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- --//Created By U_M9
- --//Do NOT Claim As Your Own
- --//Develop Team: OverAdversity : https://discord.gg/vKsPaAE
- local Plr = game.Players.LocalPlayer
- local Head = Plr.Character.Head
- local RootPart = Plr.Character.Torso
- local Humanoid = Plr.Character.Humanoid
- local Cap = Instance.new("SpecialMesh",Head)
- Cap.MeshId = "rbxassetid://16190466"
- Cap.TextureId = "rbxassetid://54496780"
- Cap.Scale = Vector3.new(1,1,1)
- Cap.Offset = Vector3.new(0,1,-.3)
- local Banana = Instance.new("SpecialMesh",RootPart)
- Banana.MeshId = "rbxassetid://28202371"
- Banana.TextureId = "rbxassetid://28202363"
- Banana.Scale = Vector3.new(5,5,5)
- Head.face:Destroy()
- local Sound = Instance.new("Sound",RootPart)
- Sound.SoundId = 'rbxassetid://145632191'
- Sound.Volume = 10
- Sound.Looped = true
- Sound:Play()
- for i,v in next, Plr.Character:GetChildren() do
- if v:IsA("Part") and v.Name ~= RootPart.Name and v.Name ~= "Head" then
- v.Transparency = 1
- end
- end
- for i,v in next, Plr.Character:GetChildren() do
- if v:IsA('Accessory') then
- coroutine.resume(coroutine.create(function()
- v:WaitForChild'Handle'.Transparency = 1
- end))
- end
- end
- RootPart.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum~=nil and hum.Parent~=Plr.Character then
- hum.Health = 0
- end
- end)
- pcall(function()
- while true do
- wait()
- Humanoid.WalkSpeed = 100
- Humanoid.Health = math.huge * math.huge
- Humanoid.MaxHealth = math.huge * math.huge
- end
- end)
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