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SirSkyvalky

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Aug 17th, 2018
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  1. --//================================================================\\--
  2. --|| CREATED BY SHACKLUSTER | EDITED BY SHYIME
  3. --\\================================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. wait(0.2)
  89.  
  90.  
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98.  
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112. local sick = Instance.new("Sound",Character)
  113. sick.SoundId = "rbxassetid://608671887"
  114. sick.Looped = true
  115. sick.Pitch = 1
  116. sick.Volume = 1
  117. sick:Play()
  118.  
  119. local naeeym2 = Instance.new("BillboardGui",Character)
  120. naeeym2.AlwaysOnTop = true
  121. naeeym2.Size = UDim2.new(5,35,2,35)
  122. naeeym2.StudsOffset = Vector3.new(0,3,0)
  123. naeeym2.Adornee = Character.Head
  124. naeeym2.Name = "Name"
  125. --naeeym2.PlayerToHideFrom = Player
  126. naeeym2.MaxDistance = 200
  127. local tecks2 = Instance.new("TextLabel",naeeym2)
  128. tecks2.BackgroundTransparency = 1
  129. tecks2.TextScaled = true
  130. tecks2.BorderSizePixel = 0
  131. tecks2.Text = "VØ łĐ"
  132. tecks2.Font = "SciFi"
  133. tecks2.TextSize = 30
  134. tecks2.TextStrokeTransparency = 1
  135. tecks2.TextColor3 = Color3.new(255,255,255)
  136. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  137. tecks2.Size = UDim2.new(1,0,0.5,0)
  138. tecks2.Parent = naeeym2
  139.  
  140. IT = Instance.new
  141. CF = CFrame.new
  142. VT = Vector3.new
  143. RAD = math.rad
  144. C3 = Color3.new
  145. UD2 = UDim2.new
  146. BRICKC = BrickColor.new
  147. ANGLES = CFrame.Angles
  148. EULER = CFrame.fromEulerAnglesXYZ
  149. COS = math.cos
  150. ACOS = math.acos
  151. SIN = math.sin
  152. ASIN = math.asin
  153. ABS = math.abs
  154. MRANDOM = math.random
  155. FLOOR = math.floor
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158. local NEWMESH = IT(MESH)
  159. if MESH == "SpecialMesh" then
  160. NEWMESH.MeshType = MESHTYPE
  161. if MESHID ~= "nil" and MESHID ~= "" then
  162. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163. end
  164. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166. end
  167. end
  168. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169. NEWMESH.Scale = SCALE
  170. NEWMESH.Parent = PARENT
  171. return NEWMESH
  172. end
  173.  
  174. local char = game.Players.LocalPlayer.Character
  175.  
  176. shirt = Instance.new("Shirt", char)
  177. pants = Instance.new("Pants", char)
  178. pants.Name = "Pants"
  179. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1713259377"
  180. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1713208457"
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  190. NEWPART.Name = NAME
  191. NEWPART.Size = SIZE
  192. NEWPART.Position = Torso.Position
  193. NEWPART.Material = MATERIAL
  194. NEWPART:BreakJoints()
  195. NEWPART.Parent = PARENT
  196. return NEWPART
  197. end
  198.  
  199.  
  200. --//=================================\\
  201. --|| CUSTOMIZATION
  202. --\\=================================//
  203.  
  204. Class_Name = "VØłĐ.exe"
  205. Editor_Name = "SHYIME"
  206. Weapon_Name = "Add-ons"
  207.  
  208. Custom_Colors = {
  209. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  210. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  211.  
  212. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  213. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  214. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  215. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  216. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  217.  
  218. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  219. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  220. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  221. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  222. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  223. }
  224.  
  225.  
  226. Player_Size = 1 --Size of the player.
  227. Animation_Speed = 3
  228. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  229.  
  230. local Speed = 16
  231. local Effects2 = {}
  232.  
  233. --//=================================\\
  234. --|| END OF CUSTOMIZATION
  235. --\\=================================//
  236.  
  237. local function weldBetween(a, b)
  238. local weldd = Instance.new("ManualWeld")
  239. weldd.Part0 = a
  240. weldd.Part1 = b
  241. weldd.C0 = CFrame.new()
  242. weldd.C1 = b.CFrame:inverse() * a.CFrame
  243. weldd.Parent = a
  244. return weldd
  245. end
  246.  
  247. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  248. local acs = Instance.new("Part")
  249. acs.CanCollide = false
  250. acs.Anchored = false
  251. acs.Size = Vector3.new(0,0,0)
  252. acs.CFrame = attachmentpart.CFrame
  253. acs.Parent = Character
  254. acs.BrickColor = color
  255. local meshs = Instance.new("SpecialMesh")
  256. meshs.MeshId = mesh
  257. meshs.TextureId = texture
  258. meshs.Parent = acs
  259. meshs.Scale = scale
  260. meshs.Offset = offset
  261. weldBetween(attachmentpart,acs)
  262. end
  263.  
  264. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  265. if TYPE == "Gem" then
  266. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  267. acs.Anchored = false
  268. acs.CanCollide = false
  269. acs.CFrame = PART.CFrame
  270. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  271. weldBetween(PART,acs)
  272. elseif TYPE == "Skull" then
  273. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  274. acs.Anchored = false
  275. acs.CanCollide = false
  276. acs.CFrame = PART.CFrame
  277. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  278. weldBetween(PART,acs)
  279. elseif TYPE == "Eye" then
  280. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  281. acs.Anchored = false
  282. acs.CanCollide = false
  283. acs.CFrame = PART.CFrame
  284. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  285. weldBetween(PART,acs)
  286. end
  287. end
  288.  
  289. --//=================================\\
  290. --|| USEFUL VALUES
  291. --\\=================================//
  292.  
  293. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  294. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  295. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  296. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  297. local CO1 = 0
  298. local CO2 = 0
  299. local CO3 = 0
  300. local CO4 = 0
  301. local CHANGEDEFENSE = 0
  302. local CHANGEDAMAGE = 0
  303. local CHANGEMOVEMENT = 0
  304. local ANIM = "Idle"
  305. local ATTACK = false
  306. local EQUIPPED = false
  307. local HOLD = false
  308. local COMBO = 1
  309. local LASTPOINT = nil
  310. local BLCF = nil
  311. local SCFR = nil
  312. local STAGGERHITANIM = false
  313. local STAGGERANIM = false
  314. local STUNANIM = false
  315. local CRITCHANCENUMBER = 0
  316. local IDLENUMBER = 0
  317. local DONUMBER = 0
  318. local HANDIDLE = false
  319. local SINE = 0
  320. local CHANGE = 2 / Animation_Speed
  321. local WALKINGANIM = false
  322. local WALK = 0
  323. local KEYHOLD = false
  324. local DISABLEJUMPING = false
  325. local HASBEENBLOCKED = false
  326. local STUNDELAYNUMBER = 0
  327. local MANADELAYNUMBER = 0
  328. local SECONDARYMANADELAYNUMBER = 0
  329. local ROBLOXIDLEANIMATION = IT("Animation")
  330. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  331. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  332. --ROBLOXIDLEANIMATION.Parent = Humanoid
  333. local WEAPONGUI = IT("ScreenGui", nil)
  334. WEAPONGUI.Name = "Weapon GUI"
  335. local WEAPONTOOL = IT("HopperBin", nil)
  336. WEAPONTOOL.Name = Weapon_Name
  337. local Weapon = IT("Model")
  338. Weapon.Name = Weapon_Name
  339. local Effects = IT("Folder", Weapon)
  340. Effects.Name = "Effects"
  341. local ANIMATOR = Humanoid.Animator
  342. local ANIMATE = Character.Animate
  343. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  344. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  345. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  346. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  347. local CUTSOUNDS = {"645750958","645747150"}
  348. local VICIOUSWOOSH = "658941933"
  349. local RELEASESOUND = "565538688"
  350. local CHARGESOUND = "565538601"
  351. local UNANCHOR = true
  352. local MAGICPARTICLE = "1792441528"
  353.  
  354. --//=================================\\
  355. --\\=================================//
  356.  
  357. --//=================================\\
  358. --|| STATS
  359. --\\=================================//
  360.  
  361. if Character:FindFirstChild("Stats") ~= nil then
  362. Character:FindFirstChild("Stats").Parent = nil
  363. end
  364.  
  365. local Stats = IT("Folder", nil)
  366. Stats.Name = "Stats"
  367. local ChangeStat = IT("Folder", Stats)
  368. ChangeStat.Name = "ChangeStat"
  369. local Defense = IT("NumberValue", Stats)
  370. Defense.Name = "Defense"
  371. Defense.Value = 1
  372. local Movement = IT("NumberValue", Stats)
  373. Movement.Name = "Movement"
  374. Movement.Value = 1
  375. local Damage = IT("NumberValue", Stats)
  376. Damage.Name = "Damage"
  377. Damage.Value = 1
  378. local Mana = IT("NumberValue", Stats)
  379. Mana.Name = "Mana"
  380. Mana.Value = 0
  381. local SecondaryMana = IT("NumberValue", Stats)
  382. SecondaryMana.Name = "SecondaryMana"
  383. SecondaryMana.Value = 0
  384. local CanCrit = IT("BoolValue", Stats)
  385. CanCrit.Name = "CanCrit"
  386. CanCrit.Value = false
  387. local CritChance = IT("NumberValue", Stats)
  388. CritChance.Name = "CritChance"
  389. CritChance.Value = 20
  390. local CanPenetrateArmor = IT("BoolValue", Stats)
  391. CanPenetrateArmor.Name = "CanPenetrateArmor"
  392. CanPenetrateArmor.Value = false
  393. local AntiTeamKill = IT("BoolValue", Stats)
  394. AntiTeamKill.Name = "AntiTeamKill"
  395. AntiTeamKill.Value = false
  396. local Rooted = IT("BoolValue", Stats)
  397. Rooted.Name = "Rooted"
  398. Rooted.Value = false
  399. local Block = IT("BoolValue", Stats)
  400. Block.Name = "Block"
  401. Block.Value = false
  402. local RecentEnemy = IT("ObjectValue", Stats)
  403. RecentEnemy.Name = "RecentEnemy"
  404. RecentEnemy.Value = nil
  405. local StaggerHit = IT("BoolValue", Stats)
  406. StaggerHit.Name = "StaggerHit"
  407. StaggerHit.Value = false
  408. local Stagger = IT("BoolValue", Stats)
  409. Stagger.Name = "Stagger"
  410. Stagger.Value = false
  411. local Stun = IT("BoolValue", Stats)
  412. Stun.Name = "Stun"
  413. Stun.Value = false
  414. local StunValue = IT("NumberValue", Stats)
  415. StunValue.Name = "StunValue"
  416. StunValue.Value = 0
  417.  
  418.  
  419. --//=================================\\
  420. --\\=================================//
  421.  
  422.  
  423.  
  424.  
  425.  
  426. --//=================================\\
  427. --|| DEBUFFS / BUFFS
  428. --\\=================================//
  429.  
  430. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  431. DEFENSECHANGE1.Name = "ChangeDefense"
  432. DEFENSECHANGE1.Value = 0
  433.  
  434. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  435. MOVEMENTCHANGE1.Name = "ChangeMovement"
  436. MOVEMENTCHANGE1.Value = 0
  437.  
  438. --//=================================\\
  439. --\\=================================//
  440.  
  441.  
  442.  
  443.  
  444.  
  445. --//=================================\\
  446. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  447. --\\=================================//
  448.  
  449. ArtificialHB = Instance.new("BindableEvent", script)
  450. ArtificialHB.Name = "ArtificialHB"
  451.  
  452. script:WaitForChild("ArtificialHB")
  453.  
  454. frame = Frame_Speed
  455. tf = 0
  456. allowframeloss = false
  457. tossremainder = false
  458. lastframe = tick()
  459. script.ArtificialHB:Fire()
  460.  
  461. game:GetService("RunService").Heartbeat:connect(function(s, p)
  462. tf = tf + s
  463. if tf >= frame then
  464. if allowframeloss then
  465. script.ArtificialHB:Fire()
  466. lastframe = tick()
  467. else
  468. for i = 1, math.floor(tf / frame) do
  469. script.ArtificialHB:Fire()
  470. end
  471. lastframe = tick()
  472. end
  473. if tossremainder then
  474. tf = 0
  475. else
  476. tf = tf - frame * math.floor(tf / frame)
  477. end
  478. end
  479. end)
  480.  
  481. --//=================================\\
  482. --\\=================================//
  483.  
  484.  
  485.  
  486.  
  487.  
  488. --//=================================\\
  489. --|| SOME FUNCTIONS
  490. --\\=================================//
  491.  
  492. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  493. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  494. end
  495.  
  496. function PositiveAngle(NUMBER)
  497. if NUMBER >= 0 then
  498. NUMBER = 0
  499. end
  500. return NUMBER
  501. end
  502.  
  503. function NegativeAngle(NUMBER)
  504. if NUMBER <= 0 then
  505. NUMBER = 0
  506. end
  507. return NUMBER
  508. end
  509.  
  510. function Swait(NUMBER)
  511. if NUMBER == 0 or NUMBER == nil then
  512. ArtificialHB.Event:wait()
  513. else
  514. for i = 1, NUMBER do
  515. ArtificialHB.Event:wait()
  516. end
  517. end
  518. end
  519.  
  520. function QuaternionFromCFrame(cf)
  521. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  522. local trace = m00 + m11 + m22
  523. if trace > 0 then
  524. local s = math.sqrt(1 + trace)
  525. local recip = 0.5 / s
  526. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  527. else
  528. local i = 0
  529. if m11 > m00 then
  530. i = 1
  531. end
  532. if m22 > (i == 0 and m00 or m11) then
  533. i = 2
  534. end
  535. if i == 0 then
  536. local s = math.sqrt(m00 - m11 - m22 + 1)
  537. local recip = 0.5 / s
  538. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  539. elseif i == 1 then
  540. local s = math.sqrt(m11 - m22 - m00 + 1)
  541. local recip = 0.5 / s
  542. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  543. elseif i == 2 then
  544. local s = math.sqrt(m22 - m00 - m11 + 1)
  545. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  546. end
  547. end
  548. end
  549.  
  550. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  551. local xs, ys, zs = x + x, y + y, z + z
  552. local wx, wy, wz = w * xs, w * ys, w * zs
  553. local xx = x * xs
  554. local xy = x * ys
  555. local xz = x * zs
  556. local yy = y * ys
  557. local yz = y * zs
  558. local zz = z * zs
  559. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  560. end
  561.  
  562. function QuaternionSlerp(a, b, t)
  563. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  564. local startInterp, finishInterp;
  565. if cosTheta >= 0.0001 then
  566. if (1 - cosTheta) > 0.0001 then
  567. local theta = ACOS(cosTheta)
  568. local invSinTheta = 1 / SIN(theta)
  569. startInterp = SIN((1 - t) * theta) * invSinTheta
  570. finishInterp = SIN(t * theta) * invSinTheta
  571. else
  572. startInterp = 1 - t
  573. finishInterp = t
  574. end
  575. else
  576. if (1 + cosTheta) > 0.0001 then
  577. local theta = ACOS(-cosTheta)
  578. local invSinTheta = 1 / SIN(theta)
  579. startInterp = SIN((t - 1) * theta) * invSinTheta
  580. finishInterp = SIN(t * theta) * invSinTheta
  581. else
  582. startInterp = t - 1
  583. finishInterp = t
  584. end
  585. end
  586. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  587. end
  588.  
  589. function Clerp(a, b, t)
  590. local qa = {QuaternionFromCFrame(a)}
  591. local qb = {QuaternionFromCFrame(b)}
  592. local ax, ay, az = a.x, a.y, a.z
  593. local bx, by, bz = b.x, b.y, b.z
  594. local _t = 1 - t
  595. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  596. end
  597.  
  598. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  599. local frame = IT("Frame")
  600. frame.BackgroundTransparency = TRANSPARENCY
  601. frame.BorderSizePixel = BORDERSIZEPIXEL
  602. frame.Position = POSITION
  603. frame.Size = SIZE
  604. frame.BackgroundColor3 = COLOR
  605. frame.BorderColor3 = BORDERCOLOR
  606. frame.Name = NAME
  607. frame.Parent = PARENT
  608. return frame
  609. end
  610.  
  611. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  612. local label = IT("TextLabel")
  613. label.BackgroundTransparency = 1
  614. label.Size = UD2(1, 0, 1, 0)
  615. label.Position = UD2(0, 0, 0, 0)
  616. label.TextColor3 = C3(255, 255, 255)
  617. label.TextStrokeTransparency = STROKETRANSPARENCY
  618. label.TextTransparency = TRANSPARENCY
  619. label.FontSize = TEXTFONTSIZE
  620. label.Font = TEXTFONT
  621. label.BorderSizePixel = BORDERSIZEPIXEL
  622. label.TextScaled = true
  623. label.Text = TEXT
  624. label.Name = NAME
  625. label.Parent = PARENT
  626. return label
  627. end
  628.  
  629. function NoOutlines(PART)
  630. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  631. end
  632.  
  633.  
  634. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  635. local NEWWELD = IT(TYPE)
  636. NEWWELD.Part0 = PART0
  637. NEWWELD.Part1 = PART1
  638. NEWWELD.C0 = C0
  639. NEWWELD.C1 = C1
  640. NEWWELD.Parent = PARENT
  641. return NEWWELD
  642. end
  643.  
  644. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  645. local NEWSOUND = nil
  646. coroutine.resume(coroutine.create(function()
  647. NEWSOUND = IT("Sound", PARENT)
  648. NEWSOUND.Volume = VOLUME
  649. NEWSOUND.Pitch = PITCH
  650. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  651. --Swait()
  652. NEWSOUND:play()
  653. if DOESLOOP == false then
  654. repeat Swait() until NEWSOUND.Playing == false
  655. NEWSOUND:remove()
  656. elseif DOESLOOP == true then
  657. NEWSOUND.Looped = true
  658. end
  659. end))
  660. return NEWSOUND
  661. end
  662.  
  663. function CFrameFromTopBack(at, top, back)
  664. local right = top:Cross(back)
  665. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  666. end
  667.  
  668. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  669. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  670. local mesh = IT("SpecialMesh",wave)
  671. mesh.MeshType = "FileMesh"
  672. wave.Anchored = true
  673. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  674. mesh.Scale = VT(size,size,size)
  675. mesh.Offset = VT(0,0,-size/8)
  676. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  677. coroutine.resume(coroutine.create(function(PART)
  678. for i = 1, waitt do
  679. Swait()
  680. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  681. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  682. if doesrotate == true then
  683. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  684. end
  685. wave.Transparency = wave.Transparency + (0.5/waitt)
  686. if wave.Transparency > 0.99 then
  687. wave:remove()
  688. end
  689. end
  690. end))
  691. end
  692.  
  693. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  694. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  695. local mesh = IT("SpecialMesh",wave)
  696. mesh.MeshType = "FileMesh"
  697. wave.Anchored = true
  698. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  699. mesh.Scale = VT(size,size,size)
  700. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  701. coroutine.resume(coroutine.create(function(PART)
  702. for i = 1, waitt do
  703. Swait()
  704. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  705. if doesrotate == true then
  706. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  707. end
  708. wave.Transparency = wave.Transparency + (0.5/waitt)
  709. if wave.Transparency > 0.99 then
  710. wave:remove()
  711. end
  712. end
  713. end))
  714. end
  715.  
  716. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  717. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  718. local mesh = IT("SpecialMesh",wave)
  719. mesh.MeshType = "FileMesh"
  720. wave.Anchored = true
  721. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  722. mesh.Scale = VT(size,size,size)
  723. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  724. coroutine.resume(coroutine.create(function(PART)
  725. for i = 1, waitt do
  726. Swait()
  727. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  728. if doesrotate == true then
  729. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  730. end
  731. wave.Transparency = wave.Transparency + (0.5/waitt)
  732. if wave.Transparency > 0.99 then
  733. wave:remove()
  734. end
  735. end
  736. end))
  737. end
  738.  
  739. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  740. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  741. local mesh = IT("SpecialMesh",wave)
  742. mesh.MeshType = "FileMesh"
  743. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  744. mesh.Scale = VT(size,size,size)
  745. wave.Anchored = true
  746. mesh.Offset = VT(0,0,0)
  747. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  748. coroutine.resume(coroutine.create(function(PART)
  749. for i = 1, waitt do
  750. Swait()
  751. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  752. if doesrotate == true then
  753. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  754. end
  755. wave.Transparency = wave.Transparency + (0.5/waitt)
  756. if wave.Transparency > 0.99 then
  757. wave:remove()
  758. end
  759. end
  760. end))
  761. end
  762.  
  763. function MagicSphere(size,waitt,part,color)
  764. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  765. local mesh = IT("SpecialMesh",wave)
  766. mesh.MeshType = "Sphere"
  767. wave.Anchored = true
  768. mesh.Scale = VT(size,size,size)
  769. mesh.Offset = VT(0,0,0)
  770. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  771. coroutine.resume(coroutine.create(function(PART)
  772. for i = 1, waitt do
  773. Swait()
  774. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  775. wave.Transparency = wave.Transparency + (1/waitt)
  776. if wave.Transparency > 0.99 then
  777. wave:remove()
  778. end
  779. end
  780. end))
  781. end
  782.  
  783. function MagicBlock(size,waitt,part,offset,color)
  784. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  785. local mesh = IT("BlockMesh",wave)
  786. wave.Anchored = true
  787. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  788. coroutine.resume(coroutine.create(function(PART)
  789. for i = 1, waitt do
  790. Swait()
  791. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  792. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  793. wave.Transparency = wave.Transparency + (1/waitt)
  794. if wave.Transparency > 0.99 then
  795. wave:remove()
  796. end
  797. end
  798. end))
  799. end
  800.  
  801. local EyeSizes={
  802. NumberSequenceKeypoint.new(0,0.5,0),
  803. NumberSequenceKeypoint.new(1,0.2,0)
  804. }
  805. local EyeTrans={
  806. NumberSequenceKeypoint.new(0,0,0),
  807. NumberSequenceKeypoint.new(1,1,0)
  808. }
  809. local PE=Instance.new("ParticleEmitter")
  810. PE.LightEmission=0.3
  811. PE.Size=NumberSequence.new(EyeSizes)
  812. PE.Transparency=NumberSequence.new(EyeTrans)
  813. PE.Rotation=NumberRange.new(0,360)
  814. PE.LockedToPart = false
  815. PE.Speed = NumberRange.new(0,0,0)
  816. PE.ZOffset = 0.3
  817. PE.Rate = 999
  818. PE.Name = "Particles"
  819.  
  820. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  821. local particle = nil
  822. coroutine.resume(coroutine.create(function(PART)
  823. particle = PE:Clone()
  824. Swait()
  825. particle.Rate = 999
  826. particle.Parent = art
  827. particle.Acceleration = accel
  828. if type == "Fire" then
  829. local EyeSizes={
  830. NumberSequenceKeypoint.new(0,0.5,0.3),
  831. NumberSequenceKeypoint.new(1,0.2,0.2)
  832. }
  833. particle.Size = NumberSequence.new(EyeSizes)
  834. elseif type == "Smoke" then
  835. local EyeSizes={
  836. NumberSequenceKeypoint.new(0,0.5,0),
  837. NumberSequenceKeypoint.new(1,5,0.5)
  838. }
  839. particle.Size = NumberSequence.new(EyeSizes)
  840. elseif type == "Solid" then
  841. local EyeSizes={
  842. NumberSequenceKeypoint.new(0,0.5,0),
  843. NumberSequenceKeypoint.new(1,0.5,0)
  844. }
  845. particle.Size = NumberSequence.new(EyeSizes)
  846. end
  847. particle.Lifetime=NumberRange.new(lifetime)
  848. particle.Drag = drag
  849. if locked == true then
  850. particle.LockedToPart = true
  851. end
  852. particle.Texture = "http://www.roblox.com/asset/?id="..text
  853. particle.Enabled = isenabledbydefault
  854. end))
  855. return particle
  856. end
  857.  
  858. local EyeSizes={
  859. NumberSequenceKeypoint.new(0,0.5,0),
  860. NumberSequenceKeypoint.new(1,0.2,0)
  861. }
  862. local EyeTrans={
  863. NumberSequenceKeypoint.new(0,0,0),
  864. NumberSequenceKeypoint.new(1,1,0)
  865. }
  866. local PE2=Instance.new("ParticleEmitter")
  867. PE2.LightEmission=0.8
  868. PE2.Size=NumberSequence.new(EyeSizes)
  869. PE2.Transparency=NumberSequence.new(EyeTrans)
  870. PE2.Rotation=NumberRange.new(0,360)
  871. PE2.LockedToPart = false
  872. PE2.Speed = NumberRange.new(0,0,0)
  873. PE2.ZOffset = 0.3
  874. PE2.Rate = 999
  875. PE2.VelocitySpread = 90000
  876. PE2.Name = "Particles"
  877.  
  878. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  879. local particle = nil
  880. coroutine.resume(coroutine.create(function(PART)
  881. particle = PE2:Clone()
  882. Swait()
  883. particle.Rate = 999
  884. particle.Parent = art
  885. particle.Acceleration = accel
  886. if type == "Fire" then
  887. local EyeSizes={
  888. NumberSequenceKeypoint.new(0,size,size/2),
  889. NumberSequenceKeypoint.new(1,size/4,size/8)
  890. }
  891. particle.Size = NumberSequence.new(EyeSizes)
  892. elseif type == "Smoke" then
  893. local EyeSizes={
  894. NumberSequenceKeypoint.new(0,0.5,0),
  895. NumberSequenceKeypoint.new(1,5,0.5)
  896. }
  897. particle.Size = NumberSequence.new(EyeSizes)
  898. elseif type == "Solid" then
  899. local EyeSizes={
  900. NumberSequenceKeypoint.new(0,0.5,0),
  901. NumberSequenceKeypoint.new(1,0.5,0)
  902. }
  903. particle.Size = NumberSequence.new(EyeSizes)
  904. end
  905. particle.Lifetime=NumberRange.new(lifetime)
  906. particle.Drag = drag
  907. if locked == true then
  908. particle.LockedToPart = true
  909. end
  910. particle.Speed = NumberRange.new(speed,speed,speed)
  911. particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  912. particle.Enabled = isenabledbydefault
  913. --particle.Color = ColorSequence.new(Color3.new(255, 255, 255))
  914. end))
  915. return particle
  916. end
  917.  
  918. local Decal = IT("Decal")
  919.  
  920. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  921. local sinkhole = IT("Part")
  922. sinkhole.Size = VT(size,0,size)
  923. sinkhole.CFrame = cframe
  924. --sinkhole.Orientation = VT(0,0,0)
  925. sinkhole.Parent = Effects
  926. sinkhole.Material = "Neon"
  927. sinkhole.Color = C3(255, 255, 255)
  928. sinkhole.Anchored = true
  929. sinkhole.CanCollide = false
  930. sinkhole.Transparency = 1
  931. local decal = Decal:Clone()
  932. decal.Parent = sinkhole
  933. decal.Face = "Top"
  934. decal.Texture = "http://www.roblox.com/asset/?id=1792308797"
  935. local decal2 = Decal:Clone()
  936. decal2.Parent = sinkhole
  937. decal2.Face = "Bottom"
  938. decal2.Texture = "http://www.roblox.com/asset/?id=1792308797"
  939. coroutine.resume(coroutine.create(function(PART)
  940. for i = 1, waitt do
  941. Swait()
  942. if doesrotate == true then
  943. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  944. end
  945. if alwaysfade == true then
  946. decal.Transparency = decal.Transparency + (1/waitt)
  947. decal2.Transparency = decal.Transparency + (1/waitt)
  948. end
  949. if i > waitt-11 and (alwaysfade ~= true) then
  950. decal.Transparency = decal.Transparency + 0.1
  951. decal2.Transparency = decal.Transparency + 0.1
  952. end
  953. end
  954. sinkhole.Parent = nil
  955. end))
  956. return sinkhole
  957. end
  958.  
  959. --//=================================\\
  960. --\\=================================//
  961.  
  962.  
  963. --//=================================\\
  964. --|| WEAPON CREATION
  965. --\\=================================//
  966.  
  967. if Player_Size ~= 1 then
  968. for _, v in pairs (Weapon:GetChildren()) do
  969. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  970. local p1 = v.Part1
  971. v.Part1 = nil
  972. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  973. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  974. v.Part1 = p1
  975. elseif v.ClassName == "Part" then
  976. for _, b in pairs (v:GetChildren()) do
  977. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  978. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  979. end
  980. end
  981. end
  982. end
  983. end
  984.  
  985. Swait()
  986.  
  987. local Plate = IT("Part",Weapon)
  988. Plate.Size = VT(1,0.1,1)
  989. Plate.Transparency = 1
  990. Plate.CanCollide = false
  991. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  992. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  993. weldBetween(LeftLeg,Plate)
  994.  
  995. local Plate = IT("Part",Weapon)
  996. Plate.Size = VT(1,0.1,1)
  997. Plate.Transparency = 1
  998. Plate.CanCollide = false
  999. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  1000. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1001. weldBetween(RightLeg,Plate)
  1002.  
  1003. local Plate = IT("Part",Weapon)
  1004. Plate.Size = VT(1,0.1,1)
  1005. Plate.Transparency = 1
  1006. Plate.CanCollide = false
  1007. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1008. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1009. weldBetween(RightArm,Plate)
  1010.  
  1011. local Plate = IT("Part",Weapon)
  1012. Plate.Size = VT(1,0.1,1)
  1013. Plate.Transparency = 1
  1014. Plate.CanCollide = false
  1015. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  1016. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1017. weldBetween(LeftArm,Plate)
  1018.  
  1019. local eye = IT("Part",Weapon)
  1020. eye.Size = VT(0.2,0.2,0.2)
  1021. eye.Shape = "Ball"
  1022. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  1023. eye.Material = "Neon"
  1024. eye.BrickColor = BRICKC("Dark indigo")
  1025. weldBetween(Head,eye)
  1026.  
  1027.  
  1028.  
  1029. for _, c in pairs(Weapon:GetChildren()) do
  1030. if c.ClassName == "Part" then
  1031. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1032. end
  1033. end
  1034.  
  1035. Weapon.Parent = Character
  1036.  
  1037. Humanoid.Died:connect(function()
  1038. ATTACK = true
  1039. end)
  1040.  
  1041. print(Class_Name.." loaded.")
  1042. print(Editor_Name.." Edited This.")
  1043.  
  1044. --//=================================\\
  1045. --|| RESPAWN
  1046. --\\=================================//
  1047.  
  1048. local BODY = {}
  1049. for _, c in pairs(Character:GetDescendants()) do
  1050. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1051. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1052. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1053. end
  1054. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1055. elseif c:IsA("JointInstance") then
  1056. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1057. end
  1058. end
  1059. function refit()
  1060. Character.Parent = workspace
  1061. for e = 1, #BODY do
  1062. if BODY[e] ~= nil then
  1063. local STUFF = BODY[e]
  1064. local PART = STUFF[1]
  1065. local PARENT = STUFF[2]
  1066. local MATERIAL = STUFF[3]
  1067. local COLOR = STUFF[4]
  1068. local TRANSPARENCY = STUFF[5]
  1069. --local SIZE = STUFF[6]
  1070. local NAME = STUFF[7]
  1071. if PART.ClassName == "Part" and PART ~= RootPart then
  1072. PART.Material = MATERIAL
  1073. PART.Transparency = TRANSPARENCY
  1074. PART.Name = NAME
  1075. end
  1076. if PART.Parent ~= PARENT then
  1077. Humanoid:remove()
  1078. PART.Parent = PARENT
  1079. Humanoid = IT("Humanoid",Character)
  1080. end
  1081. end
  1082. end
  1083. end
  1084.  
  1085. Humanoid.Died:connect(function()
  1086. refit()
  1087. end)
  1088.  
  1089. --//=================================\\
  1090. --|| DAMAGE FUNCTIONS
  1091. --\\=================================//
  1092.  
  1093. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1094. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT())
  1095. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1096. local BODYGYRO = IT("BodyGyro", STATPART)
  1097. local BODYPOSITION = IT("BodyPosition", STATPART)
  1098. BODYPOSITION.P = 2000
  1099. BODYPOSITION.D = 100
  1100. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1101. if LABELTYPE == "Normal" then
  1102. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1103. elseif LABELTYPE == "Debuff" then
  1104. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1105. elseif LABELTYPE == "Interruption" then
  1106. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1107. end
  1108. game:GetService("Debris"):AddItem(STATPART ,5)
  1109. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1110. BILLBOARDGUI.Adornee = STATPART
  1111. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1112. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1113. BILLBOARDGUI.AlwaysOnTop = false
  1114. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1115. TEXTLABEL.BackgroundTransparency = 1
  1116. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1117. TEXTLABEL.Text = TEXT
  1118. TEXTLABEL.Font = "SciFi"
  1119. TEXTLABEL.FontSize="Size42"
  1120. TEXTLABEL.TextColor3 = COLOR
  1121. TEXTLABEL.TextStrokeTransparency = 1
  1122. TEXTLABEL.TextScaled = true
  1123. TEXTLABEL.TextWrapped = true
  1124. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1125. wait(0.2)
  1126. for i=1, 5 do
  1127. wait()
  1128. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1129. end
  1130. wait(1.2)
  1131. for i=1, 5 do
  1132. wait()
  1133. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1134. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1135. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1136. end
  1137. THEPART.Parent = nil
  1138. end),STATPART, BODYPOSITION, TEXTLABEL)
  1139. end
  1140.  
  1141.  
  1142. --//=================================\\
  1143. --|| DAMAGING
  1144. --\\=================================//
  1145.  
  1146. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1147. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1148. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1149. local dmg = math.random(min,max)
  1150. if humanoid.Health > 0 then
  1151. if beserk == true then
  1152. humanoid.Health = 0
  1153. else
  1154. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1155. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1156. if math.random(1,100) < critrate+1 then
  1157. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1158. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1159. else
  1160. humanoid.Health = humanoid.Health - dmg
  1161. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1162. end
  1163. local defence = Instance.new("BoolValue",hit.Parent)
  1164. defence.Name = ("HitBy"..Player.Name)
  1165. game:GetService("Debris"):AddItem(defence, 0.5)
  1166. end
  1167. end
  1168. end
  1169. end
  1170.  
  1171. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1172. local dmg = math.random(min,max)
  1173. for i,v in ipairs(workspace:GetChildren()) do
  1174. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1175. local body = v:GetChildren()
  1176. for part = 1, #body do
  1177. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1178. if(body[part].Position - position).Magnitude < radius then
  1179. if v.ClassName == "Model" then
  1180. if v:FindFirstChild("Humanoid") then
  1181. if v.Humanoid.Health ~= 0 then
  1182. if CanBeDodgedByJumping == true then
  1183. if body[part].Position.Y < position.Y+5 then
  1184. if math.random(1,100) < critrate+1 then
  1185. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1186. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1187. else
  1188. v.Humanoid.Health = v.Humanoid.Health - dmg
  1189. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1190. end
  1191. local defence = Instance.new("BoolValue",v)
  1192. defence.Name = ("HitBy"..Player.Name)
  1193. game:GetService("Debris"):AddItem(defence, 0.5)
  1194. end
  1195. else
  1196. if beserk == true then
  1197. v.Humanoid.Health = 0
  1198. end
  1199. if math.random(1,100) < critrate+1 then
  1200. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1201. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1202. else
  1203. v.Humanoid.Health = v.Humanoid.Health - dmg
  1204. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1205. end
  1206. local defence = Instance.new("BoolValue",v)
  1207. defence.Name = ("HitBy"..Player.Name)
  1208. game:GetService("Debris"):AddItem(defence, 0.5)
  1209. end
  1210. end
  1211. end
  1212. end
  1213. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1214. end
  1215. end
  1216. end
  1217. if v.ClassName == "Part" then
  1218. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1219. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1220. end
  1221. end
  1222. end
  1223. end
  1224. end
  1225.  
  1226. function attractnearest(postype,position,range,maxstrength,last)
  1227. if postype == "Vector" then
  1228. for i,v in ipairs(workspace:GetChildren()) do
  1229. local body = v:GetChildren()
  1230. for part = 1, #body do
  1231. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1232. if(body[part].Position - position).Magnitude < range then
  1233. if body[part]:FindFirstChild("ATTRACT") == nil then
  1234. local bv = Instance.new("BodyVelocity")
  1235. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1236. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1237. bv.Parent = body[part]
  1238. bv.Name = "ATTRACT"
  1239. else
  1240. coroutine.resume(coroutine.create(function()
  1241. for i = 1, last/5 do
  1242. Swait(5)
  1243. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1244. end
  1245. body[part].ATTRACT:remove()
  1246. end))
  1247. end
  1248. end
  1249. end
  1250. end
  1251. if v.ClassName == "Part" then
  1252. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1253. if v:FindFirstChild("ATTRACT") == nil then
  1254. local bv = Instance.new("BodyVelocity")
  1255. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1256. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1257. bv.Parent = v
  1258. bv.Name = "ATTRACT"
  1259. else
  1260. coroutine.resume(coroutine.create(function()
  1261. for i = 1, last/5 do
  1262. Swait(5)
  1263. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1264. end
  1265. v.ATTRACT:remove()
  1266. end))
  1267. end
  1268. end
  1269. end
  1270. end
  1271. elseif postype == "Part" then
  1272. for i,v in ipairs(workspace:GetChildren()) do
  1273. local body = v:GetChildren()
  1274. for part = 1, #body do
  1275. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1276. if(body[part].Position - position.Position).Magnitude < range then
  1277. if body[part]:FindFirstChild("ATTRACT") == nil then
  1278. local bv = Instance.new("BodyVelocity")
  1279. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1280. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1281. bv.Parent = body[part]
  1282. bv.Name = "ATTRACT"
  1283. else
  1284. coroutine.resume(coroutine.create(function()
  1285. for i = 1, last/5 do
  1286. Swait(5)
  1287. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1288. end
  1289. body[part].ATTRACT:remove()
  1290. end))
  1291. end
  1292. end
  1293. end
  1294. end
  1295. if v.ClassName == "Part" then
  1296. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1297. if v:FindFirstChild("ATTRACT") == nil then
  1298. local bv = Instance.new("BodyVelocity")
  1299. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1300. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1301. bv.Parent = v
  1302. bv.Name = "ATTRACT"
  1303. else
  1304. coroutine.resume(coroutine.create(function()
  1305. for i = 1, last/5 do
  1306. Swait(5)
  1307. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1308. end
  1309. v.ATTRACT:remove()
  1310. end))
  1311. end
  1312. end
  1313. end
  1314. end
  1315. end
  1316. end
  1317.  
  1318. function killnearest(position,range,maxstrength,candestroy)
  1319. for i,v in ipairs(workspace:GetChildren()) do
  1320. local body = v:GetChildren()
  1321. for part = 1, #body do
  1322. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1323. if(body[part].Position - position).Magnitude < range then
  1324. if v.ClassName == "Model" then
  1325. v:BreakJoints()
  1326. end
  1327. if candestroy == true then
  1328. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1329. end
  1330. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1331. end
  1332. end
  1333. end
  1334. if v.ClassName == "Part" then
  1335. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1336. if candestroy == true then
  1337. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1338. end
  1339. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1340. end
  1341. end
  1342. end
  1343. end
  1344.  
  1345. --//=================================\\
  1346. --|| ATTACK FUNCTIONS AND STUFF
  1347. --\\=================================//
  1348.  
  1349. function CheckTableForString(Table, String)
  1350. for i, v in pairs(Table) do
  1351. if string.find(string.lower(String), string.lower(v)) then
  1352. return true
  1353. end
  1354. end
  1355. return false
  1356. end
  1357.  
  1358. function CheckIntangible(Hit)
  1359. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1360. if Hit and Hit.Parent then
  1361. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1362. return true
  1363. end
  1364. end
  1365. return false
  1366. end
  1367.  
  1368. Debris = game:GetService("Debris")
  1369.  
  1370. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1371. local Direction = CFrame.new(StartPos, Vec).lookVector
  1372. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1373. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1374. if RayHit and CheckIntangible(RayHit) then
  1375. if DelayIfHit then
  1376. wait()
  1377. end
  1378. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1379. end
  1380. return RayHit, RayPos, RayNormal
  1381. end
  1382.  
  1383. function turnto(pos)
  1384. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1385. end
  1386.  
  1387. function GraviBomb()
  1388. ATTACK = true
  1389. for i=0, 1, 0.1 / Animation_Speed do
  1390. Swait()
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1397. end
  1398. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Dark indigo")
  1399. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Dark indigo")
  1400. coroutine.resume(coroutine.create(function()
  1401. local cframe = CF(Mouse.Hit.p)
  1402. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1403. for i = 1, 5 do
  1404. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1405. local sphere = IT("Part",Effects)
  1406. sphere.Shape = "Ball"
  1407. sphere.Size = VT(50,50,50)
  1408. sphere.Anchored = true
  1409. sphere.CanCollide = false
  1410. sphere.Material = "Neon"
  1411. sphere.BrickColor = BRICKC("Dark indigo")
  1412. sphere.Transparency = 0
  1413. sphere.CFrame = cframe
  1414. for i = 1, 10 do
  1415. Swait(2)
  1416. attractnearest("Vector",cframe.p,75,50,10)
  1417. sphere.CFrame = cframe
  1418. sphere.Size = sphere.Size - VT(5,5,5)
  1419. sphere.CFrame = cframe
  1420. end
  1421. sphere:remove()
  1422. end
  1423. local scale = 5
  1424. coroutine.resume(coroutine.create(function()
  1425. CreateSound(RELEASESOUND, Effects, 2, 1)
  1426. MagicSphere(100,125,cframe,"Dark indigo")
  1427. MagicSphere(75,125,cframe,"Dark indigo")
  1428. CreateSwirl(180,6,true,0.3,225,circle,0,"Dark indigo")
  1429. CreateSwirl(180,4,true,0.3,225,circle,0,"Dark indigo")
  1430. CreateSwirl(180,2,true,0.3,225,circle,0,"Dark indigo")
  1431. for i = 1, 15 do
  1432. Swait()
  1433. killnearest(cframe.p,25,150)
  1434. end
  1435. end))
  1436. end))
  1437. for i=0, 1, 0.1 / Animation_Speed do
  1438. Swait()
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1445. end
  1446. ATTACK = false
  1447. end
  1448.  
  1449. function GraviSpear()
  1450. ATTACK = true
  1451. for i=0, 1.5, 0.1 / Animation_Speed do
  1452. Swait()
  1453. turnto(Mouse.Hit.p)
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1460. end
  1461. local spear = IT("Part",Effects)
  1462. spear.Anchored = true
  1463. spear.CanCollide = false
  1464. spear.Shape = "Ball"
  1465. spear.Size = VT(0,0,0)
  1466. spear.Material = "Neon"
  1467. spear.Transparency = 0.2
  1468. spear.BrickColor = BRICKC("Dark indigo")
  1469. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1470. local inner = spear:Clone()
  1471. inner.Parent = spear
  1472. inner.Size = VT(0,0,0)
  1473. inner.BrickColor = BRICKC("Dark indigo")
  1474. inner.CFrame = spear.CFrame
  1475. for i = 1, 10 do
  1476. Swait()
  1477. turnto(Mouse.Hit.p)
  1478. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1479. inner.CFrame = spear.CFrame
  1480. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1481. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1482. end
  1483. CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8)
  1484. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo")
  1485. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo")
  1486. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1487. local bv = Instance.new("BodyVelocity")
  1488. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1489. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1490. bv.Parent = spear
  1491. bv.Name = "MOVE"
  1492. weldBetween(spear,inner)
  1493. spear.Anchored = false
  1494. inner.Anchored = false
  1495. local harm = spear.Touched:Connect(function(hit)
  1496. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1497. local cframe = spear.CFrame
  1498. coroutine.resume(coroutine.create(function()
  1499. spear.Parent = nil
  1500. coroutine.resume(coroutine.create(function()
  1501. CreateSound(RELEASESOUND, Effects, 2, 1)
  1502. MagicSphere(60,125,cframe,"Dark indigo")
  1503. MagicSphere(50,125,cframe,"Dark indigo")
  1504. CreateSwirl(0,6,true,0.3,125,spear,0,"Dark indigo")
  1505. CreateSwirl(0,4,true,0.3,125,spear,0,"Dark indigo")
  1506. CreateSwirl(0,2,true,0.3,125,spear,0,"Dark indigo")
  1507. for i = 1, 15 do
  1508. Swait()
  1509. killnearest(cframe.p,15,150)
  1510. end
  1511. end))
  1512. end))
  1513. end
  1514. end)
  1515. coroutine.resume(coroutine.create(function()
  1516. repeat
  1517. Swait()
  1518. CreateSwirl(0,2,true,0.3,25,spear,0,"Dark indigo")
  1519. attractnearest("Part",spear,65,70,5)
  1520. until spear.Parent == nil
  1521. end))
  1522. ATTACK = false
  1523. end
  1524.  
  1525. function WarpSpear()
  1526. ATTACK = true
  1527. for i=0, 1.5, 0.1 / Animation_Speed do
  1528. Swait()
  1529. turnto(Mouse.Hit.p)
  1530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1536. end
  1537. local spear = IT("Part",Effects)
  1538. spear.Anchored = true
  1539. spear.CanCollide = false
  1540. spear.Shape = "Ball"
  1541. spear.Size = VT(0,0,0)
  1542. spear.Material = "Neon"
  1543. spear.Transparency = 0.2
  1544. spear.BrickColor = BRICKC("Dark indigo")
  1545. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1546. local inner = spear:Clone()
  1547. inner.Parent = spear
  1548. inner.Size = VT(0,0,0)
  1549. inner.BrickColor = BRICKC("Dark indigo")
  1550. inner.CFrame = spear.CFrame
  1551. for i = 1, 5 do
  1552. Swait()
  1553. turnto(Mouse.Hit.p)
  1554. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1555. inner.CFrame = spear.CFrame
  1556. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1557. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1558. end
  1559. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo")
  1560. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo")
  1561. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1562. local bv = Instance.new("BodyVelocity")
  1563. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1564. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1565. bv.Parent = spear
  1566. bv.Name = "MOVE"
  1567. weldBetween(spear,inner)
  1568. spear.Anchored = false
  1569. inner.Anchored = false
  1570. local HIT = false
  1571. local harm = spear.Touched:Connect(function(hit)
  1572. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1573. local cframe = spear.CFrame
  1574. HIT = true
  1575. coroutine.resume(coroutine.create(function()
  1576. spear.Parent = nil
  1577. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1578. coroutine.resume(coroutine.create(function()
  1579. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1580. MagicSphere(30,105,cframe,"Dark indigo")
  1581. MagicSphere(25,105,cframe,"Dark indigo")
  1582. for i = 1, 15 do
  1583. Swait()
  1584. killnearest(cframe.p,7.5,150)
  1585. end
  1586. end))
  1587. end))
  1588. end
  1589. end)
  1590. coroutine.resume(coroutine.create(function()
  1591. Swait(75)
  1592. if HIT == false then
  1593. local cframe = spear.CFrame
  1594. HIT = true
  1595. coroutine.resume(coroutine.create(function()
  1596. spear.Parent = nil
  1597. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1598. coroutine.resume(coroutine.create(function()
  1599. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1600. MagicSphere(30,105,cframe,"Dark indigo")
  1601. MagicSphere(25,105,cframe,"Dark indigo")
  1602. for i = 1, 15 do
  1603. Swait()
  1604. killnearest(cframe.p,7.5,150)
  1605. end
  1606. end))
  1607. end))
  1608. end
  1609. end))
  1610. coroutine.resume(coroutine.create(function()
  1611. local loop = 0
  1612. repeat
  1613. Swait()
  1614. loop = loop + 1
  1615. if loop == 4 then
  1616. MagicSphere(25,15,spear.CFrame,"Dark indigo")
  1617. end
  1618. if loop == 7 then
  1619. loop = 0
  1620. MagicSphere(25,15,spear.CFrame,"Dark indigo")
  1621. end
  1622. attractnearest("Part",spear,12.5,50,5)
  1623. until spear.Parent == nil
  1624. end))
  1625. ATTACK = false
  1626. end
  1627.  
  1628. function GravityGlobe()
  1629. ATTACK = true
  1630. Rooted = true
  1631. for i=0, 1, 0.1 / Animation_Speed do
  1632. Swait()
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1639. end
  1640. coroutine.resume(coroutine.create(function()
  1641. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1642. local cframe = RootPart.CFrame
  1643. CreateSound(RELEASESOUND, Effects, 2, 1)
  1644. local sphere = IT("Part",Effects)
  1645. sphere.Shape = "Ball"
  1646. sphere.Size = VT(0,0,0)
  1647. sphere.Anchored = true
  1648. sphere.CanCollide = false
  1649. sphere.Material = "Neon"
  1650. sphere.Transparency = 0.5
  1651. sphere.BrickColor = BRICKC("Dark indigo")
  1652. sphere.CFrame = cframe
  1653. local sphere2 = IT("Part",Effects)
  1654. sphere2.Shape = "Ball"
  1655. sphere2.Size = VT(0,0,0)
  1656. sphere2.Anchored = true
  1657. sphere2.CanCollide = false
  1658. sphere2.Material = "Neon"
  1659. sphere2.Transparency = 0.3
  1660. sphere2.BrickColor = BRICKC("Dark indigo")
  1661. sphere2.CFrame = cframe
  1662. for i = 1, 10 do
  1663. Swait(2)
  1664. attractnearest("Vector",cframe.p,50,50,10)
  1665. sphere.CFrame = cframe
  1666. sphere.Size = sphere.Size + VT(4,4,4)
  1667. sphere2.CFrame = cframe
  1668. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1669. killnearest(cframe.p,15,0)
  1670. end
  1671. local scale = 0.2
  1672. local mode = "shrink"
  1673. for i = 1, 350 do
  1674. Swait()
  1675. if mode == "shrink" then
  1676. scale = scale + scale
  1677. if scale >= - 65 then
  1678. mode = "grow"
  1679. end
  1680. elseif mode == "grow" then
  1681. scale = scale + -scale*2
  1682. if scale <= - 65 then
  1683. mode = "shrink"
  1684. end
  1685. end
  1686. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Dark indigo")
  1687. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1688. attractnearest("Vector",cframe.p,50,50,5)
  1689. killnearest(cframe.p,15,0)
  1690. end
  1691. for i = 1, 10 do
  1692. Swait(2)
  1693. sphere.CFrame = cframe
  1694. sphere.Size = sphere.Size - VT(5,5,5)
  1695. sphere.CFrame = cframe
  1696. sphere2.CFrame = cframe
  1697. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1698. end
  1699. sphere:remove()
  1700. sphere2:remove()
  1701. end))
  1702. for i=0, 1, 0.1 / Animation_Speed do
  1703. Swait()
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1710. end
  1711. Rooted = false
  1712. ATTACK = false
  1713. end
  1714.  
  1715. function GravityBeam()
  1716. ATTACK = true
  1717. Rooted = true
  1718. for i=0, 1.5, 0.1 / Animation_Speed do
  1719. Swait()
  1720. turnto(Mouse.Hit.p)
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1727. end
  1728. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1729. local loop = 0
  1730. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1731. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1732. local pos = nil
  1733. repeat
  1734. if loop < 150 then
  1735. Swait()
  1736. loop = loop + 1
  1737. turnto(Mouse.Hit.p)
  1738. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo")
  1739. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo")
  1740. else
  1741. loopsound2.Pitch = 1
  1742. loopsound:Stop()
  1743. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1744. turnto(Mouse.Hit.p)
  1745. MagicSphere(35,25,CF(startpos),"Dark indigo")
  1746. MagicSphere(32,25,CF(startpos),"Dark indigo")
  1747. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1748. local distance = (startpos - RayPos).magnitude
  1749. local laser = Instance.new("Part",Effects)
  1750. laser.Transparency = 0.5
  1751. laser.CanCollide = false
  1752. laser.Anchored = true
  1753. laser.BrickColor = BrickColor.new("Dark indigo")
  1754. laser.Material = "Neon"
  1755. laser.formFactor = Enum.FormFactor.Custom
  1756. laser.Size = Vector3.new(2.5, 2.5, distance)
  1757. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1758. local laser2 = Instance.new("Part",Effects)
  1759. laser2.Transparency = 0
  1760. laser2.CanCollide = false
  1761. laser2.Anchored = true
  1762. laser2.BrickColor = BrickColor.new("Dark indigo")
  1763. laser2.Material = "Neon"
  1764. laser2.formFactor = Enum.FormFactor.Custom
  1765. laser2.Size = Vector3.new(2, 2, distance)
  1766. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1767. killnearest(RayPos,5,150,true)
  1768. MagicSphere(350,2,CF(RayPos),"Dark indigo")
  1769. MagicSphere(320,2,CF(RayPos),"Dark indigo")
  1770. if RayHit ~= nil then
  1771. CreateWave(0,5,false,0,25,CF(RayPos),0,"Dark indigo")
  1772. end
  1773. attractnearest("Vector",RayPos,40,50,10)
  1774. pos = RayPos
  1775. Swait()
  1776. laser2:remove()
  1777. laser:remove()
  1778. end
  1779. until KEYHOLD == false
  1780. if loop == 150 then
  1781. local cframe = CF(pos)
  1782. coroutine.resume(coroutine.create(function()
  1783. coroutine.resume(coroutine.create(function()
  1784. CreateSound(RELEASESOUND, Effects, 2, 1)
  1785. MagicSphere(500,55,cframe,"Dark indigo")
  1786. MagicSphere(450,55,cframe,"Dark indigo")
  1787. for i = 1, 15 do
  1788. Swait()
  1789. killnearest(cframe.p,75,150)
  1790. end
  1791. end))
  1792. end))
  1793. end
  1794. loopsound2:remove()
  1795. loopsound:remove()
  1796. Rooted = false
  1797. ATTACK = false
  1798. end
  1799.  
  1800. --//=================================\\
  1801. --|| ASSIGN THINGS TO KEYS
  1802. --\\=================================//
  1803.  
  1804. Humanoid.Changed:connect(function(Jump)
  1805. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1806. Humanoid.Jump = false
  1807. end
  1808. end)
  1809.  
  1810. function MouseDown(Mouse)
  1811. if ATTACK == false then
  1812. end
  1813. end
  1814.  
  1815. function MouseUp(Mouse)
  1816. HOLD = false
  1817. end
  1818.  
  1819. function KeyDown(Key)
  1820. KEYHOLD = true
  1821. if Key == "q" and ATTACK == false then
  1822. GraviBomb()
  1823. end
  1824.  
  1825. if Key == "e" and ATTACK == false then
  1826. GraviSpear()
  1827. end
  1828.  
  1829. if Key == "r" and ATTACK == false then
  1830. GravityGlobe()
  1831. end
  1832.  
  1833. if Key == "g" and ATTACK == false then
  1834. GravityBeam()
  1835. end
  1836.  
  1837. if Key == "x" and ATTACK == false then
  1838. end
  1839.  
  1840. if Key == "c" and ATTACK == false then
  1841. WarpSpear()
  1842. end
  1843.  
  1844. if Key == "t" and ATTACK == false then
  1845. CreateSound("305685800", Head, 10, 1 ,false)
  1846. end
  1847. end
  1848.  
  1849. function KeyUp(Key)
  1850. KEYHOLD = false
  1851. end
  1852.  
  1853. Mouse.Button1Down:connect(function(NEWKEY)
  1854. MouseDown(NEWKEY)
  1855. end)
  1856. Mouse.Button1Up:connect(function(NEWKEY)
  1857. MouseUp(NEWKEY)
  1858. end)
  1859. Mouse.KeyDown:connect(function(NEWKEY)
  1860. KeyDown(NEWKEY)
  1861. end)
  1862. Mouse.KeyUp:connect(function(NEWKEY)
  1863. KeyUp(NEWKEY)
  1864. end)
  1865.  
  1866. --//=================================\\
  1867. --\\=================================//
  1868.  
  1869.  
  1870. function unanchor()
  1871. if UNANCHOR == true then
  1872. g = Character:GetChildren()
  1873. for i = 1, #g do
  1874. if g[i].ClassName == "Part" then
  1875. g[i].Anchored = false
  1876. end
  1877. end
  1878. end
  1879. end
  1880.  
  1881.  
  1882. --//=================================\\
  1883. --|| WRAP THE WHOLE SCRIPT UP
  1884. --\\=================================//
  1885.  
  1886. Humanoid.Changed:connect(function(Jump)
  1887. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1888. Humanoid.Jump = false
  1889. end
  1890. end)
  1891.  
  1892. ANIMATE.Parent = nil
  1893. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1894. IDLEANIMATION:Play()
  1895.  
  1896. while true do
  1897. Swait()
  1898. SINE = SINE + CHANGE
  1899. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1900. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1901. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1902. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1903. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1904. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1905. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1906. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1907. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1908. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1909. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1910. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1911. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1912. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1913. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1914. end
  1915. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1916. ANIM = "Jump"
  1917. if ATTACK == false then
  1918. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1922. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1924. end
  1925. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1926. ANIM = "Fall"
  1927. if ATTACK == false then
  1928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1934. end
  1935. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1936. ANIM = "Idle"
  1937. if ATTACK == false then
  1938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1944. end
  1945. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1946. ANIM = "Walk"
  1947. WALK = WALK + 1 / Animation_Speed
  1948. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1949. WALK = 0
  1950. if WALKINGANIM == true then
  1951. WALKINGANIM = false
  1952. elseif WALKINGANIM == false then
  1953. WALKINGANIM = true
  1954. end
  1955. end
  1956. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1957. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1958. if ATTACK == false then
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1965. end
  1966. end
  1967. if #Effects2>0 then
  1968. for e=1,#Effects2 do
  1969. if Effects2[e]~=nil then
  1970. local Thing=Effects2[e]
  1971. if Thing~=nil then
  1972. local Part=Thing[1]
  1973. local Mode=Thing[2]
  1974. local Delay=Thing[3]
  1975. local IncX=Thing[4]
  1976. local IncY=Thing[5]
  1977. local IncZ=Thing[6]
  1978. local Part2=Thing[8]
  1979. if Thing[1].Transparency<=1 then
  1980. if Thing[2]=="Block1" then
  1981. Thing[1].CFrame=Thing[1].CFrame
  1982. Mesh=Thing[1].Mesh
  1983. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1984. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1985. elseif Thing[2]=="Cylinder" then
  1986. Mesh=Thing[1].Mesh
  1987. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1988. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1989. elseif Thing[2]=="Blood" then
  1990. Mesh=Thing[7]
  1991. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1992. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1993. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1994. elseif Thing[2]=="Elec" then
  1995. Mesh=Thing[1].Mesh
  1996. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1997. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1998. elseif Thing[2]=="Disappear" then
  1999. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2000. end
  2001. else
  2002. Part.Parent=nil
  2003. table.remove(Effects2,e)
  2004. end
  2005. end
  2006. end
  2007. end
  2008. end
  2009. unanchor()
  2010. Humanoid.MaxHealth = "inf"
  2011. Humanoid.Health = "inf"
  2012. if Rooted == false then
  2013. Disable_Jump = false
  2014. Humanoid.WalkSpeed = Speed
  2015. elseif Rooted == true then
  2016. Disable_Jump = true
  2017. Humanoid.WalkSpeed = 0
  2018. end
  2019. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  2020. end
  2021.  
  2022. --//=================================\\
  2023. --\\=================================//
  2024.  
  2025.  
  2026.  
  2027.  
  2028.  
  2029. --//====================================================\\--
  2030. --|| END OF SCRIPT
  2031. --\\====================================================//--
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