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- --MG36 by DMS it's da best and has aim
- --press q to aim mkoay
- local MLG36 = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- EXE = Instance.new("Model",game:GetService("Lighting"))
- EXE.Name = "MLG36MODEL"
- MG2 = Instance.new("Tool")
- MG2.Name = "MG36"
- MG2.Parent = EXE
- MG2.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
- MG2.GripPos = Vector3.new(0, -0.200000003, 0.200000003)
- MG2.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
- o2 = Instance.new("NumberValue")
- o2.Name = "MaxAmmo"
- o2.Parent = MG2
- o2.Value = 100
- o3 = Instance.new("NumberValue")
- o3.Name = "StoredAmmo"
- o3.Parent = MG2
- o3.Value = 500
- o4 = Instance.new("NumberValue")
- o4.Name = "Left"
- o4.Parent = MG2
- o4.Value = 30
- o5 = Instance.new("NumberValue")
- o5.Name = "Recoil"
- o5.Parent = MG2
- o5.Value = 2
- o6 = Instance.new("Script")
- o6.Parent = o5
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- while true do
- wait(.2)
- if script.Parent.Value > 3 then
- script.Parent.Value = script.Parent.Value - 1
- end
- end
- end,o6)
- end))
- o7 = Instance.new("BoolValue")
- o7.Name = "ZoomedIn"
- o7.Parent = MG2
- o8 = Instance.new("LocalScript")
- o8.Name = "Shooter"
- o8.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- Tool = script.Parent
- --G36C
- local arms = nil
- local torso = nil
- local weld33 = nil -- right arm
- local weld55 = nil -- left arm
- local welds = {}
- local reloading = false
- local firing = false
- local canreload = true
- local canshoot = true
- local running = false
- local damage = 200
- local ceasefire = false
- function ReloadSequence()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1.1, math.rad(-0))
- wait(.05)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.15, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1.2, math.rad(-0))
- wait(.05)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.25, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1.3, math.rad(-0))
- wait(.08)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1.4, math.rad(-0))
- Tool.Handle.M1:play()
- Tool.Mag.Transparency = 1
- local mag = Tool.Mag:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag1.Transparency = 1
- local mag = Tool.Mag1:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag2.Transparency = 1
- local mag = Tool.Mag2:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag3.Transparency = 1
- local mag = Tool.Mag3:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag4.Transparency = 1
- local mag = Tool.Mag4:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag5.Transparency = 1
- local mag = Tool.Mag5:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.5, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.5, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.3, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.3, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.2, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.15, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.1, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0))
- Tool.Mag.Transparency = 0
- Tool.Mag1.Transparency = 0
- Tool.Mag2.Transparency = 0
- Tool.Mag3.Transparency = 0
- Tool.Mag4.Transparency = 0
- Tool.Mag5.Transparency = 0
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.9, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.9, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.918, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.918, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.918, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.918, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.8, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.8, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.816, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.816, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.816, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.816, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.7, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.714, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.714, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.714, -0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.714, -0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.6, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.612, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.612, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.612, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.612, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.5, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.51, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.51, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.51, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.51, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.01, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.408, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.408, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.408, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.408, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.306, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.306, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.306, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.306, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.204, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.204, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.204, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.204, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.102, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.102, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.102, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.102, 0, 0)
- Tool.Handle.M2:play()
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-94), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- end
- function ReloadSequence2()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1.1, math.rad(-0))
- wait(.05)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.15, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1.2, math.rad(-0))
- wait(.05)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.25, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1.3, math.rad(-0))
- wait(.08)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1.4, math.rad(-0))
- Tool.Handle.M1:play()
- Tool.Mag.Transparency = 1
- local mag = Tool.Mag:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag1.Transparency = 1
- local mag = Tool.Mag1:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag2.Transparency = 1
- local mag = Tool.Mag2:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag3.Transparency = 1
- local mag = Tool.Mag3:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag4.Transparency = 1
- local mag = Tool.Mag4:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag5.Transparency = 1
- local mag = Tool.Mag5:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.5, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.5, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.3, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.3, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.2, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.15, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.1, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0))
- Tool.Mag.Transparency = 0
- Tool.Mag1.Transparency = 0
- Tool.Mag2.Transparency = 0
- Tool.Mag3.Transparency = 0
- Tool.Mag4.Transparency = 0
- Tool.Mag5.Transparency = 0
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.9, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.9, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.918, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.918, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.918, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.918, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.8, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.8, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.816, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.816, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.816, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.816, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.7, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.714, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.714, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.714, -0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.714, -0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.6, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.612, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.612, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.612, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.612, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.5, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.51, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.51, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.51, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.51, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.01, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.408, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.408, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.408, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.408, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.306, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.306, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.306, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.306, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.204, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.204, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.204, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.204, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.102, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.102, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.102, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.102, 0, 0)
- Tool.Handle.M2:play()
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(270), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(265), 1.1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1.1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1, math.rad(-0))
- Tool.B1.Mesh.Offset = Vector3.new(0.6, 0, 0)
- Tool.A4.Transparency = 1
- Tool.B1.Transparency = 0
- wait(.1)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1, math.rad(-0))
- Tool.B1.Mesh.Offset = Vector3.new(0.62, 0, 0)
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.62)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.58)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0.62)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0.62)
- Tool.Handle.M3:play()
- wait(.2)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(270), 1, math.rad(-0))
- Tool.B1.Mesh.Offset = Vector3.new(0.3, 0, 0)
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0.3)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-89), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(273), 1, math.rad(-0))
- Tool.B1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A4.Transparency = 0
- Tool.B1.Transparency = 1
- end
- function Reload()
- Tool.Left.Value = Tool.Ammo.Value
- if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then
- reloading = true
- script.Parent.Ammo.Value = 0
- ReloadChoose()
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value
- if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
- script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
- script.Parent.Recoil.Value = 5
- elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then
- script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
- script.Parent.StoredAmmo.Value = 0
- script.Parent.Recoil.Value = 5
- end
- reloading = false
- end
- end
- function On()
- Tool.Light.Transparency = 0.25
- end
- function Off()
- Tool.Light.Transparency = 1
- end
- function ScopeOn()
- Tool.ScopeOn1.Transparency = 0.75
- Tool.ScopeOn2.Transparency = 0.75
- Tool.ScopeOn3.Transparency = 0
- Tool.ScopeOn4.Transparency = 0
- Tool.ScopeOn5.Transparency = 0
- Tool.ScopeOn6.Transparency = 0
- Tool.ScopeOn7.Transparency = 0
- Tool.ScopeOn8.Transparency = 0
- Tool.ScopeOn9.Transparency = 0
- Tool.ScopeOff1.Transparency = 1
- Tool.ScopeOff2.Transparency = 1
- Tool.ScopeOff3.Transparency = 1
- Tool.ScopeOff4.Transparency = 1
- Tool.ScopeOff5.Transparency = 1
- Tool.ScopeOff6.Transparency = 1
- Tool.ScopeOff7.Transparency = 1
- Tool.ScopeOff8.Transparency = 1
- Tool.ScopeOff9.Transparency = 1
- end
- function ScopeOff()
- Tool.ScopeOn1.Transparency = 1
- Tool.ScopeOn2.Transparency = 1
- Tool.ScopeOn3.Transparency = 1
- Tool.ScopeOn4.Transparency = 1
- Tool.ScopeOn5.Transparency = 1
- Tool.ScopeOn6.Transparency = 1
- Tool.ScopeOn7.Transparency = 1
- Tool.ScopeOn8.Transparency = 1
- Tool.ScopeOn9.Transparency = 1
- Tool.ScopeOff1.Transparency = 0.75
- Tool.ScopeOff2.Transparency = 0.75
- Tool.ScopeOff3.Transparency = 0
- Tool.ScopeOff4.Transparency = 0
- Tool.ScopeOff5.Transparency = 0
- Tool.ScopeOff6.Transparency = 0
- Tool.ScopeOff7.Transparency = 0
- Tool.ScopeOff8.Transparency = 0
- Tool.ScopeOff9.Transparency = 0
- end
- function ReloadChoose()
- if script.Parent.Left.Value == 0 then
- ReloadSequence2()
- elseif script.Parent.Left.Value >= 1 then
- ReloadSequence()
- end
- end
- function Choosy()
- if script.Parent.Ammo.Value == 0 then
- Thing1()
- elseif script.Parent.Ammo.Value >= 1 then
- Thing2()
- end
- end
- function Thing2()
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Mesh.Scale = Vector3.new(1.7, 1.5, 1.7)
- Tool.Flash.Transparency = .8
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0.3)
- wait(0.02)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Transparency = 1
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0)
- end
- function Thing1()
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Mesh.Scale = Vector3.new(1.7, 1.5, 1.7)
- Tool.Flash.Transparency = .8
- wait(0.02)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Transparency = 1
- Tool.Handle.Empty:play()
- end
- function takeout()
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- end
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- falsearm1 = arms[1]:clone()
- local mesh1 = Tool.Larm:clone()
- mesh1.Parent = falsearm1
- local armweld1 = Instance.new("Weld")
- falsearm1.BrickColor = BrickColor.new("Light orange") -- this is the arm colour incase u want to change it
- falsearm1.Parent = Tool
- armweld1.Parent = falsearm1
- armweld1.Part0 = falsearm1
- armweld1.Part1 = arms[1]
- falsearm2 = arms[2]:clone()
- local mesh2 = Tool.Rarm:clone()
- mesh2.Parent = falsearm2
- local armweld2 = Instance.new("Weld")
- falsearm2.BrickColor = BrickColor.new("Light orange") -- this is the 2nd arm colour incase u want to change it
- falsearm2.Parent = Tool
- armweld2.Parent = falsearm2
- armweld2.Part0 = falsearm2
- armweld2.Part1 = arms[2]
- local weld1 = Instance.new("Weld") -- left arm
- weld55 = weld1
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- welds[1] = weld1
- local weld2 = Instance.new("Weld") -- right arm
- weld33 = weld2
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) --95
- welds[2] = weld2
- takeout()
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- local legs = nil
- local torso2 = nil
- local welds2 = {}
- local bodyforce = nil
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- falsearm1:remove()
- falsearm2:remove()
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function fire(v)
- Tool.Handle.Fire:play()
- Tool.Handle.Fire2:play()
- Tool.Handle.Fire3:play()
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part")
- local spawnPos = vCharacter.PrimaryPart.Position
- spawnPos = spawnPos + (v * 8)
- missile.Position = spawnPos
- missile.Size = Vector3.new(1,1,1)
- missile.Velocity = v * 500
- missile.BrickColor = BrickColor.new(26)
- missile.Shape = 0
- missile.BottomSurface = 0
- missile.TopSurface = 0
- missile.Name = "Bullet"
- missile.Elasticity = 0
- missile.Reflectance = 0
- missile.Friction = .9
- missile.CanCollide = false
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:getMass() * 196,0)
- force.Parent = missile
- local mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(.06,.06,.06)
- mesh.MeshType = "Sphere"
- mesh.Parent = missile
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -100
- wait(.1)
- h.Health = h.Health -100
- wait(.1)
- end
- end
- missile.Touched:connect(onTouched)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = vPlayer
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Parent = game.Workspace
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.7, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.8, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Mesh.Scale = Vector3.new(1.875, 1.7, 1.875)
- Tool.Flash.Transparency = .5
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.6)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.58)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0.6)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0.6)
- wait(0.02)
- Choosy()
- end
- function ceasefireOn()
- if reloading == true then return
- end
- reloading = true
- Tool.Parent.Humanoid.WalkSpeed = 18
- weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-10), -0)
- wait()
- weld55.C1 = CFrame.new(-0.34, 0.82, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-95))
- weld33.C1 = CFrame.new(-0.95, 0.15, 0.28) * CFrame.fromEulerAnglesXYZ(math.rad(-82.5), math.rad(-15), -0)
- wait()
- weld55.C1 = CFrame.new(-0.38, 0.84, 0.76) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-100))
- weld33.C1 = CFrame.new(-0.9, 0.1, 0.26) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-20), -0)
- wait()
- weld55.C1 = CFrame.new(-0.42, 0.86, 0.72) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0, math.rad(-105))
- weld33.C1 = CFrame.new(-0.85, 0.05, 0.24) * CFrame.fromEulerAnglesXYZ(math.rad(-77.5), math.rad(-25), -0)
- wait()
- weld55.C1 = CFrame.new(-0.46, 0.88, 0.68) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(-110))
- weld33.C1 = CFrame.new(-0.8, -0, 0.22) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-30), -0)
- wait()
- weld55.C1 = CFrame.new(-0.5, 0.9, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(260), 0, math.rad(-115))
- weld33.C1 = CFrame.new(-0.75, -0.05, 0.20) * CFrame.fromEulerAnglesXYZ(math.rad(-72.5), math.rad(-35), -0)
- wait()
- weld55.C1 = CFrame.new(1.25, 0.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(295), math.rad(20), math.rad(-20))
- weld33.C1 = CFrame.new(-0.7, -0.1, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-40), -0)
- wait()
- weld33.C1 = CFrame.new(-0.7, -0.1, 0.16) * CFrame.fromEulerAnglesXYZ(math.rad(-67.5), math.rad(-45), -0)
- wait() --(x,y,z) x: + , - ; y: + , - ; z: + , -
- running = false
- ceasefire = true
- wait(999999999999)
- end
- function run()
- Tool.Parent.Humanoid.WalkSpeed = 16
- reloading = false
- weld33.C1 = CFrame.new(-0.65, -0.15, 0.16) * CFrame.fromEulerAnglesXYZ(math.rad(-67.5), math.rad(-45), -0)
- wait()
- weld55.C1 = CFrame.new(-0.54, 0.92, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), 0, math.rad(-120))
- weld33.C1 = CFrame.new(-0.7, -0.1, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-40), -0)
- wait()
- weld55.C1 = CFrame.new(-0.5, 0.9, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(260), 0, math.rad(-115))
- weld33.C1 = CFrame.new(-0.75, -0.05, 0.20) * CFrame.fromEulerAnglesXYZ(math.rad(-72.5), math.rad(-35), -0)
- wait()
- weld55.C1 = CFrame.new(-0.46, 0.88, 0.68) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(-110))
- weld33.C1 = CFrame.new(-0.8, -0, 0.22) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-30), -0)
- wait()
- weld55.C1 = CFrame.new(-0.42, 0.86, 0.72) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0, math.rad(-105))
- weld33.C1 = CFrame.new(-0.85, 0.05, 0.24) * CFrame.fromEulerAnglesXYZ(math.rad(-77.5), math.rad(-25), -0)
- wait()
- weld55.C1 = CFrame.new(-0.38, 0.84, 0.76) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-100))
- weld33.C1 = CFrame.new(-0.9, 0.1, 0.26) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-20), -0)
- wait()
- weld55.C1 = CFrame.new(-0.34, 0.82, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-95))
- weld33.C1 = CFrame.new(-0.95, 0.15, 0.28) * CFrame.fromEulerAnglesXYZ(math.rad(-82.5), math.rad(-15), -0)
- wait()
- weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-10), -0)
- wait()
- weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-0), -0)
- wait()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- running = false
- ceasefire = false
- end
- function KeyDownFunctions(key)
- if key == "r" then
- Reload()
- end
- if key == "z" then
- On()
- end
- if key == "x" then
- Off()
- end
- if key == "k" then
- ScopeOn()
- end
- if key == "l" then
- ScopeOff()
- end
- if key == "e" then
- if ceasefire == false then
- ceasefireOn()
- end
- if ceasefire == true then
- run()
- end
- end
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local ammo = script.Parent.Ammo
- local maxammo = script.Parent.MaxAmmo
- firing = true
- while firing == true do
- wait()
- if reloading == false and humanoid.Health >= 1 then
- if ammo.Value >= 1 then
- ammo.Value = ammo.Value - 1
- local targetPos = humanoid.TargetPoint
- local lookAt = (targetPos - character.Head.Position).unit
- if script.Parent.Recoil.Value < 10 then
- script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1
- end
- fire(lookAt)
- else
- Reload()
- break
- end
- elseif reloading == false and humanoid.Health < 1 then
- Tool:remove()
- end
- end
- Tool.Enabled = true
- end
- function nofiar(mouse)
- firing = false
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "http://www.roblox.com/asset/?id=2966012"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() nofiar(mouse) end)
- mouse.KeyDown:connect(KeyDownFunctions)
- while true do
- wait()
- end
- end
- Tool.Equipped:connect(onEquippedLocal)
- script.Parent.Activated:connect(onActivated)
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- -- Naiuhz was here
- -- Last updated on 2/13/12
- end,o8)
- end))
- o9 = Instance.new("NumberValue")
- o9.Name = "Ammo"
- o9.Parent = MG2
- o9.Value = 100
- MG20 = Instance.new("LocalScript")
- MG20.Name = "GuiScript"
- MG20.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- -- Thanks for SonicUnleashedXY & Manofthelol for this script.
- -- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
- -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- -- Remove only that & add this to the tool.
- -- Remember this was designed for Manofthelol weapons so any other weapons might not work.
- -- You have no permission to repubish this in you model even if it edited.
- -- If your found then you will be ban from my place.
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end,MG20)
- end))
- MG21 = Instance.new("LocalScript")
- MG21.Name = "Crouch"
- MG21.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- script.Parent.Parent.Humanoid.WalkSpeed = 6
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(70),0,0)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.5, 1.05, 1)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- script.Parent.Parent.Humanoid.WalkSpeed = 16
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- -- Naiuhz was here
- -- Last updated on 12/19/11
- end,MG21)
- end))
- MG22 = Instance.new("LocalScript")
- MG22.Name = "BackupWeld"
- MG22.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end,MG22)
- end))
- MG23 = Instance.new("LocalScript")
- MG23.Name = "Zoom Script"
- MG23.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- local Tool = script.Parent
- a=false
- cam=nil
- wut = Tool.Parent
- function onEquipped(mouse2)
- mouse2.KeyDown:connect(onkeyDown)
- mouse = mouse2
- end
- function onkeyDown(key)
- if key == "q" then
- if not a then
- cam=game.Workspace.CurrentCamera:clone()
- cam.Parent=game.Workspace
- game.Workspace.CurrentCamera.CameraSubject = Tool.Zoom
- game.Workspace.CurrentCamera.CameraType=1
- Tool.Recoil.Value = 5
- Tool.ZoomedInXD.Value = true
- Tool.Parent.Humanoid.WalkSpeed = 10
- a=true
- else
- game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character
- game.Workspace.CurrentCamera:Remove()
- game.Workspace.CurrentCamera=cam
- Tool.ZoomedInXD.Value = false
- Tool.Recoil.Value = 10
- Tool.Parent.Humanoid.WalkSpeed = 16
- a=false
- end
- end
- end
- script.Parent.Equipped:connect(onEquipped)
- -- Naiuhz was here
- -- Last updated on 1/3/12
- end,MG23)
- end))
- MG24 = Instance.new("BoolValue")
- MG24.Name = "ZoomedInXD"
- MG24.Parent = MG2
- MG25 = Instance.new("LocalScript")
- MG25.Name = "GuiScript(backup)"
- MG25.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- -- Thanks for SonicUnleashedXY & Manofthelol for this script.
- -- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
- -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- -- Remove only that & add this to the tool.
- -- Remember this was designed for Manofthelol weapons so any other weapons might not work.
- -- You have no permission to repubish this in you model even if it edited.
- -- If your found then you will be ban from my place.
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end,MG25)
- end))
- MG26 = Instance.new("LocalScript")
- MG26.Name = "IFF"
- MG26.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- --hey. it's me alextomcool. just change the normel, friendly and enemy crosshair's or just use the starter crosshair's.
- --this was modifed from a KeyDoor script. credit's to whomever made the KeyDoors
- --Yo, it's me Naiuhz. I just modfied this script so the recticle would be different, that's all
- --Credits to alextomcool and soapmactavish
- bin = script.Parent
- normal = "http://www.roblox.com/asset/?id=2966012"
- friendly = "http://www.roblox.com/asset/?id=23235673"
- enemy = "http://www.roblox.com/asset/?id=23235646"
- function Run(mouse)
- mouse.Icon = normal
- local hit = mouse.Target
- if (hit == nil) then return end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- torso = hit.Parent.Torso
- if torso ~= nil then
- if h.Health > 0 then
- if (torso.BrickColor == bin.Parent.Torso.BrickColor) then
- mouse.Icon = friendly
- elseif torso.BrickColor ~= bin.Parent.Torso.BrickColor then
- mouse.Icon = enemy
- end
- end
- end
- end
- end
- function on(mouse)
- while true do
- wait()
- Run(mouse)
- end
- end
- script.Parent.Equipped:connect(on)
- -- Naiuhz was here
- -- Last updated on 1/15/12
- end,MG26)
- end))
- MG27 = Instance.new("LocalScript")
- MG27.Name = "Prone"
- MG27.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.5,1,0.6) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.1,0.1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.5, 1, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(90),-0.1,-0.1)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- ------------------------
- --WalkSpeedsHere!
- local WalkSpeedWhileCrouching = 5
- local CurrentWalkSpeed = 16
- --WalkSpeedsHere!
- ------------------------
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="v") then
- if on == 1 then
- Tool.Parent.Humanoid.WalkSpeed = CurrentWalkSpeed
- on = 0
- elseif on == 0 then
- Tool.Parent.Humanoid.WalkSpeed = WalkSpeedWhileCrouching
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- -- Naiuhz was here
- -- Last updated on 1/15/12
- end,MG27)
- end))
- MG28 = Instance.new("SpecialMesh")
- MG28.Name = "Rarm"
- MG28.Parent = MG2
- MG28.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001)
- MG28.MeshType = Enum.MeshType.FileMesh
- MG29 = Instance.new("SpecialMesh")
- MG29.Name = "Larm"
- MG29.Parent = MG2
- MG29.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001)
- MG29.MeshType = Enum.MeshType.FileMesh
- o20 = Instance.new("Part")
- o20.Parent = MG2
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Black")
- o20.Position = Vector3.new(-13.105238, 0.665300012, 3.07375503)
- o20.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o20.Anchored = true
- o20.CFrame = CFrame.new(-13.105238, 0.665300012, 3.07375503, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o20.FormFactor = Enum.FormFactor.Custom
- o20.Size = Vector3.new(0.212500006, 0.200000003, 0.237499997)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o21 = Instance.new("BlockMesh")
- o21.Parent = o20
- o21.Scale = Vector3.new(1, 0.9375, 1)
- o22 = Instance.new("Part")
- o22.Parent = MG2
- o22.Material = Enum.Material.SmoothPlastic
- o22.BrickColor = BrickColor.new("Black")
- o22.Position = Vector3.new(-13.105092, 0.877802014, 2.59875607)
- o22.Rotation = Vector3.new(90, -0.0342645533, -90)
- o22.Anchored = true
- o22.CFrame = CFrame.new(-13.105092, 0.877802014, 2.59875607, -4.36590994e-008, 0.999999821, -0.000598029234, 4.37374439e-008, -0.000598029234, -0.999999821, -1, -4.36852474e-008, -4.37114664e-008)
- o22.FormFactor = Enum.FormFactor.Custom
- o22.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o23 = Instance.new("CylinderMesh")
- o23.Parent = o22
- o23.Scale = Vector3.new(0.4375, 1, 0.4375)
- o24 = Instance.new("Part")
- o24.Parent = MG2
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Dark stone grey")
- o24.Position = Vector3.new(-13.10536, 0.42780301, 3.68499899)
- o24.Rotation = Vector3.new(180, 1.49777912e-009, 0.0342645533)
- o24.Anchored = true
- o24.CFrame = CFrame.new(-13.10536, 0.42780301, 3.68499899, 0.999999821, -0.000598029234, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, 2.61406903e-011, -8.17124146e-014, -1)
- o24.FormFactor = Enum.FormFactor.Custom
- o24.Size = Vector3.new(0.212500006, 0.200000003, 0.50999999)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o25 = Instance.new("SpecialMesh")
- o25.Parent = o24
- o25.Scale = Vector3.new(1, 0.5625, 1)
- o25.MeshType = Enum.MeshType.Wedge
- o26 = Instance.new("Part")
- o26.Parent = MG2
- o26.Material = Enum.Material.SmoothPlastic
- o26.BrickColor = BrickColor.new("Dark stone grey")
- o26.Position = Vector3.new(-13.1050463, 0.984049022, 2.74874997)
- o26.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o26.Anchored = true
- o26.CFrame = CFrame.new(-13.1050463, 0.984049022, 2.74874997, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o26.FormFactor = Enum.FormFactor.Custom
- o26.Size = Vector3.new(0.212500006, 0.25, 0.200000003)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o27 = Instance.new("BlockMesh")
- o27.Parent = o26
- o27.Scale = Vector3.new(1, 1, 0.6875)
- o28 = Instance.new("Part")
- o28.Parent = MG2
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Dark stone grey")
- o28.Position = Vector3.new(-13.1053982, 0.366526991, 3.07567692)
- o28.Rotation = Vector3.new(-155.000015, 0.0144824926, -179.968964)
- o28.Anchored = true
- o28.CFrame = CFrame.new(-13.1053982, 0.366526991, 3.07567692, -0.999999821, 0.000541847548, 0.000252767175, 0.000597904669, 0.906307578, 0.422618181, -9.01937796e-008, 0.4226183, -0.906307817)
- o28.FormFactor = Enum.FormFactor.Custom
- o28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o29 = Instance.new("BlockMesh")
- o29.Parent = o28
- o29.Scale = Vector3.new(0.9375, 0.125, 0.875)
- o30 = Instance.new("Part")
- o30.Parent = MG2
- o30.Material = Enum.Material.SmoothPlastic
- o30.BrickColor = BrickColor.new("Really black")
- o30.Position = Vector3.new(-13.1050396, 1.00305402, 3.77375102)
- o30.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- o30.Anchored = true
- o30.CFrame = CFrame.new(-13.1050396, 1.00305402, 3.77375102, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- o30.FormFactor = Enum.FormFactor.Custom
- o30.Size = Vector3.new(0.200000003, 0.200000003, 0.712499976)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o31 = Instance.new("BlockMesh")
- o31.Parent = o30
- o31.Scale = Vector3.new(0.5625, 0.0625, 1)
- o32 = Instance.new("Part")
- o32.Parent = MG2
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new("Dark stone grey")
- o32.Position = Vector3.new(-13.1052599, 0.602801025, 4.02250004)
- o32.Rotation = Vector3.new(180, 1.49777912e-009, 0.0342645533)
- o32.Anchored = true
- o32.CFrame = CFrame.new(-13.1052599, 0.602801025, 4.02250004, 0.999999821, -0.000598029234, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, 2.61406903e-011, -8.17124146e-014, -1)
- o32.FormFactor = Enum.FormFactor.Custom
- o32.Size = Vector3.new(0.212500006, 0.237499997, 0.200000003)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o33 = Instance.new("SpecialMesh")
- o33.Parent = o32
- o33.Scale = Vector3.new(1, 1, 0.799999952)
- o33.MeshType = Enum.MeshType.Wedge
- o34 = Instance.new("Part")
- o34.Parent = MG2
- o34.Material = Enum.Material.SmoothPlastic
- o34.BrickColor = BrickColor.new("Black")
- o34.Position = Vector3.new(-13.1051922, 0.720569015, 2.71412802)
- o34.Rotation = Vector3.new(-152, 0.016083654, -179.969757)
- o34.Anchored = true
- o34.CFrame = CFrame.new(-13.1051922, 0.720569015, 2.71412802, -0.999999821, 0.000527877419, 0.000280712731, 0.000597874809, 0.882947385, 0.469471455, -3.12268433e-008, 0.469471544, -0.882947624)
- o34.FormFactor = Enum.FormFactor.Custom
- o34.Size = Vector3.new(0.200000003, 0.200000003, 0.512499988)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o35 = Instance.new("BlockMesh")
- o35.Parent = o34
- o35.Scale = Vector3.new(1, 0.75, 1)
- o36 = Instance.new("Part")
- o36.Parent = MG2
- o36.Material = Enum.Material.SmoothPlastic
- o36.BrickColor = BrickColor.new("Really black")
- o36.Position = Vector3.new(-13.1613598, 0.865339994, 3.68624902)
- o36.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o36.Anchored = true
- o36.CFrame = CFrame.new(-13.1613598, 0.865339994, 3.68624902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o36.FormFactor = Enum.FormFactor.Custom
- o36.Size = Vector3.new(0.200000003, 0.200000003, 0.512499988)
- o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o37 = Instance.new("BlockMesh")
- o37.Parent = o36
- o37.Scale = Vector3.new(0.25, 0.4375, 1)
- o38 = Instance.new("Part")
- o38.Parent = MG2
- o38.Material = Enum.Material.SmoothPlastic
- o38.BrickColor = BrickColor.new("Dark stone grey")
- o38.Position = Vector3.new(-13.1052303, 0.652803004, 3.68624902)
- o38.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o38.Anchored = true
- o38.CFrame = CFrame.new(-13.1052303, 0.652803004, 3.68624902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o38.FormFactor = Enum.FormFactor.Custom
- o38.Size = Vector3.new(0.212500006, 0.337500006, 0.512499988)
- o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o39 = Instance.new("BlockMesh")
- o39.Parent = o38
- o40 = Instance.new("Part")
- o40.Parent = MG2
- o40.Material = Enum.Material.SmoothPlastic
- o40.BrickColor = BrickColor.new("Dark stone grey")
- o40.Position = Vector3.new(-13.1115322, 0.571554005, 3.43000102)
- o40.Rotation = Vector3.new(90, -0.0342645533, -90)
- o40.Anchored = true
- o40.CFrame = CFrame.new(-13.1115322, 0.571554005, 3.43000102, -4.36590994e-008, 0.999999821, -0.000598029234, 4.37374439e-008, -0.000598029234, -0.999999821, -1, -4.36852474e-008, -4.37114736e-008)
- o40.FormFactor = Enum.FormFactor.Custom
- o40.Size = Vector3.new(0.200000003, 0.212500006, 0.200000003)
- o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o41 = Instance.new("CylinderMesh")
- o41.Parent = o40
- o41.Scale = Vector3.new(0.25, 1, 0.25)
- o42 = Instance.new("Part")
- o42.Parent = MG2
- o42.Material = Enum.Material.SmoothPlastic
- o42.BrickColor = BrickColor.new("Dark stone grey")
- o42.Position = Vector3.new(-13.1050539, 0.971552014, 2.58750296)
- o42.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, -0.0342645533)
- o42.Anchored = true
- o42.CFrame = CFrame.new(-13.1050539, 0.971552014, 2.58750296, 0.999999821, 0.000598029234, -2.6141176e-011, -0.000598029234, 0.999999821, 8.52651283e-014, 2.61406903e-011, 8.17124146e-014, 1)
- o42.FormFactor = Enum.FormFactor.Custom
- o42.Size = Vector3.new(0.212500006, 0.224999994, 0.200000003)
- o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o43 = Instance.new("SpecialMesh")
- o43.Parent = o42
- o43.Scale = Vector3.new(1, 1, 0.924999952)
- o43.MeshType = Enum.MeshType.Wedge
- o44 = Instance.new("Part")
- o44.Parent = MG2
- o44.Material = Enum.Material.SmoothPlastic
- o44.BrickColor = BrickColor.new("Black")
- o44.Transparency = 1
- o44.Position = Vector3.new(-13.1052456, 0.621554017, 3.00500607)
- o44.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- o44.Anchored = true
- o44.CFrame = CFrame.new(-13.1052456, 0.621554017, 3.00500607, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- o44.FormFactor = Enum.FormFactor.Custom
- o44.Size = Vector3.new(0.212500006, 0.200000003, 0.200000003)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o45 = Instance.new("Decal")
- o45.Parent = o44
- o45.Texture = "http://www.roblox.com/asset/?id=61939183"
- o45.Face = Enum.NormalId.Right
- o46 = Instance.new("Decal")
- o46.Parent = o44
- o46.Texture = "http://www.roblox.com/asset/?id=61939183"
- o46.Face = Enum.NormalId.Left
- o47 = Instance.new("BlockMesh")
- o47.Parent = o44
- o47.Scale = Vector3.new(1, 0.25, 0.375)
- o48 = Instance.new("Part")
- o48.Parent = MG2
- o48.Material = Enum.Material.SmoothPlastic
- o48.BrickColor = BrickColor.new("Dark stone grey")
- o48.Position = Vector3.new(-13.1053743, 0.404051989, 3.18624902)
- o48.Rotation = Vector3.new(-29.9999981, 0.0171322748, 179.970322)
- o48.Anchored = true
- o48.CFrame = CFrame.new(-13.1053743, 0.404051989, 3.18624902, -0.999999821, -0.000518059416, 0.000299014588, 0.000598160026, -0.86602509, 0.499999911, -7.5524035e-008, 0.5, 0.866025329)
- o48.FormFactor = Enum.FormFactor.Custom
- o48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o49 = Instance.new("SpecialMesh")
- o49.Parent = o48
- o49.Scale = Vector3.new(0.125, 0.4375, 0.125)
- o49.MeshType = Enum.MeshType.Wedge
- o50 = Instance.new("Part")
- o50.Parent = MG2
- o50.Material = Enum.Material.SmoothPlastic
- o50.BrickColor = BrickColor.new("Dark stone grey")
- o50.Position = Vector3.new(-13.1052217, 0.690302014, 3.07375503)
- o50.Rotation = Vector3.new(45, -0.0242306199, -90.024231)
- o50.Anchored = true
- o50.CFrame = CFrame.new(-13.1052217, 0.690302014, 3.07375503, -0.000422914163, 0.999999821, -0.000422904093, -0.70710659, -0.000598083832, -0.707106769, -0.707106829, -7.19010851e-009, 0.707106709)
- o50.FormFactor = Enum.FormFactor.Custom
- o50.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o51 = Instance.new("CylinderMesh")
- o51.Parent = o50
- o51.Scale = Vector3.new(0.4375, 1, 0.4375)
- o52 = Instance.new("Part")
- o52.Parent = MG2
- o52.Material = Enum.Material.SmoothPlastic
- o52.BrickColor = BrickColor.new("Dark stone grey")
- o52.Position = Vector3.new(-13.10536, 0.440304011, 3.46499801)
- o52.Rotation = Vector3.new(-84.0000076, 0.0340752006, 179.996414)
- o52.Anchored = true
- o52.CFrame = CFrame.new(-13.10536, 0.440304011, 3.46499801, -0.999999821, -6.26619876e-005, 0.000594724377, 0.00059801637, -0.104528271, 0.994521737, -1.53206258e-007, 0.994521916, 0.1045283)
- o52.FormFactor = Enum.FormFactor.Custom
- o52.Size = Vector3.new(0.200000003, 0.200000003, 0.3125)
- o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o53 = Instance.new("BlockMesh")
- o53.Parent = o52
- o53.Scale = Vector3.new(0.9375, 0.125, 1)
- o54 = Instance.new("Part")
- o54.Parent = MG2
- o54.Material = Enum.Material.SmoothPlastic
- o54.BrickColor = BrickColor.new("Black")
- o54.Position = Vector3.new(-12.9725924, 0.915232003, 4.15499878)
- o54.Rotation = Vector3.new(180, -1.02489585e-005, -179.965744)
- o54.Anchored = true
- o54.CFrame = CFrame.new(-12.9725924, 0.915232003, 4.15499878, -0.999999821, 0.000597878243, -1.78878068e-007, 0.000597878243, 0.999999821, -1.50888894e-007, 1.78787815e-007, -1.50995703e-007, -1)
- o54.FormFactor = Enum.FormFactor.Custom
- o54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o55 = Instance.new("SpecialMesh")
- o55.Parent = o54
- o55.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- o55.Scale = Vector3.new(0.0949999988, 0.375, 0.200000003)
- o55.MeshType = Enum.MeshType.FileMesh
- o56 = Instance.new("Part")
- o56.Parent = MG2
- o56.Material = Enum.Material.SmoothPlastic
- o56.BrickColor = BrickColor.new("Black")
- o56.Position = Vector3.new(-13.2363262, 0.915381014, 4.15499878)
- o56.Rotation = Vector3.new(-90, -89.9657364, -90)
- o56.Anchored = true
- o56.CFrame = CFrame.new(-13.2363262, 0.915381014, 4.15499878, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, 0.999999821, 0.000598029234, 1, 8.17124146e-014, -2.61406903e-011)
- o56.FormFactor = Enum.FormFactor.Custom
- o56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o57 = Instance.new("SpecialMesh")
- o57.Parent = o56
- o57.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- o57.Scale = Vector3.new(0.200000003, 0.375, 0.0949999988)
- o57.MeshType = Enum.MeshType.FileMesh
- o58 = Instance.new("Part")
- o58.Parent = MG2
- o58.Material = Enum.Material.SmoothPlastic
- o58.BrickColor = BrickColor.new("Dark stone grey")
- o58.Position = Vector3.new(-13.1053143, 0.527804017, 3.19249797)
- o58.Rotation = Vector3.new(180, -5.44547352e-010, 0.0342559032)
- o58.Anchored = true
- o58.CFrame = CFrame.new(-13.1053143, 0.527804017, 3.19249797, 0.999999821, -0.000597878243, -9.504144e-012, -0.000597878243, -0.999999821, -5.96047158e-008, 2.61259746e-011, 5.96045631e-008, -1)
- o58.FormFactor = Enum.FormFactor.Custom
- o58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o59 = Instance.new("SpecialMesh")
- o59.Parent = o58
- o59.Scale = Vector3.new(0.125, 0.4375, 0.125)
- o59.MeshType = Enum.MeshType.Wedge
- o60 = Instance.new("Part")
- o60.Parent = MG2
- o60.Material = Enum.Material.SmoothPlastic
- o60.BrickColor = BrickColor.new("Black")
- o60.Transparency = 1
- o60.Position = Vector3.new(-13.1052523, 0.606549978, 3.10500503)
- o60.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- o60.Anchored = true
- o60.CFrame = CFrame.new(-13.1052523, 0.606549978, 3.10500503, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- o60.FormFactor = Enum.FormFactor.Custom
- o60.Size = Vector3.new(0.212500006, 0.200000003, 0.200000003)
- o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o61 = Instance.new("Decal")
- o61.Parent = o60
- o61.Texture = "http://www.roblox.com/asset/?id=61939134"
- o61.Face = Enum.NormalId.Right
- o62 = Instance.new("Decal")
- o62.Parent = o60
- o62.Texture = "http://www.roblox.com/asset/?id=61939134"
- o62.Face = Enum.NormalId.Left
- o63 = Instance.new("BlockMesh")
- o63.Parent = o60
- o63.Scale = Vector3.new(1, 0.25, 0.375)
- o64 = Instance.new("Part")
- o64.Parent = MG2
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Black")
- o64.Position = Vector3.new(-13.2375755, 0.915381014, 4.52999878)
- o64.Rotation = Vector3.new(90.0041809, 89.9657364, -90.0041809)
- o64.Anchored = true
- o64.CFrame = CFrame.new(-13.2375755, 0.915381014, 4.52999878, -4.36852403e-008, 0.000598029234, 0.999999821, 2.60591548e-011, 0.999999821, -0.000598029234, -1, 8.17124146e-014, -4.36852474e-008)
- o64.FormFactor = Enum.FormFactor.Custom
- o64.Size = Vector3.new(0.649999976, 0.200000003, 0.200000003)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o65 = Instance.new("SpecialMesh")
- o65.Parent = o64
- o65.Scale = Vector3.new(1, 0.9375, 0.237499997)
- o65.MeshType = Enum.MeshType.Wedge
- o66 = Instance.new("Part")
- o66.Parent = MG2
- o66.Material = Enum.Material.SmoothPlastic
- o66.BrickColor = BrickColor.new("Black")
- o66.Position = Vector3.new(-13.105238, 0.665300012, 2.80000401)
- o66.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, 179.965729)
- o66.Anchored = true
- o66.CFrame = CFrame.new(-13.105238, 0.665300012, 2.80000401, -0.999999821, -0.000598029234, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, -2.61406903e-011, -8.17124146e-014, 1)
- o66.FormFactor = Enum.FormFactor.Custom
- o66.Size = Vector3.new(0.212500006, 0.200000003, 0.310000002)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o67 = Instance.new("SpecialMesh")
- o67.Parent = o66
- o67.Scale = Vector3.new(1, 0.9375, 1)
- o67.MeshType = Enum.MeshType.Wedge
- o68 = Instance.new("Part")
- o68.Parent = MG2
- o68.Material = Enum.Material.SmoothPlastic
- o68.BrickColor = BrickColor.new("Black")
- o68.Position = Vector3.new(-12.972578, 0.915224016, 4.52999878)
- o68.Rotation = Vector3.new(-89.9958191, -89.9657364, -89.9958191)
- o68.Anchored = true
- o68.CFrame = CFrame.new(-12.972578, 0.915224016, 4.52999878, 4.36852403e-008, 0.000598029234, -0.999999821, -2.60591548e-011, 0.999999821, 0.000598029234, 1, 8.17124146e-014, 4.36852474e-008)
- o68.FormFactor = Enum.FormFactor.Custom
- o68.Size = Vector3.new(0.649999976, 0.200000003, 0.200000003)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o69 = Instance.new("SpecialMesh")
- o69.Parent = o68
- o69.Scale = Vector3.new(1, 0.9375, 0.237499997)
- o69.MeshType = Enum.MeshType.Wedge
- o70 = Instance.new("Part")
- o70.Parent = MG2
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Black")
- o70.Position = Vector3.new(-13.105298, 0.535302997, 2.84875607)
- o70.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- o70.Anchored = true
- o70.CFrame = CFrame.new(-13.105298, 0.535302997, 2.84875607, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- o70.FormFactor = Enum.FormFactor.Custom
- o70.Size = Vector3.new(0.200000003, 0.212500006, 0.200000003)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o71 = Instance.new("BlockMesh")
- o71.Parent = o70
- o71.Scale = Vector3.new(1, 1, 0.4375)
- o72 = Instance.new("Part")
- o72.Parent = MG2
- o72.Material = Enum.Material.SmoothPlastic
- o72.BrickColor = BrickColor.new("Dark stone grey")
- o72.Position = Vector3.new(-13.1050615, 0.934053004, 3.12374902)
- o72.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o72.Anchored = true
- o72.CFrame = CFrame.new(-13.1050615, 0.934053004, 3.12374902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o72.FormFactor = Enum.FormFactor.Custom
- o72.Size = Vector3.new(0.212500006, 0.200000003, 0.612500012)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o73 = Instance.new("BlockMesh")
- o73.Parent = o72
- o73.Scale = Vector3.new(1, 0.75, 1)
- o74 = Instance.new("Part")
- o74.Parent = MG2
- o74.Material = Enum.Material.SmoothPlastic
- o74.BrickColor = BrickColor.new("Dark stone grey")
- o74.Position = Vector3.new(-13.2488537, 0.859133005, 3.37875509)
- o74.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- o74.Anchored = true
- o74.CFrame = CFrame.new(-13.2488537, 0.859133005, 3.37875509, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- o74.FormFactor = Enum.FormFactor.Custom
- o74.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o75 = Instance.new("BlockMesh")
- o75.Parent = o74
- o75.Scale = Vector3.new(0.375, 0.75, 0.4375)
- o76 = Instance.new("Part")
- o76.Parent = MG2
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Dark stone grey")
- o76.Position = Vector3.new(-13.1051302, 0.809053004, 3.03624797)
- o76.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o76.Anchored = true
- o76.CFrame = CFrame.new(-13.1051302, 0.809053004, 3.03624797, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o76.FormFactor = Enum.FormFactor.Custom
- o76.Size = Vector3.new(0.212500006, 0.200000003, 0.787500024)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o77 = Instance.new("BlockMesh")
- o77.Parent = o76
- o77.Scale = Vector3.new(1, 0.5, 1)
- o78 = Instance.new("Part")
- o78.Parent = MG2
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Mid gray")
- o78.Position = Vector3.new(-13.1052217, 0.663785994, 3.10026693)
- o78.Rotation = Vector3.new(-44.9999962, 0.0242194254, -90.024231)
- o78.Anchored = true
- o78.CFrame = CFrame.new(-13.1052217, 0.663785994, 3.10026693, -0.000422914251, 0.999999821, 0.000422708719, -0.707106709, -0.000597945764, 0.70710665, 0.707106769, 1.45326311e-007, 0.707106769)
- o78.FormFactor = Enum.FormFactor.Custom
- o78.Size = Vector3.new(0.200000003, 0.237499997, 0.200000003)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o79 = Instance.new("BlockMesh")
- o79.Parent = o78
- o79.Scale = Vector3.new(0.1875, 1, 0.0625)
- o80 = Instance.new("Part")
- o80.Parent = MG2
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Dark stone grey")
- o80.Position = Vector3.new(-13.0676098, 0.865283012, 3.68624902)
- o80.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o80.Anchored = true
- o80.CFrame = CFrame.new(-13.0676098, 0.865283012, 3.68624902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o80.FormFactor = Enum.FormFactor.Custom
- o80.Size = Vector3.new(0.200000003, 0.200000003, 0.512499988)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o81 = Instance.new("BlockMesh")
- o81.Parent = o80
- o81.Scale = Vector3.new(0.6875, 0.4375, 1)
- o82 = Instance.new("Part")
- o82.Parent = MG2
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Dark stone grey")
- o82.Position = Vector3.new(-13.1054058, 0.36096701, 3.30114889)
- o82.Rotation = Vector3.new(169, -0.00653798366, -179.96637)
- o82.Anchored = true
- o82.CFrame = CFrame.new(-13.1054058, 0.36096701, 3.30114889, -0.999999821, 0.000586890732, -0.000114109338, 0.000597881037, 0.981626987, -0.190808982, 2.87852213e-008, -0.190809011, -0.981627166)
- o82.FormFactor = Enum.FormFactor.Custom
- o82.Size = Vector3.new(0.200000003, 0.200000003, 0.3125)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o83 = Instance.new("BlockMesh")
- o83.Parent = o82
- o83.Scale = Vector3.new(0.9375, 0.125, 1)
- o84 = Instance.new("Part")
- o84.Parent = MG2
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Black")
- o84.Position = Vector3.new(-12.9800539, 0.946474016, 5.38000584)
- o84.Rotation = Vector3.new(-90, -89.9657364, -90)
- o84.Anchored = true
- o84.CFrame = CFrame.new(-12.9800539, 0.946474016, 5.38000584, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, 0.999999821, 0.000598029234, 1, 8.17124146e-014, -2.61406903e-011)
- o84.FormFactor = Enum.FormFactor.Custom
- o84.Size = Vector3.new(1.04999995, 0.25, 0.200000003)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o85 = Instance.new("SpecialMesh")
- o85.Parent = o84
- o85.Scale = Vector3.new(1, 1, 0.3125)
- o85.MeshType = Enum.MeshType.Wedge
- o86 = Instance.new("Part")
- o86.Parent = MG2
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Dark stone grey")
- o86.Position = Vector3.new(-13.1050701, 0.915300012, 4.39875078)
- o86.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o86.Anchored = true
- o86.CFrame = CFrame.new(-13.1050701, 0.915300012, 4.39875078, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o86.FormFactor = Enum.FormFactor.Custom
- o86.Size = Vector3.new(0.212500006, 0.200000003, 0.912500024)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o87 = Instance.new("BlockMesh")
- o87.Parent = o86
- o87.Scale = Vector3.new(1, 0.9375, 1)
- o88 = Instance.new("Part")
- o88.Parent = MG2
- o88.Material = Enum.Material.SmoothPlastic
- o88.BrickColor = BrickColor.new("Dark stone grey")
- o88.Position = Vector3.new(-13.1052217, 0.657800019, 4.08249807)
- o88.Rotation = Vector3.new(180, -3.67602304e-009, 0.0342645533)
- o88.Anchored = true
- o88.CFrame = CFrame.new(-13.1052217, 0.657800019, 4.08249807, 0.999999821, -0.000598029234, -6.41587061e-011, -0.000598029234, -0.999999821, -1.50995831e-007, 2.61406903e-011, 1.50995731e-007, -1)
- o88.FormFactor = Enum.FormFactor.Custom
- o88.Size = Vector3.new(0.212500006, 0.200000003, 0.209999993)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o89 = Instance.new("SpecialMesh")
- o89.Parent = o88
- o89.Scale = Vector3.new(1, 0.6875, 1)
- o89.MeshType = Enum.MeshType.Wedge
- o90 = Instance.new("Part")
- o90.Parent = MG2
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Dark stone grey")
- o90.Position = Vector3.new(-13.105238, 0.665300012, 3.31124902)
- o90.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o90.Anchored = true
- o90.CFrame = CFrame.new(-13.105238, 0.665300012, 3.31124902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o90.FormFactor = Enum.FormFactor.Custom
- o90.Size = Vector3.new(0.212500006, 0.200000003, 0.237499997)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o91 = Instance.new("BlockMesh")
- o91.Parent = o90
- o91.Scale = Vector3.new(1, 0.9375, 1)
- o92 = Instance.new("Part")
- o92.Parent = MG2
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Black")
- o92.Position = Vector3.new(-13.1050243, 1.01530004, 2.55625296)
- o92.Rotation = Vector3.new(2.73208389e-005, 1.04277525e-007, -0.0342653692)
- o92.Anchored = true
- o92.CFrame = CFrame.new(-13.1050243, 1.01530004, 2.55625296, 0.999999821, 0.000598043436, 1.81998616e-009, -0.000598043436, 0.999999821, -4.76838579e-007, -2.10515783e-009, 4.7683767e-007, 1)
- o92.FormFactor = Enum.FormFactor.Custom
- o92.Size = Vector3.new(0.200000003, 0.200000003, 0.272499979)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o93 = Instance.new("SpecialMesh")
- o93.Parent = o92
- o93.Scale = Vector3.new(1, 0.9375, 1)
- o93.MeshType = Enum.MeshType.Wedge
- o94 = Instance.new("Part")
- o94.Parent = MG2
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Dark stone grey")
- o94.Position = Vector3.new(-13.1051302, 0.809053004, 2.5687499)
- o94.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, 179.965729)
- o94.Anchored = true
- o94.CFrame = CFrame.new(-13.1051302, 0.809053004, 2.5687499, -0.999999821, -0.000598029234, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, -2.61406903e-011, -8.17124146e-014, 1)
- o94.FormFactor = Enum.FormFactor.Custom
- o94.Size = Vector3.new(0.212500006, 0.200000003, 0.200000003)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o95 = Instance.new("SpecialMesh")
- o95.Parent = o94
- o95.Scale = Vector3.new(1, 0.5, 0.737499952)
- o95.MeshType = Enum.MeshType.Wedge
- o96 = Instance.new("Part")
- o96.Parent = MG2
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Dark stone grey")
- o96.Position = Vector3.new(-13.1051617, 0.771555007, 4.02375078)
- o96.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o96.Anchored = true
- o96.CFrame = CFrame.new(-13.1051617, 0.771555007, 4.02375078, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o96.FormFactor = Enum.FormFactor.Custom
- o96.Size = Vector3.new(0.212500006, 0.200000003, 0.200000003)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o97 = Instance.new("BlockMesh")
- o97.Parent = o96
- o97.Scale = Vector3.new(1, 0.5, 0.81249994)
- o98 = Instance.new("Part")
- o98.Parent = MG2
- o98.Material = Enum.Material.SmoothPlastic
- o98.BrickColor = BrickColor.new("Black")
- o98.Position = Vector3.new(-13.1051617, 0.771555007, 5.02375078)
- o98.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o98.Anchored = true
- o98.CFrame = CFrame.new(-13.1051617, 0.771555007, 5.02375078, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o98.FormFactor = Enum.FormFactor.Custom
- o98.Size = Vector3.new(0.200000003, 0.200000003, 1.83749998)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o99 = Instance.new("BlockMesh")
- o99.Parent = o98
- o99.Scale = Vector3.new(0.9375, 0.5, 1)
- MG200 = Instance.new("Part")
- MG200.Parent = MG2
- MG200.Material = Enum.Material.SmoothPlastic
- MG200.BrickColor = BrickColor.new("Black")
- MG200.Position = Vector3.new(-13.2301617, 0.771631002, 5.02375078)
- MG200.Rotation = Vector3.new(90, 89.9657364, 90)
- MG200.Anchored = true
- MG200.CFrame = CFrame.new(-13.2301617, 0.771631002, 5.02375078, -2.6141176e-011, -0.000598029234, 0.999999821, 8.52651283e-014, -0.999999821, -0.000598029234, 1, -8.17124146e-014, 2.61406903e-011)
- MG200.FormFactor = Enum.FormFactor.Custom
- MG200.Size = Vector3.new(1.83749998, 0.200000003, 0.200000003)
- MG200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG201 = Instance.new("SpecialMesh")
- MG201.Parent = MG200
- MG201.Scale = Vector3.new(1, 0.5, 0.3125)
- MG201.MeshType = Enum.MeshType.Wedge
- MG202 = Instance.new("Part")
- MG202.Parent = MG2
- MG202.Material = Enum.Material.SmoothPlastic
- MG202.BrickColor = BrickColor.new("Black")
- MG202.Position = Vector3.new(-13.1051464, 0.784052014, 2.58000302)
- MG202.Rotation = Vector3.new(-180, 6.6715824e-009, 0.0342645533)
- MG202.Anchored = true
- MG202.CFrame = CFrame.new(-13.1051464, 0.784052014, 2.58000302, 0.999999821, -0.000598029234, 1.16441079e-010, -0.000598029234, -0.999999821, 1.50995675e-007, 2.61406903e-011, -1.50995902e-007, -1)
- MG202.FormFactor = Enum.FormFactor.Custom
- MG202.Size = Vector3.new(0.200000003, 0.275000006, 0.349999994)
- MG202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG203 = Instance.new("BlockMesh")
- MG203.Parent = MG202
- MG203.Scale = Vector3.new(1, 1.5, 1)
- MG204 = Instance.new("Part")
- MG204.Parent = MG2
- MG204.Material = Enum.Material.SmoothPlastic
- MG204.BrickColor = BrickColor.new("Black")
- MG204.Position = Vector3.new(-13.1054363, 0.339848012, 2.84438396)
- MG204.Rotation = Vector3.new(-152, 0.0160862319, -179.969757)
- MG204.Anchored = true
- MG204.CFrame = CFrame.new(-13.1054363, 0.339848012, 2.84438396, -0.999999821, 0.000527877419, 0.000280757697, 0.000597895938, 0.882947385, 0.469471455, -7.09143677e-008, 0.469471544, -0.882947624)
- MG204.FormFactor = Enum.FormFactor.Custom
- MG204.Size = Vector3.new(0.200000003, 0.649999976, 0.224999994)
- MG204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG205 = Instance.new("BlockMesh")
- MG205.Parent = MG204
- MG206 = Instance.new("Part")
- MG206.Parent = MG2
- MG206.Material = Enum.Material.SmoothPlastic
- MG206.BrickColor = BrickColor.new("Really black")
- MG206.Position = Vector3.new(-13.1050081, 1.01655102, 5.29250383)
- MG206.Rotation = Vector3.new(180, 3.37225974e-005, -179.967255)
- MG206.Anchored = true
- MG206.CFrame = CFrame.new(-13.1050081, 1.01655102, 5.29250383, -0.999999821, 0.000571652199, 5.88570344e-007, 0.000571652199, 0.999999821, -1.51347891e-007, -5.88656803e-007, -1.51011221e-007, -1)
- MG206.FormFactor = Enum.FormFactor.Custom
- MG206.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG207 = Instance.new("BlockMesh")
- MG207.Parent = MG206
- MG207.Scale = Vector3.new(1, 0.25, 0.625)
- MG208 = Instance.new("Part")
- MG208.Parent = MG2
- MG208.Material = Enum.Material.SmoothPlastic
- MG208.BrickColor = BrickColor.new("Black")
- MG208.Position = Vector3.new(-13.1050539, 0.946550012, 5.96750021)
- MG208.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- MG208.Anchored = true
- MG208.CFrame = CFrame.new(-13.1050539, 0.946550012, 5.96750021, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- MG208.FormFactor = Enum.FormFactor.Custom
- MG208.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- MG208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG209 = Instance.new("SpecialMesh")
- MG209.Parent = MG208
- MG209.Scale = Vector3.new(0.9375, 1, 0.625)
- MG209.MeshType = Enum.MeshType.Wedge
- MG210 = Instance.new("Part")
- MG210.Parent = MG2
- MG210.Material = Enum.Material.SmoothPlastic
- MG210.BrickColor = BrickColor.new("Really black")
- MG210.Position = Vector3.new(-13.1050243, 1.01654303, 5.46750021)
- MG210.Rotation = Vector3.new(180, 3.37225974e-005, -179.967255)
- MG210.Anchored = true
- MG210.CFrame = CFrame.new(-13.1050243, 1.01654303, 5.46750021, -0.999999821, 0.000571652199, 5.88570344e-007, 0.000571652199, 0.999999821, -1.51347891e-007, -5.88656803e-007, -1.51011221e-007, -1)
- MG210.FormFactor = Enum.FormFactor.Custom
- MG210.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG211 = Instance.new("BlockMesh")
- MG211.Parent = MG210
- MG211.Scale = Vector3.new(1, 0.25, 0.625)
- MG212 = Instance.new("Part")
- MG212.Name = "Mag3"
- MG212.Parent = MG2
- MG212.Material = Enum.Material.SmoothPlastic
- MG212.BrickColor = BrickColor.new("Black")
- MG212.Position = Vector3.new(-12.8283663, 0.271905988, 3.75000095)
- MG212.Rotation = Vector3.new(-89.9998779, -89.9476624, -90.0001221)
- MG212.Anchored = true
- MG212.CFrame = CFrame.new(-12.8283663, 0.271905988, 3.75000095, -1.26281396e-009, 0.000598036626, -0.999999583, 1.36095437e-007, 0.999999762, 0.000598021667, 0.99999994, -1.36094584e-007, 1.29192035e-009)
- MG212.FormFactor = Enum.FormFactor.Custom
- MG212.Size = Vector3.new(0.40476191, 0.357142866, 0.357142866)
- MG212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG213 = Instance.new("BlockMesh")
- MG213.Parent = MG212
- MG214 = Instance.new("Part")
- MG214.Name = "Mag1"
- MG214.Parent = MG2
- MG214.Material = Enum.Material.SmoothPlastic
- MG214.BrickColor = BrickColor.new("Black")
- MG214.Position = Vector3.new(-13.116106, 0.153043002, 3.75483799)
- MG214.Rotation = Vector3.new(-90, -89.9657364, -90)
- MG214.Anchored = true
- MG214.CFrame = CFrame.new(-13.116106, 0.153043002, 3.75483799, -2.61406886e-011, 0.000598029234, -0.999999821, 7.10542736e-015, 0.999999821, 0.000598029234, 1, 7.10542736e-015, -2.61406886e-011)
- MG214.FormFactor = Enum.FormFactor.Custom
- MG214.Size = Vector3.new(0.40476191, 0.200000003, 0.261904776)
- MG214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG215 = Instance.new("BlockMesh")
- MG215.Parent = MG214
- MG215.Scale = Vector3.new(1, 0.59523809, 1)
- MG216 = Instance.new("Part")
- MG216.Name = "Mag5"
- MG216.Parent = MG2
- MG216.Material = Enum.Material.SmoothPlastic
- MG216.BrickColor = BrickColor.new("Black")
- MG216.Position = Vector3.new(-12.6496716, 0.450215012, 3.749856)
- MG216.Rotation = Vector3.new(89.9950943, 89.9476624, 0.00869047735)
- MG216.Anchored = true
- MG216.CFrame = CFrame.new(-12.6496716, 0.450215012, 3.749856, 0.000598073879, -9.07143161e-008, 0.999999583, 0.999999762, 6.16431208e-008, -0.000598066952, -6.15887785e-008, 0.99999994, 5.12501686e-008)
- MG216.FormFactor = Enum.FormFactor.Custom
- MG216.Size = Vector3.new(0.738095224, 0.40476191, 0.714285731)
- MG216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG217 = Instance.new("CylinderMesh")
- MG217.Parent = MG216
- MG218 = Instance.new("Part")
- MG218.Name = "Mag2"
- MG218.Parent = MG2
- MG218.Material = Enum.Material.SmoothPlastic
- MG218.BrickColor = BrickColor.new("Black")
- MG218.Position = Vector3.new(-13.3997784, 0.27225101, 3.75000095)
- MG218.Rotation = Vector3.new(-89.9998779, -89.9476624, -90.0001297)
- MG218.Anchored = true
- MG218.CFrame = CFrame.new(-13.3997784, 0.27225101, 3.75000095, -1.32519251e-009, 0.000598036626, -0.999999583, 3.17873337e-008, 0.999999762, 0.000598021667, 0.99999994, -3.17864597e-008, 1.29192035e-009)
- MG218.FormFactor = Enum.FormFactor.Custom
- MG218.Size = Vector3.new(0.40476191, 0.357142866, 0.357142866)
- MG218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG219 = Instance.new("BlockMesh")
- MG219.Parent = MG218
- MG220 = Instance.new("Part")
- MG220.Name = "Mag4"
- MG220.Parent = MG2
- MG220.Material = Enum.Material.SmoothPlastic
- MG220.BrickColor = BrickColor.new("Black")
- MG220.Position = Vector3.new(-13.5782518, 0.450926989, 3.75000095)
- MG220.Rotation = Vector3.new(89.9950943, 89.9476624, 0.00869047828)
- MG220.Anchored = true
- MG220.CFrame = CFrame.new(-13.5782518, 0.450926989, 3.75000095, 0.000913456955, -1.38550817e-007, 0.999999583, 0.999999583, -6.60096266e-005, -0.000913456955, 6.60097212e-005, 1, 7.82538194e-008)
- MG220.FormFactor = Enum.FormFactor.Custom
- MG220.Size = Vector3.new(0.714285731, 0.40476191, 0.714285731)
- MG220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG221 = Instance.new("CylinderMesh")
- MG221.Parent = MG220
- MG222 = Instance.new("Part")
- MG222.Name = "Mag"
- MG222.Parent = MG2
- MG222.Material = Enum.Material.SmoothPlastic
- MG222.BrickColor = BrickColor.new("Black")
- MG222.Position = Vector3.new(-13.1140261, 0.438744009, 3.75001597)
- MG222.Rotation = Vector3.new(-89.9998779, -89.9476624, -90.0001297)
- MG222.Anchored = true
- MG222.CFrame = CFrame.new(-13.1140261, 0.438744009, 3.75001597, -1.32519251e-009, 0.000598036626, -0.999999583, 3.17873337e-008, 0.999999762, 0.000598021667, 0.99999994, -3.17864597e-008, 1.29192035e-009)
- MG222.FormFactor = Enum.FormFactor.Custom
- MG222.Size = Vector3.new(0.40476191, 0.452380955, 0.200000003)
- MG222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG223 = Instance.new("BlockMesh")
- MG223.Parent = MG222
- MG223.Scale = Vector3.new(1, 1, 0.59523809)
- MG224 = Instance.new("Part")
- MG224.Name = "B1"
- MG224.Parent = MG2
- MG224.Material = Enum.Material.SmoothPlastic
- MG224.BrickColor = BrickColor.new("Mid gray")
- MG224.Transparency = 1
- MG224.Position = Vector3.new(-13.0299959, 1.041448, 4.12999821)
- MG224.Rotation = Vector3.new(-0, 90, 0)
- MG224.Anchored = true
- MG224.CFrame = CFrame.new(-13.0299959, 1.041448, 4.12999821, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- MG224.FormFactor = Enum.FormFactor.Custom
- MG224.Size = Vector3.new(0.200000003, 0.200000003, 0.337500006)
- MG224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.Color = Color3.new(0.803922, 0.803922, 0.803922)
- MG225 = Instance.new("BlockMesh")
- MG225.Parent = MG224
- MG225.Scale = Vector3.new(0.4375, 0.25, 1)
- MG226 = Instance.new("Part")
- MG226.Name = "A4"
- MG226.Parent = MG2
- MG226.Material = Enum.Material.SmoothPlastic
- MG226.BrickColor = BrickColor.new("Mid gray")
- MG226.Position = Vector3.new(-13.1050081, 1.04155099, 4.29875183)
- MG226.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- MG226.Anchored = true
- MG226.CFrame = CFrame.new(-13.1050081, 1.04155099, 4.29875183, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- MG226.FormFactor = Enum.FormFactor.Custom
- MG226.Size = Vector3.new(0.200000003, 0.200000003, 0.337500006)
- MG226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.Color = Color3.new(0.803922, 0.803922, 0.803922)
- MG227 = Instance.new("BlockMesh")
- MG227.Parent = MG226
- MG227.Scale = Vector3.new(0.4375, 0.25, 1)
- MG228 = Instance.new("Part")
- MG228.Name = "Flash"
- MG228.Parent = MG2
- MG228.Material = Enum.Material.SmoothPlastic
- MG228.BrickColor = BrickColor.new("Bright orange")
- MG228.Transparency = 1
- MG228.Position = Vector3.new(-13.1051235, 0.852800012, 7.37376499)
- MG228.Rotation = Vector3.new(90, -0.0342645533, 1.49777934e-009)
- MG228.Anchored = true
- MG228.CFrame = CFrame.new(-13.1051235, 0.852800012, 7.37376499, 0.999999821, -2.6141176e-011, -0.000598029234, -0.000598029234, 8.52651283e-014, -0.999999821, 2.61406903e-011, 1, -8.17124146e-014)
- MG228.FormFactor = Enum.FormFactor.Custom
- MG228.Size = Vector3.new(0.200000003, 0.462500006, 0.200000003)
- MG228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.Color = Color3.new(0.854902, 0.521569, 0.254902)
- MG229 = Instance.new("SpecialMesh")
- MG229.Parent = MG228
- MG229.Scale = Vector3.new(1.875, 1.69999993, 1.875)
- MG229.MeshType = Enum.MeshType.Sphere
- MG230 = Instance.new("Part")
- MG230.Name = "Handle"
- MG230.Parent = MG2
- MG230.Material = Enum.Material.SmoothPlastic
- MG230.BrickColor = BrickColor.new("Dark stone grey")
- MG230.Position = Vector3.new(-13.1053143, 0.50405401, 3.16750503)
- MG230.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- MG230.Anchored = true
- MG230.CFrame = CFrame.new(-13.1053143, 0.50405401, 3.16750503, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- MG230.FormFactor = Enum.FormFactor.Custom
- MG230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG231 = Instance.new("BlockMesh")
- MG231.Parent = MG230
- MG231.Scale = Vector3.new(0.125, 0.675000012, 0.125)
- MG232 = Instance.new("Sound")
- MG232.Name = "Empty"
- MG232.Parent = MG230
- MG232.SoundId = "rbxasset://sounds//clickfast.wav"
- MG232.Volume = 1
- MG233 = Instance.new("Sound")
- MG233.Name = "M1"
- MG233.Parent = MG230
- MG233.Pitch = 0.75
- MG233.SoundId = "http://roblox.com/asset/?id=10209834"
- MG233.Volume = 1
- MG234 = Instance.new("Sound")
- MG234.Name = "M2"
- MG234.Parent = MG230
- MG234.SoundId = "http://roblox.com/asset/?id=10209636"
- MG234.Volume = 1
- MG235 = Instance.new("Sound")
- MG235.Name = "M3"
- MG235.Parent = MG230
- MG235.SoundId = "http://roblox.com/asset/?id=10209881"
- MG235.Volume = 1
- MG235.PlayOnRemove = true
- MG236 = Instance.new("Sound")
- MG236.Name = "Fire2"
- MG236.Parent = MG230
- MG236.Pitch = 1.6000000238419
- MG236.SoundId = "http://roblox.com/asset/?id=10209859"
- MG236.Volume = 1
- MG237 = Instance.new("Sound")
- MG237.Name = "Fire3"
- MG237.Parent = MG230
- MG237.SoundId = "http://roblox.com/asset/?id=10209859"
- MG237.Volume = 1
- MG238 = Instance.new("Sound")
- MG238.Name = "Fire"
- MG238.Parent = MG230
- MG238.Pitch = 3
- MG238.SoundId = "http://roblox.com/asset/?id=10209859"
- MG238.Volume = 1
- MG240 = Instance.new("Part")
- MG240.Name = "A1"
- MG240.Parent = MG2
- MG240.Material = Enum.Material.SmoothPlastic
- MG240.Position = Vector3.new(-13.1926098, 0.865357995, 3.68624902)
- MG240.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- MG240.Anchored = true
- MG240.CFrame = CFrame.new(-13.1926098, 0.865357995, 3.68624902, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- MG240.FormFactor = Enum.FormFactor.Custom
- MG240.Size = Vector3.new(0.200000003, 0.200000003, 0.512499988)
- MG240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG241 = Instance.new("BlockMesh")
- MG241.Parent = MG240
- MG241.Scale = Vector3.new(0.125, 0.4375, 1)
- MG242 = Instance.new("Part")
- MG242.Name = "A2"
- MG242.Parent = MG2
- MG242.Material = Enum.Material.SmoothPlastic
- MG242.BrickColor = BrickColor.new("Really black")
- MG242.Position = Vector3.new(-13.1049938, 1.04030001, 3.77375102)
- MG242.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- MG242.Anchored = true
- MG242.CFrame = CFrame.new(-13.1049938, 1.04030001, 3.77375102, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- MG242.FormFactor = Enum.FormFactor.Custom
- MG242.Size = Vector3.new(0.200000003, 0.200000003, 0.712499976)
- MG242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG243 = Instance.new("BlockMesh")
- MG243.Parent = MG242
- MG243.Scale = Vector3.new(0.625, 0.3125, 1)
- MG244 = Instance.new("Part")
- MG244.Name = "A3"
- MG244.Parent = MG2
- MG244.Material = Enum.Material.SmoothPlastic
- MG244.BrickColor = BrickColor.new("Really black")
- MG244.Position = Vector3.new(-13.1049938, 1.04030001, 4.12999821)
- MG244.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- MG244.Anchored = true
- MG244.CFrame = CFrame.new(-13.1049938, 1.04030001, 4.12999821, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- MG244.FormFactor = Enum.FormFactor.Custom
- MG244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG245 = Instance.new("CylinderMesh")
- MG245.Parent = MG244
- MG245.Scale = Vector3.new(0.625, 0.3125, 0.625)
- MG246 = Instance.new("Part")
- MG246.Parent = MG2
- MG246.Material = Enum.Material.SmoothPlastic
- MG246.BrickColor = BrickColor.new("Dark stone grey")
- MG246.Position = Vector3.new(-13.1684084, 1.02303898, 3.54055095)
- MG246.Rotation = Vector3.new(90, 89.9657364, -90)
- MG246.Anchored = true
- MG246.CFrame = CFrame.new(-13.1684084, 1.02303898, 3.54055095, 7.13189273e-012, 0.000598029234, 0.999999821, -3.17866231e-008, 0.999999821, -0.000598029234, -1, -3.17863886e-008, 2.61406903e-011)
- MG246.FormFactor = Enum.FormFactor.Custom
- MG246.Size = Vector3.new(1.85714281, 0.200000003, 0.200000003)
- MG246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG247 = Instance.new("SpecialMesh")
- MG247.Parent = MG246
- MG247.Scale = Vector3.new(1, 0.357142866, 0.119047619)
- MG247.MeshType = Enum.MeshType.Wedge
- MG248 = Instance.new("Part")
- MG248.Parent = MG2
- MG248.Material = Enum.Material.SmoothPlastic
- MG248.BrickColor = BrickColor.new("Dark stone grey")
- MG248.Position = Vector3.new(-13.1026583, 0.986799002, 1.52994704)
- MG248.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG248.Anchored = true
- MG248.CFrame = CFrame.new(-13.1026583, 0.986799002, 1.52994704, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG248.FormFactor = Enum.FormFactor.Custom
- MG248.Size = Vector3.new(0.833333313, 0.200000003, 0.200000003)
- MG248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG249 = Instance.new("BlockMesh")
- MG249.Parent = MG248
- MG249.Scale = Vector3.new(1, 0.238095239, 0.59523809)
- MG250 = Instance.new("Part")
- MG250.Parent = MG2
- MG250.Material = Enum.Material.SmoothPlastic
- MG250.BrickColor = BrickColor.new("Dark stone grey")
- MG250.Position = Vector3.new(-13.1052523, 0.632848978, 3.0604949)
- MG250.Rotation = Vector3.new(45, -0.0242306199, -90.024231)
- MG250.Anchored = true
- MG250.CFrame = CFrame.new(-13.1052523, 0.632848978, 3.0604949, -0.000422914163, 0.999999821, -0.000422904093, -0.70710659, -0.000598083832, -0.707106769, -0.707106829, -7.19010851e-009, 0.707106709)
- MG250.FormFactor = Enum.FormFactor.Custom
- MG250.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
- MG250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG251 = Instance.new("BlockMesh")
- MG251.Parent = MG250
- MG251.Scale = Vector3.new(0.5625, 1, 0.125)
- MG252 = Instance.new("Part")
- MG252.Parent = MG2
- MG252.Material = Enum.Material.SmoothPlastic
- MG252.BrickColor = BrickColor.new("Black")
- MG252.Position = Vector3.new(-13.1052675, 0.584051013, 3.44249797)
- MG252.Rotation = Vector3.new(90, -0.0342645533, -90)
- MG252.Anchored = true
- MG252.CFrame = CFrame.new(-13.1052675, 0.584051013, 3.44249797, -4.36590994e-008, 0.999999821, -0.000598029234, 4.37374439e-008, -0.000598029234, -0.999999821, -1, -4.36852474e-008, -4.37114664e-008)
- MG252.FormFactor = Enum.FormFactor.Custom
- MG252.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
- MG252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG253 = Instance.new("CylinderMesh")
- MG253.Parent = MG252
- MG253.Scale = Vector3.new(0.3125, 1, 0.3125)
- MG254 = Instance.new("Part")
- MG254.Parent = MG2
- MG254.Material = Enum.Material.SmoothPlastic
- MG254.BrickColor = BrickColor.new("Dark stone grey")
- MG254.Position = Vector3.new(-13.0969982, 1.02299702, 3.56911588)
- MG254.Rotation = Vector3.new(-90, -89.9657364, -90)
- MG254.Anchored = true
- MG254.CFrame = CFrame.new(-13.0969982, 1.02299702, 3.56911588, -7.13189273e-012, 0.000598029234, -0.999999821, 3.17866231e-008, 0.999999821, 0.000598029234, 1, -3.17863886e-008, -2.61406903e-011)
- MG254.FormFactor = Enum.FormFactor.Custom
- MG254.Size = Vector3.new(1.85714281, 0.200000003, 0.200000003)
- MG254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG255 = Instance.new("BlockMesh")
- MG255.Parent = MG254
- MG255.Scale = Vector3.new(1, 0.357142866, 0.59523809)
- MG256 = Instance.new("Part")
- MG256.Parent = MG2
- MG256.Material = Enum.Material.SmoothPlastic
- MG256.BrickColor = BrickColor.new("Dark stone grey")
- MG256.Position = Vector3.new(-13.1030779, 0.296310008, 1.339517)
- MG256.Rotation = Vector3.new(-90, 0.034267053, -180)
- MG256.Anchored = true
- MG256.CFrame = CFrame.new(-13.1030779, 0.296310008, 1.339517, -0.999999583, 4.36068177e-008, 0.000598072831, 0.000598072831, -1.31160107e-007, 0.999999762, 4.36852439e-008, 0.99999994, 1.31134328e-007)
- MG256.FormFactor = Enum.FormFactor.Custom
- MG256.Size = Vector3.new(0.200000003, 0.261904776, 0.428571433)
- MG256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG257 = Instance.new("SpecialMesh")
- MG257.Parent = MG256
- MG257.Scale = Vector3.new(0.59523809, 1, 1)
- MG257.MeshType = Enum.MeshType.Wedge
- MG258 = Instance.new("Part")
- MG258.Parent = MG2
- MG258.Material = Enum.Material.SmoothPlastic
- MG258.BrickColor = BrickColor.new("Dark stone grey")
- MG258.Position = Vector3.new(-13.1028261, 0.712983012, 1.14908695)
- MG258.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG258.Anchored = true
- MG258.CFrame = CFrame.new(-13.1028261, 0.712983012, 1.14908695, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG258.FormFactor = Enum.FormFactor.Custom
- MG258.Size = Vector3.new(0.200000003, 0.547619045, 0.200000003)
- MG258.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG259 = Instance.new("BlockMesh")
- MG259.Parent = MG258
- MG259.Scale = Vector3.new(0.357142866, 1, 0.357142866)
- MG260 = Instance.new("Part")
- MG260.Parent = MG2
- MG260.Material = Enum.Material.SmoothPlastic
- MG260.BrickColor = BrickColor.new("Dark stone grey")
- MG260.Position = Vector3.new(-13.1050463, 0.959055007, 3.68624902)
- MG260.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- MG260.Anchored = true
- MG260.CFrame = CFrame.new(-13.1050463, 0.959055007, 3.68624902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- MG260.FormFactor = Enum.FormFactor.Custom
- MG260.Size = Vector3.new(0.212500006, 0.200000003, 0.512499988)
- MG260.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG261 = Instance.new("BlockMesh")
- MG261.Parent = MG260
- MG261.Scale = Vector3.new(1, 0.5, 1)
- MG262 = Instance.new("Part")
- MG262.Parent = MG2
- MG262.Material = Enum.Material.SmoothPlastic
- MG262.BrickColor = BrickColor.new("Dark stone grey")
- MG262.Position = Vector3.new(-13.1030779, 0.296310008, 1.16092801)
- MG262.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG262.Anchored = true
- MG262.CFrame = CFrame.new(-13.1030779, 0.296310008, 1.16092801, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG262.FormFactor = Enum.FormFactor.Custom
- MG262.Size = Vector3.new(0.200000003, 0.428571433, 0.200000003)
- MG262.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG263 = Instance.new("BlockMesh")
- MG263.Parent = MG262
- MG263.Scale = Vector3.new(0.476190478, 1, 0.59523809)
- MG264 = Instance.new("Part")
- MG264.Parent = MG2
- MG264.Material = Enum.Material.SmoothPlastic
- MG264.BrickColor = BrickColor.new("Dark stone grey")
- MG264.Position = Vector3.new(-13.102766, 0.820123017, 1.99430203)
- MG264.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG264.Anchored = true
- MG264.CFrame = CFrame.new(-13.102766, 0.820123017, 1.99430203, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG264.FormFactor = Enum.FormFactor.Custom
- MG264.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG264.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG265 = Instance.new("BlockMesh")
- MG265.Parent = MG264
- MG265.Scale = Vector3.new(0.476190478, 0.952380955, 0.59523809)
- MG266 = Instance.new("Part")
- MG266.Parent = MG2
- MG266.Material = Enum.Material.SmoothPlastic
- MG266.BrickColor = BrickColor.new("Dark stone grey")
- MG266.Position = Vector3.new(-13.102766, 0.820123017, 2.44669509)
- MG266.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG266.Anchored = true
- MG266.CFrame = CFrame.new(-13.102766, 0.820123017, 2.44669509, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG266.FormFactor = Enum.FormFactor.Custom
- MG266.Size = Vector3.new(0.285714298, 0.200000003, 0.200000003)
- MG266.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG267 = Instance.new("BlockMesh")
- MG267.Parent = MG266
- MG267.Scale = Vector3.new(1, 0.952380955, 0.59523809)
- MG268 = Instance.new("Part")
- MG268.Parent = MG2
- MG268.Material = Enum.Material.SmoothPlastic
- MG268.BrickColor = BrickColor.new("Dark stone grey")
- MG268.Position = Vector3.new(-13.1028423, 0.68917197, 2.26810598)
- MG268.Rotation = Vector3.new(90.0041809, 89.9476624, -90.0041733)
- MG268.Anchored = true
- MG268.CFrame = CFrame.new(-13.1028423, 0.68917197, 2.26810598, -4.36068177e-008, 0.000598072831, 0.999999583, 1.31160107e-007, 0.999999762, -0.000598072831, -0.99999994, 1.31134328e-007, -4.36852439e-008)
- MG268.FormFactor = Enum.FormFactor.Custom
- MG268.Size = Vector3.new(0.642857134, 0.200000003, 0.200000003)
- MG268.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG269 = Instance.new("BlockMesh")
- MG269.Parent = MG268
- MG269.Scale = Vector3.new(1, 0.357142866, 0.59523809)
- MG270 = Instance.new("Part")
- MG270.Parent = MG2
- MG270.Material = Enum.Material.SmoothPlastic
- MG270.BrickColor = BrickColor.new("Dark stone grey")
- MG270.Position = Vector3.new(-13.1029024, 0.578954995, 1.55423903)
- MG270.Rotation = Vector3.new(-89.9958191, -89.9476624, -164.995819)
- MG270.Anchored = true
- MG270.CFrame = CFrame.new(-13.1029024, 0.578954995, 1.55423903, -0.000577682804, 0.000154834808, -0.999999583, -0.965925634, 0.258818865, 0.000598072831, 0.258818954, 0.965925813, 4.36852439e-008)
- MG270.FormFactor = Enum.FormFactor.Custom
- MG270.Size = Vector3.new(0.200000003, 0.880952358, 0.200000003)
- MG270.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG271 = Instance.new("BlockMesh")
- MG271.Parent = MG270
- MG271.Scale = Vector3.new(0.476190478, 1, 0.59523809)
- MG272 = Instance.new("Part")
- MG272.Parent = MG2
- MG272.Material = Enum.Material.SmoothPlastic
- MG272.BrickColor = BrickColor.new("Dark stone grey")
- MG272.Position = Vector3.new(-13.1026735, 0.962984025, 2.26810598)
- MG272.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG272.Anchored = true
- MG272.CFrame = CFrame.new(-13.1026735, 0.962984025, 2.26810598, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG272.FormFactor = Enum.FormFactor.Custom
- MG272.Size = Vector3.new(0.642857134, 0.200000003, 0.200000003)
- MG272.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG273 = Instance.new("BlockMesh")
- MG273.Parent = MG272
- MG273.Scale = Vector3.new(1, 0.476190478, 0.59523809)
- MG274 = Instance.new("Part")
- MG274.Parent = MG2
- MG274.Material = Enum.Material.SmoothPlastic
- MG274.Position = Vector3.new(-13.1029263, 0.546316028, 1.05387199)
- MG274.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG274.Anchored = true
- MG274.CFrame = CFrame.new(-13.1029263, 0.546316028, 1.05387199, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG274.FormFactor = Enum.FormFactor.Custom
- MG274.Size = Vector3.new(0.200000003, 0.928571403, 0.200000003)
- MG274.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG275 = Instance.new("BlockMesh")
- MG275.Parent = MG274
- MG275.Scale = Vector3.new(0.357142866, 1, 0.59523809)
- MG276 = Instance.new("Part")
- MG276.Parent = MG2
- MG276.Material = Enum.Material.SmoothPlastic
- MG276.BrickColor = BrickColor.new("Dark stone grey")
- MG276.Position = Vector3.new(-13.1029263, 0.546316028, 1.10148001)
- MG276.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG276.Anchored = true
- MG276.CFrame = CFrame.new(-13.1029263, 0.546316028, 1.10148001, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG276.FormFactor = Enum.FormFactor.Custom
- MG276.Size = Vector3.new(0.200000003, 0.928571403, 0.200000003)
- MG276.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG277 = Instance.new("BlockMesh")
- MG277.Parent = MG276
- MG277.Scale = Vector3.new(0.119047619, 1, 0.59523809)
- MG278 = Instance.new("Part")
- MG278.Parent = MG2
- MG278.Material = Enum.Material.SmoothPlastic
- MG278.BrickColor = BrickColor.new("Dark stone grey")
- MG278.Position = Vector3.new(-13.1026278, 1.046332, 2.42288995)
- MG278.Rotation = Vector3.new(90.0000076, -0.034267053, 180)
- MG278.Anchored = true
- MG278.CFrame = CFrame.new(-13.1026278, 1.046332, 2.42288995, -0.999999583, -4.36068177e-008, -0.000598072831, 0.000598072831, 1.31160107e-007, -0.999999762, 4.36852439e-008, -0.99999994, -1.31134328e-007)
- MG278.FormFactor = Enum.FormFactor.Custom
- MG278.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
- MG278.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG279 = Instance.new("SpecialMesh")
- MG279.Parent = MG278
- MG279.Scale = Vector3.new(0.59523809, 1, 0.357142866)
- MG279.MeshType = Enum.MeshType.Wedge
- MG280 = Instance.new("Part")
- MG280.Parent = MG2
- MG280.Material = Enum.Material.SmoothPlastic
- MG280.BrickColor = BrickColor.new("Dark stone grey")
- MG280.Position = Vector3.new(-13.1028881, 0.617747009, 2.45853496)
- MG280.Rotation = Vector3.new(-90, 0.034267053, 2.49848767e-006)
- MG280.Anchored = true
- MG280.CFrame = CFrame.new(-13.1028881, 0.617747009, 2.45853496, 0.999999583, -4.36068177e-008, 0.000598072831, -0.000598072831, 1.31160107e-007, 0.999999762, -4.36852439e-008, -0.99999994, 1.31134328e-007)
- MG280.FormFactor = Enum.FormFactor.Custom
- MG280.Size = Vector3.new(0.200000003, 0.261904776, 0.200000003)
- MG280.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG281 = Instance.new("SpecialMesh")
- MG281.Parent = MG280
- MG281.Scale = Vector3.new(0.59523809, 1, 0.357142866)
- MG281.MeshType = Enum.MeshType.Wedge
- MG282 = Instance.new("Part")
- MG282.Parent = MG2
- MG282.Material = Enum.Material.SmoothPlastic
- MG282.BrickColor = BrickColor.new("Really black")
- MG282.Position = Vector3.new(-13.1050081, 1.01655102, 5.11750078)
- MG282.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- MG282.Anchored = true
- MG282.CFrame = CFrame.new(-13.1050081, 1.01655102, 5.11750078, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- MG282.FormFactor = Enum.FormFactor.Custom
- MG282.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG282.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG283 = Instance.new("BlockMesh")
- MG283.Parent = MG282
- MG283.Scale = Vector3.new(1, 0.25, 0.625)
- MG284 = Instance.new("Part")
- MG284.Parent = MG2
- MG284.Material = Enum.Material.SmoothPlastic
- MG284.BrickColor = BrickColor.new("Black")
- MG284.Position = Vector3.new(-13.2300539, 0.946626008, 5.96750021)
- MG284.Rotation = Vector3.new(-5.97554754e-006, 1.45965475e-006, -0.0342645533)
- MG284.Anchored = true
- MG284.CFrame = CFrame.new(-13.2300539, 0.946626008, 5.96750021, 0.999999821, 0.000598029234, 2.54757815e-008, -0.000598029234, 0.999999821, 1.0429298e-007, -2.541341e-008, -1.04308057e-007, 1)
- MG284.FormFactor = Enum.FormFactor.Custom
- MG284.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- MG284.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG285 = Instance.new("SpecialMesh")
- MG285.Parent = MG284
- MG285.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- MG285.Scale = Vector3.new(0.125, 0.5, 0.25)
- MG285.MeshType = Enum.MeshType.FileMesh
- MG286 = Instance.new("Part")
- MG286.Parent = MG2
- MG286.Material = Enum.Material.SmoothPlastic
- MG286.BrickColor = BrickColor.new("Black")
- MG286.Position = Vector3.new(-12.9801617, 0.771479011, 5.00499678)
- MG286.Rotation = Vector3.new(-90, -89.9657364, 90)
- MG286.Anchored = true
- MG286.CFrame = CFrame.new(-12.9801617, 0.771479011, 5.00499678, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, -0.999999821, 0.000598029234, -1, -8.17124146e-014, -2.61406903e-011)
- MG286.FormFactor = Enum.FormFactor.Custom
- MG286.Size = Vector3.new(1.83749998, 0.200000003, 0.200000003)
- MG286.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG287 = Instance.new("SpecialMesh")
- MG287.Parent = MG286
- MG287.Scale = Vector3.new(1, 0.5, 0.3125)
- MG287.MeshType = Enum.MeshType.Wedge
- MG288 = Instance.new("Part")
- MG288.Parent = MG2
- MG288.Material = Enum.Material.SmoothPlastic
- MG288.BrickColor = BrickColor.new("Black")
- MG288.Position = Vector3.new(-13.2300539, 0.946626008, 5.38000584)
- MG288.Rotation = Vector3.new(90, 89.9657364, -90)
- MG288.Anchored = true
- MG288.CFrame = CFrame.new(-13.2300539, 0.946626008, 5.38000584, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, 0.999999821, -0.000598029234, -1, 8.17124146e-014, 2.61406903e-011)
- MG288.FormFactor = Enum.FormFactor.Custom
- MG288.Size = Vector3.new(1.04999995, 0.25, 0.200000003)
- MG288.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG289 = Instance.new("SpecialMesh")
- MG289.Parent = MG288
- MG289.Scale = Vector3.new(1, 1, 0.3125)
- MG289.MeshType = Enum.MeshType.Wedge
- MG290 = Instance.new("Part")
- MG290.Parent = MG2
- MG290.Material = Enum.Material.SmoothPlastic
- MG290.BrickColor = BrickColor.new("Black")
- MG290.Position = Vector3.new(-12.9801617, 0.771479011, 5.98625183)
- MG290.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, 179.965729)
- MG290.Anchored = true
- MG290.CFrame = CFrame.new(-12.9801617, 0.771479011, 5.98625183, -0.999999821, -0.000598029234, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, -2.61406903e-011, -8.17124146e-014, 1)
- MG290.FormFactor = Enum.FormFactor.Custom
- MG290.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG290.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG291 = Instance.new("SpecialMesh")
- MG291.Parent = MG290
- MG291.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- MG291.Scale = Vector3.new(0.125, 0.200000003, 0.174999997)
- MG291.MeshType = Enum.MeshType.FileMesh
- MG292 = Instance.new("Part")
- MG292.Parent = MG2
- MG292.Material = Enum.Material.SmoothPlastic
- MG292.BrickColor = BrickColor.new("Really black")
- MG292.Position = Vector3.new(-13.1050243, 1.01652801, 5.81750584)
- MG292.Rotation = Vector3.new(180, 3.37225974e-005, -179.967255)
- MG292.Anchored = true
- MG292.CFrame = CFrame.new(-13.1050243, 1.01652801, 5.81750584, -0.999999821, 0.000571652199, 5.88570344e-007, 0.000571652199, 0.999999821, -1.51347891e-007, -5.88656803e-007, -1.51011221e-007, -1)
- MG292.FormFactor = Enum.FormFactor.Custom
- MG292.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG292.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG293 = Instance.new("BlockMesh")
- MG293.Parent = MG292
- MG293.Scale = Vector3.new(1, 0.25, 0.625)
- MG294 = Instance.new("Part")
- MG294.Parent = MG2
- MG294.Material = Enum.Material.SmoothPlastic
- MG294.BrickColor = BrickColor.new("Black")
- MG294.Position = Vector3.new(-12.9800539, 0.946474016, 5.96750021)
- MG294.Rotation = Vector3.new(90.0041809, 89.9657364, -90.0041809)
- MG294.Anchored = true
- MG294.CFrame = CFrame.new(-12.9800539, 0.946474016, 5.96750021, -4.36852403e-008, 0.000598029234, 0.999999821, 2.60591548e-011, 0.999999821, -0.000598029234, -1, 8.17124146e-014, -4.36852474e-008)
- MG294.FormFactor = Enum.FormFactor.Custom
- MG294.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- MG294.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG295 = Instance.new("SpecialMesh")
- MG295.Parent = MG294
- MG295.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- MG295.Scale = Vector3.new(0.25, 0.5, 0.125)
- MG295.MeshType = Enum.MeshType.FileMesh
- MG296 = Instance.new("Part")
- MG296.Parent = MG2
- MG296.Material = Enum.Material.SmoothPlastic
- MG296.BrickColor = BrickColor.new("Black")
- MG296.Position = Vector3.new(-13.2301617, 0.771631002, 5.98625183)
- MG296.Rotation = Vector3.new(-90, -89.9657364, 90)
- MG296.Anchored = true
- MG296.CFrame = CFrame.new(-13.2301617, 0.771631002, 5.98625183, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, -0.999999821, 0.000598029234, -1, -8.17124146e-014, -2.61406903e-011)
- MG296.FormFactor = Enum.FormFactor.Custom
- MG296.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG296.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG297 = Instance.new("SpecialMesh")
- MG297.Parent = MG296
- MG297.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- MG297.Scale = Vector3.new(0.174999997, 0.200000003, 0.125)
- MG297.MeshType = Enum.MeshType.FileMesh
- MG298 = Instance.new("Part")
- MG298.Parent = MG2
- MG298.Material = Enum.Material.SmoothPlastic
- MG298.BrickColor = BrickColor.new("Really black")
- MG298.Position = Vector3.new(-13.1050243, 1.016536, 5.64250183)
- MG298.Rotation = Vector3.new(180, 3.37225974e-005, -179.967255)
- MG298.Anchored = true
- MG298.CFrame = CFrame.new(-13.1050243, 1.016536, 5.64250183, -0.999999821, 0.000571652199, 5.88570344e-007, 0.000571652199, 0.999999821, -1.51347891e-007, -5.88656803e-007, -1.51011221e-007, -1)
- MG298.FormFactor = Enum.FormFactor.Custom
- MG298.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG298.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG299 = Instance.new("BlockMesh")
- MG299.Parent = MG298
- MG299.Scale = Vector3.new(1, 0.25, 0.625)
- o200 = Instance.new("Part")
- o200.Parent = MG2
- o200.Material = Enum.Material.SmoothPlastic
- o200.BrickColor = BrickColor.new("Dark stone grey")
- o200.Position = Vector3.new(-13.1051235, 0.852800012, 6.49249411)
- o200.Rotation = Vector3.new(-90, -89.9657364, -2.5045249e-006)
- o200.Anchored = true
- o200.CFrame = CFrame.new(-13.1051235, 0.852800012, 6.49249411, 0.000598029234, 2.6141176e-011, -0.999999821, 0.999999821, -8.52651283e-014, 0.000598029234, 8.17124146e-014, -1, -2.61406903e-011)
- o200.FormFactor = Enum.FormFactor.Custom
- o200.Size = Vector3.new(0.200000003, 1.04999995, 0.200000003)
- o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o201 = Instance.new("Decal")
- o201.Parent = o200
- o201.Texture = "http://www.roblox.com/asset/?id=47760372"
- o201.Face = Enum.NormalId.Bottom
- o202 = Instance.new("CylinderMesh")
- o202.Parent = o200
- o202.Scale = Vector3.new(0.4375, 1, 0.4375)
- o203 = Instance.new("Part")
- o203.Parent = MG2
- o203.Material = Enum.Material.SmoothPlastic
- o203.BrickColor = BrickColor.new("Really black")
- o203.Position = Vector3.new(-13.1050081, 1.01655102, 4.94250584)
- o203.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- o203.Anchored = true
- o203.CFrame = CFrame.new(-13.1050081, 1.01655102, 4.94250584, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- o203.FormFactor = Enum.FormFactor.Custom
- o203.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- o203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o204 = Instance.new("BlockMesh")
- o204.Parent = o203
- o204.Scale = Vector3.new(1, 0.25, 0.625)
- o205 = Instance.new("Part")
- o205.Parent = MG2
- o205.Material = Enum.Material.SmoothPlastic
- o205.BrickColor = BrickColor.new("Dark stone grey")
- o205.Position = Vector3.new(-13.1051083, 0.857805014, 5.91125584)
- o205.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, -90.0342712)
- o205.Anchored = true
- o205.CFrame = CFrame.new(-13.1051083, 0.857805014, 5.91125584, -0.000598072947, 0.999999821, -2.6141176e-011, -0.999999821, -0.000598072947, 8.52651283e-014, -7.81597009e-014, 2.61387804e-011, 1)
- o205.FormFactor = Enum.FormFactor.Custom
- o205.Size = Vector3.new(0.200000003, 0.3125, 0.200000003)
- o205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o206 = Instance.new("CylinderMesh")
- o206.Parent = o205
- o206.Scale = Vector3.new(0.3125, 1, 0.3125)
- o207 = Instance.new("Part")
- o207.Parent = MG2
- o207.Material = Enum.Material.SmoothPlastic
- o207.BrickColor = BrickColor.new("Dark stone grey")
- o207.Position = Vector3.new(-13.1051083, 0.857805014, 5.27375078)
- o207.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, -90.0342712)
- o207.Anchored = true
- o207.CFrame = CFrame.new(-13.1051083, 0.857805014, 5.27375078, -0.000598072947, 0.999999821, -2.6141176e-011, -0.999999821, -0.000598072947, 8.52651283e-014, -7.81597009e-014, 2.61387804e-011, 1)
- o207.FormFactor = Enum.FormFactor.Custom
- o207.Size = Vector3.new(0.200000003, 0.3125, 0.200000003)
- o207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o208 = Instance.new("CylinderMesh")
- o208.Parent = o207
- o208.Scale = Vector3.new(0.3125, 1, 0.3125)
- o209 = Instance.new("Part")
- o209.Parent = MG2
- o209.Material = Enum.Material.SmoothPlastic
- o209.BrickColor = BrickColor.new("Black")
- o209.Position = Vector3.new(-13.1051617, 0.771555007, 5.98625183)
- o209.Rotation = Vector3.new(180, 1.49777912e-009, 0.0342645533)
- o209.Anchored = true
- o209.CFrame = CFrame.new(-13.1051617, 0.771555007, 5.98625183, 0.999999821, -0.000598029234, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, 2.61406903e-011, -8.17124146e-014, -1)
- o209.FormFactor = Enum.FormFactor.Custom
- o209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o210 = Instance.new("SpecialMesh")
- o210.Parent = o209
- o210.Scale = Vector3.new(0.9375, 0.5, 0.4375)
- o210.MeshType = Enum.MeshType.Wedge
- o211 = Instance.new("Part")
- o211.Parent = MG2
- o211.Material = Enum.Material.SmoothPlastic
- o211.BrickColor = BrickColor.new("Black")
- o211.Position = Vector3.new(-13.1050539, 0.946550012, 5.38000584)
- o211.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o211.Anchored = true
- o211.CFrame = CFrame.new(-13.1050539, 0.946550012, 5.38000584, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o211.FormFactor = Enum.FormFactor.Custom
- o211.Size = Vector3.new(0.200000003, 0.25, 1.04999995)
- o211.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o212 = Instance.new("BlockMesh")
- o212.Parent = o211
- o212.Scale = Vector3.new(0.9375, 1, 1)
- o213 = Instance.new("Part")
- o213.Parent = MG2
- o213.Material = Enum.Material.SmoothPlastic
- o213.BrickColor = BrickColor.new("Black")
- o213.Position = Vector3.new(-13.1054478, 1.23358619, 3.18481803)
- o213.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o213.Anchored = true
- o213.CFrame = CFrame.new(-13.1054478, 1.23358619, 3.18481803, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o213.FormFactor = Enum.FormFactor.Custom
- o213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o214 = Instance.new("SpecialMesh")
- o214.Parent = o213
- o214.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o214.Scale = Vector3.new(0.0799999982, 0.0799999982, 0.0799999982)
- o214.MeshType = Enum.MeshType.FileMesh
- o215 = Instance.new("Part")
- o215.Parent = MG2
- o215.Material = Enum.Material.SmoothPlastic
- o215.BrickColor = BrickColor.new("Black")
- o215.Position = Vector3.new(-13.1053696, 1.19866312, 3.91283011)
- o215.Rotation = Vector3.new(-89.997406, -89.9657364, -89.9973984)
- o215.Anchored = true
- o215.CFrame = CFrame.new(-13.1053696, 1.19866312, 3.91283011, 2.71379559e-008, 0.00059803779, -0.999999821, 1.06276133e-007, 0.999999821, 0.00059803779, 1, -1.06292269e-007, 2.70743428e-008)
- o215.FormFactor = Enum.FormFactor.Custom
- o215.Size = Vector3.new(1.16999996, 0.200000003, 0.200000003)
- o215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o216 = Instance.new("Decal")
- o216.Parent = o215
- o216.Texture = "http://www.roblox.com/asset/?id=29684337"
- o216.Face = Enum.NormalId.Top
- o217 = Instance.new("Decal")
- o217.Parent = o215
- o217.Texture = "http://www.roblox.com/asset/?id=29684337"
- o217.Face = Enum.NormalId.Bottom
- o218 = Instance.new("BlockMesh")
- o218.Parent = o215
- o218.Offset = Vector3.new(0, -0.0149999997, 0)
- o218.Scale = Vector3.new(1.20000005, 0.180000022, 0.450000018)
- o219 = Instance.new("Part")
- o219.Parent = MG2
- o219.Material = Enum.Material.SmoothPlastic
- o219.BrickColor = BrickColor.new("Black")
- o219.Position = Vector3.new(-13.1774616, 1.20562911, 3.13281608)
- o219.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o219.Anchored = true
- o219.CFrame = CFrame.new(-13.1774616, 1.20562911, 3.13281608, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o219.FormFactor = Enum.FormFactor.Custom
- o219.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o220 = Instance.new("BlockMesh")
- o220.Parent = o219
- o220.Scale = Vector3.new(0.0800000057, 0.399999976, 0.599999964)
- o221 = Instance.new("Part")
- o221.Parent = MG2
- o221.Material = Enum.Material.SmoothPlastic
- o221.BrickColor = BrickColor.new("Black")
- o221.Position = Vector3.new(-13.1534519, 1.2256192, 3.18481803)
- o221.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o221.Anchored = true
- o221.CFrame = CFrame.new(-13.1534519, 1.2256192, 3.18481803, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o221.FormFactor = Enum.FormFactor.Custom
- o221.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o222 = Instance.new("BlockMesh")
- o222.Parent = o221
- o222.Scale = Vector3.new(0.160000011, 0.199999988, 0.0800000057)
- o223 = Instance.new("Part")
- o223.Parent = MG2
- o223.Material = Enum.Material.SmoothPlastic
- o223.BrickColor = BrickColor.new("Black")
- o223.Position = Vector3.new(-13.1055317, 1.0975672, 4.81684589)
- o223.Rotation = Vector3.new(89.9999924, -0.0342645533, -5.20930543e-009)
- o223.Anchored = true
- o223.CFrame = CFrame.new(-13.1055317, 1.0975672, 4.81684589, 0.999999821, 9.0919515e-011, -0.000598029234, -0.000598029234, 1.956993e-007, -0.999999821, 2.61657362e-011, 1, 1.95699243e-007)
- o223.FormFactor = Enum.FormFactor.Custom
- o223.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o224 = Instance.new("SpecialMesh")
- o224.Parent = o223
- o224.Scale = Vector3.new(0.800000131, 0.640000045, 0.680000007)
- o224.MeshType = Enum.MeshType.Wedge
- o225 = Instance.new("Part")
- o225.Parent = MG2
- o225.Material = Enum.Material.SmoothPlastic
- o225.BrickColor = BrickColor.new("Black")
- o225.Position = Vector3.new(-13.0574503, 1.22555912, 3.18481803)
- o225.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o225.Anchored = true
- o225.CFrame = CFrame.new(-13.0574503, 1.22555912, 3.18481803, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o225.FormFactor = Enum.FormFactor.Custom
- o225.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o226 = Instance.new("BlockMesh")
- o226.Parent = o225
- o226.Scale = Vector3.new(0.160000041, 0.199999988, 0.0800000057)
- o227 = Instance.new("Part")
- o227.Parent = MG2
- o227.Material = Enum.Material.SmoothPlastic
- o227.BrickColor = BrickColor.new("Black")
- o227.Position = Vector3.new(-13.1055317, 1.08958411, 3.35682297)
- o227.Rotation = Vector3.new(-89.994812, -89.9657364, -89.9947968)
- o227.Anchored = true
- o227.CFrame = CFrame.new(-13.1055317, 1.08958411, 3.35682297, 5.4291732e-008, 0.000598046347, -0.999999821, 1.95666871e-007, 0.999999821, 0.000598046347, 1, -1.95699243e-007, 5.41746559e-008)
- o227.FormFactor = Enum.FormFactor.Custom
- o227.Size = Vector3.new(0.808000088, 0.200000003, 0.200000003)
- o227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o228 = Instance.new("BlockMesh")
- o228.Parent = o227
- o228.Scale = Vector3.new(1, 0.440000057, 0.800000131)
- o229 = Instance.new("Part")
- o229.Parent = MG2
- o229.Material = Enum.Material.SmoothPlastic
- o229.BrickColor = BrickColor.new("Black")
- o229.Position = Vector3.new(-13.0334616, 1.20552611, 3.0128119)
- o229.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o229.Anchored = true
- o229.CFrame = CFrame.new(-13.0334616, 1.20552611, 3.0128119, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o229.FormFactor = Enum.FormFactor.Custom
- o229.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o230 = Instance.new("SpecialMesh")
- o230.Parent = o229
- o230.Scale = Vector3.new(0.0800000057, 0.399999976, 0.599999964)
- o230.MeshType = Enum.MeshType.Wedge
- o231 = Instance.new("Part")
- o231.Name = "Zoom"
- o231.Parent = MG2
- o231.Material = Enum.Material.SmoothPlastic
- o231.Transparency = 1
- o231.Position = Vector3.new(-13.1099358, 1.20989811, 2.88000464)
- o231.Rotation = Vector3.new(-179.999741, 2.35468792e-006, -179.999603)
- o231.Anchored = true
- o231.CFrame = CFrame.new(-13.1099358, 1.20989811, 2.88000464, -0.999995828, 7.17247622e-006, 4.10970564e-008, 7.48429193e-006, 1.00000012, 4.40166332e-006, -4.1063835e-008, 4.17768024e-006, -0.999992728)
- o231.CanCollide = false
- o231.FormFactor = Enum.FormFactor.Custom
- o231.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o232 = Instance.new("BlockMesh")
- o232.Parent = o231
- o232.Scale = Vector3.new(0.0528571419, 0.0634285733, 0.105714284)
- o233 = Instance.new("Part")
- o233.Parent = MG2
- o233.Material = Enum.Material.SmoothPlastic
- o233.BrickColor = BrickColor.new("Black")
- o233.Position = Vector3.new(-13.1055384, 1.08156312, 4.66482973)
- o233.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, 179.965729)
- o233.Anchored = true
- o233.CFrame = CFrame.new(-13.1055384, 1.08156312, 4.66482973, -0.999999821, -0.000598029234, -7.10689146e-012, 0.000598029234, -0.999999821, 3.17865485e-008, -2.61657362e-011, 3.17864632e-008, 1)
- o233.FormFactor = Enum.FormFactor.Custom
- o233.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o234 = Instance.new("SpecialMesh")
- o234.Parent = o233
- o234.Scale = Vector3.new(0.800000131, 0.519999921, 0.479999959)
- o234.MeshType = Enum.MeshType.Wedge
- o235 = Instance.new("Part")
- o235.Parent = MG2
- o235.Material = Enum.Material.SmoothPlastic
- o235.BrickColor = BrickColor.new("Black")
- o235.Position = Vector3.new(-13.1053982, 1.14855111, 4.00282478)
- o235.Rotation = Vector3.new(-89.994812, -89.9657364, -89.9947968)
- o235.Anchored = true
- o235.CFrame = CFrame.new(-13.1053982, 1.14855111, 4.00282478, 5.4291732e-008, 0.000598046347, -0.999999821, 1.95666871e-007, 0.999999821, 0.000598046347, 1, -1.95699243e-007, 5.41746559e-008)
- o235.FormFactor = Enum.FormFactor.Custom
- o235.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o235.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o236 = Instance.new("BlockMesh")
- o236.Parent = o235
- o236.Offset = Vector3.new(-0.150000006, 0.00059999997, 0)
- o236.Scale = Vector3.new(9, 0.164999992, 0.800100029)
- o237 = Instance.new("Part")
- o237.Parent = MG2
- o237.Material = Enum.Material.SmoothPlastic
- o237.BrickColor = BrickColor.new("Black")
- o237.Position = Vector3.new(-13.1055384, 1.08156312, 4.73283052)
- o237.Rotation = Vector3.new(-89.994812, -89.9657364, -89.9947968)
- o237.Anchored = true
- o237.CFrame = CFrame.new(-13.1055384, 1.08156312, 4.73283052, 5.4291732e-008, 0.000598046347, -0.999999821, 1.95666871e-007, 0.999999821, 0.000598046347, 1, -1.95699243e-007, 5.41746559e-008)
- o237.FormFactor = Enum.FormFactor.Custom
- o237.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o237.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o238 = Instance.new("BlockMesh")
- o238.Parent = o237
- o238.Scale = Vector3.new(0.199999988, 0.519999921, 0.800000131)
- o239 = Instance.new("Part")
- o239.Parent = MG2
- o239.Material = Enum.Material.SmoothPlastic
- o239.BrickColor = BrickColor.new("Black")
- o239.Position = Vector3.new(-13.0334616, 1.20552611, 3.13281608)
- o239.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o239.Anchored = true
- o239.CFrame = CFrame.new(-13.0334616, 1.20552611, 3.13281608, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o239.FormFactor = Enum.FormFactor.Custom
- o239.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o239.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o240 = Instance.new("BlockMesh")
- o240.Parent = o239
- o240.Scale = Vector3.new(0.0800000057, 0.399999976, 0.599999964)
- o241 = Instance.new("Part")
- o241.Parent = MG2
- o241.Material = Enum.Material.SmoothPlastic
- o241.BrickColor = BrickColor.new("Black")
- o241.Position = Vector3.new(-13.1054764, 1.18558311, 3.18481803)
- o241.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o241.Anchored = true
- o241.CFrame = CFrame.new(-13.1054764, 1.18558311, 3.18481803, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o241.FormFactor = Enum.FormFactor.Custom
- o241.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o241.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o242 = Instance.new("BlockMesh")
- o242.Parent = o241
- o242.Scale = Vector3.new(0.640000045, 0.199999988, 0.0800000057)
- o243 = Instance.new("Part")
- o243.Parent = MG2
- o243.Material = Enum.Material.SmoothPlastic
- o243.BrickColor = BrickColor.new("Black")
- o243.Position = Vector3.new(-13.1055317, 1.09356511, 4.17682981)
- o243.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, 179.965729)
- o243.Anchored = true
- o243.CFrame = CFrame.new(-13.1055317, 1.09356511, 4.17682981, -0.999999821, -0.000598029234, -7.10689146e-012, 0.000598029234, -0.999999821, 3.17865485e-008, -2.61657362e-011, 3.17864632e-008, 1)
- o243.FormFactor = Enum.FormFactor.Custom
- o243.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o243.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o244 = Instance.new("SpecialMesh")
- o244.Parent = o243
- o244.Scale = Vector3.new(0.800000072, 0.400000036, 0.560000062)
- o244.MeshType = Enum.MeshType.Wedge
- o245 = Instance.new("Part")
- o245.Parent = MG2
- o245.Material = Enum.Material.SmoothPlastic
- o245.BrickColor = BrickColor.new("Black")
- o245.Position = Vector3.new(-13.1774616, 1.2056272, 3.01282096)
- o245.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o245.Anchored = true
- o245.CFrame = CFrame.new(-13.1774616, 1.2056272, 3.01282096, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o245.FormFactor = Enum.FormFactor.Custom
- o245.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o245.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o246 = Instance.new("SpecialMesh")
- o246.Parent = o245
- o246.Scale = Vector3.new(0.0800000057, 0.399999976, 0.599999964)
- o246.MeshType = Enum.MeshType.Wedge
- o247 = Instance.new("Part")
- o247.Parent = MG2
- o247.Material = Enum.Material.SmoothPlastic
- o247.BrickColor = BrickColor.new("Black")
- o247.Position = Vector3.new(-13.1053638, 1.21365511, 4.69673586)
- o247.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o247.Anchored = true
- o247.CFrame = CFrame.new(-13.1053638, 1.21365511, 4.69673586, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o247.FormFactor = Enum.FormFactor.Custom
- o247.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o247.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o248 = Instance.new("SpecialMesh")
- o248.Parent = o247
- o248.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o248.Scale = Vector3.new(0.119999997, 0.119999997, 0.600000024)
- o248.MeshType = Enum.MeshType.FileMesh
- o249 = Instance.new("Part")
- o249.Parent = MG2
- o249.Material = Enum.Material.SmoothPlastic
- o249.BrickColor = BrickColor.new("Black")
- o249.Position = Vector3.new(-13.2227039, 1.1414212, 3.92782974)
- o249.Rotation = Vector3.new(-90.0000153, 45.0343437, 90)
- o249.Anchored = true
- o249.CFrame = CFrame.new(-13.2227039, 1.1414212, 3.92782974, -5.4291732e-008, -0.706682861, 0.707530499, -1.95666871e-007, 0.707530439, 0.706682801, -1, -1.19352478e-007, -1.78920089e-007)
- o249.FormFactor = Enum.FormFactor.Custom
- o249.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o249.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o250 = Instance.new("BlockMesh")
- o250.Parent = o249
- o250.Offset = Vector3.new(0, -0.0265500005, 0.0687000006)
- o250.Scale = Vector3.new(7.0199995, 0.180000007, 0.250499994)
- o251 = Instance.new("Part")
- o251.Parent = MG2
- o251.Material = Enum.Material.SmoothPlastic
- o251.BrickColor = BrickColor.new("Black")
- o251.Position = Vector3.new(-13.1053324, 1.25864911, 4.69322681)
- o251.Rotation = Vector3.new(-90.0000076, 0.0342645533, -90)
- o251.Anchored = true
- o251.CFrame = CFrame.new(-13.1053324, 1.25864911, 4.69322681, 5.4291732e-008, 0.999999821, 0.000598029234, 1.95666871e-007, -0.000598029234, 0.999999821, 1, -5.41746772e-008, -1.95699243e-007)
- o251.FormFactor = Enum.FormFactor.Custom
- o251.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o251.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o252 = Instance.new("BlockMesh")
- o252.Parent = o251
- o252.Offset = Vector3.new(0, 0, -0.0659999996)
- o252.Scale = Vector3.new(0.200010002, 0.0800399929, 0.280013978)
- o253 = Instance.new("Part")
- o253.Parent = MG2
- o253.Material = Enum.Material.SmoothPlastic
- o253.BrickColor = BrickColor.new("Black")
- o253.Position = Vector3.new(-13.1055317, 1.09358811, 4.30083179)
- o253.Rotation = Vector3.new(180, 4.07194889e-010, 0.0342645533)
- o253.Anchored = true
- o253.CFrame = CFrame.new(-13.1055317, 1.09358811, 4.30083179, 0.999999821, -0.000598029234, 7.10689146e-012, -0.000598029234, -0.999999821, -3.17865485e-008, 2.61657362e-011, 3.17864632e-008, -1)
- o253.FormFactor = Enum.FormFactor.Custom
- o253.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o253.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o254 = Instance.new("SpecialMesh")
- o254.Parent = o253
- o254.Scale = Vector3.new(0.800000131, 0.399999976, 0.599999964)
- o254.MeshType = Enum.MeshType.Wedge
- o255 = Instance.new("Part")
- o255.Parent = MG2
- o255.Material = Enum.Material.SmoothPlastic
- o255.BrickColor = BrickColor.new("Black")
- o255.Position = Vector3.new(-13.1055317, 1.08958411, 3.82883143)
- o255.Rotation = Vector3.new(180, 4.07194889e-010, 0.0342645533)
- o255.Anchored = true
- o255.CFrame = CFrame.new(-13.1055317, 1.08958411, 3.82883143, 0.999999821, -0.000598029234, 7.10689146e-012, -0.000598029234, -0.999999821, -3.17865485e-008, 2.61657362e-011, 3.17864632e-008, -1)
- o255.FormFactor = Enum.FormFactor.Custom
- o255.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o255.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o256 = Instance.new("SpecialMesh")
- o256.Parent = o255
- o256.Scale = Vector3.new(0.800000131, 0.439999998, 0.680000007)
- o256.MeshType = Enum.MeshType.Wedge
- o257 = Instance.new("Part")
- o257.Parent = MG2
- o257.Material = Enum.Material.SmoothPlastic
- o257.BrickColor = BrickColor.new("Black")
- o257.Position = Vector3.new(-12.9881916, 1.1413672, 3.92782068)
- o257.Rotation = Vector3.new(-90.0000076, -44.9658089, -90)
- o257.Anchored = true
- o257.CFrame = CFrame.new(-12.9881916, 1.1413672, 3.92782068, 5.4291732e-008, 0.707528651, -0.706684709, 1.95666871e-007, 0.706684768, 0.707528591, 1, -2.16173063e-007, -8.95500989e-008)
- o257.FormFactor = Enum.FormFactor.Custom
- o257.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o258 = Instance.new("BlockMesh")
- o258.Parent = o257
- o258.Offset = Vector3.new(0, -0.0265500005, 0.0687000006)
- o258.Scale = Vector3.new(7.0199995, 0.180000007, 0.250499994)
- o259 = Instance.new("Part")
- o259.Parent = MG2
- o259.Material = Enum.Material.SmoothPlastic
- o259.BrickColor = BrickColor.new("Black")
- o259.Position = Vector3.new(-13.1055317, 1.09358811, 4.236835)
- o259.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, 89.9657364)
- o259.Anchored = true
- o259.CFrame = CFrame.new(-13.1055317, 1.09358811, 4.236835, 0.000598046347, -0.999999821, -7.10689146e-012, 0.999999821, 0.000598046347, 3.17865485e-008, -3.17864632e-008, -2.61676132e-011, 1)
- o259.FormFactor = Enum.FormFactor.Custom
- o259.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o260 = Instance.new("BlockMesh")
- o260.Parent = o259
- o260.Scale = Vector3.new(0.400000066, 0.800000191, 0.0400000028)
- EXE.Parent = workspace
- EXE:MakeJoints()
- local EXE1 = EXE:GetChildren()
- for i=1,#EXE1 do
- EXE1[i].Parent = workspace
- ypcall(function() EXE1[i]:MakeJoints() end)
- end
- EXE:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- MG2.Parent = game.Players.LocalPlayer.Backpack
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