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RAINBOW ถุงมือ

Sep 3rd, 2018
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  1.  
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --|| EDITED BY GUESTBILMEMKAC
  5. --\\====================================================//--
  6.  
  7.  
  8.  
  9. wait(0.2)
  10.  
  11.  
  12. --https://github.com/Mokiros/roblox-FE-compatibility
  13. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  14. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  15. local RealPlayer = Player
  16. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Character)
  38. sick.SoundId = "rbxassetid://147930134"
  39. sick.Looped = true
  40. sick.Pitch = 1
  41. sick.Volume = 10
  42. sick:Play()
  43. Character.Head.face.Texture = "rbxassetid://139465022"
  44.  
  45. IT = Instance.new
  46. CF = CFrame.new
  47. VT = Vector3.new
  48. RAD = math.rad
  49. C3 = Color3.new
  50. UD2 = UDim2.new
  51. BRICKC = BrickColor.new
  52. ANGLES = CFrame.Angles
  53. EULER = CFrame.fromEulerAnglesXYZ
  54. COS = math.cos
  55. ACOS = math.acos
  56. SIN = math.sin
  57. ASIN = math.asin
  58. ABS = math.abs
  59. MRANDOM = math.random
  60. FLOOR = math.floor
  61.  
  62. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  63. local NEWMESH = IT(MESH)
  64. if MESH == "SpecialMesh" then
  65. NEWMESH.MeshType = MESHTYPE
  66. if MESHID ~= "nil" and MESHID ~= "" then
  67. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  68. end
  69. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  70. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  71. end
  72. end
  73. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  74. NEWMESH.Scale = SCALE
  75. NEWMESH.Parent = PARENT
  76. return NEWMESH
  77. end
  78.  
  79. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  80. local NEWPART = IT("Part")
  81. NEWPART.formFactor = FORMFACTOR
  82. NEWPART.Reflectance = REFLECTANCE
  83. NEWPART.Transparency = TRANSPARENCY
  84. NEWPART.CanCollide = false
  85. NEWPART.Locked = true
  86. NEWPART.Anchored = true
  87. if ANCHOR == false then
  88. NEWPART.Anchored = false
  89. end
  90. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  91. NEWPART.Name = NAME
  92. NEWPART.Size = SIZE
  93. NEWPART.Position = Torso.Position
  94. NEWPART.Material = MATERIAL
  95. NEWPART:BreakJoints()
  96. NEWPART.Parent = PARENT
  97. return NEWPART
  98. end
  99.  
  100. --//=================================\\
  101. --|| CUSTOMIZATION
  102. --\\=================================//
  103.  
  104. Player_Size = 1 --Size of the player.
  105. Animation_Speed = 3
  106. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  107.  
  108. local Speed = 27
  109. local Effects2 = {}
  110.  
  111. ---//=================================\\
  112. --|| END OF CUSTOMIZATION
  113. --\\=================================//
  114.  
  115. local function weldBetween(a, b)
  116. local weldd = Instance.new("ManualWeld")
  117. weldd.Part0 = a
  118. weldd.Part1 = b
  119. weldd.C0 = CFrame.new()
  120. weldd.C1 = b.CFrame:inverse() * a.CFrame
  121. weldd.Parent = a
  122. return weldd
  123. end
  124.  
  125. --//=================================\\
  126. --|| USEFUL VALUES
  127. --\\=================================//
  128.  
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local CHANGEDEFENSE = 0
  134. local CHANGEDAMAGE = 0
  135. local CHANGEMOVEMENT = 0
  136. local ANIM = "Idle"
  137. local ATTACK = false
  138. local EQUIPPED = false
  139. local HOLD = false
  140. local COMBO = 1
  141. local Rooted = false
  142. local SINE = 0
  143. local KEYHOLD = false
  144. local CHANGE = 2 / Animation_Speed
  145. local WALKINGANIM = false
  146. local WALK = 0
  147. local VALUE1 = false
  148. local VALUE2 = false
  149. local ROBLOXIDLEANIMATION = IT("Animation")
  150. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  151. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  152. --ROBLOXIDLEANIMATION.Parent = Humanoid
  153. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  154. WEAPONGUI.Name = "Weapon GUI"
  155. local Weapon = IT("Model")
  156. Weapon.Name = "Adds"
  157. local HITFLOOR = nil
  158. local Effects = IT("Folder", Weapon)
  159. Effects.Name = "Effects"
  160. local ANIMATOR = Humanoid.Animator
  161. local ANIMATE = Character.Animate
  162. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  163. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  164. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  165. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  166. local UNANCHOR = true
  167.  
  168. local SKILLTEXTCOLOR = C3(0,255/255,0)
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. script.ArtificialHB:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. script.ArtificialHB:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213.  
  214.  
  215.  
  216.  
  217. --//=================================\\
  218. --|| SOME FUNCTIONS
  219. --\\=================================//
  220.  
  221. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  222. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  223. end
  224.  
  225. function PositiveAngle(NUMBER)
  226. if NUMBER >= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function NegativeAngle(NUMBER)
  233. if NUMBER <= 0 then
  234. NUMBER = 0
  235. end
  236. return NUMBER
  237. end
  238.  
  239. function Swait(NUMBER)
  240. if NUMBER == 0 or NUMBER == nil then
  241. ArtificialHB.Event:wait()
  242. else
  243. for i = 1, NUMBER do
  244. ArtificialHB.Event:wait()
  245. end
  246. end
  247. end
  248.  
  249. function QuaternionFromCFrame(cf)
  250. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  251. local trace = m00 + m11 + m22
  252. if trace > 0 then
  253. local s = math.sqrt(1 + trace)
  254. local recip = 0.5 / s
  255. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  256. else
  257. local i = 0
  258. if m11 > m00 then
  259. i = 1
  260. end
  261. if m22 > (i == 0 and m00 or m11) then
  262. i = 2
  263. end
  264. if i == 0 then
  265. local s = math.sqrt(m00 - m11 - m22 + 1)
  266. local recip = 0.5 / s
  267. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  268. elseif i == 1 then
  269. local s = math.sqrt(m11 - m22 - m00 + 1)
  270. local recip = 0.5 / s
  271. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  272. elseif i == 2 then
  273. local s = math.sqrt(m22 - m00 - m11 + 1)
  274. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  275. end
  276. end
  277. end
  278.  
  279. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  280. local xs, ys, zs = x + x, y + y, z + z
  281. local wx, wy, wz = w * xs, w * ys, w * zs
  282. local xx = x * xs
  283. local xy = x * ys
  284. local xz = x * zs
  285. local yy = y * ys
  286. local yz = y * zs
  287. local zz = z * zs
  288. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  289. end
  290.  
  291. function QuaternionSlerp(a, b, t)
  292. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293. local startInterp, finishInterp;
  294. if cosTheta >= 0.0001 then
  295. if (1 - cosTheta) > 0.0001 then
  296. local theta = ACOS(cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((1 - t) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = 1 - t
  302. finishInterp = t
  303. end
  304. else
  305. if (1 + cosTheta) > 0.0001 then
  306. local theta = ACOS(-cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((t - 1) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = t - 1
  312. finishInterp = t
  313. end
  314. end
  315. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  316. end
  317.  
  318. function Clerp(a, b, t)
  319. local qa = {QuaternionFromCFrame(a)}
  320. local qb = {QuaternionFromCFrame(b)}
  321. local ax, ay, az = a.x, a.y, a.z
  322. local bx, by, bz = b.x, b.y, b.z
  323. local _t = 1 - t
  324. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  325. end
  326.  
  327. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  328. local frame = IT("Frame")
  329. frame.BackgroundTransparency = TRANSPARENCY
  330. frame.BorderSizePixel = BORDERSIZEPIXEL
  331. frame.Position = POSITION
  332. frame.Size = SIZE
  333. frame.BackgroundColor3 = COLOR
  334. frame.BorderColor3 = BORDERCOLOR
  335. frame.Name = NAME
  336. frame.Parent = PARENT
  337. return frame
  338. end
  339.  
  340. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  341. local label = IT("TextLabel")
  342. label.BackgroundTransparency = 1
  343. label.Size = UD2(1, 0, 1, 0)
  344. label.Position = UD2(0, 0, 0, 0)
  345. label.TextColor3 = TEXTCOLOR
  346. label.TextStrokeTransparency = STROKETRANSPARENCY
  347. label.TextTransparency = TRANSPARENCY
  348. label.FontSize = TEXTFONTSIZE
  349. label.Font = TEXTFONT
  350. label.BorderSizePixel = BORDERSIZEPIXEL
  351. label.TextScaled = false
  352. label.Text = TEXT
  353. label.Name = NAME
  354. label.Parent = PARENT
  355. return label
  356. end
  357.  
  358. function NoOutlines(PART)
  359. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  360. end
  361.  
  362.  
  363. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  364. local NEWWELD = IT(TYPE)
  365. NEWWELD.Part0 = PART0
  366. NEWWELD.Part1 = PART1
  367. NEWWELD.C0 = C0
  368. NEWWELD.C1 = C1
  369. NEWWELD.Parent = PARENT
  370. return NEWWELD
  371. end
  372.  
  373. function CreateSound(ID, PARENT, VOLUME, PITCH)
  374. local NEWSOUND = nil
  375. coroutine.resume(coroutine.create(function()
  376. NEWSOUND = IT("Sound", PARENT)
  377. NEWSOUND.Volume = VOLUME
  378. NEWSOUND.Pitch = PITCH
  379. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  380. Swait()
  381. NEWSOUND:play()
  382. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  383. end))
  384. return NEWSOUND
  385. end
  386.  
  387. function CFrameFromTopBack(at, top, back)
  388. local right = top:Cross(back)
  389. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  390. end
  391.  
  392. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  393. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  394. local mesh = IT("SpecialMesh",wave)
  395. mesh.MeshType = "FileMesh"
  396. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  397. mesh.Scale = SIZE
  398. mesh.Offset = VT(0,0,-SIZE.X/8)
  399. wave.CFrame = CFRAME
  400. coroutine.resume(coroutine.create(function(PART)
  401. for i = 1, WAIT do
  402. Swait()
  403. mesh.Scale = mesh.Scale + GROW
  404. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  405. if DOESROT == true then
  406. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  407. end
  408. wave.Transparency = wave.Transparency + (0.5/WAIT)
  409. if wave.Transparency > 0.99 then
  410. wave:remove()
  411. end
  412. end
  413. end))
  414. end
  415.  
  416. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  417. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Neon orange"), "Effect", VT(0,0,0))
  418. local mesh = IT("SpecialMesh",wave)
  419. mesh.MeshType = "FileMesh"
  420. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  421. mesh.Scale = SIZE
  422. --mesh.Offset = VT(0,0,-SIZE.X/8)
  423. wave.CFrame = CFRAME
  424. coroutine.resume(coroutine.create(function(PART)
  425. for i = 1, WAIT do
  426. Swait()
  427. mesh.Scale = mesh.Scale + GROW
  428. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  429. if DOESROT == true then
  430. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  431. end
  432. wave.Transparency = wave.Transparency + (0.5/WAIT)
  433. if wave.Transparency > 0.99 then
  434. wave:remove()
  435. end
  436. end
  437. end))
  438. end
  439.  
  440. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  441. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(0,0,0))
  442. local mesh = IT("SpecialMesh",wave)
  443. mesh.MeshType = "FileMesh"
  444. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  445. mesh.Scale = SIZE
  446. wave.CFrame = CFRAME
  447. coroutine.resume(coroutine.create(function(PART)
  448. for i = 1, WAIT do
  449. Swait()
  450. mesh.Scale = mesh.Scale + GROW
  451. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  452. if DOESROT == true then
  453. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  454. end
  455. wave.Transparency = wave.Transparency + (0.5/WAIT)
  456. if wave.Transparency > 0.99 then
  457. wave:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463. CV = "Maroon"
  464. Player = game.Players.LocalPlayer
  465. char = Player.Character
  466. local txt = Instance.new("BillboardGui", Character)
  467. txt.Adornee = Character.Head
  468. txt.Name = "_status"
  469. txt.Size = UDim2.new(2, 0, 1.2, 0)
  470. txt.StudsOffset = Vector3.new(-9, 8, 0)
  471. local text = Instance.new("TextLabel", txt)
  472. text.Size = UDim2.new(10, 0, 7, 0)
  473. text.FontSize = "Size24"
  474. text.TextScaled = true
  475. text.TextTransparency = 0
  476. text.BackgroundTransparency = 1
  477. text.TextTransparency = 0
  478. text.TextStrokeTransparency = 1
  479. text.Font = "Antique"
  480. v = Instance.new("Part")
  481. v.Name = "ColorBrick"
  482. v.Parent = Player.Character
  483. v.FormFactor = "Symmetric"
  484. v.Anchored = true
  485. v.CanCollide = false
  486. v.BottomSurface = "Smooth"
  487. v.TopSurface = "Smooth"
  488. v.Size = Vector3.new(10, 5, 3)
  489. v.Transparency = 1
  490. v.CFrame = Character.Torso.CFrame
  491. v.BrickColor = BrickColor.new(CV)
  492. v.Transparency = 1
  493. touchCounter = 0
  494. local cR=255
  495. local cG=0
  496. local cB=0
  497. local flg5=1 local omgidk=1
  498. local add=15
  499. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  500. if omgidk>10000 then omgidk=0 end
  501. omgidk=omgidk+1
  502. if cR>=255 then flg5=1 end
  503. if cG>=255 then flg5=2 end
  504. if cB>=255 then flg5=3 end
  505. if flg5==1 then cR=cR-add cG=cG+add end
  506. if flg5==2 then cG=cG-add cB=cB+add end
  507. if flg5==3 then cB=cB-add cR=cR+add end
  508. color=Color3.fromRGB(cR,cG,cB)
  509. text.TextColor3 = color
  510. end)
  511. v.Shape = "Block"
  512. text.Text = Player.Name..", The Rainbow King "
  513.  
  514.  
  515. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  516. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  517. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  518. wave.CFrame = CFRAME
  519. coroutine.resume(coroutine.create(function(PART)
  520. for i = 1, WAIT do
  521. Swait()
  522. mesh.Scale = mesh.Scale * GROW
  523. wave.Transparency = wave.Transparency + (0.5/WAIT)
  524. if wave.Transparency > 0.99 then
  525. wave:remove()
  526. end
  527. end
  528. end))
  529. end
  530.  
  531. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  532. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pastel blue"), "Effect", VT(1,1,1), true)
  533. local mesh = IT("SpecialMesh",wave)
  534. mesh.MeshType = "Sphere"
  535. mesh.Scale = SIZE
  536. mesh.Offset = VT(0,0,0)
  537. wave.CFrame = CFRAME
  538. coroutine.resume(coroutine.create(function(PART)
  539. for i = 1, WAIT do
  540. Swait()
  541. mesh.Scale = mesh.Scale + GROW
  542. wave.Transparency = wave.Transparency + (1/WAIT)
  543. if wave.Transparency > 0.99 then
  544. wave:remove()
  545. end
  546. end
  547. end))
  548. end
  549.  
  550. function MakeForm(PART,TYPE)
  551. if TYPE == "Cyl" then
  552. local MSH = IT("CylinderMesh",PART)
  553. elseif TYPE == "Ball" then
  554. local MSH = IT("SpecialMesh",PART)
  555. MSH.MeshType = "Sphere"
  556. elseif TYPE == "Wedge" then
  557. local MSH = IT("SpecialMesh",PART)
  558. MSH.MeshType = "Wedge"
  559. end
  560. end
  561.  
  562. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  563. if FLOOR ~= nil then
  564. coroutine.resume(coroutine.create(function()
  565. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Bright blue", "DebreeCenter", VT(0,0,0))
  566. PART.CFrame = CF(POSITION)
  567. for i = 1, 45 do
  568. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Eggplant", "DebreePart", BLOCKSIZE)
  569. RingPiece.Material = FLOOR.Material
  570. RingPiece.Color = FLOOR.Color
  571. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  572. Debris:AddItem(RingPiece,SWAIT/100)
  573. end
  574. PART:remove()
  575. end))
  576. end
  577. end
  578.  
  579. function CheckTableForString(Table, String)
  580. for i, v in pairs(Table) do
  581. if string.find(string.lower(String), string.lower(v)) then
  582. return true
  583. end
  584. end
  585. return false
  586. end
  587.  
  588. function CheckIntangible(Hit)
  589. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  590. if Hit and Hit.Parent then
  591. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  592. return true
  593. end
  594. end
  595. return false
  596. end
  597.  
  598. Debris = game:GetService("Debris")
  599.  
  600. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  601. local Direction = CFrame.new(StartPos, Vec).lookVector
  602. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  603. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  604. if RayHit and CheckIntangible(RayHit) then
  605. if DelayIfHit then
  606. wait()
  607. end
  608. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  609. end
  610. return RayHit, RayPos, RayNormal
  611. end
  612.  
  613. function turnto(position)
  614. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  615. end
  616.  
  617. --//=================================\\
  618. --|| WEAPON CREATION
  619. --\\=================================//
  620.  
  621. local Back = CreatePart(3, Character, "Neon", 0, 0, "Bright blue", "Wing", VT(1,1,0.35),false)
  622. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  623.  
  624. local ANGLE = 5
  625. for i = 1, 5 do
  626. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Wing", VT(0.15,2+(i/2),0.15),false)
  627. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  628. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  629. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  630. ANGLE = ANGLE - 15
  631. end
  632. ANGLE = 5
  633. for i = 1, 5 do
  634. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.15,2+(i/2),0.15),false)
  635. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  636. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.25,1,0.25),false)
  637. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  638. ANGLE = ANGLE - 15
  639. end
  640. local SKILLTEXTCOLOR = BRICKC"Lime green".Color
  641. local SKILLFONT = "SciFi"
  642. local SKILLTEXTSIZE = 6
  643.  
  644. local naeeym2 = Instance.new("BillboardGui",Character)
  645. naeeym2.AlwaysOnTop = true
  646. naeeym2.Size = UDim2.new(5,35,2,15)
  647. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  648. naeeym2.Adornee = Character.Head
  649. naeeym2.Name = "Name"
  650. naeeym2.PlayerToHideFrom = Nobody
  651. local tecks2 = Instance.new("TextLabel",naeeym2)
  652. tecks2.BackgroundTransparency = 1
  653. tecks2.TextScaled = true
  654. tecks2.BorderSizePixel = 0
  655. tecks2.Text = ""
  656. tecks2.Font = SKILLFONT
  657. tecks2.TextSize = 30
  658. tecks2.TextStrokeTransparency = 0
  659. tecks2.TextColor3 = C3(0,0,0)
  660. tecks2.TextStrokeColor3 = BRICKC"Hot pink".Color
  661. tecks2.Size = UDim2.new(1,0,0.5,0)
  662. tecks2.Parent = naeeym2
  663.  
  664. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Bright blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  665. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  667. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668.  
  669. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Eggplant", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  670. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  672. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Neon orange", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  674. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  676. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677.  
  678. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  679. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Eggplant", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  681. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  683. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Neon orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  685. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  687. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  688.  
  689.  
  690. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  691. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  692. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pastel blue", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  693. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  694.  
  695. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  696. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  697. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Eggplant", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  698. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  700. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Neon orange", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  702. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  703.  
  704. local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  708. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pastel blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  709. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Eggplant", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  714.  
  715. for _, c in pairs(Weapon:GetChildren()) do
  716. if c.ClassName == "Part" then
  717. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  718. end
  719. end
  720.  
  721. Weapon.Parent = Character
  722.  
  723. Humanoid.Died:connect(function()
  724. ATTACK = true
  725. end)
  726.  
  727. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  728. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  729. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  730. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  731.  
  732. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] OwO", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  733. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  734. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Beam", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  735. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Morning Star", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  736.  
  737. --//=================================\\
  738. --|| DAMAGE FUNCTIONS
  739. --\\=================================//
  740.  
  741. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  742. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Effect", VT())
  743. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  744. local BODYGYRO = IT("BodyGyro", STATPART)
  745. local BODYPOSITION = IT("BodyPosition", STATPART)
  746. BODYPOSITION.P = 2000
  747. BODYPOSITION.D = 100
  748. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  749. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  750. game:GetService("Debris"):AddItem(STATPART ,5)
  751. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  752. BILLBOARDGUI.Adornee = STATPART
  753. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  754. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  755. BILLBOARDGUI.AlwaysOnTop = false
  756. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  757. TEXTLABEL.BackgroundTransparency = 1
  758. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  759. TEXTLABEL.Text = TEXT
  760. TEXTLABEL.Font = "SciFi"
  761. TEXTLABEL.FontSize="Size42"
  762. TEXTLABEL.TextColor3 = COLOR
  763. TEXTLABEL.TextStrokeTransparency = 1
  764. TEXTLABEL.TextScaled = true
  765. TEXTLABEL.TextWrapped = true
  766. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  767. if LABELTYPE == "Normal" then
  768. for i = 1, 30 do
  769. Swait()
  770. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  771. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  772. end
  773. elseif LABELTYPE == "Debuff" then
  774. for i = 1, 30 do
  775. Swait()
  776. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  777. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  778. end
  779. elseif LABELTYPE == "Shock" then
  780. local ORIGIN = STATPART.Position
  781. for i = 1, 30 do
  782. Swait()
  783. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  784. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  785. end
  786. end
  787. THEPART.Parent = nil
  788. end),STATPART, BODYPOSITION, TEXTLABEL)
  789. end
  790.  
  791. --//=================================\\
  792. --|| DAMAGING
  793. --\\=================================//
  794.  
  795. function Shatter(Part)
  796. if Part.Transparency == 0 then
  797. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  798. Debris:AddItem(SOUNDPART,5)
  799. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  800. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  801. local SIZESET = SIZE/4
  802. local XOffset = Part.Size.X*1.5/SIZESET
  803. local YOffset = Part.Size.Y*1.5/SIZESET
  804. local ZOffset = Part.Size.Z*1.5/SIZESET
  805. for x = 1, math.ceil(XOffset) do
  806. for y = 1, math.ceil(YOffset) do
  807. for z = 1, math.ceil(ZOffset) do
  808. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  809. SHARD.CanCollide = true
  810. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  811. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  812. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  813. end
  814. end
  815. end
  816. end
  817. Part:remove()
  818. end
  819.  
  820. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  821. local DIRECTION = CF(StartPos,EndPos).lookVector
  822. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  823. end
  824.  
  825. local asd = Instance.new("ParticleEmitter")
  826. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  827. asd.LightEmission = .1
  828. asd.Texture = "http://llzzz.glureora.llfrp.ru3.gsr.awhoer.net/asset/?ID=291880914"
  829. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  830. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  831. asd.Transparency = bbb
  832. asd.Size = aaa
  833. asd.ZOffset = .9
  834. asd.Acceleration = Vector3.new(0, -15, 0)
  835. asd.LockedToPart = false
  836. asd.EmissionDirection = "Back"
  837. asd.Lifetime = NumberRange.new(1, 2)
  838. asd.Rotation = NumberRange.new(-100, 100)
  839. asd.RotSpeed = NumberRange.new(-100, 100)
  840. asd.Speed = NumberRange.new(10)
  841. asd.Enabled = false
  842. asd.VelocitySpread = 999
  843.  
  844. function getbloody(victim,amount)
  845. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  846. PART.CFrame = victim.CFrame
  847. local HITPLAYERSOUNDS = {"356551938","264486467"}
  848. Debris:AddItem(PART,5)
  849. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  850. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  851. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  852. local prtcl = asd:Clone()
  853. prtcl.Parent = PART
  854. prtcl:Emit(amount*10)
  855. end
  856.  
  857. function Kill(Char)
  858. local NewCharacter = IT("Model",Effects)
  859. NewCharacter.Name = "Ow im ded ;-;"
  860. for _, c in pairs(Char:GetDescendants()) do
  861. if c:IsA("BasePart") and c.Transparency == 0 then
  862. if c.Parent == Char then
  863. getbloody(c,5)
  864. end
  865. c:BreakJoints()
  866. c.Material = "Glass"
  867. c.Color = C3(0.5,0,0)
  868. c.CanCollide = true
  869. c.Transparency = 0.3
  870. if c:FindFirstChildOfClass("SpecialMesh") then
  871. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  872. end
  873. if c.Name == "Head" then
  874. c:ClearAllChildren()
  875. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  876. end
  877. if c.ClassName == "MeshPart" then
  878. c.TextureID = ""
  879. end
  880. if c:FindFirstChildOfClass("BodyPosition") then
  881. c:FindFirstChildOfClass("BodyPosition"):remove()
  882. end
  883. if c:FindFirstChildOfClass("ParticleEmitter") then
  884. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  885. end
  886. c.Parent = NewCharacter
  887. c.Name = "DeadPart"
  888. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  889. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  890. end
  891. end
  892. Char:remove()
  893. Debris:AddItem(NewCharacter,5)
  894. end
  895. function ApplyAoE(POSITION,RANGE,BRUTAL)
  896. local CHILDREN = workspace:GetDescendants()
  897. for index, CHILD in pairs(CHILDREN) do
  898. if CHILD.ClassName == "Model" and CHILD ~= Character then
  899. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  900. if HUM then
  901. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  902. if TORSO then
  903. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  904. if BRUTAL == true then
  905. Kill(CHILD)
  906. else
  907. CHILD:BreakJoints()
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914. end
  915.  
  916. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  917. function WACKYEFFECT(Table)
  918. local TYPE = (Table.EffectType or "Sphere")
  919. local SIZE = (Table.Size or VT(1,1,1))
  920. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  921. local TRANSPARENCY = (Table.Transparency or 0)
  922. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  923. local CFRAME = (Table.CFrame or Torso.CFrame)
  924. local MOVEDIRECTION = (Table.MoveToPos or nil)
  925. local ROTATION1 = (Table.RotationX or 0)
  926. local ROTATION2 = (Table.RotationY or 0)
  927. local ROTATION3 = (Table.RotationZ or 0)
  928. local MATERIAL = (Table.Material or "Neon")
  929. local COLOR = (Table.Color or C3(1,1,1))
  930. local TIME = (Table.Time or 45)
  931. local SOUNDID = (Table.SoundID or nil)
  932. local SOUNDPITCH = (Table.SoundPitch or nil)
  933. local SOUNDVOLUME = (Table.SoundVolume or nil)
  934. coroutine.resume(coroutine.create(function()
  935. local PLAYSSOUND = false
  936. local SOUND = nil
  937. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Neon orange"), "Effect", VT(1,1,1), true)
  938. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  939. PLAYSSOUND = true
  940. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  941. end
  942. EFFECT.Color = COLOR
  943. local MSH = nil
  944. if TYPE == "Sphere" then
  945. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  946. elseif TYPE == "Block" then
  947. MSH = IT("BlockMesh",EFFECT)
  948. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  949. elseif TYPE == "Wave" then
  950. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  951. elseif TYPE == "Ring" then
  952. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  953. elseif TYPE == "Slash" then
  954. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  955. elseif TYPE == "Round Slash" then
  956. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  957. elseif TYPE == "Swirl" then
  958. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  959. elseif TYPE == "Skull" then
  960. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  961. elseif TYPE == "Crystal" then
  962. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  963. end
  964. if MSH ~= nil then
  965. local MOVESPEED = nil
  966. if MOVEDIRECTION ~= nil then
  967. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  968. end
  969. local GROWTH = SIZE - ENDSIZE
  970. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  971. if TYPE == "Block" then
  972. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  973. else
  974. EFFECT.CFrame = CFRAME
  975. end
  976. for LOOP = 1, TIME+1 do
  977. Swait()
  978. MSH.Scale = MSH.Scale - GROWTH/TIME
  979. if TYPE == "Wave" then
  980. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  981. end
  982. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  983. if TYPE == "Block" then
  984. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  985. else
  986. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  987. end
  988. if MOVEDIRECTION ~= nil then
  989. local ORI = EFFECT.Orientation
  990. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  991. EFFECT.Orientation = ORI
  992. end
  993. end
  994. if PLAYSSOUND == false then
  995. EFFECT:remove()
  996. else
  997. SOUND.Stopped:Connect(function()
  998. EFFECT:remove()
  999. end)
  1000. end
  1001. else
  1002. if PLAYSSOUND == false then
  1003. EFFECT:remove()
  1004. else
  1005. repeat Swait() until SOUND.Playing == false
  1006. EFFECT:remove()
  1007. end
  1008. end
  1009. end))
  1010. end
  1011.  
  1012. function killnearest(position,range,maxstrength,direction)
  1013. for i,v in ipairs(workspace:GetChildren()) do
  1014. local body = v:GetChildren()
  1015. for part = 1, #body do
  1016. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1017. if(body[part].Position - position).Magnitude < range then
  1018. if v.ClassName == "Model" then
  1019. --v:BreakJoints()
  1020. end
  1021. local POS = position
  1022. coroutine.resume(coroutine.create(function()
  1023. body[part].Anchored = true
  1024. body[part].Parent = Effects
  1025. body[part].CanCollide = true
  1026. local SIZE = body[part].Size
  1027. body[part].Material = "Neon"
  1028. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1029. for i = 1, 75 do
  1030. Swait()
  1031. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1032. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1033. end
  1034. coroutine.resume(coroutine.create(function()
  1035. while true do
  1036. Swait()
  1037. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1038. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1039. end
  1040. end))
  1041. body[part].Anchored = false
  1042. body[part].Velocity = direction.lookVector*maxstrength
  1043. end))
  1044. end
  1045. end
  1046. end
  1047. if v.ClassName == "Part" then
  1048. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1049. local POS = position
  1050. coroutine.resume(coroutine.create(function()
  1051. v.Anchored = true
  1052. v.Parent = Effects
  1053. local SIZE = v.Size
  1054. v.Material = "Neon"
  1055. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1056. for i = 1, 75 do
  1057. Swait()
  1058. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1059. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1060. end
  1061. coroutine.resume(coroutine.create(function()
  1062. while true do
  1063. Swait()
  1064. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1065. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1066. end
  1067. end))
  1068. v.Anchored = false
  1069. v.Velocity = direction.lookVector*maxstrength
  1070. end))
  1071. end
  1072. end
  1073. end
  1074. end
  1075.  
  1076. --//=================================\\
  1077. --|| ATTACK FUNCTIONS AND STUFF
  1078. --\\=================================//
  1079.  
  1080. function Morning_Star()
  1081. ATTACK = true
  1082. Rooted = true
  1083. for i=0, 1, 0.1 / Animation_Speed do
  1084. Swait()
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. end
  1092. coroutine.resume(coroutine.create(function()
  1093. local POS = Mouse.Hit.p
  1094. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Neon orange", "Strike", VT(0,2000,0))
  1095. MakeForm(RAY,"Cyl")
  1096. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,0,0))
  1097. MakeForm(SPHERE,"Ball")
  1098. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Strike", VT(0,0,0))
  1099. MakeForm(SHIELD,"Ball")
  1100. SHIELD.CFrame = CF(POS)
  1101. RAY.CFrame = CF(POS)
  1102. SPHERE.CFrame = CF(POS)
  1103. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1104. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1105. for i = 1, 200 do
  1106. Swait()
  1107. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1108. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1109. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1110. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1111. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1112. end
  1113. for i = 1, 45 do
  1114. Swait()
  1115. RAY.Transparency = RAY.Transparency + 1/45
  1116. SPHERE.Transparency = RAY.Transparency
  1117. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1118. end
  1119. RAY:remove()
  1120. SHIELD:remove()
  1121. SPHERE:remove()
  1122. end))
  1123. for i=0, 1, 0.1 / Animation_Speed do
  1124. Swait()
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. end
  1132. ATTACK = false
  1133. Rooted = false
  1134. end
  1135.  
  1136. function AttackTemplate()
  1137. ATTACK = true
  1138. Rooted = false
  1139. for i=0, 1, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1147. end
  1148. ATTACK = false
  1149. Rooted = false
  1150. end
  1151.  
  1152.  
  1153. function DeathAgreement()
  1154. ATTACK = true
  1155. Rooted = false
  1156. local SPEED = Speed
  1157. Speed = 10
  1158. CreateSound("305685800", RightArm, 10, 1)
  1159. for i=0, 0, 0.1 / Animation_Speed do
  1160. Swait()
  1161. turnto(Mouse.Hit.p)
  1162. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Pastel blue",VT(-1/15,-1/15,-1/15))
  1163. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Bright blue",VT(-2/15,-2/15,-2/15))
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1170. end
  1171. for i=0, 0.15, 0.1 / Animation_Speed do
  1172. Swait()
  1173. turnto(Mouse.Hit.p)
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. end
  1181. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Pastel blue", "Bright blue", VT(50,50,50),false)
  1182. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1183. PART.Shape = "Ball"
  1184. local bv = Instance.new("BodyVelocity")
  1185. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1186. bv.velocity = RootPart.CFrame.lookVector*600
  1187. bv.Parent = PART
  1188. bv.Name = "PROJECTILEVELOCITY"
  1189. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Eggplant",VT(2.5,0.2,2.5))
  1190. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1191. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Neon orange",VT(2,0.6,2))
  1192. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(2.2,0.6,2.2))
  1193. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1194. coroutine.resume(coroutine.create(function()
  1195. for i = 1, 10 do
  1196. Swait()
  1197. PART.Transparency = PART.Transparency + 0.2/10
  1198. PART.Size = PART.Size + VT(5,5,5)
  1199. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1200. end
  1201. PART:Destroy()
  1202. end))
  1203. for i=0, 1, 0.1 / Animation_Speed do
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1211. end
  1212. Speed = SPEED
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216.  
  1217. function GrabTime()
  1218. ATTACK = true
  1219. Rooted = false
  1220. local HASGRABBED = false
  1221. local WELD = nil
  1222. local TORS = nil
  1223. local hitting = FIST.Touched:connect(function(hit)
  1224. if hit.Parent:FindFirstChild("Humanoid") then
  1225. if hit.Parent.Humanoid.Health ~= 0 then
  1226. UNANCHOR = false
  1227. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1228. TORS.Anchored = true
  1229. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1230. WELD = weldBetween(RightArm,TORS)
  1231. HASGRABBED = true
  1232. Rooted = true
  1233. end
  1234. end
  1235. end)
  1236. for i=0, 1, 0.1 / Animation_Speed do
  1237. Swait()
  1238. if HASGRABBED == true then
  1239. break
  1240. end
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1247. end
  1248. hitting:disconnect()
  1249. if HASGRABBED == true then
  1250. TORS.Anchored = false
  1251. RootPart.Anchored = true
  1252. for i=0, 2, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1260. end
  1261. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Lime green",VT(0.5,0.3,0.5))
  1262. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pastel blue",VT(0.6,0.3,0.6))
  1263. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Bright blue", "Sound", VT(0,0,0))
  1264. SOUNDPART.CFrame = RootPart.CFrame
  1265. Debris:AddItem(SOUNDPART,5)
  1266. CreateSound("357202073", SOUNDPART, 2, 1)
  1267. for i = 1, 15 do
  1268. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Eggplant", 1 + MRANDOM(1,30)/15)
  1269. end
  1270. for i=0, 2, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1278. end
  1279. for i=0, 0.25, 0.1 / Animation_Speed do
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. end
  1288. if HITFLOOR ~= nil then
  1289. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1290. end
  1291. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1292. WELD:remove()
  1293. for i = 1, 25 do
  1294. Swait()
  1295. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1296. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Bright blue",VT(0.3,3,0.3))
  1297. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Eggplant",VT(1,0.4,1))
  1298. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  1299. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Neon orange", 1 + MRANDOM(1,30)/5)
  1300. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"New Yeller", 1 + MRANDOM(1,30)/15)
  1301. end
  1302. end
  1303. UNANCHOR = true
  1304. ATTACK = false
  1305. Rooted = false
  1306. end
  1307.  
  1308. function Technobeam()
  1309. ATTACK = true
  1310. Rooted = false
  1311. local GYRO = IT("BodyGyro",RootPart)
  1312. GYRO.D = 100
  1313. GYRO.P = 2000
  1314. GYRO.MaxTorque = VT(0,4000000,0)
  1315. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1316. CreateSound("93724183", RightArm, 5, 1, false)
  1317. for i=1, 35 do
  1318. Swait()
  1319. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1320. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. end
  1328. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  1329. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1330. local TOCH = BEAM.Touched:Connect(function(hit)
  1331. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1332. Shatter(hit)
  1333. end
  1334. end)
  1335. local I = 0
  1336. repeat
  1337. Swait()
  1338. I = I + 1
  1339. if I <= 10 then
  1340. BEAM.Transparency = BEAM.Transparency - 0.1
  1341. end
  1342. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1343. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1344. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1345. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1346. BEAM.Size = VT(2,2,DISTANCE)
  1347. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1348. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1349. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1350. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. if ENDHIT ~= nil then
  1358. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1359. Shatter(ENDHIT)
  1360. end
  1361. end
  1362. until LOOP.Playing == false
  1363. GYRO:remove()
  1364. BEAM:remove()
  1365. ATTACK = false
  1366. Rooted = false
  1367. end
  1368.  
  1369. --//=================================\\
  1370. --|| ASSIGN THINGS TO KEYS
  1371. --\\=================================//
  1372.  
  1373. function MouseDown(Mouse)
  1374. if ATTACK == false then
  1375. end
  1376. end
  1377.  
  1378. function MouseUp(Mouse)
  1379. HOLD = false
  1380. end
  1381.  
  1382. function KeyDown(Key)
  1383. KEYHOLD = true
  1384. if Key == "z" and ATTACK == false then
  1385. DeathAgreement()
  1386. end
  1387.  
  1388. if Key == "b" and ATTACK == false then
  1389. GrabTime()
  1390. end
  1391.  
  1392. if Key == "c" and ATTACK == false then
  1393. Technobeam()
  1394. end
  1395.  
  1396. if Key == "x" and ATTACK == false then
  1397. Morning_Star()
  1398. end
  1399.  
  1400. if Key == "p" and ATTACK == false then
  1401. if Speed == 16 then
  1402. Speed = 150
  1403. elseif Speed == 150 then
  1404. Speed = 16
  1405. end
  1406. end
  1407. end
  1408.  
  1409. function KeyUp(Key)
  1410. KEYHOLD = false
  1411. end
  1412.  
  1413. Mouse.Button1Down:connect(function(NEWKEY)
  1414. MouseDown(NEWKEY)
  1415. end)
  1416. Mouse.Button1Up:connect(function(NEWKEY)
  1417. MouseUp(NEWKEY)
  1418. end)
  1419. Mouse.KeyDown:connect(function(NEWKEY)
  1420. KeyDown(NEWKEY)
  1421. end)
  1422. Mouse.KeyUp:connect(function(NEWKEY)
  1423. KeyUp(NEWKEY)
  1424. end)
  1425.  
  1426. --//=================================\\
  1427. --\\=================================//
  1428.  
  1429.  
  1430. function unanchor()
  1431. if UNANCHOR == true then
  1432. g = Character:GetChildren()
  1433. for i = 1, #g do
  1434. if g[i].ClassName == "Part" then
  1435. g[i].Anchored = false
  1436. end
  1437. end
  1438. end
  1439. end
  1440.  
  1441.  
  1442. --//=================================\\
  1443. --|| WRAP THE WHOLE SCRIPT UP
  1444. --\\=================================//
  1445.  
  1446. Humanoid.Changed:connect(function(Jump)
  1447. if Jump == "Jump" and (Disable_Jump == true) then
  1448. Humanoid.Jump = false
  1449. end
  1450. end)
  1451.  
  1452. while true do
  1453. Swait()
  1454. ANIMATE.Parent = nil
  1455. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1456. IDLEANIMATION:Play()
  1457. SINE = SINE + CHANGE
  1458. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1459. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1460. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1461. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1462. local WALKSPEEDVALUE = 0
  1463. if Speed < 35 then
  1464. WALKSPEEDVALUE = 6
  1465. else
  1466. WALKSPEEDVALUE = 3
  1467. end
  1468. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1469. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1470. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1471. if Speed < 100 then
  1472. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1473. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1474. else
  1475. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1476. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1477. end
  1478. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1479. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1480. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1481. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1482. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. end
  1484. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1485. ANIM = "Jump"
  1486. if ATTACK == false then
  1487. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1493. end
  1494. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1495. ANIM = "Fall"
  1496. if ATTACK == false then
  1497. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1503. end
  1504. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1505. ANIM = "Idle"
  1506. if ATTACK == false then
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1513. end
  1514. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1515. ANIM = "Walk"
  1516. WALK = WALK + 1 / Animation_Speed
  1517. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1518. WALK = 0
  1519. if WALKINGANIM == true then
  1520. WALKINGANIM = false
  1521. elseif WALKINGANIM == false then
  1522. WALKINGANIM = true
  1523. end
  1524. end
  1525. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1526. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1527. if ATTACK == false then
  1528. if Speed < 35 then
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1535. else
  1536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1540. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1542. end
  1543. end
  1544. end
  1545. unanchor()
  1546. Humanoid.MaxHealth = "inf"
  1547. Humanoid.Health = "inf"
  1548. if Rooted == false then
  1549. Disable_Jump = false
  1550. Humanoid.WalkSpeed = Speed
  1551. elseif Rooted == true then
  1552. Disable_Jump = true
  1553. Humanoid.WalkSpeed = 0
  1554. end
  1555. for _, c in pairs(Character:GetDescendants()) do
  1556. if c.ClassName == "Part" and c.Name ~= "Neon Gauntlet Part" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1557. if c:FindFirstChildOfClass("SpecialMesh") then
  1558. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1559. end
  1560. elseif c.ClassName == "Part" and c.Name == "Neon Gauntlet Part" then
  1561. c.Color = Color3.fromRGB(cR,cG,cB)
  1562. c.Material = "Neon"
  1563. end
  1564. end
  1565. for _, c in pairs(Character:GetDescendants()) do
  1566. if c.ClassName == "Part" and c.Name ~= "Wing" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1567. if c:FindFirstChildOfClass("SpecialMesh") then
  1568. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1569. end
  1570. elseif c.ClassName == "Part" and c.Name == "Wing" then
  1571. c.Color = Color3.fromRGB(cR,cG,cB)
  1572. c.Material = "Neon"
  1573. end
  1574. end
  1575. for _, c in pairs(Character:GetDescendants()) do
  1576. if c.ClassName == "Part" and c.Name ~= "Gauntlet Part" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1577. if c:FindFirstChildOfClass("SpecialMesh") then
  1578. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1579. end
  1580. elseif c.ClassName == "Part" and c.Name == "Gauntlet Part" then
  1581. c.Color = Color3.fromRGB(cR,cG,cB)
  1582. c.Material = "Neon"
  1583. end
  1584. end
  1585. local MATHS = {"0","1"}
  1586. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1587. Humanoid.PlatformStand = false
  1588. end
  1589.  
  1590. --//=================================\\
  1591. --\\=================================//
  1592.  
  1593.  
  1594.  
  1595.  
  1596.  
  1597. --//====================================================\\--
  1598. --|| END OF SCRIPT
  1599. --\\====================================================//--
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