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Oct 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",Torso)
  25. sick.SoundId = "rbxassetid://848439234"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 3
  29. sick:Play()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 35
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. local Effects = IT("Folder", Character)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local LAUGHS = {834001699,834001752,834001797,834001828}
  84. local SONGS = {534861083,530959353,1534958855,0}
  85. local CHOICE = MRANDOM(1,4)
  86.  
  87. --//=================================\\
  88. --\\=================================//
  89.  
  90.  
  91. --//=================================\\
  92. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  93. --\\=================================//
  94.  
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "ArtificialHB"
  97.  
  98. script:WaitForChild("ArtificialHB")
  99.  
  100. frame = Frame_Speed
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. if allowframeloss then
  111. script.ArtificialHB:Fire()
  112. lastframe = tick()
  113. else
  114. for i = 1, math.floor(tf / frame) do
  115. script.ArtificialHB:Fire()
  116. end
  117. lastframe = tick()
  118. end
  119. if tossremainder then
  120. tf = 0
  121. else
  122. tf = tf - frame * math.floor(tf / frame)
  123. end
  124. end
  125. end)
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130. --//=================================\\
  131. --|| SOME FUNCTIONS
  132. --\\=================================//
  133.  
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139. if NUMBER >= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146. if NUMBER <= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153. if NUMBER == 0 or NUMBER == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 1, NUMBER do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161.  
  162. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  163. local NEWMESH = IT(MESH)
  164. if MESH == "SpecialMesh" then
  165. NEWMESH.MeshType = MESHTYPE
  166. if MESHID ~= "nil" and MESHID ~= "" then
  167. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  168. end
  169. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  170. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  171. end
  172. end
  173. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  174. NEWMESH.Scale = SCALE
  175. NEWMESH.Parent = PARENT
  176. return NEWMESH
  177. end
  178.  
  179. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  180. local NEWPART = IT("Part")
  181. NEWPART.formFactor = FORMFACTOR
  182. NEWPART.Reflectance = REFLECTANCE
  183. NEWPART.Transparency = TRANSPARENCY
  184. NEWPART.CanCollide = false
  185. NEWPART.Locked = true
  186. NEWPART.Anchored = true
  187. if ANCHOR == false then
  188. NEWPART.Anchored = false
  189. end
  190. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  191. NEWPART.Name = NAME
  192. NEWPART.Size = SIZE
  193. NEWPART.Position = Torso.Position
  194. NEWPART.Material = MATERIAL
  195. NEWPART:BreakJoints()
  196. NEWPART.Parent = PARENT
  197. return NEWPART
  198. end
  199.  
  200. local function weldBetween(a, b)
  201. local weldd = IT("Weld")
  202. weldd.Part0 = a
  203. weldd.Part1 = b
  204. weldd.C0 = CF()
  205. weldd.C1 = b.CFrame:inverse() * a.CFrame
  206. weldd.Parent = a
  207. return weldd
  208. end
  209.  
  210.  
  211. function QuaternionFromCFrame(cf)
  212. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  213. local trace = m00 + m11 + m22
  214. if trace > 0 then
  215. local s = math.sqrt(1 + trace)
  216. local recip = 0.5 / s
  217. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  218. else
  219. local i = 0
  220. if m11 > m00 then
  221. i = 1
  222. end
  223. if m22 > (i == 0 and m00 or m11) then
  224. i = 2
  225. end
  226. if i == 0 then
  227. local s = math.sqrt(m00 - m11 - m22 + 1)
  228. local recip = 0.5 / s
  229. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  230. elseif i == 1 then
  231. local s = math.sqrt(m11 - m22 - m00 + 1)
  232. local recip = 0.5 / s
  233. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  234. elseif i == 2 then
  235. local s = math.sqrt(m22 - m00 - m11 + 1)
  236. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237. end
  238. end
  239. end
  240.  
  241. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  242. local xs, ys, zs = x + x, y + y, z + z
  243. local wx, wy, wz = w * xs, w * ys, w * zs
  244. local xx = x * xs
  245. local xy = x * ys
  246. local xz = x * zs
  247. local yy = y * ys
  248. local yz = y * zs
  249. local zz = z * zs
  250. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  251. end
  252.  
  253. function QuaternionSlerp(a, b, t)
  254. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  255. local startInterp, finishInterp;
  256. if cosTheta >= 0.0001 then
  257. if (1 - cosTheta) > 0.0001 then
  258. local theta = ACOS(cosTheta)
  259. local invSinTheta = 1 / SIN(theta)
  260. startInterp = SIN((1 - t) * theta) * invSinTheta
  261. finishInterp = SIN(t * theta) * invSinTheta
  262. else
  263. startInterp = 1 - t
  264. finishInterp = t
  265. end
  266. else
  267. if (1 + cosTheta) > 0.0001 then
  268. local theta = ACOS(-cosTheta)
  269. local invSinTheta = 1 / SIN(theta)
  270. startInterp = SIN((t - 1) * theta) * invSinTheta
  271. finishInterp = SIN(t * theta) * invSinTheta
  272. else
  273. startInterp = t - 1
  274. finishInterp = t
  275. end
  276. end
  277. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279.  
  280. function Clerp(a, b, t)
  281. local qa = {QuaternionFromCFrame(a)}
  282. local qb = {QuaternionFromCFrame(b)}
  283. local ax, ay, az = a.x, a.y, a.z
  284. local bx, by, bz = b.x, b.y, b.z
  285. local _t = 1 - t
  286. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  287. end
  288.  
  289. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  290. local frame = IT("Frame")
  291. frame.BackgroundTransparency = TRANSPARENCY
  292. frame.BorderSizePixel = BORDERSIZEPIXEL
  293. frame.Position = POSITION
  294. frame.Size = SIZE
  295. frame.BackgroundColor3 = COLOR
  296. frame.BorderColor3 = BORDERCOLOR
  297. frame.Name = NAME
  298. frame.Parent = PARENT
  299. return frame
  300. end
  301.  
  302. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  303. local label = IT("TextLabel")
  304. label.BackgroundTransparency = 1
  305. label.Size = UD2(1, 0, 1, 0)
  306. label.Position = UD2(0, 0, 0, 0)
  307. label.TextColor3 = TEXTCOLOR
  308. label.TextStrokeTransparency = STROKETRANSPARENCY
  309. label.TextTransparency = TRANSPARENCY
  310. label.FontSize = TEXTFONTSIZE
  311. label.Font = TEXTFONT
  312. label.BorderSizePixel = BORDERSIZEPIXEL
  313. label.TextScaled = false
  314. label.Text = TEXT
  315. label.Name = NAME
  316. label.Parent = PARENT
  317. return label
  318. end
  319.  
  320. function NoOutlines(PART)
  321. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  322. end
  323.  
  324. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  325. local NEWWELD = IT(TYPE)
  326. NEWWELD.Part0 = PART0
  327. NEWWELD.Part1 = PART1
  328. NEWWELD.C0 = C0
  329. NEWWELD.C1 = C1
  330. NEWWELD.Parent = PARENT
  331. return NEWWELD
  332. end
  333.  
  334. local S = IT("Sound")
  335. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  336. local NEWSOUND = nil
  337. coroutine.resume(coroutine.create(function()
  338. NEWSOUND = S:Clone()
  339. NEWSOUND.Parent = PARENT
  340. NEWSOUND.Volume = VOLUME
  341. NEWSOUND.Pitch = PITCH
  342. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  343. NEWSOUND:play()
  344. if DOESLOOP == true then
  345. NEWSOUND.Looped = true
  346. else
  347. repeat wait(1) until NEWSOUND.Playing == false
  348. NEWSOUND:remove()
  349. end
  350. end))
  351. return NEWSOUND
  352. end
  353.  
  354. function CFrameFromTopBack(at, top, back)
  355. local right = top:Cross(back)
  356. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  357. end
  358.  
  359. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  360. function WACKYEFFECT(Table)
  361. local TYPE = (Table.EffectType or "Sphere")
  362. local SIZE = (Table.Size or VT(1,1,1))
  363. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  364. local TRANSPARENCY = (Table.Transparency or 0)
  365. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  366. local CFRAME = (Table.CFrame or Torso.CFrame)
  367. local MOVEDIRECTION = (Table.MoveToPos or nil)
  368. local ROTATION1 = (Table.RotationX or 0)
  369. local ROTATION2 = (Table.RotationY or 0)
  370. local ROTATION3 = (Table.RotationZ or 0)
  371. local MATERIAL = (Table.Material or "Neon")
  372. local COLOR = (Table.Color or C3(1,1,1))
  373. local TIME = (Table.Time or 45)
  374. local SOUNDID = (Table.SoundID or nil)
  375. local SOUNDPITCH = (Table.SoundPitch or nil)
  376. local SOUNDVOLUME = (Table.SoundVolume or nil)
  377. coroutine.resume(coroutine.create(function()
  378. local PLAYSSOUND = false
  379. local SOUND = nil
  380. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  381. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382. PLAYSSOUND = true
  383. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384. end
  385. EFFECT.Color = COLOR
  386. local MSH = nil
  387. if TYPE == "Sphere" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  389. elseif TYPE == "Block" then
  390. MSH = IT("BlockMesh",EFFECT)
  391. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  392. elseif TYPE == "Wave" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  394. elseif TYPE == "Ring" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  396. elseif TYPE == "Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Round Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Swirl" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Skull" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Crystal" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  406. end
  407. if MSH ~= nil then
  408. local MOVESPEED = nil
  409. if MOVEDIRECTION ~= nil then
  410. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  411. end
  412. local GROWTH = SIZE - ENDSIZE
  413. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  414. if TYPE == "Block" then
  415. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  416. else
  417. EFFECT.CFrame = CFRAME
  418. end
  419. for LOOP = 1, TIME+1 do
  420. Swait()
  421. MSH.Scale = MSH.Scale - GROWTH/TIME
  422. if TYPE == "Wave" then
  423. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  424. end
  425. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  430. end
  431. if MOVEDIRECTION ~= nil then
  432. local ORI = EFFECT.Orientation
  433. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  434. EFFECT.Orientation = ORI
  435. end
  436. end
  437. if PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. SOUND.Stopped:Connect(function()
  441. EFFECT:remove()
  442. end)
  443. end
  444. else
  445. if PLAYSSOUND == false then
  446. EFFECT:remove()
  447. else
  448. repeat Swait() until SOUND.Playing == false
  449. EFFECT:remove()
  450. end
  451. end
  452. end))
  453. end
  454.  
  455. function MakeForm(PART,TYPE)
  456. if TYPE == "Cyl" then
  457. local MSH = IT("CylinderMesh",PART)
  458. elseif TYPE == "Ball" then
  459. local MSH = IT("SpecialMesh",PART)
  460. MSH.MeshType = "Sphere"
  461. elseif TYPE == "Wedge" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Wedge"
  464. end
  465. end
  466.  
  467. Debris = game:GetService("Debris")
  468.  
  469. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  470. local DIRECTION = CF(StartPos,EndPos).lookVector
  471. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  472. end
  473.  
  474. function turnto(position)
  475. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  476. end
  477.  
  478. function SpawnTrail(FROM,TO,BIG)
  479. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  480. MakeForm(TRAIL,"Cyl")
  481. local DIST = (FROM - TO).Magnitude
  482. if BIG == true then
  483. TRAIL.Size = VT(0.5,DIST,0.5)
  484. else
  485. TRAIL.Size = VT(0.25,DIST,0.25)
  486. end
  487. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  488. coroutine.resume(coroutine.create(function()
  489. for i = 1, 5 do
  490. Swait()
  491. TRAIL.Transparency = TRAIL.Transparency + 0.1
  492. end
  493. TRAIL:remove()
  494. end))
  495. end
  496.  
  497. local asd = Instance.new("ParticleEmitter")
  498. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  499. asd.LightEmission = .1
  500. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  501. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  502. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  503. asd.Transparency = bbb
  504. asd.Size = aaa
  505. asd.ZOffset = .9
  506. asd.Acceleration = Vector3.new(0, -15, 0)
  507. asd.LockedToPart = false
  508. asd.EmissionDirection = "Back"
  509. asd.Lifetime = NumberRange.new(1, 2)
  510. asd.Rotation = NumberRange.new(-100, 100)
  511. asd.RotSpeed = NumberRange.new(-100, 100)
  512. asd.Speed = NumberRange.new(10)
  513. asd.Enabled = false
  514. asd.VelocitySpread = 999
  515.  
  516. function getbloody(victim,amount)
  517. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  518. PART.CFrame = victim.CFrame
  519. local HITPLAYERSOUNDS = {"356551938","264486467"}
  520. Debris:AddItem(PART,5)
  521. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  522. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  523. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  524. local prtcl = asd:Clone()
  525. prtcl.Parent = PART
  526. prtcl:Emit(amount*10)
  527. end
  528.  
  529. local Particle = IT("ParticleEmitter",nil)
  530. Particle.Enabled = false
  531. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  532. Particle.LightEmission = 0.5
  533. Particle.Rate = 150
  534. Particle.ZOffset = 1
  535. Particle.Rotation = NumberRange.new(-180, 180)
  536. Particle.RotSpeed = NumberRange.new(-180, 180)
  537. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  538. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  539.  
  540. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  541. function ParticleEmitter(Table)
  542. local PRTCL = Particle:Clone()
  543. local Speed = Table.Speed or 5
  544. local Drag = Table.Drag or 0
  545. local Size1 = Table.Size1 or 1
  546. local Size2 = Table.Size2 or 5
  547. local Lifetime1 = Table.Lifetime1 or 1
  548. local Lifetime2 = Table.Lifetime2 or 1.5
  549. local Parent = Table.Parent or Torso
  550. local Emit = Table.Emit or 100
  551. local Offset = Table.Offset or 360
  552. local Acel = Table.Acel or VT(0,0,0)
  553. local Enabled = Table.Enabled or false
  554. PRTCL.Parent = Parent
  555. PRTCL.Size = NumberSequence.new(Size1,Size2)
  556. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  557. PRTCL.Speed = NumberRange.new(Speed)
  558. PRTCL.VelocitySpread = Offset
  559. PRTCL.Drag = Drag
  560. PRTCL.Acceleration = Acel
  561. if Enabled == false then
  562. PRTCL:Emit(Emit)
  563. Debris:AddItem(PRTCL,Lifetime2)
  564. else
  565. PRTCL.Enabled = true
  566. end
  567. return PRTCL
  568. end
  569.  
  570. --//=================================\\
  571. --|| WEAPON CREATION
  572. --\\=================================//
  573.  
  574. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  575. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  576. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  577. MakeForm(Part,"Wedge")
  578. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  579. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  580. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  582. MakeForm(Part,"Cyl")
  583. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  584. for i = 1, 8 do
  585. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  586. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  587. end
  588. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  589. MakeForm(Part,"Wedge")
  590. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  591. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  592. MakeForm(Part,"Cyl")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  595. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  600. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  601. MakeForm(RightBarrel,"Cyl")
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  603. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  604. MakeForm(Part,"Wedge")
  605. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  607. MakeForm(RightHole,"Cyl")
  608. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  609. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  610. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  611. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  612. MakeForm(Part,"Wedge")
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  614. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  617. MakeForm(Part,"Cyl")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. for i = 1, 8 do
  620. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  622. end
  623. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  624. MakeForm(Part,"Wedge")
  625. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  626. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  627. MakeForm(Part,"Cyl")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  630. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  632. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  635. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  636. MakeForm(LeftBarrel,"Cyl")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  638. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  639. MakeForm(Part,"Wedge")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  641. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  642. MakeForm(LeftHole,"Cyl")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  644. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  645. MakeForm(Eye,"Ball")
  646. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  647. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  648. MakeForm(Eye,"Ball")
  649. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  650. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  651. MakeForm(Eye,"Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  653. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  654. MakeForm(Eye,"Ball")
  655. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  656. local A = IT("Attachment",Torso)
  657. A.Position = VT(1,1.3,0)
  658. A.Orientation = VT(-0.098, -89.999, 0.227)
  659. local B = IT("Attachment",Torso)
  660. B.Position = VT(-1.3,-0.6,0)
  661. B.Orientation = VT(-88.911, -68.808, 158.782)
  662. local ChainLink = IT("Beam",Torso)
  663. ChainLink.Texture = "rbxassetid://73042633"
  664. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  665. ChainLink.TextureSpeed = 1
  666. ChainLink.FaceCamera = true
  667. ChainLink.Width0 = 1
  668. ChainLink.Width1 = 1
  669. ChainLink.TextureLength = 3
  670. ChainLink.Attachment0 = A
  671. ChainLink.Attachment1 = B
  672. ChainLink.CurveSize0 = 1.6
  673. ChainLink.CurveSize1 = 1.6
  674. ChainLink.FaceCamera = true
  675. ChainLink.Transparency = NumberSequence.new(0)
  676. local ChainLink = IT("Beam",Torso)
  677. ChainLink.Texture = "rbxassetid://73042633"
  678. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  679. ChainLink.TextureSpeed = 1
  680. ChainLink.FaceCamera = true
  681. ChainLink.Width0 = 1
  682. ChainLink.Width1 = 1
  683. ChainLink.TextureLength = 3
  684. ChainLink.Attachment0 = B
  685. ChainLink.Attachment1 = A
  686. ChainLink.CurveSize0 = 1.6
  687. ChainLink.CurveSize1 = 1.6
  688. ChainLink.FaceCamera = true
  689. ChainLink.Transparency = NumberSequence.new(0)
  690. local A = IT("Attachment",Torso)
  691. A.Position = VT(1.3,-0.85,0)
  692. A.Orientation = VT(-0.098, -89.999, 0.227)
  693. local B = IT("Attachment",Torso)
  694. B.Position = VT(-1,2,0)
  695. B.Orientation = VT(-88.911, -68.808, 158.782)
  696. local ChainLink = IT("Beam",Torso)
  697. ChainLink.Texture = "rbxassetid://73042633"
  698. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  699. ChainLink.TextureSpeed = 1
  700. ChainLink.FaceCamera = true
  701. ChainLink.Width0 = 1
  702. ChainLink.Width1 = 1
  703. ChainLink.TextureLength = 3
  704. ChainLink.Attachment0 = A
  705. ChainLink.Attachment1 = B
  706. ChainLink.CurveSize0 = 1.3
  707. ChainLink.CurveSize1 = 1.3
  708. ChainLink.FaceCamera = true
  709. ChainLink.Transparency = NumberSequence.new(0)
  710. local ChainLink = IT("Beam",Torso)
  711. ChainLink.Texture = "rbxassetid://73042633"
  712. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  713. ChainLink.TextureSpeed = 1
  714. ChainLink.FaceCamera = true
  715. ChainLink.Width0 = 1
  716. ChainLink.Width1 = 1
  717. ChainLink.TextureLength = 3
  718. ChainLink.Attachment0 = B
  719. ChainLink.Attachment1 = A
  720. ChainLink.CurveSize0 = 1.3
  721. ChainLink.CurveSize1 = 1.3
  722. ChainLink.FaceCamera = true
  723. ChainLink.Transparency = NumberSequence.new(0)
  724.  
  725. local A = IT("Attachment",RightBarrel)
  726. A.Position = VT(0,-2.5,0)
  727. local B = IT("Attachment",RightBarrel)
  728. B.Position = VT(0,2.5,0)
  729. local Trail = IT("Trail",RightBarrel)
  730. Trail.Attachment0 = A
  731. Trail.Attachment1 = B
  732. Trail.Lifetime = 0.2
  733. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  734. Trail.Transparency = NumberSequence.new(0, 1)
  735. Trail.Enabled = false
  736.  
  737. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  738. PRT.LockedToPart = true
  739. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  740. PRT.LockedToPart = true
  741. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  742. PRT.LockedToPart = true
  743. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  744. PRT.LockedToPart = true
  745. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  746. PRT.LockedToPart = true
  747. for _, c in pairs(Character:GetDescendants()) do
  748. if c and c.Parent then
  749. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  750. local ACCESSORY = c.Parent
  751. c.Parent = Character
  752. if c then
  753. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  754. weldBetween(Head,c)
  755. else
  756. weldBetween(Torso,c)
  757. end
  758. end
  759. ACCESSORY:remove()
  760. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  761. c.Material = "Neon"
  762. c.Color = C3(0,0,0)
  763. if c:FindFirstChildOfClass("SpecialMesh") then
  764. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  765. end
  766. if c == Head then
  767. if c:FindFirstChild("face") then
  768. c.face:remove()
  769. end
  770. end
  771. elseif c.ClassName == "Part" and c.Name == "Eye" then
  772. c.Color = C3(1,0,0)
  773. c.Material = "Neon"
  774. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  775. c:remove()
  776. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  777. c:remove()
  778. end
  779. end
  780. end
  781. local BODY = {}
  782. for _, c in pairs(Character:GetDescendants()) do
  783. if c:IsA("BasePart") and c.Name ~= "Handle" then
  784. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  785. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  786. end
  787. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  788. elseif c:IsA("JointInstance") then
  789. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  790. end
  791. end
  792. function refit()
  793. Character.Parent = workspace
  794. for e = 1, #BODY do
  795. if BODY[e] ~= nil then
  796. local STUFF = BODY[e]
  797. local PART = STUFF[1]
  798. local PARENT = STUFF[2]
  799. local MATERIAL = STUFF[3]
  800. local COLOR = STUFF[4]
  801. local TRANSPARENCY = STUFF[5]
  802. --local SIZE = STUFF[6]
  803. local NAME = STUFF[7]
  804. if PART.ClassName == "Part" and PART ~= RootPart then
  805. PART.Material = MATERIAL
  806. PART.Transparency = TRANSPARENCY
  807. PART.Name = NAME
  808. end
  809. if PART.Parent ~= PARENT then
  810. Humanoid:remove()
  811. PART.Parent = PARENT
  812. Humanoid = IT("Humanoid",Character)
  813. end
  814. end
  815. end
  816. end
  817.  
  818. local SKILLTEXTCOLOR = C3(1,0,0)
  819. local SKILLFONT = "Fantasy"
  820. local SKILLTEXTSIZE = 6
  821.  
  822. Humanoid.Died:connect(function()
  823. refit()
  824. end)
  825.  
  826. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  827. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  828. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  829. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  830. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  831. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  832. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  833.  
  834. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  835. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  836. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  837. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  838. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  839. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  840. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  841.  
  842. --//=================================\\
  843. --|| DAMAGE FUNCTIONS
  844. --\\=================================//
  845.  
  846. function StatLabel(CFRAME, TEXT, COLOR)
  847. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  848. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  849. local BODYGYRO = IT("BodyGyro", STATPART)
  850. game:GetService("Debris"):AddItem(STATPART ,5)
  851. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  852. BILLBOARDGUI.Adornee = STATPART
  853. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  854. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  855. BILLBOARDGUI.AlwaysOnTop = false
  856. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  857. TEXTLABEL.BackgroundTransparency = 1
  858. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  859. TEXTLABEL.Text = TEXT
  860. TEXTLABEL.Font = SKILLFONT
  861. TEXTLABEL.FontSize="Size42"
  862. TEXTLABEL.TextColor3 = COLOR
  863. TEXTLABEL.TextStrokeTransparency = 0
  864. TEXTLABEL.TextScaled = true
  865. TEXTLABEL.TextWrapped = true
  866. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  867. for i = 1, 50 do
  868. Swait()
  869. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  870. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  871. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  872. end
  873. THEPART.Parent = nil
  874. end),STATPART, TEXTLABEL)
  875. end
  876.  
  877. --//=================================\\
  878. --|| DAMAGING
  879. --\\=================================//
  880.  
  881. function Kill(Char)
  882. local NewCharacter = IT("Model",Effects)
  883. NewCharacter.Name = "Ow im ded ;-;"
  884. for _, c in pairs(Char:GetDescendants()) do
  885. if c:IsA("BasePart") and c.Transparency == 0 then
  886. if c.Parent == Char then
  887. getbloody(c,5)
  888. end
  889. c:BreakJoints()
  890. c.Material = "Glass"
  891. c.Color = C3(0.5,0,0)
  892. c.CanCollide = true
  893. c.Transparency = 0.3
  894. if c:FindFirstChildOfClass("SpecialMesh") then
  895. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  896. end
  897. if c.Name == "Head" then
  898. c:ClearAllChildren()
  899. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  900. end
  901. if c.ClassName == "MeshPart" then
  902. c.TextureID = ""
  903. end
  904. if c:FindFirstChildOfClass("BodyPosition") then
  905. c:FindFirstChildOfClass("BodyPosition"):remove()
  906. end
  907. if c:FindFirstChildOfClass("ParticleEmitter") then
  908. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  909. end
  910. c.Parent = NewCharacter
  911. c.Name = "DeadPart"
  912. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  913. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  914. end
  915. end
  916. Char:remove()
  917. Debris:AddItem(NewCharacter,5)
  918. end
  919.  
  920. function ApplyAoE(POSITION,RANGE,BRUTAL)
  921. local CHILDREN = workspace:GetDescendants()
  922. for index, CHILD in pairs(CHILDREN) do
  923. if CHILD.ClassName == "Model" and CHILD ~= Character then
  924. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  925. if HUM then
  926. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  927. if TORSO then
  928. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  929. if BRUTAL == true then
  930. Kill(CHILD)
  931. else
  932. CHILD:BreakJoints()
  933. end
  934. end
  935. end
  936. end
  937. end
  938. end
  939. end
  940.  
  941. function BulletDetection(FROM,TO,BRUTAL)
  942. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  943. coroutine.resume(coroutine.create(function()
  944. if AIMHIT ~= nil then
  945. if AIMHIT.Parent ~= Character then
  946. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  947. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  948. if BRUTAL == true then
  949. Kill(AIMHIT.Parent)
  950. else
  951. getbloody(AIMHIT,15)
  952. AIMHIT.Parent:BreakJoints()
  953. if AIMHIT.Name == "Head" then
  954. AIMHIT.Name = "HEADSHOT"
  955. AIMHIT:remove()
  956. end
  957. end
  958. else
  959. if BRUTAL == true then
  960. Kill(AIMHIT.Parent.Parent)
  961. else
  962. AIMHIT.Parent.Parent:BreakJoints()
  963. end
  964. end
  965. end
  966. end
  967. end
  968. end))
  969. SpawnTrail(FROM,AIMPOS)
  970. return AIMHIT,AIMPOS,NORMAL
  971. end
  972.  
  973. --//=================================\\
  974. --|| ATTACK FUNCTIONS AND STUFF
  975. --\\=================================//
  976.  
  977. function Unload()
  978. ATTACK = true
  979. Rooted = false
  980. repeat
  981. local GYRO = IT("BodyGyro",RootPart)
  982. GYRO.D = 175
  983. GYRO.P = 20000
  984. GYRO.MaxTorque = VT(0,40000,0)
  985. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  986. if COMBO == 1 then
  987. COMBO = 2
  988. for i=0, 0.6, 0.1 / Animation_Speed do
  989. Swait()
  990. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. end
  998. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  999. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1000. CreateSound(145080998, LeftHole, 7, 1, false)
  1001. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1002. for i=0, 0.2, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. end
  1011. elseif COMBO == 2 then
  1012. COMBO = 1
  1013. for i=0, 0.6, 0.1 / Animation_Speed do
  1014. Swait()
  1015. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. end
  1023. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1024. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1025. CreateSound(145080998, RightHole, 7, 1, false)
  1026. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1027. for i=0, 0.2, 0.1 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. end
  1036. end
  1037. GYRO:remove()
  1038. until KEYHOLD == false
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042. function Psyo()
  1043. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1044. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1045. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1046. if TORSO and HUM.Health > 0 then
  1047. ATTACK = true
  1048. Rooted = false
  1049. local GYRO = IT("BodyGyro",RootPart)
  1050. GYRO.D = 275
  1051. GYRO.P = 20000
  1052. GYRO.MaxTorque = VT(0,40000,0)
  1053. for i=0, 0.8, 0.1 / Animation_Speed do
  1054. Swait()
  1055. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1064. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1065. local grav = Instance.new("BodyPosition",TORSO)
  1066. grav.D = 1500
  1067. grav.P = 20000
  1068. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1069. grav.position = TORSO.Position+VT(0,15,0)
  1070. Debris:AddItem(grav,10)
  1071. Debris:AddItem(MAGIC,10)
  1072. CreateSound(429459101, Torso, 7, 1, false)
  1073. CreateSound(429459101, TORSO, 7, 1, false)
  1074. for i=0, 1, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. end
  1083. GYRO:remove()
  1084. ATTACK = false
  1085. Rooted = false
  1086. end
  1087. end
  1088. end
  1089. function Cleave()
  1090. ATTACK = true
  1091. Rooted = false
  1092. local TARGET = nil
  1093. local TORS = nil
  1094. local GYRO = IT("BodyGyro",RootPart)
  1095. GYRO.D = 175
  1096. GYRO.P = 20000
  1097. GYRO.MaxTorque = VT(0,40000,0)
  1098. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1099. local RANGE = 5
  1100. CreateSound(541909867, Torso, 7, 1, false)
  1101. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1102. for i=0, 1, 0.1 / Animation_Speed do
  1103. Swait()
  1104. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1105. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1106. local CHILDREN = workspace:GetDescendants()
  1107. for index, CHILD in pairs(CHILDREN) do
  1108. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1109. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1110. if HUM then
  1111. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1112. if TORSO then
  1113. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1114. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1115. TARGET = HUM
  1116. TORS = TORSO
  1117. end
  1118. end
  1119. end
  1120. end
  1121. end
  1122. if TARGET then
  1123. break
  1124. end
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. end
  1132. GYRO:remove()
  1133. if TORS and TARGET then
  1134. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1135. Rooted = true
  1136. local BODYPOSITION = IT("BodyPosition", TORS)
  1137. BODYPOSITION.P = 2000
  1138. BODYPOSITION.D = 100
  1139. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1140. for i=0, 1, 0.1 / Animation_Speed do
  1141. Swait()
  1142. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1143. BODYPOSITION.Position = TORS.Position
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. end
  1151. for i=0, 0.4, 0.1 / Animation_Speed do
  1152. Swait()
  1153. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1154. BODYPOSITION.Position = TORS.Position
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. local LOOP = 0
  1163. local LOOP2 = 0
  1164. for i=0, 5, 0.1 / Animation_Speed do
  1165. Swait()
  1166. LOOP = LOOP + 1
  1167. TORS.Anchored = true
  1168. LOOP2 = LOOP2 + 1
  1169. if LOOP2 >= 5 then
  1170. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1171. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1172. CreateSound(145080998, RightHole, 7, 1, false)
  1173. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1174. LOOP2 = 0
  1175. getbloody(TORS,1)
  1176. end
  1177. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1178. BODYPOSITION.Position = TORS.Position
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. end
  1186. BODYPOSITION:remove()
  1187. if TORS then
  1188. TORS.Anchored = false
  1189. Kill(TORS.Parent)
  1190. end
  1191. end
  1192. ATTACK = false
  1193. Rooted = false
  1194. end
  1195. function Lock_n_Load()
  1196. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1197. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1198. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1199. if TORSO and HUM.Health > 0 then
  1200. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1201. ATTACK = true
  1202. Rooted = true
  1203. local GYRO = IT("BodyGyro",RootPart)
  1204. GYRO.D = 175
  1205. GYRO.P = 20000
  1206. GYRO.MaxTorque = VT(0,40000,0)
  1207. if COMBO == 1 then
  1208. COMBO = 2
  1209. for i=0, 1, 0.1 / Animation_Speed do
  1210. Swait()
  1211. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. end
  1219. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1220. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1221. CreateSound(145080998, LeftHole, 7, 1, false)
  1222. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1223. for i=0, 0.4, 0.1 / Animation_Speed do
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. elseif COMBO == 2 then
  1233. COMBO = 1
  1234. for i=0, 1, 0.1 / Animation_Speed do
  1235. Swait()
  1236. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. end
  1244. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1245. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1246. CreateSound(145080998, RightHole, 7, 1, false)
  1247. BulletDetection(RightHole.Position,TORSO.Position,false)
  1248. for i=0, 0.4, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. end
  1257. end
  1258. GYRO:remove()
  1259. ATTACK = false
  1260. Rooted = false
  1261. end
  1262. end
  1263. end
  1264. function Morning_Star()
  1265. ATTACK = true
  1266. Rooted = true
  1267. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1268. for i=0, 1, 0.1 / Animation_Speed do
  1269. Swait()
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. end
  1277. coroutine.resume(coroutine.create(function()
  1278. local POS = Mouse.Hit.p
  1279. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1280. MakeForm(RAY,"Cyl")
  1281. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1282. MakeForm(SPHERE,"Ball")
  1283. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1284. MakeForm(SHIELD,"Ball")
  1285. SHIELD.CFrame = CF(POS)
  1286. RAY.CFrame = CF(POS)
  1287. SPHERE.CFrame = CF(POS)
  1288. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1289. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1290. for i = 1, 200 do
  1291. Swait()
  1292. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1293. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1294. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1295. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1296. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1297. end
  1298. for i = 1, 45 do
  1299. Swait()
  1300. RAY.Transparency = RAY.Transparency + 1/45
  1301. SPHERE.Transparency = RAY.Transparency
  1302. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1303. end
  1304. RAY:remove()
  1305. SHIELD:remove()
  1306. SPHERE:remove()
  1307. end))
  1308. for i=0, 1, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. end
  1317. ATTACK = false
  1318. Rooted = false
  1319. end
  1320. function Deathbound()
  1321. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1322. ATTACK = true
  1323. Rooted = true
  1324. for i=0, 1, 0.1 / Animation_Speed do
  1325. Swait()
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. end
  1333. local DONE = false
  1334. local GATE = nil
  1335. local GATESPIN = true
  1336. coroutine.resume(coroutine.create(function()
  1337. repeat
  1338. Swait()
  1339. if GATE ~= nil then
  1340. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1341. end
  1342. until GATESPIN == false
  1343. end))
  1344. coroutine.resume(coroutine.create(function()
  1345. repeat
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. until DONE == true
  1354. Swait(50)
  1355. for i = 1, 35 do
  1356. Swait(4)
  1357. local FIRED = false
  1358. local CHILDREN = workspace:GetDescendants()
  1359. for index, CHILD in pairs(CHILDREN) do
  1360. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1361. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1362. if HUM then
  1363. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1364. if TORSO then
  1365. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1366. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1367. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1368. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1369. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1370. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1371. Kill(CHILD)
  1372. FIRED = true
  1373. break
  1374. end
  1375. end
  1376. end
  1377. end
  1378. end
  1379. if FIRED == false then
  1380. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1381. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1382. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1383. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1384. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1385. if HITBOD ~= nil then
  1386. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1387. Kill(HITBOD.Parent)
  1388. end
  1389. end
  1390. end
  1391. end
  1392. for i = 1, 45 do
  1393. Swait()
  1394. GATE.Size = GATE.Size - VT(3,0,3)
  1395. end
  1396. GATESPIN = false
  1397. GATE:remove()
  1398. end))
  1399. Swait(15)
  1400. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1401. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1402. local DECAL = IT("Decal",GATE)
  1403. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1404. DECAL.Face = "Top"
  1405. GATE.CFrame = CF(HITPOS)
  1406. CreateSound(160772554, GATE, 7, 1.3, false)
  1407. for i = 1, 45 do
  1408. Swait()
  1409. GATE.Size = GATE.Size + VT(3,0,3)
  1410. end
  1411. CreateSound(145080998, RightHole, 7, 1, false)
  1412. CreateSound(145080998, LeftHole, 7, 1, false)
  1413. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1414. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1415. ATTACK = false
  1416. Rooted = false
  1417. DONE = true
  1418. end
  1419. function Execute()
  1420. ATTACK = true
  1421. Rooted = false
  1422. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1423. Part.Color = C3(0,0,0)
  1424. MakeForm(Part,"Wedge")
  1425. Part.CanCollide = true
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1427. for i=0, 1, 0.1 / Animation_Speed do
  1428. Swait()
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. end
  1436. Trail.Enabled = true
  1437. CreateSound(541909867, RightBarrel, 7, 1, false)
  1438. local TOCH = Part.Touched:Connect(function(hit)
  1439. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1440. Kill(hit.Parent)
  1441. end
  1442. end)
  1443. for i=0, 0.35, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. TOCH:disconnect()
  1453. Trail.Enabled = false
  1454. for i=0, 0.35, 0.1 / Animation_Speed do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. end
  1463. Part:remove()
  1464. ATTACK = false
  1465. Rooted = false
  1466. end
  1467.  
  1468. --//=================================\\
  1469. --|| ASSIGN THINGS TO KEYS
  1470. --\\=================================//
  1471.  
  1472. function MouseDown(Mouse)
  1473. if ATTACK == false then
  1474. Execute()
  1475. end
  1476. end
  1477.  
  1478. function MouseUp(Mouse)
  1479. HOLD = false
  1480. end
  1481.  
  1482. function KeyDown(Key)
  1483. KEYHOLD = true
  1484. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1485. if Key == "z" and ATTACK == false then
  1486. Unload()
  1487.  
  1488. elseif Key == "b" and ATTACK == false then
  1489. Psyo()
  1490.  
  1491. elseif Key == "c" and ATTACK == false then
  1492. Cleave()
  1493.  
  1494. elseif Key == "v" and ATTACK == false then
  1495. Lock_n_Load()
  1496.  
  1497. elseif Key == "g" and ATTACK == false then
  1498. Deathbound()
  1499.  
  1500. elseif Key == "x" and ATTACK == false then
  1501. Morning_Star()
  1502.  
  1503. elseif Key == "t" then
  1504. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1505. elseif Key == "1" and ATTACK == false then
  1506. if CHOICE ~= 1 then
  1507. CHOICE = 1
  1508. sick:Play()
  1509. end
  1510. elseif Key == "2" and ATTACK == false then
  1511. if CHOICE ~= 2 then
  1512. CHOICE = 2
  1513. sick:Play()
  1514. end
  1515. elseif Key == "3" and ATTACK == false then
  1516. if CHOICE ~= 3 then
  1517. CHOICE = 3
  1518. sick:Play()
  1519. end
  1520. elseif Key == "4" and ATTACK == false then
  1521. if CHOICE ~= 4 then
  1522. CHOICE = 4
  1523. sick:Play()
  1524. end
  1525. end
  1526. end
  1527. end
  1528.  
  1529. function KeyUp(Key)
  1530. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1531. KEYHOLD = false
  1532. end
  1533. end
  1534.  
  1535. Mouse.Button1Down:connect(function(NEWKEY)
  1536. MouseDown(NEWKEY)
  1537. end)
  1538. Mouse.Button1Up:connect(function(NEWKEY)
  1539. MouseUp(NEWKEY)
  1540. end)
  1541. Mouse.KeyDown:connect(function(NEWKEY)
  1542. KeyDown(NEWKEY)
  1543. end)
  1544. Mouse.KeyUp:connect(function(NEWKEY)
  1545. KeyUp(NEWKEY)
  1546. end)
  1547.  
  1548. --//=================================\\
  1549. --\\=================================//
  1550.  
  1551.  
  1552. function unanchor()
  1553. if UNANCHOR == true then
  1554. g = Character:GetChildren()
  1555. for i = 1, #g do
  1556. if g[i].ClassName == "Part" then
  1557. g[i].Anchored = false
  1558. end
  1559. end
  1560. end
  1561. end
  1562.  
  1563.  
  1564. --//=================================\\
  1565. --|| WRAP THE WHOLE SCRIPT UP
  1566. --\\=================================//
  1567.  
  1568. Humanoid.Changed:connect(function(Jump)
  1569. if Jump == "Jump" and (Disable_Jump == true) then
  1570. Humanoid.Jump = false
  1571. end
  1572. end)
  1573.  
  1574. while true do
  1575. Swait()
  1576. Humanoid.HipHeight = 1.5
  1577. script.Parent = WEAPONGUI
  1578. ANIMATE.Parent = nil
  1579. if Humanoid then
  1580. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1581. IDLEANIMATION:Play()
  1582. end
  1583. SINE = SINE + CHANGE
  1584. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1585. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1586. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1587. if ATTACK == false then
  1588. if TORSOVELOCITY < 1 then
  1589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. elseif TORSOVELOCITY > 1 then
  1596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. end
  1603. end
  1604. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1605. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1606. unanchor()
  1607. Humanoid.MaxHealth = "inf"
  1608. Humanoid.Health = "inf"
  1609. if Rooted == false then
  1610. Disable_Jump = false
  1611. Humanoid.WalkSpeed = Speed
  1612. elseif Rooted == true then
  1613. Disable_Jump = true
  1614. Humanoid.WalkSpeed = 0
  1615. end
  1616. for _, c in pairs(Character:GetDescendants()) do
  1617. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1618. c.Material = "Neon"
  1619. c.Color = C3(0,0,0)
  1620. if c:FindFirstChildOfClass("SpecialMesh") then
  1621. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1622. end
  1623. if c == Head then
  1624. if c:FindFirstChild("face") then
  1625. c.face:remove()
  1626. end
  1627. end
  1628. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1629. c.Color = C3(1,0,0)
  1630. c.Material = "Neon"
  1631. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1632. c:remove()
  1633. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1634. c:remove()
  1635. end
  1636. end
  1637. refit()
  1638. Humanoid.Name = "Deadeyes"
  1639. sick.Parent = Torso
  1640. sick:resume()
  1641. sick.Volume = 5
  1642. sick.Pitch = 1
  1643. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1644. if Head:FindFirstChildOfClass("Sound") then
  1645. Head:FindFirstChildOfClass("Sound"):remove()
  1646. end
  1647. end
  1648.  
  1649. --//=================================\\
  1650. --\\=================================//
  1651.  
  1652.  
  1653.  
  1654.  
  1655.  
  1656. --//====================================================\\--
  1657. --|| END OF SCRIPT
  1658. --\\====================================================//--
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