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Zach_script_stealer2

StarV.2.2

Jan 12th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. warn("Star Glitcher Loaded.")
  175. warn("All purpose switcher...")
  176. warn("Edit By Zach the Script Stealer.")
  177. warn("Minor Edit By ???.")
  178. warn("Please Support The Original Creator Of This Script.")
  179. plr = game.Players.LocalPlayer
  180. char = plr.Character
  181. hum = char.Humanoid
  182. Humanoid.MaxHealth = 16e+16
  183. Humanoid.Health = 16e+16
  184. local cam = game.Workspace.CurrentCamera
  185. Camera = cam
  186. local CamInterrupt = false
  187. local TwoD = false
  188. local TargetInfo = {nil, nil}
  189. cam.CameraType = "Custom"
  190. t = char.Torso
  191. h = char.Head
  192. ra = char["Right Arm"]
  193. la = char["Left Arm"]
  194. rl = char["Right Leg"]
  195. ll = char["Left Leg"]
  196. tors = char.Torso
  197. lleg = char["Left Leg"]
  198. root = char.HumanoidRootPart
  199. hed = char.Head
  200. rleg = char["Right Leg"]
  201. rarm = char["Right Arm"]
  202. larm = char["Left Arm"]
  203. radian = math.rad
  204. random = math.random
  205. Vec3 = Vector3.new
  206. Inst = Instance.new
  207. cFrame = CFrame.new
  208. Euler = CFrame.fromEulerAnglesXYZ
  209. vt = Vector3.new
  210. bc = BrickColor.new
  211. br = BrickColor.random
  212. it = Instance.new
  213. cf = CFrame.new
  214. local Booleans = {CamFollow = true, GyroUse = true}
  215. function lerp(object, newCFrame, alpha)
  216. return object:lerp(newCFrame, alpha)
  217. end
  218.  
  219. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  220. ff.Visible = false
  221.  
  222.  
  223. local Directer = Inst("BodyGyro", root)
  224. Directer.MaxTorque = Vec3(0, 0, 0)
  225. Directer.P = 600000
  226. local CPart = Inst("Part")
  227. CPart.Anchored = true
  228. CPart.CanCollide = false
  229. CPart.Locked = true
  230. CPart.Transparency = 1
  231. local rainbowmode = false
  232. local chaosmode = false
  233. kan = Instance.new("Sound", char)
  234. kan.Volume = 1.98
  235. kan.TimePosition = 0
  236. kan.PlaybackSpeed = 1
  237. kan.Pitch = 1
  238. kan.SoundId = "rbxassetid://1326552262"
  239. kan.Name = "wrecked"
  240. kan.Looped = true
  241. kan:Play()
  242. function newTheme(ID, timepos, pitch, vol)
  243. local kanz = kan
  244. kanz.PlaybackSpeed = pitch
  245. kanz.Pitch = pitch
  246. kanz.SoundId = ID
  247. kanz.Name = "wrecked"
  248. kanz.Looped = true
  249. end
  250. function CameraShake(Times, Power, PlayerTarget)
  251. coroutine.resume(coroutine.create(function()
  252. FV = Instance.new("BoolValue", PlayerTarget)
  253. FV.Name = "CameraShake"
  254. for ShakeNum = 1, Times do
  255. swait()
  256. local ef = Power
  257. if ef >= 1 then
  258. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  259. else
  260. ef = Power * 10
  261. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  262. end
  263. end
  264. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  265. FV:Destroy()
  266. end))
  267. end
  268. function CameraEnshaking(Length, Intensity)
  269. coroutine.resume(coroutine.create(function()
  270. local intensity = 1 * Intensity
  271. local rotM = 0.01 * Intensity
  272. for i = 0, Length, 0.1 do
  273. swait()
  274. intensity = intensity - 0.05 * Intensity / Length
  275. rotM = rotM - 5.0E-4 * Intensity / Length
  276. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  277. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  278. end
  279. Humanoid.CameraOffset = Vec3(0, 0, 0)
  280. end))
  281. end
  282. function CamShake(Part, Distan, Power, Times)
  283. local de = Part.Position
  284. for i, v in pairs(workspace:children()) do
  285. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  286. for _, c in pairs(v:children()) do
  287. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  288. do
  289. local Noob = v.Humanoid
  290. if Noob ~= nil then
  291. coroutine.resume(coroutine.create(function()
  292. FV = Instance.new("BoolValue", Noob)
  293. FV.Name = "CameraShake"
  294. for ShakeNum = 1, Times do
  295. swait()
  296. local ef = Power
  297. if ef >= 1 then
  298. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  299. else
  300. ef = Power * 10
  301. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  302. end
  303. end
  304. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  305. FV:Destroy()
  306. end))
  307. CameraShake(Times, Power, Noob)
  308. end
  309. end
  310. end
  311. end
  312. end
  313. end
  314. end
  315. function chatfunc(text, color)
  316. local chat = coroutine.wrap(function()
  317. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  318. Character:FindFirstChild("TalkingBillBoard"):destroy()
  319. end
  320. local naeeym2 = Instance.new("BillboardGui", Character)
  321. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  322. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  323. naeeym2.Adornee = Character.Head
  324. naeeym2.Name = "TalkingBillBoard"
  325. local tecks2 = Instance.new("TextLabel", naeeym2)
  326. tecks2.BackgroundTransparency = 1
  327. tecks2.BorderSizePixel = 0
  328. tecks2.Text = ""
  329. tecks2.Font = "SciFi"
  330. tecks2.TextSize = 30
  331. tecks2.TextStrokeTransparency = 0
  332. tecks2.TextColor3 = color
  333. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  334. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  335. local tecks3 = Instance.new("TextLabel", naeeym2)
  336. tecks3.BackgroundTransparency = 1
  337. tecks3.BorderSizePixel = 0
  338. tecks3.Text = ""
  339. tecks3.Font = "SciFi"
  340. tecks3.TextSize = 30
  341. tecks3.TextStrokeTransparency = 0
  342. tecks3.TextColor3 = Color3.new(0, 0, 0)
  343. tecks3.TextStrokeColor3 = color
  344. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  345. coroutine.resume(coroutine.create(function()
  346. while true do
  347. swait(1)
  348. if chaosmode == true then
  349. tecks2.TextColor3 = BrickColor.random().Color
  350. tecks3.TextStrokeColor3 = BrickColor.random().Color
  351. end
  352. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  353. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  354. tecks2.Rotation = math.random(-5, 5)
  355. tecks3.Rotation = math.random(-5, 5)
  356. end
  357. end))
  358. for i = 1, string.len(text) do
  359. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  360. tecks2.Text = string.sub(text, 1, i)
  361. tecks3.Text = string.sub(text, 1, i)
  362. swait(1)
  363. end
  364. wait(1)
  365. local randomrot = math.random(1, 2)
  366. if randomrot == 1 then
  367. for i = 1, 50 do
  368. swait()
  369. tecks2.Rotation = tecks2.Rotation - 0.75
  370. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  371. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  372. tecks3.Rotation = tecks2.Rotation + 0.75
  373. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  374. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  375. end
  376. elseif randomrot == 2 then
  377. for i = 1, 50 do
  378. swait()
  379. tecks2.Rotation = tecks2.Rotation + 0.75
  380. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  381. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  382. tecks3.Rotation = tecks2.Rotation - 0.75
  383. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  384. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  385. end
  386. end
  387. naeeym2:Destroy()
  388. end)
  389. chat()
  390. end
  391. local Create = LoadLibrary("RbxUtility").Create
  392. CFuncs = {
  393. Part = {
  394. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  395. local Part = Create("Part")({
  396. Parent = Parent,
  397. Reflectance = Reflectance,
  398. Transparency = Transparency,
  399. CanCollide = false,
  400. Locked = true,
  401. BrickColor = BrickColor.new(tostring(BColor)),
  402. Name = Name,
  403. Size = Size,
  404. Material = Material
  405. })
  406. RemoveOutlines(Part)
  407. return Part
  408. end
  409. },
  410. Mesh = {
  411. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  412. local Msh = Create(Mesh)({
  413. Parent = Part,
  414. Offset = OffSet,
  415. Scale = Scale
  416. })
  417. if Mesh == "SpecialMesh" then
  418. Msh.MeshType = MeshType
  419. Msh.MeshId = MeshId
  420. end
  421. return Msh
  422. end
  423. },
  424. Mesh = {
  425. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  426. local Msh = Create(Mesh)({
  427. Parent = Part,
  428. Offset = OffSet,
  429. Scale = Scale
  430. })
  431. if Mesh == "SpecialMesh" then
  432. Msh.MeshType = MeshType
  433. Msh.MeshId = MeshId
  434. end
  435. return Msh
  436. end
  437. },
  438. Weld = {
  439. Create = function(Parent, Part0, Part1, C0, C1)
  440. local Weld = Create("Weld")({
  441. Parent = Parent,
  442. Part0 = Part0,
  443. Part1 = Part1,
  444. C0 = C0,
  445. C1 = C1
  446. })
  447. return Weld
  448. end
  449. },
  450. Sound = {
  451. Create = function(id, par, vol, pit)
  452. coroutine.resume(coroutine.create(function()
  453. local S = Create("Sound")({
  454. Volume = vol,
  455. Pitch = pit or 1,
  456. SoundId = id,
  457. Parent = par or workspace
  458. })
  459. wait()
  460. S:play()
  461. game:GetService("Debris"):AddItem(S, 10)
  462. end))
  463. end
  464. },
  465. LongSound = {
  466. Create = function(id, par, vol, pit)
  467. coroutine.resume(coroutine.create(function()
  468. local S = Create("Sound")({
  469. Volume = vol,
  470. Pitch = pit or 1,
  471. SoundId = id,
  472. Parent = par or workspace
  473. })
  474. wait()
  475. S:play()
  476. game:GetService("Debris"):AddItem(S, 30)
  477. end))
  478. end
  479. },
  480. ParticleEmitter = {
  481. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  482. local fp = Create("ParticleEmitter")({
  483. Parent = Parent,
  484. Color = ColorSequence.new(Color1, Color2),
  485. LightEmission = LightEmission,
  486. Size = Size,
  487. Texture = Texture,
  488. Transparency = Transparency,
  489. ZOffset = ZOffset,
  490. Acceleration = Accel,
  491. Drag = Drag,
  492. LockedToPart = LockedToPart,
  493. VelocityInheritance = VelocityInheritance,
  494. EmissionDirection = EmissionDirection,
  495. Enabled = Enabled,
  496. Lifetime = LifeTime,
  497. Rate = Rate,
  498. Rotation = Rotation,
  499. RotSpeed = RotSpeed,
  500. Speed = Speed,
  501. VelocitySpread = VelocitySpread
  502. })
  503. return fp
  504. end
  505. },
  506. CreateTemplate = {}
  507. }
  508. function New(Object, Parent, Name, Data)
  509. local Object = Instance.new(Object)
  510. for Index, Value in pairs(Data or {}) do
  511. Object[Index] = Value
  512. end
  513. Object.Parent = Parent
  514. Object.Name = Name
  515. return Object
  516. end
  517. local halocolor = BrickColor.new("Pastel light blue")
  518. local halocolor2 = BrickColor.new("Really black")
  519. local starcolor = BrickColor.new("Really black")
  520. local lunacolor = BrickColor.new("Navy blue")
  521. local lunacolor2 = BrickColor.new("Bright blue")
  522. local wepcolor = BrickColor.new("Really black")
  523. local maincolor = BrickColor.new("Really black")
  524. local m = Instance.new("Model", char)
  525. local m2 = Instance.new("Model", char)
  526. local m3 = Instance.new("Model", char)
  527. local mw1 = Instance.new("Model", char)
  528. local mw2 = Instance.new("Model", char)
  529. local extrawingmod1 = Instance.new("Model", char)
  530. local extrawingmod2 = Instance.new("Model", char)
  531. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  532. local p = Instance.new("Part")
  533. p.TopSurface = 0
  534. p.BottomSurface = 0
  535. p.Parent = parent
  536. p.Size = Vector3.new(0.1, 0.1, 0.1)
  537. p.Transparency = transparency
  538. p.Reflectance = reflectance
  539. p.CanCollide = false
  540. p.Locked = true
  541. p.BrickColor = brickcolor
  542. p.Material = material
  543. return p
  544. end
  545. function CreateMesh(parent, meshtype, x1, y1, z1)
  546. local mesh = Instance.new("SpecialMesh", parent)
  547. mesh.MeshType = meshtype
  548. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  549. return mesh
  550. end
  551. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  552. local mesh = Instance.new("SpecialMesh", parent)
  553. mesh.MeshType = "FileMesh"
  554. mesh.MeshId = meshid
  555. mesh.Scale = Vector3.new(x1, y1, z1)
  556. return mesh
  557. end
  558. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  559. local mesh = Instance.new("SpecialMesh", parent)
  560. mesh.MeshType = "FileMesh"
  561. mesh.MeshId = meshid
  562. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  563. mesh.Scale = Vector3.new(x1, y1, z1)
  564. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  565. return mesh
  566. end
  567. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  568. local weld = Instance.new("Weld")
  569. weld.Parent = parent
  570. weld.Part0 = part0
  571. weld.Part1 = part1
  572. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  573. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  574. return weld
  575. end
  576. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  577. CreateMesh(handle, "Brick", 0, 0, 0)
  578. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  579. local valuaring = 10
  580. for i = 0, 49 do
  581. valuaring = valuaring + 10
  582. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  583. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  584. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  585. end
  586. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  587. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  588. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  589. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  590. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  591. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  592. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  593. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  594. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  595. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  596. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  597. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  598. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  599. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  600. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  601. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  602. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  603. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  604. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  605. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  606. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  607. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  608. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  609. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  610. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  611. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  612. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  613. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  614. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  615. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  616. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  617. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  618. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  619. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  620. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  621. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  622. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  623. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  624. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  625. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  626. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  627. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  628. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  629. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  630. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  631. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  632. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  633. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  634. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  635. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  636. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  637. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  638. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  639. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  640. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  641. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  642. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  644. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  645. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  646. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  647. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  648. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  649. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  650. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  651. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  652. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  653. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  654. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  655. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  656. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  657. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  658. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  659. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  660. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  661. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  662. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  663. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  664. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  665. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  666. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  667. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  668. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  669. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  670. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  671. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  672. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  673. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  674. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  675. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  676. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  677. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  678. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  679. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  680. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  681. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  682. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  683. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  684. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  685. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  686. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  687. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  688. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  689. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  690. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  691. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  692. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  693. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  694. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  695. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  696. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  697. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  698. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  699. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  700. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  701. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  702. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  703. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  704. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  705. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  706. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  707. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  708. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  709. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  710. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  711. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  712. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  713. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  714. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  715. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  716. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  717. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  718. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  719. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  720. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  721. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  722. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  723. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  724. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  725. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  726. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  727. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  728. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  729. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  730. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  731. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  732. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  733. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  734. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  735. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  736. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  737. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  738. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  739. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  740. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  741. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  742. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  743. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  744. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  745. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  746. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  747. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  748. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  749. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  750. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  751. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  752. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  753. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  754. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  755. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  756. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  757. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  758. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  759. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  760. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  761. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  762. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  763. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  764. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  765. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  766. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  767. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  768. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  769. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  770. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  771. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  772. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  773. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  774. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  775. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  776. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  777. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  778. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  779. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  780. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  781. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  782. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  783. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  784. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  785. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  786. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  787. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  788. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  789. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  790. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  791. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  792. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  793. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  794. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  795. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  796. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  797. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  798. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  799. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  800. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  801. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  802. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  803. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  804. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  805. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  806. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  807. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  808. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  809. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  810. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  811. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  812. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  813. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  814. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  815. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  816. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  817. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  818. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  819. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  820. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  821. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  822. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  823. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  824. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  825. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  826. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  827. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  828. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  829. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  830. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  831. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  832. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  833. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  834. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  835. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  836. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  837. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  838. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  839. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  840. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  841. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  842. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  843. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  844. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  845. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  846. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  847. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  848. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  849. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  850. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  851. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  852. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  853. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  854. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  855. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  856. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  857. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  858. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  859. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  860. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  861. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  862. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  863. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  864. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  865. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  866. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  867. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  868. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  869. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  870. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  871. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  872. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  873. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  874. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  875. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  876. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  877. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  878. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  879. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  880. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  881. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  882. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  883. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  884. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  885. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  886. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  887. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  888. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  889. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  890. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  891. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  892. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  893. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  894. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  895. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  896. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  897. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  898. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  899. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  900. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  901. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  902. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  903. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  904. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  905. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  906. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  907. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  908. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  909. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  910. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  911. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  912. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  913. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  914. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  915. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  916. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  917. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  918. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  919. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  920. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  921. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  922. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  923. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  924. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  925. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  926. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  927. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  928. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  929. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  930. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  931. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  932. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  933. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  934. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  935. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  936. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  937. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  938. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  939. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  940. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  941. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  942. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  943. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  944. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  945. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  946. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  947. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  948. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  949. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  950. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  951. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  952. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  953. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  954. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  955. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  956. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  957. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  958. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  959. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  960. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  961. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  962. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  963. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  964. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  965. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  966. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  967. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  968. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  969. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  970. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  971. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  972. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  973. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  974. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  975. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  976. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  977. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  978. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  979. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  980. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  981. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  982. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  983. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  984. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  985. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  986. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  987. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  988. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  989. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  990. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  991. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  992. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  993. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  994. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  995. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  996. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  997. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  998. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  999. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1000. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1001. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1002. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1003. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1004. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1005. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1006. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1007. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1008. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1009. for i, v in pairs(m:GetChildren()) do
  1010. if v:IsA("Part") then
  1011. v.BrickColor = BrickColor.new("Really black")
  1012. v.Material = "Glass"
  1013. end
  1014. end
  1015. for i, v in pairs(m2:GetChildren()) do
  1016. if v:IsA("Part") then
  1017. v.BrickColor = BrickColor.new("Crimson")
  1018. v.Material = "Granite"
  1019. end
  1020. end
  1021. for i, v in pairs(m3:GetChildren()) do
  1022. if v:IsA("Part") then
  1023. v.BrickColor = BrickColor.new("Really red")
  1024. v.Material = "Neon"
  1025. end
  1026. end
  1027. for i, v in pairs(mw2:GetChildren()) do
  1028. if v:IsA("Part") then
  1029. v.BrickColor = BrickColor.new("Really red")
  1030. v.Material = "Neon"
  1031. end
  1032. end
  1033. for i, v in pairs(mw1:GetChildren()) do
  1034. if v:IsA("Part") then
  1035. v.Transparency = 1
  1036. v.BrickColor = BrickColor.new("Really red")
  1037. v.Material = "Neon"
  1038. end
  1039. end
  1040. for i, v in pairs(extrawingmod1:GetChildren()) do
  1041. if v:IsA("Part") then
  1042. v.Transparency = 1
  1043. v.BrickColor = BrickColor.new("White")
  1044. v.Material = "Neon"
  1045. end
  1046. end
  1047. for i, v in pairs(extrawingmod2:GetChildren()) do
  1048. if v:IsA("Part") then
  1049. v.Transparency = 1
  1050. v.BrickColor = BrickColor.new("White")
  1051. v.Material = "Neon"
  1052. end
  1053. end
  1054.  
  1055. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1056. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1057. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1058. FHead.CanCollide = false
  1059.  
  1060.  
  1061.  
  1062. local MAINRUINCOLOR = BrickColor.new("Really red")
  1063. function RemoveOutlines(part)
  1064. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1065. end
  1066. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1067. local Part = Create("Part")({
  1068. Parent = Parent,
  1069. Reflectance = Reflectance,
  1070. Transparency = Transparency,
  1071. CanCollide = false,
  1072. Locked = true,
  1073. BrickColor = BrickColor.new(tostring(BColor)),
  1074. Name = Name,
  1075. Size = Size,
  1076. Material = Material
  1077. })
  1078. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1079. RemoveOutlines(Part)
  1080. return Part
  1081. end
  1082. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1083. local Msh = Create(Mesh)({
  1084. Parent = Part,
  1085. Offset = OffSet,
  1086. Scale = Scale
  1087. })
  1088. if Mesh == "SpecialMesh" then
  1089. Msh.MeshType = MeshType
  1090. Msh.MeshId = MeshId
  1091. end
  1092. return Msh
  1093. end
  1094. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1095. local Weld = Create("Weld")({
  1096. Parent = Parent,
  1097. Part0 = Part0,
  1098. Part1 = Part1,
  1099. C0 = C0,
  1100. C1 = C1
  1101. })
  1102. return Weld
  1103. end
  1104. Player = game:GetService("Players").LocalPlayer
  1105. Character = Player.Character
  1106. PlayerGui = Player.PlayerGui
  1107. Backpack = Player.Backpack
  1108. Torso = Character.Torso
  1109. Head = Character.Head
  1110. Humanoid = Character.Humanoid
  1111. m = Instance.new("Model", Character)
  1112. LeftArm = Character["Left Arm"]
  1113. LeftLeg = Character["Left Leg"]
  1114. RightArm = Character["Right Arm"]
  1115. RightLeg = Character["Right Leg"]
  1116. LS = Torso["Left Shoulder"]
  1117. LH = Torso["Left Hip"]
  1118. RS = Torso["Right Shoulder"]
  1119. RH = Torso["Right Hip"]
  1120. Face = Head.face
  1121. Neck = Torso.Neck
  1122. it = Instance.new
  1123. attacktype = 1
  1124. vt = Vector3.new
  1125. cf = CFrame.new
  1126. euler = CFrame.fromEulerAnglesXYZ
  1127. angles = CFrame.Angles
  1128. cloaked = false
  1129. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1130. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1131. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1132. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1133. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1134. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1135. RootPart = Character.HumanoidRootPart
  1136. RootJoint = RootPart.RootJoint
  1137. RootCF = euler(-1.57, 0, 3.14)
  1138. attack = false
  1139. attackdebounce = false
  1140. deb = false
  1141. equipped = true
  1142. hand = false
  1143. MMouse = nil
  1144. combo = 0
  1145. mana = 0
  1146. trispeed = 0.2
  1147. attackmode = "none"
  1148. local idle = 0
  1149. local Anim = "Idle"
  1150. local Effects = {}
  1151. local gun = false
  1152. local shoot = false
  1153. local sine = 0
  1154. local change = 1
  1155. player = nil
  1156. local toggleTag = true
  1157. local txt = Instance.new("BillboardGui", Head)
  1158. txt.Adornee = nil
  1159. txt.Name = "NameDetect"
  1160. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1161. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1162. local text = Instance.new("TextLabel", txt)
  1163. text.Size = UDim2.new(5, 0, 3.5, 0)
  1164. text.FontSize = "Size8"
  1165. text.TextScaled = true
  1166. text.TextTransparency = 0
  1167. text.BackgroundTransparency = 1
  1168. text.TextTransparency = 0
  1169. text.TextStrokeTransparency = 0
  1170. text.Font = "Fantasy"
  1171. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1172. text.TextColor3 = Color3.new(0, 0, 0)
  1173. text.Text = "729655571"
  1174. function RecolorTextAndRename(name, col1, col2)
  1175. text.TextStrokeColor3 = col2
  1176. text.TextColor3 = col1
  1177. text.Text = name
  1178. end
  1179. mouse = Player:GetMouse()
  1180. RSH, LSH = nil, nil
  1181. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1182. RW.Name = "Right Shoulder"
  1183. LW.Name = "Left Shoulder"
  1184. LH = Torso["Left Hip"]
  1185. RH = Torso["Right Hip"]
  1186. TorsoColor = Torso.BrickColor
  1187. function NoOutline(Part)
  1188. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1189. end
  1190. player = Player
  1191. ch = Character
  1192. RSH = ch.Torso["Right Shoulder"]
  1193. LSH = ch.Torso["Left Shoulder"]
  1194. RSH.Parent = nil
  1195. LSH.Parent = nil
  1196. RW.Name = "Right Shoulder"
  1197. RW.Part0 = ch.Torso
  1198. RW.C0 = cf(1.5, 0.5, 0)
  1199. RW.C1 = cf(0, 0.5, 0)
  1200. RW.Part1 = ch["Right Arm"]
  1201. RW.Parent = ch.Torso
  1202. LW.Name = "Left Shoulder"
  1203. LW.Part0 = ch.Torso
  1204. LW.C0 = cf(-1.5, 0.5, 0)
  1205. LW.C1 = cf(0, 0.5, 0)
  1206. LW.Part1 = ch["Left Arm"]
  1207. LW.Parent = ch.Torso
  1208. local Stats = Instance.new("BoolValue")
  1209. Stats.Name = "Stats"
  1210. Stats.Parent = Character
  1211. local Atk = Instance.new("NumberValue")
  1212. Atk.Name = "Damage"
  1213. Atk.Parent = Stats
  1214. Atk.Value = 1
  1215. local Def = Instance.new("NumberValue")
  1216. Def.Name = "Defense"
  1217. Def.Parent = Stats
  1218. Def.Value = 1
  1219. local Speed = Instance.new("NumberValue")
  1220. Speed.Name = "Speed"
  1221. Speed.Parent = Stats
  1222. Speed.Value = 1
  1223. local Mvmt = Instance.new("NumberValue")
  1224. Mvmt.Name = "Movement"
  1225. Mvmt.Parent = Stats
  1226. Mvmt.Value = 1
  1227. local donum = 0
  1228. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1229. local fp = it("Part")
  1230. fp.formFactor = formfactor
  1231. fp.Parent = parent
  1232. fp.Reflectance = reflectance
  1233. fp.Transparency = transparency
  1234. fp.CanCollide = false
  1235. fp.Locked = true
  1236. fp.BrickColor = brickcolor
  1237. fp.Name = name
  1238. fp.Size = size
  1239. fp.Position = Torso.Position
  1240. NoOutline(fp)
  1241. fp.Material = "SmoothPlastic"
  1242. fp:BreakJoints()
  1243. return fp
  1244. end
  1245. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1246. local mesh = it(Mesh)
  1247. mesh.Parent = part
  1248. if Mesh == "SpecialMesh" then
  1249. mesh.MeshType = meshtype
  1250. if meshid ~= "nil" then
  1251. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1252. end
  1253. end
  1254. mesh.Offset = offset
  1255. mesh.Scale = scale
  1256. return mesh
  1257. end
  1258. function weld(parent, part0, part1, c0)
  1259. local weld = it("Weld")
  1260. weld.Parent = parent
  1261. weld.Part0 = part0
  1262. weld.Part1 = part1
  1263. weld.C0 = c0
  1264. return weld
  1265. end
  1266. local Color1 = Torso.BrickColor
  1267. local bodvel = Instance.new("BodyVelocity")
  1268. local bg = Instance.new("BodyGyro")
  1269. function swait(num)
  1270. if num == 0 or num == nil then
  1271. game:service("RunService").Stepped:wait(0)
  1272. else
  1273. for i = 0, num do
  1274. game:service("RunService").Stepped:wait(0)
  1275. end
  1276. end
  1277. end
  1278. local r = 255
  1279. local g = 0
  1280. local b = 0
  1281. coroutine.resume(coroutine.create(function()
  1282. while wait() do
  1283. for i = 0, 50.8 do
  1284. swait()
  1285. g = g + 5
  1286. end
  1287. for i = 0, 50.8 do
  1288. swait()
  1289. r = r - 5
  1290. end
  1291. for i = 0, 50.8 do
  1292. swait()
  1293. b = b + 5
  1294. end
  1295. for i = 0, 50.8 do
  1296. swait()
  1297. g = g - 5
  1298. end
  1299. for i = 0, 50.8 do
  1300. swait()
  1301. r = r + 5
  1302. end
  1303. for i = 0, 50.8 do
  1304. swait()
  1305. b = b - 5
  1306. end
  1307. end
  1308. end))
  1309. function so(id, par, vol, pit)
  1310. coroutine.resume(coroutine.create(function()
  1311. local sou = Instance.new("Sound", par or workspace)
  1312. sou.Volume = vol
  1313. sou.Pitch = pit or 1
  1314. sou.SoundId = id
  1315. swait()
  1316. sou:play()
  1317. game:GetService("Debris"):AddItem(sou, 6)
  1318. end))
  1319. end
  1320. function clerp(a, b, t)
  1321. local qa = {
  1322. QuaternionFromCFrame(a)
  1323. }
  1324. local qb = {
  1325. QuaternionFromCFrame(b)
  1326. }
  1327. local ax, ay, az = a.x, a.y, a.z
  1328. local bx, by, bz = b.x, b.y, b.z
  1329. local _t = 1 - t
  1330. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1331. end
  1332. function QuaternionFromCFrame(cf)
  1333. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1334. local trace = m00 + m11 + m22
  1335. if trace > 0 then
  1336. local s = math.sqrt(1 + trace)
  1337. local recip = 0.5 / s
  1338. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1339. else
  1340. local i = 0
  1341. if m00 < m11 then
  1342. i = 1
  1343. end
  1344. if m22 > (i == 0 and m00 or m11) then
  1345. i = 2
  1346. end
  1347. if i == 0 then
  1348. local s = math.sqrt(m00 - m11 - m22 + 1)
  1349. local recip = 0.5 / s
  1350. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1351. elseif i == 1 then
  1352. local s = math.sqrt(m11 - m22 - m00 + 1)
  1353. local recip = 0.5 / s
  1354. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1355. elseif i == 2 then
  1356. local s = math.sqrt(m22 - m00 - m11 + 1)
  1357. local recip = 0.5 / s
  1358. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1359. end
  1360. end
  1361. end
  1362. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1363. local xs, ys, zs = x + x, y + y, z + z
  1364. local wx, wy, wz = w * xs, w * ys, w * zs
  1365. local xx = x * xs
  1366. local xy = x * ys
  1367. local xz = x * zs
  1368. local yy = y * ys
  1369. local yz = y * zs
  1370. local zz = z * zs
  1371. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1372. end
  1373. function QuaternionSlerp(a, b, t)
  1374. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1375. local startInterp, finishInterp
  1376. if cosTheta >= 1.0E-4 then
  1377. if 1 - cosTheta > 1.0E-4 then
  1378. local theta = math.acos(cosTheta)
  1379. local invSinTheta = 1 / math.sin(theta)
  1380. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1381. finishInterp = math.sin(t * theta) * invSinTheta
  1382. else
  1383. startInterp = 1 - t
  1384. finishInterp = t
  1385. end
  1386. elseif 1 + cosTheta > 1.0E-4 then
  1387. local theta = math.acos(-cosTheta)
  1388. local invSinTheta = 1 / math.sin(theta)
  1389. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1390. finishInterp = math.sin(t * theta) * invSinTheta
  1391. else
  1392. startInterp = t - 1
  1393. finishInterp = t
  1394. end
  1395. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1396. end
  1397. local CFrameFromTopBack = function(at, top, back)
  1398. local right = top:Cross(back)
  1399. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1400. end
  1401. function Triangle(a, b, c)
  1402. local edg1 = (c - a):Dot((b - a).unit)
  1403. local edg2 = (a - b):Dot((c - b).unit)
  1404. local edg3 = (b - c):Dot((a - c).unit)
  1405. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1406. a, b = a, b
  1407. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1408. a, b, c = b, c, a
  1409. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1410. a, b, c = c, a, b
  1411. else
  1412. assert(false, "unreachable")
  1413. end
  1414. local len1 = (c - a):Dot((b - a).unit)
  1415. local len2 = (b - a).magnitude - len1
  1416. local width = (a + (b - a).unit * len1 - c).magnitude
  1417. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1418. local list = {}
  1419. if len1 > 0.01 then
  1420. local w1 = Instance.new("WedgePart", m)
  1421. game:GetService("Debris"):AddItem(w1, 5)
  1422. w1.Material = "SmoothPlastic"
  1423. w1.FormFactor = "Custom"
  1424. w1.BrickColor = BrickColor.new("Really red")
  1425. w1.Transparency = 0
  1426. w1.Reflectance = 0
  1427. w1.Material = "SmoothPlastic"
  1428. w1.CanCollide = false
  1429. local l1 = Instance.new("PointLight", w1)
  1430. l1.Color = Color3.new(170, 0, 0)
  1431. NoOutline(w1)
  1432. local sz = Vector3.new(0.2, width, len1)
  1433. w1.Size = sz
  1434. local sp = Instance.new("SpecialMesh", w1)
  1435. sp.MeshType = "Wedge"
  1436. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1437. w1:BreakJoints()
  1438. w1.Anchored = true
  1439. w1.Parent = workspace
  1440. w1.Transparency = 0.7
  1441. table.insert(Effects, {
  1442. w1,
  1443. "Disappear",
  1444. 0.01
  1445. })
  1446. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1447. table.insert(list, w1)
  1448. end
  1449. if len2 > 0.01 then
  1450. local w2 = Instance.new("WedgePart", m)
  1451. game:GetService("Debris"):AddItem(w2, 5)
  1452. w2.Material = "SmoothPlastic"
  1453. w2.FormFactor = "Custom"
  1454. w2.BrickColor = BrickColor.new("Really red")
  1455. w2.Transparency = 0
  1456. w2.Reflectance = 0
  1457. w2.Material = "SmoothPlastic"
  1458. w2.CanCollide = false
  1459. local l2 = Instance.new("PointLight", w2)
  1460. l2.Color = Color3.new(170, 0, 0)
  1461. NoOutline(w2)
  1462. local sz = Vector3.new(0.2, width, len2)
  1463. w2.Size = sz
  1464. local sp = Instance.new("SpecialMesh", w2)
  1465. sp.MeshType = "Wedge"
  1466. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1467. w2:BreakJoints()
  1468. w2.Anchored = true
  1469. w2.Parent = workspace
  1470. w2.Transparency = 0.7
  1471. table.insert(Effects, {
  1472. w2,
  1473. "Disappear",
  1474. 0.01
  1475. })
  1476. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1477. table.insert(list, w2)
  1478. end
  1479. return unpack(list)
  1480. end
  1481. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1482. if hit.Parent == nil then
  1483. return
  1484. end
  1485. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1486. for _, v in pairs(hit.Parent:children()) do
  1487. if v:IsA("Humanoid") then
  1488. h = v
  1489. end
  1490. end
  1491. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1492. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1493. return
  1494. end
  1495. local c = Create("ObjectValue")({
  1496. Name = "creator",
  1497. Value = RealGame:service("Players")[owner.Name],
  1498. Parent = h
  1499. })
  1500. game:GetService("Debris"):AddItem(c, 0.5)
  1501. if HitSound ~= nil and HitPitch ~= nil then
  1502. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1503. end
  1504. local Damage = math.random(minim, maxim)
  1505. local blocked = false
  1506. local block = hit.Parent:findFirstChild("Block")
  1507. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1508. blocked = true
  1509. block.Value = block.Value - 1
  1510. print(block.Value)
  1511. end
  1512. if blocked == false then
  1513. HitHealth = h.Health
  1514. h.Health = h.Health - Damage
  1515. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1516. print("gained kill")
  1517. end
  1518. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1519. else
  1520. h.Health = h.Health - Damage / 2
  1521. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1522. end
  1523. if Type == "Knockdown" then
  1524. local hum = hit.Parent.Humanoid
  1525. hum.PlatformStand = true
  1526. coroutine.resume(coroutine.create(function(HHumanoid)
  1527. swait(1)
  1528. HHumanoid.PlatformStand = false
  1529. end), hum)
  1530. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1531. local bodvol = Create("BodyVelocity")({
  1532. velocity = angle * knockback,
  1533. P = 5000,
  1534. maxForce = Vector3.new(8000, 8000, 8000),
  1535. Parent = hit
  1536. })
  1537. local rl = Create("BodyAngularVelocity")({
  1538. P = 3000,
  1539. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1540. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1541. Parent = hit
  1542. })
  1543. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1544. game:GetService("Debris"):AddItem(rl, 0.5)
  1545. elseif Type == "Normal" then
  1546. local vp = Create("BodyVelocity")({
  1547. P = 500,
  1548. maxForce = Vector3.new(math.huge, 0, math.huge),
  1549. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1550. })
  1551. if knockback > 0 then
  1552. vp.Parent = hit.Parent.Head
  1553. end
  1554. game:GetService("Debris"):AddItem(vp, 0.5)
  1555. elseif Type == "Up" then
  1556. local bodyVelocity = Create("BodyVelocity")({
  1557. velocity = Vector3.new(0, 20, 0),
  1558. P = 5000,
  1559. maxForce = Vector3.new(8000, 8000, 8000),
  1560. Parent = hit
  1561. })
  1562. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1563. local bodyVelocity = Create("BodyVelocity")({
  1564. velocity = Vector3.new(0, 20, 0),
  1565. P = 5000,
  1566. maxForce = Vector3.new(8000, 8000, 8000),
  1567. Parent = hit
  1568. })
  1569. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1570. elseif Type == "Leech" then
  1571. local hum = hit.Parent.Humanoid
  1572. if hum ~= nil then
  1573. for i = 0, 2 do
  1574. Effects.Sphere.Create(BrickColor.new("White"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1575. end
  1576. Humanoid.Health = Humanoid.Health + 10
  1577. end
  1578. elseif Type == "UpKnock" then
  1579. local hum = hit.Parent.Humanoid
  1580. hum.PlatformStand = true
  1581. if hum ~= nil then
  1582. hitr = true
  1583. end
  1584. coroutine.resume(coroutine.create(function(HHumanoid)
  1585. swait(5)
  1586. HHumanoid.PlatformStand = false
  1587. hitr = false
  1588. end), hum)
  1589. local bodyVelocity = Create("BodyVelocity")({
  1590. velocity = Vector3.new(0, 20, 0),
  1591. P = 5000,
  1592. maxForce = Vector3.new(8000, 8000, 8000),
  1593. Parent = hit
  1594. })
  1595. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1596. local bodyVelocity = Create("BodyVelocity")({
  1597. velocity = Vector3.new(0, 20, 0),
  1598. P = 5000,
  1599. maxForce = Vector3.new(8000, 8000, 8000),
  1600. Parent = hit
  1601. })
  1602. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1603. elseif Type == "Snare" then
  1604. local bp = Create("BodyPosition")({
  1605. P = 2000,
  1606. D = 100,
  1607. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1608. position = hit.Parent.Torso.Position,
  1609. Parent = hit.Parent.Torso
  1610. })
  1611. game:GetService("Debris"):AddItem(bp, 1)
  1612. elseif Type == "Slashnare" then
  1613. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1614. for i = 1, math.random(4, 5) do
  1615. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1616. end
  1617. local bp = Create("BodyPosition")({
  1618. P = 2000,
  1619. D = 100,
  1620. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1621. position = hit.Parent.Torso.Position,
  1622. Parent = hit.Parent.Torso
  1623. })
  1624. game:GetService("Debris"):AddItem(bp, 1)
  1625. elseif Type == "Spike" then
  1626. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1627. local bp = Create("BodyPosition")({
  1628. P = 2000,
  1629. D = 100,
  1630. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1631. position = hit.Parent.Torso.Position,
  1632. Parent = hit.Parent.Torso
  1633. })
  1634. game:GetService("Debris"):AddItem(bp, 1)
  1635. elseif Type == "Freeze" then
  1636. local BodPos = Create("BodyPosition")({
  1637. P = 50000,
  1638. D = 1000,
  1639. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1640. position = hit.Parent.Torso.Position,
  1641. Parent = hit.Parent.Torso
  1642. })
  1643. local BodGy = Create("BodyGyro")({
  1644. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1645. P = 20000,
  1646. Parent = hit.Parent.Torso,
  1647. cframe = hit.Parent.Torso.CFrame
  1648. })
  1649. hit.Parent.Torso.Anchored = true
  1650. coroutine.resume(coroutine.create(function(Part)
  1651. swait(1.5)
  1652. Part.Anchored = false
  1653. end), hit.Parent.Torso)
  1654. game:GetService("Debris"):AddItem(BodPos, 3)
  1655. game:GetService("Debris"):AddItem(BodGy, 3)
  1656. end
  1657. local debounce = Create("BoolValue")({
  1658. Name = "DebounceHit",
  1659. Parent = hit.Parent,
  1660. Value = true
  1661. })
  1662. game:GetService("Debris"):AddItem(debounce, Delay)
  1663. c = Instance.new("ObjectValue")
  1664. c.Name = "creator"
  1665. c.Value = RealGame:service("Players")[owner.Name];
  1666. c.Parent = h
  1667. game:GetService("Debris"):AddItem(c, 0.5)
  1668. end
  1669. end
  1670. function ShowDamage(Pos, Text, Time, Color)
  1671. local Rate = 0.03333333333333333
  1672. local Pos = Pos or Vector3.new(0, 0, 0)
  1673. local Text = Text or ""
  1674. local Time = Time or 2
  1675. local Color = Color or Color3.new(1, 0, 1)
  1676. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1677. EffectPart.Anchored = true
  1678. local BillboardGui = Create("BillboardGui")({
  1679. Size = UDim2.new(3, 0, 3, 0),
  1680. Adornee = EffectPart,
  1681. Parent = EffectPart
  1682. })
  1683. local TextLabel = Create("TextLabel")({
  1684. BackgroundTransparency = 1,
  1685. Size = UDim2.new(1, 0, 1, 0),
  1686. Text = Text,
  1687. TextColor3 = Color,
  1688. TextScaled = true,
  1689. Font = Enum.Font.ArialBold,
  1690. Parent = BillboardGui
  1691. })
  1692. game.Debris:AddItem(EffectPart, Time + 0.1)
  1693. EffectPart.Parent = game:GetService("Workspace")
  1694. delay(0, function()
  1695. local Frames = Time / Rate
  1696. for Frame = 1, Frames do
  1697. wait(Rate)
  1698. local Percent = Frame / Frames
  1699. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1700. TextLabel.TextTransparency = Percent
  1701. end
  1702. if EffectPart and EffectPart.Parent then
  1703. EffectPart:Destroy()
  1704. end
  1705. end)
  1706. end
  1707. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1708. for _, c in pairs(workspace:children()) do
  1709. local hum = c:findFirstChildOfClass("Humanoid")
  1710. if hum ~= nil then
  1711. local head = c:findFirstChild("Head")
  1712. if head ~= nil then
  1713. local targ = head.Position - Part.Position
  1714. local mag = targ.magnitude
  1715. if magni >= mag and c.Name ~= Player.Name then
  1716. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1717. end
  1718. end
  1719. end
  1720. end
  1721. end
  1722. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1723. for _, c in pairs(workspace:children()) do
  1724. local hum = c:findFirstChild("Humanoid")
  1725. if hum ~= nil then
  1726. local head = c:findFirstChild("Torso")
  1727. if head ~= nil then
  1728. local targ = head.Position - Part.Position
  1729. local mag = targ.magnitude
  1730. if magni >= mag and c.Name ~= Player.Name then
  1731. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1732. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1733. end
  1734. end
  1735. end
  1736. end
  1737. end
  1738. function rayCast(Pos, Dir, Max, Ignore)
  1739. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1740. end
  1741. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1742. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1743. prt.Anchored = true
  1744. prt.CFrame = cframe
  1745. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1746. game:GetService("Debris"):AddItem(prt, 2)
  1747. CF = prt.CFrame
  1748. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1749. for i = 0, 1, 0.2 do
  1750. wait()
  1751. Part.CFrame = CF * cf(0, 0, -0.4)
  1752. end
  1753. for i = 0, 1, delay do
  1754. wait()
  1755. Mesh.Scale = Mesh.Scale
  1756. end
  1757. for i = 0, 1, 0.1 do
  1758. wait()
  1759. Part.Transparency = i
  1760. end
  1761. Part.Parent = nil
  1762. end), prt, msh, CF)
  1763. end
  1764. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1765. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1766. prt.Anchored = true
  1767. prt.Material = "Neon"
  1768. prt.CFrame = cframe
  1769. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1770. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1771. game:GetService("Debris"):AddItem(prt, 5)
  1772. coroutine.resume(coroutine.create(function(Part, Mesh)
  1773. for i = 0, 1, delay do
  1774. swait()
  1775. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1776. Part.Transparency = i
  1777. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1778. end
  1779. Part.Parent = nil
  1780. end), prt, msh)
  1781. end
  1782. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1783. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1784. prt.Anchored = true
  1785. prt.Material = "Neon"
  1786. prt.CFrame = cframe
  1787. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1788. game:GetService("Debris"):AddItem(prt, 5)
  1789. coroutine.resume(coroutine.create(function(Part, Mesh)
  1790. local rtype = rottype
  1791. for i = 0, 1, delay do
  1792. swait()
  1793. if rtype == 1 then
  1794. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1795. elseif rtype == 2 then
  1796. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1797. end
  1798. Part.Transparency = i
  1799. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1800. end
  1801. Part.Parent = nil
  1802. end), prt, msh)
  1803. end
  1804. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1805. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1806. prt.Anchored = true
  1807. prt.CFrame = cframe
  1808. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1809. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1810. game:GetService("Debris"):AddItem(prt, 5)
  1811. coroutine.resume(coroutine.create(function(Part, Mesh)
  1812. for i = 0, 1, delay do
  1813. wait()
  1814. Part.Transparency = i
  1815. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1816. end
  1817. Part.Parent = nil
  1818. end), prt, msh)
  1819. end
  1820. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1821. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1822. prt.Anchored = true
  1823. prt.Material = "Neon"
  1824. prt.CFrame = cframe
  1825. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1826. game:GetService("Debris"):AddItem(prt, 5)
  1827. coroutine.resume(coroutine.create(function(Part, Mesh)
  1828. local rtype = rottype
  1829. for i = 0, 1, delay do
  1830. swait()
  1831. if rtype == 1 then
  1832. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1833. elseif rtype == 2 then
  1834. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1835. end
  1836. Part.Transparency = i
  1837. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1838. end
  1839. Part.Parent = nil
  1840. end), prt, msh)
  1841. end
  1842. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1843. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1844. prt.Anchored = true
  1845. prt.Material = "Neon"
  1846. prt.CFrame = cframe
  1847. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1848. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1849. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1850. game:GetService("Debris"):AddItem(prt, 5)
  1851. coroutine.resume(coroutine.create(function(Part, Mesh)
  1852. local rtype = rottype
  1853. for i = 0, 1, delay do
  1854. swait()
  1855. if rtype == 1 then
  1856. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1857. elseif rtype == 2 then
  1858. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1859. end
  1860. dec.Transparency = i
  1861. dec2.Transparency = i
  1862. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1863. end
  1864. Part.Parent = nil
  1865. end), prt, msh)
  1866. end
  1867. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1868. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1869. prt.Anchored = true
  1870. prt.Material = "Neon"
  1871. prt.CFrame = cframe
  1872. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1873. game:GetService("Debris"):AddItem(prt, 5)
  1874. coroutine.resume(coroutine.create(function(Part, Mesh)
  1875. local rtype = rottype
  1876. for i = 0, 1, delay do
  1877. swait()
  1878. if rtype == 1 then
  1879. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1880. elseif rtype == 2 then
  1881. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1882. end
  1883. prt.Transparency = i
  1884. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1885. end
  1886. Part.Parent = nil
  1887. end), prt, msh)
  1888. end
  1889. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1890. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1891. prt.Anchored = true
  1892. prt.Material = "Neon"
  1893. prt.CFrame = cframe
  1894. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1895. game:GetService("Debris"):AddItem(prt, 5)
  1896. coroutine.resume(coroutine.create(function(Part, Mesh)
  1897. local rtype = rottype
  1898. for i = 0, 1, delay do
  1899. swait()
  1900. if rtype == 1 then
  1901. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1902. elseif rtype == 2 then
  1903. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1904. end
  1905. prt.Transparency = i
  1906. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1907. end
  1908. Part.Parent = nil
  1909. end), prt, msh)
  1910. end
  1911. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1912. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1913. prt.Anchored = true
  1914. prt.Material = "Neon"
  1915. prt.CFrame = cframe
  1916. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1917. game:GetService("Debris"):AddItem(prt, 5)
  1918. coroutine.resume(coroutine.create(function(Part, Mesh)
  1919. local rtype = rottype
  1920. for i = 0, 1, delay do
  1921. swait()
  1922. if rtype == 1 then
  1923. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1924. elseif rtype == 2 then
  1925. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1926. end
  1927. prt.Transparency = i
  1928. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1929. end
  1930. Part.Parent = nil
  1931. end), prt, msh)
  1932. end
  1933. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1934. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1935. prt.Anchored = true
  1936. prt.Material = "Neon"
  1937. prt.CFrame = cframe
  1938. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1939. game:GetService("Debris"):AddItem(prt, 5)
  1940. coroutine.resume(coroutine.create(function(Part, Mesh)
  1941. local rtype = rottype
  1942. for i = 0, 1, delay do
  1943. swait()
  1944. if rtype == 1 then
  1945. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1946. elseif rtype == 2 then
  1947. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1948. end
  1949. prt.Transparency = i
  1950. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1951. end
  1952. Part.Parent = nil
  1953. end), prt, msh)
  1954. end
  1955. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1956. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1957. prt.Anchored = false
  1958. prt.CFrame = cframe
  1959. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1960. local wld = weld(prt, prt, Parent, cframe)
  1961. game:GetService("Debris"):AddItem(prt, 5)
  1962. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1963. for i = 0, 1, delay do
  1964. wait()
  1965. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1966. Part.Transparency = i
  1967. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1968. end
  1969. Part.Parent = nil
  1970. end), prt, msh, wld)
  1971. end
  1972. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1973. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1974. prt.Anchored = false
  1975. prt.CFrame = cframe
  1976. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1977. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1978. game:GetService("Debris"):AddItem(prt, 5)
  1979. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1980. for i = 0, 1, delay do
  1981. wait()
  1982. Weld.C0 = euler(i * 20, 0, 0)
  1983. Part.Transparency = i
  1984. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1985. end
  1986. Part.Parent = nil
  1987. end), prt, msh, wld)
  1988. end
  1989. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1990. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1991. prt.Anchored = true
  1992. prt.CFrame = cframe
  1993. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1994. game:GetService("Debris"):AddItem(prt, 2)
  1995. coroutine.resume(coroutine.create(function(Part, Mesh)
  1996. for i = 0, 1, delay do
  1997. wait()
  1998. Part.CFrame = Part.CFrame
  1999. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2000. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2001. prt2.Anchored = true
  2002. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2003. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  2004. game:GetService("Debris"):AddItem(prt2, 2)
  2005. coroutine.resume(coroutine.create(function(Part, Mesh)
  2006. for i = 0, 1, 0.1 do
  2007. wait()
  2008. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  2009. end
  2010. Part.Parent = nil
  2011. end), prt2, msh2)
  2012. end
  2013. for i = 0, 1, delay * 2 do
  2014. wait()
  2015. Part.CFrame = Part.CFrame
  2016. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  2017. end
  2018. Part.Parent = nil
  2019. end), prt, msh)
  2020. end
  2021. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2022. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2023. prt.Anchored = true
  2024. prt.CFrame = cframe
  2025. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2026. game:GetService("Debris"):AddItem(prt, 2)
  2027. coroutine.resume(coroutine.create(function(Part, Mesh)
  2028. for i = 0, 1, delay do
  2029. wait()
  2030. Part.CFrame = Part.CFrame
  2031. Part.Transparency = i
  2032. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2033. end
  2034. Part.Parent = nil
  2035. end), prt, msh)
  2036. end
  2037. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2038. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2039. prt.Anchored = true
  2040. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2041. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2042. game:GetService("Debris"):AddItem(prt, 2)
  2043. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  2044. CF = Part.CFrame
  2045. Numbb = 0
  2046. randnumb = math.random() / 10
  2047. rand1 = math.random() / 10
  2048. for i = 0, 1, rand1 do
  2049. wait()
  2050. CF = CF * cf(0, math.random() / 2, 0)
  2051. Part.CFrame = CF * euler(Numbb, 0, 0)
  2052. Part.Transparency = i
  2053. Numbb = Numbb + randnumb
  2054. end
  2055. Part.Parent = nil
  2056. end), prt, CF, Numbb, randnumb)
  2057. end
  2058. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2059. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2060. prt.Anchored = true
  2061. prt.CFrame = cframe
  2062. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  2063. game:GetService("Debris"):AddItem(prt, 5)
  2064. coroutine.resume(coroutine.create(function(Part, Mesh)
  2065. for i = 0, 1, delay do
  2066. wait()
  2067. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  2068. Part.Transparency = i
  2069. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2070. end
  2071. Part.Parent = nil
  2072. end), prt, msh)
  2073. end
  2074. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2075. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2076. prt.Anchored = true
  2077. prt.CFrame = cframe
  2078. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2079. game:GetService("Debris"):AddItem(prt, 2)
  2080. coroutine.resume(coroutine.create(function(Part, Mesh)
  2081. for i = 0, 1, delay do
  2082. wait()
  2083. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  2084. Part.Transparency = i
  2085. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2086. end
  2087. Part.Parent = nil
  2088. end), prt, msh)
  2089. end
  2090. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  2091. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2092. prt.Anchored = true
  2093. prt.CFrame = cframe * cf(x, y, z)
  2094. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  2095. game:GetService("Debris"):AddItem(prt, 5)
  2096. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  2097. local num = math.random()
  2098. local num2 = math.random(-3, 2) + math.random()
  2099. local numm = 0
  2100. for i = 0, 1, delay * 2 do
  2101. swait()
  2102. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  2103. Part.Transparency = i
  2104. numm = numm + 0.01
  2105. end
  2106. Part.Parent = nil
  2107. Mesh.Parent = nil
  2108. end), prt, msh, x, y, z)
  2109. end
  2110. function dmgstart(dmg, what)
  2111. hitcon = what.Touched:connect(function(hit)
  2112. local hum = hit.Parent:FindFirstChild("Humanoid")
  2113. if hum and not hum:IsDescendantOf(Character) then
  2114. hum:TakeDamage(dmg)
  2115. end
  2116. end)
  2117. end
  2118. function dmgstop()
  2119. hitcon:disconnect()
  2120. end
  2121. function Cloak()
  2122. Face.Parent = nil
  2123. cloaked = true
  2124. for _, v in pairs(Torso.Parent:children()) do
  2125. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2126. coroutine.resume(coroutine.create(function()
  2127. for i = 0, 1, 0.2 do
  2128. wait()
  2129. v.Transparency = i
  2130. end
  2131. v.Transparency = 1
  2132. end))
  2133. end
  2134. if v.className == "Hat" then
  2135. hatp = v.Handle
  2136. coroutine.resume(coroutine.create(function(derp)
  2137. for i = 0, 1, 0.2 do
  2138. wait()
  2139. derp.Transparency = i
  2140. end
  2141. derp.Transparency = 1
  2142. end), hatp)
  2143. end
  2144. end
  2145. for _, v in pairs(m:children()) do
  2146. if v.className == "Part" then
  2147. coroutine.resume(coroutine.create(function()
  2148. for i = 0, 1, 0.2 do
  2149. wait()
  2150. v.Transparency = i
  2151. end
  2152. v.Transparency = 1
  2153. end))
  2154. end
  2155. end
  2156. end
  2157. function UnCloak()
  2158. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2159. Face.Parent = Head
  2160. cloaked = false
  2161. for _, v in pairs(Torso.Parent:children()) do
  2162. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2163. coroutine.resume(coroutine.create(function()
  2164. for i = 0, 1, 0.1 do
  2165. wait()
  2166. v.Transparency = v.Transparency - 0.1
  2167. end
  2168. v.Transparency = 0
  2169. end))
  2170. end
  2171. if v.className == "Hat" then
  2172. hatp = v.Handle
  2173. coroutine.resume(coroutine.create(function(derp)
  2174. for i = 0, 1, 0.1 do
  2175. wait()
  2176. derp.Transparency = derp.Transparency - 0.1
  2177. end
  2178. derp.Transparency = 0
  2179. end), hatp)
  2180. end
  2181. end
  2182. for _, v in pairs(m:children()) do
  2183. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2184. coroutine.resume(coroutine.create(function()
  2185. for i = 0, 1, 0.1 do
  2186. wait()
  2187. v.Transparency = v.Transparency - 0.1
  2188. end
  2189. v.Transparency = 0
  2190. end))
  2191. v.Transparency = 0
  2192. end
  2193. end
  2194. end
  2195. local origcolor = BrickColor.new("Really red")
  2196. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2197. local expart = Instance.new("Part", char)
  2198. local expart2 = Instance.new("Part", char)
  2199. local rin = Instance.new("Part", char)
  2200. local rin2 = Instance.new("Part", char)
  2201. local partMesh = Instance.new("SpecialMesh", expart)
  2202. partMesh.MeshType = "Sphere"
  2203. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2204. partMesh2.MeshType = "Sphere"
  2205. local partMesh3 = Instance.new("SpecialMesh", rin)
  2206. partMesh3.MeshType = "Brick"
  2207. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2208. partMesh4.MeshType = "Brick"
  2209. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2210. partMesh.Scale = vt(rad, rad, rad)
  2211. expart.Size = vt(1, 1, 1)
  2212. expart.Transparency = 0
  2213. expart.Anchored = true
  2214. expart.Material = "Neon"
  2215. expart.BrickColor = bc("Really red")
  2216. expart.CFrame = par.CFrame
  2217. partMesh2.Scale = vt(rad, rad, rad)
  2218. expart2.Size = vt(1.15, 1.15, 1.15)
  2219. expart2.Transparency = 0.5
  2220. expart2.Anchored = true
  2221. expart2.Material = "Neon"
  2222. expart2.BrickColor = par.BrickColor
  2223. expart2.CFrame = par.CFrame
  2224. rin.Size = vt(1.15, 1.15, 1.15)
  2225. rin.Transparency = 1
  2226. rin.Anchored = true
  2227. rin.Material = "Neon"
  2228. rin.BrickColor = par.BrickColor
  2229. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2230. rin2.Size = vt(1.15, 1.15, 1.15)
  2231. rin2.Transparency = 1
  2232. rin2.Anchored = true
  2233. rin2.Material = "Neon"
  2234. rin2.BrickColor = par.BrickColor
  2235. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2236. partMesh3.Scale = vt(0, 1, 0)
  2237. partMesh4.Scale = vt(0, 1, 0)
  2238. local dec2 = Instance.new("Decal", rin)
  2239. dec2.Face = "Top"
  2240. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2241. dec2.Parent = rin
  2242. local dec2b = dec2:Clone()
  2243. dec2b.Face = "Bottom"
  2244. dec2b.Parent = rin
  2245. local dec2a = Instance.new("Decal", rin2)
  2246. dec2a.Face = "Top"
  2247. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2248. dec2a.Parent = rin2
  2249. local dec2ab = dec2a:Clone()
  2250. dec2ab.Face = "Bottom"
  2251. dec2ab.Parent = rin2
  2252. expart.CanCollide = false
  2253. expart2.CanCollide = false
  2254. rin.CanCollide = false
  2255. rin2.CanCollide = false
  2256. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2257. local value = 1 * rad / 6.5
  2258. for i = 0, 199 do
  2259. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2260. expart.CFrame = expart.CFrame
  2261. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2262. expart2.CFrame = expart.CFrame
  2263. value = value - 0.035 * rad / 30
  2264. if value < 7.5 then
  2265. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2266. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2267. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2268. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2269. end
  2270. if value < 0 then
  2271. dec2.Transparency = dec2.Transparency + 0.025
  2272. dec2a.Transparency = dec2a.Transparency + 0.025
  2273. dec2b.Transparency = dec2b.Transparency + 0.025
  2274. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2275. expart.Transparency = expart.Transparency + 0.025
  2276. expart2.Transparency = expart2.Transparency + 0.025
  2277. rin.Transparency = rin.Transparency + 0.025
  2278. rin2.Transparency = rin2.Transparency + 0.025
  2279. end
  2280. swait()
  2281. end
  2282. game:GetService("Debris"):AddItem(expart, 1)
  2283. game:GetService("Debris"):AddItem(expart2, 1)
  2284. game:GetService("Debris"):AddItem(rin, 1)
  2285. game:GetService("Debris"):AddItem(rin2, 1)
  2286. end
  2287. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2288. local expart = Instance.new("Part", char)
  2289. local expart2 = Instance.new("Part", char)
  2290. local partMesh = Instance.new("SpecialMesh", expart)
  2291. partMesh.MeshType = "Sphere"
  2292. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2293. partMesh2.MeshType = "Sphere"
  2294. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2295. partMesh.Scale = vt(rad, rad, rad)
  2296. expart.Size = vt(1, 1, 1)
  2297. expart.Transparency = 0
  2298. expart.Anchored = true
  2299. expart.Material = "Neon"
  2300. expart.BrickColor = bc("White")
  2301. expart.CFrame = par.CFrame
  2302. partMesh2.Scale = vt(rad, rad, rad)
  2303. expart2.Size = vt(1.15, 1.15, 1.15)
  2304. expart2.Transparency = 0.5
  2305. expart2.Anchored = true
  2306. expart2.Material = "Neon"
  2307. expart2.BrickColor = par.BrickColor
  2308. expart2.CFrame = par.CFrame
  2309. expart.CanCollide = false
  2310. expart2.CanCollide = false
  2311. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2312. local value = 1 * rad / 6.5
  2313. for i = 0, 75 do
  2314. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2315. expart.CFrame = expart.CFrame
  2316. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2317. expart2.CFrame = expart.CFrame
  2318. value = value - 0.035 * rad / 5
  2319. if value < 0 then
  2320. value = 0
  2321. expart.Transparency = expart.Transparency + 0.05
  2322. expart2.Transparency = expart2.Transparency + 0.05
  2323. end
  2324. swait()
  2325. end
  2326. game:GetService("Debris"):AddItem(expart, 1)
  2327. game:GetService("Debris"):AddItem(expart2, 1)
  2328. end
  2329. function AreaDanger(rad, par, mindam, maxdam)
  2330. local expart = Instance.new("Part", char)
  2331. local partMesh = Instance.new("SpecialMesh", expart)
  2332. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2333. partMesh.MeshType = "Sphere"
  2334. partMesh.Scale = vt(rad, rad, rad)
  2335. expart.Size = vt(1, 1, 1)
  2336. expart.Transparency = 0.5
  2337. expart.Anchored = true
  2338. expart.Material = "Neon"
  2339. expart.CanCollide = false
  2340. expart.BrickColor = par.BrickColor
  2341. expart.CFrame = par.CFrame
  2342. local value = 1 * rad / 5
  2343. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2344. for i = 0, 14 do
  2345. wait()
  2346. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2347. expart.CFrame = expart.CFrame
  2348. value = value - 0.035 * rad
  2349. if value < 0 then
  2350. value = 0
  2351. end
  2352. end
  2353. wait(0.25)
  2354. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2355. wait(0.5)
  2356. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2357. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2358. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2359. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2360. for i = 0, 14 do
  2361. wait()
  2362. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2363. expart.CFrame = expart.CFrame
  2364. value = value - 0.035 * rad / 2
  2365. end
  2366. expart.Transparency = 1
  2367. game:GetService("Debris"):AddItem(expart, 5)
  2368. end
  2369. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2370. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2371. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2372. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2373. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2374. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2375. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2376. for i = 0, 24 do
  2377. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2378. end
  2379. for i = 0, 24 do
  2380. local expart = Instance.new("Part", char)
  2381. expart.Transparency = 1
  2382. expart.Anchored = true
  2383. expart.CanCollide = false
  2384. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2385. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2386. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2387. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2388. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2389. for i = 0, 9 do
  2390. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2391. end
  2392. game:GetService("Debris"):AddItem(expart, 2)
  2393. wait(0.1)
  2394. end
  2395. end
  2396. function EXterPlosion(par)
  2397. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2398. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2399. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2400. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2401. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2402. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2403. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2404. for i = 0, 24 do
  2405. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2406. end
  2407. for i = 0, 24 do
  2408. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2409. end
  2410. end
  2411. function ring(type, pos, scale, value)
  2412. local type = type
  2413. local rng = Instance.new("Part", char)
  2414. rng.Anchored = true
  2415. rng.BrickColor = origcolor
  2416. rng.CanCollide = false
  2417. rng.FormFactor = 3
  2418. rng.Name = "Ring"
  2419. rng.Size = Vector3.new(1, 1, 1)
  2420. rng.Transparency = 0
  2421. rng.TopSurface = 0
  2422. rng.BottomSurface = 0
  2423. rng.CFrame = pos
  2424. local rngm = Instance.new("SpecialMesh", rng)
  2425. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2426. rngm.Scale = scale
  2427. local scaler2 = 1
  2428. if type == "Add" then
  2429. scaler2 = 1 * value
  2430. elseif type == "Divide" then
  2431. scaler2 = 1 / value
  2432. end
  2433. coroutine.resume(coroutine.create(function()
  2434. for i = 0, 10, 0.1 do
  2435. swait()
  2436. if type == "Add" then
  2437. scaler2 = scaler2 - 0.01 * value
  2438. elseif type == "Divide" then
  2439. scaler2 = scaler2 - 0.01 / value
  2440. end
  2441. rng.Transparency = rng.Transparency + 0.01
  2442. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2443. end
  2444. rng:Destroy()
  2445. end))
  2446. end
  2447. function wave(type, pos, scale, value)
  2448. local type = type
  2449. local rng = Instance.new("Part", char)
  2450. rng.Anchored = true
  2451. rng.BrickColor = origcolor
  2452. rng.CanCollide = false
  2453. rng.FormFactor = 3
  2454. rng.Name = "Ring"
  2455. rng.Size = Vector3.new(1, 1, 1)
  2456. rng.Transparency = 0
  2457. rng.TopSurface = 0
  2458. rng.BottomSurface = 0
  2459. rng.CFrame = pos
  2460. local rngm = Instance.new("SpecialMesh", rng)
  2461. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2462. rngm.Scale = scale
  2463. local scaler2 = 1
  2464. if type == "Add" then
  2465. scaler2 = 1 * value
  2466. elseif type == "Divide" then
  2467. scaler2 = 1 / value
  2468. end
  2469. coroutine.resume(coroutine.create(function()
  2470. for i = 0, 10, 0.1 do
  2471. swait()
  2472. if type == "Add" then
  2473. scaler2 = scaler2 - 0.01 * value
  2474. elseif type == "Divide" then
  2475. scaler2 = scaler2 - 0.01 / value
  2476. end
  2477. rng.Transparency = rng.Transparency + 0.01
  2478. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2479. end
  2480. rng:Destroy()
  2481. end))
  2482. end
  2483. function wind(type, pos, scale, value, speed)
  2484. local type = type
  2485. local rng = Instance.new("Part", char)
  2486. rng.Anchored = true
  2487. rng.BrickColor = origcolor
  2488. rng.CanCollide = false
  2489. rng.FormFactor = 3
  2490. rng.Name = "Ring"
  2491. rng.Size = Vector3.new(1, 1, 1)
  2492. rng.Transparency = 0
  2493. rng.TopSurface = 0
  2494. rng.BottomSurface = 0
  2495. rng.CFrame = pos
  2496. local rngm = Instance.new("SpecialMesh", rng)
  2497. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2498. rngm.Scale = scale
  2499. local scaler2 = 1
  2500. if type == "Add" then
  2501. scaler2 = 1 * value
  2502. elseif type == "Divide" then
  2503. scaler2 = 1 / value
  2504. end
  2505. coroutine.resume(coroutine.create(function()
  2506. for i = 0, 10, 0.1 do
  2507. swait()
  2508. if type == "Add" then
  2509. scaler2 = scaler2 - 0.01 * value
  2510. elseif type == "Divide" then
  2511. scaler2 = scaler2 - 0.01 / value
  2512. end
  2513. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2514. rng.Transparency = rng.Transparency + 0.01
  2515. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2516. end
  2517. rng:Destroy()
  2518. end))
  2519. end
  2520. function groundwind(type, pos, scale, value, speed)
  2521. local type = type
  2522. local rng = Instance.new("Part", char)
  2523. rng.Anchored = true
  2524. rng.BrickColor = origcolor
  2525. rng.CanCollide = false
  2526. rng.FormFactor = 3
  2527. rng.Name = "Ring"
  2528. rng.Size = Vector3.new(1, 1, 1)
  2529. rng.Transparency = 0
  2530. rng.TopSurface = 0
  2531. rng.BottomSurface = 0
  2532. rng.CFrame = pos
  2533. local rngm = Instance.new("SpecialMesh", rng)
  2534. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2535. rngm.Scale = scale
  2536. local scaler2 = 1
  2537. if type == "Add" then
  2538. scaler2 = 1 * value
  2539. elseif type == "Divide" then
  2540. scaler2 = 1 / value
  2541. end
  2542. coroutine.resume(coroutine.create(function()
  2543. for i = 0, 10, 0.1 do
  2544. swait()
  2545. if type == "Add" then
  2546. scaler2 = scaler2 - 0.01 * value
  2547. elseif type == "Divide" then
  2548. scaler2 = scaler2 - 0.01 / value
  2549. end
  2550. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2551. rng.Transparency = rng.Transparency + 0.01
  2552. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2553. end
  2554. rng:Destroy()
  2555. end))
  2556. end
  2557. function CameraManager()
  2558. if TwoD and not CamInterrupt then
  2559. if Humanoid.Health > 0 then
  2560. Camera.CameraSubject = Humanoid
  2561. Camera.CameraType = "Scriptable"
  2562. Humanoid.AutoRotate = false
  2563. if Booleans.GyroUse then
  2564. Directer.MaxTorque = Vec3(0, huge, 0)
  2565. else
  2566. Directer.MaxTorque = Vec3(0, 0, 0)
  2567. end
  2568. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2569. if Booleans.CamFollow then
  2570. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2571. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2572. else
  2573. CPart.Position = RootPart.Position
  2574. end
  2575. else
  2576. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2577. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2578. end
  2579. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2580. else
  2581. Camera.CameraSubject = Humanoid
  2582. Camera.CameraType = "Custom"
  2583. end
  2584. end
  2585. end
  2586. function sphere(bonuspeed, type, pos, scale, value, color)
  2587. local type = type
  2588. local rng = Instance.new("Part", char)
  2589. rng.Anchored = true
  2590. rng.BrickColor = color
  2591. rng.CanCollide = false
  2592. rng.FormFactor = 3
  2593. rng.Name = "Ring"
  2594. rng.Material = "Neon"
  2595. rng.Size = Vector3.new(1, 1, 1)
  2596. rng.Transparency = 0
  2597. rng.TopSurface = 0
  2598. rng.BottomSurface = 0
  2599. rng.CFrame = pos
  2600. local rngm = Instance.new("SpecialMesh", rng)
  2601. rngm.MeshType = "Sphere"
  2602. rngm.Scale = scale
  2603. if rainbowmode == true then
  2604. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2605. end
  2606. local scaler2 = 1
  2607. if type == "Add" then
  2608. scaler2 = 1 * value
  2609. elseif type == "Divide" then
  2610. scaler2 = 1 / value
  2611. end
  2612. coroutine.resume(coroutine.create(function()
  2613. for i = 0, 10 / bonuspeed, 0.1 do
  2614. swait()
  2615. if rainbowmode == true then
  2616. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2617. end
  2618. if type == "Add" then
  2619. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2620. elseif type == "Divide" then
  2621. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2622. end
  2623. if chaosmode == true then
  2624. rng.BrickColor = BrickColor.random()
  2625. end
  2626. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2627. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2628. end
  2629. rng:Destroy()
  2630. end))
  2631. end
  2632. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2633. local type = type
  2634. local rng = Instance.new("Part", char)
  2635. rng.Anchored = true
  2636. rng.BrickColor = color
  2637. rng.CanCollide = false
  2638. rng.FormFactor = 3
  2639. rng.Name = "Ring"
  2640. rng.Material = "Neon"
  2641. rng.Size = Vector3.new(1, 1, 1)
  2642. rng.Transparency = 0
  2643. rng.TopSurface = 0
  2644. rng.BottomSurface = 0
  2645. rng.CFrame = pos
  2646. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2647. local rngm = Instance.new("SpecialMesh", rng)
  2648. rngm.MeshType = "Sphere"
  2649. rngm.Scale = vt(x1, y1, z1)
  2650. if rainbowmode == true then
  2651. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2652. end
  2653. local scaler2 = 1
  2654. local speeder = FastSpeed
  2655. if type == "Add" then
  2656. scaler2 = 1 * value
  2657. elseif type == "Divide" then
  2658. scaler2 = 1 / value
  2659. end
  2660. coroutine.resume(coroutine.create(function()
  2661. for i = 0, 10 / bonuspeed, 0.1 do
  2662. swait()
  2663. if rainbowmode == true then
  2664. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2665. end
  2666. if type == "Add" then
  2667. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2668. elseif type == "Divide" then
  2669. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2670. end
  2671. if chaosmode == true then
  2672. rng.BrickColor = BrickColor.random()
  2673. end
  2674. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2675. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2676. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2677. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2678. end
  2679. rng:Destroy()
  2680. end))
  2681. end
  2682. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2683. local type = type
  2684. local rng = Instance.new("Part", char)
  2685. rng.Anchored = true
  2686. rng.BrickColor = color
  2687. rng.CanCollide = false
  2688. rng.FormFactor = 3
  2689. rng.Name = "Ring"
  2690. rng.Material = "Neon"
  2691. rng.Size = Vector3.new(1, 1, 1)
  2692. rng.Transparency = 1
  2693. rng.TopSurface = 0
  2694. rng.BottomSurface = 0
  2695. rng.CFrame = pos
  2696. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2697. local rngm = Instance.new("SpecialMesh", rng)
  2698. rngm.MeshType = "Sphere"
  2699. rngm.Scale = vt(x1, y1, z1)
  2700. if rainbowmode == true then
  2701. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2702. end
  2703. local scaler2 = 1
  2704. local speeder = FastSpeed
  2705. if type == "Add" then
  2706. scaler2 = 1 * value
  2707. elseif type == "Divide" then
  2708. scaler2 = 1 / value
  2709. end
  2710. coroutine.resume(coroutine.create(function()
  2711. for i = 0, 10 / bonuspeed, 0.1 do
  2712. swait()
  2713. if rainbowmode == true then
  2714. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2715. end
  2716. if type == "Add" then
  2717. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2718. elseif type == "Divide" then
  2719. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2720. end
  2721. if chaosmode == true then
  2722. rng.BrickColor = BrickColor.random()
  2723. end
  2724. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2725. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2726. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2727. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2728. end
  2729. rng:Destroy()
  2730. end))
  2731. end
  2732. function dmg(dude)
  2733. if dude.Name ~= Character then
  2734. local bgf = Instance.new("BodyGyro", dude.Head)
  2735. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2736. local val = Instance.new("BoolValue", dude)
  2737. val.Name = "IsHit"
  2738. local ds = coroutine.wrap(function()
  2739. dude:WaitForChild("Head"):BreakJoints()
  2740. wait(0.5)
  2741. targetted = nil
  2742. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2743. coroutine.resume(coroutine.create(function()
  2744. for i, v in pairs(dude:GetChildren()) do
  2745. if v:IsA("Accessory") then
  2746. v:Destroy()
  2747. end
  2748. if v:IsA("Humanoid") then
  2749. v:Destroy()
  2750. end
  2751. if v:IsA("CharacterMesh") then
  2752. v:Destroy()
  2753. end
  2754. if v:IsA("Model") then
  2755. v:Destroy()
  2756. end
  2757. if v:IsA("Part") or v:IsA("MeshPart") then
  2758. for x, o in pairs(v:GetChildren()) do
  2759. if o:IsA("Decal") then
  2760. o:Destroy()
  2761. end
  2762. end
  2763. coroutine.resume(coroutine.create(function()
  2764. v.Material = "Neon"
  2765. v.CanCollide = false
  2766. local bld = Instance.new("ParticleEmitter", v)
  2767. bld.LightEmission = 1
  2768. bld.Texture = "rbxassetid://284205403"
  2769. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2770. bld.Rate = 50
  2771. bld.Lifetime = NumberRange.new(1)
  2772. bld.Size = NumberSequence.new({
  2773. NumberSequenceKeypoint.new(0, 0.75, 0),
  2774. NumberSequenceKeypoint.new(1, 0, 0)
  2775. })
  2776. bld.Transparency = NumberSequence.new({
  2777. NumberSequenceKeypoint.new(0, 0, 0),
  2778. NumberSequenceKeypoint.new(1, 1, 0)
  2779. })
  2780. bld.Speed = NumberRange.new(0, 0)
  2781. bld.VelocitySpread = 50000
  2782. bld.Rotation = NumberRange.new(-500, 500)
  2783. bld.RotSpeed = NumberRange.new(-500, 500)
  2784. local sbs = Instance.new("BodyPosition", v)
  2785. sbs.P = 3000
  2786. sbs.D = 1000
  2787. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2788. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2789. v.Color = Color3.new(1, 1, 1)
  2790. coroutine.resume(coroutine.create(function()
  2791. for i = 0, 49 do
  2792. swait(1)
  2793. v.Transparency = v.Transparency + 0.02
  2794. end
  2795. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2796. bld.Speed = NumberRange.new(1, 5)
  2797. bld.Acceleration = vt(0, 10, 0)
  2798. wait(0.5)
  2799. bld.Enabled = false
  2800. wait(3)
  2801. v:Destroy()
  2802. dude:Destroy()
  2803. end))
  2804. end))
  2805. end
  2806. end
  2807. end))
  2808. end)
  2809. ds()
  2810. end
  2811. end
  2812. function FindNearestHead(Position, Distance, SinglePlayer)
  2813. if SinglePlayer then
  2814. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2815. end
  2816. local List = {}
  2817. for i, v in pairs(workspace:GetChildren()) do
  2818. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2819. table.insert(List, v)
  2820. end
  2821. end
  2822. return List
  2823. end
  2824. function FaceMouse()
  2825. Cam = workspace.CurrentCamera
  2826. return {
  2827. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2828. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2829. }
  2830. end
  2831. function FaceMouse2()
  2832. Cam = workspace.CurrentCamera
  2833. return {
  2834. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2835. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2836. }
  2837. end
  2838. local ModeOfGlitch = 1
  2839. local storehumanoidWS = 16
  2840. function ExtinctiveHeartbreak()
  2841. local targetted
  2842. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2843. targetted = mouse.Target.Parent
  2844. end
  2845. if targetted ~= nil then
  2846. attack = true
  2847. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2848. for i = 0, 9 do
  2849. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2850. end
  2851. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2852. local originalpos = root.CFrame
  2853. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2854. for i = 0, 9 do
  2855. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2856. end
  2857. hum.WalkSpeed = 0
  2858. targetted.Head.Anchored = true
  2859. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2860. for i = 0, 2, 0.1 do
  2861. swait()
  2862. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2863. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2864. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2865. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2866. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2867. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2868. end
  2869. coroutine.resume(coroutine.create(function()
  2870. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2871. bld.LightEmission = 0.1
  2872. bld.Texture = "rbxassetid://284205403"
  2873. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2874. bld.Rate = 500
  2875. bld.Lifetime = NumberRange.new(1)
  2876. bld.Size = NumberSequence.new({
  2877. NumberSequenceKeypoint.new(0, 2, 0),
  2878. NumberSequenceKeypoint.new(1, 0, 0)
  2879. })
  2880. bld.Acceleration = vt(0, -25, 0)
  2881. bld.Transparency = NumberSequence.new({
  2882. NumberSequenceKeypoint.new(0, 0, 0),
  2883. NumberSequenceKeypoint.new(1, 0, 0)
  2884. })
  2885. bld.Speed = NumberRange.new(10, 50)
  2886. bld.EmissionDirection = "Front"
  2887. bld.VelocitySpread = 25
  2888. bld.Rotation = NumberRange.new(-500, 500)
  2889. bld.RotSpeed = NumberRange.new(-500, 500)
  2890. end))
  2891. coroutine.resume(coroutine.create(function()
  2892. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2893. bld.LightEmission = 0.1
  2894. bld.Texture = "rbxassetid://284205403"
  2895. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2896. bld.Rate = 500
  2897. bld.Lifetime = NumberRange.new(1)
  2898. bld.Size = NumberSequence.new({
  2899. NumberSequenceKeypoint.new(0, 2, 0),
  2900. NumberSequenceKeypoint.new(1, 0, 0)
  2901. })
  2902. bld.Acceleration = vt(0, -25, 0)
  2903. bld.Transparency = NumberSequence.new({
  2904. NumberSequenceKeypoint.new(0, 0, 0),
  2905. NumberSequenceKeypoint.new(1, 0, 0)
  2906. })
  2907. bld.Speed = NumberRange.new(10, 50)
  2908. bld.EmissionDirection = "Front"
  2909. bld.VelocitySpread = 25
  2910. bld.Rotation = NumberRange.new(-500, 500)
  2911. bld.RotSpeed = NumberRange.new(-500, 500)
  2912. end))
  2913. CameraEnshaking(5, 5)
  2914. game:GetService("Debris"):AddItem(bld, 3)
  2915. dmg(targetted)
  2916. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2917. for i = 0, 1, 0.1 do
  2918. swait()
  2919. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2920. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2922. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2923. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2924. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2925. end
  2926. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2927. for i = 0, 9 do
  2928. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2929. end
  2930. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2931. root.CFrame = originalpos
  2932. for i = 0, 9 do
  2933. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2934. end
  2935. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2936. bld.Enabled = false
  2937. attack = false
  2938. hum.WalkSpeed = storehumanoidWS
  2939. end
  2940. end
  2941. function PureBomb()
  2942. attack = true
  2943. local orb = Instance.new("Part", char)
  2944. orb.Anchored = true
  2945. orb.BrickColor = BrickColor.new("Toothpaste")
  2946. orb.CanCollide = false
  2947. orb.FormFactor = 3
  2948. orb.Name = "Ring"
  2949. orb.Material = "Neon"
  2950. orb.Size = Vector3.new(1, 1, 1)
  2951. orb.Transparency = 0
  2952. orb.TopSurface = 0
  2953. orb.BottomSurface = 0
  2954. local orbm = Instance.new("SpecialMesh", orb)
  2955. orbm.MeshType = "Sphere"
  2956. orbm.Name = "SizeMesh"
  2957. orbm.Scale = vt(0, 0, 0)
  2958. local scaled = 0.1
  2959. local posid = 0
  2960. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2961. for i = 0, 5, 0.1 do
  2962. swait()
  2963. scaled = scaled - 0.001
  2964. posid = posid - scaled
  2965. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2966. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2967. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2968. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2969. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2970. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2971. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2972. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2973. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2974. end
  2975. for i = 0, 2, 0.1 do
  2976. swait()
  2977. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2978. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2979. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2980. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2981. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2982. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2983. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2984. end
  2985. coroutine.resume(coroutine.create(function()
  2986. orb.Anchored = false
  2987. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2988. local a = Instance.new("Part", workspace)
  2989. a.Name = "Direction"
  2990. a.Anchored = true
  2991. a.BrickColor = bc("Bright red")
  2992. a.Material = "Neon"
  2993. a.Transparency = 1
  2994. a.CanCollide = false
  2995. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2996. local ignore = orb
  2997. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2998. a.BottomSurface = 10
  2999. a.TopSurface = 10
  3000. local distance = (orb.CFrame.p - position).magnitude
  3001. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3002. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3003. orb.CFrame = a.CFrame
  3004. a:Destroy()
  3005. local bv = Instance.new("BodyVelocity")
  3006. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3007. bv.velocity = orb.CFrame.lookVector * 125
  3008. bv.Parent = orb
  3009. local hitted = false
  3010. game:GetService("Debris"):AddItem(orb, 15)
  3011. wait()
  3012. local hit = orb.Touched:connect(function(hit)
  3013. if hitted == false then
  3014. hitted = true
  3015. CameraEnshaking(10, 2.5)
  3016. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3017. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3018. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3019. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3020. for i = 0, 9 do
  3021. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3022. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3023. end
  3024. orb.Anchored = true
  3025. orb.Transparency = 1
  3026. wait(8)
  3027. orb:Destroy()
  3028. end
  3029. end)
  3030. end))
  3031. for i = 0, 1, 0.1 do
  3032. swait()
  3033. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3034. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3035. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3036. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3037. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3038. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3039. end
  3040. attack = false
  3041. end
  3042. function ChaosGroundStrike()
  3043. attack = true
  3044. for i = 0, 2, 0.1 do
  3045. swait()
  3046. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3047. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3049. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3050. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3051. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3052. end
  3053. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3054. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3055. CameraEnshaking(4, 12)
  3056. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3057. if v:FindFirstChild("Head") then
  3058. dmg(v)
  3059. end
  3060. end
  3061. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3062. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3063. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3064. for i = 0, 2, 0.1 do
  3065. swait()
  3066. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3067. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3068. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3069. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3070. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3071. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3072. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3073. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3074. end
  3075. attack = false
  3076. end
  3077. function ChaosBegone()
  3078. attack = true
  3079. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  3080. for i = 0, 10, 0.1 do
  3081. swait()
  3082. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3083. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3085. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3086. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3087. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3088. end
  3089. chatfunc("DIE!!", BrickColor.random().Color)
  3090. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  3091. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  3092. CameraEnshaking(5, 25)
  3093. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3094. if v:FindFirstChild("Head") then
  3095. dmg(v)
  3096. end
  3097. end
  3098. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3099. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3100. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3101. for i = 0, 3, 0.1 do
  3102. swait()
  3103. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3104. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3105. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3106. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3107. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3108. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3110. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3111. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3112. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3113. end
  3114. attack = false
  3115. end
  3116. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3117. local orb = Instance.new("Part", char)
  3118. orb.Anchored = true
  3119. orb.BrickColor = color
  3120. orb.CanCollide = false
  3121. orb.FormFactor = 3
  3122. orb.Name = "Ring"
  3123. orb.Material = "Neon"
  3124. orb.Size = Vector3.new(1, 1, 1)
  3125. orb.Transparency = 0
  3126. orb.TopSurface = 0
  3127. orb.BottomSurface = 0
  3128. local orbm = Instance.new("SpecialMesh", orb)
  3129. orbm.MeshType = "Sphere"
  3130. orb.CFrame = positted
  3131. orbm.Name = "SizeMesh"
  3132. orbm.Scale = vt(1, 1, 1)
  3133. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3134. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3135. coroutine.resume(coroutine.create(function()
  3136. wait(timer)
  3137. CameraEnshaking(3, ShakePower)
  3138. orb.Transparency = 1
  3139. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3140. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3141. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3142. wait(3)
  3143. orb:Destroy()
  3144. end))
  3145. end
  3146. function orb_spawn(positted, timer)
  3147. local randomcol = math.random(1, 2)
  3148. local orb = Instance.new("Part", char)
  3149. orb.Anchored = true
  3150. if randomcol == 1 then
  3151. orb.BrickColor = BrickColor.new("White")
  3152. elseif randomcol == 2 then
  3153. orb.BrickColor = BrickColor.new("Really black")
  3154. end
  3155. orb.CanCollide = false
  3156. orb.FormFactor = 3
  3157. orb.Name = "Ring"
  3158. orb.Material = "Neon"
  3159. orb.Size = Vector3.new(1, 1, 1)
  3160. orb.Transparency = 0
  3161. orb.TopSurface = 0
  3162. orb.BottomSurface = 0
  3163. local orbm = Instance.new("SpecialMesh", orb)
  3164. orbm.MeshType = "Sphere"
  3165. orb.CFrame = positted
  3166. orbm.Name = "SizeMesh"
  3167. orbm.Scale = vt(1, 1, 1)
  3168. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3169. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3170. for i = 0, 2 do
  3171. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3172. end
  3173. coroutine.resume(coroutine.create(function()
  3174. wait(timer)
  3175. CameraEnshaking(3, 2)
  3176. orb.Transparency = 1
  3177. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3178. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3179. for i = 0, 4 do
  3180. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3181. end
  3182. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3183. wait(3)
  3184. orb:Destroy()
  3185. end))
  3186. end
  3187. function scattercorrupt()
  3188. attack = true
  3189. local rot = 0
  3190. local randomrotations = math.random(1, 2)
  3191. local lookv = 2.5
  3192. local power = 5
  3193. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3194. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3195. for i = 0, 9 do
  3196. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3197. end
  3198. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3199. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3200. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3201. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3202. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3203. local hite = Instance.new("Part", char)
  3204. hite.Anchored = true
  3205. hite.CanCollide = false
  3206. hite.FormFactor = 3
  3207. hite.Name = "Ring"
  3208. hite.Material = "Neon"
  3209. hite.Size = Vector3.new(1, 1, 1)
  3210. hite.Transparency = 1
  3211. hite.TopSurface = 0
  3212. hite.BottomSurface = 0
  3213. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3214. local rem = Instance.new("Part", char)
  3215. rem.Anchored = true
  3216. rem.CanCollide = false
  3217. rem.FormFactor = 3
  3218. rem.Name = "Ring"
  3219. rem.Material = "Neon"
  3220. rem.Size = Vector3.new(1, 1, 1)
  3221. rem.Transparency = 1
  3222. rem.TopSurface = 0
  3223. rem.BottomSurface = 0
  3224. rem.CFrame = hite.CFrame
  3225. local rem2 = rem:Clone()
  3226. rem2.Parent = char
  3227. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3228. local rem3 = rem:Clone()
  3229. rem3.Parent = char
  3230. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3231. local rem4 = rem:Clone()
  3232. rem4.Parent = char
  3233. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3234. hite:Destroy()
  3235. coroutine.resume(coroutine.create(function()
  3236. for i = 0, 24 do
  3237. swait(1)
  3238. if randomrotations == 1 then
  3239. rot = rot + 1
  3240. elseif randomrotations == 2 then
  3241. rot = rot - 1
  3242. end
  3243. power = power + 0.5
  3244. lookv = lookv + 7.5
  3245. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3246. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3247. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3248. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3249. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3250. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3251. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3252. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3253. end
  3254. end))
  3255. attack = false
  3256. end
  3257. function yinyangi()
  3258. attack = true
  3259. for i = 0, 2, 0.1 do
  3260. swait()
  3261. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3262. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3263. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3264. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3265. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3266. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3267. end
  3268. local bv = Instance.new("BodyVelocity")
  3269. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3270. bv.velocity = root.CFrame.lookVector * 175
  3271. bv.Parent = root
  3272. for Rotations = 0, 9 do
  3273. for i = 0, 1, 0.5 do
  3274. swait()
  3275. bv.velocity = root.CFrame.lookVector * 175
  3276. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3277. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3279. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3280. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3281. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3282. end
  3283. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3284. for i = 0, 1, 0.5 do
  3285. swait()
  3286. bv.velocity = root.CFrame.lookVector * 175
  3287. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3288. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3290. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3291. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3292. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3293. end
  3294. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3295. for i = 0, 1, 0.5 do
  3296. swait()
  3297. bv.velocity = root.CFrame.lookVector * 175
  3298. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3299. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3301. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3302. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3303. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3304. end
  3305. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3306. for i = 0, 1, 0.5 do
  3307. swait()
  3308. bv.velocity = root.CFrame.lookVector * 175
  3309. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3310. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3312. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3313. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3314. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3315. end
  3316. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3317. end
  3318. bv:Destroy()
  3319. attack = false
  3320. end
  3321. function Wip()
  3322. attack = true
  3323. local rngb = Instance.new("Part", char)
  3324. rngb.Anchored = true
  3325. rngb.BrickColor = origcolor
  3326. rngb.CanCollide = false
  3327. rngb.FormFactor = 3
  3328. rngb.Name = "Ring"
  3329. rngb.Material = "Neon"
  3330. rngb.Size = Vector3.new(1, 0.05, 1)
  3331. rngb.Transparency = 1
  3332. rngb.TopSurface = 0
  3333. rngb.BottomSurface = 0
  3334. local rngmb = Instance.new("SpecialMesh", rngb)
  3335. rngmb.MeshType = "Brick"
  3336. rngmb.Name = "SizeMesh"
  3337. rngmb.Scale = vt(0, 1, 0)
  3338. local orb = rngb:Clone()
  3339. orb.Parent = char
  3340. orb.Transparency = 0
  3341. orb.BrickColor = BrickColor.new("White")
  3342. orb.Size = vt(1, 1, 1)
  3343. local orbmish = orb.SizeMesh
  3344. orbmish.Scale = vt(0, 0, 0)
  3345. orbmish.MeshType = "Sphere"
  3346. local orbe = rngb:Clone()
  3347. orbe.Parent = char
  3348. orbe.Transparency = 0.5
  3349. orbe.BrickColor = BrickColor.new("New Yeller")
  3350. orbe.Size = vt(1, 1, 1)
  3351. local orbmish2 = orbe.SizeMesh
  3352. orbmish2.Scale = vt(0, 0, 0)
  3353. orbmish2.MeshType = "Sphere"
  3354. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3355. rngb:Destroy()
  3356. for i = 0, 5, 0.1 do
  3357. swait()
  3358. if rainbowmode == true then
  3359. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3360. end
  3361. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3362. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3363. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3364. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3365. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3366. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3367. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3368. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3369. RootPart.CFrame = FaceMouse()[1]
  3370. end
  3371. orbe.Transparency = 1
  3372. orb.Transparency = 1
  3373. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3374. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3375. local a = Instance.new("Part", Character)
  3376. a.Name = "Direction"
  3377. a.Anchored = true
  3378. a.BrickColor = bc("White")
  3379. a.Material = "Neon"
  3380. a.Transparency = 0
  3381. a.Shape = "Cylinder"
  3382. a.CanCollide = false
  3383. local a2 = Instance.new("Part", Character)
  3384. a2.Name = "Direction"
  3385. a2.Anchored = true
  3386. a2.BrickColor = bc("New Yeller")
  3387. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3388. a2.Material = "Neon"
  3389. a2.Transparency = 0.5
  3390. a2.Shape = "Cylinder"
  3391. a2.CanCollide = false
  3392. local ba = Instance.new("Part", Character)
  3393. ba.Name = "HitDirect"
  3394. ba.Anchored = true
  3395. ba.BrickColor = bc("Really black")
  3396. ba.Material = "Neon"
  3397. ba.Transparency = 1
  3398. ba.CanCollide = false
  3399. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3400. local ignore = Character
  3401. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3402. a.BottomSurface = 10
  3403. a.TopSurface = 10
  3404. a2.BottomSurface = 10
  3405. a2.TopSurface = 10
  3406. local distance = (orb.CFrame.p - position).magnitude
  3407. a.Size = Vector3.new(distance, 1, 1)
  3408. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3409. a2.Size = Vector3.new(distance, 1, 1)
  3410. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3411. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3412. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3413. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3414. game:GetService("Debris"):AddItem(a, 20)
  3415. game:GetService("Debris"):AddItem(a2, 20)
  3416. game:GetService("Debris"):AddItem(ba, 20)
  3417. local msh = Instance.new("SpecialMesh", a)
  3418. msh.MeshType = "Cylinder"
  3419. msh.Scale = vt(1, 25, 25)
  3420. local msh2 = Instance.new("SpecialMesh", a2)
  3421. msh2.MeshType = "Cylinder"
  3422. msh2.Scale = vt(1, 30, 30)
  3423. for i = 0, 10, 0.1 do
  3424. swait()
  3425. CameraEnshaking(1, 5)
  3426. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3427. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3428. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3429. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3430. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3431. distance = (orb.CFrame.p - position).magnitude
  3432. if typrot == 1 then
  3433. rotation = rotation + 2.5
  3434. elseif typrot == 2 then
  3435. rotation = rotation - 2.5
  3436. end
  3437. RootPart.CFrame = FaceMouse()[1]
  3438. a.Size = Vector3.new(distance, 1, 1)
  3439. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3440. a2.Size = Vector3.new(distance, 1, 1)
  3441. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3442. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3443. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3444. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3445. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3446. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3447. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3448. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3449. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3450. end
  3451. a:Destroy()
  3452. a2:Destroy()
  3453. ba:Destroy()
  3454. orb:Destroy()
  3455. orbe:Destroy()
  3456. attack = false
  3457. end
  3458. function UniversalSpark()
  3459. attack = true
  3460. local rngb = Instance.new("Part", char)
  3461. rngb.Anchored = true
  3462. rngb.BrickColor = origcolor
  3463. rngb.CanCollide = false
  3464. rngb.FormFactor = 3
  3465. rngb.Name = "Ring"
  3466. rngb.Material = "Neon"
  3467. rngb.Size = Vector3.new(1, 0.05, 1)
  3468. rngb.Transparency = 1
  3469. rngb.TopSurface = 0
  3470. rngb.BottomSurface = 0
  3471. local rngmb = Instance.new("SpecialMesh", rngb)
  3472. rngmb.MeshType = "Brick"
  3473. rngmb.Name = "SizeMesh"
  3474. rngmb.Scale = vt(0, 1, 0)
  3475. local orb = rngb:Clone()
  3476. orb.Parent = char
  3477. orb.Transparency = 0
  3478. orb.BrickColor = BrickColor.new("White")
  3479. orb.Size = vt(1, 1, 1)
  3480. local orbmish = orb.SizeMesh
  3481. orbmish.Scale = vt(0, 0, 0)
  3482. orbmish.MeshType = "Sphere"
  3483. local orbe = rngb:Clone()
  3484. orbe.Parent = char
  3485. orbe.Transparency = 0.5
  3486. orbe.BrickColor = BrickColor.new("New Yeller")
  3487. orbe.Size = vt(1, 1, 1)
  3488. local orbmish2 = orbe.SizeMesh
  3489. orbmish2.Scale = vt(0, 0, 0)
  3490. orbmish2.MeshType = "Sphere"
  3491. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3492. rngb:Destroy()
  3493. for i = 0, 5, 0.1 do
  3494. swait()
  3495. if rainbowmode == true then
  3496. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3497. end
  3498. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3499. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3500. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3501. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3502. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3503. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3504. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3505. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3506. RootPart.CFrame = FaceMouse()[1]
  3507. end
  3508. orbe.Transparency = 1
  3509. orb.Transparency = 1
  3510. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3511. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3512. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3513. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3514. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3515. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3516. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3517. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3518. local xd = Instance.new("Sound", char)
  3519. xd.SoundId = "rbxassetid://328305780"
  3520. xd.Pitch = 0.75
  3521. xd.Looped = true
  3522. xd.Volume = 1.25
  3523. xd:Play()
  3524. local a = Instance.new("Part", Character)
  3525. a.Name = "Direction"
  3526. a.Anchored = true
  3527. a.BrickColor = bc("Alder")
  3528. a.Color = MAINRUINCOLOR.Color
  3529. a.Material = "Neon"
  3530. a.Transparency = 0.5
  3531. a.Shape = "Cylinder"
  3532. a.CanCollide = false
  3533. local a2 = Instance.new("Part", Character)
  3534. a2.Name = "Direction"
  3535. a2.Anchored = true
  3536. a2.BrickColor = bc("New Yeller")
  3537. a2.Color = MAINRUINCOLOR.Color
  3538. a2.Material = "Neon"
  3539. a2.Transparency = 0.5
  3540. a2.Shape = "Cylinder"
  3541. a2.CanCollide = false
  3542. local ba = Instance.new("Part", Character)
  3543. ba.Name = "HitDirect"
  3544. ba.Anchored = true
  3545. ba.BrickColor = bc("Really black")
  3546. ba.Material = "Neon"
  3547. ba.Transparency = 1
  3548. ba.CanCollide = false
  3549. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3550. local ignore = Character
  3551. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3552. a.BottomSurface = 10
  3553. a.TopSurface = 10
  3554. a2.BottomSurface = 10
  3555. a2.TopSurface = 10
  3556. local distance = (orb.CFrame.p - position).magnitude
  3557. a.Size = Vector3.new(distance, 1, 1)
  3558. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3559. a2.Size = Vector3.new(distance, 1, 1)
  3560. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3561. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3562. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3563. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3564. game:GetService("Debris"):AddItem(a, 60)
  3565. game:GetService("Debris"):AddItem(a2, 60)
  3566. game:GetService("Debris"):AddItem(ba, 60)
  3567. local outerscale = 0
  3568. local msh = Instance.new("SpecialMesh", a)
  3569. msh.MeshType = "Cylinder"
  3570. msh.Scale = vt(1, 0, 0)
  3571. local msh2 = Instance.new("SpecialMesh", a2)
  3572. msh2.MeshType = "Cylinder"
  3573. msh2.Scale = vt(1, 0, 0)
  3574. for i = 0, 2, 0.1 do
  3575. swait()
  3576. CameraEnshaking(1, 1)
  3577. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3578. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3579. outerscale = outerscale - 0.015
  3580. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3581. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3582. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3583. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3584. distance = (orb.CFrame.p - position).magnitude
  3585. if typrot == 1 then
  3586. rotation = rotation + 2.5
  3587. elseif typrot == 2 then
  3588. rotation = rotation - 2.5
  3589. end
  3590. RootPart.CFrame = FaceMouse()[1]
  3591. a.Size = Vector3.new(distance, 1, 1)
  3592. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3593. a2.Size = Vector3.new(distance, 1, 1)
  3594. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3595. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3596. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3597. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3598. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3599. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3600. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3601. end
  3602. for z = 0, 2 do
  3603. for i = 0, 4, 0.1 do
  3604. swait()
  3605. CameraEnshaking(1, 1)
  3606. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3607. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3608. outerscale = outerscale + 0.015
  3609. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3610. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3611. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3612. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3613. distance = (orb.CFrame.p - position).magnitude
  3614. if typrot == 1 then
  3615. rotation = rotation + 2.5
  3616. elseif typrot == 2 then
  3617. rotation = rotation - 2.5
  3618. end
  3619. RootPart.CFrame = FaceMouse()[1]
  3620. a.Size = Vector3.new(distance, 1, 1)
  3621. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3622. a2.Size = Vector3.new(distance, 1, 1)
  3623. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3624. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3625. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3626. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3627. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3628. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3629. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3630. end
  3631. for i = 0, 4, 0.1 do
  3632. swait()
  3633. CameraEnshaking(1, 1)
  3634. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3635. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3636. outerscale = outerscale - 0.015
  3637. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3638. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3639. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3640. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3641. distance = (orb.CFrame.p - position).magnitude
  3642. if typrot == 1 then
  3643. rotation = rotation + 2.5
  3644. elseif typrot == 2 then
  3645. rotation = rotation - 2.5
  3646. end
  3647. RootPart.CFrame = FaceMouse()[1]
  3648. a.Size = Vector3.new(distance, 1, 1)
  3649. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3650. a2.Size = Vector3.new(distance, 1, 1)
  3651. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3652. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3653. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3654. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3655. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3656. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3657. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3658. end
  3659. end
  3660. for i = 0, 4, 0.1 do
  3661. swait()
  3662. CameraEnshaking(1, 1)
  3663. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3664. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3665. xd.Volume = xd.Volume - 0.025
  3666. a.Transparency = a.Transparency + 0.025
  3667. a2.Transparency = a2.Transparency + 0.025
  3668. outerscale = outerscale - 0.015
  3669. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3670. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3671. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3672. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3673. distance = (orb.CFrame.p - position).magnitude
  3674. if typrot == 1 then
  3675. rotation = rotation + 2.5
  3676. elseif typrot == 2 then
  3677. rotation = rotation - 2.5
  3678. end
  3679. RootPart.CFrame = FaceMouse()[1]
  3680. a.Size = Vector3.new(distance, 1, 1)
  3681. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3682. a2.Size = Vector3.new(distance, 1, 1)
  3683. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3684. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3685. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3686. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3687. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3688. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3689. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3690. end
  3691. xd:Destroy()
  3692. a:Destroy()
  3693. a2:Destroy()
  3694. ba:Destroy()
  3695. orb:Destroy()
  3696. orbe:Destroy()
  3697. attack = false
  3698. end
  3699. function resetmode()
  3700. rainbowmode = false
  3701. chaosmode = false
  3702. RecolorTextAndRename("Neutral", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3703. ModeOfGlitch = 1
  3704. storehumanoidWS = 16
  3705. for i, v in pairs(mw2:GetChildren()) do
  3706. if v:IsA("Part") then
  3707. v.BrickColor = BrickColor.new("Really black")
  3708. v.Material = "Neon"
  3709. end
  3710. end
  3711. for i, v in pairs(mw1:GetChildren()) do
  3712. if v:IsA("Part") then
  3713. v.Transparency = 1
  3714. v.BrickColor = BrickColor.new("white")
  3715. v.Material = "Neon"
  3716. end
  3717. end
  3718. MAINRUINCOLOR = BrickColor.new("New yeller")
  3719. hum.WalkSpeed =
  3720. newTheme("rbxassetid://1117396305", 0, 1, 10)
  3721. for i, v in pairs(m:GetChildren()) do
  3722. if v:IsA("Part") then
  3723. v.BrickColor = BrickColor.new("Lime green")
  3724. v.Material = "Glass"
  3725. end
  3726. end
  3727. for i, v in pairs(m2:GetChildren()) do
  3728. if v:IsA("Part") then
  3729. v.BrickColor = BrickColor.new("Crimson")
  3730. v.Material = "Granite"
  3731. end
  3732. end
  3733. for i, v in pairs(m3:GetChildren()) do
  3734. if v:IsA("Part") then
  3735. v.BrickColor = BrickColor.new("Pastel green")
  3736. v.Material = "Neon"
  3737. end
  3738. end
  3739. for i, v in pairs(extrawingmod1:GetChildren()) do
  3740. if v:IsA("Part") then
  3741. v.Transparency = 1
  3742. v.BrickColor = BrickColor.new("White")
  3743. v.Material = "Neon"
  3744. end
  3745. end
  3746. for i, v in pairs(extrawingmod2:GetChildren()) do
  3747. if v:IsA("Part") then
  3748. v.Transparency = 1
  3749. v.BrickColor = BrickColor.new("White")
  3750. v.Material = "Neon"
  3751. end
  3752. end
  3753. end
  3754. function attackone()
  3755. attack = true
  3756. for i = 0, 1, 0.1 do
  3757. swait()
  3758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3759. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3760. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3761. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3762. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3763. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3764. end
  3765. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3766. local hitb = Instance.new("Part", char)
  3767. hitb.Anchored = true
  3768. hitb.CanCollide = false
  3769. hitb.FormFactor = 3
  3770. hitb.Name = "Ring"
  3771. hitb.Material = "Neon"
  3772. hitb.Size = Vector3.new(1, 1, 1)
  3773. hitb.Transparency = 1
  3774. hitb.TopSurface = 0
  3775. hitb.BottomSurface = 0
  3776. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3777. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3778. hitb:Destroy()
  3779. for i = 0, 1, 0.1 do
  3780. swait()
  3781. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3782. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3783. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3784. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3785. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3786. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3787. end
  3788. attack = false
  3789. end
  3790. function attacktwo()
  3791. attack = true
  3792. for i = 0, 1, 0.1 do
  3793. swait()
  3794. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3795. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3796. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3797. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3798. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3799. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3800. end
  3801. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3802. local hitb = Instance.new("Part", char)
  3803. hitb.Anchored = true
  3804. hitb.CanCollide = false
  3805. hitb.FormFactor = 3
  3806. hitb.Name = "Ring"
  3807. hitb.Material = "Neon"
  3808. hitb.Size = Vector3.new(1, 1, 1)
  3809. hitb.Transparency = 1
  3810. hitb.TopSurface = 0
  3811. hitb.BottomSurface = 0
  3812. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3813. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3814. hitb:Destroy()
  3815. for i = 0, 1, 0.1 do
  3816. swait()
  3817. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3818. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3819. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3820. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3821. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3822. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3823. end
  3824. attack = false
  3825. end
  3826. function attackthree()
  3827. attack = true
  3828. for i = 0, 1, 0.1 do
  3829. swait()
  3830. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3831. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3832. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3833. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3834. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3835. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3836. end
  3837. local distlook = 5
  3838. for i = 0, 4 do
  3839. swait(2)
  3840. CameraEnshaking(2, 3)
  3841. local hite = Instance.new("Part", char)
  3842. hite.Anchored = true
  3843. hite.CanCollide = false
  3844. hite.FormFactor = 3
  3845. hite.Name = "Ring"
  3846. hite.Material = "Neon"
  3847. hite.Size = Vector3.new(1, 1, 1)
  3848. hite.Transparency = 1
  3849. hite.TopSurface = 0
  3850. hite.BottomSurface = 0
  3851. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3852. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3853. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3854. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3855. for i = 0, 2 do
  3856. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3857. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3858. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3859. end
  3860. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3861. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3862. game:GetService("Debris"):AddItem(hite, 5)
  3863. distlook = distlook + 10
  3864. end
  3865. attack = false
  3866. end
  3867. local attacktype = 1
  3868. mouse.Button1Down:connect(function()
  3869. if attack == false and attacktype == 1 then
  3870. attacktype = 2
  3871. attackone()
  3872. elseif attack == false and attacktype == 2 then
  3873. attacktype = 3
  3874. attacktwo()
  3875. elseif attack == false and attacktype == 3 then
  3876. attacktype = 1
  3877. attackthree()
  3878. elseif attack == false and attacktype == 4 then
  3879. attacktype = 1
  3880. end
  3881. end)
  3882. mouse.KeyDown:connect(function(k)
  3883. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3884. ModeOfGlitch = 2
  3885. storehumanoidWS = 16
  3886. hum.WalkSpeed = 16
  3887. rainbowmode = false
  3888. chaosmode = false
  3889. RecolorTextAndRename("Lunar", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3890. newTheme("rbxassetid://1088342507", 20.25, 1, 1)
  3891. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3892. for i, v in pairs(mw2:GetChildren()) do
  3893. if v:IsA("Part") then
  3894. v.BrickColor = MAINRUINCOLOR
  3895. v.Material = "Neon"
  3896. end
  3897. end
  3898. for i, v in pairs(mw1:GetChildren()) do
  3899. if v:IsA("Part") then
  3900. v.Transparency = 1
  3901. v.BrickColor = MAINRUINCOLOR
  3902. v.Material = "Neon"
  3903. end
  3904. end
  3905. for i, v in pairs(m:GetChildren()) do
  3906. if v:IsA("Part") then
  3907. v.BrickColor = BrickColor.new("White")
  3908. v.Material = "Ice"
  3909. end
  3910. end
  3911. for i, v in pairs(m2:GetChildren()) do
  3912. if v:IsA("Part") then
  3913. v.BrickColor = BrickColor.new("Toothpaste")
  3914. v.Material = "Glass"
  3915. end
  3916. end
  3917. for i, v in pairs(m3:GetChildren()) do
  3918. if v:IsA("Part") then
  3919. v.BrickColor = BrickColor.new("Toothpaste")
  3920. v.Material = "Neon"
  3921. end
  3922. end
  3923. for i, v in pairs(extrawingmod1:GetChildren()) do
  3924. if v:IsA("Part") then
  3925. v.Transparency = 1
  3926. v.BrickColor = BrickColor.new("New yeller")
  3927. v.Material = "Neon"
  3928. end
  3929. end
  3930. for i, v in pairs(extrawingmod2:GetChildren()) do
  3931. if v:IsA("Part") then
  3932. v.Transparency = 1
  3933. v.BrickColor = BrickColor.new("New yeller")
  3934. v.Material = "Neon"
  3935. end
  3936. end
  3937. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3938. resetmode()
  3939. end
  3940. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3941. ModeOfGlitch = 3
  3942. storehumanoidWS = 16
  3943. hum.WalkSpeed = 16
  3944. rainbowmode = false
  3945. chaosmode = false
  3946. RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3947. newTheme("rbxassetid://723652641", 58.15, 1,2)
  3948. MAINRUINCOLOR = BrickColor.new("Lime green")
  3949. for i, v in pairs(mw2:GetChildren()) do
  3950. if v:IsA("Part") then
  3951. v.BrickColor = MAINRUINCOLOR
  3952. v.Material = "Corroded Metal"
  3953. end
  3954. end
  3955. for i, v in pairs(mw1:GetChildren()) do
  3956. if v:IsA("Part") then
  3957. v.Transparency = 1
  3958. v.BrickColor = MAINRUINCOLOR
  3959. v.Material = "Neon"
  3960. end
  3961. end
  3962. for i, v in pairs(m:GetChildren()) do
  3963. if v:IsA("Part") then
  3964. v.BrickColor = BrickColor.new("Really blue")
  3965. v.Material = "Ice"
  3966. end
  3967. end
  3968. for i, v in pairs(m2:GetChildren()) do
  3969. if v:IsA("Part") then
  3970. v.BrickColor = BrickColor.new("Lime green")
  3971. v.Material = "Glass"
  3972. end
  3973. end
  3974. for i, v in pairs(m3:GetChildren()) do
  3975. if v:IsA("Part") then
  3976. v.BrickColor = BrickColor.new("White")
  3977. v.Material = "Neon"
  3978. end
  3979. end
  3980. for i, v in pairs(extrawingmod1:GetChildren()) do
  3981. if v:IsA("Part") then
  3982. v.Transparency = 1
  3983. v.BrickColor = BrickColor.new("Teal")
  3984. v.Material = "Neon"
  3985. end
  3986. end
  3987. for i, v in pairs(extrawingmod2:GetChildren()) do
  3988. if v:IsA("Part") then
  3989. v.Transparency = 1
  3990. v.BrickColor = BrickColor.new("White")
  3991. v.Material = "Neon"
  3992. end
  3993. end
  3994. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3995. resetmode()
  3996. end
  3997. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3998. ModeOfGlitch = 4
  3999. storehumanoidWS = 16
  4000. hum.WalkSpeed = 16
  4001. rainbowmode = false
  4002. chaosmode = true
  4003. RecolorTextAndRename("Fatal Error", Color3.new(0, 0, 0), BrickColor.random().Color)
  4004. newTheme("rbxassetid://1588577865", 0, 1, 10)
  4005. MAINRUINCOLOR = BrickColor.new("Lime green")
  4006. for i, v in pairs(mw2:GetChildren()) do
  4007. if v:IsA("Part") then
  4008. v.BrickColor = MAINRUINCOLOR
  4009. v.Material = "Neon"
  4010. end
  4011. end
  4012. for i, v in pairs(mw1:GetChildren()) do
  4013. if v:IsA("Part") then
  4014. v.Transparency = 0.75
  4015. v.BrickColor = BrickColor.random()
  4016. v.Material = "Neon"
  4017. end
  4018. end
  4019. for i, v in pairs(m:GetChildren()) do
  4020. if v:IsA("Part") then
  4021. v.BrickColor = BrickColor.new("New Yeller")
  4022. v.Material = "Neon"
  4023. end
  4024. end
  4025. for i, v in pairs(m2:GetChildren()) do
  4026. if v:IsA("Part") then
  4027. v.BrickColor = BrickColor.random()
  4028. v.Material = "Neon"
  4029. end
  4030. end
  4031. for i, v in pairs(m3:GetChildren()) do
  4032. if v:IsA("Part") then
  4033. v.BrickColor = BrickColor.new("Really red")
  4034. v.Material = "Neon"
  4035. end
  4036. end
  4037. for i, v in pairs(extrawingmod1:GetChildren()) do
  4038. if v:IsA("Part") then
  4039. v.Transparency = 1
  4040. v.BrickColor = BrickColor.new("Pastel green")
  4041. v.Material = "Neon"
  4042. end
  4043. end
  4044. for i, v in pairs(extrawingmod2:GetChildren()) do
  4045. if v:IsA("Part") then
  4046. v.Transparency = 1
  4047. v.BrickColor = BrickColor.new("Really blue")
  4048. v.Material = "Neon"
  4049. end
  4050. end
  4051. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4052. resetmode()
  4053. end
  4054. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4055. ModeOfGlitch = 5
  4056.  
  4057. storehumanoidWS = 16
  4058. hum.WalkSpeed = 30
  4059. rainbowmode = false
  4060. chaosmode = false
  4061. RecolorTextAndRename("Power glove", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  4062. newTheme("rbxassetid://133003994", 10, 1, 3.2)
  4063. ModeOfGlitch = 1
  4064. MAINRUINCOLOR = BrickColor.new("New Yeller")
  4065. for i, v in pairs(mw2:GetChildren()) do
  4066. if v:IsA("Part") then
  4067. v.BrickColor = MAINRUINCOLOR
  4068. v.Material = "Neon"
  4069. end
  4070. end
  4071. for i, v in pairs(mw1:GetChildren()) do
  4072. if v:IsA("Part") then
  4073. v.Transparency = 0
  4074. v.BrickColor = MAINRUINCOLOR
  4075. v.Material = "Neon"
  4076. end
  4077. end
  4078. for i, v in pairs(m:GetChildren()) do
  4079. if v:IsA("Part") then
  4080. v.BrickColor = BrickColor.new("Really blue")
  4081. v.Material = "Ice"
  4082. end
  4083. end
  4084. for i, v in pairs(m2:GetChildren()) do
  4085. if v:IsA("Part") then
  4086. v.BrickColor = BrickColor.new("Really red")
  4087. v.Material = "Ice"
  4088. end
  4089. end
  4090. for i, v in pairs(m3:GetChildren()) do
  4091. if v:IsA("Part") then
  4092. v.BrickColor = BrickColor.new("Really blue")
  4093. v.Material = "Neon"
  4094. end
  4095. end
  4096. for i, v in pairs(extrawingmod1:GetChildren()) do
  4097. if v:IsA("Part") then
  4098. v.Transparency = 1
  4099. v.BrickColor = BrickColor.new("White")
  4100. v.Material = "Neon"
  4101. end
  4102. end
  4103. for i, v in pairs(extrawingmod2:GetChildren()) do
  4104. if v:IsA("Part") then
  4105. v.Transparency = 1
  4106. v.BrickColor = BrickColor.new("Really red")
  4107. v.Material = "Neon"
  4108. end
  4109. end
  4110. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4111. resetmode()
  4112. end
  4113. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4114. ModeOfGlitch = 6
  4115. storehumanoidWS = 75
  4116. hum.WalkSpeed = 75
  4117. rainbowmode = false
  4118. chaosmode = false
  4119. RecolorTextAndRename("Universal Destroyer", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  4120. newTheme("rbxassetid://415898123", 0, 1, 1)
  4121. MAINRUINCOLOR = BrickColor.new("Navy blue")
  4122. for i, v in pairs(mw2:GetChildren()) do
  4123. if v:IsA("Part") then
  4124. v.BrickColor = BrickColor.new("Royal purple")
  4125. v.Material = "Neon"
  4126. end
  4127. end
  4128. for i, v in pairs(mw1:GetChildren()) do
  4129. if v:IsA("Part") then
  4130. v.Transparency = 0
  4131. v.BrickColor = BrickColor.new("Really black")
  4132. v.Material = "Neon"
  4133. end
  4134. end
  4135. for i, v in pairs(m:GetChildren()) do
  4136. if v:IsA("Part") then
  4137. v.BrickColor = BrickColor.new("White")
  4138. v.Material = "Ice"
  4139. end
  4140. end
  4141. for i, v in pairs(m2:GetChildren()) do
  4142. if v:IsA("Part") then
  4143. v.BrickColor = BrickColor.new("Really black")
  4144. v.Material = "Ice"
  4145. end
  4146. end
  4147. for i, v in pairs(m3:GetChildren()) do
  4148. if v:IsA("Part") then
  4149. v.BrickColor = BrickColor.new("White")
  4150. v.Material = "Neon"
  4151. end
  4152. end
  4153. for i, v in pairs(extrawingmod1:GetChildren()) do
  4154. if v:IsA("Part") then
  4155. v.Transparency = 1
  4156. v.BrickColor = BrickColor.new("White")
  4157. v.Material = "Neon"
  4158. end
  4159. end
  4160. for i, v in pairs(extrawingmod2:GetChildren()) do
  4161. if v:IsA("Part") then
  4162. v.Transparency = 1
  4163. v.BrickColor = BrickColor.new("White")
  4164. v.Material = "Neon"
  4165. end
  4166. end
  4167.  
  4168.  
  4169. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4170. resetmode()
  4171. end
  4172. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4173. ModeOfGlitch = 6127843
  4174. storehumanoidWS = 50
  4175. hum.WalkSpeed = 50
  4176. rainbowmode = true
  4177. chaosmode = false
  4178. RecolorTextAndRename("Falling Star", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4179. newTheme("rbxassetid://880201065", 0, 1, 1)
  4180. MAINRUINCOLOR = BrickColor.new("White")
  4181. for i, v in pairs(mw2:GetChildren()) do
  4182. if v:IsA("Part") then
  4183. v.BrickColor = MAINRUINCOLOR
  4184. v.Material = "Neon"
  4185. end
  4186. end
  4187. for i, v in pairs(mw1:GetChildren()) do
  4188. if v:IsA("Part") then
  4189. v.Transparency = 0
  4190. v.BrickColor = MAINRUINCOLOR
  4191. v.Material = "Neon"
  4192. end
  4193. end
  4194. for i, v in pairs(m:GetChildren()) do
  4195. if v:IsA("Part") then
  4196. v.BrickColor = BrickColor.new("White")
  4197. v.Material = "Neon"
  4198. end
  4199. end
  4200. for i, v in pairs(m2:GetChildren()) do
  4201. if v:IsA("Part") then
  4202. v.BrickColor = BrickColor.new("White")
  4203. v.Material = "Neon"
  4204. end
  4205. end
  4206. for i, v in pairs(m3:GetChildren()) do
  4207. if v:IsA("Part") then
  4208. v.BrickColor = BrickColor.new("White")
  4209. v.Material = "Neon"
  4210. end
  4211. end
  4212. for i, v in pairs(extrawingmod1:GetChildren()) do
  4213. if v:IsA("Part") then
  4214. v.Transparency = 1
  4215. v.BrickColor = BrickColor.new("White")
  4216. v.Material = "Neon"
  4217. end
  4218. end
  4219. for i, v in pairs(extrawingmod2:GetChildren()) do
  4220. if v:IsA("Part") then
  4221. v.Transparency = 1
  4222. v.BrickColor = BrickColor.new("White")
  4223. v.Material = "Neon"
  4224. end
  4225. end
  4226. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4227. resetmode()
  4228. end
  4229. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4230. ModeOfGlitch = 1000000
  4231. storehumanoidWS = 100
  4232. hum.WalkSpeed = 100
  4233. rainbowmode = false
  4234. chaosmode = false
  4235. RecolorTextAndRename("Chronos", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4236. newTheme("rbxassetid://965845438", 0, 1, 1)
  4237. MAINRUINCOLOR = BrickColor.new("Navy blue")
  4238. for i, v in pairs(mw2:GetChildren()) do
  4239. if v:IsA("Part") then
  4240. v.BrickColor = MAINRUINCOLOR
  4241. v.Material = "Neon"
  4242. end
  4243. end
  4244. for i, v in pairs(mw1:GetChildren()) do
  4245. if v:IsA("Part") then
  4246. v.Transparency = 0
  4247. v.BrickColor = MAINRUINCOLOR
  4248. v.Material = "Neon"
  4249. end
  4250. end
  4251. for i, v in pairs(m:GetChildren()) do
  4252. if v:IsA("Part") then
  4253. v.Color = Color3.new(0.5, 0, 1)
  4254. v.Material = "Neon"
  4255. end
  4256. end
  4257. for i, v in pairs(m2:GetChildren()) do
  4258. if v:IsA("Part") then
  4259. v.Color = Color3.new(0.25, 0, 1)
  4260. v.Material = "Neon"
  4261. end
  4262. end
  4263. for i, v in pairs(m3:GetChildren()) do
  4264. if v:IsA("Part") then
  4265. v.Color = Color3.new(0.45, 0, 1)
  4266. v.Material = "Neon"
  4267. end
  4268. end
  4269. for i, v in pairs(extrawingmod1:GetChildren()) do
  4270. if v:IsA("Part") then
  4271. v.Transparency = 0
  4272. v.Color = Color3.new(0.25, 0, 1)
  4273. v.Material = "Neon"
  4274. end
  4275. end
  4276. for i, v in pairs(extrawingmod2:GetChildren()) do
  4277. if v:IsA("Part") then
  4278. v.Transparency = 0
  4279. v.Color = Color3.new(0.5, 0, 1)
  4280. v.Material = "Neon"
  4281. end
  4282. end
  4283. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4284. resetmode()
  4285. end
  4286. if k == "l" and toggleTag == false then
  4287. toggleTag = true
  4288. text.TextTransparency = 0
  4289. text.TextStrokeTransparency = 0
  4290. elseif k == "l" and toggleTag == true then
  4291. toggleTag = false
  4292. text.TextTransparency = 1
  4293. text.TextStrokeTransparency = 1
  4294. end
  4295. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4296. ExtinctiveHeartbreak()
  4297. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4298. PureBomb()
  4299. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4300. scattercorrupt()
  4301. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4302. ChaosGroundStrike()
  4303. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4304. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4305. UniversalSpark()
  4306. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4307. scattercorrupt()
  4308. wait(1)
  4309. yinyangi()
  4310. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4311. scattercorrupt()
  4312. scattercorrupt()
  4313. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4314. yinyangi()
  4315. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4316. Wip()
  4317. end
  4318. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4319. ChaosBegone()
  4320. end
  4321. end)
  4322. coroutine.resume(coroutine.create(function()
  4323. while true do
  4324. swait(2)
  4325. if rainbowmode == true or ModeOfGlitch == 6 then
  4326. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4327. end
  4328. end
  4329. end))
  4330. coroutine.resume(coroutine.create(function()
  4331. while true do
  4332. swait(0.5)
  4333. if ModeOfGlitch == 1000000 then
  4334. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4335. end
  4336. end
  4337. end))
  4338. coroutine.resume(coroutine.create(function()
  4339. while true do
  4340. swait(2)
  4341. if chaosmode == true then
  4342. RecolorTextAndRename("Fatal error", Color3.new(0, 0, 0), BrickColor.random().Color)
  4343. for i, v in pairs(mw1:GetChildren()) do
  4344. if v:IsA("Part") then
  4345. v.Transparency = 0.75
  4346. v.BrickColor = BrickColor.random()
  4347. v.Material = "Neon"
  4348. end
  4349. end
  4350. for i, v in pairs(m2:GetChildren()) do
  4351. if v:IsA("Part") then
  4352. v.BrickColor = BrickColor.random()
  4353. v.Material = "Neon"
  4354. end
  4355. end
  4356. end
  4357. end
  4358. end))
  4359. Humanoid.Name = "STARGLITCHER"
  4360. Humanoid.MaxHealth = math.huge
  4361. Humanoid.Health = math.huge
  4362. Instance.new("ForceField", char).Visible = false
  4363. Humanoid.Animator.Parent = nil
  4364. idleanim = 0.4
  4365. while true do
  4366. if rainbowmode == true then
  4367. RecolorTextAndRename("Star Fall", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4368. MAINRUINCOLOR = BrickColor.new("White")
  4369. for i, v in pairs(m:GetChildren()) do
  4370. if v:IsA("Part") then
  4371. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4372. end
  4373. end
  4374. for i, v in pairs(m2:GetChildren()) do
  4375. if v:IsA("Part") then
  4376. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4377. end
  4378. end
  4379. for i, v in pairs(m3:GetChildren()) do
  4380. if v:IsA("Part") then
  4381. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4382. end
  4383. end
  4384. for i, v in pairs(mw1:GetChildren()) do
  4385. if v:IsA("Part") then
  4386. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4387. v.Material = "Neon"
  4388. end
  4389. end
  4390. for i, v in pairs(mw2:GetChildren()) do
  4391. if v:IsA("Part") then
  4392. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4393. v.Material = "Neon"
  4394. end
  4395. end
  4396. end
  4397. CameraManager()
  4398. swait()
  4399. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4400. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4401. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4402. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4403. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4404. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4405. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4406. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4407. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4408. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4409. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4410. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4411. sine = sine + change
  4412. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4413. local velderp = RootPart.Velocity.y
  4414. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4415. if equipped == true or equipped == false then
  4416. if attack == false then
  4417. idle = idle + 1
  4418. else
  4419. idle = 0
  4420. end
  4421. if not (idle >= 500) or attack == false then
  4422. end
  4423. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4424. Anim = "Jump"
  4425. if attack == false then
  4426. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4427. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4429. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4430. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4431. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4432. end
  4433. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4434. Anim = "Fall"
  4435. if attack == false then
  4436. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4437. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4438. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4439. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4440. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4441. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4442. end
  4443. elseif torvel < 1 and hitfloor ~= nil then
  4444. Anim = "Idle"
  4445. if attack == false then
  4446. if ModeOfGlitch == 1 then
  4447. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4448. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4449. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4450. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4451. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4452. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4453. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4454. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4455. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4457. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4458. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4459. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4460. elseif ModeOfGlitch == 3 then
  4461. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4462. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4463. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4464. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4465. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4466. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4467. elseif ModeOfGlitch == 4 then
  4468. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4469. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4471. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4472. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4473. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4474. elseif ModeOfGlitch == 5 then
  4475. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4476. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4477. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4478. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4479. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4480. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4481. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4482. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4483. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4485. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4486. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4487. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4488. end
  4489. end
  4490. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4491. Anim = "Walk"
  4492. if attack == false then
  4493. if ModeOfGlitch == 1 then
  4494. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4495. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4496. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4497. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4498. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4499. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4500. elseif ModeOfGlitch == 4 then
  4501. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4502. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4504. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4505. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4506. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4507. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4508. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4509. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4511. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4512. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4513. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4514. end
  4515. end
  4516. elseif torvel >= 22 and hitfloor ~= nil then
  4517. Anim = "Run"
  4518. if attack == false then
  4519. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4520. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4521. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4522. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4523. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4524. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4525. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4526. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4527. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4528. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4530. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4531. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4532. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4533. end
  4534. end
  4535. end
  4536. end
  4537. end
  4538. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  4539. MakeForm(Eye,"Ball")
  4540. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  4541. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  4542. MakeForm(Eye,"Ball")
  4543. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  4544. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  4545. MakeForm(Eye,"Ball")
  4546. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  4547. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  4548. MakeForm(Eye,"Ball")
  4549. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
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