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Cute_Sylveon

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May 22nd, 2018
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  1. --Converted with ttyyuu12345's model to script plugin v4
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. LocalScript0 = Instance.new("LocalScript")
  19. ParticleEmitter1 = Instance.new("ParticleEmitter")
  20. ParticleEmitter2 = Instance.new("ParticleEmitter")
  21. ParticleEmitter3 = Instance.new("ParticleEmitter")
  22. ParticleEmitter4 = Instance.new("ParticleEmitter")
  23. ParticleEmitter5 = Instance.new("ParticleEmitter")
  24. ParticleEmitter6 = Instance.new("ParticleEmitter")
  25. ParticleEmitter7 = Instance.new("ParticleEmitter")
  26. ParticleEmitter8 = Instance.new("ParticleEmitter")
  27. LocalScript9 = Instance.new("LocalScript")
  28. NumberValue10 = Instance.new("NumberValue")
  29. NumberValue11 = Instance.new("NumberValue")
  30. BoolValue12 = Instance.new("BoolValue")
  31. ParticleEmitter13 = Instance.new("ParticleEmitter")
  32. ParticleEmitter14 = Instance.new("ParticleEmitter")
  33. ParticleEmitter15 = Instance.new("ParticleEmitter")
  34. ParticleEmitter16 = Instance.new("ParticleEmitter")
  35. ParticleEmitter17 = Instance.new("ParticleEmitter")
  36. ParticleEmitter18 = Instance.new("ParticleEmitter")
  37. ParticleEmitter19 = Instance.new("ParticleEmitter")
  38. ParticleEmitter20 = Instance.new("ParticleEmitter")
  39. ParticleEmitter21 = Instance.new("ParticleEmitter")
  40. ParticleEmitter22 = Instance.new("ParticleEmitter")
  41. LocalScript0.Name = "WarPheonix"
  42. LocalScript0.Parent = mas
  43. table.insert(cors,sandbox(LocalScript0,function()
  44.  
  45. wait(0.2)
  46. Player = game:GetService("Players").LocalPlayer
  47. PlayerGui = Player.PlayerGui
  48. Cam = workspace.CurrentCamera
  49. Backpack = Player.Backpack
  50. Character = Player.Character
  51. Humanoid = Character.Humanoid
  52. Mouse = Player:GetMouse()
  53. RootPart = Character.HumanoidRootPart
  54. Torso = Character.Torso
  55. Head = Character.Head
  56. RightArm = Character["Right Arm"]
  57. LeftArm = Character["Left Arm"]
  58. RightLeg = Character["Right Leg"]
  59. LeftLeg = Character["Left Leg"]
  60. RootJoint = RootPart.RootJoint
  61. Neck = Torso.Neck
  62. RightShoulder = Torso["Right Shoulder"]
  63. LeftShoulder = Torso["Left Shoulder"]
  64. RightHip = Torso["Right Hip"]
  65. LeftHip = Torso["Left Hip"]
  66. local sick = Instance.new("Sound", Character)
  67. sick.SoundId = "rbxassetid://1604456093"
  68. sick.Looped = true
  69. IT = Instance.new
  70. CF = CFrame.new
  71. VT = Vector3.new
  72. RAD = math.rad
  73. C3 = Color3.new
  74. UD2 = UDim2.new
  75. BRICKC = BrickColor.new
  76. ANGLES = CFrame.Angles
  77. EULER = CFrame.fromEulerAnglesXYZ
  78. COS = math.cos
  79. ACOS = math.acos
  80. SIN = math.sin
  81. ASIN = math.asin
  82. ABS = math.abs
  83. MRANDOM = math.random
  84. FLOOR = math.floor
  85.  
  86. local naeeym2 = Instance.new("BillboardGui",Character)
  87. naeeym2.AlwaysOnTop = true
  88. naeeym2.Size = UDim2.new(5,35,2,35)
  89. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  90. naeeym2.Adornee = Character.Head
  91. naeeym2.Name = "Name"
  92. naeeym2.MaxDistance = 200
  93. local tecks2 = Instance.new("TextLabel",naeeym2)
  94. tecks2.BackgroundTransparency = 1
  95. tecks2.TextScaled = true
  96. tecks2.BorderSizePixel = 0
  97. tecks2.Text = "The Corrupted War Phoenix"
  98. tecks2.Font = "Antique"
  99. tecks2.TextSize = 48
  100. tecks2.TextStrokeTransparency = 0
  101. tecks2.TextColor3 = Color3.new(0,0,0)
  102. tecks2.TextStrokeColor3 = Color3.new(0/255, 0/255, 0/255)
  103. tecks2.Size = UDim2.new(1,0,0.5,0)
  104. tecks2.Parent = naeeym2
  105.  
  106. local naeeym3 = Instance.new("BillboardGui",Character)
  107. naeeym3.AlwaysOnTop = true
  108. naeeym3.Size = UDim2.new(5,35,2,35)
  109. naeeym3.StudsOffset = Vector3.new(0,3,0)
  110. naeeym3.Adornee = Character.Head
  111. naeeym3.Name = "Name"
  112. naeeym3.MaxDistance = 200
  113. local tecks3 = Instance.new("TextLabel",naeeym2)
  114. tecks3.BackgroundTransparency = 1
  115. tecks3.TextScaled = true
  116. tecks3.BorderSizePixel = 0
  117. tecks3.Text = Player.Name
  118. tecks3.Font = "Antique"
  119. tecks3.TextSize = 32
  120. tecks3.TextStrokeTransparency = 1
  121. tecks3.TextColor3 = Color3.new(0/255,0/255,0/255)
  122. tecks3.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
  123. tecks3.Size = UDim2.new(1,0,0.5,0)
  124. tecks3.Parent = naeeym3
  125.  
  126.  
  127. Animation_Speed = 3.5
  128. Frame_Speed = 0.016666666666666666
  129. local Speed = 20
  130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  134. local DAMAGEMULTIPLIER = 1
  135. local ANIM = "Idle"
  136. local ATTACK = false
  137. local EQUIPPED = false
  138. local HOLD = false
  139. local COMBO = 1
  140. local Rooted = false
  141. local SINE = 0
  142. local KEYHOLD = false
  143. local CHANGE = 2 / Animation_Speed
  144. local WALKINGANIM = false
  145. local VALUE1 = false
  146. local VALUE2 = false
  147. local ROBLOXIDLEANIMATION = IT("Animation")
  148. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  149. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  150. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  151. WEAPONGUI.Name = "Weapon GUI"
  152. local Effects = IT("Folder", Character)
  153. Effects.Name = "Effects"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character.Animate
  156. local UNANCHOR = true
  157. local FLIGHT = false
  158. local BODYPOS, GYRO, FLIGHTRING
  159. local PARTICLES = false
  160. local WINGS = false
  161. local APPLYGYRO = true
  162. local DIRECTTURN = false
  163. local PHEONIXCOLOR = C3(0, 0, 0)
  164. ArtificialHB = Instance.new("BindableEvent", script)
  165. ArtificialHB.Name = "ArtificialHB"
  166. script:WaitForChild("ArtificialHB")
  167. frame = Frame_Speed
  168. tf = 0
  169. allowframeloss = false
  170. tossremainder = false
  171. lastframe = tick()
  172. script.ArtificialHB:Fire()
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.ArtificialHB:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.ArtificialHB:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  193. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  194. end
  195. function PositiveAngle(NUMBER)
  196. if NUMBER >= 0 then
  197. NUMBER = 0
  198. end
  199. return NUMBER
  200. end
  201. function NegativeAngle(NUMBER)
  202. if NUMBER <= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207. function Swait(NUMBER)
  208. if NUMBER == 0 or NUMBER == nil then
  209. ArtificialHB.Event:wait()
  210. else
  211. for i = 1, NUMBER do
  212. ArtificialHB.Event:wait()
  213. end
  214. end
  215. end
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  233. local NEWPART = IT("Part")
  234. NEWPART.formFactor = FORMFACTOR
  235. NEWPART.Reflectance = REFLECTANCE
  236. NEWPART.Transparency = TRANSPARENCY
  237. NEWPART.CanCollide = false
  238. NEWPART.Locked = true
  239. NEWPART.Anchored = true
  240. if ANCHOR == false then
  241. NEWPART.Anchored = false
  242. end
  243. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  244. NEWPART.Name = NAME
  245. NEWPART.Size = SIZE
  246. NEWPART.Position = Torso.Position
  247. NEWPART.Material = MATERIAL
  248. NEWPART:BreakJoints()
  249. NEWPART.Parent = PARENT
  250. return NEWPART
  251. end
  252. local weldBetween = function(a, b)
  253. local weldd = Instance.new("ManualWeld")
  254. weldd.Part0 = a
  255. weldd.Part1 = b
  256. weldd.C0 = CFrame.new()
  257. weldd.C1 = b.CFrame:inverse() * a.CFrame
  258. weldd.Parent = a
  259. return weldd
  260. end
  261. function QuaternionFromCFrame(cf)
  262. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  263. local trace = m00 + m11 + m22
  264. if trace > 0 then
  265. local s = math.sqrt(1 + trace)
  266. local recip = 0.5 / s
  267. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  268. else
  269. local i = 0
  270. if m00 < m11 then
  271. i = 1
  272. end
  273. if m22 > (i == 0 and m00 or m11) then
  274. i = 2
  275. end
  276. if i == 0 then
  277. local s = math.sqrt(m00 - m11 - m22 + 1)
  278. local recip = 0.5 / s
  279. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  280. elseif i == 1 then
  281. local s = math.sqrt(m11 - m22 - m00 + 1)
  282. local recip = 0.5 / s
  283. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  284. elseif i == 2 then
  285. local s = math.sqrt(m22 - m00 - m11 + 1)
  286. local recip = 0.5 / s
  287. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  288. end
  289. end
  290. end
  291. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  292. local xs, ys, zs = x + x, y + y, z + z
  293. local wx, wy, wz = w * xs, w * ys, w * zs
  294. local xx = x * xs
  295. local xy = x * ys
  296. local xz = x * zs
  297. local yy = y * ys
  298. local yz = y * zs
  299. local zz = z * zs
  300. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  301. end
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp
  305. if cosTheta >= 1.0E-4 then
  306. if 1 - cosTheta > 1.0E-4 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. elseif 1 + cosTheta > 1.0E-4 then
  316. local theta = ACOS(-cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((t - 1) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = t - 1
  322. finishInterp = t
  323. end
  324. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  325. end
  326. function Clerp(a, b, t)
  327. local qa = {
  328. QuaternionFromCFrame(a)
  329. }
  330. local qb = {
  331. QuaternionFromCFrame(b)
  332. }
  333. local ax, ay, az = a.x, a.y, a.z
  334. local bx, by, bz = b.x, b.y, b.z
  335. local _t = 1 - t
  336. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  337. end
  338. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  339. local frame = IT("Frame")
  340. frame.BackgroundTransparency = TRANSPARENCY
  341. frame.BorderSizePixel = BORDERSIZEPIXEL
  342. frame.Position = POSITION
  343. frame.Size = SIZE
  344. frame.BackgroundColor3 = COLOR
  345. frame.BorderColor3 = BORDERCOLOR
  346. frame.Name = NAME
  347. frame.Parent = PARENT
  348. return frame
  349. end
  350. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  351. local label = IT("TextLabel")
  352. label.BackgroundTransparency = 1
  353. label.Size = UD2(1, 0, 1, 0)
  354. label.Position = UD2(0, 0, 0, 0)
  355. label.TextColor3 = TEXTCOLOR
  356. label.TextStrokeTransparency = STROKETRANSPARENCY
  357. label.TextTransparency = TRANSPARENCY
  358. label.FontSize = TEXTFONTSIZE
  359. label.Font = TEXTFONT
  360. label.BorderSizePixel = BORDERSIZEPIXEL
  361. label.TextScaled = false
  362. label.Text = TEXT
  363. label.Name = NAME
  364. label.Parent = PARENT
  365. return label
  366. end
  367. function NoOutlines(PART)
  368. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  369. end
  370. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  371. local NEWWELD = IT(TYPE)
  372. NEWWELD.Part0 = PART0
  373. NEWWELD.Part1 = PART1
  374. NEWWELD.C0 = C0
  375. NEWWELD.C1 = C1
  376. NEWWELD.Parent = PARENT
  377. return NEWWELD
  378. end
  379. local S = IT("Sound")
  380. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  381. local NEWSOUND
  382. coroutine.resume(coroutine.create(function()
  383. NEWSOUND = S:Clone()
  384. NEWSOUND.Parent = PARENT
  385. NEWSOUND.Volume = VOLUME
  386. NEWSOUND.Pitch = PITCH
  387. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  388. NEWSOUND:play()
  389. if DOESLOOP == true then
  390. NEWSOUND.Looped = true
  391. else
  392. repeat
  393. wait(1)
  394. until NEWSOUND.Playing == false
  395. NEWSOUND:remove()
  396. end
  397. end))
  398. return NEWSOUND
  399. end
  400. function CFrameFromTopBack(at, top, back)
  401. local right = top:Cross(back)
  402. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  403. end
  404. function WACKYEFFECT(Table)
  405. local TYPE = Table.EffectType or "Sphere"
  406. local SIZE = Table.Size or VT(1, 1, 1)
  407. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  408. local TRANSPARENCY = Table.Transparency or 0
  409. local ENDTRANSPARENCY = Table.Transparency2 or 1
  410. local CFRAME = Table.CFrame or Torso.CFrame
  411. local MOVEDIRECTION = Table.MoveToPos or nil
  412. local ROTATION1 = Table.RotationX or 0
  413. local ROTATION2 = Table.RotationY or 0
  414. local ROTATION3 = Table.RotationZ or 0
  415. local MATERIAL = Table.Material or "Neon"
  416. local COLOR = Table.Color or C3(1, 1, 1)
  417. local TIME = Table.Time or 45
  418. local SOUNDID = Table.SoundID or nil
  419. local SOUNDPITCH = Table.SoundPitch or nil
  420. local SOUNDVOLUME = Table.SoundVolume or nil
  421. coroutine.resume(coroutine.create(function()
  422. local PLAYSSOUND = false
  423. local SOUND
  424. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  425. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  426. PLAYSSOUND = true
  427. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  428. end
  429. EFFECT.Color = COLOR
  430. local MSH
  431. if TYPE == "Sphere" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  433. elseif TYPE == "Block" then
  434. MSH = IT("BlockMesh", EFFECT)
  435. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  436. elseif TYPE == "Wave" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  438. elseif TYPE == "Ring" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  440. elseif TYPE == "Slash" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  442. elseif TYPE == "Round Slash" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  444. elseif TYPE == "Swirl" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  446. elseif TYPE == "Skull" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  448. elseif TYPE == "Crystal" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  450. end
  451. if MSH ~= nil then
  452. local MOVESPEED
  453. if MOVEDIRECTION ~= nil then
  454. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  455. end
  456. local GROWTH = SIZE - ENDSIZE
  457. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  460. else
  461. EFFECT.CFrame = CFRAME
  462. end
  463. for LOOP = 1, TIME + 1 do
  464. Swait()
  465. MSH.Scale = MSH.Scale - GROWTH / TIME
  466. if TYPE == "Wave" then
  467. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  468. end
  469. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  470. if TYPE == "Block" then
  471. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  472. else
  473. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  474. end
  475. if MOVEDIRECTION ~= nil then
  476. local ORI = EFFECT.Orientation
  477. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  478. EFFECT.Orientation = ORI
  479. end
  480. end
  481. if PLAYSSOUND == false then
  482. EFFECT:remove()
  483. else
  484. repeat
  485. Swait()
  486. until SOUND.Playing == false
  487. EFFECT:remove()
  488. end
  489. elseif PLAYSSOUND == false then
  490. EFFECT:remove()
  491. else
  492. repeat
  493. Swait()
  494. until SOUND.Playing == false
  495. EFFECT:remove()
  496. end
  497. end))
  498. end
  499. function MakeForm(PART, TYPE)
  500. if TYPE == "Cyl" then
  501. local MSH = IT("CylinderMesh", PART)
  502. elseif TYPE == "Ball" then
  503. local MSH = IT("SpecialMesh", PART)
  504. MSH.MeshType = "Sphere"
  505. elseif TYPE == "Wedge" then
  506. local MSH = IT("SpecialMesh", PART)
  507. MSH.MeshType = "Wedge"
  508. end
  509. end
  510. Debris = game:GetService("Debris")
  511. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  512. local DIRECTION = CF(StartPos, EndPos).lookVector
  513. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  514. end
  515. function turnto(position)
  516. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  517. end
  518. local DECAL = IT("Decal", nil)
  519. function MagicRing(PART, CFRAME, VARIANT)
  520. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  521. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  522. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  523. local MESH = IT("BlockMesh", RING)
  524. local BOTTOMTEXTURE = DECAL:Clone()
  525. BOTTOMTEXTURE.Parent = RING
  526. BOTTOMTEXTURE.Face = "Bottom"
  527. BOTTOMTEXTURE.Name = "BottomTexture"
  528. local TOPTEXTURE = DECAL:Clone()
  529. TOPTEXTURE.Parent = RING
  530. TOPTEXTURE.Face = "Top"
  531. TOPTEXTURE.Name = "TopTexture"
  532. local T = script.RingEmit:Clone()
  533. T.Parent = RING
  534. local LIGHT = IT("PointLight", RING)
  535. if VARIANT == "Pheonix" then
  536. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  537. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  538. T.Color = ColorSequence.new(PHEONIXCOLOR)
  539. CreateSound(462809305, RING, 5, 1, false)
  540. elseif VARIANT == "Sun" then
  541. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  542. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  543. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  544. CreateSound(462809305, RING, 5, 1, false)
  545. LIGHT.Color = BRICKC("Bright orange").Color
  546. elseif VARIANT == "Fire" then
  547. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  548. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  549. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  550. CreateSound(343211019, RING, 5, 1, false)
  551. LIGHT.Color = C3(1, 0.3333333333333333, 0)
  552. end
  553. T.LightEmission = 1
  554. T:Emit(5)
  555. Debris:AddItem(T, 5)
  556. return RING, WELD, MESH
  557. end
  558. end
  559. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  560. for _, c in pairs(PARENT:GetDescendants()) do
  561. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  562. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  563. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  564. if DIST > (TORSO.Position - FROM).Magnitude then
  565. table.insert(TABLE, c)
  566. end
  567. end
  568. end
  569. end
  570. local BACKATTACHMENT1 = IT("Attachment", Torso)
  571. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  572. local BACKATTACHMENT2 = IT("Attachment", Torso)
  573. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  574. local WINGS1 = script.Wing1
  575. WINGS1.EmissionDirection="Right"
  576. WINGS1.Size=NumberSequence.new(2)
  577. local WINGS1B = script.Wing1B
  578. WINGS1B.EmissionDirection="Right"
  579. WINGS1B.Size=NumberSequence.new(2)
  580. local WINGS2 = script.Wing2
  581. WINGS2.EmissionDirection="Left"
  582. WINGS2.Size=NumberSequence.new(2)
  583. local WINGS2B = script.Wing2B
  584. WINGS2B.EmissionDirection="Left"
  585. WINGS2B.Size=NumberSequence.new(2)
  586. WINGS1.Parent = BACKATTACHMENT1
  587. WINGS1.LockedToPart=true
  588. WINGS1B.Parent = BACKATTACHMENT1
  589. WINGS1B.LockedToPart=true
  590. WINGS2.Parent = BACKATTACHMENT2
  591. WINGS2.LockedToPart=true
  592. WINGS2B.Parent = BACKATTACHMENT2
  593. WINGS2B.LockedToPart=true
  594. local FACEATTACHMENT = IT("Attachment", Head)
  595. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  596. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  597. local EYE = script.Eye1
  598. EYE.LockedToPart=true
  599. EYE.Parent = FACEATTACHMENT
  600. local EYE2 = script.Eye2
  601. EYE2.Parent = FACEATTACHMENT
  602. EYE2.LockedToPart=true
  603. local TRAIL1 = script.PheonixTrail:Clone()
  604. TRAIL1.LockedToPart=true
  605. TRAIL1.Size=NumberSequence.new(.01)
  606. TRAIL1.Parent = BACKATTACHMENT1
  607. local TRAIL2 = script.PheonixTrail:Clone()
  608. TRAIL2.LockedToPart=true
  609. TRAIL2.Parent = BACKATTACHMENT2
  610. TRAIL2.Size=NumberSequence.new(.01)
  611. local LIGHT = IT("PointLight", FACEATTACHMENT)
  612. LIGHT.Enabled = false
  613. LIGHT.Brightness = 10
  614. LIGHT.Range = 3
  615. Humanoid.Died:connect(function()
  616. ATTACK = true
  617. end)
  618. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  619. local defence = Instance.new("BoolValue", Humanoid.Parent)
  620. defence.Name = "HitBy" .. Player.Name
  621. game:GetService("Debris"):AddItem(defence, 0.001)
  622. Damage = Damage * DAMAGEMULTIPLIER
  623. if Humanoid.Health ~= 0 then
  624. local CritChance = MRANDOM(1, 100)
  625. if Damage > Humanoid.Health then
  626. Damage = math.ceil(Humanoid.Health)
  627. if Damage == 0 then
  628. Damage = 0.1
  629. end
  630. end
  631. Humanoid.Health = Humanoid.Health - Damage
  632. if AfterBurn == true then
  633. Afterburn(Humanoid, Time, Damage / 5, Variant)
  634. end
  635. end
  636. end
  637. function Afterburn(Human, Time, Damage, Variant)
  638. coroutine.resume(coroutine.create(function()
  639. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  640. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  641. local FIRE
  642. if Variant == "Pheonix" then
  643. FIRE = script.PheonixBurn:Clone()
  644. FIRE.Parent = Torso
  645. FIRE.Enabled = true
  646. elseif Variant == "Sun" then
  647. FIRE = script.SunBurn:Clone()
  648. FIRE.Parent = Torso
  649. FIRE.Enabled = true
  650. elseif Variant == "Fire" then
  651. FIRE = script.Burn:Clone()
  652. FIRE.Parent = Torso
  653. FIRE.Enabled = true
  654. end
  655. for i = 1, Time do
  656. wait(0.5)
  657. Human.Health = Human.Health - Damage
  658. end
  659. wait(0.25)
  660. FIRE.Enabled = false
  661. Debris:AddItem(FIRE, 1.5)
  662. end
  663. end))
  664. end
  665. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  666. local CHILDREN = workspace:GetChildren()
  667. for index, CHILD in pairs(CHILDREN) do
  668. if CHILD.ClassName == "Model" and CHILD ~= Character then
  669. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  670. if HUM then
  671. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  672. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  673. local DMG = MRANDOM(MINDMG, MAXDMG)
  674. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  675. if HUM.MaxHealth == math.huge then
  676. CHILD:BreakJoints()
  677. end
  678. if DOESCAMSHAKE == true then
  679. local CAMSHAKER = script.CamShake:Clone()
  680. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  681. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  682. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  683. CAMSHAKER.Parent = CHILD
  684. CAMSHAKER.Disabled = false
  685. end
  686. if FLING > 0 then
  687. for _, c in pairs(CHILD:GetChildren()) do
  688. if c:IsA("BasePart") then
  689. local bv = Instance.new("BodyVelocity")
  690. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  691. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  692. bv.Parent = c
  693. Debris:AddItem(bv, 0.05)
  694. end
  695. end
  696. end
  697. end
  698. end
  699. end
  700. end
  701. end
  702. function ShootingStar()
  703. ATTACK = true
  704. Rooted = false
  705. local GYRO = IT("BodyGyro", RootPart)
  706. GYRO.D = 20
  707. GYRO.P = 4000
  708. GYRO.MaxTorque = VT(0, 40000, 0)
  709. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  710. coroutine.resume(coroutine.create(function()
  711. for i = 1, 35 do
  712. Swait()
  713. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  714. end
  715. end))
  716. for i = 0, 1.8, 0.1 / Animation_Speed do
  717. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  718. Swait()
  719. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  725. end
  726. coroutine.resume(coroutine.create(function()
  727. local POSITION = Mouse.Hit.p
  728. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Fire", VT(3, 3, 3))
  729. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  730. local FIRE = script.SunFireball:Clone()
  731. FIRE.Parent = FIREBALL
  732. FIRE.Enabled = true
  733. local EXPLOSION = script.SunExplosion:Clone()
  734. EXPLOSION.Parent = FIREBALL
  735. CreateSound(463598785, FIREBALL, 5, 1, false)
  736. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  737. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  738. for i = 1, 75 do
  739. Swait()
  740. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  741. end
  742. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  743. for i = 1, 300 do
  744. Swait()
  745. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  746. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  747. if HITFLOOR ~= nil then
  748. FIRE.Enabled = false
  749. EXPLOSION:Emit(500)
  750. CreateSound(416328540, FIREBALL, 5, 1, false)
  751. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  752. SHAKE = 1,
  753. TIMER = 6,
  754. DOESFADE = true
  755. })
  756. WACKYEFFECT({
  757. EffectType = "Sphere",
  758. Size = VT(0, 0, 0),
  759. Size2 = VT(150, 150, 150),
  760. Transparency = 0,
  761. Transparency2 = 1,
  762. CFrame = CF(FIREBALL.Position),
  763. MoveToPos = nil,
  764. RotationX = 0,
  765. RotationY = 0,
  766. RotationZ = 0,
  767. Material = "Neon",
  768. Color = C3(1, 0.6666666666666666, 0),
  769. SoundID = nil,
  770. SoundPitch = nil,
  771. SoundVolume = nil
  772. })
  773. wait(5)
  774. break
  775. end
  776. end
  777. FIREBALL:remove()
  778. end))
  779. GYRO:remove()
  780. RING.Anchored = true
  781. WELD:remove()
  782. coroutine.resume(coroutine.create(function()
  783. for i = 1, 35 do
  784. Swait()
  785. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  786. end
  787. RING:remove()
  788. end))
  789. ATTACK = false
  790. Rooted = false
  791. end
  792. function PheonixRage()
  793. ATTACK = true
  794. Rooted = true
  795. local A = false
  796. local B = false
  797. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  798. WELD:remove()
  799. RING.Anchored = true
  800. coroutine.resume(coroutine.create(function()
  801. for i = 1, 45 do
  802. Swait()
  803. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  804. end
  805. end))
  806. coroutine.resume(coroutine.create(function()
  807. repeat
  808. Swait()
  809. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. until A == true
  816. repeat
  817. Swait()
  818. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. until B == true
  825. for i = 1, 45 do
  826. Swait()
  827. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  828. end
  829. RING:remove()
  830. end))
  831. wait(1)
  832. for i = 1, 4 do
  833. WACKYEFFECT({
  834. EffectType = "Sphere",
  835. Size = VT(45, 45, 45),
  836. Size2 = VT(0, 0, 0),
  837. Transparency = 1,
  838. Transparency2 = 0.8,
  839. CFrame = CF(Torso.Position),
  840. MoveToPos = nil,
  841. RotationX = 0,
  842. RotationY = 0,
  843. RotationZ = 0,
  844. Material = "Neon",
  845. Color = PHEONIXCOLOR,
  846. SoundID = nil,
  847. SoundPitch = nil,
  848. SoundVolume = nil
  849. })
  850. wait(0.5)
  851. end
  852. A = true
  853. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  854. SHAKE = 2,
  855. TIMER = 25,
  856. DOESFADE = true
  857. })
  858. WACKYEFFECT({
  859. Time = 60,
  860. EffectType = "Sphere",
  861. Size = VT(40, 40, 40),
  862. Size2 = VT(140, 140, 140),
  863. Transparency = 0,
  864. Transparency2 = 1,
  865. CFrame = CF(Torso.Position),
  866. MoveToPos = nil,
  867. RotationX = 0,
  868. RotationY = 0,
  869. RotationZ = 0,
  870. Material = "Neon",
  871. Color = C3(1, 0.6666666666666666, 0),
  872. SoundID = nil,
  873. SoundPitch = nil,
  874. SoundVolume = nil
  875. })
  876. WACKYEFFECT({
  877. Time = 60,
  878. EffectType = "Sphere",
  879. Size = VT(50, 50, 50),
  880. Size2 = VT(150, 150, 150),
  881. Transparency = 0.5,
  882. Transparency2 = 1,
  883. CFrame = CF(Torso.Position),
  884. MoveToPos = nil,
  885. RotationX = 0,
  886. RotationY = 0,
  887. RotationZ = 0,
  888. Material = "Neon",
  889. Color = PHEONIXCOLOR,
  890. SoundID = 462692971,
  891. SoundPitch = 0.8,
  892. SoundVolume = 6
  893. })
  894. local EXPLOSION = script.PheonixExplosion1:Clone()
  895. EXPLOSION.Parent = Torso
  896. EXPLOSION.Enabled = true
  897. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  898. EXPLOSION2.Parent = Torso
  899. EXPLOSION2.Enabled = true
  900. wait(0.3)
  901. EXPLOSION.Enabled = false
  902. EXPLOSION2.Enabled = false
  903. Debris:AddItem(EXPLOSION, 5)
  904. Debris:AddItem(EXPLOSION2, 5)
  905. wait(1)
  906. B = true
  907. ATTACK = false
  908. Rooted = false
  909. end
  910. function Breath()
  911. ATTACK = true
  912. local POSITION = IT("BodyPosition", RootPart)
  913. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  914. POSITION.D = 1250
  915. POSITION.P = 40000
  916. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  917. WINGS = true
  918. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  919. coroutine.resume(coroutine.create(function()
  920. for i = 1, 20 do
  921. Swait()
  922. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  923. end
  924. end))
  925. for i = 1, 25 do
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  933. end
  934. local GYRO = IT("BodyGyro", RootPart)
  935. GYRO.D = 20
  936. GYRO.P = 4000
  937. GYRO.MaxTorque = VT(0, 40000, 0)
  938. coroutine.resume(coroutine.create(function()
  939. repeat
  940. Swait()
  941. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. until ATTACK == false
  949. POSITION:remove()
  950. GYRO:remove()
  951. for i = 1, 20 do
  952. Swait()
  953. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  954. end
  955. RING:remove()
  956. end))
  957. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  958. for i = 1, 35 do
  959. Swait()
  960. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  961. end
  962. wait(0.3)
  963. coroutine.resume(coroutine.create(function()
  964. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  965. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  966. local PARTICLES1 = script.PheonixFireball1:Clone()
  967. PARTICLES1.Parent = FIREBALL
  968. PARTICLES1.Enabled = true
  969. local PARTICLES2 = script.PheonixFireball2:Clone()
  970. PARTICLES2.Parent = FIREBALL
  971. PARTICLES2.Enabled = true
  972. CreateSound(463593339, FIREBALL, 6, 1, false)
  973. for i = 1, 250 do
  974. Swait()
  975. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  976. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  977. if HIT then
  978. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  979. SHAKE = 2,
  980. TIMER = 25,
  981. DOESFADE = true
  982. })
  983. WACKYEFFECT({
  984. Time = 60,
  985. EffectType = "Sphere",
  986. Size = VT(0, 0, 0),
  987. Size2 = VT(100, 100, 100),
  988. Transparency = 0,
  989. Transparency2 = 1,
  990. CFrame = CF(FIREBALL.Position),
  991. MoveToPos = nil,
  992. RotationX = 0,
  993. RotationY = 0,
  994. RotationZ = 0,
  995. Material = "Neon",
  996. Color = C3(1, 0.6666666666666666, 0),
  997. SoundID = nil,
  998. SoundPitch = nil,
  999. SoundVolume = nil
  1000. })
  1001. WACKYEFFECT({
  1002. Time = 60,
  1003. EffectType = "Sphere",
  1004. Size = VT(0, 0, 0),
  1005. Size2 = VT(120, 120, 120),
  1006. Transparency = 0.5,
  1007. Transparency2 = 1,
  1008. CFrame = CF(FIREBALL.Position),
  1009. MoveToPos = nil,
  1010. RotationX = 0,
  1011. RotationY = 0,
  1012. RotationZ = 0,
  1013. Material = "Neon",
  1014. Color = PHEONIXCOLOR,
  1015. SoundID = 462692971,
  1016. SoundPitch = 1,
  1017. SoundVolume = 6
  1018. })
  1019. PARTICLES1.Enabled = false
  1020. PARTICLES2.Enabled = false
  1021. local EXPLOSION = script.PheonixExplosion1:Clone()
  1022. EXPLOSION.Parent = FIREBALL
  1023. EXPLOSION.Enabled = true
  1024. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1025. EXPLOSION2.Parent = FIREBALL
  1026. EXPLOSION2.Enabled = true
  1027. wait(0.3)
  1028. EXPLOSION.Enabled = false
  1029. EXPLOSION2.Enabled = false
  1030. break
  1031. end
  1032. end
  1033. PARTICLES1.Enabled = false
  1034. PARTICLES2.Enabled = false
  1035. Debris:AddItem(FIREBALL, 7)
  1036. end))
  1037. wait(0.3)
  1038. coroutine.resume(coroutine.create(function()
  1039. WELD:remove()
  1040. RING.Anchored = true
  1041. for i = 1, 35 do
  1042. Swait()
  1043. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1044. end
  1045. RING:remove()
  1046. end))
  1047. WINGS = false
  1048. ATTACK = false
  1049. end
  1050. function ThreeShootingStars()
  1051. ATTACK = true
  1052. Rooted = false
  1053. local POS1, POS2, POS3
  1054. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  1055. coroutine.resume(coroutine.create(function()
  1056. for i = 1, 35 do
  1057. Swait()
  1058. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1059. end
  1060. end))
  1061. coroutine.resume(coroutine.create(function()
  1062. repeat
  1063. Swait()
  1064. if POS1 then
  1065. coroutine.resume(coroutine.create(function()
  1066. local POSITION = POS1
  1067. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Fire", VT(3, 3, 3))
  1068. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1069. local FIRE = script.SunFireball:Clone()
  1070. FIRE.Parent = FIREBALL
  1071. FIRE.Enabled = true
  1072. local EXPLOSION = script.SunExplosion:Clone()
  1073. EXPLOSION.Parent = FIREBALL
  1074. CreateSound(463598785, FIREBALL, 5, 1, false)
  1075. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1076. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1077. for i = 1, 75 do
  1078. Swait()
  1079. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1080. end
  1081. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1082. for i = 1, 300 do
  1083. Swait()
  1084. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1085. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1086. if HITFLOOR ~= nil then
  1087. FIRE.Enabled = false
  1088. EXPLOSION:Emit(500)
  1089. CreateSound(416328540, FIREBALL, 5, 1, false)
  1090. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1091. SHAKE = 1,
  1092. TIMER = 6,
  1093. DOESFADE = true
  1094. })
  1095. WACKYEFFECT({
  1096. EffectType = "Sphere",
  1097. Size = VT(0, 0, 0),
  1098. Size2 = VT(150, 150, 150),
  1099. Transparency = 0,
  1100. Transparency2 = 1,
  1101. CFrame = CF(FIREBALL.Position),
  1102. MoveToPos = nil,
  1103. RotationX = 0,
  1104. RotationY = 0,
  1105. RotationZ = 0,
  1106. Material = "Neon",
  1107. Color = C3(1, 0.6666666666666666, 0),
  1108. SoundID = nil,
  1109. SoundPitch = nil,
  1110. SoundVolume = nil
  1111. })
  1112. wait(5)
  1113. break
  1114. end
  1115. end
  1116. FIREBALL:remove()
  1117. end))
  1118. POS1 = nil
  1119. end
  1120. if POS2 then
  1121. coroutine.resume(coroutine.create(function()
  1122. local POSITION = POS2
  1123. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Fire", VT(3, 3, 3))
  1124. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1125. local FIRE = script.SunFireball:Clone()
  1126. FIRE.Parent = FIREBALL
  1127. FIRE.Enabled = true
  1128. local EXPLOSION = script.SunExplosion:Clone()
  1129. EXPLOSION.Parent = FIREBALL
  1130. CreateSound(463598785, FIREBALL, 5, 1, false)
  1131. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1132. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1133. for i = 1, 75 do
  1134. Swait()
  1135. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1136. end
  1137. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1138. for i = 1, 300 do
  1139. Swait()
  1140. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1141. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1142. if HITFLOOR ~= nil then
  1143. FIRE.Enabled = false
  1144. EXPLOSION:Emit(500)
  1145. CreateSound(416328540, FIREBALL, 5, 1, false)
  1146. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1147. SHAKE = 1,
  1148. TIMER = 6,
  1149. DOESFADE = true
  1150. })
  1151. WACKYEFFECT({
  1152. EffectType = "Sphere",
  1153. Size = VT(0, 0, 0),
  1154. Size2 = VT(150, 150, 150),
  1155. Transparency = 0,
  1156. Transparency2 = 1,
  1157. CFrame = CF(FIREBALL.Position),
  1158. MoveToPos = nil,
  1159. RotationX = 0,
  1160. RotationY = 0,
  1161. RotationZ = 0,
  1162. Material = "Neon",
  1163. Color = C3(1, 0.6666666666666666, 0),
  1164. SoundID = nil,
  1165. SoundPitch = nil,
  1166. SoundVolume = nil
  1167. })
  1168. wait(5)
  1169. break
  1170. end
  1171. end
  1172. FIREBALL:remove()
  1173. end))
  1174. POS2 = nil
  1175. end
  1176. if POS3 then
  1177. coroutine.resume(coroutine.create(function()
  1178. local POSITION = POS3
  1179. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Fire", VT(3, 3, 3))
  1180. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1181. local FIRE = script.SunFireball:Clone()
  1182. FIRE.Parent = FIREBALL
  1183. FIRE.Enabled = true
  1184. local EXPLOSION = script.SunExplosion:Clone()
  1185. EXPLOSION.Parent = FIREBALL
  1186. CreateSound(463598785, FIREBALL, 5, 1, false)
  1187. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1188. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1189. for i = 1, 75 do
  1190. Swait()
  1191. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1192. end
  1193. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1194. for i = 1, 300 do
  1195. Swait()
  1196. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1197. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1198. if HITFLOOR ~= nil then
  1199. FIRE.Enabled = false
  1200. EXPLOSION:Emit(500)
  1201. CreateSound(416328540, FIREBALL, 5, 1, false)
  1202. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1203. SHAKE = 1,
  1204. TIMER = 6,
  1205. DOESFADE = true
  1206. })
  1207. WACKYEFFECT({
  1208. EffectType = "Sphere",
  1209. Size = VT(0, 0, 0),
  1210. Size2 = VT(150, 150, 150),
  1211. Transparency = 0,
  1212. Transparency2 = 1,
  1213. CFrame = CF(FIREBALL.Position),
  1214. MoveToPos = nil,
  1215. RotationX = 0,
  1216. RotationY = 0,
  1217. RotationZ = 0,
  1218. Material = "Neon",
  1219. Color = C3(1, 0.6666666666666666, 0),
  1220. SoundID = nil,
  1221. SoundPitch = nil,
  1222. SoundVolume = nil
  1223. })
  1224. wait(5)
  1225. break
  1226. end
  1227. end
  1228. FIREBALL:remove()
  1229. end))
  1230. POS3 = nil
  1231. end
  1232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. until ATTACK == false
  1239. end))
  1240. wait(0.4)
  1241. POS1 = Mouse.Hit.p
  1242. wait(0.5)
  1243. POS2 = Mouse.Hit.p
  1244. wait(0.6)
  1245. POS3 = Mouse.Hit.p
  1246. wait(0.3)
  1247. RING.Anchored = true
  1248. WELD:remove()
  1249. coroutine.resume(coroutine.create(function()
  1250. for i = 1, 35 do
  1251. Swait()
  1252. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1253. end
  1254. RING:remove()
  1255. end))
  1256. ATTACK = false
  1257. Rooted = false
  1258. end
  1259. function PheonixFlare()
  1260. ATTACK = true
  1261. Rooted = false
  1262. PARTICLES = true
  1263. coroutine.resume(coroutine.create(function()
  1264. repeat
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. until ATTACK == false
  1273. end))
  1274. CreateSound(462676772, Torso, 7, 1, false)
  1275. WINGS1.Acceleration = VT(9, 0, -12)
  1276. WINGS1B.Acceleration = VT(9, 0, -12)
  1277. WINGS2.Acceleration = VT(-9, 0, -12)
  1278. WINGS2B.Acceleration = VT(-9, 0, -12)
  1279. wait(0.25)
  1280. coroutine.resume(coroutine.create(function()
  1281. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
  1282. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1283. local PARTICLES = script.Gale:Clone()
  1284. PARTICLES.Parent = WIND
  1285. PARTICLES.Enabled = true
  1286. CreateSound(376218535, WIND, 6, 1, false)
  1287. for i = 1, 250 do
  1288. Swait()
  1289. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1290. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1291. if HIT then
  1292. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1293. SHAKE = 3,
  1294. TIMER = 7,
  1295. DOESFADE = true
  1296. })
  1297. CreateSound(260430117, WIND, 3, 1, false)
  1298. WACKYEFFECT({
  1299. Time = 25,
  1300. EffectType = "Wave",
  1301. Size = VT(20, 0, 20),
  1302. Size2 = VT(60, 8, 60),
  1303. Transparency = 0.9,
  1304. Transparency2 = 1,
  1305. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1306. MoveToPos = nil,
  1307. RotationX = 0,
  1308. RotationY = 0,
  1309. RotationZ = 0,
  1310. Material = "Neon",
  1311. Color = C3(0.8, 0.8, 0.8),
  1312. SoundID = nil,
  1313. SoundPitch = nil,
  1314. SoundVolume = nil
  1315. })
  1316. WACKYEFFECT({
  1317. Time = 25,
  1318. EffectType = "Wave",
  1319. Size = VT(20, 0, 20),
  1320. Size2 = VT(60, 8, 60),
  1321. Transparency = 0.9,
  1322. Transparency2 = 1,
  1323. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1324. MoveToPos = nil,
  1325. RotationX = 0,
  1326. RotationY = 0,
  1327. RotationZ = 0,
  1328. Material = "Neon",
  1329. Color = C3(0.8, 0.8, 0.8),
  1330. SoundID = nil,
  1331. SoundPitch = nil,
  1332. SoundVolume = nil
  1333. })
  1334. break
  1335. end
  1336. end
  1337. PARTICLES.Enabled = false
  1338. Debris:AddItem(WIND, 7)
  1339. end))
  1340. wait(1)
  1341. CreateSound(462676772, Torso, 7, 1, false)
  1342. WINGS1.Acceleration = VT(9, 1, 4)
  1343. WINGS1B.Acceleration = VT(9, 1, 4)
  1344. WINGS2.Acceleration = VT(-9, 1, 4)
  1345. WINGS2B.Acceleration = VT(-9, 1, 4)
  1346. wait(0.25)
  1347. coroutine.resume(coroutine.create(function()
  1348. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1349. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1350. local PARTICLES1 = script.PheonixFireball1:Clone()
  1351. PARTICLES1.Parent = FIREBALL
  1352. PARTICLES1.Enabled = true
  1353. local PARTICLES2 = script.PheonixFireball2:Clone()
  1354. PARTICLES2.Parent = FIREBALL
  1355. PARTICLES2.Enabled = true
  1356. CreateSound(463593339, FIREBALL, 6, 1, false)
  1357. for i = 1, 250 do
  1358. Swait()
  1359. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1360. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1361. if HIT then
  1362. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1363. SHAKE = 2,
  1364. TIMER = 25,
  1365. DOESFADE = true
  1366. })
  1367. WACKYEFFECT({
  1368. Time = 60,
  1369. EffectType = "Sphere",
  1370. Size = VT(0, 0, 0),
  1371. Size2 = VT(120, 120, 120),
  1372. Transparency = 0,
  1373. Transparency2 = 1,
  1374. CFrame = CF(FIREBALL.Position),
  1375. MoveToPos = nil,
  1376. RotationX = 0,
  1377. RotationY = 0,
  1378. RotationZ = 0,
  1379. Material = "Neon",
  1380. Color = C3(1, 0.6666666666666666, 0),
  1381. SoundID = nil,
  1382. SoundPitch = nil,
  1383. SoundVolume = nil
  1384. })
  1385. WACKYEFFECT({
  1386. Time = 60,
  1387. EffectType = "Sphere",
  1388. Size = VT(0, 0, 0),
  1389. Size2 = VT(140, 140, 140),
  1390. Transparency = 0.5,
  1391. Transparency2 = 1,
  1392. CFrame = CF(FIREBALL.Position),
  1393. MoveToPos = nil,
  1394. RotationX = 0,
  1395. RotationY = 0,
  1396. RotationZ = 0,
  1397. Material = "Neon",
  1398. Color = PHEONIXCOLOR,
  1399. SoundID = 462692971,
  1400. SoundPitch = 1,
  1401. SoundVolume = 6
  1402. })
  1403. PARTICLES1.Enabled = false
  1404. PARTICLES2.Enabled = false
  1405. local EXPLOSION = script.PheonixExplosion1:Clone()
  1406. EXPLOSION.Parent = FIREBALL
  1407. EXPLOSION.Enabled = true
  1408. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1409. EXPLOSION2.Parent = FIREBALL
  1410. EXPLOSION2.Enabled = true
  1411. wait(0.3)
  1412. EXPLOSION.Enabled = false
  1413. EXPLOSION2.Enabled = false
  1414. break
  1415. end
  1416. end
  1417. PARTICLES1.Enabled = false
  1418. PARTICLES2.Enabled = false
  1419. Debris:AddItem(FIREBALL, 7)
  1420. end))
  1421. wait(0.5)
  1422. PARTICLES = false
  1423. ATTACK = false
  1424. Rooted = false
  1425. end
  1426. function PheonixFireballs()
  1427. ATTACK = true
  1428. local POWER = 1
  1429. DIRECTTURN = true
  1430. coroutine.resume(coroutine.create(function()
  1431. repeat
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. until ATTACK == false
  1440. end))
  1441. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1442. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1443. for i = 1, 35 do
  1444. Swait()
  1445. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1446. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1447. end
  1448. repeat
  1449. wait()
  1450. POWER = POWER + 1
  1451. until KEYHOLD == false
  1452. if POWER <= 30 then
  1453. for i = 1, 15 do
  1454. wait(0.1)
  1455. coroutine.resume(coroutine.create(function()
  1456. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1457. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1458. local PARTICLES1 = script.PheonixFireball1:Clone()
  1459. PARTICLES1.Parent = FIREBALL
  1460. PARTICLES1.Enabled = true
  1461. local PARTICLES2 = script.PheonixFireball2:Clone()
  1462. PARTICLES2.Parent = FIREBALL
  1463. PARTICLES2.Enabled = true
  1464. PARTICLES1.Size = NumberSequence.new(3, 0)
  1465. PARTICLES2.Size = NumberSequence.new(3, 0)
  1466. CreateSound(463593339, FIREBALL, 6, 1, false)
  1467. for i = 1, 250 do
  1468. Swait()
  1469. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1470. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1471. if HIT then
  1472. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1473. SHAKE = 2,
  1474. TIMER = 25,
  1475. DOESFADE = true
  1476. })
  1477. WACKYEFFECT({
  1478. Time = 60,
  1479. EffectType = "Sphere",
  1480. Size = VT(0, 0, 0),
  1481. Size2 = VT(50, 50, 50),
  1482. Transparency = 0,
  1483. Transparency2 = 1,
  1484. CFrame = CF(FIREBALL.Position),
  1485. MoveToPos = nil,
  1486. RotationX = 0,
  1487. RotationY = 0,
  1488. RotationZ = 0,
  1489. Material = "Neon",
  1490. Color = C3(1, 0.6666666666666666, 0),
  1491. SoundID = nil,
  1492. SoundPitch = nil,
  1493. SoundVolume = nil
  1494. })
  1495. WACKYEFFECT({
  1496. Time = 60,
  1497. EffectType = "Sphere",
  1498. Size = VT(0, 0, 0),
  1499. Size2 = VT(60, 60, 60),
  1500. Transparency = 0.5,
  1501. Transparency2 = 1,
  1502. CFrame = CF(FIREBALL.Position),
  1503. MoveToPos = nil,
  1504. RotationX = 0,
  1505. RotationY = 0,
  1506. RotationZ = 0,
  1507. Material = "Neon",
  1508. Color = PHEONIXCOLOR,
  1509. SoundID = 462692971,
  1510. SoundPitch = 1,
  1511. SoundVolume = 6
  1512. })
  1513. PARTICLES1.Enabled = false
  1514. PARTICLES2.Enabled = false
  1515. local EXPLOSION = script.PheonixExplosion1:Clone()
  1516. EXPLOSION.Parent = FIREBALL
  1517. EXPLOSION.Enabled = true
  1518. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1519. EXPLOSION2.Parent = FIREBALL
  1520. EXPLOSION2.Enabled = true
  1521. wait(0.3)
  1522. EXPLOSION.Enabled = false
  1523. EXPLOSION2.Enabled = false
  1524. break
  1525. end
  1526. end
  1527. PARTICLES1.Enabled = false
  1528. PARTICLES2.Enabled = false
  1529. Debris:AddItem(FIREBALL, 7)
  1530. end))
  1531. end
  1532. else
  1533. for E = 1, 5 do
  1534. do
  1535. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1536. coroutine.resume(coroutine.create(function()
  1537. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1538. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1539. local PARTICLES1 = script.PheonixFireball1:Clone()
  1540. PARTICLES1.Parent = FIREBALL
  1541. PARTICLES1.Enabled = true
  1542. local PARTICLES2 = script.PheonixFireball2:Clone()
  1543. PARTICLES2.Parent = FIREBALL
  1544. PARTICLES2.Enabled = true
  1545. CreateSound(463593339, FIREBALL, 6, 1, false)
  1546. for i = 1, 650 do
  1547. Swait()
  1548. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1549. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1550. if HIT then
  1551. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1552. SHAKE = 2,
  1553. TIMER = 25,
  1554. DOESFADE = true
  1555. })
  1556. WACKYEFFECT({
  1557. Time = 60,
  1558. EffectType = "Sphere",
  1559. Size = VT(0, 0, 0),
  1560. Size2 = VT(120, 120, 120),
  1561. Transparency = 0,
  1562. Transparency2 = 1,
  1563. CFrame = CF(FIREBALL.Position),
  1564. MoveToPos = nil,
  1565. RotationX = 0,
  1566. RotationY = 0,
  1567. RotationZ = 0,
  1568. Material = "Neon",
  1569. Color = C3(1, 0.6666666666666666, 0),
  1570. SoundID = nil,
  1571. SoundPitch = nil,
  1572. SoundVolume = nil
  1573. })
  1574. WACKYEFFECT({
  1575. Time = 60,
  1576. EffectType = "Sphere",
  1577. Size = VT(0, 0, 0),
  1578. Size2 = VT(140, 140, 140),
  1579. Transparency = 0.5,
  1580. Transparency2 = 1,
  1581. CFrame = CF(FIREBALL.Position),
  1582. MoveToPos = nil,
  1583. RotationX = 0,
  1584. RotationY = 0,
  1585. RotationZ = 0,
  1586. Material = "Neon",
  1587. Color = PHEONIXCOLOR,
  1588. SoundID = 462692971,
  1589. SoundPitch = 1,
  1590. SoundVolume = 6
  1591. })
  1592. PARTICLES1.Enabled = false
  1593. PARTICLES2.Enabled = false
  1594. local EXPLOSION = script.PheonixExplosion1:Clone()
  1595. EXPLOSION.Parent = FIREBALL
  1596. EXPLOSION.Enabled = true
  1597. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1598. EXPLOSION2.Parent = FIREBALL
  1599. EXPLOSION2.Enabled = true
  1600. wait(0.3)
  1601. EXPLOSION.Enabled = false
  1602. EXPLOSION2.Enabled = false
  1603. break
  1604. end
  1605. end
  1606. PARTICLES1.Enabled = false
  1607. PARTICLES2.Enabled = false
  1608. Debris:AddItem(FIREBALL, 7)
  1609. end))
  1610. end
  1611. end
  1612. end
  1613. wait(0.5)
  1614. WELD1:remove()
  1615. WELD2:remove()
  1616. RING1.Anchored = true
  1617. RING2.Anchored = true
  1618. coroutine.resume(coroutine.create(function()
  1619. for i = 1, 35 do
  1620. Swait()
  1621. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1622. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1623. end
  1624. RING1:remove()
  1625. RING2:remove()
  1626. end))
  1627. DIRECTTURN = false
  1628. ATTACK = false
  1629. end
  1630. function PheonixJump()
  1631. local DONE = false
  1632. local STRENGTH = 15
  1633. local UP = 5
  1634. ATTACK = true
  1635. DIRECTTURN = true
  1636. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1637. for i = 1, 30 do
  1638. Swait()
  1639. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1640. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1646. end
  1647. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1648. if NEWKEY == "w" and VALUE2 == false then
  1649. coroutine.resume(coroutine.create(function()
  1650. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1651. SHAKE = 2,
  1652. TIMER = 15,
  1653. DOESFADE = true
  1654. })
  1655. WACKYEFFECT({
  1656. EffectType = "Sphere",
  1657. Size = VT(0, 0, 0),
  1658. Size2 = VT(50, 50, 50),
  1659. Transparency = 0,
  1660. Transparency2 = 1,
  1661. CFrame = CF(RING.Position),
  1662. MoveToPos = nil,
  1663. RotationX = 0,
  1664. RotationY = 0,
  1665. RotationZ = 0,
  1666. Material = "Neon",
  1667. Color = C3(1, 0.6666666666666666, 0),
  1668. SoundID = nil,
  1669. SoundPitch = nil,
  1670. SoundVolume = nil
  1671. })
  1672. WACKYEFFECT({
  1673. EffectType = "Sphere",
  1674. Size = VT(0, 0, 0),
  1675. Size2 = VT(70, 70, 70),
  1676. Transparency = 0.5,
  1677. Transparency2 = 1,
  1678. CFrame = CF(RING.Position),
  1679. MoveToPos = nil,
  1680. RotationX = 0,
  1681. RotationY = 0,
  1682. RotationZ = 0,
  1683. Material = "Neon",
  1684. Color = PHEONIXCOLOR,
  1685. SoundID = 462692971,
  1686. SoundPitch = 1.2,
  1687. SoundVolume = 6
  1688. })
  1689. local EXPLOSION = script.PheonixExplosion1:Clone()
  1690. EXPLOSION.Parent = RING
  1691. EXPLOSION.Enabled = true
  1692. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1693. EXPLOSION2.Parent = RING
  1694. EXPLOSION2.Enabled = true
  1695. wait(0.3)
  1696. EXPLOSION.Enabled = false
  1697. EXPLOSION2.Enabled = false
  1698. Debris:AddItem(RING, 3)
  1699. end))
  1700. CreateSound(462676772, Torso, 8, 1, false)
  1701. coroutine.resume(coroutine.create(function()
  1702. for i = 1, 25 do
  1703. Swait()
  1704. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1705. SHAKE = 4,
  1706. TIMER = 5,
  1707. DOESFADE = true
  1708. })
  1709. WACKYEFFECT({
  1710. Time = 10,
  1711. EffectType = "Wave",
  1712. Size = VT(45, 5, 45) / 3,
  1713. Size2 = VT(35, 200, 35) / 5,
  1714. Transparency = 0.8,
  1715. Transparency2 = 1,
  1716. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1717. MoveToPos = nil,
  1718. RotationX = 0,
  1719. RotationY = 5,
  1720. RotationZ = 0,
  1721. Material = "Neon",
  1722. Color = C3(1, 0.6666666666666666, 0),
  1723. SoundID = nil,
  1724. SoundPitch = nil,
  1725. SoundVolume = nil
  1726. })
  1727. WACKYEFFECT({
  1728. Time = 10,
  1729. EffectType = "Wave",
  1730. Size = VT(55, 5, 55) / 3,
  1731. Size2 = VT(45, 200, 45) / 5,
  1732. Transparency = 0.8,
  1733. Transparency2 = 1,
  1734. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1735. MoveToPos = nil,
  1736. RotationX = 0,
  1737. RotationY = -5,
  1738. RotationZ = 0,
  1739. Material = "Neon",
  1740. Color = PHEONIXCOLOR,
  1741. SoundID = nil,
  1742. SoundPitch = nil,
  1743. SoundVolume = nil
  1744. })
  1745. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1751. end
  1752. ATTACK = false
  1753. end))
  1754. repeat
  1755. VALUE2 = true
  1756. Swait()
  1757. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1758. if STRENGTH > 2.5 then
  1759. STRENGTH = STRENGTH - 0.1
  1760. else
  1761. STRENGTH = 2.5
  1762. end
  1763. if UP > 0 then
  1764. UP = UP - 0.15
  1765. else
  1766. UP = 0
  1767. end
  1768. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1769. DONE = true
  1770. end
  1771. end)
  1772. repeat
  1773. Swait()
  1774. if STRENGTH < 50 then
  1775. STRENGTH = STRENGTH + 0.15
  1776. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1777. end
  1778. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1784. until VALUE2 == true
  1785. DIRECTTURN = false
  1786. WELD:remove()
  1787. RING.Anchored = true
  1788. local SIZE = MESH.Scale.X
  1789. coroutine.resume(coroutine.create(function()
  1790. for i = 1, 30 do
  1791. Swait()
  1792. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1793. end
  1794. RING:remove()
  1795. end))
  1796. repeat
  1797. wait()
  1798. until DONE == true
  1799. KEYDOWN:disconnect()
  1800. VALUE2 = false
  1801. end
  1802. function DragonFirePillar()
  1803. ATTACK = true
  1804. local POS = Mouse.Hit.p
  1805. APPLYGYRO = false
  1806. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1807. coroutine.resume(coroutine.create(function()
  1808. repeat
  1809. Swait()
  1810. GYRO.CFrame = CF(RootPart.Position, POS)
  1811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. until ATTACK == false
  1818. end))
  1819. for i = 1, 40 do
  1820. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1821. Swait()
  1822. end
  1823. for i = 1, 6 do
  1824. WACKYEFFECT({
  1825. EffectType = "Sphere",
  1826. Size = VT(35, 35, 35),
  1827. Size2 = VT(0, 0, 0),
  1828. Transparency = 1,
  1829. Transparency2 = 0.5,
  1830. CFrame = CF(POS),
  1831. MoveToPos = nil,
  1832. RotationX = 0,
  1833. RotationY = 0,
  1834. RotationZ = 0,
  1835. Material = "Neon",
  1836. Color = C3(1, 0.3333333333333333, 0),
  1837. SoundID = nil,
  1838. SoundPitch = nil,
  1839. SoundVolume = nil
  1840. })
  1841. wait(1)
  1842. end
  1843. coroutine.resume(coroutine.create(function()
  1844. coroutine.resume(coroutine.create(function()
  1845. for i = 1, 30 do
  1846. Swait()
  1847. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1848. end
  1849. RING:remove()
  1850. end))
  1851. WACKYEFFECT({
  1852. Time = 640,
  1853. EffectType = "Sphere",
  1854. Size = VT(15, 500, 15),
  1855. Size2 = VT(10, 700, 10),
  1856. Transparency = 0,
  1857. Transparency2 = 1,
  1858. CFrame = CF(POS),
  1859. MoveToPos = nil,
  1860. RotationX = 0,
  1861. RotationY = 0,
  1862. RotationZ = 0,
  1863. Material = "Neon",
  1864. Color = C3(1, 0.3333333333333333, 0),
  1865. SoundID = nil,
  1866. SoundPitch = nil,
  1867. SoundVolume = nil
  1868. })
  1869. for i = 1, 15 do
  1870. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  1871. SHAKE = 5,
  1872. TIMER = 6,
  1873. DOESFADE = true
  1874. })
  1875. WACKYEFFECT({
  1876. Time = 125,
  1877. EffectType = "Wave",
  1878. Size = VT(0, 5, 0),
  1879. Size2 = VT(250, 35, 250),
  1880. Transparency = 0.4,
  1881. Transparency2 = 1,
  1882. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1883. MoveToPos = nil,
  1884. RotationX = 0,
  1885. RotationY = MRANDOM(-5, 5) * 2,
  1886. RotationZ = 0,
  1887. Material = "Neon",
  1888. Color = C3(1, 0.3333333333333333, 0),
  1889. SoundID = nil,
  1890. SoundPitch = MRANDOM(9, 11) / 10,
  1891. SoundVolume = 4
  1892. })
  1893. WACKYEFFECT({
  1894. Time = 75,
  1895. EffectType = "Swirl",
  1896. Size = VT(20, 20, 20),
  1897. Size2 = VT(65, 500, 65),
  1898. Transparency = 0.4,
  1899. Transparency2 = 1,
  1900. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1901. MoveToPos = nil,
  1902. RotationX = 0,
  1903. RotationY = MRANDOM(-5, 5) * 6,
  1904. RotationZ = 0,
  1905. Material = "Neon",
  1906. Color = C3(1, 0.3333333333333333, 0),
  1907. SoundID = nil,
  1908. SoundPitch = MRANDOM(9, 11) / 10,
  1909. SoundVolume = 4
  1910. })
  1911. WACKYEFFECT({
  1912. Time = 75,
  1913. EffectType = "Swirl",
  1914. Size = VT(20, 20, 20),
  1915. Size2 = VT(45, 600, 45),
  1916. Transparency = 0.4,
  1917. Transparency2 = 1,
  1918. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1919. MoveToPos = nil,
  1920. RotationX = 0,
  1921. RotationY = MRANDOM(-5, 5) * 6,
  1922. RotationZ = 0,
  1923. Material = "Neon",
  1924. Color = C3(1, 0.3333333333333333, 0),
  1925. SoundID = 304529688,
  1926. SoundPitch = MRANDOM(9, 11) / 10,
  1927. SoundVolume = 4
  1928. })
  1929. wait(0.6)
  1930. end
  1931. end))
  1932. APPLYGYRO = true
  1933. ATTACK = false
  1934. end
  1935. function PheonixTornado()
  1936. ATTACK = true
  1937. local BUILDUP = true
  1938. local HITS = {}
  1939. PARTICLES = true
  1940. coroutine.resume(coroutine.create(function()
  1941. repeat
  1942. Swait()
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. until BUILDUP == false
  1950. end))
  1951. WINGS1.Acceleration = VT(9, 0, -12)
  1952. WINGS1B.Acceleration = VT(9, 0, -12)
  1953. WINGS2.Acceleration = VT(-9, 0, -12)
  1954. WINGS2B.Acceleration = VT(-9, 0, -12)
  1955. wait(1)
  1956. CreateSound(462676772, Torso, 7, 1, false)
  1957. WINGS1.Acceleration = VT(9, 1, 4)
  1958. WINGS1B.Acceleration = VT(9, 1, 4)
  1959. WINGS2.Acceleration = VT(-9, 1, 4)
  1960. WINGS2B.Acceleration = VT(-9, 1, 4)
  1961. wait(0.25)
  1962. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  1963. WACKYEFFECT({
  1964. Time = 40,
  1965. EffectType = "Swirl",
  1966. Size = VT(50, 5, 50),
  1967. Size2 = VT(50, 60, 50),
  1968. Transparency = 0.8,
  1969. Transparency2 = 1,
  1970. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1971. MoveToPos = nil,
  1972. RotationX = 0,
  1973. RotationY = -5,
  1974. RotationZ = 0,
  1975. Material = "Neon",
  1976. Color = C3(0.8, 0.8, 0.8),
  1977. SoundID = nil,
  1978. SoundPitch = nil,
  1979. SoundVolume = nil
  1980. })
  1981. BUILDUP = false
  1982. PARTICLES = false
  1983. if #HITS > 0 then
  1984. do
  1985. local BODIES = {}
  1986. if #HITS == 1 then
  1987. for i = 1, #HITS do
  1988. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  1989. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  1990. if HUM and TORSO and 0 < HUM.Health then
  1991. local POSITION = IT("BodyPosition", TORSO)
  1992. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  1993. POSITION.D = 15
  1994. POSITION.P = 4000000
  1995. table.insert(BODIES, POSITION)
  1996. end
  1997. end
  1998. else
  1999. for i = 1, #HITS do
  2000. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2001. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2002. if HUM and TORSO and 0 < HUM.Health then
  2003. local POSITION = IT("BodyPosition", TORSO)
  2004. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2005. POSITION.D = 450
  2006. POSITION.P = 40000
  2007. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2008. table.insert(BODIES, POSITION)
  2009. end
  2010. end
  2011. end
  2012. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2013. wait(1.75)
  2014. BODYPOS.D = 450
  2015. BODYPOS.Position = POS
  2016. wait(0.5)
  2017. APPLYGYRO = false
  2018. local E = 0
  2019. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2020. for i = 1, 50 do
  2021. Swait()
  2022. E = E + 1
  2023. WACKYEFFECT({
  2024. Time = 25,
  2025. EffectType = "Wave",
  2026. Size = VT(45, 5, 45) / 3,
  2027. Size2 = VT(35, 200, 35) / 5,
  2028. Transparency = 0.8,
  2029. Transparency2 = 1,
  2030. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2031. MoveToPos = nil,
  2032. RotationX = 0,
  2033. RotationY = 5,
  2034. RotationZ = 0,
  2035. Material = "Neon",
  2036. Color = C3(1, 0.6666666666666666, 0),
  2037. SoundID = nil,
  2038. SoundPitch = nil,
  2039. SoundVolume = nil
  2040. })
  2041. WACKYEFFECT({
  2042. Time = 25,
  2043. EffectType = "Wave",
  2044. Size = VT(55, 5, 55) / 3,
  2045. Size2 = VT(45, 200, 45) / 5,
  2046. Transparency = 0.8,
  2047. Transparency2 = 1,
  2048. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2049. MoveToPos = nil,
  2050. RotationX = 0,
  2051. RotationY = -5,
  2052. RotationZ = 0,
  2053. Material = "Neon",
  2054. Color = PHEONIXCOLOR,
  2055. SoundID = nil,
  2056. SoundPitch = nil,
  2057. SoundVolume = nil
  2058. })
  2059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. end
  2066. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
  2067. TORNADO.CFrame = CF(POS)
  2068. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2069. local DECAL = IT("Decal", TORNADO)
  2070. DECAL.Texture = "rbxassetid://559849514"
  2071. DECAL.Transparency = 1
  2072. DECAL.Color3 = BRICKC("Deep orange").Color
  2073. local LOOP = 0
  2074. for i = 1, 250 do
  2075. Swait()
  2076. E = E + 1
  2077. LOOP = LOOP + 1
  2078. if LOOP == 10 then
  2079. LOOP = 0
  2080. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2081. SHAKE = 2,
  2082. TIMER = 4,
  2083. DOESFADE = true
  2084. })
  2085. end
  2086. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2087. DECAL.Transparency = DECAL.Transparency - 0.002
  2088. WACKYEFFECT({
  2089. Time = 25,
  2090. EffectType = "Wave",
  2091. Size = VT(45, 5, 45) / 3,
  2092. Size2 = VT(35, 200, 35) / 5,
  2093. Transparency = 0.8,
  2094. Transparency2 = 1,
  2095. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2096. MoveToPos = nil,
  2097. RotationX = 0,
  2098. RotationY = 5,
  2099. RotationZ = 0,
  2100. Material = "Neon",
  2101. Color = C3(1, 0.6666666666666666, 0),
  2102. SoundID = nil,
  2103. SoundPitch = nil,
  2104. SoundVolume = nil
  2105. })
  2106. WACKYEFFECT({
  2107. Time = 25,
  2108. EffectType = "Wave",
  2109. Size = VT(55, 5, 55) / 3,
  2110. Size2 = VT(45, 200, 45) / 5,
  2111. Transparency = 0.9,
  2112. Transparency2 = 1,
  2113. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2114. MoveToPos = nil,
  2115. RotationX = 0,
  2116. RotationY = -5,
  2117. RotationZ = 0,
  2118. Material = "Neon",
  2119. Color = PHEONIXCOLOR,
  2120. SoundID = nil,
  2121. SoundPitch = nil,
  2122. SoundVolume = nil
  2123. })
  2124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. end
  2131. for i = 1, #BODIES do
  2132. BODIES[i]:remove()
  2133. end
  2134. coroutine.resume(coroutine.create(function()
  2135. for i = 1, 25 do
  2136. Swait()
  2137. DECAL.Transparency = DECAL.Transparency + 0.02
  2138. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2139. end
  2140. TORNADO:remove()
  2141. end))
  2142. for i = 1, 75 do
  2143. Swait()
  2144. E = E + 1
  2145. LOOP = LOOP + 1
  2146. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2147. DECAL.Transparency = DECAL.Transparency - 0.002
  2148. WACKYEFFECT({
  2149. Time = 25,
  2150. EffectType = "Wave",
  2151. Size = VT(45, 5, 45) / 3,
  2152. Size2 = VT(35, 200, 35) / 5,
  2153. Transparency = 0.8,
  2154. Transparency2 = 1,
  2155. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2156. MoveToPos = nil,
  2157. RotationX = 0,
  2158. RotationY = 5,
  2159. RotationZ = 0,
  2160. Material = "Neon",
  2161. Color = C3(1, 0.6666666666666666, 0),
  2162. SoundID = nil,
  2163. SoundPitch = nil,
  2164. SoundVolume = nil
  2165. })
  2166. WACKYEFFECT({
  2167. Time = 25,
  2168. EffectType = "Wave",
  2169. Size = VT(55, 5, 55) / 3,
  2170. Size2 = VT(45, 200, 45) / 5,
  2171. Transparency = 0.8,
  2172. Transparency2 = 1,
  2173. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2174. MoveToPos = nil,
  2175. RotationX = 0,
  2176. RotationY = -5,
  2177. RotationZ = 0,
  2178. Material = "Neon",
  2179. Color = PHEONIXCOLOR,
  2180. SoundID = nil,
  2181. SoundPitch = nil,
  2182. SoundVolume = nil
  2183. })
  2184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2190. end
  2191. BODYPOS.D = 75
  2192. end
  2193. end
  2194. APPLYGYRO = true
  2195. ATTACK = false
  2196. end
  2197. function PheonixNuke()
  2198. if Mouse.Target ~= nil then
  2199. ATTACK = true
  2200. Rooted = false
  2201. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2202. BODYPOS.D = 700
  2203. coroutine.resume(coroutine.create(function()
  2204. repeat
  2205. Swait()
  2206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. until ATTACK == false
  2213. end))
  2214. wait(1.5)
  2215. for i = 1, 4 do
  2216. WACKYEFFECT({
  2217. EffectType = "Sphere",
  2218. Size = VT(125, 125, 125),
  2219. Size2 = VT(0, 0, 0),
  2220. Transparency = 1,
  2221. Transparency2 = 0.8,
  2222. CFrame = CF(Torso.Position),
  2223. MoveToPos = nil,
  2224. RotationX = 0,
  2225. RotationY = 0,
  2226. RotationZ = 0,
  2227. Material = "Neon",
  2228. Color = PHEONIXCOLOR,
  2229. SoundID = nil,
  2230. SoundPitch = nil,
  2231. SoundVolume = nil
  2232. })
  2233. wait(0.7)
  2234. end
  2235. PARTICLES = true
  2236. WINGS1.Acceleration = VT(9, 3, 4)
  2237. WINGS1B.Acceleration = VT(9, 3, 4)
  2238. WINGS2.Acceleration = VT(-9, 3, 4)
  2239. WINGS2B.Acceleration = VT(-9, 3, 4)
  2240. wait(2)
  2241. CreateSound(462676772, Torso, 8, 1, false)
  2242. WINGS1.Acceleration = VT(9, -2, -12)
  2243. WINGS1B.Acceleration = VT(9, -2, -12)
  2244. WINGS2.Acceleration = VT(-9, -2, -12)
  2245. WINGS2B.Acceleration = VT(-9, -2, -12)
  2246. wait(1)
  2247. for i = 1, 5 do
  2248. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2249. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2250. SHAKE = 8,
  2251. TIMER = 25,
  2252. DOESFADE = true
  2253. })
  2254. for i = 1, 5 do
  2255. WACKYEFFECT({
  2256. Time = 120,
  2257. EffectType = "Swirl",
  2258. Size = VT(20, 20, 20),
  2259. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2260. Transparency = 0.8,
  2261. Transparency2 = 1,
  2262. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2263. MoveToPos = nil,
  2264. RotationX = 0,
  2265. RotationY = 6 + i,
  2266. RotationZ = 0,
  2267. Material = "Neon",
  2268. Color = PHEONIXCOLOR,
  2269. SoundID = nil,
  2270. SoundPitch = nil,
  2271. SoundVolume = nil
  2272. })
  2273. end
  2274. WACKYEFFECT({
  2275. Time = 80,
  2276. EffectType = "Sphere",
  2277. Size = VT(40, 40, 40),
  2278. Size2 = VT(240, 240, 240) * 2,
  2279. Transparency = 0,
  2280. Transparency2 = 1,
  2281. CFrame = CF(Torso.Position),
  2282. MoveToPos = nil,
  2283. RotationX = 0,
  2284. RotationY = 0,
  2285. RotationZ = 0,
  2286. Material = "Neon",
  2287. Color = C3(1, 0.6666666666666666, 0),
  2288. SoundID = nil,
  2289. SoundPitch = 1,
  2290. SoundVolume = 8
  2291. })
  2292. WACKYEFFECT({
  2293. Time = 80,
  2294. EffectType = "Sphere",
  2295. Size = VT(50, 50, 50),
  2296. Size2 = VT(250, 250, 250) * 2,
  2297. Transparency = 0.5,
  2298. Transparency2 = 1,
  2299. CFrame = CF(Torso.Position),
  2300. MoveToPos = nil,
  2301. RotationX = 0,
  2302. RotationY = 0,
  2303. RotationZ = 0,
  2304. Material = "Neon",
  2305. Color = PHEONIXCOLOR,
  2306. SoundID = nil,
  2307. SoundPitch = 0.7,
  2308. SoundVolume = 10
  2309. })
  2310. local EXPLOSION = script.PheonixExplosion1:Clone()
  2311. EXPLOSION.Parent = Torso
  2312. EXPLOSION.Enabled = true
  2313. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2314. EXPLOSION2.Parent = Torso
  2315. EXPLOSION2.Enabled = true
  2316. EXPLOSION.Drag = -5
  2317. EXPLOSION2.Drag = -5
  2318. EXPLOSION:Emit(100)
  2319. EXPLOSION2:Emit(100)
  2320. CreateSound(462692971, Effects, 2, 1, false)
  2321. for i = 1, 5 do
  2322. wait()
  2323. WACKYEFFECT({
  2324. Time = 40,
  2325. EffectType = "Wave",
  2326. Size = VT(20, 0, 20),
  2327. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2328. Transparency = 0.8,
  2329. Transparency2 = 1,
  2330. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2331. MoveToPos = nil,
  2332. RotationX = 0,
  2333. RotationY = -12 + i,
  2334. RotationZ = 0,
  2335. Material = "Neon",
  2336. Color = C3(1, 0.6666666666666666, 0),
  2337. SoundID = nil,
  2338. SoundPitch = nil,
  2339. SoundVolume = nil
  2340. })
  2341. WACKYEFFECT({
  2342. Time = 40,
  2343. EffectType = "Wave",
  2344. Size = VT(20, 0, 20),
  2345. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2346. Transparency = 0.8,
  2347. Transparency2 = 1,
  2348. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2349. MoveToPos = nil,
  2350. RotationX = 0,
  2351. RotationY = -12 + i,
  2352. RotationZ = 0,
  2353. Material = "Neon",
  2354. Color = PHEONIXCOLOR,
  2355. SoundID = nil,
  2356. SoundPitch = nil,
  2357. SoundVolume = nil
  2358. })
  2359. end
  2360. EXPLOSION.Enabled = false
  2361. EXPLOSION2.Enabled = false
  2362. Debris:AddItem(EXPLOSION, 5)
  2363. Debris:AddItem(EXPLOSION2, 5)
  2364. wait(0.4)
  2365. end
  2366. wait(0.6)
  2367. PARTICLES = false
  2368. BODYPOS.D = 75
  2369. ATTACK = false
  2370. Rooted = false
  2371. end
  2372. end
  2373. function MouseDown(Mouse)
  2374. if ATTACK == false then
  2375. end
  2376. end
  2377. function MouseUp(Mouse)
  2378. HOLD = false
  2379. end
  2380. function KeyDown(Key)
  2381. KEYHOLD = true
  2382. if EQUIPPED == true then
  2383. if FLIGHT == false then
  2384. if Key == "z" and ATTACK == false then
  2385. ShootingStar()
  2386. end
  2387. if Key == "b" and ATTACK == false then
  2388. Breath()
  2389. end
  2390. if Key == "c" and ATTACK == false then
  2391. PheonixRage()
  2392. end
  2393. if Key == "q" and ATTACK == false then
  2394. FLIGHT = true
  2395. GYRO = IT("BodyGyro", RootPart)
  2396. GYRO.D = 75
  2397. GYRO.P = 40000
  2398. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2399. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2400. BODYPOS = Instance.new("BodyPosition", RootPart)
  2401. BODYPOS.D = 100
  2402. BODYPOS.P = 20000
  2403. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2404. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2405. do
  2406. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2407. FLIGHTRING = RING
  2408. coroutine.resume(coroutine.create(function()
  2409. for i = 1, 40 do
  2410. Swait()
  2411. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2412. end
  2413. end))
  2414. PheonixJump()
  2415. end
  2416. end
  2417. elseif FLIGHT == true then
  2418. if Key == "z" and ATTACK == false and VALUE2 == false then
  2419. ThreeShootingStars()
  2420. end
  2421. if Key == "b" and ATTACK == false and VALUE2 == false then
  2422. PheonixFlare()
  2423. end
  2424. if Key == "g" and ATTACK == false and VALUE2 == false then
  2425. DragonFirePillar()
  2426. end
  2427. if Key == "v" and ATTACK == false and VALUE2 == false then
  2428. PheonixTornado()
  2429. end
  2430. if Key == "x" and ATTACK == false and VALUE2 == false then
  2431. PheonixNuke()
  2432. end
  2433. if Key == "q" and ATTACK == false and VALUE2 == false then
  2434. FLIGHT = false
  2435. coroutine.resume(coroutine.create(function()
  2436. if FLIGHTRING then
  2437. local MSH = FLIGHTRING.Mesh
  2438. local RING = FLIGHTRING
  2439. for i = 1, 40 do
  2440. Swait()
  2441. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2442. end
  2443. RING:remove()
  2444. end
  2445. end))
  2446. end
  2447. if Key == "c" and ATTACK == false and VALUE2 == false then
  2448. PheonixJump()
  2449. end
  2450. if Key == "e" and ATTACK == false and VALUE2 == false then
  2451. PheonixFireballs()()
  2452. end
  2453. if Key == "w" and ATTACK == false and VALUE2 == false then
  2454. repeat
  2455. VALUE2 = true
  2456. Swait()
  2457. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2458. until KEYHOLD == false
  2459. VALUE2 = false
  2460. end
  2461. end
  2462. end
  2463. if Key == "f" and ATTACK == false and FLIGHT == false then
  2464. if EQUIPPED == false then
  2465. EQUIPPED = true
  2466. EYE.Enabled = true
  2467. EYE2.Enabled = true
  2468. sick:Play()
  2469. sick.Pitch = 0.95
  2470. sick.Volume = .1
  2471.  
  2472. else
  2473. EQUIPPED = false
  2474. FLIGHT = false
  2475. EYE.Enabled = false
  2476. EYE2.Enabled = false
  2477. sick:Stop()
  2478. end
  2479. end
  2480. if string.byte(Key) == 50 and ATTACK == false then
  2481. if Speed == 16 then
  2482. Speed = 45
  2483. elseif Speed == 45 then
  2484. Speed = 16
  2485. end
  2486. end
  2487. end
  2488. function KeyUp(Key)
  2489. KEYHOLD = false
  2490. end
  2491. Mouse.Button1Down:connect(function(NEWKEY)
  2492. MouseDown(NEWKEY)
  2493. end)
  2494. Mouse.Button1Up:connect(function(NEWKEY)
  2495. MouseUp(NEWKEY)
  2496. end)
  2497. Mouse.KeyDown:connect(function(NEWKEY)
  2498. KeyDown(NEWKEY)
  2499. end)
  2500. Mouse.KeyUp:connect(function(NEWKEY)
  2501. KeyUp(NEWKEY)
  2502. end)
  2503. function unanchor()
  2504. if UNANCHOR == true then
  2505. g = Character:GetChildren()
  2506. for i = 1, #g do
  2507. if g[i].ClassName == "Part" then
  2508. g[i].Anchored = false
  2509. end
  2510. end
  2511. end
  2512. end
  2513. Humanoid.Changed:connect(function(Jump)
  2514. if Jump == "Jump" and Disable_Jump == true then
  2515. Humanoid.Jump = false
  2516. end
  2517. end)
  2518. local LOOP = 0
  2519. local TWIST = true
  2520. while true do
  2521. Swait()
  2522. script.Parent = WEAPONGUI
  2523. ANIMATE.Parent = nil
  2524. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2525. v:Stop()
  2526. end
  2527. SINE = SINE + CHANGE
  2528. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2529. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2530. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2531. local WALKSPEEDVALUE = 5
  2532. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2533. if Humanoid.WalkSpeed <= 20 then
  2534. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2535. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2536. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2537. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2538. else
  2539. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2540. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2541. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2542. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2543. end
  2544. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2545. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2546. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2547. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2548. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2549. end
  2550. if FLIGHT == false then
  2551. if GYRO ~= nil then
  2552. GYRO:remove()
  2553. end
  2554. if BODYPOS ~= nil then
  2555. BODYPOS:remove()
  2556. end
  2557. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2558. ANIM = "Jump"
  2559. if ATTACK == false then
  2560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2566. end
  2567. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2568. ANIM = "Fall"
  2569. if ATTACK == false then
  2570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2576. end
  2577. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2578. ANIM = "Idle"
  2579. if ATTACK == false then
  2580. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2586. end
  2587. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2588. ANIM = "Walk"
  2589. if ATTACK == false then
  2590. if Humanoid.WalkSpeed <= 30 then
  2591. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2597. elseif Humanoid.WalkSpeed > 30 then
  2598. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2604. end
  2605. end
  2606. end
  2607. elseif FLIGHT == true then
  2608. if APPLYGYRO == true then
  2609. if VALUE2 == false and DIRECTTURN == false then
  2610. if GYRO ~= nil then
  2611. GYRO.MaxTorque = VT(0, 40000, 0)
  2612. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2613. end
  2614. elseif GYRO ~= nil then
  2615. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2616. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2617. end
  2618. end
  2619. if VALUE2 == false and ATTACK == false then
  2620. ANIM = "IdleFlight"
  2621. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. elseif VALUE2 == true and ATTACK == false then
  2628. ANIM = "Flight"
  2629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2635. end
  2636. end
  2637. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2638. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2639. if PARTICLES == false then
  2640. WINGS1.Acceleration = ACCEL1
  2641. WINGS1B.Acceleration = ACCEL1
  2642. WINGS2.Acceleration = ACCEL2
  2643. WINGS2B.Acceleration = ACCEL2
  2644. end
  2645. if FLIGHT == true or WINGS == true then
  2646. WINGS1.Enabled = true
  2647. WINGS1B.Enabled = true
  2648. WINGS2.Enabled = true
  2649. WINGS2B.Enabled = true
  2650. else
  2651. WINGS1.Enabled = false
  2652. WINGS1B.Enabled = false
  2653. WINGS2.Enabled = false
  2654. WINGS2B.Enabled = false
  2655. end
  2656. unanchor()
  2657. TRAIL1.Enabled = FLIGHT
  2658. TRAIL2.Enabled = FLIGHT
  2659. LIGHT.Enabled = EQUIPPED
  2660. Humanoid.MaxHealth = "inf"
  2661. Humanoid.Health = "inf"
  2662. if Rooted == false and FLIGHT == false then
  2663. Disable_Jump = false
  2664. Humanoid.WalkSpeed = Speed
  2665. elseif Rooted == true or FLIGHT == true then
  2666. Disable_Jump = true
  2667. Humanoid.WalkSpeed = 0
  2668. end
  2669.  
  2670. if FLIGHT == true then
  2671. sick.Pitch = 1
  2672. sick.Volume = 1.5
  2673. LOOP = LOOP + 1
  2674. if LOOP >= 10 then
  2675. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2676. if HITFLOOR then
  2677. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2678. local SIZE = (26 - DISTANCE) * 2
  2679. if TWIST == true then
  2680. TWIST = false
  2681. WACKYEFFECT({
  2682. Time = 25,
  2683. EffectType = "Wave",
  2684. Size = VT(SIZE / 2, 0, SIZE / 2),
  2685. Size2 = VT(SIZE, 6, SIZE),
  2686. Transparency = 0.6,
  2687. Transparency2 = 1,
  2688. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2689. MoveToPos = nil,
  2690. RotationX = 0,
  2691. RotationY = 15,
  2692. RotationZ = 0,
  2693. Material = "Neon",
  2694. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2695. SoundID = nil,
  2696. SoundPitch = nil,
  2697. SoundVolume = nil
  2698. })
  2699. else
  2700. TWIST = true
  2701. WACKYEFFECT({
  2702. Time = 25,
  2703. EffectType = "Wave",
  2704. Size = VT(SIZE / 2, 0, SIZE / 2),
  2705. Size2 = VT(SIZE, 6, SIZE),
  2706. Transparency = 0.6,
  2707. Transparency2 = 1,
  2708. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2709. MoveToPos = nil,
  2710. RotationX = 0,
  2711. RotationY = -15,
  2712. RotationZ = 0,
  2713. Material = "Neon",
  2714. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2715. SoundID = nil,
  2716. SoundPitch = nil,
  2717. SoundVolume = nil
  2718. })
  2719. end
  2720. LOOP = 0
  2721. end
  2722. end
  2723. else
  2724. end
  2725. sick.Parent = Character
  2726. Humanoid.Name = "WarPheonix"
  2727. end
  2728.  
  2729. end))
  2730. ParticleEmitter1.Name = "RingEmit"
  2731. ParticleEmitter1.Parent = LocalScript0
  2732. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2733. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2734. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2735. ParticleEmitter1.Enabled = true
  2736. ParticleEmitter1.LightEmission = 1
  2737. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2738. ParticleEmitter1.ZOffset = 1
  2739. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2740. ParticleEmitter1.Rate = 5
  2741. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2742. ParticleEmitter2.Name = "Wing1"
  2743. ParticleEmitter2.Parent = LocalScript0
  2744. ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2745. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2746. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2747. ParticleEmitter2.Enabled = true
  2748. ParticleEmitter2.LightEmission = 1
  2749. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2750. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2751. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2752. ParticleEmitter2.Rate = 300
  2753. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2754. ParticleEmitter2.Speed = NumberRange.new(4, 4)
  2755. ParticleEmitter2.VelocitySpread = 35
  2756. ParticleEmitter3.Name = "SunFireball"
  2757. ParticleEmitter3.Parent = LocalScript0
  2758. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2759. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2760. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2761. ParticleEmitter3.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2762. ParticleEmitter3.Enabled = true
  2763. ParticleEmitter3.LightEmission = 0.75
  2764. ParticleEmitter3.Texture = "rbxassetid://296874871"
  2765. ParticleEmitter3.ZOffset = 0.20000000298023
  2766. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2767. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2768. ParticleEmitter3.Rate = 300
  2769. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2770. ParticleEmitter3.Speed = NumberRange.new(3, 3)
  2771. ParticleEmitter3.VelocitySpread = 360
  2772. ParticleEmitter3.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2773. ParticleEmitter4.Name = "SunExplosion"
  2774. ParticleEmitter4.Parent = LocalScript0
  2775. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2776. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2777. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2778. ParticleEmitter4.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2779. ParticleEmitter4.Enabled = true
  2780. ParticleEmitter4.LightEmission = 0.75
  2781. ParticleEmitter4.Texture = "rbxassetid://296874871"
  2782. ParticleEmitter4.ZOffset = 0.20000000298023
  2783. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2784. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2785. ParticleEmitter4.Rate = 300
  2786. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2787. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2788. ParticleEmitter4.VelocitySpread = 360
  2789. ParticleEmitter4.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2790. ParticleEmitter5.Name = "SunBurn"
  2791. ParticleEmitter5.Parent = LocalScript0
  2792. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2793. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2794. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2795. ParticleEmitter5.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2796. ParticleEmitter5.Enabled = true
  2797. ParticleEmitter5.LightEmission = 0.75
  2798. ParticleEmitter5.Texture = "rbxassetid://296874871"
  2799. ParticleEmitter5.ZOffset = 0.5
  2800. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2801. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2802. ParticleEmitter5.Rate = 300
  2803. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2804. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2805. ParticleEmitter5.VelocitySpread = 360
  2806. ParticleEmitter5.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2807. ParticleEmitter6.Name = "PheonixBurn"
  2808. ParticleEmitter6.Parent = LocalScript0
  2809. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2810. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2811. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2812. ParticleEmitter6.Enabled = true
  2813. ParticleEmitter6.LightEmission = 1
  2814. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2815. ParticleEmitter6.ZOffset = 0.5
  2816. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2817. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2818. ParticleEmitter6.Rate = 300
  2819. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2820. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2821. ParticleEmitter6.VelocitySpread = 360
  2822. ParticleEmitter7.Name = "PheonixExplosion1"
  2823. ParticleEmitter7.Parent = LocalScript0
  2824. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2825. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2826. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2827. ParticleEmitter7.Enabled = true
  2828. ParticleEmitter7.LightEmission = 1
  2829. ParticleEmitter7.Texture = "rbxassetid://296874871"
  2830. ParticleEmitter7.ZOffset = 0.20000000298023
  2831. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2832. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  2833. ParticleEmitter7.Rate = 600
  2834. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  2835. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  2836. ParticleEmitter7.VelocitySpread = 360
  2837. ParticleEmitter8.Name = "PheonixExplosion2"
  2838. ParticleEmitter8.Parent = LocalScript0
  2839. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2840. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  2841. ParticleEmitter8.Size = NumberSequence.new(4,4)
  2842. ParticleEmitter8.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)))
  2843. ParticleEmitter8.Enabled = true
  2844. ParticleEmitter8.LightEmission = 0.69999998807907
  2845. ParticleEmitter8.ZOffset = 0.20000000298023
  2846. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  2847. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  2848. ParticleEmitter8.Rate = 300
  2849. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  2850. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  2851. ParticleEmitter8.VelocitySpread = 360
  2852. ParticleEmitter8.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0)))
  2853. LocalScript9.Name = "CamShake"
  2854. LocalScript9.Parent = LocalScript0
  2855. LocalScript9.Disabled = true
  2856. NumberValue10.Name = "Timer"
  2857. NumberValue10.Parent = LocalScript9
  2858. NumberValue10.Value = 35
  2859. NumberValue11.Name = "Shake"
  2860. NumberValue11.Parent = LocalScript9
  2861. NumberValue11.Value = 5
  2862. BoolValue12.Name = "DoesFade"
  2863. BoolValue12.Parent = LocalScript9
  2864. ParticleEmitter13.Name = "Gale"
  2865. ParticleEmitter13.Parent = LocalScript0
  2866. ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
  2867. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2868. ParticleEmitter13.Size = NumberSequence.new(8,6)
  2869. ParticleEmitter13.Enabled = true
  2870. ParticleEmitter13.Texture = "rbxassetid://1614893149"
  2871. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  2872. ParticleEmitter13.Rate = 50
  2873. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  2874. ParticleEmitter14.Name = "PheonixFireball1"
  2875. ParticleEmitter14.Parent = LocalScript0
  2876. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2877. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2878. ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
  2879. ParticleEmitter14.Enabled = true
  2880. ParticleEmitter14.LightEmission = 1
  2881. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2882. ParticleEmitter14.ZOffset = 0.5
  2883. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2884. ParticleEmitter14.Rate = 1000
  2885. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2886. ParticleEmitter14.Speed = NumberRange.new(4, 4)
  2887. ParticleEmitter14.VelocitySpread = 360
  2888. ParticleEmitter15.Name = "PheonixFireball2"
  2889. ParticleEmitter15.Parent = LocalScript0
  2890. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2891. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2892. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  2893. ParticleEmitter15.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2894. ParticleEmitter15.Enabled = true
  2895. ParticleEmitter15.LightEmission = 0.69999998807907
  2896. ParticleEmitter15.ZOffset = 1
  2897. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2898. ParticleEmitter15.Rate = 300
  2899. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2900. ParticleEmitter15.Speed = NumberRange.new(4, 4)
  2901. ParticleEmitter15.VelocitySpread = 360
  2902. ParticleEmitter15.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2903. ParticleEmitter16.Name = "Wing2"
  2904. ParticleEmitter16.Parent = LocalScript0
  2905. ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2906. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2907. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2908. ParticleEmitter16.Enabled = true
  2909. ParticleEmitter16.LightEmission = 1
  2910. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2911. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  2912. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  2913. ParticleEmitter16.Rate = 300
  2914. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2915. ParticleEmitter16.Speed = NumberRange.new(4, 4)
  2916. ParticleEmitter16.VelocitySpread = 35
  2917. ParticleEmitter17.Name = "Wing1B"
  2918. ParticleEmitter17.Parent = LocalScript0
  2919. ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  2920. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2921. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2922. ParticleEmitter17.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2923. ParticleEmitter17.Enabled = true
  2924. ParticleEmitter17.LightEmission = 0.69999998807907
  2925. ParticleEmitter17.ZOffset = 0.20000000298023
  2926. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  2927. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2928. ParticleEmitter17.Rate = 150
  2929. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2930. ParticleEmitter17.Speed = NumberRange.new(4, 4)
  2931. ParticleEmitter17.VelocitySpread = 35
  2932. ParticleEmitter17.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2933. ParticleEmitter18.Name = "Eye1"
  2934. ParticleEmitter18.EmissionDirection="Right"
  2935. ParticleEmitter18.Parent = LocalScript0
  2936. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2937. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2938. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  2939. ParticleEmitter18.Enabled = true
  2940. ParticleEmitter18.LightEmission = 0.75
  2941. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2942. ParticleEmitter18.ZOffset = 0.20000000298023
  2943. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  2944. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  2945. ParticleEmitter18.Rate = 300
  2946. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2947. ParticleEmitter18.VelocitySpread = 5
  2948. ParticleEmitter19.Name = "Eye2"
  2949. ParticleEmitter19.Parent = LocalScript0
  2950. ParticleEmitter19.EmissionDirection="Right"
  2951. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2952. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2953. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  2954. ParticleEmitter19.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2955. ParticleEmitter19.Enabled = true
  2956. ParticleEmitter19.LightEmission = 0.75
  2957. ParticleEmitter19.ZOffset = 0.30000001192093
  2958. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  2959. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  2960. ParticleEmitter19.Rate = 300
  2961. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2962. ParticleEmitter19.VelocitySpread = 5
  2963. ParticleEmitter19.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2964. ParticleEmitter20.Name = "Wing2B"
  2965. ParticleEmitter20.Parent = LocalScript0
  2966. ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  2967. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2968. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2969. ParticleEmitter20.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2970. ParticleEmitter20.Enabled = false
  2971. ParticleEmitter20.LightEmission = 0.69999998807907
  2972. ParticleEmitter20.ZOffset = 0.20000000298023
  2973. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  2974. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2975. ParticleEmitter20.Rate = 150
  2976. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2977. ParticleEmitter20.Speed = NumberRange.new(4, 4)
  2978. ParticleEmitter20.VelocitySpread = 35
  2979. ParticleEmitter20.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2980. ParticleEmitter21.Name = "Burn"
  2981. ParticleEmitter21.Parent = LocalScript0
  2982. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2983. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  2984. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  2985. ParticleEmitter21.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2986. ParticleEmitter21.Enabled = true
  2987. ParticleEmitter21.LightEmission = 0.75
  2988. ParticleEmitter21.Texture = "rbxassetid://296874871"
  2989. ParticleEmitter21.ZOffset = 0.5
  2990. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  2991. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  2992. ParticleEmitter21.Rate = 300
  2993. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  2994. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  2995. ParticleEmitter21.VelocitySpread = 360
  2996. ParticleEmitter21.Color = (Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2997. ParticleEmitter22.Name = "PheonixTrail"
  2998. ParticleEmitter22.Parent = LocalScript0
  2999. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3000. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3001. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3002. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3003. ParticleEmitter22.Enabled = true
  3004. ParticleEmitter22.LightEmission = 0.75
  3005. ParticleEmitter22.Texture = "rbxassetid://296874871"
  3006. ParticleEmitter22.ZOffset = 0.5
  3007. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3008. ParticleEmitter22.Rate = 300
  3009. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3010. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3011. ParticleEmitter22.VelocitySpread = 360
  3012. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3013. for i,v in pairs(mas:GetChildren()) do
  3014. v.Parent = game:GetService("Lighting")
  3015. pcall(function() v:MakeJoints() end)
  3016. end
  3017. mas:Destroy()
  3018. for i,v in pairs(cors) do
  3019. spawn(function()
  3020. pcall(v)
  3021. end)
  3022. end
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