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it unlocks many cool features!
- local z=getfenv().pairs
- local f=getfenv().print
- for aa,bb in z(game.Players:GetPlayers())do
- if bb.Name~=game.Players.LocalPlayer.Name then
- spawn(function()
- for z=1,500 do
- game.ReplicatedStorage.EventStorage.FireNotification
- :FireServer(game.Players[bb.Name].Character.Head,game.Players[bb.Name])wait()
- f('Notified'..' : '..bb.Name)end;end)end;end
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