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- // Declare variables for player position and velocity
- Vector3 playerPos;
- Vector3 playerVel;
- // Set a threshold for maximum allowable velocity
- float maxVel = 10.0;
- // In the player's update function, get their current position and velocity
- playerPos = player.getPosition();
- playerVel = player.getVelocity();
- // If the player's velocity is greater than the threshold, reset their velocity to 0
- if (playerVel.length() > maxVel) {
- player.setVelocity(Vector3.ZERO);
- player.sendMessage("Cheat detected! Your velocity has been reset.");
- }
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