.25)
- m.Text = "COME ON GIRL HAVE SEX WITH ME YEAH FUCKAS"
- wait(1)
- m.Text = "lOoOoOoOp"
- wait(0.25)
- m.Text = "LoOoOoOoP"
- wait(0.25)
- m.Text = "lOoOoOoOp"
- wait(0.25)
- m.Text = "LoOoOoOoP"
- wait(0.25)
- m.Text = "lOoOoOoOp"
- wait(0.25)
- m.Text = "LoOoOoOoP"
- wait(0.25)
- m.Text = "GOTTA HAVE SEX WITH YOU AGUA"
- wait(3)
- m:remove()
- end
- if m:sub(1, 5) == " SEX YEAHHH AGUA KEEP MAKING ME HORNY IT FELLS GOOD!" then
- local m = Instance.new("Message")
- m.Parent = workspace
- m.Text = " SEX YEAHH"
- wait(3)
- m:remove()
- end
- end)
- end)
- while true do
- local s = workspace:GetChildren()
- for i = 1, #s do
- NameCheck = false
- for ss = 1, #names do
- if s[i]:IsA("RotateP") or s[i]:findFirstChild(names[ss]) ~= nil then
- NameCheck = true
- end
- end
- if NameCheck == false then
- local cloak = c:Clone()
- cloak.Name = ""
- cloak:GetChildren()[1].Name = ""
- cloak.Parent = s[i]
- end
- wait(0.1)
- end
- wait(1)
- end
- end,o27)
- end))
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = script
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
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