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May 18th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. local plr = game.Players.LocalPlayer
  5. local character = plr.Character
  6. player = game:GetService("Players").LocalPlayer
  7. chara = player.Character
  8. local humanoid = character.Humanoid
  9. chara.Humanoid.MaxHealth = math.huge
  10. chara.Humanoid.Health = math.huge
  11.  
  12. humanoid.Changed:connect(function()
  13. if chara.Humanoid.Health > math.huge then
  14. chara.Humanoid.Health = math.huge
  15. end
  16. end)
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://1140435341"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 0.5
  43. sick:Play()
  44.  
  45.  
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63.  
  64. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  65. local NEWMESH = IT(MESH)
  66. if MESH == "SpecialMesh" then
  67. NEWMESH.MeshType = MESHTYPE
  68. if MESHID ~= "nil" and MESHID ~= "" then
  69. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  70. end
  71. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  72. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  73. end
  74. end
  75. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  76. NEWMESH.Scale = SCALE
  77. NEWMESH.Parent = PARENT
  78. return NEWMESH
  79. end
  80.  
  81. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  82. local NEWPART = IT("Part")
  83. NEWPART.formFactor = FORMFACTOR
  84. NEWPART.Reflectance = REFLECTANCE
  85. NEWPART.Transparency = TRANSPARENCY
  86. NEWPART.CanCollide = false
  87. NEWPART.Locked = true
  88. NEWPART.Anchored = true
  89. if ANCHOR == false then
  90. NEWPART.Anchored = false
  91. end
  92. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  93. NEWPART.Name = NAME
  94. NEWPART.Size = SIZE
  95. NEWPART.Position = Torso.Position
  96. NEWPART.Material = MATERIAL
  97. NEWPART:BreakJoints()
  98. NEWPART.Parent = PARENT
  99. return NEWPART
  100. end
  101.  
  102.  
  103. --//=================================\\
  104. --|| CUSTOMIZATION
  105. --\\=================================//
  106.  
  107. Player_Size = 1 --Size of the player.
  108. Animation_Speed = 3
  109. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  110.  
  111. local Speed = 16
  112. local Effects2 = {}
  113.  
  114. --//=================================\\
  115. --|| END OF CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. local function weldBetween(a, b)
  119. local weldd = Instance.new("ManualWeld")
  120. weldd.Part0 = a
  121. weldd.Part1 = b
  122. weldd.C0 = CFrame.new()
  123. weldd.C1 = b.CFrame:inverse() * a.CFrame
  124. weldd.Parent = a
  125. return weldd
  126. end
  127.  
  128. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  129. local acs = Instance.new("Part")
  130. acs.CanCollide = false
  131. acs.Anchored = false
  132. acs.Size = Vector3.new(0,0,0)
  133. acs.CFrame = attachmentpart.CFrame
  134. acs.Parent = Character
  135. acs.BrickColor = color
  136. local meshs = Instance.new("SpecialMesh")
  137. meshs.MeshId = mesh
  138. meshs.TextureId = texture
  139. meshs.Parent = acs
  140. meshs.Scale = scale
  141. meshs.Offset = offset
  142. weldBetween(attachmentpart,acs)
  143. end
  144.  
  145. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  146. if TYPE == "Gem" then
  147. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  148. acs.Anchored = false
  149. acs.CanCollide = false
  150. acs.CFrame = PART.CFrame
  151. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  152. weldBetween(PART,acs)
  153. elseif TYPE == "Skull" then
  154. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  155. acs.Anchored = false
  156. acs.CanCollide = false
  157. acs.CFrame = PART.CFrame
  158. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  159. weldBetween(PART,acs)
  160. elseif TYPE == "Eye" then
  161. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  162. acs.Anchored = false
  163. acs.CanCollide = false
  164. acs.CFrame = PART.CFrame
  165. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  166. weldBetween(PART,acs)
  167. end
  168. end
  169.  
  170. --//=================================\\
  171. --|| USEFUL VALUES
  172. --\\=================================//
  173.  
  174. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  175. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  176. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  177. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  178. local CHANGEDEFENSE = 0
  179. local CHANGEDAMAGE = 0
  180. local CHANGEMOVEMENT = 0
  181. local ANIM = "Idle"
  182. local ATTACK = false
  183. local EQUIPPED = false
  184. local HOLD = false
  185. local COMBO = 1
  186. local Rooted = false
  187. local SINE = 0
  188. local KEYHOLD = false
  189. local CHANGE = 2 / Animation_Speed
  190. local WALKINGANIM = false
  191. local WALK = 0
  192. local VALUE1 = false
  193. local VALUE2 = false
  194. local ROBLOXIDLEANIMATION = IT("Animation")
  195. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  196. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  197. --ROBLOXIDLEANIMATION.Parent = Humanoid
  198. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  199. WEAPONGUI.Name = "Weapon GUI"
  200. local Weapon = IT("Model")
  201. Weapon.Name = "Adds"
  202. local Effects = IT("Folder", Weapon)
  203. Effects.Name = "Effects"
  204. local ANIMATOR = Humanoid.Animator
  205. local ANIMATE = Character.Animate
  206. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  207. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  208. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  209. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  210. local UNANCHOR = true
  211.  
  212. local SKILLTEXTCOLOR = C3(0,0,0)
  213. local CHOSENBRICK = "Really red"
  214.  
  215. --//=================================\\
  216. --\\=================================//
  217.  
  218.  
  219. --//=================================\\
  220. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  221. --\\=================================//
  222.  
  223. ArtificialHB = Instance.new("BindableEvent", script)
  224. ArtificialHB.Name = "ArtificialHB"
  225.  
  226. script:WaitForChild("ArtificialHB")
  227.  
  228. frame = Frame_Speed
  229. tf = 0
  230. allowframeloss = false
  231. tossremainder = false
  232. lastframe = tick()
  233. script.ArtificialHB:Fire()
  234.  
  235. game:GetService("RunService").Heartbeat:connect(function(s, p)
  236. tf = tf + s
  237. if tf >= frame then
  238. if allowframeloss then
  239. script.ArtificialHB:Fire()
  240. lastframe = tick()
  241. else
  242. for i = 1, math.floor(tf / frame) do
  243. script.ArtificialHB:Fire()
  244. end
  245. lastframe = tick()
  246. end
  247. if tossremainder then
  248. tf = 0
  249. else
  250. tf = tf - frame * math.floor(tf / frame)
  251. end
  252. end
  253. end)
  254.  
  255. --//=================================\\
  256. --\\=================================//
  257.  
  258.  
  259.  
  260.  
  261.  
  262. --//=================================\\
  263. --|| SOME FUNCTIONS
  264. --\\=================================//
  265.  
  266. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  267. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  268. end
  269.  
  270. function PositiveAngle(NUMBER)
  271. if NUMBER >= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function NegativeAngle(NUMBER)
  278. if NUMBER <= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function Swait(NUMBER)
  285. if NUMBER == 0 or NUMBER == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 1, NUMBER do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293.  
  294. function QuaternionFromCFrame(cf)
  295. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  296. local trace = m00 + m11 + m22
  297. if trace > 0 then
  298. local s = math.sqrt(1 + trace)
  299. local recip = 0.5 / s
  300. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  301. else
  302. local i = 0
  303. if m11 > m00 then
  304. i = 1
  305. end
  306. if m22 > (i == 0 and m00 or m11) then
  307. i = 2
  308. end
  309. if i == 0 then
  310. local s = math.sqrt(m00 - m11 - m22 + 1)
  311. local recip = 0.5 / s
  312. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  313. elseif i == 1 then
  314. local s = math.sqrt(m11 - m22 - m00 + 1)
  315. local recip = 0.5 / s
  316. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  317. elseif i == 2 then
  318. local s = math.sqrt(m22 - m00 - m11 + 1)
  319. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  320. end
  321. end
  322. end
  323.  
  324. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  325. local xs, ys, zs = x + x, y + y, z + z
  326. local wx, wy, wz = w * xs, w * ys, w * zs
  327. local xx = x * xs
  328. local xy = x * ys
  329. local xz = x * zs
  330. local yy = y * ys
  331. local yz = y * zs
  332. local zz = z * zs
  333. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  334. end
  335.  
  336. function QuaternionSlerp(a, b, t)
  337. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  338. local startInterp, finishInterp;
  339. if cosTheta >= 0.0001 then
  340. if (1 - cosTheta) > 0.0001 then
  341. local theta = ACOS(cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((1 - t) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = 1 - t
  347. finishInterp = t
  348. end
  349. else
  350. if (1 + cosTheta) > 0.0001 then
  351. local theta = ACOS(-cosTheta)
  352. local invSinTheta = 1 / SIN(theta)
  353. startInterp = SIN((t - 1) * theta) * invSinTheta
  354. finishInterp = SIN(t * theta) * invSinTheta
  355. else
  356. startInterp = t - 1
  357. finishInterp = t
  358. end
  359. end
  360. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  361. end
  362.  
  363. function Clerp(a, b, t)
  364. local qa = {QuaternionFromCFrame(a)}
  365. local qb = {QuaternionFromCFrame(b)}
  366. local ax, ay, az = a.x, a.y, a.z
  367. local bx, by, bz = b.x, b.y, b.z
  368. local _t = 1 - t
  369. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  370. end
  371.  
  372. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  373. local frame = IT("Frame")
  374. frame.BackgroundTransparency = TRANSPARENCY
  375. frame.BorderSizePixel = BORDERSIZEPIXEL
  376. frame.Position = POSITION
  377. frame.Size = SIZE
  378. frame.BackgroundColor3 = COLOR
  379. frame.BorderColor3 = BORDERCOLOR
  380. frame.Name = NAME
  381. frame.Parent = PARENT
  382. return frame
  383. end
  384.  
  385. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  386. local label = IT("TextLabel")
  387. label.BackgroundTransparency = 1
  388. label.Size = UD2(1, 0, 1, 0)
  389. label.Position = UD2(0, 0, 0, 0)
  390. label.TextColor3 = TEXTCOLOR
  391. label.TextStrokeTransparency = STROKETRANSPARENCY
  392. label.TextTransparency = TRANSPARENCY
  393. label.FontSize = TEXTFONTSIZE
  394. label.Font = TEXTFONT
  395. label.BorderSizePixel = BORDERSIZEPIXEL
  396. label.TextScaled = false
  397. label.Text = TEXT
  398. label.Name = NAME
  399. label.Parent = PARENT
  400. return label
  401. end
  402.  
  403. function NoOutlines(PART)
  404. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  405. end
  406.  
  407.  
  408. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  409. local NEWWELD = IT(TYPE)
  410. NEWWELD.Part0 = PART0
  411. NEWWELD.Part1 = PART1
  412. NEWWELD.C0 = C0
  413. NEWWELD.C1 = C1
  414. NEWWELD.Parent = PARENT
  415. return NEWWELD
  416. end
  417.  
  418.  
  419. function CreateSound(ID, PARENT, VOLUME, PITCH)
  420. local NEWSOUND = nil
  421. coroutine.resume(coroutine.create(function()
  422. NEWSOUND = IT("Sound", PARENT)
  423. NEWSOUND.Volume = VOLUME
  424. NEWSOUND.Pitch = PITCH
  425. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  426. Swait()
  427. NEWSOUND:play()
  428. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  429. end))
  430. return NEWSOUND
  431. end
  432.  
  433. function CFrameFromTopBack(at, top, back)
  434. local right = top:Cross(back)
  435. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  436. end
  437.  
  438. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  439. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  440. local mesh = IT("SpecialMesh",wave)
  441. mesh.MeshType = "FileMesh"
  442. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  443. mesh.Scale = SIZE
  444. mesh.Offset = VT(0,0,-SIZE.X/8)
  445. wave.CFrame = CFRAME
  446. coroutine.resume(coroutine.create(function(PART)
  447. for i = 1, WAIT do
  448. Swait()
  449. mesh.Scale = mesh.Scale + GROW
  450. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  451. if DOESROT == true then
  452. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  453. end
  454. wave.Transparency = wave.Transparency + (0.5/WAIT)
  455. if wave.Transparency > 0.99 then
  456. wave:remove()
  457. end
  458. end
  459. end))
  460. end
  461.  
  462. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  463. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  464. local mesh = IT("SpecialMesh",wave)
  465. mesh.MeshType = "FileMesh"
  466. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  467. mesh.Scale = SIZE
  468. mesh.Offset = VT(0,0,-SIZE.X/8)
  469. wave.CFrame = CFRAME
  470. coroutine.resume(coroutine.create(function(PART)
  471. for i = 1, WAIT do
  472. Swait()
  473. mesh.Scale = mesh.Scale + GROW
  474. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  475. if DOESROT == true then
  476. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  477. end
  478. wave.Transparency = wave.Transparency + (0.5/WAIT)
  479. if wave.Transparency > 0.99 then
  480. wave:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  487. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  488. local mesh = IT("SpecialMesh",wave)
  489. mesh.MeshType = "FileMesh"
  490. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  491. mesh.Scale = SIZE
  492. mesh.Offset = VT(0,0,-SIZE.X/8)
  493. wave.CFrame = CFRAME
  494. coroutine.resume(coroutine.create(function(PART)
  495. for i = 1, WAIT do
  496. Swait()
  497. mesh.Scale = mesh.Scale + GROW
  498. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  499. if DOESROT == true then
  500. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  501. end
  502. wave.Transparency = wave.Transparency + (0.5/WAIT)
  503. if wave.Transparency > 0.99 then
  504. wave:remove()
  505. end
  506. end
  507. end))
  508. end
  509.  
  510. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  511. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  512. local mesh = IT("SpecialMesh",wave)
  513. mesh.MeshType = "FileMesh"
  514. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  515. mesh.Scale = SIZE
  516. mesh.Offset = VT(0,0,-SIZE.X/8)
  517. wave.CFrame = CFRAME
  518. coroutine.resume(coroutine.create(function(PART)
  519. for i = 1, WAIT do
  520. Swait()
  521. mesh.Scale = mesh.Scale + GROW
  522. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  523. if DOESROT == true then
  524. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  525. end
  526. wave.Transparency = wave.Transparency + (0.5/WAIT)
  527. if wave.Transparency > 0.99 then
  528. wave:remove()
  529. end
  530. end
  531. end))
  532. end
  533.  
  534. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  535. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  536. local mesh = IT("SpecialMesh",wave)
  537. mesh.MeshType = "FileMesh"
  538. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  539. mesh.Scale = SIZE
  540. wave.CFrame = CFRAME
  541. coroutine.resume(coroutine.create(function(PART)
  542. for i = 1, WAIT do
  543. Swait()
  544. mesh.Scale = mesh.Scale + GROW
  545. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  546. if DOESROT == true then
  547. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  548. end
  549. wave.Transparency = wave.Transparency + (0.5/WAIT)
  550. if wave.Transparency > 0.99 then
  551. wave:remove()
  552. end
  553. end
  554. end))
  555. end
  556.  
  557. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  558. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  559. local mesh = IT("SpecialMesh",wave)
  560. mesh.MeshType = "FileMesh"
  561. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  562. mesh.Scale = SIZE
  563. wave.CFrame = CFRAME
  564. coroutine.resume(coroutine.create(function(PART)
  565. for i = 1, WAIT do
  566. Swait()
  567. mesh.Scale = mesh.Scale + GROW
  568. if DOESROT == true then
  569. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  570. end
  571. wave.Transparency = wave.Transparency + (0.5/WAIT)
  572. if wave.Transparency > 0.99 then
  573. wave:remove()
  574. end
  575. end
  576. end))
  577. end
  578.  
  579. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  580. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  581. local mesh = IT("SpecialMesh",wave)
  582. mesh.MeshType = "FileMesh"
  583. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  584. mesh.Scale = SIZE
  585. mesh.Offset = VT(0,0,0)
  586. wave.CFrame = CFRAME
  587. coroutine.resume(coroutine.create(function(PART)
  588. for i = 1, WAIT do
  589. Swait()
  590. mesh.Scale = mesh.Scale + GROW
  591. if DOESROT == true then
  592. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  593. end
  594. wave.Transparency = wave.Transparency + (0.5/WAIT)
  595. if wave.Transparency > 0.99 then
  596. wave:remove()
  597. end
  598. end
  599. end))
  600. end
  601.  
  602. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  603. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  604. local mesh = IT("SpecialMesh",wave)
  605. mesh.MeshType = "Sphere"
  606. mesh.Scale = SIZE
  607. mesh.Offset = VT(0,0,0)
  608. wave.CFrame = CFRAME
  609. coroutine.resume(coroutine.create(function(PART)
  610. for i = 1, WAIT do
  611. Swait()
  612. mesh.Scale = mesh.Scale + GROW
  613. wave.Transparency = wave.Transparency + (1/WAIT)
  614. if wave.Transparency > 0.99 then
  615. wave:remove()
  616. end
  617. end
  618. end))
  619. end
  620.  
  621. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  622. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  623. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  624. wave.CFrame = CFRAME
  625. coroutine.resume(coroutine.create(function(PART)
  626. for i = 1, WAIT do
  627. Swait()
  628. mesh.Scale = mesh.Scale * GROW
  629. wave.Transparency = wave.Transparency + (0.5/WAIT)
  630. if wave.Transparency > 0.99 then
  631. wave:remove()
  632. end
  633. end
  634. end))
  635. end
  636. function Slice2(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  637. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  638. local mesh = nil
  639. if KIND == "Base" then
  640. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  641. elseif KIND == "Thin" then
  642. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  643. elseif KIND == "Round" then
  644. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  645. end
  646. wave.CFrame = CFRAME
  647. coroutine.resume(coroutine.create(function(PART)
  648. for i = 1, WAIT do
  649. Swait()
  650. mesh.Scale = mesh.Scale + GROW/10
  651. wave.Transparency = wave.Transparency + (0.5/WAIT)
  652. if wave.Transparency > 0.99 then
  653. wave:remove()
  654. end
  655. end
  656. end))
  657. end
  658.  
  659. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  660. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  661. local mesh = IT("BlockMesh",wave)
  662. wave.CFrame = CFRAME
  663. coroutine.resume(coroutine.create(function(PART)
  664. for i = 1, WAIT do
  665. Swait()
  666. mesh.Scale = mesh.Scale + GROW
  667. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  668. wave.Transparency = wave.Transparency + (1/WAIT)
  669. if wave.Transparency > 0.99 then
  670. wave:remove()
  671. end
  672. end
  673. end))
  674. end
  675.  
  676. function MakeForm(PART,TYPE)
  677. if TYPE == "Cyl" then
  678. local MSH = IT("CylinderMesh",PART)
  679. elseif TYPE == "Ball" then
  680. local MSH = IT("SpecialMesh",PART)
  681. MSH.MeshType = "Sphere"
  682. elseif TYPE == "Wedge" then
  683. local MSH = IT("SpecialMesh",PART)
  684. MSH.MeshType = "Wedge"
  685. end
  686. end
  687.  
  688. function CheckTableForString(Table, String)
  689. for i, v in pairs(Table) do
  690. if string.find(string.lower(String), string.lower(v)) then
  691. return true
  692. end
  693. end
  694. return false
  695. end
  696.  
  697. function CheckIntangible(Hit)
  698. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  699. if Hit and Hit.Parent then
  700. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  701. return true
  702. end
  703. end
  704. return false
  705. end
  706.  
  707. Debris = game:GetService("Debris")
  708.  
  709. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  710. local Direction = CFrame.new(StartPos, Vec).lookVector
  711. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  712. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  713. if RayHit and CheckIntangible(RayHit) then
  714. if DelayIfHit then
  715. wait()
  716. end
  717. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  718. end
  719. return RayHit, RayPos, RayNormal
  720. end
  721.  
  722. function turnto(position)
  723. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  724. end
  725.  
  726. --//=================================\\
  727. --|| WEAPON CREATION
  728. --\\=================================//
  729.  
  730. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  731. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
  732. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  733. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Flame", VT(0.65,1.4,0.65),false)
  735. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  737. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  738.  
  739. local DECAL = IT("Decal",Part)
  740. DECAL.Texture = "http://www.roblox.com/asset/?id=119041112"
  741. DECAL.Face = "Top"
  742.  
  743. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  744. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
  745. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  746. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Earth green", "Radioactive", VT(0.45,1.4,0.45),false)
  748. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  750. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  751.  
  752. local DECAL = IT("Decal",Part)
  753. DECAL.Texture = "http://www.roblox.com/asset/?id=1172964487"
  754. DECAL.Face = "Top"
  755.  
  756. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  757. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
  758. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  759. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Acid", VT(0.35,1.4,0.35),false)
  761. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  763. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  764.  
  765. local DECAL = IT("Decal",Part)
  766. DECAL.Texture = "http://www.roblox.com/asset/?id=54466758"
  767. DECAL.Face = "Top"
  768.  
  769. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  770. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  772. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  774. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  775. MakeForm(Part,"Wedge")
  776.  
  777. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  778. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  779. MakeForm(Part,"Wedge")
  780.  
  781. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  782. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  784. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  785. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  786. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  788. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  790. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  791.  
  792. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.2,0.1),false)
  793. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(-0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. MakeForm(Part,"Ball")
  795. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.2,0.1),false)
  796. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  797. MakeForm(Part,"Ball")
  798.  
  799. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  800. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(-15)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  802. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Carnation pink", "Love", VT(0.65,1.4,0.65),false)
  804. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  806. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  807.  
  808. local FAKECHARACTER = IT("Model",Effects)
  809. FAKECHARACTER.Name = "NeonDoll"
  810. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  811. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0.5,0), CF(0,0,0))
  812. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  813. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(15)), CF(0,0.15,0))
  814. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  815. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(-15)), CF(0,0.15,0))
  816. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  817. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  818. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  819. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  820. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  821. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  822.  
  823. local DECAL = IT("Decal",Part)
  824. DECAL.Texture = "http://www.roblox.com/asset/?id=301069998"
  825. DECAL.Face = "Top"
  826.  
  827. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  828. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(-15)), CF(0, 0, 0))
  829. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  830. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Dark Matter", VT(0.10,1.4,0.10),false)
  832. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local FAKECHARACTER = IT("Model",Effects)
  834. FAKECHARACTER.Name = "NeonDoll"
  835. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.3,0.3,0.15),false)
  836. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0,0), CF(0,0,0))
  837. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  838. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  839. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  840. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  841. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  842. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(10)), CF(0,0.15,0))
  843. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  844. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-10)), CF(0,0.15,0))
  845. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.15,0.15),false)
  846. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  847. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  848. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  849.  
  850. local DECAL = IT("Decal",Part)
  851. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  852. DECAL.Face = "Top"
  853.  
  854. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  855. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  857. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Acid", VT(0.35,1.4,0.35),false)
  859. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  861. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  862.  
  863. local DECAL = IT("Decal",Part)
  864. DECAL.Texture = "http://www.roblox.com/asset/?id=54466758"
  865. DECAL.Face = "Top"
  866.  
  867. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  868. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  869. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  870. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  872. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0.28, 0, 0) * ANGLES(RAD(-180), RAD(-90), RAD(0)), CF(0, 0, 0))
  873. MakeForm(Part,"Wedge")
  874.  
  875. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  876. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.75, 0.51, 0) * ANGLES(RAD(-180), RAD(90), RAD(0)), CF(0, 0, 0))
  877. MakeForm(Part,"Wedge")
  878.  
  879. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  880. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  881. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  882. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  883. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  884. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  885. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  886. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  887. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  888. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  889.  
  890. for _, c in pairs(Weapon:GetChildren()) do
  891. if c.ClassName == "Part" then
  892. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  893. end
  894. end
  895.  
  896.  
  897. Weapon.Parent = Character
  898.  
  899. Humanoid.Died:connect(function()
  900. ATTACK = true
  901. end)
  902.  
  903. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  904. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  905. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  906.  
  907. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  908. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  909. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle tanks", C3(0,0,0), 8, "SciFi", 0, 2, 1, "Text 3")
  910.  
  911. --//=================================\\
  912. --|| DAMAGE FUNCTIONS
  913. --\\=================================//
  914.  
  915. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  916. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  917. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  918. local BODYGYRO = IT("BodyGyro", STATPART)
  919. local BODYPOSITION = IT("BodyPosition", STATPART)
  920. BODYPOSITION.P = 2000
  921. BODYPOSITION.D = 100
  922. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  923. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  924. game:GetService("Debris"):AddItem(STATPART ,5)
  925. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  926. BILLBOARDGUI.Adornee = STATPART
  927. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  928. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  929. BILLBOARDGUI.AlwaysOnTop = false
  930. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  931. TEXTLABEL.BackgroundTransparency = 1
  932. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  933. TEXTLABEL.Text = TEXT
  934. TEXTLABEL.Font = "SciFi"
  935. TEXTLABEL.FontSize="Size42"
  936. TEXTLABEL.TextColor3 = COLOR
  937. TEXTLABEL.TextStrokeTransparency = 1
  938. TEXTLABEL.TextScaled = true
  939. TEXTLABEL.TextWrapped = true
  940. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  941. if LABELTYPE == "Normal" then
  942. for i = 1, 30 do
  943. Swait()
  944. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  945. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  946. end
  947. elseif LABELTYPE == "Debuff" then
  948. for i = 1, 30 do
  949. Swait()
  950. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  951. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  952. end
  953. elseif LABELTYPE == "Shock" then
  954. local ORIGIN = STATPART.Position
  955. for i = 1, 30 do
  956. Swait()
  957. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  958. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  959. end
  960. end
  961. THEPART.Parent = nil
  962. end),STATPART, BODYPOSITION, TEXTLABEL)
  963. end
  964.  
  965. --//=================================\\
  966. --|| DAMAGING
  967. --\\=================================//
  968.  
  969. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  970. local defence = Instance.new("BoolValue",Humanoid.Parent)
  971. defence.Name = ("HitBy"..Player.Name)
  972. game:GetService("Debris"):AddItem(defence, 0.5)
  973. if Humanoid.Health ~= 0 then
  974. local CritChance = MRANDOM(1,100)
  975. if CritChance < CritRate + 1 then
  976. Damage = Damage*CritMultiplier
  977. end
  978. if Damage > Humanoid.Health then
  979. Damage = Humanoid.Health
  980. end
  981. Humanoid.Health = Humanoid.Health - Damage
  982. if Humanoid.Parent:FindFirstChild("Head") then
  983. if CritChance < CritRate + 1 then
  984. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  985. else
  986. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  987. end
  988. end
  989. end
  990. end
  991.  
  992. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  993. local dmg = math.random(min,max)
  994. for i,v in ipairs(workspace:GetChildren()) do
  995. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  996. local body = v:GetChildren()
  997. for part = 1, #body do
  998. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  999. if(body[part].Position - position).Magnitude < radius then
  1000. if v.ClassName == "Model" then
  1001. if v:FindFirstChildOfClass("Humanoid") then
  1002. if CanBeDodgedByJumping == true then
  1003. if body[part].Position.Y < position.Y+5 then
  1004. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1005. end
  1006. else
  1007. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1008. end
  1009. local bv = Instance.new("BodyVelocity")
  1010. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1011. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1012. bv.Parent = body[part]
  1013. Debris:AddItem(bv,0.2)
  1014. end
  1015. end
  1016. end
  1017. end
  1018. end
  1019. end
  1020. if v:FindFirstChild("HitBy"..Player.Name) then
  1021. v:FindFirstChild("HitBy"..Player.Name):remove()
  1022. end
  1023. end
  1024. end
  1025.  
  1026. function AoEStun(POS,RANGE,LAST)
  1027. for i,v in ipairs(workspace:GetChildren()) do
  1028. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1029. local body = v:GetChildren()
  1030. for part = 1, #body do
  1031. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1032. if(body[part].Position - POS).Magnitude < RANGE then
  1033. if v.ClassName == "Model" then
  1034. if v:FindFirstChild("Humanoid") then
  1035. if v.Humanoid.Health ~= 0 then
  1036. Stun(v.Humanoid,LAST)
  1037. local defence = Instance.new("BoolValue",v)
  1038. defence.Name = ("StunnedBy"..Player.Name)
  1039. game:GetService("Debris"):AddItem(defence, 0.1)
  1040. end
  1041. end
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048. end
  1049.  
  1050. function Stun(HUMANOID,LAST)
  1051. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1052. HUMANOID.PlatformStand = true
  1053. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1054. defence.Name = ("StunnedBy"..Player.Name)
  1055. game:GetService("Debris"):AddItem(defence, LAST)
  1056. if HUMANOID.Parent:FindFirstChild("Head") then
  1057. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1058. end
  1059. coroutine.resume(coroutine.create(function()
  1060. Swait(LAST*100)
  1061. HUMANOID.PlatformStand = false
  1062. end))
  1063. end
  1064. end
  1065.  
  1066. function Poison(HUMANOID,LAST,DAMAGE)
  1067. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  1068. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1069. defence.Name = ("PoisonedBy"..Player.Name)
  1070. game:GetService("Debris"):AddItem(defence, LAST)
  1071. coroutine.resume(coroutine.create(function()
  1072. for i = 1, LAST/2 do
  1073. if HUMANOID.Parent:FindFirstChild("Head") then
  1074. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
  1075. end
  1076. Swait(2)
  1077. HUMANOID.Health = HUMANOID.Health - DAMAGE
  1078. end
  1079. end))
  1080. end
  1081. end
  1082.  
  1083. function killnearest(position,range,maxstrength)
  1084. for i,v in ipairs(workspace:GetChildren()) do
  1085. local body = v:GetChildren()
  1086. for part = 1, #body do
  1087. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1088. if(body[part].Position - position).Magnitude < range then
  1089. if v.ClassName == "Model" then
  1090. v:BreakJoints()
  1091. end
  1092. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1093. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1094. end
  1095. end
  1096. end
  1097. if v.ClassName == "Part" then
  1098. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1099. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1100. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1101. end
  1102. end
  1103. end
  1104. end
  1105.  
  1106. --//=================================\\
  1107. --|| ATTACK FUNCTIONS AND STUFF
  1108. --\\=================================//
  1109.  
  1110. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1111. if DoesCourontine == false then
  1112. local Direction = CF(Part.Position,ToLocation)
  1113. local Distance = (Part.Position - ToLocation).magnitude
  1114. for i = 1, AmountOfTime do
  1115. Swait()
  1116. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1117. Direction = Part.CFrame
  1118. end
  1119. elseif DoesCourontine == true then
  1120. coroutine.resume(coroutine.create(function()
  1121. local Direction = CF(Part.Position,ToLocation)
  1122. local Distance = (Part.Position - ToLocation).magnitude
  1123. for i = 1, AmountOfTime do
  1124. Swait()
  1125. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1126. Direction = Part.CFrame
  1127. end
  1128. end))
  1129. end
  1130. end
  1131.  
  1132. function Flamethrower()
  1133. ATTACK = true
  1134. Rooted = false
  1135. for i=0, 1, 0.1 / Animation_Speed do
  1136. Swait()
  1137. turnto(Mouse.Hit.p)
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1144. end
  1145. local SOUND = CreateSound("346067083", Head, 10, 2)
  1146. Head.face.Texture = "rbxassetid://1297068763"
  1147. Swait(2)
  1148. repeat
  1149. Swait()
  1150. coroutine.resume(coroutine.create(function()
  1151. local COLORS = {"Deep orange","Really red","New Yeller","CGA brown"}
  1152. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1153. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "FirePart", VT(0.4,0.4,0.4))
  1154. MakeForm(FIRE,"Ball")
  1155. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1156. for i = 1, 45 do
  1157. Swait()
  1158. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.4)
  1159. FIRE.Transparency = FIRE.Transparency + (0.5/45)
  1160. FIRE.Size = FIRE.Size * 1.1
  1161. if MRANDOM(1,10) == 1 then
  1162. AoEDamage(FIRE.Position,FIRE.Size.Y/2,1,2,0,1,1.5,false)
  1163. end
  1164. end
  1165. FIRE:remove()
  1166. end))
  1167. turnto(Mouse.Hit.p)
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(2.5 * SIN(SINE / 3)), RAD(0)), 2 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1174. until SOUND.Playing == false
  1175. ATTACK = false
  1176. Rooted = false
  1177. end
  1178.  
  1179. function FlameOutburst()
  1180. ATTACK = true
  1181. Rooted = false
  1182. for i=0, 0.4, 0.1 / Animation_Speed do
  1183. Swait()
  1184. turnto(Mouse.Hit.p)
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1191. end
  1192. Head.face.Texture = "rbxassetid://1297068763"
  1193. for i=0, 0.2, 0.1 / Animation_Speed do
  1194. Swait()
  1195. turnto(Mouse.Hit.p)
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1202. end
  1203. CreateSound("199978045", Head, 10, 1)
  1204. coroutine.resume(coroutine.create(function()
  1205. local COLORS = {"Deep orange","Really red","New Yeller","CGA brown"}
  1206. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0.5,0.5,2))
  1207. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1208. local LIGHT = IT("PointLight",FIRE)
  1209. LIGHT.Range = 5
  1210. LIGHT.Brightness = 100
  1211. LIGHT.Color = C3(170/255, 85/255, 0)
  1212. for i = 1, 45 do
  1213. Swait()
  1214. Slice(0.2,15,FIRE.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1215. FIRE.CFrame = FIRE.CFrame*CF(0,0,-1)
  1216. local HIT = Raycast(FIRE.Position, FIRE.CFrame.lookVector, 1, Character)
  1217. if HIT ~= nil then
  1218. break
  1219. end
  1220. end
  1221. AoEDamage(FIRE.Position,10,25,30,0,6,1.5,false)
  1222. MagicSphere(VT(0,0,0),15,FIRE.CFrame,COLORS[MRANDOM(1,#COLORS)],VT(2.1,2.1,2.1))
  1223. MagicSphere(VT(0,0,0),15,FIRE.CFrame,COLORS[MRANDOM(1,#COLORS)],VT(2,2,2))
  1224. for i = 1, 50 do
  1225. Slice(0.3,15,FIRE.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1226. end
  1227. LIGHT.Range = 20
  1228. FIRE.Transparency = 1
  1229. CreateSound("144699494", FIRE, 10, 1)
  1230. Debris:AddItem(FIRE,10)
  1231. for i = 1, 20 do
  1232. Swait()
  1233. LIGHT.Range = LIGHT.Range - 1
  1234. end
  1235. end))
  1236. for i=0, 0.3, 0.1 / Animation_Speed do
  1237. Swait()
  1238. turnto(Mouse.Hit.p)
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1245. end
  1246. ATTACK = false
  1247. Rooted = false
  1248. end
  1249.  
  1250. function PowerOutburst()
  1251. ATTACK = true
  1252. Rooted = false
  1253. for i=0, 1, 0.1 / Animation_Speed do
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1261. end
  1262. Head.face.Texture = "rbxassetid://1297068763"
  1263. for i=0, 0.2, 0.1 / Animation_Speed do
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1271. end
  1272. for i=0, 3, 0.1 / Animation_Speed do
  1273. local COLORS = {"Earth green","Lime green","New Yeller"}
  1274. coroutine.resume(coroutine.create(function()
  1275. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.8, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0,0,0))
  1276. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1277. MakeForm(FIRE,"Ball")
  1278. for i = 1, 25 do
  1279. Swait()
  1280. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.1)
  1281. FIRE.Transparency = FIRE.Transparency + (0.2/25)
  1282. FIRE.Size = FIRE.Size * 1.35
  1283. end
  1284. AoEDamage(FIRE.Position,FIRE.Size.Y/2.5,2,3,0,6,1.5,false)
  1285. FIRE:remove()
  1286. end))
  1287. Slice(0.6,15,Head.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1295. end
  1296. ATTACK = false
  1297. Rooted = false
  1298. end
  1299.  
  1300. function RadioactiveSludge()
  1301. ATTACK = true
  1302. Rooted = false
  1303. local COLORS = {"Earth green","Slime green"}
  1304. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1305. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0))
  1306. MakeForm(FIRE,"Ball")
  1307. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1308. local LIGHT = IT("PointLight",FIRE)
  1309. LIGHT.Range = 0.05
  1310. LIGHT.Brightness = 100
  1311. LIGHT.Color = C3(0,1,0)
  1312. for i=0, 1.5, 0.1 / Animation_Speed do
  1313. Swait()
  1314. turnto(Mouse.Hit.p)
  1315. FIRE.Size = FIRE.Size * 1.1
  1316. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1317. LIGHT.Range = LIGHT.Range * 1.1
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1324. end
  1325. Rooted = true
  1326. coroutine.resume(coroutine.create(function()
  1327. local COLORS2 = {"Earth green","Lime green","New Yeller"}
  1328. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1329. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0))
  1330. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1331. MakeForm(FLOOR,"Cyl")
  1332. FLOOR.CFrame = CF(POS)
  1333. LIGHT.Parent = FLOOR
  1334. for i = 1, 50 do
  1335. Swait()
  1336. LIGHT.Range = LIGHT.Range + 0.3
  1337. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1338. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1339. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1340. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1341. end
  1342. FIRE:remove()
  1343. for i = 1, 300 do
  1344. Swait()
  1345. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1346. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1347. end
  1348. for i = 1, 25 do
  1349. Swait()
  1350. LIGHT.Range = LIGHT.Range - 0.8
  1351. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1352. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1353. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1354. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1355. end
  1356. FLOOR:remove()
  1357. end))
  1358. for i=0, 0.5, 0.1 / Animation_Speed do
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1366. end
  1367. ATTACK = false
  1368. Rooted = false
  1369. end
  1370.  
  1371. function AcidicBreath()
  1372. ATTACK = true
  1373. Rooted = false
  1374. local HASGRABBED = false
  1375. local GRABTARGET = nil
  1376. local TORS = nil
  1377. local WELD = nil
  1378. for i=0, 1, 0.1 / Animation_Speed do
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1386. end
  1387. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1388. if hit.Parent:FindFirstChild("Humanoid") then
  1389. if hit.Parent.Humanoid.Health ~= 0 then
  1390. UNANCHOR = false
  1391. RootPart.Anchored = true
  1392. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1393. TORS.CFrame = RootPart.CFrame * CF(0,0,-2.3) * ANGLES(RAD(0),RAD(180),RAD(0))
  1394. WELD = weldBetween(RootPart,TORS)
  1395. HASGRABBED = true
  1396. Rooted = true
  1397. end
  1398. end
  1399. end)
  1400. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1401. if hit.Parent:FindFirstChild("Humanoid") then
  1402. if hit.Parent.Humanoid.Health ~= 0 then
  1403. UNANCHOR = false
  1404. RootPart.Anchored = true
  1405. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1406. TORS.CFrame = RootPart.CFrame * CF(0,0,-2.3) * ANGLES(RAD(0),RAD(180),RAD(0))
  1407. WELD = weldBetween(RootPart,TORS)
  1408. HASGRABBED = true
  1409. Rooted = true
  1410. end
  1411. end
  1412. end)
  1413. for i=0, 1, 0.1 / Animation_Speed do
  1414. Swait()
  1415. if HASGRABBED == true then
  1416. break
  1417. end
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1424. end
  1425. GRAB1:disconnect()
  1426. GRAB2:disconnect()
  1427. if HASGRABBED == true then
  1428. TORS.Anchored = false
  1429. GRABTARGET = TORS.Parent
  1430. for i=0, 2, 0.1 / Animation_Speed do
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. end
  1439. local ECH = 0
  1440. CreateSound("305734380", Head, 10, 0.8)
  1441. Head.face.Texture = "rbxassetid://1297068763"
  1442. for i=0, 8, 0.1 / Animation_Speed do
  1443. Swait()
  1444. ECH = ECH + 1
  1445. local COLORS = {"Dark indigo","Royal purple","Magenta"}
  1446. coroutine.resume(coroutine.create(function()
  1447. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1448. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "FirePart", VT(0.4,0.4,0.4))
  1449. MakeForm(FIRE,"Ball")
  1450. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1451. for i = 1, 45 do
  1452. Swait()
  1453. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.03)
  1454. FIRE.Transparency = FIRE.Transparency + (0.5/45)
  1455. FIRE.Size = FIRE.Size * 1.1
  1456. end
  1457. FIRE:remove()
  1458. end))
  1459. if ECH >= 120 and GRABTARGET:FindFirstChild("Head") then
  1460. GRABTARGET.Head.Transparency = 1
  1461. if GRABTARGET:FindFirstChild("Skull") == nil then
  1462. GRABTARGET.Head:ClearAllChildren()
  1463. local SKULL = IT("Part",GRABTARGET)
  1464. SKULL.CFrame = GRABTARGET.Head.CFrame
  1465. CreateMesh("SpecialMesh", SKULL, "FileMesh", "36869983", "36869975", VT(GRABTARGET.Head.Size.Y*0.5,GRABTARGET.Head.Size.Y*0.5,GRABTARGET.Head.Size.Y*0.5), VT(0,0,0))
  1466. SKULL.Size = GRABTARGET.Head.Size
  1467. SKULL.Name = "Skull"
  1468. SKULL.Size = SKULL.Size * 0.8
  1469. weldBetween(GRABTARGET.Head,SKULL)
  1470. end
  1471. Slice(0.6,15,GRABTARGET.Head.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.05)
  1472. end
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1479. end
  1480. WELD:remove()
  1481. GRABTARGET.Head:remove()
  1482. GRABTARGET:BreakJoints()
  1483. end
  1484. UNANCHOR = true
  1485. ATTACK = false
  1486. Rooted = false
  1487. end
  1488.  
  1489. function SLice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1490. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1491. local mesh = nil
  1492. if KIND == "Base" then
  1493. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1494. elseif KIND == "Thin" then
  1495. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1496. elseif KIND == "Round" then
  1497. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1498. end
  1499. wave.CFrame = CFRAME
  1500. coroutine.resume(coroutine.create(function(PART)
  1501. for i = 1, WAIT do
  1502. Swait()
  1503. mesh.Scale = mesh.Scale + GROW/10
  1504. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1505. if wave.Transparency > 0.99 then
  1506. wave:remove()
  1507. end
  1508. end
  1509. end))
  1510. end
  1511.  
  1512. function Dark_blade()
  1513. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1514. if HITFLOOR ~= nil then
  1515. ATTACK = true
  1516. Rooted = true
  1517. local GYRO = IT("BodyGyro",RootPart)
  1518. GYRO.D = 100
  1519. GYRO.P = 2000
  1520. GYRO.MaxTorque = VT(0,4000000,0)
  1521. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1522. CreateSound("429459101", RightArm, 10, 0.8)
  1523. for i=0, 3.5, 0.1 / Animation_Speed do
  1524. Swait()
  1525. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1526. SLice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. end
  1534. GYRO:remove()
  1535. for i=0, 0.15, 0.1 / Animation_Speed do
  1536. Swait()
  1537. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1538. SLice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. end
  1546. local BOMBSPOTS = {}
  1547. for i = 1, 25 do
  1548. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  1549. SPOT.Color = SKILLTEXTCOLOR
  1550. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1551. table.insert(BOMBSPOTS,SPOT)
  1552. MakeForm(SPOT,"Cyl")
  1553. end
  1554. for i=0, 0.2, 0.1 / Animation_Speed do
  1555. Swait()
  1556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. end
  1563. ATTACK = false
  1564. Rooted = false
  1565. coroutine.resume(coroutine.create(function()
  1566. Swait(3)
  1567. for i = 1, #BOMBSPOTS do
  1568. if BOMBSPOTS[i] ~= nil then
  1569. local E = BOMBSPOTS[i]
  1570. coroutine.resume(coroutine.create(function()
  1571. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  1572. BLADE.Color = SKILLTEXTCOLOR
  1573. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1574. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1575. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1576. for i = 1, 10 do
  1577. Swait()
  1578. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1579. killnearest(BLADE.Position,6,80)
  1580. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1581. BLADE.Transparency = BLADE.Transparency - 0.1
  1582. end
  1583. Swait(45)
  1584. for i = 1, 100 do
  1585. Swait()
  1586. BLADE.Transparency = BLADE.Transparency + 0.01
  1587. E.Transparency = E.Transparency + 0.01
  1588. end
  1589. BLADE:remove()
  1590. E:remove()
  1591. end))
  1592. end
  1593. end
  1594. end))
  1595. end
  1596. end
  1597.  
  1598. function kiss()
  1599. ATTACK = true
  1600. Rooted = false
  1601. local HASGRABBED = false
  1602. local GRABTARGET = nil
  1603. local TORS = nil
  1604. local WELD = nil
  1605. for i=0, 1, 0.1 / Animation_Speed do
  1606. Swait()
  1607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1613. end
  1614. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1615. if hit.Parent:FindFirstChild("Humanoid") then
  1616. if hit.Parent.Humanoid.Health ~= 0 then
  1617. UNANCHOR = false
  1618. RootPart.Anchored = true
  1619. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1620. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1621. WELD = weldBetween(RootPart,TORS)
  1622. HASGRABBED = true
  1623. Rooted = true
  1624. end
  1625. end
  1626. end)
  1627. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1628. if hit.Parent:FindFirstChild("Humanoid") then
  1629. if hit.Parent.Humanoid.Health ~= 0 then
  1630. UNANCHOR = false
  1631. RootPart.Anchored = true
  1632. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1633. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1634. WELD = weldBetween(RootPart,TORS)
  1635. HASGRABBED = true
  1636. Rooted = true
  1637. end
  1638. end
  1639. end)
  1640. for i=0, 1, 0.1 / Animation_Speed do
  1641. Swait()
  1642. if HASGRABBED == true then
  1643. break
  1644. end
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1651. end
  1652. GRAB1:disconnect()
  1653. GRAB2:disconnect()
  1654. if HASGRABBED == true then
  1655. TORS.Anchored = false
  1656. GRABTARGET = TORS.Parent
  1657. HED = GRABTARGET:FindFirstChild("Head")
  1658. for i=0, 2, 0.1 / Animation_Speed do
  1659. Swait()
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1666. end
  1667. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false)
  1668. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  1669. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1670. local ECH = 0
  1671. CreateSound("247269322", Head, 10, 0.8)
  1672. Head.face.Texture = "rbxassetid://47425887"
  1673. for i=0, 8, 0.1 / Animation_Speed do
  1674. Swait()
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1681. end
  1682. WELD:remove()
  1683. end
  1684. UNANCHOR = true
  1685. ATTACK = false
  1686. Rooted = false
  1687. end
  1688.  
  1689. function friend()
  1690. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1691. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1692. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1693. local ARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightUpperArm")
  1694. if TORSO and ARM then
  1695. ATTACK = true
  1696. local FAKECHARACTER = IT("Model",Effects)
  1697. FAKECHARACTER.Name = "NeonDoll"
  1698. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1699. CreateWeldOrSnapOrMotor("Weld", HUM, ARM, TORS, CF(0,1.2,0), CF(0,0,0))
  1700. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1701. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(15)), CF(0,0.15,0))
  1702. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1703. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(-15)), CF(0,0.15,0))
  1704. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1705. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  1706. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1707. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  1708. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1709. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1710. ATTACK = false
  1711. repeat
  1712. wait(1)
  1713. ApplyDamage(HUM,5,5,2,5)
  1714. until HUM.health == 0
  1715. end
  1716. end
  1717. end
  1718.  
  1719.  
  1720. function AcidicSludge()
  1721. ATTACK = true
  1722. Rooted = false
  1723. local COLORS = {"Dark indigo","Royal purple","Mulberry"}
  1724. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1725. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "FirePart", VT(0,0,0))
  1726. MakeForm(FIRE,"Ball")
  1727. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1728. local LIGHT = IT("PointLight",FIRE)
  1729. LIGHT.Range = 0.05
  1730. LIGHT.Brightness = 100
  1731. LIGHT.Color = BRICKC(COLOR).Color
  1732. CreateSound("178452216", FIRE, 10, 0.8)
  1733. for i=0, 1.5, 0.1 / Animation_Speed do
  1734. Swait()
  1735. turnto(Mouse.Hit.p)
  1736. FIRE.Size = FIRE.Size * 1.1
  1737. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1738. LIGHT.Range = LIGHT.Range * 1.1
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1745. end
  1746. Rooted = true
  1747. coroutine.resume(coroutine.create(function()
  1748. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1749. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "FirePart", VT(0,0,0))
  1750. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1751. MakeForm(FLOOR,"Cyl")
  1752. FLOOR.CFrame = CF(POS)
  1753. LIGHT.Parent = FLOOR
  1754. local FLOORECH = FLOOR.Touched:Connect(function(hit)
  1755. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= Character and hit.Name ~= "Remains" then
  1756. local BONES = CreatePart(3, workspace, "Plastic", 0, 0, BRICKC(COLOR), "Remains", hit.Size, false)
  1757. BONES.CanCollide = true
  1758. BONES.CFrame = hit.CFrame
  1759. BONES.Velocity = VT(MRANDOM(-85,85),MRANDOM(15,25),MRANDOM(-85,85))
  1760. if hit.Name == "Head" then
  1761. CreateMesh("SpecialMesh", BONES, "FileMesh", "36869983", "36869975", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1762. elseif hit.Name == "Torso" then
  1763. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780113", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1764. elseif hit.Name == "Right Leg" then
  1765. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780195", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1766. elseif hit.Name == "Left Leg" then
  1767. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780079", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1768. elseif hit.Name == "Right Arm" then
  1769. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780156", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1770. elseif hit.Name == "Left Arm" then
  1771. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780032", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1772. else
  1773. BONES:remove()
  1774. end
  1775. hit:remove()
  1776. end
  1777. end)
  1778. for i = 1, 50 do
  1779. Swait()
  1780. LIGHT.Range = LIGHT.Range + 0.3
  1781. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1782. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1783. end
  1784. FIRE:remove()
  1785. wait(25)
  1786. for i = 1, 25 do
  1787. Swait()
  1788. LIGHT.Range = LIGHT.Range - 0.8
  1789. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1790. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1791. end
  1792. FLOOR:remove()
  1793. end))
  1794. for i=0, 0.5, 0.1 / Animation_Speed do
  1795. Swait()
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1802. end
  1803. ATTACK = false
  1804. Rooted = false
  1805. end
  1806.  
  1807. function Taunt()
  1808. ATTACK = true
  1809. Rooted = false
  1810. Head.face.Texture = "rbxassetid://1297068763"
  1811. CreateSound("178452208", Head, 10, 0.5)
  1812. for i=0, 5, 0.1 / Animation_Speed do
  1813. Swait()
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1820. end
  1821. ATTACK = false
  1822. Rooted = false
  1823. end
  1824.  
  1825. --//=================================\\
  1826. --|| ASSIGN THINGS TO KEYS
  1827. --\\=================================//
  1828.  
  1829. function MouseDown(Mouse)
  1830. if ATTACK == false then
  1831. end
  1832. end
  1833.  
  1834. function MouseUp(Mouse)
  1835. HOLD = false
  1836. end
  1837.  
  1838. function Supernova()
  1839. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1840. if HITFLOOR ~= nil then
  1841. local HITBODIES = {}
  1842. ATTACK = true
  1843. Rooted = true
  1844. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "CGA brown", "Star", VT(0,0,0))
  1845. MakeForm(ABSOLUTE,"Ball")
  1846. CreateSound("429459101", ABSOLUTE, 10, 1)
  1847. for i=0, 4, 0.1 / Animation_Speed do
  1848. Swait()
  1849. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1850. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1851. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1852. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1853. MakeForm(CHARGE,"Ball")
  1854. CHARGE.Color = C3(1,1,1)
  1855. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1856. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. end
  1864. CreateSound("907330103", Head, 10, 1.2)
  1865. for i = 1, 75 do
  1866. Swait()
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. end
  1874. coroutine.resume(coroutine.create(function()
  1875. for i = 1, 13 do
  1876. for e = 1, 8 do
  1877. Swait()
  1878. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1879. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  1880. end
  1881. for i = 1, 5 do
  1882. Slice2("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1883. Slice2("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1884. end
  1885. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"New Yeller".Color,VT(i,i*2,i))
  1886. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1887. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1888. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1889. killnearest(ABSOLUTE.Position,i*18,i)
  1890. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1891. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"New Yeller".Color,VT(i,i,i)/1.1)
  1892. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1893. end
  1894. ABSOLUTE.Transparency = 1
  1895. Debris:AddItem(ABSOLUTE,10)
  1896. end))
  1897. ATTACK = false
  1898. Rooted = false
  1899. end
  1900. end
  1901.  
  1902. local Decal = IT("Decal")
  1903.  
  1904.  
  1905. function KeyDown(Key)
  1906. KEYHOLD = true
  1907. if Key == "z" and ATTACK == false then
  1908. if CHOSENBRICK == "Really red" then
  1909. Flamethrower()
  1910. elseif CHOSENBRICK == "Earth green" then
  1911. PowerOutburst()
  1912. elseif CHOSENBRICK == "Dark indigo" then
  1913. AcidicBreath()
  1914. elseif CHOSENBRICK == "Carnation pink" then
  1915. kiss()
  1916. elseif CHOSENBRICK == "Really black" then
  1917. Dark_blade()
  1918. end
  1919. end
  1920.  
  1921. if Key == "v" and ATTACK == false then
  1922. if CHOSENBRICK == "Really red" then
  1923. FlameOutburst()
  1924. elseif CHOSENBRICK == "Earth green" then
  1925. RadioactiveSludge()
  1926. elseif CHOSENBRICK == "Dark indigo" then
  1927. AcidicSludge()
  1928. elseif CHOSENBRICK == "Carnation pink" then
  1929. friend()
  1930. elseif CHOSENBRICK == "Really black" then
  1931. Supernova()
  1932. return
  1933. end
  1934. end
  1935.  
  1936. if Key == "c" and ATTACK == false then
  1937. if CHOSENBRICK == "Really red" then
  1938. CHOSENBRICK = "Earth green"
  1939. elseif CHOSENBRICK == "Earth green" then
  1940. CHOSENBRICK = "Dark indigo"
  1941. elseif CHOSENBRICK == "Dark indigo" then
  1942. CHOSENBRICK = "Carnation pink"
  1943. elseif CHOSENBRICK == "Carnation pink" then
  1944. CHOSENBRICK = "Really black"
  1945. elseif CHOSENBRICK == "Really black" then
  1946. CHOSENBRICK = "Really red"
  1947. end
  1948. end
  1949.  
  1950. if Key == "t" and ATTACK == false then
  1951. Taunt()
  1952. end
  1953. if Key == "q" and ATTACK == false then
  1954. Dark_blade()
  1955.  
  1956. end
  1957. end
  1958.  
  1959. function KeyUp(Key)
  1960. KEYHOLD = false
  1961. end
  1962.  
  1963. Mouse.Button1Down:connect(function(NEWKEY)
  1964. MouseDown(NEWKEY)
  1965. end)
  1966. Mouse.Button1Up:connect(function(NEWKEY)
  1967. MouseUp(NEWKEY)
  1968. end)
  1969. Mouse.KeyDown:connect(function(NEWKEY)
  1970. KeyDown(NEWKEY)
  1971. end)
  1972. Mouse.KeyUp:connect(function(NEWKEY)
  1973. KeyUp(NEWKEY)
  1974. end)
  1975.  
  1976. --//=================================\\
  1977. --\\=================================//
  1978.  
  1979.  
  1980. function unanchor()
  1981. if UNANCHOR == true then
  1982. g = Character:GetChildren()
  1983. for i = 1, #g do
  1984. if g[i].ClassName == "Part" then
  1985. g[i].Anchored = false
  1986. end
  1987. end
  1988. end
  1989. end
  1990.  
  1991.  
  1992. --//=================================\\
  1993. --|| WRAP THE WHOLE SCRIPT UP
  1994. --\\=================================//
  1995.  
  1996. Humanoid.Changed:connect(function(Jump)
  1997. if Jump == "Jump" and (Disable_Jump == true) then
  1998. Humanoid.Jump = false
  1999. end
  2000. end)
  2001.  
  2002. while true do
  2003. Swait()
  2004. ANIMATE.Parent = nil
  2005. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2006. IDLEANIMATION:Play()
  2007. SINE = SINE + CHANGE
  2008. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2009. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2010. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2011. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2012. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2013. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2014. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2015. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2016. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2017. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2018. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2019. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2020. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2021. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2022. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2023. end
  2024. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2025. ANIM = "Jump"
  2026. if ATTACK == false then
  2027. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2033. end
  2034. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2035. ANIM = "Fall"
  2036. if ATTACK == false then
  2037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2043. end
  2044. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2045. ANIM = "Idle"
  2046. if ATTACK == false then
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2053. end
  2054. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2055. ANIM = "Walk"
  2056. WALK = WALK + 1 / Animation_Speed
  2057. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2058. WALK = 0
  2059. if WALKINGANIM == true then
  2060. WALKINGANIM = false
  2061. elseif WALKINGANIM == false then
  2062. WALKINGANIM = true
  2063. end
  2064. end
  2065. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2066. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2067. if ATTACK == false then
  2068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2074. end
  2075. end
  2076. unanchor()
  2077. ---Humanoid.MaxHealth = "inf"
  2078. ---Humanoid.Health = "inf"
  2079. if Rooted == false then
  2080. Disable_Jump = false
  2081. Humanoid.WalkSpeed = Speed
  2082. elseif Rooted == true then
  2083. Disable_Jump = true
  2084. Humanoid.WalkSpeed = 0
  2085. end
  2086. sick.Parent = Character
  2087. if Head:FindFirstChild("face") and ATTACK == false then
  2088. Head.face.Texture = "rbxassetid://1297067294"
  2089. end
  2090. for _, c in pairs(Weapon:GetChildren()) do
  2091. if c.Name == "Eon" then
  2092. c.BrickColor = BRICKC(CHOSENBRICK)
  2093. end
  2094. end
  2095. SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  2096. SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  2097. if CHOSENBRICK == "Really red" then
  2098. SKILL1TEXT.Text = "[Z] Flamethrower"
  2099. SKILL2TEXT.Text = "[V] Flame outburst"
  2100. elseif CHOSENBRICK == "Earth green" then
  2101. SKILL1TEXT.Text = "[Z] Power outburst"
  2102. SKILL2TEXT.Text = "[V] Radioactive sludge"
  2103. elseif CHOSENBRICK == "Dark indigo" then
  2104. SKILL1TEXT.Text = "[Z] Acidic breath"
  2105. SKILL2TEXT.Text = "[V] Acidic sludge"
  2106. elseif CHOSENBRICK == "Carnation pink" then
  2107. SKILL1TEXT.Text = "[Z] Loving Kizzu"
  2108. SKILL2TEXT.Text = "[V] Heart Friend"
  2109. elseif CHOSENBRICK == "Really black" then
  2110. SKILL1TEXT.Text = "[Z] Dark Blade"
  2111. SKILL2TEXT.Text = "[V] Supernova"
  2112. end
  2113. end
  2114.  
  2115.  
  2116.  
  2117. --//=================================\\
  2118. --\\=================================//
  2119.  
  2120.  
  2121.  
  2122.  
  2123.  
  2124. --//====================================================\\--
  2125. --|| END OF SCRIPT
  2126. --\\====================================================//--
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