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- Player=game.Players.luxulux
- Plr=game.Workspace.luxulux
- local Tool=Instance.new("HopperBin",Player.Backpack)
- Tool.Name="UnNamed"
- script.Parent=Tool
- Plr.Humanoid.MaxHealth=math.huge
- w1=Instance.new("Weld")
- w1.Parent=Plr["Right Arm"]
- w1.Part0=w1.Parent
- w1.Part1=Plr.Torso
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- w2=Instance.new("Weld")
- w2.Parent=Plr["Left Arm"]
- w2.Part0=w2.Parent
- w2.Part1=Plr.Torso
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- w3=Instance.new("Weld")
- w3.Parent=Plr.Head
- w3.Part0=w3.Parent
- w3.Part1=Plr.Torso
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Plr.Humanoid.WalkSpeed=55
- Plr.Head.face.Transparency=1
- Plr.Head.BrickColor=BrickColor.new(1)
- Plr.Torso.BrickColor=BrickColor.new(1)
- Plr["Right Arm"].BrickColor=BrickColor.new(1)
- Plr["Right Leg"].BrickColor=BrickColor.new(1)
- Plr["Left Arm"].BrickColor=BrickColor.new(1)
- Plr["Left Leg"].BrickColor=BrickColor.new(1)
- Srt=Plr:findFirstChild("Shirt")
- if Srt~=nil then
- Srt:Destroy()
- end
- Pt=Plr:findFirstChild("Pants")
- if Pt ~= nil then
- Pt:Destroy()
- end
- for i,child in ipairs(Plr:GetChildren()) do
- if child:IsA("Hat") then
- child.Handle.Transparency=1
- end
- end
- Plr.Humanoid.Died:connect(function()
- local Targ=Plr.Torso.Position
- local ex=Instance.new("Explosion",Workspace)
- ex.BlastRadius=1000
- ex.Position=Targ
- end)
- function onButton1Down(mouse)
- hit=mouse.Target
- if hit.Parent:IsA("Model") then
- Targ=hit.Parent
- attach=Instance.new("Weld")
- attach.Parent=Plr.Torso
- attach.Part0=attach.Parent
- attach.Part1=Targ.Torso
- attach.C0=CFrame.new(0,0,0)*CFrame.new(0,0,-1.8)*CFrame.new(0,0,0)
- end
- end
- function onSelected(mouse)
- mouse.Button1Down:connect(function()onButton1Down(mouse) end)
- end
- script.Parent.Selected:connect(onSelected)
- function onKeyDown(key)
- key:lower()
- if key=="q" then
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0)--Start Head
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)--Start larm
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)--Start rarm
- wait(.01)
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.4,-0.1,0)*CFrame.fromEulerAnglesXYZ(0.1,-0.1,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.4,-0.1,0)*CFrame.fromEulerAnglesXYZ(0.1,0.1,0)--1
- wait(.01)
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0.2,0,0)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.3,-0.2,0)*CFrame.fromEulerAnglesXYZ(0.2,-0.2,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.3,-0.2,0)*CFrame.fromEulerAnglesXYZ(0.2,0.2,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,-0.3,0)*CFrame.fromEulerAnglesXYZ(0.3,-0.3,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.2,-0.3,0)*CFrame.fromEulerAnglesXYZ(0.3,0.3,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.1,-0.4,0)*CFrame.fromEulerAnglesXYZ(0.4,-0.4,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.1,-0.4,0)*CFrame.fromEulerAnglesXYZ(0.4,0.4,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.5,-0.5,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.5,0.5,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.6,-0.6,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.6,0.6,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.7,-0.7,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.7,0.7,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.8,-0.8,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.8,0.8,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.9,-0.9,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.9,0.9,0)--1
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(1,1,0)--Finish rarm
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(1,-1,0)--Finish larm
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0.3,0,0)--Finish Head
- for i,hat in ipairs(Plr:GetChildren()) do
- if hat:IsA("Hat") then
- hat.Handle.Transparency=1
- end
- end
- Plr.Head.face.Transparency=1
- Plr.Head.BrickColor=BrickColor.new(1003)
- Plr.Torso.BrickColor=BrickColor.new(1003)
- Plr["Right Arm"].BrickColor=BrickColor.new(1003)
- Plr["Right Leg"].BrickColor=BrickColor.new(1003)
- Plr["Left Arm"].BrickColor=BrickColor.new(1003)
- Plr["Left Leg"].BrickColor=BrickColor.new(1003)
- elseif key=="p" then
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(1,-1,0)--Start larm
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(1,1,0)--Start rarm
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0.3,0,0)--Start Head
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.9,-0.9,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.9,0.9,0)--1
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0.2,0,0)--3
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.8,-0.8,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.8,0.8,0)--1
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0.1,0,0)--3
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.7,-0.7,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.7,0.7,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.6,-0.6,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.6,0.6,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.5,-0.5,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1,-0.5,0)*CFrame.fromEulerAnglesXYZ(0.5,0.5,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.1,-0.4,0)*CFrame.fromEulerAnglesXYZ(0.4,-0.4,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.1,-0.4,0)*CFrame.fromEulerAnglesXYZ(0.4,0.4,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,-0.3,0)*CFrame.fromEulerAnglesXYZ(0.3,-0.3,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.2,-0.3,0)*CFrame.fromEulerAnglesXYZ(0.3,0.3,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.3,-0.2,0)*CFrame.fromEulerAnglesXYZ(0.2,-0.2,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.3,-0.2,0)*CFrame.fromEulerAnglesXYZ(0.2,0.2,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.4,-0.1,0)*CFrame.fromEulerAnglesXYZ(0.1,-0.1,0)--2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.4,-0.1,0)*CFrame.fromEulerAnglesXYZ(0.1,0.1,0)--1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)--Finish larm
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)--Finish rarm
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0)--Start Head
- Plr.Head.face.Transparency=1
- Plr.Head.BrickColor=BrickColor.new(1)
- Plr.Torso.BrickColor=BrickColor.new(1)
- Plr["Right Arm"].BrickColor=BrickColor.new(1)
- Plr["Right Leg"].BrickColor=BrickColor.new(1)
- Plr["Left Arm"].BrickColor=BrickColor.new(1)
- Plr["Left Leg"].BrickColor=BrickColor.new(1)
- elseif key=="e" then
- local x=Instance.new("ForceField",Plr)
- ex=Instance.new("Explosion",Workspace)
- ex.Position=Plr.Head.Position
- ex.BlastRadius=1000
- wait(2)
- Plr.ForceField:Destroy()
- elseif key=="r" then
- for i,child in ipairs(Plr:GetChildren()) do
- if child:IsA("Hat") then
- child.Handle.Transparency=1
- end
- end
- Plr.Head.face.Transparency=1
- Plr.Head.Transparency=1
- Plr.Torso.Transparency=1
- Plr["Left Arm"].Transparency=1
- Plr["Right Arm"].Transparency=1
- Plr["Left Leg"].Transparency=1
- Plr["Right Leg"].Transparency=1
- elseif key=="t" then
- Plr.Head.Transparency=0
- Plr.Torso.Transparency=0
- Plr["Left Arm"].Transparency=0
- Plr["Right Arm"].Transparency=0
- Plr["Left Leg"].Transparency=0
- Plr["Right Leg"].Transparency=0
- elseif key=="l" then
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)--Start 1
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)--Start 2
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.4,0.1,0.1)*CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0)--Start 2
- w1.C0=CFrame.new(0.1,0,0)*CFrame.new(-1.5,0.1,0)*CFrame.fromEulerAnglesXYZ(-0.1,0.1,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.3,0.2,0.2)*CFrame.fromEulerAnglesXYZ(-0.2,-0.2,0)--Start 2
- w1.C0=CFrame.new(0.2,0,0)*CFrame.new(-1.5,0.2,0.1)*CFrame.fromEulerAnglesXYZ(-0.2,0.2,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,0.3,0.3)*CFrame.fromEulerAnglesXYZ(-0.3,-0.3,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,0.3,0.2)*CFrame.fromEulerAnglesXYZ(-0.3,0.3,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,0.4,0.4)*CFrame.fromEulerAnglesXYZ(-0.4,-0.4,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,0.4,0.3)*CFrame.fromEulerAnglesXYZ(-0.4,0.4,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,0.5,0.5)*CFrame.fromEulerAnglesXYZ(-0.5,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,0.5,0.4)*CFrame.fromEulerAnglesXYZ(-0.5,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,0.6,0.6)*CFrame.fromEulerAnglesXYZ(-0.6,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,0.6,0.5)*CFrame.fromEulerAnglesXYZ(-0.6,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,0.8,0.6)*CFrame.fromEulerAnglesXYZ(-0.7,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,0.7,0.5)*CFrame.fromEulerAnglesXYZ(-0.7,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,0.9,0.6)*CFrame.fromEulerAnglesXYZ(-0.8,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,0.8,0.5)*CFrame.fromEulerAnglesXYZ(-0.8,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,1,0.6)*CFrame.fromEulerAnglesXYZ(-0.9,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,0.9,0.5)*CFrame.fromEulerAnglesXYZ(-0.9,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,1.1,0.6)*CFrame.fromEulerAnglesXYZ(-1,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,1,0.5)*CFrame.fromEulerAnglesXYZ(-1.1,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,1.1,0.6)*CFrame.fromEulerAnglesXYZ(-1.1,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,1,0.5)*CFrame.fromEulerAnglesXYZ(-1.2,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,1.1,0.6)*CFrame.fromEulerAnglesXYZ(-1.2,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,1,0.5)*CFrame.fromEulerAnglesXYZ(-1.3,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,1.1,0.6)*CFrame.fromEulerAnglesXYZ(-1.3,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,1,0.5)*CFrame.fromEulerAnglesXYZ(-1.4,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,1.1,0.6)*CFrame.fromEulerAnglesXYZ(-1.4,-0.5,0)--Start 2
- wait(.01)
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,1,0.5)*CFrame.fromEulerAnglesXYZ(-1.5,0.5,0)--Finish 1
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,1.1,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,-0.5,0)--Finish 2
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.2,1.1,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,-0.5,0)--Start 2
- w1.C0=CFrame.new(0.3,0,0)*CFrame.new(-1.5,1,0.5)*CFrame.fromEulerAnglesXYZ(-1.5,0.5,0)--Start 1
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.3,1,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,-0.4,0)
- w1.C0=CFrame.new(0.2,0,0)*CFrame.new(-1.5,0.9,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0.4,0)
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.4,0.9,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,-0.3,0)
- w1.C0=CFrame.new(0.1,0,0)*CFrame.new(-1.5,0.8,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0.3,0)
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0.8,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,-0.2,0)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.7,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0.2,0)
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0.7,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,-0.1,0)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.6,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0.1,0)
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0.6,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- wait(.01)
- w2.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)--Finish 2
- w1.C0=CFrame.new(0,0,0)*CFrame.new(-1.5,0.5,0.6)*CFrame.fromEulerAnglesXYZ(-1.5,0,0)--Finish 1
- tw1=Instance.new("Weld")
- tw1.Parent=Targ.Head
- tw1.Part0=tw1.Parent
- tw1.Part1=Targ.Torso
- tw1.C0=CFrame.new(0,0,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- tw2=Instance.new("Weld")
- tw2.Parent=Targ["Left Arm"]
- tw2.Part0=tw2.Parent
- tw2.Part1=Targ.Torso
- tw2.C0=CFrame.new(0,0,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- tw3=Instance.new("Weld")
- tw3.Parent=Targ["Right Arm"]
- tw3.Part0=tw3.Parent
- tw3.Part1=Targ.Torso
- tw3.C0=CFrame.new(0,0,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- tw4=Instance.new("Weld")
- tw4.Parent=Targ["Right Leg"]
- tw4.Part0=tw4.Parent
- tw4.Part1=Targ.Torso
- tw4.C0=CFrame.new(0,0,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- tw5=Instance.new("Weld")
- tw5.Parent=Targ["Left Leg"]
- tw5.Part0=tw5.Parent
- tw5.Part1=Targ.Torso
- tw5.C0=CFrame.new(0,0,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- attach:Destroy()
- p1=Targ:findFirstChild("Head")
- if p1~=nil then
- p1.BrickColor=BrickColor.new(26)
- p1.Transparency=0.1
- wait(0.1)
- p1.Transparency=0.2
- wait(.01)
- p1.Transparency=0.3
- wait(0.1)
- p1.Transparency=0.4
- wait(0.1)
- p1.Transparency=0.5
- wait(0.1)
- p1.Transparency=0.6
- wait(0.1)
- p1.Transparency=0.7
- p1:Destroy()
- end
- p2=Targ:findFirstChild("Torso")
- if p2~=nil then
- p2.BrickColor=BrickColor.new(26)
- p2.Transparency=0.1
- wait(0.1)
- p2.Transparency=0.2
- wait(0.1)
- p2.Transparency=0.3
- wait(0.1)
- p2.Transparency=0.4
- wait(0.1)
- p2.Transparency=0.5
- wait(0.1)
- p2.Transparency=0.6
- wait(0.1)
- p2.Transparency=0.7
- p2:Destroy()
- end
- p3=Targ:findFirstChild("Right Arm")
- if p3~=nil then
- p3.BrickColor=BrickColor.new(26)
- p3.Transparency=0.1
- wait(0.1)
- p3.Transparency=0.2
- wait(0.1)
- p3.Transparency=0.3
- wait(0.1)
- p3.Transparency=0.4
- wait(0.1)
- p3.Transparency=0.5
- wait(0.1)
- p3.Transparency=0.6
- wait(0.1)
- p3.Transparency=0.7
- p2:Destroy()
- end
- p4=Targ:findFirstChild("Left Arm")
- if p4~=nil then
- p4.BrickColor=BrickColor.new(26)
- p4.Transparency=0.1
- wait(0.1)
- p4.Transparency=0.2
- wait(0.1)
- p4.Transparency=0.3
- wait(0.1)
- p4.Transparency=0.4
- wait(0.1)
- p4.Transparency=0.5
- wait(0.1)
- p4.Transparency=0.6
- wait(0.1)
- p4.Transparency=0.7
- p4:Destroy()
- end
- p5=Targ:findFirstChild("Left Leg")
- if p5~=nil then
- p5.BrickColor=BrickColor.new(26)
- p5.Transparency=0.1
- wait(0.1)
- p5.Transparency=0.2
- wait(0.1)
- p5.Transparency=0.3
- wait(0.1)
- p5.Transparency=0.4
- wait(0.1)
- p5.Transparency=0.5
- wait(0.1)
- p5.Transparency=0.6
- wait(0.1)
- p5.Transparency=0.7
- p5:Destroy()
- end
- p6=Targ:findFirstChild("Right Leg")
- if p6~=nil then
- p6.BrickColor=BrickColor.new(26)
- p6.Transparency=0.1
- wait(0.1)
- p6.Transparency=0.2
- wait(0.1)
- p6.Transparency=0.3
- wait(0.1)
- p6.Transparency=0.4
- wait(0.1)
- p6.Transparency=0.5
- wait(0.1)
- p6.Transparency=0.6
- wait(0.1)
- p6.Transparency=0.7
- p6:Destroy()
- end
- end
- end
- function onSelected(mouse)
- mouse.KeyDown:connect(onKeyDown)
- end
- script.Parent.Selected:connect(onSelected)
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