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- LogDebuggerCommands: Repeating last play command: Selected Viewport
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: CubeCave (Jan 10, 2023, 1:49:03 AM)
- LogPlayLevel: Creating play world package: /Game/Dev/Maps/UEDPIE_0_CubeCave
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.035257s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Dev/Maps/CubeCave.CubeCave to /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave (0.035288s)
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world CubeCave
- LogPlayLevel: PIE: World Init took: (0.000844s)
- LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
- LogOnline: OSS: Created online subsystem instance for: :Context_11
- LogLoad: Game class is 'GameModeBase'
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogAkAudio: Warning: Enabled Late Reverb component for room Ak_Outside_component without an assigned Late Reverb Aux Bus
- LogWorld: Bringing World /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave up for play (max tick rate 60) at 2023.01.09-23.49.04
- LogWorld: Bringing up level for play took: 0.024675
- LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
- LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
- LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
- LogNet: Created socket for bind address: 0.0.0.0:17777
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: GameNetDriver IpNetDriver_9 IpNetDriver listening on port 17777
- PIE: Server logged in
- PIE: Play in editor total start time 0.92 seconds.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world Untitled
- LogPlayLevel: PIE: World Init took: (0.000909s)
- LogOnline: OSS: Created online subsystem instance for: :Context_12
- LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 1
- LogAudioMixer: Display: Max Channels (voices): 0
- LogAudioMixer: Display: Number of Async Source Workers: 4
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- LogAudio: Display: Audio Reverb Plugin: None (built-in).
- LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- LogAudioMixer: Display: Using Audio Hardware Device Speakers (3- Audinst HUD-mx2)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 8) registered with world 'Untitled'.
- LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
- LogCommonGame: AddLocalPlayer: Set CommonLocalPlayer_6 to Primary Player
- LogNet: Browse: 127.0.0.1:17777/Game/Dev/Maps/NewMainMenu
- LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
- LogNet: Created socket for bind address: 0.0.0.0:0
- LogNet: IpConnection_8 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 4
- LogNet: Game client on port 17777, rate 100000
- PIE: Client logged in
- PIE: Play in editor total start time 1.004 seconds.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:59045
- LogHandshake: SendConnectChallenge. Timestamp: 2.059125, Cookie: 220057191041036244212213154106158066043233229156243254038115
- LogHandshake: Cached server SessionID: 0
- LogHandshake: SendChallengeResponse. Timestamp: 2.059125, Cookie: 220057191041036244212213154106158066043233229156243254038115
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:59045
- LogHandshake: SendChallengeAck. InCookie: 220057191041036244212213154106158066043233229156243254038115
- LogNet: Server accepting post-challenge connection from: 127.0.0.1:59045
- LogNet: IpConnection_9 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: NotifyAcceptedConnection: Name: CubeCave, TimeStamp: 01/09/23 23:49:05, [UNetConnection] RemoteAddr: 127.0.0.1:59045, Name: IpConnection_9, Driver: GameNetDriver IpNetDriver_9, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:59045, Name: IpConnection_9, Driver: GameNetDriver IpNetDriver_9, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_8, Driver: PendingNetDriver IpNetDriver_10, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: NotifyAcceptingChannel Control 0 server World /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave: Accepted
- LogNet: Remote platform little endian=1
- LogNet: This platform little endian=1
- LogNet: Login request: ?Name=DESKTOP-GL7IOSS-45D7091C4DBBB302A2552F831608B5A4 userId: NULL:DESKTOP-GL7IOSS-45D7091C4DBBB302A2552F831608B5A4 platform: NULL
- LogNet: Welcomed by server (Level: /Game/Dev/Maps/UEDPIE_0_CubeCave, Game: /Script/Engine.GameModeBase)
- LogLoad: LoadMap: 127.0.0.1:17777/Game/Dev/Maps/CubeCave?game=/Script/Engine.GameModeBase
- LogWorld: BeginTearingDown for /Temp/Untitled_32
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
- LogUIActionRouter: Cleaned out [0] inactive UI action bindings
- LogAudio: Display: Audio Device (ID: 8) registered with world 'CubeCave'.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world CubeCave
- LogPlayLevel: PIE: World Init took: (0.000900s)
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogAkAudio: Warning: Enabled Late Reverb component for room Ak_Outside_component without an assigned Late Reverb Aux Bus
- LogWorld: Bringing World /Game/Dev/Maps/UEDPIE_1_CubeCave.CubeCave up for play (max tick rate 60) at 2023.01.09-23.49.06
- LogWorld: Bringing up level for play took: 0.024603
- LogLoad: Took 0.514383 seconds to LoadMap(/Game/Dev/Maps/CubeCave)
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Tree_3] - forcing default material instead.
- LogNet: Client netspeed is 100000
- LogNet: Join request: /Game/Dev/Maps/NewMainMenu?Name=DESKTOP-GL7IOSS-45D7091C4DBBB302A2552F831608B5A4?SplitscreenCount=1
- LogNet: Join succeeded: DESKTOP-GL7IOSS-45D7
- LogBlueprintUserMessages: [BP_Simulation_0] Client 1: Preset (base): MR3
- LogBlueprintUserMessages: [BP_Simulation_0] Client 1: Algorithm: ReintegrationTracking
- LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
- LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
- LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
- LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
- LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
- LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
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