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ArcDesLHK

Tron build 2

Jun 17th, 2022 (edited)
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  1. Alpha Data
  2. Spell Card
  3. [REQUIREMENT] Pay 800 LP.
  4. [EFFECT] Special Summon 1 Level 4-6 Cyberse Type monster from your hand face-up to your field. It cannot be destroyed by battle this turn.
  5.  
  6. Network Transmission
  7. Spell Card
  8. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  9. [EFFECT] 1 face-up Level 4 or lower Cyberse Type monster on your field can attack directly this turn.
  10.  
  11. Cybersal Play
  12. Spell Card
  13. [REQUIREMENT] Change 1 Attack Position monster on your field to face-up Defense Position.
  14. [EFFECT] Special Summon 1 Level 4 or lower Cyberse Type monster from your Graveyard to your field in face-up Defense Position.
  15.  
  16. Update Impact
  17. Spell Card
  18. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  19. [EFFECT] 1 face-up Cyberse Type monster on your field gains 1000 ATK until the end of the turn.
  20.  
  21. Virtual Reality Check
  22. Spell Card
  23. [REQUIREMENT] None
  24. [EFFECT] Excavate cards from the top of your Deck equal to [the number of monsters on the opponent's field]. Add 1 excavated Cyberse Type monster to your hand. Then, shuffle the remaining cards into the Deck.
  25.  
  26. Garden of Artificial Intelligence
  27. Field Spell Card
  28. [REQUIREMENT] Activate this card if you have 2 or more face-up Cyberse Type monsters on your field.
  29. [EFFECT] While this card is face-up in the Field Zone, face-up Cyberse Type monsters on the field cannot be destroyed by Trap Card effects.
  30.  
  31. Gate of Artificial Intelligence
  32. Spell Card
  33. [REQUIREMENT] None
  34. [EFFECT] Add 1 "Garden of Artificial Intelligence" from your Graveyard to your hand.
  35.  
  36. Topological Bombing
  37. Trap Card
  38. [REQUIREMENT] When your opponent Normal Summons a Level 7 or higher monster, send 2 Cyberse Type monsters from your hand to the Graveyard.
  39. [EFFECT] Destroy that Normal Summoned monster.
  40.  
  41. Reboot Cyberse
  42. Trap Card
  43. [REQUIREMENT] When an opponent's monster declares an attack, shuffle 4 Cyberse Type monsters from your Graveyard into the Deck.
  44. [EFFECT] Destroy all Attack Position monsters on your opponent's field.
  45.  
  46. Noble Lightning
  47. Trap Card
  48. [REQUIREMENT] When an opponent's monster declares an attack.
  49. [EFFECT] Return 1 face-up Cyberse Type monster from your field to the hand. Then, if you returned a Maximum Monster to the hand by this effect, end the Battle Phase.
  50.  
  51. Striking Wind
  52. Trap Card
  53. [REQUIREMENT] When an opponent's monster declares an attack on a face-up Cyberse Type Maximum Monster on your field.
  54. [EFFECT] For this battle, monsters on your field cannot be destroyed, also if you take battle damage, gain LP equal to that amount.
  55.  
  56. Chimeric Hydra
  57. Trap Card
  58. [REQUIREMENT] When a Cyberse Type Maximum Monster on your field is destroyed in battle by an opponent's attack.
  59. [EFFECT] Shuffle 5 cards from your Graveyard into the Deck. Then, if te only monsters in your Graveyard are 3 Cyberse Type monsters, add all Cyberse Type monsters from your Graveyard to your hand.
  60.  
  61. Maximum Circuitry
  62. Trap Card
  63. [REQUIREMENT] When an opponent's monster declares an attack, and you control a face-up Level 10 or higher Cyberse Type Maximum Monster.
  64. [EFFECT] Monsters cannot be destroyed by that battle. If your opponent controls a Maximum Monster, that monster loses 1000 ATK until the end of this turn.
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