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Untitled

Feb 17th, 2019
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  1. --mediafire--[[MCBow by DroptheBomb]]
  2. script.Parent = nil
  3. local player = "timetodie23232223" -- Insert name here
  4.  
  5. local p = nil
  6. for _,v in pairs(game.Players:GetChildren()) do
  7.     if (string.lower(player)==string.lower(v.Name)) then
  8.         p = v
  9.     end
  10. end
  11. if (p==nil) then return print("Cannot find player "..player) end
  12.  
  13. local equipped = false
  14. local noarrow = false
  15. local delayTime = .05 --editable. Description: The interval of time that passes before a player is enabled to shoot another arrow after shooting one
  16. local damage = 100 --editable. Description: The amount of damage dealt to any found humanoid.
  17. local bowScale = 1 --editable. Description: The WHOLE NUMBER size of the bow. acceptable range is from 1 to Infinity.
  18. local velocityMin,velocityMax = 400,600 --editable. Description: The maximum and minimum allowed velocity for arrows.
  19.  
  20. bu = (bowScale+1)/10
  21. hbu = bu/2
  22. dbu = bu*2
  23. cubevec = Vector3.new(bu, bu, bu)
  24. reczvec = Vector3.new(bu*2, bu, bu)
  25. recxvec = Vector3.new(bu, bu, bu*2)
  26.  
  27. function creczvec(num)
  28.     return Vector3.new(bu*num, bu, bu)
  29. end
  30.  
  31. function crecxvec(num)
  32.     return Vector3.new(bu, bu, bu*num)
  33. end
  34.  
  35. han = nil
  36. m = nil
  37. rg = nil
  38. bowp = {
  39.     add = function(self, ...)
  40.         local arg = {...}
  41.         for i = 1,#arg do
  42.             table.insert(self.dat, arg[i])
  43.         end
  44.     end;
  45.     dat = {}
  46. }
  47. local mid = {"http://www.roblox.com/asset/?id=85561125","http://www.roblox.com/asset/?id=85561640","http://www.roblox.com/asset/?id=85561157","http://www.roblox.com/asset/?id=85643448","http://www.roblox.com/asset/?id=49092825","http://www.roblox.com/asset/?id=36527138"}
  48. local sid = {"http://www.roblox.com/asset/?id=16211041","http://www.roblox.com/asset/?id=16211030"}
  49. for i = 1,#mid do
  50.     game:GetService("ContentProvider"):Preload(mid[i])
  51. end
  52. for i = 1,#sid do
  53.     game:GetService("ContentProvider"):Preload(sid[i])
  54. end
  55.  
  56. function cp(pa, mo)
  57.     local c = pa:clone()
  58.     c.Parent = mo
  59.     return c
  60. end
  61.  
  62. function xbu(num)
  63.     if (type(num)==type(1)) then
  64.         return bu*num
  65.     end
  66. end
  67.  
  68. if (math.floor(bowScale)<bowScale) and (bowScale<math.floor(bowScale)+1) then
  69.     return print("Error: Can not add decimal to whole number scale (NON-WHOLE)")
  70. elseif (math.floor(bowScale)<1) then
  71.     return print("Error: Can not have bowScale property below 1 (NON-WHOLE)")
  72. end
  73.  
  74. if (bowScale>5) then
  75.     print("You're going to have a pretty big bow")
  76. end
  77.  
  78. function createbow()
  79.     if (p.Character==nil) then return end
  80.     local char = p.Character
  81.     if (char:FindFirstChild("Head")==nil) then return end
  82.     local he = char["Head"]
  83.     if (char:FindFirstChild("Right Arm")==nil) then return end
  84.     local ra = char["Right Arm"]
  85.     m = Instance.new("Model")
  86.     m.Name = player.."'s bow"
  87.     han = Instance.new("Part", m)
  88.     Instance.new("BlockMesh", han)
  89.     han.BrickColor = BrickColor.New("Silver flip/flop")
  90.     han.Name = "Grip"
  91.     han.FormFactor = 3
  92.     han.Size = cubevec
  93.     han.TopSurface = 0
  94.     han.BottomSurface = 0
  95.     local ha1 = cp(han, m)
  96.     ha1.Name = "bowpart"
  97.     ha1.CFrame = han.CFrame*CFrame.new(bu, 0, -bu)
  98.     local ha2 = cp(ha1, m)
  99.     ha2.CFrame = han.CFrame*CFrame.new(-bu, 0, bu)
  100.     local ha3 = cp(ha1, m)
  101.     ha3.CFrame = han.CFrame*CFrame.new(dbu, 0, 0)
  102.     local ha4 = cp(ha1, m)
  103.     ha4.CFrame = han.CFrame*CFrame.new(bu, 0, bu)
  104.     local ha5 = cp(ha1, m)
  105.     ha5.CFrame = han.CFrame*CFrame.new(0, 0, dbu)
  106.     local ha6 = cp(ha1, m)
  107.     ha6.BrickColor = BrickColor.new("Medium stone grey")
  108.     ha6.CFrame = han.CFrame*CFrame.new(bu, 0, 0)
  109.     local ha7 = cp(ha6, m)
  110.     ha7.CFrame = han.CFrame*CFrame.new(0, 0, bu)
  111.     local ha8 = cp(ha1, m)
  112.     ha8.BrickColor = BrickColor.new("Brown")
  113.     ha8.CFrame = han.CFrame*CFrame.new(dbu, 0, bu)
  114.     local ha9 = cp(ha8, m)
  115.     ha9.CFrame = han.CFrame*CFrame.new(bu, 0, dbu)
  116.     local h10 = cp(ha8, m)
  117.     h10.Size = recxvec
  118.     h10.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -hbu)
  119.     local h11 = cp(ha8, m)
  120.     h11.Size = reczvec
  121.     h11.CFrame = han.CFrame*CFrame.new(-hbu, 0, xbu(3))
  122.     local h12 = cp(ha1, m)
  123.     h12.BrickColor = BrickColor.new("Yellow flip/flop")
  124.     h12.CFrame = han.CFrame*CFrame.new(dbu, 0, -bu)
  125.     local h13 = cp(h12, m)
  126.     h13.CFrame = han.CFrame*CFrame.new(-bu, 0, dbu)
  127.     local h14 = cp(ha1, m)
  128.     h14.BrickColor = BrickColor.new("Light orange brown")
  129.     h14.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -dbu)
  130.     local h15 = cp(h14, m)
  131.     h15.CFrame = han.CFrame*CFrame.new(-dbu, 0, xbu(3))
  132.     local h16 = cp(ha8, m)
  133.     h16.Size = crecxvec(3)
  134.     h16.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(3))
  135.     local h17 = cp(ha8, m)
  136.     h17.Size = creczvec(3)
  137.     h17.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(4))
  138.     local h18 = cp(h16, m)
  139.     h18.BrickColor = BrickColor.new("Reddish brown")
  140.     h18.CFrame = han.CFrame*CFrame.new(dbu, 0, -xbu(3))
  141.     local h19 = cp(h17, m)
  142.     h19.BrickColor = BrickColor.new("Reddish brown")
  143.     h19.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, dbu)
  144.     local h20 = cp(h12, m)
  145.     h20.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(3))
  146.     local h21 = cp(h12, m)
  147.     h21.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(3))
  148.     local h22 = cp(h14, m)
  149.     h22.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(4))
  150.     local h23 = cp(h14, m)
  151.     h23.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, xbu(3))
  152.     local h24 = cp(h14, m)
  153.     h24.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(5))
  154.     local h25 = cp(h14, m)
  155.     h25.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, xbu(4))
  156.     local h26 = cp(h12, m)
  157.     h26.Size = recxvec
  158.     h26.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(6.5))
  159.     local h27 = cp(h12, m)
  160.     h27.Size = reczvec
  161.     h27.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(4))
  162.     local h28 = cp(h14, m)
  163.     h28.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(8))
  164.     local h29 = cp(h14, m)
  165.     h29.CFrame = han.CFrame*CFrame.new(-xbu(8), 0, xbu(4))
  166.     local h30 = cp(ha8, m)
  167.     h30.Size = crecxvec(4)
  168.     h30.CFrame = han.CFrame*CFrame.new(xbu(5), 0, -xbu(6.5))
  169.     local h31 = cp(ha8, m)
  170.     h31.Size = creczvec(4)
  171.     h31.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(5))
  172.     local h32 = cp(h30, m)
  173.     h32.BrickColor = BrickColor.new("Reddish brown")
  174.     h32.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(6.5))
  175.     local h33 = cp(h31, m)
  176.     h33.BrickColor = BrickColor.new("Reddish brown")
  177.     h33.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(3))
  178.     local h34 = cp(ha1, m)
  179.     h34.BrickColor = BrickColor.new("Reddish brown")
  180.     h34.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(9))
  181.     local h35 = cp(h34, m)
  182.     h35.CFrame = han.CFrame*CFrame.new(-xbu(9), 0, xbu(4))
  183.     local h36 = cp(ha1, m)
  184.     h36.BrickColor = BrickColor.new("Dark stone grey")
  185.     h36.CFrame = han.CFrame*CFrame.new(xbu(2), 0, -xbu(7))
  186.     local h37 = cp(h36, m)
  187.     h37.CFrame = han.CFrame*CFrame.new(xbu(1), 0, -xbu(6))
  188.     local h38 = cp(h36, m)
  189.     h38.CFrame = han.CFrame*CFrame.new(0, 0, -xbu(5))
  190.     local h39 = cp(h36, m)
  191.     h39.CFrame = han.CFrame*CFrame.new(-xbu(1), 0, -xbu(4))
  192.     local h40 = cp(h36, m)
  193.     h40.CFrame = han.CFrame*CFrame.new(-xbu(2), 0, -xbu(3))
  194.     local h41 = cp(h36, m)
  195.     h41.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, -xbu(2))
  196.     local h42 = cp(h36, m)
  197.     h42.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, -xbu(1))
  198.     local h43 = cp(h36, m)
  199.     h43.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, 0)
  200.     local h44 = cp(h36, m)
  201.     h44.CFrame = han.CFrame*CFrame.new(-xbu(6), 0, xbu(1))
  202.     local h45 = cp(h36, m)
  203.     h45.CFrame = han.CFrame*CFrame.new(-xbu(7), 0, xbu(2))
  204.     bowp:add(ha1, ha2, ha3, ha4, ha5, ha6, ha7, ha8, ha9, h10, h11, h12, h13, h14, h15, h16, h17, h18, h19, h20, h21, h22, h23, h24, h25, h26, h27, h28, h29, h30, h31, h32, h33, h34, h35, h36, h37, h38, h39, h40, h41, h42, h43, h44, h45)
  205.     for i = 1,#bowp.dat do
  206.         local w = Instance.new("Weld", bowp.dat[i])
  207.         w.Part0 = han
  208.         w.Part1 = bowp.dat[i]
  209.         w.C0 = han.CFrame:inverse()
  210.         w.C1 = bowp.dat[i].CFrame:inverse()
  211.     end
  212.     local s1 = Instance.new("Sound", han)
  213.     s1.Name = "shotsound"
  214.     s1.Pitch = 1.2
  215.     s1.SoundId = sid[1]
  216.     s1.Volume = 1
  217.     local s2 = Instance.new("Sound", han)
  218.     s2.Name = "arrowsound"
  219.     s2.Pitch = 1.2
  220.     s2.Volume = 1
  221.     s2.SoundId = sid[2]
  222.     rg = Instance.new("Weld", ra)
  223.     rg.Name = "RightGripC"
  224.     rg.Part0 = ra
  225.     rg.Part1 = han
  226.     rg.C0 = CFrame.new(0, -.75, 0)
  227.     rg.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90),0)
  228.     m.Parent = char
  229. end
  230.  
  231. function removebow()
  232.     rg:remove()
  233.     rg = nil
  234.     m:remove()
  235.     han = nil
  236.     m = nil
  237. end
  238.  
  239. function carrow(head, ms)
  240.     if noarrow then return end
  241.     noarrow = true
  242.     local un = head.Size.z/2
  243.     local am = Instance.new("Model")
  244.     am.Name = "Arrow"
  245.     local a1 = Instance.new("Part", am)
  246.     Instance.new("BlockMesh", a1).Scale = Vector3.new(0, 1, 1)
  247.     a1.Name = "shaft"
  248.     a1.Transparency = 1
  249.     a1.FormFactor = 3
  250.     a1.TopSurface = 0
  251.     a1.BottomSurface = 0
  252.     local a1d1 = Instance.new("Decal", a1)
  253.     a1d1.Face = "Right"
  254.     a1d1.Texture = mid[1]
  255.     local a1d2 = Instance.new("Decal", a1)
  256.     a1d2.Face = "Left"
  257.     a1d2.Texture = mid[2]
  258.     a1.Size = Vector3.new(.2, .6, 2)
  259.     a1.CFrame = CFrame.new((head.CFrame).p+Vector3.new(0,(head.Size.y/2)+2, 0), ms)*CFrame.fromEulerAnglesXYZ(0, 0, math.rad(45))
  260.     local s2 = han:FindFirstChild("arrowsound")
  261.     local s2c = nil
  262.     if (s2~=nil) then
  263.         s2c = s2:clone()
  264.         s2c.Parent = a1
  265.         s2c.Pitch = math.random(.8,1.2)
  266.     end
  267.     local s1 = han:FindFirstChild("shotsound")
  268.     if (s1~=nil) then
  269.         s1.Pitch = math.random(.8,1.2)
  270.         s1:Play()
  271.     end
  272.     local a2 = a1:clone()
  273.     a2.CFrame = a1.CFrame*CFrame.fromEulerAnglesXYZ(0, 0, -math.rad(90))
  274.     local we = Instance.new("Weld", a2)
  275.     we.Part0 = a1
  276.     we.Part1 = a2
  277.     we.C0 = a1.CFrame:inverse()
  278.     we.C1 = a2.CFrame:inverse()
  279.     a2.Parent = am
  280.     local a3 = Instance.new("Part", am)
  281.     Instance.new("BlockMesh", a3).Scale = Vector3.new(1, 1, 0)
  282.     a3.Name = "back"
  283.     a3.Transparency = 1
  284.     a3.FormFactor = 3
  285.     a3.TopSurface = 0
  286.     a3.BottomSurface = 0
  287.     local a3d = Instance.new("Decal", a3)
  288.     a3d.Face = "Front"
  289.     a3d.Texture = mid[3]
  290.     local a3d = Instance.new("Decal", a3)
  291.     a3d.Face = "Back"
  292.     a3d.Texture = mid[3]
  293.     a3.Size = Vector3.new(.6, .6, .2)
  294.     a3.CFrame = a1.CFrame*CFrame.new(0, 0, .9)
  295.     local w3 = Instance.new("Weld", a3)
  296.     w3.Part0 = a1
  297.     w3.Part1 = a3
  298.     w3.C0 = a1.CFrame:inverse()
  299.     w3.C1 = a3.CFrame:inverse()
  300.     local alreadyhit = false
  301.     con=a1.Touched:connect(function(hit)
  302.         if (hit:IsDescendantOf(p.Character)) then return end
  303.         if alreadyhit then
  304.             con:disconnect()
  305.             return
  306.         end
  307.         if hit.CanCollide then
  308.             if (hit~=head) then
  309.                 if (hit.Parent~=workspace) then
  310.                     for _,v in pairs(hit.Parent:GetChildren()) do
  311.                         if (v:IsA("Humanoid")) then
  312.                             if (v.Health<(damage+1)) then
  313.                                 hit.Parent:BreakJoints()
  314.                                 local tag1 = Instance.new("StringValue", v)
  315.                                 tag1.Name = "DamageTag"
  316.                                 tag1.Value = p.Name
  317.                                 local tag2 = Instance.new("StringValue", v)
  318.                                 tag2.Name = "WeaponTag"
  319.                                 tag2.Value = "Minecraft Bow"
  320.                             else
  321.                                 v.Health = v.Health-damage
  322.                                 for i,w in pairs(hit.Parent:GetChildren()) do
  323.                                     if (w:IsA("Part")) then
  324.                                         for j = 1,6 do
  325.                                             local nd = Instance.new("Decal", v)
  326.                                             nd.Texture = mid[6]
  327.                                             nd.Transparency = .5
  328.                                             nd.Face = j-1
  329.                                             coroutine.resume(coroutine.create(function()
  330.                                                 wait(.7)
  331.                                                 nd:remove()
  332.                                             end))
  333.                                         end
  334.                                     end
  335.                                 end
  336.                             end
  337.                         end
  338.                     end
  339.                 end
  340.                 a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z))
  341.                 local nw = Instance.new("Weld", a1)
  342.                 nw.Part0 = hit
  343.                 nw.Part1 = a1
  344.                 nw.C0 = hit.CFrame:inverse()
  345.                 nw.C1 = a1.CFrame:inverse()
  346.                 coroutine.resume(coroutine.create(function()
  347.                     wait(10)
  348.                     am:remove()
  349.                 end))
  350.                 if (s2c~=nil) then
  351.                     s2c:Play()
  352.                 end
  353.                 alreadyhit = true
  354.                 con:disconnect()
  355.             end
  356.         end
  357.     end)
  358.     con2=a2.Touched:connect(function(hit)
  359.         if (hit:IsDescendantOf(p.Character)) then return end
  360.         if alreadyhit then
  361.             con2:disconnect()
  362.             return
  363.         end
  364.         if hit.CanCollide then
  365.             if (hit~=head) then
  366.                 if (hit.Parent~=workspace) then
  367.                     for _,v in pairs(hit.Parent:GetChildren()) do
  368.                         if (v:IsA("Humanoid")) then
  369.                             if (v.Health<(damage+1)) then
  370.                                 hit.Parent:BreakJoints()
  371.                                 local tag1 = Instance.new("StringValue", v)
  372.                                 tag1.Name = "DamageTag"
  373.                                 tag1.Value = p.Name
  374.                                 local tag2 = Instance.new("StringValue", v)
  375.                                 tag2.Name = "WeaponTag"
  376.                                 tag2.Value = "Minecraft Bow"
  377.                             else
  378.                                 v.Health = v.Health-damage
  379.                                 for i,w in pairs(hit.Parent:GetChildren()) do
  380.                                     if (w:IsA("Part")) then
  381.                                         for j = 1,6 do
  382.                                             local nd = Instance.new("Decal", w)
  383.                                             nd.Texture = mid[6]
  384.                                             nd.Transparency = .5
  385.                                             nd.Face = j-1
  386.                                             coroutine.resume(coroutine.create(function()
  387.                                                 wait(.7)
  388.                                                 nd:remove()
  389.                                             end))
  390.                                         end
  391.                                     end
  392.                                 end
  393.                             end
  394.                         end
  395.                     end
  396.                 end
  397.                 a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z))
  398.                 local nw = Instance.new("Weld", a1)
  399.                 nw.Part0 = hit
  400.                 nw.Part1 = a1
  401.                 nw.C0 = hit.CFrame:inverse()
  402.                 nw.C1 = a1.CFrame:inverse()
  403.                 coroutine.resume(coroutine.create(function()
  404.                     wait(10)
  405.                     am:remove()
  406.                 end))
  407.                 if (s2c~=nil) then
  408.                     s2c:Play()
  409.                 end
  410.                 alreadyhit = true
  411.                 con2:disconnect()
  412.             end
  413.         end
  414.     end)
  415.     coroutine.resume(coroutine.create(function()
  416.         wait(12)
  417.         if not alreadyhit then
  418.             alreadyhit = true
  419.             am:remove()
  420.         end
  421.     end))
  422.     local xr = math.random(velocityMin,velocityMax)
  423.     a1.Velocity = a1.CFrame.lookVector*xr
  424.     a2.Velocity = a1.CFrame.lookVector*xr
  425.     a3.Velocity = a1.CFrame.lookVector*xr
  426.     am.Parent = workspace
  427.     coroutine.resume(coroutine.create(function()
  428.         wait(delayTime)
  429.         noarrow = false
  430.     end))
  431. end
  432.  
  433. local h = Instance.new("HopperBin", p["Backpack"])
  434. h.Name = "MCBow"
  435. h.TextureId = mid[5]
  436.  
  437. h.Selected:connect(function(mos)
  438.     equipped = true
  439.     mos.Icon = mid[4]
  440.     local hed = p.Character:FindFirstChild("Head")
  441.     if (hed==nil) then return end
  442.     createbow()
  443.     mos.Button1Down:connect(function()
  444.         carrow(hed, mos.Hit.p)
  445.     end)
  446.     h.Deselected:connect(function()
  447.         mos.Icon = "rbxasset://textures\\ArrowFarCursor.png"
  448.     end)
  449. end)
  450.  
  451. h.Deselected:connect(function()
  452.     equipped = false
  453.     removebow()
  454. end)
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