Void_scripter0

Heaven pandora

Feb 24th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. --//====================================================\\--
  142. --|| CREATED BY SHACKLUSTER
  143. --\\====================================================//--
  144.  
  145. wait(0.2)
  146.  
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. Character.Archivable = true
  168. Player:ClearCharacterAppearance()
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186. LeftArm.BrickColor = BrickColor.new("White")
  187. RightArm.BrickColor = BrickColor.new("White")
  188. Head.BrickColor = BrickColor.new("White")
  189. Torso.BrickColor = BrickColor.new("White")
  190. RightLeg.BrickColor = BrickColor.new("White")
  191. LeftLeg.BrickColor = BrickColor.new("White")
  192. Character:WaitForChild("Head").BrickColor=BrickColor.new("White")
  193.  
  194.  
  195.  
  196. --//=================================\\
  197. --|| USEFUL VALUES
  198. --\\=================================//
  199.  
  200. Animation_Speed = 3
  201. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  202. local Speed = 20
  203. local SIZE = 1.4
  204. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  207. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  208. local DAMAGEMULTIPLIER = 1
  209. local ANIM = "Idle"
  210. local ATTACK = false
  211. local EQUIPPED = false
  212. local HOLD = false
  213. local COMBO = 1
  214. local Rooted = false
  215. local SINE = 0
  216. local KEYHOLD = false
  217. local CHANGE = 2 / Animation_Speed
  218. local WALKINGANIM = false
  219. local VALUE1 = false
  220. local VALUE2 = false
  221. local ROBLOXIDLEANIMATION = IT("Animation")
  222. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  223. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  224. local ATANIM = IT("Animation")
  225. ATANIM.Name = "Attack Animation"
  226. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  227. --ROBLOXIDLEANIMATION.Parent = Humanoid
  228. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  229. WEAPONGUI.Name = "Weapon GUI"
  230. local Weapon = IT("Model")
  231. Weapon.Name = "Adds"
  232. local Effects = IT("Folder", Weapon)
  233. Effects.Name = "Effects"
  234. local ANIMATOR = Humanoid.Animator
  235. local ANIMATE = Character.Animate
  236. local UNANCHOR = true
  237. local CLOCKLOOP = 0
  238. local SONG = 1073318933
  239. local CLOCKTARGET = nil
  240. local CLOCKSPEED = 1
  241. script.Parent = WEAPONGUI
  242. local CLONE = Character:Clone()
  243. CLONE.Parent = nil
  244. Character.Archivable = false
  245. local sick = Instance.new("Sound",Torso)
  246.  
  247. --//=================================\\
  248. --\\=================================//
  249.  
  250.  
  251. --//=================================\\
  252. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  253. --\\=================================//
  254.  
  255. ArtificialHB = Instance.new("BindableEvent", script)
  256. ArtificialHB.Name = "ArtificialHB"
  257.  
  258. script:WaitForChild("ArtificialHB")
  259.  
  260. frame = Frame_Speed
  261. tf = 0
  262. allowframeloss = false
  263. tossremainder = false
  264. lastframe = tick()
  265. script.ArtificialHB:Fire()
  266.  
  267. game:GetService("RunService").Heartbeat:connect(function(s, p)
  268. tf = tf + s
  269. if tf >= frame then
  270. if allowframeloss then
  271. script.ArtificialHB:Fire()
  272. lastframe = tick()
  273. else
  274. for i = 1, math.floor(tf / frame) do
  275. script.ArtificialHB:Fire()
  276. end
  277. lastframe = tick()
  278. end
  279. if tossremainder then
  280. tf = 0
  281. else
  282. tf = tf - frame * math.floor(tf / frame)
  283. end
  284. end
  285. end)
  286.  
  287. --//=================================\\
  288. --\\=================================//
  289.  
  290. --//=================================\\
  291. --|| SOME FUNCTIONS
  292. --\\=================================//
  293.  
  294. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  295. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  296. end
  297.  
  298. function PositiveAngle(NUMBER)
  299. if NUMBER >= 0 then
  300. NUMBER = 0
  301. end
  302. return NUMBER
  303. end
  304.  
  305. function NegativeAngle(NUMBER)
  306. if NUMBER <= 0 then
  307. NUMBER = 0
  308. end
  309. return NUMBER
  310. end
  311.  
  312. function Swait(NUMBER)
  313. if NUMBER == 0 or NUMBER == nil then
  314. ArtificialHB.Event:wait()
  315. else
  316. for i = 1, NUMBER do
  317. ArtificialHB.Event:wait()
  318. end
  319. end
  320. end
  321.  
  322. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  323. local NEWMESH = IT(MESH)
  324. if MESH == "SpecialMesh" then
  325. NEWMESH.MeshType = MESHTYPE
  326. if MESHID ~= "nil" and MESHID ~= "" then
  327. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  328. end
  329. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  330. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  331. end
  332. end
  333. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  334. NEWMESH.Scale = SCALE
  335. NEWMESH.Parent = PARENT
  336. return NEWMESH
  337. end
  338.  
  339. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  340. local NEWPART = IT("Part")
  341. NEWPART.formFactor = FORMFACTOR
  342. NEWPART.Reflectance = REFLECTANCE
  343. NEWPART.Transparency = TRANSPARENCY
  344. NEWPART.CanCollide = false
  345. NEWPART.Locked = true
  346. NEWPART.Anchored = true
  347. if ANCHOR == false then
  348. NEWPART.Anchored = false
  349. end
  350. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  351. NEWPART.Name = NAME
  352. NEWPART.Size = SIZE
  353. NEWPART.Position = Torso.Position
  354. NEWPART.Material = MATERIAL
  355. NEWPART:BreakJoints()
  356. NEWPART.Parent = PARENT
  357. return NEWPART
  358. end
  359.  
  360. local function weldBetween(a, b)
  361. local weldd = Instance.new("ManualWeld")
  362. weldd.Part0 = a
  363. weldd.Part1 = b
  364. weldd.C0 = CFrame.new()
  365. weldd.C1 = b.CFrame:inverse() * a.CFrame
  366. weldd.Parent = a
  367. return weldd
  368. end
  369.  
  370.  
  371. function QuaternionFromCFrame(cf)
  372. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  373. local trace = m00 + m11 + m22
  374. if trace > 0 then
  375. local s = math.sqrt(1 + trace)
  376. local recip = 0.5 / s
  377. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  378. else
  379. local i = 0
  380. if m11 > m00 then
  381. i = 1
  382. end
  383. if m22 > (i == 0 and m00 or m11) then
  384. i = 2
  385. end
  386. if i == 0 then
  387. local s = math.sqrt(m00 - m11 - m22 + 1)
  388. local recip = 0.5 / s
  389. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  390. elseif i == 1 then
  391. local s = math.sqrt(m11 - m22 - m00 + 1)
  392. local recip = 0.5 / s
  393. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  394. elseif i == 2 then
  395. local s = math.sqrt(m22 - m00 - m11 + 1)
  396. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  397. end
  398. end
  399. end
  400.  
  401. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  402. local xs, ys, zs = x + x, y + y, z + z
  403. local wx, wy, wz = w * xs, w * ys, w * zs
  404. local xx = x * xs
  405. local xy = x * ys
  406. local xz = x * zs
  407. local yy = y * ys
  408. local yz = y * zs
  409. local zz = z * zs
  410. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  411. end
  412.  
  413. function QuaternionSlerp(a, b, t)
  414. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  415. local startInterp, finishInterp;
  416. if cosTheta >= 0.0001 then
  417. if (1 - cosTheta) > 0.0001 then
  418. local theta = ACOS(cosTheta)
  419. local invSinTheta = 1 / SIN(theta)
  420. startInterp = SIN((1 - t) * theta) * invSinTheta
  421. finishInterp = SIN(t * theta) * invSinTheta
  422. else
  423. startInterp = 1 - t
  424. finishInterp = t
  425. end
  426. else
  427. if (1 + cosTheta) > 0.0001 then
  428. local theta = ACOS(-cosTheta)
  429. local invSinTheta = 1 / SIN(theta)
  430. startInterp = SIN((t - 1) * theta) * invSinTheta
  431. finishInterp = SIN(t * theta) * invSinTheta
  432. else
  433. startInterp = t - 1
  434. finishInterp = t
  435. end
  436. end
  437. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  438. end
  439.  
  440. function Clerp(a, b, t)
  441. local qa = {QuaternionFromCFrame(a)}
  442. local qb = {QuaternionFromCFrame(b)}
  443. local ax, ay, az = a.x, a.y, a.z
  444. local bx, by, bz = b.x, b.y, b.z
  445. local _t = 1 - t
  446. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  447. end
  448.  
  449. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  450. local frame = IT("Frame")
  451. frame.BackgroundTransparency = TRANSPARENCY
  452. frame.BorderSizePixel = BORDERSIZEPIXEL
  453. frame.Position = POSITION
  454. frame.Size = SIZE
  455. frame.BackgroundColor3 = COLOR
  456. frame.BorderColor3 = BORDERCOLOR
  457. frame.Name = NAME
  458. frame.Parent = PARENT
  459. return frame
  460. end
  461.  
  462. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  463. local label = IT("TextLabel")
  464. label.BackgroundTransparency = 1
  465. label.Size = UD2(1, 0, 1, 0)
  466. label.Position = UD2(0, 0, 0, 0)
  467. label.TextColor3 = TEXTCOLOR
  468. label.TextStrokeTransparency = STROKETRANSPARENCY
  469. label.TextTransparency = TRANSPARENCY
  470. label.FontSize = TEXTFONTSIZE
  471. label.Font = TEXTFONT
  472. label.BorderSizePixel = BORDERSIZEPIXEL
  473. label.TextStrokeColor3 = C3(1,1,1)
  474. label.TextScaled = false
  475. label.Text = TEXT
  476. label.Name = NAME
  477. label.Parent = PARENT
  478. return label
  479. end
  480.  
  481. function NoOutlines(PART)
  482. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  483. end
  484.  
  485. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  486. local NEWWELD = IT(TYPE)
  487. NEWWELD.Part0 = PART0
  488. NEWWELD.Part1 = PART1
  489. NEWWELD.C0 = C0
  490. NEWWELD.C1 = C1
  491. NEWWELD.Parent = PARENT
  492. return NEWWELD
  493. end
  494.  
  495. local S = IT("Sound")
  496. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  497. local NEWSOUND = nil
  498. coroutine.resume(coroutine.create(function()
  499. NEWSOUND = S:Clone()
  500. NEWSOUND.Parent = PARENT
  501. NEWSOUND.Volume = VOLUME
  502. NEWSOUND.Pitch = PITCH
  503. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  504. NEWSOUND:play()
  505. if DOESLOOP == true then
  506. NEWSOUND.Looped = true
  507. else
  508. repeat wait(1) until NEWSOUND.Playing == false
  509. NEWSOUND:remove()
  510. end
  511. end))
  512. return NEWSOUND
  513. end
  514.  
  515. function CFrameFromTopBack(at, top, back)
  516. local right = top:Cross(back)
  517. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  518. end
  519.  
  520. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  521. function WACKYEFFECT(Table)
  522. local TYPE = (Table.EffectType or "Sphere")
  523. local SIZE = (Table.Size or VT(1,1,1))
  524. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  525. local TRANSPARENCY = (Table.Transparency or 0)
  526. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  527. local CFRAME = (Table.CFrame or Torso.CFrame)
  528. local MOVEDIRECTION = (Table.MoveToPos or nil)
  529. local ROTATION1 = (Table.RotationX or 0)
  530. local ROTATION2 = (Table.RotationY or 0)
  531. local ROTATION3 = (Table.RotationZ or 0)
  532. local MATERIAL = (Table.Material or "Neon")
  533. local COLOR = (Table.Color or C3(1,1,1))
  534. local TIME = (Table.Time or 45)
  535. local SOUNDID = (Table.SoundID or nil)
  536. local SOUNDPITCH = (Table.SoundPitch or nil)
  537. local SOUNDVOLUME = (Table.SoundVolume or nil)
  538. coroutine.resume(coroutine.create(function()
  539. local PLAYSSOUND = false
  540. local SOUND = nil
  541. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  542. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  543. PLAYSSOUND = true
  544. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  545. end
  546. EFFECT.Color = COLOR
  547. local MSH = nil
  548. if TYPE == "Sphere" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  550. elseif TYPE == "Block" then
  551. MSH = IT("BlockMesh",EFFECT)
  552. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  553. elseif TYPE == "Wave" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  555. elseif TYPE == "Ring" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  557. elseif TYPE == "Slash" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  559. elseif TYPE == "Round Slash" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  561. elseif TYPE == "Swirl" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  563. elseif TYPE == "Skull" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Crystal" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  567. end
  568. if MSH ~= nil then
  569. local MOVESPEED = nil
  570. if MOVEDIRECTION ~= nil then
  571. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  572. end
  573. local GROWTH = SIZE - ENDSIZE
  574. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  575. if TYPE == "Block" then
  576. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  577. else
  578. EFFECT.CFrame = CFRAME
  579. end
  580. for LOOP = 1, TIME+1 do
  581. Swait()
  582. MSH.Scale = MSH.Scale - GROWTH/TIME
  583. if TYPE == "Wave" then
  584. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  585. end
  586. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  587. if TYPE == "Block" then
  588. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  589. else
  590. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  591. end
  592. if MOVEDIRECTION ~= nil then
  593. local ORI = EFFECT.Orientation
  594. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  595. EFFECT.Orientation = ORI
  596. end
  597. end
  598. if PLAYSSOUND == false then
  599. EFFECT:remove()
  600. else
  601. repeat Swait() until SOUND.Playing == false
  602. EFFECT:remove()
  603. end
  604. else
  605. if PLAYSSOUND == false then
  606. EFFECT:remove()
  607. else
  608. repeat Swait() until SOUND.Playing == false
  609. EFFECT:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function MakeForm(PART,TYPE)
  616. if TYPE == "Cyl" then
  617. local MSH = IT("CylinderMesh",PART)
  618. elseif TYPE == "Ball" then
  619. local MSH = IT("SpecialMesh",PART)
  620. MSH.MeshType = "Sphere"
  621. elseif TYPE == "Wedge" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Wedge"
  624. end
  625. end
  626.  
  627. Debris = game:GetService("Debris")
  628.  
  629. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  630. local DIRECTION = CF(StartPos,EndPos).lookVector
  631. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  632. end
  633.  
  634. function turnto(position)
  635. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  636. end
  637.  
  638. --//=================================\\
  639. --|| WEAPON CREATION
  640. --\\=================================//
  641.  
  642. Humanoid.Parent = nil
  643. RootPart.Size = RootPart.Size*SIZE
  644. Torso.Size = Torso.Size*SIZE
  645. RightArm.Size = RightArm.Size*SIZE
  646. RightLeg.Size = RightLeg.Size*SIZE
  647. LeftArm.Size = LeftArm.Size*SIZE
  648. LeftLeg.Size = LeftLeg.Size*SIZE
  649. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  650. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  651. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  652. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  653. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  654. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  655. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  656. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  657. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  658. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  659. Head.Size = Head.Size*SIZE
  660. RootJoint.Parent = RootPart
  661. Neck.Parent = Torso
  662. RightShoulder.Parent = Torso
  663. LeftShoulder.Parent = Torso
  664. RightHip.Parent = Torso
  665. LeftHip.Parent = Torso
  666.  
  667. Humanoid.DisplayDistanceType = "None"
  668. local naeeym2 = IT("BillboardGui",Character)
  669. naeeym2.AlwaysOnTop = true
  670. naeeym2.Size = UDim2.new(5,35,2,15)
  671. naeeym2.StudsOffset = Vector3.new(0,2,0)
  672. naeeym2.MaxDistance = 75
  673. naeeym2.Adornee = Character.Head
  674. naeeym2.Name = "Name"
  675.  
  676. local tecks2 = IT("TextLabel",naeeym2)
  677. tecks2.BackgroundTransparency = 1
  678. tecks2.TextScaled = true
  679. tecks2.BorderSizePixel = 0
  680. tecks2.Text = "Heaven pandora"
  681. tecks2.Font = "Fantasy"
  682. tecks2.TextSize = 30
  683. tecks2.TextStrokeTransparency = 0
  684. tecks2.TextColor3 = C3(1,1,1)
  685. tecks2.TextStrokeColor3 = C3(1/1, 1/1, 1/1)
  686. tecks2.Size = UDim2.new(1,0,0.5,0)
  687. tecks2.Parent = naeeym2
  688. local top = Instance.new("Shirt")
  689. top.ShirtTemplate = "rbxassetid://45695443"
  690. top.Parent = Character
  691. top.Name = "Cloth"
  692. local bottom = Instance.new("Pants")
  693. bottom.PantsTemplate = "rbxassetid://45696190"
  694. bottom.Parent = Character
  695. bottom.Name = "Cloth"
  696. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(2,1,0),false)
  697. PRT.Color = C3(1,1,1)
  698. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  699. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  700. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Detail", VT(1,1,1),false)
  701.  
  702. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  703. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  704. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  705. PRT.Color = C3(0/0, 0/0, 0/0)
  706. MakeForm(PRT,"Ball")
  707. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  708. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  709. PRT.Color = C3(0/0, 0/0, 0/0)
  710. MakeForm(PRT,"Ball")
  711. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  712. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  713. PRT.Color = C3(0/0, 0/0, 0/0)
  714. MakeForm(PRT,"Ball")
  715. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  716. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  717. PRT.Color = C3(0/0, 0/0, 0/0)
  718. MakeForm(PRT,"Ball")
  719. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  720. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  721. PRT.Color = C3(0/0, 0/0, 0/0)
  722. MakeForm(PRT,"Ball")
  723. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  724. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  725. PRT.Color = C3(0/0, 0/0, 0/0)
  726. MakeForm(PRT,"Ball")
  727. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  728.  
  729.  
  730. local LASTPART = Head
  731. for i = 1, 24 do
  732. local MATH = (1-(i/30))
  733. if LASTPART == Head then
  734. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  735. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  736. LASTPART = Horn
  737. Horn.Color = C3(1-((i*1-1)/1),1-((i*1-1)/1),1-((i*1-1)/1))
  738. else
  739. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  740. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  741. LASTPART = Horn
  742. Horn.Color = C3(1-((i*1-1)/1),1-((i*1-1)/1),1-((i*1-1)/1))
  743. end
  744. end
  745. local LASTPART = Head
  746. for i = 1, 8 do
  747. local MATH = (1-(i/14))
  748. if LASTPART == Head then
  749. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  750. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  751. LASTPART = Horn
  752. Horn.Color = C3(1-((i*1-1)/1),1-((i*1-1)/1),1-((i*1-1)/1))
  753. else
  754. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  755. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  756. LASTPART = Horn
  757. Horn.Color = C3(1-((i*1-1)/1),1-((i*1-1)/1),1-((i*1-1)/1))
  758. end
  759. end
  760. local LASTPART = Head
  761. for i = 1, 8 do
  762. local MATH = (1-(i/14))
  763. if LASTPART == Head then
  764. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  765. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  766. LASTPART = Horn
  767. Horn.Color = C3(1-((i*1-1)/1),1-((i*1-1)/1),1-((i*1-1)/1))
  768. else
  769. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  770. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  771. LASTPART = Horn
  772. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  773. end
  774. end
  775. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  776. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  778. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  779. MakeForm(PRT,"Cyl")
  780. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  781. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  782. MakeForm(PRT,"Cyl")
  783. PRT.Color = C3(159/255, 111/255, 183/255)
  784. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  785. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  786. MakeForm(RING,"Cyl")
  787. RING.Color = C3(0,0,0)
  788. for i = 1, 12 do
  789. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  790. PRT.Color = C3(0,0,0)
  791. local MSH = IT("BlockMesh",PRT)
  792. MSH.Scale = VT(0.6,1,1)
  793. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  794. end
  795. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  796. PRT.Color = C3(0,0,0)
  797. local MSH = IT("BlockMesh",PRT)
  798. MSH.Scale = VT(0.4,1,1)
  799. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  800. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  801. PRT.Color = C3(0,0,0)
  802. local MSH = IT("BlockMesh",PRT)
  803. MSH.Scale = VT(0.4,1,1)
  804. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  805. coroutine.resume(coroutine.create(function()
  806. while true do
  807. Swait()
  808. CLOCKLOOP = CLOCKLOOP - 4*CLOCKSPEED
  809. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  810. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  811. if CLOCKLOOP <= -150 then
  812. if VALUE1 == false then
  813. CLOCKLOOP = 0
  814. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1/1, 1/1, 1/1), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  815. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  816. ApplyAoE(HITPOS,10,15,45,75,false)
  817. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1/1, 1/1, 1/1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  818. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1/1, 1/1, 1/1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  819. if CLOCKTARGET ~= nil then
  820. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  821. if CLOCKTARGET.Torso ~= nil then
  822. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  823. end
  824. if CLOCKTARGET.Health == 0 then
  825. CLOCKTARGET = nil
  826. end
  827. end
  828. end
  829. end
  830. end
  831. end))
  832.  
  833. for _, c in pairs(Weapon:GetChildren()) do
  834. if c.ClassName == "Part" then
  835. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  836. end
  837. end
  838.  
  839. Neck.Name = "Weld"
  840. RootJoint.Name = "Weld"
  841. RightShoulder.Name = "Weld"
  842. LeftShoulder.Name = "Weld"
  843. RightHip.Name = "Weld"
  844. LeftHip.Name = "Weld"
  845.  
  846. local SKILLTEXTCOLOR = C3(1/0, 1/0, 1/0)
  847. local SKILLFONT = "Fantasy"
  848. local SKILLTEXTSIZE = 7
  849.  
  850. Weapon.Parent = Character
  851. Humanoid.Parent = Character
  852.  
  853. Humanoid.Died:connect(function()
  854. ATTACK = true
  855. end)
  856.  
  857. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  858. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  859. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  860. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  861. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  862.  
  863. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sinned punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  864. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Sky warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  865. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Heaven or hell box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  866.  
  867. --//=================================\\
  868. --|| DAMAGING
  869. --\\=================================//
  870.  
  871. function ApplyDamage(Humanoid,Damage,TorsoPart)
  872. local defence = Instance.new("BoolValue",Humanoid.Parent)
  873. defence.Name = ("HitBy"..Player.Name)
  874. game:GetService("Debris"):AddItem(defence, 0.001)
  875. Damage = Damage * DAMAGEMULTIPLIER
  876. if Humanoid.Health ~= 0 then
  877. local CritChance = MRANDOM(1,100)
  878. if Damage > Humanoid.Health then
  879. Damage = math.ceil(Humanoid.Health)
  880. if Damage == 0 then
  881. Damage = 0.1
  882. end
  883. end
  884. Humanoid.Health = Humanoid.Health - Damage
  885. end
  886. end
  887.  
  888. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  889. local CHILDREN = workspace:GetDescendants()
  890. for index, CHILD in pairs(CHILDREN) do
  891. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  892. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  893. if HUM then
  894. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  895. if TORSO then
  896. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  897. if INSTAKILL == true then
  898. CHILD:BreakJoints()
  899. else
  900. local DMG = MRANDOM(MINDMG,MAXDMG)
  901. ApplyDamage(HUM,DMG,TORSO)
  902. end
  903. if FLING > 0 then
  904. for _, c in pairs(CHILD:GetChildren()) do
  905. if c:IsA("BasePart") then
  906. local bv = Instance.new("BodyVelocity")
  907. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  908. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  909. bv.Parent = c
  910. Debris:AddItem(bv,0.05)
  911. end
  912. end
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920.  
  921. --//=================================\\
  922. --|| ATTACK FUNCTIONS AND STUFF
  923. --\\=================================//
  924.  
  925. function MagicMissiles()
  926. ATTACK = true
  927. Rooted = true
  928. local SELECTING = true
  929. local SPOTS = {}
  930. coroutine.resume(coroutine.create(function()
  931. local LOOP = 0
  932. repeat
  933. LOOP = LOOP + 1
  934. Swait()
  935. if LOOP >= 10 then
  936. LOOP = 0
  937. for i = 1, #SPOTS do
  938. if SPOTS[i] ~= nil then
  939. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  940. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  941. end
  942. end
  943. end
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. until SELECTING == false
  951. Rooted = false
  952. repeat
  953. LOOP = LOOP + 1
  954. Swait()
  955. if LOOP >= 10 then
  956. LOOP = 0
  957. for i = 1, #SPOTS do
  958. if SPOTS[i] ~= nil then
  959. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  960. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  961. end
  962. end
  963. end
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. until ATTACK == false
  971. end))
  972. repeat
  973. repeat Swait() until HOLD == true
  974. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  975. if DIST > 65 then
  976. DIST = 65
  977. end
  978. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  979. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  980. if HITFLOOR ~= nil then
  981. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  982. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  983. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  984. end
  985. repeat Swait() until HOLD == false
  986. until #SPOTS == 5
  987. SELECTING = false
  988. for i = 1, #SPOTS do
  989. if SPOTS[i] ~= nil then
  990. local POS = SPOTS[i]
  991. coroutine.resume(coroutine.create(function()
  992. local MISSILE = IT("Model",Effects)
  993. MISSILE.Name = "Missile"
  994. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  995. MakeForm(BASEPART,"Cyl")
  996. MISSILE.PrimaryPart = BASEPART
  997. BASEPART.CFrame = POS*CF(0,-30*3,0)
  998. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  999. MakeForm(HEAD,"Ball")
  1000. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1001. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1002. MakeForm(TAIL,"Cyl")
  1003. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1004. for i = 1, 10 do
  1005. Swait()
  1006. for _, c in pairs(MISSILE:GetChildren()) do
  1007. if c.ClassName == "Part" then
  1008. c.Transparency = c.Transparency - 1/10
  1009. end
  1010. end
  1011. end
  1012. for i = 1, 15*1.5 do
  1013. Swait()
  1014. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1015. end
  1016. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1017. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1018. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1019. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1020. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1021. MISSILE:remove()
  1022. end))
  1023. end
  1024. end
  1025. wait(0.6)
  1026. ATTACK = false
  1027. Rooted = false
  1028. end
  1029.  
  1030. function TimesUp()
  1031. CLOCKTARGET = nil
  1032. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1033. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1034. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1035. if TORSO then
  1036. ATTACK = true
  1037. Rooted = false
  1038. coroutine.resume(coroutine.create(function()
  1039. repeat
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. until ATTACK == false
  1048. end))
  1049. if Effects:FindFirstChild("NeonDoll") then
  1050. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1051. end
  1052. wait(0.5)
  1053. local FAKECHARACTER = IT("Model",Effects)
  1054. FAKECHARACTER.Name = "NeonDoll"
  1055. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1056. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1057. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1058. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1059. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1060. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1061. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1062. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1063. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1064. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1065. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1066. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1067. CreateSound(201858045, TORS, 5, 0.4, false)
  1068. for i = 1, 150 do
  1069. Swait()
  1070. CLOCKSPEED = 6
  1071. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1072. if c.ClassName == "Part" then
  1073. c.Transparency = c.Transparency - 0.5/150
  1074. end
  1075. end
  1076. end
  1077. CLOCKTARGET = HUM
  1078. coroutine.resume(coroutine.create(function()
  1079. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1080. for i = 1, 25 do
  1081. Swait()
  1082. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1083. if c.ClassName == "Part" then
  1084. c.Transparency = c.Transparency + 0.5/25
  1085. end
  1086. end
  1087. end
  1088. CLOCKSPEED = 1
  1089. FAKECHARACTER:remove()
  1090. end))
  1091. wait(0.5)
  1092. ATTACK = false
  1093. Rooted = false
  1094. end
  1095. end
  1096. end
  1097.  
  1098. function ChainPunch()
  1099. ATTACK = true
  1100. Rooted = false
  1101. local GYRO = IT("BodyGyro",RootPart)
  1102. GYRO.D = 25
  1103. GYRO.P = 2000
  1104. GYRO.MaxTorque = VT(0,40000,0)
  1105. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1106. repeat
  1107. Swait()
  1108. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. until HOLD == true
  1116. local POS = Mouse.Hit.p
  1117. local CHAINS = false
  1118. local CHAINLINKS = {}
  1119. local A = IT("Attachment",RightArm)
  1120. A.Position = VT(1,-1,0)*SIZE
  1121. A.Orientation = VT(-90, -89.982, 0)
  1122. local B = IT("Attachment",RightArm)
  1123. B.Position = VT(-1,-1,0)*SIZE
  1124. B.Orientation = VT(-90, 89.988, 0)
  1125. local C = IT("Attachment",RightArm)
  1126. C.Position = VT(0.5,-1.3,0)*SIZE
  1127. C.Orientation = VT(-90, -89.982, 0)
  1128. local D = IT("Attachment",RightArm)
  1129. D.Position = VT(-0.5,-1.3,0)*SIZE
  1130. D.Orientation = VT(-90, 89.988, 0)
  1131. local LIGHT = IT("Attachment",RightArm)
  1132. LIGHT.Position = VT(0,-1,0)*SIZE
  1133. local LIGHT2 = IT("PointLight",LIGHT)
  1134. LIGHT2.Range = 7
  1135. LIGHT2.Brightness = 5
  1136. LIGHT2.Color = SKILLTEXTCOLOR
  1137. for i = 1, 2 do
  1138. local TWIST = -2
  1139. local START = A
  1140. local END = B
  1141. if i == 1 then
  1142. START = B
  1143. END = A
  1144. end
  1145. local ChainLink = IT("Beam",Torso)
  1146. ChainLink.Texture = "rbxassetid://73042633"
  1147. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1148. ChainLink.TextureSpeed = 1
  1149. ChainLink.Width0 = 1
  1150. ChainLink.Width1 = 1
  1151. ChainLink.TextureLength = 2.5
  1152. ChainLink.Attachment0 = START
  1153. ChainLink.Attachment1 = END
  1154. ChainLink.CurveSize0 = TWIST
  1155. ChainLink.CurveSize1 = TWIST
  1156. --ChainLink.FaceCamera = true
  1157. ChainLink.Segments = 45
  1158. ChainLink.Transparency = NumberSequence.new(1)
  1159. table.insert(CHAINLINKS,ChainLink)
  1160. end
  1161. for i = 1, 2 do
  1162. local TWIST = -1
  1163. local START = C
  1164. local END = D
  1165. if i == 1 then
  1166. START = D
  1167. END = C
  1168. end
  1169. local ChainLink = IT("Beam",Torso)
  1170. ChainLink.Texture = "rbxassetid://73042633"
  1171. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1172. ChainLink.TextureSpeed = 1
  1173. ChainLink.Width0 = 1
  1174. ChainLink.Width1 = 1
  1175. ChainLink.TextureLength = 5
  1176. ChainLink.Attachment0 = START
  1177. ChainLink.Attachment1 = END
  1178. ChainLink.CurveSize0 = TWIST
  1179. ChainLink.CurveSize1 = TWIST
  1180. --ChainLink.FaceCamera = true
  1181. ChainLink.Segments = 25
  1182. ChainLink.LightEmission = 0.5
  1183. ChainLink.Transparency = NumberSequence.new(1)
  1184. table.insert(CHAINLINKS,ChainLink)
  1185. end
  1186. coroutine.resume(coroutine.create(function()
  1187. repeat
  1188. Swait()
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. until CHAINS == true
  1196. repeat
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. until ATTACK == false
  1205. for e = 1, 15 do
  1206. Swait()
  1207. for i = 1, #CHAINLINKS do
  1208. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1209. end
  1210. end
  1211. A:remove()
  1212. B:remove()
  1213. C:remove()
  1214. D:remove()
  1215. end))
  1216. CreateSound(233856115, RightArm, 5, 1.2, false)
  1217. for e = 1, 15 do
  1218. Swait()
  1219. for i = 1, #CHAINLINKS do
  1220. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1221. end
  1222. end
  1223. CHAINS = true
  1224. Rooted = true
  1225. wait(0.25)
  1226. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1227. FIST.Color = C3(1, 1/1, 1)
  1228. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1229. local LIGHT3 = IT("PointLight",FIST)
  1230. LIGHT3.Range = 7
  1231. LIGHT3.Brightness = 5
  1232. LIGHT3.Color = SKILLTEXTCOLOR
  1233. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1234. local FISTA = IT("Attachment",FIST)
  1235. FISTA.Position = VT(0.062, 0.977, 0)
  1236. local ChainLink = IT("Beam",Torso)
  1237. ChainLink.Texture = "rbxassetid://73042633"
  1238. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1239. ChainLink.TextureSpeed = 0
  1240. ChainLink.Width0 = 3
  1241. ChainLink.Width1 = 3
  1242. ChainLink.TextureLength = 12
  1243. ChainLink.Attachment0 = LIGHT
  1244. ChainLink.Attachment1 = FISTA
  1245. ChainLink.FaceCamera = true
  1246. ChainLink.Segments = 45
  1247. ChainLink.LightEmission = 0.5
  1248. ChainLink.Transparency = NumberSequence.new(0.25)
  1249. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1250. for i = 1, 85 do
  1251. Swait()
  1252. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1253. ChainLink.TextureLength = 12+(i*2)
  1254. ApplyAoE(FIST.Position,10,15,25,100,false)
  1255. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1256. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1257. if HITFLOOR ~= nil then
  1258. HITFLOOR:BreakJoints()
  1259. coroutine.resume(coroutine.create(function()
  1260. for i = 1, 15 do
  1261. Swait()
  1262. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1263. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1264. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1265. end
  1266. end))
  1267. break
  1268. end
  1269. end
  1270. coroutine.resume(coroutine.create(function()
  1271. for i = 1, 50 do
  1272. Swait()
  1273. FIST.Transparency = FIST.Transparency + 0.5/50
  1274. LIGHT3.Range = LIGHT3.Range - 7/50
  1275. end
  1276. FIST:remove()
  1277. end))
  1278. LIGHT:remove()
  1279. GYRO:remove()
  1280. ATTACK = false
  1281. Rooted = false
  1282. end
  1283.  
  1284. function WarpMeteor()
  1285. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1286. if DIST > 180 then
  1287. DIST = 180
  1288. end
  1289. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1290. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1291. if HITFLOOR then
  1292. local POS = HITPOS
  1293. ATTACK = true
  1294. Rooted = true
  1295. local WARPED = false
  1296. local SMASHED = false
  1297. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1298. coroutine.resume(coroutine.create(function()
  1299. repeat
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. until WARPED == true
  1308. repeat
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. until SMASHED == true
  1317. repeat
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. until ATTACK == false
  1326. end))
  1327. VALUE1 = true
  1328. CreateSound(233856115, Torso, 5, 1.6, false)
  1329. for i = 1, 25 do
  1330. Swait()
  1331. for _, c in pairs(Character:GetChildren()) do
  1332. if c.ClassName == "Part" then
  1333. c.Transparency = c.Transparency + 1/25
  1334. end
  1335. end
  1336. for _, c in pairs(Weapon:GetChildren()) do
  1337. if c.ClassName == "Part" then
  1338. c.Transparency = c.Transparency + 1/25
  1339. end
  1340. end
  1341. end
  1342. UNANCHOR = false
  1343. RootPart.Anchored = true
  1344. RootPart.Velocity = VT(0,0,0)
  1345. local ROOTPOS = RootPart.Position
  1346. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1347. WARPED = true
  1348. for i = 1, 25 do
  1349. Swait()
  1350. for _, c in pairs(Character:GetChildren()) do
  1351. if c.ClassName == "Part" then
  1352. c.Transparency = c.Transparency - 1/25
  1353. end
  1354. end
  1355. for _, c in pairs(Weapon:GetChildren()) do
  1356. if c.ClassName == "Part" then
  1357. c.Transparency = c.Transparency - 1/25
  1358. end
  1359. end
  1360. end
  1361. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1362. SHELL.CFrame = RootPart.CFrame
  1363. MakeForm(SHELL,"Ball")
  1364. CreateSound(402981977, SHELL, 5, 1.6, false)
  1365. for i = 1, 10 do
  1366. Swait()
  1367. SHELL.Transparency = SHELL.Transparency - 1/10
  1368. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1369. end
  1370. for i = 1, math.ceil(75/2) do
  1371. Swait()
  1372. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1373. SHELL.CFrame = CF(RootPart.Position)
  1374. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1375. end
  1376. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1377. SHELL.CFrame = CF(RootPart.Position)
  1378. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1379. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1380. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1381. for i = 1, 5 do
  1382. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1/1, 1/1, 1/1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1383. end
  1384. SHELL:remove()
  1385. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1386. SMASHED = true
  1387. wait(1)
  1388. VALUE1 = false
  1389. UNANCHOR = true
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393. end
  1394.  
  1395. function PandorasBox()
  1396. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1397. if HITFLOOR ~= nil then
  1398. ATTACK = true
  1399. Rooted = true
  1400. local RINGSPIN = true
  1401. local CONSTRUCTING = true
  1402. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1403. RING.Color = C3(0,0,0)
  1404. MakeForm(RING,"Cyl")
  1405. RING.CFrame = CF(HITPOS)
  1406. CreateSound(402981977, RING, 5, 1.2, false)
  1407. coroutine.resume(coroutine.create(function()
  1408. repeat
  1409. Swait()
  1410. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. until CONSTRUCTING == false
  1418. repeat
  1419. Swait()
  1420. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1421. until RINGSPIN == false
  1422. for i = 1, 25 do
  1423. Swait()
  1424. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1425. RING.Size = RING.Size - VT(0.15,0,0.15)
  1426. --DECAL.Transparency = DECAL.Transparency + 1/25
  1427. RING.Transparency = RING.Transparency + 1/25
  1428. end
  1429. RING:remove()
  1430. end))
  1431. for i = 1, 15 do
  1432. Swait()
  1433. RING.Size = RING.Size + VT(0.75,0,0.75)
  1434. RING.Transparency = RING.Transparency - 1/15
  1435. end
  1436. local BOXSPIN = true
  1437. local PANDORASBOX = IT("Model",Effects)
  1438. PANDORASBOX.Name = "Pandora's Box"
  1439. local BOX = IT("Model",PANDORASBOX)
  1440. BOX.Name = "Body"
  1441. local LID = IT("Model",PANDORASBOX)
  1442. LID.Name = "Lid"
  1443. --BUILDING THE BOX--
  1444. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1445. BASE.Color = C3(0,0,0)
  1446. PANDORASBOX.PrimaryPart = BASE
  1447. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1448. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1449. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1450. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1451. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1452. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1453. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1454. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1455. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1456. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1457. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1458. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1459. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1460. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1461. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1462. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1463. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1464. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1465. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1466. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1467. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1468. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1469. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1470. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1471. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1472. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1473. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1474. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1475. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1476. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1477. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1478. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1479. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1480. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1481. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1482. -------------
  1483. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1484. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1485. LID.PrimaryPart = LIDPART
  1486. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1487. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1488. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1489. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1490. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1491. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1492. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1493. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1494. local DECAL = IT("Decal",LIDPART)
  1495. DECAL.Face = "Top"
  1496. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1497. DECAL.Color3 = C3(0,0,0)
  1498. --BUILDING THE BOX--
  1499. coroutine.resume(coroutine.create(function()
  1500. repeat
  1501. Swait()
  1502. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1503. until BOXSPIN == false
  1504. end))
  1505. for i = 1, 25 do
  1506. Swait()
  1507. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1508. end
  1509. wait(0.5)
  1510. BOXSPIN = false
  1511. CONSTRUCTING = false
  1512. coroutine.resume(coroutine.create(function()
  1513. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1514. --[[for i = 1, 45 do
  1515. Swait()
  1516. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1517. end-
  1518. LID:remove()]]--
  1519. for _, c in pairs(LID:GetChildren()) do
  1520. if c.ClassName == "Part" then
  1521. c.Anchored = false
  1522. c.CanCollide = true
  1523. if c ~= LIDPART then
  1524. weldBetween(LIDPART,c)
  1525. end
  1526. end
  1527. end
  1528. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1529. Debris:AddItem(LID,15)
  1530. wait(0.5)
  1531. local RANDOMEFFECT = MRANDOM(1,4)
  1532. if RANDOMEFFECT == 1 then
  1533. for i = 1, 45 do
  1534. wait((2-(i/15))/15)
  1535. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1536. end
  1537. wait(1)
  1538. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1539. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1540. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1541. for i = 1, 5 do
  1542. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1543. end
  1544. ApplyAoE(BASE.Position,50,1,200,375,false)
  1545. ApplyAoE(BASE.Position,250,35,75,175,false)
  1546. elseif RANDOMEFFECT == 2 then
  1547. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1548. FIELD.CFrame = BASE.CFrame
  1549. MakeForm(FIELD,"Ball")
  1550. for i = 1, 50 do
  1551. Swait()
  1552. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1553. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1554. end
  1555. wait(0.2)
  1556. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1557. coroutine.resume(coroutine.create(function()
  1558. for i = 1, 75 do
  1559. Swait()
  1560. LOOP.Volume = LOOP.Volume + 10/75
  1561. LOOP.Parent = FIELD
  1562. local CHILDREN = workspace:GetDescendants()
  1563. for index, CHILD in pairs(CHILDREN) do
  1564. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1565. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1566. if HUM then
  1567. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1568. if TORSO then
  1569. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1570. HUM.Health = HUM.Health - 0.1
  1571. TORSO.Velocity = VT(0,5,0)
  1572. HUM.PlatformStand = true
  1573. if TORSO.RotVelocity.Magnitude < 15 then
  1574. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1575. end
  1576. end
  1577. end
  1578. end
  1579. end
  1580. end
  1581. FIELD.Size = FIELD.Size + VT(3,3,3)
  1582. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1583. end
  1584. for i = 1, 500 do
  1585. Swait()
  1586. LOOP.Parent = FIELD
  1587. local CHILDREN = workspace:GetDescendants()
  1588. for index, CHILD in pairs(CHILDREN) do
  1589. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1590. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1591. if HUM then
  1592. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1593. if TORSO then
  1594. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1595. TORSO.Velocity = VT(0,5,0)
  1596. HUM.Health = HUM.Health - 0.1
  1597. HUM.PlatformStand = true
  1598. if TORSO.RotVelocity.Magnitude < 15 then
  1599. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1600. end
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607. for i = 1, 25 do
  1608. Swait()
  1609. LOOP.Volume = LOOP.Volume + 10/25
  1610. LOOP.Parent = FIELD
  1611. local CHILDREN = workspace:GetDescendants()
  1612. for index, CHILD in pairs(CHILDREN) do
  1613. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1614. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1615. if HUM then
  1616. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1617. if TORSO then
  1618. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1619. TORSO.Velocity = VT(0,5,0)
  1620. HUM.Health = HUM.Health - 0.1
  1621. HUM.PlatformStand = false
  1622. if TORSO.RotVelocity.Magnitude < 15 then
  1623. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1624. end
  1625. end
  1626. end
  1627. end
  1628. end
  1629. end
  1630. FIELD.Size = FIELD.Size - VT(3,3,3)
  1631. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1632. end
  1633. FIELD:remove()
  1634. end))
  1635. elseif RANDOMEFFECT == 3 then
  1636. for i = 1, 10 do
  1637. wait(0.15)
  1638. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1639. coroutine.resume(coroutine.create(function()
  1640. local MINION = CLONE:Clone()
  1641. MINION.Parent = Effects
  1642. MINION.Name = "Angels"
  1643. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1644. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1645. for _, c in pairs(MINION:GetChildren()) do
  1646. if c.ClassName == "Part" then
  1647. c.Material = "Neon"
  1648. c.Color = C3(1,1,1)
  1649. c.Transparency = 0.25
  1650. if c.Name == "Head" then
  1651. c:ClearAllChildren()
  1652. local MSH = IT("BlockMesh",c)
  1653. MSH.Scale = VT(0.5,1,1)
  1654. end
  1655. end
  1656. end
  1657. local TORSO = MINION.Torso
  1658. local HUMAN = MINION.Humanoid
  1659. HUMAN.WalkSpeed = 20
  1660. HUMAN.MaxHealth = math.huge
  1661. HUMAN.Health = math.huge
  1662. HUMAN.DisplayDistanceType = "None"
  1663. HUMAN.Died:connect(function()
  1664. MINION:remove()
  1665. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1666. end)
  1667. wait(1)
  1668. local findNearestTorso = function(POS)
  1669. local list = game.Workspace:GetDescendants()
  1670. local torso = nil
  1671. local dist = 500
  1672. local temp = nil
  1673. local human = nil
  1674. local temp2 = nil
  1675. for x = 1, #list do
  1676. temp2 = list[x]
  1677. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1678. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1679. human = temp2:findFirstChildOfClass("Humanoid")
  1680. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1681. if (temp.Position - POS).magnitude < dist then
  1682. torso = temp
  1683. dist = (temp.Position - POS).magnitude
  1684. end
  1685. end
  1686. end
  1687. end
  1688. return torso, dist
  1689. end
  1690. for i = 1, 40 do
  1691. if HUMAN.Health == 0 then
  1692. break
  1693. end
  1694. wait(0.3)
  1695. local target,dist= findNearestTorso(TORSO.Position)
  1696. if target then
  1697. HUMAN:MoveTo(target.Position)
  1698. if dist < 25 then
  1699. CreateSound(348663022, TORSO, 10, 1, true)
  1700. wait(2)
  1701. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1702. --ANIM:Play()
  1703. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1704. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1705. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1706. for i = 1, 5 do
  1707. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1708. end
  1709. break
  1710. end
  1711. end
  1712. end
  1713. MINION:remove()
  1714. end))
  1715. end
  1716. elseif RANDOMEFFECT == 4 then
  1717. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1718. FIELD.Color = C3(0,0,0)
  1719. FIELD.CFrame = BASE.CFrame
  1720. MakeForm(FIELD,"Ball")
  1721. FIELD.CanCollide = true
  1722. for i = 1, 50 do
  1723. Swait()
  1724. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1725. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1726. end
  1727. wait(0.2)
  1728. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1729. coroutine.resume(coroutine.create(function()
  1730. local E = 0
  1731. for i = 1, 75 do
  1732. E = E + 1
  1733. Swait()
  1734. if E >= 35 then
  1735. E = 0
  1736. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1737. end
  1738. LOOP.Volume = LOOP.Volume + 10/75
  1739. LOOP.Parent = FIELD
  1740. local CHILDREN = workspace:GetDescendants()
  1741. for index, CHILD in pairs(CHILDREN) do
  1742. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1743. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1744. if HUM then
  1745. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1746. if TORSO then
  1747. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1748. for _, c in pairs(CHILD:GetChildren()) do
  1749. if c:IsA("BasePart") then
  1750. local bv = Instance.new("BodyVelocity")
  1751. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1752. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1753. bv.Parent = c
  1754. Debris:AddItem(bv,0.05)
  1755. end
  1756. end
  1757. HUM.Health = HUM.Health - 0.3
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1764. end
  1765. for i = 1, 180 do
  1766. E = E + 1
  1767. Swait()
  1768. if E >= 35 then
  1769. E = 0
  1770. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1771. end
  1772. LOOP.Parent = FIELD
  1773. local CHILDREN = workspace:GetDescendants()
  1774. for index, CHILD in pairs(CHILDREN) do
  1775. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1776. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1777. if HUM then
  1778. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1779. if TORSO then
  1780. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1781. for _, c in pairs(CHILD:GetChildren()) do
  1782. if c:IsA("BasePart") then
  1783. local bv = Instance.new("BodyVelocity")
  1784. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1785. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1786. bv.Parent = c
  1787. Debris:AddItem(bv,0.05)
  1788. end
  1789. end
  1790. HUM.Health = HUM.Health - 0.3
  1791. end
  1792. end
  1793. end
  1794. end
  1795. end
  1796. end
  1797. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1798. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1799. for i = 1, 5 do
  1800. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1801. end
  1802. FIELD:remove()
  1803. end))
  1804. elseif RANDOMEFFECT == 5 then
  1805. end
  1806. wait(0.5)
  1807. for i = 1, 25 do
  1808. Swait()
  1809. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1810. end
  1811. PANDORASBOX:remove()
  1812. RINGSPIN = false
  1813. end))
  1814. ATTACK = false
  1815. Rooted = false
  1816. end
  1817. end
  1818.  
  1819. function Taunt()
  1820. ATTACK = true
  1821. local LAUGH = nil
  1822. coroutine.resume(coroutine.create(function()
  1823. repeat
  1824. Swait()
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. until LAUGH ~= nil
  1832. repeat
  1833. Swait()
  1834. LAUGH.Parent = Head
  1835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. until LAUGH.Playing == false
  1842. ATTACK = false
  1843. end))
  1844. wait(0.1)
  1845. LAUGH = CreateSound(174879839, Head, 10, 1, false)
  1846. end
  1847.  
  1848. --//=================================\\
  1849. --|| ASSIGN THINGS TO KEYS
  1850. --\\=================================//
  1851.  
  1852. function MouseDown(Mouse)
  1853. HOLD = true
  1854. if ATTACK == false then
  1855. end
  1856. end
  1857.  
  1858. function MouseUp(Mouse)
  1859. HOLD = false
  1860. end
  1861.  
  1862. function KeyDown(Key)
  1863. KEYHOLD = true
  1864.  
  1865.  
  1866. if Key == "c" and ATTACK == false then
  1867. ChainPunch()
  1868. end
  1869.  
  1870. if Key == "v" and ATTACK == false then
  1871. WarpMeteor()
  1872. end
  1873.  
  1874. if Key == "x" and ATTACK == false then
  1875. PandorasBox()
  1876. end
  1877.  
  1878. if Key == "t" and ATTACK == false then
  1879. Taunt()
  1880. end
  1881. end
  1882.  
  1883. function KeyUp(Key)
  1884. KEYHOLD = false
  1885. end
  1886.  
  1887. Mouse.Button1Down:connect(function(NEWKEY)
  1888. MouseDown(NEWKEY)
  1889. end)
  1890. Mouse.Button1Up:connect(function(NEWKEY)
  1891. MouseUp(NEWKEY)
  1892. end)
  1893. Mouse.KeyDown:connect(function(NEWKEY)
  1894. KeyDown(NEWKEY)
  1895. end)
  1896. Mouse.KeyUp:connect(function(NEWKEY)
  1897. KeyUp(NEWKEY)
  1898. end)
  1899.  
  1900. --//=================================\\
  1901. --\\=================================//
  1902.  
  1903.  
  1904. function unanchor()
  1905. if UNANCHOR == true then
  1906. RootPart.Anchored = false
  1907. end
  1908. g = Character:GetChildren()
  1909. for i = 1, #g do
  1910. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1911. g[i].Anchored = false
  1912. end
  1913. end
  1914. g = Weapon:GetChildren()
  1915. for i = 1, #g do
  1916. if g[i].ClassName == "Part" then
  1917. g[i].Anchored = false
  1918. end
  1919. end
  1920. end
  1921.  
  1922.  
  1923. --//=================================\\
  1924. --|| WRAP THE WHOLE SCRIPT UP
  1925. --\\=================================//
  1926.  
  1927. Humanoid.Changed:connect(function(Jump)
  1928. if Jump == "Jump" and (Disable_Jump == true) then
  1929. Humanoid.Jump = false
  1930. end
  1931. end)
  1932.  
  1933. while true do
  1934. Swait()
  1935. script.Parent = WEAPONGUI
  1936. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1937. v:Stop();
  1938. end
  1939. ANIMATE.Parent = nil
  1940. SINE = SINE + CHANGE*1.5
  1941. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1942. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1943. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1944. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1945. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1946. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1947. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1948. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1949. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1950. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1951. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1952. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. end
  1956. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1957. ANIM = "Jump"
  1958. if ATTACK == false then
  1959. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1965. end
  1966. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1967. ANIM = "Fall"
  1968. if ATTACK == false then
  1969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1973. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1975. end
  1976. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1977. ANIM = "Idle"
  1978. if ATTACK == false then
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(-20 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(20 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. end
  1986. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1987. ANIM = "Walk"
  1988. if ATTACK == false then
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(-10 + 2.5 * SIN(SINE / 12)), RAD(-75 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.4*SIZE) * ANGLES(RAD(50), RAD(10 - 2.5 * SIN(SINE / 12)), RAD(75 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1995. end
  1996. end
  1997. unanchor()
  1998. Humanoid.MaxHealth = "inf"
  1999. Humanoid.Health = "inf"
  2000. if Rooted == false then
  2001. Disable_Jump = false
  2002. Humanoid.WalkSpeed = Speed
  2003. elseif Rooted == true then
  2004. Disable_Jump = true
  2005. Humanoid.WalkSpeed = 0
  2006. end
  2007. for _, c in pairs(Character:GetChildren()) do
  2008. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2009. c.Material = "Fabric"
  2010. if c:FindFirstChildOfClass("ParticleEmitter") then
  2011. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2012. end
  2013. if c ~= Head then
  2014. c.Color = C3(0,0,0)
  2015. else
  2016. c.Color = C3(1,1,1)
  2017. end
  2018. if c == Head then
  2019. if c:FindFirstChild("face") then
  2020. c.face:remove()
  2021. end
  2022. end
  2023. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2024. c:remove()
  2025. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2026. c:remove()
  2027. end
  2028. end
  2029. sick.SoundId = "rbxassetid://"..SONG
  2030. sick.Looped = true
  2031. sick.Pitch = 1
  2032. sick.Volume = 5
  2033. sick.Parent = Torso
  2034. sick:Resume()
  2035. --sick.Playing = false
  2036. Humanoid.Name = "Pandora = "..Player.Name
  2037. end
  2038.  
  2039. --//=================================\\
  2040. --\\=================================//
  2041.  
  2042.  
  2043.  
  2044.  
  2045.  
  2046. --//====================================================\\--
  2047. --|| END OF SCRIPT
  2048. --\\====================================================//--
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