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Santoryu

Jan 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------==Made by ROBLOX_SCRIPT_BUILD(solidgoldbrandon)==--
  6. --==Santoryu==--
  7.  
  8. --script:remove()
  9. local player=game.Players.LocalPlayer
  10. local char=player.Character
  11. repeat wait() until player and char
  12. local torso=char.Torso
  13. local head=char.Head
  14. local human=char.Humanoid
  15. local hat
  16. for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end
  17. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  18. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  19. local c=function(f) coroutine.resume(coroutine.create(f)) end
  20. local p=function(f) pcall(f) end
  21. local add={
  22.     Part=function(par, a, c, col, t, s, cf)
  23.         local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
  24.         return p
  25.     end,   
  26.     Wedge=function(par, a, c, col, t, s, cf)
  27.         local p=Instance.new("WedgePart", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
  28.         return p
  29.     end,
  30.     Weld=function(par, p1, cf)
  31.         local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new()
  32.         return w
  33.     end,
  34.     Mesh=function(ins, par, s, of, t)
  35.         local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end)
  36.         return m
  37.     end
  38. }
  39. local scriptname="Santoryu" --Name here
  40. pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char[scriptname.."B"]:remove() player.PlayerGui[scriptname]:remove()  end)
  41. local model=Instance.new("Model", char) model.Name=scriptname
  42. local modelB=Instance.new("Model", char) modelB.Name=scriptname.."B"
  43. local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  44. local sound=Instance.new("Sound", char)
  45. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name
  46. local skincolor="White"
  47. local body={}
  48. local animate={}
  49. local obj={}
  50. function createParts()
  51.     --==PARTS==--
  52.     body.Head=head:clone() body.Head.Parent=model body.Head.BrickColor=BrickColor.new(skincolor) body.Head.Transparency=0
  53.     body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
  54.     body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
  55.     body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
  56.     p(function() for i, v in pairs(char:children()) do v.Transparency=1 end end)
  57.     p(function() for i, v in pairs(char:children()) do v["face"]:clone().Parent=body.Head v["face"]:remove() end end)
  58.     p(function() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end end)
  59.     --==WELDS==--
  60.     body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
  61.     body.TorsoW=add.Weld(body.Torso, torso, nil)
  62.     body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  63.     body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  64.     --==MESHES==--
  65.     add.Mesh("BlockMesh", body.ArmLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  66.     add.Mesh("BlockMesh", body.ArmRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  67.     add.Mesh("BlockMesh", body.LegLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  68.     add.Mesh("BlockMesh", body.LegRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  69.     ---------------------------------------------------------------------------------------
  70.     animate={
  71.         ["Head"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  72.             body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
  73.         end;
  74.         ["Torso"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  75.             body.TorsoW.C1=cf
  76.         end;
  77.         ["ArmLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  78.             body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  79.         end;
  80.         ["ArmRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  81.             body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  82.         end;
  83.         ["LegLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  84.             body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  85.         end;
  86.         ["LegRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  87.             body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  88.         end;
  89.     }
  90.     --==Objects==--
  91.     obj.LH=add.Part(model, false, false, "Really black", 0, Vector3.new(.5, 1, .2), nil)
  92.     obj.LHW=add.Weld(obj.LH, body.ArmLeft, CFrame.new(-.3, -.5, -.2))
  93.     obj.LH=add.Part(model, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  94.     obj.LHW=add.Weld(obj.LH, body.ArmLeft, CFrame.new(-.3, -.9, 0))
  95.     --Right
  96.     obj.HandleRight=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil)
  97.     obj.HandleRightW=add.Weld(obj.HandleRight, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0))
  98.     for i=1, 5 do
  99.         obj.DesignRight=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil)
  100.         obj.DesignRightW=add.Weld(obj.DesignRight, obj.HandleRight, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0))
  101.     end
  102.     obj.GuardRight=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  103.     obj.GuardRightW=add.Weld(obj.GuardRight, obj.HandleRight, CFrame.new(0, 1.1, 0))
  104.     obj.GuardRightB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil)
  105.     obj.GuardRightBM=add.Mesh("BlockMesh", obj.GuardRightB, Vector3.new(.5, 1, 1), nil, nil)
  106.     obj.GuardRightBW=add.Weld(obj.GuardRightB, obj.HandleRight, CFrame.new(0, 1.25, 0))
  107.     obj.BladeRight=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeRight.Reflectance=.5
  108.     obj.BladeRightM=add.Mesh("BlockMesh", obj.BladeRight, Vector3.new(.5, 1, 1), nil, nil)
  109.     obj.BladeRightW=add.Weld(obj.BladeRight, obj.HandleRight, CFrame.new(0, 3, 0))
  110.     obj.PointRight=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointRight.Reflectance=.5
  111.     obj.PointM=add.Mesh("SpecialMesh", obj.PointRight, Vector3.new(.5, 1, 1), nil, "Wedge")
  112.     obj.PointW=add.Weld(obj.PointRight, obj.BladeRight, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0))
  113.     --Left
  114.     obj.HandleLeft=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil)
  115.     obj.HandleLeftW=add.Weld(obj.HandleLeft, body.ArmLeft, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0))
  116.     for i=1, 5 do
  117.         obj.DesignLeft=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil)
  118.         obj.DesignLeftW=add.Weld(obj.DesignLeft, obj.HandleLeft, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0))
  119.     end
  120.     obj.GuardLeft=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  121.     obj.GuardLeftW=add.Weld(obj.GuardLeft, obj.HandleRight, CFrame.new(0, 1.1, 0))
  122.     obj.GuardLeftB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil)
  123.     obj.GuardLeftBM=add.Mesh("BlockMesh", obj.GuardLeftB, Vector3.new(.5, 1, 1), nil, nil)
  124.     obj.GuardLeftBW=add.Weld(obj.GuardLeftB, obj.HandleLeft, CFrame.new(0, 1.25, 0))
  125.     obj.BladeLeft=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeLeft.Reflectance=.5
  126.     obj.BladeLeftM=add.Mesh("BlockMesh", obj.BladeLeft, Vector3.new(.5, 1, 1), nil, nil)
  127.     obj.BladeLeftW=add.Weld(obj.BladeLeft, obj.HandleLeft, CFrame.new(0, 3, 0))
  128.     obj.PointLeft=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointLeft.Reflectance=.5
  129.     obj.PointM=add.Mesh("SpecialMesh", obj.PointLeft, Vector3.new(.5, 1, 1), nil, "Wedge")
  130.     obj.PointW=add.Weld(obj.PointLeft, obj.BladeLeft, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0))
  131.     --Head
  132.     obj.HandleHead=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil)
  133.     obj.HandleHeadW=add.Weld(obj.HandleHead, body.Head, CFrame.new(0, -.25, -.5)*CFrame.Angles(0, 0, math.rad(90)))
  134.     for i=1, 5 do
  135.         obj.DesignHead=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil)
  136.         obj.DesignHeadW=add.Weld(obj.DesignHead, obj.HandleHead, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0))
  137.     end
  138.     obj.GuardHead=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  139.     obj.GuardHeadW=add.Weld(obj.GuardHead, obj.HandleHead, CFrame.new(0, 1.1, 0))
  140.     obj.GuardHeadB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil)
  141.     obj.GuardHeadBM=add.Mesh("BlockMesh", obj.GuardHeadB, Vector3.new(.5, 1, 1), nil, nil)
  142.     obj.GuardHeadBW=add.Weld(obj.GuardHeadB, obj.HandleHead, CFrame.new(0, 1.25, 0))
  143.     obj.BladeHead=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeHead.Reflectance=.5
  144.     obj.BladeHeadM=add.Mesh("BlockMesh", obj.BladeHead, Vector3.new(.5, 1, 1), nil, nil)
  145.     obj.BladeHeadW=add.Weld(obj.BladeHead, obj.HandleHead, CFrame.new(0, 3, 0))
  146.     obj.PointHead=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointHead.Reflectance=.5
  147.     obj.PointM=add.Mesh("SpecialMesh", obj.PointHead, Vector3.new(.5, 1, 1), nil, "Wedge")
  148.     obj.PointW=add.Weld(obj.PointHead, obj.BladeHead, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0))
  149. end
  150. function removeParts()
  151.     p(function()
  152.         for i, v in pairs(model:children()) do v:remove() end   for i, v in pairs(modelB:children()) do v:remove() end  for i, v in pairs(char:children()) do v.Transparency=0 end
  153.     end)
  154. end
  155. function play(id, pitch)
  156.     c(function()
  157.         local sound=Instance.new("Sound", workspace)
  158.         sound.Pitch=pitch
  159.         sound.SoundId=id
  160.         sound:play()
  161.         wait(.5)
  162.         sound:remove()
  163.     end)
  164. end
  165.  
  166. --Variables--
  167. local speed=32
  168. local mana=100
  169. local trailDeb=false
  170. local hitDeb=false
  171. local keyDeb=false
  172. local loopDeb=false
  173.  
  174. local label=Instance.new("TextLabel", gui)
  175. label.Position=UDim2.new(0, 0, 0, 100)
  176. label.Size=UDim2.new(0, 200, 0, 20)
  177. label.BorderColor=BrickColor.Black()
  178. label.BackgroundColor=BrickColor.White()
  179. label.TextColor=BrickColor.Black()
  180. label.Font="ArialBold"
  181. label.FontSize="Size18"
  182. label.Text="100"
  183. local charge=Instance.new("TextLabel", label) charge.Transparency=.5
  184. charge.Position=UDim2.new(0, 0, 0, 0)
  185. charge.Size=UDim2.new(1, 0, 1, 0)
  186. charge.BorderColor=BrickColor.Black()
  187. charge.BackgroundColor=BrickColor.Blue()
  188. charge.TextColor=BrickColor.Black()
  189. charge.Font="ArialBold"
  190. charge.FontSize="Size18"
  191. charge.Text=""
  192.  
  193. local attackLabel=Instance.new("TextLabel", gui)
  194. attackLabel.Position=UDim2.new(0, 0, 0, 150)
  195. attackLabel.Size=UDim2.new(0, 150, 0, 50)
  196. attackLabel.BorderColor=BrickColor.Black()
  197. attackLabel.BackgroundColor=BrickColor.Black()
  198. attackLabel.TextColor=BrickColor.White()
  199. attackLabel.Font="ArialBold"
  200. attackLabel.FontSize="Size18"
  201. attackLabel.Text="DemonSlash(Q)"
  202. local attackLabel2=Instance.new("TextLabel", attackLabel)
  203. attackLabel2.Position=UDim2.new(0, 0, 1, 0)
  204. attackLabel2.Size=UDim2.new(1, 0, 1, 0)
  205. attackLabel2.BorderColor=BrickColor.Black()
  206. attackLabel2.BackgroundColor=BrickColor.Black()
  207. attackLabel2.TextColor=BrickColor.White()
  208. attackLabel2.Font="ArialBold"
  209. attackLabel2.FontSize="Size18"
  210. attackLabel2.Text="PoundHo(E)"
  211. local attackLabel3=Instance.new("TextLabel", attackLabel2)
  212. attackLabel3.Position=UDim2.new(0, 0, 1, 0)
  213. attackLabel3.Size=UDim2.new(1, 0, 1, 0)
  214. attackLabel3.BorderColor=BrickColor.Black()
  215. attackLabel3.BackgroundColor=BrickColor.Black()
  216. attackLabel3.TextColor=BrickColor.White()
  217. attackLabel3.Font="ArialBold"
  218. attackLabel3.FontSize="Size18"
  219. attackLabel3.Text="ThousandWorlds(R)"
  220. local attackLabel4=Instance.new("TextLabel", attackLabel3)
  221. attackLabel4.Position=UDim2.new(0, 0, 1, 0)
  222. attackLabel4.Size=UDim2.new(1, 0, 1, 0)
  223. attackLabel4.BorderColor=BrickColor.Black()
  224. attackLabel4.BackgroundColor=BrickColor.Black()
  225. attackLabel4.TextColor=BrickColor.White()
  226. attackLabel4.Font="ArialBold"
  227. attackLabel4.FontSize="Size18"
  228. attackLabel4.Text="Charge(Z)"
  229. local attackLabel5=Instance.new("TextLabel", attackLabel4)
  230. attackLabel5.Position=UDim2.new(0, 0, 1, 0)
  231. attackLabel5.Size=UDim2.new(1, 0, 1, 0)
  232. attackLabel5.BorderColor=BrickColor.Black()
  233. attackLabel5.BackgroundColor=BrickColor.Black()
  234. attackLabel5.TextColor=BrickColor.White()
  235. attackLabel5.Font="ArialBold"
  236. attackLabel5.FontSize="Size18"
  237. attackLabel5.Text="GreatTwister(F)"
  238. local attackLabel6=Instance.new("TextLabel", attackLabel5)
  239. attackLabel6.Position=UDim2.new(0, 0, 1, 0)
  240. attackLabel6.Size=UDim2.new(1, 0, 1, 0)
  241. attackLabel6.BorderColor=BrickColor.Black()
  242. attackLabel6.BackgroundColor=BrickColor.Black()
  243. attackLabel6.TextColor=BrickColor.White()
  244. attackLabel6.Font="ArialBold"
  245. attackLabel6.FontSize="Size18"
  246. attackLabel6.Text="Block(X)"
  247.  
  248. function hit(h)
  249.     for i, v in pairs(modelB:children()) do if h==v then return end end
  250.     for i, v in pairs(model:children()) do if h==v then return end end
  251.     if runDeb==true and h.Parent~=char and h.Name~="Trailz" and h.Name~="Base" and hitDeb==false then hitDeb=true print("GotHit") h:remove()
  252.         p(function()
  253.         local pYPos=h.Position.y-(h.Size.y/2)
  254.         local sYPos=obj.PointHead.Position.y
  255.         local p=h:clone() p.Parent=workspace p.Anchored=true p.CanCollide=false p.Name="Trailz"
  256.         local p2=h:clone() p2.Parent=workspace p2.Anchored=true p2.CanCollide=false p.Name="Trailz"
  257.         p.formFactor="Custom"
  258.         p2.formFactor="Custom"
  259.         p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z)
  260.         p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z)
  261.         p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0)
  262.         p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0)
  263.         c(function()
  264.             for i=0, 1, .05 do
  265.                 wait()
  266.                 p.Transparency=i p2.Transparency=i
  267.             end
  268.             p:remove() p2:remove()
  269.         end)
  270.         end) wait()
  271.         hitDeb=false
  272.     end
  273. end
  274. function computePos(pos, pos2)
  275.     local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
  276.     torso.CFrame=CFrame.new(pos, pos3)
  277.     return pos3
  278. end
  279. function nearTorso(pos, dis)
  280.     local temp
  281.     local distance=dis
  282.     for i, v in pairs(workspace:children()) do
  283.         if v:isA("Model") then
  284.             temp=v:findFirstChild("Torso")
  285.             local humanoid=v:findFirstChild("Humanoid")
  286.             if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  287.                 distance=(temp.CFrame.p-pos).magnitude
  288.                 return temp
  289.             end
  290.         end
  291.     end
  292. end
  293. function trail(pos, cf)
  294.     c(function()
  295.         local old=(pos.CFrame*cf).p
  296.         while trailDeb==true do
  297.             wait()
  298.             local new=(pos.CFrame*cf).p
  299.             local mag=(old-new).magnitude
  300.             local dis=(old+new)/2
  301.             local trail=add.Part(model, true, false, "Pastel blue-green", 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trailz"
  302.             local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
  303.             old=new
  304.             c(function()
  305.                 for i=1, 0, -.2 do
  306.                     wait()
  307.                     trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i)
  308.                 end
  309.                 trail:remove()
  310.             end)
  311.             c(function()
  312.                 for i=0, 1, .2 do
  313.                     wait()
  314.                     trail.Transparency=i
  315.                 end
  316.             end)
  317.         end
  318.     end)
  319. end
  320.  
  321. local Attacks={
  322.     ["DemonSlash"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-5
  323.         for i=0, 1, .1 do wait()
  324.             animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i))
  325.             animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i))
  326.         end
  327.         trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new())
  328.         for i, v in pairs(modelB:children()) do
  329.             connection=v.Touched:connect(hit)
  330.         end
  331.         play("rbxasset://sounds//swordslash.wav", 1)
  332.         for i=0, 1, .2 do wait()
  333.             torso.CFrame=torso.CFrame+torso.CFrame.lookVector*(10*i)
  334.             animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  335.             animate.ArmLeft(CFrame.Angles(math.rad(90), -math.rad(45)+(math.rad(45)*i), math.rad(15)-(math.rad(150)*i)))
  336.             animate.ArmRight(CFrame.Angles(math.rad(90), math.rad(45)+(-math.rad(45)*i), -math.rad(15)-(-math.rad(150)*i)))
  337.             animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  338.             animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  339.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i)
  340.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i)
  341.         end
  342.         wait(1)
  343.         for i=1, 0, -.1 do wait()
  344.             animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  345.             animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, -math.rad(90)*i))
  346.             animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
  347.             animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  348.             animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  349.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(135)*i)
  350.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(135)*i)
  351.         end
  352.         trailDeb=false
  353.         human.WalkSpeed=speed
  354.     end;
  355.     ["PoundHo"]=function(mouse) human.WalkSpeed=0
  356.         for i=0, 1, .1 do wait()
  357.             animate.Torso(CFrame.new(0, 2.5*i, -5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0))
  358.             animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  359.             animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  360.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(180)*i)
  361.         end
  362.         local spin=45
  363.         local rotate=45
  364.         trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new()) trail(obj.PointHead, CFrame.new())
  365.         for i, v in pairs(modelB:children()) do
  366.             connection=v.Touched:connect(hit)
  367.         end
  368.         while loopDeb==true and mana>0 do wait() spin=spin+rotate mana=mana-1
  369.             --[[local wind=add.Part(model, true, false, "Cyan", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)) wind.Name="Trailz"
  370.             local windM=add.Mesh("SpecialMesh", wind, Vector3.new(1, 1, 1), nil, "File") windM.MeshId="http://www.roblox.com/asset/?id=3270017"
  371.             c(function()
  372.                 for i=0, 3, .2 do wait()
  373.                     wind.CFrame=body.Torso.CFrame*CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)
  374.                     wind.Mesh.Scale=wind.Mesh.Scale+Vector3.new(i, i, i)
  375.                 end
  376.                 wind:remove()
  377.             end)]]
  378.             computePos((torso.CFrame*CFrame.new(0, 0, -1)*CFrame.Angles(-math.rad(90), 0, 0)).p, mouse.Hit.p)
  379.             animate.Torso(CFrame.new(0, 2.5, -5)*CFrame.Angles(-math.rad(90), -math.rad(spin), 0))
  380.         end
  381.         trailDeb=false
  382.         for i=1, 0, -.1 do wait() play("rbxasset://sounds//swordslash.wav", 1)
  383.             animate.Torso(CFrame.new(0, 2.5*i, -5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0))
  384.             animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  385.             animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  386.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(180)*i)
  387.         end
  388.         human.WalkSpeed=speed
  389.     end;
  390.     ["ThousandWorlds"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-20
  391.         for i=0, 1, .1 do wait()
  392.             animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  393.             animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
  394.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(45)*i, math.rad(180)*i)
  395.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), -math.rad(45)*i, 0)
  396.         end
  397.         trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new())
  398.         for i, v in pairs(modelB:children()) do
  399.             connection=v.Touched:connect(hit)
  400.         end
  401.         for i=0, 50, 1 do wait() play("http://www.roblox.com/asset/?id=3931318", 1)
  402.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(45), math.rad(180)+i)
  403.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), -math.rad(45), i)
  404.         end
  405.         play("rbxasset://sounds//swordslash.wav", 1)
  406.         for i=0, 1, .2 do wait()
  407.             local fakeP=add.Part(workspace, true, false, "White", 0, Vector3.new(5, 5, 5), CFrame.new((torso.CFrame*CFrame.new(0, 0, 1.5)).p, torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0)) fakeP.Name="Trailz"
  408.             local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
  409.             c(function()
  410.                 for i=0, 1, .05 do
  411.                     wait()
  412.                     fakeP.Transparency=i
  413.                 end
  414.                 fakeP:remove()
  415.             end)
  416.             c(function()
  417.                 for i=1, 20, 1 do
  418.                     wait()
  419.                     mesh.Scale=Vector3.new(i, i/2, i)
  420.                 end
  421.             end)
  422.             torso.CFrame=torso.CFrame+torso.CFrame.lookVector*(20*i)
  423.             animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  424.             animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, 0))
  425.             animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0))
  426.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i)
  427.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i)
  428.             animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  429.             animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  430.         end
  431.         trailDeb=false
  432.         wait(3)
  433.         for i=1, 0, -.1 do wait()
  434.             animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  435.             animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, 0))
  436.             animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0))
  437.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i)
  438.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i)
  439.             animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  440.             animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  441.         end
  442.         human.WalkSpeed=speed
  443.     end;
  444.     ["Charge"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p)
  445.         for i=0, 1, .1 do wait()
  446.             animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  447.             animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(180)-(-math.rad(90)*i)))
  448.             animate.ArmRight(CFrame.Angles(0, 0, -math.rad(180)-(math.rad(90)*i)))
  449.             animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  450.             animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  451.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(45)*i)
  452.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i)
  453.         end
  454.         while loopDeb==true do wait() if mana>=0 and mana<100 then mana=mana+1 end play("http://www.roblox.com/asset/?id=2101137", 1)
  455.             local aura=add.Part(model, true, false, "Really black", .5, Vector3.new(1, 1, 1), torso.CFrame*CFrame.new(0, -4, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Trailz"
  456.             local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
  457.             local aura2=add.Part(model, true, false, "Really black", .5, Vector3.new(5, 5, 5), torso.CFrame*CFrame.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))))
  458.             aura2.Name="Trailz"
  459.             c(function()
  460.                 for i=0, 3, .2 do wait()
  461.                     auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
  462.                 end
  463.                 c(function()
  464.                     for i=.5, 1, .1 do
  465.                         wait()
  466.                         aura.Transparency=i aura2.Transparency=i
  467.                     end
  468.                 end)
  469.                 aura:remove() aura2:remove()
  470.             end)
  471.         end
  472.         for i=1, 0, -.1 do wait()
  473.             animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  474.             animate.ArmLeft(CFrame.Angles(0, 0, (-math.rad(90)*i)))
  475.             animate.ArmRight(CFrame.Angles(0, 0, (math.rad(90)*i)))
  476.             animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  477.             animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  478.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(45)*i)
  479.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i)
  480.         end
  481.         human.WalkSpeed=speed
  482.     end;
  483.     ["GreatTwister"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-40
  484.         for i=0, 1, .1 do wait()
  485.             animate.Torso(CFrame.new(0, 0, -50*i))
  486.             animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  487.             animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  488.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), math.rad(180)*i, 0)
  489.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0)
  490.         end
  491.         trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new())
  492.         local tornado=add.Part(workspace, true, false, "Cyan", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.Angles(math.rad(180), 0, 0)) tornado.Name="Trailz"
  493.         local tornadoM=add.Mesh("SpecialMesh", tornado, Vector3.new(1, 1, 1), nil, "File") tornadoM.MeshId="http://www.roblox.com/asset/?id=36755354"
  494.         local spin=35
  495.         for i=0, 50, 1 do wait() play("rbxasset://sounds//swordslash.wav", 1)
  496.             animate.Torso(CFrame.new(0, 0, -50)*CFrame.Angles(0, -math.rad(i*45), 0))
  497.             tornado.CFrame=body.Torso.CFrame*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(180), 0, 0)
  498.             tornado.Size=Vector3.new(i, i, i)
  499.             tornadoM.Scale=Vector3.new(i, i, i)
  500.         end
  501.         c(function() c(function()wait(10) tornado:remove() end) while true do wait() spin=spin+35 tornado.Touched:connect(hit) tornado.CFrame=tornado.CFrame*CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(spin), 0) end end)
  502.         for i=1, 0, -.1 do wait()
  503.             animate.Torso(CFrame.new(0, 0, -50*i)*CFrame.Angles(0, -math.rad(i*45), 0))
  504.             animate.Torso(CFrame.Angles(0, 0, 0))
  505.             animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  506.             animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  507.             obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), math.rad(180)*i, 0)
  508.             obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0)
  509.         end
  510.         trailDeb=false
  511.         human.WalkSpeed=speed
  512.     end;
  513.     ["Block"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p)
  514.         for i=0, 1, .1 do   wait()
  515.             animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i))
  516.             animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i))
  517.         end
  518.         local shieldPart=add.Part(model, true, false, "White", 1, Vector3.new(10, 10, 1), torso.CFrame+torso.CFrame.lookVector*1.5)
  519.         while loopDeb==true do wait() computePos(torso.CFrame.p, mouse.Hit.p) shieldPart.CFrame=torso.CFrame+torso.CFrame.lookVector*1.5
  520.             shieldPart.Touched:connect(function(h) while runDeb==false do wait() end
  521.             if h.Parent~=char and h.Parent~=modelB and h.Parent~=model and h.Name~="Trailz" and h.Name~="Base" and hitDeb==false then hitDeb=true print(h.Name)
  522.                     local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p))
  523.                     local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
  524.                     c(function()
  525.                         for i=0, 1, .05 do
  526.                             wait()
  527.                             fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
  528.                         end
  529.                         fakeP:remove()
  530.                     end)
  531.                     c(function()
  532.                         for i=0, 1, .05 do
  533.                             wait()
  534.                             fakeP.Transparency=i
  535.                         end
  536.                     end)
  537.                     h.Anchored=false
  538.                     local bp=Instance.new("BodyPosition", h) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=(CFrame.new(torso.CFrame.p, h.CFrame.p)*CFrame.new(0, 0, -50)).p
  539.                     h.Velocity=Vector3.new(0, 0, 0) h.RotVelocity=Vector3.new(0, 0, 0)
  540.                     game.Debris:addItem(bp, .2)
  541.                     wait()
  542.                     hitDeb=false
  543.                 end
  544.             end)
  545.         end
  546.         shieldPart:remove()
  547.         for i=1, 0, -.1 do wait()
  548.             animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i))
  549.             animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i))
  550.         end
  551.         human.WalkSpeed=speed
  552.     end
  553. }
  554.  
  555. bin.Selected:connect(function(mouse) createParts() human.WalkSpeed=speed
  556.     for i=0, 1, .1 do wait()
  557.         animate.ArmLeft(CFrame.Angles(0, math.rad(45)*i, -math.rad(45)*i))
  558.         animate.ArmRight(CFrame.Angles(0, -math.rad(45)*i, math.rad(45)*i))
  559.     end
  560.     human.Running:connect(function(speed)
  561.         if speed>0 then while keyDeb==true do wait() end
  562.             animate.ArmLeft(CFrame.Angles(0, math.rad(45), -math.rad(45)))
  563.             animate.ArmRight(CFrame.Angles(0, -math.rad(45), math.rad(45)))
  564.             body.LegLeft.Transparency=1 body.LegRight.Transparency=1
  565.             leg.Left.Transparency=0 leg.Right.Transparency=0
  566.         end
  567.     end)
  568.     mouse.KeyDown:connect(function(key)
  569.         if key=="q" and keyDeb==false and mana>=5 then keyDeb=true runDeb=true
  570.             Attacks.DemonSlash(mouse)
  571.             keyDeb=false runDeb=false
  572.         end
  573.         if key=="e" and keyDeb==false and mana>=0 then keyDeb=true runDeb=true loopDeb=true
  574.             Attacks.PoundHo(mouse)
  575.             keyDeb=false runDeb=false
  576.         end
  577.         if key=="r" and keyDeb==false and mana>=20 then keyDeb=true runDeb=true loopDeb=true
  578.             Attacks.ThousandWorlds(mouse)
  579.             keyDeb=false runDeb=false
  580.         end
  581.         if key=="z" and keyDeb==false then keyDeb=true runDeb=true loopDeb=true
  582.             Attacks.Charge(mouse)
  583.             keyDeb=false runDeb=false
  584.         end
  585.         if key=="f" and keyDeb==false and mana>=40 then keyDeb=true runDeb=true loopDeb=true
  586.             Attacks.GreatTwister(mouse)
  587.             keyDeb=false runDeb=false
  588.         end
  589.         if key=="x" and keyDeb==false and mana>=0 then keyDeb=true runDeb=true loopDeb=true
  590.             Attacks.Block(mouse)
  591.             keyDeb=false runDeb=false
  592.         end
  593.     end)
  594.     mouse.KeyUp:connect(function(key)
  595.         if key=="e" and keyDeb==true then loopDeb=false end
  596.         if key=="x" and keyDeb==true then loopDeb=false end
  597.         if key=="z" and keyDeb==true then loopDeb=false end
  598.     end)
  599.     c(function() while true do wait() label.Text=mana charge.Size=UDim2.new(mana/100, 0, 1, 0) end end)
  600. end)
  601. bin.Deselected:connect(function() removeParts() end)--mediafire
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