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- if game.PlaceId == 455366377 or game.PlaceId == 4669040 then
- print("Currently Playing The Streets")
- print("Waiting for player to confirm...")
- else
- return
- end
- while undecided do
- wait()
- end
- wait(1)
- SpaceHeld = false
- jumpgcheck = true
- jumpspeed = 0.9
- targetee = nil
- pleaseshoot = false
- IsFirstPerson = false
- ShiftHeld = false
- WHeld = false
- SHeld = false
- AHeld = false
- DHeld = false
- gcheckrun = true
- runspeed = 1
- local stationaryrespawn = true
- local needsrespawning = false
- local haspos = false
- local pos = CFrame.new()
- fireuzi = false
- targetfireuzi = false
- forward = false
- flymode = false
- flyw = false
- flys = false
- flyd = false
- flya = false
- flysp = false
- flyct = false
- Mouse = game.Players.LocalPlayer:GetMouse()
- flyspeed = 0.5
- staypos = CFrame.new()
- stay = false
- originalgrip = CFrame.new()
- gundebounce = false
- flydebounce = false
- smalldebounce = false
- bigdebounce = false
- bigfire = false
- mouse = game.Players.LocalPlayer:GetMouse()
- local TargetGUI = Instance.new("ScreenGui")
- local Target = Instance.new("TextBox")
- local Background = Instance.new("ImageLabel")
- TargetGUI.Name = "TargetGUI"
- TargetGUI.Parent = game.CoreGui
- Target.Name = "Target"
- Target.Parent = TargetGUI
- Target.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Target.BackgroundTransparency = 0.30000001192093
- Target.ClipsDescendants = true
- Target.Position = UDim2.new(0.726104677, 0, 0.717467248, 0)
- Target.Size = UDim2.new(0, 100, 0, 21)
- Target.Font = Enum.Font.SourceSans
- Target.PlaceholderText = "[TARGET]"
- Target.Text = ""
- Target.TextColor3 = Color3.new(1, 1, 1)
- Target.TextSize = 14
- Target.TextWrapped = true
- Target.Draggable = true
- Background.Name = "Background"
- Background.Parent = Target
- Background.BackgroundColor3 = Color3.new(1, 1, 1)
- Background.Position = UDim2.new(-9.90098342e-05, 0, -1.57506061, 0)
- Background.Size = UDim2.new(0, 100, 0, 86)
- Background.ZIndex = 0
- Background.Image = "rbxassetid://0&hash=2396ab74bcae41f2340b198666905246"
- local Respawning = Instance.new("ScreenGui")
- local RespawningButton = Instance.new("TextButton")
- Respawning.Name = "Respawning"
- Respawning.Parent = game.CoreGui
- RespawningButton.Name = "RespawningButton"
- RespawningButton.Parent = Respawning
- RespawningButton.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- RespawningButton.BackgroundTransparency = 0.30000001192093
- RespawningButton.BorderSizePixel = 0
- RespawningButton.Position = UDim2.new(0.0391057241, 0, 0.826617789, 0)
- RespawningButton.Size = UDim2.new(0, 83, 0, 34)
- RespawningButton.Font = Enum.Font.SourceSans
- RespawningButton.Text = "Not Returning"
- RespawningButton.TextColor3 = Color3.new(1, 1, 1)
- RespawningButton.TextSize = 20
- RespawningButton.TextScaled = true
- RespawningButton.Draggable = true
- local creditsdab = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local aidez = Instance.new("ImageLabel")
- local names = Instance.new("TextLabel")
- local scriptmadeby = Instance.new("TextLabel")
- local scriptmadeby_2 = Instance.new("TextLabel")
- local x = Instance.new("TextButton")
- creditsdab.Name = "creditsdab"
- creditsdab.Parent = game.CoreGui
- Frame.Parent = creditsdab
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0.399554282, 0, 0.241054624, 0)
- Frame.Size = UDim2.new(0, 274, 0, 274)
- aidez.Name = "aidez"
- aidez.Parent = Frame
- aidez.BackgroundColor3 = Color3.new(1, 1, 1)
- aidez.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- aidez.Position = UDim2.new(-0.000740621239, 0, 0.000178694725, 0)
- aidez.Size = UDim2.new(0, 274, 0, 274)
- aidez.Image = "rbxassetid://0&hash=9c3f6c00707d5ebde710fd2f3efd2b5e"
- names.Name = "names"
- names.Parent = Frame
- names.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- names.BackgroundTransparency = 0.30000001192093
- names.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- names.Position = UDim2.new(0, 0, 0.897810221, 0)
- names.Size = UDim2.new(0, 274, 0, 28)
- names.Font = Enum.Font.SourceSans
- names.Text = "Vortexturize | aidez moi#4192 | Aidez "
- names.TextColor3 = Color3.new(1, 1, 1)
- names.TextSize = 14
- scriptmadeby.Name = "scriptmadeby"
- scriptmadeby.Parent = Frame
- scriptmadeby.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- scriptmadeby.BackgroundTransparency = 0.30000001192093
- scriptmadeby.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- scriptmadeby.Position = UDim2.new(0, 0, -0.102189779, 0)
- scriptmadeby.Size = UDim2.new(0, 274, 0, 28)
- scriptmadeby.Font = Enum.Font.SourceSans
- scriptmadeby.Text = "Script made by"
- scriptmadeby.TextColor3 = Color3.new(1, 1, 1)
- scriptmadeby.TextSize = 14
- scriptmadeby_2.Name = "scriptmadeby"
- scriptmadeby_2.Parent = Frame
- scriptmadeby_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- scriptmadeby_2.BackgroundTransparency = 0.30000001192093
- scriptmadeby_2.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- scriptmadeby_2.Position = UDim2.new(0, 0, -0.164233565, 0)
- scriptmadeby_2.Size = UDim2.new(0, 274, 0, 17)
- scriptmadeby_2.Font = Enum.Font.SourceSans
- scriptmadeby_2.Text = "Open the dev consol for a list of features. (F9 or Shift + F9)"
- scriptmadeby_2.TextColor3 = Color3.new(1, 1, 1)
- scriptmadeby_2.TextScaled = true
- scriptmadeby_2.TextSize = 14
- scriptmadeby_2.TextWrapped = true
- x.Name = "x"
- x.Parent = creditsdab
- x.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- x.BackgroundTransparency = 0.30000001192093
- x.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- x.Position = UDim2.new(0.600445747, 0, 0.188323915, 0)
- x.Size = UDim2.new(0, 28, 0, 28)
- x.Font = Enum.Font.SourceSansSemibold
- x.Text = "X"
- x.TextColor3 = Color3.new(1, 1, 1)
- x.TextSize = 30
- x.MouseButton1Click:connect(function()
- creditsdab:Destroy()
- end)
- function giveSKey()
- local epic = Instance.new("Tool")
- local dab = Instance.new("Part")
- local plr = game.Players.LocalPlayer
- local tar_obj = nil
- dab.Parent = epic
- dab.Size = Vector3.new(0.2, 0.2, 0.2)
- epic.Parent = plr.Backpack
- epic.Name = "Skeleton Key"
- epic.ToolTip = "Click on a door with this"
- dab.Name = "Handle"
- epic.Equipped:Connect(function(m_S)
- m_S.Button1Down:Connect(function()
- tar_obj = m_S.Target
- door = tar_obj.Parent
- if door:FindFirstChild("Lock") then
- door.Lock.ClickDetector.RemoteEvent:FireServer()
- wait(0.2)
- door.Click.ClickDetector.RemoteEvent:FireServer()
- elseif tar_obj.Parent.Parent:FindFirstChild("Lock") then
- tar_obj.Parent.Parent.Lock.ClickDetector.RemoteEvent:FireServer()
- wait(0.2)
- tar_obj.Parent.Parent.Click.ClickDetector.RemoteEvent:FireServer()
- end
- end)
- end)
- end -- giveSKey Function end
- giveSKey()
- local function removeothercash(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.Name == "ESP" and v:FindFirstChild("CASH") then
- v:Destroy()
- end
- removeothercash(v)
- end
- end
- local function removeothershotty(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.Name == "ESP" and v:FindFirstChild("SHOTTY") then
- v:Destroy()
- end
- removeothershotty(v)
- end
- end
- local function removeotheruzi(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.Name == "ESP" and v:FindFirstChild("UZi") then
- v:Destroy()
- end
- removeotheruzi(v)
- end
- end
- function showcash(v)
- local epic = Instance.new("Part")
- epic.Parent = v
- epic.Name = "parttrace"
- epic.CFrame = v.CFrame
- epic.Size = Vector3.new(0.2,0.2,0.2)
- epic.Anchored = true
- epic.Transparency = 1
- local billgui = Instance.new('BillboardGui', epic)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 1, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'CASH'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size14'
- textlab.Text = "CASH"
- textlab.TextColor = BrickColor.new('Bright red')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- function showuzi(v)
- local epic = Instance.new("Part")
- epic.Parent = v
- epic.Name = "parttrace"
- epic.CFrame = v.CFrame
- epic.Size = Vector3.new(0.2,0.2,0.2)
- epic.Anchored = true
- epic.Transparency = 1
- local billgui = Instance.new('BillboardGui', epic)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 1, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'UZI'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size18'
- textlab.Text = "UZI"
- textlab.TextColor = BrickColor.new('Bright blue')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- function showshotty(v)
- local epic = Instance.new("Part")
- epic.Parent = v
- epic.Name = "parttrace"
- epic.CFrame = v.CFrame
- epic.Size = Vector3.new(0.2,0.2,0.2)
- epic.Anchored = true
- epic.Transparency = 1
- local billgui = Instance.new('BillboardGui', epic)
- local textlab = Instance.new('TextLabel', billgui)
- billgui.Name = "ESP"
- billgui.Adornee = epic
- billgui.AlwaysOnTop = true
- billgui.ExtentsOffset = Vector3.new(0, 1, 0)
- billgui.Size = UDim2.new(0, 5, 0, 5)
- textlab.Name = 'SHOTTY'
- textlab.BackgroundColor3 = Color3.new(255, 255, 255)
- textlab.BackgroundTransparency = 1
- textlab.BorderSizePixel = 0
- textlab.Position = UDim2.new(0, 0, 0, -40)
- textlab.Size = UDim2.new(1, 0, 10, 0)
- textlab.Visible = true
- textlab.ZIndex = 10
- textlab.Font = 'ArialBold'
- textlab.FontSize = 'Size14'
- textlab.Text = "SHOTTY"
- textlab.TextColor = BrickColor.new('Bright yellow')
- textlab.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- textlab.TextStrokeTransparency = 0.6
- end
- local function tracecash(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("MeshPart") and v.MeshId == "rbxassetid://511726060" then
- removeothercash(v.Parent)
- showcash(v)
- end
- tracecash(v)
- end
- end
- local function traceshotty(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Sound") and v.Name == "Fire" and v.Parent.Parent.Parent.Name == "RandomSpawner" and string.find(tostring(v.SoundId), tostring(142383762)) then
- removeothershotty(v.Parent)
- showshotty(v.Parent)
- end
- traceshotty(v)
- end
- end
- local function traceuzi(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Sound") and v.Name == "Fire" and v.Parent.Parent.Parent.Name == "RandomSpawner" and string.find(tostring(v.SoundId), tostring(328964620)) then
- removeotheruzi(v.Parent)
- showuzi(v.Parent)
- end
- traceuzi(v)
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "RandomSpawner" then
- if v:FindFirstChild("Model") then
- v.Model.ChildAdded:Connect(function(child)
- tracecash(child)
- traceshotty(child)
- traceuzi(child)
- end)
- end
- v.ChildAdded:Connect(function(child)
- tracecash(child)
- traceshotty(child)
- traceuzi(child)
- end)
- end
- end
- game.Workspace.ChildAdded:Connect(function(child)
- if child.Name == "RandomSpawner" then
- repeat wait() until child.Model
- tracecash(child)
- traceshotty(child)
- traceuzi(child)
- end
- end)
- tracecash(game.Workspace)
- traceshotty(game.Workspace)
- traceuzi(game.Workspace)
- local function uncancollide(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- v.Massless = true
- end
- uncancollide(v)
- end
- end
- local function radioglitchy(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Script") then
- v:Destroy()
- end
- radioglitchy(v)
- end
- end
- local function deseat(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Seat") then
- v.Parent = game.Lighting
- end
- deseat(v)
- end
- end
- local function reseat(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Seat") then
- v.Parent = game.Workspace
- end
- reseat(v)
- end
- end
- function defence(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Texture") then
- if v.Parent then
- if v.Parent.Transparency == 1 then
- v.Parent.Parent = game.Lighting
- end
- end
- end
- defence(v)
- end
- end
- function refence(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("Texture") then
- if v.Parent then
- if v.Parent.Transparency == 1 then
- v.Parent.Parent = game.Workspace
- end
- end
- end
- refence(v)
- end
- end
- function messagecommandshandle(plr,msg)
- local lower = string.lower(msg)
- local len = string.len(lower)
- if string.find(lower,":play ") then
- idtoplay = string.gsub(lower,":play ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", idtoplay)
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,"/e play ") then
- idtoplay = string.gsub(lower,"/e play ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", idtoplay)
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,"/e :play ") then
- idtoplay = string.gsub(lower,"/e :play ","")
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool") and v.Name == "BoomBox") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer("PlaySong", idtoplay)
- wait(0.1)
- radioglitchy(game.Players.LocalPlayer.Character.BoomBox)
- game.Players.LocalPlayer.Character:FindFirstChild("BoomBox").Parent = game.Players.LocalPlayer.Backpack
- end
- if string.find(lower,":deseat") then
- deseat(game.Workspace)
- end
- if string.find(lower,"/e deseat") then
- deseat(game.Workspace)
- end
- if string.find(lower,"/e :deseat") then
- deseat(game.Workspace)
- end
- if string.find(lower,":reseat") then
- reseat(game.Lighting)
- end
- if string.find(lower,"/e reseat") then
- reseat(game.Lighting)
- end
- if string.find(lower,"/e :reseat") then
- reseat(game.Lighting)
- end
- if string.find(lower,":defence") then
- defence(game.Workspace)
- end
- if string.find(lower,"/e defence") then
- defence(game.Workspace)
- end
- if string.find(lower,"/e :defence") then
- defence(game.Workspace)
- end
- if string.find(lower,":refence") then
- refence(game.Lighting)
- end
- if string.find(lower,"/e refence") then
- refence(game.Lighting)
- end
- if string.find(lower,"/e :refence") then
- refence(game.Lighting)
- end
- if string.find(lower,":cash") then
- tracecash(game.Workspace)
- end
- if string.find(lower,"/e cash") then
- tracecash(game.Workspace)
- end
- if string.find(lower,"/e :cash") then
- tracecash(game.Workspace)
- end
- end
- local debounce = false
- function fireat(target)
- if debounce == false then
- debounce = true
- for i = 1,3 do
- if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
- if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Fire then
- u = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Fire
- if target.Character then
- u:FireServer(targetee.Character.Torso.CFrame)
- end
- end
- end
- wait(0.1)
- end
- debounce = false
- end
- end
- Target.FocusLost:Connect(function()
- local name = string.lower(Target.Text)
- local player = nil
- names = game.Players:GetChildren()
- for i,x in pairs(names) do
- strlower = string.lower(x.Name)
- sub = string.sub(strlower,1,#name)
- if name == sub then
- player = x
- if player.Name ~= game.Players.LocalPlayer.Name and x.Name ~= "Vortexturize" then
- targetee = player
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "v" then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- fireuzifly = true
- end
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "v" then
- fireuzifly = false
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- v:Deactivate()
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "q" then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") or game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi") then
- bigfire = true
- end
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "q" then
- bigfire = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "z" then
- if flymode == false then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Uzi") then
- originalgrip = game.Players.LocalPlayer.Backpack.Uzi.Grip
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- originalgrip = game.Players.LocalPlayer.Character.Uzi.Grip
- else
- return
- end
- staypos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- stay = true
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Uzi" then
- v.Parent = game.Players.LocalPlayer.Character
- game.Workspace.CurrentCamera.CameraSubject = v.Handle
- end
- end
- wait()
- flymode = true
- wait(0.3)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- end
- end
- elseif flymode == true then
- game.Players.LocalPlayer.Character.Uzi.Grip = originalgrip
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Uzi" then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- stay = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- for i = 1,5 do
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- end
- flyw = false
- flys = false
- flyd = false
- flya = false
- flysp = false
- flyct = false
- flymode = false
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "w" then
- flyw = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "w" then
- flyw = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "s" then
- flys = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "s" then
- flys = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "d" then
- flyd = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "d" then
- flyd = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "a" then
- flya = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "a" then
- flya = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == " " then
- flysp = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == " " then
- flysp = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "0" then -- love mouse.keydown, and how left shift is also 0
- flyct = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "0" then
- flyct = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "t" then
- fireat(targetee)
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "x" then
- Selecting = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "x" then
- Selecting = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "[" then
- jumpspeed = jumpspeed - 0.1
- end
- end)
- firing = false
- mouse.KeyDown:Connect(function(key)
- if key == "r" then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool") and v:FindFirstChild("Fire")) then
- if v.Reloader.Value == false then
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "]" then
- jumpspeed = jumpspeed + 0.1
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "l" then
- if jumpgcheck == false then
- jumpgcheck = true
- elseif jumpgcheck == true then
- jumpgcheck = false
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == " " and jumpgcheck == true then
- SpaceHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == " " then
- SpaceHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "-" then
- runspeed = runspeed - 0.1
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "=" then
- runspeed = runspeed + 0.1
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "k" then
- if gcheckrun == false then
- gcheckrun = true
- elseif gcheckrun == true then
- gcheckrun = false
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "0" and gcheckrun == true then
- ShiftHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "0" then
- ShiftHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "w" then
- WHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "w" then
- WHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "s" then
- SHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "s" then
- SHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "a" then
- AHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "a" then
- AHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "d" then
- DHeld = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "d" then
- DHeld = false
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "p" then
- if game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck"):Destroy()
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "n" then
- stationaryrespawn = not stationaryrespawn
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "f" then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name ~= "Uzi") then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- fireuzi = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "f" then
- fireuzi = false
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- v:Deactivate()
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "c" then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name ~= "Uzi") then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- targetfireuzi = true
- end
- end)
- mouse.KeyUp:Connect(function(key)
- if key == "c" then
- targetfireuzi = false
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- v:Deactivate()
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "b" then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name ~= "Uzi") then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game.Players.LocalPlayer.Character:WaitForChild("Uzi")
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- if forward == false then
- v.Grip = CFrame.new(0,-12,60)
- uncancollide(v)
- forward = true
- elseif forward == true then
- v.Grip = CFrame.new(0,0,0)
- forward = false
- end
- end
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- messagecommandshandle(game.Players.LocalPlayer,msg)
- end)
- game.Players.LocalPlayer.CharacterAdded:connect(function(char)
- stay = false
- flymode = false
- wait(0.6)
- needsrespawning = false
- haspos = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- repeat wait() until char.Humanoid
- char.Humanoid.ChildAdded:Connect(function(child)
- repeat wait() until char.Humanoid[child.Name]
- if child.Name == "Bullet" then
- wait(0.3)
- child:Destroy()
- end
- end)
- wait(0.4)
- giveSKey()
- game.Players.LocalPlayer.Backpack.ChildAdded:Connect(function(child)
- if child.Name == "Uzi" and flymode == true then
- repeat wait() until game.Players.LocalPlayer.Backpack[child.Name]
- child.Parent = game.Players.LocalPlayer.Character
- end
- end)
- game.Players.LocalPlayer.Character.ChildAdded:Connect(function(child)
- if child.Name ~= "Uzi" and flymode == true then
- repeat wait() until game.Players.LocalPlayer.Character[child.Name]
- child.Parent = game.Players.LocalPlayer.Backpack
- end
- end)
- end)
- game.Players.LocalPlayer.Backpack.ChildAdded:Connect(function(child)
- if child.Name == "Uzi" and flymode == true then
- wait()
- child.Parent = game.Players.LocalPlayer.Character
- end
- end)
- game.Players.LocalPlayer.Character.ChildAdded:Connect(function(child)
- if child.Name ~= "Uzi" and flymode == true then
- wait()
- child.Parent = game.Players.LocalPlayer.Backpack
- end
- end)
- print("----------------FEATURES-------------------")
- print("Chat commands can also be done as /e :COMMANDNAME or /e COMMANDNAME")
- print("-------------------------------------------")
- print("---------KEYS---------")
- print("")
- print("X Key - Hold this key then drag it over a player to set them as your target. (For targeted fire modes)")
- print("T Key - Targeted fire. Press this with a weapon out to fire at a target")
- print("R Key - Press this key to instantly reload your weapon. (Without using ammo)")
- print("F Key - Hold this key to fire your uzi infinitely")
- print("C Key - Hold this key to fire your uzi at your target infinitely")
- print("K Key - Toggle super speed on / off")
- print("L Key - Toggle super jump")
- print("- Key - Turn up speed on super sprint")
- print("= Key - Turn down speed on super sprint")
- print("[ Key - Turn up height on super jump")
- print("] Key - Turn down height on ")
- print("N Key - Toggle returning to where you died.")
- print("B Key - Toggle having your uzi far out in front of you")
- print("Z Key - Toggle Remote Control Flying Uzi mode")
- print("Q Key - Rapidly fire at everyone near you")
- print("")
- print("Flying uzi commands (Commands for while in flying uzi mode)")
- print("W Key - Move forwards while flying your uzi")
- print("A Key - Move left while flying your uzi")
- print("S Key - Move backwards while flying your uzi")
- print("D Key - Move right while flying your uzi")
- print("LeftShift Key - Move down while flying your uzi")
- print("Space Key - Move up while flying your uzi")
- print("V Key - Shoot while in flying uzi mode (Has infinite ammo)")
- print("---------CHAT COMMANDS---------")
- print(":play SONGID - This command will play the SONGID on your character without having to hold the radio")
- print(":deseat - Removes all seats in the game")
- print(":reseat - Puts all the seats in the game back")
- print(":defence - Removes all fences in the game")
- print(":refence - Puts all the fences in the game back")
- print("")
- print("-------------------------------------------")
- print("Vortexturize | aidez moi#4192 | Aidez")
- print("-------------------------------------------")
- game.Players.PlayerAdded:connect(function(plr)
- if plr.Name == "Vortexturize" or plr.Name == "Vortexturable" or plr.Name == "Vortextures" then
- wait(0.1)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[plr.Name].BGFrame.PlayerName.TextColor3 = Color3.new(1, 170/255, 0)
- end
- end)
- for i, x in next, game:GetService"Players":GetPlayers() do
- if x.Name == "Vortexturize" or x.Name == "Vortexturable" or x.Name == "Vortextures" then
- wait(0.1)
- game.CoreGui.RobloxGui.PlayerListContainer.ScrollList[x.Name].BGFrame.PlayerName.TextColor3 = Color3.new(1, 170/255, 0)
- end
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- repeat wait() until char.Humanoid
- char.Humanoid.ChildAdded:Connect(function(child)
- repeat wait() until char.Humanoid[child.Name]
- if child.Name == "Bullet" then
- wait(0.3)
- child:Destroy()
- end
- end)
- end)
- game.Players.LocalPlayer.Character.Humanoid.ChildAdded:Connect(function(child)
- repeat wait() until game.Players.LocalPlayer.Character.Humanoid[child.Name]
- if child.Name == "Bullet" then
- wait(0.3)
- child:Destroy()
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if SpaceHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,jumpspeed,0)
- end
- if Selecting == true then
- if mouse.Target then
- if mouse.Target.Parent:IsA("Model") and game.Players:FindFirstChild(mouse.Target.Parent.Name) then
- Target.Text = mouse.Target.Parent.Name
- targetee = game.Players:FindFirstChild(mouse.Target.Parent.Name)
- end
- end
- end
- if ShiftHeld == true then
- if WHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-runspeed)
- end
- if SHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,runspeed)
- end
- if DHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(runspeed,0,0)
- end
- if AHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(-runspeed,0,0)
- end
- end
- if stationaryrespawn == true and game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
- stay = false
- if haspos == false then
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- haspos = true
- end
- needsrespawning = true
- end
- if needsrespawning == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end
- if stationaryrespawn == true then
- RespawningButton.Text = "Returning"
- else
- RespawningButton.Text = "Not Returning"
- end
- end)
- debouncerino = false
- game:GetService('RunService').Stepped:connect(function()
- if debouncerino == false and fireuzi == true then
- debouncerino = true
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character.Uzi.Fire:FireServer(mouse.Hit)
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- debouncerino = false
- end
- if targetfireuzi == true and debouncerino == false then
- debouncerino = true
- if targetee then
- if targetee.Character and game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- if targetee.Character:FindFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Uzi.Fire:FireServer(targetee.Character.Torso.CFrame)
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- end
- end
- debouncerino = false
- end
- if flymode == true then
- if flyw == true then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new((flyspeed / 10) * -1,(flyspeed / 10) * -1,flyspeed)
- end
- end
- if flys == true then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new((flyspeed / 10),(flyspeed / 10),-flyspeed)
- end
- end
- if flya == true then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new(flyspeed,0,0)
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new(0,-flyspeed,0)
- end
- end
- if flyd == true then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new(-flyspeed,0,0)
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new(0,flyspeed,0)
- end
- end
- if flysp == true then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new(0,-flyspeed,0)
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new(-flyspeed,0,0)
- end
- end
- if flyct == true then
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new(flyspeed,0,0)
- game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip = game.Players.LocalPlayer.Character:FindFirstChild("Uzi").Grip * CFrame.new(0,flyspeed,0)
- end
- end
- end
- if flymode == true and flydebounce == false then
- flydebounce = true
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name ~= "Uzi" then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Uzi" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- if flymode == true and game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Uzi.Handle
- else
- if game.Players.LocalPlayer.Character then
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- end
- end
- end
- if stay == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = staypos
- end
- if fireuzifly == true and gundebounce == false then
- gundebounce = true
- game.Players.LocalPlayer.Character.Uzi.Fire:FireServer(mouse.Hit)
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- gundebounce = false
- end
- if bigfire == true and bigdebounce == false then
- bigdebounce = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name and v.Name ~= "Vortextures" and v.Name ~= "Vortexturize" and v.Name ~= "Vortexturable" then
- if v.Character then
- if v.Character:FindFirstChild("HumanoidRootPart") then
- distance = game.Players.LocalPlayer:DistanceFromCharacter(v.Character.HumanoidRootPart.Position)
- if distance < 35 then
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")and v.Name == "Uzi") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- if smalldebounce == false then
- smalldebounce = true
- if game.Players.LocalPlayer.Character:FindFirstChild("Uzi") then
- if v.Character then
- if v.Character:FindFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Uzi.Fire:FireServer(v.Character.Torso.CFrame)
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer
- v.Parent = game.Players.LocalPlayer.Backpack
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- end
- end
- smalldebounce = false
- end
- end
- end
- end
- end
- end
- bigdebounce = false
- end
- end)
- --[[
- - Added Remote control flying uzi
- - Added Shoot everyone around you
- - Switched to Mouse.KeyDown (Exploit should work for free exploit users now)
- - Fixed bugs
- - Improved infinite ammo uzi
- - Reduced lag build up from rapid fire (or at least attempted to)
- - Added ESP to trace Uzis, Shotties, and Cash spawned around the map
- --]]
- -- Made by Aidez :OOO
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