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- local ContentProvider = game:GetService("ContentProvider")
- local function LoadAssets(AssetList)
- -- Takes an asset list and preloads it. Will not wait for them to load.
- for _, AssetId in pairs(AssetList) do
- ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
- end
- end
- LoadAssets({11442510,30956707})
- local Gibs = game.Workspace
- function Kill(Character)
- Character.Humanoid.Health = 0
- local poo = Instance.new("IntValue",Character)
- poo.Name = "haha nope"
- local svch = Character
- local hum = Character:findFirstChild("Humanoid")
- Character.Archivable = true
- local chrclone = Character:clone()
- Character.Archivable = false
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local hum2 = chrclone:findFirstChild("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Sit = true
- hum2.MaxHealth = 0
- hum2.Health = 0
- end
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- wait(0.2)
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character = chrclone
- local Torso = Character.Torso
- local movevector = Vector3.new()
- if Torso then
- local Head = Character:FindFirstChild("Head")
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- end
- Character.Parent = Gibs
- game.Debris:AddItem(Character, 12)
- if movevector ~= Vector3.new() then
- for i = 1,10 do
- wait()
- Torso.Velocity = Vector3.new(0,0,-100)
- Head.Velocity = movevector * 200
- end
- end
- local duh = Torso
- ee = Instance.new("Part")
- ee.Anchored = false
- ee.CanCollide = false
- ee.Parent = duh
- ee.Transparency =1
- ee.Size = Vector3.new(0.15, 0.15, 0.15)
- wee = Instance.new("Weld")
- wee.Parent = duh
- wee.Part0 = duh
- wee.Part1 = ee
- wee.C0 = CFrame.new(0, 1, 0)
- ge = Instance.new('ParticleEmitter')
- ge.Parent = ee
- ge.Texture = "rbxassetid://29712167"
- ge.Size = NumberSequence.new(0.2,0.05)
- ge.Acceleration = Vector3.new(0, -20, 0)
- ge.Rate = 100000
- ge.Speed = NumberRange.new(7,8)
- ge.Lifetime = NumberRange.new(3,4)
- ge.VelocitySpread = 10
- ge.VelocityInheritance = 0.3
- ea = Instance.new("Part")
- ea.Anchored = false
- ea.CanCollide = false
- ea.Parent = Character.Head
- ea.Transparency =1
- ea.Size = Vector3.new(0.15, 0.15, 0.15)
- wea = Instance.new("Weld")
- wea.Parent = Character.Head
- wea.Part0 = Character.Head
- wea.Part1 = ea
- wea.C0 = CFrame.new(0, -0.7, 0)
- ga = Instance.new('ParticleEmitter')
- ga.Parent = ea
- ga.Texture = "rbxassetid://29712167"
- ga.Size = NumberSequence.new(0.2,0.05)
- ga.Acceleration = Vector3.new(0, -20, 0)
- ga.Rate = 100000
- ga.Speed = NumberRange.new(7,8)
- ga.Lifetime = NumberRange.new(3,4)
- ga.VelocitySpread = 10
- ga.VelocityInheritance = 0.3
- ga.EmissionDirection = Enum.NormalId.Bottom
- end
- local plr = game.Players.LocalPlayer
- local chr = plr.Character
- local mouse = plr:GetMouse()
- local intro = coroutine.wrap(function()
- local gui = Instance.new('ScreenGui',plr.PlayerGui)
- gui.Name = "Intro"
- local fr = Instance.new('Frame',gui)
- fr.Size = UDim2.new(0.4,0,0,0)
- fr.Position = UDim2.new(0.3,0,-0.1,0)
- fr.BorderColor3 = Color3.fromRGB(198, 45, 45)
- fr.BorderSizePixel = 5
- fr.BackgroundColor3 = Color3.fromRGB(38, 38, 38)
- local title = Instance.new('TextLabel',fr)
- title.Size = UDim2.new(1,0,0.4,0)
- title.Position = UDim2.new(0,0,0.1,0)
- title.BackgroundTransparency = 1
- title.TextColor3 = Color3.fromRGB(198, 45, 45)
- title.TextScaled = true
- title.Text = 'Deadpool Script'
- local desc = Instance.new('TextLabel',fr)
- desc.Size = UDim2.new(1,0,0.5,0)
- desc.Position = UDim2.new(0,0,0.5,0)
- desc.BackgroundTransparency = 1
- desc.TextColor3 = Color3.fromRGB(198, 45, 45)
- desc.TextScaled = true
- desc.Text = ''
- wait(1)
- fr:TweenSize(UDim2.new(0.4,0,0.5,0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,2)
- wait(2)
- local str = 'Hotkey to equip katana is N. Use Z to stab and X to slice heads off. Created by mustardfoot.'
- local leng = string.len(str)
- for i = 1,leng do
- desc.Text = string.sub(str,1,i)
- wait()
- end
- wait(2)
- fr:TweenSize(UDim2.new(0.4,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,0.8)
- wait(2)
- gui:Destroy()
- end)
- intro()
- wait(2)
- local tors = chr.Torso
- chr.Head.Transparency = 1
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "CharacterMesh" then
- v:Destroy()
- end
- end
- local humroot = chr.HumanoidRootPart:Clone()
- local torsclone = tors:Clone()
- local anim = chr.Animate:Clone()
- local hum = chr.Humanoid:Clone()
- local head = chr.Head:Clone()
- local neck = chr.Torso.Neck:Clone()
- local rightarm = chr["Right Arm"]:Clone()
- local leftarm = chr["Left Arm"]:Clone()
- local leftleg = chr["Left Leg"]:Clone()
- local rightleg = chr["Right Leg"]:Clone()
- local rightshoulder = tors["Right Shoulder"]:Clone()
- local leftshoulder = tors["Left Shoulder"]:Clone()
- local righthip = tors["Right Hip"]:Clone()
- local lefthip = tors["Left Hip"]:Clone()
- local shirt = nil
- local pants = nil
- local hats = {}
- local lastpos = CFrame.new(0,0,0)
- local on = true
- local doing = false
- local stabbing = false
- local slicing = false
- local toolz = Instance.new('Tool',plr.Backpack)
- toolz.Name = "Katana"
- toolz.RequiresHandle = false
- toolz.CanBeDropped = false
- local partz = Instance.new('Part',toolz)
- partz.Size = Vector3.new(0.2,0.2,3)
- partz.CanCollide = false
- local meshz = Instance.new('SpecialMesh',partz)
- meshz.MeshId = 'rbxassetid://11442510'
- meshz.TextureId = 'rbxassetid://11442524'
- meshz.VertexColor = Vector3.new(0,0,0)
- toolz.Equipped:connect(function(mouse)
- if chr:FindFirstChild('Right Arm') then
- local weld = Instance.new('Weld',partz)
- weld.Part0 = partz
- weld.Part1 = chr["Right Arm"]
- weld.C0 = CFrame.new(0.9,0,-1.25)*CFrame.Angles(math.pi,0,-math.pi/2)
- end
- mouse.KeyDown:connect(function(key)
- if doing == false then
- if key == 'z' then
- if chr:FindFirstChild('Right Arm') and chr:FindFirstChild('Torso') then
- doing = true
- local weld = Instance.new('Weld',chr["Right Arm"])
- weld.Part0 = chr["Right Arm"]
- weld.Part1 = chr.Torso
- weld.C0 = CFrame.new(-1.5,0,0)
- for i=1,25 do
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,1,0.9)*CFrame.Angles(math.pi/2.5,0,-math.pi/2.5),i/25)
- wait()
- end
- wait()
- stabbing = true
- for i=1,10 do
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0.8,0)*CFrame.Angles(-math.pi/4,0,-math.pi/6),i/10)
- wait()
- end
- wait()
- for i=1,25 do
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i/25)
- wait()
- end
- chr["Right Arm"]:Destroy()
- doing = false
- stabbing = false
- end
- elseif key == 'x' then
- if chr:FindFirstChild('Right Arm') and chr:FindFirstChild('Torso') then
- doing = true
- local weld = Instance.new('Weld',chr["Right Arm"])
- weld.Part0 = chr["Right Arm"]
- weld.Part1 = chr.Torso
- weld.C0 = CFrame.new(-1.5,0,0)
- for i=1,25 do
- weld.C0 = weld.C0:lerp(CFrame.new(-0.5,0.7,-0.5)*CFrame.Angles(math.pi/8,math.pi/1,math.pi/1.5),i/25)
- wait()
- end
- wait()
- slicing = true
- for i=1,5 do
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0.8,0)*CFrame.Angles(-math.pi/8,0,-math.pi/4),i/5)
- wait()
- end
- wait()
- for i=1,12.5 do
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i/12.5)
- wait()
- end
- chr["Right Arm"]:Destroy()
- doing = false
- slicing = false
- end
- end
- end
- end)
- end)
- partz.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild('Humanoid') and stabbing and hit.Parent ~= chr then
- hit.Parent.Humanoid.Health = 0
- elseif hit.Parent:FindFirstChild('heck') == nil and slicing then
- local he = Instance.new('IntValue',hit.Parent)
- he.Name = "heck"
- Kill(hit.Parent)
- end
- end)
- toolz.Unequipped:connect(function(mouse)
- if partz:FindFirstChildOfClass('Weld') then
- partz:FindFirstChildOfClass('Weld'):Destroy()
- end
- end)
- toolz.AncestryChanged:connect(function(child, parent)
- if parent ~= chr and parent ~= plr.Backpack then
- wait()
- toolz.Parent = plr.Backpack
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- wait()
- toolz:Equip()
- end
- end)
- if chr:FindFirstChildOfClass('Shirt') then
- shirt = chr:FindFirstChildOfClass('Shirt'):Clone()
- end
- if chr:FindFirstChildOfClass('Pants') then
- pants = chr:FindFirstChildOfClass('Pants'):Clone()
- end
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "Accessory" then
- table.insert(hats,v:Clone())
- end
- end
- local rootjoint = chr.HumanoidRootPart.RootJoint:Clone()
- chr.Humanoid:Destroy()
- local gui = Instance.new('ScreenGui')
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- gui.Name = "Deadpool"
- gui.ResetOnSpawn = false
- local frame = Instance.new('Frame',gui)
- frame.Size = UDim2.new(0.2,0,0.2,0)
- frame.Position = UDim2.new(0,0,0.9,0)
- frame.BackgroundColor3 = Color3.fromRGB(38, 38, 38)
- frame.BorderSizePixel = 4
- frame.BorderColor3 = Color3.fromRGB(198, 45, 45)
- frame.Active = true
- frame.Draggable = true
- local txt = Instance.new('TextLabel',frame)
- txt.Text = "Deadpool Gui"
- txt.TextColor3 = Color3.fromRGB(198, 45, 45)
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.TextScaled = true
- txt.BackgroundTransparency = 1
- local but = Instance.new('TextButton',frame)
- but.Text = "Toggle Suit"
- but.TextColor3 = Color3.fromRGB(38, 38, 38)
- but.Size = UDim2.new(0.7,0,0.3,0)
- but.Position = UDim2.new(0.15,0,0.5,0)
- but.BorderSizePixel = 0
- but.TextScaled = true
- but.BackgroundColor3 = Color3.fromRGB(198, 45, 45)
- but.MouseButton1Down:connect(function()
- on = not on
- end)
- game:GetService('RunService').Stepped:connect(function()
- if chr.Parent == nil then
- chr.RobloxLocked = false
- chr.Parent = game.Workspace
- end
- if chr:FindFirstChildOfClass('Humanoid') == nil then
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- end
- if chr:FindFirstChild('HumanoidRootPart') == nil then
- humroot:Clone().Parent = chr
- humroot.CFrame = lastpos
- chr.Humanoid:Destroy()
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- chr.HumanoidRootPart.RootJoint:Destroy()
- end
- if chr:FindFirstChild('Torso') == nil then
- chr.Humanoid:Destroy()
- local tor = tors:Clone()
- tor.Parent = chr
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- end
- if chr.HumanoidRootPart:FindFirstChild('RootJoint') == nil then
- local rtj = rootjoint:Clone()
- rtj.Parent = chr.HumanoidRootPart
- rtj.Part0 = chr.HumanoidRootPart
- rtj.Part1 = chr.Torso
- end
- if chr:FindFirstChild('Head') == nil then
- chr.Humanoid:Destroy()
- head:Clone().Parent = chr
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- end
- if chr.Torso:FindFirstChild('Neck') == nil then
- chr.Humanoid:Destroy()
- local hec = neck:Clone()
- hec.Parent = chr.Torso
- hec.Part0 = chr.Torso
- hec.Part1 = chr.Head
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- end
- if chr:FindFirstChild('Right Leg') == nil then
- rightleg:Clone().Parent = chr
- local fi = righthip:Clone()
- fi.Parent = chr.Torso
- fi.Part0 = chr.Torso
- fi.Part1 = chr["Right Leg"]
- end
- if chr:FindFirstChild('Right Arm') == nil then
- rightarm:Clone().Parent = chr
- local fi = rightshoulder:Clone()
- fi.Parent = chr.Torso
- fi.Part0 = chr.Torso
- fi.Part1 = chr["Right Arm"]
- end
- if chr:FindFirstChild('Left Leg') == nil then
- leftleg:Clone().Parent = chr
- local fi = lefthip:Clone()
- fi.Parent = chr.Torso
- fi.Part0 = chr.Torso
- fi.Part1 = chr["Left Leg"]
- end
- if chr:FindFirstChild('Left Arm') == nil then
- leftarm:Clone().Parent = chr
- local fi = leftshoulder:Clone()
- fi.Parent = chr.Torso
- fi.Part0 = chr.Torso
- fi.Part1 = chr["Left Arm"]
- end
- for i,v in pairs(chr:GetChildren()) do
- if v.Name == "Mask" or v.ClassName == "Accessory" or v.ClassName == "Shirt" or v.ClassName == "Pants" or v.Name == "KatanaHolder" then
- v:Destroy()
- end
- end
- chr.Humanoid.Health = chr.Humanoid.MaxHealth
- if partz:FindFirstChild('Weld') == nil and toolz.Parent == chr then
- local weld = Instance.new('Weld',partz)
- weld.Part0 = partz
- weld.Part1 = chr["Right Arm"]
- weld.C0 = CFrame.new(0.9,0,-1.25)*CFrame.Angles(math.pi,0,-math.pi/2)
- end
- lastpos = chr.HumanoidRootPart.CFrame
- local kat = Instance.new('Part',chr)
- kat.Size = Vector3.new(0.4,3,0.2)
- kat.Name = "KatanaHolder"
- kat.Material = Enum.Material.SmoothPlastic
- kat.BrickColor = BrickColor.new('Really black')
- kat.CanCollide = false
- local we = Instance.new('Weld',kat)
- we.Part0 = kat
- we.Part1 = chr.Torso
- we.C0 = CFrame.new(0,0,-0.5)*CFrame.Angles(0,0,0.5)
- if on == true then
- local shirt = Instance.new('Shirt',chr)
- shirt.ShirtTemplate = 'rbxassetid://411297870'
- local pants = Instance.new('Pants',chr)
- pants.PantsTemplate = 'rbxassetid://1004411703'
- local mask = Instance.new('Part',chr)
- mask.Name = "Mask"
- mask.Size = Vector3.new(2,1,1)
- mask.BrickColor = BrickColor.new('Bright red')
- local mesh = Instance.new('SpecialMesh',mask)
- mesh.Scale = Vector3.new(1.3,1.3,1.3)
- local weld = Instance.new('Weld',mask)
- weld.Part0 = mask
- weld.Part1 = chr.Head
- local eyesurround = Instance.new('Part',mask)
- eyesurround.BrickColor = BrickColor.new('Really black')
- eyesurround.Size = Vector3.new(0.3,0.5,0.2)
- local mesh2 = Instance.new('SpecialMesh',eyesurround)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(1,1,0.5)
- local weld2 = Instance.new('Weld',eyesurround)
- weld2.Part0 = eyesurround
- weld2.Part1 = mask
- weld2.C0 = CFrame.new(0.1,-0.22,0.58)*CFrame.Angles(0,0,-0.2)
- local eyesurround2 = Instance.new('Part',mask)
- eyesurround2.BrickColor = BrickColor.new('Really black')
- eyesurround2.Size = Vector3.new(0.3,0.5,0.2)
- local mesh3 = Instance.new('SpecialMesh',eyesurround2)
- mesh3.MeshType = Enum.MeshType.Sphere
- mesh3.Scale = Vector3.new(1,1,0.5)
- local weld3 = Instance.new('Weld',eyesurround2)
- weld3.Part0 = eyesurround2
- weld3.Part1 = mask
- weld3.C0 = CFrame.new(-0.1,-0.22,0.58)*CFrame.Angles(0,0,0.2)
- local eye = Instance.new('Part',mask)
- eye.BrickColor = BrickColor.new('Institutional white')
- eye.Size = Vector3.new(0.2,0.2,0.2)
- local mesh4 = Instance.new('SpecialMesh',eye)
- mesh4.MeshType = Enum.MeshType.Sphere
- mesh4.Scale = Vector3.new(1,1,0.5)
- local weld4 = Instance.new('Weld',eye)
- weld4.Part0 = eye
- weld4.Part1 = mask
- weld4.C0 = CFrame.new(0.1,-0.22,0.59)*CFrame.Angles(0,0,-0.2)
- local eye2 = Instance.new('Part',mask)
- eye2.BrickColor = BrickColor.new('Institutional white')
- eye2.Size = Vector3.new(0.2,0.2,0.2)
- local mesh5 = Instance.new('SpecialMesh',eye2)
- mesh5.MeshType = Enum.MeshType.Sphere
- mesh5.Scale = Vector3.new(1,1,0.5)
- local weld5 = Instance.new('Weld',eye2)
- weld5.Part0 = eye2
- weld5.Part1 = mask
- weld5.C0 = CFrame.new(-0.1,-0.22,0.59)*CFrame.Angles(0,0,0.2)
- else
- chr.Head.Transparency = 0
- if shirt ~= nil then
- shirt:Clone().Parent = chr
- end
- if pants ~= nil then
- pants:Clone().Parent = chr
- end
- for i,v in pairs(hats) do
- v:Clone().Parent = chr
- end
- end
- end)
- --[[
- Smith and Wesson M&P 45, chambered in .45 ACP ammunition.
- The standard magazine holds 10 rounds, although magazines that could hold 14 rounds were also made but looked incredibly stupid.
- Credit to litozinnamon for the crosshairs and bullethole decals. I used them without permission. Not like I asked him, anyhow.
- ]]
- plr=game:service'Players'.LocalPlayer
- ch,char=plr.Character,plr.Character
- hum=ch.Humanoid
- tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint
- m,mouse=plr:GetMouse(),plr:GetMouse()
- cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
- bc=BrickColor.new
- head=ch.Head
- cam=workspace.CurrentCamera
- rj.C0=cfn()
- rj.C1=cfn()
- sheathed=false
- jammed=false
- local minimumsize = Vector3.new(0.7,0.7,0.7) --Minimumsize for a part to get divided,higher numbers = less detailed and bigger/less bricks
- local surface_between_splitted_parts = 'SmoothNoOutlines' --the surface between splitted parts
- --local fragmented = workspace:FindFirstChild("Fragmented")
- local fragmentable = workspace --all fragmentable objects should be stored in here
- local list = {}
- local brickcount = 0
- --local m = Instance.new("Hint",workspace)
- local storage = {}
- local fillup = 1000 --it constantly generates new parts until it reaches this number(hacky way to prevent lagspikes if there is a large explosion),change it to 0 if you don´t want it to generate (useless) parts.
- local maximumstorage = 2000 --it will recycle parts if the number of parts in the storage doesnt exceed this number
- local storage_position = Vector3.new(0,0,5000) --place them somewhere off the map
- local stored_partsize = Vector3.new(1,1,1) --make them small
- local parts_created_per_frame = 5 --number of parts being created per frame to fill up the storage
- function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance)
- local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 --to reduce the lagg in large explosions we increase minimumsize based on the explosionradius...
- local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
- local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1
- if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then --don´t fragmentate parts, that are too small to fragmentate or too far away from the explosion
- if xi == 1 and yi == 1 and zi == 1 then return end --optional
- if #storage > 0 then
- local p = storage[1]
- p.BrickColor = color
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- p.CFrame = cframe
- p.Reflectance = reflectance
- table.remove(storage,1)
- else
- local p = Instance.new("Part",fragmentable)
- p.BrickColor = color
- p.FormFactor = "Custom"
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- if p.Transparency>0.285 then
- p.Anchored = false
- else
- p.Anchored=true
- p.Material='Wood'
- end
- p.CFrame = cframe
- p.Reflectance = reflectance
- end
- --p:MakeJoints()
- -- m.Text = m.Text+1
- return --stop the function
- end
- local mody = math.random(-125,125)/1000 --some randomization
- for y = 1,yi do
- if math.random()> 0.5 then
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- local modz = math.random(-125,125)/1000
- for z = 1,zi do --offset = x/xi-0.75+modx)
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), --maths
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or agent767_was_here),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance)
- end
- end
- else
- local modz = math.random(-125,125)/1000
- for z = 1,zi do
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance)
- end
- end
- end
- end
- end
- function start_fragmentation(position,radius)
- local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1)
- repeat
- local finish = false
- local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) --maximum number of parts that FindPartsInRegion3 can find is 100, so we have to do this to find them all
- for i = 1,#parts do
- table.insert(list,1,parts[i])
- end
- finish = true
- until #parts < 100 and finish
- print(#list)
- local t = tick()
- for i = 1,#list do
- local p = list[i]
- if p:IsDescendantOf(fragmentable) and p:GetMass()<3000 and p.Transparency>0.285 and p.Name~='Base' and p:IsDescendantOf(ch)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance)
- if #storage < maximumstorage and p.Shape == "Block" then --recycle them
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else --storage is full
- p:Destroy()
- end
- -- m.Text = m.Text-1
- end
- if p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(ch)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance)
- if #storage < maximumstorage and p.Shape == "Block" then --recycle them
- p.Anchored = true
- p.Material='Wood'
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else --storage is full
- p:Destroy()
- end
- -- m.Text = m.Text-1
- end
- end
- list = {}
- -- print(tick()-t)
- end
- --[[
- spawn(function()
- while wait() do --oh noes,a loop! So inefficient!
- if #storage < fillup then
- for i = 1, parts_created_per_frame do --creates parts to fill up the storage
- local p = Instance.new("Part",fragmentable)
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- end
- end
- end
- end)
- ]]
- --local blankn=22416261
- --172121567
- crosshairs={
- {38140824};
- {38140833};
- {38140839};
- {38140843};
- {38140852};
- {38140910};
- {38140915};
- {38140923};
- {38140928};
- {38140931};
- {38208259};
- {38208275};
- {38208284};
- {38208303};
- {38208310};
- {38208325};
- {38208330};
- {38208352};
- {38208359};
- {38208377}
- }
- bulletholes={
- 172274695;
- 172274721
- }
- for _,v in pairs(crosshairs) do
- game:service'ContentProvider':Preload('rbxassetid://' .. tostring(v[1]-1))
- end
- currentIco=2
- switchIco=function(num)
- if num<20 then
- else
- num=20
- end
- mouse.Icon='rbxassetid://' .. tostring(crosshairs[num][1]-1)
- currentIco=num
- end
- switchIco(currentIco)
- heldDown=false
- spreadint=1
- --[[Settings]]--
- recoil=false -- Set to true for added realism
- magCapacity=20 -- How much a magazine can hold at once
- magAmmo=20 -- How much ammo is in the mag
- crosshairSpread=5
- spread=1
- pAmmunition=true -- more damage if true
- jamRate=500 -- How often the gun jams(the more the less) (no less than 1)
- primaryColor='Really black'
- secondaryColor='Really black'
- slideReflectance=0.01
- slideMaterial='Plastic'
- --[[Attachments]]--
- silencer=true
- highCapMag=false -- High capacity magazine
- laser=true
- automatic=false
- grip=true
- getSound=function(id)
- game:service'ContentProvider':Preload('rbxassetid'..tostring(id))
- local s=int("Sound",ch.Head)
- s.SoundId='rbxassetid://' .. tostring(id)
- s.Volume=1
- return s
- end
- local fireSound=getSound(151997297--[[10209842]])
- fireSound.Pitch=1.3
- --1.8
- local releaseSound=getSound(10209813)
- releaseSound.Pitch=4
- local reloadSound=getSound(10209636)
- reloadSound.Pitch=3
- local magazinelockSound=getSound(152206337)
- magazinelockSound.Pitch=1.4
- local slideBackSound=getSound(152206263)
- slideBackSound.Pitch=2.5
- local slideForwardSound=getSound(152206302)
- slideForwardSound.Pitch=2.5
- local emptySound=getSound(2697295)
- emptySound.Pitch=5
- local glassBreakSound=getSound(144884907)
- local woodImpact=getSound(142082171)
- local fleshImpact=getSound(144884872)
- fleshImpact.Pitch=1.7
- if ch:findFirstChild("Tec-99") then
- ch['Tec-99']:Destroy()
- end
- local tube=int("Model",ch)
- tube.Name='Tec-99'
- local hopper=Instance.new('HopperBin',plr.Backpack)
- hopper.Name=tube.Name
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers.
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p1
- w.Part1 = p0
- w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
- w.MaxVelocity = .1
- return w
- end
- function clerp(c1,c2,sp)
- local R1,R2,R3 = c1:toEulerAnglesXYZ()
- local R21,R22,R23 = c2:toEulerAnglesXYZ()
- return CFrame.new(
- c1.X + (c2.X-c1.X)*sp,
- c1.Y + (c2.Y-c1.Y)*sp,
- c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles(
- R1 + (R21-R1)*sp,
- R2 + (R22-R2)*sp,
- R3 + (R23-R3)*sp
- )
- end
- tweenTable={}
- Tween = function(Weld, Stop, Step,a)
- ypcall(function()
- local func = function()
- local Start = Weld.C1
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- if not Step then Step=0.1 end
- table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
- end
- if a then coroutine.wrap(func)() else func() end
- end)
- end
- weld=function(p0,p1,c0)
- local w=Instance.new("Weld",p0)
- w.Part0=p0
- w.Part1=p1
- w.C0=c0
- return w
- end
- cp=function(parent,color,size,anchored,cancollide)
- local newp=Instance.new("Part",parent)
- newp.TopSurface='SmoothNoOutlines'
- newp.BottomSurface='SmoothNoOutlines'
- newp.FrontSurface='SmoothNoOutlines'
- newp.BackSurface='SmoothNoOutlines'
- newp.RightSurface='SmoothNoOutlines'
- newp.LeftSurface='SmoothNoOutlines'
- newp.FormFactor="Custom"
- newp.BrickColor=bc(color)
- newp.Size=size
- newp.Anchored=anchored
- newp.CanCollide=cancollide
- newp:BreakJoints()
- return newp
- end
- initializeJoints=function()
- rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
- rabr.Position = torso.Position
- rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
- w = Instance.new("Weld",tube)
- w.Part0,w.Part1 = ch['Right Arm'],rabr
- w.C1 = CFrame.new(0,-.5,0)
- labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
- labr.Position = torso.Position
- lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
- ww = Instance.new("Weld",tube)
- ww.Part0,ww.Part1 = ch['Left Arm'],labr
- ww.C1 = CFrame.new(0,-.5,0)
- end
- initializeJoints()
- --[[ leg locks
- rabl = cp(tube,'White',Vector3.new(1,1,1),false,false) rabl.Transparency = 1 rabl.Name='Locker'
- rabl.Position = torso.Position
- rwl = Weld(rabl,torso,0.5,-1.5,0,0,0,0) rwl.Parent = tube rwl.Name = 'rwl'
- wl = Instance.new("Weld",tube)
- wl.Part0,wl.Part1 = ch['Right Leg'],rabl
- wl.C1 = CFrame.new(0,-.5,0)
- labl = cp(tube,'White',Vector3.new(1,1,1),false,false) labl.Transparency = 1 labl.Name='Locker'
- labl.Position = torso.Position
- lwl = Weld(labl,torso,-0.5,-1.5,0,0,0,0) lwl.Parent = tube lwl.Name = 'lwl'
- wwl = Instance.new("Weld",tube)
- wwl.Part0,wwl.Part1 = ch['Left Leg'],labl
- wwl.C1 = CFrame.new(0,-.5,0)
- ]]
- --weld(ch['HumanoidRootPart'],torso,cfn())
- local counter=Instance.new('ScreenGui',plr.PlayerGui)
- local frame=Instance.new('Frame',counter)
- frame.Size=UDim2.new(0.25,0,0.3,0)
- frame.Position=UDim2.new(0.1,0,0.4,0)
- frame.BackgroundTransparency=1
- local ammocounter=Instance.new('TextLabel',frame)
- ammocounter.Size=UDim2.new(1,0,0.3,0)
- ammocounter.Position=UDim2.new(0,0,0.2,0)
- ammocounter.BackgroundTransparency=1
- ammocounter.TextColor3=BrickColor.new('White').Color
- ammocounter.Font='SourceSansBold'
- ammocounter.FontSize='Size18'
- ammocounter.Text=''
- ammocounter.TextXAlignment='Left'
- local bg = Instance.new("BodyGyro",rootpart)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.P = 10000
- bg.D = 100
- cyl=function(prt)
- local c=int("CylinderMesh",prt)
- return c
- end
- blo=function(prt)
- local c=int("BlockMesh",prt)
- return c
- end
- if laser then
- aLaser=cp(tube,'Really red',Vector3.new(0.2,0.2,0.2))
- aLaser.Transparency=1
- cyl(aLaser).Scale=Vector3.new(0.25,1,0.25)
- aLaser.Anchored=true
- end
- local handle=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.3))
- blo(handle).Scale=Vector3.new(1.15,0.9,1)
- local mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5)))
- local framepiece1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.9))
- blo(framepiece1).Scale=Vector3.new(1.15,0.5,1)
- weld(handle,framepiece1,cfn(0,0.354,-0.3)*ang(mr(11.5),0,0))
- local barrel=cp(tube,'Medium stone grey',Vector3.new(0.2,0.2,0.2))
- cyl(barrel).Scale=Vector3.new(0.7,1.2,0.7)
- weld(framepiece1,barrel,cfn(0,0.15,-0.1)*ang(mr(-90),0,0))
- local sbarrel=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2))
- cyl(sbarrel).Scale=Vector3.new(0.7,1.5,0.7)
- weld(barrel,sbarrel,cfn(0,0.35,0))
- local hole=cp(tube,'White',Vector3.new(0.2,0.2,0.2))
- hole.Transparency=1
- weld(sbarrel,hole,cfn(0,0.2,0))
- local flash=int('PointLight',hole)
- flash.Enabled=false
- flash.Range=10
- flash.Color=BrickColor.new('Neon orange').Color
- local slide1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4))
- slide1.CanCollide=false
- blo(slide1).Scale=Vector3.new(0.7,1,1.1)
- slideweld1=weld(framepiece1,slide1,cfn(0,0.15,0.23))
- slide1.Reflectance=slideReflectance
- slide1.Material=slideMaterial
- local slide2=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4))
- slide2.CanCollide=false
- blo(slide2).Scale=Vector3.new(0.7,1,1.1)
- slideweld2=weld(slide1,slide2,cfn(0,0,-0.666))
- slide2.Reflectance=slideReflectance
- slide2.Material=slideMaterial
- local slideside1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,1.1))
- slideside1.CanCollide=true
- blo(slideside1).Scale=Vector3.new(0.25,1,1)
- weld(slide1,slideside1,cfn(-0.09,0,-0.335))
- slideside1.Reflectance=slideReflectance
- slideside1.Material=slideMaterial
- local slideside2=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4))
- slideside2.CanCollide=true
- blo(slideside2).Scale=Vector3.new(0.25,1,1.1)
- weld(slide1,slideside2,cfn(0.09,0,0))
- slideside2.Reflectance=slideReflectance
- slideside2.Material=slideMaterial
- local slideside3=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.3))
- slideside3.CanCollide=true
- blo(slideside3).Scale=Vector3.new(0.25,0.6,0.78)
- weld(slideside2,slideside3,cfn(0,-0.04,-0.335))
- slideside3.Reflectance=slideReflectance
- slideside3.Material=slideMaterial
- local slideside4=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4))
- blo(slideside4).Scale=Vector3.new(0.25,1,1.1)
- weld(slide2,slideside4,cfn(0.09,0,0))
- slideside4.Reflectance=slideReflectance
- slideside4.Material=slideMaterial
- local mgs=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(mgs).Scale=Vector3.new(1.15,0.425,0.245)
- weld(handle,mgs,cfn(0,-0.3,0.125))
- --[[Trigger]]--
- local tp1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(tp1).Scale=Vector3.new(0.6,0.1,0.8)
- weld(framepiece1,tp1,cfn(0,-0.22,0.13))
- local tp2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(tp2).Scale=Vector3.new(0.6,0.1,1.19)
- weld(framepiece1,tp2,cfn(0,-0.14,-0.0265)*ang(mr(45),0,0))
- local trigger1=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2))
- blo(trigger1).Scale=Vector3.new(0.3,0.4,0.16)
- weld(framepiece1,trigger1,cfn(0,-0.07,0.09))
- local trigger2=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2))
- blo(trigger2).Scale=Vector3.new(0.3,0.3,0.16)
- weld(trigger1,trigger2,cfn(0,-0.06,-0.015)*ang(mr(30),0,0))
- --[[Magazine]]--
- local magh=cp(tube,'Really black',Vector3.new(0.2,0.5,0.2))
- blo(magh).Scale=Vector3.new(0.6,1,1)
- local magweld=weld(handle,magh,cfn(0,-0.025,0))
- local bottom=cp(tube,'Really black',Vector3.new(0.2,0.2,0.3))
- blo(bottom).Scale=Vector3.new(1.15,0.385,0.8)
- bottomweld=weld(magh,bottom,cfn(0,-0.28,-0.015))
- if highCapMag then
- magweld:Destroy()
- magh.Size=Vector3.new(0.2,0.7,0.2)
- magweld=weld(handle,magh,cfn(0,-0.125,0))
- bottomweld:Destroy()
- bottomweld=weld(magh,bottom,cfn(0,-0.38,-0.015))
- magCapacity=magCapacity+23
- magAmmo=magAmmo+23
- end
- --[[Sights]]--
- local backsight1=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(backsight1).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,backsight1,cfn(0.06,0.1,0.13))
- local backsight2=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(backsight2).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,backsight2,cfn(-0.06,0.1,0.13))
- local frontsight=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(frontsight).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,frontsight,cfn(0,0.1,-0.85))
- local dot1=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot1).Scale=Vector3.new(0.1,0.31,0.1)
- weld(backsight1,dot1,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local dot2=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot2).Scale=Vector3.new(0.1,0.31,0.1)
- weld(backsight2,dot2,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local dot3=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot3).Scale=Vector3.new(0.1,0.31,0.1)
- weld(frontsight,dot3,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local ba=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.2))
- blo(ba).Scale=Vector3.new(1.15,0.5,1)
- weld(framepiece1,ba,cfn(0,0,-0.55))
- ba.Reflectance=slideReflectance
- ba.Material=slideMaterial
- local weirdholethatpistolshave=cp(tube,'Really black', Vector3.new(0.2,0.2,0.2))
- cyl(weirdholethatpistolshave).Scale=Vector3.new(0.4,1.01,0.4)
- weld(ba,weirdholethatpistolshave,cfn(0,0,0)*ang(mr(-90),0,0))
- --[[Tactical Rails]]--
- local r1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r1).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r1,cfn(0,-0.05,-0.17))
- local r2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r2).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r2,cfn(0,-0.05,-0.27))
- local r3=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r3).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r3,cfn(0,-0.05,-0.37))
- if laser then
- local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3))
- blo(base).Scale=Vector3.new(1.15,1,1)
- weld(r2,base,cfn(0,-0.05,0))
- basehole=cp(tube,'White',Vector3.new(0.2,0.2,0.2))
- cyl(basehole).Scale=Vector3.new(0.4,0.4,0.4)
- weld(base,basehole,cfn(0,0,-0.13)*ang(mr(-90),0,0))
- end
- if silencer then
- local sil=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2))
- fireSound.SoundId='rbxassetid://153230595'
- fireSound.Pitch=1
- cyl(sil).Scale=Vector3.new(0.94,1.8,0.94)
- weld(hole,sil,cfn(0,0.29,0))
- end
- if grip then
- local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3))
- blo(base).Scale=Vector3.new(1.15,1,1)
- weld(r2,base,cfn(0,-0.05,0))
- local hd=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.2))
- cyl(hd)
- weld(base,hd,cfn(0,-0.3,0))
- crosshairSpread=3
- spreadint=spreadint-0.3
- end
- --[[Test Functions]]--
- local debounce=false
- local out=false
- local bs=false
- cockSlide=function() -- hahaha yes i know
- slideBackSound:Play()
- if magAmmo<1 and out==true and bs==false then
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- else
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end
- local ajar=false
- if magAmmo==1 then
- ajar=true
- end
- if magAmmo>0 then
- createShell()
- --magAmmo=magAmmo-1
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- end
- wait(0.15)
- slideForwardSound:Play()
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22)
- end
- if ajar==true then
- out=true
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end
- --fx
- local firefx=cp(tube,'Neon orange',Vector3.new(0.7,1.1,0.7))
- firefx.Transparency=1
- local mesh=Instance.new('SpecialMesh',firefx)
- mesh.MeshType='Sphere'
- firefx.Material='Neon'
- weld(hole,firefx,cfn(0,1,0))
- local smokefx=Instance.new('Smoke',hole)
- smokefx.Enabled=false
- barrel.CanCollide=true
- local oc = oc or function(...) return ... end
- function ragJoint(hit,r,d)
- Spawn(oc(function()
- d = d or 0
- local rpar,r0,r1 = r.Parent,r.Part0,r.Part1
- if d > 0 then wait(d) end
- local p = hit:Clone()
- p:BreakJoints()
- p:ClearAllChildren()
- p.FormFactor = "Custom"
- p.Size = p.Size/2
- p.Transparency = 1
- p.CanCollide = true
- p.Name = "Colliduh"
- p.Parent = hit
- local w = Instance.new("Weld",p)
- w.Part0 = hit
- w.Part1 = p
- w.C0 = CFrame.new(0,-p.Size.Y/2,0)
- local rot = Instance.new("Rotate",rpar)
- rot.Name = r.Name
- rot.Part0 = r0
- rot.Part1 = r1
- rot.C0 = r.C0
- rot.C1 = r.C1
- r0.Velocity = Vector3.new()
- r1.Velocity = Vector3.new()
- r:Destroy()
- end))
- end
- createShell=function()
- local shell=cp(tube,'Deep orange',Vector3.new(0.2,0.3,0.2))
- shell.CanCollide=true
- shell.Reflectance=0.3
- cyl(shell)
- shell.CFrame=barrel.CFrame*ang(mr(-90),0,0)
- magAmmo=magAmmo-1
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- game.Debris:AddItem(shell,3)
- end
- reloadPistol=function()
- local current=magAmmo
- Tween(lw,cfn())
- Tween(rw,cfn()*ang(mr(-102),0,0))
- wait(0.4)
- releaseSound:Play()
- bottom.Transparency=1
- magh.Transparency=1
- local mag1=magh:clone()
- mag1.Transparency=0
- mag1.Weld:Destroy''
- local mag2=bottom:clone()
- mag2.Transparency=0
- mag1:BreakJoints''
- mag2:BreakJoints''
- local bm1=mag1:clone()
- local bm2=mag2:clone()
- mag1.Parent=tube
- mag2.Parent=tube
- mag1.CFrame=magh.CFrame
- weld(mag1,mag2,cfn(0,-0.28,-0.015))
- magAmmo=0
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- wait()
- mag1.CanCollide=true
- mag2.CanCollide=true
- game.Debris:AddItem(mag1,2)
- game.Debris:AddItem(mag2,2)
- wait(0.1)
- Tween(lw,cfn()*ang(mr(25),0,0))
- bm1.Parent=tube
- bm2.Parent=tube
- weld(bm1,bm2,cfn(0,-0.28,-0.015))
- local fa=weld(ch['Left Arm'],bm1,cfn(0,-1.1,0)*ang(mr(-90),0,0))
- wait(0.1)
- Tween(lw,cfn(0,1.4,0)*ang(mr(-109),mr(60),mr(10)),0.07)
- wait(0.25)
- magazinelockSound:Play()
- wait()
- -- reloadSound:Play()
- fa:Destroy''
- bm1:Destroy''
- bm2:Destroy''
- bottom.Transparency=0
- magh.Transparency=0
- local totalcap=0
- if current<1 then --none in chamber reload
- --slideweld1.C0=cfn(0,0,0.45)
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0))
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0))
- wait(0.1)
- spawn(function()
- cockSlide()
- end)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0))
- wait(0.3)
- totalcap=magCapacity
- else
- totalcap=magCapacity+1
- end
- magAmmo=totalcap
- out=false
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- restorePosition()
- end
- firePistol=function()
- switchIco(currentIco+crosshairSpread)
- if not jammed and not out then
- spread=spread+spreadint
- end
- print(spread)
- fireSound.Pitch=math.random(math.random(fireSound.Pitch-0.2,fireSound.Pitch-0.1),math.random(fireSound.Pitch,fireSound.Pitch+0.1))
- if magAmmo>0 and jammed==false then
- local ajar=false
- if magAmmo==1 then
- ajar=true
- end
- user=ch
- local ray = Ray.new(hole.CFrame.p, ((m.Hit.p+Vector3.new(math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35) )- hole.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, user)
- if hit then
- if hit.Transparency>0.285 and hit:GetMass()<3000 and hit.Parent.className~='Hat' then
- local temps=glassBreakSound:clone()
- temps.Parent=hit
- temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1))
- temps:Play''
- start_fragmentation(position,.25)
- end
- if tostring(hit.Material)=='Enum.Material.Wood' and hit.Transparency<0.05 then
- local temps=woodImpact:clone()
- temps.Volume=1
- temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1))
- temps.Parent=hit
- temps:Play''
- start_fragmentation(position,.15)
- end
- ypcall(function()
- if hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' then
- local temps=fleshImpact:clone()
- temps.Parent=hit
- temps:Play()
- if hit.Name~='Head' then
- if pAmmunition==true then
- hit.Parent.Humanoid:TakeDamage(math.random(30,65))
- else
- hit.Parent.Humanoid:TakeDamage(math.random(10,24))
- end
- local guy=hit.Parent
- if guy.Name~='TheDarkRevenant' then
- for i,v in pairs(guy:GetChildren()) do
- if v.className=='Hat' then
- v.Handle:BreakJoints()
- end
- local r = guy.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
- if v:IsA("BasePart") and r then
- ragJoint(v,r,.1)
- elseif v:IsA("Humanoid") then
- spawn(function()
- wait(0.5)
- v.PlatformStand = true
- v.Changed:connect(function()
- v.PlatformStand = true
- end)
- end)
- end
- end
- end
- else
- if hit.Parent.Name~='TheDarkRevenant' then
- hit.Parent:BreakJoints()
- end
- end
- end
- if hit.Parent.className=='Hat' then
- hit.CanCollide=true
- hit:BreakJoints()
- hit.Velocity=m.Hit.p*5
- end
- end)
- end
- if m.Target then
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.5,0.5,0.5)
- p.Transparency = 1
- p.CanCollide = false
- p.Locked = true
- p.CFrame = CFrame.new(position.x,position.y,position.z)--mouse.Target.CFrame+(mouse.Hit.p-mouse.Target.Position)
- local w = Instance.new("Weld")
- w.Part0 = mouse.Target
- w.Part1 = p
- w.C0 = mouse.Target.CFrame:inverse()
- w.C1 = p.CFrame:inverse()
- w.Parent = p
- local d = Instance.new("Decal")
- d.Parent = p
- d.Face = mouse.TargetSurface
- d.Texture = 'rbxassetid://' .. tostring(bulletholes[math.random(#bulletholes)]-2)
- p.Parent = tube
- game.Debris:AddItem(p,6)
- end
- if recoil==true then
- cam:SetRoll(math.random(-2,2))
- cam:TiltUnits(0.501)
- end
- local th=cp(tube,"Really black",Vector3.new(1,1,1))
- th.CanCollide=false
- th.Anchored=true
- th.CFrame=CFrame.new(position.x,position.y,position.z)
- local spm=Instance.new('SpecialMesh',th)
- spm.MeshType='Sphere'
- spm.Scale=Vector3.new(0.05,0.05,0.05)
- spawn(function()
- for i=1,5 do
- wait()
- spm.Scale=spm.Scale+Vector3.new(0.16,0.16,0.16)
- th.Transparency=th.Transparency+0.2
- end
- th:Destroy()
- end)
- fireSound:Play()
- spawn(function()
- firefx.Transparency=0
- wait()
- firefx.Transparency=1
- end)
- spawn(function()
- flash.Enabled=true
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- flash.Enabled=false
- createShell()
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22)
- end
- slideweld1.C0=cfn(0,0.15,0.23)
- if ajar==true then
- out=true
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end)
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- wait()
- Tween(rw,cfn(0,0.7,0)*ang(mr(-100),mr(-30),0),0.62)
- if not grip then
- Tween(lw,cfn(0,0.7,0)*ang(mr(-100),mr(30),0),0.62)
- else
- Tween(lw,cfn(0,1.3,0)*ang(mr(-100),mr(30),0),0.62)
- end
- wait(0.065)
- restorePosition(0.3)
- else
- if magAmmo<1 then
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- emptySound:Play()
- end
- if math.random(jamRate)==jamRate and magAmmo>0 then
- jammed=true
- end
- end
- debounced=function()
- if sheathed==false and debounce==false then
- return true
- end
- end
- mouse.Button1Down:connect(function()
- if debounced() then
- if automatic==false then
- debounce=true
- firePistol()
- debounce=false
- else
- heldDown=true
- firePistol()
- end
- end
- end)
- mouse.Button1Up:connect(function()
- heldDown=false
- end)
- sheathGun=function()
- ammocounter.Visible=false
- if laser then
- laserEnabled=false
- aLaser.Transparency=1
- end
- Tween(rw,cfn())
- Tween(lw,cfn())
- wait(0.1)
- mw:Destroy''
- mw=nil
- mw=weld(tor,handle,cfn(1.11,-1.09,0)*ang(mr(-111.5),0,0))
- labr:Destroy()
- rabr:Destroy()
- bg.maxTorque=Vector3.new()
- sheathed=true
- end
- unsheathGun=function()
- ammocounter.Visible=true
- mw:Destroy''
- mw=nil
- initializeJoints()
- mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5)))
- restorePosition()
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- sheathed=false
- end
- laserEnabled=false
- mouse.KeyDown:connect(function(key)
- if key=='r' and debounced() then
- debounce=true
- reloadPistol()
- debounce=false
- elseif key=='f' and debounced() then
- debounce=true
- bs=true
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0))
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0))
- wait(0.1)
- spawn(function()
- cockSlide()
- end)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0))
- wait(0.3)
- jammed=false
- restorePosition()
- bs=false
- debounce=false
- elseif key=='l' and debounced() then
- if not laserEnabled then
- laserEnabled=true
- aLaser.Transparency=0.35
- else
- laserEnabled=false
- aLaser.Transparency=1
- end
- end
- end)
- restorePosition=function(speed)
- if not grip then
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-90),mr(30),0),speed)
- else
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed)
- Tween(lw,cfn(0,1.3,0)*ang(mr(-90),mr(30),0),speed)
- end
- end
- hopper.Selected:connect(function()
- unsheathGun()
- end)
- hopper.Deselected:connect(function()
- sheathGun()
- end)
- game:service'RunService'.RenderStepped:connect(function()
- bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
- if laserEnabled==true then
- local user=ch
- local ray = Ray.new(hole.CFrame.p, (m.Hit.p - hole.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, user)
- local distance = (position - basehole.CFrame.p).magnitude
- aLaser.Size=Vector3.new(0.2,distance,0.2)
- aLaser.CFrame=CFrame.new(position, basehole.CFrame.p) * CFrame.new(0, 0, -distance/2) * ang(mr(-90),0,0)
- end
- for _,v in pairs(tweenTable) do
- if v.Weld.C1==v.Stop then
- table.remove(tweenTable,_)
- else
- if v.th<0.9 then
- v.th=v.th+v.Step
- i=v.th
- v.Weld.C1 = CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i),
- (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i),
- (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
- (v.Z1 * (1 - i)) + (v.Z2 * i) )
- else
- v.Weld.C1 = v.Stop
- end
- end
- end
- end)
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- sheathGun()
- spawn(function()
- while wait(0.07) do
- if heldDown==true then
- spawn(function()
- firePistol()
- end)
- end
- end
- end)
- m.TargetFilter=tube
- while wait(0.03) do
- if spread>1 then
- spread=spread-spreadint/4
- end
- if spread<1 then
- spread=1
- end
- if currentIco>2 then
- switchIco(currentIco-1)
- end
- end
- --hl/https://httpget-inumeration.c9.io/mp45.lua
- --local/game.Players.Conmiro:Destroy''
- --RPK-74 Script by DMS don't LEAK it's rarity is nice c:
- local RPKTHing = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "So many of ur face"
- o1 = Instance.new("Tool")
- o1.Name = "RPK-74"
- o1.Parent = mas
- o1.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
- o1.GripPos = Vector3.new(0, -0.300000012, 0.200000003)
- o1.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
- o2 = Instance.new("NumberValue")
- o2.Name = "Left"
- o2.Parent = o1
- o2.Value = 30
- o3 = Instance.new("NumberValue")
- o3.Name = "Recoil"
- o3.Parent = o1
- o3.Value = 2
- o4 = Instance.new("Script")
- o4.Parent = o3
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- while true do
- wait(.2)
- if script.Parent.Value > 3 then
- script.Parent.Value = script.Parent.Value - 1
- end
- end
- end,o4)
- end))
- o5 = Instance.new("NumberValue")
- o5.Name = "MaxAmmo"
- o5.Parent = o1
- o5.Value = 50
- o6 = Instance.new("NumberValue")
- o6.Name = "Ammo"
- o6.Parent = o1
- o6.Value = 50
- o7 = Instance.new("LocalScript")
- o7.Name = "Crouch"
- o7.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.75, 1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- end,o7)
- end))
- o8 = Instance.new("NumberValue")
- o8.Name = "StoredAmmo"
- o8.Parent = o1
- o8.Value = 790
- o9 = Instance.new("LocalScript")
- o9.Name = "Shooter"
- o9.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- Tool = script.Parent
- local arms = nil
- local torso = nil
- local weld33 = nil -- right arm
- local weld55 = nil -- left arm
- local welds = {}
- local reloading = false
- local firing = false
- local canreload = true
- local canshoot = true
- local damage = 200
- function ReloadSequence()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Handle.M1:play()
- Tool.Mag.Transparency = 1
- local mag = Tool.Mag:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag2.Transparency = 1
- local mag = Tool.Mag2:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag3.Transparency = 1
- local mag = Tool.Mag3:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag4.Transparency = 1
- local mag = Tool.Mag4:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.1), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.4), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.2, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.4, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.6), math.rad(-16), 0.04)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.9), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.2), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.9), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0))
- Tool.Mag.Transparency = 0
- Tool.Mag2.Transparency = 0
- Tool.Mag3.Transparency = 0
- Tool.Mag4.Transparency = 0
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.35)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.315, -1.26)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.17, 0.63)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.99, 0.9)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.2)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.28, -1.12)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.04, 0.56)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.88, 0.8)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.05)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.245, -0.98)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.91, 0.49)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.77, 0.7)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.9)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.21, -0.84)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.78, 0.42)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.66, 0.6)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.75)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.175, -0.7)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.65, 0.35)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.55, 0.5)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.6)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.14, -0.56)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.52, 0.28)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.44, 0.4)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.45)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.105, -0.42)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.39, 0.21)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.33, 0.3)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.3)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.7, -0.28)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.26, 0.14)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.22, 0.2)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.15)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.035, -0.14)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.13, 0.07)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.11, 0.1)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Handle.M2:play()
- Tool.Handle.M2.TimePosition = .8
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.9, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.8, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- end
- function ReloadSequence2()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Handle.M1:play()
- Tool.Mag.Transparency = 1
- local mag = Tool.Mag:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag2.Transparency = 1
- local mag = Tool.Mag2:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag3.Transparency = 1
- local mag = Tool.Mag3:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag4.Transparency = 1
- local mag = Tool.Mag4:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.1), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.4), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.2, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.4, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.6), math.rad(-16), 0.04)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.9), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.2), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.9), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0))
- Tool.Mag.Transparency = 0
- Tool.Mag2.Transparency = 0
- Tool.Mag3.Transparency = 0
- Tool.Mag4.Transparency = 0
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.35)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.315, -1.26)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.17, 0.63)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.99, 0.9)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.2)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.28, -1.12)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.04, 0.56)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.88, 0.8)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.05)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.245, -0.98)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.91, 0.49)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.77, 0.7)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.9)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.21, -0.84)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.78, 0.42)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.66, 0.6)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.75)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.175, -0.7)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.65, 0.35)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.55, 0.5)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.6)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.14, -0.56)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.52, 0.28)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.44, 0.4)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.45)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.105, -0.42)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.39, 0.21)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.33, 0.3)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.3)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.7, -0.28)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.26, 0.14)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.22, 0.2)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.15)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.035, -0.14)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.13, 0.07)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.11, 0.1)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Handle.M2:play()
- Tool.Handle.M2.TimePosition = .8
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.2)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.4)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.6)
- weld55.C1 = CFrame.new(0.875, 0.05, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.8)
- weld55.C1 = CFrame.new(0.85, -0.25, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1)
- weld55.C1 = CFrame.new(0.825, -0.45, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.8, -0.65, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.09)
- weld33.C1 = CFrame.new(-0.75, -0.62, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.75, -0.62, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Handle.M3:play()
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.75, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.75, 0)
- wait(.09)
- weld33.C1 = CFrame.new(-0.75, -0.61, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.85, -0.68, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.6, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.6, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.61, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.95, -0.74, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.45, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.45, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(1.05, -0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.3, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(1.15, -0.83, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.15, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.15, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.825, -0.8, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1)
- weld55.C1 = CFrame.new(0.825, -0.5, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.9, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.8)
- weld55.C1 = CFrame.new(0.85, -0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.8, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.6)
- weld55.C1 = CFrame.new(0.875, 0.1, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.7, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.4)
- weld55.C1 = CFrame.new(0.9, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.2)
- weld55.C1 = CFrame.new(0.9, 1.2, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.5, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- end
- function Reload()
- Tool.Left.Value = Tool.Ammo.Value
- if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then
- reloading = true
- script.Parent.Ammo.Value = 0
- ReloadChoose()
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value
- if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
- script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
- script.Parent.Recoil.Value = 5
- elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then
- script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
- script.Parent.StoredAmmo.Value = 0
- script.Parent.Recoil.Value = 5
- end
- reloading = false
- end
- end
- function ReloadChoose()
- if script.Parent.Left.Value == 0 then
- ReloadSequence2()
- elseif script.Parent.Left.Value >= 1 then
- ReloadSequence()
- end
- end
- function Choosy()
- if script.Parent.Ammo.Value == 0 then
- Thing1()
- elseif script.Parent.Ammo.Value >= 1 then
- Thing2()
- end
- end
- function Thing2()
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, 0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.65, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.81, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- Tool.Flash.Transparency = .8
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.35, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.35, 0)
- wait(0.04)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Transparency = 1
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
- end
- function Thing1()
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, 0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.65, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.81, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- Tool.Flash.Transparency = .8
- wait(0.04)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Transparency = 1
- Tool.Handle.Empty:play()
- end
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- falsearm1 = arms[1]:clone()
- local mesh1 = Tool.Larm:clone()
- mesh1.Parent = falsearm1
- local armweld1 = Instance.new("Weld")
- falsearm1.BrickColor = BrickColor.new("Light orange")
- falsearm1.Parent = Tool
- armweld1.Parent = falsearm1
- armweld1.Part0 = falsearm1
- armweld1.Part1 = arms[1]
- falsearm2 = arms[2]:clone()
- local mesh2 = Tool.Rarm:clone()
- mesh2.Parent = falsearm2
- local armweld2 = Instance.new("Weld")
- falsearm2.BrickColor = BrickColor.new("Light orange")
- falsearm2.Parent = Tool
- armweld2.Parent = falsearm2
- armweld2.Part0 = falsearm2
- armweld2.Part1 = arms[2]
- local weld1 = Instance.new("Weld") -- left arm
- weld55 = weld1
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- welds[1] = weld1
- local weld2 = Instance.new("Weld") -- right arm
- weld33 = weld2
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- welds[2] = weld2
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- local legs = nil
- local torso2 = nil
- local welds2 = {}
- local bodyforce = nil
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- falsearm1:remove()
- falsearm2:remove()
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function fire(v)
- Tool.Handle.Fire:play()
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part")
- local spawnPos = vCharacter.PrimaryPart.Position
- spawnPos = spawnPos + (v * 8)
- missile.Position = spawnPos
- missile.Size = Vector3.new(1,1,1)
- missile.Velocity = v * 500
- missile.BrickColor = BrickColor.new(26)
- missile.Shape = 0
- missile.BottomSurface = 0
- missile.TopSurface = 0
- missile.Name = "Bullet"
- missile.Elasticity = 0
- missile.Reflectance = 0
- missile.Friction = .9
- missile.CanCollide = false
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:getMass() * 196,0)
- force.Parent = missile
- local mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(.06,.06,.06)
- mesh.MeshType = "Sphere"
- mesh.Parent = missile
- function Blow(Hit)
- if Hit.Name == "Head" then
- Hit.Anchored= false Hit.Size = Vector3.new(2, 0.2, 1)
- Hit.BrickColor = BrickColor.new("Maroon")
- o1 = Instance.new("Sound")
- o1.Parent = Hit
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Right Arm" then
- for i=1,4 do
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5, .5, .5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Left Arm" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- Hit:Destroy()
- end
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Right Leg" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Left Arm" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Left Leg" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Left Arm" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Torso" then
- for i=1,8 do
- o11 = Instance.new("Part")
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- end
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -100
- wait(.1)
- h.Health = h.Health -100
- wait(.1)
- end
- end
- missile.Touched:connect(onTouched)
- missile.Touched:connect(Blow)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = vPlayer
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Parent = game.Workspace
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.7, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.77, 0.94) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Mesh.Scale = Vector3.new(1.727, 1.7, 1.727)
- Tool.Flash.Transparency = .5
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.7, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.7, 0)
- wait(0.04)
- Choosy()
- end
- function KeyDownFunctions(key)
- if key == "r" then
- Reload()
- end
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local ammo = script.Parent.Ammo
- local maxammo = script.Parent.MaxAmmo
- firing = true
- while firing == true do
- wait()
- if reloading == false and humanoid.Health >= 1 then
- if ammo.Value >= 1 then
- ammo.Value = ammo.Value - 1
- local targetPos = humanoid.TargetPoint
- local lookAt = (targetPos - character.Head.Position).unit
- if script.Parent.Recoil.Value < 10 then
- script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1
- end
- fire(lookAt)
- else
- Reload()
- break
- end
- elseif reloading == false and humanoid.Health < 1 then
- Tool:remove()
- end
- end
- Tool.Enabled = true
- end
- function nofiar(mouse)
- firing = false
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() nofiar(mouse) end)
- mouse.KeyDown:connect(KeyDownFunctions)
- while true do
- wait()
- end
- end
- Tool.Equipped:connect(onEquippedLocal)
- script.Parent.Activated:connect(onActivated)
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end,o9)
- end))
- o10 = Instance.new("LocalScript")
- o10.Name = "BackupWeld"
- o10.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end,o10)
- end))
- o11 = Instance.new("LocalScript")
- o11.Name = "GuiScript"
- o11.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end,o11)
- end))
- o12 = Instance.new("LocalScript")
- o12.Name = "GuiScript(backup)"
- o12.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end,o12)
- end))
- o13 = Instance.new("SpecialMesh")
- o13.Name = "Larm"
- o13.Parent = o1
- o13.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001)
- o13.MeshType = Enum.MeshType.FileMesh
- o14 = Instance.new("SpecialMesh")
- o14.Name = "Rarm"
- o14.Parent = o1
- o14.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001)
- o14.MeshType = Enum.MeshType.FileMesh
- o15 = Instance.new("LocalScript")
- o15.Name = "Zoom Script"
- o15.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- local Tool = script.Parent
- a=false
- cam=nil
- wut = Tool.Parent
- function onEquipped(mouse2)
- mouse2.KeyDown:connect(onkeyDown)
- mouse = mouse2
- end
- function onkeyDown(key)
- if key == "q" then
- if not a then
- cam=game.Workspace.CurrentCamera:clone()
- cam.Parent=game.Workspace
- game.Workspace.CurrentCamera.CameraSubject = Tool.Zoom
- game.Workspace.CurrentCamera.CameraType=1
- Tool.Recoil.Value = 5
- Tool.ZoomedInXD.Value = true
- Tool.Parent.Humanoid.WalkSpeed = 10
- a=true
- else
- game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character
- game.Workspace.CurrentCamera:Remove()
- game.Workspace.CurrentCamera=cam
- Tool.ZoomedInXD.Value = false
- Tool.Recoil.Value = 10
- Tool.Parent.Humanoid.WalkSpeed = 16
- a=false
- end
- end
- end
- script.Parent.Equipped:connect(onEquipped)
- end,o15)
- end))
- o16 = Instance.new("BoolValue")
- o16.Name = "ZoomedInXD"
- o16.Parent = o1
- o17 = Instance.new("Part")
- o17.Name = "Flash"
- o17.Parent = o1
- o17.Material = Enum.Material.SmoothPlastic
- o17.BrickColor = BrickColor.new("Bright orange")
- o17.Transparency = 1
- o17.Position = Vector3.new(-113.539955, 1.41896844, 64.0666275)
- o17.Rotation = Vector3.new(90.0000076, -5.12203633e-006, 180)
- o17.Anchored = true
- o17.CFrame = CFrame.new(-113.539955, 1.41896844, 64.0666275, -1, -1.50995419e-007, -8.93963943e-008, 8.93963801e-008, 1.04308192e-007, -1, 1.50995433e-007, -1, -1.04308178e-007)
- o17.FormFactor = Enum.FormFactor.Custom
- o17.Size = Vector3.new(0.216666669, 0.516666651, 0.216666669)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.854902, 0.521569, 0.254902)
- o18 = Instance.new("SpecialMesh")
- o18.Parent = o17
- o18.Scale = Vector3.new(2, 1.70000005, 2)
- o18.MeshType = Enum.MeshType.Sphere
- o19 = Instance.new("Part")
- o19.Name = "Mag4"
- o19.Parent = o1
- o19.Material = Enum.Material.SmoothPlastic
- o19.BrickColor = BrickColor.new("Neon orange")
- o19.Position = Vector3.new(-113.539955, 0.229444504, 60.9571648)
- o19.Rotation = Vector3.new(118.099487, 3.31188382e-010, 180)
- o19.Anchored = true
- o19.CFrame = CFrame.new(-113.539955, 0.229444504, 60.9571648, -1, -5.07987836e-012, 5.78032761e-012, -8.24089842e-012, 0.471000105, -0.882123709, 1.93443677e-012, -0.882123709, -0.471000105)
- o19.FormFactor = Enum.FormFactor.Custom
- o19.Size = Vector3.new(0.200000003, 0.349999994, 0.333333343)
- o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o20 = Instance.new("BlockMesh")
- o20.Parent = o19
- o20.Scale = Vector3.new(0.833333373, 1, 1)
- o21 = Instance.new("Part")
- o21.Parent = o1
- o21.Material = Enum.Material.SmoothPlastic
- o21.BrickColor = BrickColor.new("Really black")
- o21.Position = Vector3.new(-113.564957, 1.57731104, 61.0416603)
- o21.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o21.Anchored = true
- o21.CFrame = CFrame.new(-113.564957, 1.57731104, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o21.FormFactor = Enum.FormFactor.Custom
- o21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o22 = Instance.new("CylinderMesh")
- o22.Parent = o21
- o22.Scale = Vector3.new(0.666666687, 0.333333343, 0.666666687)
- o23 = Instance.new("Part")
- o23.Parent = o1
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Neon orange")
- o23.Position = Vector3.new(-113.539955, 1.48563385, 61.6083183)
- o23.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o23.Anchored = true
- o23.CFrame = CFrame.new(-113.539955, 1.48563385, 61.6083183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o23.FormFactor = Enum.FormFactor.Custom
- o23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o24 = Instance.new("BlockMesh")
- o24.Parent = o23
- o24.Scale = Vector3.new(0.916666687, 0.333333343, 0.25)
- o25 = Instance.new("Part")
- o25.Parent = o1
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Really black")
- o25.Position = Vector3.new(-113.639954, 1.42504084, 59.9866371)
- o25.Rotation = Vector3.new(-79.9999847, -4.91393648e-010, 90)
- o25.Anchored = true
- o25.CFrame = CFrame.new(-113.639954, 1.42504084, 59.9866371, 7.54961107e-008, -1, -8.5764373e-012, 0.173648521, 1.31013387e-008, 0.984807789, -0.984807789, -7.43506305e-008, 0.173648506)
- o25.FormFactor = Enum.FormFactor.Custom
- o25.Size = Vector3.new(0.333333343, 0.200000003, 0.200000003)
- o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o26 = Instance.new("BlockMesh")
- o26.Parent = o25
- o26.Scale = Vector3.new(1, 0.0833333358, 0.25)
- o27 = Instance.new("Part")
- o27.Parent = o1
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Really black")
- o27.Position = Vector3.new(-113.539955, 1.54396498, 59.6333504)
- o27.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180)
- o27.Anchored = true
- o27.CFrame = CFrame.new(-113.539955, 1.54396498, 59.6333504, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007)
- o27.FormFactor = Enum.FormFactor.Custom
- o27.Size = Vector3.new(0.200000003, 0.316666663, 0.200000003)
- o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28 = Instance.new("BlockMesh")
- o28.Parent = o27
- o28.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o29 = Instance.new("Part")
- o29.Parent = o1
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Really black")
- o29.Position = Vector3.new(-113.503296, 1.67397296, 63.7049255)
- o29.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o29.Anchored = true
- o29.CFrame = CFrame.new(-113.503296, 1.67397296, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o29.FormFactor = Enum.FormFactor.Custom
- o29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o30 = Instance.new("BlockMesh")
- o30.Parent = o29
- o30.Scale = Vector3.new(0.0416666679, 0.333333343, 0.116666667)
- o31 = Instance.new("Part")
- o31.Name = "A1"
- o31.Parent = o1
- o31.Material = Enum.Material.SmoothPlastic
- o31.Position = Vector3.new(-113.594955, 1.53563416, 60.4333305)
- o31.Rotation = Vector3.new(90.0000534, 5.02050989e-006, -180)
- o31.Anchored = true
- o31.CFrame = CFrame.new(-113.594955, 1.53563416, 60.4333305, -1, 1.50991113e-007, 8.76244286e-008, -8.76243078e-008, 8.19564661e-007, -1, -1.50991184e-007, -1, -8.19564661e-007)
- o31.FormFactor = Enum.FormFactor.Custom
- o31.Size = Vector3.new(0.200000003, 0.483333319, 0.200000003)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32 = Instance.new("BlockMesh")
- o32.Parent = o31
- o32.Scale = Vector3.new(0.0833333358, 1, 0.583333313)
- o33 = Instance.new("Part")
- o33.Parent = o1
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Neon orange")
- o33.Position = Vector3.new(-113.539955, 1.50229883, 61.1333237)
- o33.Rotation = Vector3.new(-90, -5.40231693e-010, -180)
- o33.Anchored = true
- o33.CFrame = CFrame.new(-113.539955, 1.50229883, 61.1333237, -1, 2.13871629e-012, -9.42882144e-012, -9.42882057e-012, -1.19209389e-007, 1, 2.1387152e-012, 1, 1.19209389e-007)
- o33.FormFactor = Enum.FormFactor.Custom
- o33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o34 = Instance.new("SpecialMesh")
- o34.Parent = o33
- o34.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o34.MeshType = Enum.MeshType.Wedge
- o35 = Instance.new("Part")
- o35.Parent = o1
- o35.Material = Enum.Material.SmoothPlastic
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position = Vector3.new(-113.589958, 1.68949139, 60.6720581)
- o35.Rotation = Vector3.new(92.0000153, 5.39824214e-006, -180)
- o35.Anchored = true
- o35.CFrame = CFrame.new(-113.589958, 1.68949139, 60.6720581, -1, 1.50990815e-007, 9.42170999e-008, -8.88901752e-008, 0.0348996483, -0.999390841, -1.54186978e-007, -0.999390841, -0.0348996483)
- o35.FormFactor = Enum.FormFactor.Custom
- o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o36 = Instance.new("BlockMesh")
- o36.Parent = o35
- o36.Scale = Vector3.new(0.333333343, 0.0833333358, 0.166666672)
- o37 = Instance.new("Part")
- o37.Parent = o1
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Really black")
- o37.Position = Vector3.new(-113.639954, 1.31208479, 59.9074783)
- o37.Rotation = Vector3.new(-79.9999847, 1.02127977e-007, 180)
- o37.Anchored = true
- o37.CFrame = CFrame.new(-113.639954, 1.31208479, 59.9074783, -1, -1.50989592e-007, 1.78246939e-009, 2.79745027e-008, -0.173648521, 0.984807789, -1.48386178e-007, 0.984807789, 0.173648506)
- o37.FormFactor = Enum.FormFactor.Custom
- o37.Size = Vector3.new(0.200000003, 0.449999988, 0.200000003)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o38 = Instance.new("SpecialMesh")
- o38.Parent = o37
- o38.Scale = Vector3.new(0.0833333358, 1, 0.333333343)
- o38.MeshType = Enum.MeshType.Wedge
- o39 = Instance.new("Part")
- o39.Parent = o1
- o39.Material = Enum.Material.SmoothPlastic
- o39.BrickColor = BrickColor.new("Neon orange")
- o39.Position = Vector3.new(-113.539955, 1.2939744, 60.8916626)
- o39.Rotation = Vector3.new(-14.9999905, 9.48099853e-007, 90)
- o39.Anchored = true
- o39.CFrame = CFrame.new(-113.539955, 1.2939744, 60.8916626, -4.37199184e-008, -1, 1.65474638e-008, 0.965925932, -3.79474017e-008, 0.258818895, -0.258818895, 2.72991603e-008, 0.965925932)
- o39.FormFactor = Enum.FormFactor.Custom
- o39.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o40 = Instance.new("CylinderMesh")
- o40.Parent = o39
- o40.Scale = Vector3.new(0.666666687, 0.916666687, 0.666666687)
- o41 = Instance.new("Part")
- o41.Name = "Mag"
- o41.Parent = o1
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Neon orange")
- o41.Position = Vector3.new(-113.539955, 1.07309115, 60.3711433)
- o41.Rotation = Vector3.new(-96.9999847, -5.9200047e-006, 180)
- o41.Anchored = true
- o41.CFrame = CFrame.new(-113.539955, 1.07309115, 60.3711433, -1, -1.50992278e-007, -1.03323572e-007, -1.20954695e-007, 0.12186902, 0.99254626, -1.37274853e-007, 0.99254626, -0.12186902)
- o41.FormFactor = Enum.FormFactor.Custom
- o41.Size = Vector3.new(0.200000003, 0.333333343, 0.50999999)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o42 = Instance.new("BlockMesh")
- o42.Parent = o41
- o42.Scale = Vector3.new(0.833333373, 1, 1)
- o43 = Instance.new("Part")
- o43.Name = "A2"
- o43.Parent = o1
- o43.Material = Enum.Material.SmoothPlastic
- o43.Position = Vector3.new(-113.686623, 1.50230181, 60.6583405)
- o43.Rotation = Vector3.new(90.0000076, 6.21862455e-008, -180)
- o43.Anchored = true
- o43.CFrame = CFrame.new(-113.686623, 1.50230181, 60.6583405, -1, 1.50991127e-007, 1.0853547e-009, -1.08533893e-009, 1.04308192e-007, -1, -1.50991127e-007, -1, -1.04308192e-007)
- o43.FormFactor = Enum.FormFactor.Custom
- o43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44 = Instance.new("BlockMesh")
- o44.Parent = o43
- o44.Scale = Vector3.new(0.833333373, 0.166666672, 0.25)
- o45 = Instance.new("Part")
- o45.Name = "Handle"
- o45.Parent = o1
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Really black")
- o45.Transparency = 1
- o45.Position = Vector3.new(-113.539955, 1.01230443, 59.8150177)
- o45.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180)
- o45.Anchored = true
- o45.CFrame = CFrame.new(-113.539955, 1.01230443, 59.8150177, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1)
- o45.FormFactor = Enum.FormFactor.Custom
- o45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o46 = Instance.new("BlockMesh")
- o46.Parent = o45
- o46.Scale = Vector3.new(0.166666672, 0.75, 0.166666672)
- o47 = Instance.new("Sound")
- o47.Name = "Empty"
- o47.Parent = o45
- o47.SoundId = "rbxasset://sounds//clickfast.wav"
- o47.Volume = 1
- o48 = Instance.new("Sound")
- o48.Name = "M1"
- o48.Parent = o45
- o48.Pitch = 1
- o48.SoundId = "http://roblox.com/asset/?id=233931573"
- o48.Volume = 1
- o49 = Instance.new("Sound")
- o49.Name = "M2"
- o49.Pitch = 1.7
- o49.Parent = o45
- o49.SoundId = "http://roblox.com/asset/?id=147323220"
- o49.Volume = 1
- o50 = Instance.new("Sound")
- o50.Name = "Fire"
- o50.Parent = o45
- o50.Pitch = 1.25
- o50.Volume = 4
- o50.SoundId = "http://roblox.com/asset/?id=258193800"
- o50.PlayOnRemove = true
- o51 = Instance.new("Sound")
- o51.Name = "M3"
- o51.Parent = o45
- o51.SoundId = "http://roblox.com/asset/?id=152206337"
- o51.Volume = 1
- o51.PlayOnRemove = true
- o53 = Instance.new("Part")
- o53.Name = "Mag2"
- o53.Parent = o1
- o53.Material = Enum.Material.SmoothPlastic
- o53.BrickColor = BrickColor.new("Neon orange")
- o53.Position = Vector3.new(-113.539955, 0.701820016, 60.4757118)
- o53.Rotation = Vector3.new(-117.412865, -4.27430313e-010, 180)
- o53.Anchored = true
- o53.CFrame = CFrame.new(-113.539955, 0.701820016, 60.4757118, -1, -1.888052e-012, -7.46006642e-012, -8.24089842e-012, 0.460395187, 0.88770467, 1.93443677e-012, 0.88770467, -0.460395187)
- o53.FormFactor = Enum.FormFactor.Custom
- o53.Size = Vector3.new(0.200000003, 0.333333343, 0.400000006)
- o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o54 = Instance.new("BlockMesh")
- o54.Parent = o53
- o54.Scale = Vector3.new(0.833333373, 1, 1)
- o55 = Instance.new("Part")
- o55.Name = "Mag3"
- o55.Parent = o1
- o55.Material = Enum.Material.SmoothPlastic
- o55.BrickColor = BrickColor.new("Neon orange")
- o55.Position = Vector3.new(-113.539955, 0.422861636, 60.6890869)
- o55.Rotation = Vector3.new(133.099686, 2.44571335e-010, 180)
- o55.Anchored = true
- o55.CFrame = CFrame.new(-113.539955, 0.422861636, 60.6890869, -1, -6.40285958e-012, 4.26857508e-012, -8.24089842e-012, 0.683264196, -0.730159819, 1.93443677e-012, -0.730159819, -0.683264196)
- o55.FormFactor = Enum.FormFactor.Custom
- o55.Size = Vector3.new(0.200000003, 0.449999988, 0.333333343)
- o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o56 = Instance.new("BlockMesh")
- o56.Parent = o55
- o56.Scale = Vector3.new(0.833333373, 1, 1)
- o57 = Instance.new("Part")
- o57.Parent = o1
- o57.Material = Enum.Material.SmoothPlastic
- o57.BrickColor = BrickColor.new("Really black")
- o57.Position = Vector3.new(-113.539955, 1.20230353, 59.8150177)
- o57.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180)
- o57.Anchored = true
- o57.CFrame = CFrame.new(-113.539955, 1.20230353, 59.8150177, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1)
- o57.FormFactor = Enum.FormFactor.Custom
- o57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o58 = Instance.new("BlockMesh")
- o58.Parent = o57
- o58.Scale = Vector3.new(0.166666672, 0.75, 0.166666672)
- o59 = Instance.new("Sound")
- o59.Name = "Empty"
- o59.Parent = o57
- o59.SoundId = "rbxasset://sounds//clickfast.wav"
- o59.Volume = 1
- o60 = Instance.new("Sound")
- o60.Name = "M1"
- o60.Parent = o57
- o60.Pitch = 1
- o60.SoundId = "http://roblox.com/asset/?id=233931573"
- o60.Volume = 1
- o61 = Instance.new("Sound")
- o61.Name = "M2"
- o61.Parent = o57
- o61.Pitch = 1.7
- o61.SoundId = "http://roblox.com/asset/?id=147323220"
- o61.Volume = 1
- o62 = Instance.new("Sound")
- o62.Name = "Fire"
- o62.Parent = o57
- o62.Pitch = 1.25
- o62.SoundId = "http://roblox.com/asset/?id=258193800"
- o62.PlayOnRemove = true
- o62.Volume = 4
- o63 = Instance.new("Sound")
- o63.Name = "M3"
- o63.Parent = o57
- o63.SoundId = "http://roblox.com/asset/?id=10209881"
- o63.Volume = 1
- o63.PlayOnRemove = true
- o64 = Instance.new("Part")
- o64.Parent = o1
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Neon orange")
- o64.Position = Vector3.new(-113.539955, 1.50229979, 61.2999878)
- o64.Rotation = Vector3.new(-89.9999924, -5.01429398e-010, 1.22437713e-010)
- o64.Anchored = true
- o64.CFrame = CFrame.new(-113.539955, 1.50229979, 61.2999878, 1, -2.13694123e-012, -8.75159407e-012, 8.75159493e-012, 2.38418806e-007, 1, -2.13693885e-012, -1, 2.38418806e-007)
- o64.FormFactor = Enum.FormFactor.Custom
- o64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o65 = Instance.new("SpecialMesh")
- o65.Parent = o64
- o65.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o65.MeshType = Enum.MeshType.Wedge
- o66 = Instance.new("Part")
- o66.Parent = o1
- o66.Material = Enum.Material.SmoothPlastic
- o66.BrickColor = BrickColor.new("Neon orange")
- o66.Position = Vector3.new(-113.5373, 0.891278505, 58.2646141)
- o66.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010)
- o66.Anchored = true
- o66.CFrame = CFrame.new(-113.5373, 0.891278505, 58.2646141, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596)
- o66.CanCollide = false
- o66.FormFactor = Enum.FormFactor.Symmetric
- o66.Size = Vector3.new(1, 1, 1)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o67 = Instance.new("SpecialMesh")
- o67.Parent = o66
- o67.Scale = Vector3.new(0.192307696, 0.0384615399, 0.653846145)
- o67.MeshType = Enum.MeshType.Wedge
- o68 = Instance.new("Part")
- o68.Parent = o1
- o68.Material = Enum.Material.SmoothPlastic
- o68.BrickColor = BrickColor.new("Really black")
- o68.Position = Vector3.new(-113.539955, 1.49396372, 62.1166382)
- o68.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o68.Anchored = true
- o68.CFrame = CFrame.new(-113.539955, 1.49396372, 62.1166382, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o68.FormFactor = Enum.FormFactor.Custom
- o68.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o69 = Instance.new("BlockMesh")
- o69.Parent = o68
- o69.Scale = Vector3.new(0.333333343, 0.0833333358, 0.666666687)
- o70 = Instance.new("Part")
- o70.Parent = o1
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Neon orange")
- o70.Position = Vector3.new(-113.539955, 1.11064351, 59.6583519)
- o70.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o70.Anchored = true
- o70.CFrame = CFrame.new(-113.539955, 1.11064351, 59.6583519, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o70.FormFactor = Enum.FormFactor.Custom
- o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o71 = Instance.new("BlockMesh")
- o71.Parent = o70
- o71.Scale = Vector3.new(0.916666687, 0.5, 0.333333343)
- o72 = Instance.new("Part")
- o72.Parent = o1
- o72.Material = Enum.Material.SmoothPlastic
- o72.BrickColor = BrickColor.new("Neon orange")
- o72.Position = Vector3.new(-113.539955, 1.50229979, 61.5666542)
- o72.Rotation = Vector3.new(-89.9999924, -4.79929207e-010, 1.22844804e-010)
- o72.Anchored = true
- o72.CFrame = CFrame.new(-113.539955, 1.50229979, 61.5666542, 1, -2.14404623e-012, -8.37634476e-012, 8.37634562e-012, 2.23517574e-007, 1, -2.14404427e-012, -1, 2.23517588e-007)
- o72.FormFactor = Enum.FormFactor.Custom
- o72.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o73 = Instance.new("SpecialMesh")
- o73.Parent = o72
- o73.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o73.MeshType = Enum.MeshType.Wedge
- o74 = Instance.new("Part")
- o74.Parent = o1
- o74.Material = Enum.Material.SmoothPlastic
- o74.BrickColor = BrickColor.new("Really black")
- o74.Position = Vector3.new(-113.539955, 1.06898797, 59.508358)
- o74.Rotation = Vector3.new(-89.9999924, -5.20843257e-010, 1.22437671e-010)
- o74.Anchored = true
- o74.CFrame = CFrame.new(-113.539955, 1.06898797, 59.508358, 1, -2.13694058e-012, -9.0904298e-012, 9.0904298e-012, 1.63912873e-007, 1, -2.13693885e-012, -1, 1.63912887e-007)
- o74.FormFactor = Enum.FormFactor.Custom
- o74.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o75 = Instance.new("BlockMesh")
- o75.Parent = o74
- o75.Scale = Vector3.new(0.916666687, 1, 0.75)
- o76 = Instance.new("Part")
- o76.Parent = o1
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Neon orange")
- o76.Position = Vector3.new(-113.539955, 1.48563385, 61.3499832)
- o76.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o76.Anchored = true
- o76.CFrame = CFrame.new(-113.539955, 1.48563385, 61.3499832, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o76.FormFactor = Enum.FormFactor.Custom
- o76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o77 = Instance.new("BlockMesh")
- o77.Parent = o76
- o77.Scale = Vector3.new(0.916666687, 0.416666687, 0.25)
- o78 = Instance.new("Part")
- o78.Parent = o1
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Really black")
- o78.Position = Vector3.new(-113.539955, 1.09897149, 59.8350143)
- o78.Rotation = Vector3.new(-119.999992, 5.93669711e-006, -1.54809596e-010)
- o78.Anchored = true
- o78.CFrame = CFrame.new(-113.539955, 1.09897149, 59.8350143, 1, 2.7019372e-012, 1.03614909e-007, -8.97317989e-008, -0.499999911, 0.866025507, 5.18097814e-008, -0.866025507, -0.499999911)
- o78.FormFactor = Enum.FormFactor.Custom
- o78.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79 = Instance.new("SpecialMesh")
- o79.Parent = o78
- o79.Scale = Vector3.new(0.166666672, 0.166666672, 0.416666687)
- o79.MeshType = Enum.MeshType.Wedge
- o80 = Instance.new("Part")
- o80.Parent = o1
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Neon orange")
- o80.Position = Vector3.new(-113.5373, 1.04512715, 58.2646141)
- o80.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010)
- o80.Anchored = true
- o80.CFrame = CFrame.new(-113.5373, 1.04512715, 58.2646141, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596)
- o80.CanCollide = false
- o80.FormFactor = Enum.FormFactor.Symmetric
- o80.Size = Vector3.new(1, 1, 1)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o81 = Instance.new("BlockMesh")
- o81.Parent = o80
- o81.Scale = Vector3.new(0.192307696, 0.269230783, 0.653846145)
- o82 = Instance.new("Part")
- o82.Parent = o1
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Neon orange")
- o82.Position = Vector3.new(-113.539955, 1.50229883, 61.3999901)
- o82.Rotation = Vector3.new(-90, -5.61757252e-010, -180)
- o82.Anchored = true
- o82.CFrame = CFrame.new(-113.539955, 1.50229883, 61.3999901, -1, 2.14582128e-012, -9.80451397e-012, -9.80451397e-012, -1.04308192e-007, 1, 2.14582041e-012, 1, 1.04308192e-007)
- o82.FormFactor = Enum.FormFactor.Custom
- o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o83 = Instance.new("SpecialMesh")
- o83.Parent = o82
- o83.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o83.MeshType = Enum.MeshType.Wedge
- o84 = Instance.new("Part")
- o84.Parent = o1
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Really black")
- o84.Position = Vector3.new(-113.539955, 1.6573081, 60.983326)
- o84.Rotation = Vector3.new(90.0000076, 5.29337331e-006, -180)
- o84.Anchored = true
- o84.CFrame = CFrame.new(-113.539955, 1.6573081, 60.983326, -1, 1.50991141e-007, 9.23867916e-008, -9.2386756e-008, 1.93715223e-007, -1, -1.50991141e-007, -1, -1.93715223e-007)
- o84.FormFactor = Enum.FormFactor.Custom
- o84.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o85 = Instance.new("BlockMesh")
- o85.Parent = o84
- o85.Scale = Vector3.new(0.666666687, 0.25, 0.25)
- o86 = Instance.new("Part")
- o86.Parent = o1
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Dark stone grey")
- o86.Position = Vector3.new(-113.539955, 1.61896086, 61.0416603)
- o86.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o86.Anchored = true
- o86.CFrame = CFrame.new(-113.539955, 1.61896086, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o86.FormFactor = Enum.FormFactor.Custom
- o86.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o87 = Instance.new("BlockMesh")
- o87.Parent = o86
- o87.Scale = Vector3.new(0.25, 0.333333343, 0.25)
- o88 = Instance.new("Part")
- o88.Parent = o1
- o88.Material = Enum.Material.SmoothPlastic
- o88.BrickColor = BrickColor.new("Really black")
- o88.Position = Vector3.new(-113.569962, 1.69896829, 63.7049255)
- o88.Rotation = Vector3.new(-90, 24.9996357, -2.59040348e-007)
- o88.Anchored = true
- o88.CFrame = CFrame.new(-113.569962, 1.69896829, 63.7049255, 0.906310558, 4.09752721e-009, 0.422612488, -0.422612458, 1.3219902e-007, 0.906310558, -5.21553183e-008, -1, 1.21545028e-007)
- o88.FormFactor = Enum.FormFactor.Custom
- o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o89 = Instance.new("BlockMesh")
- o89.Parent = o88
- o89.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672)
- o90 = Instance.new("Part")
- o90.Parent = o1
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Really black")
- o90.Position = Vector3.new(-113.639954, 1.38396943, 59.6916847)
- o90.Rotation = Vector3.new(-89.9999924, -5.20461618e-010, 90)
- o90.Anchored = true
- o90.CFrame = CFrame.new(-113.639954, 1.38396943, 59.6916847, 7.54973826e-008, -1, -9.08376846e-012, 2.23517574e-007, -9.06689307e-012, 1, -1, -7.54973826e-008, 2.23517588e-007)
- o90.FormFactor = Enum.FormFactor.Custom
- o90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o91 = Instance.new("CylinderMesh")
- o91.Parent = o90
- o91.Scale = Vector3.new(0.666666687, 0.0833333358, 0.666666687)
- o92 = Instance.new("Part")
- o92.Parent = o1
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Really black")
- o92.Position = Vector3.new(-113.48996, 1.68949139, 60.6720581)
- o92.Rotation = Vector3.new(92.0000153, 5.39824214e-006, -180)
- o92.Anchored = true
- o92.CFrame = CFrame.new(-113.48996, 1.68949139, 60.6720581, -1, 1.50990815e-007, 9.42170999e-008, -8.88901752e-008, 0.0348996483, -0.999390841, -1.54186978e-007, -0.999390841, -0.0348996483)
- o92.FormFactor = Enum.FormFactor.Custom
- o92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o93 = Instance.new("BlockMesh")
- o93.Parent = o92
- o93.Scale = Vector3.new(0.333333343, 0.0833333358, 0.166666672)
- o94 = Instance.new("Part")
- o94.Parent = o1
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Really black")
- o94.Position = Vector3.new(-113.539955, 1.52947271, 63.6085854)
- o94.Rotation = Vector3.new(-59.9999962, -3.89844712e-010, 3.66455755e-010)
- o94.Anchored = true
- o94.CFrame = CFrame.new(-113.539955, 1.52947271, 63.6085854, 1, -6.39585954e-012, -6.8040738e-012, 9.0904298e-012, 0.500000119, 0.866025388, -2.13693885e-012, -0.866025388, 0.500000119)
- o94.FormFactor = Enum.FormFactor.Custom
- o94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o95 = Instance.new("BlockMesh")
- o95.Parent = o94
- o95.Scale = Vector3.new(0.333333343, 0.0833333358, 0.583333313)
- o96 = Instance.new("Part")
- o96.Parent = o1
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Neon orange")
- o96.Position = Vector3.new(-113.5373, 1.04512715, 58.7069168)
- o96.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010)
- o96.Anchored = true
- o96.CFrame = CFrame.new(-113.5373, 1.04512715, 58.7069168, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596)
- o96.CanCollide = false
- o96.FormFactor = Enum.FormFactor.Symmetric
- o96.Size = Vector3.new(1, 1, 1)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o97 = Instance.new("SpecialMesh")
- o97.Parent = o96
- o97.Scale = Vector3.new(0.192307696, 0.269230783, 0.230769232)
- o97.MeshType = Enum.MeshType.Wedge
- o98 = Instance.new("Part")
- o98.Parent = o1
- o98.Material = Enum.Material.SmoothPlastic
- o98.BrickColor = BrickColor.new("Neon orange")
- o98.Position = Vector3.new(-113.5373, 1.23742986, 58.3800011)
- o98.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010)
- o98.Anchored = true
- o98.CFrame = CFrame.new(-113.5373, 1.23742986, 58.3800011, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596)
- o98.CanCollide = false
- o98.FormFactor = Enum.FormFactor.Symmetric
- o98.Size = Vector3.new(1, 1, 1)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o99 = Instance.new("BlockMesh")
- o99.Parent = o98
- o99.Scale = Vector3.new(0.192307696, 0.115384616, 0.884615362)
- o100 = Instance.new("Part")
- o100.Parent = o1
- o100.Material = Enum.Material.SmoothPlastic
- o100.BrickColor = BrickColor.new("Dark stone grey")
- o100.Position = Vector3.new(-113.539955, 1.33564579, 59.3583641)
- o100.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o100.Anchored = true
- o100.CFrame = CFrame.new(-113.539955, 1.33564579, 59.3583641, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o100.FormFactor = Enum.FormFactor.Custom
- o100.Size = Vector3.new(0.200000003, 0.200000003, 0.216666669)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o101 = Instance.new("BlockMesh")
- o101.Parent = o100
- o101.Scale = Vector3.new(0.833333373, 0.5, 1)
- o102 = Instance.new("Part")
- o102.Parent = o1
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Really black")
- o102.Position = Vector3.new(-113.539955, 1.41896677, 61.7166557)
- o102.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o102.Anchored = true
- o102.CFrame = CFrame.new(-113.539955, 1.41896677, 61.7166557, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o102.FormFactor = Enum.FormFactor.Custom
- o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o103 = Instance.new("CylinderMesh")
- o103.Parent = o102
- o103.Scale = Vector3.new(0.583333313, 0.25, 0.583333313)
- o104 = Instance.new("Part")
- o104.Parent = o1
- o104.Material = Enum.Material.SmoothPlastic
- o104.BrickColor = BrickColor.new("Really black")
- o104.Position = Vector3.new(-113.539955, 1.41896856, 63.2416458)
- o104.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o104.Anchored = true
- o104.CFrame = CFrame.new(-113.539955, 1.41896856, 63.2416458, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o104.FormFactor = Enum.FormFactor.Custom
- o104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o105 = Instance.new("CylinderMesh")
- o105.Parent = o104
- o105.Scale = Vector3.new(0.5, 1, 0.5)
- o106 = Instance.new("Part")
- o106.Parent = o1
- o106.Material = Enum.Material.SmoothPlastic
- o106.BrickColor = BrickColor.new("Really black")
- o106.Position = Vector3.new(-113.539955, 1.37730253, 63.4383125)
- o106.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o106.Anchored = true
- o106.CFrame = CFrame.new(-113.539955, 1.37730253, 63.4383125, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o106.FormFactor = Enum.FormFactor.Custom
- o106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o107 = Instance.new("BlockMesh")
- o107.Parent = o106
- o107.Scale = Vector3.new(0.166666672, 0.5, 0.333333343)
- o108 = Instance.new("Part")
- o108.Parent = o1
- o108.Material = Enum.Material.SmoothPlastic
- o108.BrickColor = BrickColor.new("Really black")
- o108.Position = Vector3.new(-113.539955, 1.18563902, 60.0650139)
- o108.Rotation = Vector3.new(-89.9999924, -5.91999378e-006, 180)
- o108.Anchored = true
- o108.CFrame = CFrame.new(-113.539955, 1.18563902, 60.0650139, -1, -1.50991156e-007, -1.0332338e-007, -1.03323345e-007, -2.23517574e-007, 1, -1.5099117e-007, 1, 2.23517574e-007)
- o108.FormFactor = Enum.FormFactor.Custom
- o108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o109 = Instance.new("BlockMesh")
- o109.Parent = o108
- o109.Scale = Vector3.new(0.833333373, 0.5, 0.916666687)
- o110 = Instance.new("Part")
- o110.Parent = o1
- o110.Material = Enum.Material.SmoothPlastic
- o110.BrickColor = BrickColor.new("Neon orange")
- o110.Position = Vector3.new(-113.514954, 1.57730913, 61.6666527)
- o110.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o110.Anchored = true
- o110.CFrame = CFrame.new(-113.514954, 1.57730913, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o110.FormFactor = Enum.FormFactor.Custom
- o110.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o111 = Instance.new("CylinderMesh")
- o111.Parent = o110
- o111.Scale = Vector3.new(0.666666687, 0.25, 0.666666687)
- o112 = Instance.new("Part")
- o112.Parent = o1
- o112.Material = Enum.Material.SmoothPlastic
- o112.BrickColor = BrickColor.new("Really black")
- o112.Position = Vector3.new(-113.539955, 1.56063223, 61.9083138)
- o112.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o112.Anchored = true
- o112.CFrame = CFrame.new(-113.539955, 1.56063223, 61.9083138, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o112.FormFactor = Enum.FormFactor.Custom
- o112.Size = Vector3.new(0.200000003, 0.433333337, 0.200000003)
- o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o113 = Instance.new("CylinderMesh")
- o113.Parent = o112
- o113.Scale = Vector3.new(0.333333343, 1, 0.333333343)
- o114 = Instance.new("Part")
- o114.Parent = o1
- o114.Material = Enum.Material.SmoothPlastic
- o114.BrickColor = BrickColor.new("Really black")
- o114.Position = Vector3.new(-113.539955, 1.20231974, 59.5666847)
- o114.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o114.Anchored = true
- o114.CFrame = CFrame.new(-113.539955, 1.20231974, 59.5666847, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o114.FormFactor = Enum.FormFactor.Custom
- o114.Size = Vector3.new(0.200000003, 0.316666663, 0.200000003)
- o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o115 = Instance.new("BlockMesh")
- o115.Parent = o114
- o115.Scale = Vector3.new(0.833333373, 1, 0.583333313)
- o116 = Instance.new("Part")
- o116.Parent = o1
- o116.Material = Enum.Material.SmoothPlastic
- o116.BrickColor = BrickColor.new("Neon orange")
- o116.Position = Vector3.new(-113.539955, 1.43563318, 61.6666527)
- o116.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o116.Anchored = true
- o116.CFrame = CFrame.new(-113.539955, 1.43563318, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o116.FormFactor = Enum.FormFactor.Custom
- o116.Size = Vector3.new(0.200000003, 0.200000003, 0.283333331)
- o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o117 = Instance.new("BlockMesh")
- o117.Parent = o116
- o117.Scale = Vector3.new(0.916666687, 0.25, 1)
- o118 = Instance.new("Part")
- o118.Parent = o1
- o118.Material = Enum.Material.SmoothPlastic
- o118.BrickColor = BrickColor.new("Really black")
- o118.Position = Vector3.new(-113.48996, 1.67825508, 60.750042)
- o118.Rotation = Vector3.new(-87.9999847, -2.80858876e-006, 90)
- o118.Anchored = true
- o118.CFrame = CFrame.new(-113.48996, 1.67825508, 60.750042, -4.37141736e-008, -1, -4.90191212e-008, 0.0348996781, -5.0514867e-008, 0.999390841, -0.999390841, 4.197679e-008, 0.0348996781)
- o118.FormFactor = Enum.FormFactor.Custom
- o118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o119 = Instance.new("CylinderMesh")
- o119.Parent = o118
- o119.Scale = Vector3.new(0.25, 0.333333343, 0.25)
- o120 = Instance.new("Part")
- o120.Parent = o1
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Neon orange")
- o120.Position = Vector3.new(-113.539955, 1.61896086, 61.3583183)
- o120.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o120.Anchored = true
- o120.CFrame = CFrame.new(-113.539955, 1.61896086, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o120.FormFactor = Enum.FormFactor.Custom
- o120.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o121 = Instance.new("BlockMesh")
- o121.Parent = o120
- o121.Scale = Vector3.new(0.25, 1, 0.25)
- o122 = Instance.new("Part")
- o122.Parent = o1
- o122.Material = Enum.Material.SmoothPlastic
- o122.BrickColor = BrickColor.new("Neon orange")
- o122.Position = Vector3.new(-113.514954, 1.57731104, 61.3583183)
- o122.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o122.Anchored = true
- o122.CFrame = CFrame.new(-113.514954, 1.57731104, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o122.FormFactor = Enum.FormFactor.Custom
- o122.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003)
- o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o123 = Instance.new("CylinderMesh")
- o123.Parent = o122
- o123.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o124 = Instance.new("Part")
- o124.Parent = o1
- o124.Material = Enum.Material.SmoothPlastic
- o124.BrickColor = BrickColor.new("Really black")
- o124.Position = Vector3.new(-113.539955, 1.51565146, 59.4416924)
- o124.Rotation = Vector3.new(112.000015, 5.29329009e-006, -180)
- o124.Anchored = true
- o124.CFrame = CFrame.new(-113.539955, 1.51565146, 59.4416924, -1, 1.50987916e-007, 9.2385342e-008, -2.90970945e-008, 0.374606788, -0.927183807, -1.74601695e-007, -0.927183807, -0.374606788)
- o124.FormFactor = Enum.FormFactor.Custom
- o124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o125 = Instance.new("BlockMesh")
- o125.Parent = o124
- o125.Scale = Vector3.new(0.333333343, 0.333333343, 0.25)
- o126 = Instance.new("Part")
- o126.Parent = o1
- o126.Material = Enum.Material.SmoothPlastic
- o126.BrickColor = BrickColor.new("Neon orange")
- o126.Position = Vector3.new(-113.539955, 1.46897125, 61.1333237)
- o126.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010)
- o126.Anchored = true
- o126.CFrame = CFrame.new(-113.539955, 1.46897125, 61.1333237, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007)
- o126.FormFactor = Enum.FormFactor.Custom
- o126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o127 = Instance.new("SpecialMesh")
- o127.Parent = o126
- o127.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o127.MeshType = Enum.MeshType.Wedge
- o128 = Instance.new("Part")
- o128.Parent = o1
- o128.Material = Enum.Material.SmoothPlastic
- o128.BrickColor = BrickColor.new("Really black")
- o128.Position = Vector3.new(-113.539955, 1.34397781, 62.5949593)
- o128.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o128.Anchored = true
- o128.CFrame = CFrame.new(-113.539955, 1.34397781, 62.5949593, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o128.FormFactor = Enum.FormFactor.Custom
- o128.Size = Vector3.new(0.200000003, 1.80666661, 0.200000003)
- o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o129 = Instance.new("CylinderMesh")
- o129.Parent = o128
- o129.Scale = Vector3.new(0.166666672, 1, 0.166666672)
- o130 = Instance.new("Part")
- o130.Parent = o1
- o130.Material = Enum.Material.SmoothPlastic
- o130.BrickColor = BrickColor.new("Neon orange")
- o130.Position = Vector3.new(-113.5373, 1.39128041, 58.5915298)
- o130.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010)
- o130.Anchored = true
- o130.CFrame = CFrame.new(-113.5373, 1.39128041, 58.5915298, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596)
- o130.CanCollide = false
- o130.FormFactor = Enum.FormFactor.Symmetric
- o130.Size = Vector3.new(1, 1, 2)
- o130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o131 = Instance.new("SpecialMesh")
- o131.Parent = o130
- o131.Scale = Vector3.new(0.192307696, 0.115384616, 0.769230783)
- o131.MeshType = Enum.MeshType.Wedge
- o132 = Instance.new("Part")
- o132.Parent = o1
- o132.Material = Enum.Material.SmoothPlastic
- o132.BrickColor = BrickColor.new("Really black")
- o132.Position = Vector3.new(-113.539955, 1.24397194, 60.1083488)
- o132.Rotation = Vector3.new(-90, -5.21097721e-010, -180)
- o132.Anchored = true
- o132.CFrame = CFrame.new(-113.539955, 1.24397194, 60.1083488, -1, 2.13516336e-012, -9.09487069e-012, -9.09487069e-012, -7.45058344e-008, 1, 2.13516271e-012, 1, 7.45058344e-008)
- o132.FormFactor = Enum.FormFactor.Custom
- o132.Size = Vector3.new(0.200000003, 1.43333328, 0.200000003)
- o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o133 = Instance.new("SpecialMesh")
- o133.Parent = o132
- o133.Scale = Vector3.new(0.916666687, 1, 0.333333343)
- o133.MeshType = Enum.MeshType.Wedge
- o134 = Instance.new("Part")
- o134.Parent = o1
- o134.Material = Enum.Material.SmoothPlastic
- o134.BrickColor = BrickColor.new("Neon orange")
- o134.Position = Vector3.new(-113.539955, 1.32259893, 61.0306549)
- o134.Rotation = Vector3.new(-14.9999905, 9.48099853e-007, 90)
- o134.Anchored = true
- o134.CFrame = CFrame.new(-113.539955, 1.32259893, 61.0306549, -4.37199184e-008, -1, 1.65474638e-008, 0.965925932, -3.79474017e-008, 0.258818895, -0.258818895, 2.72991603e-008, 0.965925932)
- o134.FormFactor = Enum.FormFactor.Custom
- o134.Size = Vector3.new(0.200000003, 0.200000003, 0.283333331)
- o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o135 = Instance.new("BlockMesh")
- o135.Parent = o134
- o135.Scale = Vector3.new(0.583333313, 0.916666687, 1)
- o136 = Instance.new("Part")
- o136.Parent = o1
- o136.Material = Enum.Material.SmoothPlastic
- o136.BrickColor = BrickColor.new("Really black")
- o136.Position = Vector3.new(-113.539955, 1.46064508, 63.6715851)
- o136.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o136.Anchored = true
- o136.CFrame = CFrame.new(-113.539955, 1.46064508, 63.6715851, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o136.FormFactor = Enum.FormFactor.Custom
- o136.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o137 = Instance.new("BlockMesh")
- o137.Parent = o136
- o137.Scale = Vector3.new(0.333333343, 1, 0.25)
- o138 = Instance.new("Part")
- o138.Parent = o1
- o138.Material = Enum.Material.SmoothPlastic
- o138.BrickColor = BrickColor.new("Really black")
- o138.Position = Vector3.new(-113.556625, 1.56064665, 60.2416763)
- o138.Rotation = Vector3.new(-90, -5.00939223e-006, 180)
- o138.Anchored = true
- o138.CFrame = CFrame.new(-113.556625, 1.56064665, 60.2416763, -1, -8.74191883e-008, -8.74303865e-008, -8.74303652e-008, -1.34110536e-007, 1, -8.74191954e-008, 1, 1.34110536e-007)
- o138.FormFactor = Enum.FormFactor.Custom
- o138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o139 = Instance.new("SpecialMesh")
- o139.Parent = o138
- o139.Scale = Vector3.new(0.5, 0.166666672, 0.333333343)
- o139.MeshType = Enum.MeshType.Wedge
- o140 = Instance.new("Part")
- o140.Parent = o1
- o140.Material = Enum.Material.SmoothPlastic
- o140.BrickColor = BrickColor.new("Really black")
- o140.Position = Vector3.new(-113.539955, 1.46897125, 62.2333107)
- o140.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010)
- o140.Anchored = true
- o140.CFrame = CFrame.new(-113.539955, 1.46897125, 62.2333107, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007)
- o140.FormFactor = Enum.FormFactor.Custom
- o140.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o141 = Instance.new("SpecialMesh")
- o141.Parent = o140
- o141.Scale = Vector3.new(0.333333343, 0.583333313, 0.25)
- o141.MeshType = Enum.MeshType.Wedge
- o142 = Instance.new("Part")
- o142.Parent = o1
- o142.Material = Enum.Material.SmoothPlastic
- o142.BrickColor = BrickColor.new("Really black")
- o142.Position = Vector3.new(-113.556625, 1.60230219, 60.4500046)
- o142.Rotation = Vector3.new(90.0000076, 5.20843257e-010, 180)
- o142.Anchored = true
- o142.CFrame = CFrame.new(-113.556625, 1.60230219, 60.4500046, -1, -2.13694058e-012, 9.0904298e-012, -9.0904298e-012, 1.63912873e-007, -1, 2.13693885e-012, -1, -1.63912887e-007)
- o142.FormFactor = Enum.FormFactor.Custom
- o142.Size = Vector3.new(0.200000003, 0.449999988, 0.200000003)
- o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o143 = Instance.new("BlockMesh")
- o143.Parent = o142
- o143.Scale = Vector3.new(0.5, 1, 0.0833333358)
- o144 = Instance.new("Part")
- o144.Parent = o1
- o144.Material = Enum.Material.SmoothPlastic
- o144.BrickColor = BrickColor.new("Neon orange")
- o144.Position = Vector3.new(-113.5373, 1.23742986, 59.0915222)
- o144.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010)
- o144.Anchored = true
- o144.CFrame = CFrame.new(-113.5373, 1.23742986, 59.0915222, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596)
- o144.CanCollide = false
- o144.FormFactor = Enum.FormFactor.Symmetric
- o144.Size = Vector3.new(1, 1, 1)
- o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o145 = Instance.new("SpecialMesh")
- o145.Parent = o144
- o145.Scale = Vector3.new(0.192307696, 0.115384616, 0.538461566)
- o145.MeshType = Enum.MeshType.Wedge
- o146 = Instance.new("Part")
- o146.Parent = o1
- o146.Material = Enum.Material.SmoothPlastic
- o146.BrickColor = BrickColor.new("Neon orange")
- o146.Position = Vector3.new(-113.564957, 1.57730913, 61.6666527)
- o146.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o146.Anchored = true
- o146.CFrame = CFrame.new(-113.564957, 1.57730913, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o146.FormFactor = Enum.FormFactor.Custom
- o146.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o147 = Instance.new("CylinderMesh")
- o147.Parent = o146
- o147.Scale = Vector3.new(0.666666687, 0.25, 0.666666687)
- o148 = Instance.new("Part")
- o148.Parent = o1
- o148.Material = Enum.Material.SmoothPlastic
- o148.BrickColor = BrickColor.new("Neon orange")
- o148.Position = Vector3.new(-113.539955, 1.37730265, 61.2333298)
- o148.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o148.Anchored = true
- o148.CFrame = CFrame.new(-113.539955, 1.37730265, 61.2333298, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o148.FormFactor = Enum.FormFactor.Custom
- o148.Size = Vector3.new(0.200000003, 0.816666663, 0.200000003)
- o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o149 = Instance.new("BlockMesh")
- o149.Parent = o148
- o149.Scale = Vector3.new(0.916666687, 1, 0.833333373)
- o150 = Instance.new("Part")
- o150.Parent = o1
- o150.Material = Enum.Material.SmoothPlastic
- o150.BrickColor = BrickColor.new("Really black")
- o150.Position = Vector3.new(-113.539955, 1.52730358, 63.7299118)
- o150.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o150.Anchored = true
- o150.CFrame = CFrame.new(-113.539955, 1.52730358, 63.7299118, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o150.FormFactor = Enum.FormFactor.Custom
- o150.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o151 = Instance.new("BlockMesh")
- o151.Parent = o150
- o151.Scale = Vector3.new(0.333333343, 0.0833333358, 0.416666687)
- o152 = Instance.new("Part")
- o152.Parent = o1
- o152.Material = Enum.Material.SmoothPlastic
- o152.BrickColor = BrickColor.new("Really black")
- o152.Position = Vector3.new(-113.539955, 1.56564903, 60.8416634)
- o152.Rotation = Vector3.new(90.0000076, 5.20458232e-010, -180)
- o152.Anchored = true
- o152.CFrame = CFrame.new(-113.539955, 1.56564903, 60.8416634, -1, 1.50991141e-007, 9.08370948e-012, -9.05445944e-012, 1.93715223e-007, -1, -1.50991127e-007, -1, -1.93715238e-007)
- o152.FormFactor = Enum.FormFactor.Custom
- o152.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
- o152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o153 = Instance.new("BlockMesh")
- o153.Parent = o152
- o153.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o154 = Instance.new("Part")
- o154.Parent = o1
- o154.Material = Enum.Material.SmoothPlastic
- o154.BrickColor = BrickColor.new("Really black")
- o154.Position = Vector3.new(-113.539955, 1.02732003, 59.8650208)
- o154.Rotation = Vector3.new(-89.9999924, -5.91999378e-006, 180)
- o154.Anchored = true
- o154.CFrame = CFrame.new(-113.539955, 1.02732003, 59.8650208, -1, -1.50991156e-007, -1.0332338e-007, -1.03323345e-007, -2.23517574e-007, 1, -1.5099117e-007, 1, 2.23517574e-007)
- o154.FormFactor = Enum.FormFactor.Custom
- o154.Size = Vector3.new(0.200000003, 0.233333334, 0.200000003)
- o154.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o155 = Instance.new("BlockMesh")
- o155.Parent = o154
- o155.Scale = Vector3.new(0.833333373, 1, 0.166666672)
- o156 = Instance.new("Part")
- o156.Parent = o1
- o156.Material = Enum.Material.SmoothPlastic
- o156.BrickColor = BrickColor.new("Really black")
- o156.Position = Vector3.new(-113.539955, 1.54396701, 59.4333611)
- o156.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180)
- o156.Anchored = true
- o156.CFrame = CFrame.new(-113.539955, 1.54396701, 59.4333611, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007)
- o156.FormFactor = Enum.FormFactor.Custom
- o156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o156.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o157 = Instance.new("SpecialMesh")
- o157.Parent = o156
- o157.Scale = Vector3.new(0.666666687, 0.416666687, 0.666666687)
- o157.MeshType = Enum.MeshType.Wedge
- o158 = Instance.new("Part")
- o158.Parent = o1
- o158.Material = Enum.Material.SmoothPlastic
- o158.BrickColor = BrickColor.new("Really black")
- o158.Position = Vector3.new(-113.539955, 1.67565107, 60.8250008)
- o158.Rotation = Vector3.new(92.0000153, 5.24563802e-006, -180)
- o158.Anchored = true
- o158.CFrame = CFrame.new(-113.539955, 1.67565107, 60.8250008, -1, 1.50990815e-007, 9.15536518e-008, -8.62283471e-008, 0.0348996483, -0.999390841, -1.54094025e-007, -0.999390841, -0.0348996483)
- o158.FormFactor = Enum.FormFactor.Custom
- o158.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
- o158.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o159 = Instance.new("BlockMesh")
- o159.Parent = o158
- o159.Scale = Vector3.new(0.5, 1, 0.0833333358)
- o160 = Instance.new("Part")
- o160.Parent = o1
- o160.Material = Enum.Material.SmoothPlastic
- o160.BrickColor = BrickColor.new("Really black")
- o160.Position = Vector3.new(-113.539955, 1.48563671, 60.9749908)
- o160.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o160.Anchored = true
- o160.CFrame = CFrame.new(-113.539955, 1.48563671, 60.9749908, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o160.FormFactor = Enum.FormFactor.Custom
- o160.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
- o160.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o161 = Instance.new("BlockMesh")
- o161.Parent = o160
- o161.Scale = Vector3.new(0.916666687, 1, 0.25)
- o162 = Instance.new("Part")
- o162.Parent = o1
- o162.Material = Enum.Material.SmoothPlastic
- o162.BrickColor = BrickColor.new("Really black")
- o162.Position = Vector3.new(-113.569962, 1.64896476, 63.7049255)
- o162.Rotation = Vector3.new(-90, -24.9996357, 2.5930288e-007)
- o162.Anchored = true
- o162.CFrame = CFrame.new(-113.569962, 1.64896476, 63.7049255, 0.906310558, -4.10167988e-009, -0.422612488, 0.422612488, 1.3219875e-007, 0.906310558, 5.21514458e-008, -1, 1.21546535e-007)
- o162.FormFactor = Enum.FormFactor.Custom
- o162.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o162.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o163 = Instance.new("BlockMesh")
- o163.Parent = o162
- o163.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672)
- o164 = Instance.new("Part")
- o164.Parent = o1
- o164.Material = Enum.Material.SmoothPlastic
- o164.BrickColor = BrickColor.new("Really black")
- o164.Position = Vector3.new(-113.539955, 1.12770569, 59.7194443)
- o164.Rotation = Vector3.new(-20.9999943, 7.03878584e-007, 5.00940268e-006)
- o164.Anchored = true
- o164.CFrame = CFrame.new(-113.539955, 1.12770569, 59.7194443, 1, -8.74305712e-008, 1.22849988e-008, 7.72209248e-008, 0.933580458, 0.358367831, -4.28013394e-008, -0.358367831, 0.933580458)
- o164.FormFactor = Enum.FormFactor.Custom
- o164.Size = Vector3.new(0.200000003, 0.233333334, 0.200000003)
- o164.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o165 = Instance.new("BlockMesh")
- o165.Parent = o164
- o165.Scale = Vector3.new(0.833333373, 1, 0.166666672)
- o166 = Instance.new("Part")
- o166.Parent = o1
- o166.Material = Enum.Material.SmoothPlastic
- o166.BrickColor = BrickColor.new("Neon orange")
- o166.Position = Vector3.new(-113.539955, 1.46897221, 61.5666542)
- o166.Rotation = Vector3.new(90.0000153, 5.00935221e-006, 180)
- o166.Anchored = true
- o166.CFrame = CFrame.new(-113.539955, 1.46897221, 61.5666542, -1, -2.1435733e-012, 8.74296902e-008, -8.74296902e-008, 2.38418806e-007, -1, 2.12272821e-012, -1, -2.38418806e-007)
- o166.FormFactor = Enum.FormFactor.Custom
- o166.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o166.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o167 = Instance.new("SpecialMesh")
- o167.Parent = o166
- o167.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o167.MeshType = Enum.MeshType.Wedge
- o168 = Instance.new("Part")
- o168.Parent = o1
- o168.Material = Enum.Material.SmoothPlastic
- o168.BrickColor = BrickColor.new("Neon orange")
- o168.Position = Vector3.new(-113.539955, 1.46897125, 61.3999939)
- o168.Rotation = Vector3.new(90.0000076, -5.00841907e-006, -1.11534677e-010)
- o168.Anchored = true
- o168.CFrame = CFrame.new(-113.539955, 1.46897125, 61.3999939, 1, 1.94664727e-012, -8.74134045e-008, -8.74119266e-008, -1.1920865e-007, -0.999991596, -2.13294204e-012, 0.999991596, -1.1920865e-007)
- o168.FormFactor = Enum.FormFactor.Custom
- o168.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o168.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o169 = Instance.new("SpecialMesh")
- o169.Parent = o168
- o169.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o169.MeshType = Enum.MeshType.Wedge
- o170 = Instance.new("Part")
- o170.Parent = o1
- o170.Material = Enum.Material.SmoothPlastic
- o170.BrickColor = BrickColor.new("Really black")
- o170.Position = Vector3.new(-113.576622, 1.67397296, 63.7049255)
- o170.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o170.Anchored = true
- o170.CFrame = CFrame.new(-113.576622, 1.67397296, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o170.FormFactor = Enum.FormFactor.Custom
- o170.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o170.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o171 = Instance.new("BlockMesh")
- o171.Parent = o170
- o171.Scale = Vector3.new(0.0416666679, 0.333333343, 0.116666667)
- o172 = Instance.new("Part")
- o172.Parent = o1
- o172.Material = Enum.Material.SmoothPlastic
- o172.BrickColor = BrickColor.new("Really black")
- o172.Position = Vector3.new(-113.581627, 1.53563416, 60.233345)
- o172.Rotation = Vector3.new(90.0000534, 5.02050989e-006, -180)
- o172.Anchored = true
- o172.CFrame = CFrame.new(-113.581627, 1.53563416, 60.233345, -1, 1.50991113e-007, 8.76244286e-008, -8.76243078e-008, 8.19564661e-007, -1, -1.50991184e-007, -1, -8.19564661e-007)
- o172.FormFactor = Enum.FormFactor.Custom
- o172.Size = Vector3.new(0.200000003, 0.883333325, 0.200000003)
- o172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o173 = Instance.new("BlockMesh")
- o173.Parent = o172
- o173.Scale = Vector3.new(0.0833333358, 1, 0.583333313)
- o174 = Instance.new("Part")
- o174.Parent = o1
- o174.Material = Enum.Material.SmoothPlastic
- o174.BrickColor = BrickColor.new("Really black")
- o174.Position = Vector3.new(-113.539955, 1.66896427, 63.7049255)
- o174.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o174.Anchored = true
- o174.CFrame = CFrame.new(-113.539955, 1.66896427, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o174.FormFactor = Enum.FormFactor.Custom
- o174.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o174.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o175 = Instance.new("BlockMesh")
- o175.Parent = o174
- o175.Scale = Vector3.new(0.0500000045, 0.166666672, 0.166666672)
- o176 = Instance.new("Part")
- o176.Parent = o1
- o176.Material = Enum.Material.SmoothPlastic
- o176.BrickColor = BrickColor.new("Really black")
- o176.Position = Vector3.new(-113.556625, 1.56897795, 60.0083504)
- o176.Rotation = Vector3.new(90.0000076, 5.29337331e-006, -180)
- o176.Anchored = true
- o176.CFrame = CFrame.new(-113.556625, 1.56897795, 60.0083504, -1, 1.50991141e-007, 9.23867916e-008, -9.2386756e-008, 1.93715223e-007, -1, -1.50991141e-007, -1, -1.93715223e-007)
- o176.FormFactor = Enum.FormFactor.Custom
- o176.Size = Vector3.new(0.200000003, 0.433333337, 0.200000003)
- o176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o177 = Instance.new("BlockMesh")
- o177.Parent = o176
- o177.Scale = Vector3.new(0.5, 1, 0.416666687)
- o178 = Instance.new("Part")
- o178.Parent = o1
- o178.Material = Enum.Material.SmoothPlastic
- o178.BrickColor = BrickColor.new("Really black")
- o178.Position = Vector3.new(-113.539955, 1.37730074, 62.1583138)
- o178.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o178.Anchored = true
- o178.CFrame = CFrame.new(-113.539955, 1.37730074, 62.1583138, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o178.FormFactor = Enum.FormFactor.Custom
- o178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o179 = Instance.new("BlockMesh")
- o179.Parent = o178
- o179.Scale = Vector3.new(0.166666672, 0.5, 0.333333343)
- o180 = Instance.new("Part")
- o180.Parent = o1
- o180.Material = Enum.Material.SmoothPlastic
- o180.BrickColor = BrickColor.new("Neon orange")
- o180.Position = Vector3.new(-113.539955, 1.32731259, 59.3583603)
- o180.Rotation = Vector3.new(-89.9999924, -5.20639698e-010, 1.22437713e-010)
- o180.Anchored = true
- o180.CFrame = CFrame.new(-113.539955, 1.32731259, 59.3583603, 1, -2.13694123e-012, -9.08687708e-012, 9.08687708e-012, 2.53319939e-007, 1, -2.13693885e-012, -1, 2.53319968e-007)
- o180.FormFactor = Enum.FormFactor.Custom
- o180.Size = Vector3.new(0.200000003, 0.200000003, 0.233333334)
- o180.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o181 = Instance.new("SpecialMesh")
- o181.Parent = o180
- o181.Scale = Vector3.new(0.916666687, 0.333333343, 1)
- o181.MeshType = Enum.MeshType.Wedge
- o182 = Instance.new("Part")
- o182.Parent = o1
- o182.Material = Enum.Material.SmoothPlastic
- o182.BrickColor = BrickColor.new("Really black")
- o182.Position = Vector3.new(-113.539955, 1.61062944, 63.7049179)
- o182.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o182.Anchored = true
- o182.CFrame = CFrame.new(-113.539955, 1.61062944, 63.7049179, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o182.FormFactor = Enum.FormFactor.Custom
- o182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o182.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o183 = Instance.new("BlockMesh")
- o183.Parent = o182
- o183.Scale = Vector3.new(0.333333343, 0.333333343, 0.416666687)
- o184 = Instance.new("Part")
- o184.Parent = o1
- o184.Material = Enum.Material.SmoothPlastic
- o184.BrickColor = BrickColor.new("Really black")
- o184.Position = Vector3.new(-113.539955, 0.896721542, 59.4836807)
- o184.Rotation = Vector3.new(-73.9999924, -4.66918282e-010, 2.61258543e-010)
- o184.Anchored = true
- o184.CFrame = CFrame.new(-113.539955, 0.896721542, 59.4836807, 1, -4.5598217e-012, -8.14926165e-012, 9.0904298e-012, 0.275637537, 0.96126169, -2.13693885e-012, -0.96126169, 0.275637507)
- o184.FormFactor = Enum.FormFactor.Custom
- o184.Size = Vector3.new(0.200000003, 0.216666669, 0.449999988)
- o184.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o185 = Instance.new("BlockMesh")
- o185.Parent = o184
- o185.Scale = Vector3.new(0.916666687, 1, 1)
- o186 = Instance.new("Part")
- o186.Parent = o1
- o186.Material = Enum.Material.SmoothPlastic
- o186.BrickColor = BrickColor.new("Really black")
- o186.Position = Vector3.new(-113.539955, 0.956089139, 59.6394043)
- o186.Rotation = Vector3.new(-73.9999924, -5.12302313e-006, -180)
- o186.Anchored = true
- o186.CFrame = CFrame.new(-113.539955, 0.956089139, 59.6394043, -1, 8.74258674e-008, -8.94136178e-008, -1.10047722e-007, -0.275637537, 0.96126169, 5.93933862e-008, 0.96126169, 0.275637507)
- o186.FormFactor = Enum.FormFactor.Custom
- o186.Size = Vector3.new(0.200000003, 0.200000003, 0.316666663)
- o186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o187 = Instance.new("SpecialMesh")
- o187.Parent = o186
- o187.Scale = Vector3.new(0.916666687, 0.25, 1)
- o187.MeshType = Enum.MeshType.Wedge
- o188 = Instance.new("Part")
- o188.Parent = o1
- o188.Material = Enum.Material.SmoothPlastic
- o188.BrickColor = BrickColor.new("Really black")
- o188.Position = Vector3.new(-113.539955, 1.46064496, 59.3583641)
- o188.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180)
- o188.Anchored = true
- o188.CFrame = CFrame.new(-113.539955, 1.46064496, 59.3583641, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007)
- o188.FormFactor = Enum.FormFactor.Custom
- o188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o189 = Instance.new("SpecialMesh")
- o189.Parent = o188
- o189.Scale = Vector3.new(0.916666687, 0.333333343, 0.166666672)
- o189.MeshType = Enum.MeshType.Wedge
- o190 = Instance.new("Part")
- o190.Parent = o1
- o190.Material = Enum.Material.SmoothPlastic
- o190.BrickColor = BrickColor.new("Neon orange")
- o190.Position = Vector3.new(-113.5373, 1.31434989, 58.6492157)
- o190.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010)
- o190.Anchored = true
- o190.CFrame = CFrame.new(-113.5373, 1.31434989, 58.6492157, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596)
- o190.CanCollide = false
- o190.FormFactor = Enum.FormFactor.Symmetric
- o190.Size = Vector3.new(1, 1, 1)
- o190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o191 = Instance.new("BlockMesh")
- o191.Parent = o190
- o191.Scale = Vector3.new(0.192307696, 0.0384615399, 1.42307687)
- o192 = Instance.new("Part")
- o192.Parent = o1
- o192.Material = Enum.Material.SmoothPlastic
- o192.BrickColor = BrickColor.new("Really black")
- o192.Position = Vector3.new(-113.539955, 1.40230477, 60.75)
- o192.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o192.Anchored = true
- o192.CFrame = CFrame.new(-113.539955, 1.40230477, 60.75, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o192.FormFactor = Enum.FormFactor.Custom
- o192.Size = Vector3.new(0.200000003, 0.200000003, 0.25)
- o192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o193 = Instance.new("BlockMesh")
- o193.Parent = o192
- o193.Scale = Vector3.new(0.916666687, 0.75, 1)
- o194 = Instance.new("Part")
- o194.Parent = o1
- o194.Material = Enum.Material.SmoothPlastic
- o194.BrickColor = BrickColor.new("Neon orange")
- o194.Position = Vector3.new(-113.5373, 1.10281682, 57.8800049)
- o194.Rotation = Vector3.new(-2.50447738e-006, 2.50457879e-006, -180)
- o194.Anchored = true
- o194.CFrame = CFrame.new(-113.5373, 1.10281682, 57.8800049, -1, 7.49355959e-012, 4.37131469e-008, -8.24089842e-012, -0.999991596, 4.37110117e-008, 4.3712955e-008, 4.37110117e-008, 0.999991596)
- o194.CanCollide = false
- o194.FormFactor = Enum.FormFactor.Symmetric
- o194.Size = Vector3.new(1, 1, 1)
- o194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o195 = Instance.new("SpecialMesh")
- o195.Parent = o194
- o195.Scale = Vector3.new(0.192307696, 0.461538464, 0.115384616)
- o195.MeshType = Enum.MeshType.Wedge
- o196 = Instance.new("Part")
- o196.Parent = o1
- o196.Material = Enum.Material.SmoothPlastic
- o196.BrickColor = BrickColor.new("Really black")
- o196.Position = Vector3.new(-113.509956, 1.64896476, 63.7049255)
- o196.Rotation = Vector3.new(-90, 24.9996357, -2.59040348e-007)
- o196.Anchored = true
- o196.CFrame = CFrame.new(-113.509956, 1.64896476, 63.7049255, 0.906310558, 4.09752721e-009, 0.422612488, -0.422612458, 1.3219902e-007, 0.906310558, -5.21553183e-008, -1, 1.21545028e-007)
- o196.FormFactor = Enum.FormFactor.Custom
- o196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o197 = Instance.new("BlockMesh")
- o197.Parent = o196
- o197.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672)
- o198 = Instance.new("Part")
- o198.Parent = o1
- o198.Material = Enum.Material.SmoothPlastic
- o198.BrickColor = BrickColor.new("Really black")
- o198.Position = Vector3.new(-113.539955, 1.37730229, 60.0333443)
- o198.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o198.Anchored = true
- o198.CFrame = CFrame.new(-113.539955, 1.37730229, 60.0333443, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o198.FormFactor = Enum.FormFactor.Custom
- o198.Size = Vector3.new(0.200000003, 1.2833333, 0.200000003)
- o198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o199 = Instance.new("BlockMesh")
- o199.Parent = o198
- o199.Scale = Vector3.new(0.916666687, 1, 1)
- o200 = Instance.new("Part")
- o200.Parent = o1
- o200.Material = Enum.Material.SmoothPlastic
- o200.BrickColor = BrickColor.new("Really black")
- o200.Position = Vector3.new(-113.539955, 1.05897915, 60.0933495)
- o200.Rotation = Vector3.new(-87.9999847, -5.91998833e-006, 180)
- o200.Anchored = true
- o200.CFrame = CFrame.new(-113.539955, 1.05897915, 60.0933495, -1, -1.50990829e-007, -1.03323288e-007, -9.79908066e-008, -0.0348997675, 0.999390841, -1.54504804e-007, 0.999390841, 0.0348997675)
- o200.FormFactor = Enum.FormFactor.Custom
- o200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o201 = Instance.new("BlockMesh")
- o201.Parent = o200
- o201.Scale = Vector3.new(0.666666687, 0.166666672, 0.416666687)
- o202 = Instance.new("Part")
- o202.Parent = o1
- o202.Material = Enum.Material.SmoothPlastic
- o202.BrickColor = BrickColor.new("Really black")
- o202.Position = Vector3.new(-113.589958, 1.67825508, 60.750042)
- o202.Rotation = Vector3.new(-87.9999847, -2.80858876e-006, 90)
- o202.Anchored = true
- o202.CFrame = CFrame.new(-113.589958, 1.67825508, 60.750042, -4.37141736e-008, -1, -4.90191212e-008, 0.0348996781, -5.0514867e-008, 0.999390841, -0.999390841, 4.197679e-008, 0.0348996781)
- o202.FormFactor = Enum.FormFactor.Custom
- o202.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o203 = Instance.new("CylinderMesh")
- o203.Parent = o202
- o203.Scale = Vector3.new(0.25, 0.333333343, 0.25)
- o204 = Instance.new("Part")
- o204.Parent = o1
- o204.Material = Enum.Material.SmoothPlastic
- o204.BrickColor = BrickColor.new("Neon orange")
- o204.Position = Vector3.new(-113.539955, 1.54396534, 61.3583183)
- o204.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o204.Anchored = true
- o204.CFrame = CFrame.new(-113.539955, 1.54396534, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o204.FormFactor = Enum.FormFactor.Custom
- o204.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003)
- o204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o205 = Instance.new("BlockMesh")
- o205.Parent = o204
- o205.Scale = Vector3.new(0.916666687, 1, 0.333333343)
- o206 = Instance.new("Part")
- o206.Parent = o1
- o206.Material = Enum.Material.SmoothPlastic
- o206.BrickColor = BrickColor.new("Neon orange")
- o206.Position = Vector3.new(-113.564957, 1.57731104, 61.3583183)
- o206.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o206.Anchored = true
- o206.CFrame = CFrame.new(-113.564957, 1.57731104, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o206.FormFactor = Enum.FormFactor.Custom
- o206.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003)
- o206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o207 = Instance.new("CylinderMesh")
- o207.Parent = o206
- o207.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o208 = Instance.new("Part")
- o208.Parent = o1
- o208.Material = Enum.Material.SmoothPlastic
- o208.BrickColor = BrickColor.new("Neon orange")
- o208.Position = Vector3.new(-113.539955, 1.54396534, 61.0416641)
- o208.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o208.Anchored = true
- o208.CFrame = CFrame.new(-113.539955, 1.54396534, 61.0416641, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o208.FormFactor = Enum.FormFactor.Custom
- o208.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o209 = Instance.new("BlockMesh")
- o209.Parent = o208
- o209.Scale = Vector3.new(0.916666687, 0.333333343, 0.333333343)
- o210 = Instance.new("Part")
- o210.Parent = o1
- o210.Material = Enum.Material.SmoothPlastic
- o210.BrickColor = BrickColor.new("Really black")
- o210.Position = Vector3.new(-113.514954, 1.57731104, 61.0416603)
- o210.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o210.Anchored = true
- o210.CFrame = CFrame.new(-113.514954, 1.57731104, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o210.FormFactor = Enum.FormFactor.Custom
- o210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o211 = Instance.new("CylinderMesh")
- o211.Parent = o210
- o211.Scale = Vector3.new(0.666666687, 0.333333343, 0.666666687)
- o212 = Instance.new("Part")
- o212.Parent = o1
- o212.Material = Enum.Material.SmoothPlastic
- o212.BrickColor = BrickColor.new("Neon orange")
- o212.Position = Vector3.new(-113.539955, 1.61895657, 61.6666527)
- o212.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o212.Anchored = true
- o212.CFrame = CFrame.new(-113.539955, 1.61895657, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o212.FormFactor = Enum.FormFactor.Custom
- o212.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o213 = Instance.new("BlockMesh")
- o213.Parent = o212
- o213.Scale = Vector3.new(0.25, 0.25, 0.25)
- o214 = Instance.new("Part")
- o214.Parent = o1
- o214.Material = Enum.Material.SmoothPlastic
- o214.BrickColor = BrickColor.new("Really black")
- o214.Position = Vector3.new(-113.639954, 1.3777262, 59.9190521)
- o214.Rotation = Vector3.new(-79.9999847, -4.91393648e-010, 90)
- o214.Anchored = true
- o214.CFrame = CFrame.new(-113.639954, 1.3777262, 59.9190521, 7.54961107e-008, -1, -8.5764373e-012, 0.173648521, 1.31013387e-008, 0.984807789, -0.984807789, -7.43506305e-008, 0.173648506)
- o214.FormFactor = Enum.FormFactor.Custom
- o214.Size = Vector3.new(0.449999988, 0.200000003, 0.200000003)
- o214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o215 = Instance.new("BlockMesh")
- o215.Parent = o214
- o215.Scale = Vector3.new(1, 0.0833333358, 0.333333343)
- o216 = Instance.new("Part")
- o216.Parent = o1
- o216.Material = Enum.Material.SmoothPlastic
- o216.BrickColor = BrickColor.new("Really black")
- o216.Position = Vector3.new(-113.539955, 1.61063278, 63.6465836)
- o216.Rotation = Vector3.new(90.0000076, 5.00937449e-006, 180)
- o216.Anchored = true
- o216.CFrame = CFrame.new(-113.539955, 1.61063278, 63.6465836, -1, -8.74234445e-008, 8.7430081e-008, -8.74300881e-008, 1.93715223e-007, -1, 8.74234232e-008, -1, -1.93715252e-007)
- o216.FormFactor = Enum.FormFactor.Custom
- o216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o217 = Instance.new("SpecialMesh")
- o217.Parent = o216
- o217.Scale = Vector3.new(0.333333343, 0.25, 0.416666687)
- o217.MeshType = Enum.MeshType.Wedge
- o218 = Instance.new("Part")
- o218.Parent = o1
- o218.Material = Enum.Material.SmoothPlastic
- o218.BrickColor = BrickColor.new("Really black")
- o218.Position = Vector3.new(-113.539955, 1.49396372, 62.1833)
- o218.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010)
- o218.Anchored = true
- o218.CFrame = CFrame.new(-113.539955, 1.49396372, 62.1833, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007)
- o218.FormFactor = Enum.FormFactor.Custom
- o218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o219 = Instance.new("SpecialMesh")
- o219.Parent = o218
- o219.Scale = Vector3.new(0.333333343, 0.583333313, 0.666666687)
- o219.MeshType = Enum.MeshType.Wedge
- o220 = Instance.new("Part")
- o220.Parent = o1
- o220.Material = Enum.Material.SmoothPlastic
- o220.BrickColor = BrickColor.new("Really black")
- o220.Position = Vector3.new(-113.48996, 1.54398501, 60.233345)
- o220.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180)
- o220.Anchored = true
- o220.CFrame = CFrame.new(-113.48996, 1.54398501, 60.233345, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007)
- o220.FormFactor = Enum.FormFactor.Custom
- o220.Size = Vector3.new(0.200000003, 0.883333325, 0.200000003)
- o220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o221 = Instance.new("BlockMesh")
- o221.Parent = o220
- o221.Scale = Vector3.new(0.166666672, 1, 0.666666687)
- o222 = Instance.new("Part")
- o222.Name = "Zoom"
- o222.Parent = o1
- o222.Material = Enum.Material.SmoothPlastic
- o222.BrickColor = BrickColor.new("Really black")
- o222.Transparency = 1
- o222.Position = Vector3.new(-113.539955, 1.72229445, 59.8150215)
- o222.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180)
- o222.Anchored = true
- o222.CFrame = CFrame.new(-113.539955, 1.72229445, 59.8150215, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1)
- o222.FormFactor = Enum.FormFactor.Custom
- o222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o223 = Instance.new("BlockMesh")
- o223.Parent = o222
- o223.Scale = Vector3.new(0.166666672, 0.75, 0.166666672)
- o224 = Instance.new("Sound")
- o224.Name = "Empty"
- o224.Parent = o222
- o224.SoundId = "rbxasset://sounds//clickfast.wav"
- o224.Volume = 1
- o225 = Instance.new("Sound")
- o225.Name = "M1"
- o225.Parent = o222
- o225.Pitch = 1
- o225.SoundId = "http://roblox.com/asset/?id=233931573"
- o225.Volume = 1
- o226 = Instance.new("Sound")
- o226.Name = "M2"
- o226.Pitch = 1.7
- o226.Parent = o222
- o226.SoundId = "0"
- o226.Volume = 1
- o227 = Instance.new("Sound")
- o227.Name = "Fire"
- o227.Parent = o222
- o227.Pitch = 1.25
- o227.SoundId = "http://roblox.com/asset/?id=258193800"
- o227.PlayOnRemove = true
- o228 = Instance.new("Sound")
- o228.Name = "M3"
- o228.Parent = o222
- o228.SoundId = "0"
- o228.Volume = 1
- o228.PlayOnRemove = true
- o229 = Instance.new("Part")
- o229.Parent = o1
- o229.Material = Enum.Material.SmoothPlastic
- o229.BrickColor = BrickColor.new("Neon orange")
- o229.Position = Vector3.new(-113.539955, 1.46897221, 61.2999878)
- o229.Rotation = Vector3.new(90.0000153, 5.00937495e-006, 180)
- o229.Anchored = true
- o229.CFrame = CFrame.new(-113.539955, 1.46897221, 61.2999878, -1, -1.94638273e-012, 8.74300881e-008, -8.74301023e-008, 2.38417329e-007, -0.999991596, 2.10141236e-012, -0.999991596, -2.38417329e-007)
- o229.FormFactor = Enum.FormFactor.Custom
- o229.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o230 = Instance.new("SpecialMesh")
- o230.Parent = o229
- o230.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o230.MeshType = Enum.MeshType.Wedge
- o231 = Instance.new("Part")
- o231.Parent = o1
- o231.Material = Enum.Material.SmoothPlastic
- o231.BrickColor = BrickColor.new("Really black")
- o231.Position = Vector3.new(-113.539955, 1.41896868, 62.2083168)
- o231.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o231.Anchored = true
- o231.CFrame = CFrame.new(-113.539955, 1.41896868, 62.2083168, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o231.FormFactor = Enum.FormFactor.Custom
- o231.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o232 = Instance.new("CylinderMesh")
- o232.Parent = o231
- o232.Scale = Vector3.new(0.5, 1, 0.5)
- o233 = Instance.new("Part")
- o233.Parent = o1
- o233.Material = Enum.Material.SmoothPlastic
- o233.BrickColor = BrickColor.new("Really black")
- o233.Position = Vector3.new(-113.539955, 1.41896856, 62.8066254)
- o233.Rotation = Vector3.new(-89.9999924, -5.20843257e-010, 1.22437671e-010)
- o233.Anchored = true
- o233.CFrame = CFrame.new(-113.539955, 1.41896856, 62.8066254, 1, -2.13694058e-012, -9.0904298e-012, 9.0904298e-012, 1.63912873e-007, 1, -2.13693885e-012, -1, 1.63912887e-007)
- o233.FormFactor = Enum.FormFactor.Custom
- o233.Size = Vector3.new(0.200000003, 2.13000011, 0.200000003)
- o233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o234 = Instance.new("Decal")
- o234.Parent = o233
- o234.Texture = "http://www.roblox.com/asset/?id=47760372"
- o234.Face = Enum.NormalId.Bottom
- o235 = Instance.new("CylinderMesh")
- o235.Parent = o233
- o235.Scale = Vector3.new(0.416666687, 1, 0.416666687)
- o236 = Instance.new("Part")
- o236.Parent = o1
- o236.Material = Enum.Material.SmoothPlastic
- o236.BrickColor = BrickColor.new("Really black")
- o236.Position = Vector3.new(-113.509956, 1.69896829, 63.7049255)
- o236.Rotation = Vector3.new(-90, -24.9996357, 2.5930288e-007)
- o236.Anchored = true
- o236.CFrame = CFrame.new(-113.509956, 1.69896829, 63.7049255, 0.906310558, -4.10167988e-009, -0.422612488, 0.422612488, 1.3219875e-007, 0.906310558, 5.21514458e-008, -1, 1.21546535e-007)
- o236.FormFactor = Enum.FormFactor.Custom
- o236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o237 = Instance.new("BlockMesh")
- o237.Parent = o236
- o237.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672)
- o238 = Instance.new("Part")
- o238.Parent = o1
- o238.Material = Enum.Material.SmoothPlastic
- o238.BrickColor = BrickColor.new("Really black")
- o238.Position = Vector3.new(-113.539955, 1.07028496, 60.0163193)
- o238.Rotation = Vector3.new(-134.999985, -5.91992693e-006, 180)
- o238.Anchored = true
- o238.CFrame = CFrame.new(-113.539955, 1.07028496, 60.0163193, -1, -1.50998176e-007, -1.03322215e-007, -1.79831659e-007, 0.707106709, 0.707106948, -3.37120198e-008, 0.707106948, -0.707106709)
- o238.FormFactor = Enum.FormFactor.Custom
- o238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o239 = Instance.new("BlockMesh")
- o239.Parent = o238
- o239.Scale = Vector3.new(0.833333373, 0.666666687, 0.166666672)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- o1.Parent = game.Players.LocalPlayer.Backpack
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name"
- naeeym2.MaxDistance = 200
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Deadpool"
- tecks2.Font = "Antique"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
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