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- class CfgVehicles
- {
- class Helicopter;
- class ParachuteBase: Helicopter
- {
- soundGetIn[]=
- {
- "a3\sounds_f\characters\parachute\parachute_open",
- 0.94999999,
- 1,
- 200
- };
- soundGetOut[]=
- {
- "a3\sounds_f\characters\parachute\parachute_landing",
- 0.7,
- 1,
- 150
- };
- class Eventhandlers: Eventhandlers
- {
- class BIS_ParachuteOpeningSFX
- {
- getIn="playSound3D ['a3\sounds_f\characters\parachute\parachute_open.wss', (_this#0), false, getPosASL (_this#0), 0.94999999, 1, 200, 0, false]";
- };
- };
- };
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