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billwa

Humvee

Oct 28th, 2016
197
0
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Lua 101.51 KB | None | 0 0
  1. --[[
  2. Objects Skipped: 26
  3.     Script: 26
  4. --]]
  5.  
  6. humvee = Instance.new("Model", workspace)
  7. cornerwedge = Instance.new("Part", humvee)
  8. mesh = Instance.new("SpecialMesh", cornerwedge)
  9. cornerwedge_2 = Instance.new("Part", humvee)
  10. mesh_2 = Instance.new("SpecialMesh", cornerwedge_2)
  11. handle = Instance.new("Part", humvee)
  12. mesh_3 = Instance.new("SpecialMesh", handle)
  13. mesh_4 = Instance.new("CylinderMesh", handle)
  14. fire = Instance.new("Fire", handle)
  15. lwheel = Instance.new("Part", humvee)
  16. mesh_5 = Instance.new("CylinderMesh", lwheel)
  17. fire_2 = Instance.new("Fire", lwheel)
  18. lwheel_2 = Instance.new("Part", humvee)
  19. mesh_6 = Instance.new("CylinderMesh", lwheel_2)
  20. lwheel_3 = Instance.new("Part", humvee)
  21. mesh_7 = Instance.new("CylinderMesh", lwheel_3)
  22. fire_3 = Instance.new("Fire", lwheel_3)
  23. lwheel_4 = Instance.new("Part", humvee)
  24. mesh_8 = Instance.new("CylinderMesh", lwheel_4)
  25. fire_4 = Instance.new("Fire", lwheel_4)
  26. left_front = Instance.new("Part", humvee)
  27. fire_5 = Instance.new("Fire", left_front)
  28. left_front_2 = Instance.new("Part", humvee)
  29. fire_6 = Instance.new("Fire", left_front_2)
  30. seat = Instance.new("Seat", humvee)
  31. fire_7 = Instance.new("Fire", seat)
  32. wheelbarring = Instance.new("Part", humvee)
  33. mesh_9 = Instance.new("CylinderMesh", wheelbarring)
  34. fire_8 = Instance.new("Fire", wheelbarring)
  35. seat_2 = Instance.new("Seat", humvee)
  36. fire_9 = Instance.new("Fire", seat_2)
  37. vehicleseat = Instance.new("VehicleSeat", humvee)
  38. mesh_10 = Instance.new("BlockMesh", vehicleseat)
  39. fire_10 = Instance.new("Fire", vehicleseat)
  40. part = Instance.new("Part", humvee)
  41. mesh_11 = Instance.new("SpecialMesh", part)
  42. fire_11 = Instance.new("Fire", part)
  43. part_2 = Instance.new("Part", humvee)
  44. mesh_12 = Instance.new("BlockMesh", part_2)
  45. fire_12 = Instance.new("Fire", part_2)
  46. part_3 = Instance.new("Part", humvee)
  47. mesh_13 = Instance.new("BlockMesh", part_3)
  48. fire_13 = Instance.new("Fire", part_3)
  49. part_4 = Instance.new("Part", humvee)
  50. mesh_14 = Instance.new("BlockMesh", part_4)
  51. fire_14 = Instance.new("Fire", part_4)
  52. part_5 = Instance.new("Part", humvee)
  53. mesh_15 = Instance.new("BlockMesh", part_5)
  54. fire_15 = Instance.new("Fire", part_5)
  55. part_6 = Instance.new("Part", humvee)
  56. mesh_16 = Instance.new("SpecialMesh", part_6)
  57. part_7 = Instance.new("Part", humvee)
  58. mesh_17 = Instance.new("BlockMesh", part_7)
  59. fire_16 = Instance.new("Fire", part_7)
  60. part_8 = Instance.new("Part", humvee)
  61. mesh_18 = Instance.new("BlockMesh", part_8)
  62. fire_17 = Instance.new("Fire", part_8)
  63. part_9 = Instance.new("Part", humvee)
  64. mesh_19 = Instance.new("SpecialMesh", part_9)
  65. mesh_20 = Instance.new("CylinderMesh", part_9)
  66. fire_18 = Instance.new("Fire", part_9)
  67. part_10 = Instance.new("Part", humvee)
  68. mesh_21 = Instance.new("SpecialMesh", part_10)
  69. mesh_22 = Instance.new("CylinderMesh", part_10)
  70. fire_19 = Instance.new("Fire", part_10)
  71. part_11 = Instance.new("Part", humvee)
  72. mesh_23 = Instance.new("SpecialMesh", part_11)
  73. fire_20 = Instance.new("Fire", part_11)
  74. part_12 = Instance.new("Part", humvee)
  75. mesh_24 = Instance.new("BlockMesh", part_12)
  76. part_13 = Instance.new("Part", humvee)
  77. mesh_25 = Instance.new("BlockMesh", part_13)
  78. fire_21 = Instance.new("Fire", part_13)
  79. part_14 = Instance.new("Part", humvee)
  80. mesh_26 = Instance.new("BlockMesh", part_14)
  81. fire_22 = Instance.new("Fire", part_14)
  82. part_15 = Instance.new("Part", humvee)
  83. mesh_27 = Instance.new("BlockMesh", part_15)
  84. fire_23 = Instance.new("Fire", part_15)
  85. part_16 = Instance.new("Part", humvee)
  86. mesh_28 = Instance.new("BlockMesh", part_16)
  87. fire_24 = Instance.new("Fire", part_16)
  88. part_17 = Instance.new("Part", humvee)
  89. mesh_29 = Instance.new("BlockMesh", part_17)
  90. fire_25 = Instance.new("Fire", part_17)
  91. part_18 = Instance.new("Part", humvee)
  92. mesh_30 = Instance.new("SpecialMesh", part_18)
  93. mesh_31 = Instance.new("BlockMesh", part_18)
  94. fire_26 = Instance.new("Fire", part_18)
  95. part_19 = Instance.new("Part", humvee)
  96. mesh_32 = Instance.new("BlockMesh", part_19)
  97. fire_27 = Instance.new("Fire", part_19)
  98. part_20 = Instance.new("Part", humvee)
  99. mesh_33 = Instance.new("SpecialMesh", part_20)
  100. mesh_34 = Instance.new("CylinderMesh", part_20)
  101. fire_28 = Instance.new("Fire", part_20)
  102. part_21 = Instance.new("Part", humvee)
  103. mesh_35 = Instance.new("BlockMesh", part_21)
  104. fire_29 = Instance.new("Fire", part_21)
  105. part_22 = Instance.new("Part", humvee)
  106. mesh_36 = Instance.new("SpecialMesh", part_22)
  107. mesh_37 = Instance.new("CylinderMesh", part_22)
  108. fire_30 = Instance.new("Fire", part_22)
  109. part_23 = Instance.new("Part", humvee)
  110. mesh_38 = Instance.new("BlockMesh", part_23)
  111. fire_31 = Instance.new("Fire", part_23)
  112. part_24 = Instance.new("Part", humvee)
  113. mesh_39 = Instance.new("BlockMesh", part_24)
  114. fire_32 = Instance.new("Fire", part_24)
  115. part_25 = Instance.new("Part", humvee)
  116. mesh_40 = Instance.new("SpecialMesh", part_25)
  117. fire_33 = Instance.new("Fire", part_25)
  118. part_26 = Instance.new("Part", humvee)
  119. mesh_41 = Instance.new("BlockMesh", part_26)
  120. fire_34 = Instance.new("Fire", part_26)
  121. part_27 = Instance.new("Part", humvee)
  122. mesh_42 = Instance.new("BlockMesh", part_27)
  123. fire_35 = Instance.new("Fire", part_27)
  124. part_28 = Instance.new("Part", humvee)
  125. mesh_43 = Instance.new("BlockMesh", part_28)
  126. part_29 = Instance.new("Part", humvee)
  127. mesh_44 = Instance.new("BlockMesh", part_29)
  128. fire_36 = Instance.new("Fire", part_29)
  129. part_30 = Instance.new("Part", humvee)
  130. mesh_45 = Instance.new("BlockMesh", part_30)
  131. fire_37 = Instance.new("Fire", part_30)
  132. part_31 = Instance.new("Part", humvee)
  133. mesh_46 = Instance.new("BlockMesh", part_31)
  134. fire_38 = Instance.new("Fire", part_31)
  135. part_32 = Instance.new("Part", humvee)
  136. mesh_47 = Instance.new("BlockMesh", part_32)
  137. fire_39 = Instance.new("Fire", part_32)
  138. part_33 = Instance.new("Part", humvee)
  139. mesh_48 = Instance.new("BlockMesh", part_33)
  140. fire_40 = Instance.new("Fire", part_33)
  141. part_34 = Instance.new("Part", humvee)
  142. mesh_49 = Instance.new("BlockMesh", part_34)
  143. fire_41 = Instance.new("Fire", part_34)
  144. part_35 = Instance.new("Part", humvee)
  145. mesh_50 = Instance.new("BlockMesh", part_35)
  146. fire_42 = Instance.new("Fire", part_35)
  147. part_36 = Instance.new("Part", humvee)
  148. mesh_51 = Instance.new("BlockMesh", part_36)
  149. fire_43 = Instance.new("Fire", part_36)
  150. part_37 = Instance.new("Part", humvee)
  151. mesh_52 = Instance.new("BlockMesh", part_37)
  152. part_38 = Instance.new("Part", humvee)
  153. mesh_53 = Instance.new("BlockMesh", part_38)
  154. fire_44 = Instance.new("Fire", part_38)
  155. part_39 = Instance.new("Part", humvee)
  156. mesh_54 = Instance.new("BlockMesh", part_39)
  157. fire_45 = Instance.new("Fire", part_39)
  158. part_40 = Instance.new("Part", humvee)
  159. mesh_55 = Instance.new("BlockMesh", part_40)
  160. fire_46 = Instance.new("Fire", part_40)
  161. part_41 = Instance.new("Part", humvee)
  162. mesh_56 = Instance.new("SpecialMesh", part_41)
  163. mesh_57 = Instance.new("BlockMesh", part_41)
  164. fire_47 = Instance.new("Fire", part_41)
  165. part_42 = Instance.new("Part", humvee)
  166. mesh_58 = Instance.new("BlockMesh", part_42)
  167. fire_48 = Instance.new("Fire", part_42)
  168. part_43 = Instance.new("Part", humvee)
  169. mesh_59 = Instance.new("SpecialMesh", part_43)
  170. mesh_60 = Instance.new("BlockMesh", part_43)
  171. fire_49 = Instance.new("Fire", part_43)
  172. part_44 = Instance.new("Part", humvee)
  173. mesh_61 = Instance.new("SpecialMesh", part_44)
  174. mesh_62 = Instance.new("CylinderMesh", part_44)
  175. fire_50 = Instance.new("Fire", part_44)
  176. part_45 = Instance.new("Part", humvee)
  177. mesh_63 = Instance.new("SpecialMesh", part_45)
  178. mesh_64 = Instance.new("BlockMesh", part_45)
  179. fire_51 = Instance.new("Fire", part_45)
  180. part_46 = Instance.new("Part", humvee)
  181. mesh_65 = Instance.new("BlockMesh", part_46)
  182. fire_52 = Instance.new("Fire", part_46)
  183. part_47 = Instance.new("Part", humvee)
  184. mesh_66 = Instance.new("SpecialMesh", part_47)
  185. fire_53 = Instance.new("Fire", part_47)
  186. part_48 = Instance.new("Part", humvee)
  187. mesh_67 = Instance.new("SpecialMesh", part_48)
  188. fire_54 = Instance.new("Fire", part_48)
  189. part_49 = Instance.new("Part", humvee)
  190. mesh_68 = Instance.new("BlockMesh", part_49)
  191. fire_55 = Instance.new("Fire", part_49)
  192. part_50 = Instance.new("Part", humvee)
  193. mesh_69 = Instance.new("BlockMesh", part_50)
  194. fire_56 = Instance.new("Fire", part_50)
  195. part_51 = Instance.new("Part", humvee)
  196. mesh_70 = Instance.new("SpecialMesh", part_51)
  197. fire_57 = Instance.new("Fire", part_51)
  198. part_52 = Instance.new("Part", humvee)
  199. mesh_71 = Instance.new("BlockMesh", part_52)
  200. fire_58 = Instance.new("Fire", part_52)
  201. part_53 = Instance.new("Part", humvee)
  202. mesh_72 = Instance.new("BlockMesh", part_53)
  203. fire_59 = Instance.new("Fire", part_53)
  204. part_54 = Instance.new("Part", humvee)
  205. mesh_73 = Instance.new("BlockMesh", part_54)
  206. part_55 = Instance.new("Part", humvee)
  207. mesh_74 = Instance.new("SpecialMesh", part_55)
  208. fire_60 = Instance.new("Fire", part_55)
  209. part_56 = Instance.new("Part", humvee)
  210. mesh_75 = Instance.new("BlockMesh", part_56)
  211. fire_61 = Instance.new("Fire", part_56)
  212. part_57 = Instance.new("Part", humvee)
  213. mesh_76 = Instance.new("SpecialMesh", part_57)
  214. fire_62 = Instance.new("Fire", part_57)
  215. part_58 = Instance.new("Part", humvee)
  216. mesh_77 = Instance.new("BlockMesh", part_58)
  217. fire_63 = Instance.new("Fire", part_58)
  218. part_59 = Instance.new("Part", humvee)
  219. mesh_78 = Instance.new("BlockMesh", part_59)
  220. fire_64 = Instance.new("Fire", part_59)
  221. part_60 = Instance.new("Part", humvee)
  222. mesh_79 = Instance.new("BlockMesh", part_60)
  223. fire_65 = Instance.new("Fire", part_60)
  224. part_61 = Instance.new("Part", humvee)
  225. mesh_80 = Instance.new("BlockMesh", part_61)
  226. fire_66 = Instance.new("Fire", part_61)
  227. part_62 = Instance.new("Part", humvee)
  228. mesh_81 = Instance.new("SpecialMesh", part_62)
  229. fire_67 = Instance.new("Fire", part_62)
  230. part_63 = Instance.new("Part", humvee)
  231. mesh_82 = Instance.new("BlockMesh", part_63)
  232. fire_68 = Instance.new("Fire", part_63)
  233. part_64 = Instance.new("Part", humvee)
  234. mesh_83 = Instance.new("BlockMesh", part_64)
  235. part_65 = Instance.new("Part", humvee)
  236. mesh_84 = Instance.new("BlockMesh", part_65)
  237. fire_69 = Instance.new("Fire", part_65)
  238. part_66 = Instance.new("Part", humvee)
  239. mesh_85 = Instance.new("BlockMesh", part_66)
  240. fire_70 = Instance.new("Fire", part_66)
  241. part_67 = Instance.new("Part", humvee)
  242. mesh_86 = Instance.new("BlockMesh", part_67)
  243. fire_71 = Instance.new("Fire", part_67)
  244. part_68 = Instance.new("Part", humvee)
  245. mesh_87 = Instance.new("SpecialMesh", part_68)
  246. mesh_88 = Instance.new("CylinderMesh", part_68)
  247. fire_72 = Instance.new("Fire", part_68)
  248. part_69 = Instance.new("Part", humvee)
  249. mesh_89 = Instance.new("SpecialMesh", part_69)
  250. fire_73 = Instance.new("Fire", part_69)
  251. part_70 = Instance.new("Part", humvee)
  252. mesh_90 = Instance.new("SpecialMesh", part_70)
  253. fire_74 = Instance.new("Fire", part_70)
  254. part_71 = Instance.new("Part", humvee)
  255. mesh_91 = Instance.new("BlockMesh", part_71)
  256. fire_75 = Instance.new("Fire", part_71)
  257. part_72 = Instance.new("Part", humvee)
  258. mesh_92 = Instance.new("BlockMesh", part_72)
  259. part_73 = Instance.new("Part", humvee)
  260. mesh_93 = Instance.new("BlockMesh", part_73)
  261. fire_76 = Instance.new("Fire", part_73)
  262. part_74 = Instance.new("Part", humvee)
  263. mesh_94 = Instance.new("BlockMesh", part_74)
  264. part_75 = Instance.new("Part", humvee)
  265. mesh_95 = Instance.new("BlockMesh", part_75)
  266. part_76 = Instance.new("Part", humvee)
  267. mesh_96 = Instance.new("BlockMesh", part_76)
  268. fire_77 = Instance.new("Fire", part_76)
  269. part_77 = Instance.new("Part", humvee)
  270. mesh_97 = Instance.new("BlockMesh", part_77)
  271. fire_78 = Instance.new("Fire", part_77)
  272. part_78 = Instance.new("Part", humvee)
  273. mesh_98 = Instance.new("SpecialMesh", part_78)
  274. fire_79 = Instance.new("Fire", part_78)
  275. part_79 = Instance.new("Part", humvee)
  276. mesh_99 = Instance.new("SpecialMesh", part_79)
  277. fire_80 = Instance.new("Fire", part_79)
  278. part_80 = Instance.new("Part", humvee)
  279. mesh_100 = Instance.new("BlockMesh", part_80)
  280. fire_81 = Instance.new("Fire", part_80)
  281. part_81 = Instance.new("Part", humvee)
  282. mesh_101 = Instance.new("BlockMesh", part_81)
  283. part_82 = Instance.new("Part", humvee)
  284. mesh_102 = Instance.new("SpecialMesh", part_82)
  285. part_83 = Instance.new("Part", humvee)
  286. mesh_103 = Instance.new("BlockMesh", part_83)
  287. fire_82 = Instance.new("Fire", part_83)
  288. part_84 = Instance.new("Part", humvee)
  289. mesh_104 = Instance.new("BlockMesh", part_84)
  290. fire_83 = Instance.new("Fire", part_84)
  291. part_85 = Instance.new("Part", humvee)
  292. mesh_105 = Instance.new("BlockMesh", part_85)
  293. fire_84 = Instance.new("Fire", part_85)
  294. part_86 = Instance.new("Part", humvee)
  295. mesh_106 = Instance.new("BlockMesh", part_86)
  296. fire_85 = Instance.new("Fire", part_86)
  297. part_87 = Instance.new("Part", humvee)
  298. mesh_107 = Instance.new("BlockMesh", part_87)
  299. fire_86 = Instance.new("Fire", part_87)
  300. part_88 = Instance.new("Part", humvee)
  301. mesh_108 = Instance.new("BlockMesh", part_88)
  302. fire_87 = Instance.new("Fire", part_88)
  303. part_89 = Instance.new("Part", humvee)
  304. mesh_109 = Instance.new("BlockMesh", part_89)
  305. fire_88 = Instance.new("Fire", part_89)
  306. right_front = Instance.new("Part", humvee)
  307. fire_89 = Instance.new("Fire", right_front)
  308. right_front_2 = Instance.new("Part", humvee)
  309. fire_90 = Instance.new("Fire", right_front_2)
  310. smooth_block_model = Instance.new("Part", humvee)
  311. mesh_110 = Instance.new("BlockMesh", smooth_block_model)
  312. smooth_block_model_2 = Instance.new("Part", humvee)
  313. mesh_111 = Instance.new("BlockMesh", smooth_block_model_2)
  314. fire_91 = Instance.new("Fire", smooth_block_model_2)
  315. smooth_block_model_3 = Instance.new("Part", humvee)
  316. mesh_112 = Instance.new("BlockMesh", smooth_block_model_3)
  317. smooth_block_model_4 = Instance.new("Part", humvee)
  318. mesh_113 = Instance.new("BlockMesh", smooth_block_model_4)
  319. fire_92 = Instance.new("Fire", smooth_block_model_4)
  320. smooth_block_model_5 = Instance.new("Part", humvee)
  321. mesh_114 = Instance.new("CylinderMesh", smooth_block_model_5)
  322. fire_93 = Instance.new("Fire", smooth_block_model_5)
  323. smooth_block_model_6 = Instance.new("Part", humvee)
  324. mesh_115 = Instance.new("BlockMesh", smooth_block_model_6)
  325. fire_94 = Instance.new("Fire", smooth_block_model_6)
  326. smooth_block_model_7 = Instance.new("Part", humvee)
  327. mesh_116 = Instance.new("BlockMesh", smooth_block_model_7)
  328. fire_95 = Instance.new("Fire", smooth_block_model_7)
  329. smooth_block_model_8 = Instance.new("Part", humvee)
  330. mesh_117 = Instance.new("BlockMesh", smooth_block_model_8)
  331. fire_96 = Instance.new("Fire", smooth_block_model_8)
  332. smooth_block_model_9 = Instance.new("Part", humvee)
  333. mesh_118 = Instance.new("BlockMesh", smooth_block_model_9)
  334. fire_97 = Instance.new("Fire", smooth_block_model_9)
  335. smooth_block_model_10 = Instance.new("Part", humvee)
  336. mesh_119 = Instance.new("BlockMesh", smooth_block_model_10)
  337. fire_98 = Instance.new("Fire", smooth_block_model_10)
  338. smooth_block_model_11 = Instance.new("Part", humvee)
  339. mesh_120 = Instance.new("BlockMesh", smooth_block_model_11)
  340. smooth_block_model_12 = Instance.new("Part", humvee)
  341. fire_99 = Instance.new("Fire", smooth_block_model_12)
  342. mesh_121 = Instance.new("SpecialMesh", smooth_block_model_12)
  343. wheelbarring_2 = Instance.new("Part", humvee)
  344. mesh_122 = Instance.new("CylinderMesh", wheelbarring_2)
  345. fire_100 = Instance.new("Fire", wheelbarring_2)
  346. wheelbarring_3 = Instance.new("Part", humvee)
  347. mesh_123 = Instance.new("CylinderMesh", wheelbarring_3)
  348. fire_101 = Instance.new("Fire", wheelbarring_3)
  349. wheelbarring_4 = Instance.new("Part", humvee)
  350. mesh_124 = Instance.new("CylinderMesh", wheelbarring_4)
  351. fire_102 = Instance.new("Fire", wheelbarring_4)
  352. wheelbarring_5 = Instance.new("Part", humvee)
  353. mesh_125 = Instance.new("CylinderMesh", wheelbarring_5)
  354. fire_103 = Instance.new("Fire", wheelbarring_5)
  355. wheelbarring_6 = Instance.new("Part", humvee)
  356. mesh_126 = Instance.new("CylinderMesh", wheelbarring_6)
  357. fire_104 = Instance.new("Fire", wheelbarring_6)
  358.  
  359. humvee.Name = "Humvee"
  360. humvee.PrimaryPart = cornerwedge
  361.  
  362. cornerwedge.Anchored = true
  363. cornerwedge.FormFactor = Enum.FormFactor.Plate
  364. cornerwedge.TopSurface = Enum.SurfaceType.Smooth
  365. cornerwedge.FrontSurface = Enum.SurfaceType.Weld
  366. cornerwedge.RotVelocity = Vector3.new(0, 0, -0.001)
  367. cornerwedge.Name = "CornerWedge"
  368. cornerwedge.Size = Vector3.new(5, 0.4, 1)
  369. cornerwedge.CFrame = CFrame.new(-32.5, 6.232, 174.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  370. cornerwedge.Velocity = Vector3.new(-0.006, 0.003, -0.001)
  371. cornerwedge.BrickColor = BrickColor.new("Brick yellow")
  372. cornerwedge.Friction = 0.3
  373. cornerwedge.BottomSurface = Enum.SurfaceType.Weld
  374.  
  375. mesh.Scale = Vector3.new(10.1, 0.8, 2)
  376. mesh.MeshId = "http://www.roblox.com/asset/?id=11294911"
  377. mesh.MeshType = Enum.MeshType.FileMesh
  378.  
  379. cornerwedge_2.Anchored = true
  380. cornerwedge_2.FormFactor = Enum.FormFactor.Plate
  381. cornerwedge_2.TopSurface = Enum.SurfaceType.Smooth
  382. cornerwedge_2.FrontSurface = Enum.SurfaceType.Weld
  383. cornerwedge_2.RotVelocity = Vector3.new(0, 0, -0.001)
  384. cornerwedge_2.Name = "CornerWedge"
  385. cornerwedge_2.Size = Vector3.new(1, 0.4, 5)
  386. cornerwedge_2.CFrame = CFrame.new(-22.5, 6.232, 174.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  387. cornerwedge_2.Velocity = Vector3.new(-0.006, -0.004, -0.005)
  388. cornerwedge_2.BrickColor = BrickColor.new("Brick yellow")
  389. cornerwedge_2.Friction = 0.3
  390. cornerwedge_2.BottomSurface = Enum.SurfaceType.Weld
  391.  
  392. mesh_2.Scale = Vector3.new(2, 0.8, 10.1)
  393. mesh_2.MeshId = "http://www.roblox.com/asset/?id=11294911"
  394. mesh_2.MeshType = Enum.MeshType.FileMesh
  395.  
  396. handle.Anchored = true
  397. handle.FormFactor = Enum.FormFactor.Plate
  398. handle.TopSurface = Enum.SurfaceType.Weld
  399. handle.RotVelocity = Vector3.new(0, 0, -0.001)
  400. handle.Name = "Handle"
  401. handle.Size = Vector3.new(3, 0.4, 3)
  402. handle.BackSurface = Enum.SurfaceType.Weld
  403. handle.CFrame = CFrame.new(-27.5, 5.532, 179.2) * CFrame.Angles(-1.5707963705063, 0, -0)
  404. handle.Velocity = Vector3.new(-0.004, 0.001, -0.003)
  405. handle.BrickColor = BrickColor.new("Really black")
  406. handle.Friction = 0.3
  407. handle.BottomSurface = Enum.SurfaceType.Weld
  408.  
  409. mesh_3.MeshType = Enum.MeshType.Sphere
  410.  
  411. mesh_4.Offset = Vector3.new(0, 0.2, 0.3)
  412. mesh_4.Scale = Vector3.new(1, 0.3, 1)
  413.  
  414. fire.Enabled = false
  415. fire.Heat = 25
  416. fire.Color = Color3.new(1, 0.686275, 0)
  417. fire.SecondaryColor = Color3.new(1, 0, 0)
  418. fire.Size = 30
  419.  
  420. lwheel.Anchored = true
  421. lwheel.FormFactor = Enum.FormFactor.Symmetric
  422. lwheel.CanCollide = false
  423. lwheel.LeftSurface = Enum.SurfaceType.Weld
  424. lwheel.TopSurface = Enum.SurfaceType.Weld
  425. lwheel.FrontSurface = Enum.SurfaceType.Weld
  426. lwheel.RotVelocity = Vector3.new(-0.039, 0.074, -0.039)
  427. lwheel.Name = "LWheel"
  428. lwheel.Size = Vector3.new(2, 1, 2)
  429. lwheel.RightSurface = Enum.SurfaceType.Weld
  430. lwheel.BackSurface = Enum.SurfaceType.Weld
  431. lwheel.CFrame = CFrame.new(-21.5, 2.861, 192) * CFrame.Angles(0.030562292784452, 0.00023294694256037, 1.5763150453568)
  432. lwheel.Velocity = Vector3.new(-0.201, -0.063, -0.141)
  433. lwheel.BrickColor = BrickColor.new("Really black")
  434. lwheel.Friction = 0.3
  435. lwheel.BottomSurface = Enum.SurfaceType.Weld
  436.  
  437. mesh_5.Offset = Vector3.new(0, 0.54, 0)
  438. mesh_5.Scale = Vector3.new(1.5, 0.3, 1.5)
  439.  
  440. fire_2.Enabled = false
  441. fire_2.Heat = 25
  442. fire_2.Color = Color3.new(0, 0, 1)
  443. fire_2.SecondaryColor = Color3.new(1, 1, 1)
  444. fire_2.Size = 30
  445.  
  446. lwheel_2.Anchored = true
  447. lwheel_2.FormFactor = Enum.FormFactor.Symmetric
  448. lwheel_2.CanCollide = false
  449. lwheel_2.LeftSurface = Enum.SurfaceType.Weld
  450. lwheel_2.TopSurface = Enum.SurfaceType.Weld
  451. lwheel_2.FrontSurface = Enum.SurfaceType.Weld
  452. lwheel_2.RotVelocity = Vector3.new(0.07, -0.038, 0.008)
  453. lwheel_2.Name = "LWheel"
  454. lwheel_2.Size = Vector3.new(2, 1, 2)
  455. lwheel_2.RightSurface = Enum.SurfaceType.Weld
  456. lwheel_2.BackSurface = Enum.SurfaceType.Weld
  457. lwheel_2.CFrame = CFrame.new(-21.5, 2.848, 175) * CFrame.Angles(0.73201793432236, 0.0020715775899589, 1.5730841159821)
  458. lwheel_2.Velocity = Vector3.new(-0.138, 0.033, 0.104)
  459. lwheel_2.BrickColor = BrickColor.new("Really black")
  460. lwheel_2.Friction = 0.3
  461. lwheel_2.BottomSurface = Enum.SurfaceType.Weld
  462.  
  463. mesh_6.Offset = Vector3.new(0, 0.54, 0)
  464. mesh_6.Scale = Vector3.new(1.5, 0.3, 1.5)
  465.  
  466. lwheel_3.Anchored = true
  467. lwheel_3.FormFactor = Enum.FormFactor.Symmetric
  468. lwheel_3.CanCollide = false
  469. lwheel_3.LeftSurface = Enum.SurfaceType.Weld
  470. lwheel_3.TopSurface = Enum.SurfaceType.Weld
  471. lwheel_3.FrontSurface = Enum.SurfaceType.Weld
  472. lwheel_3.RotVelocity = Vector3.new(0.088, 0.051, 0.01)
  473. lwheel_3.Name = "LWheel"
  474. lwheel_3.Size = Vector3.new(2, 1, 2)
  475. lwheel_3.RightSurface = Enum.SurfaceType.Weld
  476. lwheel_3.BackSurface = Enum.SurfaceType.Weld
  477. lwheel_3.CFrame = CFrame.new(-33.5, 2.849, 175) * CFrame.Angles(0.93852239847183, -0.0026289848610759, -1.5727025270462)
  478. lwheel_3.Velocity = Vector3.new(-0.027, -0.045, 0.087)
  479. lwheel_3.BrickColor = BrickColor.new("Really black")
  480. lwheel_3.Friction = 0.3
  481. lwheel_3.BottomSurface = Enum.SurfaceType.Weld
  482.  
  483. mesh_7.Offset = Vector3.new(0, 0.54, 0)
  484. mesh_7.Scale = Vector3.new(1.5, 0.3, 1.5)
  485.  
  486. fire_3.Enabled = false
  487. fire_3.Heat = 25
  488. fire_3.Color = Color3.new(1, 0.686275, 0)
  489. fire_3.SecondaryColor = Color3.new(1, 0, 0)
  490. fire_3.Size = 30
  491.  
  492. lwheel_4.Anchored = true
  493. lwheel_4.FormFactor = Enum.FormFactor.Symmetric
  494. lwheel_4.CanCollide = false
  495. lwheel_4.LeftSurface = Enum.SurfaceType.Weld
  496. lwheel_4.TopSurface = Enum.SurfaceType.Weld
  497. lwheel_4.FrontSurface = Enum.SurfaceType.Weld
  498. lwheel_4.RotVelocity = Vector3.new(-0.035, -0.028, -0.029)
  499. lwheel_4.Name = "LWheel"
  500. lwheel_4.Size = Vector3.new(2, 1, 2)
  501. lwheel_4.RightSurface = Enum.SurfaceType.Weld
  502. lwheel_4.BackSurface = Enum.SurfaceType.Weld
  503. lwheel_4.CFrame = CFrame.new(-33.5, 2.861, 192) * CFrame.Angles(-2.4712619781494, 0.0035146540030837, -1.566285610199)
  504. lwheel_4.Velocity = Vector3.new(-0.026, -0.007, -0.058)
  505. lwheel_4.BrickColor = BrickColor.new("Really black")
  506. lwheel_4.Friction = 0.3
  507. lwheel_4.BottomSurface = Enum.SurfaceType.Weld
  508.  
  509. mesh_8.Offset = Vector3.new(0, 0.54, 0)
  510. mesh_8.Scale = Vector3.new(1.5, 0.3, 1.5)
  511.  
  512. fire_4.Enabled = false
  513. fire_4.Heat = 25
  514. fire_4.Color = Color3.new(1, 0.686275, 0)
  515. fire_4.SecondaryColor = Color3.new(1, 0, 0)
  516. fire_4.Size = 30
  517.  
  518. left_front.RightParamB = 0.3
  519. left_front.Anchored = true
  520. left_front.FormFactor = Enum.FormFactor.Symmetric
  521. left_front.TopSurface = Enum.SurfaceType.Smooth
  522. left_front.RightParamA = 0.3
  523. left_front.RotVelocity = Vector3.new(-0.035, -0.028, -0.029)
  524. left_front.Name = "Left Front"
  525. left_front.Size = Vector3.new(4, 4, 4)
  526. left_front.RightSurface = Enum.SurfaceType.Hinge
  527. left_front.RightSurfaceInput = Enum.InputType.LeftTread
  528. left_front.CFrame = CFrame.new(-31, 2.847, 192) * CFrame.Angles(2.241142988205, -0.0045106885954738, 0.0035146898590028)
  529. left_front.Velocity = Vector3.new(-0.027, -0.08, 0.014)
  530. left_front.BrickColor = BrickColor.new("Really black")
  531. left_front.Friction = 1
  532. left_front.Shape = Enum.PartType.Cylinder
  533. left_front.BottomSurface = Enum.SurfaceType.Smooth
  534.  
  535. fire_5.Enabled = false
  536. fire_5.Heat = 25
  537. fire_5.Color = Color3.new(1, 0.686275, 0)
  538. fire_5.SecondaryColor = Color3.new(1, 0, 0)
  539. fire_5.Size = 30
  540.  
  541. left_front_2.RightParamB = 0.3
  542. left_front_2.Anchored = true
  543. left_front_2.FormFactor = Enum.FormFactor.Symmetric
  544. left_front_2.TopSurface = Enum.SurfaceType.Smooth
  545. left_front_2.RightParamA = 0.3
  546. left_front_2.RotVelocity = Vector3.new(0.088, 0.051, 0.01)
  547. left_front_2.Name = "Left Front"
  548. left_front_2.Size = Vector3.new(4, 4, 4)
  549. left_front_2.RightSurface = Enum.SurfaceType.Hinge
  550. left_front_2.RightSurfaceInput = Enum.InputType.LeftTread
  551. left_front_2.CFrame = CFrame.new(-31, 2.841, 175) * CFrame.Angles(0.93852251768112, -0.0026289848610759, -0.0019062171922997)
  552. left_front_2.Velocity = Vector3.new(-0.027, -0.02, -0.041)
  553. left_front_2.BrickColor = BrickColor.new("Really black")
  554. left_front_2.Friction = 1
  555. left_front_2.Shape = Enum.PartType.Cylinder
  556. left_front_2.BottomSurface = Enum.SurfaceType.Smooth
  557.  
  558. fire_6.Enabled = false
  559. fire_6.Heat = 25
  560. fire_6.Color = Color3.new(1, 0.678431, 0)
  561. fire_6.SecondaryColor = Color3.new(1, 0, 0)
  562. fire_6.Size = 30
  563.  
  564. seat.Velocity = Vector3.new(-0.002, 0.005, -0.001)
  565. seat.Friction = 0.3
  566. seat.TopSurface = Enum.SurfaceType.Weld
  567. seat.BrickColor = BrickColor.new("Really black")
  568. seat.RotVelocity = Vector3.new(0, 0, -0.001)
  569. seat.Anchored = true
  570. seat.Size = Vector3.new(2, 0.4, 2)
  571. seat.CFrame = CFrame.new(-30, 4.632, 185) * CFrame.Angles(-0, 0, -0)
  572. seat.FormFactor = Enum.FormFactor.Plate
  573.  
  574. fire_7.Enabled = false
  575. fire_7.Heat = 25
  576. fire_7.Color = Color3.new(1, 0.686275, 0)
  577. fire_7.SecondaryColor = Color3.new(1, 0, 0)
  578. fire_7.Size = 30
  579.  
  580. wheelbarring.Anchored = true
  581. wheelbarring.FormFactor = Enum.FormFactor.Symmetric
  582. wheelbarring.LeftSurface = Enum.SurfaceType.Weld
  583. wheelbarring.TopSurface = Enum.SurfaceType.Smooth
  584. wheelbarring.RotVelocity = Vector3.new(0, 0, -0.001)
  585. wheelbarring.Name = "Wheelbarring"
  586. wheelbarring.Size = Vector3.new(1, 9, 1)
  587. wheelbarring.CFrame = CFrame.new(-33.5, 3.132, 183.5) * CFrame.Angles(1.5707963705063, -0, -0)
  588. wheelbarring.Velocity = Vector3.new(-0.004, 0.007, 0.001)
  589. wheelbarring.BrickColor = BrickColor.new("Brick yellow")
  590. wheelbarring.Friction = 0.3
  591. wheelbarring.BottomSurface = Enum.SurfaceType.Smooth
  592.  
  593. mesh_9.Scale = Vector3.new(1, 1.1, 0.5)
  594.  
  595. fire_8.Enabled = false
  596. fire_8.Heat = 25
  597. fire_8.Color = Color3.new(1, 0.686275, 0)
  598. fire_8.SecondaryColor = Color3.new(1, 0, 0)
  599. fire_8.Size = 30
  600.  
  601. seat_2.Velocity = Vector3.new(-0.002, 0.001, -0.004)
  602. seat_2.Friction = 0.3
  603. seat_2.TopSurface = Enum.SurfaceType.Weld
  604. seat_2.BrickColor = BrickColor.new("Really black")
  605. seat_2.RotVelocity = Vector3.new(0, 0, -0.001)
  606. seat_2.Anchored = true
  607. seat_2.Size = Vector3.new(2, 1.2, 2)
  608. seat_2.CFrame = CFrame.new(-25, 4.232, 185) * CFrame.Angles(-0, 0, -0)
  609. seat_2.FormFactor = Enum.FormFactor.Plate
  610.  
  611. fire_9.Enabled = false
  612. fire_9.Heat = 25
  613. fire_9.Color = Color3.new(1, 0.678431, 0)
  614. fire_9.SecondaryColor = Color3.new(1, 0, 0)
  615. fire_9.Size = 30
  616.  
  617. vehicleseat.Velocity = Vector3.new(-0.004, 0.002, -0.002)
  618. vehicleseat.TurnSpeed = 20
  619. vehicleseat.Friction = 0.3
  620. vehicleseat.BottomSurface = Enum.SurfaceType.Smooth
  621. vehicleseat.TopSurface = Enum.SurfaceType.Universal
  622. vehicleseat.BrickColor = BrickColor.new("Really black")
  623. vehicleseat.CFrame = CFrame.new(-27.5, 4.132, 181) * CFrame.Angles(-0, 0, -0)
  624. vehicleseat.RotVelocity = Vector3.new(0, 0, -0.001)
  625. vehicleseat.Anchored = true
  626. vehicleseat.Size = Vector3.new(3, 1, 2)
  627. vehicleseat.Torque = 30
  628. vehicleseat.MaxSpeed = 80
  629.  
  630.  
  631. fire_10.Enabled = false
  632. fire_10.Heat = 25
  633. fire_10.Color = Color3.new(1, 0.686275, 0)
  634. fire_10.SecondaryColor = Color3.new(1, 0, 0)
  635. fire_10.Size = 30
  636.  
  637. part.Anchored = true
  638. part.FormFactor = Enum.FormFactor.Plate
  639. part.TopSurface = Enum.SurfaceType.Smooth
  640. part.RotVelocity = Vector3.new(0, 0, -0.001)
  641. part.Size = Vector3.new(1, 0.4, 2)
  642. part.CFrame = CFrame.new(-23, 3.732, 171.8) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
  643. part.Velocity = Vector3.new(-0.009, -0.004, -0.004)
  644. part.BrickColor = BrickColor.new("Really black")
  645. part.Friction = 0.3
  646. part.BottomSurface = Enum.SurfaceType.Weld
  647.  
  648. mesh_11.MeshType = Enum.MeshType.Wedge
  649.  
  650. fire_11.Enabled = false
  651. fire_11.Heat = 25
  652. fire_11.Color = Color3.new(1, 0.686275, 0)
  653. fire_11.SecondaryColor = Color3.new(1, 0, 0)
  654. fire_11.Size = 30
  655.  
  656. part_2.Anchored = true
  657. part_2.FormFactor = Enum.FormFactor.Plate
  658. part_2.TopSurface = Enum.SurfaceType.Weld
  659. part_2.RotVelocity = Vector3.new(0, 0, -0.001)
  660. part_2.Size = Vector3.new(1, 2.4, 1)
  661. part_2.CFrame = CFrame.new(-22.5, 5.232, 183.5) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
  662. part_2.Velocity = Vector3.new(-0.002, -0.001, -0.005)
  663. part_2.BrickColor = BrickColor.new("Brick yellow")
  664. part_2.Friction = 0.3
  665. part_2.BottomSurface = Enum.SurfaceType.Weld
  666.  
  667.  
  668. fire_12.Enabled = false
  669. fire_12.Heat = 25
  670. fire_12.Color = Color3.new(1, 0.678431, 0)
  671. fire_12.SecondaryColor = Color3.new(1, 0, 0)
  672. fire_12.Size = 30
  673.  
  674. part_3.Anchored = true
  675. part_3.FormFactor = Enum.FormFactor.Plate
  676. part_3.TopSurface = Enum.SurfaceType.Weld
  677. part_3.RotVelocity = Vector3.new(0, 0, -0.001)
  678. part_3.Size = Vector3.new(6, 0.8, 1)
  679. part_3.CFrame = CFrame.new(-22.5, 6.032, 192) * CFrame.Angles(0, 1.5707963705063, 0)
  680. part_3.Velocity = Vector3.new(0.002, 0.002, -0.005)
  681. part_3.BrickColor = BrickColor.new("Brick yellow")
  682. part_3.Friction = 0.3
  683. part_3.BottomSurface = Enum.SurfaceType.Weld
  684.  
  685.  
  686. fire_13.Enabled = false
  687. fire_13.Heat = 25
  688. fire_13.Color = Color3.new(1, 0.686275, 0)
  689. fire_13.SecondaryColor = Color3.new(1, 0, 0)
  690. fire_13.Size = 30
  691.  
  692. part_4.Anchored = true
  693. part_4.BottomParamB = 0.3
  694. part_4.TopSurface = Enum.SurfaceType.Weld
  695. part_4.FrontSurface = Enum.SurfaceType.Weld
  696. part_4.RotVelocity = Vector3.new(0, 0, -0.001)
  697. part_4.BottomParamA = -0.3
  698. part_4.Size = Vector3.new(3, 1.2, 23)
  699. part_4.BackSurface = Enum.SurfaceType.Weld
  700. part_4.CFrame = CFrame.new(-27.5, 3.032, 183.5) * CFrame.Angles(-0, 0, -0)
  701. part_4.Velocity = Vector3.new(-0.004, 0.003, -0.002)
  702. part_4.BrickColor = BrickColor.new("Brick yellow")
  703. part_4.Friction = 0.3
  704.  
  705.  
  706. fire_14.Enabled = false
  707. fire_14.Heat = 25
  708. fire_14.Color = Color3.new(1, 0.686275, 0)
  709. fire_14.SecondaryColor = Color3.new(1, 0, 0)
  710. fire_14.Size = 30
  711.  
  712. part_5.Anchored = true
  713. part_5.FormFactor = Enum.FormFactor.Plate
  714. part_5.TopSurface = Enum.SurfaceType.Weld
  715. part_5.RotVelocity = Vector3.new(0, 0, -0.001)
  716. part_5.Size = Vector3.new(1, 2.4, 1)
  717. part_5.CFrame = CFrame.new(-22.5, 5.232, 188.5) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
  718. part_5.Velocity = Vector3.new(0, 0.001, -0.005)
  719. part_5.BrickColor = BrickColor.new("Brick yellow")
  720. part_5.Friction = 0.3
  721. part_5.BottomSurface = Enum.SurfaceType.Weld
  722.  
  723.  
  724. fire_15.Enabled = false
  725. fire_15.Heat = 25
  726. fire_15.Color = Color3.new(1, 0.686275, 0)
  727. fire_15.SecondaryColor = Color3.new(1, 0, 0)
  728. fire_15.Size = 30
  729.  
  730. part_6.Anchored = true
  731. part_6.FormFactor = Enum.FormFactor.Plate
  732. part_6.CanCollide = false
  733. part_6.TopSurface = Enum.SurfaceType.Weld
  734. part_6.RotVelocity = Vector3.new(0, 0, -0.001)
  735. part_6.Size = Vector3.new(1, 0.4, 1)
  736. part_6.BackSurface = Enum.SurfaceType.Weld
  737. part_6.CFrame = CFrame.new(-22.5, 6.232, 177.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  738. part_6.Velocity = Vector3.new(-0.005, -0.003, -0.005)
  739. part_6.BrickColor = BrickColor.new("Brick yellow")
  740. part_6.Friction = 0.3
  741. part_6.BottomSurface = Enum.SurfaceType.Weld
  742.  
  743. mesh_16.MeshType = Enum.MeshType.Wedge
  744.  
  745. part_7.Anchored = true
  746. part_7.BottomParamB = 0.3
  747. part_7.FormFactor = Enum.FormFactor.Plate
  748. part_7.TopSurface = Enum.SurfaceType.Weld
  749. part_7.RotVelocity = Vector3.new(0, 0, -0.001)
  750. part_7.BottomParamA = -0.3
  751. part_7.Size = Vector3.new(4, 0.4, 6)
  752. part_7.CFrame = CFrame.new(-31, 5.432, 175) * CFrame.Angles(-0, 0, -0)
  753. part_7.Velocity = Vector3.new(-0.006, 0.002, -0.001)
  754. part_7.BrickColor = BrickColor.new("Brick yellow")
  755. part_7.Friction = 0.3
  756. part_7.BottomSurface = Enum.SurfaceType.Smooth
  757.  
  758.  
  759. fire_16.Enabled = false
  760. fire_16.Heat = 25
  761. fire_16.Color = Color3.new(1, 0.678431, 0)
  762. fire_16.SecondaryColor = Color3.new(1, 0, 0)
  763. fire_16.Size = 30
  764.  
  765. part_8.Anchored = true
  766. part_8.FormFactor = Enum.FormFactor.Plate
  767. part_8.Transparency = 1
  768. part_8.TopSurface = Enum.SurfaceType.Weld
  769. part_8.RotVelocity = Vector3.new(0, 0, -0.001)
  770. part_8.Size = Vector3.new(2, 4, 3)
  771. part_8.CFrame = CFrame.new(-27.5, 5.632, 185) * CFrame.Angles(0, 1.5707963705063, 0)
  772. part_8.Velocity = Vector3.new(-0.001, 0.003, -0.003)
  773. part_8.BrickColor = BrickColor.new("Really black")
  774. part_8.Friction = 0.3
  775. part_8.BottomSurface = Enum.SurfaceType.Weld
  776.  
  777.  
  778. fire_17.Enabled = false
  779. fire_17.Heat = 25
  780. fire_17.Color = Color3.new(1, 0.678431, 0)
  781. fire_17.SecondaryColor = Color3.new(1, 0, 0)
  782. fire_17.Size = 30
  783.  
  784. part_9.Anchored = true
  785. part_9.FormFactor = Enum.FormFactor.Plate
  786. part_9.CanCollide = false
  787. part_9.TopSurface = Enum.SurfaceType.Weld
  788. part_9.RotVelocity = Vector3.new(0, 0, -0.001)
  789. part_9.Size = Vector3.new(1, 0.4, 1)
  790. part_9.CFrame = CFrame.new(-26.5, 7.432, 182.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  791. part_9.Velocity = Vector3.new(-0.001, 0.002, -0.004)
  792. part_9.Friction = 0.3
  793. part_9.BottomSurface = Enum.SurfaceType.Weld
  794.  
  795. mesh_19.Scale = Vector3.new(0.5, 1, 0.5)
  796. mesh_19.MeshType = Enum.MeshType.Brick
  797.  
  798. mesh_20.Scale = Vector3.new(1, 1, 0.5)
  799.  
  800. fire_18.Enabled = false
  801. fire_18.Heat = 25
  802. fire_18.Color = Color3.new(1, 0.678431, 0)
  803. fire_18.SecondaryColor = Color3.new(1, 0, 0)
  804. fire_18.Size = 30
  805.  
  806. part_10.Anchored = true
  807. part_10.FormFactor = Enum.FormFactor.Plate
  808. part_10.CanCollide = false
  809. part_10.TopSurface = Enum.SurfaceType.Weld
  810. part_10.RotVelocity = Vector3.new(0, 0, -0.001)
  811. part_10.Size = Vector3.new(1, 0.4, 1)
  812. part_10.CFrame = CFrame.new(-25.5, 7.432, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  813. part_10.Velocity = Vector3.new(0.001, 0.002, -0.004)
  814. part_10.Friction = 0.3
  815. part_10.BottomSurface = Enum.SurfaceType.Weld
  816.  
  817. mesh_21.Scale = Vector3.new(0.5, 1, 0.5)
  818. mesh_21.MeshType = Enum.MeshType.Brick
  819.  
  820. mesh_22.Scale = Vector3.new(1, 1, 0.5)
  821.  
  822. fire_19.Enabled = false
  823. fire_19.Heat = 25
  824. fire_19.Color = Color3.new(1, 0.678431, 0)
  825. fire_19.SecondaryColor = Color3.new(1, 0, 0)
  826. fire_19.Size = 30
  827.  
  828. part_11.Anchored = true
  829. part_11.FormFactor = Enum.FormFactor.Symmetric
  830. part_11.TopSurface = Enum.SurfaceType.Smooth
  831. part_11.RotVelocity = Vector3.new(0, 0, -0.001)
  832. part_11.Size = Vector3.new(4, 2, 1)
  833. part_11.RightSurface = Enum.SurfaceType.Weld
  834. part_11.CFrame = CFrame.new(-31, 4.232, 189.5) * CFrame.Angles(-3.1415927410126, 0, -0)
  835. part_11.Velocity = Vector3.new(0, 0.007, -0.001)
  836. part_11.BrickColor = BrickColor.new("Brick yellow")
  837. part_11.Friction = 0.3
  838. part_11.BottomSurface = Enum.SurfaceType.Weld
  839.  
  840. mesh_23.MeshType = Enum.MeshType.Wedge
  841.  
  842. fire_20.Enabled = false
  843. fire_20.Heat = 25
  844. fire_20.Color = Color3.new(1, 0.686275, 0)
  845. fire_20.SecondaryColor = Color3.new(1, 0, 0)
  846. fire_20.Size = 30
  847.  
  848. part_12.Anchored = true
  849. part_12.FormFactor = Enum.FormFactor.Plate
  850. part_12.LeftSurface = Enum.SurfaceType.Weld
  851. part_12.TopSurface = Enum.SurfaceType.Weld
  852. part_12.FrontSurface = Enum.SurfaceType.Weld
  853. part_12.RotVelocity = Vector3.new(0, 0, -0.001)
  854. part_12.Size = Vector3.new(1, 0.4, 1)
  855. part_12.RightSurface = Enum.SurfaceType.Weld
  856. part_12.BackSurface = Enum.SurfaceType.Weld
  857. part_12.CFrame = CFrame.new(-25.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, 0)
  858. part_12.Velocity = Vector3.new(-0.008, -0.003, -0.004)
  859. part_12.BrickColor = BrickColor.new("Really black")
  860. part_12.Friction = 0.3
  861. part_12.BottomSurface = Enum.SurfaceType.Weld
  862.  
  863. mesh_24.Offset = Vector3.new(0, -0.39, 0)
  864. mesh_24.Scale = Vector3.new(0.3, 1.2, 1)
  865.  
  866. part_13.Anchored = true
  867. part_13.FormFactor = Enum.FormFactor.Plate
  868. part_13.TopSurface = Enum.SurfaceType.Weld
  869. part_13.RotVelocity = Vector3.new(0, 0, -0.001)
  870. part_13.Size = Vector3.new(2, 0.8, 2)
  871. part_13.CFrame = CFrame.new(-30, 4.032, 185) * CFrame.Angles(0, 1.5707963705063, 0)
  872. part_13.Velocity = Vector3.new(-0.003, 0.005, -0.001)
  873. part_13.BrickColor = BrickColor.new("Really black")
  874. part_13.Friction = 0.3
  875. part_13.BottomSurface = Enum.SurfaceType.Weld
  876.  
  877.  
  878. fire_21.Enabled = false
  879. fire_21.Heat = 25
  880. fire_21.Color = Color3.new(1, 0.686275, 0)
  881. fire_21.SecondaryColor = Color3.new(1, 0, 0)
  882. fire_21.Size = 30
  883.  
  884. part_14.Anchored = true
  885. part_14.FormFactor = Enum.FormFactor.Plate
  886. part_14.TopSurface = Enum.SurfaceType.Weld
  887. part_14.RotVelocity = Vector3.new(0, 0, -0.001)
  888. part_14.Size = Vector3.new(9, 0.8, 1)
  889. part_14.BackSurface = Enum.SurfaceType.Weld
  890. part_14.CFrame = CFrame.new(-28.5, 2.432, 195.5) * CFrame.Angles(-0, 0, -3.1415927410126)
  891. part_14.Velocity = Vector3.new(0.001, 0.007, -0.001)
  892. part_14.BrickColor = BrickColor.new("Brick yellow")
  893. part_14.Friction = 0.3
  894. part_14.BottomSurface = Enum.SurfaceType.Weld
  895.  
  896.  
  897. fire_22.Enabled = false
  898. fire_22.Heat = 25
  899. fire_22.Color = Color3.new(0, 0, 1)
  900. fire_22.SecondaryColor = Color3.new(1, 1, 1)
  901. fire_22.Size = 30
  902.  
  903. part_15.Anchored = true
  904. part_15.FormFactor = Enum.FormFactor.Plate
  905. part_15.LeftSurface = Enum.SurfaceType.Weld
  906. part_15.TopSurface = Enum.SurfaceType.Weld
  907. part_15.FrontSurface = Enum.SurfaceType.Weld
  908. part_15.RotVelocity = Vector3.new(0, 0, -0.001)
  909. part_15.Size = Vector3.new(1, 2.8, 1)
  910. part_15.RightSurface = Enum.SurfaceType.Weld
  911. part_15.BackSurface = Enum.SurfaceType.Weld
  912. part_15.CFrame = CFrame.new(-32.5, 5.032, 195.5) * CFrame.Angles(0, 1.5707963705063, 0)
  913. part_15.Velocity = Vector3.new(0.003, 0.01, 0)
  914. part_15.BrickColor = BrickColor.new("Brick yellow")
  915. part_15.Friction = 0.3
  916. part_15.BottomSurface = Enum.SurfaceType.Weld
  917.  
  918.  
  919. fire_23.Enabled = false
  920. fire_23.Heat = 25
  921. fire_23.Color = Color3.new(1, 0.686275, 0)
  922. fire_23.SecondaryColor = Color3.new(1, 0, 0)
  923. fire_23.Size = 30
  924.  
  925. part_16.Anchored = true
  926. part_16.FormFactor = Enum.FormFactor.Plate
  927. part_16.CanCollide = false
  928. part_16.LeftSurface = Enum.SurfaceType.Weld
  929. part_16.TopSurface = Enum.SurfaceType.Smooth
  930. part_16.FrontSurface = Enum.SurfaceType.Weld
  931. part_16.RotVelocity = Vector3.new(0, 0, -0.001)
  932. part_16.Size = Vector3.new(2, 0.4, 1)
  933. part_16.BackSurface = Enum.SurfaceType.Weld
  934. part_16.CFrame = CFrame.new(-23, 5.332, 171.4) * CFrame.Angles(-1.5707963705063, 0, -0)
  935. part_16.Velocity = Vector3.new(-0.008, -0.004, -0.005)
  936. part_16.BrickColor = BrickColor.new("Mid gray")
  937. part_16.Friction = 0.3
  938. part_16.BottomSurface = Enum.SurfaceType.Weld
  939.  
  940. mesh_28.Offset = Vector3.new(-0.5, -0.69, 0)
  941. mesh_28.Scale = Vector3.new(0.88, 1, 0.9)
  942.  
  943. fire_24.Enabled = false
  944. fire_24.Heat = 25
  945. fire_24.Color = Color3.new(1, 0.686275, 0)
  946. fire_24.SecondaryColor = Color3.new(1, 0, 0)
  947. fire_24.Size = 30
  948.  
  949. part_17.Anchored = true
  950. part_17.FormFactor = Enum.FormFactor.Plate
  951. part_17.TopSurface = Enum.SurfaceType.Smooth
  952. part_17.RotVelocity = Vector3.new(0, 0, -0.001)
  953. part_17.Size = Vector3.new(1, 0.4, 11)
  954. part_17.RightSurface = Enum.SurfaceType.Weld
  955. part_17.CFrame = CFrame.new(-27.5, 6.232, 178.5) * CFrame.Angles(0, 1.5707963705063, 0)
  956. part_17.Velocity = Vector3.new(-0.004, 0.001, -0.003)
  957. part_17.BrickColor = BrickColor.new("Brick yellow")
  958. part_17.Friction = 0.3
  959. part_17.BottomSurface = Enum.SurfaceType.Weld
  960.  
  961.  
  962. fire_25.Enabled = false
  963. fire_25.Heat = 25
  964. fire_25.Color = Color3.new(1, 0.686275, 0)
  965. fire_25.SecondaryColor = Color3.new(1, 0, 0)
  966. fire_25.Size = 30
  967.  
  968. part_18.Anchored = true
  969. part_18.FormFactor = Enum.FormFactor.Plate
  970. part_18.CanCollide = false
  971. part_18.TopSurface = Enum.SurfaceType.Weld
  972. part_18.RotVelocity = Vector3.new(0, 0, -0.001)
  973. part_18.Size = Vector3.new(1, 3.2, 3)
  974. part_18.CFrame = CFrame.new(-27.5, 5.632, 182.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  975. part_18.Velocity = Vector3.new(-0.003, 0.002, -0.003)
  976. part_18.BrickColor = BrickColor.new("Really black")
  977. part_18.Friction = 0.3
  978. part_18.BottomSurface = Enum.SurfaceType.Weld
  979.  
  980. mesh_30.MeshType = Enum.MeshType.Brick
  981.  
  982.  
  983. fire_26.Enabled = false
  984. fire_26.Heat = 25
  985. fire_26.Color = Color3.new(1, 0.686275, 0)
  986. fire_26.SecondaryColor = Color3.new(1, 0, 0)
  987. fire_26.Size = 30
  988.  
  989. part_19.Anchored = true
  990. part_19.FormFactor = Enum.FormFactor.Plate
  991. part_19.TopSurface = Enum.SurfaceType.Smooth
  992. part_19.RotVelocity = Vector3.new(0, 0, -0.001)
  993. part_19.Size = Vector3.new(7, 0.4, 1)
  994. part_19.BackSurface = Enum.SurfaceType.Weld
  995. part_19.CFrame = CFrame.new(-27.5, 3.332, 196.2) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
  996. part_19.Velocity = Vector3.new(0.002, 0.007, -0.002)
  997. part_19.BrickColor = BrickColor.new("Really black")
  998. part_19.Friction = 0.3
  999. part_19.BottomSurface = Enum.SurfaceType.Smooth
  1000.  
  1001.  
  1002. fire_27.Enabled = false
  1003. fire_27.Heat = 25
  1004. fire_27.Color = Color3.new(1, 0.686275, 0)
  1005. fire_27.SecondaryColor = Color3.new(1, 0, 0)
  1006. fire_27.Size = 30
  1007.  
  1008. part_20.Anchored = true
  1009. part_20.FormFactor = Enum.FormFactor.Plate
  1010. part_20.CanCollide = false
  1011. part_20.TopSurface = Enum.SurfaceType.Weld
  1012. part_20.RotVelocity = Vector3.new(0, 0, -0.001)
  1013. part_20.Size = Vector3.new(1, 0.4, 1)
  1014. part_20.CFrame = CFrame.new(-29.5, 7.432, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1015. part_20.Velocity = Vector3.new(0.001, 0.005, -0.003)
  1016. part_20.Friction = 0.3
  1017. part_20.BottomSurface = Enum.SurfaceType.Weld
  1018.  
  1019. mesh_33.Scale = Vector3.new(0.5, 1, 0.5)
  1020. mesh_33.MeshType = Enum.MeshType.Brick
  1021.  
  1022. mesh_34.Scale = Vector3.new(1, 1, 0.5)
  1023.  
  1024. fire_28.Enabled = false
  1025. fire_28.Heat = 25
  1026. fire_28.Color = Color3.new(0, 0, 1)
  1027. fire_28.SecondaryColor = Color3.new(1, 1, 1)
  1028. fire_28.Size = 30
  1029.  
  1030. part_21.Anchored = true
  1031. part_21.FormFactor = Enum.FormFactor.Plate
  1032. part_21.Transparency = 0.7
  1033. part_21.TopSurface = Enum.SurfaceType.Weld
  1034. part_21.Reflectance = 0.2
  1035. part_21.RotVelocity = Vector3.new(0, 0, -0.001)
  1036. part_21.Size = Vector3.new(1, 2.4, 4)
  1037. part_21.CFrame = CFrame.new(-25, 7.632, 178.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  1038. part_21.Velocity = Vector3.new(-0.003, -0.001, -0.005)
  1039. part_21.BrickColor = BrickColor.new("Earth green")
  1040. part_21.Friction = 0.3
  1041. part_21.BottomSurface = Enum.SurfaceType.Weld
  1042.  
  1043. mesh_35.Scale = Vector3.new(0, 1, 1)
  1044.  
  1045. fire_29.Enabled = false
  1046. fire_29.Heat = 25
  1047. fire_29.Color = Color3.new(1, 0.686275, 0)
  1048. fire_29.SecondaryColor = Color3.new(1, 0, 0)
  1049. fire_29.Size = 30
  1050.  
  1051. part_22.Anchored = true
  1052. part_22.FormFactor = Enum.FormFactor.Plate
  1053. part_22.CanCollide = false
  1054. part_22.TopSurface = Enum.SurfaceType.Weld
  1055. part_22.RotVelocity = Vector3.new(0, 0, -0.001)
  1056. part_22.Size = Vector3.new(1, 0.4, 1)
  1057. part_22.CFrame = CFrame.new(-28.5, 7.432, 182.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1058. part_22.Velocity = Vector3.new(-0.001, 0.003, -0.003)
  1059. part_22.Friction = 0.3
  1060. part_22.BottomSurface = Enum.SurfaceType.Weld
  1061.  
  1062. mesh_36.Scale = Vector3.new(0.5, 1, 0.5)
  1063. mesh_36.MeshType = Enum.MeshType.Brick
  1064.  
  1065. mesh_37.Scale = Vector3.new(1, 1, 0.5)
  1066.  
  1067. fire_30.Enabled = false
  1068. fire_30.Heat = 25
  1069. fire_30.Color = Color3.new(1, 0.686275, 0)
  1070. fire_30.SecondaryColor = Color3.new(1, 0, 0)
  1071. fire_30.Size = 30
  1072.  
  1073. part_23.Anchored = true
  1074. part_23.FormFactor = Enum.FormFactor.Plate
  1075. part_23.CanCollide = false
  1076. part_23.LeftSurface = Enum.SurfaceType.Weld
  1077. part_23.TopSurface = Enum.SurfaceType.Smooth
  1078. part_23.FrontSurface = Enum.SurfaceType.Weld
  1079. part_23.RotVelocity = Vector3.new(0, 0, -0.001)
  1080. part_23.Size = Vector3.new(1, 0.4, 1)
  1081. part_23.BackSurface = Enum.SurfaceType.Weld
  1082. part_23.CFrame = CFrame.new(-22.5, 5.732, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  1083. part_23.Velocity = Vector3.new(0.004, 0.003, -0.005)
  1084. part_23.BrickColor = BrickColor.new("Really red")
  1085. part_23.Friction = 0.3
  1086. part_23.BottomSurface = Enum.SurfaceType.Weld
  1087.  
  1088. mesh_38.Offset = Vector3.new(0, -0.39, -0.1)
  1089.  
  1090. fire_31.Enabled = false
  1091. fire_31.Heat = 25
  1092. fire_31.Color = Color3.new(1, 0.686275, 0)
  1093. fire_31.SecondaryColor = Color3.new(1, 0, 0)
  1094. fire_31.Size = 30
  1095.  
  1096. part_24.Anchored = true
  1097. part_24.FormFactor = Enum.FormFactor.Plate
  1098. part_24.LeftSurface = Enum.SurfaceType.Weld
  1099. part_24.TopSurface = Enum.SurfaceType.Weld
  1100. part_24.FrontSurface = Enum.SurfaceType.Weld
  1101. part_24.RotVelocity = Vector3.new(0, 0, -0.001)
  1102. part_24.Size = Vector3.new(2, 0.4, 1)
  1103. part_24.RightSurface = Enum.SurfaceType.Weld
  1104. part_24.BackSurface = Enum.SurfaceType.Weld
  1105. part_24.CFrame = CFrame.new(-26, 5.132, 171.4) * CFrame.Angles(-1.5707963705063, 0, -0)
  1106. part_24.Velocity = Vector3.new(-0.008, -0.002, -0.003)
  1107. part_24.BrickColor = BrickColor.new("Really black")
  1108. part_24.Friction = 0.3
  1109. part_24.BottomSurface = Enum.SurfaceType.Weld
  1110.  
  1111. mesh_39.Offset = Vector3.new(0, -0.8, 0)
  1112. mesh_39.Scale = Vector3.new(0.15, 1.2, 1)
  1113.  
  1114. fire_32.Enabled = false
  1115. fire_32.Heat = 25
  1116. fire_32.Color = Color3.new(1, 0.686275, 0)
  1117. fire_32.SecondaryColor = Color3.new(1, 0, 0)
  1118. fire_32.Size = 30
  1119.  
  1120. part_25.Anchored = true
  1121. part_25.FormFactor = Enum.FormFactor.Plate
  1122. part_25.TopSurface = Enum.SurfaceType.Smooth
  1123. part_25.RotVelocity = Vector3.new(0, 0, -0.001)
  1124. part_25.Size = Vector3.new(1, 0.4, 2)
  1125. part_25.CFrame = CFrame.new(-32, 3.332, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  1126. part_25.Velocity = Vector3.new(0.002, 0.01, 0)
  1127. part_25.BrickColor = BrickColor.new("Really black")
  1128. part_25.Friction = 0.3
  1129. part_25.BottomSurface = Enum.SurfaceType.Weld
  1130.  
  1131. mesh_40.MeshType = Enum.MeshType.Wedge
  1132.  
  1133. fire_33.Enabled = false
  1134. fire_33.Heat = 25
  1135. fire_33.Color = Color3.new(0, 0, 1)
  1136. fire_33.SecondaryColor = Color3.new(1, 1, 1)
  1137. fire_33.Size = 30
  1138.  
  1139. part_26.Anchored = true
  1140. part_26.FormFactor = Enum.FormFactor.Plate
  1141. part_26.TopSurface = Enum.SurfaceType.Weld
  1142. part_26.RotVelocity = Vector3.new(0, 0, -0.001)
  1143. part_26.Size = Vector3.new(1, 2.4, 10)
  1144. part_26.CFrame = CFrame.new(-28, 5.232, 188.5) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
  1145. part_26.Velocity = Vector3.new(0, 0.005, -0.003)
  1146. part_26.BrickColor = BrickColor.new("Brick yellow")
  1147. part_26.Friction = 0.3
  1148. part_26.BottomSurface = Enum.SurfaceType.Weld
  1149.  
  1150.  
  1151. fire_34.Enabled = false
  1152. fire_34.Heat = 25
  1153. fire_34.Color = Color3.new(1, 0.686275, 0)
  1154. fire_34.SecondaryColor = Color3.new(1, 0, 0)
  1155. fire_34.Size = 30
  1156.  
  1157. part_27.Anchored = true
  1158. part_27.FormFactor = Enum.FormFactor.Plate
  1159. part_27.TopSurface = Enum.SurfaceType.Weld
  1160. part_27.RotVelocity = Vector3.new(0, 0, -0.001)
  1161. part_27.Size = Vector3.new(1, 3.6, 2)
  1162. part_27.CFrame = CFrame.new(-25, 5.432, 186.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1163. part_27.Velocity = Vector3.new(-0.001, 0.002, -0.004)
  1164. part_27.BrickColor = BrickColor.new("Really black")
  1165. part_27.Friction = 0.3
  1166. part_27.BottomSurface = Enum.SurfaceType.Weld
  1167.  
  1168.  
  1169. fire_35.Enabled = false
  1170. fire_35.Heat = 25
  1171. fire_35.Color = Color3.new(1, 0.678431, 0)
  1172. fire_35.SecondaryColor = Color3.new(1, 0, 0)
  1173. fire_35.Size = 30
  1174.  
  1175. part_28.Anchored = true
  1176. part_28.FormFactor = Enum.FormFactor.Plate
  1177. part_28.LeftSurface = Enum.SurfaceType.Weld
  1178. part_28.TopSurface = Enum.SurfaceType.Weld
  1179. part_28.FrontSurface = Enum.SurfaceType.Weld
  1180. part_28.RotVelocity = Vector3.new(0, 0, -0.001)
  1181. part_28.Size = Vector3.new(2, 0.4, 1)
  1182. part_28.RightSurface = Enum.SurfaceType.Weld
  1183. part_28.BackSurface = Enum.SurfaceType.Weld
  1184. part_28.CFrame = CFrame.new(-29, 5.132, 171.4) * CFrame.Angles(-1.5707963705063, 0, -0)
  1185. part_28.Velocity = Vector3.new(-0.008, 0, -0.002)
  1186. part_28.BrickColor = BrickColor.new("Really black")
  1187. part_28.Friction = 0.3
  1188. part_28.BottomSurface = Enum.SurfaceType.Weld
  1189.  
  1190. mesh_43.Offset = Vector3.new(0, -0.8, 0)
  1191. mesh_43.Scale = Vector3.new(0.15, 1.2, 1)
  1192.  
  1193. part_29.Anchored = true
  1194. part_29.BottomParamB = 0.3
  1195. part_29.FormFactor = Enum.FormFactor.Plate
  1196. part_29.TopSurface = Enum.SurfaceType.Weld
  1197. part_29.RotVelocity = Vector3.new(0, 0, -0.001)
  1198. part_29.BottomParamA = -0.3
  1199. part_29.Size = Vector3.new(1, 0.4, 6)
  1200. part_29.CFrame = CFrame.new(-32.5, 5.432, 192) * CFrame.Angles(-0, 0, 0)
  1201. part_29.Velocity = Vector3.new(0.002, 0.009, 0)
  1202. part_29.BrickColor = BrickColor.new("Brick yellow")
  1203. part_29.Friction = 0.3
  1204. part_29.BottomSurface = Enum.SurfaceType.Smooth
  1205.  
  1206.  
  1207. fire_36.Enabled = false
  1208. fire_36.Heat = 25
  1209. fire_36.Color = Color3.new(1, 0.686275, 0)
  1210. fire_36.SecondaryColor = Color3.new(1, 0, 0)
  1211. fire_36.Size = 30
  1212.  
  1213. part_30.Anchored = true
  1214. part_30.FormFactor = Enum.FormFactor.Plate
  1215. part_30.TopSurface = Enum.SurfaceType.Weld
  1216. part_30.RotVelocity = Vector3.new(0, 0, -0.001)
  1217. part_30.Size = Vector3.new(1, 0.4, 10)
  1218. part_30.CFrame = CFrame.new(-32.5, 3.832, 184) * CFrame.Angles(-0, 0, -0)
  1219. part_30.Velocity = Vector3.new(-0.003, 0.006, 0)
  1220. part_30.BrickColor = BrickColor.new("Brick yellow")
  1221. part_30.Friction = 0.3
  1222. part_30.BottomSurface = Enum.SurfaceType.Weld
  1223.  
  1224.  
  1225. fire_37.Enabled = false
  1226. fire_37.Heat = 25
  1227. fire_37.Color = Color3.new(1, 0.686275, 0)
  1228. fire_37.SecondaryColor = Color3.new(1, 0, 0)
  1229. fire_37.Size = 30
  1230.  
  1231. part_31.Anchored = true
  1232. part_31.FormFactor = Enum.FormFactor.Plate
  1233. part_31.TopSurface = Enum.SurfaceType.Weld
  1234. part_31.RotVelocity = Vector3.new(0, 0, -0.001)
  1235. part_31.Size = Vector3.new(1, 4.8, 1)
  1236. part_31.CFrame = CFrame.new(-32.5, 6.432, 182.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  1237. part_31.Velocity = Vector3.new(-0.002, 0.006, -0.001)
  1238. part_31.BrickColor = BrickColor.new("Brick yellow")
  1239. part_31.Friction = 0.3
  1240. part_31.BottomSurface = Enum.SurfaceType.Weld
  1241.  
  1242.  
  1243. fire_38.Enabled = false
  1244. fire_38.Heat = 25
  1245. fire_38.Color = Color3.new(1, 0.686275, 0)
  1246. fire_38.SecondaryColor = Color3.new(1, 0, 0)
  1247. fire_38.Size = 30
  1248.  
  1249. part_32.Anchored = true
  1250. part_32.FormFactor = Enum.FormFactor.Plate
  1251. part_32.CanCollide = false
  1252. part_32.LeftSurface = Enum.SurfaceType.Weld
  1253. part_32.TopSurface = Enum.SurfaceType.Smooth
  1254. part_32.FrontSurface = Enum.SurfaceType.Weld
  1255. part_32.RotVelocity = Vector3.new(0, 0, -0.001)
  1256. part_32.Size = Vector3.new(2, 0.4, 1)
  1257. part_32.BackSurface = Enum.SurfaceType.Weld
  1258. part_32.CFrame = CFrame.new(-31, 5.332, 171.4) * CFrame.Angles(-1.5707963705063, 0, -0)
  1259. part_32.Velocity = Vector3.new(-0.008, 0.001, -0.001)
  1260. part_32.BrickColor = BrickColor.new("Mid gray")
  1261. part_32.Friction = 0.3
  1262. part_32.BottomSurface = Enum.SurfaceType.Weld
  1263.  
  1264. mesh_47.Offset = Vector3.new(-0.5, -0.69, 0)
  1265. mesh_47.Scale = Vector3.new(0.88, 1, 0.9)
  1266.  
  1267. fire_39.Enabled = false
  1268. fire_39.Heat = 25
  1269. fire_39.Color = Color3.new(1, 0.678431, 0)
  1270. fire_39.SecondaryColor = Color3.new(1, 0, 0)
  1271. fire_39.Size = 30
  1272.  
  1273. part_33.Anchored = true
  1274. part_33.FormFactor = Enum.FormFactor.Plate
  1275. part_33.TopSurface = Enum.SurfaceType.Smooth
  1276. part_33.RotVelocity = Vector3.new(0, 0, -0.001)
  1277. part_33.Size = Vector3.new(7, 0.4, 1)
  1278. part_33.BackSurface = Enum.SurfaceType.Weld
  1279. part_33.CFrame = CFrame.new(-27.5, 3.732, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
  1280. part_33.Velocity = Vector3.new(-0.009, -0.001, -0.002)
  1281. part_33.BrickColor = BrickColor.new("Really black")
  1282. part_33.Friction = 0.3
  1283. part_33.BottomSurface = Enum.SurfaceType.Smooth
  1284.  
  1285.  
  1286. fire_40.Enabled = false
  1287. fire_40.Heat = 25
  1288. fire_40.Color = Color3.new(1, 0.678431, 0)
  1289. fire_40.SecondaryColor = Color3.new(1, 0, 0)
  1290. fire_40.Size = 30
  1291.  
  1292. part_34.Anchored = true
  1293. part_34.FormFactor = Enum.FormFactor.Plate
  1294. part_34.LeftSurface = Enum.SurfaceType.Weld
  1295. part_34.TopSurface = Enum.SurfaceType.Weld
  1296. part_34.FrontSurface = Enum.SurfaceType.Weld
  1297. part_34.RotVelocity = Vector3.new(0, 0, -0.001)
  1298. part_34.Size = Vector3.new(1, 2.8, 1)
  1299. part_34.RightSurface = Enum.SurfaceType.Weld
  1300. part_34.BackSurface = Enum.SurfaceType.Weld
  1301. part_34.CFrame = CFrame.new(-22.5, 5.032, 195.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1302. part_34.Velocity = Vector3.new(0.003, 0.003, -0.005)
  1303. part_34.BrickColor = BrickColor.new("Brick yellow")
  1304. part_34.Friction = 0.3
  1305. part_34.BottomSurface = Enum.SurfaceType.Weld
  1306.  
  1307.  
  1308. fire_41.Enabled = false
  1309. fire_41.Heat = 25
  1310. fire_41.Color = Color3.new(0, 0, 1)
  1311. fire_41.SecondaryColor = Color3.new(1, 1, 1)
  1312. fire_41.Size = 30
  1313.  
  1314. part_35.Anchored = true
  1315. part_35.FormFactor = Enum.FormFactor.Plate
  1316. part_35.CanCollide = false
  1317. part_35.LeftSurface = Enum.SurfaceType.Weld
  1318. part_35.TopSurface = Enum.SurfaceType.Smooth
  1319. part_35.FrontSurface = Enum.SurfaceType.Weld
  1320. part_35.RotVelocity = Vector3.new(0, 0, -0.001)
  1321. part_35.Size = Vector3.new(2, 0.4, 1)
  1322. part_35.BackSurface = Enum.SurfaceType.Weld
  1323. part_35.CFrame = CFrame.new(-31, 5.332, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
  1324. part_35.Velocity = Vector3.new(-0.008, 0.001, -0.001)
  1325. part_35.BrickColor = BrickColor.new("Really black")
  1326. part_35.Friction = 0.3
  1327. part_35.BottomSurface = Enum.SurfaceType.Weld
  1328.  
  1329. mesh_50.Offset = Vector3.new(-0.5, -0.3, 0)
  1330.  
  1331. fire_42.Enabled = false
  1332. fire_42.Heat = 25
  1333. fire_42.Color = Color3.new(1, 0.678431, 0)
  1334. fire_42.SecondaryColor = Color3.new(1, 0, 0)
  1335. fire_42.Size = 30
  1336.  
  1337. part_36.Anchored = true
  1338. part_36.BottomParamB = 0.3
  1339. part_36.FormFactor = Enum.FormFactor.Plate
  1340. part_36.TopSurface = Enum.SurfaceType.Weld
  1341. part_36.RotVelocity = Vector3.new(0, 0, -0.001)
  1342. part_36.BottomParamA = -0.3
  1343. part_36.Size = Vector3.new(1, 0.4, 10)
  1344. part_36.CFrame = CFrame.new(-22.5, 3.832, 184) * CFrame.Angles(-0, 0, -0)
  1345. part_36.Velocity = Vector3.new(-0.003, -0.001, -0.005)
  1346. part_36.BrickColor = BrickColor.new("Brick yellow")
  1347. part_36.Friction = 0.3
  1348. part_36.BottomSurface = Enum.SurfaceType.Smooth
  1349.  
  1350.  
  1351. fire_43.Enabled = false
  1352. fire_43.Heat = 25
  1353. fire_43.Color = Color3.new(1, 0.678431, 0)
  1354. fire_43.SecondaryColor = Color3.new(1, 0, 0)
  1355. fire_43.Size = 30
  1356.  
  1357. part_37.Anchored = true
  1358. part_37.FormFactor = Enum.FormFactor.Plate
  1359. part_37.TopSurface = Enum.SurfaceType.Weld
  1360. part_37.RotVelocity = Vector3.new(0, 0, -0.001)
  1361. part_37.Size = Vector3.new(1, 2.4, 1)
  1362. part_37.CFrame = CFrame.new(-22.5, 4.832, 178.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1363. part_37.Velocity = Vector3.new(-0.005, -0.002, -0.005)
  1364. part_37.BrickColor = BrickColor.new("Brick yellow")
  1365. part_37.Friction = 0.3
  1366. part_37.BottomSurface = Enum.SurfaceType.Weld
  1367.  
  1368.  
  1369. part_38.Anchored = true
  1370. part_38.FormFactor = Enum.FormFactor.Plate
  1371. part_38.TopSurface = Enum.SurfaceType.Weld
  1372. part_38.RotVelocity = Vector3.new(0, 0, -0.001)
  1373. part_38.Size = Vector3.new(1, 2.4, 10)
  1374. part_38.CFrame = CFrame.new(-28, 7.632, 188.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1375. part_38.Velocity = Vector3.new(0.002, 0.005, -0.003)
  1376. part_38.BrickColor = BrickColor.new("Brick yellow")
  1377. part_38.Friction = 0.3
  1378. part_38.BottomSurface = Enum.SurfaceType.Weld
  1379.  
  1380.  
  1381. fire_44.Enabled = false
  1382. fire_44.Heat = 25
  1383. fire_44.Color = Color3.new(1, 0.686275, 0)
  1384. fire_44.SecondaryColor = Color3.new(1, 0, 0)
  1385. fire_44.Size = 30
  1386.  
  1387. part_39.Anchored = true
  1388. part_39.BottomParamB = 0.3
  1389. part_39.FormFactor = Enum.FormFactor.Plate
  1390. part_39.LeftSurface = Enum.SurfaceType.Weld
  1391. part_39.TopSurface = Enum.SurfaceType.Weld
  1392. part_39.FrontSurface = Enum.SurfaceType.Weld
  1393. part_39.RotVelocity = Vector3.new(0, 0, -0.001)
  1394. part_39.BottomParamA = -0.3
  1395. part_39.Size = Vector3.new(4, 0.8, 11)
  1396. part_39.RightSurface = Enum.SurfaceType.Weld
  1397. part_39.BackSurface = Enum.SurfaceType.Weld
  1398. part_39.CFrame = CFrame.new(-31, 3.232, 183.5) * CFrame.Angles(-0, 0, -0)
  1399. part_39.Velocity = Vector3.new(-0.004, 0.005, 0)
  1400. part_39.BrickColor = BrickColor.new("Brick yellow")
  1401. part_39.Friction = 0.3
  1402. part_39.BottomSurface = Enum.SurfaceType.Smooth
  1403.  
  1404.  
  1405. fire_45.Enabled = false
  1406. fire_45.Heat = 25
  1407. fire_45.Color = Color3.new(1, 0.686275, 0)
  1408. fire_45.SecondaryColor = Color3.new(1, 0, 0)
  1409. fire_45.Size = 30
  1410.  
  1411. part_40.Anchored = true
  1412. part_40.BottomParamB = 0.3
  1413. part_40.FormFactor = Enum.FormFactor.Plate
  1414. part_40.LeftSurface = Enum.SurfaceType.Weld
  1415. part_40.TopSurface = Enum.SurfaceType.Weld
  1416. part_40.FrontSurface = Enum.SurfaceType.Weld
  1417. part_40.RotVelocity = Vector3.new(0, 0, -0.001)
  1418. part_40.BottomParamA = -0.3
  1419. part_40.Size = Vector3.new(6, 0.4, 11)
  1420. part_40.BackSurface = Enum.SurfaceType.Weld
  1421. part_40.CFrame = CFrame.new(-27.5, 5.832, 175) * CFrame.Angles(0, 1.5707963705063, 0)
  1422. part_40.Velocity = Vector3.new(-0.006, 0, -0.003)
  1423. part_40.BrickColor = BrickColor.new("Brick yellow")
  1424. part_40.Friction = 0.3
  1425. part_40.BottomSurface = Enum.SurfaceType.Smooth
  1426.  
  1427.  
  1428. fire_46.Enabled = false
  1429. fire_46.Heat = 25
  1430. fire_46.Color = Color3.new(1, 0.678431, 0)
  1431. fire_46.SecondaryColor = Color3.new(1, 0, 0)
  1432. fire_46.Size = 30
  1433.  
  1434. part_41.Anchored = true
  1435. part_41.FormFactor = Enum.FormFactor.Plate
  1436. part_41.CanCollide = false
  1437. part_41.TopSurface = Enum.SurfaceType.Weld
  1438. part_41.RotVelocity = Vector3.new(0, 0, -0.001)
  1439. part_41.Size = Vector3.new(1, 0.8, 2)
  1440. part_41.CFrame = CFrame.new(-25, 8.032, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1441. part_41.Velocity = Vector3.new(0.001, 0.002, -0.005)
  1442. part_41.BrickColor = BrickColor.new("Really black")
  1443. part_41.Friction = 0.3
  1444. part_41.BottomSurface = Enum.SurfaceType.Weld
  1445.  
  1446. mesh_56.MeshType = Enum.MeshType.Brick
  1447.  
  1448.  
  1449. fire_47.Enabled = false
  1450. fire_47.Heat = 25
  1451. fire_47.Color = Color3.new(1, 0.678431, 0)
  1452. fire_47.SecondaryColor = Color3.new(1, 0, 0)
  1453. fire_47.Size = 30
  1454.  
  1455. part_42.Anchored = true
  1456. part_42.FormFactor = Enum.FormFactor.Plate
  1457. part_42.LeftSurface = Enum.SurfaceType.Weld
  1458. part_42.TopSurface = Enum.SurfaceType.Weld
  1459. part_42.FrontSurface = Enum.SurfaceType.Weld
  1460. part_42.RotVelocity = Vector3.new(0, 0, -0.001)
  1461. part_42.Size = Vector3.new(2, 0.4, 1)
  1462. part_42.RightSurface = Enum.SurfaceType.Weld
  1463. part_42.BackSurface = Enum.SurfaceType.Weld
  1464. part_42.CFrame = CFrame.new(-27, 5.132, 171) * CFrame.Angles(-1.5707963705063, 0, -0)
  1465. part_42.Velocity = Vector3.new(-0.008, -0.002, -0.003)
  1466. part_42.BrickColor = BrickColor.new("Really black")
  1467. part_42.Friction = 0.3
  1468. part_42.BottomSurface = Enum.SurfaceType.Weld
  1469.  
  1470. mesh_58.Offset = Vector3.new(0, -1.2, 0)
  1471. mesh_58.Scale = Vector3.new(0.15, 1.2, 1)
  1472.  
  1473. fire_48.Enabled = false
  1474. fire_48.Heat = 25
  1475. fire_48.Color = Color3.new(1, 0.686275, 0)
  1476. fire_48.SecondaryColor = Color3.new(1, 0, 0)
  1477. fire_48.Size = 30
  1478.  
  1479. part_43.Anchored = true
  1480. part_43.FormFactor = Enum.FormFactor.Plate
  1481. part_43.CanCollide = false
  1482. part_43.TopSurface = Enum.SurfaceType.Weld
  1483. part_43.RotVelocity = Vector3.new(0, 0, -0.001)
  1484. part_43.Size = Vector3.new(1, 0.8, 2)
  1485. part_43.CFrame = CFrame.new(-30, 8.032, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1486. part_43.Velocity = Vector3.new(0.001, 0.005, -0.002)
  1487. part_43.BrickColor = BrickColor.new("Really black")
  1488. part_43.Friction = 0.3
  1489. part_43.BottomSurface = Enum.SurfaceType.Weld
  1490.  
  1491. mesh_59.MeshType = Enum.MeshType.Brick
  1492.  
  1493.  
  1494. fire_49.Enabled = false
  1495. fire_49.Heat = 25
  1496. fire_49.Color = Color3.new(0, 0, 1)
  1497. fire_49.SecondaryColor = Color3.new(1, 1, 1)
  1498. fire_49.Size = 30
  1499.  
  1500. part_44.Anchored = true
  1501. part_44.FormFactor = Enum.FormFactor.Plate
  1502. part_44.CanCollide = false
  1503. part_44.TopSurface = Enum.SurfaceType.Weld
  1504. part_44.RotVelocity = Vector3.new(0, 0, -0.001)
  1505. part_44.Size = Vector3.new(1, 0.4, 1)
  1506. part_44.CFrame = CFrame.new(-24.5, 7.432, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1507. part_44.Velocity = Vector3.new(0.001, 0.001, -0.005)
  1508. part_44.Friction = 0.3
  1509. part_44.BottomSurface = Enum.SurfaceType.Weld
  1510.  
  1511. mesh_61.Scale = Vector3.new(0.5, 1, 0.5)
  1512. mesh_61.MeshType = Enum.MeshType.Brick
  1513.  
  1514. mesh_62.Scale = Vector3.new(1, 1, 0.5)
  1515.  
  1516. fire_50.Enabled = false
  1517. fire_50.Heat = 25
  1518. fire_50.Color = Color3.new(1, 0.678431, 0)
  1519. fire_50.SecondaryColor = Color3.new(1, 0, 0)
  1520. fire_50.Size = 30
  1521.  
  1522. part_45.Anchored = true
  1523. part_45.FormFactor = Enum.FormFactor.Plate
  1524. part_45.CanCollide = false
  1525. part_45.TopSurface = Enum.SurfaceType.Weld
  1526. part_45.RotVelocity = Vector3.new(0, 0, -0.001)
  1527. part_45.Size = Vector3.new(1, 0.8, 3)
  1528. part_45.CFrame = CFrame.new(-27.5, 8.032, 182.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1529. part_45.Velocity = Vector3.new(-0.001, 0.002, -0.004)
  1530. part_45.BrickColor = BrickColor.new("Really black")
  1531. part_45.Friction = 0.3
  1532. part_45.BottomSurface = Enum.SurfaceType.Weld
  1533.  
  1534. mesh_63.MeshType = Enum.MeshType.Brick
  1535.  
  1536.  
  1537. fire_51.Enabled = false
  1538. fire_51.Heat = 25
  1539. fire_51.Color = Color3.new(1, 0.686275, 0)
  1540. fire_51.SecondaryColor = Color3.new(1, 0, 0)
  1541. fire_51.Size = 30
  1542.  
  1543. part_46.Anchored = true
  1544. part_46.BottomParamB = 0.3
  1545. part_46.FormFactor = Enum.FormFactor.Plate
  1546. part_46.TopSurface = Enum.SurfaceType.Weld
  1547. part_46.RotVelocity = Vector3.new(0, 0, -0.001)
  1548. part_46.BottomParamA = -0.3
  1549. part_46.Size = Vector3.new(1, 0.4, 6)
  1550. part_46.CFrame = CFrame.new(-22.5, 5.432, 192) * CFrame.Angles(-0, 0, -0)
  1551. part_46.Velocity = Vector3.new(0.002, 0.002, -0.005)
  1552. part_46.BrickColor = BrickColor.new("Brick yellow")
  1553. part_46.Friction = 0.3
  1554. part_46.BottomSurface = Enum.SurfaceType.Smooth
  1555.  
  1556.  
  1557. fire_52.Enabled = false
  1558. fire_52.Heat = 25
  1559. fire_52.Color = Color3.new(1, 0.686275, 0)
  1560. fire_52.SecondaryColor = Color3.new(1, 0, 0)
  1561. fire_52.Size = 30
  1562.  
  1563. part_47.Anchored = true
  1564. part_47.FormFactor = Enum.FormFactor.Symmetric
  1565. part_47.TopSurface = Enum.SurfaceType.Smooth
  1566. part_47.RotVelocity = Vector3.new(0, 0, -0.001)
  1567. part_47.Size = Vector3.new(4, 2, 1)
  1568. part_47.RightSurface = Enum.SurfaceType.Weld
  1569. part_47.CFrame = CFrame.new(-24, 4.232, 194.5) * CFrame.Angles(-0, 0, -3.1415927410126)
  1570. part_47.Velocity = Vector3.new(0.002, 0.004, -0.004)
  1571. part_47.BrickColor = BrickColor.new("Brick yellow")
  1572. part_47.Friction = 0.3
  1573. part_47.BottomSurface = Enum.SurfaceType.Weld
  1574.  
  1575. mesh_66.MeshType = Enum.MeshType.Wedge
  1576.  
  1577. fire_53.Enabled = false
  1578. fire_53.Heat = 25
  1579. fire_53.Color = Color3.new(1, 0.686275, 0)
  1580. fire_53.SecondaryColor = Color3.new(1, 0, 0)
  1581. fire_53.Size = 30
  1582.  
  1583. part_48.Anchored = true
  1584. part_48.FormFactor = Enum.FormFactor.Symmetric
  1585. part_48.LeftSurface = Enum.SurfaceType.Weld
  1586. part_48.TopSurface = Enum.SurfaceType.Smooth
  1587. part_48.RotVelocity = Vector3.new(0, 0, -0.001)
  1588. part_48.Size = Vector3.new(4, 2, 1)
  1589. part_48.CFrame = CFrame.new(-31, 4.232, 177.5) * CFrame.Angles(-0, 0, -3.1415927410126)
  1590. part_48.Velocity = Vector3.new(-0.006, 0.003, -0.001)
  1591. part_48.BrickColor = BrickColor.new("Brick yellow")
  1592. part_48.Friction = 0.3
  1593. part_48.BottomSurface = Enum.SurfaceType.Weld
  1594.  
  1595. mesh_67.MeshType = Enum.MeshType.Wedge
  1596.  
  1597. fire_54.Enabled = false
  1598. fire_54.Heat = 25
  1599. fire_54.Color = Color3.new(1, 0.678431, 0)
  1600. fire_54.SecondaryColor = Color3.new(1, 0, 0)
  1601. fire_54.Size = 30
  1602.  
  1603. part_49.Anchored = true
  1604. part_49.FormFactor = Enum.FormFactor.Plate
  1605. part_49.TopSurface = Enum.SurfaceType.Weld
  1606. part_49.RotVelocity = Vector3.new(0, 0, -0.001)
  1607. part_49.Size = Vector3.new(1, 2.4, 1)
  1608. part_49.CFrame = CFrame.new(-22.5, 7.632, 183.5) * CFrame.Angles(-3.1415927410126, 0, -0)
  1609. part_49.Velocity = Vector3.new(-0.001, -0.001, -0.006)
  1610. part_49.BrickColor = BrickColor.new("Brick yellow")
  1611. part_49.Friction = 0.3
  1612. part_49.BottomSurface = Enum.SurfaceType.Weld
  1613.  
  1614.  
  1615. fire_55.Enabled = false
  1616. fire_55.Heat = 25
  1617. fire_55.Color = Color3.new(1, 0.678431, 0)
  1618. fire_55.SecondaryColor = Color3.new(1, 0, 0)
  1619. fire_55.Size = 30
  1620.  
  1621. part_50.Anchored = true
  1622. part_50.FormFactor = Enum.FormFactor.Plate
  1623. part_50.Transparency = 0.7
  1624. part_50.TopSurface = Enum.SurfaceType.Weld
  1625. part_50.Reflectance = 0.2
  1626. part_50.RotVelocity = Vector3.new(0, 0, -0.001)
  1627. part_50.Size = Vector3.new(1, 2.4, 4)
  1628. part_50.CFrame = CFrame.new(-30, 7.632, 178.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  1629. part_50.Velocity = Vector3.new(-0.003, 0.003, -0.002)
  1630. part_50.BrickColor = BrickColor.new("Earth green")
  1631. part_50.Friction = 0.3
  1632. part_50.BottomSurface = Enum.SurfaceType.Weld
  1633.  
  1634. mesh_69.Scale = Vector3.new(0, 1, 1)
  1635.  
  1636. fire_56.Enabled = false
  1637. fire_56.Heat = 25
  1638. fire_56.Color = Color3.new(1, 0.686275, 0)
  1639. fire_56.SecondaryColor = Color3.new(1, 0, 0)
  1640. fire_56.Size = 30
  1641.  
  1642. part_51.Anchored = true
  1643. part_51.FormFactor = Enum.FormFactor.Symmetric
  1644. part_51.LeftSurface = Enum.SurfaceType.Weld
  1645. part_51.TopSurface = Enum.SurfaceType.Smooth
  1646. part_51.RotVelocity = Vector3.new(0, 0, -0.001)
  1647. part_51.Size = Vector3.new(4, 2, 1)
  1648. part_51.CFrame = CFrame.new(-24, 4.232, 189.5) * CFrame.Angles(-3.1415927410126, 0, -0)
  1649. part_51.Velocity = Vector3.new(0, 0.002, -0.004)
  1650. part_51.BrickColor = BrickColor.new("Brick yellow")
  1651. part_51.Friction = 0.3
  1652. part_51.BottomSurface = Enum.SurfaceType.Weld
  1653.  
  1654. mesh_70.MeshType = Enum.MeshType.Wedge
  1655.  
  1656. fire_57.Enabled = false
  1657. fire_57.Heat = 25
  1658. fire_57.Color = Color3.new(1, 0.686275, 0)
  1659. fire_57.SecondaryColor = Color3.new(1, 0, 0)
  1660. fire_57.Size = 30
  1661.  
  1662. part_52.Anchored = true
  1663. part_52.FormFactor = Enum.FormFactor.Plate
  1664. part_52.CanCollide = false
  1665. part_52.LeftSurface = Enum.SurfaceType.Weld
  1666. part_52.TopSurface = Enum.SurfaceType.Smooth
  1667. part_52.FrontSurface = Enum.SurfaceType.Weld
  1668. part_52.RotVelocity = Vector3.new(0, 0, -0.001)
  1669. part_52.Size = Vector3.new(1, 0.4, 1)
  1670. part_52.BackSurface = Enum.SurfaceType.Weld
  1671. part_52.CFrame = CFrame.new(-32.5, 4.732, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  1672. part_52.Velocity = Vector3.new(0.003, 0.01, 0)
  1673. part_52.BrickColor = BrickColor.new("Bright yellow")
  1674. part_52.Friction = 0.3
  1675. part_52.BottomSurface = Enum.SurfaceType.Weld
  1676.  
  1677. mesh_71.Offset = Vector3.new(0, -0.39, 0.1)
  1678.  
  1679. fire_58.Enabled = false
  1680. fire_58.Heat = 25
  1681. fire_58.Color = Color3.new(1, 0.686275, 0)
  1682. fire_58.SecondaryColor = Color3.new(1, 0, 0)
  1683. fire_58.Size = 30
  1684.  
  1685. part_53.Anchored = true
  1686. part_53.FormFactor = Enum.FormFactor.Plate
  1687. part_53.CanCollide = false
  1688. part_53.LeftSurface = Enum.SurfaceType.Weld
  1689. part_53.TopSurface = Enum.SurfaceType.Smooth
  1690. part_53.FrontSurface = Enum.SurfaceType.Weld
  1691. part_53.RotVelocity = Vector3.new(0, 0, -0.001)
  1692. part_53.Size = Vector3.new(2, 0.4, 1)
  1693. part_53.BackSurface = Enum.SurfaceType.Weld
  1694. part_53.CFrame = CFrame.new(-24, 5.332, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
  1695. part_53.Velocity = Vector3.new(-0.008, -0.004, -0.004)
  1696. part_53.BrickColor = BrickColor.new("Really black")
  1697. part_53.Friction = 0.3
  1698. part_53.BottomSurface = Enum.SurfaceType.Weld
  1699.  
  1700. mesh_72.Offset = Vector3.new(0.5, -0.3, 0)
  1701.  
  1702. fire_59.Enabled = false
  1703. fire_59.Heat = 25
  1704. fire_59.Color = Color3.new(1, 0.686275, 0)
  1705. fire_59.SecondaryColor = Color3.new(1, 0, 0)
  1706. fire_59.Size = 30
  1707.  
  1708. part_54.Anchored = true
  1709. part_54.FormFactor = Enum.FormFactor.Plate
  1710. part_54.TopSurface = Enum.SurfaceType.Weld
  1711. part_54.RotVelocity = Vector3.new(0, 0, -0.001)
  1712. part_54.Size = Vector3.new(1, 2.4, 1)
  1713. part_54.CFrame = CFrame.new(-22.5, 7.632, 178.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  1714. part_54.Velocity = Vector3.new(-0.003, -0.002, -0.006)
  1715. part_54.BrickColor = BrickColor.new("Brick yellow")
  1716. part_54.Friction = 0.3
  1717. part_54.BottomSurface = Enum.SurfaceType.Weld
  1718.  
  1719.  
  1720. part_55.Anchored = true
  1721. part_55.FormFactor = Enum.FormFactor.Symmetric
  1722. part_55.LeftSurface = Enum.SurfaceType.Weld
  1723. part_55.TopSurface = Enum.SurfaceType.Smooth
  1724. part_55.RotVelocity = Vector3.new(0, 0, -0.001)
  1725. part_55.Size = Vector3.new(4, 2, 1)
  1726. part_55.CFrame = CFrame.new(-24, 4.232, 172.5) * CFrame.Angles(-3.1415927410126, 0, -0)
  1727. part_55.Velocity = Vector3.new(-0.008, -0.003, -0.004)
  1728. part_55.BrickColor = BrickColor.new("Brick yellow")
  1729. part_55.Friction = 0.3
  1730. part_55.BottomSurface = Enum.SurfaceType.Weld
  1731.  
  1732. mesh_74.MeshType = Enum.MeshType.Wedge
  1733.  
  1734. fire_60.Enabled = false
  1735. fire_60.Heat = 25
  1736. fire_60.Color = Color3.new(1, 0.678431, 0)
  1737. fire_60.SecondaryColor = Color3.new(1, 0, 0)
  1738. fire_60.Size = 30
  1739.  
  1740. part_56.Anchored = true
  1741. part_56.FormFactor = Enum.FormFactor.Plate
  1742. part_56.TopSurface = Enum.SurfaceType.Weld
  1743. part_56.RotVelocity = Vector3.new(0, 0, -0.001)
  1744. part_56.Size = Vector3.new(1, 2.4, 1)
  1745. part_56.CFrame = CFrame.new(-32.5, 5.232, 183.5) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
  1746. part_56.Velocity = Vector3.new(-0.002, 0.006, 0)
  1747. part_56.BrickColor = BrickColor.new("Brick yellow")
  1748. part_56.Friction = 0.3
  1749. part_56.BottomSurface = Enum.SurfaceType.Weld
  1750.  
  1751.  
  1752. fire_61.Enabled = false
  1753. fire_61.Heat = 25
  1754. fire_61.Color = Color3.new(1, 0.686275, 0)
  1755. fire_61.SecondaryColor = Color3.new(1, 0, 0)
  1756. fire_61.Size = 30
  1757.  
  1758. part_57.Anchored = true
  1759. part_57.FormFactor = Enum.FormFactor.Plate
  1760. part_57.TopSurface = Enum.SurfaceType.Smooth
  1761. part_57.RotVelocity = Vector3.new(0, 0, -0.001)
  1762. part_57.Size = Vector3.new(9, 0.4, 5)
  1763. part_57.CFrame = CFrame.new(-27.5, 6.232, 174.5) * CFrame.Angles(-0, 0, -0)
  1764. part_57.Velocity = Vector3.new(-0.006, 0, -0.003)
  1765. part_57.BrickColor = BrickColor.new("Brick yellow")
  1766. part_57.Friction = 0.3
  1767. part_57.BottomSurface = Enum.SurfaceType.Weld
  1768.  
  1769. mesh_76.MeshType = Enum.MeshType.Wedge
  1770.  
  1771. fire_62.Enabled = false
  1772. fire_62.Heat = 25
  1773. fire_62.Color = Color3.new(1, 0.678431, 0)
  1774. fire_62.SecondaryColor = Color3.new(1, 0, 0)
  1775. fire_62.Size = 30
  1776.  
  1777. part_58.Anchored = true
  1778. part_58.BottomParamB = 0.3
  1779. part_58.FormFactor = Enum.FormFactor.Plate
  1780. part_58.TopSurface = Enum.SurfaceType.Weld
  1781. part_58.RotVelocity = Vector3.new(0, 0, -0.001)
  1782. part_58.BottomParamA = -0.3
  1783. part_58.Size = Vector3.new(3, 0.4, 1)
  1784. part_58.CFrame = CFrame.new(-27.5, 3.832, 182.5) * CFrame.Angles(-0, 0, -0)
  1785. part_58.Velocity = Vector3.new(-0.004, 0.002, -0.002)
  1786. part_58.BrickColor = BrickColor.new("Really black")
  1787. part_58.Friction = 0.3
  1788. part_58.BottomSurface = Enum.SurfaceType.Smooth
  1789.  
  1790.  
  1791. fire_63.Enabled = false
  1792. fire_63.Heat = 25
  1793. fire_63.Color = Color3.new(1, 0.686275, 0)
  1794. fire_63.SecondaryColor = Color3.new(1, 0, 0)
  1795. fire_63.Size = 30
  1796.  
  1797. part_59.Anchored = true
  1798. part_59.FormFactor = Enum.FormFactor.Plate
  1799. part_59.TopSurface = Enum.SurfaceType.Weld
  1800. part_59.RotVelocity = Vector3.new(0, 0, -0.001)
  1801. part_59.Size = Vector3.new(1, 2.4, 1)
  1802. part_59.CFrame = CFrame.new(-32.5, 7.632, 183.5) * CFrame.Angles(-3.1415927410126, 0, -0)
  1803. part_59.Velocity = Vector3.new(-0.001, 0.006, -0.001)
  1804. part_59.BrickColor = BrickColor.new("Brick yellow")
  1805. part_59.Friction = 0.3
  1806. part_59.BottomSurface = Enum.SurfaceType.Weld
  1807.  
  1808.  
  1809. fire_64.Enabled = false
  1810. fire_64.Heat = 25
  1811. fire_64.Color = Color3.new(1, 0.686275, 0)
  1812. fire_64.SecondaryColor = Color3.new(1, 0, 0)
  1813. fire_64.Size = 30
  1814.  
  1815. part_60.Anchored = true
  1816. part_60.BottomParamB = 0.3
  1817. part_60.FormFactor = Enum.FormFactor.Plate
  1818. part_60.LeftSurface = Enum.SurfaceType.Weld
  1819. part_60.TopSurface = Enum.SurfaceType.Weld
  1820. part_60.FrontSurface = Enum.SurfaceType.Weld
  1821. part_60.RotVelocity = Vector3.new(0, 0, -0.001)
  1822. part_60.BottomParamA = -0.3
  1823. part_60.Size = Vector3.new(4, 0.8, 11)
  1824. part_60.RightSurface = Enum.SurfaceType.Weld
  1825. part_60.BackSurface = Enum.SurfaceType.Weld
  1826. part_60.CFrame = CFrame.new(-24, 3.232, 183.5) * CFrame.Angles(-0, 0, -0)
  1827. part_60.Velocity = Vector3.new(-0.004, 0, -0.004)
  1828. part_60.BrickColor = BrickColor.new("Brick yellow")
  1829. part_60.Friction = 0.3
  1830. part_60.BottomSurface = Enum.SurfaceType.Smooth
  1831.  
  1832.  
  1833. fire_65.Enabled = false
  1834. fire_65.Heat = 25
  1835. fire_65.Color = Color3.new(1, 0.705882, 0)
  1836. fire_65.SecondaryColor = Color3.new(1, 0, 0)
  1837. fire_65.Size = 30
  1838.  
  1839. part_61.Anchored = true
  1840. part_61.FormFactor = Enum.FormFactor.Plate
  1841. part_61.TopSurface = Enum.SurfaceType.Weld
  1842. part_61.RotVelocity = Vector3.new(0, 0, -0.001)
  1843. part_61.Size = Vector3.new(6, 0.8, 1)
  1844. part_61.CFrame = CFrame.new(-32.5, 6.032, 192) * CFrame.Angles(0, 1.5707963705063, 0)
  1845. part_61.Velocity = Vector3.new(0.002, 0.009, -0.001)
  1846. part_61.BrickColor = BrickColor.new("Brick yellow")
  1847. part_61.Friction = 0.3
  1848. part_61.BottomSurface = Enum.SurfaceType.Weld
  1849.  
  1850.  
  1851. fire_66.Enabled = false
  1852. fire_66.Heat = 25
  1853. fire_66.Color = Color3.new(1, 0.686275, 0)
  1854. fire_66.SecondaryColor = Color3.new(1, 0, 0)
  1855. fire_66.Size = 30
  1856.  
  1857. part_62.Anchored = true
  1858. part_62.FormFactor = Enum.FormFactor.Symmetric
  1859. part_62.TopSurface = Enum.SurfaceType.Smooth
  1860. part_62.RotVelocity = Vector3.new(0, 0, -0.001)
  1861. part_62.Size = Vector3.new(4, 2, 1)
  1862. part_62.RightSurface = Enum.SurfaceType.Weld
  1863. part_62.CFrame = CFrame.new(-24, 4.232, 177.5) * CFrame.Angles(-0, 0, -3.1415927410126)
  1864. part_62.Velocity = Vector3.new(-0.006, -0.002, -0.004)
  1865. part_62.BrickColor = BrickColor.new("Brick yellow")
  1866. part_62.Friction = 0.3
  1867. part_62.BottomSurface = Enum.SurfaceType.Weld
  1868.  
  1869. mesh_81.MeshType = Enum.MeshType.Wedge
  1870.  
  1871. fire_67.Enabled = false
  1872. fire_67.Heat = 25
  1873. fire_67.Color = Color3.new(1, 0.678431, 0)
  1874. fire_67.SecondaryColor = Color3.new(1, 0, 0)
  1875. fire_67.Size = 30
  1876.  
  1877. part_63.Anchored = true
  1878. part_63.FormFactor = Enum.FormFactor.Plate
  1879. part_63.TopSurface = Enum.SurfaceType.Weld
  1880. part_63.RotVelocity = Vector3.new(0, 0, -0.001)
  1881. part_63.Size = Vector3.new(1, 3.6, 2)
  1882. part_63.CFrame = CFrame.new(-30, 5.432, 186.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1883. part_63.Velocity = Vector3.new(-0.001, 0.005, -0.002)
  1884. part_63.BrickColor = BrickColor.new("Really black")
  1885. part_63.Friction = 0.3
  1886. part_63.BottomSurface = Enum.SurfaceType.Weld
  1887.  
  1888.  
  1889. fire_68.Enabled = false
  1890. fire_68.Heat = 25
  1891. fire_68.Color = Color3.new(0, 0, 1)
  1892. fire_68.SecondaryColor = Color3.new(1, 1, 1)
  1893. fire_68.Size = 30
  1894.  
  1895. part_64.Anchored = true
  1896. part_64.FormFactor = Enum.FormFactor.Plate
  1897. part_64.TopSurface = Enum.SurfaceType.Weld
  1898. part_64.RotVelocity = Vector3.new(0, 0, -0.001)
  1899. part_64.Size = Vector3.new(4, 0.4, 6)
  1900. part_64.CFrame = CFrame.new(-24, 5.432, 175) * CFrame.Angles(-0, 0, -0)
  1901. part_64.Velocity = Vector3.new(-0.006, -0.003, -0.004)
  1902. part_64.BrickColor = BrickColor.new("Brick yellow")
  1903. part_64.Friction = 0.3
  1904. part_64.BottomSurface = Enum.SurfaceType.Smooth
  1905.  
  1906.  
  1907. part_65.Anchored = true
  1908. part_65.BottomParamB = 0.3
  1909. part_65.FormFactor = Enum.FormFactor.Plate
  1910. part_65.LeftSurface = Enum.SurfaceType.Weld
  1911. part_65.TopSurface = Enum.SurfaceType.Weld
  1912. part_65.FrontSurface = Enum.SurfaceType.Weld
  1913. part_65.RotVelocity = Vector3.new(0, 0, -0.001)
  1914. part_65.BottomParamA = -0.3
  1915. part_65.Size = Vector3.new(1, 0.4, 9)
  1916. part_65.BackSurface = Enum.SurfaceType.Weld
  1917. part_65.CFrame = CFrame.new(-27.5, 6.232, 177.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1918. part_65.Velocity = Vector3.new(-0.005, 0.001, -0.003)
  1919. part_65.BrickColor = BrickColor.new("Brick yellow")
  1920. part_65.Friction = 0.3
  1921. part_65.BottomSurface = Enum.SurfaceType.Smooth
  1922.  
  1923.  
  1924. fire_69.Enabled = false
  1925. fire_69.Heat = 25
  1926. fire_69.Color = Color3.new(1, 0.678431, 0)
  1927. fire_69.SecondaryColor = Color3.new(1, 0, 0)
  1928. fire_69.Size = 30
  1929.  
  1930. part_66.Anchored = true
  1931. part_66.FormFactor = Enum.FormFactor.Plate
  1932. part_66.CanCollide = false
  1933. part_66.LeftSurface = Enum.SurfaceType.Weld
  1934. part_66.TopSurface = Enum.SurfaceType.Smooth
  1935. part_66.FrontSurface = Enum.SurfaceType.Weld
  1936. part_66.RotVelocity = Vector3.new(0, 0, -0.001)
  1937. part_66.Size = Vector3.new(1, 0.4, 1)
  1938. part_66.BackSurface = Enum.SurfaceType.Weld
  1939. part_66.CFrame = CFrame.new(-32.5, 5.732, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  1940. part_66.Velocity = Vector3.new(0.004, 0.01, -0.001)
  1941. part_66.BrickColor = BrickColor.new("Really red")
  1942. part_66.Friction = 0.3
  1943. part_66.BottomSurface = Enum.SurfaceType.Weld
  1944.  
  1945. mesh_85.Offset = Vector3.new(0, -0.39, 0.1)
  1946.  
  1947. fire_70.Enabled = false
  1948. fire_70.Heat = 25
  1949. fire_70.Color = Color3.new(1, 0.686275, 0)
  1950. fire_70.SecondaryColor = Color3.new(1, 0, 0)
  1951. fire_70.Size = 30
  1952.  
  1953. part_67.Anchored = true
  1954. part_67.FormFactor = Enum.FormFactor.Plate
  1955. part_67.TopSurface = Enum.SurfaceType.Weld
  1956. part_67.RotVelocity = Vector3.new(0, 0, -0.001)
  1957. part_67.Size = Vector3.new(11, 0.8, 1)
  1958. part_67.BackSurface = Enum.SurfaceType.Weld
  1959. part_67.CFrame = CFrame.new(-27.5, 3.232, 195.5) * CFrame.Angles(-0, 0, -3.1415927410126)
  1960. part_67.Velocity = Vector3.new(0.002, 0.006, -0.002)
  1961. part_67.BrickColor = BrickColor.new("Brick yellow")
  1962. part_67.Friction = 0.3
  1963. part_67.BottomSurface = Enum.SurfaceType.Weld
  1964.  
  1965.  
  1966. fire_71.Enabled = false
  1967. fire_71.Heat = 25
  1968. fire_71.Color = Color3.new(0, 0, 1)
  1969. fire_71.SecondaryColor = Color3.new(1, 1, 1)
  1970. fire_71.Size = 30
  1971.  
  1972. part_68.Anchored = true
  1973. part_68.FormFactor = Enum.FormFactor.Plate
  1974. part_68.CanCollide = false
  1975. part_68.TopSurface = Enum.SurfaceType.Weld
  1976. part_68.RotVelocity = Vector3.new(0, 0, -0.001)
  1977. part_68.Size = Vector3.new(1, 0.4, 1)
  1978. part_68.CFrame = CFrame.new(-30.5, 7.432, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1979. part_68.Velocity = Vector3.new(0.001, 0.006, -0.002)
  1980. part_68.Friction = 0.3
  1981. part_68.BottomSurface = Enum.SurfaceType.Weld
  1982.  
  1983. mesh_87.Scale = Vector3.new(0.5, 1, 0.5)
  1984. mesh_87.MeshType = Enum.MeshType.Brick
  1985.  
  1986. mesh_88.Scale = Vector3.new(1, 1, 0.5)
  1987.  
  1988. fire_72.Enabled = false
  1989. fire_72.Heat = 25
  1990. fire_72.Color = Color3.new(0, 0, 1)
  1991. fire_72.SecondaryColor = Color3.new(1, 1, 1)
  1992. fire_72.Size = 30
  1993.  
  1994. part_69.Anchored = true
  1995. part_69.FormFactor = Enum.FormFactor.Plate
  1996. part_69.TopSurface = Enum.SurfaceType.Smooth
  1997. part_69.RotVelocity = Vector3.new(0, 0, -0.001)
  1998. part_69.Size = Vector3.new(1, 0.4, 2)
  1999. part_69.CFrame = CFrame.new(-23, 3.332, 196.2) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  2000. part_69.Velocity = Vector3.new(0.002, 0.004, -0.004)
  2001. part_69.BrickColor = BrickColor.new("Really black")
  2002. part_69.Friction = 0.3
  2003. part_69.BottomSurface = Enum.SurfaceType.Weld
  2004.  
  2005. mesh_89.MeshType = Enum.MeshType.Wedge
  2006.  
  2007. fire_73.Enabled = false
  2008. fire_73.Heat = 25
  2009. fire_73.Color = Color3.new(0, 0, 1)
  2010. fire_73.SecondaryColor = Color3.new(1, 1, 1)
  2011. fire_73.Size = 30
  2012.  
  2013. part_70.Anchored = true
  2014. part_70.FormFactor = Enum.FormFactor.Symmetric
  2015. part_70.LeftSurface = Enum.SurfaceType.Weld
  2016. part_70.TopSurface = Enum.SurfaceType.Smooth
  2017. part_70.RotVelocity = Vector3.new(0, 0, -0.001)
  2018. part_70.Size = Vector3.new(4, 2, 1)
  2019. part_70.CFrame = CFrame.new(-31, 4.232, 194.5) * CFrame.Angles(-0, 0, -3.1415927410126)
  2020. part_70.Velocity = Vector3.new(0.002, 0.009, -0.001)
  2021. part_70.BrickColor = BrickColor.new("Brick yellow")
  2022. part_70.Friction = 0.3
  2023. part_70.BottomSurface = Enum.SurfaceType.Weld
  2024.  
  2025. mesh_90.MeshType = Enum.MeshType.Wedge
  2026.  
  2027. fire_74.Enabled = false
  2028. fire_74.Heat = 25
  2029. fire_74.Color = Color3.new(1, 0.686275, 0)
  2030. fire_74.SecondaryColor = Color3.new(1, 0, 0)
  2031. fire_74.Size = 30
  2032.  
  2033. part_71.Anchored = true
  2034. part_71.FormFactor = Enum.FormFactor.Plate
  2035. part_71.TopSurface = Enum.SurfaceType.Weld
  2036. part_71.RotVelocity = Vector3.new(0, 0, -0.001)
  2037. part_71.Size = Vector3.new(1, 2.4, 1)
  2038. part_71.CFrame = CFrame.new(-32.5, 7.632, 178.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  2039. part_71.Velocity = Vector3.new(-0.003, 0.004, -0.001)
  2040. part_71.BrickColor = BrickColor.new("Brick yellow")
  2041. part_71.Friction = 0.3
  2042. part_71.BottomSurface = Enum.SurfaceType.Weld
  2043.  
  2044.  
  2045. fire_75.Enabled = false
  2046. fire_75.Heat = 25
  2047. fire_75.Color = Color3.new(0, 0, 1)
  2048. fire_75.SecondaryColor = Color3.new(1, 1, 1)
  2049. fire_75.Size = 30
  2050.  
  2051. part_72.Anchored = true
  2052. part_72.FormFactor = Enum.FormFactor.Plate
  2053. part_72.TopSurface = Enum.SurfaceType.Weld
  2054. part_72.RotVelocity = Vector3.new(0, 0, -0.001)
  2055. part_72.Size = Vector3.new(1, 4.8, 1)
  2056. part_72.CFrame = CFrame.new(-22.5, 6.432, 182.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  2057. part_72.Velocity = Vector3.new(-0.002, -0.001, -0.005)
  2058. part_72.BrickColor = BrickColor.new("Brick yellow")
  2059. part_72.Friction = 0.3
  2060. part_72.BottomSurface = Enum.SurfaceType.Weld
  2061.  
  2062.  
  2063. part_73.Anchored = true
  2064. part_73.FormFactor = Enum.FormFactor.Plate
  2065. part_73.TopSurface = Enum.SurfaceType.Weld
  2066. part_73.RotVelocity = Vector3.new(0, 0, -0.001)
  2067. part_73.Size = Vector3.new(1, 2.4, 1)
  2068. part_73.CFrame = CFrame.new(-27.5, 7.632, 178.5) * CFrame.Angles(0, 1.5707963705063, 0)
  2069. part_73.Velocity = Vector3.new(-0.003, 0.001, -0.004)
  2070. part_73.BrickColor = BrickColor.new("Brick yellow")
  2071. part_73.Friction = 0.3
  2072. part_73.BottomSurface = Enum.SurfaceType.Weld
  2073.  
  2074.  
  2075. fire_76.Enabled = false
  2076. fire_76.Heat = 25
  2077. fire_76.Color = Color3.new(1, 0.686275, 0)
  2078. fire_76.SecondaryColor = Color3.new(1, 0, 0)
  2079. fire_76.Size = 30
  2080.  
  2081. part_74.Anchored = true
  2082. part_74.FormFactor = Enum.FormFactor.Plate
  2083. part_74.LeftSurface = Enum.SurfaceType.Weld
  2084. part_74.TopSurface = Enum.SurfaceType.Weld
  2085. part_74.FrontSurface = Enum.SurfaceType.Weld
  2086. part_74.RotVelocity = Vector3.new(0, 0, -0.001)
  2087. part_74.Size = Vector3.new(1, 0.4, 1)
  2088. part_74.RightSurface = Enum.SurfaceType.Weld
  2089. part_74.BackSurface = Enum.SurfaceType.Weld
  2090. part_74.CFrame = CFrame.new(-26.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
  2091. part_74.Velocity = Vector3.new(-0.008, -0.002, -0.003)
  2092. part_74.BrickColor = BrickColor.new("Really black")
  2093. part_74.Friction = 0.3
  2094. part_74.BottomSurface = Enum.SurfaceType.Weld
  2095.  
  2096. mesh_94.Offset = Vector3.new(0, -0.39, 0)
  2097. mesh_94.Scale = Vector3.new(0.3, 1.2, 1)
  2098.  
  2099. part_75.Anchored = true
  2100. part_75.FormFactor = Enum.FormFactor.Plate
  2101. part_75.LeftSurface = Enum.SurfaceType.Weld
  2102. part_75.TopSurface = Enum.SurfaceType.Weld
  2103. part_75.FrontSurface = Enum.SurfaceType.Weld
  2104. part_75.RotVelocity = Vector3.new(0, 0, -0.001)
  2105. part_75.Size = Vector3.new(1, 0.4, 1)
  2106. part_75.RightSurface = Enum.SurfaceType.Weld
  2107. part_75.BackSurface = Enum.SurfaceType.Weld
  2108. part_75.CFrame = CFrame.new(-29.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
  2109. part_75.Velocity = Vector3.new(-0.008, 0, -0.002)
  2110. part_75.BrickColor = BrickColor.new("Really black")
  2111. part_75.Friction = 0.3
  2112. part_75.BottomSurface = Enum.SurfaceType.Weld
  2113.  
  2114. mesh_95.Offset = Vector3.new(0, -0.39, 0)
  2115. mesh_95.Scale = Vector3.new(0.3, 1.2, 1)
  2116.  
  2117. part_76.Anchored = true
  2118. part_76.FormFactor = Enum.FormFactor.Plate
  2119. part_76.TopSurface = Enum.SurfaceType.Weld
  2120. part_76.RotVelocity = Vector3.new(0, 0, -0.001)
  2121. part_76.Size = Vector3.new(1, 2.4, 1)
  2122. part_76.CFrame = CFrame.new(-32.5, 4.832, 178.5) * CFrame.Angles(0, 1.5707963705063, 0)
  2123. part_76.Velocity = Vector3.new(-0.005, 0.004, 0)
  2124. part_76.BrickColor = BrickColor.new("Brick yellow")
  2125. part_76.Friction = 0.3
  2126. part_76.BottomSurface = Enum.SurfaceType.Weld
  2127.  
  2128.  
  2129. fire_77.Enabled = false
  2130. fire_77.Heat = 25
  2131. fire_77.Color = Color3.new(1, 0.678431, 0)
  2132. fire_77.SecondaryColor = Color3.new(1, 0, 0)
  2133. fire_77.Size = 30
  2134.  
  2135. part_77.Anchored = true
  2136. part_77.FormFactor = Enum.FormFactor.Plate
  2137. part_77.LeftSurface = Enum.SurfaceType.Weld
  2138. part_77.TopSurface = Enum.SurfaceType.Weld
  2139. part_77.FrontSurface = Enum.SurfaceType.Weld
  2140. part_77.RotVelocity = Vector3.new(0, 0, -0.001)
  2141. part_77.Size = Vector3.new(2, 0.4, 1)
  2142. part_77.RightSurface = Enum.SurfaceType.Weld
  2143. part_77.BackSurface = Enum.SurfaceType.Weld
  2144. part_77.CFrame = CFrame.new(-28, 5.132, 170.6) * CFrame.Angles(-1.5707963705063, 0, -0)
  2145. part_77.Velocity = Vector3.new(-0.008, -0.001, -0.002)
  2146. part_77.BrickColor = BrickColor.new("Really black")
  2147. part_77.Friction = 0.3
  2148. part_77.BottomSurface = Enum.SurfaceType.Weld
  2149.  
  2150. mesh_97.Offset = Vector3.new(0, -1.6, 0)
  2151. mesh_97.Scale = Vector3.new(0.15, 1.2, 1)
  2152.  
  2153. fire_78.Enabled = false
  2154. fire_78.Heat = 25
  2155. fire_78.Color = Color3.new(1, 0.686275, 0)
  2156. fire_78.SecondaryColor = Color3.new(1, 0, 0)
  2157. fire_78.Size = 30
  2158.  
  2159. part_78.Anchored = true
  2160. part_78.FormFactor = Enum.FormFactor.Symmetric
  2161. part_78.TopSurface = Enum.SurfaceType.Smooth
  2162. part_78.RotVelocity = Vector3.new(0, 0, -0.001)
  2163. part_78.Size = Vector3.new(4, 2, 1)
  2164. part_78.CFrame = CFrame.new(-31, 4.232, 172.5) * CFrame.Angles(-3.1415927410126, 0, -0)
  2165. part_78.Velocity = Vector3.new(-0.008, 0.002, -0.001)
  2166. part_78.BrickColor = BrickColor.new("Brick yellow")
  2167. part_78.Friction = 0.3
  2168. part_78.BottomSurface = Enum.SurfaceType.Weld
  2169.  
  2170. mesh_98.MeshType = Enum.MeshType.Wedge
  2171.  
  2172. fire_79.Enabled = false
  2173. fire_79.Heat = 25
  2174. fire_79.Color = Color3.new(1, 0.678431, 0)
  2175. fire_79.SecondaryColor = Color3.new(1, 0, 0)
  2176. fire_79.Size = 30
  2177.  
  2178. part_79.Anchored = true
  2179. part_79.FormFactor = Enum.FormFactor.Plate
  2180. part_79.CanCollide = false
  2181. part_79.TopSurface = Enum.SurfaceType.Weld
  2182. part_79.RotVelocity = Vector3.new(0, 0, -0.001)
  2183. part_79.Size = Vector3.new(1, 0.4, 1)
  2184. part_79.BackSurface = Enum.SurfaceType.Weld
  2185. part_79.CFrame = CFrame.new(-32.5, 6.232, 177.5) * CFrame.Angles(0, 1.5707963705063, 0)
  2186. part_79.Velocity = Vector3.new(-0.005, 0.004, -0.001)
  2187. part_79.BrickColor = BrickColor.new("Really black")
  2188. part_79.Friction = 0.3
  2189. part_79.BottomSurface = Enum.SurfaceType.Weld
  2190.  
  2191. mesh_99.MeshType = Enum.MeshType.Wedge
  2192.  
  2193. fire_80.Enabled = false
  2194. fire_80.Heat = 25
  2195. fire_80.Color = Color3.new(1, 0.678431, 0)
  2196. fire_80.SecondaryColor = Color3.new(1, 0, 0)
  2197. fire_80.Size = 30
  2198.  
  2199. part_80.Anchored = true
  2200. part_80.FormFactor = Enum.FormFactor.Plate
  2201. part_80.LeftSurface = Enum.SurfaceType.Weld
  2202. part_80.TopSurface = Enum.SurfaceType.Weld
  2203. part_80.FrontSurface = Enum.SurfaceType.Weld
  2204. part_80.RotVelocity = Vector3.new(0, 0, -0.001)
  2205. part_80.Size = Vector3.new(1, 0.4, 1)
  2206. part_80.RightSurface = Enum.SurfaceType.Weld
  2207. part_80.BackSurface = Enum.SurfaceType.Weld
  2208. part_80.CFrame = CFrame.new(-27.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
  2209. part_80.Velocity = Vector3.new(-0.008, -0.001, -0.003)
  2210. part_80.BrickColor = BrickColor.new("Really black")
  2211. part_80.Friction = 0.3
  2212. part_80.BottomSurface = Enum.SurfaceType.Weld
  2213.  
  2214. mesh_100.Offset = Vector3.new(0, -0.39, 0)
  2215. mesh_100.Scale = Vector3.new(0.3, 1.2, 1)
  2216.  
  2217. fire_81.Enabled = false
  2218. fire_81.Heat = 25
  2219. fire_81.Color = Color3.new(1, 0.678431, 0)
  2220. fire_81.SecondaryColor = Color3.new(1, 0, 0)
  2221. fire_81.Size = 30
  2222.  
  2223. part_81.Anchored = true
  2224. part_81.FormFactor = Enum.FormFactor.Plate
  2225. part_81.LeftSurface = Enum.SurfaceType.Weld
  2226. part_81.TopSurface = Enum.SurfaceType.Weld
  2227. part_81.FrontSurface = Enum.SurfaceType.Weld
  2228. part_81.RotVelocity = Vector3.new(0, 0, -0.001)
  2229. part_81.Size = Vector3.new(1, 0.4, 1)
  2230. part_81.RightSurface = Enum.SurfaceType.Weld
  2231. part_81.BackSurface = Enum.SurfaceType.Weld
  2232. part_81.CFrame = CFrame.new(-28.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
  2233. part_81.Velocity = Vector3.new(-0.008, 0, -0.002)
  2234. part_81.BrickColor = BrickColor.new("Really black")
  2235. part_81.Friction = 0.3
  2236. part_81.BottomSurface = Enum.SurfaceType.Weld
  2237.  
  2238. mesh_101.Offset = Vector3.new(0, -0.39, 0)
  2239. mesh_101.Scale = Vector3.new(0.3, 1.2, 1)
  2240.  
  2241. part_82.Anchored = true
  2242. part_82.FormFactor = Enum.FormFactor.Plate
  2243. part_82.TopSurface = Enum.SurfaceType.Smooth
  2244. part_82.RotVelocity = Vector3.new(0, 0, -0.001)
  2245. part_82.Size = Vector3.new(1, 0.4, 2)
  2246. part_82.CFrame = CFrame.new(-32, 3.732, 171.8) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  2247. part_82.Velocity = Vector3.new(-0.009, 0.002, 0)
  2248. part_82.BrickColor = BrickColor.new("Really black")
  2249. part_82.Friction = 0.3
  2250. part_82.BottomSurface = Enum.SurfaceType.Weld
  2251.  
  2252. mesh_102.MeshType = Enum.MeshType.Wedge
  2253.  
  2254. part_83.Anchored = true
  2255. part_83.FormFactor = Enum.FormFactor.Plate
  2256. part_83.TopSurface = Enum.SurfaceType.Weld
  2257. part_83.RotVelocity = Vector3.new(0, 0, -0.001)
  2258. part_83.Size = Vector3.new(6, 2, 3)
  2259. part_83.RightSurface = Enum.SurfaceType.Weld
  2260. part_83.CFrame = CFrame.new(-27.5, 4.632, 175) * CFrame.Angles(0, 1.5707963705063, 0)
  2261. part_83.Velocity = Vector3.new(-0.007, 0, -0.003)
  2262. part_83.Friction = 0.3
  2263. part_83.BottomSurface = Enum.SurfaceType.Weld
  2264.  
  2265.  
  2266. fire_82.Enabled = false
  2267. fire_82.Heat = 25
  2268. fire_82.Color = Color3.new(1, 0.678431, 0)
  2269. fire_82.SecondaryColor = Color3.new(1, 0, 0)
  2270. fire_82.Size = 30
  2271.  
  2272. part_84.Anchored = true
  2273. part_84.FormFactor = Enum.FormFactor.Plate
  2274. part_84.CanCollide = false
  2275. part_84.LeftSurface = Enum.SurfaceType.Weld
  2276. part_84.TopSurface = Enum.SurfaceType.Smooth
  2277. part_84.FrontSurface = Enum.SurfaceType.Weld
  2278. part_84.RotVelocity = Vector3.new(0, 0, -0.001)
  2279. part_84.Size = Vector3.new(1, 0.4, 1)
  2280. part_84.BackSurface = Enum.SurfaceType.Weld
  2281. part_84.CFrame = CFrame.new(-22.5, 4.732, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  2282. part_84.Velocity = Vector3.new(0.003, 0.003, -0.005)
  2283. part_84.BrickColor = BrickColor.new("Bright yellow")
  2284. part_84.Friction = 0.3
  2285. part_84.BottomSurface = Enum.SurfaceType.Weld
  2286.  
  2287. mesh_104.Offset = Vector3.new(0, -0.39, -0.1)
  2288.  
  2289. fire_83.Enabled = false
  2290. fire_83.Heat = 25
  2291. fire_83.Color = Color3.new(1, 0.686275, 0)
  2292. fire_83.SecondaryColor = Color3.new(1, 0, 0)
  2293. fire_83.Size = 30
  2294.  
  2295. part_85.Anchored = true
  2296. part_85.FormFactor = Enum.FormFactor.Plate
  2297. part_85.TopSurface = Enum.SurfaceType.Weld
  2298. part_85.RotVelocity = Vector3.new(0, 0, -0.001)
  2299. part_85.Size = Vector3.new(1, 2.4, 1)
  2300. part_85.CFrame = CFrame.new(-22.5, 7.632, 188.5) * CFrame.Angles(0, 1.5707963705063, 0)
  2301. part_85.Velocity = Vector3.new(0.002, 0.001, -0.006)
  2302. part_85.BrickColor = BrickColor.new("Brick yellow")
  2303. part_85.Friction = 0.3
  2304. part_85.BottomSurface = Enum.SurfaceType.Weld
  2305.  
  2306.  
  2307. fire_84.Enabled = false
  2308. fire_84.Heat = 25
  2309. fire_84.Color = Color3.new(1, 0.686275, 0)
  2310. fire_84.SecondaryColor = Color3.new(1, 0, 0)
  2311. fire_84.Size = 30
  2312.  
  2313. part_86.Anchored = true
  2314. part_86.FormFactor = Enum.FormFactor.Plate
  2315. part_86.TopSurface = Enum.SurfaceType.Weld
  2316. part_86.RotVelocity = Vector3.new(0, 0, -0.001)
  2317. part_86.Size = Vector3.new(6, 0.4, 11)
  2318. part_86.CFrame = CFrame.new(-27.5, 9.032, 181) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
  2319. part_86.Velocity = Vector3.new(-0.001, 0.002, -0.004)
  2320. part_86.BrickColor = BrickColor.new("Brick yellow")
  2321. part_86.Friction = 0.3
  2322. part_86.BottomSurface = Enum.SurfaceType.Weld
  2323.  
  2324.  
  2325. fire_85.Enabled = false
  2326. fire_85.Heat = 25
  2327. fire_85.Color = Color3.new(1, 0.686275, 0)
  2328. fire_85.SecondaryColor = Color3.new(1, 0, 0)
  2329. fire_85.Size = 30
  2330.  
  2331. part_87.Anchored = true
  2332. part_87.FormFactor = Enum.FormFactor.Plate
  2333. part_87.TopSurface = Enum.SurfaceType.Weld
  2334. part_87.RotVelocity = Vector3.new(0, 0, -0.001)
  2335. part_87.Size = Vector3.new(3, 0.4, 11)
  2336. part_87.CFrame = CFrame.new(-27.5, 9.032, 187.5) * CFrame.Angles(0, 1.5707963705063, 0)
  2337. part_87.Velocity = Vector3.new(0.002, 0.004, -0.004)
  2338. part_87.BrickColor = BrickColor.new("Brick yellow")
  2339. part_87.Friction = 0.3
  2340. part_87.BottomSurface = Enum.SurfaceType.Weld
  2341.  
  2342.  
  2343. fire_86.Enabled = false
  2344. fire_86.Heat = 25
  2345. fire_86.Color = Color3.new(1, 0.686275, 0)
  2346. fire_86.SecondaryColor = Color3.new(1, 0, 0)
  2347. fire_86.Size = 30
  2348.  
  2349. part_88.Anchored = true
  2350. part_88.FormFactor = Enum.FormFactor.Plate
  2351. part_88.TopSurface = Enum.SurfaceType.Weld
  2352. part_88.RotVelocity = Vector3.new(0, 0, -0.001)
  2353. part_88.Size = Vector3.new(2, 0.4, 4)
  2354. part_88.CFrame = CFrame.new(-31, 9.032, 185) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
  2355. part_88.Velocity = Vector3.new(0.001, 0.006, -0.002)
  2356. part_88.BrickColor = BrickColor.new("Brick yellow")
  2357. part_88.Friction = 0.3
  2358. part_88.BottomSurface = Enum.SurfaceType.Weld
  2359.  
  2360.  
  2361. fire_87.Enabled = false
  2362. fire_87.Heat = 25
  2363. fire_87.Color = Color3.new(1, 0.686275, 0)
  2364. fire_87.SecondaryColor = Color3.new(1, 0, 0)
  2365. fire_87.Size = 30
  2366.  
  2367. part_89.Anchored = true
  2368. part_89.FormFactor = Enum.FormFactor.Plate
  2369. part_89.TopSurface = Enum.SurfaceType.Weld
  2370. part_89.RotVelocity = Vector3.new(0, 0, -0.001)
  2371. part_89.Size = Vector3.new(2, 0.4, 4)
  2372. part_89.CFrame = CFrame.new(-24, 9.032, 185) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
  2373. part_89.Velocity = Vector3.new(0.001, 0.001, -0.006)
  2374. part_89.BrickColor = BrickColor.new("Brick yellow")
  2375. part_89.Friction = 0.3
  2376. part_89.BottomSurface = Enum.SurfaceType.Weld
  2377.  
  2378.  
  2379. fire_88.Enabled = false
  2380. fire_88.Heat = 25
  2381. fire_88.Color = Color3.new(1, 0.686275, 0)
  2382. fire_88.SecondaryColor = Color3.new(1, 0, 0)
  2383. fire_88.Size = 30
  2384.  
  2385. right_front.Anchored = true
  2386. right_front.FormFactor = Enum.FormFactor.Symmetric
  2387. right_front.LeftSurface = Enum.SurfaceType.Hinge
  2388. right_front.TopSurface = Enum.SurfaceType.Smooth
  2389. right_front.LeftSurfaceInput = Enum.InputType.RightTread
  2390. right_front.RotVelocity = Vector3.new(0.07, -0.038, 0.008)
  2391. right_front.Name = "Right Front"
  2392. right_front.Size = Vector3.new(4, 4, 4)
  2393. right_front.CFrame = CFrame.new(-24, 2.841, 175) * CFrame.Angles(2.3028190135956, 0.0022878288291395, -0.0020715838763863)
  2394. right_front.LeftParamB = 0.3
  2395. right_front.Velocity = Vector3.new(-0.138, 0.013, 0.008)
  2396. right_front.BrickColor = BrickColor.new("Really black")
  2397. right_front.Friction = 1
  2398. right_front.LeftParamA = 0.3
  2399. right_front.Shape = Enum.PartType.Cylinder
  2400. right_front.BottomSurface = Enum.SurfaceType.Smooth
  2401.  
  2402. fire_89.Enabled = false
  2403. fire_89.Heat = 25
  2404. fire_89.Color = Color3.new(1, 0.678431, 0)
  2405. fire_89.SecondaryColor = Color3.new(1, 0, 0)
  2406. fire_89.Size = 30
  2407.  
  2408. right_front_2.Anchored = true
  2409. right_front_2.FormFactor = Enum.FormFactor.Symmetric
  2410. right_front_2.LeftSurface = Enum.SurfaceType.Hinge
  2411. right_front_2.TopSurface = Enum.SurfaceType.Smooth
  2412. right_front_2.LeftSurfaceInput = Enum.InputType.RightTread
  2413. right_front_2.RotVelocity = Vector3.new(-0.039, 0.074, -0.039)
  2414. right_front_2.Name = "Right Front"
  2415. right_front_2.Size = Vector3.new(4, 4, 4)
  2416. right_front_2.CFrame = CFrame.new(-24, 2.847, 192) * CFrame.Angles(-3.1110303401947, -0.0002329470589757, -0.0055187167599797)
  2417. right_front_2.LeftParamB = 0.3
  2418. right_front_2.Velocity = Vector3.new(-0.201, 0.035, 0.045)
  2419. right_front_2.BrickColor = BrickColor.new("Really black")
  2420. right_front_2.Friction = 1
  2421. right_front_2.LeftParamA = 0.3
  2422. right_front_2.Shape = Enum.PartType.Cylinder
  2423. right_front_2.BottomSurface = Enum.SurfaceType.Smooth
  2424.  
  2425. fire_90.Enabled = false
  2426. fire_90.Heat = 25
  2427. fire_90.Color = Color3.new(1, 0.686275, 0)
  2428. fire_90.SecondaryColor = Color3.new(1, 0, 0)
  2429. fire_90.Size = 30
  2430.  
  2431. smooth_block_model.Anchored = true
  2432. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2433. smooth_block_model.CanCollide = false
  2434. smooth_block_model.TopSurface = Enum.SurfaceType.Weld
  2435. smooth_block_model.RotVelocity = Vector3.new(0, 0, -0.001)
  2436. smooth_block_model.Name = "Smooth Block Model"
  2437. smooth_block_model.Size = Vector3.new(1, 2.4, 4)
  2438. smooth_block_model.CFrame = CFrame.new(-22.5, 5.232, 186) * CFrame.Angles(-0, 0, -0)
  2439. smooth_block_model.Velocity = Vector3.new(-0.001, 0, -0.005)
  2440. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  2441. smooth_block_model.Friction = 0.3
  2442.  
  2443.  
  2444. smooth_block_model_2.Anchored = true
  2445. smooth_block_model_2.FormFactor = Enum.FormFactor.Plate
  2446. smooth_block_model_2.CanCollide = false
  2447. smooth_block_model_2.RotVelocity = Vector3.new(0, 0, -0.001)
  2448. smooth_block_model_2.Name = "Smooth Block Model"
  2449. smooth_block_model_2.Size = Vector3.new(1, 2.4, 3)
  2450. smooth_block_model_2.CFrame = CFrame.new(-32.5, 5.232, 180.5) * CFrame.Angles(-0, 0, -0)
  2451. smooth_block_model_2.Velocity = Vector3.new(-0.004, 0.005, 0)
  2452. smooth_block_model_2.BrickColor = BrickColor.new("Brick yellow")
  2453. smooth_block_model_2.Friction = 0.3
  2454.  
  2455.  
  2456. fire_91.Enabled = false
  2457. fire_91.Heat = 25
  2458. fire_91.Color = Color3.new(1, 0.686275, 0)
  2459. fire_91.SecondaryColor = Color3.new(1, 0, 0)
  2460. fire_91.Size = 30
  2461.  
  2462. smooth_block_model_3.Anchored = true
  2463. smooth_block_model_3.FormFactor = Enum.FormFactor.Plate
  2464. smooth_block_model_3.CanCollide = false
  2465. smooth_block_model_3.Transparency = 0.7
  2466. smooth_block_model_3.TopSurface = Enum.SurfaceType.Weld
  2467. smooth_block_model_3.Reflectance = 0.2
  2468. smooth_block_model_3.RotVelocity = Vector3.new(0, 0, -0.001)
  2469. smooth_block_model_3.Name = "Smooth Block Model"
  2470. smooth_block_model_3.Size = Vector3.new(1, 2.4, 3)
  2471. smooth_block_model_3.CFrame = CFrame.new(-22.5, 7.632, 180.5) * CFrame.Angles(-0, 0, -0)
  2472. smooth_block_model_3.Velocity = Vector3.new(-0.002, -0.002, -0.006)
  2473. smooth_block_model_3.BrickColor = BrickColor.new("Earth green")
  2474. smooth_block_model_3.Friction = 0.3
  2475.  
  2476. mesh_112.Scale = Vector3.new(0, 1, 1)
  2477.  
  2478. smooth_block_model_4.Anchored = true
  2479. smooth_block_model_4.FormFactor = Enum.FormFactor.Plate
  2480. smooth_block_model_4.CanCollide = false
  2481. smooth_block_model_4.Transparency = 0.7
  2482. smooth_block_model_4.Reflectance = 0.2
  2483. smooth_block_model_4.RotVelocity = Vector3.new(0, 0, -0.001)
  2484. smooth_block_model_4.Name = "Smooth Block Model"
  2485. smooth_block_model_4.Size = Vector3.new(1, 2.4, 4)
  2486. smooth_block_model_4.CFrame = CFrame.new(-22.5, 7.632, 186) * CFrame.Angles(-0, 0, -0)
  2487. smooth_block_model_4.Velocity = Vector3.new(0, 0, -0.006)
  2488. smooth_block_model_4.BrickColor = BrickColor.new("Brick yellow")
  2489. smooth_block_model_4.Friction = 0.3
  2490.  
  2491. mesh_113.Scale = Vector3.new(0, 1, 1)
  2492.  
  2493. fire_92.Enabled = false
  2494. fire_92.Heat = 25
  2495. fire_92.Color = Color3.new(1, 0.678431, 0)
  2496. fire_92.SecondaryColor = Color3.new(1, 0, 0)
  2497. fire_92.Size = 30
  2498.  
  2499. smooth_block_model_5.Anchored = true
  2500. smooth_block_model_5.FormFactor = Enum.FormFactor.Plate
  2501. smooth_block_model_5.TopSurface = Enum.SurfaceType.Smooth
  2502. smooth_block_model_5.RotVelocity = Vector3.new(0, 0, -0.001)
  2503. smooth_block_model_5.Name = "Smooth Block Model"
  2504. smooth_block_model_5.Size = Vector3.new(1, 2.4, 1)
  2505. smooth_block_model_5.CFrame = CFrame.new(-22.8, 2.332, 195.5) * CFrame.Angles(-0, 0, -1.5707963705063)
  2506. smooth_block_model_5.Velocity = Vector3.new(0.001, 0.003, -0.004)
  2507. smooth_block_model_5.BrickColor = BrickColor.new("Brick yellow")
  2508. smooth_block_model_5.Friction = 0.3
  2509. smooth_block_model_5.BottomSurface = Enum.SurfaceType.Weld
  2510.  
  2511. mesh_114.Offset = Vector3.new(0, -0.39, 0)
  2512. mesh_114.Scale = Vector3.new(0.6, 1, 0.6)
  2513.  
  2514. fire_93.Enabled = false
  2515. fire_93.Heat = 25
  2516. fire_93.Color = Color3.new(0, 0, 1)
  2517. fire_93.SecondaryColor = Color3.new(1, 1, 1)
  2518. fire_93.Size = 30
  2519.  
  2520. smooth_block_model_6.Anchored = true
  2521. smooth_block_model_6.FormFactor = Enum.FormFactor.Plate
  2522. smooth_block_model_6.CanCollide = false
  2523. smooth_block_model_6.Transparency = 0.7
  2524. smooth_block_model_6.Reflectance = 0.2
  2525. smooth_block_model_6.RotVelocity = Vector3.new(0, 0, -0.001)
  2526. smooth_block_model_6.Name = "Smooth Block Model"
  2527. smooth_block_model_6.Size = Vector3.new(1, 2.4, 4)
  2528. smooth_block_model_6.CFrame = CFrame.new(-32.5, 7.632, 186) * CFrame.Angles(-0, 0, -0)
  2529. smooth_block_model_6.Velocity = Vector3.new(0, 0.007, -0.001)
  2530. smooth_block_model_6.BrickColor = BrickColor.new("Earth green")
  2531. smooth_block_model_6.Friction = 0.3
  2532.  
  2533. mesh_115.Scale = Vector3.new(0, 1, 1)
  2534.  
  2535. fire_94.Enabled = false
  2536. fire_94.Heat = 25
  2537. fire_94.Color = Color3.new(1, 0.686275, 0)
  2538. fire_94.SecondaryColor = Color3.new(1, 0, 0)
  2539. fire_94.Size = 30
  2540.  
  2541. smooth_block_model_7.Anchored = true
  2542. smooth_block_model_7.FormFactor = Enum.FormFactor.Plate
  2543. smooth_block_model_7.CanCollide = false
  2544. smooth_block_model_7.RotVelocity = Vector3.new(0, 0, -0.001)
  2545. smooth_block_model_7.Name = "Smooth Block Model"
  2546. smooth_block_model_7.Size = Vector3.new(3, 2, 6)
  2547. smooth_block_model_7.CFrame = CFrame.new(-27.5, 4.632, 192) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2548. smooth_block_model_7.Velocity = Vector3.new(0.001, 0.005, -0.003)
  2549. smooth_block_model_7.Friction = 0.3
  2550.  
  2551. mesh_116.Scale = Vector3.new(3, 1, 1)
  2552.  
  2553. fire_95.Enabled = false
  2554. fire_95.Heat = 25
  2555. fire_95.Color = Color3.new(1, 0.686275, 0)
  2556. fire_95.SecondaryColor = Color3.new(1, 0, 0)
  2557. fire_95.Size = 30
  2558.  
  2559. smooth_block_model_8.Anchored = true
  2560. smooth_block_model_8.FormFactor = Enum.FormFactor.Plate
  2561. smooth_block_model_8.CanCollide = false
  2562. smooth_block_model_8.RotVelocity = Vector3.new(0, 0, -0.001)
  2563. smooth_block_model_8.Name = "Smooth Block Model"
  2564. smooth_block_model_8.Size = Vector3.new(1, 2.8, 9)
  2565. smooth_block_model_8.CFrame = CFrame.new(-27.5, 5.032, 195.5) * CFrame.Angles(0, 1.5707963705063, 0)
  2566. smooth_block_model_8.Velocity = Vector3.new(0.003, 0.006, -0.003)
  2567. smooth_block_model_8.BrickColor = BrickColor.new("Brick yellow")
  2568. smooth_block_model_8.Friction = 0.3
  2569.  
  2570.  
  2571. fire_96.Enabled = false
  2572. fire_96.Heat = 25
  2573. fire_96.Color = Color3.new(1, 0.686275, 0)
  2574. fire_96.SecondaryColor = Color3.new(1, 0, 0)
  2575. fire_96.Size = 30
  2576.  
  2577. smooth_block_model_9.Anchored = true
  2578. smooth_block_model_9.FormFactor = Enum.FormFactor.Plate
  2579. smooth_block_model_9.CanCollide = false
  2580. smooth_block_model_9.TopSurface = Enum.SurfaceType.Weld
  2581. smooth_block_model_9.RotVelocity = Vector3.new(0, 0, -0.001)
  2582. smooth_block_model_9.Name = "Smooth Block Model"
  2583. smooth_block_model_9.Size = Vector3.new(1, 2.4, 4)
  2584. smooth_block_model_9.CFrame = CFrame.new(-32.5, 5.232, 186) * CFrame.Angles(-0, 0, -0)
  2585. smooth_block_model_9.Velocity = Vector3.new(-0.001, 0.007, 0)
  2586. smooth_block_model_9.BrickColor = BrickColor.new("Brick yellow")
  2587. smooth_block_model_9.Friction = 0.3
  2588.  
  2589.  
  2590. fire_97.Enabled = false
  2591. fire_97.Heat = 25
  2592. fire_97.Color = Color3.new(1, 0.686275, 0)
  2593. fire_97.SecondaryColor = Color3.new(1, 0, 0)
  2594. fire_97.Size = 30
  2595.  
  2596. smooth_block_model_10.Anchored = true
  2597. smooth_block_model_10.FormFactor = Enum.FormFactor.Plate
  2598. smooth_block_model_10.CanCollide = false
  2599. smooth_block_model_10.Transparency = 0.7
  2600. smooth_block_model_10.Reflectance = 0.2
  2601. smooth_block_model_10.RotVelocity = Vector3.new(0, 0, -0.001)
  2602. smooth_block_model_10.Name = "Smooth Block Model"
  2603. smooth_block_model_10.Size = Vector3.new(1, 2.4, 3)
  2604. smooth_block_model_10.CFrame = CFrame.new(-32.5, 7.632, 180.5) * CFrame.Angles(-0, 0, -0)
  2605. smooth_block_model_10.Velocity = Vector3.new(-0.002, 0.005, -0.001)
  2606. smooth_block_model_10.BrickColor = BrickColor.new("Earth green")
  2607. smooth_block_model_10.Friction = 0.3
  2608.  
  2609. mesh_119.Scale = Vector3.new(0, 1, 1)
  2610.  
  2611. fire_98.Enabled = false
  2612. fire_98.Heat = 25
  2613. fire_98.Color = Color3.new(1, 0.686275, 0)
  2614. fire_98.SecondaryColor = Color3.new(1, 0, 0)
  2615. fire_98.Size = 30
  2616.  
  2617. smooth_block_model_11.Anchored = true
  2618. smooth_block_model_11.FormFactor = Enum.FormFactor.Plate
  2619. smooth_block_model_11.CanCollide = false
  2620. smooth_block_model_11.TopSurface = Enum.SurfaceType.Weld
  2621. smooth_block_model_11.RotVelocity = Vector3.new(0, 0, -0.001)
  2622. smooth_block_model_11.Name = "Smooth Block Model"
  2623. smooth_block_model_11.Size = Vector3.new(1, 2.4, 3)
  2624. smooth_block_model_11.CFrame = CFrame.new(-22.5, 5.232, 180.5) * CFrame.Angles(-0, 0, -0)
  2625. smooth_block_model_11.Velocity = Vector3.new(-0.004, -0.002, -0.005)
  2626. smooth_block_model_11.BrickColor = BrickColor.new("Brick yellow")
  2627. smooth_block_model_11.Friction = 0.3
  2628.  
  2629.  
  2630. smooth_block_model_12.Anchored = true
  2631. smooth_block_model_12.FormFactor = Enum.FormFactor.Plate
  2632. smooth_block_model_12.CanCollide = false
  2633. smooth_block_model_12.RotVelocity = Vector3.new(0, 0, -0.001)
  2634. smooth_block_model_12.Name = "Smooth Block Model"
  2635. smooth_block_model_12.Size = Vector3.new(11, 2.8, 7)
  2636. smooth_block_model_12.CFrame = CFrame.new(-27.5, 7.832, 192.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2637. smooth_block_model_12.Velocity = Vector3.new(0.004, 0.005, -0.004)
  2638. smooth_block_model_12.BrickColor = BrickColor.new("Brick yellow")
  2639. smooth_block_model_12.Friction = 0.3
  2640.  
  2641. fire_99.Enabled = false
  2642. fire_99.Heat = 25
  2643. fire_99.Color = Color3.new(1, 0.686275, 0)
  2644. fire_99.SecondaryColor = Color3.new(1, 0, 0)
  2645. fire_99.Size = 30
  2646.  
  2647. mesh_121.MeshType = Enum.MeshType.Wedge
  2648.  
  2649. wheelbarring_2.Anchored = true
  2650. wheelbarring_2.FormFactor = Enum.FormFactor.Symmetric
  2651. wheelbarring_2.CanCollide = false
  2652. wheelbarring_2.TopSurface = Enum.SurfaceType.Smooth
  2653. wheelbarring_2.RotVelocity = Vector3.new(0, 0, -0.001)
  2654. wheelbarring_2.Name = "Wheelbarring"
  2655. wheelbarring_2.Size = Vector3.new(1, 1, 1)
  2656. wheelbarring_2.CFrame = CFrame.new(-21.5, 3.332, 178.5) * CFrame.Angles(-0, 0, 1.5707963705063)
  2657. wheelbarring_2.Velocity = Vector3.new(-0.006, -0.003, -0.005)
  2658. wheelbarring_2.BrickColor = BrickColor.new("Brick yellow")
  2659. wheelbarring_2.Friction = 0.3
  2660. wheelbarring_2.BottomSurface = Enum.SurfaceType.Smooth
  2661.  
  2662. mesh_122.Offset = Vector3.new(0, 0.5, -0.1)
  2663. mesh_122.Scale = Vector3.new(1, 1.6, 0.5)
  2664.  
  2665. fire_100.Enabled = false
  2666. fire_100.Heat = 25
  2667. fire_100.Color = Color3.new(1, 0.776471, 0)
  2668. fire_100.SecondaryColor = Color3.new(1, 0, 0)
  2669. fire_100.Size = 30
  2670.  
  2671. wheelbarring_3.Anchored = true
  2672. wheelbarring_3.FormFactor = Enum.FormFactor.Symmetric
  2673. wheelbarring_3.LeftSurface = Enum.SurfaceType.Weld
  2674. wheelbarring_3.TopSurface = Enum.SurfaceType.Smooth
  2675. wheelbarring_3.RotVelocity = Vector3.new(0, 0, -0.001)
  2676. wheelbarring_3.Name = "Wheelbarring"
  2677. wheelbarring_3.Size = Vector3.new(1, 9, 1)
  2678. wheelbarring_3.CFrame = CFrame.new(-21.5, 3.332, 183.5) * CFrame.Angles(1.5707963705063, 0, -3.1415927410126)
  2679. wheelbarring_3.Velocity = Vector3.new(-0.004, -0.002, -0.005)
  2680. wheelbarring_3.BrickColor = BrickColor.new("Brick yellow")
  2681. wheelbarring_3.Friction = 0.3
  2682. wheelbarring_3.BottomSurface = Enum.SurfaceType.Smooth
  2683.  
  2684. mesh_123.Scale = Vector3.new(1, 1.1, 0.5)
  2685.  
  2686. fire_101.Enabled = false
  2687. fire_101.Heat = 25
  2688. fire_101.Color = Color3.new(0, 0, 0.937255)
  2689. fire_101.SecondaryColor = Color3.new(1, 1, 1)
  2690. fire_101.Size = 30
  2691.  
  2692. wheelbarring_4.Anchored = true
  2693. wheelbarring_4.FormFactor = Enum.FormFactor.Symmetric
  2694. wheelbarring_4.CanCollide = false
  2695. wheelbarring_4.TopSurface = Enum.SurfaceType.Smooth
  2696. wheelbarring_4.RotVelocity = Vector3.new(0, 0, -0.001)
  2697. wheelbarring_4.Name = "Wheelbarring"
  2698. wheelbarring_4.Size = Vector3.new(1, 1, 1)
  2699. wheelbarring_4.CFrame = CFrame.new(-21.5, 3.332, 188.5) * CFrame.Angles(-0, 0, 1.5707963705063)
  2700. wheelbarring_4.Velocity = Vector3.new(-0.001, 0, -0.005)
  2701. wheelbarring_4.BrickColor = BrickColor.new("Brick yellow")
  2702. wheelbarring_4.Friction = 0.3
  2703. wheelbarring_4.BottomSurface = Enum.SurfaceType.Smooth
  2704.  
  2705. mesh_124.Offset = Vector3.new(0, 0.5, -0.1)
  2706. mesh_124.Scale = Vector3.new(1, 1.6, 0.5)
  2707.  
  2708. fire_102.Enabled = false
  2709. fire_102.Heat = 25
  2710. fire_102.Color = Color3.new(0, 0, 0.937255)
  2711. fire_102.SecondaryColor = Color3.new(1, 1, 1)
  2712. fire_102.Size = 30
  2713.  
  2714. wheelbarring_5.Anchored = true
  2715. wheelbarring_5.FormFactor = Enum.FormFactor.Symmetric
  2716. wheelbarring_5.CanCollide = false
  2717. wheelbarring_5.TopSurface = Enum.SurfaceType.Smooth
  2718. wheelbarring_5.RotVelocity = Vector3.new(0, 0, -0.001)
  2719. wheelbarring_5.Name = "Wheelbarring"
  2720. wheelbarring_5.Size = Vector3.new(1, 1, 1)
  2721. wheelbarring_5.CFrame = CFrame.new(-33.5, 3.132, 188.5) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  2722. wheelbarring_5.Velocity = Vector3.new(-0.002, 0.008, 0.001)
  2723. wheelbarring_5.BrickColor = BrickColor.new("Brick yellow")
  2724. wheelbarring_5.Friction = 0.3
  2725. wheelbarring_5.BottomSurface = Enum.SurfaceType.Smooth
  2726.  
  2727. mesh_125.Offset = Vector3.new(0, 0.5, -0.1)
  2728. mesh_125.Scale = Vector3.new(1, 1.6, 0.5)
  2729.  
  2730. fire_103.Enabled = false
  2731. fire_103.Heat = 25
  2732. fire_103.Color = Color3.new(1, 0.686275, 0)
  2733. fire_103.SecondaryColor = Color3.new(1, 0, 0)
  2734. fire_103.Size = 30
  2735.  
  2736. wheelbarring_6.Anchored = true
  2737. wheelbarring_6.FormFactor = Enum.FormFactor.Symmetric
  2738. wheelbarring_6.CanCollide = false
  2739. wheelbarring_6.TopSurface = Enum.SurfaceType.Smooth
  2740. wheelbarring_6.RotVelocity = Vector3.new(0, 0, -0.001)
  2741. wheelbarring_6.Name = "Wheelbarring"
  2742. wheelbarring_6.Size = Vector3.new(1, 1, 1)
  2743. wheelbarring_6.CFrame = CFrame.new(-33.5, 3.132, 178.5) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  2744. wheelbarring_6.Velocity = Vector3.new(-0.006, 0.005, 0.001)
  2745. wheelbarring_6.BrickColor = BrickColor.new("Brick yellow")
  2746. wheelbarring_6.Friction = 0.3
  2747. wheelbarring_6.BottomSurface = Enum.SurfaceType.Smooth
  2748.  
  2749. mesh_126.Offset = Vector3.new(0, 0.5, -0.1)
  2750. mesh_126.Scale = Vector3.new(1, 1.6, 0.5)
  2751.  
  2752. fire_104.Enabled = false
  2753. fire_104.Heat = 25
  2754. fire_104.Color = Color3.new(1, 0.686275, 0)
  2755. fire_104.SecondaryColor = Color3.new(1, 0, 0)
  2756. fire_104.Size = 30
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