Advertisement
marcusa3000

Text Noire

Jan 24th, 2023
313
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.42 KB | None | 0 0
  1. {
  2. Tools = ordered() {
  3. Merge3 = Merge {
  4. Inputs = {
  5. Blend = Input { Value = 0.5, },
  6. Background = Input {
  7. SourceOp = "Background9_1",
  8. Source = "Output",
  9. },
  10. Foreground = Input {
  11. SourceOp = "Blur_1_1",
  12. Source = "Output",
  13. },
  14. Center = Input { Value = { 0.5, 0.522760945895153 }, },
  15. PerformDepthMerge = Input { Value = 0, },
  16. },
  17. ViewInfo = OperatorInfo { Pos = { 330, -115.5 } },
  18. },
  19. Blur_1_1 = Blur {
  20. NameSet = true,
  21. Inputs = {
  22. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  23. Input = Input {
  24. SourceOp = "Text1_2",
  25. Source = "Output",
  26. },
  27. },
  28. ViewInfo = OperatorInfo { Pos = { 220, -115.5 } },
  29. },
  30. Transform1 = Transform {
  31. Inputs = {
  32. Size = Input { Value = 0.99, },
  33. Aspect = Input { Value = 0.989, },
  34. FlipVert = Input { Value = 1, },
  35. Input = Input {
  36. SourceOp = "Text1",
  37. Source = "Output",
  38. },
  39. },
  40. ViewInfo = OperatorInfo { Pos = { 110, 16.5 } },
  41. },
  42. Blur_1 = Blur {
  43. NameSet = true,
  44. Inputs = {
  45. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  46. XBlurSize = Input { Value = 8, },
  47. Input = Input {
  48. SourceOp = "Transform1",
  49. Source = "Output",
  50. },
  51. },
  52. ViewInfo = OperatorInfo { Pos = { 220, 16.5 } },
  53. },
  54. Text1_2 = TextPlus {
  55. Inputs = {
  56. GlobalOut = Input { Value = 95, },
  57. Width = Input { Value = 1080, },
  58. Height = Input { Value = 1080, },
  59. UseFrameFormatSettings = Input { Value = 1, },
  60. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  61. Center = Input { Value = { 0.5, 0.106472437380335 }, },
  62. LayoutRotation = Input { Value = 1, },
  63. LineSpacing = Input { Value = 1.329, },
  64. TransformRotation = Input { Value = 1, },
  65. Softness1 = Input { Value = 1, },
  66. StyledText = Input {
  67. SourceOp = "CharacterLevelStyling1",
  68. Source = "StyledText",
  69. },
  70. Font = Input { Value = "Trade Gothic LT Std", },
  71. Style = Input { Value = "Bold", },
  72. Size = Input { Value = 0.0233, },
  73. VerticalJustificationNew = Input { Value = 3, },
  74. HorizontalJustificationNew = Input { Value = 3, },
  75. },
  76. ViewInfo = OperatorInfo { Pos = { 110, -115.5 } },
  77. },
  78. CharacterLevelStyling1 = StyledTextCLS {
  79. CtrlWZoom = false,
  80. Inputs = {
  81. TransformRotation = Input { Value = 1, },
  82. Softness = Input { Value = 1, },
  83. Text = Input { Value = "MADE BY JUSTCROPIT\n\nAFTER FOOLISHLY PROMISING THENOIRTAPES TO DO IT ALL DONE IN FUSION\nFONTS USED TRADE GOTHIC LT STD BOLD AND FUTURA CONDENSED EXTRA BOLD\nPAPPER TEXTURE PAPER 192 SIZE LARGE FROM TEXTURELABS.ORG", },
  84. CharacterLevelStyling = Input {
  85. Value = StyledText {
  86. Array = {
  87. { 102, 90, 90, Value = 0.044 },
  88. { 102, 8, 17, Value = 0.044 },
  89. { 100, 131, 158, String = "Trade Gothic LT Std" },
  90. { 109, 131, 158, String = "Bold" },
  91. { 102, 158, 158, Value = 0.03 },
  92. { 100, 84, 89, String = "Trade Gothic LT Std" },
  93. { 109, 84, 89, String = "Bold" },
  94. { 1100, 0, 17, Value = 0.75 },
  95. { 102, 203, 203, Value = 0.032 },
  96. { 102, 173, 173, Value = 0.032 },
  97. { 102, 190, 190, Value = 0.032 },
  98. { 102, 196, 198, Value = 0.032 },
  99. { 102, 46, 57, Value = 0.04 },
  100. { 102, 84, 89, Value = 0.04 },
  101. { 102, 131, 157, Value = 0.035 },
  102. { 102, 102, 125, Value = 0.035 },
  103. { 102, 174, 182, Value = 0.035 },
  104. { 102, 191, 195, Value = 0.035 },
  105. { 102, 204, 218, Value = 0.035 }
  106. }
  107. },
  108. },
  109. },
  110. },
  111. Text1 = TextPlus {
  112. Inputs = {
  113. GlobalOut = Input { Value = 95, },
  114. Width = Input { Value = 1080, },
  115. Height = Input { Value = 1080, },
  116. UseFrameFormatSettings = Input { Value = 1, },
  117. Depth = Input { Value = 1, },
  118. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  119. Center = Input { Value = { 0.0882740447957839, 0.674848231734855 }, },
  120. LayoutRotation = Input { Value = 1, },
  121. AngleZ = Input { Value = -13.4, },
  122. SelectTransform = Input { Value = 2, },
  123. TransformRotation = Input { Value = 1, },
  124. TransformShear = Input { Value = 1, },
  125. LineShearX = Input {
  126. SourceOp = "Text1LineShearX",
  127. Source = "Value",
  128. },
  129. CharacterShearX = Input { Value = -0.23, },
  130. TransformSize = Input { Value = 1, },
  131. LineSizeY = Input {
  132. SourceOp = "Text1LineSizeY",
  133. Source = "Value",
  134. },
  135. Red1 = Input { Value = 0, },
  136. Green1 = Input { Value = 0, },
  137. Blue1 = Input { Value = 0, },
  138. Softness1 = Input { Value = 1, },
  139. StyledText = Input { Value = "TEXT NOIR", },
  140. Font = Input { Value = "Futura", },
  141. Style = Input { Value = "Condensed ExtraBold", },
  142. Size = Input { Value = 0.3211, },
  143. VerticalTopCenterBottom = Input { Value = 1, },
  144. VerticalJustificationNew = Input { Value = 3, },
  145. HorizontalLeftCenterRight = Input { Value = -1, },
  146. HorizontalJustificationNew = Input { Value = 3, },
  147. },
  148. ViewInfo = OperatorInfo { Pos = { 0, 16.5 } },
  149. },
  150. Text1LineShearX = BezierSpline {
  151. SplineColor = { Red = 229, Green = 93, Blue = 83 },
  152. NameSet = true,
  153. KeyFrames = {
  154. [19] = { -0.6, RH = { 50.1313131313131, -0.6 }, Flags = { Linear = true } },
  155. [86] = { -2, LH = { 39.3030303030303, -2 } }
  156. }
  157. },
  158. Text1LineSizeY = BezierSpline {
  159. SplineColor = { Red = 113, Green = 46, Blue = 253 },
  160. CtrlWZoom = false,
  161. NameSet = true,
  162. KeyFrames = {
  163. [19] = { 1, RH = { 29.1515151515152, 1 }, Flags = { Linear = true } },
  164. [86] = { 2.112, LH = { 63.6666666666667, 2.112 } }
  165. }
  166. },
  167. Merge1 = Merge {
  168. Inputs = {
  169. Blend = Input { Value = 0.5, },
  170. Background = Input {
  171. SourceOp = "Merge3",
  172. Source = "Output",
  173. },
  174. Foreground = Input {
  175. SourceOp = "Blur_1",
  176. Source = "Output",
  177. },
  178. PerformDepthMerge = Input { Value = 0, },
  179. },
  180. ViewInfo = OperatorInfo { Pos = { 330, 16.5 } },
  181. },
  182. Background9_1 = Background {
  183. Inputs = {
  184. GlobalOut = Input { Value = 95, },
  185. Width = Input { Value = 1080, },
  186. Height = Input { Value = 1080, },
  187. UseFrameFormatSettings = Input { Value = 1, },
  188. Depth = Input { Value = 1, },
  189. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  190. Type = Input { Value = FuID { "Gradient" }, },
  191. GradientType = Input { Value = FuID { "Radial" }, },
  192. Start = Input { Value = { 0.130875576036866, 0.794167589516427 }, },
  193. End = Input { Value = { 0.903901689708141, 0.224547803617571 }, },
  194. Gradient = Input {
  195. Value = Gradient {
  196. Colors = {
  197. [0] = { 0.685, 0.685, 0.685, 1 },
  198. [1] = { 0.362, 0.362, 0.362, 1 }
  199. }
  200. },
  201. },
  202. },
  203. ViewInfo = OperatorInfo { Pos = { 330, -214.5 } },
  204. },
  205. Credits_text = Underlay {
  206. NameSet = true,
  207. ViewInfo = UnderlayInfo {
  208. Pos = { 220, -139.358 },
  209. Size = { 392, 102.97 }
  210. },
  211. Colors = { TileColor = { R = 0.92156862745098, G = 0.431372549019608, B = 0 }, }
  212. },
  213. Shadow_text = Underlay {
  214. NameSet = true,
  215. ViewInfo = UnderlayInfo {
  216. Pos = { 165, 16.5 },
  217. Size = { 502, 49.697 }
  218. },
  219. Colors = { TileColor = { R = 0.886274509803922, G = 0.662745098039216, B = 0.109803921568627 }, }
  220. },
  221. Text3D1 = Text3D {
  222. Inputs = {
  223. ["Transform3DOp.Translate.Y"] = Input { Value = -0.121, },
  224. LayoutRotation = Input { Value = 1, },
  225. TransformRotation = Input { Value = 1, },
  226. UseOneMaterial = Input { Value = 0, },
  227. Red1 = Input { Value = 0, },
  228. Green1 = Input { Value = 0, },
  229. Blue1 = Input { Value = 0, },
  230. StyledText = Input { Value = "TEXT NOIR", },
  231. Font = Input { Value = "Futura", },
  232. Style = Input { Value = "Condensed ExtraBold", },
  233. Size = Input { Value = 0.75, },
  234. VerticalTopCenterBottom = Input { Value = 1, },
  235. VerticalJustification = Input { Value = 3, },
  236. VerticalJustificationNew = Input { Value = 3, },
  237. HorizontalJustificationNew = Input { Value = 3, },
  238. Extrusion = Input { Value = 1, },
  239. ExtrusionProfile = Input {
  240. SourceOp = "Text3D1ExtrusionProfile",
  241. Source = "Value",
  242. },
  243. ExtrusionDepth = Input { Value = 0.1091, },
  244. BevelDepth = Input { Value = 0.0001, },
  245. BevelWidth = Input { Value = 0.006, },
  246. AdvancedFontControls = Input { Value = 1, },
  247. },
  248. ViewInfo = OperatorInfo { Pos = { 715, 148.5 } },
  249. },
  250. Text3D1ExtrusionProfile = LUTBezier {
  251. KeyColorSplines = {
  252. [0] = {
  253. [0] = { 0, RH = { 0.0196116135138184, 0.098058067569092 }, Flags = { Linear = true } },
  254. [0.2] = { 1, LH = { 0.180388386486182, 0.901941932430908 }, RH = { 0.3, 1 }, Flags = { Linear = true } },
  255. [0.8] = { 1, LH = { 0.7, 1 }, RH = { 0.819611613513818, 0.901941932430908 }, Flags = { Linear = true } },
  256. [1] = { 0, LH = { 0.980388386486182, 0.098058067569092 }, Flags = { Linear = true } }
  257. }
  258. },
  259. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  260. CtrlWZoom = false,
  261. },
  262. AmbientLight1 = LightAmbient {
  263. Inputs = {
  264. Intensity = Input { Value = 0.5, },
  265. },
  266. ViewInfo = OperatorInfo { Pos = { 715, 214.5 } },
  267. },
  268. DirectionalLight1 = LightDirectional {
  269. Inputs = {
  270. ["Transform3DOp.Rotate.X"] = Input { Value = -52.7, },
  271. ["Transform3DOp.Rotate.Y"] = Input { Value = -116.4, },
  272. ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
  273. ["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
  274. },
  275. ViewInfo = OperatorInfo { Pos = { 605, 247.5 } },
  276. },
  277. Camera3D1 = Camera3D {
  278. Inputs = {
  279. ["Transform3DOp.Translate.X"] = Input { Value = -1.25722475207747, },
  280. ["Transform3DOp.Translate.Y"] = Input { Value = 0.823968682366928, },
  281. ["Transform3DOp.Translate.Z"] = Input { Value = 1.86736814309487, },
  282. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  283. ProjectionType = Input { Value = FuID { "Orthographic" }, },
  284. AoV = Input { Value = 19.2642683071402, },
  285. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  286. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  287. ApertureW = Input { Value = 0.831496062992126, },
  288. ApertureH = Input { Value = 0.467716535433071, },
  289. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
  290. ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
  291. },
  292. ViewInfo = OperatorInfo { Pos = { 605, 115.5 } },
  293. },
  294. Merge3D1 = Merge3D {
  295. Inputs = {
  296. SceneInput1 = Input {
  297. SourceOp = "Text3D1",
  298. Source = "Output",
  299. },
  300. SceneInput2 = Input {
  301. SourceOp = "DirectionalLight1",
  302. Source = "Output",
  303. },
  304. SceneInput3 = Input {
  305. SourceOp = "Camera3D1",
  306. Source = "Output",
  307. },
  308. SceneInput4 = Input {
  309. SourceOp = "AmbientLight1",
  310. Source = "Output",
  311. },
  312. },
  313. ViewInfo = OperatorInfo { Pos = { 605, 181.5 } },
  314. },
  315. Renderer3D1 = Renderer3D {
  316. CustomData = {
  317. ToolVersion = 2,
  318. },
  319. Inputs = {
  320. GlobalOut = Input { Value = 95, },
  321. Width = Input { Value = 1080, },
  322. Height = Input { Value = 1080, },
  323. UseFrameFormatSettings = Input { Value = 1, },
  324. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  325. SceneInput = Input {
  326. SourceOp = "Merge3D1",
  327. Source = "Output",
  328. },
  329. CameraSelector = Input { Value = FuID { "Camera3D1" }, },
  330. ["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
  331. ["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
  332. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  333. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
  334. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
  335. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  336. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  337. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
  338. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
  339. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  340. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  341. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  342. ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
  343. ["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
  344. ["RendererOpenGL.WireframeAntialiasing"] = Input { Value = 0, },
  345. },
  346. ViewInfo = OperatorInfo { Pos = { 495, 181.5 } },
  347. SubInputsData = {
  348. RendererOpenGL = {
  349. Version = 1
  350. }
  351. }
  352. },
  353. Merge2 = Merge {
  354. Inputs = {
  355. Background = Input {
  356. SourceOp = "Merge1",
  357. Source = "Output",
  358. },
  359. Foreground = Input {
  360. SourceOp = "Renderer3D1",
  361. Source = "Output",
  362. },
  363. PerformDepthMerge = Input { Value = 0, },
  364. },
  365. ViewInfo = OperatorInfo { Pos = { 330, 181.5 } },
  366. },
  367. PipeRouter1 = PipeRouter {
  368. Inputs = {
  369. Input = Input {
  370. SourceOp = "Merge2",
  371. Source = "Output",
  372. },
  373. },
  374. ViewInfo = PipeRouterInfo { Pos = { 330, 346.5 } },
  375. },
  376. _3D_text = Underlay {
  377. NameSet = true,
  378. ViewInfo = UnderlayInfo {
  379. Pos = { 550, 115.5 },
  380. Size = { 557, 181.697 }
  381. },
  382. Colors = { TileColor = { R = 0.372549019607843, G = 0.6, B = 0.125490196078431 }, }
  383. },
  384. Blur = Blur {
  385. NameSet = true,
  386. Inputs = {
  387. Blend = Input { Value = 0.722, },
  388. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  389. XBlurSize = Input { Value = 15, },
  390. Input = Input {
  391. SourceOp = "PipeRouter1",
  392. Source = "Output",
  393. },
  394. EffectMask = Input {
  395. SourceOp = "LumaKeyer1",
  396. Source = "Output",
  397. }
  398. },
  399. ViewInfo = OperatorInfo { Pos = { 330, 412.5 } },
  400. },
  401. LumaKeyer1 = LumaKeyer {
  402. Inputs = {
  403. High = Input { Value = 0.2, },
  404. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  405. Invert = Input { Value = 1, },
  406. Input = Input {
  407. SourceOp = "PipeRouter1",
  408. Source = "Output",
  409. },
  410. },
  411. ViewInfo = OperatorInfo { Pos = { 220, 412.5 } },
  412. },
  413. SoftGlow1 = SoftGlow {
  414. Inputs = {
  415. Blend = Input { Value = 0.35, },
  416. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  417. Threshold = Input { Value = 0.594, },
  418. XGlowSize = Input { Value = 22.5, },
  419. Input = Input {
  420. SourceOp = "Blur",
  421. Source = "Output",
  422. },
  423. },
  424. ViewInfo = OperatorInfo { Pos = { 330, 511.5 } },
  425. },
  426. _3D_text_inner_glow = Underlay {
  427. NameSet = true,
  428. ViewInfo = UnderlayInfo {
  429. Pos = { 275, 346.5 },
  430. Size = { 282, 114.182 }
  431. },
  432. Colors = { TileColor = { R = 0, G = 0.596078431372549, B = 0.6 }, }
  433. },
  434. MediaIn1 = MediaIn {
  435. CustomData = {
  436. MEDIA_ID = "d9216502-1ebe-48e5-9dff-28fab33ac657",
  437. MediaProps = {
  438. MEDIA_FORMAT_TYPE = "JPEG",
  439. MEDIA_HEIGHT = 3422,
  440. MEDIA_IS_SOURCE_RES = true,
  441. MEDIA_LAYER_DESC = {
  442. },
  443. MEDIA_MARK_IN = 0,
  444. MEDIA_MARK_OUT = 0,
  445. MEDIA_NAME = "Texturelabs_Paper_192L.jpg",
  446. MEDIA_NUM_FRAMES = 1,
  447. MEDIA_NUM_LAYERS = 0,
  448. MEDIA_PAR = 1,
  449. MEDIA_PATH = "/Users/marcus/Downloads/Texturelabs_Paper_192L.jpg",
  450. MEDIA_SRC_FRAME_RATE = 24,
  451. MEDIA_START_FRAME = 0,
  452. MEDIA_WIDTH = 4240
  453. },
  454. },
  455. Inputs = {
  456. GlobalOut = Input { Value = 95, },
  457. MediaSource = Input { Value = FuID { "MediaPool" }, },
  458. MediaID = Input { Value = "d9216502-1ebe-48e5-9dff-28fab33ac657", },
  459. AudioTrack = Input { Value = FuID { "Timeline Audio" }, },
  460. Layer = Input {
  461. Value = Text {
  462. },
  463. },
  464. ClipTimeEnd = Input { Value = 0, },
  465. HoldLastFrame = Input { Value = 95, },
  466. Loop = Input { Value = 1, },
  467. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  468. },
  469. ViewInfo = OperatorInfo {
  470. Pos = { 495, 610.5 },
  471. Flags = {
  472. ShowPic = true
  473. }
  474. },
  475. },
  476. Merge4 = Merge {
  477. Inputs = {
  478. Blend = Input { Value = 0.5, },
  479. Background = Input {
  480. SourceOp = "SoftGlow1",
  481. Source = "Output",
  482. },
  483. Foreground = Input {
  484. SourceOp = "MediaIn1",
  485. Source = "Output",
  486. },
  487. Center = Input { Value = { 1.10655737704918, 0.3926296633303 }, },
  488. ApplyMode = Input { Value = FuID { "Overlay" }, },
  489. PerformDepthMerge = Input { Value = 0, },
  490. },
  491. ViewInfo = OperatorInfo { Pos = { 330, 610.5 } },
  492. },
  493. Paper_texture = Underlay {
  494. NameSet = true,
  495. ViewInfo = UnderlayInfo {
  496. Pos = { 422.591, 610.5 },
  497. Size = { 302.182, 92.3647 }
  498. },
  499. Colors = { TileColor = { R = 0.6, G = 0.450980392156863, B = 0.627450980392157 }, }
  500. },
  501. Highlight_glow = Underlay {
  502. NameSet = true,
  503. ViewInfo = UnderlayInfo {
  504. Pos = { 331.318, 485.14 },
  505. Size = { 174.636, 102.97 }
  506. },
  507. Colors = { TileColor = { R = 0.474509803921569, G = 0.658823529411765, B = 0.815686274509804 }, }
  508. },
  509. Transform2 = Transform {
  510. Inputs = {
  511. Center = Input {
  512. SourceOp = "Perturb1",
  513. Source = "Value",
  514. },
  515. Edges = Input { Value = 2, },
  516. Input = Input {
  517. SourceOp = "Merge4",
  518. Source = "Output",
  519. },
  520. },
  521. ViewInfo = OperatorInfo { Pos = { 330, 775.5 } },
  522. },
  523. Perturb1 = PerturbPoint {
  524. CtrlWZoom = false,
  525. Inputs = {
  526. Strength = Input { Value = 0.001, },
  527. Wobble = Input { Value = 4, },
  528. Speed = Input { Value = 5, },
  529. },
  530. },
  531. Camera_shake = Underlay {
  532. NameSet = true,
  533. ViewInfo = UnderlayInfo {
  534. Pos = { 331.244, 742.597 },
  535. Size = { 172, 102.97 }
  536. },
  537. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, }
  538. },
  539. BrightnessContrast1 = BrightnessContrast {
  540. Inputs = {
  541. Brightness = Input { Value = -1, },
  542. Input = Input {
  543. SourceOp = "FilmDamage1",
  544. Source = "Output",
  545. },
  546. EffectMask = Input {
  547. SourceOp = "Rectangle1",
  548. Source = "Mask",
  549. }
  550. },
  551. ViewInfo = OperatorInfo { Pos = { 330, 1006.5 } },
  552. },
  553. Rectangle1 = RectangleMask {
  554. Inputs = {
  555. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  556. SoftEdge = Input { Value = 0.003, },
  557. Invert = Input { Value = 1, },
  558. MaskWidth = Input { Value = 1080, },
  559. MaskHeight = Input { Value = 1080, },
  560. PixelAspect = Input { Value = { 1, 1 }, },
  561. UseFrameFormatSettings = Input { Value = 1, },
  562. ClippingMode = Input { Value = FuID { "None" }, },
  563. Width = Input { Value = 1, },
  564. Height = Input { Value = 1, },
  565. CornerRadius = Input { Value = 0.02, },
  566. },
  567. ViewInfo = OperatorInfo { Pos = { 220, 1006.5 } },
  568. },
  569. FilmDamage1 = ofx.com.blackmagicdesign.resolvefx.FilmDamage {
  570. Inputs = {
  571. Source = Input {
  572. SourceOp = "FilmGrain1",
  573. Source = "Output",
  574. },
  575. filmBlur = Input { Value = 0.0242, },
  576. tempShift = Input { Value = 0, },
  577. tintShift = Input { Value = -0.100000001490116, },
  578. vignettingGroup = Input { Value = 1, },
  579. vignettingFocal = Input { Value = 0.1, },
  580. vignettingGeo = Input { Value = 0.25, },
  581. vignettingTilt = Input { Value = 0, },
  582. vignettingAngle = Input { Value = 0, },
  583. dirtGroup = Input { Value = 1, },
  584. dirtColorRed = Input { Value = 0, },
  585. dirtColorGreen = Input { Value = 0, },
  586. dirtColorBlue = Input { Value = 0, },
  587. dirtMoving = Input { Value = 1, },
  588. dirtDensity = Input { Value = 2, },
  589. dirtSize = Input { Value = 1.75800001621246, },
  590. dirtBlur = Input { Value = 0.245000004768372, },
  591. dirtSeed = Input { Value = 5, },
  592. scratchGroup1 = Input { Value = 1, },
  593. scratchEnable1 = Input { Value = 1, },
  594. scratchColor1Red = Input { Value = 0, },
  595. scratchColor1Green = Input { Value = 0, },
  596. scratchColor1Blue = Input { Value = 0, },
  597. scratchPos1 = Input { Value = 0.158999994397163, },
  598. scratchWid1 = Input { Value = 0.0439999997615814, },
  599. scratchStr1 = Input { Value = 0.075, },
  600. scratchBlur1 = Input { Value = 0.349999994039536, },
  601. scratchMoving1 = Input { Value = 1, },
  602. scratchMovingAmpl1 = Input { Value = 0.0489999987185001, },
  603. scratchMovingFreq1 = Input { Value = 0.153999999165535, },
  604. scratchMovingRand1 = Input { Value = 0.123000003397465, },
  605. scratchFlickerFreq1 = Input { Value = 0.699999988079071, },
  606. scratchGroup2 = Input { Value = 0, },
  607. scratchEnable2 = Input { Value = 0, },
  608. scratchColor2Red = Input { Value = 0, },
  609. scratchColor2Green = Input { Value = 0, },
  610. scratchColor2Blue = Input { Value = 0, },
  611. scratchPos2 = Input { Value = 0.158999994397163, },
  612. scratchWid2 = Input { Value = 0.0439999997615814, },
  613. scratchStr2 = Input { Value = 0.5, },
  614. scratchBlur2 = Input { Value = 0.349999994039536, },
  615. scratchMoving2 = Input { Value = 0, },
  616. scratchMovingAmpl2 = Input { Value = 0.0489999987185001, },
  617. scratchMovingFreq2 = Input { Value = 0.153999999165535, },
  618. scratchMovingRand2 = Input { Value = 0.123000003397465, },
  619. scratchFlickerFreq2 = Input { Value = 0.699999988079071, },
  620. scratchGroup3 = Input { Value = 0, },
  621. scratchEnable3 = Input { Value = 0, },
  622. scratchColor3Red = Input { Value = 0, },
  623. scratchColor3Green = Input { Value = 0, },
  624. scratchColor3Blue = Input { Value = 0, },
  625. scratchPos3 = Input { Value = 0.158999994397163, },
  626. scratchWid3 = Input { Value = 0.0439999997615814, },
  627. scratchStr3 = Input { Value = 0.5, },
  628. scratchBlur3 = Input { Value = 0.349999994039536, },
  629. scratchMoving3 = Input { Value = 0, },
  630. scratchMovingAmpl3 = Input { Value = 0.0489999987185001, },
  631. scratchMovingFreq3 = Input { Value = 0.153999999165535, },
  632. scratchMovingRand3 = Input { Value = 0.123000003397465, },
  633. scratchFlickerFreq3 = Input { Value = 0.699999988079071, },
  634. scratchGroup4 = Input { Value = 0, },
  635. scratchEnable4 = Input { Value = 0, },
  636. scratchColor4Red = Input { Value = 0, },
  637. scratchColor4Green = Input { Value = 0, },
  638. scratchColor4Blue = Input { Value = 0, },
  639. scratchPos4 = Input { Value = 0.158999994397163, },
  640. scratchWid4 = Input { Value = 0.0439999997615814, },
  641. scratchStr4 = Input { Value = 0.5, },
  642. scratchBlur4 = Input { Value = 0.349999994039536, },
  643. scratchMoving4 = Input { Value = 0, },
  644. scratchMovingAmpl4 = Input { Value = 0.0489999987185001, },
  645. scratchMovingFreq4 = Input { Value = 0.153999999165535, },
  646. scratchMovingRand4 = Input { Value = 0.123000003397465, },
  647. scratchFlickerFreq4 = Input { Value = 0.699999988079071, },
  648. scratchGroup5 = Input { Value = 0, },
  649. scratchEnable5 = Input { Value = 0, },
  650. scratchColor5Red = Input { Value = 0, },
  651. scratchColor5Green = Input { Value = 0, },
  652. scratchColor5Blue = Input { Value = 0, },
  653. scratchPos5 = Input { Value = 0.158999994397163, },
  654. scratchWid5 = Input { Value = 0.0439999997615814, },
  655. scratchStr5 = Input { Value = 0.5, },
  656. scratchBlur5 = Input { Value = 0.349999994039536, },
  657. scratchMoving5 = Input { Value = 0, },
  658. scratchMovingAmpl5 = Input { Value = 0.0489999987185001, },
  659. scratchMovingFreq5 = Input { Value = 0.153999999165535, },
  660. scratchMovingRand5 = Input { Value = 0.123000003397465, },
  661. scratchFlickerFreq5 = Input { Value = 0.699999988079071, },
  662. scratchColorRed = Input { Value = 0, },
  663. scratchColorGreen = Input { Value = 0, },
  664. scratchColorBlue = Input { Value = 0, },
  665. scratchPos = Input { Value = 0.158999994397163, },
  666. scratchWid = Input { Value = 0.0439999997615814, },
  667. scratchStr = Input { Value = 0.5, },
  668. scratchBlur = Input { Value = 0.349999994039536, },
  669. scratchMoving = Input { Value = 1, },
  670. scratchMovingAmpl = Input { Value = 0.0489999987185001, },
  671. scratchMovingFreq = Input { Value = 0.153999999165535, },
  672. scratchMovingRand = Input { Value = 0.123000003397465, },
  673. scratchFlickeringFreq = Input { Value = 0.699999988079071, },
  674. legacyDirtBehaviour = Input { Value = 0, },
  675. blendGroup = Input { Value = 0, },
  676. blendIn = Input { Value = 1, },
  677. blend = Input { Value = 0, },
  678. ignoreContentShape = Input { Value = 0, },
  679. legacyIsProcessRGBOnly = Input { Value = 0, },
  680. refreshTrigger = Input { Value = 1, },
  681. resolvefxVersion = Input { Value = "2.1", },
  682. },
  683. ViewInfo = OperatorInfo { Pos = { 330, 907.5 } },
  684. },
  685. FilmGrain1 = ofx.com.blackmagicdesign.resolvefx.FilmGrain {
  686. Inputs = {
  687. Source = Input {
  688. SourceOp = "Transform2",
  689. Source = "Output",
  690. },
  691. filmGrainPresets = Input { Value = FuID { "GRAIN_PRE_CUSTOM" }, },
  692. CompositeType = Input { Value = FuID { "COMPOSITE_OVERLAY" }, },
  693. Opacity = Input { Value = 0.75, },
  694. IsGrainOnly = Input { Value = 0, },
  695. isFreeze = Input { Value = 0, },
  696. GrainParams = Input { Value = 1, },
  697. Textureness = Input { Value = 0.750200033187866, },
  698. GrainSize = Input { Value = 0, },
  699. AspectRatio = Input { Value = 1, },
  700. GrainStrength = Input { Value = 0.535, },
  701. GrainMean = Input { Value = 0.5, },
  702. GrainSkew = Input { Value = 0.5, },
  703. softness = Input { Value = 0.233732417225838, },
  704. saturation = Input { Value = 0, },
  705. AdvancedControls = Input { Value = 0, },
  706. gainRed = Input { Value = 1, },
  707. gainGreen = Input { Value = 1, },
  708. gainBlue = Input { Value = 1, },
  709. shadowGain = Input { Value = 0.5, },
  710. midtoneGain = Input { Value = 0.5, },
  711. highlightGain = Input { Value = 0.5, },
  712. optimizedmode = Input { Value = 1, },
  713. interactionAnim = Input { Value = 0, },
  714. previewTimeout = Input { Value = 0, },
  715. blendGroup = Input { Value = 0, },
  716. blendIn = Input { Value = 1, },
  717. blend = Input { Value = 0, },
  718. ignoreContentShape = Input { Value = 0, },
  719. legacyIsProcessRGBOnly = Input { Value = 0, },
  720. refreshTrigger = Input { Value = 1, },
  721. resolvefxVersion = Input { Value = "3.2", },
  722. },
  723. ViewInfo = OperatorInfo { Pos = { 330, 874.5 } },
  724. },
  725. Film_stuff = Underlay {
  726. NameSet = true,
  727. ViewInfo = UnderlayInfo {
  728. Pos = { 330, 874.5 },
  729. Size = { 172, 82.697 }
  730. },
  731. },
  732. Film_edge = Underlay {
  733. NameSet = true,
  734. ViewInfo = UnderlayInfo {
  735. Pos = { 275, 1006.5 },
  736. Size = { 273.938, 49.697 }
  737. },
  738. Colors = { TileColor = { R = 0.776470588235294, G = 0.627450980392157, B = 0.466666666666667 }, }
  739. },
  740. BrightnessContrast1_1 = BrightnessContrast {
  741. CtrlWZoom = false,
  742. Inputs = {
  743. Gain = Input { Value = 0, },
  744. Input = Input {
  745. SourceOp = "BrightnessContrast1",
  746. Source = "Output",
  747. },
  748. EffectMask = Input {
  749. SourceOp = "Ellipse1",
  750. Source = "Mask",
  751. }
  752. },
  753. ViewInfo = OperatorInfo { Pos = { 330, 1105.5 } },
  754. },
  755. Ellipse1 = EllipseMask {
  756. Inputs = {
  757. MotionBlur = Input { Value = 1, },
  758. Quality = Input { Value = 4, },
  759. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  760. SoftEdge = Input { Value = 0.0075, },
  761. Invert = Input { Value = 1, },
  762. MaskWidth = Input { Value = 1080, },
  763. MaskHeight = Input { Value = 1080, },
  764. PixelAspect = Input { Value = { 1, 1 }, },
  765. UseFrameFormatSettings = Input { Value = 1, },
  766. ClippingMode = Input { Value = FuID { "None" }, },
  767. Width = Input {
  768. SourceOp = "Ellipse1Width",
  769. Source = "Value",
  770. },
  771. Height = Input {
  772. Value = 1.5,
  773. Expression = "Width",
  774. },
  775. },
  776. ViewInfo = OperatorInfo { Pos = { 220, 1105.5 } },
  777. },
  778. Ellipse1Width = BezierSpline {
  779. SplineColor = { Red = 225, Green = 255, Blue = 0 },
  780. CtrlWZoom = false,
  781. NameSet = true,
  782. KeyFrames = {
  783. [1] = { 0, RH = { 5.66666666666667, 0 }, Flags = { Linear = true } },
  784. [15] = { 1.5, LH = { 10.3333333333333, 0.8 }, RH = { 33.3333333333333, 1.5 } },
  785. [70] = { 1.5, LH = { 51.6666666666667, 1.5 }, RH = { 75.3333333333333, 0.7 }, Flags = { Linear = true } },
  786. [86] = { 0, LH = { 80.6666666666667, 0 } }
  787. }
  788. },
  789. ChangeDepth1 = ChangeDepth {
  790. Inputs = {
  791. Depth = Input { Value = 1, },
  792. Input = Input {
  793. SourceOp = "BrightnessContrast1_1",
  794. Source = "Output",
  795. },
  796. },
  797. ViewInfo = OperatorInfo { Pos = { 330, 1171.5 } },
  798. },
  799. Transition = Underlay {
  800. NameSet = true,
  801. ViewInfo = UnderlayInfo {
  802. Pos = { 275, 1105.5 },
  803. Size = { 273.938, 49.697 }
  804. },
  805. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  806. },
  807. MediaOut1 = MediaOut {
  808. Inputs = {
  809. Index = Input { Value = "0", },
  810. Input = Input {
  811. SourceOp = "ChangeDepth1",
  812. Source = "Output",
  813. },
  814. },
  815. ViewInfo = OperatorInfo { Pos = { 330, 1237.5 } },
  816. Colors = { TileColor = { R = 0.913725490196078, G = 0.549019607843137, B = 0.709803921568627 }, }
  817. }
  818. }
  819. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement