ericdesouza

THE Sin Unleashed script [EDITED]

Jan 29th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. --//====================================================\\--
  5. --|| EDITED BY ERICDESOUZA
  6. --\\====================================================//--
  7.  
  8. --This script is not original...
  9.  
  10. wait(0.2)
  11.  
  12.  
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Character)
  35. sick.SoundId = "rbxassetid://739066292"
  36. sick.Looped = true
  37. sick.Pitch = 1
  38. sick.Volume = 1
  39. sick:Play()
  40. Humanoid.HipHeight = 15
  41. Humanoid.DisplayDistanceType = "None"
  42. local LightningBolts = {}
  43. Humanoid.Name = "Sin"
  44.  
  45. IT = Instance.new
  46. CF = CFrame.new
  47. VT = Vector3.new
  48. RAD = math.rad
  49. C3 = Color3.new
  50. UD2 = UDim2.new
  51. BRICKC = BrickColor.new
  52. ANGLES = CFrame.Angles
  53. EULER = CFrame.fromEulerAnglesXYZ
  54. COS = math.cos
  55. ACOS = math.acos
  56. SIN = math.sin
  57. ASIN = math.asin
  58. ABS = math.abs
  59. MRANDOM = math.random
  60. FLOOR = math.floor
  61.  
  62. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  63. local NEWMESH = IT(MESH)
  64. if MESH == "SpecialMesh" then
  65. NEWMESH.MeshType = MESHTYPE
  66. if MESHID ~= "nil" and MESHID ~= "" then
  67. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  68. end
  69. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  70. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  71. end
  72. end
  73. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  74. NEWMESH.Scale = SCALE
  75. NEWMESH.Parent = PARENT
  76. return NEWMESH
  77. end
  78.  
  79. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR)
  80. local NEWPART = IT("Part")
  81. NEWPART.formFactor = FORMFACTOR
  82. NEWPART.Reflectance = REFLECTANCE
  83. NEWPART.Transparency = TRANSPARENCY
  84. NEWPART.CanCollide = false
  85. NEWPART.Locked = true
  86. NEWPART.Anchored = true
  87. if ANCHR == false then
  88. NEWPART.Anchored = false
  89. end
  90. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  91. NEWPART.Name = NAME
  92. NEWPART.Size = SIZE
  93. NEWPART.Position = Torso.Position
  94. NEWPART.Material = MATERIAL
  95. NEWPART:BreakJoints()
  96. NEWPART.Parent = PARENT
  97. return NEWPART
  98. end
  99.  
  100.  
  101. --//=================================\\
  102. --|| CUSTOMIZATION
  103. --\\=================================//
  104.  
  105. Class_Name = "Sin Unleashed"
  106. Weapon_Name = "Add-ons"
  107.  
  108. Custom_Colors = {
  109. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  110. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  111.  
  112. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  113. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  114. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  115. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  116. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  117.  
  118. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  119. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  120. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  121. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  122. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  123. }
  124.  
  125.  
  126. Player_Size = 1 --Size of the player.
  127. Animation_Speed = 2
  128. Animation_Speed2 = 1
  129. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  130.  
  131. local Speed = 28
  132. Humanoid.JumpPower = 80
  133. local Effects2 = {}
  134.  
  135. --//=================================\\
  136. --|| END OF CUSTOMIZATION
  137. --\\=================================//
  138.  
  139. local function weldBetween(a, b)
  140. local weldd = Instance.new("ManualWeld")
  141. weldd.Part0 = a
  142. weldd.Part1 = b
  143. weldd.C0 = CFrame.new()
  144. weldd.C1 = b.CFrame:inverse() * a.CFrame
  145. weldd.Parent = a
  146. return weldd
  147. end
  148.  
  149. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  150. local acs = Instance.new("Part")
  151. acs.CanCollide = false
  152. acs.Anchored = false
  153. acs.Size = Vector3.new(0,0,0)
  154. acs.CFrame = attachmentpart.CFrame
  155. acs.Parent = Character
  156. acs.BrickColor = color
  157. local meshs = Instance.new("SpecialMesh")
  158. meshs.MeshId = mesh
  159. meshs.TextureId = texture
  160. meshs.Parent = acs
  161. meshs.Scale = scale
  162. meshs.Offset = offset
  163. weldBetween(attachmentpart,acs)
  164. end
  165.  
  166. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  167. if TYPE == "Gem" then
  168. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  169. acs.Anchored = false
  170. acs.CanCollide = false
  171. acs.CFrame = PART.CFrame
  172. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  173. weldBetween(PART,acs)
  174. elseif TYPE == "Skull" then
  175. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  176. acs.Anchored = false
  177. acs.CanCollide = false
  178. acs.CFrame = PART.CFrame
  179. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "88878197", "", SIZE, OFFSET)
  180. weldBetween(PART,acs)
  181. elseif TYPE == "Eye" then
  182. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  183. acs.Anchored = false
  184. acs.CanCollide = false
  185. acs.CFrame = PART.CFrame
  186. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  187. weldBetween(PART,acs)
  188. end
  189. end
  190.  
  191. --//=================================\\
  192. --|| USEFUL VALUES
  193. --\\=================================//
  194.  
  195. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  198. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  199. local CO1 = 0
  200. local CO2 = 0
  201. local CO3 = 0
  202. local CO4 = 0
  203. local CHANGEDEFENSE = 0
  204. local CHANGEDAMAGE = 0
  205. local CHANGEMOVEMENT = 0
  206. local ANIM = "Idle"
  207. local ATTACK = false
  208. local EQUIPPED = false
  209. local HOLD = false
  210. local COMBO = 1
  211. local LASTPOINT = nil
  212. local BLCF = nil
  213. local SCFR = nil
  214. local STAGGERHITANIM = false
  215. local STAGGERANIM = false
  216. local STUNANIM = false
  217. local CRITCHANCENUMBER = 0
  218. local IDLENUMBER = 0
  219. local DONUMBER = 0
  220. local HANDIDLE = false
  221. local Rooted = false
  222. local KEYHOLD = false
  223. local SINE = 0
  224. local CHANGE = 2 / Animation_Speed
  225. local WALKINGANIM = false
  226. local WALK = 0
  227. local DEAD = false
  228. local ROBLOXIDLEANIMATION = IT("Animation")
  229. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  230. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  231. --ROBLOXIDLEANIMATION.Parent = Humanoid
  232. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  233. WEAPONGUI.Name = "Weapon GUI"
  234. local Weapon = IT("Model")
  235. Weapon.Name = Weapon_Name
  236. local Effects = IT("Folder", Weapon)
  237. Effects.Name = "Effects"
  238. local ANIMATOR = Humanoid.Animator
  239. local ANIMATE = Character.Animate
  240. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  241. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  242. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  243. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  244. local UNANCHOR = true
  245. local MAGICPARTICLE = "655109389"
  246.  
  247. local SKILLTEXTCOLOR = C3(0.7,0,0)
  248.  
  249. --//=================================\\
  250. --\\=================================//
  251.  
  252.  
  253. --//=================================\\
  254. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  255. --\\=================================//
  256.  
  257. ArtificialHB = Instance.new("BindableEvent", script)
  258. ArtificialHB.Name = "ArtificialHB"
  259.  
  260. script:WaitForChild("ArtificialHB")
  261.  
  262. frame = Frame_Speed
  263. tf = 0
  264. allowframeloss = false
  265. tossremainder = false
  266. lastframe = tick()
  267. script.ArtificialHB:Fire()
  268.  
  269. game:GetService("RunService").Heartbeat:connect(function(s, p)
  270. tf = tf + s
  271. if tf >= frame then
  272. if allowframeloss then
  273. script.ArtificialHB:Fire()
  274. lastframe = tick()
  275. else
  276. for i = 1, math.floor(tf / frame) do
  277. script.ArtificialHB:Fire()
  278. end
  279. lastframe = tick()
  280. end
  281. if tossremainder then
  282. tf = 0
  283. else
  284. tf = tf - frame * math.floor(tf / frame)
  285. end
  286. end
  287. end)
  288.  
  289. --//=================================\\
  290. --\\=================================//
  291.  
  292.  
  293.  
  294.  
  295.  
  296. --//=================================\\
  297. --|| SOME FUNCTIONS
  298. --\\=================================//
  299.  
  300. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  301. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  302. end
  303.  
  304. function PositiveAngle(NUMBER)
  305. if NUMBER >= 0 then
  306. NUMBER = 0
  307. end
  308. return NUMBER
  309. end
  310.  
  311. function NegativeAngle(NUMBER)
  312. if NUMBER <= 0 then
  313. NUMBER = 0
  314. end
  315. return NUMBER
  316. end
  317.  
  318. function Swait(NUMBER)
  319. if NUMBER == 0 or NUMBER == nil then
  320. ArtificialHB.Event:wait()
  321. else
  322. for i = 1, NUMBER do
  323. ArtificialHB.Event:wait()
  324. end
  325. end
  326. end
  327.  
  328. function QuaternionFromCFrame(cf)
  329. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  330. local trace = m00 + m11 + m22
  331. if trace > 0 then
  332. local s = math.sqrt(1 + trace)
  333. local recip = 0.5 / s
  334. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  335. else
  336. local i = 0
  337. if m11 > m00 then
  338. i = 1
  339. end
  340. if m22 > (i == 0 and m00 or m11) then
  341. i = 2
  342. end
  343. if i == 0 then
  344. local s = math.sqrt(m00 - m11 - m22 + 1)
  345. local recip = 0.5 / s
  346. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  347. elseif i == 1 then
  348. local s = math.sqrt(m11 - m22 - m00 + 1)
  349. local recip = 0.5 / s
  350. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  351. elseif i == 2 then
  352. local s = math.sqrt(m22 - m00 - m11 + 1)
  353. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  354. end
  355. end
  356. end
  357.  
  358. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  359. local xs, ys, zs = x + x, y + y, z + z
  360. local wx, wy, wz = w * xs, w * ys, w * zs
  361. local xx = x * xs
  362. local xy = x * ys
  363. local xz = x * zs
  364. local yy = y * ys
  365. local yz = y * zs
  366. local zz = z * zs
  367. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  368. end
  369.  
  370. function QuaternionSlerp(a, b, t)
  371. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  372. local startInterp, finishInterp;
  373. if cosTheta >= 0.0001 then
  374. if (1 - cosTheta) > 0.0001 then
  375. local theta = ACOS(cosTheta)
  376. local invSinTheta = 1 / SIN(theta)
  377. startInterp = SIN((1 - t) * theta) * invSinTheta
  378. finishInterp = SIN(t * theta) * invSinTheta
  379. else
  380. startInterp = 1 - t
  381. finishInterp = t
  382. end
  383. else
  384. if (1 + cosTheta) > 0.0001 then
  385. local theta = ACOS(-cosTheta)
  386. local invSinTheta = 1 / SIN(theta)
  387. startInterp = SIN((t - 1) * theta) * invSinTheta
  388. finishInterp = SIN(t * theta) * invSinTheta
  389. else
  390. startInterp = t - 1
  391. finishInterp = t
  392. end
  393. end
  394. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  395. end
  396.  
  397. function Clerp(a, b, t)
  398. local qa = {QuaternionFromCFrame(a)}
  399. local qb = {QuaternionFromCFrame(b)}
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405.  
  406. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  407. local frame = IT("Frame")
  408. frame.BackgroundTransparency = TRANSPARENCY
  409. frame.BorderSizePixel = BORDERSIZEPIXEL
  410. frame.Position = POSITION
  411. frame.Size = SIZE
  412. frame.BackgroundColor3 = COLOR
  413. frame.BorderColor3 = BORDERCOLOR
  414. frame.Name = NAME
  415. frame.Parent = PARENT
  416. return frame
  417. end
  418.  
  419. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  420. local label = IT("TextLabel")
  421. label.BackgroundTransparency = 1
  422. label.Size = UD2(1, 0, 1, 0)
  423. label.Position = UD2(0, 0, 0, 0)
  424. label.TextColor3 = TEXTCOLOR
  425. label.TextStrokeTransparency = STROKETRANSPARENCY
  426. label.TextTransparency = TRANSPARENCY
  427. label.FontSize = TEXTFONTSIZE
  428. label.Font = TEXTFONT
  429. label.BorderSizePixel = BORDERSIZEPIXEL
  430. label.TextScaled = false
  431. label.Text = TEXT
  432. label.Name = NAME
  433. label.Parent = PARENT
  434. return label
  435. end
  436.  
  437. function NoOutlines(PART)
  438. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  439. end
  440.  
  441.  
  442. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  443. local NEWWELD = IT(TYPE)
  444. NEWWELD.Part0 = PART0
  445. NEWWELD.Part1 = PART1
  446. NEWWELD.C0 = C0
  447. NEWWELD.C1 = C1
  448. NEWWELD.Parent = PARENT
  449. return NEWWELD
  450. end
  451.  
  452. local sound = IT("Sound")
  453.  
  454. function CreateSound(ID, PARENT, VOLUME, PITCH)
  455. local NEWSOUND = nil
  456. coroutine.resume(coroutine.create(function()
  457. NEWSOUND = sound:Clone()
  458. NEWSOUND.Parent = PARENT
  459. NEWSOUND.Volume = VOLUME
  460. NEWSOUND.Pitch = PITCH
  461. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  462. Swait()
  463. NEWSOUND:play()
  464. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  465. end))
  466. return NEWSOUND
  467. end
  468.  
  469. function CFrameFromTopBack(at, top, back)
  470. local right = top:Cross(back)
  471. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  472. end
  473.  
  474. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  475. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  476. local mesh = IT("SpecialMesh",wave)
  477. mesh.MeshType = "FileMesh"
  478. mesh.MeshId = "http://www.roblox.com/asset/?id=18430887"
  479. mesh.Scale = VT(size,size,size)
  480. mesh.Offset = VT(0,0,-size/8)
  481. wave.CFrame = cframe
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, waitt do
  484. Swait()
  485. mesh.Scale = mesh.Scale + VT(size/10,0,size/10)
  486. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  487. if doesrotate == true then
  488. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  489. end
  490. wave.Transparency = wave.Transparency + (0.5/waitt)
  491. if wave.Transparency > 0.99 then
  492. wave:remove()
  493. end
  494. end
  495. end))
  496. end
  497.  
  498. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  499. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  500. local mesh = IT("SpecialMesh",wave)
  501. mesh.MeshType = "FileMesh"
  502. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  503. mesh.Scale = VT(size,size,size)
  504. wave.CFrame = cframe
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, waitt do
  507. Swait()
  508. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  509. if doesrotate == true then
  510. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  511. end
  512. wave.Transparency = wave.Transparency + (0.5/waitt)
  513. if wave.Transparency > 0.99 then
  514. wave:remove()
  515. end
  516. end
  517. end))
  518. end
  519.  
  520. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  521. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  522. local mesh = IT("SpecialMesh",wave)
  523. mesh.MeshType = "FileMesh"
  524. mesh.MeshId = "http://www.roblox.com/asset/?id=94840342"
  525. mesh.Scale = VT(size,size,size)
  526. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  527. coroutine.resume(coroutine.create(function(PART)
  528. for i = 1, waitt do
  529. Swait()
  530. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  531. if doesrotate == true then
  532. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  533. end
  534. wave.Transparency = wave.Transparency + (0.5/waitt)
  535. if wave.Transparency > 0.99 then
  536. wave:remove()
  537. end
  538. end
  539. end))
  540. end
  541.  
  542. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,spin1,spin2,color)
  543. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  544. local mesh = IT("SpecialMesh",wave)
  545. mesh.MeshType = "FileMesh"
  546. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  547. mesh.Scale = VT(size,size,size)
  548. mesh.Offset = VT(0,0,0)
  549. wave.CFrame = cframe
  550. coroutine.resume(coroutine.create(function(PART)
  551. for i = 1, waitt do
  552. Swait()
  553. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  554. if doesrotate == true then
  555. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  556. end
  557. wave.Transparency = wave.Transparency + (0.5/waitt)
  558. if wave.Transparency > 0.99 then
  559. wave:remove()
  560. end
  561. end
  562. end))
  563. end
  564.  
  565. function MagicSphere(size,waitt,part,offset,color)
  566. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  567. local mesh = IT("SpecialMesh",wave)
  568. mesh.MeshType = "Sphere"
  569. mesh.Scale = VT(size,size,size)
  570. mesh.Offset = VT(0,0,0)
  571. wave.CFrame = CF(part) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  572. coroutine.resume(coroutine.create(function(PART)
  573. for i = 1, waitt do
  574. Swait()
  575. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  576. wave.Transparency = wave.Transparency + (1/waitt)
  577. if wave.Transparency > 0.99 then
  578. wave:remove()
  579. end
  580. end
  581. end))
  582. end
  583.  
  584. local EyeSizes={
  585. NumberSequenceKeypoint.new(0,1,0),
  586. NumberSequenceKeypoint.new(1,0.2,0)
  587. }
  588. local EyeTrans={
  589. NumberSequenceKeypoint.new(0,0.8,0),
  590. NumberSequenceKeypoint.new(1,1,0)
  591. }
  592. local PE=Instance.new("ParticleEmitter")
  593. PE.LightEmission=0
  594. PE.Size=NumberSequence.new(EyeSizes)
  595. PE.Transparency=NumberSequence.new(EyeTrans)
  596. PE.Lifetime=NumberRange.new(100)
  597. PE.Rotation=NumberRange.new(0,360)
  598. PE.Rate=15
  599. PE.Acceleration = Vector3.new(0,75,0)
  600. PE.Drag = 5
  601. PE.Enabled = false
  602. PE.Speed = NumberRange.new(0,0,0)
  603. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  604. PE.ZOffset = 0
  605. PE.Name = "Particles"
  606.  
  607. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  608. local particle = PE:Clone()
  609. particle.Parent = art
  610. particle.Acceleration = accel
  611. PE.Rate = rate
  612. if type == "Fire" then
  613. local EyeSizes={
  614. NumberSequenceKeypoint.new(0,1,0.3),
  615. NumberSequenceKeypoint.new(1,0.2,0.2)
  616. }
  617. PE.Size = NumberSequence.new(EyeSizes)
  618. elseif type == "Smoke" then
  619. local EyeSizes={
  620. NumberSequenceKeypoint.new(0,1,0),
  621. NumberSequenceKeypoint.new(1,5,0.5)
  622. }
  623. PE.Size = NumberSequence.new(EyeSizes)
  624. elseif type == "Solid" then
  625. local EyeSizes={
  626. NumberSequenceKeypoint.new(0,1,0),
  627. NumberSequenceKeypoint.new(1,1,0)
  628. }
  629. PE.Size = NumberSequence.new(EyeSizes)
  630. end
  631. PE.Drag = drag
  632. particle.Texture = "http://www.roblox.com/asset/?id="..text
  633. particle.Enabled = isenabledbydefault
  634. return particle
  635. end
  636.  
  637. --//=================================\\
  638. --|| BIG ZAPS
  639. --\\=================================//
  640.  
  641. BaseLightning = IT("Part")
  642. BaseLightning.Anchored = true
  643. BaseLightning.CanCollide = false
  644. BaseLightning.Material = "Neon"
  645.  
  646. function CheckTableForString(Table, String)
  647. for i, v in pairs(Table) do
  648. if string.find(string.lower(String), string.lower(v)) then
  649. return true
  650. end
  651. end
  652. return false
  653. end
  654.  
  655. function CheckIntangible(Hit)
  656. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  657. if Hit and Hit.Parent then
  658. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  659. return true
  660. end
  661. end
  662. return false
  663. end
  664.  
  665. Debris = game:GetService("Debris")
  666.  
  667. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  668. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  669. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  670. if RayHit and CheckIntangible(RayHit) then
  671. if DelayIfHit then
  672. wait()
  673. end
  674. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  675. end
  676. return RayHit, RayPos, RayNormal
  677. end
  678.  
  679. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  680. function Zap(Table)
  681. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  682. local Duration = (Table.Duration or 2)
  683. local FadeRate = (Table.FadeRate or 0.05)
  684. local Offset = (Table.Offset or 2)
  685. local Individualize = (Table.Individualize or false)
  686. local MaxRange = (Table.MaxRange or 200)
  687. local SegmentLength = (Table.SegmentLength or 5)
  688. local TimeToFade = (Table.TimeToFade or 0.5)
  689. local Ignore = (Table.Ignore or {})
  690. local SIZE = (Table.Size or 0.3)
  691. if not StartPos or not TargetPos or not Character then
  692. return
  693. end
  694. local LightningModel = IT("Folder",Effects)
  695. LightningModel.Name = "ZAPP"
  696. for i, v in pairs({Character, LightningModel}) do
  697. table.insert(Ignore, v)
  698. end
  699. local LastPos = StartPos
  700. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  701. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  702. local RayLength = (StartPos - RayPos).Magnitude
  703. local Struck = false
  704. local TotalSegments = math.ceil(RayLength / SegmentLength)
  705. Direction = CFrame.new(StartPos, RayPos).lookVector
  706. local LightningBolt = IT("Model",Effects)
  707. LightningBolt.Name = "Lightning"
  708. if not Individualize then
  709. table.insert(LightningBolts, LightningBolt)
  710. end
  711. LastBolt = LightningBolt
  712. Debris:AddItem(LightningBolt, Duration)
  713. LightningBolt.Parent = LightningModel
  714. for i = 1, TotalSegments do
  715. if not Struck then
  716. local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  717. local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  718. local SegmentVec = (NewPos - LastPos)
  719. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  720. local RayVec = (LastPos - RayPos)
  721. local LightningPart = BaseLightning:Clone()
  722. LightningPart.BrickColor = BrickColor.new(Color)
  723. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  724. LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  725. table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  726. --Make circular
  727. local CylinderMesh = IT("CylinderMesh",LightningPart)
  728. local OrigCF = LightningPart.CFrame
  729. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  730. LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  731. LightningPart.Parent = LightningBolt
  732. LastPos = NewPos
  733. Spawn(function()
  734. local FadeRate = 0.05
  735. local OrigTransparency = LightningPart.Transparency
  736. for i = 1, (TimeToFade / FadeRate) do
  737. wait(FadeRate)
  738. LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate)))
  739. end
  740. end)
  741. end
  742. end
  743. return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  744. end
  745.  
  746. --//=================================\\
  747. --|| WEAPON CREATION
  748. --\\=================================//
  749.  
  750. Weapon.Parent = Character
  751.  
  752. Humanoid.Died:connect(function()
  753. ATTACK = true
  754. end)
  755.  
  756. print(Class_Name.." loaded.")
  757.  
  758. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  759. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  760. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  761. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  762. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  763.  
  764. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw force", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 1")
  765. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell leash", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 2")
  766. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sinner wave", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 3")
  767. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] From the depths", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 4")
  768. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] The end", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 5")
  769.  
  770. local naeeym2 = Instance.new("BillboardGui",Character)
  771. naeeym2.AlwaysOnTop = true
  772. naeeym2.Size = UDim2.new(5,35,2,35)
  773. naeeym2.StudsOffset = Vector3.new(0,3,0)
  774. naeeym2.Adornee = Character.Head
  775. naeeym2.Name = "Name"
  776. naeeym2.PlayerToHideFrom = Player
  777. local tecks2 = Instance.new("TextLabel",naeeym2)
  778. tecks2.BackgroundTransparency = 1
  779. tecks2.TextScaled = true
  780. tecks2.BorderSizePixel = 0
  781. tecks2.Text = "???"
  782. tecks2.Font = "Antique"
  783. tecks2.TextSize = 30
  784. tecks2.TextStrokeTransparency = 0.9
  785. tecks2.TextColor3 = Color3.new(0,0,0)
  786. tecks2.TextStrokeColor3 = Color3.new(255,255,255)
  787. tecks2.Size = UDim2.new(1,0,0.5,0)
  788. tecks2.Parent = naeeym2
  789.  
  790. local Shield = IT("Part",Weapon)
  791. Shield.Name = "Barrier"
  792. Shield.Shape = "Ball"
  793. Shield.Material = "Glass"
  794. Shield.Color = C3(1,0,0)
  795. Shield.Transparency = 0.5
  796. Shield.Size = VT(0.5,0.5,0.5)
  797. local mesh = IT("SpecialMesh",Shield)
  798. mesh.MeshType = "Sphere"
  799. mesh.Scale = VT(13,13,13)
  800. Shield.CFrame = RootPart.CFrame
  801. weldBetween(RootPart,Shield)
  802.  
  803. createbodypart("Eye","White",Head,VT(0.20, 0, -0.55),VT(2,6,2))
  804. createbodypart("Eye","White",Head,VT(-0.20, 0, -0.55),VT(2,6,2))
  805. createbodypart("Eye","White",Head,VT(0, 0, -0.6),VT(2,8,2))
  806.  
  807. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  808. local mesh = Instance.new("SpecialMesh",gear)
  809. mesh.MeshType = "FileMesh"
  810. mesh.MeshId = "rbxassetid://18430887"
  811. mesh.Scale = VT(8,8,8)
  812. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  813.  
  814. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  815. local mesh = Instance.new("SpecialMesh",gear)
  816. mesh.MeshType = "FileMesh"
  817. mesh.MeshId = "rbxassetid://18430887"
  818. mesh.Scale = VT(8,8,8)
  819. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  820.  
  821. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  822. local mesh = Instance.new("SpecialMesh",gear)
  823. mesh.MeshType = "FileMesh"
  824. mesh.MeshId = "rbxassetid://18430887"
  825. mesh.Scale = VT(6,6,6)
  826. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  827. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  828. local mesh = Instance.new("SpecialMesh",gear)
  829. mesh.MeshType = "FileMesh"
  830. mesh.MeshId = "rbxassetid://18430887"
  831. mesh.Scale = VT(4,4,4)
  832. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  834. local mesh = Instance.new("SpecialMesh",gear)
  835. mesh.MeshType = "FileMesh"
  836. mesh.MeshId = "rbxassetid://18430887"
  837. mesh.Scale = VT(2,2,2)
  838. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  840. local mesh = Instance.new("SpecialMesh",BottomPart)
  841. mesh.MeshType = "Sphere"
  842. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  843.  
  844. --//=================================\\
  845. --|| CREATING ARMS
  846. --\\=================================//
  847.  
  848. --RIGHT ARM--
  849.  
  850. local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  851. local mesh = Instance.new("SpecialMesh",limb1a)
  852. mesh.MeshType = "Sphere"
  853. limb1a.Name = "Right Arm 01"
  854.  
  855.  
  856. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  857. LIMB.Name = "Right Arm part"
  858. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  860. LIMB.Name = "Right Arm part"
  861. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  862. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  863. LIMB.Name = "Right Arm part"
  864. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865.  
  866. local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  867. local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  868. local mesh = Instance.new("SpecialMesh",limb1b)
  869. mesh.MeshType = "Sphere"
  870. limb1b.Name = "Right Arm 02"
  871.  
  872. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  873. LIMB.Name = "Right Arm part"
  874. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  876. LIMB.Name = "Right Arm part"
  877. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  879. LIMB.Name = "Right Arm part"
  880. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  881.  
  882. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  883. local mesh = Instance.new("SpecialMesh",part)
  884. mesh.MeshType = "FileMesh"
  885. mesh.MeshId = "rbxassetid://156292343"
  886. mesh.Scale = VT(10,10,10)
  887. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  888.  
  889. local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  890. local limb1c = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  891. local mesh = Instance.new("SpecialMesh",limb1c)
  892. mesh.MeshType = "Sphere"
  893. limb1c.Name = "Right Arm 03"
  894.  
  895. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  896. local mesh = Instance.new("SpecialMesh",part)
  897. mesh.MeshType = "FileMesh"
  898. mesh.MeshId = "rbxassetid://18430887"
  899. mesh.Scale = VT(15,15,15)
  900. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  901. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  902. local mesh = Instance.new("SpecialMesh",part)
  903. mesh.MeshType = "FileMesh"
  904. mesh.MeshId = "rbxassetid://18430887"
  905. mesh.Scale = VT(10,10,10)
  906. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  907. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  908. local mesh = Instance.new("SpecialMesh",part)
  909. mesh.MeshType = "FileMesh"
  910. mesh.MeshId = "rbxassetid://18430887"
  911. mesh.Scale = VT(10,10,10)
  912. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  913.  
  914. local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915.  
  916. local hand1 = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  917. local mesh = Instance.new("SpecialMesh",hand1)
  918. mesh.MeshType = "FileMesh"
  919. mesh.MeshId = "rbxassetid://18430887"
  920. mesh.Scale = VT(7,8,7)
  921. local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  922.  
  923. --LEFT ARM
  924.  
  925. local limb2a = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  926. local mesh = Instance.new("SpecialMesh",limb2a)
  927. mesh.MeshType = "Sphere"
  928. limb2a.Name = "Left Arm 01"
  929.  
  930. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  931. LIMB.Name = "Left Arm part"
  932. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Handle", VT(01*Player_Size,3.5*Player_Size,1*Player_Size),false)
  934. LIMB.Name = "Left Arm part"
  935. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  937. LIMB.Name = "Left Arm part"
  938. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  939.  
  940. local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, RootPart, limb2a, CF(-4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  941. local limb2b = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(2.5*Player_Size,2.5*Player_Size,2.5*Player_Size),false)
  942. local mesh = Instance.new("SpecialMesh",limb2b)
  943. mesh.MeshType = "Sphere"
  944. limb2b.Name = "Left Arm 02"
  945.  
  946. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Handle", VT(1*Player_Size,3.5*Player_Size,1*Player_Size),false)
  947. LIMB.Name = "Left Arm part"
  948. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  949. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  950. LIMB.Name = "Left Arm part"
  951. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  952. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  953. LIMB.Name = "Left Arm part"
  954. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  955.  
  956. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  957. local mesh = Instance.new("SpecialMesh",part)
  958. mesh.MeshType = "FileMesh"
  959. mesh.MeshId = "rbxassetid://18430887"
  960. mesh.Scale = VT(10,10,10)
  961. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  962.  
  963. local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  964. local limb2c = CreatePart(3, Weapon, "Neon", 0, 0, "Yellow", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  965. local mesh = Instance.new("SpecialMesh",limb2c)
  966. mesh.MeshType = "Sphere"
  967. limb1c.Name = "Right Arm 03"
  968.  
  969. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  970. local mesh = Instance.new("SpecialMesh",part)
  971. mesh.MeshType = "FileMesh"
  972. mesh.MeshId = "rbxassetid://18430887"
  973. mesh.Scale = VT(15,15,15)
  974. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  975. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  976. local mesh = Instance.new("SpecialMesh",part)
  977. mesh.MeshType = "FileMesh"
  978. mesh.MeshId = "rbxassetid://18430887"
  979. mesh.Scale = VT(10,10,10)
  980. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  981. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  982. local mesh = Instance.new("SpecialMesh",part)
  983. mesh.MeshType = "FileMesh"
  984. mesh.MeshId = "rbxassetid://18430887"
  985. mesh.Scale = VT(10,10,10)
  986. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  987.  
  988. local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  989.  
  990. local hand2 = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  991. local mesh = Instance.new("SpecialMesh",hand2)
  992. mesh.MeshType = "FileMesh"
  993. mesh.MeshId = "rbxassetid://18430887"
  994. mesh.Scale = VT(7,8,7)
  995. local handweld2 = CreateWeldOrSnapOrMotor("Weld", limb2c, hand2, limb2c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  996.  
  997. for _, c in pairs(Weapon:GetChildren()) do
  998. if c.ClassName == "Part" then
  999. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1000. end
  1001. end
  1002.  
  1003. --//=================================\\
  1004. --|| SPEECH
  1005. --\\=================================//
  1006.  
  1007. function chatfunc(text,waitt)
  1008. local chat = coroutine.wrap(function()
  1009. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1010. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1011. end
  1012. local naeeym2 = Instance.new("BillboardGui",Character)
  1013. naeeym2.Size = UDim2.new(0,100,0,40)
  1014. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1015. naeeym2.Adornee = Character.Head
  1016. naeeym2.Name = "TalkingBillBoard"
  1017. naeeym2.AlwaysOnTop = true
  1018. local tecks2 = 30
  1019. tecks2.BackgroundTransparency = 1
  1020. tecks2.BorderSizePixel = 0
  1021. tecks2.Text = ""
  1022. tecks2.Font = "Fantasy"
  1023. tecks2.TextSize = 30
  1024. tecks2.TextStrokeTransparency = 1
  1025. tecks2.TextColor3 = SKILLTEXTCOLOR
  1026. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1027. tecks2.Size = UDim2.new(1,0,0.5,0)
  1028. local tecks3 = Instance.new("TextLabel",naeeym2)
  1029. tecks3.BackgroundTransparency = 1
  1030. tecks3.BorderSizePixel = 0
  1031. tecks3.Text = ""
  1032. tecks3.Font = "Fantasy"
  1033. tecks3.TextSizekeTransparency = 1
  1034. tecks3.TextColor3 = SKILLTEXTCOLOR
  1035. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1036. tecks3.Size = UDim2.new(1,0,0.5,0)
  1037. for i = 1,string.len(text),1 do
  1038. tecks2.Text = string.sub(text,1,i)
  1039. tecks3.Text = string.sub(text,1,i)
  1040. wait(0.01)
  1041. end
  1042. wait(waitt)
  1043. naeeym2:Destroy()
  1044. end)
  1045. chat()
  1046. end
  1047.  
  1048. --//=================================\\
  1049. --|| DAMAGE FUNCTIONS
  1050. --\\=================================//
  1051.  
  1052. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1053. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "White", "Effect", VT())
  1054. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1055. local BODYGYRO = IT("BodyGyro", STATPART)
  1056. local BODYPOSITION = IT("BodyPosition", STATPART)
  1057. BODYPOSITION.P = 2000
  1058. BODYPOSITION.D = 100
  1059. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1060. if LABELTYPE == "Normal" then
  1061. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1062. elseif LABELTYPE == "Debuff" then
  1063. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1064. elseif LABELTYPE == "Interruption" then
  1065. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1066. end
  1067. game:GetService("Debris"):AddItem(STATPART ,5)
  1068. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1069. BILLBOARDGUI.Adornee = STATPART
  1070. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1071. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1072. BILLBOARDGUI.AlwaysOnTop = false
  1073. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1074. TEXTLABEL.BackgroundTransparency = 1
  1075. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1076. TEXTLABEL.Text = TEXT
  1077. TEXTLABEL.Font = "SciFi"
  1078. TEXTLABEL.FontSize="Size42"
  1079. TEXTLABEL.TextColor3 = COLOR
  1080. TEXTLABEL.TextStrokeTransparency = 1
  1081. TEXTLABEL.TextScaled = true
  1082. TEXTLABEL.TextWrapped = true
  1083. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1084. wait(0.2)
  1085. for i=1, 5 do
  1086. wait()
  1087. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1088. end
  1089. wait(1.2)
  1090. for i=1, 5 do
  1091. wait()
  1092. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1093. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1094. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1095. end
  1096. THEPART.Parent = nil
  1097. end),STATPART, BODYPOSITION, TEXTLABEL)
  1098. end
  1099.  
  1100. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  1101. local sinkhole = IT("Part",Effects)
  1102. sinkhole.Size = VT(size,0,size)
  1103. sinkhole.CFrame = cframe * CF(0,offset,0)
  1104. sinkhole.Material = "Neon"
  1105. sinkhole.Color = C3(1,0,0)
  1106. sinkhole.Anchored = true
  1107. sinkhole.CanCollide = false
  1108. sinkhole.Transparency = 1
  1109. local decal = IT("Decal",sinkhole)
  1110. decal.Face = "Top"
  1111. decal.Texture = "http://www.roblox.com/asset/?id=18430876"
  1112. coroutine.resume(coroutine.create(function(PART)
  1113. for i = 1, waitt do
  1114. Swait()
  1115. if doesrotate == true then
  1116. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1117. end
  1118. if i > waitt-11 then
  1119. decal.Transparency = decal.Transparency + 0.1
  1120. end
  1121. end
  1122. sinkhole:remove()
  1123. end))
  1124. return sinkhole
  1125. end
  1126.  
  1127. --//=================================\\
  1128. --|| DAMAGING
  1129. --\\=================================//
  1130.  
  1131. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1132. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1133. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1134. local dmg = math.random(min,max)
  1135. if humanoid.Health > 0 then
  1136. if beserk == true then
  1137. humanoid.Health = 0
  1138. else
  1139. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1140. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1141. if math.random(1,100) < critrate+1 then
  1142. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1143. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1144. else
  1145. humanoid.Health = humanoid.Health - dmg
  1146. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1147. end
  1148. local defence = Instance.new("BoolValue",hit.Parent)
  1149. defence.Name = ("HitBy"..Player.Name)
  1150. game:GetService("Debris"):AddItem(defence, 0.5)
  1151. end
  1152. end
  1153. end
  1154. end
  1155.  
  1156. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1157. local dmg = math.random(min,max)
  1158. for i,v in ipairs(workspace:GetChildren()) do
  1159. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1160. local body = v:GetChildren()
  1161. for part = 1, #body do
  1162. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1163. if(body[part].Position - position).Magnitude < radius then
  1164. if v.ClassName == "Model" then
  1165. if v:FindFirstChild("Humanoid") then
  1166. if v.Humanoid.Health ~= 0 then
  1167. if CanBeDodgedByJumping == true then
  1168. if body[part].Position.Y < position.Y+5 then
  1169. if math.random(1,100) < critrate+1 then
  1170. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1171. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1172. else
  1173. v.Humanoid.Health = v.Humanoid.Health - dmg
  1174. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1175. end
  1176. local defence = Instance.new("BoolValue",v)
  1177. defence.Name = ("HitBy"..Player.Name)
  1178. game:GetService("Debris"):AddItem(defence, 0.5)
  1179. end
  1180. else
  1181. if beserk == true then
  1182. v.Humanoid.Health = 0
  1183. end
  1184. if math.random(1,100) < critrate+1 then
  1185. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1186. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1187. else
  1188. v.Humanoid.Health = v.Humanoid.Health - dmg
  1189. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1190. end
  1191. local defence = Instance.new("BoolValue",v)
  1192. defence.Name = ("HitBy"..Player.Name)
  1193. game:GetService("Debris"):AddItem(defence, 0.5)
  1194. end
  1195. end
  1196. end
  1197. end
  1198. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1199. end
  1200. end
  1201. end
  1202. if v.ClassName == "Part" then
  1203. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1204. --v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1205. end
  1206. end
  1207. end
  1208. end
  1209. end
  1210.  
  1211. function killnearest(position,range,maxstrength)
  1212. for i,v in ipairs(workspace:GetChildren()) do
  1213. local body = v:GetChildren()
  1214. for part = 1, #body do
  1215. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1216. if(body[part].Position - position).Magnitude < range then
  1217. if v.ClassName == "Model" then
  1218. v:BreakJoints()
  1219. end
  1220. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1221. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1222. end
  1223. end
  1224. end
  1225. if v.ClassName == "Part" then
  1226. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1227. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1228. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1229. end
  1230. end
  1231. end
  1232. end
  1233.  
  1234. --//=================================\\
  1235. --|| ATTACK FUNCTIONS AND STUFF
  1236. --\\=================================//
  1237.  
  1238.  
  1239. function turnto(pos,part)
  1240. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1241. end
  1242.  
  1243. Humanoid.Died:connect(function()
  1244. q = workspace:GetChildren()
  1245. DEAD = true
  1246. CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-15-3)
  1247. Head.Parent = nil
  1248. Head = nil
  1249. for i = 1, #q do
  1250. local child = q[i]
  1251. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  1252. child:BreakJoints()
  1253. end
  1254. end
  1255. local taunt = CreateSound("135009414", workspace, 10, 1)
  1256. local effect = IT("PitchShiftSoundEffect",taunt)
  1257. effect.Octave = 0.700
  1258. ATTACK = true
  1259. end)
  1260.  
  1261. function ClawForce()
  1262. ATTACK = true
  1263. for i=0, 2, 0.1 / Animation_Speed do
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1271.  
  1272. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1273. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1274. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1275.  
  1276. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1277. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1278. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1279. end
  1280. CreateSound("134012322", Effects, 2, 1)
  1281. for i=0, 1, 0.1 / Animation_Speed2 do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1289.  
  1290. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1291. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1292. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1293.  
  1294. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1295. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1296. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1297. end
  1298. killnearest(hand1.Position,15,60)
  1299. killnearest(hand2.Position,15,60)
  1300. CreateWave(0,15,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"White")
  1301. CreateWave(0,15,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"White")
  1302. CreateWave(0,10,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"White")
  1303. CreateWave(0,10,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"White")
  1304. CreateWave(0,5,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"White")
  1305. CreateWave(0,5,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"White")
  1306. CreateSound("1225807237", Effects, 4, 1)
  1307. for i=0, 0.5, 0.1 / Animation_Speed2 do
  1308. Swait()
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1315.  
  1316. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1317. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1318. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1319.  
  1320. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1321. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1322. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1323. end
  1324. ATTACK = false
  1325. end
  1326.  
  1327. function HellLeash()
  1328. ATTACK = true
  1329. Rooted = true
  1330. CreateSound("159882578", Effects, 10, 0.6)
  1331. for i=0, 2, 0.1 / Animation_Speed do
  1332. Swait()
  1333. turnto(Mouse.Hit.p,RootPart)
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1340.  
  1341. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-85), RAD(0), RAD(-95)) * ANGLES(RAD(0),RAD(0),RAD(90)), 0.4 / Animation_Speed)
  1342. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-6), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1343. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1344.  
  1345. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(135)), 0.4 / Animation_Speed)
  1346. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-36), RAD(5 * COS(SINE / 30)), RAD(-35)), 0.4 / Animation_Speed)
  1347. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1348. end
  1349. CreateSound("910988901", Effects, 4, 1)
  1350. local sphere = IT("Part",Effects)
  1351. sphere.Shape = "Ball"
  1352. sphere.Size = VT(0,0,0)
  1353. sphere.Material = "Neon"
  1354. sphere.Color = C3(1,0,0)
  1355. sphere.CFrame = hand1.CFrame*CF(0,0,0)
  1356. sphere.Anchored = true
  1357. for i = 1, 25 do
  1358. Swait()
  1359. turnto(Mouse.Hit.p,RootPart)
  1360. sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1361. sphere.Size = sphere.Size + VT(1,1,1)
  1362. sphere.Anchored = true
  1363. end
  1364. for i = 1, 100 do
  1365. turnto(Mouse.Hit.p,RootPart)
  1366. local RayData = Zap({Offset = 2, Size = sphere.Size.Y/5 ,MaxRange = 150 ,StartPosition = sphere.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1367. MagicSphere(5,15,RayData.RayPos,0,"Really red")
  1368. killnearest(RayData.RayPos,15,100)
  1369. Swait()
  1370. sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1371. sphere.Size = sphere.Size - VT(0.25,0.25,0.25)
  1372. sphere.Anchored = true
  1373. RayData.LightningModel:remove()
  1374. end
  1375. ATTACK = false
  1376. Rooted = false
  1377. end
  1378.  
  1379. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1380. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1381. end
  1382.  
  1383. function SinnerWave()
  1384. ATTACK = true
  1385. Rooted = true
  1386. for i=0, 2, 0.1 / Animation_Speed do
  1387. Swait()
  1388. turnto(Mouse.Hit.p,RootPart)
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395.  
  1396. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1397. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1398. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1399.  
  1400. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1401. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1402. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1403. end
  1404. CreateSound("971126018", Effects, 6, 1)
  1405. local angle = -60
  1406. for i = 1, 9 do
  1407. coroutine.resume(coroutine.create(function()
  1408. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1409. local SpawnPosition = RayPos
  1410. local floor = RayHit
  1411. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1412. local LastPosition = RayPos
  1413. local Delay = 1
  1414. for i = 1, 15 do
  1415. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1416. local End = RayPos
  1417. LastPosition = End
  1418. local locatepart = Instance.new("Part",Effects)
  1419. locatepart.Size = VT(0.5,0.5,0.5)
  1420. locatepart.Position = End
  1421. locatepart.CanCollide = false
  1422. locatepart.Anchored = true
  1423. locatepart.Name = "Oof"
  1424. locatepart.Transparency = 1
  1425. if SpawnPosition then
  1426. CreateSound("971125740", locatepart.CFrame, 7, 1)
  1427. killnearest(End,15,50)
  1428. CreateWave(0,5,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1429. CreateWave(0,2.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1430. CreateWave(0,2,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1431. CreateWave(0,1.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1432. end
  1433. Swait(5)
  1434. game:GetService("Debris"):AddItem(locatepart, 5)
  1435. end
  1436. end))
  1437. angle = angle + 15
  1438. end
  1439. for i=0, 2, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1447.  
  1448. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1449. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1450. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1451.  
  1452. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1453. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1454. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1455. end
  1456. ATTACK = false
  1457. Rooted = false
  1458. end
  1459.  
  1460. function FromTheDepths()
  1461. ATTACK = true
  1462. Rooted = true
  1463. for i=0, 2, 0.1 / Animation_Speed do
  1464. Swait()
  1465. turnto(Mouse.Hit.p,RootPart)
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1472.  
  1473. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1474. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1475. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1476.  
  1477. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1478. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1479. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1480. end
  1481. local pos = nil
  1482. repeat
  1483. Swait()
  1484. local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 150 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1485. MagicSphere(2,15,RayData.RayPos,0,"Really red")
  1486. pos = RayData.RayPos
  1487. Swait()
  1488. RayData.LightningModel:remove()
  1489. turnto(Mouse.Hit.p,RootPart)
  1490. until KEYHOLD == false
  1491. coroutine.resume(coroutine.create(function()
  1492. local gate = IT("Part",Effects)
  1493. gate.Material = "Neon"
  1494. gate.Color = C3(1,0,0)
  1495. gate.CanCollide = false
  1496. gate.Anchored = true
  1497. gate.Transparency = 1
  1498. gate.Size = VT(65,0.3,65)
  1499. local mesh = IT("CylinderMesh",gate)
  1500. gate.CFrame = CF(pos)
  1501. local soundeffect = IT("Sound",gate)
  1502. soundeffect.SoundId = "rbxassetid://487186990"
  1503. soundeffect.Looped = true
  1504. soundeffect.Volume = 0
  1505. soundeffect.Playing = true
  1506. for i = 1, 10 do
  1507. soundeffect.Volume = i
  1508. gate.Transparency = gate.Transparency - 0.1
  1509. Swait()
  1510. end
  1511. for i = 1, 150 do
  1512. Swait(5)
  1513. killnearest(gate.Position,35,-10)
  1514. end
  1515. for i = 1, 10 do
  1516. soundeffect.Volume = soundeffect.Volume - 1
  1517. gate.Transparency = gate.Transparency + 0.1
  1518. Swait()
  1519. end
  1520. gate:remove()
  1521. end))
  1522. for i=0, 2, 0.1 / Animation_Speed do
  1523. Swait()
  1524. turnto(Mouse.Hit.p,RootPart)
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1531.  
  1532. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1533. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1534. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1535.  
  1536. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1537. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1538. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1539. end
  1540. ATTACK = false
  1541. Rooted = false
  1542. end
  1543.  
  1544. function TheEnd()
  1545. local pos = RootPart.CFrame * CF(0,65,0).p
  1546. ATTACK = true
  1547. Rooted = true
  1548. for i=0, 2, 0.1 / Animation_Speed do
  1549. Swait()
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1556.  
  1557. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1558. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1559. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1560.  
  1561. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1562. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1563. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1564. end
  1565. if DEAD == false then
  1566. local sphere = IT("Part",Effects)
  1567. sphere.Shape = "Ball"
  1568. sphere.Size = VT(0,0,0)
  1569. sphere.Material = "Neon"
  1570. sphere.Color = C3(1,0,0)
  1571. sphere.CFrame = CF(pos)
  1572. sphere.Anchored = true
  1573. sphere.CanCollide = false
  1574. local maxdist1 = (hand1.Position-pos).magnitude
  1575. local maxdist2 = (hand2.Position-pos).magnitude
  1576. local soundeffect = IT("Sound",RootPart)
  1577. soundeffect.SoundId = "rbxassetid://379557765"
  1578. soundeffect.Looped = true
  1579. soundeffect.Volume = 10
  1580. soundeffect.Playing = true
  1581. local hit = sphere.Touched:connect(function(hit)
  1582. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Anchored == false and hit.CanCollide == true then
  1583. hit:Destroy()
  1584. end
  1585. end)
  1586. CreateSwirl(0,1,true,0.5,300,sphere.CFrame,0,"Really red")
  1587. for i = 1, 250 do
  1588. --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1589. local RayData2 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1590. local RayData3 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1591. Swait()
  1592. --RayData.LightningModel:remove()
  1593. RayData2.LightningModel:remove()
  1594. RayData3.LightningModel:remove()
  1595. sphere.Size = sphere.Size + VT(0.2,0.2,0.2)
  1596. end
  1597. soundeffect:remove()
  1598. Swait(50)
  1599. for i = 1, 5 do
  1600. CreateSound("821439273", sphere, 10, 0.7)
  1601. --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1602. local RayData2 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1603. local RayData3 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1604. Swait()
  1605. sphere.Size = sphere.Size + VT(5,5,5)
  1606. Swait(15)
  1607. end
  1608. local laugh = CreateSound("160212892", Effects, 10, 0.7)
  1609. Swait(2)
  1610. repeat Swait() until laugh.Playing == false
  1611. local filter = IT("ColorCorrectionEffect",game.Lighting)
  1612. CreateSound("160745944", Effects, 10, 0.7)
  1613. for i = 1, 100 do
  1614. Swait()
  1615. MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Really red")
  1616. MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Really red")
  1617. MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Really red")
  1618. sphere.Size = sphere.Size + VT(5,5,5)
  1619. filter.TintColor = C3(1,1-(i/100),1-(i/100))
  1620. end
  1621. for i = 1, 100 do
  1622. Swait()
  1623. MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Really red")
  1624. MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Really red")
  1625. MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Really red")
  1626. sphere.Size = sphere.Size + VT(5,5,5)
  1627. filter.Brightness = filter.Brightness - (1/100)
  1628. end
  1629. --killnearest(sphere.Position,1000,100)
  1630. sphere:remove()
  1631. Swait(50)
  1632. ATTACK = false
  1633. Rooted = false
  1634. for i = 1, 50 do
  1635. Swait()
  1636. filter.TintColor = C3(1,0+(i/50),0+(i/50))
  1637. filter.Brightness = filter.Brightness + (1/50)
  1638. end
  1639. filter:remove()
  1640. end
  1641. end
  1642.  
  1643. Humanoid.HealthChanged:connect(function()
  1644. if Humanoid.Health == 0 then
  1645. Humanoid.MaxHealth = "inf"
  1646. Humanoid.Health = "inf"
  1647. if ATTACK == false then
  1648. if Humanoid.Health == 0 then
  1649. workspace:ClearAllChildren()
  1650. else
  1651. TheEnd()
  1652. end
  1653. end
  1654. end
  1655. end)
  1656.  
  1657. --//=================================\\
  1658. --|| ASSIGN THINGS TO KEYS
  1659. --\\=================================//
  1660.  
  1661. function MouseDown(Mouse)
  1662. if ATTACK == false then
  1663. end
  1664. end
  1665.  
  1666. function MouseUp(Mouse)
  1667. HOLD = false
  1668. end
  1669.  
  1670. function KeyDown(Key)
  1671. KEYHOLD = true
  1672. if Key == "z" and ATTACK == false then
  1673. ClawForce()
  1674. end
  1675.  
  1676. if Key == "b" and ATTACK == false then
  1677. HellLeash()
  1678. end
  1679.  
  1680. if Key == "c" and ATTACK == false then
  1681. SinnerWave()
  1682. end
  1683.  
  1684. if Key == "v" and ATTACK == false then
  1685. FromTheDepths()
  1686. end
  1687.  
  1688. if Key == "x" and ATTACK == false then
  1689. TheEnd()
  1690. end
  1691.  
  1692. if Key == "t" and ATTACK == false then
  1693. CreateSound("907329893", Head, 10, 0.85)
  1694. end
  1695. end
  1696.  
  1697. function KeyUp(Key)
  1698. KEYHOLD = false
  1699. end
  1700.  
  1701. Mouse.Button1Down:connect(function(NEWKEY)
  1702. MouseDown(NEWKEY)
  1703. end)
  1704. Mouse.Button1Up:connect(function(NEWKEY)
  1705. MouseUp(NEWKEY)
  1706. end)
  1707. Mouse.KeyDown:connect(function(NEWKEY)
  1708. KeyDown(NEWKEY)
  1709. end)
  1710. Mouse.KeyUp:connect(function(NEWKEY)
  1711. KeyUp(NEWKEY)
  1712. end)
  1713.  
  1714. --//=================================\\
  1715. --\\=================================//
  1716.  
  1717.  
  1718. function unanchor()
  1719. if UNANCHOR == true then
  1720. g = Character:GetChildren()
  1721. for i = 1, #g do
  1722. if g[i].ClassName == "Part" then
  1723. g[i].Anchored = false
  1724. end
  1725. end
  1726. end
  1727. end
  1728.  
  1729.  
  1730. --//=================================\\
  1731. --|| WRAP THE WHOLE SCRIPT UP
  1732. --\\=================================//
  1733.  
  1734. Humanoid.Changed:connect(function(Jump)
  1735. if Jump == "Jump" and (Disable_Jump == true) then
  1736. Humanoid.Jump = false
  1737. end
  1738. end)
  1739.  
  1740. ANIMATE.Parent = nil
  1741. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1742. IDLEANIMATION:Play()
  1743.  
  1744. while true do
  1745. Swait()
  1746. SINE = SINE + CHANGE
  1747. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1748. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1749. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1750. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1751. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1752. if ATTACK == false then
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1759.  
  1760. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-125)), 0.4 / Animation_Speed)
  1761. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1762. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1763.  
  1764. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(125)), 0.4 / Animation_Speed)
  1765. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1766. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1767. end
  1768. if #Effects2>0 then
  1769. for e=1,#Effects2 do
  1770. if Effects2[e]~=nil then
  1771. local Thing=Effects2[e]
  1772. if Thing~=nil then
  1773. local Part=Thing[1]
  1774. local Mode=Thing[2]
  1775. local Delay=Thing[3]
  1776. local IncX=Thing[4]
  1777. local IncY=Thing[5]
  1778. local IncZ=Thing[6]
  1779. local Part2=Thing[8]
  1780. if Thing[1].Transparency<=1 then
  1781. if Thing[2]=="Block1" then
  1782. Thing[1].CFrame=Thing[1].CFrame
  1783. Mesh=Thing[1].Mesh
  1784. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1785. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1786. elseif Thing[2]=="Cylinder" then
  1787. Mesh=Thing[1].Mesh
  1788. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1789. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1790. elseif Thing[2]=="Blood" then
  1791. Mesh=Thing[7]
  1792. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1793. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1794. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1795. elseif Thing[2]=="Elec" then
  1796. Mesh=Thing[1].Mesh
  1797. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1798. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1799. elseif Thing[2]=="Disappear" then
  1800. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1801. end
  1802. else
  1803. Part.Parent=nil
  1804. table.remove(Effects2,e)
  1805. end
  1806. end
  1807. end
  1808. end
  1809. end
  1810. unanchor()
  1811. Humanoid.MaxHealth = "inf"
  1812. Humanoid.Health = "inf"
  1813. if Rooted == false then
  1814. Disable_Jump = false
  1815. Humanoid.WalkSpeed = Speed
  1816. elseif Rooted == true then
  1817. Disable_Jump = true
  1818. Humanoid.WalkSpeed = 0
  1819. end
  1820. q = Character:GetChildren()
  1821. for u = 1, #q do
  1822. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1823. q[u]:remove()
  1824. elseif q[u].ClassName == "Shirt" then
  1825. q[u]:Destroy()
  1826. elseif q[u].ClassName == "Pants" then
  1827. q[u]:Destroy()
  1828. elseif q[u].ClassName == "CharacterMesh" then
  1829. q[u]:remove()
  1830. elseif q[u].ClassName == "ShirtGraphic" then
  1831. q[u]:remove()
  1832. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1833. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1834. end
  1835. end
  1836. if Head:FindFirstChild("face") then
  1837. Head.face:remove()
  1838. end
  1839. end
  1840.  
  1841. --//=================================\\
  1842. --\\=================================//
  1843.  
  1844.  
  1845.  
  1846.  
  1847.  
  1848. --//====================================================\\--
  1849. --|| END OF SCRIPT
  1850. --\\====================================================//--
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