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- --Tacticalnook
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- Decal3 = Instance.new("Decal")
- Decal4 = Instance.new("Decal")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- SpecialMesh10 = Instance.new("SpecialMesh")
- Part11 = Instance.new("Part")
- Fire12 = Instance.new("Fire")
- Smoke13 = Instance.new("Smoke")
- Part14 = Instance.new("Part")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- SpecialMesh19 = Instance.new("SpecialMesh")
- Part20 = Instance.new("Part")
- SpecialMesh21 = Instance.new("SpecialMesh")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- Part24 = Instance.new("Part")
- SpecialMesh25 = Instance.new("SpecialMesh")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Part28 = Instance.new("Part")
- SpecialMesh29 = Instance.new("SpecialMesh")
- Part30 = Instance.new("Part")
- SpecialMesh31 = Instance.new("SpecialMesh")
- Part32 = Instance.new("Part")
- SpecialMesh33 = Instance.new("SpecialMesh")
- Part34 = Instance.new("Part")
- SpecialMesh35 = Instance.new("SpecialMesh")
- Part36 = Instance.new("Part")
- SpecialMesh37 = Instance.new("SpecialMesh")
- Script38 = Instance.new("Script")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Model41 = Instance.new("Model")
- Part42 = Instance.new("Part")
- SpotLight43 = Instance.new("SpotLight")
- Part44 = Instance.new("Part")
- SpotLight45 = Instance.new("SpotLight")
- Part46 = Instance.new("Part")
- SpotLight47 = Instance.new("SpotLight")
- Part48 = Instance.new("Part")
- SpotLight49 = Instance.new("SpotLight")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- ClickDetector64 = Instance.new("ClickDetector")
- Sound65 = Instance.new("Sound")
- Sound66 = Instance.new("Sound")
- Sound67 = Instance.new("Sound")
- Sound68 = Instance.new("Sound")
- Script69 = Instance.new("Script")
- Sound70 = Instance.new("Sound")
- Model0.Name = "Crat"
- Model0.Parent = mas
- Model1.Name = "Missle"
- Model1.Parent = Model0
- Part2.Name = "Smooth Block Model"
- Part2.Parent = Model1
- Part2.Material = Enum.Material.Metal
- Part2.BrickColor = BrickColor.new("Dark stone grey")
- Part2.Rotation = Vector3.new(90, 90, 0)
- Part2.Anchored = true
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Shape = Enum.PartType.Cylinder
- Part2.Size = Vector3.new(4, 4, 4)
- Part2.CFrame = CFrame.new(-246.600006, 12.0110922, -230.300034, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Position = Vector3.new(-246.600006, 12.0110922, -230.300034)
- Part2.Orientation = Vector3.new(0, 90, 90)
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Decal3.Parent = Part2
- Decal3.Transparency = 0.5
- Decal3.Texture = "http://www.roblox.com/asset/?id=4740155"
- Decal3.Face = Enum.NormalId.Bottom
- Decal4.Parent = Part2
- Decal4.Transparency = 0.5
- Decal4.Texture = "http://www.roblox.com/asset/?id=4740155"
- Decal4.Face = Enum.NormalId.Top
- Part5.Name = "Smooth Block Model"
- Part5.Parent = Model1
- Part5.Material = Enum.Material.Metal
- Part5.BrickColor = BrickColor.new("Dark stone grey")
- Part5.Rotation = Vector3.new(-180, 0, 0)
- Part5.Anchored = true
- Part5.FormFactor = Enum.FormFactor.Custom
- Part5.Size = Vector3.new(4, 1.60000002, 4)
- Part5.CFrame = CFrame.new(-246.600006, 6.01101637, -230.300034, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part5.Position = Vector3.new(-246.600006, 6.01101637, -230.300034)
- Part5.Orientation = Vector3.new(0, 180, 180)
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.Scale = Vector3.new(1, 2.79999995, 1)
- SpecialMesh6.MeshType = Enum.MeshType.Sphere
- SpecialMesh6.Scale = Vector3.new(1, 2.79999995, 1)
- Part7.Name = "Smooth Block Model"
- Part7.Parent = Model1
- Part7.Material = Enum.Material.Metal
- Part7.BrickColor = BrickColor.new("Dark stone grey")
- Part7.Rotation = Vector3.new(-180, 0, -180)
- Part7.Anchored = true
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.Size = Vector3.new(2, 2.4000001, 1.60000002)
- Part7.CFrame = CFrame.new(-246.600006, 3.21105027, -228.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part7.Position = Vector3.new(-246.600006, 3.21105027, -228.5)
- Part7.Orientation = Vector3.new(0, 180, 0)
- Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh8.MeshType = Enum.MeshType.Wedge
- SpecialMesh8.Scale = Vector3.new(0.200000003, 1, 1)
- Part9.Name = "Smooth Block Model"
- Part9.Parent = Model1
- Part9.Material = Enum.Material.Metal
- Part9.BrickColor = BrickColor.new("Dark stone grey")
- Part9.Rotation = Vector3.new(90, 0, -180)
- Part9.Anchored = true
- Part9.FormFactor = Enum.FormFactor.Custom
- Part9.Size = Vector3.new(2, 1.20000005, 2)
- Part9.CFrame = CFrame.new(-246.600021, 1.01000643, -228.700012, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part9.Position = Vector3.new(-246.600021, 1.01000643, -228.700012)
- Part9.Orientation = Vector3.new(90, 180, 0)
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh10.Parent = Part9
- SpecialMesh10.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh10.MeshType = Enum.MeshType.Brick
- SpecialMesh10.Scale = Vector3.new(0.200000003, 1, 1)
- Part11.Name = "Base"
- Part11.Parent = Model1
- Part11.Material = Enum.Material.Metal
- Part11.BrickColor = BrickColor.new("Dark stone grey")
- Part11.Rotation = Vector3.new(-90, 90, 0)
- Part11.Anchored = true
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.Shape = Enum.PartType.Cylinder
- Part11.Size = Vector3.new(2, 2, 2)
- Part11.CFrame = CFrame.new(-246.600006, 1.01000643, -230.300034, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part11.Position = Vector3.new(-246.600006, 1.01000643, -230.300034)
- Part11.Orientation = Vector3.new(0, 90, -90)
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Fire12.Parent = Part11
- Fire12.Size = 10
- Fire12.Color = Color3.new(0.92549, 0.545098, 0.27451)
- Fire12.Enabled = false
- Fire12.Heat = 0
- Fire12.Color = Color3.new(0.92549, 0.545098, 0.27451)
- Smoke13.Parent = Part11
- Smoke13.Enabled = false
- Smoke13.Opacity = 0.10000000149012
- Part14.Name = "Smooth Block Model"
- Part14.Parent = Model1
- Part14.Material = Enum.Material.Metal
- Part14.BrickColor = BrickColor.new("Dark stone grey")
- Part14.Rotation = Vector3.new(90, 90, 0)
- Part14.Anchored = true
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(2, 0.400000006, 4)
- Part14.CFrame = CFrame.new(-246.600021, 1.01000643, -227.900009, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part14.Position = Vector3.new(-246.600021, 1.01000643, -227.900009)
- Part14.Orientation = Vector3.new(0, 90, 90)
- Part14.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh15.Parent = Part14
- SpecialMesh15.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh15.MeshType = Enum.MeshType.Brick
- SpecialMesh15.Scale = Vector3.new(1, 1, 1.29999995)
- Part16.Name = "Smooth Block Model"
- Part16.Parent = Model1
- Part16.Material = Enum.Material.Metal
- Part16.BrickColor = BrickColor.new("Dark stone grey")
- Part16.Rotation = Vector3.new(90, 90, 0)
- Part16.Anchored = true
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.Shape = Enum.PartType.Cylinder
- Part16.Size = Vector3.new(4, 4, 4)
- Part16.CFrame = CFrame.new(-246.600006, 8.01103401, -230.300034, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part16.Position = Vector3.new(-246.600006, 8.01103401, -230.300034)
- Part16.Orientation = Vector3.new(0, 90, 90)
- Part16.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part17.Name = "Smooth Block Model"
- Part17.Parent = Model1
- Part17.Material = Enum.Material.Metal
- Part17.BrickColor = BrickColor.new("Dark stone grey")
- Part17.Rotation = Vector3.new(-90, 90, 0)
- Part17.Anchored = true
- Part17.FormFactor = Enum.FormFactor.Symmetric
- Part17.Shape = Enum.PartType.Cylinder
- Part17.Size = Vector3.new(2, 2, 2)
- Part17.CFrame = CFrame.new(-246.600006, 3.01103234, -230.300034, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part17.Position = Vector3.new(-246.600006, 3.01103234, -230.300034)
- Part17.Orientation = Vector3.new(0, 90, -90)
- Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part18.Name = "Smooth Block Model"
- Part18.Parent = Model1
- Part18.Material = Enum.Material.Metal
- Part18.BrickColor = BrickColor.new("Dark stone grey")
- Part18.Rotation = Vector3.new(0, 90, 0)
- Part18.Anchored = true
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.Size = Vector3.new(2, 2.4000001, 1.60000002)
- Part18.CFrame = CFrame.new(-248.400024, 3.21105027, -230.300018, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part18.Position = Vector3.new(-248.400024, 3.21105027, -230.300018)
- Part18.Orientation = Vector3.new(0, 90, 0)
- Part18.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh19.Parent = Part18
- SpecialMesh19.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh19.MeshType = Enum.MeshType.Wedge
- SpecialMesh19.Scale = Vector3.new(0.200000003, 1, 1)
- Part20.Name = "Smooth Block Model"
- Part20.Parent = Model1
- Part20.Material = Enum.Material.Metal
- Part20.BrickColor = BrickColor.new("Dark stone grey")
- Part20.Rotation = Vector3.new(90, 0, 90)
- Part20.Anchored = true
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.Size = Vector3.new(2, 1.20000005, 2)
- Part20.CFrame = CFrame.new(-244.999985, 1.01000643, -230.300018, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part20.Position = Vector3.new(-244.999985, 1.01000643, -230.300018)
- Part20.Orientation = Vector3.new(90, -90, 0)
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh21.Parent = Part20
- SpecialMesh21.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh21.MeshType = Enum.MeshType.Brick
- SpecialMesh21.Scale = Vector3.new(0.200000003, 1, 1)
- Part22.Name = "Smooth Block Model"
- Part22.Parent = Model1
- Part22.Material = Enum.Material.Metal
- Part22.BrickColor = BrickColor.new("Dark stone grey")
- Part22.Anchored = true
- Part22.FormFactor = Enum.FormFactor.Custom
- Part22.Size = Vector3.new(2, 2.4000001, 1.60000002)
- Part22.CFrame = CFrame.new(-246.600006, 3.21105027, -232.100021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part22.Position = Vector3.new(-246.600006, 3.21105027, -232.100021)
- Part22.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh23.Parent = Part22
- SpecialMesh23.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh23.MeshType = Enum.MeshType.Wedge
- SpecialMesh23.Scale = Vector3.new(0.200000003, 1, 1)
- Part24.Name = "Smooth Block Model"
- Part24.Parent = Model1
- Part24.Material = Enum.Material.Metal
- Part24.BrickColor = BrickColor.new("Dark stone grey")
- Part24.Rotation = Vector3.new(0, -90, 0)
- Part24.Anchored = true
- Part24.FormFactor = Enum.FormFactor.Custom
- Part24.Size = Vector3.new(2, 2.4000001, 1.60000002)
- Part24.CFrame = CFrame.new(-244.799988, 3.21105027, -230.300018, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part24.Position = Vector3.new(-244.799988, 3.21105027, -230.300018)
- Part24.Orientation = Vector3.new(0, -90, 0)
- Part24.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh25.Parent = Part24
- SpecialMesh25.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh25.MeshType = Enum.MeshType.Wedge
- SpecialMesh25.Scale = Vector3.new(0.200000003, 1, 1)
- Part26.Name = "Smooth Block Model"
- Part26.Parent = Model1
- Part26.Material = Enum.Material.Metal
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.Rotation = Vector3.new(0, 0, -90)
- Part26.Anchored = true
- Part26.FormFactor = Enum.FormFactor.Custom
- Part26.Size = Vector3.new(2, 0.400000006, 4)
- Part26.CFrame = CFrame.new(-244.200012, 1.01000643, -230.300018, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part26.Position = Vector3.new(-244.200012, 1.01000643, -230.300018)
- Part26.Orientation = Vector3.new(0, 0, -90)
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh27.Parent = Part26
- SpecialMesh27.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh27.MeshType = Enum.MeshType.Brick
- SpecialMesh27.Scale = Vector3.new(1, 1, 1.29999995)
- Part28.Name = "Smooth Block Model"
- Part28.Parent = Model1
- Part28.Material = Enum.Material.Metal
- Part28.BrickColor = BrickColor.new("Dark stone grey")
- Part28.Rotation = Vector3.new(0, 0, 90)
- Part28.Anchored = true
- Part28.FormFactor = Enum.FormFactor.Custom
- Part28.Size = Vector3.new(2, 0.400000006, 4)
- Part28.CFrame = CFrame.new(-249, 1.01000643, -230.300003, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part28.Position = Vector3.new(-249, 1.01000643, -230.300003)
- Part28.Orientation = Vector3.new(0, 0, 90)
- Part28.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh29.Parent = Part28
- SpecialMesh29.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh29.MeshType = Enum.MeshType.Brick
- SpecialMesh29.Scale = Vector3.new(1, 1, 1.29999995)
- Part30.Name = "Smooth Block Model"
- Part30.Parent = Model1
- Part30.Material = Enum.Material.Metal
- Part30.BrickColor = BrickColor.new("Dark stone grey")
- Part30.Rotation = Vector3.new(90, 0, 90)
- Part30.Anchored = true
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.Size = Vector3.new(2, 1.20000005, 2)
- Part30.CFrame = CFrame.new(-248.200012, 1.01000643, -230.300003, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part30.Position = Vector3.new(-248.200012, 1.01000643, -230.300003)
- Part30.Orientation = Vector3.new(90, -90, 0)
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh31.Parent = Part30
- SpecialMesh31.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh31.MeshType = Enum.MeshType.Brick
- SpecialMesh31.Scale = Vector3.new(0.200000003, 1, 1)
- Part32.Name = "Smooth Block Model"
- Part32.Parent = Model1
- Part32.Material = Enum.Material.Metal
- Part32.BrickColor = BrickColor.new("Dark stone grey")
- Part32.Rotation = Vector3.new(90, 0, -180)
- Part32.Anchored = true
- Part32.FormFactor = Enum.FormFactor.Custom
- Part32.Size = Vector3.new(2, 1.20000005, 2)
- Part32.CFrame = CFrame.new(-246.600006, 1.01000643, -231.899994, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part32.Position = Vector3.new(-246.600006, 1.01000643, -231.899994)
- Part32.Orientation = Vector3.new(90, 180, 0)
- Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh33.Parent = Part32
- SpecialMesh33.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh33.MeshType = Enum.MeshType.Brick
- SpecialMesh33.Scale = Vector3.new(0.200000003, 1, 1)
- Part34.Name = "Smooth Block Model"
- Part34.Parent = Model1
- Part34.Material = Enum.Material.Metal
- Part34.BrickColor = BrickColor.new("Dark stone grey")
- Part34.Rotation = Vector3.new(-90, 90, 0)
- Part34.Anchored = true
- Part34.FormFactor = Enum.FormFactor.Custom
- Part34.Size = Vector3.new(2, 0.400000006, 4)
- Part34.CFrame = CFrame.new(-246.600006, 1.01000643, -232.700012, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part34.Position = Vector3.new(-246.600006, 1.01000643, -232.700012)
- Part34.Orientation = Vector3.new(0, 90, -90)
- Part34.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh35.Parent = Part34
- SpecialMesh35.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh35.MeshType = Enum.MeshType.Brick
- SpecialMesh35.Scale = Vector3.new(1, 1, 1.29999995)
- Part36.Name = "Tip"
- Part36.Parent = Model1
- Part36.Material = Enum.Material.Metal
- Part36.BrickColor = BrickColor.new("Bright yellow")
- Part36.Reflectance = 0.20000000298023
- Part36.Rotation = Vector3.new(0, 90, 0)
- Part36.Anchored = true
- Part36.FormFactor = Enum.FormFactor.Custom
- Part36.Size = Vector3.new(4, 1.50000012, 4)
- Part36.CFrame = CFrame.new(-246.600006, 18.3621578, -230.300034, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part36.Position = Vector3.new(-246.600006, 18.3621578, -230.300034)
- Part36.Orientation = Vector3.new(0, 90, 0)
- Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh37.Parent = Part36
- SpecialMesh37.Scale = Vector3.new(1, 5, 1)
- SpecialMesh37.MeshType = Enum.MeshType.Sphere
- SpecialMesh37.Scale = Vector3.new(1, 5, 1)
- Script38.Name = "Boom"
- Script38.Parent = Part36
- Script38.Disabled = true
- table.insert(cors,sandbox(Script38,function()
- while true do
- c = game.Workspace:GetChildren()
- for i =1,#c do
- if ((c[i].className == "Part" or c[i].className == "TrussPart" or c[i].className == "WedgePart" or c[i].className == "Seat" or c[i].className == "VehicleSeat") and (c[i].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- if c[i].Locked == false then
- c[i].Material = Enum.Material.CorrodedMetal
- c[i].Anchored = false
- c[i]:BreakJoints()
- local miniboom = script.Parent.Parent.Parent.Button.SmallBoom:Clone()
- miniboom.Parent=c[i]
- miniboom:Play()
- game.Debris:AddItem(miniboom,1)
- end
- end
- if (c[i].className == "Model") then
- end
- g = c[i]:GetChildren()
- for j =1,#g do
- if ((g[j].className == "Part" or g[j].className == "TrussPart" or g[j].className == "WedgePart" or g[j].className == "Seat" or g[j].className == "VehicleSeat") and g[j].Name ~= script.Parent.Name and g[j].Name ~= "Glow" and (g[j].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- g[j].Material = Enum.Material.CorrodedMetal
- g[j].Anchored = false
- g[j]:BreakJoints()
- local miniboom = script.Parent.Parent.Parent.Button.SmallBoom:Clone()
- miniboom.Parent=c[i]
- miniboom:Play()
- game.Debris:AddItem(miniboom,1)
- end
- if (g[j].className == "Model") then
- end
- t = g[j]:GetChildren()
- for s =1,#t do
- if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className == "WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and t[s].Name ~= script.Parent.Name and t[s].Name ~= "Glow" and (t[s].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- t[s].Material = Enum.Material.CorrodedMetal
- t[s].Anchored = false
- t[s]:BreakJoints()
- end
- if (t[s].className == "Model") then
- end
- a = t[s]:GetChildren()
- for z =1,#a do
- if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className == "WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and a[z].Name ~= script.Parent.Name and a[z].Name ~= "Glow" and (a[z].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- a[z].Material = Enum.Material.CorrodedMetal
- a[z].Anchored = false
- a[z]:BreakJoints()
- end
- if (a[z].className == "Model") then
- end
- p = a[z]:GetChildren()
- for l =1,#p do
- if ((p[l].className == "Part" or p[l].className == "TrussPart" or p[l].className == "WedgePart" or p[l].className == "Seat" or p[l].className == "VehicleSeat") and p[l].Name ~= script.Parent.Name and p[l].Name ~= "Glow" and (p[l].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- p[l].Material = Enum.Material.CorrodedMetal
- p[l].Anchored = false
- p[l]:BreakJoints()
- end
- end
- end
- end
- end
- end
- wait(.3)
- end
- end))
- Part39.Name = "Smooth Block Model"
- Part39.Parent = Model1
- Part39.Material = Enum.Material.Metal
- Part39.BrickColor = BrickColor.new("Dark stone grey")
- Part39.Rotation = Vector3.new(-90, 90, 0)
- Part39.Anchored = true
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.Shape = Enum.PartType.Cylinder
- Part39.Size = Vector3.new(2, 2, 2)
- Part39.CFrame = CFrame.new(-246.600006, 5.01097441, -230.300034, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part39.Position = Vector3.new(-246.600006, 5.01097441, -230.300034)
- Part39.Orientation = Vector3.new(0, 90, -90)
- Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part40.Name = "Smooth Block Model"
- Part40.Parent = Model1
- Part40.Material = Enum.Material.Metal
- Part40.BrickColor = BrickColor.new("Dark stone grey")
- Part40.Rotation = Vector3.new(90, 90, 0)
- Part40.Anchored = true
- Part40.FormFactor = Enum.FormFactor.Symmetric
- Part40.Shape = Enum.PartType.Cylinder
- Part40.Size = Vector3.new(4, 4, 4)
- Part40.CFrame = CFrame.new(-246.600006, 16.012125, -230.300034, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part40.Position = Vector3.new(-246.600006, 16.012125, -230.300034)
- Part40.Orientation = Vector3.new(0, 90, 90)
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Model41.Name = "Lights"
- Model41.Parent = Model0
- Part42.Name = "Light"
- Part42.Parent = Model41
- Part42.Rotation = Vector3.new(0, -90, 0)
- Part42.Anchored = true
- Part42.FormFactor = Enum.FormFactor.Custom
- Part42.Size = Vector3.new(3.39999986, 1.19999981, 12)
- Part42.CFrame = CFrame.new(-246.600006, 0.615718365, -234.599991, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Position = Vector3.new(-246.600006, 0.615718365, -234.599991)
- Part42.Orientation = Vector3.new(0, -90, 0)
- SpotLight43.Parent = Part42
- SpotLight43.Color = Color3.new(1, 0, 0.0156863)
- SpotLight43.Enabled = false
- SpotLight43.Brightness = 100
- SpotLight43.Face = Enum.NormalId.Left
- SpotLight43.Color = Color3.new(1, 0, 0.0156863)
- Part44.Name = "Light"
- Part44.Parent = Model41
- Part44.Rotation = Vector3.new(-180, 0, -180)
- Part44.Anchored = true
- Part44.FormFactor = Enum.FormFactor.Custom
- Part44.Size = Vector3.new(3.39999986, 1.19999981, 5.20000029)
- Part44.CFrame = CFrame.new(-250.899994, 0.615718365, -230.300018, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Position = Vector3.new(-250.899994, 0.615718365, -230.300018)
- Part44.Orientation = Vector3.new(0, 180, 0)
- SpotLight45.Parent = Part44
- SpotLight45.Color = Color3.new(1, 0, 0.0156863)
- SpotLight45.Enabled = false
- SpotLight45.Brightness = 100
- SpotLight45.Face = Enum.NormalId.Right
- SpotLight45.Color = Color3.new(1, 0, 0.0156863)
- Part46.Name = "Light"
- Part46.Parent = Model41
- Part46.Rotation = Vector3.new(-180, 0, -180)
- Part46.Anchored = true
- Part46.FormFactor = Enum.FormFactor.Custom
- Part46.Size = Vector3.new(3.39999986, 1.19999981, 5.20000029)
- Part46.CFrame = CFrame.new(-242.300018, 0.615718365, -230.299988, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Position = Vector3.new(-242.300018, 0.615718365, -230.299988)
- Part46.Orientation = Vector3.new(0, 180, 0)
- SpotLight47.Parent = Part46
- SpotLight47.Color = Color3.new(1, 0, 0.0156863)
- SpotLight47.Enabled = false
- SpotLight47.Brightness = 100
- SpotLight47.Face = Enum.NormalId.Left
- SpotLight47.Color = Color3.new(1, 0, 0.0156863)
- Part48.Name = "Light"
- Part48.Parent = Model41
- Part48.Rotation = Vector3.new(0, -90, 0)
- Part48.Anchored = true
- Part48.FormFactor = Enum.FormFactor.Custom
- Part48.Size = Vector3.new(3.39999986, 1.19999981, 12)
- Part48.CFrame = CFrame.new(-246.599991, 0.615718365, -226.000015, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Position = Vector3.new(-246.599991, 0.615718365, -226.000015)
- Part48.Orientation = Vector3.new(0, -90, 0)
- SpotLight49.Parent = Part48
- SpotLight49.Color = Color3.new(1, 0, 0.0156863)
- SpotLight49.Enabled = false
- SpotLight49.Brightness = 100
- SpotLight49.Face = Enum.NormalId.Right
- SpotLight49.Color = Color3.new(1, 0, 0.0156863)
- Part50.Parent = Model0
- Part50.Transparency = 0.5
- Part50.Rotation = Vector3.new(0, -90, 0)
- Part50.Anchored = true
- Part50.FormFactor = Enum.FormFactor.Custom
- Part50.Size = Vector3.new(3.39999986, 8.79999924, 5.19999981)
- Part50.CFrame = CFrame.new(-246.600006, 5.61671114, -234.599991, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.Position = Vector3.new(-246.600006, 5.61671114, -234.599991)
- Part50.Orientation = Vector3.new(0, -90, 0)
- Part51.Parent = Model0
- Part51.Transparency = 0.5
- Part51.Rotation = Vector3.new(-180, 0, -180)
- Part51.Anchored = true
- Part51.FormFactor = Enum.FormFactor.Custom
- Part51.Size = Vector3.new(3.39999986, 8.79999924, 5.20000029)
- Part51.CFrame = CFrame.new(-250.899994, 5.61671114, -230.300018, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.Position = Vector3.new(-250.899994, 5.61671114, -230.300018)
- Part51.Orientation = Vector3.new(0, 180, 0)
- Part52.Parent = Model0
- Part52.Transparency = 0.5
- Part52.Rotation = Vector3.new(-180, 0, -180)
- Part52.Anchored = true
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.Size = Vector3.new(3.39999986, 8.79999924, 5.20000029)
- Part52.CFrame = CFrame.new(-242.300018, 5.61671114, -230.299988, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.Position = Vector3.new(-242.300018, 5.61671114, -230.299988)
- Part52.Orientation = Vector3.new(0, 180, 0)
- Part53.Parent = Model0
- Part53.Transparency = 0.5
- Part53.Rotation = Vector3.new(0, -90, 0)
- Part53.Anchored = true
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(3.39999986, 8.79999924, 5.19999981)
- Part53.CFrame = CFrame.new(-246.599991, 5.61671114, -226.000015, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.Position = Vector3.new(-246.599991, 5.61671114, -226.000015)
- Part53.Orientation = Vector3.new(0, -90, 0)
- Part54.Parent = Model0
- Part54.Rotation = Vector3.new(-180, 0, -180)
- Part54.Anchored = true
- Part54.FormFactor = Enum.FormFactor.Custom
- Part54.Size = Vector3.new(3.39999986, 8.79999924, 3.40000033)
- Part54.CFrame = CFrame.new(-242.299973, 5.61671114, -225.999985, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.Position = Vector3.new(-242.299973, 5.61671114, -225.999985)
- Part54.Orientation = Vector3.new(0, 180, 0)
- Part55.Parent = Model0
- Part55.Rotation = Vector3.new(-180, 0, -180)
- Part55.Anchored = true
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.Size = Vector3.new(3.39999986, 8.79999924, 3.40000033)
- Part55.CFrame = CFrame.new(-250.900024, 5.61671114, -226.000015, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.Position = Vector3.new(-250.900024, 5.61671114, -226.000015)
- Part55.Orientation = Vector3.new(0, 180, 0)
- Part56.Parent = Model0
- Part56.Rotation = Vector3.new(-180, 0, -180)
- Part56.Anchored = true
- Part56.FormFactor = Enum.FormFactor.Custom
- Part56.Size = Vector3.new(3.39999986, 8.79999924, 3.40000033)
- Part56.CFrame = CFrame.new(-242.300018, 5.61671114, -234.600037, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.Position = Vector3.new(-242.300018, 5.61671114, -234.600037)
- Part56.Orientation = Vector3.new(0, 180, 0)
- Part57.Parent = Model0
- Part57.Rotation = Vector3.new(-180, 0, -180)
- Part57.Anchored = true
- Part57.FormFactor = Enum.FormFactor.Custom
- Part57.Size = Vector3.new(3.39999986, 8.79999924, 3.40000033)
- Part57.CFrame = CFrame.new(-250.899994, 5.61671114, -234.599991, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.Position = Vector3.new(-250.899994, 5.61671114, -234.599991)
- Part57.Orientation = Vector3.new(0, 180, 0)
- Part58.Parent = Model0
- Part58.Rotation = Vector3.new(0, -90, 0)
- Part58.Anchored = true
- Part58.FormFactor = Enum.FormFactor.Custom
- Part58.Size = Vector3.new(3.39999986, 1.19999981, 12)
- Part58.CFrame = CFrame.new(-246.600006, 10.6168442, -234.599991, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.Position = Vector3.new(-246.600006, 10.6168442, -234.599991)
- Part58.Orientation = Vector3.new(0, -90, 0)
- Part59.Parent = Model0
- Part59.Rotation = Vector3.new(-180, 0, -180)
- Part59.Anchored = true
- Part59.FormFactor = Enum.FormFactor.Custom
- Part59.Size = Vector3.new(3.39999986, 1.19999981, 5.20000029)
- Part59.CFrame = CFrame.new(-250.899994, 10.6168442, -230.300018, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.Position = Vector3.new(-250.899994, 10.6168442, -230.300018)
- Part59.Orientation = Vector3.new(0, 180, 0)
- Part60.Parent = Model0
- Part60.Rotation = Vector3.new(0, -90, 0)
- Part60.Anchored = true
- Part60.FormFactor = Enum.FormFactor.Custom
- Part60.Size = Vector3.new(3.39999986, 1.19999981, 12)
- Part60.CFrame = CFrame.new(-246.599991, 10.6168442, -226.000015, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.Position = Vector3.new(-246.599991, 10.6168442, -226.000015)
- Part60.Orientation = Vector3.new(0, -90, 0)
- Part61.Parent = Model0
- Part61.Rotation = Vector3.new(-180, 0, -180)
- Part61.Anchored = true
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Size = Vector3.new(3.39999986, 1.19999981, 5.20000029)
- Part61.CFrame = CFrame.new(-242.300018, 10.6168442, -230.299988, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.Position = Vector3.new(-242.300018, 10.6168442, -230.299988)
- Part61.Orientation = Vector3.new(0, 180, 0)
- Part62.Parent = Model0
- Part62.BrickColor = BrickColor.new("Dark stone grey")
- Part62.Rotation = Vector3.new(-180, 0, -180)
- Part62.Anchored = true
- Part62.FormFactor = Enum.FormFactor.Custom
- Part62.Size = Vector3.new(3.39999986, 3.89999914, 0.200000048)
- Part62.CFrame = CFrame.new(-241.399994, 5.61671114, -236.299988, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part62.Position = Vector3.new(-241.399994, 5.61671114, -236.299988)
- Part62.Orientation = Vector3.new(0, 180, 0)
- Part62.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part63.Name = "Button"
- Part63.Parent = Model0
- Part63.BrickColor = BrickColor.new("Bright red")
- Part63.Rotation = Vector3.new(-180, 0, -180)
- Part63.Anchored = true
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Size = Vector3.new(2.0999999, 2.59999919, 0.200000048)
- Part63.CFrame = CFrame.new(-241.399994, 5.61671114, -236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part63.Position = Vector3.new(-241.399994, 5.61671114, -236.5)
- Part63.Orientation = Vector3.new(0, 180, 0)
- Part63.Color = Color3.new(0.768628, 0.156863, 0.109804)
- ClickDetector64.Parent = Part63
- Sound65.Parent = Part63
- Sound65.SoundId = "http://roblox.com/asset?id=188088048"
- Sound65.Volume = 1
- Sound65.Looped = true
- Sound66.Name = "Boom"
- Sound66.Parent = Part63
- Sound66.Pitch = 0.69999998807907
- Sound66.SoundId = "http://roblox.com/asset?id=165969964"
- Sound66.Volume = 1
- Sound67.Name = "Siren"
- Sound67.Parent = Part63
- Sound67.SoundId = "http://roblox.com/asset?id=149666616"
- Sound67.Volume = 1
- Sound67.Looped = true
- Sound68.Name = "SmallBoom"
- Sound68.Parent = Part63
- Sound68.SoundId = "http://roblox.com/asset?id=180120107"
- Script69.Name = "BerezaaGamesNuclearScript"
- Script69.Parent = Model0
- table.insert(cors,sandbox(Script69,function()
- -- Fun nuke by berezaa
- -- Credit to FriendlyBiscuit/eric for uploading the loopable alarm sound for me
- wait(1)
- script.Parent.Missle.Base.Anchored = true
- debounce = false
- script.Parent.Button.ClickDetector.MouseClick:connect(function()
- if debounce == false then
- debounce = true
- script.Parent.Button.Sound:Play()
- local siren = script.Parent.Button.Siren
- siren.Parent = workspace
- siren:Play()
- coroutine.resume(coroutine.create(function()
- local lights = script.Parent.Lights:GetChildren()
- for i=1,100 do
- for i,v in pairs(lights) do
- v.SpotLight.Enabled = true
- end
- wait(0.54)
- for i,v in pairs(lights) do
- v.SpotLight.Enabled = false
- end
- wait(0.54)
- end
- end))
- wait(2)
- script.Parent.Missle.Base.Fire.Enabled = true
- script.Parent.Missle.Base.Smoke.Enabled = true
- wait(3)
- script.Parent.Missle.PrimaryPart = script.Parent.Missle.Base
- for i=1,320 do
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()+Vector3.new(0,0.05*((1.1^(i/5))/3),0))
- wait()
- end
- wait()
- for i=1,100 do
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()+Vector3.new(0,0.05*(1.1^((250-i)/5)/3),0))
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()*CFrame.Angles(0,math.pi/100,0))
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()+Vector3.new(0,0,-i/100))
- wait()
- end
- wait()
- for i=200,120,-1 do
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()-Vector3.new(0,0.1*((1.1^(i/2.95))/4),0))
- wait()
- end
- script.Parent.Missle.Tip.Transparency = 0.5
- script.Parent.Missle.Tip.CanCollide = false
- script.Parent.Missle.Tip.Mesh.Scale = Vector3.new(1,1,1)
- local boom = script.Parent.Button.Boom
- boom.Parent=workspace
- boom:Play()
- local frame = script.Parent.Missle.Tip.CFrame
- script.Parent.Missle.Tip.Boom.Disabled = false
- for i=1,400 do
- script.Parent.Missle.Tip.Size=script.Parent.Missle.Tip.Size+Vector3.new(3,3,3)
- script.Parent.Missle.Tip.CFrame=frame
- wait()
- end
- script.Parent.Missle.Tip.Boom.Disabled=true
- script.Parent.Missle:Destroy()
- siren:Stop()
- boom:Stop()
- end
- end)
- end))
- Sound70.Parent = Model0
- Sound70.SoundId = "rbxassetid://913543758"
- Sound70:Play()
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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