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- Alpha Data
- Spell Card
- [REQUIREMENT] Pay 800 LP.
- [EFFECT] Special Summon 1 Level 4-6 Cyberse Type monster from your hand face-up to your field. It cannot be destroyed by battle this turn.
- Network Transmission
- Spell Card
- [REQUIREMENT] Send 1 card from your hand to the Graveyard.
- [EFFECT] 1 face-up Level 4 or lower Cyberse Type monster on your field can attack directly this turn.
- Cybersal Play
- Spell Card
- [REQUIREMENT] Change 1 Attack Position monster on your field to face-up Defense Position.
- [EFFECT] Special Summon 1 Level 4 or lower Cyberse Type monster from your Graveyard to your field in face-up Defense Position.
- Update Impact
- Spell Card
- [REQUIREMENT] Send 1 card from your hand to the Graveyard.
- [EFFECT] 1 face-up Cyberse Type monster on your field gains 1000 ATK until the end of the turn.
- Virtual Reality Check
- Spell Card
- [REQUIREMENT] None
- [EFFECT] Excavate cards from the top of your Deck equal to [the number of monsters on the opponent's field]. Add 1 excavated Cyberse Type monster to your hand. Then, shuffle the remaining cards into the Deck.
- Garden of Artificial Intelligence
- Field Spell Card
- [REQUIREMENT] Activate this card if you have 2 or more face-up Cyberse Type monsters on your field.
- [EFFECT] While this card is face-up in the Field Zone, face-up Cyberse Type monsters on the field cannot be destroyed by Trap Card effects.
- Gate of Artificial Intelligence
- Spell Card
- [REQUIREMENT] None
- [EFFECT] Add 1 "Garden of Artificial Intelligence" from your Graveyard to your hand.
- Topological Bombing
- Trap Card
- [REQUIREMENT] When your opponent Normal Summons a Level 7 or higher monster, send 2 Cyberse Type monsters from your hand to the Graveyard.
- [EFFECT] Destroy that Normal Summoned monster.
- Reboot Cyberse
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack, shuffle 4 Cyberse Type monsters from your Graveyard into the Deck.
- [EFFECT] Destroy all Attack Position monsters on your opponent's field.
- Noble Lightning
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack.
- [EFFECT] Return 1 face-up Cyberse Type monster from your field to the hand. Then, if you returned a Maximum Monster to the hand by this effect, end the Battle Phase.
- Striking Wind
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack on a face-up Cyberse Type Maximum Monster on your field.
- [EFFECT] For this battle, monsters on your field cannot be destroyed, also if you take battle damage, gain LP equal to that amount.
- Chimeric Hydra
- Trap Card
- [REQUIREMENT] When a Cyberse Type Maximum Monster on your field is destroyed in battle by an opponent's attack.
- [EFFECT] Shuffle 5 cards from your Graveyard into the Deck. Then, if te only monsters in your Graveyard are 3 Cyberse Type monsters, add all Cyberse Type monsters from your Graveyard to your hand.
- Maximum Circuitry
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack, and you control a face-up Level 10 or higher Cyberse Type Maximum Monster.
- [EFFECT] Monsters cannot be destroyed by that battle. If your opponent controls a Maximum Monster, that monster loses 1000 ATK until the end of this turn.
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