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a_sydorenko

Untitled

Jan 9th, 2023
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  1. LogDebuggerCommands: Repeating last play command: Selected Viewport
  2. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  3. PIE: New page: PIE session: CubeCave (Jan 10, 2023, 1:49:03 AM)
  4. LogPlayLevel: Creating play world package: /Game/Dev/Maps/UEDPIE_0_CubeCave
  5. LogPlayLevel: PIE: StaticDuplicateObject took: (0.035257s)
  6. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Dev/Maps/CubeCave.CubeCave to /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave (0.035288s)
  7. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  8. LogAIModule: Creating AISystem for world CubeCave
  9. LogPlayLevel: PIE: World Init took: (0.000844s)
  10. LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
  11. LogOnline: OSS: Created online subsystem instance for: :Context_11
  12. LogLoad: Game class is 'GameModeBase'
  13. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  14. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  15. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  16. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  17. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  18. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  19. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  20. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  21. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  22. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  23. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  24. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  25. LogAkAudio: Warning: Enabled Late Reverb component for room Ak_Outside_component without an assigned Late Reverb Aux Bus
  26. LogWorld: Bringing World /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave up for play (max tick rate 60) at 2023.01.09-23.49.04
  27. LogWorld: Bringing up level for play took: 0.024675
  28. LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
  29. LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
  30. LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
  31. LogNet: Created socket for bind address: 0.0.0.0:17777
  32. PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  33. LogNet: GameNetDriver IpNetDriver_9 IpNetDriver listening on port 17777
  34. PIE: Server logged in
  35. PIE: Play in editor total start time 0.92 seconds.
  36. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  37. LogAIModule: Creating AISystem for world Untitled
  38. LogPlayLevel: PIE: World Init took: (0.000909s)
  39. LogOnline: OSS: Created online subsystem instance for: :Context_12
  40. LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
  41. LogAudioMixer: Display: Audio Mixer Platform Settings:
  42. LogAudioMixer: Display: Sample Rate: 48000
  43. LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  44. LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  45. LogAudioMixer: Display: Number of buffers to queue: 1
  46. LogAudioMixer: Display: Max Channels (voices): 0
  47. LogAudioMixer: Display: Number of Async Source Workers: 4
  48. LogAudio: Display: AudioDevice MaxSources: 32
  49. LogAudio: Display: Audio Spatialization Plugin: None (built-in).
  50. LogAudio: Display: Audio Reverb Plugin: None (built-in).
  51. LogAudio: Display: Audio Occlusion Plugin: None (built-in).
  52. LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
  53. LogAudioMixer: Display: Using Audio Hardware Device Speakers (3- Audinst HUD-mx2)
  54. LogAudioMixer: Display: Initializing Sound Submixes...
  55. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  56. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  57. LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
  58. LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
  59. LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
  60. LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
  61. LogInit: FAudioDevice initialized.
  62. LogAudio: Display: Audio Device (ID: 8) registered with world 'Untitled'.
  63. LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
  64. LogCommonGame: AddLocalPlayer: Set CommonLocalPlayer_6 to Primary Player
  65. LogNet: Browse: 127.0.0.1:17777/Game/Dev/Maps/NewMainMenu
  66. LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
  67. LogNet: Created socket for bind address: 0.0.0.0:0
  68. LogNet: IpConnection_8 setting maximum channels to: 32767
  69. PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  70. LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 4
  71. LogNet: Game client on port 17777, rate 100000
  72. PIE: Client logged in
  73. PIE: Play in editor total start time 1.004 seconds.
  74. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  75. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  76. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  77. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  78. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  79. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  80. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  81. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  82. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  83. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  84. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  85. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  86. LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:59045
  87. LogHandshake: SendConnectChallenge. Timestamp: 2.059125, Cookie: 220057191041036244212213154106158066043233229156243254038115
  88. LogHandshake: Cached server SessionID: 0
  89. LogHandshake: SendChallengeResponse. Timestamp: 2.059125, Cookie: 220057191041036244212213154106158066043233229156243254038115
  90. LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:59045
  91. LogHandshake: SendChallengeAck. InCookie: 220057191041036244212213154106158066043233229156243254038115
  92. LogNet: Server accepting post-challenge connection from: 127.0.0.1:59045
  93. LogNet: IpConnection_9 setting maximum channels to: 32767
  94. PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  95. LogNet: NotifyAcceptedConnection: Name: CubeCave, TimeStamp: 01/09/23 23:49:05, [UNetConnection] RemoteAddr: 127.0.0.1:59045, Name: IpConnection_9, Driver: GameNetDriver IpNetDriver_9, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
  96. LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:59045, Name: IpConnection_9, Driver: GameNetDriver IpNetDriver_9, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
  97. LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_8, Driver: PendingNetDriver IpNetDriver_10, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
  98. LogNet: NotifyAcceptingChannel Control 0 server World /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave: Accepted
  99. LogNet: Remote platform little endian=1
  100. LogNet: This platform little endian=1
  101. LogNet: Login request: ?Name=DESKTOP-GL7IOSS-45D7091C4DBBB302A2552F831608B5A4 userId: NULL:DESKTOP-GL7IOSS-45D7091C4DBBB302A2552F831608B5A4 platform: NULL
  102. LogNet: Welcomed by server (Level: /Game/Dev/Maps/UEDPIE_0_CubeCave, Game: /Script/Engine.GameModeBase)
  103. LogLoad: LoadMap: 127.0.0.1:17777/Game/Dev/Maps/CubeCave?game=/Script/Engine.GameModeBase
  104. LogWorld: BeginTearingDown for /Temp/Untitled_32
  105. LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  106. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  107. LogAudio: Display: Audio Device unregistered from world 'None'.
  108. LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
  109. LogUIActionRouter: Cleaned out [0] inactive UI action bindings
  110. LogAudio: Display: Audio Device (ID: 8) registered with world 'CubeCave'.
  111. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  112. LogAIModule: Creating AISystem for world CubeCave
  113. LogPlayLevel: PIE: World Init took: (0.000900s)
  114. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  115. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  116. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  117. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  118. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  119. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  120. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  121. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  122. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  123. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  124. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  125. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  126. LogAkAudio: Warning: Enabled Late Reverb component for room Ak_Outside_component without an assigned Late Reverb Aux Bus
  127. LogWorld: Bringing World /Game/Dev/Maps/UEDPIE_1_CubeCave.CubeCave up for play (max tick rate 60) at 2023.01.09-23.49.06
  128. LogWorld: Bringing up level for play took: 0.024603
  129. LogLoad: Took 0.514383 seconds to LoadMap(/Game/Dev/Maps/CubeCave)
  130. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  131. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  132. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  133. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  134. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  135. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  136. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  137. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  138. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  139. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  140. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  141. LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
  142. LogNet: Client netspeed is 100000
  143. LogNet: Join request: /Game/Dev/Maps/NewMainMenu?Name=DESKTOP-GL7IOSS-45D7091C4DBBB302A2552F831608B5A4?SplitscreenCount=1
  144. LogNet: Join succeeded: DESKTOP-GL7IOSS-45D7
  145. LogBlueprintUserMessages: [BP_Simulation_0] Client 1: Preset (base): MR3
  146. LogBlueprintUserMessages: [BP_Simulation_0] Client 1: Algorithm: ReintegrationTracking
  147. LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
  148. LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
  149. LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
  150. LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
  151. LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
  152. LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
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