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- [SML] Attached SatisfactoryModLoader to Satisfactory
- [SML] Finding config file...
- [SML] Validating system files...
- [SML] E:\Program Files\Epic Games\SatisfactoryExperimental\FactoryGame\Content\Paks
- [SML] Sig file in place!
- [SML] Version check passed!
- [SML] Initialized SDK
- [SML] Looking for mods in: E:\Program Files\Epic Games\SatisfactoryExperimental\FactoryGame\Binaries\Win64\mods
- [SML] Attempting to load mod: E:\Program Files\Epic Games\SatisfactoryExperimental\FactoryGame\Binaries\Win64\mods\Light It Up-v0.2.2.zip
- [SML] [Light It Up-v0.2.2.zip] Loading "pak" LightItUp_p.pak
- [SML] File already exists: E:\Program Files\Epic Games\SatisfactoryExperimental\FactoryGame\Content\Paks\LightItUp_p.pak
- [SML] [Light It Up-v0.2.2.zip] Loading "sml_mod" LightItUp.dll
- [SML] File already exists: E:\Program Files\Epic Games\SatisfactoryExperimental\FactoryGame\Binaries\Win64\mods\LightItUp.dll
- [SML] Attempting to load mod: E:\Program Files\Epic Games\SatisfactoryExperimental\FactoryGame\Binaries\Win64\mods\LightItUp.dll
- [SML] Loaded [LightItUp@0.2.1]
- [SML] Attempting to load mod: E:\Program Files\Epic Games\SatisfactoryExperimental\FactoryGame\Binaries\Win64\mods\LightItUp.dll
- [SML] Skipping duplicate mod [LightItUp]
- [LightItUp] LightItUp finished cleanup!
- [SML] E:\Program Files\Epic Games\SatisfactoryExperimental\FactoryGame\Content\Paks
- [SML] Sig file in place!
- [SML] Starting mod Setup!
- [LightItUp] Finished LightItUp setup!
- [SML] Verified dependencies
- [SML] Starting mod Post Setup!
- [SML] Installed hooks!
- [SML] Loaded 1 mod
- [SML] Registered 0 Commands
- [SML] Registered 0 API functions
- [SML] Registered 0 Custom events
- [SML] Loaded mods: [LightItUp@0.2.1]
- [SML] SatisfactoryModLoader Initialization complete. Launching Satisfactory...
- LogPakFile: Warning: Pak chunk signing mismatch on chunk [294/222772]! Expected 0x8F39ABF1, Received 0x46FE35A0
- LogPakFile: Warning: Pak file has been corrupted or tampered with!
- LogOutputDevice: Error: === Handled ensure: ===
- LogOutputDevice: Error:
- LogOutputDevice: Error: Ensure condition failed: bChunkHashesMatch [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\PakFile\Private\SignedArchiveReader.cpp] [Line: 294]
- LogOutputDevice: Error:
- LogOutputDevice: Error: Stack:
- LogOutputDevice: Error: [Callstack] 0x00007ff7b0b8fc66 FactoryGame-Win64-Shipping.exe!FChunkCacheWorker::CheckSignature() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\pakfile\private\signedarchivereader.cpp:302]
- LogOutputDevice: Error: [Callstack] 0x00007ff7b0b9f927 FactoryGame-Win64-Shipping.exe!FChunkCacheWorker::ProcessQueue() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\pakfile\private\signedarchivereader.cpp:244]
- LogOutputDevice: Error: [Callstack] 0x00007ff7b0ba39ff FactoryGame-Win64-Shipping.exe!FChunkCacheWorker::Run() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\pakfile\private\signedarchivereader.cpp:122]
- LogOutputDevice: Error: [Callstack] 0x00007ff7afca53ee FactoryGame-Win64-Shipping.exe!FRunnableThreadWin::Run() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
- LogOutputDevice: Error: [Callstack] 0x00007ff7afc9a94c FactoryGame-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
- LogOutputDevice: Error: [Callstack] 0x00007ffff4837bd4 UnknownFunction []
- LogOutputDevice: Error: [Callstack] 0x00007ffff50ace71 UnknownFunction []
- LogOutputDevice: Error:
- LogPakFile: Display: Found Pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsNoEditor.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsNoEditor.pak.
- LogStreaming: Display: Took 0.050s to configure plugins.
- LogStreaming: Display: Took 0.000s to delete old logs.
- LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
- LogHAL: Display: Platform has ~ 32 GB [34272354304 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogStreaming: Display: Took 0.022s to InitEngineTextLocalization.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame_SC and no native library supported.
- LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame and no native library supported.
- LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame_SC and no native library supported.
- LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
- LogRHI: Display: Failed to open default shader pipeline cache for FactoryGame using shader platform 0.
- LogRHI: Display: Failed to open default shader pipeline cache for FactoryGame using shader platform 0.
- LogStreaming: Display: Took 0.013s to InitGameTextLocalization.
- LogStreaming: Display: Flushing async loaders.
- GameAnalyticsModule: Display: GameAnalyticsModule has started!
- LogStreaming: Warning: Failed to read file 'C:/Users/Vilsol/AppData/Local/FactoryGame/Saved/SaveGames/GameAnalytics.sav' error.
- LogSave: Display: Migrated 0 save files from old save directory [C:/Users/Vilsol/AppData/Local/FactoryGame/Saved/SaveGames/] to new save directory [C:/Users/Vilsol/AppData/Local/FactoryGame/Saved/SaveGames/common/]
- LogSave: Display: Created 0 backups old save directory [C:/Users/Vilsol/AppData/Local/FactoryGame/Saved/SaveGames/] to new save directory [C:/Users/Vilsol/AppData/Local/FactoryGame/Saved/SaveGames/common/]
- UEOSLog: Warning: [EOS SDK | Plugin] Metrics Init Failed - no Platform Handle. Have you initialized the SDK?
- GameAnalyticsModule: Warning: Invalid EOS Metrics Handle
- LogInit: Display: Game Engine Initialized.
- LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- LogInit: Display: Starting Game.
- LogGame: Warning: Player start 'PlayerStart_2' has no tag.
- LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
- LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
- GameAnalyticsModule: Display: Sent CCU heartbeat
- UEOSLog: Warning: [EOS SDK | Plugin] Init Success!
- UEOSLog: Warning: [EOS SDK | Plugin] Platform Create - Success!
- UEOSLog: Warning: [EOS SDK | Plugin] Setting Logging Callback...
- UEOSLog: Warning: [EOS SDK | Plugin] Logging Callback Set.
- LogRawInputWindows: Warning: Found device 0 devices
- LogRawInputWindows: Warning: Found device 0 devices
- LogRawInputWindows: Warning: Device was registered succesfully but not connected (Usage:4 UsagePage:1)
- LogRawInputWindows: Warning: Found device 1 devices
- LogRawInputWindows: Warning: Device was registered succesfully but not connected (Usage:5 UsagePage:1)
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