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WagnerJunio07

Zen

Dec 16th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -----------------------
  88. --[[ Name : Eyozen, the Eye ]]--
  89. -------------------------------------------------------
  90.  
  91. --[[ "Haha, I'm a funny guy, but once you anger me..." ]]--
  92. --[[ "There's no coming back =)" ]]--
  93.  
  94. --A script By makhail07
  95.  
  96. --Discord Creterisk#2958
  97.  
  98. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  99. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  100. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  101. --YOU FUCKING SKIDS,
  102. --For Those who log/decompile this, If you sell or trade this,
  103. --and I find out who you are, i will take massive action.
  104. -------------------------------------------------------
  105.  
  106. local FavIDs = {
  107. 340106355, --Nefl Crystals
  108. 927529620, --Dimension
  109. 876981900, --Fantasy
  110. 398987889, --Ordinary Days
  111. 1117396305, --Oh wait, it's you.
  112. 885996042, --Action Winter Journey
  113. 919231299, --Sprawling Idiot Effigy
  114. 743466274, --Good Day Sunshine
  115. 727411183, --Knife Fight
  116. 1402748531, --The Earth Is Counting On You!
  117. 595230126 --Robot Language
  118. }
  119.  
  120.  
  121.  
  122. --The reality of my life isn't real but a Universe -makhail07
  123. wait()
  124. local plr = owner
  125. print('Local User is '..plr.Name)
  126. local char = plr.Character
  127. local hum = char.Humanoid
  128. local hed = char.Head
  129. local root = char.HumanoidRootPart
  130. local rootj = root.RootJoint
  131. local tors = char.Torso
  132. local ra = char["Right Arm"]
  133. local la = char["Left Arm"]
  134. local rl = char["Right Leg"]
  135. local ll = char["Left Leg"]
  136. local neck = tors["Neck"]
  137. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  138. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  139. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  140. local maincolor = BrickColor.new("Institutional white")
  141.  
  142. -------------------------------------------------------
  143. --Start Good Stuff--
  144. -------------------------------------------------------
  145. cam = game.Workspace.CurrentCamera
  146. CF = CFrame.new
  147. angles = CFrame.Angles
  148. attack = false
  149. Euler = CFrame.fromEulerAnglesXYZ
  150. Rad = math.rad
  151. IT = Instance.new
  152. BrickC = BrickColor.new
  153. Cos = math.cos
  154. Acos = math.acos
  155. Sin = math.sin
  156. Asin = math.asin
  157. Abs = math.abs
  158. Mrandom = math.random
  159. Floor = math.floor
  160. -------------------------------------------------------
  161. --End Good Stuff--
  162. -------------------------------------------------------
  163. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  164. RSH, LSH = nil, nil
  165. RW = Instance.new("Weld")
  166. LW = Instance.new("Weld")
  167. RH = tors["Right Hip"]
  168. LH = tors["Left Hip"]
  169. RSH = tors["Right Shoulder"]
  170. LSH = tors["Left Shoulder"]
  171. RSH.Parent = nil
  172. LSH.Parent = nil
  173. RW.Name = "RW"
  174. RW.Part0 = tors
  175. RW.C0 = CF(1.5, 0.5, 0)
  176. RW.C1 = CF(0, 0.5, 0)
  177. RW.Part1 = ra
  178. RW.Parent = tors
  179. LW.Name = "LW"
  180. LW.Part0 = tors
  181. LW.C0 = CF(-1.5, 0.5, 0)
  182. LW.C1 = CF(0, 0.5, 0)
  183. LW.Part1 = la
  184. LW.Parent = tors
  185. Effects = {}
  186. -------------------------------------------------------
  187. --Start HeartBeat--
  188. -------------------------------------------------------
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "Heartbeat"
  191. script:WaitForChild("Heartbeat")
  192.  
  193. frame = 1 / 60
  194. tf = 0
  195. allowframeloss = false
  196. tossremainder = false
  197.  
  198.  
  199. lastframe = tick()
  200. script.Heartbeat:Fire()
  201.  
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204. tf = tf + s
  205. if tf >= frame then
  206. if allowframeloss then
  207. script.Heartbeat:Fire()
  208. lastframe = tick()
  209. else
  210. for i = 1, math.floor(tf / frame) do
  211. script.Heartbeat:Fire()
  212. end
  213. lastframe = tick()
  214. end
  215. if tossremainder then
  216. tf = 0
  217. else
  218. tf = tf - frame * math.floor(tf / frame)
  219. end
  220. end
  221. end)
  222. -------------------------------------------------------
  223. --End HeartBeat--
  224. -------------------------------------------------------
  225.  
  226. -------------------------------------------------------
  227. --Start Important Functions--
  228. -------------------------------------------------------
  229. function swait(num)
  230. if num == 0 or num == nil then
  231. game:service("RunService").Stepped:wait(0)
  232. else
  233. for i = 0, num do
  234. game:service("RunService").Stepped:wait(0)
  235. end
  236. end
  237. end
  238. function thread(f)
  239. coroutine.resume(coroutine.create(f))
  240. end
  241. function clerp(a, b, t)
  242. local qa = {
  243. QuaternionFromCFrame(a)
  244. }
  245. local qb = {
  246. QuaternionFromCFrame(b)
  247. }
  248. local ax, ay, az = a.x, a.y, a.z
  249. local bx, by, bz = b.x, b.y, b.z
  250. local _t = 1 - t
  251. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  252. end
  253. function QuaternionFromCFrame(cf)
  254. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  255. local trace = m00 + m11 + m22
  256. if trace > 0 then
  257. local s = math.sqrt(1 + trace)
  258. local recip = 0.5 / s
  259. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  260. else
  261. local i = 0
  262. if m00 < m11 then
  263. i = 1
  264. end
  265. if m22 > (i == 0 and m00 or m11) then
  266. i = 2
  267. end
  268. if i == 0 then
  269. local s = math.sqrt(m00 - m11 - m22 + 1)
  270. local recip = 0.5 / s
  271. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  272. elseif i == 1 then
  273. local s = math.sqrt(m11 - m22 - m00 + 1)
  274. local recip = 0.5 / s
  275. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  276. elseif i == 2 then
  277. local s = math.sqrt(m22 - m00 - m11 + 1)
  278. local recip = 0.5 / s
  279. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  280. end
  281. end
  282. end
  283. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  284. local xs, ys, zs = x + x, y + y, z + z
  285. local wx, wy, wz = w * xs, w * ys, w * zs
  286. local xx = x * xs
  287. local xy = x * ys
  288. local xz = x * zs
  289. local yy = y * ys
  290. local yz = y * zs
  291. local zz = z * zs
  292. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  293. end
  294. function QuaternionSlerp(a, b, t)
  295. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  296. local startInterp, finishInterp
  297. if cosTheta >= 1.0E-4 then
  298. if 1 - cosTheta > 1.0E-4 then
  299. local theta = math.acos(cosTheta)
  300. local invSinTheta = 1 / Sin(theta)
  301. startInterp = Sin((1 - t) * theta) * invSinTheta
  302. finishInterp = Sin(t * theta) * invSinTheta
  303. else
  304. startInterp = 1 - t
  305. finishInterp = t
  306. end
  307. elseif 1 + cosTheta > 1.0E-4 then
  308. local theta = math.acos(-cosTheta)
  309. local invSinTheta = 1 / Sin(theta)
  310. startInterp = Sin((t - 1) * theta) * invSinTheta
  311. finishInterp = Sin(t * theta) * invSinTheta
  312. else
  313. startInterp = t - 1
  314. finishInterp = t
  315. end
  316. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  317. end
  318. function rayCast(Position, Direction, Range, Ignore)
  319. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  320. end
  321. local RbxUtility = LoadLibrary("RbxUtility")
  322. local Create = RbxUtility.Create
  323.  
  324. -------------------------------------------------------
  325. --Start Damage Function--
  326. -------------------------------------------------------
  327. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  328. if hit.Parent == nil then
  329. return
  330. end
  331. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  332. for _, v in pairs(hit.Parent:children()) do
  333. if v:IsA("Humanoid") then
  334. h = v
  335. end
  336. end
  337. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  338.  
  339. hit.Parent:FindFirstChild("Head"):BreakJoints()
  340. end
  341.  
  342. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  343. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  344. if hit.Parent.DebounceHit.Value == true then
  345. return
  346. end
  347. end
  348. if insta == true then
  349. hit.Parent:FindFirstChild("Head"):BreakJoints()
  350. end
  351. local c = Create("ObjectValue"){
  352. Name = "creator",
  353. Value = owner,
  354. Parent = h,
  355. }
  356. game:GetService("Debris"):AddItem(c, .5)
  357. if HitSound ~= nil and HitPitch ~= nil then
  358. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  359. end
  360. local Damage = math.random(minim, maxim)
  361. local blocked = false
  362. local block = hit.Parent:findFirstChild("Block")
  363. if block ~= nil then
  364. if block.className == "IntValue" then
  365. if block.Value > 0 then
  366. blocked = true
  367. block.Value = block.Value - 1
  368. print(block.Value)
  369. end
  370. end
  371. end
  372. if blocked == false then
  373. h.Health = h.Health - Damage
  374. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  375. else
  376. h.Health = h.Health - (Damage / 2)
  377. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  378. end
  379. if Type == "Knockdown" then
  380. local hum = hit.Parent.Humanoid
  381. hum.PlatformStand = true
  382. coroutine.resume(coroutine.create(function(HHumanoid)
  383. swait(1)
  384. HHumanoid.PlatformStand = false
  385. end), hum)
  386. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  387. local bodvol = Create("BodyVelocity"){
  388. velocity = angle * knockback,
  389. P = 5000,
  390. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  391. Parent = hit,
  392. }
  393. local rl = Create("BodyAngularVelocity"){
  394. P = 3000,
  395. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  396. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  397. Parent = hit,
  398. }
  399. game:GetService("Debris"):AddItem(bodvol, .5)
  400. game:GetService("Debris"):AddItem(rl, .5)
  401. elseif Type == "Normal" then
  402. local vp = Create("BodyVelocity"){
  403. P = 500,
  404. maxForce = Vector3.new(math.huge, 0, math.huge),
  405. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  406. }
  407. if knockback > 0 then
  408. vp.Parent = hit.Parent.Torso
  409. end
  410. game:GetService("Debris"):AddItem(vp, .5)
  411. elseif Type == "Up" then
  412. local bodyVelocity = Create("BodyVelocity"){
  413. velocity = Vector3.new(0, 20, 0),
  414. P = 5000,
  415. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  416. Parent = hit,
  417. }
  418. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  419. elseif Type == "DarkUp" then
  420. coroutine.resume(coroutine.create(function()
  421. for i = 0, 1, 0.1 do
  422. swait()
  423. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  424. end
  425. end))
  426. local bodyVelocity = Create("BodyVelocity"){
  427. velocity = Vector3.new(0, 20, 0),
  428. P = 5000,
  429. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  430. Parent = hit,
  431. }
  432. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  433. elseif Type == "Snare" then
  434. local bp = Create("BodyPosition"){
  435. P = 2000,
  436. D = 100,
  437. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  438. position = hit.Parent.Torso.Position,
  439. Parent = hit.Parent.Torso,
  440. }
  441. game:GetService("Debris"):AddItem(bp, 1)
  442. elseif Type == "Freeze" then
  443. local BodPos = Create("BodyPosition"){
  444. P = 50000,
  445. D = 1000,
  446. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  447. position = hit.Parent.Torso.Position,
  448. Parent = hit.Parent.Torso,
  449. }
  450. local BodGy = Create("BodyGyro") {
  451. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  452. P = 20e+003,
  453. Parent = hit.Parent.Torso,
  454. cframe = hit.Parent.Torso.CFrame,
  455. }
  456. hit.Parent.Torso.Anchored = true
  457. coroutine.resume(coroutine.create(function(Part)
  458. swait(1.5)
  459. Part.Anchored = false
  460. end), hit.Parent.Torso)
  461. game:GetService("Debris"):AddItem(BodPos, 3)
  462. game:GetService("Debris"):AddItem(BodGy, 3)
  463. end
  464. local debounce = Create("BoolValue"){
  465. Name = "DebounceHit",
  466. Parent = hit.Parent,
  467. Value = true,
  468. }
  469. game:GetService("Debris"):AddItem(debounce, Delay)
  470. c = Create("ObjectValue"){
  471. Name = "creator",
  472. Value = Player,
  473. Parent = h,
  474. }
  475. game:GetService("Debris"):AddItem(c, .5)
  476. end
  477. end
  478. -------------------------------------------------------
  479. --End Damage Function--
  480. -------------------------------------------------------
  481.  
  482. -------------------------------------------------------
  483. --Start Damage Function Customization--
  484. -------------------------------------------------------
  485. function ShowDamage(Pos, Text, Time, Color)
  486. local Rate = (1 / 30)
  487. local Pos = (Pos or Vector3.new(0, 0, 0))
  488. local Text = (Text or "")
  489. local Time = (Time or 2)
  490. local Color = (Color or Color3.new(1, 0, 1))
  491. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  492. EffectPart.Anchored = true
  493. local BillboardGui = Create("BillboardGui"){
  494. Size = UDim2.new(3, 0, 3, 0),
  495. Adornee = EffectPart,
  496. Parent = EffectPart,
  497. }
  498. local TextLabel = Create("TextLabel"){
  499. BackgroundTransparency = 1,
  500. Size = UDim2.new(1, 0, 1, 0),
  501. Text = Text,
  502. Font = "Bodoni",
  503. TextColor3 = Color,
  504. TextScaled = true,
  505. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  506. Parent = BillboardGui,
  507. }
  508. game.Debris:AddItem(EffectPart, (Time))
  509. EffectPart.Parent = game:GetService("Workspace")
  510. delay(0, function()
  511. local Frames = (Time / Rate)
  512. for Frame = 1, Frames do
  513. wait(Rate)
  514. local Percent = (Frame / Frames)
  515. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  516. TextLabel.TextTransparency = Percent
  517. end
  518. if EffectPart and EffectPart.Parent then
  519. EffectPart:Destroy()
  520. end
  521. end)
  522. end
  523. -------------------------------------------------------
  524. --End Damage Function Customization--
  525. -------------------------------------------------------
  526.  
  527. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  528. for _, c in pairs(workspace:children()) do
  529. local hum = c:findFirstChild("Humanoid")
  530. if hum ~= nil then
  531. local head = c:findFirstChild("Head")
  532. if head ~= nil then
  533. local targ = head.Position - Part.Position
  534. local mag = targ.magnitude
  535. if magni >= mag and c.Name ~= plr.Name then
  536. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  537. end
  538. end
  539. end
  540. end
  541. end
  542.  
  543.  
  544. CFuncs = {
  545. Part = {
  546. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  547. local Part = Create("Part")({
  548. Parent = Parent,
  549. Reflectance = Reflectance,
  550. Transparency = Transparency,
  551. CanCollide = false,
  552. Locked = true,
  553. BrickColor = BrickColor.new(tostring(BColor)),
  554. Name = Name,
  555. Size = Size,
  556. Material = Material
  557. })
  558. RemoveOutlines(Part)
  559. return Part
  560. end
  561. },
  562. Mesh = {
  563. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  564. local Msh = Create(Mesh)({
  565. Parent = Part,
  566. Offset = OffSet,
  567. Scale = Scale
  568. })
  569. if Mesh == "SpecialMesh" then
  570. Msh.MeshType = MeshType
  571. Msh.MeshId = MeshId
  572. end
  573. return Msh
  574. end
  575. },
  576. Mesh = {
  577. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  578. local Msh = Create(Mesh)({
  579. Parent = Part,
  580. Offset = OffSet,
  581. Scale = Scale
  582. })
  583. if Mesh == "SpecialMesh" then
  584. Msh.MeshType = MeshType
  585. Msh.MeshId = MeshId
  586. end
  587. return Msh
  588. end
  589. },
  590. Weld = {
  591. Create = function(Parent, Part0, Part1, C0, C1)
  592. local Weld = Create("Weld")({
  593. Parent = Parent,
  594. Part0 = Part0,
  595. Part1 = Part1,
  596. C0 = C0,
  597. C1 = C1
  598. })
  599. return Weld
  600. end
  601. },
  602. Sound = {
  603. Create = function(id, par, vol, pit)
  604. coroutine.resume(coroutine.create(function()
  605. local S = Create("Sound")({
  606. Volume = vol,
  607. Pitch = pit or 1,
  608. SoundId = id,
  609. Parent = par or workspace
  610. })
  611. wait()
  612. S:play()
  613. game:GetService("Debris"):AddItem(S, 6)
  614. end))
  615. end
  616. },
  617. ParticleEmitter = {
  618. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  619. local fp = Create("ParticleEmitter")({
  620. Parent = Parent,
  621. Color = ColorSequence.new(Color1, Color2),
  622. LightEmission = LightEmission,
  623. Size = Size,
  624. Texture = Texture,
  625. Transparency = Transparency,
  626. ZOffset = ZOffset,
  627. Acceleration = Accel,
  628. Drag = Drag,
  629. LockedToPart = LockedToPart,
  630. VelocityInheritance = VelocityInheritance,
  631. EmissionDirection = EmissionDirection,
  632. Enabled = Enabled,
  633. Lifetime = LifeTime,
  634. Rate = Rate,
  635. Rotation = Rotation,
  636. RotSpeed = RotSpeed,
  637. Speed = Speed,
  638. VelocitySpread = VelocitySpread
  639. })
  640. return fp
  641. end
  642. }
  643. }
  644. function RemoveOutlines(part)
  645. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  646. end
  647. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  648. local Part = Create("Part")({
  649. formFactor = FormFactor,
  650. Parent = Parent,
  651. Reflectance = Reflectance,
  652. Transparency = Transparency,
  653. CanCollide = false,
  654. Locked = true,
  655. BrickColor = BrickColor.new(tostring(BColor)),
  656. Name = Name,
  657. Size = Size,
  658. Material = Material
  659. })
  660. RemoveOutlines(Part)
  661. return Part
  662. end
  663. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  664. local Msh = Create(Mesh)({
  665. Parent = Part,
  666. Offset = OffSet,
  667. Scale = Scale
  668. })
  669. if Mesh == "SpecialMesh" then
  670. Msh.MeshType = MeshType
  671. Msh.MeshId = MeshId
  672. end
  673. return Msh
  674. end
  675. function CreateWeld(Parent, Part0, Part1, C0, C1)
  676. local Weld = Create("Weld")({
  677. Parent = Parent,
  678. Part0 = Part0,
  679. Part1 = Part1,
  680. C0 = C0,
  681. C1 = C1
  682. })
  683. return Weld
  684. end
  685.  
  686.  
  687. -------------------------------------------------------
  688. --Start Effect Function--
  689. -------------------------------------------------------
  690. EffectModel = Instance.new("Model", char)
  691. Effects = {
  692. Block = {
  693. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  694. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  695. prt.Anchored = true
  696. prt.CFrame = cframe
  697. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698. game:GetService("Debris"):AddItem(prt, 10)
  699. if Type == 1 or Type == nil then
  700. table.insert(Effects, {
  701. prt,
  702. "Block1",
  703. delay,
  704. x3,
  705. y3,
  706. z3,
  707. msh
  708. })
  709. elseif Type == 2 then
  710. table.insert(Effects, {
  711. prt,
  712. "Block2",
  713. delay,
  714. x3,
  715. y3,
  716. z3,
  717. msh
  718. })
  719. else
  720. table.insert(Effects, {
  721. prt,
  722. "Block3",
  723. delay,
  724. x3,
  725. y3,
  726. z3,
  727. msh
  728. })
  729. end
  730. end
  731. },
  732. Sphere = {
  733. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  734. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  735. prt.Anchored = true
  736. prt.CFrame = cframe
  737. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  738. game:GetService("Debris"):AddItem(prt, 10)
  739. table.insert(Effects, {
  740. prt,
  741. "Cylinder",
  742. delay,
  743. x3,
  744. y3,
  745. z3,
  746. msh
  747. })
  748. end
  749. },
  750. Cylinder = {
  751. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  752. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  753. prt.Anchored = true
  754. prt.CFrame = cframe
  755. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  756. game:GetService("Debris"):AddItem(prt, 10)
  757. table.insert(Effects, {
  758. prt,
  759. "Cylinder",
  760. delay,
  761. x3,
  762. y3,
  763. z3,
  764. msh
  765. })
  766. end
  767. },
  768. Wave = {
  769. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  770. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  771. prt.Anchored = true
  772. prt.CFrame = cframe
  773. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  774. game:GetService("Debris"):AddItem(prt, 10)
  775. table.insert(Effects, {
  776. prt,
  777. "Cylinder",
  778. delay,
  779. x3 / 60,
  780. y3 / 60,
  781. z3 / 60,
  782. msh
  783. })
  784. end
  785. },
  786. Ring = {
  787. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  788. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  789. prt.Anchored = true
  790. prt.CFrame = cframe
  791. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  792. game:GetService("Debris"):AddItem(prt, 10)
  793. table.insert(Effects, {
  794. prt,
  795. "Cylinder",
  796. delay,
  797. x3,
  798. y3,
  799. z3,
  800. msh
  801. })
  802. end
  803. },
  804. Break = {
  805. Create = function(brickcolor, cframe, x1, y1, z1)
  806. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  807. prt.Anchored = true
  808. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  809. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  810. local num = math.random(10, 50) / 1000
  811. game:GetService("Debris"):AddItem(prt, 10)
  812. table.insert(Effects, {
  813. prt,
  814. "Shatter",
  815. num,
  816. prt.CFrame,
  817. math.random() - math.random(),
  818. 0,
  819. math.random(50, 100) / 100
  820. })
  821. end
  822. },
  823. Spiral = {
  824. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  825. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  826. prt.Anchored = true
  827. prt.CFrame = cframe
  828. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  829. game:GetService("Debris"):AddItem(prt, 10)
  830. table.insert(Effects, {
  831. prt,
  832. "Cylinder",
  833. delay,
  834. x3,
  835. y3,
  836. z3,
  837. msh
  838. })
  839. end
  840. },
  841. Push = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  843. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. table.insert(Effects, {
  849. prt,
  850. "Cylinder",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. end
  858. }
  859. }
  860. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  861. local fp = IT("Part")
  862. fp.formFactor = formfactor
  863. fp.Parent = parent
  864. fp.Reflectance = reflectance
  865. fp.Transparency = transparency
  866. fp.CanCollide = false
  867. fp.Locked = true
  868. fp.BrickColor = brickcolor
  869. fp.Name = name
  870. fp.Size = size
  871. fp.Position = tors.Position
  872. RemoveOutlines(fp)
  873. fp.Material = "SmoothPlastic"
  874. fp:BreakJoints()
  875. return fp
  876. end
  877.  
  878. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  879. local mesh = IT(Mesh)
  880. mesh.Parent = part
  881. if Mesh == "SpecialMesh" then
  882. mesh.MeshType = meshtype
  883. if meshid ~= "nil" then
  884. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  885. end
  886. end
  887. mesh.Offset = offset
  888. mesh.Scale = scale
  889. return mesh
  890. end
  891.  
  892. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  893. local type = type
  894. local rng = Instance.new("Part", char)
  895. rng.Anchored = true
  896. rng.BrickColor = color
  897. rng.CanCollide = false
  898. rng.FormFactor = 3
  899. rng.Name = "Ring"
  900. rng.Material = "Neon"
  901. rng.Size = Vector3.new(1, 1, 1)
  902. rng.Transparency = 0
  903. rng.TopSurface = 0
  904. rng.BottomSurface = 0
  905. rng.CFrame = pos
  906. local rngm = Instance.new("SpecialMesh", rng)
  907. rngm.MeshType = MType
  908. rngm.Scale = scale
  909. local scaler2 = 1
  910. if type == "Add" then
  911. scaler2 = 1 * value
  912. elseif type == "Divide" then
  913. scaler2 = 1 / value
  914. end
  915. coroutine.resume(coroutine.create(function()
  916. for i = 0, 10 / bonuspeed, 0.1 do
  917. swait()
  918. if type == "Add" then
  919. scaler2 = scaler2 - 0.01 * value / bonuspeed
  920. elseif type == "Divide" then
  921. scaler2 = scaler2 - 0.01 / value * bonuspeed
  922. end
  923. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  924. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  925. end
  926. rng:Destroy()
  927. end))
  928. end
  929.  
  930. function Eviscerate(dude)
  931. if dude.Name ~= char then
  932. local bgf = IT("BodyGyro", dude.Head)
  933. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  934. local val = IT("BoolValue", dude)
  935. val.Name = "IsHit"
  936. local ds = coroutine.wrap(function()
  937. dude:WaitForChild("Head"):BreakJoints()
  938. wait(0.5)
  939. target = nil
  940. coroutine.resume(coroutine.create(function()
  941. for i, v in pairs(dude:GetChildren()) do
  942. if v:IsA("Accessory") then
  943. v:Destroy()
  944. end
  945. if v:IsA("Humanoid") then
  946. v:Destroy()
  947. end
  948. if v:IsA("CharacterMesh") then
  949. v:Destroy()
  950. end
  951. if v:IsA("Model") then
  952. v:Destroy()
  953. end
  954. if v:IsA("Part") or v:IsA("MeshPart") then
  955. for x, o in pairs(v:GetChildren()) do
  956. if o:IsA("Decal") then
  957. o:Destroy()
  958. end
  959. end
  960. coroutine.resume(coroutine.create(function()
  961. v.Material = "Neon"
  962. v.CanCollide = false
  963. local PartEmmit1 = IT("ParticleEmitter", v)
  964. PartEmmit1.LightEmission = 1
  965. PartEmmit1.Texture = "rbxassetid://284205403"
  966. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  967. PartEmmit1.Rate = 150
  968. PartEmmit1.Lifetime = NumberRange.new(1)
  969. PartEmmit1.Size = NumberSequence.new({
  970. NumberSequenceKeypoint.new(0, 0.75, 0),
  971. NumberSequenceKeypoint.new(1, 0, 0)
  972. })
  973. PartEmmit1.Transparency = NumberSequence.new({
  974. NumberSequenceKeypoint.new(0, 0, 0),
  975. NumberSequenceKeypoint.new(1, 1, 0)
  976. })
  977. PartEmmit1.Speed = NumberRange.new(0, 0)
  978. PartEmmit1.VelocitySpread = 30000
  979. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  980. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  981. local BodPoss = IT("BodyPosition", v)
  982. BodPoss.P = 3000
  983. BodPoss.D = 1000
  984. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  985. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  986. v.Color = maincolor.Color
  987. coroutine.resume(coroutine.create(function()
  988. for i = 0, 49 do
  989. swait(1)
  990. v.Transparency = v.Transparency + 0.08
  991. end
  992. wait(0.5)
  993. PartEmmit1.Enabled = false
  994. wait(3)
  995. v:Destroy()
  996. dude:Destroy()
  997. end))
  998. end))
  999. end
  1000. end
  1001. end))
  1002. end)
  1003. ds()
  1004. end
  1005. end
  1006.  
  1007. function FindNearestHead(Position, Distance, SinglePlayer)
  1008. if SinglePlayer then
  1009. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1010. end
  1011. local List = {}
  1012. for i, v in pairs(workspace:GetChildren()) do
  1013. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1014. table.insert(List, v)
  1015. end
  1016. end
  1017. return List
  1018. end
  1019.  
  1020. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1021. local type = type
  1022. local rng = Instance.new("Part", char)
  1023. rng.Anchored = true
  1024. rng.BrickColor = color
  1025. rng.CanCollide = false
  1026. rng.FormFactor = 3
  1027. rng.Name = "Ring"
  1028. rng.Material = "Neon"
  1029. rng.Size = Vector3.new(1, 1, 1)
  1030. rng.Transparency = 0
  1031. rng.TopSurface = 0
  1032. rng.BottomSurface = 0
  1033. rng.CFrame = pos
  1034. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1035. local rngm = Instance.new("SpecialMesh", rng)
  1036. rngm.MeshType = MType
  1037. rngm.Scale = Vector3.new(x1, y1, z1)
  1038. local scaler2 = 1
  1039. local speeder = FastSpeed
  1040. if type == "Add" then
  1041. scaler2 = 1 * value
  1042. elseif type == "Divide" then
  1043. scaler2 = 1 / value
  1044. end
  1045. coroutine.resume(coroutine.create(function()
  1046. for i = 0, 10 / bonuspeed, 0.1 do
  1047. swait()
  1048. if type == "Add" then
  1049. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1050. elseif type == "Divide" then
  1051. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1052. end
  1053. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1054. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1055. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1056. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1057. end
  1058. rng:Destroy()
  1059. end))
  1060. end
  1061.  
  1062. function SoulSteal(dude)
  1063. if dude.Name ~= char then
  1064. local bgf = IT("BodyGyro", dude.Head)
  1065. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1066. local val = IT("BoolValue", dude)
  1067. val.Name = "IsHit"
  1068. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1069. local soulst = coroutine.wrap(function()
  1070. local soul = Instance.new("Part",dude)
  1071. soul.Size = Vector3.new(1,1,1)
  1072. soul.CanCollide = false
  1073. soul.Anchored = false
  1074. soul.Position = torso.Position
  1075. soul.Transparency = 1
  1076. local PartEmmit1 = IT("ParticleEmitter", soul)
  1077. PartEmmit1.LightEmission = 1
  1078. PartEmmit1.Texture = "rbxassetid://569507414"
  1079. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1080. PartEmmit1.Rate = 250
  1081. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1082. PartEmmit1.Size = NumberSequence.new({
  1083. NumberSequenceKeypoint.new(0, 1, 0),
  1084. NumberSequenceKeypoint.new(1, 0, 0)
  1085. })
  1086. PartEmmit1.Transparency = NumberSequence.new({
  1087. NumberSequenceKeypoint.new(0, 0, 0),
  1088. NumberSequenceKeypoint.new(1, 1, 0)
  1089. })
  1090. PartEmmit1.Speed = NumberRange.new(0, 0)
  1091. PartEmmit1.VelocitySpread = 30000
  1092. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1093. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1094. local BodPoss = IT("BodyPosition", soul)
  1095. BodPoss.P = 3000
  1096. BodPoss.D = 1000
  1097. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1098. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1099. wait(1.6)
  1100. soul.Touched:connect(function(hit)
  1101. if hit.Parent == char then
  1102. soul:Destroy()
  1103. end
  1104. end)
  1105. wait(1.2)
  1106. while soul do
  1107. swait()
  1108. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1109. BodPoss.Position = tors.Position
  1110. end
  1111. end)
  1112. soulst()
  1113. end
  1114. end
  1115. function FaceMouse()
  1116. local Cam = workspace.CurrentCamera
  1117. return {
  1118. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1119. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1120. }
  1121. end
  1122. -------------------------------------------------------
  1123. --End Effect Function--
  1124. -------------------------------------------------------
  1125. function Cso(ID, PARENT, VOLUME, PITCH)
  1126. local NSound = nil
  1127. coroutine.resume(coroutine.create(function()
  1128. NSound = IT("Sound", PARENT)
  1129. NSound.Volume = VOLUME
  1130. NSound.Pitch = PITCH
  1131. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1132. swait()
  1133. NSound:play()
  1134. game:GetService("Debris"):AddItem(NSound, 10)
  1135. end))
  1136. return NSound
  1137. end
  1138. function CameraEnshaking(Length, Intensity)
  1139. coroutine.resume(coroutine.create(function()
  1140. local intensity = 1 * Intensity
  1141. local rotM = 0.01 * Intensity
  1142. for i = 0, Length, 0.1 do
  1143. swait()
  1144. intensity = intensity - 0.05 * Intensity / Length
  1145. rotM = rotM - 5.0E-4 * Intensity / Length
  1146. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1147. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1148. end
  1149. hum.CameraOffset = Vector3.new(0, 0, 0)
  1150. end))
  1151. end
  1152. -------------------------------------------------------
  1153. --End Important Functions--
  1154. -------------------------------------------------------
  1155.  
  1156.  
  1157. -------------------------------------------------------
  1158. --Start Customization--
  1159. -------------------------------------------------------
  1160. local Player_Size = 1
  1161. if Player_Size ~= 1 then
  1162. root.Size = root.Size * Player_Size
  1163. tors.Size = tors.Size * Player_Size
  1164. hed.Size = hed.Size * Player_Size
  1165. ra.Size = ra.Size * Player_Size
  1166. la.Size = la.Size * Player_Size
  1167. rl.Size = rl.Size * Player_Size
  1168. ll.Size = ll.Size * Player_Size
  1169. ----------------------------------------------------------------------------------
  1170. rootj.Parent = root
  1171. neck.Parent = tors
  1172. RW.Parent = tors
  1173. LW.Parent = tors
  1174. RH.Parent = tors
  1175. LH.Parent = tors
  1176. ----------------------------------------------------------------------------------
  1177. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1178. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1179. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1180. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1181. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1182. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1183. ----------------------------------------------------------------------------------
  1184. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1185. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1186. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1187. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1188. --hat.Parent = Character
  1189. end
  1190. ----------------------------------------------------------------------------------
  1191. local SONG = 1494452913
  1192. local SONG2 = 1130685064
  1193. local Music = Instance.new("Sound",tors)
  1194. Music.Volume = 2.5
  1195. Music.Looped = true
  1196. Music.Pitch = 1 --Pitcher
  1197. ----------------------------------------------------------------------------------
  1198. local equipped = false
  1199. local idle = 0
  1200. local change = 1
  1201. local val = 0
  1202. local toim = 0
  1203. local idleanim = 0.4
  1204. local sine = 0
  1205. local Sit = 1
  1206. ----------------------------------------------------------------------------------
  1207. hum.WalkSpeed = 10
  1208. hum.JumpPower = 57
  1209. hum.Animator.Parent = nil
  1210. ----------------------------------------------------------------------------------
  1211. local naeeym2 = IT("BillboardGui",char)
  1212. naeeym2.AlwaysOnTop = true
  1213. naeeym2.Size = UDim2.new(5,35,2,15)
  1214. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1215. naeeym2.MaxDistance = 75
  1216. naeeym2.Adornee = hed
  1217. naeeym2.Name = "Name"
  1218. --naeeym2.PlayerToHideFrom = Player
  1219. local tecks2 = IT("TextLabel",naeeym2)
  1220. tecks2.BackgroundTransparency = 1
  1221. tecks2.TextScaled = true
  1222. tecks2.BorderSizePixel = 0
  1223. tecks2.Text = "Eyo-zen"
  1224. tecks2.Font = "Fantasy"
  1225. tecks2.TextSize = 30
  1226. tecks2.TextStrokeTransparency = 0
  1227. tecks2.TextColor3 = Color3.new(1,1,1)
  1228. tecks2.TextStrokeColor3 = Color3.fromRGB(177, 167, 255)
  1229. tecks2.Size = UDim2.new(1,0,0.5,0)
  1230. tecks2.Parent = naeeym2
  1231. local top = Instance.new("Shirt")
  1232. top.ShirtTemplate = "rbxassetid://338740550"
  1233. top.Parent = char
  1234. top.Name = "Cloth"
  1235. local bottom = Instance.new("Pants")
  1236. bottom.PantsTemplate = "rbxassetid://338750779"
  1237. bottom.Parent = char
  1238. bottom.Name = "Cloth"
  1239. ----------------------------------------------------------------------------------
  1240. --[[
  1241. Thanks for using Build-To-Lua by jarredbcv.
  1242. ]]--
  1243.  
  1244. New = function(Object, Parent, Name, Data)
  1245. local Object = Instance.new(Object)
  1246. for Index, Value in pairs(Data or {}) do
  1247. Object[Index] = Value
  1248. end
  1249. Object.Parent = Parent
  1250. Object.Name = Name
  1251. return Object
  1252. end
  1253.  
  1254. Eyo = New("Model",char,"Eyo",{})
  1255. Eye = New("Part",Eyo,"Eye",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Ball,Size = Vector3.new(1.96000075, 1.96000075, 1.96000075),CFrame = CFrame.new(-137.175568, 1.33095813, -17.0833168, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1256. Pupil = New("Part",Eyo,"Pupil",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.37000075, 0.37000075, 0.37000075),CFrame = CFrame.new(-137.235779, 1.42530513, -18.0334377, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1257. mot = New("Motor",Pupil,"mot",{Part0 = Pupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0602111816, 0.0943470001, -0.950120926, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1258. TopHat2 = New("Part",Eyo,"TopHat2",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 1, 1),CFrame = CFrame.new(-137.740799, 2.24810791, -17.0272255, 0.458347857, 0.877660632, -0.140108809, -0.888243496, 0.446898967, -0.106327571, -0.0307050757, 0.173186749, 0.984412611),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1259. mot = New("Motor",TopHat2,"mot",{Part0 = TopHat2,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.458347201, -0.88824302, -0.0307050198, 0.877660394, 0.446899265, 0.173186243, -0.140109047, -0.106327735, 0.98441118),C1 = CFrame.new(-0.565231323, 0.917149663, 0.0560913086, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1260. TopHat1 = New("Part",Eyo,"TopHat1",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.54000056, 1.80000043, 0.780000567),CFrame = CFrame.new(-138.100586, 2.94428444, -17.0250435, 0.457500041, 0.889210463, 3.57628181e-07, -0.88921082, 0.45749861, 2.01165761e-07, -1.52640816e-08, 4.10039718e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1261. mot = New("Motor",TopHat1,"mot",{Part0 = TopHat1,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.457499385, -0.889210343, -5.08804376e-09, 0.889210224, 0.457498908, 1.36679802e-07, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.925018311, 1.61332572, 0.0582733154, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1262. OuterPupil = New("Part",Eyo,"OuterPupil",{BrickColor = BrickColor.new("Alder"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(1.0000006, 1.0000006, 1.0000006),CFrame = CFrame.new(-137.20755, 1.40179217, -17.6748943, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.705882, 0.501961, 1),})
  1263. mot = New("Motor",OuterPupil,"mot",{Part0 = OuterPupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0319824219, 0.0708340406, -0.59157753, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1264. TopHat3 = New("Part",Eyo,"TopHat3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.779999912, 0.5, 0.769999981),CFrame = CFrame.new(-138.460098, 3.63034701, -17.0150394, -0.258819818, -0.455481321, 0.851792634, -5.44427401e-08, 0.881841302, 0.471547186, -0.965928435, 0.122045919, -0.228237376),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1265. Mesh = New("SpecialMesh",TopHat3,"Mesh",{MeshType = Enum.MeshType.Sphere,})
  1266. mot = New("Motor",TopHat3,"mot",{Part0 = TopHat3,Part1 = Eye,C0 = CFrame.new(0, 0, 0, -0.258819461, -4.83165614e-08, -0.965926886, -0.455480665, 0.881840825, 0.122045726, 0.851792514, 0.471547544, -0.228237316),C1 = CFrame.new(-1.28453064, 2.29938841, 0.068277359, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1267.  
  1268. local NewInstance = function(instance,parent,properties)
  1269. local inst = Instance.new(instance,parent)
  1270. if(properties)then
  1271. for i,v in next, properties do
  1272. pcall(function() inst[i] = v end)
  1273. end
  1274. end
  1275. return inst;
  1276. end
  1277.  
  1278. local HW = NewInstance('Weld',char,{Part0=tors, Part1=Eye, C0 = CF(0,4,0) * angles(0,0,0)})
  1279. for i,v in pairs(char:children()) do
  1280. if v:IsA("Hat") then
  1281. v:Destroy()
  1282. end
  1283. end
  1284. for i,v in pairs(char:children()) do
  1285. if v:IsA("Accessory") then
  1286. v:Destroy()
  1287. end
  1288. end
  1289. hed.Transparency = 1
  1290. hed.face:Remove()
  1291. -------------------------------------------------------
  1292. --End Customization--
  1293. -------------------------------------------------------
  1294.  
  1295.  
  1296. -------------------------------------------------------
  1297. --Start Attacks N Stuff--
  1298. -------------------------------------------------------
  1299. function Taunt1()
  1300. attack = true
  1301. hum.WalkSpeed = 0
  1302. for i = 0, 9, 0.1 do
  1303. swait()
  1304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1306. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  1307. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  1308. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1309. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1310. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1311. end
  1312. attack = false
  1313. hum.WalkSpeed = 10
  1314. end
  1315. function Taunt2()
  1316. attack = true
  1317. hum.WalkSpeed = 0
  1318. --Cso("221057812", hed, 10, 1.1)
  1319. for i = 0, 2, 0.1 do
  1320. swait()
  1321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1322. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1323. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1324. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1325. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1326. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1327. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1328. end
  1329. for i = 0, 6, 0.1 do
  1330. swait()
  1331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1332. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1333. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1334. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1335. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1336. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1337. HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1338. end
  1339. for i = 0, 2, 0.1 do
  1340. swait()
  1341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1342. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1343. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1344. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1345. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1346. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1347. HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1348. end
  1349. attack = false
  1350. hum.WalkSpeed = 10
  1351. end
  1352. function Astigmatism()
  1353. attack = true
  1354. hum.WalkSpeed = 0
  1355. local Ring1 = Instance.new("Part", char)
  1356. Ring1.Anchored = true
  1357. Ring1.BrickColor = maincolor
  1358. Ring1.CanCollide = false
  1359. Ring1.FormFactor = 3
  1360. Ring1.Name = "Ring"
  1361. Ring1.Material = "Neon"
  1362. Ring1.Size = Vector3.new(1, 0.05, 1)
  1363. Ring1.Transparency = 1
  1364. Ring1.TopSurface = 0
  1365. Ring1.BottomSurface = 0
  1366. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1367. Ring1Mesh.MeshType = "Brick"
  1368. Ring1Mesh.Name = "SizeMesh"
  1369. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1370. local InnerRing1 = Ring1:Clone()
  1371. InnerRing1.Parent = char
  1372. InnerRing1.Transparency = 0
  1373. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1374. InnerRing1.Size = Vector3.new(1, 1, 1)
  1375. local InnerRing1Mesh = InnerRing1.SizeMesh
  1376. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1377. InnerRing1Mesh.MeshType = "Sphere"
  1378. Ring1:Destroy()
  1379. for i = 0, 6, 0.1 do
  1380. swait()
  1381. --orb.CFrame = Pupil.CFrame
  1382. Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1384. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1385. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1386. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1387. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1388. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1389. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1390. end
  1391. InnerRing1.Transparency = 1
  1392. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5
  1393. Cso("294188875", char, 2.3, 1)
  1394. local a = IT("Part", char)
  1395. a.Name = "Direction"
  1396. a.Anchored = true
  1397. a.BrickColor = BrickC("Pastel violet")
  1398. a.Material = "SmoothPlastic"
  1399. a.Transparency = 0
  1400. a.Shape = "Cylinder"
  1401. a.CanCollide = false
  1402. local a2 = IT("Part", char)
  1403. a2.Name = "Direction"
  1404. a2.Anchored = true
  1405. a2.BrickColor = maincolor
  1406. a2.Color = maincolor.Color
  1407. a2.Material = "Neon"
  1408. a2.Transparency = 0.7
  1409. a2.Shape = "Cylinder"
  1410. a2.CanCollide = false
  1411. local ba = IT("Part", char)
  1412. ba.Name = "HitDirect"
  1413. ba.Anchored = true
  1414. ba.BrickColor = maincolor
  1415. ba.Material = "Neon"
  1416. ba.Transparency = 1
  1417. ba.CanCollide = false
  1418. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1419. local ignore = char
  1420. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1421. a.BottomSurface = 10
  1422. a.TopSurface = 10
  1423. a2.BottomSurface = 10
  1424. a2.TopSurface = 10
  1425. local distance = (InnerRing1.CFrame.p - position).magnitude
  1426. a.Size = Vector3.new(distance, 1, 1)
  1427. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1428. a2.Size = Vector3.new(distance, 1, 1)
  1429. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1430. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1431. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1432. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1433. game:GetService("Debris"):AddItem(a, 20)
  1434. game:GetService("Debris"):AddItem(a2, 20)
  1435. game:GetService("Debris"):AddItem(ba, 20)
  1436. local msh = Instance.new("SpecialMesh", a)
  1437. msh.MeshType = "Brick"
  1438. msh.Scale = Vector3.new(1, 5, 5)
  1439. local msh2 = Instance.new("SpecialMesh", a2)
  1440. msh2.MeshType = "Brick"
  1441. msh2.Scale = Vector3.new(1, 7, 7)
  1442. for i = 0, 10, 0.1 do
  1443. swait()
  1444. CameraEnshaking(1, 5)
  1445. a2.Color = maincolor.Color
  1446. root.CFrame = FaceMouse()[1]
  1447. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4
  1448. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1449. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1450. distance = (InnerRing1.CFrame.p - position).magnitude
  1451. a.Size = Vector3.new(distance, 1, 1)
  1452. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1453. a2.Size = Vector3.new(distance, 1, 1)
  1454. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1455. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1456. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1457. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1458. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1459. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1460. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1461. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1462. if v:FindFirstChild("Head") then
  1463. Eviscerate(v)
  1464. end
  1465. end
  1466. end
  1467. a:Destroy()
  1468. a2:Destroy()
  1469. ba:Destroy()
  1470. InnerRing1:Destroy()
  1471. attack = false
  1472. hum.WalkSpeed = 10
  1473. hum.CameraOffset = Vector3.new(0,0,0)
  1474. end
  1475. function EyeThrow()
  1476. attack = true
  1477. hum.WalkSpeed = 3.01
  1478. for i = 0, 6, 0.1 do
  1479. swait()
  1480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1481. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1482. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1483. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1484. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12)
  1485. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1486. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1487. end
  1488. local Head01 = Eye:Clone()
  1489. Head01.Parent = char
  1490. Eye.Transparency = 1
  1491. local weldHead01 = IT("Weld")
  1492. weldHead01.Parent = Head01
  1493. weldHead01.Part0 = ra
  1494. weldHead01.Part1 = Head01
  1495. weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0))
  1496. for i = 0, 6, 0.1 do
  1497. swait()
  1498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2)
  1499. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3)
  1500. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1501. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1502. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1504. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1)
  1505. end
  1506. local A = IT("Attachment",Head01)
  1507. A.Position = Vector3.new(-0, 0.2, 0.136)
  1508. local B = IT("Attachment",Head01)
  1509. B.Position = Vector3.new(-0, -0.95, -0.982)
  1510. local Trail = IT("Trail",Head01)
  1511. Trail.Attachment0 = B
  1512. Trail.Attachment1 = A
  1513. Trail.Lifetime = 0.6
  1514. Trail.Transparency = NumberSequence.new(0.5, 1)
  1515. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1516. Trail.Enabled = true
  1517. weldHead01:Destroy()
  1518. Head01.CanCollide = true
  1519. local bodyVelocity2 = Create("BodyVelocity")({
  1520. velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165,
  1521. P = 5000,
  1522. maxForce = Vector3.new(8000, 8000, 8000),
  1523. Parent = Head01
  1524. })
  1525. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1526. Head01.Touched:connect(function(hit)
  1527. if(not char:IsAncestorOf(hit))then
  1528. local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid')
  1529. local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head')
  1530. if(hum and hedder and hum.Health > 0)then
  1531. Eviscerate(hit.Parent)
  1532. Cso("491296320", hit.Parent.Torso, 10, 1)
  1533. end
  1534. end
  1535. end)
  1536. for i = 0, 2, 0.1 do
  1537. swait()
  1538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1539. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3)
  1540. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1541. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1542. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1544. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2)
  1545. end
  1546. for i = 0, 6, 0.1 do
  1547. swait()
  1548. Eye.Transparency = Eye.Transparency - 0.05
  1549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1550. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2)
  1551. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1552. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1553. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2)
  1555. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1)
  1556. end
  1557. coroutine.resume(coroutine.create(function()
  1558. for i = 0, 1.8, 0.05 do
  1559. swait()
  1560. Head01.Transparency = i
  1561. end
  1562. Head01:Destroy()
  1563. end))
  1564. --Head01:Destory()
  1565. attack = false
  1566. Trail.Enabled = false
  1567. hum.WalkSpeed = 10
  1568. end
  1569. function Call_Upon_The_Eyes()
  1570. attack = true
  1571. hum.WalkSpeed = 0
  1572. for i = 0, 6, 0.1 do
  1573. swait()
  1574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1575. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1576. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1577. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1578. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1579. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1580. HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  1581. end
  1582. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1583. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1584. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1585. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1586. CameraEnshaking(4, 25)
  1587. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1588. if v:FindFirstChild("Head") then
  1589. Eviscerate(v)
  1590. end
  1591. end
  1592. for i = 0, 6, 0.1 do
  1593. swait()
  1594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1595. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1596. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1597. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1598. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1599. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1600. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1601. end
  1602. attack = false
  1603. hum.WalkSpeed = 10
  1604. end
  1605. function Eyeyeyeyeyeyey_Slammo()
  1606. attack = true
  1607. hum.WalkSpeed = 0
  1608. local Blobby = IT("Part", char)
  1609. Blobby.Name = "Blob"
  1610. Blobby.CanCollide = false
  1611. Blobby.BrickColor = BrickC("Really black")
  1612. Blobby.Transparency = 0
  1613. Blobby.Material = "Plastic"
  1614. Blobby.Size = Vector3.new(1, 1, 2)
  1615. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1616. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1617.  
  1618. local Weld = IT("Weld", Blobby)
  1619. Weld.Part0 = hed
  1620. Weld.Part1 = Blobby
  1621. Weld.C1 = CF(0, -17.6, 1.4)
  1622. Weld.C0 = angles(Rad(0),0,0)
  1623.  
  1624. local M2 = IT("SpecialMesh")
  1625. M2.Parent = Blobby
  1626. M2.MeshId = "http://www.roblox.com/asset/?id=1185246"
  1627. M2.TextureId = "http://www.roblox.com/asset/?id=28301750"
  1628. M2.Scale = Vector3.new(45.65, 45.65, 45.65)
  1629. for i = 0, 6, 0.1 do
  1630. swait()
  1631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2)
  1632. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1633. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1634. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1635. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1636. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1637. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1638. end
  1639. Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1640. Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1641. Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1642. for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do
  1643. if v:FindFirstChild("Head") then
  1644. Eviscerate(v)
  1645. end
  1646. end
  1647. CameraEnshaking(4, 25)
  1648. for i = 0, 6, 0.1 do
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1651. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1655. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1656. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1657. end
  1658. Blobby:Destroy()
  1659. attack = false
  1660. hum.WalkSpeed = 10
  1661. end
  1662. -------------------------------------------------------
  1663. --End Attacks N Stuff--
  1664. -------------------------------------------------------
  1665. mouse.KeyDown:connect(function(key)
  1666. if attack == false then
  1667. if key == 't' then
  1668. Taunt1()
  1669. elseif key == 'y' then
  1670. Taunt2()
  1671. elseif key == 'z' then
  1672. Astigmatism()
  1673. elseif key == 'x' then
  1674. EyeThrow()
  1675. elseif key == 'c' then
  1676. Call_Upon_The_Eyes()
  1677. elseif key == 'v' then
  1678. Eyeyeyeyeyeyey_Slammo()
  1679. end
  1680. end
  1681. end)
  1682.  
  1683.  
  1684.  
  1685.  
  1686.  
  1687.  
  1688.  
  1689.  
  1690.  
  1691. -------------------------------------------------------
  1692. --Start Animations--
  1693. -------------------------------------------------------
  1694. while true do
  1695. swait()
  1696. sine = sine + change
  1697. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1698. local velderp = root.Velocity.y
  1699. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1700. if equipped == true or equipped == false then
  1701. if attack == false then
  1702. idle = idle + 1
  1703. else
  1704. idle = 0
  1705. end
  1706. if 1 < root.Velocity.y and hitfloor == nil then
  1707. Anim = "Jump"
  1708. if attack == false then
  1709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1710. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1711. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1712. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1713. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1714. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1715. end
  1716. elseif -1 > root.Velocity.y and hitfloor == nil then
  1717. Anim = "Fall"
  1718. if attack == false then
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1720. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1725. end
  1726. elseif torvel < 1 and hitfloor ~= nil then
  1727. Anim = "Idle"
  1728. change = .5
  1729. if attack == false then
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1735. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1736. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1737. end
  1738. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1739. Anim = "Walk"
  1740. change = 1
  1741. if attack == false then
  1742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  1743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1744. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1745. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1746. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1747. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1748. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1749. end
  1750. elseif torvel >= 25 and hitfloor ~= nil then
  1751. Anim = "Sprint"
  1752. change = 1.35
  1753. if attack == false then
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1757. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1760. end
  1761. end
  1762. end
  1763. for _, c in pairs(char:GetChildren()) do
  1764. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1765. --c.Material = "Fabric"
  1766. if c:FindFirstChildOfClass("ParticleEmitter") then
  1767. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1768. end
  1769. if c ~= hed then
  1770. --c.Color = C3(0,0,0)
  1771. else
  1772. c.Color = Color3.new(1,1,1)
  1773. end
  1774. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1775. c:remove()
  1776. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1777. c:remove()
  1778. end
  1779. end
  1780. Music.SoundId = "rbxassetid://"..SONG
  1781. Music.Looped = true
  1782. Music.Pitch = 1
  1783. Music.Volume = 5
  1784. Music.Parent = tors
  1785. Music:Resume()
  1786. if 0 < #Effects then
  1787. for e = 1, #Effects do
  1788. if Effects[e] ~= nil then
  1789. local Thing = Effects[e]
  1790. if Thing ~= nil then
  1791. local Part = Thing[1]
  1792. local Mode = Thing[2]
  1793. local Delay = Thing[3]
  1794. local IncX = Thing[4]
  1795. local IncY = Thing[5]
  1796. local IncZ = Thing[6]
  1797. if 1 >= Thing[1].Transparency then
  1798. if Thing[2] == "Block1" then
  1799. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1800. local Mesh = Thing[1].Mesh
  1801. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1802. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1803. elseif Thing[2] == "Block2" then
  1804. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1805. local Mesh = Thing[7]
  1806. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1807. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1808. elseif Thing[2] == "Block3" then
  1809. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1810. local Mesh = Thing[7]
  1811. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1812. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1813. elseif Thing[2] == "Cylinder" then
  1814. local Mesh = Thing[1].Mesh
  1815. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1816. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1817. elseif Thing[2] == "Blood" then
  1818. local Mesh = Thing[7]
  1819. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1820. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1821. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1822. elseif Thing[2] == "Elec" then
  1823. local Mesh = Thing[1].Mesh
  1824. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1825. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1826. elseif Thing[2] == "Disappear" then
  1827. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1828. elseif Thing[2] == "Shatter" then
  1829. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1830. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1831. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1832. Thing[6] = Thing[6] + Thing[5]
  1833. end
  1834. else
  1835. Part.Parent = nil
  1836. table.remove(Effects, e)
  1837. end
  1838. end
  1839. end
  1840. end
  1841. end
  1842. end
  1843. -------------------------------------------------------
  1844. --End Animations And Script--
  1845. -------------------------------------------------------
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