AgentVK

R15

Dec 6th, 2017
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  1.  
  2. local num = 0
  3. local p = game.Players.LocalPlayer
  4. local char = p.Character
  5. local rad = math.rad
  6. local hum = char.Humanoid
  7. ---------------------------------------------------
  8. local LeftUpperArm = char.LeftUpperArm
  9. local LeftShoulder = char.LeftUpperArm.LeftShoulder
  10. local LeftLowerArm = char.LeftLowerArm
  11. local LeftElbow = char.LeftLowerArm.LeftElbow
  12. --------------------------------------------------------
  13. local LeftUpperLeg = char.LeftUpperLeg
  14. local LeftHip = char.LeftUpperLeg.LeftHip
  15. local LeftLowerLeg = char.LeftLowerLeg
  16. local LeftKnee = char.LeftLowerLeg.LeftKnee
  17. ----------------------------------------------------------
  18. local RightUpperArm = char.RightUpperArm
  19. local RightShoulder = char.RightUpperArm.RightShoulder
  20. local RightLowerArm = char.RightLowerArm
  21. local RightElbow = char.RightLowerArm.RightElbow
  22. ----------------------------------------------------------
  23. local RightUpperLeg = char.RightUpperLeg
  24. local RightHip = char.RightUpperLeg.RightHip
  25. local RightLowerLeg = char.RightLowerLeg
  26. local RightKnee = char.RightLowerLeg.RightKnee
  27. ----------------------------------------------------------
  28. local UpperTorso = char.UpperTorso
  29. local LowerTorso = char.LowerTorso
  30. local Root = char.LowerTorso.Root
  31. --------------------------------------------
  32. local Head = char.Head
  33. local Neck = char.Head.Neck
  34. local RootPart = char.HumanoidRootPart
  35. local LeftHand = char.LeftHand
  36. local RightHand = char.RightHand
  37. local LeftFoot = char.LeftFoot
  38. local RightFoot = char.RightFoot
  39. local root = char.HumanoidRootPart
  40. ---------------------------------------------
  41. local debounce = true
  42. local v3 = Vector3.new
  43. local ns = NumberSequence.new
  44. local new = Instance.new
  45. local nr = NumberRange.new
  46. local bc =BrickColor.new
  47. local UpperTorso = char.UpperTorso
  48. local Waist = char.UpperTorso.Waist
  49. char:FindFirstChild'Animate':Destroy()
  50. hum.Animator.Parent = nil
  51. new("ForceField",char).Visible = false
  52. hum:SetStateEnabled("Dead",false)
  53. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  54. idle = true
  55. walk = true
  56. walk1 = true
  57. walkon = true
  58. walkon1 = false
  59. local Sprint = false
  60. local Sit = false
  61. local Create = LoadLibrary("RbxUtility").Create
  62. function RemoveOutlines(part)
  63. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  64. end
  65. CFuncs = {
  66. ["Part"] = {
  67. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  68. local Part = Create("Part"){
  69. Parent = Parent,
  70. Reflectance = Reflectance,
  71. Transparency = Transparency,
  72. CanCollide = false,
  73. Locked = true,
  74. BrickColor = BrickColor.new(tostring(BColor)),
  75. Name = Name,
  76. Size = Size,
  77. Material = Material,
  78. }
  79. RemoveOutlines(Part)
  80. return Part
  81. end;
  82. };
  83.  
  84. ["Mesh"] = {
  85. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  86. local Msh = Create(Mesh){
  87. Parent = Part,
  88. Offset = OffSet,
  89. Scale = Scale,
  90. }
  91. if Mesh == "SpecialMesh" then
  92. Msh.MeshType = MeshType
  93. Msh.MeshId = MeshId
  94. end
  95. return Msh
  96. end;
  97. };
  98.  
  99. ["Mesh"] = {
  100. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  101. local Msh = Create(Mesh){
  102. Parent = Part,
  103. Offset = OffSet,
  104. Scale = Scale,
  105. }
  106. if Mesh == "SpecialMesh" then
  107. Msh.MeshType = MeshType
  108. Msh.MeshId = MeshId
  109. end
  110. return Msh
  111. end;
  112. };
  113.  
  114. ["Weld"] = {
  115. Create = function(Parent, Part0, Part1, C0, C1)
  116. local Weld = Create("Weld"){
  117. Parent = Parent,
  118. Part0 = Part0,
  119. Part1 = Part1,
  120. C0 = C0,
  121. C1 = C1,
  122. }
  123. return Weld
  124. end;
  125. };
  126.  
  127. ["Sound"] = {
  128. Create = function(id, par, vol, pit)
  129. coroutine.resume(coroutine.create(function()
  130. local S = Create("Sound"){
  131. Volume = vol,
  132. Pitch = pit or 1,
  133. SoundId = id,
  134. Parent = par or workspace,
  135. }
  136. wait()
  137. S:play()
  138. game:GetService("Debris"):AddItem(S, 6)
  139. end))
  140. end;
  141. };
  142.  
  143. ["ParticleEmitter"] = {
  144. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  145. local fp = Create("ParticleEmitter"){
  146. Parent = Parent,
  147. Color = ColorSequence.new(Color1, Color2),
  148. LightEmission = LightEmission,
  149. Size = Size,
  150. Texture = Texture,
  151. Transparency = Transparency,
  152. ZOffset = ZOffset,
  153. Acceleration = Accel,
  154. Drag = Drag,
  155. LockedToPart = LockedToPart,
  156. VelocityInheritance = VelocityInheritance,
  157. EmissionDirection = EmissionDirection,
  158. Enabled = Enabled,
  159. Lifetime = LifeTime,
  160. Rate = Rate,
  161. Rotation = Rotation,
  162. RotSpeed = RotSpeed,
  163. Speed = Speed,
  164. VelocitySpread = VelocitySpread,
  165. }
  166. return fp
  167. end;
  168. };
  169.  
  170. CreateTemplate = {
  171.  
  172. };
  173. }
  174. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  175. if hit.Parent == nil then
  176. return
  177. end
  178. local h = hit.Parent:FindFirstChild("Humanoid")
  179. for _, v in pairs(hit.Parent:children()) do
  180. if v:IsA("Humanoid") then
  181. h = v
  182. end
  183. end
  184. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  185. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  186. if hit.Parent.DebounceHit.Value == true then
  187. return
  188. end
  189. end
  190. local c = Create("ObjectValue"){
  191. Name = "creator",
  192. Value = game:service("Players").LocalPlayer,
  193. Parent = h,
  194. }
  195. game:GetService("Debris"):AddItem(c, .5)
  196. if HitSound ~= nil and HitPitch ~= nil then
  197. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  198. end
  199. local Damage = math.random(minim, maxim)
  200. local blocked = false
  201. local block = hit.Parent:findFirstChild("Block")
  202. if block ~= nil then
  203. if block.className == "IntValue" then
  204. if block.Value > 0 then
  205. blocked = true
  206. block.Value = block.Value - 1
  207. print(block.Value)
  208. end
  209. end
  210. end
  211. if blocked == false then
  212. h.Health = h.Health - Damage
  213. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  214. else
  215. h.Health = h.Health - (Damage / 2)
  216. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  217. end
  218. if Type == "Knockdown" then
  219. local hum = hit.Parent.Humanoid
  220. hum.PlatformStand = true
  221. coroutine.resume(coroutine.create(function(HHumanoid)
  222. swait(1)
  223. HHumanoid.PlatformStand = false
  224. end), hum)
  225. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  226. local bodvol = Create("BodyVelocity"){
  227. velocity = angle * knockback,
  228. P = 5000,
  229. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  230. Parent = hit,
  231. }
  232. local rl = Create("BodyAngularVelocity"){
  233. P = 3000,
  234. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  235. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  236. Parent = hit,
  237. }
  238. game:GetService("Debris"):AddItem(bodvol, .5)
  239. game:GetService("Debris"):AddItem(rl, .5)
  240. elseif Type == "Normal" then
  241. local vp = Create("BodyVelocity"){
  242. P = 500,
  243. maxForce = Vector3.new(math.huge, 0, math.huge),
  244. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  245. }
  246. if knockback > 0 then
  247. vp.Parent = hit.Parent.Torso
  248. end
  249. game:GetService("Debris"):AddItem(vp, .5)
  250. elseif Type == "Up" then
  251. local bodyVelocity = Create("BodyVelocity"){
  252. velocity = Vector3.new(0, 20, 0),
  253. P = 5000,
  254. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  255. Parent = hit,
  256. }
  257. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  258. elseif Type == "DarkUp" then
  259. coroutine.resume(coroutine.create(function()
  260. for i = 0, 1, 0.1 do
  261. swait()
  262. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  263. end
  264. end))
  265. local bodyVelocity = Create("BodyVelocity"){
  266. velocity = Vector3.new(0, 20, 0),
  267. P = 5000,
  268. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  269. Parent = hit,
  270. }
  271. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  272. elseif Type == "Snare" then
  273. local bp = Create("BodyPosition"){
  274. P = 2000,
  275. D = 100,
  276. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  277. position = hit.Parent.Torso.Position,
  278. Parent = hit.Parent.Torso,
  279. }
  280. game:GetService("Debris"):AddItem(bp, 1)
  281. elseif Type == "Freeze" then
  282. local BodPos = Create("BodyPosition"){
  283. P = 50000,
  284. D = 1000,
  285. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  286. position = hit.Parent.Torso.Position,
  287. Parent = hit.Parent.Torso,
  288. }
  289. local BodGy = Create("BodyGyro") {
  290. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  291. P = 20e+003,
  292. Parent = hit.Parent.Torso,
  293. cframe = hit.Parent.Torso.CFrame,
  294. }
  295. hit.Parent.Torso.Anchored = true
  296. coroutine.resume(coroutine.create(function(Part)
  297. swait(1.5)
  298. Part.Anchored = false
  299. end), hit.Parent.Torso)
  300. game:GetService("Debris"):AddItem(BodPos, 3)
  301. game:GetService("Debris"):AddItem(BodGy, 3)
  302. end
  303. local debounce = Create("BoolValue"){
  304. Name = "DebounceHit",
  305. Parent = hit.Parent,
  306. Value = true,
  307. }
  308. game:GetService("Debris"):AddItem(debounce, Delay)
  309. c = Create("ObjectValue"){
  310. Name = "creator",
  311. Value = Player,
  312. Parent = h,
  313. }
  314. game:GetService("Debris"):AddItem(c, .5)
  315. end
  316. end
  317.  
  318. function ShowDamage(Pos, Text, Time, Color)
  319. local Rate = (1 / 30)
  320. local Pos = (Pos or Vector3.new(0, 0, 0))
  321. local Text = (Text or "")
  322. local Time = (Time or 2)
  323. local Color = (Color or Color3.new(1, 0, 1))
  324. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  325. EffectPart.Anchored = true
  326. local BillboardGui = Create("BillboardGui"){
  327. Size = UDim2.new(3, 0, 3, 0),
  328. Adornee = EffectPart,
  329. Parent = EffectPart,
  330. }
  331. local TextLabel = Create("TextLabel"){
  332. BackgroundTransparency = 1,
  333. Size = UDim2.new(1, 0, 1, 0),
  334. Text = Text,
  335. Font = "SciFi",
  336. TextColor3 = Color,
  337. TextScaled = true,
  338. Parent = BillboardGui,
  339. }
  340. game.Debris:AddItem(EffectPart, (Time))
  341. EffectPart.Parent = game:GetService("Workspace")
  342. delay(0, function()
  343. local Frames = (Time / Rate)
  344. for Frame = 1, Frames do
  345. wait(Rate)
  346. local Percent = (Frame / Frames)
  347. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  348. TextLabel.TextTransparency = Percent
  349. end
  350. if EffectPart and EffectPart.Parent then
  351. EffectPart:Destroy()
  352. end
  353. end)
  354. end
  355.  
  356. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  357. for _, c in pairs(workspace:children()) do
  358. local hum = c:findFirstChild("Humanoid")
  359. if hum ~= nil then
  360. local head = c:findFirstChild("Torso")
  361. if head ~= nil then
  362. local targ = head.Position - Part.Position
  363. local mag = targ.magnitude
  364. if mag <= Magnitude and c.Name ~= Player.Name then
  365. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  366. end
  367. end
  368. end
  369. end
  370. end
  371.  
  372. EffectModel = Create("Model"){
  373. Parent = Character,
  374. Name = "Effects",
  375. }
  376.  
  377. game:service'RunService'.RenderStepped:connect(function()
  378.  
  379. if hum.MoveDirection.x == 0 and idle == true then
  380.  
  381. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),.1) --LeftUpperArm
  382. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.1)--RightUpperArm
  383. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
  384. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.1)--RightLowerArm
  385. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(7.792), math.rad(55.176), math.rad(-7.907)),.3)--LeftUpperLeg
  386. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.3)--RightUpperLeg
  387. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.3)--LeftLowerLeg
  388. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.236),rad(0),rad(0)),.3)--RightUpperLeg
  389. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-83.022),rad(0)),.1)--Torso
  390. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(49.733),rad(0)),.1)--Head
  391. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(-10.469), math.rad(0), 0),.2)--UpperTorso
  392. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
  393. wait()
  394.  
  395. end
  396. if hum.MoveDirection.x == 0 and Sprint == true then
  397.  
  398. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm
  399. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm
  400. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
  401. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm
  402. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg
  403. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg
  404. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg
  405. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg
  406. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.6,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
  407. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head
  408. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso
  409. end
  410. if walkon1 == true then
  411.  
  412. walkon1 = false
  413. for i = 1,7 do
  414. if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
  415. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
  416. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
  417. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
  418. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
  419. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
  420. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
  421. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
  422. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-25.153), 0, 0),.15)--LeftUpperLeg
  423. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.97), 0, 0),.15)--LeftLowerLeg
  424. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(38.445), 0, 0),.15)--RightUpperLeg
  425. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.15)--RightLowerLeg
  426. wait()
  427.  
  428.  
  429. end
  430. end
  431.  
  432.  
  433. for i = 1,7 do
  434. if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
  435. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
  436. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
  437. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
  438. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
  439. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
  440. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
  441. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
  442. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(40.909), 0, 0),.15)--LeftUpperLeg
  443. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-5.5), 0, 0),.15)--LeftLowerLeg
  444. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-61.826), 0, 0),.15)--RightUpperLeg
  445. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
  446. wait()
  447.  
  448.  
  449. end
  450.  
  451. end
  452. walkon1 = true
  453. end
  454. if walkon == true then
  455.  
  456. walkon = false
  457. for i = 1,11 do
  458. if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
  459. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
  460. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
  461. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.18) --Head
  462. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
  463. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
  464. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
  465. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(20), 0, 0),.15)--LeftLowerArm
  466. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.835), math.rad(-0.057), math.rad(0.286)),.15)--LeftUpperLeg
  467. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.283), 0, 0),.15)--LeftLowerLeg
  468. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(61.826), math.rad(2.578), math.rad(-0.859)),.15)--RightUpperLeg
  469. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
  470. wait()
  471.  
  472.  
  473. end
  474. end
  475.  
  476.  
  477. for i = 1,11 do
  478. if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
  479.  
  480. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(-10),0),.15)--LowerTorso
  481. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
  482. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
  483. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
  484. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
  485. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-34.263), 0, math.rad(-10.088)),.15) --LeftUpperArm
  486. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
  487. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(39.763), math.rad(0.229), math.rad(0.172)),.15)--LeftUpperLeg
  488. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-6.589), 0, 0),.15)--LeftLowerLeg
  489. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-15.511), math.rad(2.349), math.rad(1.375)),.15)--RightUpperLeg
  490. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerLeg
  491. wait()
  492.  
  493.  
  494. end
  495.  
  496. end
  497. walkon = true
  498. end
  499. end)
  500.  
  501. hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  502.  
  503.  
  504.  
  505. local lp = game.Players.LocalPlayer
  506. local chr = lp.Character
  507. local mouse = lp:GetMouse()
  508. local euler = CFrame.fromEulerAnglesXYZ
  509. local rad = math.rad
  510. local trso = chr.UpperTorso
  511.  
  512. local ContentProvider = Game:GetService("ContentProvider")
  513.  
  514. local function LoadAssets(AssetList)
  515. -- Takes an asset list and preloads it. Will not wait for them to load.
  516.  
  517. for _, AssetId in pairs(AssetList) do
  518. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  519. end
  520. end
  521.  
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528.  
  529. for i,v in pairs(chr:children()) do
  530. if v.ClassName == "Hat" then
  531. print(v.Name.." has been removed, #baldforbieber")
  532. v:destroy()
  533. end
  534. end
  535.  
  536. hum = chr.Humanoid
  537.  
  538. function CreateMesh(parent, id, x, y, z, texture)
  539. local m=Instance.new("SpecialMesh", parent)
  540. m.MeshType = "FileMesh"
  541. m.MeshId="http://www.roblox.com/asset/?id="..id
  542. if texture ~= nil then
  543. m.TextureId="http://www.roblox.com/asset/?id="..texture
  544. end
  545. m.Scale = Vector3.new(x,y,z)
  546. end
  547.  
  548.  
  549. for i,v in pairs(chr:children()) do
  550. if v.ClassName == "Hat" then
  551. print(v.Name.." has been removed, #baldforbieber")
  552. v:destroy()
  553. end
  554. end
  555.  
  556.  
  557.  
  558.  
  559.  
  560.  
  561.  
  562.  
  563.  
  564.  
  565.  
  566.  
  567.  
  568. --Converted with ttyyuu12345's model to script plugin v4
  569. function sandbox(var,func)
  570. local env = getfenv(func)
  571. local newenv = setmetatable({},{
  572. __index = function(self,k)
  573. if k=="script" then
  574. return var
  575. else
  576. return env[k]
  577. end
  578. end,
  579. })
  580. setfenv(func,newenv)
  581. return func
  582. end
  583. cors = {}
  584.  
  585. mas = Instance.new("Model",game:GetService("Lighting"))
  586.  
  587. Part0 = Instance.new("Part")
  588. CylinderMesh1 = Instance.new("CylinderMesh")
  589. Part2 = Instance.new("Part")
  590. BlockMesh3 = Instance.new("BlockMesh")
  591. Part4 = Instance.new("Part")
  592. BlockMesh5 = Instance.new("BlockMesh")
  593. Part6 = Instance.new("Part")
  594. BlockMesh7 = Instance.new("BlockMesh")
  595. Part8 = Instance.new("Part")
  596. CylinderMesh9 = Instance.new("CylinderMesh")
  597. Part10 = Instance.new("Part")
  598. CylinderMesh11 = Instance.new("CylinderMesh")
  599. Part12 = Instance.new("Part")
  600. BlockMesh13 = Instance.new("BlockMesh")
  601. Part14 = Instance.new("Part")
  602. BlockMesh15 = Instance.new("BlockMesh")
  603. Part16 = Instance.new("Part")
  604. Part17 = Instance.new("Part")
  605. BlockMesh18 = Instance.new("BlockMesh")
  606. Part19 = Instance.new("Part")
  607. BlockMesh20 = Instance.new("BlockMesh")
  608. Part21 = Instance.new("Part")
  609. CylinderMesh22 = Instance.new("CylinderMesh")
  610. Part23 = Instance.new("Part")
  611. BlockMesh24 = Instance.new("BlockMesh")
  612. Part25 = Instance.new("Part")
  613. BlockMesh26 = Instance.new("BlockMesh")
  614. Part27 = Instance.new("Part")
  615. BlockMesh28 = Instance.new("BlockMesh")
  616. Part29 = Instance.new("Part")
  617. BlockMesh30 = Instance.new("BlockMesh")
  618. Part31 = Instance.new("Part")
  619. CylinderMesh32 = Instance.new("CylinderMesh")
  620. Part33 = Instance.new("Part")
  621. BlockMesh34 = Instance.new("BlockMesh")
  622. Part35 = Instance.new("Part")
  623. BlockMesh36 = Instance.new("BlockMesh")
  624. Part37 = Instance.new("Part")
  625. BlockMesh38 = Instance.new("BlockMesh")
  626. Part39 = Instance.new("Part")
  627. CylinderMesh40 = Instance.new("CylinderMesh")
  628. Part41 = Instance.new("Part")
  629. CylinderMesh42 = Instance.new("CylinderMesh")
  630. Part43 = Instance.new("Part")
  631. BlockMesh44 = Instance.new("BlockMesh")
  632. Part45 = Instance.new("Part")
  633. BlockMesh46 = Instance.new("BlockMesh")
  634. Part47 = Instance.new("Part")
  635. ParticleEmitter48 = Instance.new("ParticleEmitter")
  636. ParticleEmitter49 = Instance.new("ParticleEmitter")
  637. Part50 = Instance.new("Part")
  638. BlockMesh51 = Instance.new("BlockMesh")
  639. Part52 = Instance.new("Part")
  640. BlockMesh53 = Instance.new("BlockMesh")
  641. Part54 = Instance.new("Part")
  642. BlockMesh55 = Instance.new("BlockMesh")
  643. Part56 = Instance.new("Part")
  644. CylinderMesh57 = Instance.new("CylinderMesh")
  645. Part58 = Instance.new("Part")
  646. BlockMesh59 = Instance.new("BlockMesh")
  647. Part60 = Instance.new("Part")
  648. BlockMesh61 = Instance.new("BlockMesh")
  649. Part62 = Instance.new("Part")
  650. BlockMesh63 = Instance.new("BlockMesh")
  651. Part64 = Instance.new("Part")
  652. CylinderMesh65 = Instance.new("CylinderMesh")
  653. Part66 = Instance.new("Part")
  654. CylinderMesh67 = Instance.new("CylinderMesh")
  655. Part68 = Instance.new("Part")
  656. BlockMesh69 = Instance.new("BlockMesh")
  657. Part70 = Instance.new("Part")
  658. BlockMesh71 = Instance.new("BlockMesh")
  659. Part72 = Instance.new("Part")
  660. BlockMesh73 = Instance.new("BlockMesh")
  661. Part74 = Instance.new("Part")
  662. BlockMesh75 = Instance.new("BlockMesh")
  663. Part76 = Instance.new("Part")
  664. BlockMesh77 = Instance.new("BlockMesh")
  665. Part78 = Instance.new("Part")
  666. BlockMesh79 = Instance.new("BlockMesh")
  667. Part80 = Instance.new("Part")
  668. CylinderMesh81 = Instance.new("CylinderMesh")
  669. Part82 = Instance.new("Part")
  670. BlockMesh83 = Instance.new("BlockMesh")
  671. Part84 = Instance.new("Part")
  672. BlockMesh85 = Instance.new("BlockMesh")
  673. Part86 = Instance.new("Part")
  674. BlockMesh87 = Instance.new("BlockMesh")
  675. Part88 = Instance.new("Part")
  676. BlockMesh89 = Instance.new("BlockMesh")
  677. Weld90 = Instance.new("Weld")
  678. Weld91 = Instance.new("Weld")
  679. Weld92 = Instance.new("Weld")
  680. Weld93 = Instance.new("Weld")
  681. Weld94 = Instance.new("Weld")
  682. Weld95 = Instance.new("Weld")
  683. Weld96 = Instance.new("Weld")
  684. Weld97 = Instance.new("Weld")
  685. Weld98 = Instance.new("Weld")
  686. Weld99 = Instance.new("Weld")
  687. Weld100 = Instance.new("Weld")
  688. Weld101 = Instance.new("Weld")
  689. Weld102 = Instance.new("Weld")
  690. Weld103 = Instance.new("Weld")
  691. Weld104 = Instance.new("Weld")
  692. Weld105 = Instance.new("Weld")
  693. Weld106 = Instance.new("Weld")
  694. Weld107 = Instance.new("Weld")
  695. Weld108 = Instance.new("Weld")
  696. Weld109 = Instance.new("Weld")
  697. Weld110 = Instance.new("Weld")
  698. Weld111 = Instance.new("Weld")
  699. Weld112 = Instance.new("Weld")
  700. Weld113 = Instance.new("Weld")
  701. Weld114 = Instance.new("Weld")
  702. Weld115 = Instance.new("Weld")
  703. Weld116 = Instance.new("Weld")
  704. Weld117 = Instance.new("Weld")
  705. Weld118 = Instance.new("Weld")
  706. Weld119 = Instance.new("Weld")
  707. Weld120 = Instance.new("Weld")
  708. Weld121 = Instance.new("Weld")
  709. Weld122 = Instance.new("Weld")
  710. Weld123 = Instance.new("Weld")
  711. Weld124 = Instance.new("Weld")
  712. Weld125 = Instance.new("Weld")
  713. Weld126 = Instance.new("Weld")
  714. Weld127 = Instance.new("Weld")
  715. Weld128 = Instance.new("Weld")
  716. Weld129 = Instance.new("Weld")
  717. Weld130 = Instance.new("Weld")
  718. Weld131 = Instance.new("Weld")
  719. Weld132 = Instance.new("Weld")
  720. Weld133 = Instance.new("Weld")
  721. Weld134 = Instance.new("Weld")
  722. Weld135 = Instance.new("Weld")
  723. Weld136 = Instance.new("Weld")
  724. Part0.Name = "Neon"
  725. Part0.Parent = mas
  726. Part0.Material = Enum.Material.Neon
  727. Part0.BrickColor = BrickColor.new("Institutional white")
  728. Part0.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  729. Part0.CanCollide = false
  730. Part0.FormFactor = Enum.FormFactor.Custom
  731. Part0.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  732. Part0.CFrame = CFrame.new(66.5923615, 2.84241295, 149.645615, -0.0800137818, 0.990969062, -0.107606776, -0.995200157, -0.07331682, 0.0648248196, 0.05635003, 0.11227718, 0.992078364)
  733. Part0.BottomSurface = Enum.SurfaceType.Smooth
  734. Part0.TopSurface = Enum.SurfaceType.Smooth
  735. Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
  736. Part0.Position = Vector3.new(66.5923615, 2.84241295, 149.645615)
  737. Part0.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  738. Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
  739. CylinderMesh1.Parent = Part0
  740. CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
  741. CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
  742. Part2.Parent = mas
  743. Part2.Material = Enum.Material.Metal
  744. Part2.BrickColor = BrickColor.new("Fossil")
  745. Part2.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  746. Part2.CanCollide = false
  747. Part2.FormFactor = Enum.FormFactor.Custom
  748. Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  749. Part2.CFrame = CFrame.new(66.6264191, 2.84253883, 149.598846, 0.644143581, 0.757297814, -0.107611373, -0.755554676, 0.651871264, 0.0648229793, 0.119239129, 0.0395509787, 0.992078125)
  750. Part2.BottomSurface = Enum.SurfaceType.Smooth
  751. Part2.TopSurface = Enum.SurfaceType.Smooth
  752. Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
  753. Part2.Position = Vector3.new(66.6264191, 2.84253883, 149.598846)
  754. Part2.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  755. Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
  756. BlockMesh3.Parent = Part2
  757. BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  758. BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  759. Part4.Name = "Neon"
  760. Part4.Parent = mas
  761. Part4.Material = Enum.Material.Neon
  762. Part4.BrickColor = BrickColor.new("Ghost grey")
  763. Part4.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  764. Part4.CanCollide = false
  765. Part4.FormFactor = Enum.FormFactor.Custom
  766. Part4.Size = Vector3.new(0.599999964, 0.200000003, 1)
  767. Part4.CFrame = CFrame.new(66.0177994, 3.25248265, 149.506042, 0.990969002, 0.0800166354, -0.107606255, -0.0733194798, 0.99519974, 0.0648291558, 0.112277165, -0.0563540943, 0.992078424)
  768. Part4.BottomSurface = Enum.SurfaceType.Smooth
  769. Part4.TopSurface = Enum.SurfaceType.Smooth
  770. Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
  771. Part4.Position = Vector3.new(66.0177994, 3.25248265, 149.506042)
  772. Part4.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  773. Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
  774. BlockMesh5.Parent = Part4
  775. BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  776. BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  777. Part6.Parent = mas
  778. Part6.Material = Enum.Material.Metal
  779. Part6.BrickColor = BrickColor.new("Fossil")
  780. Part6.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  781. Part6.CanCollide = false
  782. Part6.FormFactor = Enum.FormFactor.Custom
  783. Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  784. Part6.CFrame = CFrame.new(66.9361725, 3.59668303, 149.583252, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
  785. Part6.BottomSurface = Enum.SurfaceType.Smooth
  786. Part6.TopSurface = Enum.SurfaceType.Smooth
  787. Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
  788. Part6.Position = Vector3.new(66.9361725, 3.59668303, 149.583252)
  789. Part6.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  790. Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
  791. BlockMesh7.Parent = Part6
  792. BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  793. BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  794. Part8.Name = "Neon"
  795. Part8.Parent = mas
  796. Part8.Material = Enum.Material.Neon
  797. Part8.BrickColor = BrickColor.new("Hot pink")
  798. Part8.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  799. Part8.CanCollide = false
  800. Part8.FormFactor = Enum.FormFactor.Custom
  801. Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  802. Part8.CFrame = CFrame.new(66.5720825, 2.68773127, 149.724014, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
  803. Part8.BottomSurface = Enum.SurfaceType.Smooth
  804. Part8.TopSurface = Enum.SurfaceType.Smooth
  805. Part8.Color = Color3.new(1, 0, 0.74902)
  806. Part8.Position = Vector3.new(66.5720825, 2.68773127, 149.724014)
  807. Part8.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  808. Part8.Color = Color3.new(1, 0, 0.74902)
  809. CylinderMesh9.Parent = Part8
  810. CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
  811. CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
  812. Part10.Name = "Neon"
  813. Part10.Parent = mas
  814. Part10.Material = Enum.Material.Neon
  815. Part10.BrickColor = BrickColor.new("Cyan")
  816. Part10.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  817. Part10.CanCollide = false
  818. Part10.FormFactor = Enum.FormFactor.Custom
  819. Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  820. Part10.CFrame = CFrame.new(66.6011581, 3.0353775, 149.694351, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
  821. Part10.BottomSurface = Enum.SurfaceType.Smooth
  822. Part10.TopSurface = Enum.SurfaceType.Smooth
  823. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  824. Part10.Position = Vector3.new(66.6011581, 3.0353775, 149.694351)
  825. Part10.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  826. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  827. CylinderMesh11.Parent = Part10
  828. CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
  829. CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
  830. Part12.Name = "Neon"
  831. Part12.Parent = mas
  832. Part12.Material = Enum.Material.Neon
  833. Part12.BrickColor = BrickColor.new("Ghost grey")
  834. Part12.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  835. Part12.CanCollide = false
  836. Part12.FormFactor = Enum.FormFactor.Custom
  837. Part12.Size = Vector3.new(0.439999968, 0.200000003, 1)
  838. Part12.CFrame = CFrame.new(66.5046921, 3.3566277, 149.552063, 0.990969121, 0.0800166354, -0.107606269, -0.0733194798, 0.995199919, 0.0648291633, 0.112277173, -0.056354098, 0.992078543)
  839. Part12.BottomSurface = Enum.SurfaceType.Smooth
  840. Part12.TopSurface = Enum.SurfaceType.Smooth
  841. Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
  842. Part12.Position = Vector3.new(66.5046921, 3.3566277, 149.552063)
  843. Part12.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  844. Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
  845. BlockMesh13.Parent = Part12
  846. BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
  847. BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
  848. Part14.Parent = mas
  849. Part14.Material = Enum.Material.Metal
  850. Part14.BrickColor = BrickColor.new("Black")
  851. Part14.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  852. Part14.CanCollide = false
  853. Part14.FormFactor = Enum.FormFactor.Custom
  854. Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  855. Part14.CFrame = CFrame.new(66.8715439, 3.63558054, 150.178528, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
  856. Part14.BottomSurface = Enum.SurfaceType.Smooth
  857. Part14.TopSurface = Enum.SurfaceType.Smooth
  858. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  859. Part14.Position = Vector3.new(66.8715439, 3.63558054, 150.178528)
  860. Part14.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  861. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  862. BlockMesh15.Parent = Part14
  863. BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  864. BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  865. Part16.Name = "Middle"
  866. wristw = Instance.new("Weld",Part16)
  867. wristw.Part0=Part16
  868. wristw.Part1=chr['LeftLowerArm']
  869. wristw.C0=CFrame.new(0,0,-0.1)
  870. wristw.C1=euler(rad(0),rad(180),rad(0))
  871.  
  872. Part16.Parent = mas
  873. Part16.Material = Enum.Material.SmoothPlastic
  874. Part16.BrickColor = BrickColor.new("Bright orange")
  875. Part16.Transparency = 1
  876. Part16.Rotation = Vector3.new(-1.00999999, -1.00999999, -0.0199999996)
  877. Part16.CanCollide = false
  878. Part16.FormFactor = Enum.FormFactor.Symmetric
  879. Part16.Size = Vector3.new(1, 2, 1)
  880. Part16.CFrame = CFrame.new(66.0806274, 3.00788403, 149.629425, 0.999844968, 0.000310900097, -0.0176082551, 0, 0.999844253, 0.0176537409, 0.0176110007, -0.0176510047, 0.999689102)
  881. Part16.BottomSurface = Enum.SurfaceType.Smooth
  882. Part16.TopSurface = Enum.SurfaceType.Smooth
  883. Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
  884. Part16.Position = Vector3.new(66.0806274, 3.00788403, 149.629425)
  885. Part16.Orientation = Vector3.new(-1.00999999, -1.00999999, 0)
  886. Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
  887. Part17.Parent = mas
  888. Part17.Material = Enum.Material.Metal
  889. Part17.BrickColor = BrickColor.new("Black")
  890. Part17.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  891. Part17.CanCollide = false
  892. Part17.FormFactor = Enum.FormFactor.Custom
  893. Part17.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  894. Part17.CFrame = CFrame.new(66.8333282, 2.86680555, 149.014938, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  895. Part17.BottomSurface = Enum.SurfaceType.Smooth
  896. Part17.TopSurface = Enum.SurfaceType.Smooth
  897. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  898. Part17.Position = Vector3.new(66.8333282, 2.86680555, 149.014938)
  899. Part17.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  900. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  901. BlockMesh18.Parent = Part17
  902. BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
  903. BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
  904. Part19.Parent = mas
  905. Part19.Material = Enum.Material.Metal
  906. Part19.BrickColor = BrickColor.new("Black")
  907. Part19.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
  908. Part19.CanCollide = false
  909. Part19.FormFactor = Enum.FormFactor.Custom
  910. Part19.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  911. Part19.CFrame = CFrame.new(66.5055923, 3.12720251, 150.171936, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
  912. Part19.BottomSurface = Enum.SurfaceType.Smooth
  913. Part19.TopSurface = Enum.SurfaceType.Smooth
  914. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  915. Part19.Position = Vector3.new(66.5055923, 3.12720251, 150.171936)
  916. Part19.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
  917. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  918. BlockMesh20.Parent = Part19
  919. BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
  920. BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
  921. Part21.Name = "Neon"
  922. Part21.Parent = mas
  923. Part21.Material = Enum.Material.Neon
  924. Part21.BrickColor = BrickColor.new("Institutional white")
  925. Part21.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  926. Part21.CanCollide = false
  927. Part21.FormFactor = Enum.FormFactor.Custom
  928. Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  929. Part21.CFrame = CFrame.new(66.5561447, 2.77036667, 149.918427, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  930. Part21.BottomSurface = Enum.SurfaceType.Smooth
  931. Part21.TopSurface = Enum.SurfaceType.Smooth
  932. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  933. Part21.Position = Vector3.new(66.5561447, 2.77036667, 149.918427)
  934. Part21.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  935. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  936. CylinderMesh22.Parent = Part21
  937. Part23.Parent = mas
  938. Part23.Material = Enum.Material.Metal
  939. Part23.BrickColor = BrickColor.new("Black")
  940. Part23.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  941. Part23.CanCollide = false
  942. Part23.FormFactor = Enum.FormFactor.Custom
  943. Part23.Size = Vector3.new(0.799999952, 0.939999998, 1)
  944. Part23.CFrame = CFrame.new(66.0880737, 2.8869009, 149.537567, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  945. Part23.BottomSurface = Enum.SurfaceType.Smooth
  946. Part23.TopSurface = Enum.SurfaceType.Smooth
  947. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  948. Part23.Position = Vector3.new(66.0880737, 2.8869009, 149.537567)
  949. Part23.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  950. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  951. BlockMesh24.Parent = Part23
  952. BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
  953. BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
  954. Part25.Parent = mas
  955. Part25.Material = Enum.Material.Metal
  956. Part25.BrickColor = BrickColor.new("Fossil")
  957. Part25.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  958. Part25.CanCollide = false
  959. Part25.FormFactor = Enum.FormFactor.Custom
  960. Part25.Size = Vector3.new(0.400000006, 0.800000012, 1.39999998)
  961. Part25.CFrame = CFrame.new(66.4789124, 2.78788996, 149.586411, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  962. Part25.BottomSurface = Enum.SurfaceType.Smooth
  963. Part25.TopSurface = Enum.SurfaceType.Smooth
  964. Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
  965. Part25.Position = Vector3.new(66.4789124, 2.78788996, 149.586411)
  966. Part25.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  967. Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
  968. BlockMesh26.Parent = Part25
  969. BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
  970. BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
  971. Part27.Parent = mas
  972. Part27.Material = Enum.Material.Metal
  973. Part27.BrickColor = BrickColor.new("Black")
  974. Part27.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  975. Part27.CanCollide = false
  976. Part27.FormFactor = Enum.FormFactor.Custom
  977. Part27.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  978. Part27.CFrame = CFrame.new(66.6218414, 2.41651511, 150.230927, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
  979. Part27.BottomSurface = Enum.SurfaceType.Smooth
  980. Part27.TopSurface = Enum.SurfaceType.Smooth
  981. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  982. Part27.Position = Vector3.new(66.6218414, 2.41651511, 150.230927)
  983. Part27.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  984. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  985. BlockMesh28.Parent = Part27
  986. BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
  987. BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
  988. Part29.Parent = mas
  989. Part29.Material = Enum.Material.Metal
  990. Part29.BrickColor = BrickColor.new("Black")
  991. Part29.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  992. Part29.CanCollide = false
  993. Part29.FormFactor = Enum.FormFactor.Custom
  994. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  995. Part29.CFrame = CFrame.new(66.8414001, 3.01094747, 150.215927, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  996. Part29.BottomSurface = Enum.SurfaceType.Smooth
  997. Part29.TopSurface = Enum.SurfaceType.Smooth
  998. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  999. Part29.Position = Vector3.new(66.8414001, 3.01094747, 150.215927)
  1000. Part29.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  1001. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1002. BlockMesh30.Parent = Part29
  1003. BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1004. BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1005. Part31.Name = "Neon"
  1006. Part31.Parent = mas
  1007. Part31.Material = Enum.Material.Neon
  1008. Part31.BrickColor = BrickColor.new("Hot pink")
  1009. Part31.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1010. Part31.CanCollide = false
  1011. Part31.FormFactor = Enum.FormFactor.Custom
  1012. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1013. Part31.CFrame = CFrame.new(66.6014023, 2.57610869, 149.391815, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1014. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1015. Part31.TopSurface = Enum.SurfaceType.Smooth
  1016. Part31.Color = Color3.new(1, 0, 0.74902)
  1017. Part31.Position = Vector3.new(66.6014023, 2.57610869, 149.391815)
  1018. Part31.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1019. Part31.Color = Color3.new(1, 0, 0.74902)
  1020. CylinderMesh32.Parent = Part31
  1021. CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
  1022. CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
  1023. Part33.Parent = mas
  1024. Part33.Material = Enum.Material.Metal
  1025. Part33.BrickColor = BrickColor.new("Fossil")
  1026. Part33.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1027. Part33.CanCollide = false
  1028. Part33.FormFactor = Enum.FormFactor.Custom
  1029. Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  1030. Part33.CFrame = CFrame.new(66.2111664, 3.13355708, 149.53479, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1031. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1032. Part33.TopSurface = Enum.SurfaceType.Smooth
  1033. Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1034. Part33.Position = Vector3.new(66.2111664, 3.13355708, 149.53479)
  1035. Part33.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1036. Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1037. BlockMesh34.Parent = Part33
  1038. BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  1039. BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  1040. Part35.Parent = mas
  1041. Part35.Material = Enum.Material.Metal
  1042. Part35.BrickColor = BrickColor.new("Black")
  1043. Part35.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
  1044. Part35.CanCollide = false
  1045. Part35.FormFactor = Enum.FormFactor.Custom
  1046. Part35.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
  1047. Part35.CFrame = CFrame.new(66.8333359, 2.86680818, 149.014938, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
  1048. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1049. Part35.TopSurface = Enum.SurfaceType.Smooth
  1050. Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1051. Part35.Position = Vector3.new(66.8333359, 2.86680818, 149.014938)
  1052. Part35.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
  1053. Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1054. BlockMesh36.Parent = Part35
  1055. BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
  1056. BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
  1057. Part37.Parent = mas
  1058. Part37.Material = Enum.Material.Metal
  1059. Part37.BrickColor = BrickColor.new("Black")
  1060. Part37.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1061. Part37.CanCollide = false
  1062. Part37.FormFactor = Enum.FormFactor.Custom
  1063. Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1064. Part37.CFrame = CFrame.new(67.0007248, 3.55778933, 148.98793, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1065. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1066. Part37.TopSurface = Enum.SurfaceType.Smooth
  1067. Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1068. Part37.Position = Vector3.new(67.0007248, 3.55778933, 148.98793)
  1069. Part37.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1070. Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1071. BlockMesh38.Parent = Part37
  1072. BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1073. BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1074. Part39.Name = "NeonScreen"
  1075. Part39.Parent = mas
  1076. Part39.Material = Enum.Material.Neon
  1077. Part39.BrickColor = BrickColor.new("Smoky grey")
  1078. Part39.Transparency = 0.60000002384186
  1079. Part39.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1080. Part39.CanCollide = false
  1081. Part39.FormFactor = Enum.FormFactor.Custom
  1082. Part39.Size = Vector3.new(0.800000012, 0.200000003, 1)
  1083. Part39.CFrame = CFrame.new(66.620018, 2.80752373, 149.600433, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1084. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1085. Part39.TopSurface = Enum.SurfaceType.Smooth
  1086. Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1087. Part39.Position = Vector3.new(66.620018, 2.80752373, 149.600433)
  1088. Part39.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1089. Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1090. CylinderMesh40.Parent = Part39
  1091. Part41.Name = "Neon"
  1092. Part41.Parent = mas
  1093. Part41.Material = Enum.Material.Neon
  1094. Part41.BrickColor = BrickColor.new("Institutional white")
  1095. Part41.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1096. Part41.CanCollide = false
  1097. Part41.FormFactor = Enum.FormFactor.Custom
  1098. Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1099. Part41.CFrame = CFrame.new(66.6291809, 2.89328408, 149.353943, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1100. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1101. Part41.TopSurface = Enum.SurfaceType.Smooth
  1102. Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1103. Part41.Position = Vector3.new(66.6291809, 2.89328408, 149.353943)
  1104. Part41.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1105. Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1106. CylinderMesh42.Parent = Part41
  1107. CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
  1108. CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
  1109. Part43.Name = "Neon"
  1110. Part43.Parent = mas
  1111. Part43.Material = Enum.Material.Neon
  1112. Part43.BrickColor = BrickColor.new("Ghost grey")
  1113. Part43.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1114. Part43.CanCollide = false
  1115. Part43.FormFactor = Enum.FormFactor.Custom
  1116. Part43.Size = Vector3.new(0.200000003, 0.800000012, 1)
  1117. Part43.CFrame = CFrame.new(66.3440018, 3.0681951, 149.553482, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1118. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part43.TopSurface = Enum.SurfaceType.Smooth
  1120. Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1121. Part43.Position = Vector3.new(66.3440018, 3.0681951, 149.553482)
  1122. Part43.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1123. Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1124. BlockMesh44.Parent = Part43
  1125. BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
  1126. BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
  1127. Part45.Parent = mas
  1128. Part45.Material = Enum.Material.Metal
  1129. Part45.BrickColor = BrickColor.new("Black")
  1130. Part45.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  1131. Part45.CanCollide = false
  1132. Part45.FormFactor = Enum.FormFactor.Custom
  1133. Part45.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  1134. Part45.CFrame = CFrame.new(66.7509766, 2.33872962, 149.040497, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
  1135. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1136. Part45.TopSurface = Enum.SurfaceType.Smooth
  1137. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1138. Part45.Position = Vector3.new(66.7509766, 2.33872962, 149.040497)
  1139. Part45.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  1140. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1141. BlockMesh46.Parent = Part45
  1142. BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
  1143. BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
  1144. Part47.Name = "NeonPow"
  1145. Part47.Parent = mas
  1146. Part47.Material = Enum.Material.Neon
  1147. Part47.BrickColor = BrickColor.new("Really black")
  1148. Part47.Transparency = 1
  1149. Part47.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1150. Part47.CanCollide = false
  1151. Part47.FormFactor = Enum.FormFactor.Custom
  1152. Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1153. Part47.CFrame = CFrame.new(66.8182297, 2.79285622, 149.622925, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1154. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1155. Part47.TopSurface = Enum.SurfaceType.Smooth
  1156. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1157. Part47.Position = Vector3.new(66.8182297, 2.79285622, 149.622925)
  1158. Part47.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1159. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1160. ParticleEmitter48.Name = "PArti1"
  1161. ParticleEmitter48.Parent = Part47
  1162. ParticleEmitter48.Size = NumberSequence.new(0.20000000298023,1.3333332538605,0.33333301544189,1.1666667461395,0.20000000298023)
  1163. ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  1164. ParticleEmitter48.LightEmission = 1
  1165. ParticleEmitter48.Texture = "http://www.roblox.com/asset/?id=241779220"
  1166. ParticleEmitter48.ZOffset = 1
  1167. ParticleEmitter48.Lifetime = NumberRange.new(1, 1)
  1168. ParticleEmitter48.Rate = 0.60000002384186
  1169. ParticleEmitter48.Speed = NumberRange.new(0.20000000298023, 0.20000000298023)
  1170. ParticleEmitter48.VelocitySpread = 360
  1171. ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  1172. ParticleEmitter49.Name = "PArti2"
  1173. ParticleEmitter49.Parent = Part47
  1174. ParticleEmitter49.Size = NumberSequence.new(0.20000000298023,0.5,0.33333301544189,0.5,0.20000000298023)
  1175. ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  1176. ParticleEmitter49.LightEmission = 1
  1177. ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=241779220"
  1178. ParticleEmitter49.ZOffset = 1
  1179. ParticleEmitter49.Lifetime = NumberRange.new(2, 2)
  1180. ParticleEmitter49.Rate = 4
  1181. ParticleEmitter49.Speed = NumberRange.new(0.60000002384186, 0.60000002384186)
  1182. ParticleEmitter49.VelocitySpread = 50
  1183. ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  1184. Part50.Name = "Neon"
  1185. Part50.Parent = mas
  1186. Part50.Material = Enum.Material.Neon
  1187. Part50.BrickColor = BrickColor.new("Ghost grey")
  1188. Part50.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1189. Part50.CanCollide = false
  1190. Part50.FormFactor = Enum.FormFactor.Custom
  1191. Part50.Size = Vector3.new(0.399999976, 0.200000003, 1)
  1192. Part50.CFrame = CFrame.new(65.8947449, 2.96126366, 149.511688, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1193. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1194. Part50.TopSurface = Enum.SurfaceType.Smooth
  1195. Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1196. Part50.Position = Vector3.new(65.8947449, 2.96126366, 149.511688)
  1197. Part50.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1198. Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1199. BlockMesh51.Parent = Part50
  1200. BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1201. BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1202. Part52.Parent = mas
  1203. Part52.Material = Enum.Material.Metal
  1204. Part52.BrickColor = BrickColor.new("Black")
  1205. Part52.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1206. Part52.CanCollide = false
  1207. Part52.FormFactor = Enum.FormFactor.Custom
  1208. Part52.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  1209. Part52.CFrame = CFrame.new(66.8093109, 3.39304113, 148.977951, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1210. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1211. Part52.TopSurface = Enum.SurfaceType.Smooth
  1212. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1213. Part52.Position = Vector3.new(66.8093109, 3.39304113, 148.977951)
  1214. Part52.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1215. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1216. BlockMesh53.Parent = Part52
  1217. BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
  1218. BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
  1219. Part54.Parent = mas
  1220. Part54.Material = Enum.Material.Metal
  1221. Part54.BrickColor = BrickColor.new("Fossil")
  1222. Part54.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  1223. Part54.CanCollide = false
  1224. Part54.FormFactor = Enum.FormFactor.Custom
  1225. Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  1226. Part54.CFrame = CFrame.new(66.8114243, 2.29188299, 149.654831, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
  1227. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1228. Part54.TopSurface = Enum.SurfaceType.Smooth
  1229. Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1230. Part54.Position = Vector3.new(66.8114243, 2.29188299, 149.654831)
  1231. Part54.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  1232. Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1233. BlockMesh55.Parent = Part54
  1234. BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  1235. BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  1236. Part56.Name = "Neon"
  1237. Part56.Parent = mas
  1238. Part56.Material = Enum.Material.Neon
  1239. Part56.BrickColor = BrickColor.new("Cyan")
  1240. Part56.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1241. Part56.CanCollide = false
  1242. Part56.FormFactor = Enum.FormFactor.Custom
  1243. Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1244. Part56.CFrame = CFrame.new(66.5681458, 2.4709475, 149.616776, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1245. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1246. Part56.TopSurface = Enum.SurfaceType.Smooth
  1247. Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1248. Part56.Position = Vector3.new(66.5681458, 2.4709475, 149.616776)
  1249. Part56.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1250. Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1251. CylinderMesh57.Parent = Part56
  1252. CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
  1253. CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
  1254. Part58.Name = "Neon"
  1255. Part58.Parent = mas
  1256. Part58.Material = Enum.Material.Neon
  1257. Part58.BrickColor = BrickColor.new("Ghost grey")
  1258. Part58.Rotation = Vector3.new(-3.74000001, -6.17999983, 85.3799973)
  1259. Part58.CanCollide = false
  1260. Part58.FormFactor = Enum.FormFactor.Custom
  1261. Part58.Size = Vector3.new(0.800000012, 0.200000003, 1)
  1262. Part58.CFrame = CFrame.new(66.0527573, 2.81942344, 149.538132, 0.080013603, -0.990968704, -0.107612707, 0.995200574, 0.0733165219, 0.0648252815, -0.056350071, -0.112283126, 0.992078066)
  1263. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1264. Part58.TopSurface = Enum.SurfaceType.Smooth
  1265. Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1266. Part58.Position = Vector3.new(66.0527573, 2.81942344, 149.538132)
  1267. Part58.Orientation = Vector3.new(-3.72000003, -6.19000006, 85.7900009)
  1268. Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1269. BlockMesh59.Parent = Part58
  1270. BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
  1271. BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
  1272. Part60.Parent = mas
  1273. Part60.Material = Enum.Material.Metal
  1274. Part60.BrickColor = BrickColor.new("Black")
  1275. Part60.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  1276. Part60.CanCollide = false
  1277. Part60.FormFactor = Enum.FormFactor.Custom
  1278. Part60.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  1279. Part60.CFrame = CFrame.new(66.7041473, 2.94459677, 150.205353, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  1280. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1281. Part60.TopSurface = Enum.SurfaceType.Smooth
  1282. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1283. Part60.Position = Vector3.new(66.7041473, 2.94459677, 150.205353)
  1284. Part60.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  1285. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1286. BlockMesh61.Parent = Part60
  1287. BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
  1288. BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
  1289. Part62.Parent = mas
  1290. Part62.Material = Enum.Material.Metal
  1291. Part62.BrickColor = BrickColor.new("Black")
  1292. Part62.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  1293. Part62.CanCollide = false
  1294. Part62.FormFactor = Enum.FormFactor.Custom
  1295. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
  1296. Part62.CFrame = CFrame.new(66.97052, 2.93317413, 149.025513, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  1297. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1298. Part62.TopSurface = Enum.SurfaceType.Smooth
  1299. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1300. Part62.Position = Vector3.new(66.97052, 2.93317413, 149.025513)
  1301. Part62.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  1302. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1303. BlockMesh63.Parent = Part62
  1304. BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1305. BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1306. Part64.Name = "Neon"
  1307. Part64.Parent = mas
  1308. Part64.Material = Enum.Material.Neon
  1309. Part64.BrickColor = BrickColor.new("Cyan")
  1310. Part64.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1311. Part64.CanCollide = false
  1312. Part64.FormFactor = Enum.FormFactor.Custom
  1313. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1314. Part64.CFrame = CFrame.new(66.5967789, 2.71456599, 149.523392, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1315. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1316. Part64.TopSurface = Enum.SurfaceType.Smooth
  1317. Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1318. Part64.Position = Vector3.new(66.5967789, 2.71456599, 149.523392)
  1319. Part64.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1320. Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1321. CylinderMesh65.Parent = Part64
  1322. CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
  1323. CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
  1324. Part66.Name = "Neon"
  1325. Part66.Parent = mas
  1326. Part66.Material = Enum.Material.Neon
  1327. Part66.BrickColor = BrickColor.new("Hot pink")
  1328. Part66.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1329. Part66.CanCollide = false
  1330. Part66.FormFactor = Enum.FormFactor.Custom
  1331. Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1332. Part66.CFrame = CFrame.new(66.6322556, 3.10011029, 149.461685, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1333. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1334. Part66.TopSurface = Enum.SurfaceType.Smooth
  1335. Part66.Color = Color3.new(1, 0, 0.74902)
  1336. Part66.Position = Vector3.new(66.6322556, 3.10011029, 149.461685)
  1337. Part66.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1338. Part66.Color = Color3.new(1, 0, 0.74902)
  1339. CylinderMesh67.Parent = Part66
  1340. Part68.Parent = mas
  1341. Part68.Material = Enum.Material.Metal
  1342. Part68.BrickColor = BrickColor.new("Black")
  1343. Part68.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
  1344. Part68.CanCollide = false
  1345. Part68.FormFactor = Enum.FormFactor.Custom
  1346. Part68.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
  1347. Part68.CFrame = CFrame.new(66.7041473, 2.94459748, 150.205353, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
  1348. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1349. Part68.TopSurface = Enum.SurfaceType.Smooth
  1350. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1351. Part68.Position = Vector3.new(66.7041473, 2.94459748, 150.205353)
  1352. Part68.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
  1353. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1354. BlockMesh69.Parent = Part68
  1355. BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
  1356. BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
  1357. Part70.Parent = mas
  1358. Part70.Material = Enum.Material.Metal
  1359. Part70.BrickColor = BrickColor.new("Black")
  1360. Part70.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1361. Part70.CanCollide = false
  1362. Part70.FormFactor = Enum.FormFactor.Custom
  1363. Part70.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  1364. Part70.CFrame = CFrame.new(66.6801605, 3.47084045, 150.168488, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1365. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1366. Part70.TopSurface = Enum.SurfaceType.Smooth
  1367. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1368. Part70.Position = Vector3.new(66.6801605, 3.47084045, 150.168488)
  1369. Part70.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1370. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1371. BlockMesh71.Parent = Part70
  1372. BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
  1373. BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
  1374. Part72.Parent = mas
  1375. Part72.Material = Enum.Material.Metal
  1376. Part72.BrickColor = BrickColor.new("Black")
  1377. Part72.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
  1378. Part72.CanCollide = false
  1379. Part72.FormFactor = Enum.FormFactor.Custom
  1380. Part72.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  1381. Part72.CFrame = CFrame.new(66.6347351, 3.04941678, 148.981476, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
  1382. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1383. Part72.TopSurface = Enum.SurfaceType.Smooth
  1384. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1385. Part72.Position = Vector3.new(66.6347351, 3.04941678, 148.981476)
  1386. Part72.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
  1387. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1388. BlockMesh73.Parent = Part72
  1389. BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
  1390. BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
  1391. Part74.Name = "Neon"
  1392. Part74.Parent = mas
  1393. Part74.Material = Enum.Material.Neon
  1394. Part74.BrickColor = BrickColor.new("Ghost grey")
  1395. Part74.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1396. Part74.CanCollide = false
  1397. Part74.FormFactor = Enum.FormFactor.Custom
  1398. Part74.Size = Vector3.new(0.399999976, 0.200000003, 1)
  1399. Part74.CFrame = CFrame.new(65.9139557, 3.20009184, 149.498169, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1400. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1401. Part74.TopSurface = Enum.SurfaceType.Smooth
  1402. Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1403. Part74.Position = Vector3.new(65.9139557, 3.20009184, 149.498169)
  1404. Part74.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1405. Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1406. BlockMesh75.Parent = Part74
  1407. BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1408. BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1409. Part76.Parent = mas
  1410. Part76.Material = Enum.Material.Metal
  1411. Part76.BrickColor = BrickColor.new("Black")
  1412. Part76.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  1413. Part76.CanCollide = false
  1414. Part76.FormFactor = Enum.FormFactor.Custom
  1415. Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1416. Part76.CFrame = CFrame.new(66.7468796, 2.33076596, 150.250092, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
  1417. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1418. Part76.TopSurface = Enum.SurfaceType.Smooth
  1419. Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1420. Part76.Position = Vector3.new(66.7468796, 2.33076596, 150.250092)
  1421. Part76.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  1422. Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1423. BlockMesh77.Parent = Part76
  1424. BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1425. BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1426. Part78.Name = "Neon"
  1427. Part78.Parent = mas
  1428. Part78.Material = Enum.Material.Neon
  1429. Part78.BrickColor = BrickColor.new("Ghost grey")
  1430. Part78.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1431. Part78.CanCollide = false
  1432. Part78.FormFactor = Enum.FormFactor.Custom
  1433. Part78.Size = Vector3.new(0.399999976, 0.200000003, 1)
  1434. Part78.CFrame = CFrame.new(65.8603363, 2.53333664, 149.535934, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1435. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1436. Part78.TopSurface = Enum.SurfaceType.Smooth
  1437. Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1438. Part78.Position = Vector3.new(65.8603363, 2.53333664, 149.535934)
  1439. Part78.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1440. Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1441. BlockMesh79.Parent = Part78
  1442. BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
  1443. BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
  1444. Part80.Parent = mas
  1445. Part80.Material = Enum.Material.Metal
  1446. Part80.BrickColor = BrickColor.new("Really black")
  1447. Part80.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1448. Part80.CanCollide = false
  1449. Part80.FormFactor = Enum.FormFactor.Custom
  1450. Part80.Size = Vector3.new(0.800000012, 0.200000003, 1)
  1451. Part80.CFrame = CFrame.new(66.5903091, 2.80971122, 149.597076, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1452. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1453. Part80.TopSurface = Enum.SurfaceType.Smooth
  1454. Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1455. Part80.Position = Vector3.new(66.5903091, 2.80971122, 149.597076)
  1456. Part80.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1457. Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1458. CylinderMesh81.Parent = Part80
  1459. Part82.Name = "Neon"
  1460. Part82.Parent = mas
  1461. Part82.Material = Enum.Material.Neon
  1462. Part82.BrickColor = BrickColor.new("Ghost grey")
  1463. Part82.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1464. Part82.CanCollide = false
  1465. Part82.FormFactor = Enum.FormFactor.Custom
  1466. Part82.Size = Vector3.new(0.399999976, 0.200000003, 1)
  1467. Part82.CFrame = CFrame.new(65.8819351, 2.80205417, 149.520721, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1468. Part82.BottomSurface = Enum.SurfaceType.Smooth
  1469. Part82.TopSurface = Enum.SurfaceType.Smooth
  1470. Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1471. Part82.Position = Vector3.new(65.8819351, 2.80205417, 149.520721)
  1472. Part82.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1473. Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1474. BlockMesh83.Parent = Part82
  1475. BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1476. BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1477. Part84.Parent = mas
  1478. Part84.Material = Enum.Material.Metal
  1479. Part84.BrickColor = BrickColor.new("Fossil")
  1480. Part84.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  1481. Part84.CanCollide = false
  1482. Part84.FormFactor = Enum.FormFactor.Custom
  1483. Part84.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  1484. Part84.CFrame = CFrame.new(66.9059601, 2.972049, 149.620728, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  1485. Part84.BottomSurface = Enum.SurfaceType.Smooth
  1486. Part84.TopSurface = Enum.SurfaceType.Smooth
  1487. Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1488. Part84.Position = Vector3.new(66.9059601, 2.972049, 149.620728)
  1489. Part84.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  1490. Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1491. BlockMesh85.Parent = Part84
  1492. BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  1493. BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  1494. Part86.Parent = mas
  1495. Part86.Material = Enum.Material.Metal
  1496. Part86.BrickColor = BrickColor.new("Fossil")
  1497. Part86.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1498. Part86.CanCollide = false
  1499. Part86.FormFactor = Enum.FormFactor.Custom
  1500. Part86.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  1501. Part86.CFrame = CFrame.new(66.5001068, 2.51155281, 149.606735, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1502. Part86.BottomSurface = Enum.SurfaceType.Smooth
  1503. Part86.TopSurface = Enum.SurfaceType.Smooth
  1504. Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1505. Part86.Position = Vector3.new(66.5001068, 2.51155281, 149.606735)
  1506. Part86.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1507. Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1508. BlockMesh87.Parent = Part86
  1509. BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  1510. BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  1511. Part88.Parent = mas
  1512. Part88.Material = Enum.Material.Metal
  1513. Part88.BrickColor = BrickColor.new("Black")
  1514. Part88.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  1515. Part88.CanCollide = false
  1516. Part88.FormFactor = Enum.FormFactor.Custom
  1517. Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
  1518. Part88.CFrame = CFrame.new(66.8760147, 2.25297546, 149.059616, -0.564779282, 0.818196177, -0.107611336, -0.825209558, -0.561096311, 0.0648149028, -0.00734900218, 0.125408024, 0.992078424)
  1519. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1520. Part88.TopSurface = Enum.SurfaceType.Smooth
  1521. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1522. Part88.Position = Vector3.new(66.8760147, 2.25297546, 149.059616)
  1523. Part88.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  1524. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1525. BlockMesh89.Parent = Part88
  1526. BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1527. BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1528. Weld90.Name = "BTWeld"
  1529. Weld90.Parent = Part88
  1530. Weld90.C1 = CFrame.new(0.530890465, 0.258514404, -0.650085449, 0.866024196, 0.500002146, 1.02445483e-05, -0.500002086, 0.866024375, -3.76999378e-06, -1.07614323e-05, -1.83284283e-06, 1.00000012)
  1531. Weld90.Part0 = Part88
  1532. Weld90.Part1 = Part0
  1533. Weld91.Name = "BTWeld"
  1534. Weld91.Parent = Part88
  1535. Weld91.C1 = CFrame.new(0.541923523, -0.216629028, -0.600036621, 0.258815438, 0.965927064, 6.21378422e-06, -0.965926766, 0.258815497, -5.20050526e-06, -6.64265826e-06, -4.60445881e-06, 1.00000024)
  1536. Weld91.Part0 = Part88
  1537. Weld91.Part1 = Part2
  1538. Weld92.Name = "BTWeld"
  1539. Weld92.Parent = Part88
  1540. Weld92.C1 = CFrame.new(0.87361908, -0.900878429, -0.600036621, -0.499999851, 0.866025805, -3.94880772e-06, -0.866025448, -0.500000119, -1.46068633e-05, -1.46324746e-05, -3.84449959e-06, 1.00000036)
  1541. Weld92.Part0 = Part88
  1542. Weld92.Part1 = Part4
  1543. Weld93.Name = "BTWeld"
  1544. Weld93.Parent = Part88
  1545. Weld93.C1 = CFrame.new(0.914054871, -0.942192078, -0.600112915, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
  1546. Weld93.Part0 = Part88
  1547. Weld93.Part1 = Part6
  1548. Weld94.Name = "BTWeld"
  1549. Weld94.Parent = Part88
  1550. Weld94.C1 = CFrame.new(0.370911121, 0.258468628, -0.720016479, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
  1551. Weld94.Part0 = Part88
  1552. Weld94.Part1 = Part8
  1553. Weld95.Name = "BTWeld"
  1554. Weld95.Parent = Part88
  1555. Weld95.C1 = CFrame.new(0.720885754, 0.258468628, -0.710006714, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
  1556. Weld95.Part0 = Part88
  1557. Weld95.Part1 = Part10
  1558. Weld96.Name = "BTWeld"
  1559. Weld96.Parent = Part88
  1560. Weld96.C1 = CFrame.new(0.393592834, -1.04088974, -0.60005188, -0.499999911, 0.866025925, -3.9562583e-06, -0.866025567, -0.500000179, -1.4603138e-05, -1.4633406e-05, -3.84449959e-06, 1.00000048)
  1561. Weld96.Part0 = Part88
  1562. Weld96.Part1 = Part12
  1563. Weld97.Name = "BTWeld"
  1564. Weld97.Parent = Part88
  1565. Weld97.C1 = CFrame.new(0.914093018, -0.942150116, -1.20014954, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
  1566. Weld97.Part0 = Part88
  1567. Weld97.Part1 = Part14
  1568. Weld98.Name = "BTWeld"
  1569. Weld98.Parent = Part88
  1570. Weld98.C1 = CFrame.new(0.785232544, -0.744485855, -0.596969604, -0.564821064, 0.82027781, -0.0901231468, -0.825126767, -0.562968016, 0.0472601652, -0.0119699761, 0.101056576, 0.994809031)
  1571. Weld98.Part0 = Part88
  1572. Weld98.Part1 = Part16
  1573. Weld99.Name = "BTWeld"
  1574. Weld99.Parent = Part88
  1575. Weld99.C1 = CFrame.new(0.673599243, -0.555906296, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1576. Weld99.Part0 = Part88
  1577. Weld99.Part1 = nil
  1578. Weld100.Name = "BTWeld"
  1579. Weld100.Parent = Part88
  1580. Weld100.C1 = CFrame.new(0.574424744, -0.225036621, -6.10351563e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1581. Weld100.Part0 = Part88
  1582. Weld100.Part1 = Part17
  1583. Weld101.Name = "BTWeld"
  1584. Weld101.Parent = Part88
  1585. Weld101.C1 = CFrame.new(0.0945587158, -0.830482483, -1.20004272, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
  1586. Weld101.Part0 = Part88
  1587. Weld101.Part1 = Part19
  1588. Weld102.Name = "BTWeld"
  1589. Weld102.Parent = Part88
  1590. Weld102.C1 = CFrame.new(0.440918922, 0.258491516, -0.919967651, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1591. Weld102.Part0 = Part88
  1592. Weld102.Part1 = Part21
  1593. Weld103.Name = "BTWeld"
  1594. Weld103.Parent = Part88
  1595. Weld103.C1 = CFrame.new(0.773635864, -0.540898323, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1596. Weld103.Part0 = Part88
  1597. Weld103.Part1 = Part23
  1598. Weld104.Name = "BTWeld"
  1599. Weld104.Parent = Part88
  1600. Weld104.C1 = CFrame.new(0.373588562, -0.470883369, -0.600036621, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1601. Weld104.Part0 = Part88
  1602. Weld104.Part1 = Part25
  1603. Weld105.Name = "BTWeld"
  1604. Weld105.Parent = Part88
  1605. Weld105.C1 = CFrame.new(1.14440918e-05, 0.152832031, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
  1606. Weld105.Part0 = Part88
  1607. Weld105.Part1 = Part27
  1608. Weld106.Name = "BTWeld"
  1609. Weld106.Parent = Part88
  1610. Weld106.C1 = CFrame.new(0.574466705, -0.377807617, -1.20001221, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1611. Weld106.Part0 = Part88
  1612. Weld106.Part1 = Part29
  1613. Weld107.Name = "BTWeld"
  1614. Weld107.Parent = Part88
  1615. Weld107.C1 = CFrame.new(0.280889511, 0.258522034, -0.380065918, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1616. Weld107.Part0 = Part88
  1617. Weld107.Part1 = Part31
  1618. Weld108.Name = "BTWeld"
  1619. Weld108.Parent = Part88
  1620. Weld108.C1 = CFrame.new(1.03692245, -0.0893325806, -0.600036621, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1621. Weld108.Part0 = Part88
  1622. Weld108.Part1 = Part33
  1623. Weld109.Name = "BTWeld"
  1624. Weld109.Parent = Part88
  1625. Weld109.C1 = CFrame.new(-0.0923156738, 0.609988213, -6.10351563e-05, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1626. Weld109.Part0 = Part88
  1627. Weld109.Part1 = Part35
  1628. Weld110.Name = "BTWeld"
  1629. Weld110.Parent = Part88
  1630. Weld110.C1 = CFrame.new(0.914070129, -0.942180634, -4.57763672e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1631. Weld110.Part0 = Part88
  1632. Weld110.Part1 = Part37
  1633. Weld111.Name = "BTWeld"
  1634. Weld111.Parent = Part88
  1635. Weld111.C1 = CFrame.new(0.500927925, 0.23361969, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1636. Weld111.Part0 = Part88
  1637. Weld111.Part1 = Part39
  1638. Weld112.Name = "BTWeld"
  1639. Weld112.Parent = Part88
  1640. Weld112.C1 = CFrame.new(0.600898743, 0.258506775, -0.360061646, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1641. Weld112.Part0 = Part88
  1642. Weld112.Part1 = Part41
  1643. Weld113.Name = "BTWeld"
  1644. Weld113.Parent = Part88
  1645. Weld113.C1 = CFrame.new(0.531524658, -0.740903854, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1646. Weld113.Part0 = Part88
  1647. Weld113.Part1 = Part43
  1648. Weld114.Name = "BTWeld"
  1649. Weld114.Parent = Part88
  1650. Weld114.C1 = CFrame.new(7.62939453e-06, 0.152816772, -4.57763672e-05, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
  1651. Weld114.Part0 = Part88
  1652. Weld114.Part1 = Part45
  1653. Weld115.Name = "BTWeld"
  1654. Weld115.Parent = Part88
  1655. Weld115.C1 = CFrame.new(0.500922203, 0.0335998535, -0.600067139, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1656. Weld115.Part0 = Part88
  1657. Weld115.Part1 = Part47
  1658. Weld116.Name = "BTWeld"
  1659. Weld116.Parent = Part88
  1660. Weld116.C1 = CFrame.new(0.973579407, -0.600892067, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1661. Weld116.Part0 = Part88
  1662. Weld116.Part1 = Part50
  1663. Weld117.Name = "BTWeld"
  1664. Weld117.Parent = Part88
  1665. Weld117.C1 = CFrame.new(0.0937805176, -0.671466827, -0.600036621, -0.866026342, 0.499999076, -1.13546848e-05, -0.499999017, -0.8660267, -7.99447298e-06, -1.38427131e-05, -1.23679638e-06, 1.00000048)
  1666. Weld117.Part0 = Part88
  1667. Weld117.Part1 = nil
  1668. Weld118.Name = "BTWeld"
  1669. Weld118.Parent = Part88
  1670. Weld118.C1 = CFrame.new(0.914085388, -0.689430237, -6.10351563e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1671. Weld118.Part0 = Part88
  1672. Weld118.Part1 = Part52
  1673. Weld119.Name = "BTWeld"
  1674. Weld119.Parent = Part88
  1675. Weld119.C1 = CFrame.new(3.81469727e-06, 3.05175781e-05, -0.599975586, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
  1676. Weld119.Part0 = Part88
  1677. Weld119.Part1 = Part54
  1678. Weld120.Name = "BTWeld"
  1679. Weld120.Parent = Part88
  1680. Weld120.C1 = CFrame.new(0.160895348, 0.258514404, -0.600006104, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1681. Weld120.Part0 = Part88
  1682. Weld120.Part1 = Part56
  1683. Weld121.Name = "BTWeld"
  1684. Weld121.Parent = Part88
  1685. Weld121.C1 = CFrame.new(-0.470891953, -0.803619385, -0.600036621, -0.866024435, -0.500002503, -1.02445483e-05, 0.500002205, -0.866024673, -2.18302011e-06, -7.790979e-06, -6.9886446e-06, 1.00000048)
  1686. Weld121.Part0 = Part88
  1687. Weld121.Part1 = Part58
  1688. Weld122.Name = "BTWeld"
  1689. Weld122.Parent = Part88
  1690. Weld122.C1 = CFrame.new(0.574455261, -0.224990845, -1.19998169, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1691. Weld122.Part0 = Part88
  1692. Weld122.Part1 = Part60
  1693. Weld123.Name = "BTWeld"
  1694. Weld123.Parent = Part88
  1695. Weld123.C1 = CFrame.new(0.574478149, -0.377807617, -9.15527344e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1696. Weld123.Part0 = Part88
  1697. Weld123.Part1 = Part62
  1698. Weld124.Name = "BTWeld"
  1699. Weld124.Parent = Part88
  1700. Weld124.C1 = CFrame.new(0.410898209, 0.258483887, -0.520065308, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1701. Weld124.Part0 = Part88
  1702. Weld124.Part1 = Part64
  1703. Weld125.Name = "BTWeld"
  1704. Weld125.Parent = Part88
  1705. Weld125.C1 = CFrame.new(0.800907135, 0.258522034, -0.480026245, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1706. Weld125.Part0 = Part88
  1707. Weld125.Part1 = Part66
  1708. Weld126.Name = "BTWeld"
  1709. Weld126.Parent = Part88
  1710. Weld126.C1 = CFrame.new(-0.0923843384, 0.609981537, -1.19999695, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1711. Weld126.Part0 = Part88
  1712. Weld126.Part1 = Part68
  1713. Weld127.Name = "BTWeld"
  1714. Weld127.Parent = Part88
  1715. Weld127.C1 = CFrame.new(0.914100647, -0.689426422, -1.20010376, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1716. Weld127.Part0 = Part88
  1717. Weld127.Part1 = Part70
  1718. Weld128.Name = "BTWeld"
  1719. Weld128.Parent = Part88
  1720. Weld128.C1 = CFrame.new(0.500920296, 0.253608704, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1721. Weld128.Part0 = Part88
  1722. Weld128.Part1 = nil
  1723. Weld129.Name = "BTWeld"
  1724. Weld129.Parent = Part88
  1725. Weld129.C1 = CFrame.new(0.094543457, -0.830480576, -7.62939453e-05, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
  1726. Weld129.Part0 = Part88
  1727. Weld129.Part1 = Part72
  1728. Weld130.Name = "BTWeld"
  1729. Weld130.Parent = Part88
  1730. Weld130.C1 = CFrame.new(0.973571777, -0.840872765, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1731. Weld130.Part0 = Part88
  1732. Weld130.Part1 = Part74
  1733. Weld131.Name = "BTWeld"
  1734. Weld131.Parent = Part88
  1735. Weld131.C1 = CFrame.new(1.14440918e-05, 7.62939453e-06, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
  1736. Weld131.Part0 = Part88
  1737. Weld131.Part1 = Part76
  1738. Weld132.Name = "BTWeld"
  1739. Weld132.Parent = Part88
  1740. Weld132.C1 = CFrame.new(0.973579407, -0.170901299, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1741. Weld132.Part0 = Part88
  1742. Weld132.Part1 = Part78
  1743. Weld133.Name = "BTWeld"
  1744. Weld133.Parent = Part88
  1745. Weld133.C1 = CFrame.new(0.500916481, 0.263595581, -0.600036621, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1746. Weld133.Part0 = Part88
  1747. Weld133.Part1 = Part80
  1748. Weld134.Name = "BTWeld"
  1749. Weld134.Parent = Part88
  1750. Weld134.C1 = CFrame.new(0.973587036, -0.4409132, -0.600021362, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1751. Weld134.Part0 = Part88
  1752. Weld134.Part1 = Part82
  1753. Weld135.Name = "BTWeld"
  1754. Weld135.Parent = Part88
  1755. Weld135.C1 = CFrame.new(0.574462891, -0.377799988, -0.60005188, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1756. Weld135.Part0 = Part88
  1757. Weld135.Part1 = Part84
  1758. Weld136.Name = "BTWeld"
  1759. Weld136.Parent = Part88
  1760. Weld136.C1 = CFrame.new(0.372268677, 0.0944747925, -0.599990845, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1761. Weld136.Part0 = Part88
  1762. Weld136.Part1 = Part86
  1763. for i,v in pairs(mas:GetChildren()) do
  1764. v.Parent = game:GetService("Players").LocalPlayer.Character
  1765. pcall(function() v:MakeJoints() end)
  1766. end
  1767. mas:Destroy()
  1768. for i,v in pairs(cors) do
  1769. spawn(function()
  1770. pcall(v)
  1771. end)
  1772. end
  1773.  
  1774.  
  1775.  
  1776.  
  1777.  
  1778.  
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784.  
  1785. local Player = game.Players.LocalPlayer
  1786. local Character = Player.Character
  1787. RS = Character.RightUpperArm["RightShoulder"]
  1788. local Mouse = Player:GetMouse()
  1789.  
  1790. for i,v in pairs(chr:children()) do
  1791. if v.ClassName == "Hat" then
  1792. print(v.Name.." has been removed, #baldforbieber")
  1793. v:destroy()
  1794. end
  1795. end
  1796.  
  1797. hum = chr.Humanoid
  1798.  
  1799. function CreateMesh(parent, id, x, y, z, texture)
  1800. local m=Instance.new("SpecialMesh", parent)
  1801. m.MeshType = "FileMesh"
  1802. m.MeshId="http://www.roblox.com/asset/?id="..id
  1803. if texture ~= nil then
  1804. m.TextureId="http://www.roblox.com/asset/?id="..texture
  1805. end
  1806. m.Scale = Vector3.new(x,y,z)
  1807. end
  1808.  
  1809.  
  1810.  
  1811. Hat=function()
  1812. sword = Instance.new("Part", chr)
  1813. CreateMesh(sword, 591117528, 0.01,0.01,0.01)
  1814. sword.Name = "sword"
  1815. sword.Locked = true
  1816. sword.BrickColor = BrickColor.new("White")
  1817. sword.CanCollide=false
  1818. sword.Size=Vector3.new(1,1,1)
  1819. swordw = Instance.new("Weld",sword)
  1820. swordw.Part0=sword
  1821. swordw.Part1=chr['RightHand']
  1822. swordw.C0=CFrame.new(0,-4,0)
  1823. swordw.C1=euler(rad(270),rad(90),rad(0))
  1824. end
  1825.  
  1826. Hat()
  1827.  
  1828.  
  1829. aa1={}
  1830. UpperTorso=game.Players.LocalPlayer.Character.UpperTorso
  1831.  
  1832. local WorldUp = Vector3.new(0,1,0)
  1833. function look2(Vec1,Vec2)
  1834. local Orig = Vec1
  1835. Vec1 = Vec1+Vector3.new(0,1,0)
  1836. Vec2 = Vec2+Vector3.new(0,1,0)
  1837. local Forward = (Vec2-Vec1).unit
  1838. local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  1839. local Right = Up:Cross(Forward).unit
  1840. Forward = -Forward
  1841. Right = -Right
  1842. return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  1843. end
  1844.  
  1845. function look(CFr,Vec2)
  1846. local A = Vector3.new(0,0,0)
  1847. local B = CFr:inverse()*Vec2
  1848. local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  1849. if B.Z > 0 then
  1850. CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  1851. elseif B.Z == 0 then
  1852. if B.Y > 0 then
  1853. CF = CFr*CFrame.Angles(math.pi/2,0,0)
  1854. elseif B.Y < 0 then
  1855. CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  1856. else
  1857. CF = CFr
  1858. end
  1859. end
  1860. local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  1861. local Up = Vector3.new(X,Y,Z)
  1862. local Forward = (Vec2-CFr.p).unit
  1863. local Right = Up:Cross(Forward)
  1864. Forward = -Forward
  1865. Right = -Right
  1866. return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  1867. end
  1868.  
  1869. function simulate(j,d,m,r,t)
  1870. local joint = j
  1871. for i,v in ipairs(t) do
  1872. if v[1]:FindFirstChild("Weld") then
  1873. local stiff = m.CFrame.lookVector*0.03
  1874. if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  1875. local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
  1876. local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
  1877. local pos = joint.p+(dir*(d*0.5))
  1878. --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  1879. local inv = v[1].Weld.Part0.CFrame
  1880. local rel1 = inv:inverse()*pos
  1881. local rel2 = inv:inverse()*(pos-(dir*dis))
  1882. local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  1883. v[1].Weld.C0 = cf
  1884. v[2] = inv*cf
  1885. --v[1].CFrame = cf
  1886. end
  1887. end
  1888. end
  1889. for i=1,8 do
  1890. local p = Instance.new("Part",char)
  1891. p.Anchored = false
  1892. p.BrickColor = BrickColor.new("Really black")
  1893. p.CanCollide = false
  1894. p.FormFactor="Custom"
  1895. p.Material = "SmoothPlastic"
  1896. p.TopSurface = "SmoothNoOutlines"
  1897. p.BottomSurface = "SmoothNoOutlines"
  1898. p.RightSurface = "SmoothNoOutlines"
  1899. p.LeftSurface = "SmoothNoOutlines"
  1900. p.FrontSurface = "SmoothNoOutlines"
  1901. p.BackSurface = "SmoothNoOutlines"
  1902.  
  1903. p.Size=Vector3.new(2,.2,0.2)
  1904. p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
  1905. mesh = Instance.new("BlockMesh",p)
  1906. mesh.Scale = Vector3.new(1,1,3)
  1907. local w = Instance.new("Motor6D",p)
  1908. w.Part0 = aa1[i-1] and aa1[i-1][1] or UpperTorso
  1909. w.Part1 = p
  1910. w.Name = "Weld"
  1911. --table.insert(aa1,p)
  1912. aa1[i] = {p,p.CFrame}
  1913.  
  1914. end
  1915. game:service"RunService".Stepped:connect(function()
  1916. simulate(UpperTorso.CFrame*CFrame.new(0,0.9,.5),.6,UpperTorso,Vector3.new(),aa1)
  1917. end)
  1918.  
  1919.  
  1920. mouse.KeyDown:connect(function(k)
  1921. if k == "e" then
  1922. if debounce == true then
  1923. if Sit == false then
  1924. attacking = true
  1925. sword.Touched:connect(function(hit)
  1926.  
  1927.  
  1928. if hit.Parent == char then return end
  1929. if hit.Parent == workspace.Base then return end
  1930. for i,v in pairs(hit.Parent:GetChildren()) do
  1931. if v:IsA("Humanoid") then
  1932. if attacking == true then
  1933.  
  1934. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
  1935. v.Health = v.Health - 30
  1936.  
  1937. end
  1938.  
  1939.  
  1940. end
  1941. end
  1942.  
  1943. end)
  1944. attacking = false
  1945. debounce = false
  1946. idle = false
  1947. walk = false
  1948. walk2 = false
  1949.  
  1950. for i = 1,3 do
  1951. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
  1952. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.443), math.rad(-13.35), math.rad(9.969)),.5)--RightUpperArm
  1953. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
  1954. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(85.142),rad(0),rad(0)),.5)--RightLowerArm
  1955. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-7.448), math.rad(0), math.rad(0)),.5)--LeftUpperLeg
  1956. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
  1957. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
  1958. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
  1959. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
  1960. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-11.803), math.rad(14.324), math.rad(2.979)),.5)--Head
  1961. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.146), math.rad(-29.679), 0),.5)--UpperTorso
  1962. wait()
  1963. end
  1964. for i = 1,5 do
  1965. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
  1966. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(42.571), math.rad(-10.084), math.rad(-0.172)),.5)--RightUpperArm
  1967. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
  1968. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(3.094),rad(0),rad(0)),.5)--RightLowerArm
  1969. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(23.09), math.rad(0)),.5)--LeftUpperLeg
  1970. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
  1971. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
  1972. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
  1973. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
  1974. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(19.251), math.rad(0), math.rad(0)),.5)--Head
  1975. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-35.924), math.rad(11.86), math.rad(8.824)),.5)--UpperTorso
  1976. wait()
  1977. end
  1978. idle = true
  1979. walk = true
  1980. walk2 = true
  1981. wait(0.1)
  1982. debounce = true
  1983. end
  1984. end
  1985. end
  1986. end)
  1987. mouse.KeyDown:connect(function(key)
  1988. key = key:lower()
  1989. if key == "f" then
  1990. if debounce == true then
  1991. debounce = false
  1992. walk = false
  1993. walk1 = false
  1994. idle = false
  1995.  
  1996. for i = 1,40 do
  1997. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(0, math.rad(90), 0), 0.1)
  1998. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(15.527), 0),.1)--UpperTorso
  1999. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(88.694), math.rad(-4.584), math.rad(8.079)),.1)--RightUpperArm
  2000. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-17.876)),.1) --LeftUpperArm
  2001. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
  2002. wait()
  2003. end
  2004. idle = true
  2005. walk = true
  2006. walk1 = true
  2007. wait(0.1)
  2008. debounce = true
  2009. end
  2010. end
  2011. end)
  2012.  
  2013. local sitdebounce = true
  2014. mouse.KeyDown:connect(function(key)
  2015. key = key:lower()
  2016. if key == "g" then
  2017. if sitdebounce == true then
  2018.  
  2019. if Sit == false then
  2020. sitdebounce = false
  2021. Sit = true
  2022. idle = false
  2023. walk = false
  2024. walk1 = false
  2025. for i = 1,15 do
  2026. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
  2027. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
  2028. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
  2029. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
  2030. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
  2031. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
  2032. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
  2033. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
  2034. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
  2035. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
  2036. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
  2037. wait()
  2038. end
  2039. for i = 1,20 do
  2040. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(53.113), math.rad(-75.401), math.rad(24.179)),.1) --LeftUpperArm
  2041. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
  2042. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25.096),rad(0),rad(0)),.1)--LeftLowerArm
  2043. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
  2044. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(107.029),rad(0),rad(0)),.1)--LeftUpperLeg
  2045. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(101.471), 0, math.rad(19.71)),.1)--RightUpperLeg
  2046. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
  2047. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.1)--RightUpperLeg
  2048. Root.C0 = Root.C0:lerp(CFrame.new(0,-1.597,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
  2049. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(12.376),rad(0),rad(0)),.1)--Head
  2050. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
  2051. wait()
  2052. end
  2053. wait(1)
  2054. sitdebounce = true
  2055. else
  2056. Sit = false
  2057. for i = 1,9 do
  2058. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
  2059. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
  2060. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
  2061. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
  2062. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
  2063. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
  2064. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
  2065. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
  2066. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
  2067. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
  2068. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
  2069. wait()
  2070. end
  2071. walk = true
  2072. walk1 = true
  2073. idle = true
  2074. end
  2075. end
  2076. end
  2077. end)
  2078. local UIS = game:GetService('UserInputService')
  2079. local Player = game.Players.LocalPlayer
  2080. local Character = Player.Character
  2081. UIS.InputBegan:connect(function(input)
  2082. if input.KeyCode == Enum.KeyCode.LeftControl then
  2083. Sprint = true
  2084. walkon1 = true
  2085. idle = false
  2086. walk = false
  2087. walk1 = false
  2088.  
  2089. Character.Humanoid.WalkSpeed = 30
  2090.  
  2091. end
  2092. end)
  2093. UIS.InputEnded:connect(function(input)
  2094. if input.KeyCode == Enum.KeyCode.LeftControl then
  2095. Character.Humanoid.WalkSpeed = 16
  2096.  
  2097. Sprint = false
  2098. walkon1 = false
  2099. idle = true
  2100. walk = true
  2101. walk1 = true
  2102. end
  2103. end)
  2104.  
  2105.  
  2106. local bladehitsnd = new("Sound",char)
  2107. bladehitsnd.Volume = 1
  2108. bladehitsnd.SoundId = "rbxassetid://257001402"
  2109.  
  2110. kiblade2 = Instance.new("Part",char)
  2111. kiblade2.Name = "Blade"
  2112. kiblade2.Size = v3(1,1,1)
  2113. kiblade2.Transparency = 1
  2114. kiblade2.Position = v3(999,999,999)
  2115. kiblade2.CanCollide = false
  2116. kiblademesh = Instance.new("SpecialMesh",kiblade2)
  2117. kiblademesh.MeshType = "Sphere"
  2118. kiblademesh.Scale = v3(1,1,1)
  2119. kiweld = Instance.new("Weld",kiblade2)
  2120. kiweld.Part0 = char["RightHand"]
  2121. kiweld.Part1 = kiblade2
  2122. kiweld.C0 = CFrame.new(0,-4,0)
  2123. kiweld.C1=euler(rad(270),rad(90),rad(0))
  2124.  
  2125. kiblade2.Name = "kiblade2"
  2126. torso1 = Instance.new("Attachment",sword)
  2127. head1 = Instance.new("Attachment",kiblade2)
  2128. trail = Instance.new("Trail",sword)
  2129. trail.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2130. trail.Attachment0 = torso1
  2131. trail.Attachment1 = head1
  2132. trail.Lifetime = 1
  2133. trail.Enabled = false
  2134. function UpperSlash()
  2135. idle = false
  2136. walk = false
  2137. walk1 = false
  2138.  
  2139.  
  2140. trail.Enabled = true
  2141. local hitboxx = Instance.new("Part",char)
  2142. hitboxx.Transparency = 1
  2143. ecksdee = Instance.new("SpecialMesh",hitboxx)
  2144. ecksdee.MeshType = "FileMesh"
  2145. ecksdee.MeshId = "rbxassetid://898849476"
  2146. hitboxxw = Instance.new("Weld",hitboxx)
  2147. hitboxxw.Part0 = char["RightHand"]
  2148. hitboxxw.Part1 = hitboxx
  2149. hitboxxw.C0 = CFrame.new(0,-1,0)
  2150.  
  2151. hitboxx.Touched:connect(function(hit)
  2152.  
  2153.  
  2154. for i,v in pairs(hit.Parent:GetChildren()) do
  2155. if hit.Parent == char then return end
  2156. if v:IsA("Humanoid") then
  2157. v.Health = v.Health - 10
  2158. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
  2159.  
  2160.  
  2161. end
  2162. hitboxx:destroy()
  2163. end
  2164. end)
  2165. for i = 1,5 do
  2166. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
  2167. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(46.41),rad(-21.887),rad(-23.72)),.5)--RightUpperArm
  2168. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
  2169. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
  2170. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
  2171. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
  2172. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
  2173. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
  2174. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(18.277),rad(0)),.5)--Torso
  2175. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-24.523),rad(0)),.5)--Head
  2176. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(50.148),rad(0)),.5)
  2177. wait()
  2178. end
  2179. for i = 1,5 do
  2180. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
  2181. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
  2182. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
  2183. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
  2184. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
  2185. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
  2186. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
  2187. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
  2188. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
  2189. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
  2190. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
  2191. wait()
  2192. end
  2193. bladehitsnd:Play()
  2194. for i = 1,10 do
  2195. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
  2196. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
  2197. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
  2198. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
  2199. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
  2200. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
  2201. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
  2202. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
  2203. Root.C0 = Root.C0:lerp(CFrame.new(0,5,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
  2204. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
  2205. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
  2206. wait()
  2207. end
  2208. for i = 1,30 do
  2209. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-12.72),rad(0),rad(0)),1) --LeftUpperArm
  2210. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(111.841),rad(0),rad(-31.054)),1)--RightUpperArm
  2211. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm
  2212. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightLowerArm
  2213. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftUpperLeg
  2214. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(40.623),rad(0),rad(0)),1)--RightUpperLeg
  2215. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-22.575),rad(0),rad(0)),1)--LeftLowerLeg
  2216. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-37.414),rad(0),rad(0)),1)--RightUpperLeg
  2217. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.417,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso
  2218. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
  2219. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(-59.53),rad(8.079),rad(7.448)),.5)
  2220. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5)
  2221. wait()
  2222. end
  2223.  
  2224. trail.Enabled = false
  2225. idle = true
  2226. walk = true
  2227. walk1 = true
  2228. end
  2229. mouse.KeyDown:connect(function(k)
  2230. if k == "t" then
  2231. UpperSlash()
  2232. end
  2233. end)
  2234. function BackStep()
  2235. idle = false
  2236. walk = false
  2237. walk1 = false
  2238. for i = 1,5 do
  2239. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(-19.882)),.5) --LeftUpperArm
  2240.  
  2241. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(20.741),rad(0),rad(0)),.5)--LeftLowerArm
  2242.  
  2243. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-29.335),rad(0),rad(0)),.5)--LeftUpperLeg
  2244. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(19.366)),.5)--RightUpperLeg
  2245. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-19.309),rad(0),rad(0)),.5)--LeftLowerLeg
  2246. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-6.532),rad(0),rad(0)),.5)--RightUpperLeg
  2247. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(8.251),rad(0),rad(0)),.5)--Torso
  2248. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-11.631),rad(0),rad(0)),.5)--Head
  2249. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(8.136),rad(0),rad(0)),.5)
  2250. wait()
  2251. end
  2252. local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
  2253. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2254. bodyp.D=1000
  2255. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,30)).p
  2256.  
  2257. wait(0.5)
  2258. bodyp:Destroy()
  2259. idle = true
  2260. walk = true
  2261. walk1 = true
  2262. end
  2263. mouse.KeyDown:connect(function(k)
  2264. if k == "v" then
  2265. BackStep()
  2266. end
  2267. end)
  2268. function DashUpward()
  2269. if debounce == true then
  2270. debounce = false
  2271. idle = false
  2272. walk = false
  2273. walk1 = false
  2274. for i = 1,5 do
  2275. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(9.798), math.rad(-4.354), math.rad(-23.835)),.5) --LeftUpperArm
  2276. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.444), math.rad(88.293), 0),.5)--RightUpperArm
  2277. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(9.683),rad(0),rad(0)),.5)--LeftLowerArm
  2278. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(4.354),rad(0),rad(0)),.5)--RightLowerArm
  2279. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-36.956),rad(0),rad(0)),.5)--LeftUpperLeg
  2280. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(77.063),rad(0),rad(0)),.5)--RightUpperLeg
  2281. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.901),rad(0),rad(0)),.5)--LeftLowerLeg
  2282. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-108.461),rad(0),rad(0)),.5)--RightUpperLeg
  2283. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12.892), math.rad(4.756), math.rad(0.573)),.5)--Torso
  2284. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-27.273),rad(0)),.5)--Head
  2285. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(27.846),rad(0)),.5)
  2286. wait()
  2287.  
  2288. end
  2289. local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
  2290. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2291. bodyp.D=1000
  2292. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30)).p
  2293.  
  2294. wait(0.5)
  2295. bodyp:Destroy()
  2296. idle = true
  2297. walk = true
  2298. walk1 = true
  2299. wait(0.1)
  2300. debounce = true
  2301. end
  2302. end
  2303. mouse.KeyDown:connect(function(k)
  2304. if k == "c" then
  2305. DashUpward()
  2306. end
  2307. end)
  2308. function LeftStep()
  2309. if debounce == true then
  2310. debounce = false
  2311. idle = false
  2312. walk = false
  2313. walk1 = false
  2314.  
  2315. local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
  2316. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2317. bodyp.D=1000
  2318. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-30,0,0)).p
  2319. for i = 1,5 do
  2320.  
  2321. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(140), 0), 0.5)
  2322. wait()
  2323. end
  2324. wait(0.5)
  2325. bodyp:Destroy()
  2326. idle = true
  2327. walk = true
  2328. walk1 = true
  2329. wait(0.1)
  2330. debounce = true
  2331. end
  2332. end
  2333. function RightStep()
  2334. if debounce == true then
  2335. debounce = false
  2336. idle = false
  2337. walk = false
  2338. walk1 = false
  2339.  
  2340. local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
  2341. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2342. bodyp.D=1000
  2343. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(30,0,0)).p
  2344. for i = 1,5 do
  2345.  
  2346. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(-140), 0), 0.5)
  2347. wait()
  2348. end
  2349. wait(0.5)
  2350. bodyp:Destroy()
  2351. idle = true
  2352. walk = true
  2353. walk1 = true
  2354. wait(0.1)
  2355. debounce = true
  2356. end
  2357. end
  2358. function Stab()
  2359. if debounce == true then
  2360. debounce = false
  2361. idle = false
  2362. walk = false
  2363. walk1 = false
  2364.  
  2365.  
  2366. for i = 1,5 do
  2367. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(120.951), math.rad(-41.081), math.rad(49.504)),.5) --LeftUpperArm
  2368. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(46.123), math.rad(-85.027), math.rad(142.724)),.5)--RightUpperArm
  2369. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
  2370. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(88.694), math.rad(0.63), 0),.5)--RightLowerArm
  2371. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30.195),rad(0),rad(0)),.5)--LeftUpperLeg
  2372. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20.97),rad(0),rad(0)),.5)--RightUpperLeg
  2373. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.5)--LeftLowerLeg
  2374. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.5)--RightUpperLeg
  2375. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
  2376. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
  2377. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(-19.137),rad(0)),.5)
  2378. RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-25.898),rad(0),rad(0)),.5)
  2379. wait()
  2380. end
  2381. trail.Enabled = true
  2382. local hitboxx = Instance.new("Part",char)
  2383. hitboxx.Transparency = 1
  2384. ecksdee = Instance.new("SpecialMesh",hitboxx)
  2385. ecksdee.MeshType = "FileMesh"
  2386. ecksdee.MeshId = "rbxassetid://898849476"
  2387. hitboxxw = Instance.new("Weld",hitboxx)
  2388. hitboxxw.Part0 = char["RightHand"]
  2389. hitboxxw.Part1 = hitboxx
  2390. hitboxxw.C0 = CFrame.new(0,-1,0)
  2391. hitboxx.Touched:connect(function(hit)
  2392.  
  2393.  
  2394. for i,v in pairs(hit.Parent:GetChildren()) do
  2395. if hit.Parent == char then return end
  2396. if v:IsA("Humanoid") then
  2397. v.Health = v.Health - 10
  2398.  
  2399.  
  2400.  
  2401. end
  2402. hitboxx:destroy()
  2403. end
  2404. end)
  2405. for i = 1,30 do
  2406. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(30.023), math.rad(-3.61), math.rad(-39.305)),.3) --LeftUpperArm
  2407. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(83.193), math.rad(-2.979), math.rad(-2.807)),.3)--RightUpperArm
  2408. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
  2409. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(0.63)),.3)--RightLowerArm
  2410. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-12.261), 0, 0),.3)--LeftUpperLeg
  2411. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.3)--RightUpperLeg
  2412. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.3)--LeftLowerLeg
  2413. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.3)--RightUpperLeg
  2414. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(1.146),rad(0)),.3)--Torso
  2415. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-20.225),rad(0)),.3)--Head
  2416. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(math.rad(-2.063), math.rad(17.418), math.rad(-0.172)),.3)
  2417. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-120), math.rad(0), 0), 0.3)
  2418. wait()
  2419. end
  2420. idle = true
  2421. walk = true
  2422. walk1 = true
  2423.  
  2424. trail.Enabled = false
  2425. wait(0.1)
  2426. debounce = true
  2427. end
  2428. end
  2429. mouse.KeyDown:connect(function(k)
  2430. if k == "z" then
  2431. LeftStep()
  2432. end
  2433. end)
  2434. mouse.KeyDown:connect(function(k)
  2435. if k == "x" then
  2436. RightStep()
  2437. end
  2438. end)
  2439. mouse.KeyDown:connect(function(k)
  2440. if k == "u" then
  2441. Stab()
  2442. end
  2443. end)
  2444.  
  2445. DayNightCycle = true --[1] Cycles through day and night.
  2446.  
  2447. DynamicLighting = true --[2] Give your game a dynamic look?
  2448. SimulatedShadows = true --[3] Make the shadows stand out. (Enable [2] for this to work)
  2449.  
  2450. DarkAmbient = false --[4] Gives your game darkness, great for zombie games.
  2451. AmbientBrightness = 0 --[5] Number Must between 0 to 255. (Enable [2] and [4] for this to work)
  2452.  
  2453. Fog = true --[6] Give your game foggy look.
  2454. FogDistance = 1500 --[7] How far will the fog be away from you. (Enable [6] for this to work)
  2455. ---------------------------------------------------------------------------------------------------------------
  2456.  
  2457. if Fog then
  2458. game.Lighting.FogEnd = FogDistance
  2459. end
  2460.  
  2461. if DarkAmbient and DynamicLighting then
  2462. game.Lighting.OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255)
  2463. end
  2464.  
  2465. if DynamicLighting then
  2466. game.Lighting.GlobalShadows = true
  2467. if SimulatedShadows then
  2468. game.Lighting.Brightness = 1.5
  2469. game.Lighting.Ambient = Color3.new(0/255, 0/255, 0/255)
  2470. game.Lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255)
  2471. end
  2472. end
  2473.  
  2474.  
  2475.  
  2476. spawn(function() --_RHas
  2477. local ef1=Instance.new('Part',char.LeftHand)
  2478. local am=Instance.new('BlockMesh',ef1)
  2479. ef1.Anchored,ef1.CanCollide=false,false
  2480. ef1.Transparency=0.5
  2481. ef1.Material = "Neon"
  2482. am.Scale=Vector3.new(5.5,5.5,5.5)
  2483. ef1.Size=Vector3.new(.2,.2,.2)
  2484. local ef2=ef1:Clone()
  2485. local ef3=ef2:Clone()
  2486. local ef4=ef3:Clone()
  2487. ef2.Material = "Neon"
  2488. ef3.Material = "Neon"
  2489. ef4.Material = "Neon"
  2490. ef3.Parent,ef4.Parent=char.LeftHand,char.LeftHand
  2491. ef2.Parent=char.LeftHand
  2492. local wa,wb=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
  2493. local wc,wd=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
  2494. wa.Part0,wb.Part0=char.LeftHand,char.LeftHand
  2495. wa.Part1,wb.Part1=ef1,ef2
  2496. wc.Part0,wd.Part0=char.LeftHand,char.LeftHand
  2497. wc.Part1,wd.Part1=ef3,ef4
  2498. wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
  2499. wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
  2500. while wait(0) do
  2501. wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
  2502. wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
  2503. ef1.BrickColor=BrickColor.new("Toothpaste")
  2504. ef3.BrickColor=BrickColor.new("Carnation pink")
  2505. ef4.BrickColor=BrickColor.new("White")
  2506. ef2.BrickColor=BrickColor.new("Really red")
  2507.  
  2508. end
  2509. end)
  2510. function UpSlashCombo()
  2511. getplayer = new("Part",char)
  2512. getplayer.Position = Vector3.new(999,999,999)
  2513. getplayer.Transparency = 1
  2514. getplayer.Size = v3(3,3,3)
  2515. getplayer.CanCollide = false
  2516. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  2517. getplayer.Name = "GetPlayer"
  2518.  
  2519. game.Debris:AddItem(getplayer,0.5)
  2520.  
  2521. getplayer.Touched:connect(function(hit)
  2522. if hit.Parent == char then return end
  2523. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  2524. getplayer:Destroy()
  2525. idle = false
  2526. for i = 1,5 do
  2527. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm
  2528. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm
  2529. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
  2530. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
  2531. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg
  2532. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
  2533. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg
  2534. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
  2535. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
  2536. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
  2537. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-180), math.rad(0), 0), 0.3)
  2538. wait()
  2539. end
  2540. to = hit.Parent:findFirstChild("HumanoidRootPart")
  2541. local bodyp=Instance.new("BodyPosition",to)
  2542. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2543. bodyp.D=1000
  2544. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,10,-3)).p
  2545.  
  2546. local bodyp2=Instance.new("BodyPosition",char.HumanoidRootPart)
  2547. bodyp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2548. bodyp2.D=1000
  2549. bodyp2.Position=(to.CFrame*CFrame.new(0,10,-4)).p
  2550. for i = 1,5 do
  2551. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(90)),.5)--RightUpperArm
  2552. wait()
  2553. end
  2554. for i = 1,5 do
  2555. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(90),rad(10)),.5)--RightUpperArm
  2556. wait()
  2557. end
  2558. wait(3)
  2559. bodyp:destroy()
  2560. bodyp2:destroy()
  2561. idle = true
  2562.  
  2563.  
  2564. end
  2565. end)
  2566.  
  2567. end
  2568. mouse.KeyDown:connect(function(k)
  2569. if k == "b" then
  2570. UpSlashCombo()
  2571. end
  2572. end)
  2573.  
  2574. print("Press z to dodge left")
  2575. print("Press x to dodge right")
  2576. print("press c to dash forward")
  2577. print("press v to dodge back")
  2578. print("Press f for sword taunt")
  2579. print("press t for sword upperattack")
  2580. print("Press G to Sit")
  2581. print("Hold ctrl for run stance")
  2582. print("Hold ctrl and move to run")
  2583. print("Made by xXVipergamerXx1 for the GiveAway! Enjoy!")
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