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- --[[
- Objects Skipped: 26
- Script: 26
- --]]
- humvee = Instance.new("Model", workspace)
- cornerwedge = Instance.new("Part", humvee)
- mesh = Instance.new("SpecialMesh", cornerwedge)
- cornerwedge_2 = Instance.new("Part", humvee)
- mesh_2 = Instance.new("SpecialMesh", cornerwedge_2)
- handle = Instance.new("Part", humvee)
- mesh_3 = Instance.new("SpecialMesh", handle)
- mesh_4 = Instance.new("CylinderMesh", handle)
- fire = Instance.new("Fire", handle)
- lwheel = Instance.new("Part", humvee)
- mesh_5 = Instance.new("CylinderMesh", lwheel)
- fire_2 = Instance.new("Fire", lwheel)
- lwheel_2 = Instance.new("Part", humvee)
- mesh_6 = Instance.new("CylinderMesh", lwheel_2)
- lwheel_3 = Instance.new("Part", humvee)
- mesh_7 = Instance.new("CylinderMesh", lwheel_3)
- fire_3 = Instance.new("Fire", lwheel_3)
- lwheel_4 = Instance.new("Part", humvee)
- mesh_8 = Instance.new("CylinderMesh", lwheel_4)
- fire_4 = Instance.new("Fire", lwheel_4)
- left_front = Instance.new("Part", humvee)
- fire_5 = Instance.new("Fire", left_front)
- left_front_2 = Instance.new("Part", humvee)
- fire_6 = Instance.new("Fire", left_front_2)
- seat = Instance.new("Seat", humvee)
- fire_7 = Instance.new("Fire", seat)
- wheelbarring = Instance.new("Part", humvee)
- mesh_9 = Instance.new("CylinderMesh", wheelbarring)
- fire_8 = Instance.new("Fire", wheelbarring)
- seat_2 = Instance.new("Seat", humvee)
- fire_9 = Instance.new("Fire", seat_2)
- vehicleseat = Instance.new("VehicleSeat", humvee)
- mesh_10 = Instance.new("BlockMesh", vehicleseat)
- fire_10 = Instance.new("Fire", vehicleseat)
- part = Instance.new("Part", humvee)
- mesh_11 = Instance.new("SpecialMesh", part)
- fire_11 = Instance.new("Fire", part)
- part_2 = Instance.new("Part", humvee)
- mesh_12 = Instance.new("BlockMesh", part_2)
- fire_12 = Instance.new("Fire", part_2)
- part_3 = Instance.new("Part", humvee)
- mesh_13 = Instance.new("BlockMesh", part_3)
- fire_13 = Instance.new("Fire", part_3)
- part_4 = Instance.new("Part", humvee)
- mesh_14 = Instance.new("BlockMesh", part_4)
- fire_14 = Instance.new("Fire", part_4)
- part_5 = Instance.new("Part", humvee)
- mesh_15 = Instance.new("BlockMesh", part_5)
- fire_15 = Instance.new("Fire", part_5)
- part_6 = Instance.new("Part", humvee)
- mesh_16 = Instance.new("SpecialMesh", part_6)
- part_7 = Instance.new("Part", humvee)
- mesh_17 = Instance.new("BlockMesh", part_7)
- fire_16 = Instance.new("Fire", part_7)
- part_8 = Instance.new("Part", humvee)
- mesh_18 = Instance.new("BlockMesh", part_8)
- fire_17 = Instance.new("Fire", part_8)
- part_9 = Instance.new("Part", humvee)
- mesh_19 = Instance.new("SpecialMesh", part_9)
- mesh_20 = Instance.new("CylinderMesh", part_9)
- fire_18 = Instance.new("Fire", part_9)
- part_10 = Instance.new("Part", humvee)
- mesh_21 = Instance.new("SpecialMesh", part_10)
- mesh_22 = Instance.new("CylinderMesh", part_10)
- fire_19 = Instance.new("Fire", part_10)
- part_11 = Instance.new("Part", humvee)
- mesh_23 = Instance.new("SpecialMesh", part_11)
- fire_20 = Instance.new("Fire", part_11)
- part_12 = Instance.new("Part", humvee)
- mesh_24 = Instance.new("BlockMesh", part_12)
- part_13 = Instance.new("Part", humvee)
- mesh_25 = Instance.new("BlockMesh", part_13)
- fire_21 = Instance.new("Fire", part_13)
- part_14 = Instance.new("Part", humvee)
- mesh_26 = Instance.new("BlockMesh", part_14)
- fire_22 = Instance.new("Fire", part_14)
- part_15 = Instance.new("Part", humvee)
- mesh_27 = Instance.new("BlockMesh", part_15)
- fire_23 = Instance.new("Fire", part_15)
- part_16 = Instance.new("Part", humvee)
- mesh_28 = Instance.new("BlockMesh", part_16)
- fire_24 = Instance.new("Fire", part_16)
- part_17 = Instance.new("Part", humvee)
- mesh_29 = Instance.new("BlockMesh", part_17)
- fire_25 = Instance.new("Fire", part_17)
- part_18 = Instance.new("Part", humvee)
- mesh_30 = Instance.new("SpecialMesh", part_18)
- mesh_31 = Instance.new("BlockMesh", part_18)
- fire_26 = Instance.new("Fire", part_18)
- part_19 = Instance.new("Part", humvee)
- mesh_32 = Instance.new("BlockMesh", part_19)
- fire_27 = Instance.new("Fire", part_19)
- part_20 = Instance.new("Part", humvee)
- mesh_33 = Instance.new("SpecialMesh", part_20)
- mesh_34 = Instance.new("CylinderMesh", part_20)
- fire_28 = Instance.new("Fire", part_20)
- part_21 = Instance.new("Part", humvee)
- mesh_35 = Instance.new("BlockMesh", part_21)
- fire_29 = Instance.new("Fire", part_21)
- part_22 = Instance.new("Part", humvee)
- mesh_36 = Instance.new("SpecialMesh", part_22)
- mesh_37 = Instance.new("CylinderMesh", part_22)
- fire_30 = Instance.new("Fire", part_22)
- part_23 = Instance.new("Part", humvee)
- mesh_38 = Instance.new("BlockMesh", part_23)
- fire_31 = Instance.new("Fire", part_23)
- part_24 = Instance.new("Part", humvee)
- mesh_39 = Instance.new("BlockMesh", part_24)
- fire_32 = Instance.new("Fire", part_24)
- part_25 = Instance.new("Part", humvee)
- mesh_40 = Instance.new("SpecialMesh", part_25)
- fire_33 = Instance.new("Fire", part_25)
- part_26 = Instance.new("Part", humvee)
- mesh_41 = Instance.new("BlockMesh", part_26)
- fire_34 = Instance.new("Fire", part_26)
- part_27 = Instance.new("Part", humvee)
- mesh_42 = Instance.new("BlockMesh", part_27)
- fire_35 = Instance.new("Fire", part_27)
- part_28 = Instance.new("Part", humvee)
- mesh_43 = Instance.new("BlockMesh", part_28)
- part_29 = Instance.new("Part", humvee)
- mesh_44 = Instance.new("BlockMesh", part_29)
- fire_36 = Instance.new("Fire", part_29)
- part_30 = Instance.new("Part", humvee)
- mesh_45 = Instance.new("BlockMesh", part_30)
- fire_37 = Instance.new("Fire", part_30)
- part_31 = Instance.new("Part", humvee)
- mesh_46 = Instance.new("BlockMesh", part_31)
- fire_38 = Instance.new("Fire", part_31)
- part_32 = Instance.new("Part", humvee)
- mesh_47 = Instance.new("BlockMesh", part_32)
- fire_39 = Instance.new("Fire", part_32)
- part_33 = Instance.new("Part", humvee)
- mesh_48 = Instance.new("BlockMesh", part_33)
- fire_40 = Instance.new("Fire", part_33)
- part_34 = Instance.new("Part", humvee)
- mesh_49 = Instance.new("BlockMesh", part_34)
- fire_41 = Instance.new("Fire", part_34)
- part_35 = Instance.new("Part", humvee)
- mesh_50 = Instance.new("BlockMesh", part_35)
- fire_42 = Instance.new("Fire", part_35)
- part_36 = Instance.new("Part", humvee)
- mesh_51 = Instance.new("BlockMesh", part_36)
- fire_43 = Instance.new("Fire", part_36)
- part_37 = Instance.new("Part", humvee)
- mesh_52 = Instance.new("BlockMesh", part_37)
- part_38 = Instance.new("Part", humvee)
- mesh_53 = Instance.new("BlockMesh", part_38)
- fire_44 = Instance.new("Fire", part_38)
- part_39 = Instance.new("Part", humvee)
- mesh_54 = Instance.new("BlockMesh", part_39)
- fire_45 = Instance.new("Fire", part_39)
- part_40 = Instance.new("Part", humvee)
- mesh_55 = Instance.new("BlockMesh", part_40)
- fire_46 = Instance.new("Fire", part_40)
- part_41 = Instance.new("Part", humvee)
- mesh_56 = Instance.new("SpecialMesh", part_41)
- mesh_57 = Instance.new("BlockMesh", part_41)
- fire_47 = Instance.new("Fire", part_41)
- part_42 = Instance.new("Part", humvee)
- mesh_58 = Instance.new("BlockMesh", part_42)
- fire_48 = Instance.new("Fire", part_42)
- part_43 = Instance.new("Part", humvee)
- mesh_59 = Instance.new("SpecialMesh", part_43)
- mesh_60 = Instance.new("BlockMesh", part_43)
- fire_49 = Instance.new("Fire", part_43)
- part_44 = Instance.new("Part", humvee)
- mesh_61 = Instance.new("SpecialMesh", part_44)
- mesh_62 = Instance.new("CylinderMesh", part_44)
- fire_50 = Instance.new("Fire", part_44)
- part_45 = Instance.new("Part", humvee)
- mesh_63 = Instance.new("SpecialMesh", part_45)
- mesh_64 = Instance.new("BlockMesh", part_45)
- fire_51 = Instance.new("Fire", part_45)
- part_46 = Instance.new("Part", humvee)
- mesh_65 = Instance.new("BlockMesh", part_46)
- fire_52 = Instance.new("Fire", part_46)
- part_47 = Instance.new("Part", humvee)
- mesh_66 = Instance.new("SpecialMesh", part_47)
- fire_53 = Instance.new("Fire", part_47)
- part_48 = Instance.new("Part", humvee)
- mesh_67 = Instance.new("SpecialMesh", part_48)
- fire_54 = Instance.new("Fire", part_48)
- part_49 = Instance.new("Part", humvee)
- mesh_68 = Instance.new("BlockMesh", part_49)
- fire_55 = Instance.new("Fire", part_49)
- part_50 = Instance.new("Part", humvee)
- mesh_69 = Instance.new("BlockMesh", part_50)
- fire_56 = Instance.new("Fire", part_50)
- part_51 = Instance.new("Part", humvee)
- mesh_70 = Instance.new("SpecialMesh", part_51)
- fire_57 = Instance.new("Fire", part_51)
- part_52 = Instance.new("Part", humvee)
- mesh_71 = Instance.new("BlockMesh", part_52)
- fire_58 = Instance.new("Fire", part_52)
- part_53 = Instance.new("Part", humvee)
- mesh_72 = Instance.new("BlockMesh", part_53)
- fire_59 = Instance.new("Fire", part_53)
- part_54 = Instance.new("Part", humvee)
- mesh_73 = Instance.new("BlockMesh", part_54)
- part_55 = Instance.new("Part", humvee)
- mesh_74 = Instance.new("SpecialMesh", part_55)
- fire_60 = Instance.new("Fire", part_55)
- part_56 = Instance.new("Part", humvee)
- mesh_75 = Instance.new("BlockMesh", part_56)
- fire_61 = Instance.new("Fire", part_56)
- part_57 = Instance.new("Part", humvee)
- mesh_76 = Instance.new("SpecialMesh", part_57)
- fire_62 = Instance.new("Fire", part_57)
- part_58 = Instance.new("Part", humvee)
- mesh_77 = Instance.new("BlockMesh", part_58)
- fire_63 = Instance.new("Fire", part_58)
- part_59 = Instance.new("Part", humvee)
- mesh_78 = Instance.new("BlockMesh", part_59)
- fire_64 = Instance.new("Fire", part_59)
- part_60 = Instance.new("Part", humvee)
- mesh_79 = Instance.new("BlockMesh", part_60)
- fire_65 = Instance.new("Fire", part_60)
- part_61 = Instance.new("Part", humvee)
- mesh_80 = Instance.new("BlockMesh", part_61)
- fire_66 = Instance.new("Fire", part_61)
- part_62 = Instance.new("Part", humvee)
- mesh_81 = Instance.new("SpecialMesh", part_62)
- fire_67 = Instance.new("Fire", part_62)
- part_63 = Instance.new("Part", humvee)
- mesh_82 = Instance.new("BlockMesh", part_63)
- fire_68 = Instance.new("Fire", part_63)
- part_64 = Instance.new("Part", humvee)
- mesh_83 = Instance.new("BlockMesh", part_64)
- part_65 = Instance.new("Part", humvee)
- mesh_84 = Instance.new("BlockMesh", part_65)
- fire_69 = Instance.new("Fire", part_65)
- part_66 = Instance.new("Part", humvee)
- mesh_85 = Instance.new("BlockMesh", part_66)
- fire_70 = Instance.new("Fire", part_66)
- part_67 = Instance.new("Part", humvee)
- mesh_86 = Instance.new("BlockMesh", part_67)
- fire_71 = Instance.new("Fire", part_67)
- part_68 = Instance.new("Part", humvee)
- mesh_87 = Instance.new("SpecialMesh", part_68)
- mesh_88 = Instance.new("CylinderMesh", part_68)
- fire_72 = Instance.new("Fire", part_68)
- part_69 = Instance.new("Part", humvee)
- mesh_89 = Instance.new("SpecialMesh", part_69)
- fire_73 = Instance.new("Fire", part_69)
- part_70 = Instance.new("Part", humvee)
- mesh_90 = Instance.new("SpecialMesh", part_70)
- fire_74 = Instance.new("Fire", part_70)
- part_71 = Instance.new("Part", humvee)
- mesh_91 = Instance.new("BlockMesh", part_71)
- fire_75 = Instance.new("Fire", part_71)
- part_72 = Instance.new("Part", humvee)
- mesh_92 = Instance.new("BlockMesh", part_72)
- part_73 = Instance.new("Part", humvee)
- mesh_93 = Instance.new("BlockMesh", part_73)
- fire_76 = Instance.new("Fire", part_73)
- part_74 = Instance.new("Part", humvee)
- mesh_94 = Instance.new("BlockMesh", part_74)
- part_75 = Instance.new("Part", humvee)
- mesh_95 = Instance.new("BlockMesh", part_75)
- part_76 = Instance.new("Part", humvee)
- mesh_96 = Instance.new("BlockMesh", part_76)
- fire_77 = Instance.new("Fire", part_76)
- part_77 = Instance.new("Part", humvee)
- mesh_97 = Instance.new("BlockMesh", part_77)
- fire_78 = Instance.new("Fire", part_77)
- part_78 = Instance.new("Part", humvee)
- mesh_98 = Instance.new("SpecialMesh", part_78)
- fire_79 = Instance.new("Fire", part_78)
- part_79 = Instance.new("Part", humvee)
- mesh_99 = Instance.new("SpecialMesh", part_79)
- fire_80 = Instance.new("Fire", part_79)
- part_80 = Instance.new("Part", humvee)
- mesh_100 = Instance.new("BlockMesh", part_80)
- fire_81 = Instance.new("Fire", part_80)
- part_81 = Instance.new("Part", humvee)
- mesh_101 = Instance.new("BlockMesh", part_81)
- part_82 = Instance.new("Part", humvee)
- mesh_102 = Instance.new("SpecialMesh", part_82)
- part_83 = Instance.new("Part", humvee)
- mesh_103 = Instance.new("BlockMesh", part_83)
- fire_82 = Instance.new("Fire", part_83)
- part_84 = Instance.new("Part", humvee)
- mesh_104 = Instance.new("BlockMesh", part_84)
- fire_83 = Instance.new("Fire", part_84)
- part_85 = Instance.new("Part", humvee)
- mesh_105 = Instance.new("BlockMesh", part_85)
- fire_84 = Instance.new("Fire", part_85)
- part_86 = Instance.new("Part", humvee)
- mesh_106 = Instance.new("BlockMesh", part_86)
- fire_85 = Instance.new("Fire", part_86)
- part_87 = Instance.new("Part", humvee)
- mesh_107 = Instance.new("BlockMesh", part_87)
- fire_86 = Instance.new("Fire", part_87)
- part_88 = Instance.new("Part", humvee)
- mesh_108 = Instance.new("BlockMesh", part_88)
- fire_87 = Instance.new("Fire", part_88)
- part_89 = Instance.new("Part", humvee)
- mesh_109 = Instance.new("BlockMesh", part_89)
- fire_88 = Instance.new("Fire", part_89)
- right_front = Instance.new("Part", humvee)
- fire_89 = Instance.new("Fire", right_front)
- right_front_2 = Instance.new("Part", humvee)
- fire_90 = Instance.new("Fire", right_front_2)
- smooth_block_model = Instance.new("Part", humvee)
- mesh_110 = Instance.new("BlockMesh", smooth_block_model)
- smooth_block_model_2 = Instance.new("Part", humvee)
- mesh_111 = Instance.new("BlockMesh", smooth_block_model_2)
- fire_91 = Instance.new("Fire", smooth_block_model_2)
- smooth_block_model_3 = Instance.new("Part", humvee)
- mesh_112 = Instance.new("BlockMesh", smooth_block_model_3)
- smooth_block_model_4 = Instance.new("Part", humvee)
- mesh_113 = Instance.new("BlockMesh", smooth_block_model_4)
- fire_92 = Instance.new("Fire", smooth_block_model_4)
- smooth_block_model_5 = Instance.new("Part", humvee)
- mesh_114 = Instance.new("CylinderMesh", smooth_block_model_5)
- fire_93 = Instance.new("Fire", smooth_block_model_5)
- smooth_block_model_6 = Instance.new("Part", humvee)
- mesh_115 = Instance.new("BlockMesh", smooth_block_model_6)
- fire_94 = Instance.new("Fire", smooth_block_model_6)
- smooth_block_model_7 = Instance.new("Part", humvee)
- mesh_116 = Instance.new("BlockMesh", smooth_block_model_7)
- fire_95 = Instance.new("Fire", smooth_block_model_7)
- smooth_block_model_8 = Instance.new("Part", humvee)
- mesh_117 = Instance.new("BlockMesh", smooth_block_model_8)
- fire_96 = Instance.new("Fire", smooth_block_model_8)
- smooth_block_model_9 = Instance.new("Part", humvee)
- mesh_118 = Instance.new("BlockMesh", smooth_block_model_9)
- fire_97 = Instance.new("Fire", smooth_block_model_9)
- smooth_block_model_10 = Instance.new("Part", humvee)
- mesh_119 = Instance.new("BlockMesh", smooth_block_model_10)
- fire_98 = Instance.new("Fire", smooth_block_model_10)
- smooth_block_model_11 = Instance.new("Part", humvee)
- mesh_120 = Instance.new("BlockMesh", smooth_block_model_11)
- smooth_block_model_12 = Instance.new("Part", humvee)
- fire_99 = Instance.new("Fire", smooth_block_model_12)
- mesh_121 = Instance.new("SpecialMesh", smooth_block_model_12)
- wheelbarring_2 = Instance.new("Part", humvee)
- mesh_122 = Instance.new("CylinderMesh", wheelbarring_2)
- fire_100 = Instance.new("Fire", wheelbarring_2)
- wheelbarring_3 = Instance.new("Part", humvee)
- mesh_123 = Instance.new("CylinderMesh", wheelbarring_3)
- fire_101 = Instance.new("Fire", wheelbarring_3)
- wheelbarring_4 = Instance.new("Part", humvee)
- mesh_124 = Instance.new("CylinderMesh", wheelbarring_4)
- fire_102 = Instance.new("Fire", wheelbarring_4)
- wheelbarring_5 = Instance.new("Part", humvee)
- mesh_125 = Instance.new("CylinderMesh", wheelbarring_5)
- fire_103 = Instance.new("Fire", wheelbarring_5)
- wheelbarring_6 = Instance.new("Part", humvee)
- mesh_126 = Instance.new("CylinderMesh", wheelbarring_6)
- fire_104 = Instance.new("Fire", wheelbarring_6)
- humvee.Name = "Humvee"
- humvee.PrimaryPart = cornerwedge
- cornerwedge.Anchored = true
- cornerwedge.FormFactor = Enum.FormFactor.Plate
- cornerwedge.TopSurface = Enum.SurfaceType.Smooth
- cornerwedge.FrontSurface = Enum.SurfaceType.Weld
- cornerwedge.RotVelocity = Vector3.new(0, 0, -0.001)
- cornerwedge.Name = "CornerWedge"
- cornerwedge.Size = Vector3.new(5, 0.4, 1)
- cornerwedge.CFrame = CFrame.new(-32.5, 6.232, 174.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- cornerwedge.Velocity = Vector3.new(-0.006, 0.003, -0.001)
- cornerwedge.BrickColor = BrickColor.new("Brick yellow")
- cornerwedge.Friction = 0.3
- cornerwedge.BottomSurface = Enum.SurfaceType.Weld
- mesh.Scale = Vector3.new(10.1, 0.8, 2)
- mesh.MeshId = "http://www.roblox.com/asset/?id=11294911"
- mesh.MeshType = Enum.MeshType.FileMesh
- cornerwedge_2.Anchored = true
- cornerwedge_2.FormFactor = Enum.FormFactor.Plate
- cornerwedge_2.TopSurface = Enum.SurfaceType.Smooth
- cornerwedge_2.FrontSurface = Enum.SurfaceType.Weld
- cornerwedge_2.RotVelocity = Vector3.new(0, 0, -0.001)
- cornerwedge_2.Name = "CornerWedge"
- cornerwedge_2.Size = Vector3.new(1, 0.4, 5)
- cornerwedge_2.CFrame = CFrame.new(-22.5, 6.232, 174.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- cornerwedge_2.Velocity = Vector3.new(-0.006, -0.004, -0.005)
- cornerwedge_2.BrickColor = BrickColor.new("Brick yellow")
- cornerwedge_2.Friction = 0.3
- cornerwedge_2.BottomSurface = Enum.SurfaceType.Weld
- mesh_2.Scale = Vector3.new(2, 0.8, 10.1)
- mesh_2.MeshId = "http://www.roblox.com/asset/?id=11294911"
- mesh_2.MeshType = Enum.MeshType.FileMesh
- handle.Anchored = true
- handle.FormFactor = Enum.FormFactor.Plate
- handle.TopSurface = Enum.SurfaceType.Weld
- handle.RotVelocity = Vector3.new(0, 0, -0.001)
- handle.Name = "Handle"
- handle.Size = Vector3.new(3, 0.4, 3)
- handle.BackSurface = Enum.SurfaceType.Weld
- handle.CFrame = CFrame.new(-27.5, 5.532, 179.2) * CFrame.Angles(-1.5707963705063, 0, -0)
- handle.Velocity = Vector3.new(-0.004, 0.001, -0.003)
- handle.BrickColor = BrickColor.new("Really black")
- handle.Friction = 0.3
- handle.BottomSurface = Enum.SurfaceType.Weld
- mesh_3.MeshType = Enum.MeshType.Sphere
- mesh_4.Offset = Vector3.new(0, 0.2, 0.3)
- mesh_4.Scale = Vector3.new(1, 0.3, 1)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(1, 0.686275, 0)
- fire.SecondaryColor = Color3.new(1, 0, 0)
- fire.Size = 30
- lwheel.Anchored = true
- lwheel.FormFactor = Enum.FormFactor.Symmetric
- lwheel.CanCollide = false
- lwheel.LeftSurface = Enum.SurfaceType.Weld
- lwheel.TopSurface = Enum.SurfaceType.Weld
- lwheel.FrontSurface = Enum.SurfaceType.Weld
- lwheel.RotVelocity = Vector3.new(-0.039, 0.074, -0.039)
- lwheel.Name = "LWheel"
- lwheel.Size = Vector3.new(2, 1, 2)
- lwheel.RightSurface = Enum.SurfaceType.Weld
- lwheel.BackSurface = Enum.SurfaceType.Weld
- lwheel.CFrame = CFrame.new(-21.5, 2.861, 192) * CFrame.Angles(0.030562292784452, 0.00023294694256037, 1.5763150453568)
- lwheel.Velocity = Vector3.new(-0.201, -0.063, -0.141)
- lwheel.BrickColor = BrickColor.new("Really black")
- lwheel.Friction = 0.3
- lwheel.BottomSurface = Enum.SurfaceType.Weld
- mesh_5.Offset = Vector3.new(0, 0.54, 0)
- mesh_5.Scale = Vector3.new(1.5, 0.3, 1.5)
- fire_2.Enabled = false
- fire_2.Heat = 25
- fire_2.Color = Color3.new(0, 0, 1)
- fire_2.SecondaryColor = Color3.new(1, 1, 1)
- fire_2.Size = 30
- lwheel_2.Anchored = true
- lwheel_2.FormFactor = Enum.FormFactor.Symmetric
- lwheel_2.CanCollide = false
- lwheel_2.LeftSurface = Enum.SurfaceType.Weld
- lwheel_2.TopSurface = Enum.SurfaceType.Weld
- lwheel_2.FrontSurface = Enum.SurfaceType.Weld
- lwheel_2.RotVelocity = Vector3.new(0.07, -0.038, 0.008)
- lwheel_2.Name = "LWheel"
- lwheel_2.Size = Vector3.new(2, 1, 2)
- lwheel_2.RightSurface = Enum.SurfaceType.Weld
- lwheel_2.BackSurface = Enum.SurfaceType.Weld
- lwheel_2.CFrame = CFrame.new(-21.5, 2.848, 175) * CFrame.Angles(0.73201793432236, 0.0020715775899589, 1.5730841159821)
- lwheel_2.Velocity = Vector3.new(-0.138, 0.033, 0.104)
- lwheel_2.BrickColor = BrickColor.new("Really black")
- lwheel_2.Friction = 0.3
- lwheel_2.BottomSurface = Enum.SurfaceType.Weld
- mesh_6.Offset = Vector3.new(0, 0.54, 0)
- mesh_6.Scale = Vector3.new(1.5, 0.3, 1.5)
- lwheel_3.Anchored = true
- lwheel_3.FormFactor = Enum.FormFactor.Symmetric
- lwheel_3.CanCollide = false
- lwheel_3.LeftSurface = Enum.SurfaceType.Weld
- lwheel_3.TopSurface = Enum.SurfaceType.Weld
- lwheel_3.FrontSurface = Enum.SurfaceType.Weld
- lwheel_3.RotVelocity = Vector3.new(0.088, 0.051, 0.01)
- lwheel_3.Name = "LWheel"
- lwheel_3.Size = Vector3.new(2, 1, 2)
- lwheel_3.RightSurface = Enum.SurfaceType.Weld
- lwheel_3.BackSurface = Enum.SurfaceType.Weld
- lwheel_3.CFrame = CFrame.new(-33.5, 2.849, 175) * CFrame.Angles(0.93852239847183, -0.0026289848610759, -1.5727025270462)
- lwheel_3.Velocity = Vector3.new(-0.027, -0.045, 0.087)
- lwheel_3.BrickColor = BrickColor.new("Really black")
- lwheel_3.Friction = 0.3
- lwheel_3.BottomSurface = Enum.SurfaceType.Weld
- mesh_7.Offset = Vector3.new(0, 0.54, 0)
- mesh_7.Scale = Vector3.new(1.5, 0.3, 1.5)
- fire_3.Enabled = false
- fire_3.Heat = 25
- fire_3.Color = Color3.new(1, 0.686275, 0)
- fire_3.SecondaryColor = Color3.new(1, 0, 0)
- fire_3.Size = 30
- lwheel_4.Anchored = true
- lwheel_4.FormFactor = Enum.FormFactor.Symmetric
- lwheel_4.CanCollide = false
- lwheel_4.LeftSurface = Enum.SurfaceType.Weld
- lwheel_4.TopSurface = Enum.SurfaceType.Weld
- lwheel_4.FrontSurface = Enum.SurfaceType.Weld
- lwheel_4.RotVelocity = Vector3.new(-0.035, -0.028, -0.029)
- lwheel_4.Name = "LWheel"
- lwheel_4.Size = Vector3.new(2, 1, 2)
- lwheel_4.RightSurface = Enum.SurfaceType.Weld
- lwheel_4.BackSurface = Enum.SurfaceType.Weld
- lwheel_4.CFrame = CFrame.new(-33.5, 2.861, 192) * CFrame.Angles(-2.4712619781494, 0.0035146540030837, -1.566285610199)
- lwheel_4.Velocity = Vector3.new(-0.026, -0.007, -0.058)
- lwheel_4.BrickColor = BrickColor.new("Really black")
- lwheel_4.Friction = 0.3
- lwheel_4.BottomSurface = Enum.SurfaceType.Weld
- mesh_8.Offset = Vector3.new(0, 0.54, 0)
- mesh_8.Scale = Vector3.new(1.5, 0.3, 1.5)
- fire_4.Enabled = false
- fire_4.Heat = 25
- fire_4.Color = Color3.new(1, 0.686275, 0)
- fire_4.SecondaryColor = Color3.new(1, 0, 0)
- fire_4.Size = 30
- left_front.RightParamB = 0.3
- left_front.Anchored = true
- left_front.FormFactor = Enum.FormFactor.Symmetric
- left_front.TopSurface = Enum.SurfaceType.Smooth
- left_front.RightParamA = 0.3
- left_front.RotVelocity = Vector3.new(-0.035, -0.028, -0.029)
- left_front.Name = "Left Front"
- left_front.Size = Vector3.new(4, 4, 4)
- left_front.RightSurface = Enum.SurfaceType.Hinge
- left_front.RightSurfaceInput = Enum.InputType.LeftTread
- left_front.CFrame = CFrame.new(-31, 2.847, 192) * CFrame.Angles(2.241142988205, -0.0045106885954738, 0.0035146898590028)
- left_front.Velocity = Vector3.new(-0.027, -0.08, 0.014)
- left_front.BrickColor = BrickColor.new("Really black")
- left_front.Friction = 1
- left_front.Shape = Enum.PartType.Cylinder
- left_front.BottomSurface = Enum.SurfaceType.Smooth
- fire_5.Enabled = false
- fire_5.Heat = 25
- fire_5.Color = Color3.new(1, 0.686275, 0)
- fire_5.SecondaryColor = Color3.new(1, 0, 0)
- fire_5.Size = 30
- left_front_2.RightParamB = 0.3
- left_front_2.Anchored = true
- left_front_2.FormFactor = Enum.FormFactor.Symmetric
- left_front_2.TopSurface = Enum.SurfaceType.Smooth
- left_front_2.RightParamA = 0.3
- left_front_2.RotVelocity = Vector3.new(0.088, 0.051, 0.01)
- left_front_2.Name = "Left Front"
- left_front_2.Size = Vector3.new(4, 4, 4)
- left_front_2.RightSurface = Enum.SurfaceType.Hinge
- left_front_2.RightSurfaceInput = Enum.InputType.LeftTread
- left_front_2.CFrame = CFrame.new(-31, 2.841, 175) * CFrame.Angles(0.93852251768112, -0.0026289848610759, -0.0019062171922997)
- left_front_2.Velocity = Vector3.new(-0.027, -0.02, -0.041)
- left_front_2.BrickColor = BrickColor.new("Really black")
- left_front_2.Friction = 1
- left_front_2.Shape = Enum.PartType.Cylinder
- left_front_2.BottomSurface = Enum.SurfaceType.Smooth
- fire_6.Enabled = false
- fire_6.Heat = 25
- fire_6.Color = Color3.new(1, 0.678431, 0)
- fire_6.SecondaryColor = Color3.new(1, 0, 0)
- fire_6.Size = 30
- seat.Velocity = Vector3.new(-0.002, 0.005, -0.001)
- seat.Friction = 0.3
- seat.TopSurface = Enum.SurfaceType.Weld
- seat.BrickColor = BrickColor.new("Really black")
- seat.RotVelocity = Vector3.new(0, 0, -0.001)
- seat.Anchored = true
- seat.Size = Vector3.new(2, 0.4, 2)
- seat.CFrame = CFrame.new(-30, 4.632, 185) * CFrame.Angles(-0, 0, -0)
- seat.FormFactor = Enum.FormFactor.Plate
- fire_7.Enabled = false
- fire_7.Heat = 25
- fire_7.Color = Color3.new(1, 0.686275, 0)
- fire_7.SecondaryColor = Color3.new(1, 0, 0)
- fire_7.Size = 30
- wheelbarring.Anchored = true
- wheelbarring.FormFactor = Enum.FormFactor.Symmetric
- wheelbarring.LeftSurface = Enum.SurfaceType.Weld
- wheelbarring.TopSurface = Enum.SurfaceType.Smooth
- wheelbarring.RotVelocity = Vector3.new(0, 0, -0.001)
- wheelbarring.Name = "Wheelbarring"
- wheelbarring.Size = Vector3.new(1, 9, 1)
- wheelbarring.CFrame = CFrame.new(-33.5, 3.132, 183.5) * CFrame.Angles(1.5707963705063, -0, -0)
- wheelbarring.Velocity = Vector3.new(-0.004, 0.007, 0.001)
- wheelbarring.BrickColor = BrickColor.new("Brick yellow")
- wheelbarring.Friction = 0.3
- wheelbarring.BottomSurface = Enum.SurfaceType.Smooth
- mesh_9.Scale = Vector3.new(1, 1.1, 0.5)
- fire_8.Enabled = false
- fire_8.Heat = 25
- fire_8.Color = Color3.new(1, 0.686275, 0)
- fire_8.SecondaryColor = Color3.new(1, 0, 0)
- fire_8.Size = 30
- seat_2.Velocity = Vector3.new(-0.002, 0.001, -0.004)
- seat_2.Friction = 0.3
- seat_2.TopSurface = Enum.SurfaceType.Weld
- seat_2.BrickColor = BrickColor.new("Really black")
- seat_2.RotVelocity = Vector3.new(0, 0, -0.001)
- seat_2.Anchored = true
- seat_2.Size = Vector3.new(2, 1.2, 2)
- seat_2.CFrame = CFrame.new(-25, 4.232, 185) * CFrame.Angles(-0, 0, -0)
- seat_2.FormFactor = Enum.FormFactor.Plate
- fire_9.Enabled = false
- fire_9.Heat = 25
- fire_9.Color = Color3.new(1, 0.678431, 0)
- fire_9.SecondaryColor = Color3.new(1, 0, 0)
- fire_9.Size = 30
- vehicleseat.Velocity = Vector3.new(-0.004, 0.002, -0.002)
- vehicleseat.TurnSpeed = 20
- vehicleseat.Friction = 0.3
- vehicleseat.BottomSurface = Enum.SurfaceType.Smooth
- vehicleseat.TopSurface = Enum.SurfaceType.Universal
- vehicleseat.BrickColor = BrickColor.new("Really black")
- vehicleseat.CFrame = CFrame.new(-27.5, 4.132, 181) * CFrame.Angles(-0, 0, -0)
- vehicleseat.RotVelocity = Vector3.new(0, 0, -0.001)
- vehicleseat.Anchored = true
- vehicleseat.Size = Vector3.new(3, 1, 2)
- vehicleseat.Torque = 30
- vehicleseat.MaxSpeed = 80
- fire_10.Enabled = false
- fire_10.Heat = 25
- fire_10.Color = Color3.new(1, 0.686275, 0)
- fire_10.SecondaryColor = Color3.new(1, 0, 0)
- fire_10.Size = 30
- part.Anchored = true
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.RotVelocity = Vector3.new(0, 0, -0.001)
- part.Size = Vector3.new(1, 0.4, 2)
- part.CFrame = CFrame.new(-23, 3.732, 171.8) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
- part.Velocity = Vector3.new(-0.009, -0.004, -0.004)
- part.BrickColor = BrickColor.new("Really black")
- part.Friction = 0.3
- part.BottomSurface = Enum.SurfaceType.Weld
- mesh_11.MeshType = Enum.MeshType.Wedge
- fire_11.Enabled = false
- fire_11.Heat = 25
- fire_11.Color = Color3.new(1, 0.686275, 0)
- fire_11.SecondaryColor = Color3.new(1, 0, 0)
- fire_11.Size = 30
- part_2.Anchored = true
- part_2.FormFactor = Enum.FormFactor.Plate
- part_2.TopSurface = Enum.SurfaceType.Weld
- part_2.RotVelocity = Vector3.new(0, 0, -0.001)
- part_2.Size = Vector3.new(1, 2.4, 1)
- part_2.CFrame = CFrame.new(-22.5, 5.232, 183.5) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
- part_2.Velocity = Vector3.new(-0.002, -0.001, -0.005)
- part_2.BrickColor = BrickColor.new("Brick yellow")
- part_2.Friction = 0.3
- part_2.BottomSurface = Enum.SurfaceType.Weld
- fire_12.Enabled = false
- fire_12.Heat = 25
- fire_12.Color = Color3.new(1, 0.678431, 0)
- fire_12.SecondaryColor = Color3.new(1, 0, 0)
- fire_12.Size = 30
- part_3.Anchored = true
- part_3.FormFactor = Enum.FormFactor.Plate
- part_3.TopSurface = Enum.SurfaceType.Weld
- part_3.RotVelocity = Vector3.new(0, 0, -0.001)
- part_3.Size = Vector3.new(6, 0.8, 1)
- part_3.CFrame = CFrame.new(-22.5, 6.032, 192) * CFrame.Angles(0, 1.5707963705063, 0)
- part_3.Velocity = Vector3.new(0.002, 0.002, -0.005)
- part_3.BrickColor = BrickColor.new("Brick yellow")
- part_3.Friction = 0.3
- part_3.BottomSurface = Enum.SurfaceType.Weld
- fire_13.Enabled = false
- fire_13.Heat = 25
- fire_13.Color = Color3.new(1, 0.686275, 0)
- fire_13.SecondaryColor = Color3.new(1, 0, 0)
- fire_13.Size = 30
- part_4.Anchored = true
- part_4.BottomParamB = 0.3
- part_4.TopSurface = Enum.SurfaceType.Weld
- part_4.FrontSurface = Enum.SurfaceType.Weld
- part_4.RotVelocity = Vector3.new(0, 0, -0.001)
- part_4.BottomParamA = -0.3
- part_4.Size = Vector3.new(3, 1.2, 23)
- part_4.BackSurface = Enum.SurfaceType.Weld
- part_4.CFrame = CFrame.new(-27.5, 3.032, 183.5) * CFrame.Angles(-0, 0, -0)
- part_4.Velocity = Vector3.new(-0.004, 0.003, -0.002)
- part_4.BrickColor = BrickColor.new("Brick yellow")
- part_4.Friction = 0.3
- fire_14.Enabled = false
- fire_14.Heat = 25
- fire_14.Color = Color3.new(1, 0.686275, 0)
- fire_14.SecondaryColor = Color3.new(1, 0, 0)
- fire_14.Size = 30
- part_5.Anchored = true
- part_5.FormFactor = Enum.FormFactor.Plate
- part_5.TopSurface = Enum.SurfaceType.Weld
- part_5.RotVelocity = Vector3.new(0, 0, -0.001)
- part_5.Size = Vector3.new(1, 2.4, 1)
- part_5.CFrame = CFrame.new(-22.5, 5.232, 188.5) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
- part_5.Velocity = Vector3.new(0, 0.001, -0.005)
- part_5.BrickColor = BrickColor.new("Brick yellow")
- part_5.Friction = 0.3
- part_5.BottomSurface = Enum.SurfaceType.Weld
- fire_15.Enabled = false
- fire_15.Heat = 25
- fire_15.Color = Color3.new(1, 0.686275, 0)
- fire_15.SecondaryColor = Color3.new(1, 0, 0)
- fire_15.Size = 30
- part_6.Anchored = true
- part_6.FormFactor = Enum.FormFactor.Plate
- part_6.CanCollide = false
- part_6.TopSurface = Enum.SurfaceType.Weld
- part_6.RotVelocity = Vector3.new(0, 0, -0.001)
- part_6.Size = Vector3.new(1, 0.4, 1)
- part_6.BackSurface = Enum.SurfaceType.Weld
- part_6.CFrame = CFrame.new(-22.5, 6.232, 177.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_6.Velocity = Vector3.new(-0.005, -0.003, -0.005)
- part_6.BrickColor = BrickColor.new("Brick yellow")
- part_6.Friction = 0.3
- part_6.BottomSurface = Enum.SurfaceType.Weld
- mesh_16.MeshType = Enum.MeshType.Wedge
- part_7.Anchored = true
- part_7.BottomParamB = 0.3
- part_7.FormFactor = Enum.FormFactor.Plate
- part_7.TopSurface = Enum.SurfaceType.Weld
- part_7.RotVelocity = Vector3.new(0, 0, -0.001)
- part_7.BottomParamA = -0.3
- part_7.Size = Vector3.new(4, 0.4, 6)
- part_7.CFrame = CFrame.new(-31, 5.432, 175) * CFrame.Angles(-0, 0, -0)
- part_7.Velocity = Vector3.new(-0.006, 0.002, -0.001)
- part_7.BrickColor = BrickColor.new("Brick yellow")
- part_7.Friction = 0.3
- part_7.BottomSurface = Enum.SurfaceType.Smooth
- fire_16.Enabled = false
- fire_16.Heat = 25
- fire_16.Color = Color3.new(1, 0.678431, 0)
- fire_16.SecondaryColor = Color3.new(1, 0, 0)
- fire_16.Size = 30
- part_8.Anchored = true
- part_8.FormFactor = Enum.FormFactor.Plate
- part_8.Transparency = 1
- part_8.TopSurface = Enum.SurfaceType.Weld
- part_8.RotVelocity = Vector3.new(0, 0, -0.001)
- part_8.Size = Vector3.new(2, 4, 3)
- part_8.CFrame = CFrame.new(-27.5, 5.632, 185) * CFrame.Angles(0, 1.5707963705063, 0)
- part_8.Velocity = Vector3.new(-0.001, 0.003, -0.003)
- part_8.BrickColor = BrickColor.new("Really black")
- part_8.Friction = 0.3
- part_8.BottomSurface = Enum.SurfaceType.Weld
- fire_17.Enabled = false
- fire_17.Heat = 25
- fire_17.Color = Color3.new(1, 0.678431, 0)
- fire_17.SecondaryColor = Color3.new(1, 0, 0)
- fire_17.Size = 30
- part_9.Anchored = true
- part_9.FormFactor = Enum.FormFactor.Plate
- part_9.CanCollide = false
- part_9.TopSurface = Enum.SurfaceType.Weld
- part_9.RotVelocity = Vector3.new(0, 0, -0.001)
- part_9.Size = Vector3.new(1, 0.4, 1)
- part_9.CFrame = CFrame.new(-26.5, 7.432, 182.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_9.Velocity = Vector3.new(-0.001, 0.002, -0.004)
- part_9.Friction = 0.3
- part_9.BottomSurface = Enum.SurfaceType.Weld
- mesh_19.Scale = Vector3.new(0.5, 1, 0.5)
- mesh_19.MeshType = Enum.MeshType.Brick
- mesh_20.Scale = Vector3.new(1, 1, 0.5)
- fire_18.Enabled = false
- fire_18.Heat = 25
- fire_18.Color = Color3.new(1, 0.678431, 0)
- fire_18.SecondaryColor = Color3.new(1, 0, 0)
- fire_18.Size = 30
- part_10.Anchored = true
- part_10.FormFactor = Enum.FormFactor.Plate
- part_10.CanCollide = false
- part_10.TopSurface = Enum.SurfaceType.Weld
- part_10.RotVelocity = Vector3.new(0, 0, -0.001)
- part_10.Size = Vector3.new(1, 0.4, 1)
- part_10.CFrame = CFrame.new(-25.5, 7.432, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_10.Velocity = Vector3.new(0.001, 0.002, -0.004)
- part_10.Friction = 0.3
- part_10.BottomSurface = Enum.SurfaceType.Weld
- mesh_21.Scale = Vector3.new(0.5, 1, 0.5)
- mesh_21.MeshType = Enum.MeshType.Brick
- mesh_22.Scale = Vector3.new(1, 1, 0.5)
- fire_19.Enabled = false
- fire_19.Heat = 25
- fire_19.Color = Color3.new(1, 0.678431, 0)
- fire_19.SecondaryColor = Color3.new(1, 0, 0)
- fire_19.Size = 30
- part_11.Anchored = true
- part_11.FormFactor = Enum.FormFactor.Symmetric
- part_11.TopSurface = Enum.SurfaceType.Smooth
- part_11.RotVelocity = Vector3.new(0, 0, -0.001)
- part_11.Size = Vector3.new(4, 2, 1)
- part_11.RightSurface = Enum.SurfaceType.Weld
- part_11.CFrame = CFrame.new(-31, 4.232, 189.5) * CFrame.Angles(-3.1415927410126, 0, -0)
- part_11.Velocity = Vector3.new(0, 0.007, -0.001)
- part_11.BrickColor = BrickColor.new("Brick yellow")
- part_11.Friction = 0.3
- part_11.BottomSurface = Enum.SurfaceType.Weld
- mesh_23.MeshType = Enum.MeshType.Wedge
- fire_20.Enabled = false
- fire_20.Heat = 25
- fire_20.Color = Color3.new(1, 0.686275, 0)
- fire_20.SecondaryColor = Color3.new(1, 0, 0)
- fire_20.Size = 30
- part_12.Anchored = true
- part_12.FormFactor = Enum.FormFactor.Plate
- part_12.LeftSurface = Enum.SurfaceType.Weld
- part_12.TopSurface = Enum.SurfaceType.Weld
- part_12.FrontSurface = Enum.SurfaceType.Weld
- part_12.RotVelocity = Vector3.new(0, 0, -0.001)
- part_12.Size = Vector3.new(1, 0.4, 1)
- part_12.RightSurface = Enum.SurfaceType.Weld
- part_12.BackSurface = Enum.SurfaceType.Weld
- part_12.CFrame = CFrame.new(-25.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, 0)
- part_12.Velocity = Vector3.new(-0.008, -0.003, -0.004)
- part_12.BrickColor = BrickColor.new("Really black")
- part_12.Friction = 0.3
- part_12.BottomSurface = Enum.SurfaceType.Weld
- mesh_24.Offset = Vector3.new(0, -0.39, 0)
- mesh_24.Scale = Vector3.new(0.3, 1.2, 1)
- part_13.Anchored = true
- part_13.FormFactor = Enum.FormFactor.Plate
- part_13.TopSurface = Enum.SurfaceType.Weld
- part_13.RotVelocity = Vector3.new(0, 0, -0.001)
- part_13.Size = Vector3.new(2, 0.8, 2)
- part_13.CFrame = CFrame.new(-30, 4.032, 185) * CFrame.Angles(0, 1.5707963705063, 0)
- part_13.Velocity = Vector3.new(-0.003, 0.005, -0.001)
- part_13.BrickColor = BrickColor.new("Really black")
- part_13.Friction = 0.3
- part_13.BottomSurface = Enum.SurfaceType.Weld
- fire_21.Enabled = false
- fire_21.Heat = 25
- fire_21.Color = Color3.new(1, 0.686275, 0)
- fire_21.SecondaryColor = Color3.new(1, 0, 0)
- fire_21.Size = 30
- part_14.Anchored = true
- part_14.FormFactor = Enum.FormFactor.Plate
- part_14.TopSurface = Enum.SurfaceType.Weld
- part_14.RotVelocity = Vector3.new(0, 0, -0.001)
- part_14.Size = Vector3.new(9, 0.8, 1)
- part_14.BackSurface = Enum.SurfaceType.Weld
- part_14.CFrame = CFrame.new(-28.5, 2.432, 195.5) * CFrame.Angles(-0, 0, -3.1415927410126)
- part_14.Velocity = Vector3.new(0.001, 0.007, -0.001)
- part_14.BrickColor = BrickColor.new("Brick yellow")
- part_14.Friction = 0.3
- part_14.BottomSurface = Enum.SurfaceType.Weld
- fire_22.Enabled = false
- fire_22.Heat = 25
- fire_22.Color = Color3.new(0, 0, 1)
- fire_22.SecondaryColor = Color3.new(1, 1, 1)
- fire_22.Size = 30
- part_15.Anchored = true
- part_15.FormFactor = Enum.FormFactor.Plate
- part_15.LeftSurface = Enum.SurfaceType.Weld
- part_15.TopSurface = Enum.SurfaceType.Weld
- part_15.FrontSurface = Enum.SurfaceType.Weld
- part_15.RotVelocity = Vector3.new(0, 0, -0.001)
- part_15.Size = Vector3.new(1, 2.8, 1)
- part_15.RightSurface = Enum.SurfaceType.Weld
- part_15.BackSurface = Enum.SurfaceType.Weld
- part_15.CFrame = CFrame.new(-32.5, 5.032, 195.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_15.Velocity = Vector3.new(0.003, 0.01, 0)
- part_15.BrickColor = BrickColor.new("Brick yellow")
- part_15.Friction = 0.3
- part_15.BottomSurface = Enum.SurfaceType.Weld
- fire_23.Enabled = false
- fire_23.Heat = 25
- fire_23.Color = Color3.new(1, 0.686275, 0)
- fire_23.SecondaryColor = Color3.new(1, 0, 0)
- fire_23.Size = 30
- part_16.Anchored = true
- part_16.FormFactor = Enum.FormFactor.Plate
- part_16.CanCollide = false
- part_16.LeftSurface = Enum.SurfaceType.Weld
- part_16.TopSurface = Enum.SurfaceType.Smooth
- part_16.FrontSurface = Enum.SurfaceType.Weld
- part_16.RotVelocity = Vector3.new(0, 0, -0.001)
- part_16.Size = Vector3.new(2, 0.4, 1)
- part_16.BackSurface = Enum.SurfaceType.Weld
- part_16.CFrame = CFrame.new(-23, 5.332, 171.4) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_16.Velocity = Vector3.new(-0.008, -0.004, -0.005)
- part_16.BrickColor = BrickColor.new("Mid gray")
- part_16.Friction = 0.3
- part_16.BottomSurface = Enum.SurfaceType.Weld
- mesh_28.Offset = Vector3.new(-0.5, -0.69, 0)
- mesh_28.Scale = Vector3.new(0.88, 1, 0.9)
- fire_24.Enabled = false
- fire_24.Heat = 25
- fire_24.Color = Color3.new(1, 0.686275, 0)
- fire_24.SecondaryColor = Color3.new(1, 0, 0)
- fire_24.Size = 30
- part_17.Anchored = true
- part_17.FormFactor = Enum.FormFactor.Plate
- part_17.TopSurface = Enum.SurfaceType.Smooth
- part_17.RotVelocity = Vector3.new(0, 0, -0.001)
- part_17.Size = Vector3.new(1, 0.4, 11)
- part_17.RightSurface = Enum.SurfaceType.Weld
- part_17.CFrame = CFrame.new(-27.5, 6.232, 178.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_17.Velocity = Vector3.new(-0.004, 0.001, -0.003)
- part_17.BrickColor = BrickColor.new("Brick yellow")
- part_17.Friction = 0.3
- part_17.BottomSurface = Enum.SurfaceType.Weld
- fire_25.Enabled = false
- fire_25.Heat = 25
- fire_25.Color = Color3.new(1, 0.686275, 0)
- fire_25.SecondaryColor = Color3.new(1, 0, 0)
- fire_25.Size = 30
- part_18.Anchored = true
- part_18.FormFactor = Enum.FormFactor.Plate
- part_18.CanCollide = false
- part_18.TopSurface = Enum.SurfaceType.Weld
- part_18.RotVelocity = Vector3.new(0, 0, -0.001)
- part_18.Size = Vector3.new(1, 3.2, 3)
- part_18.CFrame = CFrame.new(-27.5, 5.632, 182.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_18.Velocity = Vector3.new(-0.003, 0.002, -0.003)
- part_18.BrickColor = BrickColor.new("Really black")
- part_18.Friction = 0.3
- part_18.BottomSurface = Enum.SurfaceType.Weld
- mesh_30.MeshType = Enum.MeshType.Brick
- fire_26.Enabled = false
- fire_26.Heat = 25
- fire_26.Color = Color3.new(1, 0.686275, 0)
- fire_26.SecondaryColor = Color3.new(1, 0, 0)
- fire_26.Size = 30
- part_19.Anchored = true
- part_19.FormFactor = Enum.FormFactor.Plate
- part_19.TopSurface = Enum.SurfaceType.Smooth
- part_19.RotVelocity = Vector3.new(0, 0, -0.001)
- part_19.Size = Vector3.new(7, 0.4, 1)
- part_19.BackSurface = Enum.SurfaceType.Weld
- part_19.CFrame = CFrame.new(-27.5, 3.332, 196.2) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- part_19.Velocity = Vector3.new(0.002, 0.007, -0.002)
- part_19.BrickColor = BrickColor.new("Really black")
- part_19.Friction = 0.3
- part_19.BottomSurface = Enum.SurfaceType.Smooth
- fire_27.Enabled = false
- fire_27.Heat = 25
- fire_27.Color = Color3.new(1, 0.686275, 0)
- fire_27.SecondaryColor = Color3.new(1, 0, 0)
- fire_27.Size = 30
- part_20.Anchored = true
- part_20.FormFactor = Enum.FormFactor.Plate
- part_20.CanCollide = false
- part_20.TopSurface = Enum.SurfaceType.Weld
- part_20.RotVelocity = Vector3.new(0, 0, -0.001)
- part_20.Size = Vector3.new(1, 0.4, 1)
- part_20.CFrame = CFrame.new(-29.5, 7.432, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_20.Velocity = Vector3.new(0.001, 0.005, -0.003)
- part_20.Friction = 0.3
- part_20.BottomSurface = Enum.SurfaceType.Weld
- mesh_33.Scale = Vector3.new(0.5, 1, 0.5)
- mesh_33.MeshType = Enum.MeshType.Brick
- mesh_34.Scale = Vector3.new(1, 1, 0.5)
- fire_28.Enabled = false
- fire_28.Heat = 25
- fire_28.Color = Color3.new(0, 0, 1)
- fire_28.SecondaryColor = Color3.new(1, 1, 1)
- fire_28.Size = 30
- part_21.Anchored = true
- part_21.FormFactor = Enum.FormFactor.Plate
- part_21.Transparency = 0.7
- part_21.TopSurface = Enum.SurfaceType.Weld
- part_21.Reflectance = 0.2
- part_21.RotVelocity = Vector3.new(0, 0, -0.001)
- part_21.Size = Vector3.new(1, 2.4, 4)
- part_21.CFrame = CFrame.new(-25, 7.632, 178.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- part_21.Velocity = Vector3.new(-0.003, -0.001, -0.005)
- part_21.BrickColor = BrickColor.new("Earth green")
- part_21.Friction = 0.3
- part_21.BottomSurface = Enum.SurfaceType.Weld
- mesh_35.Scale = Vector3.new(0, 1, 1)
- fire_29.Enabled = false
- fire_29.Heat = 25
- fire_29.Color = Color3.new(1, 0.686275, 0)
- fire_29.SecondaryColor = Color3.new(1, 0, 0)
- fire_29.Size = 30
- part_22.Anchored = true
- part_22.FormFactor = Enum.FormFactor.Plate
- part_22.CanCollide = false
- part_22.TopSurface = Enum.SurfaceType.Weld
- part_22.RotVelocity = Vector3.new(0, 0, -0.001)
- part_22.Size = Vector3.new(1, 0.4, 1)
- part_22.CFrame = CFrame.new(-28.5, 7.432, 182.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_22.Velocity = Vector3.new(-0.001, 0.003, -0.003)
- part_22.Friction = 0.3
- part_22.BottomSurface = Enum.SurfaceType.Weld
- mesh_36.Scale = Vector3.new(0.5, 1, 0.5)
- mesh_36.MeshType = Enum.MeshType.Brick
- mesh_37.Scale = Vector3.new(1, 1, 0.5)
- fire_30.Enabled = false
- fire_30.Heat = 25
- fire_30.Color = Color3.new(1, 0.686275, 0)
- fire_30.SecondaryColor = Color3.new(1, 0, 0)
- fire_30.Size = 30
- part_23.Anchored = true
- part_23.FormFactor = Enum.FormFactor.Plate
- part_23.CanCollide = false
- part_23.LeftSurface = Enum.SurfaceType.Weld
- part_23.TopSurface = Enum.SurfaceType.Smooth
- part_23.FrontSurface = Enum.SurfaceType.Weld
- part_23.RotVelocity = Vector3.new(0, 0, -0.001)
- part_23.Size = Vector3.new(1, 0.4, 1)
- part_23.BackSurface = Enum.SurfaceType.Weld
- part_23.CFrame = CFrame.new(-22.5, 5.732, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- part_23.Velocity = Vector3.new(0.004, 0.003, -0.005)
- part_23.BrickColor = BrickColor.new("Really red")
- part_23.Friction = 0.3
- part_23.BottomSurface = Enum.SurfaceType.Weld
- mesh_38.Offset = Vector3.new(0, -0.39, -0.1)
- fire_31.Enabled = false
- fire_31.Heat = 25
- fire_31.Color = Color3.new(1, 0.686275, 0)
- fire_31.SecondaryColor = Color3.new(1, 0, 0)
- fire_31.Size = 30
- part_24.Anchored = true
- part_24.FormFactor = Enum.FormFactor.Plate
- part_24.LeftSurface = Enum.SurfaceType.Weld
- part_24.TopSurface = Enum.SurfaceType.Weld
- part_24.FrontSurface = Enum.SurfaceType.Weld
- part_24.RotVelocity = Vector3.new(0, 0, -0.001)
- part_24.Size = Vector3.new(2, 0.4, 1)
- part_24.RightSurface = Enum.SurfaceType.Weld
- part_24.BackSurface = Enum.SurfaceType.Weld
- part_24.CFrame = CFrame.new(-26, 5.132, 171.4) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_24.Velocity = Vector3.new(-0.008, -0.002, -0.003)
- part_24.BrickColor = BrickColor.new("Really black")
- part_24.Friction = 0.3
- part_24.BottomSurface = Enum.SurfaceType.Weld
- mesh_39.Offset = Vector3.new(0, -0.8, 0)
- mesh_39.Scale = Vector3.new(0.15, 1.2, 1)
- fire_32.Enabled = false
- fire_32.Heat = 25
- fire_32.Color = Color3.new(1, 0.686275, 0)
- fire_32.SecondaryColor = Color3.new(1, 0, 0)
- fire_32.Size = 30
- part_25.Anchored = true
- part_25.FormFactor = Enum.FormFactor.Plate
- part_25.TopSurface = Enum.SurfaceType.Smooth
- part_25.RotVelocity = Vector3.new(0, 0, -0.001)
- part_25.Size = Vector3.new(1, 0.4, 2)
- part_25.CFrame = CFrame.new(-32, 3.332, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- part_25.Velocity = Vector3.new(0.002, 0.01, 0)
- part_25.BrickColor = BrickColor.new("Really black")
- part_25.Friction = 0.3
- part_25.BottomSurface = Enum.SurfaceType.Weld
- mesh_40.MeshType = Enum.MeshType.Wedge
- fire_33.Enabled = false
- fire_33.Heat = 25
- fire_33.Color = Color3.new(0, 0, 1)
- fire_33.SecondaryColor = Color3.new(1, 1, 1)
- fire_33.Size = 30
- part_26.Anchored = true
- part_26.FormFactor = Enum.FormFactor.Plate
- part_26.TopSurface = Enum.SurfaceType.Weld
- part_26.RotVelocity = Vector3.new(0, 0, -0.001)
- part_26.Size = Vector3.new(1, 2.4, 10)
- part_26.CFrame = CFrame.new(-28, 5.232, 188.5) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
- part_26.Velocity = Vector3.new(0, 0.005, -0.003)
- part_26.BrickColor = BrickColor.new("Brick yellow")
- part_26.Friction = 0.3
- part_26.BottomSurface = Enum.SurfaceType.Weld
- fire_34.Enabled = false
- fire_34.Heat = 25
- fire_34.Color = Color3.new(1, 0.686275, 0)
- fire_34.SecondaryColor = Color3.new(1, 0, 0)
- fire_34.Size = 30
- part_27.Anchored = true
- part_27.FormFactor = Enum.FormFactor.Plate
- part_27.TopSurface = Enum.SurfaceType.Weld
- part_27.RotVelocity = Vector3.new(0, 0, -0.001)
- part_27.Size = Vector3.new(1, 3.6, 2)
- part_27.CFrame = CFrame.new(-25, 5.432, 186.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_27.Velocity = Vector3.new(-0.001, 0.002, -0.004)
- part_27.BrickColor = BrickColor.new("Really black")
- part_27.Friction = 0.3
- part_27.BottomSurface = Enum.SurfaceType.Weld
- fire_35.Enabled = false
- fire_35.Heat = 25
- fire_35.Color = Color3.new(1, 0.678431, 0)
- fire_35.SecondaryColor = Color3.new(1, 0, 0)
- fire_35.Size = 30
- part_28.Anchored = true
- part_28.FormFactor = Enum.FormFactor.Plate
- part_28.LeftSurface = Enum.SurfaceType.Weld
- part_28.TopSurface = Enum.SurfaceType.Weld
- part_28.FrontSurface = Enum.SurfaceType.Weld
- part_28.RotVelocity = Vector3.new(0, 0, -0.001)
- part_28.Size = Vector3.new(2, 0.4, 1)
- part_28.RightSurface = Enum.SurfaceType.Weld
- part_28.BackSurface = Enum.SurfaceType.Weld
- part_28.CFrame = CFrame.new(-29, 5.132, 171.4) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_28.Velocity = Vector3.new(-0.008, 0, -0.002)
- part_28.BrickColor = BrickColor.new("Really black")
- part_28.Friction = 0.3
- part_28.BottomSurface = Enum.SurfaceType.Weld
- mesh_43.Offset = Vector3.new(0, -0.8, 0)
- mesh_43.Scale = Vector3.new(0.15, 1.2, 1)
- part_29.Anchored = true
- part_29.BottomParamB = 0.3
- part_29.FormFactor = Enum.FormFactor.Plate
- part_29.TopSurface = Enum.SurfaceType.Weld
- part_29.RotVelocity = Vector3.new(0, 0, -0.001)
- part_29.BottomParamA = -0.3
- part_29.Size = Vector3.new(1, 0.4, 6)
- part_29.CFrame = CFrame.new(-32.5, 5.432, 192) * CFrame.Angles(-0, 0, 0)
- part_29.Velocity = Vector3.new(0.002, 0.009, 0)
- part_29.BrickColor = BrickColor.new("Brick yellow")
- part_29.Friction = 0.3
- part_29.BottomSurface = Enum.SurfaceType.Smooth
- fire_36.Enabled = false
- fire_36.Heat = 25
- fire_36.Color = Color3.new(1, 0.686275, 0)
- fire_36.SecondaryColor = Color3.new(1, 0, 0)
- fire_36.Size = 30
- part_30.Anchored = true
- part_30.FormFactor = Enum.FormFactor.Plate
- part_30.TopSurface = Enum.SurfaceType.Weld
- part_30.RotVelocity = Vector3.new(0, 0, -0.001)
- part_30.Size = Vector3.new(1, 0.4, 10)
- part_30.CFrame = CFrame.new(-32.5, 3.832, 184) * CFrame.Angles(-0, 0, -0)
- part_30.Velocity = Vector3.new(-0.003, 0.006, 0)
- part_30.BrickColor = BrickColor.new("Brick yellow")
- part_30.Friction = 0.3
- part_30.BottomSurface = Enum.SurfaceType.Weld
- fire_37.Enabled = false
- fire_37.Heat = 25
- fire_37.Color = Color3.new(1, 0.686275, 0)
- fire_37.SecondaryColor = Color3.new(1, 0, 0)
- fire_37.Size = 30
- part_31.Anchored = true
- part_31.FormFactor = Enum.FormFactor.Plate
- part_31.TopSurface = Enum.SurfaceType.Weld
- part_31.RotVelocity = Vector3.new(0, 0, -0.001)
- part_31.Size = Vector3.new(1, 4.8, 1)
- part_31.CFrame = CFrame.new(-32.5, 6.432, 182.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- part_31.Velocity = Vector3.new(-0.002, 0.006, -0.001)
- part_31.BrickColor = BrickColor.new("Brick yellow")
- part_31.Friction = 0.3
- part_31.BottomSurface = Enum.SurfaceType.Weld
- fire_38.Enabled = false
- fire_38.Heat = 25
- fire_38.Color = Color3.new(1, 0.686275, 0)
- fire_38.SecondaryColor = Color3.new(1, 0, 0)
- fire_38.Size = 30
- part_32.Anchored = true
- part_32.FormFactor = Enum.FormFactor.Plate
- part_32.CanCollide = false
- part_32.LeftSurface = Enum.SurfaceType.Weld
- part_32.TopSurface = Enum.SurfaceType.Smooth
- part_32.FrontSurface = Enum.SurfaceType.Weld
- part_32.RotVelocity = Vector3.new(0, 0, -0.001)
- part_32.Size = Vector3.new(2, 0.4, 1)
- part_32.BackSurface = Enum.SurfaceType.Weld
- part_32.CFrame = CFrame.new(-31, 5.332, 171.4) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_32.Velocity = Vector3.new(-0.008, 0.001, -0.001)
- part_32.BrickColor = BrickColor.new("Mid gray")
- part_32.Friction = 0.3
- part_32.BottomSurface = Enum.SurfaceType.Weld
- mesh_47.Offset = Vector3.new(-0.5, -0.69, 0)
- mesh_47.Scale = Vector3.new(0.88, 1, 0.9)
- fire_39.Enabled = false
- fire_39.Heat = 25
- fire_39.Color = Color3.new(1, 0.678431, 0)
- fire_39.SecondaryColor = Color3.new(1, 0, 0)
- fire_39.Size = 30
- part_33.Anchored = true
- part_33.FormFactor = Enum.FormFactor.Plate
- part_33.TopSurface = Enum.SurfaceType.Smooth
- part_33.RotVelocity = Vector3.new(0, 0, -0.001)
- part_33.Size = Vector3.new(7, 0.4, 1)
- part_33.BackSurface = Enum.SurfaceType.Weld
- part_33.CFrame = CFrame.new(-27.5, 3.732, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_33.Velocity = Vector3.new(-0.009, -0.001, -0.002)
- part_33.BrickColor = BrickColor.new("Really black")
- part_33.Friction = 0.3
- part_33.BottomSurface = Enum.SurfaceType.Smooth
- fire_40.Enabled = false
- fire_40.Heat = 25
- fire_40.Color = Color3.new(1, 0.678431, 0)
- fire_40.SecondaryColor = Color3.new(1, 0, 0)
- fire_40.Size = 30
- part_34.Anchored = true
- part_34.FormFactor = Enum.FormFactor.Plate
- part_34.LeftSurface = Enum.SurfaceType.Weld
- part_34.TopSurface = Enum.SurfaceType.Weld
- part_34.FrontSurface = Enum.SurfaceType.Weld
- part_34.RotVelocity = Vector3.new(0, 0, -0.001)
- part_34.Size = Vector3.new(1, 2.8, 1)
- part_34.RightSurface = Enum.SurfaceType.Weld
- part_34.BackSurface = Enum.SurfaceType.Weld
- part_34.CFrame = CFrame.new(-22.5, 5.032, 195.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_34.Velocity = Vector3.new(0.003, 0.003, -0.005)
- part_34.BrickColor = BrickColor.new("Brick yellow")
- part_34.Friction = 0.3
- part_34.BottomSurface = Enum.SurfaceType.Weld
- fire_41.Enabled = false
- fire_41.Heat = 25
- fire_41.Color = Color3.new(0, 0, 1)
- fire_41.SecondaryColor = Color3.new(1, 1, 1)
- fire_41.Size = 30
- part_35.Anchored = true
- part_35.FormFactor = Enum.FormFactor.Plate
- part_35.CanCollide = false
- part_35.LeftSurface = Enum.SurfaceType.Weld
- part_35.TopSurface = Enum.SurfaceType.Smooth
- part_35.FrontSurface = Enum.SurfaceType.Weld
- part_35.RotVelocity = Vector3.new(0, 0, -0.001)
- part_35.Size = Vector3.new(2, 0.4, 1)
- part_35.BackSurface = Enum.SurfaceType.Weld
- part_35.CFrame = CFrame.new(-31, 5.332, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_35.Velocity = Vector3.new(-0.008, 0.001, -0.001)
- part_35.BrickColor = BrickColor.new("Really black")
- part_35.Friction = 0.3
- part_35.BottomSurface = Enum.SurfaceType.Weld
- mesh_50.Offset = Vector3.new(-0.5, -0.3, 0)
- fire_42.Enabled = false
- fire_42.Heat = 25
- fire_42.Color = Color3.new(1, 0.678431, 0)
- fire_42.SecondaryColor = Color3.new(1, 0, 0)
- fire_42.Size = 30
- part_36.Anchored = true
- part_36.BottomParamB = 0.3
- part_36.FormFactor = Enum.FormFactor.Plate
- part_36.TopSurface = Enum.SurfaceType.Weld
- part_36.RotVelocity = Vector3.new(0, 0, -0.001)
- part_36.BottomParamA = -0.3
- part_36.Size = Vector3.new(1, 0.4, 10)
- part_36.CFrame = CFrame.new(-22.5, 3.832, 184) * CFrame.Angles(-0, 0, -0)
- part_36.Velocity = Vector3.new(-0.003, -0.001, -0.005)
- part_36.BrickColor = BrickColor.new("Brick yellow")
- part_36.Friction = 0.3
- part_36.BottomSurface = Enum.SurfaceType.Smooth
- fire_43.Enabled = false
- fire_43.Heat = 25
- fire_43.Color = Color3.new(1, 0.678431, 0)
- fire_43.SecondaryColor = Color3.new(1, 0, 0)
- fire_43.Size = 30
- part_37.Anchored = true
- part_37.FormFactor = Enum.FormFactor.Plate
- part_37.TopSurface = Enum.SurfaceType.Weld
- part_37.RotVelocity = Vector3.new(0, 0, -0.001)
- part_37.Size = Vector3.new(1, 2.4, 1)
- part_37.CFrame = CFrame.new(-22.5, 4.832, 178.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_37.Velocity = Vector3.new(-0.005, -0.002, -0.005)
- part_37.BrickColor = BrickColor.new("Brick yellow")
- part_37.Friction = 0.3
- part_37.BottomSurface = Enum.SurfaceType.Weld
- part_38.Anchored = true
- part_38.FormFactor = Enum.FormFactor.Plate
- part_38.TopSurface = Enum.SurfaceType.Weld
- part_38.RotVelocity = Vector3.new(0, 0, -0.001)
- part_38.Size = Vector3.new(1, 2.4, 10)
- part_38.CFrame = CFrame.new(-28, 7.632, 188.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_38.Velocity = Vector3.new(0.002, 0.005, -0.003)
- part_38.BrickColor = BrickColor.new("Brick yellow")
- part_38.Friction = 0.3
- part_38.BottomSurface = Enum.SurfaceType.Weld
- fire_44.Enabled = false
- fire_44.Heat = 25
- fire_44.Color = Color3.new(1, 0.686275, 0)
- fire_44.SecondaryColor = Color3.new(1, 0, 0)
- fire_44.Size = 30
- part_39.Anchored = true
- part_39.BottomParamB = 0.3
- part_39.FormFactor = Enum.FormFactor.Plate
- part_39.LeftSurface = Enum.SurfaceType.Weld
- part_39.TopSurface = Enum.SurfaceType.Weld
- part_39.FrontSurface = Enum.SurfaceType.Weld
- part_39.RotVelocity = Vector3.new(0, 0, -0.001)
- part_39.BottomParamA = -0.3
- part_39.Size = Vector3.new(4, 0.8, 11)
- part_39.RightSurface = Enum.SurfaceType.Weld
- part_39.BackSurface = Enum.SurfaceType.Weld
- part_39.CFrame = CFrame.new(-31, 3.232, 183.5) * CFrame.Angles(-0, 0, -0)
- part_39.Velocity = Vector3.new(-0.004, 0.005, 0)
- part_39.BrickColor = BrickColor.new("Brick yellow")
- part_39.Friction = 0.3
- part_39.BottomSurface = Enum.SurfaceType.Smooth
- fire_45.Enabled = false
- fire_45.Heat = 25
- fire_45.Color = Color3.new(1, 0.686275, 0)
- fire_45.SecondaryColor = Color3.new(1, 0, 0)
- fire_45.Size = 30
- part_40.Anchored = true
- part_40.BottomParamB = 0.3
- part_40.FormFactor = Enum.FormFactor.Plate
- part_40.LeftSurface = Enum.SurfaceType.Weld
- part_40.TopSurface = Enum.SurfaceType.Weld
- part_40.FrontSurface = Enum.SurfaceType.Weld
- part_40.RotVelocity = Vector3.new(0, 0, -0.001)
- part_40.BottomParamA = -0.3
- part_40.Size = Vector3.new(6, 0.4, 11)
- part_40.BackSurface = Enum.SurfaceType.Weld
- part_40.CFrame = CFrame.new(-27.5, 5.832, 175) * CFrame.Angles(0, 1.5707963705063, 0)
- part_40.Velocity = Vector3.new(-0.006, 0, -0.003)
- part_40.BrickColor = BrickColor.new("Brick yellow")
- part_40.Friction = 0.3
- part_40.BottomSurface = Enum.SurfaceType.Smooth
- fire_46.Enabled = false
- fire_46.Heat = 25
- fire_46.Color = Color3.new(1, 0.678431, 0)
- fire_46.SecondaryColor = Color3.new(1, 0, 0)
- fire_46.Size = 30
- part_41.Anchored = true
- part_41.FormFactor = Enum.FormFactor.Plate
- part_41.CanCollide = false
- part_41.TopSurface = Enum.SurfaceType.Weld
- part_41.RotVelocity = Vector3.new(0, 0, -0.001)
- part_41.Size = Vector3.new(1, 0.8, 2)
- part_41.CFrame = CFrame.new(-25, 8.032, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_41.Velocity = Vector3.new(0.001, 0.002, -0.005)
- part_41.BrickColor = BrickColor.new("Really black")
- part_41.Friction = 0.3
- part_41.BottomSurface = Enum.SurfaceType.Weld
- mesh_56.MeshType = Enum.MeshType.Brick
- fire_47.Enabled = false
- fire_47.Heat = 25
- fire_47.Color = Color3.new(1, 0.678431, 0)
- fire_47.SecondaryColor = Color3.new(1, 0, 0)
- fire_47.Size = 30
- part_42.Anchored = true
- part_42.FormFactor = Enum.FormFactor.Plate
- part_42.LeftSurface = Enum.SurfaceType.Weld
- part_42.TopSurface = Enum.SurfaceType.Weld
- part_42.FrontSurface = Enum.SurfaceType.Weld
- part_42.RotVelocity = Vector3.new(0, 0, -0.001)
- part_42.Size = Vector3.new(2, 0.4, 1)
- part_42.RightSurface = Enum.SurfaceType.Weld
- part_42.BackSurface = Enum.SurfaceType.Weld
- part_42.CFrame = CFrame.new(-27, 5.132, 171) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_42.Velocity = Vector3.new(-0.008, -0.002, -0.003)
- part_42.BrickColor = BrickColor.new("Really black")
- part_42.Friction = 0.3
- part_42.BottomSurface = Enum.SurfaceType.Weld
- mesh_58.Offset = Vector3.new(0, -1.2, 0)
- mesh_58.Scale = Vector3.new(0.15, 1.2, 1)
- fire_48.Enabled = false
- fire_48.Heat = 25
- fire_48.Color = Color3.new(1, 0.686275, 0)
- fire_48.SecondaryColor = Color3.new(1, 0, 0)
- fire_48.Size = 30
- part_43.Anchored = true
- part_43.FormFactor = Enum.FormFactor.Plate
- part_43.CanCollide = false
- part_43.TopSurface = Enum.SurfaceType.Weld
- part_43.RotVelocity = Vector3.new(0, 0, -0.001)
- part_43.Size = Vector3.new(1, 0.8, 2)
- part_43.CFrame = CFrame.new(-30, 8.032, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_43.Velocity = Vector3.new(0.001, 0.005, -0.002)
- part_43.BrickColor = BrickColor.new("Really black")
- part_43.Friction = 0.3
- part_43.BottomSurface = Enum.SurfaceType.Weld
- mesh_59.MeshType = Enum.MeshType.Brick
- fire_49.Enabled = false
- fire_49.Heat = 25
- fire_49.Color = Color3.new(0, 0, 1)
- fire_49.SecondaryColor = Color3.new(1, 1, 1)
- fire_49.Size = 30
- part_44.Anchored = true
- part_44.FormFactor = Enum.FormFactor.Plate
- part_44.CanCollide = false
- part_44.TopSurface = Enum.SurfaceType.Weld
- part_44.RotVelocity = Vector3.new(0, 0, -0.001)
- part_44.Size = Vector3.new(1, 0.4, 1)
- part_44.CFrame = CFrame.new(-24.5, 7.432, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_44.Velocity = Vector3.new(0.001, 0.001, -0.005)
- part_44.Friction = 0.3
- part_44.BottomSurface = Enum.SurfaceType.Weld
- mesh_61.Scale = Vector3.new(0.5, 1, 0.5)
- mesh_61.MeshType = Enum.MeshType.Brick
- mesh_62.Scale = Vector3.new(1, 1, 0.5)
- fire_50.Enabled = false
- fire_50.Heat = 25
- fire_50.Color = Color3.new(1, 0.678431, 0)
- fire_50.SecondaryColor = Color3.new(1, 0, 0)
- fire_50.Size = 30
- part_45.Anchored = true
- part_45.FormFactor = Enum.FormFactor.Plate
- part_45.CanCollide = false
- part_45.TopSurface = Enum.SurfaceType.Weld
- part_45.RotVelocity = Vector3.new(0, 0, -0.001)
- part_45.Size = Vector3.new(1, 0.8, 3)
- part_45.CFrame = CFrame.new(-27.5, 8.032, 182.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_45.Velocity = Vector3.new(-0.001, 0.002, -0.004)
- part_45.BrickColor = BrickColor.new("Really black")
- part_45.Friction = 0.3
- part_45.BottomSurface = Enum.SurfaceType.Weld
- mesh_63.MeshType = Enum.MeshType.Brick
- fire_51.Enabled = false
- fire_51.Heat = 25
- fire_51.Color = Color3.new(1, 0.686275, 0)
- fire_51.SecondaryColor = Color3.new(1, 0, 0)
- fire_51.Size = 30
- part_46.Anchored = true
- part_46.BottomParamB = 0.3
- part_46.FormFactor = Enum.FormFactor.Plate
- part_46.TopSurface = Enum.SurfaceType.Weld
- part_46.RotVelocity = Vector3.new(0, 0, -0.001)
- part_46.BottomParamA = -0.3
- part_46.Size = Vector3.new(1, 0.4, 6)
- part_46.CFrame = CFrame.new(-22.5, 5.432, 192) * CFrame.Angles(-0, 0, -0)
- part_46.Velocity = Vector3.new(0.002, 0.002, -0.005)
- part_46.BrickColor = BrickColor.new("Brick yellow")
- part_46.Friction = 0.3
- part_46.BottomSurface = Enum.SurfaceType.Smooth
- fire_52.Enabled = false
- fire_52.Heat = 25
- fire_52.Color = Color3.new(1, 0.686275, 0)
- fire_52.SecondaryColor = Color3.new(1, 0, 0)
- fire_52.Size = 30
- part_47.Anchored = true
- part_47.FormFactor = Enum.FormFactor.Symmetric
- part_47.TopSurface = Enum.SurfaceType.Smooth
- part_47.RotVelocity = Vector3.new(0, 0, -0.001)
- part_47.Size = Vector3.new(4, 2, 1)
- part_47.RightSurface = Enum.SurfaceType.Weld
- part_47.CFrame = CFrame.new(-24, 4.232, 194.5) * CFrame.Angles(-0, 0, -3.1415927410126)
- part_47.Velocity = Vector3.new(0.002, 0.004, -0.004)
- part_47.BrickColor = BrickColor.new("Brick yellow")
- part_47.Friction = 0.3
- part_47.BottomSurface = Enum.SurfaceType.Weld
- mesh_66.MeshType = Enum.MeshType.Wedge
- fire_53.Enabled = false
- fire_53.Heat = 25
- fire_53.Color = Color3.new(1, 0.686275, 0)
- fire_53.SecondaryColor = Color3.new(1, 0, 0)
- fire_53.Size = 30
- part_48.Anchored = true
- part_48.FormFactor = Enum.FormFactor.Symmetric
- part_48.LeftSurface = Enum.SurfaceType.Weld
- part_48.TopSurface = Enum.SurfaceType.Smooth
- part_48.RotVelocity = Vector3.new(0, 0, -0.001)
- part_48.Size = Vector3.new(4, 2, 1)
- part_48.CFrame = CFrame.new(-31, 4.232, 177.5) * CFrame.Angles(-0, 0, -3.1415927410126)
- part_48.Velocity = Vector3.new(-0.006, 0.003, -0.001)
- part_48.BrickColor = BrickColor.new("Brick yellow")
- part_48.Friction = 0.3
- part_48.BottomSurface = Enum.SurfaceType.Weld
- mesh_67.MeshType = Enum.MeshType.Wedge
- fire_54.Enabled = false
- fire_54.Heat = 25
- fire_54.Color = Color3.new(1, 0.678431, 0)
- fire_54.SecondaryColor = Color3.new(1, 0, 0)
- fire_54.Size = 30
- part_49.Anchored = true
- part_49.FormFactor = Enum.FormFactor.Plate
- part_49.TopSurface = Enum.SurfaceType.Weld
- part_49.RotVelocity = Vector3.new(0, 0, -0.001)
- part_49.Size = Vector3.new(1, 2.4, 1)
- part_49.CFrame = CFrame.new(-22.5, 7.632, 183.5) * CFrame.Angles(-3.1415927410126, 0, -0)
- part_49.Velocity = Vector3.new(-0.001, -0.001, -0.006)
- part_49.BrickColor = BrickColor.new("Brick yellow")
- part_49.Friction = 0.3
- part_49.BottomSurface = Enum.SurfaceType.Weld
- fire_55.Enabled = false
- fire_55.Heat = 25
- fire_55.Color = Color3.new(1, 0.678431, 0)
- fire_55.SecondaryColor = Color3.new(1, 0, 0)
- fire_55.Size = 30
- part_50.Anchored = true
- part_50.FormFactor = Enum.FormFactor.Plate
- part_50.Transparency = 0.7
- part_50.TopSurface = Enum.SurfaceType.Weld
- part_50.Reflectance = 0.2
- part_50.RotVelocity = Vector3.new(0, 0, -0.001)
- part_50.Size = Vector3.new(1, 2.4, 4)
- part_50.CFrame = CFrame.new(-30, 7.632, 178.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- part_50.Velocity = Vector3.new(-0.003, 0.003, -0.002)
- part_50.BrickColor = BrickColor.new("Earth green")
- part_50.Friction = 0.3
- part_50.BottomSurface = Enum.SurfaceType.Weld
- mesh_69.Scale = Vector3.new(0, 1, 1)
- fire_56.Enabled = false
- fire_56.Heat = 25
- fire_56.Color = Color3.new(1, 0.686275, 0)
- fire_56.SecondaryColor = Color3.new(1, 0, 0)
- fire_56.Size = 30
- part_51.Anchored = true
- part_51.FormFactor = Enum.FormFactor.Symmetric
- part_51.LeftSurface = Enum.SurfaceType.Weld
- part_51.TopSurface = Enum.SurfaceType.Smooth
- part_51.RotVelocity = Vector3.new(0, 0, -0.001)
- part_51.Size = Vector3.new(4, 2, 1)
- part_51.CFrame = CFrame.new(-24, 4.232, 189.5) * CFrame.Angles(-3.1415927410126, 0, -0)
- part_51.Velocity = Vector3.new(0, 0.002, -0.004)
- part_51.BrickColor = BrickColor.new("Brick yellow")
- part_51.Friction = 0.3
- part_51.BottomSurface = Enum.SurfaceType.Weld
- mesh_70.MeshType = Enum.MeshType.Wedge
- fire_57.Enabled = false
- fire_57.Heat = 25
- fire_57.Color = Color3.new(1, 0.686275, 0)
- fire_57.SecondaryColor = Color3.new(1, 0, 0)
- fire_57.Size = 30
- part_52.Anchored = true
- part_52.FormFactor = Enum.FormFactor.Plate
- part_52.CanCollide = false
- part_52.LeftSurface = Enum.SurfaceType.Weld
- part_52.TopSurface = Enum.SurfaceType.Smooth
- part_52.FrontSurface = Enum.SurfaceType.Weld
- part_52.RotVelocity = Vector3.new(0, 0, -0.001)
- part_52.Size = Vector3.new(1, 0.4, 1)
- part_52.BackSurface = Enum.SurfaceType.Weld
- part_52.CFrame = CFrame.new(-32.5, 4.732, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- part_52.Velocity = Vector3.new(0.003, 0.01, 0)
- part_52.BrickColor = BrickColor.new("Bright yellow")
- part_52.Friction = 0.3
- part_52.BottomSurface = Enum.SurfaceType.Weld
- mesh_71.Offset = Vector3.new(0, -0.39, 0.1)
- fire_58.Enabled = false
- fire_58.Heat = 25
- fire_58.Color = Color3.new(1, 0.686275, 0)
- fire_58.SecondaryColor = Color3.new(1, 0, 0)
- fire_58.Size = 30
- part_53.Anchored = true
- part_53.FormFactor = Enum.FormFactor.Plate
- part_53.CanCollide = false
- part_53.LeftSurface = Enum.SurfaceType.Weld
- part_53.TopSurface = Enum.SurfaceType.Smooth
- part_53.FrontSurface = Enum.SurfaceType.Weld
- part_53.RotVelocity = Vector3.new(0, 0, -0.001)
- part_53.Size = Vector3.new(2, 0.4, 1)
- part_53.BackSurface = Enum.SurfaceType.Weld
- part_53.CFrame = CFrame.new(-24, 5.332, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_53.Velocity = Vector3.new(-0.008, -0.004, -0.004)
- part_53.BrickColor = BrickColor.new("Really black")
- part_53.Friction = 0.3
- part_53.BottomSurface = Enum.SurfaceType.Weld
- mesh_72.Offset = Vector3.new(0.5, -0.3, 0)
- fire_59.Enabled = false
- fire_59.Heat = 25
- fire_59.Color = Color3.new(1, 0.686275, 0)
- fire_59.SecondaryColor = Color3.new(1, 0, 0)
- fire_59.Size = 30
- part_54.Anchored = true
- part_54.FormFactor = Enum.FormFactor.Plate
- part_54.TopSurface = Enum.SurfaceType.Weld
- part_54.RotVelocity = Vector3.new(0, 0, -0.001)
- part_54.Size = Vector3.new(1, 2.4, 1)
- part_54.CFrame = CFrame.new(-22.5, 7.632, 178.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- part_54.Velocity = Vector3.new(-0.003, -0.002, -0.006)
- part_54.BrickColor = BrickColor.new("Brick yellow")
- part_54.Friction = 0.3
- part_54.BottomSurface = Enum.SurfaceType.Weld
- part_55.Anchored = true
- part_55.FormFactor = Enum.FormFactor.Symmetric
- part_55.LeftSurface = Enum.SurfaceType.Weld
- part_55.TopSurface = Enum.SurfaceType.Smooth
- part_55.RotVelocity = Vector3.new(0, 0, -0.001)
- part_55.Size = Vector3.new(4, 2, 1)
- part_55.CFrame = CFrame.new(-24, 4.232, 172.5) * CFrame.Angles(-3.1415927410126, 0, -0)
- part_55.Velocity = Vector3.new(-0.008, -0.003, -0.004)
- part_55.BrickColor = BrickColor.new("Brick yellow")
- part_55.Friction = 0.3
- part_55.BottomSurface = Enum.SurfaceType.Weld
- mesh_74.MeshType = Enum.MeshType.Wedge
- fire_60.Enabled = false
- fire_60.Heat = 25
- fire_60.Color = Color3.new(1, 0.678431, 0)
- fire_60.SecondaryColor = Color3.new(1, 0, 0)
- fire_60.Size = 30
- part_56.Anchored = true
- part_56.FormFactor = Enum.FormFactor.Plate
- part_56.TopSurface = Enum.SurfaceType.Weld
- part_56.RotVelocity = Vector3.new(0, 0, -0.001)
- part_56.Size = Vector3.new(1, 2.4, 1)
- part_56.CFrame = CFrame.new(-32.5, 5.232, 183.5) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
- part_56.Velocity = Vector3.new(-0.002, 0.006, 0)
- part_56.BrickColor = BrickColor.new("Brick yellow")
- part_56.Friction = 0.3
- part_56.BottomSurface = Enum.SurfaceType.Weld
- fire_61.Enabled = false
- fire_61.Heat = 25
- fire_61.Color = Color3.new(1, 0.686275, 0)
- fire_61.SecondaryColor = Color3.new(1, 0, 0)
- fire_61.Size = 30
- part_57.Anchored = true
- part_57.FormFactor = Enum.FormFactor.Plate
- part_57.TopSurface = Enum.SurfaceType.Smooth
- part_57.RotVelocity = Vector3.new(0, 0, -0.001)
- part_57.Size = Vector3.new(9, 0.4, 5)
- part_57.CFrame = CFrame.new(-27.5, 6.232, 174.5) * CFrame.Angles(-0, 0, -0)
- part_57.Velocity = Vector3.new(-0.006, 0, -0.003)
- part_57.BrickColor = BrickColor.new("Brick yellow")
- part_57.Friction = 0.3
- part_57.BottomSurface = Enum.SurfaceType.Weld
- mesh_76.MeshType = Enum.MeshType.Wedge
- fire_62.Enabled = false
- fire_62.Heat = 25
- fire_62.Color = Color3.new(1, 0.678431, 0)
- fire_62.SecondaryColor = Color3.new(1, 0, 0)
- fire_62.Size = 30
- part_58.Anchored = true
- part_58.BottomParamB = 0.3
- part_58.FormFactor = Enum.FormFactor.Plate
- part_58.TopSurface = Enum.SurfaceType.Weld
- part_58.RotVelocity = Vector3.new(0, 0, -0.001)
- part_58.BottomParamA = -0.3
- part_58.Size = Vector3.new(3, 0.4, 1)
- part_58.CFrame = CFrame.new(-27.5, 3.832, 182.5) * CFrame.Angles(-0, 0, -0)
- part_58.Velocity = Vector3.new(-0.004, 0.002, -0.002)
- part_58.BrickColor = BrickColor.new("Really black")
- part_58.Friction = 0.3
- part_58.BottomSurface = Enum.SurfaceType.Smooth
- fire_63.Enabled = false
- fire_63.Heat = 25
- fire_63.Color = Color3.new(1, 0.686275, 0)
- fire_63.SecondaryColor = Color3.new(1, 0, 0)
- fire_63.Size = 30
- part_59.Anchored = true
- part_59.FormFactor = Enum.FormFactor.Plate
- part_59.TopSurface = Enum.SurfaceType.Weld
- part_59.RotVelocity = Vector3.new(0, 0, -0.001)
- part_59.Size = Vector3.new(1, 2.4, 1)
- part_59.CFrame = CFrame.new(-32.5, 7.632, 183.5) * CFrame.Angles(-3.1415927410126, 0, -0)
- part_59.Velocity = Vector3.new(-0.001, 0.006, -0.001)
- part_59.BrickColor = BrickColor.new("Brick yellow")
- part_59.Friction = 0.3
- part_59.BottomSurface = Enum.SurfaceType.Weld
- fire_64.Enabled = false
- fire_64.Heat = 25
- fire_64.Color = Color3.new(1, 0.686275, 0)
- fire_64.SecondaryColor = Color3.new(1, 0, 0)
- fire_64.Size = 30
- part_60.Anchored = true
- part_60.BottomParamB = 0.3
- part_60.FormFactor = Enum.FormFactor.Plate
- part_60.LeftSurface = Enum.SurfaceType.Weld
- part_60.TopSurface = Enum.SurfaceType.Weld
- part_60.FrontSurface = Enum.SurfaceType.Weld
- part_60.RotVelocity = Vector3.new(0, 0, -0.001)
- part_60.BottomParamA = -0.3
- part_60.Size = Vector3.new(4, 0.8, 11)
- part_60.RightSurface = Enum.SurfaceType.Weld
- part_60.BackSurface = Enum.SurfaceType.Weld
- part_60.CFrame = CFrame.new(-24, 3.232, 183.5) * CFrame.Angles(-0, 0, -0)
- part_60.Velocity = Vector3.new(-0.004, 0, -0.004)
- part_60.BrickColor = BrickColor.new("Brick yellow")
- part_60.Friction = 0.3
- part_60.BottomSurface = Enum.SurfaceType.Smooth
- fire_65.Enabled = false
- fire_65.Heat = 25
- fire_65.Color = Color3.new(1, 0.705882, 0)
- fire_65.SecondaryColor = Color3.new(1, 0, 0)
- fire_65.Size = 30
- part_61.Anchored = true
- part_61.FormFactor = Enum.FormFactor.Plate
- part_61.TopSurface = Enum.SurfaceType.Weld
- part_61.RotVelocity = Vector3.new(0, 0, -0.001)
- part_61.Size = Vector3.new(6, 0.8, 1)
- part_61.CFrame = CFrame.new(-32.5, 6.032, 192) * CFrame.Angles(0, 1.5707963705063, 0)
- part_61.Velocity = Vector3.new(0.002, 0.009, -0.001)
- part_61.BrickColor = BrickColor.new("Brick yellow")
- part_61.Friction = 0.3
- part_61.BottomSurface = Enum.SurfaceType.Weld
- fire_66.Enabled = false
- fire_66.Heat = 25
- fire_66.Color = Color3.new(1, 0.686275, 0)
- fire_66.SecondaryColor = Color3.new(1, 0, 0)
- fire_66.Size = 30
- part_62.Anchored = true
- part_62.FormFactor = Enum.FormFactor.Symmetric
- part_62.TopSurface = Enum.SurfaceType.Smooth
- part_62.RotVelocity = Vector3.new(0, 0, -0.001)
- part_62.Size = Vector3.new(4, 2, 1)
- part_62.RightSurface = Enum.SurfaceType.Weld
- part_62.CFrame = CFrame.new(-24, 4.232, 177.5) * CFrame.Angles(-0, 0, -3.1415927410126)
- part_62.Velocity = Vector3.new(-0.006, -0.002, -0.004)
- part_62.BrickColor = BrickColor.new("Brick yellow")
- part_62.Friction = 0.3
- part_62.BottomSurface = Enum.SurfaceType.Weld
- mesh_81.MeshType = Enum.MeshType.Wedge
- fire_67.Enabled = false
- fire_67.Heat = 25
- fire_67.Color = Color3.new(1, 0.678431, 0)
- fire_67.SecondaryColor = Color3.new(1, 0, 0)
- fire_67.Size = 30
- part_63.Anchored = true
- part_63.FormFactor = Enum.FormFactor.Plate
- part_63.TopSurface = Enum.SurfaceType.Weld
- part_63.RotVelocity = Vector3.new(0, 0, -0.001)
- part_63.Size = Vector3.new(1, 3.6, 2)
- part_63.CFrame = CFrame.new(-30, 5.432, 186.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_63.Velocity = Vector3.new(-0.001, 0.005, -0.002)
- part_63.BrickColor = BrickColor.new("Really black")
- part_63.Friction = 0.3
- part_63.BottomSurface = Enum.SurfaceType.Weld
- fire_68.Enabled = false
- fire_68.Heat = 25
- fire_68.Color = Color3.new(0, 0, 1)
- fire_68.SecondaryColor = Color3.new(1, 1, 1)
- fire_68.Size = 30
- part_64.Anchored = true
- part_64.FormFactor = Enum.FormFactor.Plate
- part_64.TopSurface = Enum.SurfaceType.Weld
- part_64.RotVelocity = Vector3.new(0, 0, -0.001)
- part_64.Size = Vector3.new(4, 0.4, 6)
- part_64.CFrame = CFrame.new(-24, 5.432, 175) * CFrame.Angles(-0, 0, -0)
- part_64.Velocity = Vector3.new(-0.006, -0.003, -0.004)
- part_64.BrickColor = BrickColor.new("Brick yellow")
- part_64.Friction = 0.3
- part_64.BottomSurface = Enum.SurfaceType.Smooth
- part_65.Anchored = true
- part_65.BottomParamB = 0.3
- part_65.FormFactor = Enum.FormFactor.Plate
- part_65.LeftSurface = Enum.SurfaceType.Weld
- part_65.TopSurface = Enum.SurfaceType.Weld
- part_65.FrontSurface = Enum.SurfaceType.Weld
- part_65.RotVelocity = Vector3.new(0, 0, -0.001)
- part_65.BottomParamA = -0.3
- part_65.Size = Vector3.new(1, 0.4, 9)
- part_65.BackSurface = Enum.SurfaceType.Weld
- part_65.CFrame = CFrame.new(-27.5, 6.232, 177.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_65.Velocity = Vector3.new(-0.005, 0.001, -0.003)
- part_65.BrickColor = BrickColor.new("Brick yellow")
- part_65.Friction = 0.3
- part_65.BottomSurface = Enum.SurfaceType.Smooth
- fire_69.Enabled = false
- fire_69.Heat = 25
- fire_69.Color = Color3.new(1, 0.678431, 0)
- fire_69.SecondaryColor = Color3.new(1, 0, 0)
- fire_69.Size = 30
- part_66.Anchored = true
- part_66.FormFactor = Enum.FormFactor.Plate
- part_66.CanCollide = false
- part_66.LeftSurface = Enum.SurfaceType.Weld
- part_66.TopSurface = Enum.SurfaceType.Smooth
- part_66.FrontSurface = Enum.SurfaceType.Weld
- part_66.RotVelocity = Vector3.new(0, 0, -0.001)
- part_66.Size = Vector3.new(1, 0.4, 1)
- part_66.BackSurface = Enum.SurfaceType.Weld
- part_66.CFrame = CFrame.new(-32.5, 5.732, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- part_66.Velocity = Vector3.new(0.004, 0.01, -0.001)
- part_66.BrickColor = BrickColor.new("Really red")
- part_66.Friction = 0.3
- part_66.BottomSurface = Enum.SurfaceType.Weld
- mesh_85.Offset = Vector3.new(0, -0.39, 0.1)
- fire_70.Enabled = false
- fire_70.Heat = 25
- fire_70.Color = Color3.new(1, 0.686275, 0)
- fire_70.SecondaryColor = Color3.new(1, 0, 0)
- fire_70.Size = 30
- part_67.Anchored = true
- part_67.FormFactor = Enum.FormFactor.Plate
- part_67.TopSurface = Enum.SurfaceType.Weld
- part_67.RotVelocity = Vector3.new(0, 0, -0.001)
- part_67.Size = Vector3.new(11, 0.8, 1)
- part_67.BackSurface = Enum.SurfaceType.Weld
- part_67.CFrame = CFrame.new(-27.5, 3.232, 195.5) * CFrame.Angles(-0, 0, -3.1415927410126)
- part_67.Velocity = Vector3.new(0.002, 0.006, -0.002)
- part_67.BrickColor = BrickColor.new("Brick yellow")
- part_67.Friction = 0.3
- part_67.BottomSurface = Enum.SurfaceType.Weld
- fire_71.Enabled = false
- fire_71.Heat = 25
- fire_71.Color = Color3.new(0, 0, 1)
- fire_71.SecondaryColor = Color3.new(1, 1, 1)
- fire_71.Size = 30
- part_68.Anchored = true
- part_68.FormFactor = Enum.FormFactor.Plate
- part_68.CanCollide = false
- part_68.TopSurface = Enum.SurfaceType.Weld
- part_68.RotVelocity = Vector3.new(0, 0, -0.001)
- part_68.Size = Vector3.new(1, 0.4, 1)
- part_68.CFrame = CFrame.new(-30.5, 7.432, 186.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- part_68.Velocity = Vector3.new(0.001, 0.006, -0.002)
- part_68.Friction = 0.3
- part_68.BottomSurface = Enum.SurfaceType.Weld
- mesh_87.Scale = Vector3.new(0.5, 1, 0.5)
- mesh_87.MeshType = Enum.MeshType.Brick
- mesh_88.Scale = Vector3.new(1, 1, 0.5)
- fire_72.Enabled = false
- fire_72.Heat = 25
- fire_72.Color = Color3.new(0, 0, 1)
- fire_72.SecondaryColor = Color3.new(1, 1, 1)
- fire_72.Size = 30
- part_69.Anchored = true
- part_69.FormFactor = Enum.FormFactor.Plate
- part_69.TopSurface = Enum.SurfaceType.Smooth
- part_69.RotVelocity = Vector3.new(0, 0, -0.001)
- part_69.Size = Vector3.new(1, 0.4, 2)
- part_69.CFrame = CFrame.new(-23, 3.332, 196.2) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- part_69.Velocity = Vector3.new(0.002, 0.004, -0.004)
- part_69.BrickColor = BrickColor.new("Really black")
- part_69.Friction = 0.3
- part_69.BottomSurface = Enum.SurfaceType.Weld
- mesh_89.MeshType = Enum.MeshType.Wedge
- fire_73.Enabled = false
- fire_73.Heat = 25
- fire_73.Color = Color3.new(0, 0, 1)
- fire_73.SecondaryColor = Color3.new(1, 1, 1)
- fire_73.Size = 30
- part_70.Anchored = true
- part_70.FormFactor = Enum.FormFactor.Symmetric
- part_70.LeftSurface = Enum.SurfaceType.Weld
- part_70.TopSurface = Enum.SurfaceType.Smooth
- part_70.RotVelocity = Vector3.new(0, 0, -0.001)
- part_70.Size = Vector3.new(4, 2, 1)
- part_70.CFrame = CFrame.new(-31, 4.232, 194.5) * CFrame.Angles(-0, 0, -3.1415927410126)
- part_70.Velocity = Vector3.new(0.002, 0.009, -0.001)
- part_70.BrickColor = BrickColor.new("Brick yellow")
- part_70.Friction = 0.3
- part_70.BottomSurface = Enum.SurfaceType.Weld
- mesh_90.MeshType = Enum.MeshType.Wedge
- fire_74.Enabled = false
- fire_74.Heat = 25
- fire_74.Color = Color3.new(1, 0.686275, 0)
- fire_74.SecondaryColor = Color3.new(1, 0, 0)
- fire_74.Size = 30
- part_71.Anchored = true
- part_71.FormFactor = Enum.FormFactor.Plate
- part_71.TopSurface = Enum.SurfaceType.Weld
- part_71.RotVelocity = Vector3.new(0, 0, -0.001)
- part_71.Size = Vector3.new(1, 2.4, 1)
- part_71.CFrame = CFrame.new(-32.5, 7.632, 178.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- part_71.Velocity = Vector3.new(-0.003, 0.004, -0.001)
- part_71.BrickColor = BrickColor.new("Brick yellow")
- part_71.Friction = 0.3
- part_71.BottomSurface = Enum.SurfaceType.Weld
- fire_75.Enabled = false
- fire_75.Heat = 25
- fire_75.Color = Color3.new(0, 0, 1)
- fire_75.SecondaryColor = Color3.new(1, 1, 1)
- fire_75.Size = 30
- part_72.Anchored = true
- part_72.FormFactor = Enum.FormFactor.Plate
- part_72.TopSurface = Enum.SurfaceType.Weld
- part_72.RotVelocity = Vector3.new(0, 0, -0.001)
- part_72.Size = Vector3.new(1, 4.8, 1)
- part_72.CFrame = CFrame.new(-22.5, 6.432, 182.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- part_72.Velocity = Vector3.new(-0.002, -0.001, -0.005)
- part_72.BrickColor = BrickColor.new("Brick yellow")
- part_72.Friction = 0.3
- part_72.BottomSurface = Enum.SurfaceType.Weld
- part_73.Anchored = true
- part_73.FormFactor = Enum.FormFactor.Plate
- part_73.TopSurface = Enum.SurfaceType.Weld
- part_73.RotVelocity = Vector3.new(0, 0, -0.001)
- part_73.Size = Vector3.new(1, 2.4, 1)
- part_73.CFrame = CFrame.new(-27.5, 7.632, 178.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_73.Velocity = Vector3.new(-0.003, 0.001, -0.004)
- part_73.BrickColor = BrickColor.new("Brick yellow")
- part_73.Friction = 0.3
- part_73.BottomSurface = Enum.SurfaceType.Weld
- fire_76.Enabled = false
- fire_76.Heat = 25
- fire_76.Color = Color3.new(1, 0.686275, 0)
- fire_76.SecondaryColor = Color3.new(1, 0, 0)
- fire_76.Size = 30
- part_74.Anchored = true
- part_74.FormFactor = Enum.FormFactor.Plate
- part_74.LeftSurface = Enum.SurfaceType.Weld
- part_74.TopSurface = Enum.SurfaceType.Weld
- part_74.FrontSurface = Enum.SurfaceType.Weld
- part_74.RotVelocity = Vector3.new(0, 0, -0.001)
- part_74.Size = Vector3.new(1, 0.4, 1)
- part_74.RightSurface = Enum.SurfaceType.Weld
- part_74.BackSurface = Enum.SurfaceType.Weld
- part_74.CFrame = CFrame.new(-26.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_74.Velocity = Vector3.new(-0.008, -0.002, -0.003)
- part_74.BrickColor = BrickColor.new("Really black")
- part_74.Friction = 0.3
- part_74.BottomSurface = Enum.SurfaceType.Weld
- mesh_94.Offset = Vector3.new(0, -0.39, 0)
- mesh_94.Scale = Vector3.new(0.3, 1.2, 1)
- part_75.Anchored = true
- part_75.FormFactor = Enum.FormFactor.Plate
- part_75.LeftSurface = Enum.SurfaceType.Weld
- part_75.TopSurface = Enum.SurfaceType.Weld
- part_75.FrontSurface = Enum.SurfaceType.Weld
- part_75.RotVelocity = Vector3.new(0, 0, -0.001)
- part_75.Size = Vector3.new(1, 0.4, 1)
- part_75.RightSurface = Enum.SurfaceType.Weld
- part_75.BackSurface = Enum.SurfaceType.Weld
- part_75.CFrame = CFrame.new(-29.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_75.Velocity = Vector3.new(-0.008, 0, -0.002)
- part_75.BrickColor = BrickColor.new("Really black")
- part_75.Friction = 0.3
- part_75.BottomSurface = Enum.SurfaceType.Weld
- mesh_95.Offset = Vector3.new(0, -0.39, 0)
- mesh_95.Scale = Vector3.new(0.3, 1.2, 1)
- part_76.Anchored = true
- part_76.FormFactor = Enum.FormFactor.Plate
- part_76.TopSurface = Enum.SurfaceType.Weld
- part_76.RotVelocity = Vector3.new(0, 0, -0.001)
- part_76.Size = Vector3.new(1, 2.4, 1)
- part_76.CFrame = CFrame.new(-32.5, 4.832, 178.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_76.Velocity = Vector3.new(-0.005, 0.004, 0)
- part_76.BrickColor = BrickColor.new("Brick yellow")
- part_76.Friction = 0.3
- part_76.BottomSurface = Enum.SurfaceType.Weld
- fire_77.Enabled = false
- fire_77.Heat = 25
- fire_77.Color = Color3.new(1, 0.678431, 0)
- fire_77.SecondaryColor = Color3.new(1, 0, 0)
- fire_77.Size = 30
- part_77.Anchored = true
- part_77.FormFactor = Enum.FormFactor.Plate
- part_77.LeftSurface = Enum.SurfaceType.Weld
- part_77.TopSurface = Enum.SurfaceType.Weld
- part_77.FrontSurface = Enum.SurfaceType.Weld
- part_77.RotVelocity = Vector3.new(0, 0, -0.001)
- part_77.Size = Vector3.new(2, 0.4, 1)
- part_77.RightSurface = Enum.SurfaceType.Weld
- part_77.BackSurface = Enum.SurfaceType.Weld
- part_77.CFrame = CFrame.new(-28, 5.132, 170.6) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_77.Velocity = Vector3.new(-0.008, -0.001, -0.002)
- part_77.BrickColor = BrickColor.new("Really black")
- part_77.Friction = 0.3
- part_77.BottomSurface = Enum.SurfaceType.Weld
- mesh_97.Offset = Vector3.new(0, -1.6, 0)
- mesh_97.Scale = Vector3.new(0.15, 1.2, 1)
- fire_78.Enabled = false
- fire_78.Heat = 25
- fire_78.Color = Color3.new(1, 0.686275, 0)
- fire_78.SecondaryColor = Color3.new(1, 0, 0)
- fire_78.Size = 30
- part_78.Anchored = true
- part_78.FormFactor = Enum.FormFactor.Symmetric
- part_78.TopSurface = Enum.SurfaceType.Smooth
- part_78.RotVelocity = Vector3.new(0, 0, -0.001)
- part_78.Size = Vector3.new(4, 2, 1)
- part_78.CFrame = CFrame.new(-31, 4.232, 172.5) * CFrame.Angles(-3.1415927410126, 0, -0)
- part_78.Velocity = Vector3.new(-0.008, 0.002, -0.001)
- part_78.BrickColor = BrickColor.new("Brick yellow")
- part_78.Friction = 0.3
- part_78.BottomSurface = Enum.SurfaceType.Weld
- mesh_98.MeshType = Enum.MeshType.Wedge
- fire_79.Enabled = false
- fire_79.Heat = 25
- fire_79.Color = Color3.new(1, 0.678431, 0)
- fire_79.SecondaryColor = Color3.new(1, 0, 0)
- fire_79.Size = 30
- part_79.Anchored = true
- part_79.FormFactor = Enum.FormFactor.Plate
- part_79.CanCollide = false
- part_79.TopSurface = Enum.SurfaceType.Weld
- part_79.RotVelocity = Vector3.new(0, 0, -0.001)
- part_79.Size = Vector3.new(1, 0.4, 1)
- part_79.BackSurface = Enum.SurfaceType.Weld
- part_79.CFrame = CFrame.new(-32.5, 6.232, 177.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_79.Velocity = Vector3.new(-0.005, 0.004, -0.001)
- part_79.BrickColor = BrickColor.new("Really black")
- part_79.Friction = 0.3
- part_79.BottomSurface = Enum.SurfaceType.Weld
- mesh_99.MeshType = Enum.MeshType.Wedge
- fire_80.Enabled = false
- fire_80.Heat = 25
- fire_80.Color = Color3.new(1, 0.678431, 0)
- fire_80.SecondaryColor = Color3.new(1, 0, 0)
- fire_80.Size = 30
- part_80.Anchored = true
- part_80.FormFactor = Enum.FormFactor.Plate
- part_80.LeftSurface = Enum.SurfaceType.Weld
- part_80.TopSurface = Enum.SurfaceType.Weld
- part_80.FrontSurface = Enum.SurfaceType.Weld
- part_80.RotVelocity = Vector3.new(0, 0, -0.001)
- part_80.Size = Vector3.new(1, 0.4, 1)
- part_80.RightSurface = Enum.SurfaceType.Weld
- part_80.BackSurface = Enum.SurfaceType.Weld
- part_80.CFrame = CFrame.new(-27.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_80.Velocity = Vector3.new(-0.008, -0.001, -0.003)
- part_80.BrickColor = BrickColor.new("Really black")
- part_80.Friction = 0.3
- part_80.BottomSurface = Enum.SurfaceType.Weld
- mesh_100.Offset = Vector3.new(0, -0.39, 0)
- mesh_100.Scale = Vector3.new(0.3, 1.2, 1)
- fire_81.Enabled = false
- fire_81.Heat = 25
- fire_81.Color = Color3.new(1, 0.678431, 0)
- fire_81.SecondaryColor = Color3.new(1, 0, 0)
- fire_81.Size = 30
- part_81.Anchored = true
- part_81.FormFactor = Enum.FormFactor.Plate
- part_81.LeftSurface = Enum.SurfaceType.Weld
- part_81.TopSurface = Enum.SurfaceType.Weld
- part_81.FrontSurface = Enum.SurfaceType.Weld
- part_81.RotVelocity = Vector3.new(0, 0, -0.001)
- part_81.Size = Vector3.new(1, 0.4, 1)
- part_81.RightSurface = Enum.SurfaceType.Weld
- part_81.BackSurface = Enum.SurfaceType.Weld
- part_81.CFrame = CFrame.new(-28.5, 5.132, 171.8) * CFrame.Angles(-1.5707963705063, 0, -0)
- part_81.Velocity = Vector3.new(-0.008, 0, -0.002)
- part_81.BrickColor = BrickColor.new("Really black")
- part_81.Friction = 0.3
- part_81.BottomSurface = Enum.SurfaceType.Weld
- mesh_101.Offset = Vector3.new(0, -0.39, 0)
- mesh_101.Scale = Vector3.new(0.3, 1.2, 1)
- part_82.Anchored = true
- part_82.FormFactor = Enum.FormFactor.Plate
- part_82.TopSurface = Enum.SurfaceType.Smooth
- part_82.RotVelocity = Vector3.new(0, 0, -0.001)
- part_82.Size = Vector3.new(1, 0.4, 2)
- part_82.CFrame = CFrame.new(-32, 3.732, 171.8) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
- part_82.Velocity = Vector3.new(-0.009, 0.002, 0)
- part_82.BrickColor = BrickColor.new("Really black")
- part_82.Friction = 0.3
- part_82.BottomSurface = Enum.SurfaceType.Weld
- mesh_102.MeshType = Enum.MeshType.Wedge
- part_83.Anchored = true
- part_83.FormFactor = Enum.FormFactor.Plate
- part_83.TopSurface = Enum.SurfaceType.Weld
- part_83.RotVelocity = Vector3.new(0, 0, -0.001)
- part_83.Size = Vector3.new(6, 2, 3)
- part_83.RightSurface = Enum.SurfaceType.Weld
- part_83.CFrame = CFrame.new(-27.5, 4.632, 175) * CFrame.Angles(0, 1.5707963705063, 0)
- part_83.Velocity = Vector3.new(-0.007, 0, -0.003)
- part_83.Friction = 0.3
- part_83.BottomSurface = Enum.SurfaceType.Weld
- fire_82.Enabled = false
- fire_82.Heat = 25
- fire_82.Color = Color3.new(1, 0.678431, 0)
- fire_82.SecondaryColor = Color3.new(1, 0, 0)
- fire_82.Size = 30
- part_84.Anchored = true
- part_84.FormFactor = Enum.FormFactor.Plate
- part_84.CanCollide = false
- part_84.LeftSurface = Enum.SurfaceType.Weld
- part_84.TopSurface = Enum.SurfaceType.Smooth
- part_84.FrontSurface = Enum.SurfaceType.Weld
- part_84.RotVelocity = Vector3.new(0, 0, -0.001)
- part_84.Size = Vector3.new(1, 0.4, 1)
- part_84.BackSurface = Enum.SurfaceType.Weld
- part_84.CFrame = CFrame.new(-22.5, 4.732, 196.2) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- part_84.Velocity = Vector3.new(0.003, 0.003, -0.005)
- part_84.BrickColor = BrickColor.new("Bright yellow")
- part_84.Friction = 0.3
- part_84.BottomSurface = Enum.SurfaceType.Weld
- mesh_104.Offset = Vector3.new(0, -0.39, -0.1)
- fire_83.Enabled = false
- fire_83.Heat = 25
- fire_83.Color = Color3.new(1, 0.686275, 0)
- fire_83.SecondaryColor = Color3.new(1, 0, 0)
- fire_83.Size = 30
- part_85.Anchored = true
- part_85.FormFactor = Enum.FormFactor.Plate
- part_85.TopSurface = Enum.SurfaceType.Weld
- part_85.RotVelocity = Vector3.new(0, 0, -0.001)
- part_85.Size = Vector3.new(1, 2.4, 1)
- part_85.CFrame = CFrame.new(-22.5, 7.632, 188.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_85.Velocity = Vector3.new(0.002, 0.001, -0.006)
- part_85.BrickColor = BrickColor.new("Brick yellow")
- part_85.Friction = 0.3
- part_85.BottomSurface = Enum.SurfaceType.Weld
- fire_84.Enabled = false
- fire_84.Heat = 25
- fire_84.Color = Color3.new(1, 0.686275, 0)
- fire_84.SecondaryColor = Color3.new(1, 0, 0)
- fire_84.Size = 30
- part_86.Anchored = true
- part_86.FormFactor = Enum.FormFactor.Plate
- part_86.TopSurface = Enum.SurfaceType.Weld
- part_86.RotVelocity = Vector3.new(0, 0, -0.001)
- part_86.Size = Vector3.new(6, 0.4, 11)
- part_86.CFrame = CFrame.new(-27.5, 9.032, 181) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
- part_86.Velocity = Vector3.new(-0.001, 0.002, -0.004)
- part_86.BrickColor = BrickColor.new("Brick yellow")
- part_86.Friction = 0.3
- part_86.BottomSurface = Enum.SurfaceType.Weld
- fire_85.Enabled = false
- fire_85.Heat = 25
- fire_85.Color = Color3.new(1, 0.686275, 0)
- fire_85.SecondaryColor = Color3.new(1, 0, 0)
- fire_85.Size = 30
- part_87.Anchored = true
- part_87.FormFactor = Enum.FormFactor.Plate
- part_87.TopSurface = Enum.SurfaceType.Weld
- part_87.RotVelocity = Vector3.new(0, 0, -0.001)
- part_87.Size = Vector3.new(3, 0.4, 11)
- part_87.CFrame = CFrame.new(-27.5, 9.032, 187.5) * CFrame.Angles(0, 1.5707963705063, 0)
- part_87.Velocity = Vector3.new(0.002, 0.004, -0.004)
- part_87.BrickColor = BrickColor.new("Brick yellow")
- part_87.Friction = 0.3
- part_87.BottomSurface = Enum.SurfaceType.Weld
- fire_86.Enabled = false
- fire_86.Heat = 25
- fire_86.Color = Color3.new(1, 0.686275, 0)
- fire_86.SecondaryColor = Color3.new(1, 0, 0)
- fire_86.Size = 30
- part_88.Anchored = true
- part_88.FormFactor = Enum.FormFactor.Plate
- part_88.TopSurface = Enum.SurfaceType.Weld
- part_88.RotVelocity = Vector3.new(0, 0, -0.001)
- part_88.Size = Vector3.new(2, 0.4, 4)
- part_88.CFrame = CFrame.new(-31, 9.032, 185) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
- part_88.Velocity = Vector3.new(0.001, 0.006, -0.002)
- part_88.BrickColor = BrickColor.new("Brick yellow")
- part_88.Friction = 0.3
- part_88.BottomSurface = Enum.SurfaceType.Weld
- fire_87.Enabled = false
- fire_87.Heat = 25
- fire_87.Color = Color3.new(1, 0.686275, 0)
- fire_87.SecondaryColor = Color3.new(1, 0, 0)
- fire_87.Size = 30
- part_89.Anchored = true
- part_89.FormFactor = Enum.FormFactor.Plate
- part_89.TopSurface = Enum.SurfaceType.Weld
- part_89.RotVelocity = Vector3.new(0, 0, -0.001)
- part_89.Size = Vector3.new(2, 0.4, 4)
- part_89.CFrame = CFrame.new(-24, 9.032, 185) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
- part_89.Velocity = Vector3.new(0.001, 0.001, -0.006)
- part_89.BrickColor = BrickColor.new("Brick yellow")
- part_89.Friction = 0.3
- part_89.BottomSurface = Enum.SurfaceType.Weld
- fire_88.Enabled = false
- fire_88.Heat = 25
- fire_88.Color = Color3.new(1, 0.686275, 0)
- fire_88.SecondaryColor = Color3.new(1, 0, 0)
- fire_88.Size = 30
- right_front.Anchored = true
- right_front.FormFactor = Enum.FormFactor.Symmetric
- right_front.LeftSurface = Enum.SurfaceType.Hinge
- right_front.TopSurface = Enum.SurfaceType.Smooth
- right_front.LeftSurfaceInput = Enum.InputType.RightTread
- right_front.RotVelocity = Vector3.new(0.07, -0.038, 0.008)
- right_front.Name = "Right Front"
- right_front.Size = Vector3.new(4, 4, 4)
- right_front.CFrame = CFrame.new(-24, 2.841, 175) * CFrame.Angles(2.3028190135956, 0.0022878288291395, -0.0020715838763863)
- right_front.LeftParamB = 0.3
- right_front.Velocity = Vector3.new(-0.138, 0.013, 0.008)
- right_front.BrickColor = BrickColor.new("Really black")
- right_front.Friction = 1
- right_front.LeftParamA = 0.3
- right_front.Shape = Enum.PartType.Cylinder
- right_front.BottomSurface = Enum.SurfaceType.Smooth
- fire_89.Enabled = false
- fire_89.Heat = 25
- fire_89.Color = Color3.new(1, 0.678431, 0)
- fire_89.SecondaryColor = Color3.new(1, 0, 0)
- fire_89.Size = 30
- right_front_2.Anchored = true
- right_front_2.FormFactor = Enum.FormFactor.Symmetric
- right_front_2.LeftSurface = Enum.SurfaceType.Hinge
- right_front_2.TopSurface = Enum.SurfaceType.Smooth
- right_front_2.LeftSurfaceInput = Enum.InputType.RightTread
- right_front_2.RotVelocity = Vector3.new(-0.039, 0.074, -0.039)
- right_front_2.Name = "Right Front"
- right_front_2.Size = Vector3.new(4, 4, 4)
- right_front_2.CFrame = CFrame.new(-24, 2.847, 192) * CFrame.Angles(-3.1110303401947, -0.0002329470589757, -0.0055187167599797)
- right_front_2.LeftParamB = 0.3
- right_front_2.Velocity = Vector3.new(-0.201, 0.035, 0.045)
- right_front_2.BrickColor = BrickColor.new("Really black")
- right_front_2.Friction = 1
- right_front_2.LeftParamA = 0.3
- right_front_2.Shape = Enum.PartType.Cylinder
- right_front_2.BottomSurface = Enum.SurfaceType.Smooth
- fire_90.Enabled = false
- fire_90.Heat = 25
- fire_90.Color = Color3.new(1, 0.686275, 0)
- fire_90.SecondaryColor = Color3.new(1, 0, 0)
- fire_90.Size = 30
- smooth_block_model.Anchored = true
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.CanCollide = false
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.Size = Vector3.new(1, 2.4, 4)
- smooth_block_model.CFrame = CFrame.new(-22.5, 5.232, 186) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.Velocity = Vector3.new(-0.001, 0, -0.005)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.3
- smooth_block_model_2.Anchored = true
- smooth_block_model_2.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_2.CanCollide = false
- smooth_block_model_2.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_2.Name = "Smooth Block Model"
- smooth_block_model_2.Size = Vector3.new(1, 2.4, 3)
- smooth_block_model_2.CFrame = CFrame.new(-32.5, 5.232, 180.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model_2.Velocity = Vector3.new(-0.004, 0.005, 0)
- smooth_block_model_2.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model_2.Friction = 0.3
- fire_91.Enabled = false
- fire_91.Heat = 25
- fire_91.Color = Color3.new(1, 0.686275, 0)
- fire_91.SecondaryColor = Color3.new(1, 0, 0)
- fire_91.Size = 30
- smooth_block_model_3.Anchored = true
- smooth_block_model_3.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_3.CanCollide = false
- smooth_block_model_3.Transparency = 0.7
- smooth_block_model_3.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_3.Reflectance = 0.2
- smooth_block_model_3.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_3.Name = "Smooth Block Model"
- smooth_block_model_3.Size = Vector3.new(1, 2.4, 3)
- smooth_block_model_3.CFrame = CFrame.new(-22.5, 7.632, 180.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model_3.Velocity = Vector3.new(-0.002, -0.002, -0.006)
- smooth_block_model_3.BrickColor = BrickColor.new("Earth green")
- smooth_block_model_3.Friction = 0.3
- mesh_112.Scale = Vector3.new(0, 1, 1)
- smooth_block_model_4.Anchored = true
- smooth_block_model_4.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_4.CanCollide = false
- smooth_block_model_4.Transparency = 0.7
- smooth_block_model_4.Reflectance = 0.2
- smooth_block_model_4.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_4.Name = "Smooth Block Model"
- smooth_block_model_4.Size = Vector3.new(1, 2.4, 4)
- smooth_block_model_4.CFrame = CFrame.new(-22.5, 7.632, 186) * CFrame.Angles(-0, 0, -0)
- smooth_block_model_4.Velocity = Vector3.new(0, 0, -0.006)
- smooth_block_model_4.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model_4.Friction = 0.3
- mesh_113.Scale = Vector3.new(0, 1, 1)
- fire_92.Enabled = false
- fire_92.Heat = 25
- fire_92.Color = Color3.new(1, 0.678431, 0)
- fire_92.SecondaryColor = Color3.new(1, 0, 0)
- fire_92.Size = 30
- smooth_block_model_5.Anchored = true
- smooth_block_model_5.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_5.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_5.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_5.Name = "Smooth Block Model"
- smooth_block_model_5.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model_5.CFrame = CFrame.new(-22.8, 2.332, 195.5) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model_5.Velocity = Vector3.new(0.001, 0.003, -0.004)
- smooth_block_model_5.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model_5.Friction = 0.3
- smooth_block_model_5.BottomSurface = Enum.SurfaceType.Weld
- mesh_114.Offset = Vector3.new(0, -0.39, 0)
- mesh_114.Scale = Vector3.new(0.6, 1, 0.6)
- fire_93.Enabled = false
- fire_93.Heat = 25
- fire_93.Color = Color3.new(0, 0, 1)
- fire_93.SecondaryColor = Color3.new(1, 1, 1)
- fire_93.Size = 30
- smooth_block_model_6.Anchored = true
- smooth_block_model_6.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_6.CanCollide = false
- smooth_block_model_6.Transparency = 0.7
- smooth_block_model_6.Reflectance = 0.2
- smooth_block_model_6.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_6.Name = "Smooth Block Model"
- smooth_block_model_6.Size = Vector3.new(1, 2.4, 4)
- smooth_block_model_6.CFrame = CFrame.new(-32.5, 7.632, 186) * CFrame.Angles(-0, 0, -0)
- smooth_block_model_6.Velocity = Vector3.new(0, 0.007, -0.001)
- smooth_block_model_6.BrickColor = BrickColor.new("Earth green")
- smooth_block_model_6.Friction = 0.3
- mesh_115.Scale = Vector3.new(0, 1, 1)
- fire_94.Enabled = false
- fire_94.Heat = 25
- fire_94.Color = Color3.new(1, 0.686275, 0)
- fire_94.SecondaryColor = Color3.new(1, 0, 0)
- fire_94.Size = 30
- smooth_block_model_7.Anchored = true
- smooth_block_model_7.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_7.CanCollide = false
- smooth_block_model_7.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_7.Name = "Smooth Block Model"
- smooth_block_model_7.Size = Vector3.new(3, 2, 6)
- smooth_block_model_7.CFrame = CFrame.new(-27.5, 4.632, 192) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_7.Velocity = Vector3.new(0.001, 0.005, -0.003)
- smooth_block_model_7.Friction = 0.3
- mesh_116.Scale = Vector3.new(3, 1, 1)
- fire_95.Enabled = false
- fire_95.Heat = 25
- fire_95.Color = Color3.new(1, 0.686275, 0)
- fire_95.SecondaryColor = Color3.new(1, 0, 0)
- fire_95.Size = 30
- smooth_block_model_8.Anchored = true
- smooth_block_model_8.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_8.CanCollide = false
- smooth_block_model_8.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_8.Name = "Smooth Block Model"
- smooth_block_model_8.Size = Vector3.new(1, 2.8, 9)
- smooth_block_model_8.CFrame = CFrame.new(-27.5, 5.032, 195.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model_8.Velocity = Vector3.new(0.003, 0.006, -0.003)
- smooth_block_model_8.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model_8.Friction = 0.3
- fire_96.Enabled = false
- fire_96.Heat = 25
- fire_96.Color = Color3.new(1, 0.686275, 0)
- fire_96.SecondaryColor = Color3.new(1, 0, 0)
- fire_96.Size = 30
- smooth_block_model_9.Anchored = true
- smooth_block_model_9.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_9.CanCollide = false
- smooth_block_model_9.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_9.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_9.Name = "Smooth Block Model"
- smooth_block_model_9.Size = Vector3.new(1, 2.4, 4)
- smooth_block_model_9.CFrame = CFrame.new(-32.5, 5.232, 186) * CFrame.Angles(-0, 0, -0)
- smooth_block_model_9.Velocity = Vector3.new(-0.001, 0.007, 0)
- smooth_block_model_9.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model_9.Friction = 0.3
- fire_97.Enabled = false
- fire_97.Heat = 25
- fire_97.Color = Color3.new(1, 0.686275, 0)
- fire_97.SecondaryColor = Color3.new(1, 0, 0)
- fire_97.Size = 30
- smooth_block_model_10.Anchored = true
- smooth_block_model_10.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_10.CanCollide = false
- smooth_block_model_10.Transparency = 0.7
- smooth_block_model_10.Reflectance = 0.2
- smooth_block_model_10.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_10.Name = "Smooth Block Model"
- smooth_block_model_10.Size = Vector3.new(1, 2.4, 3)
- smooth_block_model_10.CFrame = CFrame.new(-32.5, 7.632, 180.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model_10.Velocity = Vector3.new(-0.002, 0.005, -0.001)
- smooth_block_model_10.BrickColor = BrickColor.new("Earth green")
- smooth_block_model_10.Friction = 0.3
- mesh_119.Scale = Vector3.new(0, 1, 1)
- fire_98.Enabled = false
- fire_98.Heat = 25
- fire_98.Color = Color3.new(1, 0.686275, 0)
- fire_98.SecondaryColor = Color3.new(1, 0, 0)
- fire_98.Size = 30
- smooth_block_model_11.Anchored = true
- smooth_block_model_11.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_11.CanCollide = false
- smooth_block_model_11.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_11.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_11.Name = "Smooth Block Model"
- smooth_block_model_11.Size = Vector3.new(1, 2.4, 3)
- smooth_block_model_11.CFrame = CFrame.new(-22.5, 5.232, 180.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model_11.Velocity = Vector3.new(-0.004, -0.002, -0.005)
- smooth_block_model_11.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model_11.Friction = 0.3
- smooth_block_model_12.Anchored = true
- smooth_block_model_12.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_12.CanCollide = false
- smooth_block_model_12.RotVelocity = Vector3.new(0, 0, -0.001)
- smooth_block_model_12.Name = "Smooth Block Model"
- smooth_block_model_12.Size = Vector3.new(11, 2.8, 7)
- smooth_block_model_12.CFrame = CFrame.new(-27.5, 7.832, 192.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_12.Velocity = Vector3.new(0.004, 0.005, -0.004)
- smooth_block_model_12.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model_12.Friction = 0.3
- fire_99.Enabled = false
- fire_99.Heat = 25
- fire_99.Color = Color3.new(1, 0.686275, 0)
- fire_99.SecondaryColor = Color3.new(1, 0, 0)
- fire_99.Size = 30
- mesh_121.MeshType = Enum.MeshType.Wedge
- wheelbarring_2.Anchored = true
- wheelbarring_2.FormFactor = Enum.FormFactor.Symmetric
- wheelbarring_2.CanCollide = false
- wheelbarring_2.TopSurface = Enum.SurfaceType.Smooth
- wheelbarring_2.RotVelocity = Vector3.new(0, 0, -0.001)
- wheelbarring_2.Name = "Wheelbarring"
- wheelbarring_2.Size = Vector3.new(1, 1, 1)
- wheelbarring_2.CFrame = CFrame.new(-21.5, 3.332, 178.5) * CFrame.Angles(-0, 0, 1.5707963705063)
- wheelbarring_2.Velocity = Vector3.new(-0.006, -0.003, -0.005)
- wheelbarring_2.BrickColor = BrickColor.new("Brick yellow")
- wheelbarring_2.Friction = 0.3
- wheelbarring_2.BottomSurface = Enum.SurfaceType.Smooth
- mesh_122.Offset = Vector3.new(0, 0.5, -0.1)
- mesh_122.Scale = Vector3.new(1, 1.6, 0.5)
- fire_100.Enabled = false
- fire_100.Heat = 25
- fire_100.Color = Color3.new(1, 0.776471, 0)
- fire_100.SecondaryColor = Color3.new(1, 0, 0)
- fire_100.Size = 30
- wheelbarring_3.Anchored = true
- wheelbarring_3.FormFactor = Enum.FormFactor.Symmetric
- wheelbarring_3.LeftSurface = Enum.SurfaceType.Weld
- wheelbarring_3.TopSurface = Enum.SurfaceType.Smooth
- wheelbarring_3.RotVelocity = Vector3.new(0, 0, -0.001)
- wheelbarring_3.Name = "Wheelbarring"
- wheelbarring_3.Size = Vector3.new(1, 9, 1)
- wheelbarring_3.CFrame = CFrame.new(-21.5, 3.332, 183.5) * CFrame.Angles(1.5707963705063, 0, -3.1415927410126)
- wheelbarring_3.Velocity = Vector3.new(-0.004, -0.002, -0.005)
- wheelbarring_3.BrickColor = BrickColor.new("Brick yellow")
- wheelbarring_3.Friction = 0.3
- wheelbarring_3.BottomSurface = Enum.SurfaceType.Smooth
- mesh_123.Scale = Vector3.new(1, 1.1, 0.5)
- fire_101.Enabled = false
- fire_101.Heat = 25
- fire_101.Color = Color3.new(0, 0, 0.937255)
- fire_101.SecondaryColor = Color3.new(1, 1, 1)
- fire_101.Size = 30
- wheelbarring_4.Anchored = true
- wheelbarring_4.FormFactor = Enum.FormFactor.Symmetric
- wheelbarring_4.CanCollide = false
- wheelbarring_4.TopSurface = Enum.SurfaceType.Smooth
- wheelbarring_4.RotVelocity = Vector3.new(0, 0, -0.001)
- wheelbarring_4.Name = "Wheelbarring"
- wheelbarring_4.Size = Vector3.new(1, 1, 1)
- wheelbarring_4.CFrame = CFrame.new(-21.5, 3.332, 188.5) * CFrame.Angles(-0, 0, 1.5707963705063)
- wheelbarring_4.Velocity = Vector3.new(-0.001, 0, -0.005)
- wheelbarring_4.BrickColor = BrickColor.new("Brick yellow")
- wheelbarring_4.Friction = 0.3
- wheelbarring_4.BottomSurface = Enum.SurfaceType.Smooth
- mesh_124.Offset = Vector3.new(0, 0.5, -0.1)
- mesh_124.Scale = Vector3.new(1, 1.6, 0.5)
- fire_102.Enabled = false
- fire_102.Heat = 25
- fire_102.Color = Color3.new(0, 0, 0.937255)
- fire_102.SecondaryColor = Color3.new(1, 1, 1)
- fire_102.Size = 30
- wheelbarring_5.Anchored = true
- wheelbarring_5.FormFactor = Enum.FormFactor.Symmetric
- wheelbarring_5.CanCollide = false
- wheelbarring_5.TopSurface = Enum.SurfaceType.Smooth
- wheelbarring_5.RotVelocity = Vector3.new(0, 0, -0.001)
- wheelbarring_5.Name = "Wheelbarring"
- wheelbarring_5.Size = Vector3.new(1, 1, 1)
- wheelbarring_5.CFrame = CFrame.new(-33.5, 3.132, 188.5) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- wheelbarring_5.Velocity = Vector3.new(-0.002, 0.008, 0.001)
- wheelbarring_5.BrickColor = BrickColor.new("Brick yellow")
- wheelbarring_5.Friction = 0.3
- wheelbarring_5.BottomSurface = Enum.SurfaceType.Smooth
- mesh_125.Offset = Vector3.new(0, 0.5, -0.1)
- mesh_125.Scale = Vector3.new(1, 1.6, 0.5)
- fire_103.Enabled = false
- fire_103.Heat = 25
- fire_103.Color = Color3.new(1, 0.686275, 0)
- fire_103.SecondaryColor = Color3.new(1, 0, 0)
- fire_103.Size = 30
- wheelbarring_6.Anchored = true
- wheelbarring_6.FormFactor = Enum.FormFactor.Symmetric
- wheelbarring_6.CanCollide = false
- wheelbarring_6.TopSurface = Enum.SurfaceType.Smooth
- wheelbarring_6.RotVelocity = Vector3.new(0, 0, -0.001)
- wheelbarring_6.Name = "Wheelbarring"
- wheelbarring_6.Size = Vector3.new(1, 1, 1)
- wheelbarring_6.CFrame = CFrame.new(-33.5, 3.132, 178.5) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- wheelbarring_6.Velocity = Vector3.new(-0.006, 0.005, 0.001)
- wheelbarring_6.BrickColor = BrickColor.new("Brick yellow")
- wheelbarring_6.Friction = 0.3
- wheelbarring_6.BottomSurface = Enum.SurfaceType.Smooth
- mesh_126.Offset = Vector3.new(0, 0.5, -0.1)
- mesh_126.Scale = Vector3.new(1, 1.6, 0.5)
- fire_104.Enabled = false
- fire_104.Heat = 25
- fire_104.Color = Color3.new(1, 0.686275, 0)
- fire_104.SecondaryColor = Color3.new(1, 0, 0)
- fire_104.Size = 30
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