Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local Player = owner --<=== Replace With Your Name
- local Mouse,mouse,UserInputService,ContextActionService
- do
- script.Parent = Player.Character
- local CAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true}
- t.Connect = function(self,f)self.Function=f end
- t.connect = t.Connect
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- function CAS:BindAction(name,fun,touch,...)
- CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CAS:UnbindAction(name)
- CAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- else
- for n,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputBegan",io,false)
- else
- m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- ---------Replace All "LocalPlayer" With Your Name.
- --Remove "Mouse =" or "local mouse =" at the start.
- --Replace Kermat161 At The Top Of The Script With You Name.
- -----------------------------Script In The Line's.
- -------------------------------------------------
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Player:ClearCharacterAppearance()
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://195900687"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 3
- sick:Play()
- local firesound = Instance.new("Sound",RootPart)
- firesound.SoundId = "rbxassetid://987328482"
- firesound.Looped = true
- firesound.Pitch = 1
- firesound.Volume = 0
- firesound:Play()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local MODE = "Main"
- local SIZE = 1
- local LEVEL = 1
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- sick.Volume = 0
- Character.Archivable = true
- local CLONE = Character:Clone()
- CLONE.Parent = nil
- Character.Archivable = false
- sick.Volume = 3
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local BodyColor = C3(0,0,0)
- local LegColor = C3(0,0,0.05)
- local ArmColor = C3(0.05,0.05,0.15)
- local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
- local SKILLTEXTCOLOR2 = C3(0,0,0)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- wave.Color = COLOR
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- wave.Color = COLOR
- local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = nil
- if KIND == "Base" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
- elseif KIND == "Thin" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
- elseif KIND == "Round" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
- end
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW/10
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- Debris = game:GetService("Debris")
- function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
- if DoesCourontine == false then
- local Direction = CF(Part.Position,ToLocation)
- local Distance = (Part.Position - ToLocation).magnitude
- for i = 1, AmountOfTime do
- Swait()
- Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
- Direction = Part.CFrame
- end
- Part:remove()
- elseif DoesCourontine == true then
- coroutine.resume(coroutine.create(function()
- local Direction = CF(Part.Position,ToLocation)
- local Distance = (Part.Position - ToLocation).magnitude
- for i = 1, AmountOfTime do
- Swait()
- Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
- Direction = Part.CFrame
- end
- Part:remove()
- end))
- end
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- local naeeym2 = Instance.new("BillboardGui", Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5, 35, 2, 15)
- naeeym2.StudsOffset = Vector3.new(0, 3, 0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Dominus Astra"
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- tecks2.Parent = naeeym2
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local LMAO = IT("Model")
- LMAO.Name = "Particles"
- LMAO.Parent = nil
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Weapon2 = IT("Model")
- Weapon2.Name = "Adds"
- local EYE = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
- MakeForm(EYE, "Ball")
- EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
- local EW = weldBetween(EYE, Head)
- local EYE2 = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
- MakeForm(EYE2, "Ball")
- EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
- local EW2 = weldBetween(EYE2, Head)
- Weapon2.Parent = nil
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 1
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(0.4,0,0),C3(0.4,0,0))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 1, 8 do
- local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
- end
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
- MakeForm(Part,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
- local LASTPART = Handle
- for i = 1, 10 do
- if LASTPART == Handle then
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
- LASTPART = Part
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- else
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
- LASTPART = Part
- end
- end
- local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
- MakeForm(Barrel,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
- MakeForm(Hole2,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
- local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
- local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
- coroutine.resume(coroutine.create(function()
- while wait() do
- GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
- GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
- end
- end))
- ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- for _, c in pairs(Weapon:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Glass"
- c.Color = C3(0.15,0.05,0.05)
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(1,0,0)
- c.Material = "Neon"
- end
- end
- local DeadEyes = IT("Model")
- DeadEyes.Name = "Adds"
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local Handle = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 1, 8 do
- local Piece = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
- end
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
- local RightBarrel = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
- MakeForm(RightBarrel,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
- local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- local RightHole = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
- MakeForm(RightHole,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
- for _, c in pairs(DeadEyes:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Metal"
- c.Color = C3(0,0,0)
- end
- end
- DeadEyes.Parent = nil
- function Transparency(TRANS)
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c ~= RootPart then
- c.Transparency = TRANS
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal").Transparency = TRANS
- end
- elseif c.ClassName == "Accessory" then
- c.Handle.Transparency = TRANS
- elseif c.ClassName == "Model" then
- for _, q in pairs(c:GetChildren()) do
- if q.ClassName == "Part" then
- q.Transparency = TRANS
- if q:FindFirstChildOfClass("Decal") then
- q:FindFirstChildOfClass("Decal").Transparency = TRANS
- end
- end
- end
- end
- end
- end
- Humanoid.Died:connect(function()
- Humanoid.Parent = nil
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- refit3()
- refit2()
- Humanoid.Parent = Character
- CreateSound("907330011", Head, 10, 1.2)
- end)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- v:BreakJoints()
- end
- --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
- bv.Parent = body[part]
- Debris:AddItem(bv,0.2)
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- local TOBANISH = {}
- function printbye(Name)
- local MESSAGES = {"Tu, ne ipsis, ","Esses contumeliam, ","Te potest ignorare mandatum meum, ","Iam mortuus est, "}
- warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
- end
- workspace.ChildAdded:connect(function(instance)
- for BANISH = 1, #TOBANISH do
- if TOBANISH[BANISH] ~= nil then
- if instance.Name == TOBANISH[BANISH] then
- coroutine.resume(coroutine.create(function()
- printbye(instance.Name)
- instance:ClearAllChildren()
- Debris:AddItem(instance,0.0005)
- end))
- end
- end
- end
- end)
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(1,0,0)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(5,DIST,5)
- else
- TRAIL.Size = VT(5,DIST,5)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- local Decal = IT("Decal")
- function MagicRing()
- local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
- O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
- local decal = Decal:Clone()
- decal.Parent = O1
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=917750924"
- local decal2 = Decal:Clone()
- decal2.Parent = O1
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
- return O1
- end
- local EyeSizes = {
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- }
- local PE = Instance.new("ParticleEmitter")
- PE.LightEmission = 0.8
- PE.Color = ColorSequence.new(BRICKC("Gold").Color)
- PE.Size = NumberSequence.new(EyeSizes)
- PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
- PE.Rotation = NumberRange.new(0, 360)
- PE.Transparency = NumberSequence.new(0.9)
- PE.Rate = 999
- PE.VelocitySpread = 10000
- PE.Acceleration = Vector3.new(0, 75, 0)
- PE.Drag = 5
- PE.Speed = NumberRange.new(6, 6)
- PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
- PE.ZOffset = -1.5
- PE.Name = "OVERLORDAURA"
- function particles(art)
- PE:Clone().Parent = art
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {
- "Water",
- "Arrow",
- "Projectile",
- "Effect",
- "Rail",
- "Lightning",
- "Bullet"
- }
- if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
- return true
- end
- return false
- end
- Debris = game:GetService("Debris")
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- BaseLightning = IT("Part")
- BaseLightning.Anchored = true
- BaseLightning.CanCollide = false
- BaseLightning.Material = "Neon"
- local LightningBolts = {}
- function Zap(Table)
- local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
- local Duration = Table.Duration or 2
- local Offset = Table.Offset or 2
- local Individualize = Table.Individualize or false
- local MaxRange = Table.MaxRange or 200
- local SegmentLength = Table.SegmentLength or 5
- local Transparency = Table.Transparency or 0
- local Ignore = Table.Ignore or {}
- local SIZE = Table.SIZE or 0.3
- if not (StartPos and TargetPos) or not Character then
- return
- end
- local LightningModel = IT("Folder", Effects)
- LightningModel.Name = "ZAPP"
- for i, v in pairs({Character, LightningModel}) do
- table.insert(Ignore, v)
- end
- local LastPos = StartPos
- local Direction = CFrame.new(StartPos, TargetPos).lookVector
- local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
- local RayLength = (StartPos - RayPos).Magnitude
- local Struck = false
- local TotalSegments = math.ceil(RayLength / SegmentLength)
- Direction = CFrame.new(StartPos, RayPos).lookVector
- local LightningBolt = IT("Model", Effects)
- LightningBolt.Name = "Lightning"
- if not Individualize then
- table.insert(LightningBolts, LightningBolt)
- end
- LastBolt = LightningBolt
- Debris:AddItem(LightningBolt, Duration)
- LightningBolt.Parent = LightningModel
- for i = 1, TotalSegments do
- if not Struck then
- local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
- local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
- local SegmentVec = NewPos - LastPos
- local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
- local RayVec = LastPos - RayPos
- local LightningPart = BaseLightning:Clone()
- LightningPart.BrickColor = BrickColor.new(Color)
- LightningPart.Transparency = Transparency
- LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
- LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
- table.insert(Effects2, {
- LightningPart,
- "Disappear",
- 0.025,
- 1,
- 1,
- 1,
- 2
- })
- local CylinderMesh = IT("CylinderMesh", LightningPart)
- local OrigCF = LightningPart.CFrame
- LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
- LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
- LightningPart.Parent = LightningBolt
- LastPos = NewPos
- end
- end
- return {
- RayHit = RayHit,
- RayPos = RayPos,
- RayNormal = RayNormal,
- LightningModel = LightningModel
- }
- end
- function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
- end
- wave.Transparency = wave.Transparency + 0.5 / WAIT
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
- end
- wave.Transparency = wave.Transparency + 0.5 / WAIT
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
- for _, c in pairs(PARENT:GetChildren()) do
- if c.ClassName == "Model" then
- if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
- local HUMANOID = c:FindFirstChildOfClass("Humanoid")
- local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- if DIST > (TORSO.Position - FROM).Magnitude then
- table.insert(TABLE, c)
- end
- AddChildrenToTable(FROM, c, DIST, TABLE)
- elseif c.ClassName == "Folder" then
- AddChildrenToTable(FROM, c, DIST, TABLE)
- end
- end
- end
- end
- local ATTACKTAUNTS = {
- "907329893",
- "907329532",
- "907333294",
- "907332856"
- }
- local ULTTAUNTS = {
- "907332997",
- "907332670",
- "907330103"
- }
- function Lunar_Blast()
- local HITBODIES = {}
- local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
- local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
- CENTER.CFrame = CF(ECH)
- local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
- RAY.Color = C3(0.05,0.05,0.15)
- MakeForm(RAY,"Cyl")
- RAY.CFrame = CF(ECH)
- for i = 1, 75 do
- Swait()
- RAY.Transparency = RAY.Transparency - 1/75
- RAY.Size = RAY.Size - VT(25/75,0,25/75)
- MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
- end
- killnearest(ECH,25,25)
- MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
- for i = 1, 25 do
- MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
- end
- CreateSound("168586621", CENTER, 10, 0.8)
- RAY:remove()
- Debris:AddItem(CENTER,5)
- end
- function Star_Cutter()
- local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = true
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 100
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0,4000000,0)
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- CreateSound("429459101", RightArm, 10, 0.8)
- for i=0, 3.5, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GYRO:remove()
- for i=0, 0.15, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local BOMBSPOTS = {}
- for i = 1, 25 do
- local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
- SPOT.Color = SKILLTEXTCOLOR
- SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
- table.insert(BOMBSPOTS,SPOT)
- MakeForm(SPOT,"Cyl")
- end
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- coroutine.resume(coroutine.create(function()
- Swait(3)
- for i = 1, #BOMBSPOTS do
- if BOMBSPOTS[i] ~= nil then
- local E = BOMBSPOTS[i]
- coroutine.resume(coroutine.create(function()
- local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
- BLADE.Color = SKILLTEXTCOLOR
- CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
- CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
- BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
- for i = 1, 10 do
- Swait()
- MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
- killnearest(BLADE.Position,6,80)
- BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
- BLADE.Transparency = BLADE.Transparency - 0.1
- end
- Swait(45)
- for i = 1, 100 do
- Swait()
- BLADE.Transparency = BLADE.Transparency + 0.01
- E.Transparency = E.Transparency + 0.01
- end
- BLADE:remove()
- E:remove()
- end))
- end
- end
- end))
- end
- end
- function Supernova()
- local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- local HITBODIES = {}
- ATTACK = true
- Rooted = true
- local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
- MakeForm(ABSOLUTE,"Ball")
- CreateSound("429459101", ABSOLUTE, 10, 1)
- for i=0, 4, 0.1 / Animation_Speed do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
- ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
- ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
- local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
- MakeForm(CHARGE,"Ball")
- CHARGE.Color = C3(1,1,1)
- CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
- FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound("907330103", Head, 10, 1.2)
- for i = 1, 75 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 13 do
- for e = 1, 8 do
- Swait()
- MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
- CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
- end
- for i = 1, 5 do
- Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
- Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
- end
- CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
- CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
- CreateSound("168586621", ABSOLUTE, 4, 0.8)
- CreateSound("201858144", ABSOLUTE, 10, 0.8)
- killnearest(ABSOLUTE.Position,i*18,i)
- ABSOLUTE.Size = ABSOLUTE.Size*0.9
- MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
- MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
- end
- ABSOLUTE.Transparency = 1
- Debris:AddItem(ABSOLUTE,10)
- end))
- ATTACK = false
- Rooted = false
- end
- end
- local Decal = IT("Decal")
- function Astral_Hop()
- ATTACK = true
- Rooted = false
- local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
- local decal = Decal:Clone()
- decal.Parent = O1
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=349165228"
- local decal2 = Decal:Clone()
- decal2.Parent = O1
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
- local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
- O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
- local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- ROOT.CFrame = CF(O2.Position,RootPart.Position)
- local decal = Decal:Clone()
- decal.Parent = O2
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=349165228"
- local decal2 = Decal:Clone()
- decal2.Parent = O2
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
- CreateSound("84005018", O1, 10, 0.7)
- CreateSound("84005018", O2, 10, 0.7)
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size + VT(0.1,0,0.1)
- O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
- O2.Size = O2.Size + VT(0.1,0,0.1)
- O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Rooted = true
- UNANCHOR = false
- RootPart.Anchored = true
- VALUE1 = true
- for i = 1, 15 do
- Transparency(i/15)
- Swait()
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- RootPart.CFrame = ROOT.CFrame
- ROOT:remove()
- for i = 1, 15 do
- Transparency(1-(i/15))
- Swait()
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- VALUE1 = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size - VT(0.1,0,0.1)
- O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
- O2.Size = O2.Size - VT(0.1,0,0.1)
- O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
- end
- O1:remove()
- O2:remove()
- end))
- UNANCHOR = true
- RootPart.Anchored = false
- ATTACK = false
- Rooted = false
- end
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat wait(1) until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function PhForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Main" then
- sick.SoundId = "rbxassetid://1418800825"
- sick.Volume = 6
- sick.Pitch = 1
- sick.TimePosition = 1
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(1, 1, 1)
- LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- for i=0, 1.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "Phaedra"
- SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- SKILLTEXTCOLOR2 = C3(1,1,1)
- firesound.Volume = 6
- Weapon2.Parent = Character
- for i=0, 1.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Speed = 20
- tecks2.Text = "Dominus Phaedra"
- elseif MODE == "Phaedra" then
- firesound.Volume = 0
- Weapon2.Parent = nil
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function UpForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Phaedra" then
- sick.SoundId = "rbxassetid://700037500"
- sick.Volume = 10
- sick.Pitch = 1
- sick.TimePosition = 1
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(1, 1, 1)
- LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- for i=0, 1.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "Ultra Phaedra"
- Humanoid.HipHeight = 4
- SKILLTEXTCOLOR = C3(0.8, 0.6, 0.4)
- SKILLTEXTCOLOR2 = C3(1,1,1)
- firesound.Volume = 10
- firesound.Parent = Character
- Weapon2.Parent = Character
- for i=0, 1.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Speed = 20
- tecks2.Text = "Ultima Dominus Phaedra"
- elseif MODE == "Ultra Phaedra" then
- firesound.Volume = 0
- firesound.Parent = RootPart
- Humanoid.HipHeight = 2
- Weapon2.Parent = nil
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function TeForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Main" then
- sick.SoundId = "rbxassetid://926658175"
- sick.Volume = 3
- sick.Pitch = 1
- sick.TimePosition = 1
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0)
- ArmColor = C3(0.05,0.05,0.05)
- SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- CreateSound(363808674, Torso, 6, 1, false)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "Tenebris"
- tecks2.Text = "Dominus Tenebris"
- SKILLTEXTCOLOR = C3(0.05,0,0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- Speed = 20
- elseif MODE == "Tenebris" then
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function TemplateTrans()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Main" then
- sick.SoundId = "rbxassetid://926658175"
- sick.Volume = 3
- sick.Pitch = 1
- sick.TimePosition = 1
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0)
- ArmColor = C3(0.05,0.05,0.05)
- SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- MODE = "Form"
- tecks2.Text = "Dominus Form"
- SKILLTEXTCOLOR = C3(0.05,0,0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- Speed = 20
- elseif MODE == "Form" then
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function VeForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Tenebris" then
- sick.SoundId = "rbxassetid://968448494"
- sick.Volume = 4
- sick.Pitch = 1.15
- sick.TimePosition = 1
- SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "1578505955", "1578441237", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(1,1,1)
- LegColor = C3(0.5,0.5,0)
- ArmColor = C3(0.75,0.75,0)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "Venari"
- tecks2.Text = "Dominus Venari"
- SKILLTEXTCOLOR = C3(5,5,0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- Speed = 20
- elseif MODE == "Venari" then
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function InForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Main" then
- sick.SoundId = "rbxassetid://415891745"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 1
- SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- -- Animation --
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- c.Material = "Neon"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = BrickColor.random().Color
- LegColor = BrickColor.random().Color
- ArmColor = BrickColor.random().Color
- SKILLTEXTCOLOR = BrickColor.random().Color
- SKILLTEXTCOLOR2 = BrickColor.random().Color
- MODE = "Insaniam"
- tecks2.Text = "Dominus Insaniam"
- SKILLTEXTCOLOR = C3(5,5,0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- Speed = 14
- elseif MODE == "Insaniam" then
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- c.Material = "Plastic"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function PrForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Main" then
- sick.SoundId = "rbxassetid://859912308"
- sick.Volume = 3
- sick.Pitch = 1
- sick.TimePosition = 1
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(0,0,0)
- LegColor = C3(0, 0.03, 0)
- ArmColor = C3(0, 0.13, 0)
- SKILLTEXTCOLOR = C3(0, 0.03, 0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- CreateSound(363808674, Torso, 6, 1, false)
- MODE = "Praefectus"
- tecks2.Text = "Dominus Praefectus"
- Speed = 20
- elseif MODE == "Praefectus" then
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function BaForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Main" then
- sick.SoundId = "rbxassetid://1392856912"
- sick.Volume = 10
- sick.Pitch = 0.97
- sick.TimePosition = 1
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(0,0,0)
- LegColor = C3(0.05,0,0)
- ArmColor = C3(0.15,0.05,0.05)
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Dark red",VT(5,5,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Weapon.Parent = Character
- CreateSound(633627961, Character, 5, 1, false)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "Fugatrix"
- SKILLTEXTCOLOR = C3(0.05,0,0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- tecks2.Text = "Dominus Fugatrix"
- Speed = 30
- elseif MODE == "Fugatrix" then
- Weapon.Parent = nil
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function DeathForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Fugatrix" then
- sick.SoundId = "rbxassetid://2650791818"
- sick.Volume = 10
- sick.Pitch = 0.97
- sick.TimePosition = 0
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Weapon.Parent = nil
- DeadEyes.Parent = Character
- CreateSound(145080998, Character, 5, 1, false)
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "32571089", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(0.07,0,0)
- LegColor = C3(0.1,0,0)
- ArmColor = C3(1.017,0,0)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "Mortem"
- SKILLTEXTCOLOR = C3(0.1,0,0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- tecks2.Text = "Dominus Mortem"
- Speed = 30
- elseif MODE == "Mortem" then
- DeadEyes.Parent = nil
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
- local particle = nil
- coroutine.resume(coroutine.create(function(PART)
- particle = PE:Clone()
- Swait()
- particle.Rate = 999
- particle.Parent = art
- particle.Acceleration = accel
- if type == "Fire" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,0.5,0.3),
- NumberSequenceKeypoint.new(1,0.2,0.2)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- elseif type == "Smoke" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,0.5,0),
- NumberSequenceKeypoint.new(1,5,0.5)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- elseif type == "Solid" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,0.5,0),
- NumberSequenceKeypoint.new(1,0.5,0)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- end
- particle.Lifetime=NumberRange.new(lifetime)
- particle.Drag = drag
- if locked == true then
- particle.LockedToPart = true
- end
- particle.Texture = "http://www.roblox.com/asset/?id="..text
- particle.Enabled = isenabledbydefault
- end))
- return particle
- end
- local MAGICPARTICLE = "296874871"
- local Plate = IT("Part",LMAO)
- Plate.Size = VT(1,0.1,1)
- Plate.Transparency = 1
- Plate.CanCollide = false
- Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
- CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
- weldBetween(RightArm,Plate)
- Plate.Parent = nil
- local Plate = IT("Part",LMAO)
- Plate.Size = VT(1,0.1,1)
- Plate.Transparency = 1
- Plate.CanCollide = false
- Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
- CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
- weldBetween(LeftArm,Plate)
- Plate.Parent = nil
- function FinalForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Main" then
- sick.SoundId = "rbxassetid://576172702"
- sick.Volume = 10
- sick.Pitch = 0.97
- sick.TimePosition = 0
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- for i=0, 2, 50 / Animation_Speed do
- Swait()
- Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
- MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "53837867", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- LMAO.Parent = Character
- BodyColor = C3(0.025,0.025,0.1)
- LegColor = BRICKC("Storm blue").Color
- ArmColor = C3(0.5, 0.5, 1)
- for i = 1, 25 do
- Swait()
- Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
- Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "Maris"
- SKILLTEXTCOLOR = C3(0,0,1)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- tecks2.Text = "Dominus Maris"
- Speed = 80
- elseif MODE == "Maris" then
- LMAO.Parent = nil
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function DeForm()
- ATTACK = true
- Rooted = true
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if MODE == "Praefectus" then
- sick.SoundId = "rbxassetid://1633982099"
- sick.Volume = 10
- sick.Pitch = 0.97
- sick.TimePosition = 1
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "1486164425", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- BodyColor = C3(0,0,0)
- LegColor = C3(0.03, 0, 0)
- ArmColor = C3(0.13, 0, 0)
- -- Animation --
- coroutine.resume(coroutine.create(function()
- end))
- CreateSound(1238240145, Torso, 6, 1, false)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- MODE = "Demonum"
- tecks2.Text = "Dominus Daemonium"
- SKILLTEXTCOLOR = C3(0.03, 0, 0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- Speed = 30
- elseif MODE == "Demonum" then
- CreateSound(147722227, Torso, 4, 1.3, false)
- sick.SoundId = "rbxassetid://195900687"
- sick.Volume = 4
- sick.Pitch = 1
- sick.TimePosition = 20.7
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- Swait(15)
- Speed = 16
- MODE = "Main"
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- end
- ATTACK = false
- Rooted = false
- end
- function Ignem_Aeternum()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
- if HITFLOOR ~= nil then
- do
- local POWER = LEVEL
- ATTACK = true
- Rooted = true
- local CENTER = MagicRing()
- CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
- CreateSound("424777055", CENTER, 10, 1)
- local RAIN = {}
- for i = 1, 55 do
- Swait()
- CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local MAXDIST = 30
- local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
- local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
- local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
- local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
- MakeForm(ORB, "Ball")
- CreateSound("201858045", ORB, 10, 0.5)
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
- ORB.Transparency = 0
- ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
- local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
- local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- ORB.CFrame = CF(ORB.Position, HITPOS3)
- local IMPACT = false
- for i = 1, 400 do
- Swait()
- ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
- local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
- if HIT ~= nil then
- IMPACT = true
- break
- end
- end
- if IMPACT == true then
- ORB.Transparency = 1
- local FRONT = ORB.CFrame * CF(0, 0, -1).p
- ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
- for i = 1, 35 do
- ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
- MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
- CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
- killnearest(ORB.Position, ORB.Size.X * 2, 500)
- Swait()
- end
- else
- ORB:remove()
- end
- end))
- ATTACK = false
- Rooted = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 55 do
- Swait()
- CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- CENTER:remove()
- end))
- end
- end
- end
- function Dead_Cutter()
- local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = true
- local RAIN = {}
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 100
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0,4000000,0)
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- CreateSound("429459101", RightArm, 10, 0.8)
- for i=0, 3.5, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GYRO:remove()
- for i=0, 0.15, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local BOMBSPOTS = {}
- for i = 1, 60 do
- local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(30,1,30))
- SPOT.Color = SKILLTEXTCOLOR
- SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
- table.insert(BOMBSPOTS,SPOT)
- MakeForm(SPOT,"Cyl")
- Swait()
- for i = 1, 3 do
- coroutine.resume(coroutine.create(function()
- local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Raindrop", VT(2 / 2, 2 / 2, 2 * 5))
- DROP.CFrame = CF(SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3), 200, MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3)), SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5), 0, MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5)))
- table.insert(RAIN, DROP)
- MakeForm(DROP, "Ball")
- local IMPACT = false
- for i = 1, 80 do
- Swait()
- DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
- local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
- if HIT ~= nil then
- IMPACT = true
- break
- end
- end
- table.remove(RAIN, 1)
- if IMPACT == true then
- DROP.Transparency = 1
- MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Really red").Color, VT(2, 2, 2) / 2)
- killnearest(DROP.Position, 2 * 5, 500)
- Debris:AddItem(DROP, 5)
- else
- DROP:remove()
- end
- end))
- end
- end
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- coroutine.resume(coroutine.create(function()
- Swait(3)
- for i = 1, #BOMBSPOTS do
- if BOMBSPOTS[i] ~= nil then
- local E = BOMBSPOTS[i]
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- end
- Swait(45)
- for i = 1, 100 do
- Swait()
- end
- E:remove()
- end))
- end
- end
- end))
- end
- end
- function Ultimate_B()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
- if HITFLOOR ~= nil then
- do
- local POWER = 3
- ATTACK = true
- Rooted = true
- local CENTER = MagicRing()
- CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
- CreateSound("424777055", CENTER, 10, 1)
- local RAIN = {}
- for i = 1, 55 do
- Swait()
- CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local MAXDIST = 30
- local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
- local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
- local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
- local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
- MakeForm(ORB, "Ball")
- CreateSound("201858045", ORB, 10, 0.5)
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
- ORB.Transparency = 0
- ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
- local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
- local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- ORB.CFrame = CF(ORB.Position, HITPOS3)
- local IMPACT = false
- for i = 1, 400 do
- Swait()
- ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
- local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
- if HIT ~= nil then
- IMPACT = true
- break
- end
- end
- if IMPACT == true then
- ORB.Transparency = 1
- local FRONT = ORB.CFrame * CF(0, 0, -1).p
- ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
- for i = 1, 35 do
- ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
- MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
- CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
- killnearest(ORB.Position, ORB.Size.X * 2, 500)
- Swait()
- end
- else
- ORB:remove()
- end
- end))
- for i = 1, 70 do
- Swait()
- coroutine.resume(coroutine.create(function()
- local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
- DROP.CFrame = CF(ORB.Position + VT(MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3), 200, MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3)), ORB.Position + VT(MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5), 0, MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5)))
- table.insert(RAIN, DROP)
- particles(DROP)
- MakeForm(DROP, "Ball")
- local IMPACT = false
- for i = 1, 80 do
- Swait()
- DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
- local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
- if HIT ~= nil then
- IMPACT = true
- break
- end
- end
- table.remove(RAIN, 1)
- if IMPACT == true then
- DROP.Transparency = 1
- DROP.OVERLORDAURA.Enabled = false
- MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
- killnearest(DROP.Position, POWER * 5, 500)
- Debris:AddItem(DROP, 5)
- else
- DROP:remove()
- end
- end))
- end
- ATTACK = false
- Rooted = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 55 do
- Swait()
- CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- CENTER:remove()
- end))
- end
- end
- end
- function Dolor_Pluvia()
- local POWER = LEVEL
- local CENTER = MagicRing()
- CENTER.CFrame = CF(Mouse.Hit.p)
- CreateSound("424777055", CENTER, 10, 1)
- local RAIN = {}
- for i = 1, 45 do
- Swait()
- CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- for i = 1, 35 do
- Swait()
- coroutine.resume(coroutine.create(function()
- local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
- DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
- table.insert(RAIN, DROP)
- particles(DROP)
- MakeForm(DROP, "Ball")
- local IMPACT = false
- for i = 1, 80 do
- Swait()
- DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
- local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
- if HIT ~= nil then
- IMPACT = true
- break
- end
- end
- table.remove(RAIN, 1)
- if IMPACT == true then
- DROP.Transparency = 1
- DROP.OVERLORDAURA.Enabled = false
- MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
- killnearest(DROP.Position, POWER * 5, 500)
- Debris:AddItem(DROP, 5)
- else
- DROP:remove()
- end
- end))
- end
- repeat
- Swait()
- until #RAIN == 0
- for i = 1, 45 do
- Swait()
- CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- CENTER:remove()
- end
- function Ultimate_Z()
- local POWER = 5
- local CENTER = MagicRing()
- CENTER.CFrame = CF(Mouse.Hit.p)
- CreateSound("424777055", CENTER, 10, 1)
- local RAIN = {}
- for i = 1, 45 do
- Swait()
- CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- for i = 1, 100 do
- Swait()
- coroutine.resume(coroutine.create(function()
- local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
- DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
- table.insert(RAIN, DROP)
- particles(DROP)
- MakeForm(DROP, "Ball")
- local IMPACT = false
- for i = 1, 80 do
- Swait()
- DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
- local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
- if HIT ~= nil then
- IMPACT = true
- break
- end
- end
- table.remove(RAIN, 1)
- if IMPACT == true then
- DROP.Transparency = 1
- DROP.OVERLORDAURA.Enabled = false
- MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
- killnearest(DROP.Position, POWER * 5, 500)
- Debris:AddItem(DROP, 5)
- else
- DROP:remove()
- end
- end))
- end
- repeat
- Swait()
- until #RAIN == 0
- for i = 1, 45 do
- Swait()
- CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- CENTER:remove()
- end
- function Ultima_Consummatio()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
- if HITFLOOR ~= nil then
- do
- local POWER = LEVEL
- ATTACK = true
- Rooted = true
- if POWER <= 6 then
- do
- local CENTER = MagicRing()
- CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
- CreateSound("424777055", CENTER, 10, 1)
- local RAIN = {}
- for i = 1, 65 do
- Swait()
- CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
- MakeForm(ORB, "Ball")
- CreateSound("201858045", ORB, 10, 0.5)
- for i = 0, 5, 0.1 / Animation_Speed do
- Swait()
- ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
- ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
- ORB.Transparency = 0
- local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
- local RANGE = (POS - ORB.Position).Magnitude
- local ZAPTABLE = Zap({
- StartPosition = POS,
- TargetPosition = ORB.Position,
- Character = workspace,
- Color = "Gold",
- Individual = true,
- MaxRange = RANGE,
- SegmentLength = POWER * 2,
- Offset = 1
- })
- Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- if POWER <= 3 then
- local AIMPOS = Mouse.Hit.p
- local O1 = MagicRing()
- local O2 = MagicRing()
- local O3 = MagicRing()
- O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
- O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
- O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
- for i = 1, 25 do
- Swait()
- O1.Size = O1.Size + VT(POWER, 0, POWER)
- O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
- O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
- end
- local DIST = (ORB.Position - AIMPOS).Magnitude
- for i = 1, 75 do
- Swait(3)
- CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
- killnearest(ORB.Position, ORB.Size.X, 200)
- local ZAPTABLE = Zap({
- SIZE = POWER * 2,
- StartPosition = ORB.Position,
- TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
- Character = Character,
- Color = "Gold",
- Individual = true,
- MaxRange = POWER * 400,
- SegmentLength = DIST / 25,
- Offset = 3 + DIST / 350
- })
- Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
- MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
- killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
- CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
- end
- local SIZE = ORB.Size
- for i = 1, 25 do
- Swait()
- ORB.Size = ORB.Size - SIZE / 25
- O1.Size = O1.Size - VT(POWER, 0, POWER)
- O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
- O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
- end
- ORB:remove()
- O1:remove()
- O2:remove()
- O3:remove()
- elseif POWER > 3 then
- local O1 = MagicRing()
- local O2 = MagicRing()
- local O3 = MagicRing()
- O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
- O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
- O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
- for i = 1, 25 do
- Swait()
- O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
- O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
- O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
- O1.Size = O1.Size + VT(POWER, 0, POWER)
- O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
- O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
- end
- for i = 1, 75 do
- for i = 1, 5 do
- Swait()
- O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
- O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
- O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
- end
- killnearest(ORB.Position, ORB.Size.X, 200)
- CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
- local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
- local ZAPTABLE = Zap({
- SIZE = POWER,
- StartPosition = ORB.Position,
- TargetPosition = Mouse.Hit.p,
- Character = Character,
- Color = "Gold",
- Individual = true,
- MaxRange = POWER * 400,
- SegmentLength = DIST / 25,
- Offset = 3 + DIST / 350
- })
- Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
- MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
- killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
- CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
- end
- local SIZE = ORB.Size
- for i = 1, 25 do
- Swait()
- ORB.Size = ORB.Size - SIZE / 25
- O1.Size = O1.Size - VT(POWER, 0, POWER)
- O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
- O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
- end
- ORB:remove()
- O1:remove()
- O2:remove()
- O3:remove()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 65 do
- Swait()
- CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- CENTER:remove()
- end))
- end))
- end
- elseif POWER > 6 then
- do
- local FINISHED = false
- local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
- local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
- coroutine.resume(coroutine.create(function()
- local LOOP = 0
- repeat
- YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
- YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
- LOOP = LOOP + 5
- MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
- MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
- Swait()
- until FINISHED == true
- YIN:remove()
- YAN:remove()
- end))
- CreateSound("438666077", Effects, 10, 1)
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
- MakeForm(ORB, "Ball")
- ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
- for i = 0, 8, 0.1 / Animation_Speed do
- Swait()
- if MRANDOM(1, 8) == 1 then
- local RANGE1 = (ORB.Position - YIN.Position).Magnitude
- local RANGE2 = (ORB.Position - YAN.Position).Magnitude
- local ZAPTABLE1 = Zap({
- SIZE = POWER / 3,
- StartPosition = YIN.Position,
- TargetPosition = ORB.Position,
- Character = workspace,
- Color = "Pearl",
- Individual = true,
- MaxRange = RANGE1,
- SegmentLength = 25,
- Offset = 6
- })
- local ZAPTABLE2 = Zap({
- SIZE = POWER / 3,
- StartPosition = YAN.Position,
- TargetPosition = ORB.Position,
- Character = workspace,
- Color = "Gold",
- Individual = true,
- MaxRange = RANGE1,
- SegmentLength = 25,
- Offset = 6
- })
- Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
- Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
- end
- ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- FINISHED = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 6 do
- for e = 1, 10 do
- Swait()
- Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
- ORB.Size = ORB.Size * 0.97
- killnearest(ORB.Position, ORB.Size.X * 3, 200)
- CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
- end
- local POS = ORB.Position
- for i = 1, 5 do
- CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
- end
- CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
- for e = 1, 10 do
- Swait()
- if MRANDOM(1, 5) == 1 then
- local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
- local ZAPTABLE = Zap({
- SIZE = POWER,
- StartPosition = ORB.Position,
- TargetPosition = POS,
- Character = workspace,
- Color = "Gold",
- Individual = true,
- MaxRange = POWER * 75,
- SegmentLength = POWER * 5,
- Offset = 3
- })
- Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
- end
- ORB.Size = ORB.Size * 1.05
- killnearest(ORB.Position, ORB.Size.X * 3, 200)
- CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
- end
- end
- local POS = ORB.Position
- for e = 1, 10 do
- Swait()
- ORB.Transparency = ORB.Transparency + 0.1
- end
- ORB:remove()
- killnearest(POS, POWER * 35, 200)
- for i = 1, 5 do
- CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
- end
- CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
- end))
- end
- end
- ATTACK = false
- Rooted = false
- end
- end
- end
- function Hop()
- ATTACK = true
- Rooted = false
- local O1 = MagicRing()
- local O2 = MagicRing()
- local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
- O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
- O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
- local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
- ROOT.CFrame = CF(O2.Position, RootPart.Position)
- CreateSound("814168787", O1, 10, 0.7)
- CreateSound("814168787", O2, 10, 0.7)
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size + VT(0.15, 0, 0.15)
- O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
- O2.Size = O2.Size + VT(0.15, 0, 0.15)
- O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Rooted = true
- UNANCHOR = false
- RootPart.Anchored = true
- VALUE1 = true
- for i = 1, 15 do
- Transparency(i / 15)
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- RootPart.CFrame = ROOT.CFrame
- ROOT:remove()
- for i = 1, 15 do
- Transparency(1 - i / 15)
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- VALUE1 = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size - VT(0.15, 0, 0.15)
- O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- O2.Size = O2.Size - VT(0.15, 0, 0.15)
- O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- O1:remove()
- O2:remove()
- end))
- UNANCHOR = true
- RootPart.Anchored = false
- ATTACK = false
- Rooted = false
- end
- local ATANIM = IT("Animation")
- ATANIM.Name = "Attack Animation"
- ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
- function SummonHop()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = false
- local O1 = MagicRing()
- local O2 = MagicRing()
- local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
- O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
- O2.CFrame = CF(Mouse.Hit.p)
- local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
- ROOT.CFrame = CF(O2.Position, RootPart.Position)
- CreateSound("814168787", O1, 10, 0.7)
- CreateSound("814168787", O2, 10, 0.7)
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size + VT(0.15, 0, 0.15)
- O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
- O2.Size = O2.Size + VT(0.15, 0, 0.15)
- O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Rooted = true
- UNANCHOR = false
- RootPart.Anchored = true
- VALUE1 = true
- local RANDOMEFFECT = MRANDOM(1,1)
- if RANDOMEFFECT == 1 then
- for i = 1, 10 do
- wait(0.15)
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = O2.CFrame*CF(0,0.3,0), MoveToPos = O2.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
- coroutine.resume(coroutine.create(function()
- local MINION = CLONE:Clone()
- MINION.Parent = Effects
- MINION.Name = "Shadow"
- MINION.HumanoidRootPart.CFrame = O2.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
- MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
- for _, c in pairs(MINION:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- c.Color = C3(0,0,0)
- c.Transparency = 0.25
- if c.Name == "Head" then
- c:ClearAllChildren()
- local MSH = IT("BlockMesh",c)
- MSH.Scale = VT(0.5,1,1)
- end
- end
- end
- local TORSO = MINION.Torso
- local HUMAN = MINION.Humanoid
- HUMAN.WalkSpeed = 20
- HUMAN.MaxHealth = math.huge
- HUMAN.Health = math.huge
- HUMAN.DisplayDistanceType = "None"
- HUMAN.Died:connect(function()
- MINION:remove()
- --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
- end)
- wait(1)
- local findNearestTorso = function(POS)
- local list = game.Workspace:GetDescendants()
- local torso = nil
- local dist = 500
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
- temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
- human = temp2:findFirstChildOfClass("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - POS).magnitude < dist then
- torso = temp
- dist = (temp.Position - POS).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- for i = 1, 20 do
- if HUMAN.Health == 0 then
- break
- end
- wait(0.3)
- local target,dist= findNearestTorso(TORSO.Position)
- if target then
- HUMAN:MoveTo(target.Position)
- if dist < 25 then
- CreateSound(348663022, TORSO, 10, 1, true)
- wait(2)
- local ANIM = HUMAN:LoadAnimation(ATANIM)
- ANIM:Play()
- --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
- killnearest(TORSO.Position,10,85)
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
- for i = 1, 5 do
- WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
- end
- break
- end
- end
- end
- MINION:remove()
- end))
- end
- end
- VALUE1 = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size - VT(0.15, 0, 0.15)
- O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- O2.Size = O2.Size - VT(0.15, 0, 0.15)
- O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- O1:remove()
- O2:remove()
- end))
- UNANCHOR = true
- RootPart.Anchored = false
- ATTACK = false
- Rooted = false
- end
- end
- function Dark_Cutter()
- local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = true
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 100
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0,4000000,0)
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- CreateSound("429459101", RightArm, 10, 0.8)
- for i=0, 3.5, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GYRO:remove()
- for i=0, 0.15, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local BOMBSPOTS = {}
- for i = 1, 100 do
- local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Blade", VT(16,1,16))
- SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
- table.insert(BOMBSPOTS,SPOT)
- MakeForm(SPOT,"Cyl")
- end
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- coroutine.resume(coroutine.create(function()
- Swait(3)
- for i = 1, #BOMBSPOTS do
- if BOMBSPOTS[i] ~= nil then
- local E = BOMBSPOTS[i]
- coroutine.resume(coroutine.create(function()
- local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Blade", VT(0,0,0))
- CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(1.2,2,0.8)*3, VT(0,0,0))
- CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
- BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
- for i = 1, 10 do
- Swait()
- killnearest(BLADE.Position,12,160)
- BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
- BLADE.Transparency = BLADE.Transparency - 0.1
- end
- Swait(45)
- for i = 1, 100 do
- Swait()
- BLADE.Transparency = BLADE.Transparency + 0.01
- E.Transparency = E.Transparency + 0.01
- end
- BLADE:remove()
- E:remove()
- end))
- end
- end
- end))
- end
- end
- function SupernovaThrow()
- local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- local HITBODIES = {}
- ATTACK = true
- Rooted = true
- local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Star", VT(0,0,0))
- MakeForm(ABSOLUTE,"Ball")
- CreateSound("429459101", ABSOLUTE, 10, 1)
- for i=0, 4, 0.1 / Animation_Speed do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
- ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
- ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound("907330103", Head, 10, 1.2)
- for i = 1, 75 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- ABSOLUTE.CFrame = CF(ABSOLUTE.Position, Mouse.Hit.p)
- for i = 1, 500 do
- Swait()
- ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -2)
- local HITFLOOR, HITPOS = Raycast(ABSOLUTE.Position, ABSOLUTE.CFrame.lookVector, 2.2, Character)
- if HITFLOOR ~= nil then
- break
- end
- end
- for i = 1, 13 do
- for e = 1, 8 do
- Swait()
- CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
- end
- for i = 1, 5 do
- Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
- Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
- end
- CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
- CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.05),VT(i,i*2,i))
- CreateSound("168586621", ABSOLUTE, 4, 0.8)
- CreateSound("201858144", ABSOLUTE, 10, 0.8)
- killnearest(ABSOLUTE.Position,i*18,i)
- ABSOLUTE.Size = ABSOLUTE.Size*0.9
- MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
- MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.05),VT(i,i,i))
- end
- ABSOLUTE.Transparency = 1
- Debris:AddItem(ABSOLUTE,10)
- end))
- ATTACK = false
- Rooted = false
- end
- end
- function Dark_Blast()
- local HITBODIES = {}
- local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
- local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
- CENTER.CFrame = CF(ECH)
- local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
- RAY.Color = C3(0.05,0.05,0.05)
- MakeForm(RAY,"Cyl")
- RAY.CFrame = CF(ECH)
- for i = 1, 75 do
- Swait()
- RAY.Transparency = RAY.Transparency - 1/75
- RAY.Size = RAY.Size - VT(25/75,0,25/75)
- end
- killnearest(ECH,50,25)
- MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.05),VT(2,2,2))
- for i = 1, 50 do
- end
- CreateSound("1222405264", CENTER, 10, 0.8)
- RAY:remove()
- Debris:AddItem(CENTER,5)
- end
- function Banisher_Bullet()
- ATTACK = true
- Rooted = false
- for i=0, 0.4, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- repeat
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole2.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function Dead_Bullet()
- ATTACK = true
- Rooted = false
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- repeat
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(RightHole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(RightHole.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function Ruler2()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- do
- local HITBODIES = {}
- ATTACK = true
- Rooted = true
- local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Dark red", "SuperNova", VT(0, 0, 0))
- MakeForm(ABSOLUTE, "Ball")
- CreateSound("814168787", ABSOLUTE, 10, 0.3)
- for i = 0, 4, 0.1 / Animation_Speed do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
- ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
- ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
- local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
- MakeForm(CHARGE, "Ball")
- CHARGE.Color = C3(0, 0, 0)
- CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
- FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound("907333406", Head, 10, 1)
- for i = 0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local PITS = {}
- CreateSound("178452217", ABSOLUTE, 10, 0.7)
- for i = 1, 6 do
- for i = 1, 10 do
- Swait()
- Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
- ABSOLUTE.Size = ABSOLUTE.Size * 0.9
- end
- for i = 1, 10 do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size * 1.12
- end
- end
- CreateSound("215395388", ABSOLUTE, 10, 0.6)
- CreateSound("215395388", ABSOLUTE, 10, 0.65)
- CreateSound("215395388", ABSOLUTE, 10, 0.7)
- for i = 1, 75 do
- Swait()
- local ICICLE = IT("CornerWedgePart", Effects)
- ICICLE.Locked = true
- ICICLE.CanCollide = false
- ICICLE.Anchored = true
- ICICLE.Color = C3(0, 0, 0)
- ICICLE.Material = "Neon"
- ICICLE.Size = VT(i / 3, i * 2, i / 3)
- ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
- table.insert(PITS, ICICLE)
- killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
- ABSOLUTE.Size = ABSOLUTE.Size * 1.03
- killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
- for i = 1, 3 do
- Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
- end
- CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
- end
- ABSOLUTE.Transparency = 0
- for i = 1, 10 do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size * 0.9
- ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
- end
- Debris:AddItem(ABSOLUTE, 5)
- Swait(50)
- for i = 1, 10 do
- Swait()
- for e = 1, #PITS do
- if PITS[e] ~= nil then
- local E = PITS[e]
- E.Transparency = E.Transparency + 0.1
- end
- end
- end
- for e = 1, #PITS do
- if PITS[e] ~= nil then
- local E = PITS[e]
- E:remove()
- end
- end
- ATTACK = false
- Rooted = false
- end
- end
- end
- function Ultima_ConsummatioB()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
- if HITFLOOR ~= nil then
- do
- local POWER = 20
- ATTACK = true
- Rooted = true
- if POWER <= 6 then
- do
- local CENTER = MagicRing()
- CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
- CreateSound("424777055", CENTER, 10, 1)
- local RAIN = {}
- for i = 1, 65 do
- Swait()
- CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ORB", VT(4, 4, 4))
- MakeForm(ORB, "Ball")
- CreateSound("201858045", ORB, 10, 0.5)
- for i = 0, 5, 0.1 / Animation_Speed do
- Swait()
- ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
- ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
- ORB.Transparency = 0
- local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
- local RANGE = (POS - ORB.Position).Magnitude
- local ZAPTABLE = Zap({
- StartPosition = POS,
- TargetPosition = ORB.Position,
- Character = workspace,
- Color = "Really red",
- Individual = true,
- MaxRange = RANGE,
- SegmentLength = POWER * 2,
- Offset = 1
- })
- Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- if POWER <= 3 then
- local AIMPOS = Mouse.Hit.p
- local O1 = MagicRing()
- local O2 = MagicRing()
- local O3 = MagicRing()
- O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
- O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
- O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
- for i = 1, 25 do
- Swait()
- O1.Size = O1.Size + VT(POWER, 0, POWER)
- O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
- O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
- end
- local DIST = (ORB.Position - AIMPOS).Magnitude
- for i = 1, 75 do
- Swait(3)
- CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
- killnearest(ORB.Position, ORB.Size.X, 200)
- local ZAPTABLE = Zap({
- SIZE = POWER * 2,
- StartPosition = ORB.Position,
- TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
- Character = Character,
- Color = "Really red",
- Individual = true,
- MaxRange = POWER * 400,
- SegmentLength = DIST / 25,
- Offset = 3 + DIST / 350
- })
- Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
- MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
- killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
- CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
- end
- local SIZE = ORB.Size
- for i = 1, 25 do
- Swait()
- ORB.Size = ORB.Size - SIZE / 25
- O1.Size = O1.Size - VT(POWER, 0, POWER)
- O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
- O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
- end
- ORB:remove()
- O1:remove()
- O2:remove()
- O3:remove()
- elseif POWER > 3 or POWER == 3 then
- local O1 = MagicRing()
- local O2 = MagicRing()
- local O3 = MagicRing()
- O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
- O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
- O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
- for i = 1, 25 do
- Swait()
- O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
- O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
- O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
- O1.Size = O1.Size + VT(POWER, 0, POWER)
- O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
- O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
- end
- for i = 1, 75 do
- for i = 1, 5 do
- Swait()
- O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
- O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
- O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
- end
- killnearest(ORB.Position, ORB.Size.X, 200)
- CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
- local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
- local ZAPTABLE = Zap({
- SIZE = POWER,
- StartPosition = ORB.Position,
- TargetPosition = Mouse.Hit.p,
- Character = Character,
- Color = "Really red",
- Individual = true,
- MaxRange = POWER * 400,
- SegmentLength = DIST / 25,
- Offset = 3 + DIST / 350
- })
- Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
- MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
- killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
- CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
- end
- local SIZE = ORB.Size
- for i = 1, 25 do
- Swait()
- ORB.Size = ORB.Size - SIZE / 25
- O1.Size = O1.Size - VT(POWER, 0, POWER)
- O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
- O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
- end
- ORB:remove()
- O1:remove()
- O2:remove()
- O3:remove()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 65 do
- Swait()
- CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
- CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- CENTER:remove()
- end))
- end))
- end
- elseif POWER > 6 then
- do
- local FINISHED = false
- local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "YIN", VT(25, 25, 25))
- local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "YAN", VT(65, 25, 65))
- coroutine.resume(coroutine.create(function()
- local LOOP = 0
- repeat
- YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
- YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
- LOOP = LOOP + 5
- MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Really red").Color, VT(-1, -0.001, -1) * 2)
- MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(0, 0, 0), VT(-1, -0.001, -1) * 2)
- Swait()
- until FINISHED == true
- YIN:remove()
- YAN:remove()
- end))
- CreateSound("438666077", Effects, 10, 1)
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ORB", VT(6, 6, 6))
- MakeForm(ORB, "Ball")
- ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
- for i = 0, 8, 0.1 / Animation_Speed do
- Swait()
- if MRANDOM(1, 8) == 1 then
- local RANGE1 = (ORB.Position - YIN.Position).Magnitude
- local RANGE2 = (ORB.Position - YAN.Position).Magnitude
- local ZAPTABLE1 = Zap({
- SIZE = POWER / 3,
- StartPosition = YIN.Position,
- TargetPosition = ORB.Position,
- Character = workspace,
- Color = "Pearl",
- Individual = true,
- MaxRange = RANGE1,
- SegmentLength = 25,
- Offset = 6
- })
- local ZAPTABLE2 = Zap({
- SIZE = POWER / 3,
- StartPosition = YAN.Position,
- TargetPosition = ORB.Position,
- Character = workspace,
- Color = "Really red",
- Individual = true,
- MaxRange = RANGE1,
- SegmentLength = 25,
- Offset = 6
- })
- Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
- Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
- end
- ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- FINISHED = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 6 do
- for e = 1, 10 do
- Swait()
- Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
- ORB.Size = ORB.Size * 0.97
- killnearest(ORB.Position, ORB.Size.X * 3, 200)
- CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
- end
- local POS = ORB.Position
- for i = 1, 5 do
- CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
- end
- CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
- for e = 1, 10 do
- Swait()
- if MRANDOM(1, 5) == 1 then
- local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
- local ZAPTABLE = Zap({
- SIZE = POWER,
- StartPosition = ORB.Position,
- TargetPosition = POS,
- Character = workspace,
- Color = "Really red",
- Individual = true,
- MaxRange = POWER * 75,
- SegmentLength = POWER * 5,
- Offset = 3
- })
- Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
- end
- ORB.Size = ORB.Size * 1.05
- killnearest(ORB.Position, ORB.Size.X * 3, 200)
- CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
- end
- end
- local POS = ORB.Position
- for e = 1, 10 do
- Swait()
- ORB.Transparency = ORB.Transparency + 0.1
- end
- ORB:remove()
- killnearest(POS, POWER * 35, 200)
- for i = 1, 5 do
- CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
- end
- CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
- end))
- end
- end
- ATTACK = false
- Rooted = false
- local POWER = 1
- end
- end
- end
- function Banish_Hop()
- ATTACK = true
- Rooted = false
- local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
- local decal = Decal:Clone()
- decal.Parent = O1
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=106410100"
- local decal2 = Decal:Clone()
- decal2.Parent = O1
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=106410100"
- local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
- O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
- local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
- ROOT.CFrame = CF(O2.Position,RootPart.Position)
- local decal = Decal:Clone()
- decal.Parent = O2
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=106410100"
- local decal2 = Decal:Clone()
- decal2.Parent = O2
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=106410100"
- CreateSound("84005018", O1, 10, 0.7)
- CreateSound("84005018", O2, 10, 0.7)
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size + VT(0.1,0,0.1)
- O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
- O2.Size = O2.Size + VT(0.1,0,0.1)
- O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Rooted = true
- UNANCHOR = false
- RootPart.Anchored = true
- VALUE1 = true
- for i = 1, 15 do
- Transparency(i/15)
- Swait()
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- RootPart.CFrame = ROOT.CFrame
- ROOT:remove()
- for i = 1, 15 do
- Transparency(1-(i/15))
- Swait()
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- VALUE1 = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size - VT(0.1,0,0.1)
- O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
- O2.Size = O2.Size - VT(0.1,0,0.1)
- O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
- end
- O1:remove()
- O2:remove()
- end))
- UNANCHOR = true
- RootPart.Anchored = false
- ATTACK = false
- Rooted = false
- end
- function Governor_Bomb()
- local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0))
- local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25))
- RAY.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549)
- MakeForm(RAY, "Ball")
- local ECH = Mouse.Hit.p
- CENTER.CFrame = CF(Mouse.Hit.p)
- RAY.CFrame = CENTER.CFrame
- CreateSound("814168787", CENTER, 10, 0.6)
- for i = 1, 80 do
- Swait()
- RAY.Size = RAY.Size * 0.98
- RAY.Transparency = RAY.Transparency - 0.016666666666666666
- end
- killnearest(ECH, 25, 250)
- MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(2, 2, 2))
- MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
- CreateSound("314970790", CENTER, 10, 1)
- Debris:AddItem(CENTER, 5)
- RAY:remove()
- end
- function Governor_Bomb2()
- local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0))
- local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25))
- RAY.Color = C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549)
- MakeForm(RAY, "Ball")
- local ECH = Mouse.Hit.p
- CENTER.CFrame = CF(Mouse.Hit.p)
- RAY.CFrame = CENTER.CFrame
- CreateSound("814168787", CENTER, 10, 0.6)
- for i = 1, 80 do
- Swait()
- RAY.Size = RAY.Size * 0.98
- RAY.Transparency = RAY.Transparency - 0.016666666666666666
- end
- killnearest(ECH, 25, 250)
- MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549), VT(2, 2, 2))
- MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
- CreateSound("314970790", CENTER, 10, 1)
- Debris:AddItem(CENTER, 5)
- RAY:remove()
- end
- function Governor_Bomb3()
- local ABSOLUTE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), "CenterPart", VT(50, 50, 50))
- local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(75, 75, 75))
- RAY.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- MakeForm(RAY, "Ball")
- local ECH = Mouse.Hit.p
- ABSOLUTE.CFrame = CF(Mouse.Hit.p)
- local HITFLOOR, HITPOS, NORMAL = Raycast(ABSOLUTE.Position, CF(ABSOLUTE.Position, ABSOLUTE.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
- RAY.CFrame = ABSOLUTE.CFrame
- CreateSound("814168787", ABSOLUTE, 10, 0.6)
- for i = 1, 80 do
- Swait()
- RAY.Size = RAY.Size * 0.98
- RAY.Transparency = RAY.Transparency - 0.016666666666666666
- end
- coroutine.resume(coroutine.create(function()
- local PITS = {}
- CreateSound("178452217", ABSOLUTE, 10, 0.7)
- for i = 1, 6 do
- for i = 1, 10 do
- Swait()
- Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really white", VT(-0.01, 0, -0.01))
- ABSOLUTE.Size = ABSOLUTE.Size * 0.9
- end
- for i = 1, 10 do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size * 1.12
- end
- end
- CreateSound("215395388", ABSOLUTE, 10, 0.6)
- CreateSound("215395388", ABSOLUTE, 10, 0.65)
- CreateSound("215395388", ABSOLUTE, 10, 0.7)
- for i = 1, 75 do
- Swait()
- local ICICLE = IT("CornerWedgePart", Effects)
- ICICLE.Locked = true
- ICICLE.CanCollide = false
- ICICLE.Anchored = true
- ICICLE.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- ICICLE.Material = "Neon"
- ICICLE.Size = VT(i / 3, i * 2, i / 3)
- ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
- table.insert(PITS, ICICLE)
- killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
- ABSOLUTE.Size = ABSOLUTE.Size * 1.03
- killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
- for i = 1, 3 do
- Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
- end
- end
- ABSOLUTE.Transparency = 0
- for i = 1, 10 do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size * 0.9
- ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
- end
- Debris:AddItem(ABSOLUTE, 5)
- Swait(50)
- for i = 1, 10 do
- Swait()
- for e = 1, #PITS do
- if PITS[e] ~= nil then
- local E = PITS[e]
- E.Transparency = E.Transparency + 0.1
- end
- end
- end
- for e = 1, #PITS do
- if PITS[e] ~= nil then
- local E = PITS[e]
- E:remove()
- end
- end
- end))
- MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(1, 1, 1), VT(2, 2, 2))
- MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(1, 1, 1), VT(2, 2, 2))
- CreateSound("314970790", ABSOLUTE, 10, 1)
- Debris:AddItem(ABSOLUTE, 5)
- RAY:remove()
- end
- function Command_Rush()
- ATTACK = true
- Rooted = false
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Rooted = true
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 100
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- for i = 1, 15 do
- for i = 1, 15 do
- Swait()
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0))
- CreateSound("814168787", EYE, 10, 1)
- EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15))
- local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "82326541", "82327419", VT(0, 0, 0), VT(0, 0, 0))
- MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
- local ATTACKI = false
- local TORS
- for i = 1, 10 do
- Swait()
- M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3
- EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
- end
- for i = 1, 100 do
- Swait()
- for _, c in pairs(workspace:GetChildren()) do
- if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
- local HUMANOID = c:FindFirstChildOfClass("Humanoid")
- if 0 < HUMANOID.Health then
- local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- if (TORSO.Position - EYE.Position).Magnitude < 35 then
- ATTACKI = true
- TORS = TORSO
- end
- end
- end
- end
- if ATTACKI == true then
- break
- end
- EYE.CFrame = EYE.CFrame * CF(0, 0, -1)
- end
- if ATTACKI == false then
- for i = 1, 10 do
- Swait()
- M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
- EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
- end
- else
- if TORS ~= nil then
- CreateSound("215395388", EYE, 10, 2)
- local DIST = (TORS.Position - EYE.Position).Magnitude
- MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
- MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(0, 0, 0))
- MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
- EYE.CFrame = CF(EYE.Position, TORS.Position)
- TORS.Parent:BreakJoints()
- Swait(35)
- end
- for i = 1, 10 do
- Swait()
- M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
- end
- end
- EYE:remove()
- end))
- end
- GYRO:remove()
- ATTACK = false
- Rooted = false
- end
- function Ruler()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- do
- local HITBODIES = {}
- ATTACK = true
- Rooted = true
- local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
- ABSOLUTE.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549)
- MakeForm(ABSOLUTE, "Ball")
- CreateSound("814168787", ABSOLUTE, 10, 0.3)
- for i = 0, 4, 0.1 / Animation_Speed do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
- ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
- ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
- local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
- MakeForm(CHARGE, "Ball")
- CHARGE.Color = C3(0, 0, 0)
- CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
- FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound("907333406", Head, 10, 1)
- for i = 0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local PITS = {}
- CreateSound("178452217", ABSOLUTE, 10, 0.7)
- for i = 1, 6 do
- for i = 1, 10 do
- Swait()
- Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
- ABSOLUTE.Size = ABSOLUTE.Size * 0.9
- end
- for i = 1, 10 do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size * 1.12
- end
- end
- CreateSound("215395388", ABSOLUTE, 10, 0.6)
- CreateSound("215395388", ABSOLUTE, 10, 0.65)
- CreateSound("215395388", ABSOLUTE, 10, 0.7)
- for i = 1, 75 do
- Swait()
- local ICICLE = IT("CornerWedgePart", Effects)
- ICICLE.Locked = true
- ICICLE.CanCollide = false
- ICICLE.Anchored = true
- ICICLE.Color = C3(0, 0, 0)
- ICICLE.Material = "Neon"
- ICICLE.Size = VT(i / 3, i * 2, i / 3)
- ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
- table.insert(PITS, ICICLE)
- killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
- ABSOLUTE.Size = ABSOLUTE.Size * 1.03
- killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
- for i = 1, 3 do
- Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
- end
- CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
- end
- ABSOLUTE.Transparency = 0
- for i = 1, 10 do
- Swait()
- ABSOLUTE.Size = ABSOLUTE.Size * 0.9
- ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
- end
- Debris:AddItem(ABSOLUTE, 5)
- Swait(50)
- for i = 1, 10 do
- Swait()
- for e = 1, #PITS do
- if PITS[e] ~= nil then
- local E = PITS[e]
- E.Transparency = E.Transparency + 0.1
- end
- end
- end
- for e = 1, #PITS do
- if PITS[e] ~= nil then
- local E = PITS[e]
- E:remove()
- end
- end
- end))
- ATTACK = false
- Rooted = false
- end
- end
- end
- local Decal = IT("Decal")
- function Monarch_Hop()
- ATTACK = true
- Rooted = false
- local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
- O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
- local decal = Decal:Clone()
- decal.Parent = O1
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=332014171"
- local decal2 = Decal:Clone()
- decal2.Parent = O1
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
- local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
- local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
- O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
- local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
- ROOT.CFrame = CF(O2.Position, RootPart.Position)
- local decal = Decal:Clone()
- decal.Parent = O2
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=332014171"
- local decal2 = Decal:Clone()
- decal2.Parent = O2
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
- CreateSound("84005018", O1, 10, 0.7)
- CreateSound("84005018", O2, 10, 0.7)
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size + VT(0.1, 0, 0.1)
- O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
- O2.Size = O2.Size + VT(0.1, 0, 0.1)
- O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Rooted = true
- UNANCHOR = false
- RootPart.Anchored = true
- VALUE1 = true
- for i = 1, 15 do
- Transparency(i / 15)
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- RootPart.CFrame = ROOT.CFrame
- ROOT:remove()
- for i = 1, 15 do
- Transparency(1 - i / 15)
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- VALUE1 = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 75 do
- Swait()
- O1.Size = O1.Size - VT(0.1, 0, 0.1)
- O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- O2.Size = O2.Size - VT(0.1, 0, 0.1)
- O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
- end
- O1:remove()
- O2:remove()
- end))
- UNANCHOR = true
- RootPart.Anchored = false
- ATTACK = false
- Rooted = false
- end
- function R15Ragdoll(character,KeepArms)
- character:BreakJoints()
- coroutine.resume(coroutine.create(function()
- recurse(character, function(_,v)
- if v:IsA("Attachment") then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- ArtificialHitbox(part)
- elseif part.Name == "HumanoidRootPart" then
- part:remove()
- end
- end
- end
- end
- ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- })
- if character:FindFirstChild("Head") then
- ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",15};
- })
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- if KeepArms == true then
- ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- Debris:AddItem(character,5)
- end))
- end
- function Ragdoll(Character2,CharTorso,KeepArms)
- coroutine.resume(coroutine.create(function()
- Character2:BreakJoints()
- local hum = Character2:findFirstChild("Humanoid")
- hum:remove()
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- local NEWHUM = IT("Humanoid")
- NEWHUM.Name = "Corpse"
- NEWHUM.Health = 0
- NEWHUM.MaxHealth = 0
- NEWHUM.PlatformStand = true
- NEWHUM.Parent = Character2
- NEWHUM.DisplayDistanceType = "None"
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- --]]
- end
- Character2.Parent = workspace
- Debris:AddItem(Character2,5)
- return Character2,Torso2
- end))
- end
- function Roar()
- ATTACK = true
- Rooted = true
- local VIOLENCE = 1
- if VIOLENCE <= 10 then
- MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Torso, 10, 1, false)
- repeat Swait() until TAUNT.TimeLength > 0
- repeat
- Swait()
- ApplyAoE(Torso.Position,15,0,0,200,false)
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
- WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
- WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
- TAUNT.Parent = Torso
- Swait()
- TAUNT.Parent = Torso
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso")
- if TORSO then
- if (TORSO.Position - Torso.Position).Magnitude <= 25 then
- WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- TORSO:remove()
- if CHILD:FindFirstChild("Torso") then
- Ragdoll(CHILD,Torso,true)
- elseif CHILD:FindFirstChild("UpperTorso") then
- R15Ragdoll(CHILD,true)
- end
- end
- end
- end
- end
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- until TAUNT.TimePosition > TAUNT.TimeLength - 2
- end
- MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2))
- ATTACK = false
- Rooted = false
- end
- function Blizzard()
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = true
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 100
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- for i = 0, 3.5, 0.1 / Animation_Speed do
- Swait()
- MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound("160772554", RightArm, 10, 0.7)
- for i = 0, 0.15, 0.1 / Animation_Speed do
- Swait()
- MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
- CENTER.CFrame = RootPart.CFrame
- for i = 1, 200 do
- Swait()
- CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
- for i = 1, 2 do
- Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
- end
- killnearest(CENTER.Position, 25, 10)
- end
- CENTER:remove()
- end))
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Rooted = true
- GYRO:remove()
- ATTACK = false
- Rooted = false
- end
- end
- local INTRO = false
- local INSTANT = false
- function Intro()
- ATTACK = true
- Rooted = true
- MODE = "intro"
- tecks2.Text = "Dominus Switcher V2"
- coroutine.resume(coroutine.create(function()
- wait(6)
- BodyColor = C3(0,0,0)
- LegColor = C3(0.03, 0, 0)
- ArmColor = C3(0.13, 0, 0)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
- CreateSound(147722227, Torso, 4, 1.3, false)
- local eff = Instance.new("ParticleEmitter",Torso)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.random().Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(1,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- for _, c in pairs(Character:GetChildren()) do
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "195696364", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- Swait(15)
- CreateSound(1187613212, Torso, 4, 1.3, false)
- BodyColor = C3(1,3,2)
- LegColor = C3(0.01, 0.03, 0.02)
- ArmColor = C3(0.12, 0.13, 0.17)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- Swait(15)
- CreateSound(147722227, Torso, 4, 0.9, false)
- BodyColor = C3(1, 1, 1)
- LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- Swait(60)
- CreateSound(147722227, Torso, 4, 1, false)
- BodyColor = C3(0,0,0)
- LegColor = C3(0.05,0,0)
- ArmColor = C3(0.15,0.05,0.05)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- Swait(15)
- CreateSound(147722227, Torso, 4, 1.3, false)
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0)
- ArmColor = C3(0.05,0.05,0.05)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- end
- end
- Swait(15)
- CreateSound(147722227, Torso, 4, 1.3, false)
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- eff.Enabled = false
- for _, c in pairs(Character:GetChildren()) do
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- end
- end
- end))
- Swait(15)
- local BodyColor = C3(0,0,0)
- local LegColor = C3(0,0,0.05)
- local ArmColor = C3(0.05,0.05,0.15)
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-3+3*COS(SINE/12)), RAD(0), RAD(9)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-4 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7 - 0.3 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2+4*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.3 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2+7*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- until sick.TimePosition > 6
- repeat
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- until sick.TimePosition > 9
- BodyColor = C3(0,0,0)
- LegColor = C3(0,0,0.05)
- ArmColor = C3(0.05,0.05,0.15)
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Torso then
- c.Color = C3(0,0,0)
- elseif c == RightArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == LeftArm then
- c.Color = C3(0.05,0.05,0.15)
- elseif c == RightLeg then
- c.Color = C3(0,0,0.05)
- elseif c == LeftLeg then
- c.Color = C3(0,0,0.05)
- elseif c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- ATTACK = false
- Rooted = false
- MODE = "Main"
- end
- local DAMAGEMULTIPLIER = 1
- function ApplyDamage(Humanoid,Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- Humanoid.Health = Humanoid.Health - Damage
- end
- end
- function Shatter(Part)
- if Part.Transparency < 1 then
- local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
- Debris:AddItem(SOUNDPART,5)
- CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
- local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
- local SIZESET = SIZE/4
- local XOffset = Part.Size.X*1.5/SIZESET
- local YOffset = Part.Size.Y*1.5/SIZESET
- local ZOffset = Part.Size.Z*1.5/SIZESET
- for x = 1, math.ceil(XOffset) do
- for y = 1, math.ceil(YOffset) do
- for z = 1, math.ceil(ZOffset) do
- local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
- SHARD.CanCollide = true
- SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
- SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
- Debris:AddItem(SHARD,MRANDOM(10,25)/10)
- for _, c in pairs(Part:GetChildren()) do
- if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
- c:Clone().Parent = SHARD
- end
- end
- end
- end
- end
- end
- Part:remove()
- end
- function Kill(Victim,Fire)
- coroutine.resume(coroutine.create(function()
- local NIL = script.TotalNil:Clone()
- NIL.Parent = Victim
- NIL.Disabled = false
- if Fire ~= true then
- Victim:BreakJoints()
- for _, c in pairs(Victim:GetChildren()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- end
- end
- for _, c in pairs(Victim:GetChildren()) do
- if c:IsA("BasePart") then
- Shatter(c)
- end
- end
- else
- Victim:BreakJoints()
- local FIRES = {}
- for _, e in pairs(Victim:GetDescendants()) do
- if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
- e.Transparency = 1
- e:ClearAllChildren()
- local FIRE = script.HellFire:Clone()
- FIRE.Parent = e
- FIRE.Enabled = true
- table.insert(FIRES,FIRE)
- elseif e.ClassName == "Decal" then
- e:remove()
- end
- end
- for i = 1, 50 do
- Victim:BreakJoints()
- wait()
- end
- for i = 1, #FIRES do
- FIRES[i].Enabled = false
- end
- wait(1.1)
- Victim:remove()
- end
- end))
- end
- function ApplyDeathAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- if OPTION ~= nil then
- Kill(CHILD,OPTION)
- end
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG)
- end
- if FLING ~= 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function FingerMagic()
- ATTACK = true
- Rooted = false
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
- for i = 1, 5 do
- WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
- end
- CreateSound(217767125, LeftArm, 10, 1, false)
- coroutine.resume(coroutine.create(function()
- local EXPLODED = false
- for i = 1, 3 do
- coroutine.resume(coroutine.create(function()
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
- if HITFLOOR then
- local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
- for i = 1, 35 do
- wait()
- for _, c in pairs(workspace:GetChildren()) do
- if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
- local HUM = c:FindFirstChildOfClass("Humanoid")
- local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- if (TORSO.Position - CFRAME.p).Magnitude < 10 then
- EXPLODED = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 15 do
- ApplyDeathAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
- wait(0.2)
- WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
- WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
- WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
- end
- WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
- wait(1)
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
- local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- PART.CFrame = CFRAME*CF(0,10,0)
- Debris:AddItem(PART,10)
- local PARTICLES = script.Explode:Clone()
- PARTICLES.Parent = PART
- PARTICLES:Emit(500)
- ApplyDeathAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
- WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end))
- end
- end
- end
- end
- if EXPLODED == true then
- break
- end
- CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
- WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
- WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
- end
- end
- end))
- end
- end))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function EMOTE()
- ATTACK = true
- Rooted = false
- local LOOP = 0
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- LOOP = LOOP + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Roar()
- ATTACK = true
- Rooted = true
- local ROAR = CreateSound("199978176", Head, 10, 1)
- Swait()
- repeat
- Swait()
- ROAR.Parent = Head
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ROAR.Playing == false
- ATTACK = false
- Rooted = false
- end
- function Minutes()
- ATTACK = true
- Rooted = false
- CreateSound(159882644, Character, 10, 1, false)
- for i=0, 3.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function TenebrisTAUNT1()
- ATTACK = true
- Rooted = false
- CreateSound(865772398, Torso, 6, 1, false)
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Roar2()
- ATTACK = true
- Rooted = true
- local ROAR = CreateSound("528589078", Head, 10, 1)
- Swait()
- repeat
- Swait()
- ROAR.Parent = Head
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ROAR.Playing == false
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- local FLIGHT = false
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- if MODE == "Main" then
- Lunar_Blast()
- elseif MODE == "Phaedra" then
- Dolor_Pluvia()
- elseif MODE == "Tenebris" then
- Dark_Blast()
- elseif MODE == "Fugatrix" then
- Banisher_Bullet()
- elseif MODE == "Praefectus" then
- Governor_Bomb()
- elseif MODE == "Demonum" then
- Governor_Bomb2()
- elseif MODE == "Mortem" then
- Dead_Bullet()
- elseif MODE == "Ultra Phaedra" then
- Ultimate_Z()
- end
- end
- if Key == "t" and ATTACK == false then
- if MODE == "Main" then
- CreateSound("907330011", Head, 10, 1.2)
- elseif MODE == "Phaedra" then
- Roar()
- elseif MODE == "Tenebris" then
- TenebrisTAUNT1()
- elseif MODE == "Maris" then
- Minutes()
- elseif MODE == "Fugatrix" then
- CreateSound(221057812,Torso,10,1,false)
- elseif MODE == "Praefectus" then
- ATTACK = true
- CreateSound(363808674, Torso, 6, 1, false)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- elseif MODE == "Demonum" then
- Roar2()
- elseif MODE == "Mortem" then
- EMOTE()
- elseif MODE == "Ultra Phaedra" then
- Roar()
- end
- end
- if Key == "space" then
- Humanoid.Jump = true
- end
- if Key == "zero" and ATTACK == false then
- PhForm()
- end
- if Key == "semicolon" and ATTACK == false then
- FinalForm()
- end
- if Key == "m" and ATTACK == false and MODE == "Phaedra" then
- UpForm()
- end
- if Key == "zero" and ATTACK == false and MODE == "Ultra Phaedra" then
- UpForm()
- end
- if Key == "m" and ATTACK == false and MODE == "Praefectus" then
- DeForm()
- end
- if Key == "three" and ATTACK == false and MODE == "Demonum" then
- DeForm()
- end
- if Key == "three" and ATTACK == false then
- PrForm()
- end
- if Key == "m" and ATTACK == false and MODE == "Tenebris" then
- VeForm()
- end
- if Key == "one" and ATTACK == false and MODE == "Venari" then
- VeForm()
- end
- if Key == "four" and ATTACK == false then
- InForm()
- end
- if Key == "x" and ATTACK == false and MODE == "Phaedra" then
- LEVEL = 3
- Ultima_Consummatio()
- LEVEL = 1
- end
- if Key == "m" and ATTACK == false and MODE == "Fugatrix" then
- DeathForm()
- end
- if Key == "two" and ATTACK == false and MODE == "Mortem" then
- DeathForm()
- end
- if Key == "two" and ATTACK == false then
- BaForm()
- end
- if Key == "one" and ATTACK == false then
- TeForm()
- end
- if Key == "b" and ATTACK == false then
- if MODE == "Main" then
- Star_Cutter()
- elseif MODE == "Phaedra" then
- Ignem_Aeternum()
- elseif MODE == "Tenebris" then
- Dark_Cutter()
- elseif MODE == "Fugatrix" then
- Ruler2()
- elseif MODE == "Praefectus" then
- Command_Rush()
- elseif MODE == "Demonum" then
- Blizzard()
- elseif MODE == "Ultra Phaedra" then
- Ultimate_B()
- elseif MODE == "Mortem" then
- Dead_Cutter()
- end
- end
- if Key == "c" and ATTACK == false then
- if MODE == "Main" then
- Supernova()
- elseif MODE == "Phaedra" then
- Ultima_Consummatio()
- elseif MODE == "Tenebris" then
- SupernovaThrow()
- elseif MODE == "Fugatrix" then
- Ultima_ConsummatioB()
- elseif MODE == "Praefectus" then
- Ruler()
- elseif MODE == "Demonum" then
- SupernovaThrow()
- elseif MODE == "Ultra Phaedra" then
- Governor_Bomb3()
- elseif MODE == "Mortem" then
- FingerMagic()
- end
- end
- if Key == "q" and ATTACK == false then
- if MODE == "Main" then
- Astral_Hop()
- elseif MODE == "Phaedra" then
- Hop()
- elseif MODE == "Tenebris" then
- Astral_Hop()
- elseif MODE == "Venari" then
- SummonHop()
- elseif MODE == "Fugatrix" then
- Banish_Hop()
- elseif MODE == "Praefectus" then
- Monarch_Hop()
- elseif MODE == "Demonum" then
- Banish_Hop()
- elseif MODE == "Mortem" then
- Banish_Hop()
- elseif MODE == "Ultra Phaedra" then
- Hop()
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- g = Weapon:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", Character)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- Humanoid.HipHeight = 2
- Head:ClearAllChildren()
- Speed = 35
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- function refit2()
- Character.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local TRANSPARENCY = STUFF[5]
- if PART:IsA("BasePart") and PART ~= RootPart then
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- Humanoid:remove()
- PART.Parent = PARENT
- Humanoid = IT("Humanoid",Character)
- end
- end
- end
- end
- local EXTRATRANS = 0
- function refit3()
- Character.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART:IsA("BasePart") and PART ~= RootPart then
- PART.Transparency = TRANSPARENCY+EXTRATRANS
- end
- if PART.Parent ~= PARENT then
- Humanoid:remove()
- PART.Parent = PARENT
- Humanoid = IT("Humanoid",Character)
- end
- end
- end
- end
- Humanoid.Died:connect(function()
- refit3()
- refit2()
- end)
- local FOUNDFORGOTTEN = false
- for _, c in pairs(Character:GetChildren()) do
- if c == Head then
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
- M.Name = "Dominus"
- end
- end
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- local m = Instance.new("Model",Character)
- local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(cen,RootPart,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local effar = Instance.new("ParticleEmitter",cen)
- effar.Texture = "rbxassetid://2344870656"
- effar.LightEmission = 1
- effar.Color = ColorSequence.new(Color3.new(1,0,0))
- effar.Rate = 50
- effar.Enabled = false
- effar.EmissionDirection = "Front"
- effar.Lifetime = NumberRange.new(1)
- effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
- effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- effar.Speed = NumberRange.new(80,90)
- effar.Acceleration = Vector3.new(0,10,0)
- effar.Drag = 5
- effar.Rotation = NumberRange.new(-500,500)
- effar.SpreadAngle = Vector2.new(0,900)
- effar.RotSpeed = NumberRange.new(-500,500)
- while true do
- Swait()
- ANIMATE.Parent = nil
- Humanoid.HipHeight = 2
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
- if ATTACK == false then
- if TORSOVELOCITY < 1 and MODE == "Main" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Main" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Demonum" then
- SKILLTEXTCOLOR = C3(1, 0, 0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- local snap = math.random(1,2)
- if snap == 1 then
- SKILLTEXTCOLOR = C3(0,0,0)
- SKILLTEXTCOLOR2 = C3(1,0,0)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Demonum" then
- SKILLTEXTCOLOR = C3(1, 0, 0)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- local snap = math.random(1,2)
- if snap == 1 then
- SKILLTEXTCOLOR = C3(0,0,0)
- SKILLTEXTCOLOR2 = C3(1,0,0)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Phaedra" then
- SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- SKILLTEXTCOLOR2 = C3(1,1,1)
- local snap = math.random(1,2)
- if snap == 1 then
- SKILLTEXTCOLOR = C3(1,1,1)
- SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Phaedra" then
- SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- SKILLTEXTCOLOR2 = C3(1,1,1)
- local snap = math.random(1,2)
- if snap == 1 then
- SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- SKILLTEXTCOLOR = C3(1,1,1)
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Tenebris" then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Tenebris" then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Fugatrix" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Fugatrix" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Praefectus" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- if MRANDOM(1,7) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Praefectus" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- if MRANDOM(1,7) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Venari" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Venari" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Ultra Phaedra" then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Ultra Phaedra" then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Mortem" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Mortem" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Maris" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Maris" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY < 1 and MODE == "Insaniam" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- if MRANDOM(1,2) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 and MODE == "Insaniam" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- if MRANDOM(1,2) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- if MODE == "Maris" then
- if HITFLOOR ~= nil then
- if MODE == "Ultra Phaedra" then
- if HITFLOOR ~= nil then
- Slice("Round", 0.75, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "White", VT(0.001, 0, 0.001))
- Slice("Round", 0.75, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Light yellow", VT(0, 0, 0))
- ApplyAoE(RootPart.Position, 10, 2, 5, 0, true)
- end
- MagicSphere(VT(1,1,1)/5,35,CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116),VT(0,0,0))
- Slice("Round", 0.25, 5, CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0), C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), VT(-0.01, 0, -0.01))
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if MODE == "Main" then
- tecks2.Text = "Dominus Astra"
- SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
- SKILLTEXTCOLOR2 = C3(0,0,0)
- local BodyColor = C3(0,0,0)
- local LegColor = C3(0,0,0.05)
- local ArmColor = C3(0.05,0.05,0.15)
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- for _, q in pairs(c:GetChildren()) do
- if q.ClassName == "ParticleEmitter" and MODE ~= "Phaedra" and MODE ~= "Ultra Phaedra" and MODE ~= "Maris" then
- q:remove()
- elseif q.ClassName == "Fire" then
- q:remove()
- end
- end
- if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Phaedra" then
- particles(c)
- end
- if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Ultra Phaedra" then
- particles(c)
- end
- if c == Torso then
- c.Color = BodyColor
- elseif c == RightArm then
- c.Color = ArmColor
- elseif c == LeftArm then
- c.Color = ArmColor
- elseif c == RightLeg then
- c.Color = LegColor
- elseif c == LeftLeg then
- c.Color = LegColor
- elseif c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" then
- c:remove()
- end
- end
- if MODE == "Phaedra" or MODE == "Ultra Phaedra" then
- weldBetween(EYE, Head)
- weldBetween(EYE2, Head)
- end
- sick.Parent = Character
- refit3()
- refit2()
- tecks2.TextColor3 = SKILLTEXTCOLOR
- tecks2.TextStrokeColor3 = SKILLTEXTCOLOR2
- script.Parent = WEAPONGUI
- Character.Parent = workspace
- Humanoid.PlatformStand = false
- Humanoid.Name = "Dominus"
- for _, c in pairs(game.Players:GetChildren()) do
- if c.Character ~= nil then
- if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
- c.Character:BreakJoints()
- end
- end
- end
- FOUNDFORGOTTEN = false
- Humanoid.DisplayDistanceType = "None"
- for _, c in pairs(workspace:GetChildren()) do
- if c.ClassName == "Model" then
- for _, q in pairs(c:GetChildren()) do
- if q.Name == ("Forgotten Dominus") then
- FOUNDFORGOTTEN = true
- end
- end
- end
- end
- if FOUNDFORGOTTEN == true then
- sick:Stop()
- else
- sick.Playing = true
- end
- if INTRO == false and INSTANT == false then
- INTRO = true
- coroutine.resume(coroutine.create(function()
- sick:Play()
- sick:Resume()
- Intro()
- end))
- end
- if INSTANT == true then
- if TRANSFORMED == false then
- sick.TimePosition = 20.7
- sick:Play()
- sick:Resume()
- end
- TRANSFORMED = true
- end
- if MODE == "Insaniam" then
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- end
- end
- BodyColor = BrickColor.random().Color
- LegColor = BrickColor.random().Color
- ArmColor = BrickColor.random().Color
- SKILLTEXTCOLOR = BrickColor.random().Color
- SKILLTEXTCOLOR2 = BrickColor.random().Color
- end
- for _, c in pairs(Character:GetDescendants()) do
- if c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(1,0,0)
- c.Material = "Neon"
- end
- end
- if VALUE1 == false and MODE == "Main" then
- MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement