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ArcDesLHK

Remaining Yellow-Eyes

Jun 23rd, 2023
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  1. Yellow-Eyes Paladin of Pendulum Dragon
  2. Level 4 DARK Warrior/Ritual/Effect
  3. 1900/1400
  4. You can Ritual Summon this card with "Yellow-Eyes Ritual". At the start of the Damage Step, if this card battles a monster: You can destroy that monster. You can Tribute this card; Special Summon 1 Level 5 or higher "Yellow-Eyes" monster from your hand or Deck. You can only use this effect of "Yellow-Eyes Paladin of Pendulum Dragon" once per turn.
  5.  
  6. Yellow-Eyes Xiaolong
  7. Level 1 Scale 1 DARK Dragon/Pendulum/Effect
  8. 300/100
  9. When an opponent's monster declares a direct attack, this card is destroyed.
  10. ----
  11. If this card is destroyed by its own Pendulum Effect: End the Battle Phase. You can only use each of the following effects of "Yellow-Eyes Xiaolong" once per turn. If you control a "Yellow-Eyes" monster: You can Special Summon this card from your hand. When you take battle damage while this card is in your GY: You can place this card in your Pendulum Zone.
  12.  
  13. Yellow-Eyes Arc Pendulum Dragon
  14. Level 7 Scale 8 DARK Dragon/Pendulum/Normal
  15. 2500/2000
  16. If a "Yellow-Eyes" card(s) you control is destroyed by battle or card effect: You can add 1 "Yellow-Eyes" monster from your Deck to your hand. You can only use this effect of "Yellow-Eyes Arc Pendulum Dragon" once per turn.
  17. ----
  18. This dragon rivals other dragons, often copying their attack patterns and using them against them.
  19.  
  20. Yellow-Eyes Magician
  21. Level 7 Scale 8 DARK Spellcaster/Pendulum/Effect
  22. 2400/1600
  23. During your Main Phase: You can destroy this card, and if you do, apply 1 of the following effects.
  24. ● Destroy 1 Defense Position monster on the field.
  25. ● Change 1 face-up monster on the field to face-down Defense Position.
  26. You can only use this effect of "Yellow-Eyes Magician" once per turn.
  27. ----
  28. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can add 1 "Yellow-Eyes" Spell from your Deck to your hand. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon 1 "Yellow-Eyes" monster from your hand, Deck, or GY. You can only use each effect of "Yellow-Eyes Magician" once per turn.
  29.  
  30. Yellow-Eyes Magician Girl
  31. Level 5 Scale 1 DARK Spellcaster/Pendulum/Effect
  32. 1900/1200
  33. If you have a "Yellow-Eyes" card in your other Pendulum Zone: You can destroy this card, and if you do, destroy 1 Defense Position monster on the field.
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  35. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Yellow-Eyes Magician Girl" once per turn this way. When this card is destroyed by battle: You can add 1 "Yellow-Eyes" monster from your Deck to your hand, except "Yellow-Eyes Magician Girl". You can only use this effect of "Yellow-Eyes Magician Girl" once per turn.
  36.  
  37. Yellow-Eyes Magician Apprentice
  38. Level 4 Scale 3 DARK Spellcaster/Pendulum/Effect
  39. 1600/1000
  40. At the start of the Damage Step, if your "Yellow-Eyes" monster battles a monster: You can destroy that monster.
  41. ----
  42. If you control a "Yellow-Eyes" monster, you can Special Summon this card (from your hand). You can only Special Summon "Yellow-Eyes Magician Apprentice" once per turn this way. Once per turn, if this card battles an opponent's Defense Position monster, during damage calculation (Quick Effect): You can change that monster's DEF to 0 during damage calculation only.
  43.  
  44. Yellow-Eyes Girl
  45. Level 3 Scale 8 DARK Spellcaster/Pendulum/Effect
  46. 1400/800
  47. You can target 1 "Yellow-Eyes" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Yellow-Eyes Girl" once per turn.
  48. ----
  49. If you control a "Yellow-Eyes" monster, you can Special Summon this card (from your hand). You can only Special Summon "Yellow-Eyes Girl" once per turn this way. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Yellow-Eyes" monster from your Deck.
  50.  
  51. Yellow-Eyes Brave Wolf
  52. Level 4 Scale 6 EARTH Beast/Pendulum/Effect
  53. 1800/1500
  54. You can target 1 face-up monster on the field; change its battle position, then Special Summon this card from your Pendulum Zone. You can only use this effect of "Yellow-Eyes Brave Wolf" once per turn.
  55. ----
  56. If this card is Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Yellow-Eyes" monster from your Deck.
  57.  
  58. Yellow-Eyes Junk Synchron
  59. Level 3 Scale 6 DARK Warrior/Pendulum/Tuner/Effect
  60. 1300/500
  61. If a "Yellow-Eyes" card(s) you control is destroyed by battle or card effect: You can destroy this card, and if you do, draw 2 cards. You can only use this effect of "Yellow-Eyes Junk Synchron" once per turn.
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  63. When this card is Normal Summoned: You can target 1 card in your Pendulum Zone, except "Yellow-Eyes Junk Synchron"; Special Summon it. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use this effect of "Yellow-Eyes Junk Synchron" once per turn.
  64.  
  65. Yellow-Eyes Merger
  66. Level 8 Scale 1 DARK Spellcaster/Pendulum/Effect
  67. 2800/1600
  68. Once per turn, during your Main Phase: You can Fusion Summon 1 "Yellow-Eyes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
  69. ----
  70. At the start of the Damage Step, if your "Yellow-Eyes" monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Yellow-Eyes Merger" once per turn. During your Main Phase: You can Fusion Summon 1 "Yellow-Eyes" Fusion Monster from your Extra Deck, by banishing monsters mentioned on it from your hand, field, Pendulum Zone, and/or GY, including this card.
  71.  
  72. Yellow-Eyes Lizard
  73. Level 3 Scale 4 EARTH Reptile/Pendulum/Effect
  74. 800/1600
  75. If you have a "Yellow-Eyes" card in your other Pendulum Zone, except "Yellow-Eyes Lizard": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Yellow-Eyes Lizard" once per turn.
  76. ----
  77. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.
  78.  
  79. Yellow-Eyes Sonic Chick
  80. Level 1 Scale 4 EARTH Winged Beast/Pendulum/Effect
  81. 100/100
  82. Once per turn: You can Fusion Summon 1 "Yellow-Eyes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
  83. ----
  84. Once per turn: You can Fusion Summon 1 "Yellow-Eyes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including this card. You can only use each of the following effects of "Yellow-Eyes Sonic Chick" once per turn. You can Tribute this card; add 1 "Polymerization" or "Yellow-Eyes" Spell from your Deck or GY to your hand. If this card in the Pendulum Zone is destroyed: You can Special Summon 1 "Yellow-Eyes Grey Dragon" from your hand, Deck, or GY.
  85.  
  86. Yellow-Eyes Accel Dragon
  87. Level 8 DARK Dragon/Synchro/Effect
  88. 3000/2500
  89. 1 Tuner + 1 non-Tuner "Yellow-Eyes" monster
  90. Once per turn, when your opponent activates a monster effect on the field (Quick Effect): You can destroy 1 other "Yellow-Eyes" card from your hand or field, and if you do, negate the activation, and if you do that, change that monster to face-down Defense Position. If this card attacks a Defense Position monster, inflict double piercing battle damage. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Yellow-Eyes" card from your Deck to your hand.
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