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May 20th, 2018
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  1. --Fixed by Scenius by edit 5mzazatv
  2. wait(0.016666666666666666)
  3. Effects = {}
  4. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  5. local char = game.Players.localPlayer.Character
  6. ssbm = Instance.new("Sound",char)
  7. ssbm.Volume = 5
  8. ssbm.Looped = true
  9. ssbm.Pitch = 1
  10. ssbm.SoundId = "rbxassetid://152539141"
  11. ssbm:Play()
  12.  
  13. local svch = Character
  14. local hum = Character:findFirstChild("Humanoid")
  15. Character.Archivable = true
  16. local chrclone = Character:clone()
  17. Character.Archivable = false
  18.  
  19. local ch = chrclone:GetChildren()
  20. local i
  21. for i = 1,#ch do
  22. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  23. ch[i]:remove()
  24. end
  25. end
  26. local function Scan(ch)
  27. local e
  28. for e = 1,#ch do
  29. Scan(ch[e]:GetChildren())
  30. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  31. ch[e]:remove()
  32. end
  33. end
  34. end
  35. Scan(chrclone:GetChildren())
  36.  
  37. local hum2 = chrclone:findFirstChild("Humanoid")
  38.  
  39.  
  40. if hum2 ~= nil then
  41. hum2.Name = "Humanoid2"
  42. hum2.PlatformStand = true
  43. hum2.Sit = true
  44. hum2.MaxHealth = 0
  45. hum2.Health = 0
  46. end
  47.  
  48. local ch = Character:GetChildren()
  49. local i
  50. for i = 1,#ch do
  51. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  52. ch[i]:remove()
  53. end
  54. end
  55.  
  56.  
  57.  
  58. local ch = Character:GetChildren()
  59. local i
  60. local Torso = Character.Torso
  61. local movevector = Vector3.new()
  62.  
  63. local Head = Character:FindFirstChild("Head")
  64. if Head then
  65. local Neck = Instance.new("Weld")
  66. Neck.Name = "Neck"
  67. Neck.Part0 = Torso
  68. Neck.Part1 = Head
  69. Neck.C0 = CFrame.new(0, 1.5, 0)
  70. Neck.C1 = CFrame.new()
  71. Neck.Parent = Torso
  72. end
  73. local Limb = Character:FindFirstChild("Right Arm")
  74. if Limb then
  75.  
  76. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  77. local Joint = Instance.new("Glue")
  78. Joint.Name = "RightShoulder"
  79. Joint.Part0 = Torso
  80. Joint.Part1 = Limb
  81. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  82. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  83. Joint.Parent = Torso
  84.  
  85. local B = Instance.new("Part")
  86. B.TopSurface = 0
  87. B.BottomSurface = 0
  88. B.formFactor = "Symmetric"
  89. B.Size = Vector3.new(1, 1, 1)
  90. B.Transparency = 1
  91. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  92. B.Parent = Character
  93. local W = Instance.new("Weld")
  94. W.Part0 = Limb
  95. W.Part1 = B
  96. W.C0 = CFrame.new(0, -0.5, 0)
  97. W.Parent = Limb
  98.  
  99. end
  100. local Limb = Character:FindFirstChild("Left Arm")
  101. if Limb then
  102.  
  103. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  104. local Joint = Instance.new("Glue")
  105. Joint.Name = "LeftShoulder"
  106. Joint.Part0 = Torso
  107. Joint.Part1 = Limb
  108. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  109. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  110. Joint.Parent = Torso
  111.  
  112. local B = Instance.new("Part")
  113. B.TopSurface = 0
  114. B.BottomSurface = 0
  115. B.formFactor = "Symmetric"
  116. B.Size = Vector3.new(1, 1, 1)
  117. B.Transparency = 1
  118. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  119. B.Parent = Character
  120. local W = Instance.new("Weld")
  121. W.Part0 = Limb
  122. W.Part1 = B
  123. W.C0 = CFrame.new(0, -0.5, 0)
  124. W.Parent = Limb
  125.  
  126. end
  127. local Limb = Character:FindFirstChild("Right Leg")
  128. if Limb then
  129.  
  130. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  131. local Joint = Instance.new("Glue")
  132. Joint.Name = "RightHip"
  133. Joint.Part0 = Torso
  134. Joint.Part1 = Limb
  135. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  136. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  137. Joint.Parent = Torso
  138.  
  139. local B = Instance.new("Part")
  140. B.TopSurface = 0
  141. B.BottomSurface = 0
  142. B.formFactor = "Symmetric"
  143. B.Size = Vector3.new(1, 1, 1)
  144. B.Transparency = 1
  145. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  146. B.Parent = Character
  147. local W = Instance.new("Weld")
  148. W.Part0 = Limb
  149. W.Part1 = B
  150. W.C0 = CFrame.new(0, -0.5, 0)
  151. W.Parent = Limb
  152.  
  153. end
  154. Humanoid.WalkSpeed=250 -- flight speed
  155.  
  156. local Limb = Character:FindFirstChild("Left Leg")
  157. if Limb then
  158.  
  159. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  160. local Joint = Instance.new("Glue")
  161. Joint.Name = "LeftHip"
  162. Joint.Part0 = Torso
  163. Joint.Part1 = Limb
  164. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  165. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  166. Joint.Parent = Torso
  167.  
  168. local B = Instance.new("Part")
  169. B.TopSurface = 0
  170. B.BottomSurface = 0
  171. B.formFactor = "Symmetric"
  172. B.Size = Vector3.new(1, 1, 1)
  173. B.Transparency = 1
  174. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  175. B.Parent = Character
  176. local W = Instance.new("Weld")
  177. W.Part0 = Limb
  178. W.Part1 = B
  179. W.C0 = CFrame.new(0, -0.5, 0)
  180. W.Parent = Limb
  181.  
  182. end
  183. --[
  184. local Bar = Instance.new("Part")
  185. Bar.TopSurface = 0
  186. Bar.BottomSurface = 0
  187. Bar.formFactor = "Symmetric"
  188. Bar.Size = Vector3.new(1, 1, 1)
  189. Bar.Transparency = 1
  190. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  191. Bar.Parent = Character
  192. local Weld = Instance.new("Weld")
  193. Weld.Part0 = Torso
  194. Weld.Part1 = Bar
  195. Weld.C0 = CFrame.new(0, 0.5, 0)
  196. Weld.Parent = Torso
  197. --]]-- ripped that from a random script. Ball sockt joints were not working ^^^
  198. Humanoid.AutoRotate=false-- so you cant spazz out bruh
  199. RootPart.RootJoint:remove()
  200.  
  201. B=Instance.new('BallSocketConstraint',Torso)
  202. At1=Instance.new('Attachment',Torso)
  203. At2=Instance.new('Attachment',RootPart)
  204. B.Attachment1=At1
  205. B.Attachment0=At2
  206. for _,v in pairs(Character:GetChildren()) do
  207. if v.Name=='Part' then
  208. local keypoints = {}
  209.  
  210. for i = 0,1,0.1 do
  211. local color = Color3.fromHSV(i,1,1)
  212. local keypoint = ColorSequenceKeypoint.new(i,color)
  213. table.insert(keypoints,keypoint)
  214. end
  215. At1=Instance.new('Attachment',v)
  216. At1.CFrame=CFrame.new(0,0,0)
  217. At2=Instance.new('Attachment',v)
  218. At2.CFrame=CFrame.new(0,-1,0)
  219. local particle = Instance.new("Trail",v)
  220. particle.Color = ColorSequence.new(keypoints)
  221. table.insert(attaches,particle)
  222. particle.Lifetime=1
  223. particle.Attachment0=At1
  224. particle.Attachment1=At2
  225. particle.Texture='http://www.roblox.com/asset/?id=967852042'
  226. end
  227. if v:IsA('Part') then
  228. g=Instance.new('BodyForce',v)
  229. g.force = Vector3.new(0, game.Workspace.Gravity, 0)*Vector3.new(0,v:GetMass(),0)
  230. elseif v:IsA('Accessory') and v:findFirstChild('Handle')~=nil then
  231. g=Instance.new('BodyForce',v.Handle)
  232. g.force = Vector3.new(0, game.Workspace.Gravity, 0)*Vector3.new(0,v.Handle:GetMass(),0)
  233. end
  234. end
  235. end
  236. attaches={
  237.  
  238. }
  239. Character.Parent = workspace
  240.  
  241. --game.Debris:AddItem(Character, 12)
  242.  
  243. --[[if movevector ~= Vector3.new() then
  244. for i = 1,10 do
  245. wait()
  246. Torso.Velocity = movevector * 30
  247. end
  248. end]]--
  249.  
  250. e,q=false
  251. Ms=Player:GetMouse()
  252. Ms.KeyDown:connect(function(k)
  253. if floating then
  254. if k=='f' then
  255. for _,v in pairs(attaches) do
  256. if v.Enabled==true then
  257. v.Enabled=false
  258. else v.Enabled=true
  259. end
  260. end
  261. end
  262. if k=='q' then
  263. q=true
  264. while q do
  265. wait()
  266. RootPart.Velocity=Vector3.new(0,-100,0)
  267. end
  268. elseif k=='e' then
  269. e=true
  270. while e do
  271. wait()
  272. RootPart.Velocity=Vector3.new(0,100,0)
  273. end
  274. end
  275. end
  276. end)
  277. warn"-{ slenercat5's }-"
  278. warn'-{{{flamingo script}}}-'
  279. warn'-{{ E is to raise }}-'
  280. warn'-{{ Q is to lower }}-'
  281. warn'{F is to toggle trails}'
  282. Ms.KeyUp:connect(function(k)
  283. print(k)
  284. if k=='q' then
  285. q=false
  286.  
  287. elseif k=='e' then
  288. e=false
  289. end
  290. end)
  291. local keypoints = {}
  292.  
  293. light={
  294.  
  295. }
  296. local txt = Instance.new("BillboardGui", char)
  297. txt.Adornee = char .Head
  298. txt.Name = "_status"
  299. txt.Size = UDim2.new(2, 0, 1.2, 0)
  300. txt.StudsOffset = Vector3.new(-9, 10, 0)
  301. local text = Instance.new("TextLabel", txt)
  302. text.Size = UDim2.new(10, 0, 7, 0)
  303. text.FontSize = "Size24"
  304. text.TextScaled = true
  305. text.TextTransparency = 0
  306. text.BackgroundTransparency = 1
  307. text.TextTransparency = 0
  308. text.TextStrokeTransparency = 0
  309. text.Font = "Fantasy"
  310. text.TextStrokeColor3 = Color3.new(0,0,0)
  311. text.Text ="StarLight Sniper"
  312. spawn(function()
  313. while wait(0.1) do
  314. text.TextStrokeColor3 = BrickColor.new("Gold").Color
  315. text.TextColor3 = BrickColor.new("Really black").Color
  316. end
  317. end)
  318. local Player = game.Players.localPlayer
  319. script.Parent = Player.PlayerGui
  320. local Character = Player.Character
  321. local Humanoid = Character.Humanoid
  322. local Mouse = Player:GetMouse()
  323. local LeftArm = Character["Left Arm"]
  324. local RightArm = Character["Right Arm"]
  325. local LeftLeg = Character["Left Leg"]
  326. local RightLeg = Character["Right Leg"]
  327. local Head = Character.Head
  328. local Torso = Character.Torso
  329.  
  330. local Camera = game.Workspace.CurrentCamera
  331. local RootPart = Character.HumanoidRootPart
  332. local RootJoint = RootPart.RootJoint
  333. local attack = false
  334. local Anim = "Idle"
  335. local attacktype = 1
  336. local Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  337. local velocity = RootPart.Velocity.y
  338. local sine = 0
  339. local change = 1
  340. local Create = LoadLibrary("RbxUtility").Create
  341. local m = Create("Model")({
  342. Parent = Character,
  343. Name = "WeaponModel"
  344. })
  345. Humanoid.Animator.Parent = nil
  346. Character.Animate.Parent = nil
  347. Humanoid.MaxHealth = math.huge
  348. Humanoid.Health = math.huge
  349. Humanoid.WalkSpeed = 130
  350. Humanoid.JumpPower = 135
  351. LeftArm.CanCollide = false
  352. RightArm.CanCollide = false
  353. LeftLeg.CanCollide = false
  354. RightLeg.CanCollide = false
  355. Torso.CanCollide = false
  356. Head.CanCollide = false
  357.  
  358. function chatfunc(text)
  359. local chat = coroutine.wrap(function()
  360. if char:FindFirstChild("TalkingBillBoard")~= nil then
  361. char:FindFirstChild("TalkingBillBoard"):destroy()
  362. end
  363. local naeeym2 = Instance.new("BillboardGui",char)
  364. naeeym2.Size = UDim2.new(0,100,0,40)
  365. naeeym2.StudsOffset = Vector3.new(0,3,0)
  366. naeeym2.Adornee = char.Head
  367. naeeym2.Name = "TalkingBillBoard"
  368. local tecks2 = Instance.new("TextLabel",naeeym2)
  369. tecks2.BackgroundTransparency = 1
  370. tecks2.BorderSizePixel = 0
  371. tecks2.Text = ""
  372. tecks2.Font = "Fantasy"
  373. tecks2.TextSize = 30
  374. tecks2.TextStrokeTransparency = 0
  375. tecks2.TextColor3 = Color3.new(0,0,0)
  376. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  377. tecks2.Size = UDim2.new(1,0,0.5,0)
  378. local tecks3 = Instance.new("TextLabel",naeeym2)
  379. tecks3.BackgroundTransparency = 1
  380. tecks3.BorderSizePixel = 0
  381. tecks3.Text = ""
  382. tecks3.Font = "Fantasy"
  383. tecks3.TextSize = 30
  384. tecks3.TextStrokeTransparency = 0
  385. tecks3.TextColor3 = Color3.new(0,0,0)
  386. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  387. tecks3.Size = UDim2.new(1,0,0.5,0)
  388. spawn(function()
  389. while wait(0.04) do
  390. tecks3.TextStrokeColor3 = BrickColor.new("Gold").Color
  391. tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
  392. end
  393. end)
  394. for i = 1,string.len(text),1 do
  395.  
  396. tecks2.Text = string.sub(text,1,i)
  397. tecks3.Text = string.sub(text,1,i)
  398. wait(0.01)
  399. end
  400. wait(2)
  401. for i = 1, 50 do
  402.  
  403. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  404. tecks2.Rotation = tecks2.Rotation - .8
  405. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  406. tecks2.TextTransparency = tecks2.TextTransparency + .04
  407. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  408. tecks3.Rotation = tecks2.Rotation + .8
  409. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  410. tecks3.TextTransparency = tecks2.TextTransparency + .04
  411. end
  412. naeeym2:Destroy()
  413. end)
  414. chat()
  415.  
  416. end
  417. function onChatted(msg)
  418. chatfunc(msg)
  419.  
  420. end
  421. Player.Chatted:connect(onChatted)
  422.  
  423. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,1,0)),
  424. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,0)),
  425. ColorSequenceKeypoint.new(0.32, Color3.new(1,1,0)),
  426. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,0)),
  427. ColorSequenceKeypoint.new(0.64, Color3.new(1,1,0)),
  428. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,0)),
  429. ColorSequenceKeypoint.new(0.96, Color3.new(1,1,0)),
  430. ColorSequenceKeypoint.new(1, Color3.new(1,1,0))}
  431. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  432. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  433. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  434. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  435. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  436. Trail.Enabled = true
  437. local function newMotor(part0, part1, c0, c1)
  438. local w = Create("Motor")({
  439. Parent = part0,
  440. Part0 = part0,
  441. Part1 = part1,
  442. C0 = c0,
  443. C1 = c1
  444. })
  445. return w
  446. end
  447. function clerp(a, b, t)
  448. return a:lerp(b, t)
  449. end
  450. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  451. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  452. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  453. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  454. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  455. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  456. RootJoint.C1 = CFrame.new(0, 0, 0)
  457. RootJoint.C0 = CFrame.new(0, 0, 0)
  458. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  459. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  460. local rarmc1 = RW.C1
  461. local larmc1 = LW.C1
  462. local rlegc1 = RH.C1
  463. local llegc1 = LH.C1
  464. local resetc1 = false
  465. function PlayAnimationFromTable(table, speed, bool)
  466. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  467. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  468. RW.C0 = clerp(RW.C0, table[3], speed)
  469. LW.C0 = clerp(LW.C0, table[4], speed)
  470. RH.C0 = clerp(RH.C0, table[5], speed)
  471. LH.C0 = clerp(LH.C0, table[6], speed)
  472. if bool == true and resetc1 == false then
  473. resetc1 = true
  474. RootJoint.C1 = RootJoint.C1
  475. Torso.Neck.C1 = Torso.Neck.C1
  476. RW.C1 = rarmc1
  477. LW.C1 = larmc1
  478. RH.C1 = rlegc1
  479. LH.C1 = llegc1
  480. end
  481. end
  482. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  483. script:WaitForChild("Heartbeat")
  484. frame = 0.03333333333333333
  485. tf = 0
  486. allowframeloss = false
  487. tossremainder = false
  488. lastframe = tick()
  489. script.Heartbeat:Fire()
  490. game:GetService("RunService").Heartbeat:connect(function(s, p)
  491. tf = tf + s
  492. if tf >= frame then
  493. if allowframeloss then
  494. script.Heartbeat:Fire()
  495. lastframe = tick()
  496. else
  497. for i = 1, math.floor(tf / frame) do
  498. script.Heartbeat:Fire()
  499. end
  500. lastframe = tick()
  501. end
  502. if tossremainder then
  503. tf = 0
  504. else
  505. tf = tf - frame * math.floor(tf / frame)
  506. end
  507. end
  508. end)
  509. function swait(num)
  510. if num == 0 or num == nil then
  511. ArtificialHB.Event:wait()
  512. else
  513. for i = 0, num do
  514. ArtificialHB.Event:wait()
  515. end
  516. end
  517. end
  518. function RemoveOutlines(part)
  519. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  520. end
  521. CFuncs = {
  522. Part = {
  523. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  524. local Part = Create("Part")({
  525. Parent = Parent,
  526. Reflectance = Reflectance,
  527. Transparency = Transparency,
  528. CanCollide = false,
  529. Locked = true,
  530. BrickColor = BrickColor.new(tostring(BColor)),
  531. Name = Name,
  532. Size = Size,
  533. Material = Material
  534. })
  535. RemoveOutlines(Part)
  536. return Part
  537. end
  538. },
  539. Mesh = {
  540. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  541. local Msh = Create(Mesh)({
  542. Parent = Part,
  543. Offset = OffSet,
  544. Scale = Scale
  545. })
  546. if Mesh == "SpecialMesh" then
  547. Msh.MeshType = MeshType
  548. Msh.MeshId = MeshId
  549. end
  550. return Msh
  551. end
  552. },
  553. Weld = {
  554. Create = function(Parent, Part0, Part1, C0, C1)
  555. local Weld = Create("Weld")({
  556. Parent = Parent,
  557. Part0 = Part0,
  558. Part1 = Part1,
  559. C0 = C0,
  560. C1 = C1
  561. })
  562. return Weld
  563. end
  564. },
  565. Sound = {
  566. Create = function(id, par, vol, pit)
  567. coroutine.resume(coroutine.create(function()
  568. local Sound = Create("Sound")({
  569. Volume = vol,
  570. Pitch = pit or 1,
  571. SoundId = "rbxassetid://" .. id,
  572. Parent = par or workspace
  573. })
  574. Sound:play()
  575. game:GetService("Debris"):AddItem(Sound, 10)
  576. end))
  577. end
  578. },
  579. Decal = {
  580. Create = function(Color, Texture, Transparency, Name, Parent)
  581. local Decal = Create("Decal")({
  582. Color3 = Color,
  583. Texture = "rbxassetid://" .. Texture,
  584. Transparency = Transparency,
  585. Name = Name,
  586. Parent = Parent
  587. })
  588. return Decal
  589. end
  590. },
  591. BillboardGui = {
  592. Create = function(Parent, Image, Position, Size)
  593. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  594. BillPar.CFrame = CFrame.new(Position)
  595. local Bill = Create("BillboardGui")({
  596. Parent = BillPar,
  597. Adornee = BillPar,
  598. Size = UDim2.new(1, 0, 1, 0),
  599. SizeOffset = Vector2.new(Size, Size)
  600. })
  601. local d = Create("ImageLabel", Bill)({
  602. Parent = Bill,
  603. BackgroundTransparency = 1,
  604. Size = UDim2.new(1, 0, 1, 0),
  605. Image = "rbxassetid://" .. Image
  606. })
  607. return BillPar
  608. end
  609. },
  610. ParticleEmitter = {
  611. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  612. local Particle = Create("ParticleEmitter")({
  613. Parent = Parent,
  614. Color = ColorSequence.new(Color1, Color2),
  615. LightEmission = LightEmission,
  616. Size = Size,
  617. Texture = Texture,
  618. Transparency = Transparency,
  619. ZOffset = ZOffset,
  620. Acceleration = Accel,
  621. Drag = Drag,
  622. LockedToPart = LockedToPart,
  623. VelocityInheritance = VelocityInheritance,
  624. EmissionDirection = EmissionDirection,
  625. Enabled = Enabled,
  626. Lifetime = LifeTime,
  627. Rate = Rate,
  628. Rotation = Rotation,
  629. RotSpeed = RotSpeed,
  630. Speed = Speed,
  631. VelocitySpread = VelocitySpread
  632. })
  633. return Particle
  634. end
  635. },
  636. CreateTemplate = {}
  637. }
  638. function rayCast(Position, Direction, Range, Ignore)
  639. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  640. end
  641. function findNearestHead(pos)
  642. local list = game.Workspace:children()
  643. local head
  644. local dist = 1000
  645. local temp, human, temp2
  646. for x = 1, #list do
  647. temp2 = list[x]
  648. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  649. temp = temp2:findFirstChild("Head")
  650. human = temp2:findFirstChild("Humanoid")
  651. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  652. head = temp
  653. dist = (temp.Position - pos).magnitude
  654. end
  655. end
  656. end
  657. return head, dist
  658. end
  659. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  660. if hit.Parent == nil then
  661. return
  662. end
  663. local h = hit.Parent:FindFirstChild("Humanoid")
  664. for _, v in pairs(hit.Parent:children()) do
  665. if v:IsA("Humanoid") then
  666. h = v
  667. end
  668. end
  669. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  670. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  671. return
  672. end
  673. local c = Create("ObjectValue")({
  674. Name = "creator",
  675. Value = game:service("Players").LocalPlayer,
  676. Parent = h
  677. })
  678. game:GetService("Debris"):AddItem(c, 0.5)
  679. if HitSound ~= nil and HitPitch ~= nil then
  680. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  681. end
  682. local Damage = math.random(1,1)
  683. local blocked = false
  684. local block = hit.Parent:findFirstChild("Block")
  685. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  686. blocked = true
  687. block.Value = block.Value - 1
  688. print(block.Value)
  689. end
  690. if blocked == false then
  691. h.Health = h.Health - Damage
  692. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
  693. else
  694. h.Health = h.Health - Damage / 2
  695. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
  696. end
  697. if Type == "Knockdown" then
  698. local hum = hit.Parent.Humanoid
  699. hum.PlatformStand = true
  700. coroutine.resume(coroutine.create(function(HHumanoid)
  701. swait(1)
  702. HHumanoid.PlatformStand = false
  703. end), hum)
  704. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  705. local bodvol = Create("BodyVelocity")({
  706. velocity = angle * knockback,
  707. P = math.huge,
  708. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  709. Parent = hit
  710. })
  711. local rl = Create("BodyAngularVelocity")({
  712. P = 3000,
  713. maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
  714. angularvelocity = Vector3.new(math.random(math.huge, math.huge), math.random(math.huge, math.huge), math.random(math.huge, math.huge)),
  715. Parent = hit
  716. })
  717. game:GetService("Debris"):AddItem(bodvol, 0.5)
  718. game:GetService("Debris"):AddItem(rl, 0.5)
  719. elseif Type == "Normal" then
  720. local vp = Create("BodyVelocity")({
  721. P = 500,
  722. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  723. velocity = Property.CFrame.lookVector * knockback + Property.Velocity * math.huge
  724. })
  725. if knockback > 0 then
  726. vp.Parent = hit.Parent.Head
  727. end
  728. game:GetService("Debris"):AddItem(vp, 0.5)
  729. elseif Type == "Up" then
  730. local bodvol = Create("BodyVelocity")({
  731. velocity = angle * knockback,
  732. P = math.huge,
  733. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  734. Parent = hit
  735. })
  736. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  737. elseif Type == "DarkUp" then
  738. coroutine.resume(coroutine.create(function()
  739. for i = 0, 1, 0.1 do
  740. swait()
  741. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Head.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  742. end
  743. end))
  744. local bodvol = Create("BodyVelocity")({
  745. velocity = angle * knockback,
  746. P = math.huge,
  747. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  748. Parent = hit
  749. })
  750. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  751. elseif Type == "Snare" then
  752. local bp = Create("BodyPosition")({
  753. P = math.huge,
  754. D = math.huge,
  755. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  756. position = hit.Parent.Head.Position,
  757. Parent = hit.Parent.Head
  758. })
  759. game:GetService("Debris"):AddItem(bp, 1)
  760. elseif Type == "Freeze" then
  761. local BodPos = Create("BodyPosition")({
  762. P = math.huge,
  763. D = math.huge,
  764. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  765. position = hit.Parent.Head.Position,
  766. Parent = hit.Parent.Head
  767. })
  768. local BodGy = Create("BodyGyro")({
  769. maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
  770. P = math.huge,
  771. Parent = hit.Parent.Head,
  772. cframe = hit.Parent.Head.CFrame
  773. })
  774. hit.Parent.Head.Anchored = true
  775. coroutine.resume(coroutine.create(function(Part)
  776. swait(1.5)
  777. Part.Anchored = false
  778. end), hit.Parent.Head)
  779. game:GetService("Debris"):AddItem(BodPos, 3)
  780. game:GetService("Debris"):AddItem(BodGy, 3)
  781. end
  782. local debounce = Create("BoolValue")({
  783. Name = "DebounceHit",
  784. Parent = hit.Parent,
  785. Value = true
  786. })
  787. game:GetService("Debris"):AddItem(debounce, Delay)
  788. c = Create("ObjectValue")({
  789. Name = "creator",
  790. Value = Player,
  791. Parent = h
  792. })
  793. game:GetService("Debris"):AddItem(c, 0.5)
  794. end
  795. end
  796. function ShowDamage(Pos, Text, Time, Color)
  797. local Rate = 0.03333333333333333
  798. local Pos = Pos or Vector3.new(0, 0, 0)
  799. local Text = Text or ""
  800. local Time = Time or 2
  801. local Color = Color or Color3.new(1, 0, 1)
  802. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  803. EffectPart.Anchored = true
  804. local BillboardGui = Create("BillboardGui")({
  805. Size = UDim2.new(3, 0, 3, 0),
  806. Adornee = EffectPart,
  807. Parent = EffectPart
  808. })
  809. local TextLabel = Create("TextLabel")({
  810. BackgroundTransparency = 1,
  811. Size = UDim2.new(1, 0, 1, 0),
  812. Text = Text,
  813. Font = "SciFi",
  814. TextColor3 = Color,
  815. TextScaled = true,
  816. Parent = BillboardGui
  817. })
  818. game.Debris:AddItem(EffectPart, Time)
  819. EffectPart.Parent = game:GetService("Workspace")
  820. delay(0, function()
  821. local Frames = Time / Rate
  822. for Frame = 1, Frames do
  823. wait(Rate)
  824. local Percent = Frame / Frames
  825. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  826. TextLabel.TextTransparency = Percent
  827. end
  828. if EffectPart and EffectPart.Parent then
  829. EffectPart:Destroy()
  830. end
  831. end)
  832. end
  833. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  834. for _, c in pairs(workspace:children()) do
  835. local hum = c:findFirstChild("Humanoid")
  836. if hum ~= nil then
  837. local head = c:findFirstChild("Head")
  838. if head ~= nil then
  839. local targ = head.Position - Part.Position
  840. local mag = targ.magnitude
  841. if Magnitude >= mag and c.Name ~= Player.Name then
  842. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  843. end
  844. end
  845. end
  846. end
  847. end
  848. Handle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  849. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  850. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.200000003))
  851. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.503977776, -0.339992523, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  852. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  853. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  854. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.0817871094, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  855. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  856. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.560000062, 0.200000003))
  857. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  858. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  859. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  860. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.303993225, -1.18399811, 0.00179290771, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  861. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  862. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.200000003, 0.24000001))
  863. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.02399826, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  864. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  865. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  866. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  867. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  868. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.400000066, 0.24000001, 0.400000006))
  869. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360696793, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  870. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  871. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000217, 0.200000003, 0.24000001))
  872. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.994522095, 0.660827637, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  873. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  874. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  875. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, 0.0782165527, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  876. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  877. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000079, 0.24000001, 0.400000006))
  878. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44069862, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  879. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  880. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000039, 0.56400001, 0.200000003))
  881. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.54615593, 0.105833054, -5.56945801E-4, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  882. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.840000033))
  883. Part1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  884. PartWeld = CFuncs.Weld.Create(m, Handle, Part1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143982887, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  885. CFuncs.Mesh.Create("BlockMesh", Part1, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.800000072, 1))
  886. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  887. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999514, -0.459999084, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  888. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  889. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  890. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600773, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  891. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  892. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.24000001, 0.200000003, 0.24000001))
  893. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0160188675, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  894. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  895. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  896. PartWeld = CFuncs.Weld.Create(m, Handle, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66395569, -0.739994049, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  897. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  898. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.240000054, 0.200000003))
  899. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0999918, -0.579998016, -0.00579071045, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  900. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  901. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  902. PartWeld = CFuncs.Weld.Create(m, Handle, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69601679, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  903. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  904. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  905. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.700000763, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  906. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  907. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.351999998, 0.24000001))
  908. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341727257, 0.16400528, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  909. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  910. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183994293, -1.14399719, -0.158203125, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  911. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  912. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  913. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183990479, -1.14399338, 0.161781311, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  914. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  915. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.92000008, 0.200000003, 0.24000001))
  916. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  917. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  918. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.351999998, 0.24000001))
  919. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.640586853, 0.0887641907, -0.00178527832, 0, -0.965925872, 0.258818984, 0, 0.258818984, 0.965925872, -1, 0, 0))
  920. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.75999987, 0.240000039, 0.24000001))
  921. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1760211, -0.179992676, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  922. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.200000003, 0.200000003))
  923. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663973808, -0.81999588, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  924. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.800000072))
  925. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.319999993, 0.560000002, 0.24000001))
  926. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.30395985, -0.659992218, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  927. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.200000003, 0.24000001))
  928. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600916, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  929. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  930. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.24000001, 0.200000003))
  931. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0639743805, -0.179992676, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  932. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.840000033))
  933. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.399999976, 0.24000001))
  934. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.54395485, -0.739994049, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  935. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.799999833, 1, 1))
  936. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.400000006, 0.24000001))
  937. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663974762, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  938. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  939. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600916, -0.139995575, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  940. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  941. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000019, 0.319999993, 0.200000003))
  942. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38396263, -0.379989624, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  943. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  944. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  945. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.023979187, -0.899997711, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  946. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  947. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.12, 0.400000006, 0.24000001))
  948. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.880693436, 0.645389557, -0.00178527832, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  949. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.20000017, 0.200000003, 0.24000001))
  950. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.11452484, 0.796833038, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  951. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.960000098, 1))
  952. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43599987, 0.488000005, 0.200000003))
  953. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.77400494, -0.460571289, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  954. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  955. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  956. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  957. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  958. Part24 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.84000003, 0.320000023, 0.200000003))
  959. PartWeld = CFuncs.Weld.Create(m, Handle, Part24, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.13602066, -0.456577301, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  960. CFuncs.Mesh.Create("BlockMesh", Part24, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  961. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.560000062, 0.200000003, 0.24000001))
  962. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.77600718, -0.619998932, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  963. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  964. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000159, 0.200000003, 0.200000003))
  965. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960187912, -0.299991608, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  966. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  967. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  968. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  969. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  970. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(2.24000001, 0.240000039, 0.24000001))
  971. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.936019897, -0.740001678, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  972. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  973. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0239887238, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  974. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  975. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  976. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601658, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  977. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  978. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.559999943, 0.200000003, 0.200000003))
  979. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303974152, -0.0199928284, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  980. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  981. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.800000012, 0.24000001, 0.200000003))
  982. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.697479248, -0.204208374, -5.56945801E-4, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  983. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  984. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.24000001))
  985. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.899993896, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  986. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  987. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.27999985, 0.320000023, 0.24000001))
  988. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69599819, -0.379993439, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  989. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  990. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960140228, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  991. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.800000072, 1))
  992. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.200000003))
  993. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.979995728, 0.00221252441, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  994. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.720000088))
  995. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  996. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601706, -0.900001526, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  997. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  998. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.200000003, 0.200000003))
  999. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.783975601, -0.299995422, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1000. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1001. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.24000001, 0.24000001))
  1002. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600821, -0.419994354, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1003. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1004. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1005. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  1006. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1007. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.16178894, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1008. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1009. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1010. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.158210754, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1011. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1012. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.480000019, 0.320000023))
  1013. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.376020432, -0.459991455, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1014. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1015. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  1016. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.376021385, 0.379989624, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1017. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  1018. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1019. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.16178894, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1020. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1021. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.319999993))
  1022. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.339988708, 1.30396938, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1023. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1024. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1025. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.023979187, -0.459991455, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1026. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1027. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  1028. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.183997154, -1.02399826, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1029. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  1030. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1031. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599924, -0.0782165527, -0.340000153, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  1032. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1033. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1034. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.143980026, 0.579998016, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1035. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1036. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  1037. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.819999695, 0.303976059, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  1038. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1039. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1040. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.143980026, -0.579998016, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1041. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1042. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1043. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.459991455, -0.023979187, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  1044. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1045. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1046. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 3.45600224, 0.579998016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1047. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1048. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1049. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599924, -0.0817871094, -0.340000153, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1050. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1051. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.320000023, 0.200000003))
  1052. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.296023369, -0.477993011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1053. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  1054. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.24000001))
  1055. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 1.89601326, 0.419994354, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1056. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1057. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1058. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 3.4560008, -0.659992218, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1059. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1060. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  1061. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.859996796, -1.02396774, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  1062. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  1063. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1064. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0960197449, -0.339992523, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1065. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1066. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  1067. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.57602215, -1.02399826, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1068. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  1069. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1070. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.299995422, 1.22396374, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1071. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1072. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 1.20000005, 0.200000003))
  1073. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -1.13601112, 0.379993439, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1074. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  1075. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.22800003, 0.200000003))
  1076. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0220222473, -0.477993011, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1077. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  1078. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1079. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1080. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1081. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1082. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599543, -0.0782165527, 0.81999588, 0, 1, 0, 1, 0, 0, 0, 0, -1))
  1083. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1084. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1085. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.158210754, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1086. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1087. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.320000023, 0.200000003))
  1088. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, 0.379993439, 1.66396999, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1089. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.400000036))
  1090. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.24000001, 0.200000003))
  1091. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.179988861, -0.2560215, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1092. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  1093. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1094. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599543, -0.0817871094, 0.81999588, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  1095. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1096. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  1097. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.299995422, -1.02396679, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  1098. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  1099. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1100. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.459991455, 1.54396248, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1101. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.799999952))
  1102. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  1103. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -2.21600771, -0.659992218, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1104. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  1105. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.640000045, 0.319999933))
  1106. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.56945801E-4, 0.299995422, 0.136026382, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  1107. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.840000153, 1, 1))
  1108. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.239999995))
  1109. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, -0.899993896, -1.02397919, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  1110. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  1111. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.720000029, 0.239999995))
  1112. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -3.69600487, -0.17999649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1113. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1114. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1115. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.303975105, -1.10400009, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1116. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1117. Barrel = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Barrel", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  1118. BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1119. CFuncs.Mesh.Create("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  1120. JetpackHandle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1121. JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  1122. EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  1123. EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  1124. EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  1125. EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  1126. EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  1127. EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  1128. EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  1129. EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  1130. EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  1131. EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  1132. EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  1133. EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  1134. CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://665940542", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  1135. JetpackHandle.Mesh.TextureId = "rbxassetid://665940699"
  1136. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1137. Effects = {
  1138. Block = {
  1139. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1140. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1141. prt.Anchored = true
  1142. prt.CFrame = cframe
  1143. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1144. game:GetService("Debris"):AddItem(prt, 10)
  1145. if Type == 1 or Type == nil then
  1146. table.insert(Effects, {
  1147. prt,
  1148. "Block1",
  1149. delay,
  1150. x3,
  1151. y3,
  1152. z3,
  1153. msh
  1154. })
  1155. elseif Type == 2 then
  1156. table.insert(Effects, {
  1157. prt,
  1158. "Block2",
  1159. delay,
  1160. x3,
  1161. y3,
  1162. z3,
  1163. msh
  1164. })
  1165. end
  1166. end
  1167. },
  1168. Cylinder = {
  1169. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1170. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1171. prt.Anchored = true
  1172. prt.CFrame = cframe
  1173. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1174. game:GetService("Debris"):AddItem(prt, 2)
  1175. Effects[#Effects + 1] = {
  1176. prt,
  1177. "Cylinder",
  1178. delay,
  1179. x3,
  1180. y3,
  1181. z3,
  1182. msh
  1183. }
  1184. end
  1185. },
  1186. Head = {
  1187. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1188. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1189. prt.Anchored = true
  1190. prt.CFrame = cframe
  1191. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1192. game:GetService("Debris"):AddItem(prt, 10)
  1193. table.insert(Effects, {
  1194. prt,
  1195. "Cylinder",
  1196. delay,
  1197. x3,
  1198. y3,
  1199. z3,
  1200. msh
  1201. })
  1202. end
  1203. },
  1204. Sphere = {
  1205. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1206. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1207. prt.Anchored = true
  1208. prt.CFrame = cframe
  1209. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1210. game:GetService("Debris"):AddItem(prt, 10)
  1211. table.insert(Effects, {
  1212. prt,
  1213. "Cylinder",
  1214. delay,
  1215. x3,
  1216. y3,
  1217. z3,
  1218. msh
  1219. })
  1220. end
  1221. },
  1222. Elect = {
  1223. Create = function(cff, x, y, z)
  1224. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  1225. prt.Anchored = true
  1226. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1227. prt.CFrame = CFrame.new(prt.Position)
  1228. game:GetService("Debris"):AddItem(prt, 2)
  1229. local xval = math.random() / 2
  1230. local yval = math.random() / 2
  1231. local zval = math.random() / 2
  1232. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1233. table.insert(Effects, {
  1234. prt,
  1235. "Elec",
  1236. 0.1,
  1237. x,
  1238. y,
  1239. z,
  1240. xval,
  1241. yval,
  1242. zval
  1243. })
  1244. end
  1245. },
  1246. Ring = {
  1247. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1248. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1249. prt.Anchored = true
  1250. prt.CFrame = cframe
  1251. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1252. game:GetService("Debris"):AddItem(prt, 10)
  1253. table.insert(Effects, {
  1254. prt,
  1255. "Cylinder",
  1256. delay,
  1257. x3,
  1258. y3,
  1259. z3,
  1260. msh
  1261. })
  1262. end
  1263. },
  1264. Wave = {
  1265. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1266. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1267. prt.Anchored = true
  1268. prt.CFrame = cframe
  1269. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1270. game:GetService("Debris"):AddItem(prt, 10)
  1271. table.insert(Effects, {
  1272. prt,
  1273. "Cylinder",
  1274. delay,
  1275. x3,
  1276. y3,
  1277. z3,
  1278. msh
  1279. })
  1280. end
  1281. },
  1282. Break = {
  1283. Create = function(brickcolor, cframe, x1, y1, z1)
  1284. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1285. prt.Anchored = true
  1286. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1287. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1288. local num = math.random(10, 50) / 1000
  1289. game:GetService("Debris"):AddItem(prt, 10)
  1290. table.insert(Effects, {
  1291. prt,
  1292. "Shatter",
  1293. num,
  1294. prt.CFrame,
  1295. math.random() - math.random(),
  1296. 0,
  1297. math.random(50, 100) / 100
  1298. })
  1299. end
  1300. },
  1301. Fire = {
  1302. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1303. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1304. prt.Anchored = true
  1305. prt.CFrame = cframe
  1306. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1307. game:GetService("Debris"):AddItem(prt, 10)
  1308. table.insert(Effects, {
  1309. prt,
  1310. "Fire",
  1311. delay,
  1312. 1,
  1313. 1,
  1314. 1,
  1315. msh
  1316. })
  1317. end
  1318. },
  1319. FireWave = {
  1320. Create = function(brickcolor, cframe, x1, y1, z1)
  1321. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1322. prt.Anchored = true
  1323. prt.CFrame = cframe
  1324. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1325. local d = Create("Decal")({
  1326. Parent = prt,
  1327. Texture = "rbxassetid://26356434",
  1328. Face = "Top"
  1329. })
  1330. local d = Create("Decal")({
  1331. Parent = prt,
  1332. Texture = "rbxassetid://26356434",
  1333. Face = "Bottom"
  1334. })
  1335. game:GetService("Debris"):AddItem(prt, 10)
  1336. table.insert(Effects, {
  1337. prt,
  1338. "FireWave",
  1339. 1,
  1340. 30,
  1341. math.random(400, 600) / 100,
  1342. msh
  1343. })
  1344. end
  1345. },
  1346. Lightning = {
  1347. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1348. local magz = (p0 - p1).magnitude
  1349. local curpos = p0
  1350. local trz = {
  1351. -ofs,
  1352. ofs
  1353. }
  1354. for i = 1, tym do
  1355. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1356. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1357. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1358. li.Material = "Neon"
  1359. if tym == i then
  1360. local magz2 = (curpos - p1).magnitude
  1361. li.Size = Vector3.new(th, th, magz2)
  1362. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1363. table.insert(Effects, {
  1364. li,
  1365. "Disappear",
  1366. last
  1367. })
  1368. else
  1369. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1370. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1371. game.Debris:AddItem(li, 10)
  1372. table.insert(Effects, {
  1373. li,
  1374. "Disappear",
  1375. last
  1376. })
  1377. end
  1378. end
  1379. end
  1380. },
  1381. EffectTemplate = {}
  1382. }
  1383. function Bullet(Part)
  1384. local bullet = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Bullet", Vector3.new())
  1385. local bmsh = CFuncs.Mesh.Create("CylinderMesh", bullet, "", "", Vector3.new(0, 0, 0), Vector3.new(1.3, 1.5, 1.3))
  1386. bullet.CanCollide = true
  1387. bullet.CFrame = Part.CFrame * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  1388. bullet.Velocity = Torso.CFrame.lookVector * math.random(10, 40) + Vector3.new(1, 0, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 1, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 0, 1) * math.random(0, 1000) / 100
  1389. game:GetService("Debris"):AddItem(bullet, 3)
  1390. end
  1391. function Shootcombo()
  1392. local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1393. CFuncs.Sound.Create("186083909", Barrel, 1, 1.2)
  1394. CFuncs.Sound.Create("406722373", Barrel, 1, 1.1)
  1395. Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.09)
  1396. Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09)
  1397. Effects.Block.Create(BrickColor.new("Really red"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09, 1)
  1398. table.insert(Effects, {
  1399. MouseLook.lookVector,
  1400. "Shoot",
  1401. 30,
  1402. Barrel.Position,
  1403. 6,
  1404. 8,
  1405. 0,
  1406. 1
  1407. })
  1408. end
  1409. function Bolt()
  1410. for i = 0, 1, 0.13 do
  1411. swait()
  1412. PlayAnimationFromTable({
  1413. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1419. }, 0.4, false)
  1420. end
  1421. Bullet(Handle)
  1422. CFuncs.Sound.Create("318369098", Handle, 1, 1.1)
  1423. for i = 0, 1, 0.2 do
  1424. swait()
  1425. PlayAnimationFromTable({
  1426. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0, 1.49998784, 0, 0.939692438, 0, 0.342020601, 0, 1, 0, -0.342020601, 0, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(1.1690712, 0.348333716, -0.506393492, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(-0.816940069, 1.04093611, -0.407359332, 0.739941239, 0.198263437, -0.642789721, -0.453320742, -0.559019029, -0.694260836, -0.496978402, 0.805101991, -0.323764324) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(0.61014241, -1.64903653, 0.494667768, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(-0.849824548, -1.3645035, -0.29151243, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1432. }, 0.35, false)
  1433. end
  1434. CFuncs.Sound.Create("318369288", Handle, 1, 1.1)
  1435. for i = 0, 1, 0.13 do
  1436. swait()
  1437. PlayAnimationFromTable({
  1438. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1444. }, 0.4, false)
  1445. end
  1446. end
  1447. function SpinShot()
  1448. attack = true
  1449. for i = 0, 1, 0.12 do
  1450. swait()
  1451. PlayAnimationFromTable({
  1452. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1458. }, 0.35, false)
  1459. end
  1460. Shootcombo()
  1461. for i = 0, 1, 0.3 do
  1462. swait()
  1463. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1464. PlayAnimationFromTable({
  1465. CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467. CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468. CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1471. }, 0.5, false)
  1472. end
  1473. for i = 0, 1, 0.12 do
  1474. swait()
  1475. PlayAnimationFromTable({
  1476. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1482. }, 0.4, false)
  1483. end
  1484. Bolt()
  1485. attack = false
  1486. end
  1487. function LungeShot(Mode)
  1488. attack = true
  1489. Humanoid.Jump = true
  1490. CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1491. if Mode == "Forward" then
  1492. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1493. for i = 0, 1, 0.1 do
  1494. swait()
  1495. PlayAnimationFromTable({
  1496. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1497. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1498. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1502. }, 0.3, false)
  1503. end
  1504. elseif Mode == "Backward" then
  1505. RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1506. for i = 0, 1, 0.1 do
  1507. swait()
  1508. PlayAnimationFromTable({
  1509. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1510. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1511. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1515. }, 0.3, false)
  1516. end
  1517. end
  1518. local hitfloor
  1519. while hitfloor == nil do
  1520. swait()
  1521. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1522. end
  1523. for i = 0, 1, 0.2 do
  1524. swait()
  1525. PlayAnimationFromTable({
  1526. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1532. }, 0.4, false)
  1533. end
  1534. Shootcombo()
  1535. for i = 0, 1, 0.3 do
  1536. swait()
  1537. RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1538. PlayAnimationFromTable({
  1539. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1545. }, 0.6, false)
  1546. end
  1547. for i = 0, 1, 0.2 do
  1548. swait()
  1549. PlayAnimationFromTable({
  1550. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1556. }, 0.6, false)
  1557. end
  1558. Bolt()
  1559. attack = false
  1560. end
  1561. function AutoShot()
  1562. attack = true
  1563. Humanoid.WalkSpeed = 5
  1564. Bolt()
  1565. for i = 0, 1, 0.3 do
  1566. swait()
  1567. PlayAnimationFromTable({
  1568. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1574. }, 0.4, false)
  1575. end
  1576. Humanoid.WalkSpeed = 0
  1577. for i = 1, 10 do
  1578. for i = 0, 1, 0.8 do
  1579. swait()
  1580. PlayAnimationFromTable({
  1581. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1587. }, 0.7, false)
  1588. end
  1589. Shootcombo()
  1590. for i = 0, 1, 0.9 do
  1591. swait()
  1592. PlayAnimationFromTable({
  1593. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1599. }, 0.8, false)
  1600. end
  1601. for i = 0, 1, 0.8 do
  1602. swait()
  1603. PlayAnimationFromTable({
  1604. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1610. }, 0.7, false)
  1611. end
  1612. end
  1613. Humanoid.WalkSpeed = 100
  1614. attack = false
  1615. end
  1616. function MortarShot()
  1617. attack = true
  1618. Humanoid.WalkSpeed = 5
  1619. Bolt()
  1620. for i = 0, 1, 0.2 do
  1621. swait()
  1622. PlayAnimationFromTable({
  1623. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1629. }, 0.4, false)
  1630. end
  1631. for i = 0, 1, 0.3 do
  1632. swait()
  1633. PlayAnimationFromTable({
  1634. CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1640. }, 0.4, false)
  1641. end
  1642. CFuncs.Sound.Create("300916014", Barrel, 1, 1.2)
  1643. CFuncs.Sound.Create("301031757", Barrel, 1, 1.1)
  1644. Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 6, 6, 6, 0, 0, 0, 1, m)
  1645. for i = 1, 60 do
  1646. local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1647. local mag = (Barrel.Position - pos).magnitude
  1648. Effects.Cylinder.Create(BrickColor.random(), Barrel.CFrame, 30, 99999, 30, -0.5, 1, -0.5, 0.1)
  1649. local cf2 = Mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1650. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1651. if hit2 ~= nil then
  1652. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.random(), "Effect", Vector3.new())
  1653. d1.Anchored = true
  1654. d1.CFrame = CFrame.new(pos2)
  1655. game:GetService("Debris"):AddItem(d1, 5)
  1656. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1657. local d2 = d1:Clone()
  1658. d2.Parent = d1
  1659. d2.CFrame = CFrame.new(d1.Position)
  1660. d2.BrickColor = BrickColor.random()
  1661. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1662. table.insert(Effects, {
  1663. d1,
  1664. "QuadShot",
  1665. d2,
  1666. d2.Mesh,
  1667. 0
  1668. })
  1669. end
  1670. end
  1671. for i = 0, 1, 0.2 do
  1672. swait()
  1673. PlayAnimationFromTable({
  1674. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1680. }, 0.4, false)
  1681. end
  1682. Humanoid.WalkSpeed = 100
  1683. attack = false
  1684. end
  1685. function DisappearJetOnly()
  1686. for _, i in pairs(m:children()) do
  1687. if i == JetpackHandle then
  1688. coroutine.resume(coroutine.create(function(Part)
  1689. for i = 0, 1, 0.3 do
  1690. swait()
  1691. Part.Transparency = i
  1692. end
  1693. Part.Transparency = 1
  1694. end), i)
  1695. end
  1696. end
  1697. end
  1698. function ReappearJetOnly()
  1699. for _, i in pairs(m:children()) do
  1700. if i == JetpackHandle then
  1701. coroutine.resume(coroutine.create(function(Part)
  1702. for i = 0, 1, 0.3 do
  1703. swait()
  1704. Part.Transparency = i
  1705. end
  1706. Part.Transparency = 0
  1707. end), i)
  1708. end
  1709. end
  1710. end
  1711. local floornum = 0
  1712. function JetDash()
  1713. attack = true
  1714. ReappearJetOnly()
  1715. Humanoid.WalkSpeed = 5
  1716. CFuncs.Sound.Create("324867021", JetpackHandle, 1, 1)
  1717. CFuncs.Sound.Create("301031757", JetpackHandle, 1, 0.8)
  1718. for i = 0, 1, 0.05 do
  1719. swait()
  1720. Effects.Wave.Create(BrickColor.random(), JetpackHandle.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 1, 1, 1, 0.4)
  1721. Effects.Break.Create(BrickColor.random(), EffectPartR3.CFrame, 0.2, 0.2, 0.2)
  1722. Effects.Break.Create(BrickColor.random(), EffectPartL3.CFrame, 0.2, 0.2, 0.2)
  1723. Effects.Block.Create(BrickColor.random(), EffectPartR3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1724. Effects.Block.Create(BrickColor.random(), EffectPartL3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1725. Effects.Block.Create(BrickColor.random(), EffectPartR2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1726. Effects.Block.Create(BrickColor.random(), EffectPartL2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1727. RootPart.Velocity = RootPart.CFrame.lookVector * 300
  1728. PlayAnimationFromTable({
  1729. CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1735. }, 0.3, false)
  1736. end
  1737. for i = 0, 1, 0.05 do
  1738. swait()
  1739. Effects.Fire.Create(BrickColor.random(), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1740. Effects.Fire.Create(BrickColor.random(), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1741. RootPart.Velocity = RootPart.CFrame.lookVector * 90
  1742. PlayAnimationFromTable({
  1743. CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1749. }, 0.36, false)
  1750. end
  1751. DisappearJetOnly()
  1752. Humanoid.WalkSpeed = 100
  1753. attack = false
  1754. end
  1755. function findRandomHead(pos)
  1756. local list = game.Workspace:children()
  1757. local head
  1758. local dist = 10000
  1759. local temp, human, temp2
  1760. local list2 = {}
  1761. for x = 1, #list do
  1762. temp2 = list[x]
  1763. if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1764. temp = temp2:findFirstChild("Head")
  1765. human = temp2:findFirstChild("Humanoid")
  1766. if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1767. local dohit = true
  1768. if dohit == true then
  1769. head = temp
  1770. table.insert(list2, temp)
  1771. end
  1772. end
  1773. end
  1774. end
  1775. if #list2 > 0 then
  1776. rand = math.random(1, #list2)
  1777. return list2[rand], dist
  1778. else
  1779. return nil, dist
  1780. end
  1781. end
  1782. Mouse.Button1Down:connect(function()
  1783. if attack ~= false or attacktype == 1 then
  1784. end
  1785. end)
  1786. Mouse.KeyDown:connect(function(k)
  1787. k = k:lower()
  1788. if attack == false and k == "z" then
  1789. SpinShot()
  1790. elseif attack == false and k == "x" then
  1791. chatfunc("Forward Lunge Shot!") LungeShot("Forward")
  1792. elseif attack == false and k == "c" then
  1793. chatfunc("Backwards Lunge Shot!") LungeShot("Backward")
  1794. elseif attack == false and k == "v" then
  1795. chatfunc("Auto Shot!") AutoShot()
  1796. elseif attack == false and k == "b" then
  1797. chatfunc("Mortar Shot!") MortarShot()
  1798. elseif attack == false and k == "f" then
  1799. chatfunc("Jet Dash!") JetDash()
  1800. end
  1801. end)
  1802. while true do
  1803. swait()
  1804. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1805. local direction = aim.lookVector
  1806. local headingA = math.atan2(direction.x, direction.z)
  1807. headingA = math.deg(headingA)
  1808. Humanoid.AutoRotate = false
  1809. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1810. for i, v in pairs(Character:GetChildren()) do
  1811. if v:IsA("Part") then
  1812. v.Material = "SmoothPlastic"
  1813. elseif v:IsA("Accessory") then
  1814. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1815. end
  1816. end
  1817. Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1818. velocity = RootPart.Velocity.y
  1819. sine = sine + change
  1820. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1821. if RootPart.Velocity.y > 1 and hit == nil then
  1822. Anim = "Jump"
  1823. if attack == false then
  1824. PlayAnimationFromTable({
  1825. CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1827. CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1828. CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1829. CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1830. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1831. }, 0.3, false)
  1832. end
  1833. elseif RootPart.Velocity.y < -1 and hit == nil then
  1834. Anim = "Fall"
  1835. if attack == false then
  1836. PlayAnimationFromTable({
  1837. CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1838. CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1839. CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1840. CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1841. CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1842. CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1843. }, 0.3, false)
  1844. end
  1845. elseif Headvelocity < 1 and hit ~= nil then
  1846. Anim = "Idle"
  1847. if attack == false then
  1848. change = 1
  1849. PlayAnimationFromTable({
  1850. CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1852. CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853. CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1854. CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1856. }, 0.3, false)
  1857. end
  1858. elseif Headvelocity > 2 and hit ~= nil then
  1859. Anim = "Walk"
  1860. if attack == false then
  1861. change = 3
  1862. PlayAnimationFromTable({
  1863. CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  1864. CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  1865. CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1867. CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  1868. CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  1869. }, 0.3, false)
  1870. end
  1871. end
  1872. if 0 < #Effects then
  1873. for e = 1, #Effects do
  1874. if Effects[e] ~= nil then
  1875. local Thing = Effects[e]
  1876. if Thing ~= nil then
  1877. local Part = Thing[1]
  1878. local Mode = Thing[2]
  1879. local Delay = Thing[3]
  1880. local IncX = Thing[4]
  1881. local IncY = Thing[5]
  1882. local IncZ = Thing[6]
  1883. if Thing[2] == "Shoot" then
  1884. local Look = Thing[1]
  1885. local move = 30
  1886. if Thing[8] == 3 then
  1887. move = 10
  1888. end
  1889. local hit, pos = rayCast(Thing[4], Look, move, Character)
  1890. local mag = (Thing[4] - pos).magnitude
  1891. Effects.Cylinder.Create(BrickColor.random(), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1892. Thing[4] = Thing[4] + Look * move
  1893. Thing[3] = Thing[3] - 1
  1894. if hit ~= nil then
  1895. Thing[3] = 0
  1896. local target, distance = findNearestHead(pos)
  1897. if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  1898. Thing[3] = 20
  1899. Thing[5] = Thing[5] - 1
  1900. Thing[6] = Thing[6] - 1
  1901. spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * (pos + target.Position).magnitude / 100
  1902. local MouseLook = CFrame.new((pos + target.Position) / 2, target.Position)
  1903. Thing[1] = MouseLook.lookVector
  1904. end
  1905. if Thing[8] == 1 or Thing[8] == 3 then
  1906. MagnitudeDamage(hit, 5, 15, 25, math.random(5, 10), "Normal", "", 1)
  1907. end
  1908. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.random(), "Reference", Vector3.new())
  1909. ref.Anchored = true
  1910. ref.CFrame = CFrame.new(pos)
  1911. Effects.Sphere.Create(BrickColor.random(), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1912. game:GetService("Debris"):AddItem(ref, 1)
  1913. end
  1914. if Thing[3] <= 0 then
  1915. table.remove(Effects, e)
  1916. end
  1917. end
  1918. if Thing[2] == "FireWave" then
  1919. if Thing[3] <= Thing[4] then
  1920. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1921. Thing[3] = Thing[3] + 1
  1922. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1923. else
  1924. Part.Parent = nil
  1925. table.remove(Effects, e)
  1926. end
  1927. end
  1928. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1929. if Thing[1].Transparency <= 1 then
  1930. if Thing[2] == "Block1" then
  1931. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1932. Mesh = Thing[7]
  1933. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1934. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1935. elseif Thing[2] == "Block2" then
  1936. Thing[1].CFrame = Thing[1].CFrame
  1937. Mesh = Thing[7]
  1938. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1939. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1940. elseif Thing[2] == "Fire" then
  1941. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1942. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1943. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1944. elseif Thing[2] == "Cylinder" then
  1945. Mesh = Thing[7]
  1946. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1947. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1948. elseif Thing[2] == "Blood" then
  1949. Mesh = Thing[7]
  1950. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1951. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1952. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1953. elseif Thing[2] == "Elec" then
  1954. Mesh = Thing[10]
  1955. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1956. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1957. elseif Thing[2] == "QuadShot" then
  1958. if Thing[5] < 30 then
  1959. Thing[5] = Thing[5] + 1.5
  1960. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1961. else
  1962. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1963. refda.Anchored = true
  1964. refda.CFrame = CFrame.new(Thing[1].Position)
  1965. game:GetService("Debris"):AddItem(refda, 1)
  1966. CFuncs.Sound.Create("300916105", refda, 1, 1.4)
  1967. CFuncs.Sound.Create("315744661", refda, 1, 1)
  1968. MagnitudeDamage(refda, 20, 15, 25, math.random(5, 10), "Normal", "315748999", 1)
  1969. Effects.Cylinder.Create(BrickColor.random(), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1970. for i = 1, 3 do
  1971. Effects.Sphere.Create(BrickColor.random(), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1972. end
  1973. Thing[1].Parent = nil
  1974. table.remove(Effects, e)
  1975. end
  1976. elseif Thing[2] == "Disappear" then
  1977. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1978. elseif Thing[2] == "Shatter" then
  1979. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1980. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1981. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1982. Thing[6] = Thing[6] + Thing[5]
  1983. end
  1984. else
  1985. Part.Parent = nil
  1986. table.remove(Effects, e)
  1987. end
  1988. end
  1989. end
  1990. end
  1991. end
  1992. end
  1993. end
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