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Void_scripter0

STando

Mar 13th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. function TakeDamage(hum, dmg)
  9. hum:TakeDamage(dmg)
  10. end
  11. ---IS THIS A JOJO SCRIPT?!?!!?!?
  12. ---Star Platinum Over Heaven
  13. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  14. ---Happy halloween
  15. ---Last script probably
  16.  
  17. ---I couldnt make a GUI cuz im lazy so
  18. -----KEYDOWNS------
  19. --- E(Hold) - OverHeaven Ora Barrages
  20. --- R - OverHeaven Strong Hit
  21. --- T - OverHeaven Blast
  22. --- F - TimeStop
  23. --- Z(Can be Spammed) - Stand Jump
  24. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  25. ------This is a Play Fair script(None of that one shot stuff)
  26.  
  27. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  28. print("FE Compatibility: by WaverlyCole & Mokiros")
  29. InternalData = {}
  30. do
  31. script.Parent = owner.Character
  32. local Event = Instance.new("RemoteEvent")
  33. Event.Name = "UserInput"
  34. local function NewFakeEvent()
  35. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  36. return Fake
  37. end
  38. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  39. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  40. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  41. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  42. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  43. local function TriggerEvent(self,Event,...)
  44. local Trigger = Mouse[Event]
  45. if Trigger and Trigger.fakeEvent and Trigger.Function then
  46. Trigger.Function(...)
  47. end
  48. end
  49. Mouse.TrigEvent = TriggerEvent
  50. UserInputService.TrigEvent = TriggerEvent
  51. Event.OnServerEvent:Connect(function(FiredBy,Input)
  52. if FiredBy.Name ~= owner.Name then end
  53. if Input.MouseEvent then
  54. Mouse.Target = Input.Target
  55. Mouse.Hit = Input.Hit
  56. else
  57. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  58. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  60. end
  61. for _,Action in pairs(ContextActionService.Actions) do
  62. for _,Key in pairs(Action.Keys) do
  63. if Key==Input.KeyCode then
  64. Action.Function(Action.Name,Input.UserInputState,Input)
  65. end
  66. end
  67. end
  68. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  69. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  70. end
  71. end)
  72. InternalData["Mouse"] = Mouse
  73. InternalData["ContextActionService"] = ContextActionService
  74. InternalData["UserInputService"] = UserInputService
  75. Event.Parent = NLS([[
  76. local Player = owner
  77. local Event = script:WaitForChild("UserInput")
  78. local UserInputService = game:GetService("UserInputService")
  79. local Mouse = Player:GetMouse()
  80. local Input = function(Input,gameProcessedEvent)
  81. if gameProcessedEvent then return end
  82. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  83. end
  84. UserInputService.InputBegan:Connect(Input)
  85. UserInputService.InputEnded:Connect(Input)
  86. local Hit,Target
  87. while wait(1/30) do
  88. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  89. Hit,Target = Mouse.Hit,Mouse.Target
  90. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  91. end
  92. end
  93. ]],owner.Character)
  94. end
  95. RealGame = game;game = setmetatable({},{
  96. __index = function (self,Index)
  97. local Sandbox = function (Thing)
  98. if Thing:IsA("Player") then
  99. local RealPlayer = Thing
  100. return setmetatable({},{
  101. __index = function (self,Index)
  102. local Type = type(RealPlayer[Index])
  103. if Type == "function" then
  104. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  105. return function (self)
  106. return InternalData["Mouse"]
  107. end
  108. end
  109. return function (self,...)
  110. return RealPlayer[Index](RealPlayer,...)
  111. end
  112. else
  113. return RealPlayer[Index]
  114. end
  115. end;
  116. __tostring = function(self)
  117. return RealPlayer.Name
  118. end
  119. })
  120. end
  121. end
  122. if RealGame[Index] then
  123. local Type = type(RealGame[Index])
  124. if Type == "function" then
  125. if Index:lower() == "getservice" or Index:lower() == "service" then
  126. return function (self,Service)
  127. if Service:lower() == "players" then
  128. return setmetatable({},{
  129. __index = function (self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "localplayer" then
  138. return Sandbox(owner)
  139. end
  140. return RealService[Index2]
  141. end
  142. end;
  143. __tostring = function(self)
  144. return RealGame:GetService(Service).Name
  145. end
  146. })
  147. elseif Service:lower() == "contextactionservice" then
  148. return InternalData["ContextActionService"]
  149. elseif Service:lower() == "contextactionservice" then
  150. return InternalData["UserInputService"]
  151. elseif Service:lower() == "runservice" then
  152. return setmetatable({},{
  153. __index = function(self2,Index2)
  154. local RealService = RealGame:GetService(Service)
  155. local Type2 = type(Index2)
  156. if Type2 == "function" then
  157. return function (self,...)
  158. return RealService[Index2](RealService,...)
  159. end
  160. else
  161. if Index2:lower() == "bindtorenderstep" then
  162. return function (self,Name,Priority,Function)
  163. return RealGame:GetService("RunService").Stepped:Connect(Function)
  164. end
  165. end
  166. if Index2:lower() == "renderstepped" then
  167. return RealService["Stepped"]
  168. end
  169. return RealService[Index2]
  170. end
  171. end
  172. })
  173. else
  174. return RealGame:GetService(Service)
  175. end
  176. end
  177. end
  178. return function (self,...)
  179. return RealGame[Index](RealGame,...)
  180. end
  181. else
  182. if game:GetService(Index) then
  183. return game:GetService(Index)
  184. end
  185. return RealGame[Index]
  186. end
  187. else
  188. return nil
  189. end
  190. end
  191. });Game = game;owner = game:GetService("Players").LocalPlayer
  192. print("Complete! Running...")
  193.  
  194. wait(0.1)
  195. local Player = game.Players.LocalPlayer
  196. local Character = Player.Character
  197. local Humanoid = Character.Humanoid
  198. local Mouse = Player:GetMouse()
  199. local LeftArm = Character["Left Arm"]
  200. local RightArm = Character["Right Arm"]
  201. local LeftLeg = Character["Left Leg"]
  202. local RightLeg = Character["Right Leg"]
  203. local Head = Character.Head
  204. local Torso = Character.Torso
  205. local Camera = game.Workspace.CurrentCamera
  206. local RootPart = Character.HumanoidRootPart
  207. local RootJoint = RootPart.RootJoint
  208. local Pause = false
  209. local attack = false
  210. local Change = false
  211. local DDZ = false
  212. local LOL = false
  213. local Anim = 'Idle'
  214. local attacktype = 1
  215. local delays = false
  216. local play = true
  217. local Time = 7
  218. local targetted = nil
  219. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  220. local velocity = RootPart.Velocity.y
  221. local sine = 0
  222. local change = 1
  223. local D = false
  224. Loop = false
  225. local DD = false
  226. local doe = 0
  227. local Create = LoadLibrary("RbxUtility").Create
  228. local Stand = Instance.new("Model",Character)
  229. Stand.Name = "Stand"
  230. local ST = Instance.new("Part",Stand)
  231. ST.Size = Vector3.new(2,2,1)
  232. ST.BrickColor = BrickColor.new("Black")
  233. ST.CanCollide = false
  234. local ST2 = Instance.new("SpecialMesh",ST)
  235. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  236. ST2.Scale = Vector3.new(1,1,1)
  237. local ST3 = Instance.new("Weld",ST)
  238. ST3.Part0 = RootPart
  239. ST3.Part1 = ST
  240. ST3.C0 = CFrame.new(0,0,0)
  241. local SH = Instance.new("Part",Stand)
  242. SH.Size = Vector3.new(1.25,1.25,1.25)
  243. SH.CanCollide = false
  244. SH.BrickColor = BrickColor.new("Black")
  245. local SH2 = Instance.new("SpecialMesh",SH)
  246. SH2.MeshType = "Head"
  247. SH2.Scale = Vector3.new(1,1,1)
  248. local SH2 = Instance.new("Weld",SH)
  249. SH2.Part0 = ST
  250. SH2.Part1 = SH
  251. SH2.C0 = CFrame.new(0,1.5,0)
  252. local SRA = Instance.new("Part",Stand)
  253. SRA.Size = Vector3.new(1,2,1)
  254. SRA.CanCollide = false
  255. SRA.BrickColor = BrickColor.new("Black")
  256. local SRA2 = Instance.new("SpecialMesh",SRA)
  257. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  258. SRA2.Scale = Vector3.new(1,1,1)
  259. local SRA3 = Instance.new("Weld",SRA)
  260. SRA3.Part0 = ST
  261. SRA3.Part1 = SRA
  262. SRA3.C0 = CFrame.new(1.5,0,0)
  263. local SLA = Instance.new("Part",Stand)
  264. SLA.Size = Vector3.new(1,2,1)
  265. SLA.CanCollide = false
  266. SLA.BrickColor = BrickColor.new("Black")
  267. local SLA2 = Instance.new("SpecialMesh",SLA)
  268. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  269. SLA2.Scale = Vector3.new(1,1,1)
  270. local SLA3 = Instance.new("Weld",SLA)
  271. SLA3.Part0 = ST
  272. SLA3.Part1 = SLA
  273. SLA3.C0 = CFrame.new(-1.5,0,0)
  274. local SRL = Instance.new("Part",Stand)
  275. SRL.Size = Vector3.new(1,2,1)
  276. SRL.CanCollide = false
  277. SRL.BrickColor = BrickColor.new("Black")
  278. local SRL2 = Instance.new("SpecialMesh",SRL)
  279. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  280. SRL2.Scale = Vector3.new(1,1,1)
  281. local SRL3 = Instance.new("Weld",SRL)
  282. SRL3.Part0 = ST
  283. SRL3.Part1 = SRL
  284. SRL3.C0 = CFrame.new(0.5,-2,0)
  285. local SLL = Instance.new("Part",Stand)
  286. SLL.Size = Vector3.new(1,2,1)
  287. SLL.CanCollide = false
  288. SLL.BrickColor = BrickColor.new("Black")
  289. local SLL2 = Instance.new("SpecialMesh",SLL)
  290. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  291. SLL2.Scale = Vector3.new(1,1,1)
  292. local SLL3 = Instance.new("Weld",SLL)
  293. SLL3.Part0 = ST
  294. SLL3.Part1 = SLL
  295. SLL3.C0 = CFrame.new(-0.5,-2,0)
  296. local FlA = Instance.new("ParticleEmitter",SRA)
  297. FlA.Texture = "rbxassetid://263837009"
  298. FlA.Size = NumberSequence.new(0.6)
  299. FlA.Rotation = NumberRange.new(-100, 100)
  300. FlA.RotSpeed = NumberRange.new(-200, 200)
  301. FlA.Transparency = NumberSequence.new(0,1)
  302. FlA.Speed = NumberRange.new(0.1)
  303. FlA.ZOffset = -0.1
  304. FlA.Lifetime = NumberRange.new(1)
  305. FlA.Rate = 1111
  306. FlA.LockedToPart = true
  307. FlA.LightEmission = 1
  308. FlA.VelocitySpread = 12121
  309. local ZZA = Instance.new("ParticleEmitter",SRA)
  310. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  311. ZZA.Size = NumberSequence.new(0.005)
  312. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  313. ZZA.RotSpeed = NumberRange.new(-200, 200)
  314. ZZA.Transparency = NumberSequence.new(0.7)
  315. ZZA.Lifetime = NumberRange.new(1)
  316. ZZA.Speed = NumberRange.new(0.48)
  317. ZZA.Rate = 1231231
  318. ZZA.ZOffset = 0.1
  319. ZZA.LockedToPart = true
  320. ZZA.LightEmission = 1e9
  321. ZZA.LightInfluence = 1e9
  322. local FlA1 = Instance.new("ParticleEmitter",SLA)
  323. FlA1.Texture = "rbxassetid://263837009"
  324. FlA1.Size = NumberSequence.new(0.6)
  325. FlA1.Rotation = NumberRange.new(-100, 100)
  326. FlA1.RotSpeed = NumberRange.new(-200, 200)
  327. FlA1.Transparency = NumberSequence.new(0,1)
  328. FlA1.Speed = NumberRange.new(0.1)
  329. FlA1.ZOffset = -0.1
  330. FlA1.Lifetime = NumberRange.new(1)
  331. FlA1.Rate = 1111
  332. FlA1.LockedToPart = true
  333. FlA1.LightEmission = 1
  334. FlA1.VelocitySpread = 12121
  335. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  336. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  337. ZZA1.Size = NumberSequence.new(0.005)
  338. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  339. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  340. ZZA1.Transparency = NumberSequence.new(0.7)
  341. ZZA1.Lifetime = NumberRange.new(1)
  342. ZZA1.Speed = NumberRange.new(0.48)
  343. ZZA1.Rate = 1231231
  344. ZZA1.ZOffset = 0.1
  345. ZZA1.LockedToPart = true
  346. ZZA1.LightEmission = 1e9
  347. ZZA1.LightInfluence = 1e9
  348. local FlA2 = Instance.new("ParticleEmitter",ST)
  349. FlA2.Texture = "rbxassetid://263837009"
  350. FlA2.Size = NumberSequence.new(0.6)
  351. FlA2.Rotation = NumberRange.new(-100, 100)
  352. FlA2.RotSpeed = NumberRange.new(-200, 200)
  353. FlA2.Transparency = NumberSequence.new(0,1)
  354. FlA2.Speed = NumberRange.new(0.1)
  355. FlA2.ZOffset = -0.1
  356. FlA2.Lifetime = NumberRange.new(1)
  357. FlA2.Rate = 1111
  358. FlA2.LockedToPart = true
  359. FlA2.LightEmission = 1
  360. FlA2.VelocitySpread = 12121
  361. local ZZA2 = Instance.new("ParticleEmitter",ST)
  362. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  363. ZZA2.Size = NumberSequence.new(0.005)
  364. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  365. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  366. ZZA2.Transparency = NumberSequence.new(0.7)
  367. ZZA2.Lifetime = NumberRange.new(1)
  368. ZZA2.Speed = NumberRange.new(0.48)
  369. ZZA2.Rate = 1231231
  370. ZZA2.ZOffset = 0.1
  371. ZZA2.LockedToPart = true
  372. ZZA2.LightEmission = 1e9
  373. ZZA2.LightInfluence = 1e9
  374. local FlA3 = Instance.new("ParticleEmitter",SRL)
  375. FlA3.Texture = "rbxassetid://263837009"
  376. FlA3.Size = NumberSequence.new(0.6)
  377. FlA3.Rotation = NumberRange.new(-100, 100)
  378. FlA3.RotSpeed = NumberRange.new(-200, 200)
  379. FlA3.Transparency = NumberSequence.new(0,1)
  380. FlA3.Speed = NumberRange.new(0.1)
  381. FlA3.ZOffset = -0.1
  382. FlA3.Lifetime = NumberRange.new(1)
  383. FlA3.Rate = 1111
  384. FlA3.LockedToPart = true
  385. FlA3.LightEmission = 1
  386. FlA3.VelocitySpread = 12121
  387. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  388. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  389. ZZA3.Size = NumberSequence.new(0.005)
  390. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  391. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  392. ZZA3.Transparency = NumberSequence.new(0.7)
  393. ZZA3.Lifetime = NumberRange.new(1)
  394. ZZA3.Speed = NumberRange.new(0.48)
  395. ZZA3.Rate = 1231231
  396. ZZA3.ZOffset = 0.1
  397. ZZA3.LockedToPart = true
  398. ZZA3.LightEmission = 1e9
  399. ZZA3.LightInfluence = 1e9
  400. local FlA4 = Instance.new("ParticleEmitter",SLL)
  401. FlA4.Texture = "rbxassetid://263837009"
  402. FlA4.Size = NumberSequence.new(0.6)
  403. FlA4.Rotation = NumberRange.new(-100, 100)
  404. FlA4.RotSpeed = NumberRange.new(-200, 200)
  405. FlA4.Transparency = NumberSequence.new(0,1)
  406. FlA4.Speed = NumberRange.new(0.1)
  407. FlA4.ZOffset = -0.1
  408. FlA4.Lifetime = NumberRange.new(1)
  409. FlA4.Rate = 1111
  410. FlA4.LockedToPart = true
  411. FlA4.LightEmission = 1
  412. FlA4.VelocitySpread = 12121
  413. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  414. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  415. ZZA4.Size = NumberSequence.new(0.005)
  416. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  417. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  418. ZZA4.Transparency = NumberSequence.new(0.7)
  419. ZZA4.Lifetime = NumberRange.new(1)
  420. ZZA4.Speed = NumberRange.new(0.48)
  421. ZZA4.Rate = 1231231
  422. ZZA4.ZOffset = 0.1
  423. ZZA4.LockedToPart = true
  424. ZZA4.LightEmission = 1e9
  425. ZZA4.LightInfluence = 1e9
  426. local FlA5 = Instance.new("ParticleEmitter",SH)
  427. FlA5.Texture = "rbxassetid://263837009"
  428. FlA5.Size = NumberSequence.new(0.6)
  429. FlA5.Rotation = NumberRange.new(-100, 100)
  430. FlA5.RotSpeed = NumberRange.new(-200, 200)
  431. FlA5.Transparency = NumberSequence.new(0,1)
  432. FlA5.Speed = NumberRange.new(0.1)
  433. FlA5.ZOffset = -0.1
  434. FlA5.Lifetime = NumberRange.new(1)
  435. FlA5.Rate = 20
  436. FlA5.LockedToPart = true
  437. FlA5.LightEmission = 1
  438. FlA5.VelocitySpread = 12121
  439. local ZZA5 = Instance.new("ParticleEmitter",SH)
  440. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  441. ZZA5.Size = NumberSequence.new(0.005)
  442. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  443. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  444. ZZA5.Transparency = NumberSequence.new(0.7)
  445. ZZA5.Lifetime = NumberRange.new(1)
  446. ZZA5.Speed = NumberRange.new(0.48)
  447. ZZA5.Rate = 1231233
  448. ZZA5.ZOffset = 0.1
  449. ZZA5.LockedToPart = true
  450. ZZA5.LightEmission = 1e9
  451. ZZA5.LightInfluence = 1e9
  452. FlA.Enabled = false
  453. FlA1.Enabled = false
  454. FlA2.Enabled = false
  455. FlA3.Enabled = false
  456. FlA4.Enabled = false
  457. FlA5.Enabled = false
  458. ZZA.Enabled= false
  459. ZZA1.Enabled = false
  460. ZZA2.Enabled = false
  461. ZZA3.Enabled = false
  462. ZZA4.Enabled = false
  463. ZZA5.Enabled = false
  464. local Face = Instance.new("Decal",SH)
  465. Face.Face = "Front"
  466. Face.Texture = "rbxassetid://307972876"
  467. local StarH = Instance.new("Part",Stand)
  468. StarH.BrickColor = BrickColor.new("Black")
  469. StarH.CanCollide = false
  470. local StarH2 = Instance.new("SpecialMesh",StarH)
  471. StarH2.MeshId = "rbxassetid://11144636"
  472. StarH2.Scale = Vector3.new(1.2,1.2,1.2)
  473. local StarH3 = Instance.new("Weld",StarH)
  474. StarH3.Part0 = SH
  475. StarH3.Part1 = StarH
  476. StarH3.C0 = CFrame.new(0,0.9,0)*CFrame.Angles(0,0,0)
  477. local StarH2 = Instance.new("Part",Stand)
  478. StarH2.BrickColor = BrickColor.new("Bright red")
  479. StarH2.CanCollide = false
  480. local StarH2 = Instance.new("SpecialMesh",StarH)
  481. StarH2.MeshId = "rbxassetid://11144636"
  482. StarH2.Scale = Vector3.new(1.3,1.3,1.3)
  483. local StarH3 = Instance.new("Weld",StarH)
  484. StarH3.Part0 = SH
  485. StarH3.Part1 = StarH
  486. StarH3.C0 = CFrame.new(0,0.9,0)*CFrame.Angles(0,0,0)
  487. local Scarf = Instance.new("Part",Stand)
  488. Scarf.BrickColor = BrickColor.new("Bright red")
  489. Scarf.CanCollide = false
  490. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  491. Scarf2.MeshId = "rbxassetid://873798502"
  492. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  493. local Scarf3 = Instance.new("Weld",Scarf)
  494. Scarf3.Part0 = SH
  495. Scarf3.Part1 = Scarf
  496. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  497.  
  498. Humanoid.Animator.Parent = nil
  499. Character.Animate.Parent = nil
  500. mas = Instance.new("Model",game:GetService("Lighting"))
  501. WeldConstraint0 = Instance.new("WeldConstraint")
  502. WeldConstraint1 = Instance.new("WeldConstraint")
  503. WeldConstraint2 = Instance.new("WeldConstraint")
  504. WeldConstraint3 = Instance.new("WeldConstraint")
  505. WeldConstraint4 = Instance.new("WeldConstraint")
  506. WeldConstraint5 = Instance.new("WeldConstraint")
  507. WeldConstraint6 = Instance.new("WeldConstraint")
  508. WeldConstraint7 = Instance.new("WeldConstraint")
  509. WeldConstraint8 = Instance.new("WeldConstraint")
  510. WeldConstraint9 = Instance.new("WeldConstraint")
  511. WeldConstraint10 = Instance.new("WeldConstraint")
  512. WeldConstraint11 = Instance.new("WeldConstraint")
  513. WeldConstraint12 = Instance.new("WeldConstraint")
  514. WeldConstraint13 = Instance.new("WeldConstraint")
  515. Part14 = Instance.new("Part")
  516. Part15 = Instance.new("Part")
  517. WeldConstraint16 = Instance.new("WeldConstraint")
  518. WeldConstraint17 = Instance.new("WeldConstraint")
  519. WeldConstraint18 = Instance.new("WeldConstraint")
  520. WeldConstraint19 = Instance.new("WeldConstraint")
  521. WeldConstraint20 = Instance.new("WeldConstraint")
  522. WeldConstraint21 = Instance.new("WeldConstraint")
  523. WeldConstraint22 = Instance.new("WeldConstraint")
  524. WeldConstraint23 = Instance.new("WeldConstraint")
  525. WeldConstraint24 = Instance.new("WeldConstraint")
  526. WeldConstraint25 = Instance.new("WeldConstraint")
  527. WeldConstraint26 = Instance.new("WeldConstraint")
  528. WeldConstraint27 = Instance.new("WeldConstraint")
  529. WeldConstraint28 = Instance.new("WeldConstraint")
  530. WeldConstraint29 = Instance.new("WeldConstraint")
  531. Part30 = Instance.new("Part")
  532. Part31 = Instance.new("Part")
  533. Part32 = Instance.new("Part")
  534. Part33 = Instance.new("Part")
  535. Part34 = Instance.new("Part")
  536. Part35 = Instance.new("Part")
  537. Part36 = Instance.new("Part")
  538. Part37 = Instance.new("Part")
  539. Part38 = Instance.new("Part")
  540. Part39 = Instance.new("Part")
  541. Part40 = Instance.new("Part")
  542. Part41 = Instance.new("Part")
  543. Part42 = Instance.new("Part")
  544. WeldConstraint20.Parent = Part15
  545. WeldConstraint20.Part0 = Part15
  546. WeldConstraint20.Part1 = Part33
  547. WeldConstraint22.Parent = Part15
  548. WeldConstraint22.Part0 = Part15
  549. WeldConstraint22.Part1 = Part35
  550. WeldConstraint21.Parent = Part15
  551. WeldConstraint21.Part0 = Part15
  552. WeldConstraint21.Part1 = Part34
  553. WeldConstraint23.Parent = Part15
  554. WeldConstraint23.Part0 = Part15
  555. WeldConstraint23.Part1 = Part36
  556. WeldConstraint24.Parent = Part15
  557. WeldConstraint24.Part0 = Part15
  558. WeldConstraint24.Part1 = Part37
  559. WeldConstraint25.Parent = Part15
  560. WeldConstraint25.Part0 = Part15
  561. WeldConstraint25.Part1 = Part38
  562. WeldConstraint26.Parent = Part15
  563. WeldConstraint26.Part0 = Part15
  564. WeldConstraint26.Part1 = Part39
  565. WeldConstraint27.Parent = Part15
  566. WeldConstraint27.Part0 = Part15
  567. WeldConstraint27.Part1 = Part40
  568. WeldConstraint29.Parent = Part15
  569. WeldConstraint29.Part0 = Part15
  570. WeldConstraint29.Part1 = Part42
  571. WeldConstraint28.Parent = Part15
  572. WeldConstraint28.Part0 = Part15
  573. WeldConstraint28.Part1 = Part41
  574. WeldConstraint16.Parent = Part15
  575. WeldConstraint16.Part0 = Part15
  576. WeldConstraint16.Part1 = Part14
  577. WeldConstraint17.Parent = Part15
  578. WeldConstraint17.Part0 = Part15
  579. WeldConstraint17.Part1 = Part30
  580. WeldConstraint18.Parent = Part15
  581. WeldConstraint18.Part0 = Part15
  582. WeldConstraint18.Part1 = Part31
  583. WeldConstraint19.Parent = Part15
  584. WeldConstraint19.Part0 = Part15
  585. WeldConstraint19.Part1 = Part32
  586. Part14.Name = "Glove"
  587. Part14.Parent = mas
  588. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  589. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  590. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  591. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  592. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  593. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  594. Part14.BottomSurface = Enum.SurfaceType.Smooth
  595. Part14.BrickColor = BrickColor.new("Pastel yellow")
  596. Part14.CanCollide = false
  597. Part14.Material = Enum.Material.SmoothPlastic
  598. Part14.TopSurface = Enum.SurfaceType.Smooth
  599. Part14.brickColor = BrickColor.new("Pastel yellow")
  600. Part15.Name = "LeftHandle"
  601. Part15.Parent = mas
  602. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  603. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  604. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  605. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  606. Part15.Color = Color3.new(1, 1, 0)
  607. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  608. Part15.BottomSurface = Enum.SurfaceType.Smooth
  609. Part15.BrickColor = BrickColor.new("New Yeller")
  610. Part15.CanCollide = false
  611. Part15.Material = Enum.Material.SmoothPlastic
  612. Part15.TopSurface = Enum.SurfaceType.Smooth
  613. Part15.brickColor = BrickColor.new("New Yeller")
  614. Part15.Shape = Enum.PartType.Ball
  615. WeldConstraint16.Parent = Part15
  616. WeldConstraint16.Part0 = Part15
  617. WeldConstraint16.Part1 = Part14
  618. WeldConstraint17.Parent = Part15
  619. WeldConstraint17.Part0 = Part15
  620. WeldConstraint17.Part1 = Part30
  621. WeldConstraint18.Parent = Part15
  622. WeldConstraint18.Part0 = Part15
  623. WeldConstraint18.Part1 = Part31
  624. WeldConstraint19.Parent = Part15
  625. WeldConstraint19.Part0 = Part15
  626. WeldConstraint19.Part1 = Part32
  627. WeldConstraint20.Parent = Part15
  628. WeldConstraint20.Part0 = Part15
  629. WeldConstraint20.Part1 = Part33
  630. WeldConstraint21.Parent = Part15
  631. WeldConstraint21.Part0 = Part15
  632. WeldConstraint21.Part1 = Part34
  633. WeldConstraint22.Parent = Part15
  634. WeldConstraint22.Part0 = Part15
  635. WeldConstraint22.Part1 = Part35
  636. WeldConstraint23.Parent = Part15
  637. WeldConstraint23.Part0 = Part15
  638. WeldConstraint23.Part1 = Part36
  639. WeldConstraint24.Parent = Part15
  640. WeldConstraint24.Part0 = Part15
  641. WeldConstraint24.Part1 = Part37
  642. WeldConstraint25.Parent = Part15
  643. WeldConstraint25.Part0 = Part15
  644. WeldConstraint25.Part1 = Part38
  645. WeldConstraint26.Parent = Part15
  646. WeldConstraint26.Part0 = Part15
  647. WeldConstraint26.Part1 = Part39
  648. WeldConstraint27.Parent = Part15
  649. WeldConstraint27.Part0 = Part15
  650. WeldConstraint27.Part1 = Part40
  651. WeldConstraint28.Parent = Part15
  652. WeldConstraint28.Part0 = Part15
  653. WeldConstraint28.Part1 = Part41
  654. WeldConstraint29.Parent = Part15
  655. WeldConstraint29.Part0 = Part15
  656. WeldConstraint29.Part1 = Part42
  657. Part30.Parent = mas
  658. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  659. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  660. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  661. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  662. Part30.Color = Color3.new(1, 1, 0)
  663. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  664. Part30.BottomSurface = Enum.SurfaceType.Smooth
  665. Part30.BrickColor = BrickColor.new("New Yeller")
  666. Part30.CanCollide = false
  667. Part30.Material = Enum.Material.SmoothPlastic
  668. Part30.TopSurface = Enum.SurfaceType.Smooth
  669. Part30.brickColor = BrickColor.new("New Yeller")
  670. Part30.Shape = Enum.PartType.Ball
  671. Part31.Parent = mas
  672. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  673. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  674. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  675. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  676. Part31.Color = Color3.new(1, 1, 0)
  677. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  678. Part31.BottomSurface = Enum.SurfaceType.Smooth
  679. Part31.BrickColor = BrickColor.new("New Yeller")
  680. Part31.CanCollide = false
  681. Part31.Material = Enum.Material.SmoothPlastic
  682. Part31.TopSurface = Enum.SurfaceType.Smooth
  683. Part31.brickColor = BrickColor.new("New Yeller")
  684. Part31.Shape = Enum.PartType.Ball
  685. Part32.Parent = mas
  686. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  687. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  688. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  689. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  690. Part32.Color = Color3.new(1, 1, 0)
  691. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  692. Part32.BottomSurface = Enum.SurfaceType.Smooth
  693. Part32.BrickColor = BrickColor.new("New Yeller")
  694. Part32.CanCollide = false
  695. Part32.Material = Enum.Material.SmoothPlastic
  696. Part32.TopSurface = Enum.SurfaceType.Smooth
  697. Part32.brickColor = BrickColor.new("New Yeller")
  698. Part32.Shape = Enum.PartType.Ball
  699. Part33.Parent = mas
  700. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  701. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  702. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  703. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  704. Part33.Color = Color3.new(1, 1, 0)
  705. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  706. Part33.BottomSurface = Enum.SurfaceType.Smooth
  707. Part33.BrickColor = BrickColor.new("New Yeller")
  708. Part33.CanCollide = false
  709. Part33.Material = Enum.Material.SmoothPlastic
  710. Part33.TopSurface = Enum.SurfaceType.Smooth
  711. Part33.brickColor = BrickColor.new("New Yeller")
  712. Part33.Shape = Enum.PartType.Ball
  713. Part34.Parent = mas
  714. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  715. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  716. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  717. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  718. Part34.Color = Color3.new(1, 1, 0)
  719. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  720. Part34.BottomSurface = Enum.SurfaceType.Smooth
  721. Part34.BrickColor = BrickColor.new("New Yeller")
  722. Part34.CanCollide = false
  723. Part34.Material = Enum.Material.SmoothPlastic
  724. Part34.TopSurface = Enum.SurfaceType.Smooth
  725. Part34.brickColor = BrickColor.new("New Yeller")
  726. Part34.Shape = Enum.PartType.Ball
  727. Part35.Parent = mas
  728. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  729. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  730. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  731. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  732. Part35.Color = Color3.new(1, 1, 0)
  733. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  734. Part35.BottomSurface = Enum.SurfaceType.Smooth
  735. Part35.BrickColor = BrickColor.new("New Yeller")
  736. Part35.CanCollide = false
  737. Part35.Material = Enum.Material.SmoothPlastic
  738. Part35.TopSurface = Enum.SurfaceType.Smooth
  739. Part35.brickColor = BrickColor.new("New Yeller")
  740. Part35.Shape = Enum.PartType.Ball
  741. Part36.Parent = mas
  742. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  743. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  744. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  745. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  746. Part36.Color = Color3.new(1, 1, 0)
  747. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  748. Part36.BottomSurface = Enum.SurfaceType.Smooth
  749. Part36.BrickColor = BrickColor.new("New Yeller")
  750. Part36.CanCollide = false
  751. Part36.Material = Enum.Material.SmoothPlastic
  752. Part36.TopSurface = Enum.SurfaceType.Smooth
  753. Part36.brickColor = BrickColor.new("New Yeller")
  754. Part36.Shape = Enum.PartType.Ball
  755. Part37.Parent = mas
  756. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  757. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  758. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  759. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  760. Part37.Color = Color3.new(1, 1, 0)
  761. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  762. Part37.BottomSurface = Enum.SurfaceType.Smooth
  763. Part37.BrickColor = BrickColor.new("New Yeller")
  764. Part37.CanCollide = false
  765. Part37.Material = Enum.Material.SmoothPlastic
  766. Part37.TopSurface = Enum.SurfaceType.Smooth
  767. Part37.brickColor = BrickColor.new("New Yeller")
  768. Part37.Shape = Enum.PartType.Ball
  769. Part38.Parent = mas
  770. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  771. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  772. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  773. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  774. Part38.Color = Color3.new(1, 1, 0)
  775. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  776. Part38.BottomSurface = Enum.SurfaceType.Smooth
  777. Part38.BrickColor = BrickColor.new("New Yeller")
  778. Part38.CanCollide = false
  779. Part38.Material = Enum.Material.SmoothPlastic
  780. Part38.TopSurface = Enum.SurfaceType.Smooth
  781. Part38.brickColor = BrickColor.new("New Yeller")
  782. Part38.Shape = Enum.PartType.Ball
  783. Part39.Parent = mas
  784. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  785. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  786. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  787. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  788. Part39.Color = Color3.new(1, 1, 0)
  789. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  790. Part39.BottomSurface = Enum.SurfaceType.Smooth
  791. Part39.BrickColor = BrickColor.new("New Yeller")
  792. Part39.CanCollide = false
  793. Part39.Material = Enum.Material.SmoothPlastic
  794. Part39.TopSurface = Enum.SurfaceType.Smooth
  795. Part39.brickColor = BrickColor.new("New Yeller")
  796. Part39.Shape = Enum.PartType.Ball
  797. Part40.Parent = mas
  798. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  799. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  800. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  801. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  802. Part40.Color = Color3.new(1, 1, 0)
  803. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  804. Part40.BottomSurface = Enum.SurfaceType.Smooth
  805. Part40.BrickColor = BrickColor.new("New Yeller")
  806. Part40.CanCollide = false
  807. Part40.Material = Enum.Material.SmoothPlastic
  808. Part40.TopSurface = Enum.SurfaceType.Smooth
  809. Part40.brickColor = BrickColor.new("New Yeller")
  810. Part41.Parent = mas
  811. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  812. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  813. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  814. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  815. Part41.Color = Color3.new(1, 1, 0)
  816. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  817. Part41.BottomSurface = Enum.SurfaceType.Smooth
  818. Part41.BrickColor = BrickColor.new("New Yeller")
  819. Part41.CanCollide = false
  820. Part41.Material = Enum.Material.SmoothPlastic
  821. Part41.TopSurface = Enum.SurfaceType.Smooth
  822. Part41.brickColor = BrickColor.new("New Yeller")
  823. Part42.Parent = mas
  824. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  825. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  826. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  827. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  828. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  829. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  830. Part42.BottomSurface = Enum.SurfaceType.Smooth
  831. Part42.BrickColor = BrickColor.new("Institutional white")
  832. Part42.CanCollide = false
  833. Part42.Material = Enum.Material.SmoothPlastic
  834. Part42.TopSurface = Enum.SurfaceType.Smooth
  835. Part42.brickColor = BrickColor.new("Institutional white")
  836. for i,v in pairs(mas:GetChildren()) do
  837. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  838. pcall(function() v:MakeJoints() end)
  839. end
  840. local Wld = Instance.new("Weld",Part15)
  841. Wld.Part0 = SLA
  842. Wld.Part1 = Part15
  843. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  844. mas2 = Instance.new("Model",game:GetService("Lighting"))
  845. WeldConstraint0 = Instance.new("WeldConstraint")
  846. WeldConstraint1 = Instance.new("WeldConstraint")
  847. WeldConstraint2 = Instance.new("WeldConstraint")
  848. WeldConstraint3 = Instance.new("WeldConstraint")
  849. WeldConstraint4 = Instance.new("WeldConstraint")
  850. WeldConstraint5 = Instance.new("WeldConstraint")
  851. WeldConstraint6 = Instance.new("WeldConstraint")
  852. WeldConstraint7 = Instance.new("WeldConstraint")
  853. WeldConstraint8 = Instance.new("WeldConstraint")
  854. WeldConstraint9 = Instance.new("WeldConstraint")
  855. WeldConstraint10 = Instance.new("WeldConstraint")
  856. WeldConstraint11 = Instance.new("WeldConstraint")
  857. WeldConstraint12 = Instance.new("WeldConstraint")
  858. WeldConstraint13 = Instance.new("WeldConstraint")
  859. Part14 = Instance.new("Part")
  860. Part15 = Instance.new("Part")
  861. WeldConstraint16 = Instance.new("WeldConstraint")
  862. WeldConstraint17 = Instance.new("WeldConstraint")
  863. WeldConstraint18 = Instance.new("WeldConstraint")
  864. WeldConstraint19 = Instance.new("WeldConstraint")
  865. WeldConstraint20 = Instance.new("WeldConstraint")
  866. WeldConstraint21 = Instance.new("WeldConstraint")
  867. WeldConstraint22 = Instance.new("WeldConstraint")
  868. WeldConstraint23 = Instance.new("WeldConstraint")
  869. WeldConstraint24 = Instance.new("WeldConstraint")
  870. WeldConstraint25 = Instance.new("WeldConstraint")
  871. WeldConstraint26 = Instance.new("WeldConstraint")
  872. WeldConstraint27 = Instance.new("WeldConstraint")
  873. WeldConstraint28 = Instance.new("WeldConstraint")
  874. WeldConstraint29 = Instance.new("WeldConstraint")
  875. Part30 = Instance.new("Part")
  876. Part31 = Instance.new("Part")
  877. Part32 = Instance.new("Part")
  878. Part33 = Instance.new("Part")
  879. Part34 = Instance.new("Part")
  880. Part35 = Instance.new("Part")
  881. Part36 = Instance.new("Part")
  882. Part37 = Instance.new("Part")
  883. Part38 = Instance.new("Part")
  884. Part39 = Instance.new("Part")
  885. Part40 = Instance.new("Part")
  886. Part41 = Instance.new("Part")
  887. Part42 = Instance.new("Part")
  888. WeldConstraint20.Parent = Part15
  889. WeldConstraint20.Part0 = Part15
  890. WeldConstraint20.Part1 = Part33
  891. WeldConstraint22.Parent = Part15
  892. WeldConstraint22.Part0 = Part15
  893. WeldConstraint22.Part1 = Part35
  894. WeldConstraint21.Parent = Part15
  895. WeldConstraint21.Part0 = Part15
  896. WeldConstraint21.Part1 = Part34
  897. WeldConstraint23.Parent = Part15
  898. WeldConstraint23.Part0 = Part15
  899. WeldConstraint23.Part1 = Part36
  900. WeldConstraint24.Parent = Part15
  901. WeldConstraint24.Part0 = Part15
  902. WeldConstraint24.Part1 = Part37
  903. WeldConstraint25.Parent = Part15
  904. WeldConstraint25.Part0 = Part15
  905. WeldConstraint25.Part1 = Part38
  906. WeldConstraint26.Parent = Part15
  907. WeldConstraint26.Part0 = Part15
  908. WeldConstraint26.Part1 = Part39
  909. WeldConstraint27.Parent = Part15
  910. WeldConstraint27.Part0 = Part15
  911. WeldConstraint27.Part1 = Part40
  912. WeldConstraint29.Parent = Part15
  913. WeldConstraint29.Part0 = Part15
  914. WeldConstraint29.Part1 = Part42
  915. WeldConstraint28.Parent = Part15
  916. WeldConstraint28.Part0 = Part15
  917. WeldConstraint28.Part1 = Part41
  918. WeldConstraint16.Parent = Part15
  919. WeldConstraint16.Part0 = Part15
  920. WeldConstraint16.Part1 = Part14
  921. WeldConstraint17.Parent = Part15
  922. WeldConstraint17.Part0 = Part15
  923. WeldConstraint17.Part1 = Part30
  924. WeldConstraint18.Parent = Part15
  925. WeldConstraint18.Part0 = Part15
  926. WeldConstraint18.Part1 = Part31
  927. WeldConstraint19.Parent = Part15
  928. WeldConstraint19.Part0 = Part15
  929. WeldConstraint19.Part1 = Part32
  930. Part14.Name = "Glove"
  931. Part14.Parent = mas2
  932. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  933. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  934. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  935. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  936. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  937. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  938. Part14.BottomSurface = Enum.SurfaceType.Smooth
  939. Part14.BrickColor = BrickColor.new("Pastel yellow")
  940. Part14.CanCollide = false
  941. Part14.Material = Enum.Material.SmoothPlastic
  942. Part14.TopSurface = Enum.SurfaceType.Smooth
  943. Part14.brickColor = BrickColor.new("Pastel yellow")
  944. Part15.Name = "LeftHandle"
  945. Part15.Parent = mas2
  946. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  947. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  948. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  949. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  950. Part15.Color = Color3.new(1, 1, 0)
  951. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  952. Part15.BottomSurface = Enum.SurfaceType.Smooth
  953. Part15.BrickColor = BrickColor.new("New Yeller")
  954. Part15.CanCollide = false
  955. Part15.Material = Enum.Material.SmoothPlastic
  956. Part15.TopSurface = Enum.SurfaceType.Smooth
  957. Part15.brickColor = BrickColor.new("New Yeller")
  958. Part15.Shape = Enum.PartType.Ball
  959. WeldConstraint16.Parent = Part15
  960. WeldConstraint16.Part0 = Part15
  961. WeldConstraint16.Part1 = Part14
  962. WeldConstraint17.Parent = Part15
  963. WeldConstraint17.Part0 = Part15
  964. WeldConstraint17.Part1 = Part30
  965. WeldConstraint18.Parent = Part15
  966. WeldConstraint18.Part0 = Part15
  967. WeldConstraint18.Part1 = Part31
  968. WeldConstraint19.Parent = Part15
  969. WeldConstraint19.Part0 = Part15
  970. WeldConstraint19.Part1 = Part32
  971. WeldConstraint20.Parent = Part15
  972. WeldConstraint20.Part0 = Part15
  973. WeldConstraint20.Part1 = Part33
  974. WeldConstraint21.Parent = Part15
  975. WeldConstraint21.Part0 = Part15
  976. WeldConstraint21.Part1 = Part34
  977. WeldConstraint22.Parent = Part15
  978. WeldConstraint22.Part0 = Part15
  979. WeldConstraint22.Part1 = Part35
  980. WeldConstraint23.Parent = Part15
  981. WeldConstraint23.Part0 = Part15
  982. WeldConstraint23.Part1 = Part36
  983. WeldConstraint24.Parent = Part15
  984. WeldConstraint24.Part0 = Part15
  985. WeldConstraint24.Part1 = Part37
  986. WeldConstraint25.Parent = Part15
  987. WeldConstraint25.Part0 = Part15
  988. WeldConstraint25.Part1 = Part38
  989. WeldConstraint26.Parent = Part15
  990. WeldConstraint26.Part0 = Part15
  991. WeldConstraint26.Part1 = Part39
  992. WeldConstraint27.Parent = Part15
  993. WeldConstraint27.Part0 = Part15
  994. WeldConstraint27.Part1 = Part40
  995. WeldConstraint28.Parent = Part15
  996. WeldConstraint28.Part0 = Part15
  997. WeldConstraint28.Part1 = Part41
  998. WeldConstraint29.Parent = Part15
  999. WeldConstraint29.Part0 = Part15
  1000. WeldConstraint29.Part1 = Part42
  1001. Part30.Parent = mas2
  1002. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1003. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1004. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1005. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1006. Part30.Color = Color3.new(1, 1, 0)
  1007. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1008. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1009. Part30.BrickColor = BrickColor.new("New Yeller")
  1010. Part30.CanCollide = false
  1011. Part30.Material = Enum.Material.SmoothPlastic
  1012. Part30.TopSurface = Enum.SurfaceType.Smooth
  1013. Part30.brickColor = BrickColor.new("New Yeller")
  1014. Part30.Shape = Enum.PartType.Ball
  1015. Part31.Parent = mas2
  1016. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1017. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1018. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1019. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1020. Part31.Color = Color3.new(1, 1, 0)
  1021. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1022. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1023. Part31.BrickColor = BrickColor.new("New Yeller")
  1024. Part31.CanCollide = false
  1025. Part31.Material = Enum.Material.SmoothPlastic
  1026. Part31.TopSurface = Enum.SurfaceType.Smooth
  1027. Part31.brickColor = BrickColor.new("New Yeller")
  1028. Part31.Shape = Enum.PartType.Ball
  1029. Part32.Parent = mas2
  1030. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1031. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1032. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1033. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1034. Part32.Color = Color3.new(1, 1, 0)
  1035. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1036. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1037. Part32.BrickColor = BrickColor.new("New Yeller")
  1038. Part32.CanCollide = false
  1039. Part32.Material = Enum.Material.SmoothPlastic
  1040. Part32.TopSurface = Enum.SurfaceType.Smooth
  1041. Part32.brickColor = BrickColor.new("New Yeller")
  1042. Part32.Shape = Enum.PartType.Ball
  1043. Part33.Parent = mas2
  1044. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1045. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1046. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1047. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1048. Part33.Color = Color3.new(1, 1, 0)
  1049. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1050. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1051. Part33.BrickColor = BrickColor.new("New Yeller")
  1052. Part33.CanCollide = false
  1053. Part33.Material = Enum.Material.SmoothPlastic
  1054. Part33.TopSurface = Enum.SurfaceType.Smooth
  1055. Part33.brickColor = BrickColor.new("New Yeller")
  1056. Part33.Shape = Enum.PartType.Ball
  1057. Part34.Parent = mas2
  1058. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1059. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1060. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1061. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1062. Part34.Color = Color3.new(1, 1, 0)
  1063. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1064. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1065. Part34.BrickColor = BrickColor.new("New Yeller")
  1066. Part34.CanCollide = false
  1067. Part34.Material = Enum.Material.SmoothPlastic
  1068. Part34.TopSurface = Enum.SurfaceType.Smooth
  1069. Part34.brickColor = BrickColor.new("New Yeller")
  1070. Part34.Shape = Enum.PartType.Ball
  1071. Part35.Parent = mas2
  1072. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1073. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1074. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1075. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1076. Part35.Color = Color3.new(1, 1, 0)
  1077. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1078. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1079. Part35.BrickColor = BrickColor.new("New Yeller")
  1080. Part35.CanCollide = false
  1081. Part35.Material = Enum.Material.SmoothPlastic
  1082. Part35.TopSurface = Enum.SurfaceType.Smooth
  1083. Part35.brickColor = BrickColor.new("New Yeller")
  1084. Part35.Shape = Enum.PartType.Ball
  1085. Part36.Parent = mas2
  1086. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1087. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1088. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1089. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1090. Part36.Color = Color3.new(1, 1, 0)
  1091. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1092. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1093. Part36.BrickColor = BrickColor.new("New Yeller")
  1094. Part36.CanCollide = false
  1095. Part36.Material = Enum.Material.SmoothPlastic
  1096. Part36.TopSurface = Enum.SurfaceType.Smooth
  1097. Part36.brickColor = BrickColor.new("New Yeller")
  1098. Part36.Shape = Enum.PartType.Ball
  1099. Part37.Parent = mas2
  1100. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1101. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1102. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1103. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1104. Part37.Color = Color3.new(1, 1, 0)
  1105. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1106. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1107. Part37.BrickColor = BrickColor.new("New Yeller")
  1108. Part37.CanCollide = false
  1109. Part37.Material = Enum.Material.SmoothPlastic
  1110. Part37.TopSurface = Enum.SurfaceType.Smooth
  1111. Part37.brickColor = BrickColor.new("New Yeller")
  1112. Part37.Shape = Enum.PartType.Ball
  1113. Part38.Parent = mas2
  1114. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1115. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1116. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1117. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1118. Part38.Color = Color3.new(1, 1, 0)
  1119. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1120. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1121. Part38.BrickColor = BrickColor.new("New Yeller")
  1122. Part38.CanCollide = false
  1123. Part38.Material = Enum.Material.SmoothPlastic
  1124. Part38.TopSurface = Enum.SurfaceType.Smooth
  1125. Part38.brickColor = BrickColor.new("New Yeller")
  1126. Part38.Shape = Enum.PartType.Ball
  1127. Part39.Parent = mas2
  1128. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1129. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1130. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1131. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1132. Part39.Color = Color3.new(1, 1, 0)
  1133. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1134. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part39.BrickColor = BrickColor.new("New Yeller")
  1136. Part39.CanCollide = false
  1137. Part39.Material = Enum.Material.SmoothPlastic
  1138. Part39.TopSurface = Enum.SurfaceType.Smooth
  1139. Part39.brickColor = BrickColor.new("New Yeller")
  1140. Part39.Shape = Enum.PartType.Ball
  1141. Part40.Parent = mas2
  1142. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1143. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1144. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1145. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1146. Part40.Color = Color3.new(1, 1, 0)
  1147. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1148. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1149. Part40.BrickColor = BrickColor.new("New Yeller")
  1150. Part40.CanCollide = false
  1151. Part40.Material = Enum.Material.SmoothPlastic
  1152. Part40.TopSurface = Enum.SurfaceType.Smooth
  1153. Part40.brickColor = BrickColor.new("New Yeller")
  1154. Part41.Parent = mas2
  1155. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1156. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1157. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1158. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1159. Part41.Color = Color3.new(1, 1, 0)
  1160. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1161. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1162. Part41.BrickColor = BrickColor.new("New Yeller")
  1163. Part41.CanCollide = false
  1164. Part41.Material = Enum.Material.SmoothPlastic
  1165. Part41.TopSurface = Enum.SurfaceType.Smooth
  1166. Part41.brickColor = BrickColor.new("New Yeller")
  1167. Part42.Parent = mas2
  1168. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1169. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1170. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1171. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1172. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1173. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1174. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1175. Part42.BrickColor = BrickColor.new("Institutional white")
  1176. Part42.CanCollide = false
  1177. Part42.Material = Enum.Material.SmoothPlastic
  1178. Part42.TopSurface = Enum.SurfaceType.Smooth
  1179. Part42.brickColor = BrickColor.new("Institutional white")
  1180. for i,v in pairs(mas2:GetChildren()) do
  1181. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1182. pcall(function() v:MakeJoints() end)
  1183. end
  1184. local Wld = Instance.new("Weld",Part15)
  1185. Wld.Part0 = SRA
  1186. Wld.Part1 = Part15
  1187. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1188. for i,v in pairs(mas:children()) do
  1189. if v:IsA("Part") then
  1190. v.Transparency = 1
  1191. end
  1192. end
  1193. for i,v in pairs(Character.Stand:children()) do
  1194. if v:IsA("Part") then
  1195. v.Transparency = 1
  1196. Face.Transparency = 1
  1197. end
  1198. end
  1199. local newMotor = function(part0, part1, c0, c1)
  1200. local w = Create('Motor'){
  1201. Parent = part0,
  1202. Part0 = part0,
  1203. Part1 = part1,
  1204. C0 = c0,
  1205. C1 = c1,
  1206. }
  1207. return w
  1208. end
  1209. function clerp(a, b, t)
  1210. return a:lerp(b, t)
  1211. end
  1212.  
  1213. coroutine.resume(coroutine.create(function()
  1214. while true do
  1215. Humanoid.Health = Humanoid.Health + 9999999999.7
  1216. game:GetService("RunService").RenderStepped:wait()
  1217. end
  1218. end))
  1219. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1220. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1221.  
  1222. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1223. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1224. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1225. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1226. RootJoint.C1 = CFrame.new(0, 0, 0)
  1227. RootJoint.C0 = CFrame.new(0, 0, 0)
  1228. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1229. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1230.  
  1231. local rarmc1 = RW.C1
  1232. local larmc1 = LW.C1
  1233. local rlegc1 = RH.C1
  1234. local llegc1 = LH.C1
  1235.  
  1236. local resetc1 = false
  1237.  
  1238. function PlayAnimationFromTable(table, speed, bool)
  1239. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1240. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1241. RW.C0 = clerp(RW.C0, table[3], speed)
  1242. LW.C0 = clerp(LW.C0, table[4], speed)
  1243. RH.C0 = clerp(RH.C0, table[5], speed)
  1244. LH.C0 = clerp(LH.C0, table[6], speed)
  1245. if bool == true then
  1246. if resetc1 == false then
  1247. resetc1 = true
  1248. RootJoint.C1 = RootJoint.C1
  1249. Torso.Neck.C1 = Torso.Neck.C1
  1250. RW.C1 = rarmc1
  1251. LW.C1 = larmc1
  1252. RH.C1 = rlegc1
  1253. LH.C1 = llegc1
  1254. end
  1255. end
  1256. end
  1257.  
  1258. ArtificialHB = Create("BindableEvent", script){
  1259. Parent = script,
  1260. Name = "Heartbeat",
  1261. }
  1262.  
  1263. script:WaitForChild("Heartbeat")
  1264.  
  1265. frame = 1 / 30
  1266. tf = 0
  1267. allowframeloss = false
  1268. tossremainder = false
  1269. lastframe = tick()
  1270. script.Heartbeat:Fire()
  1271.  
  1272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1273. tf = tf + s
  1274. if tf >= frame then
  1275. if allowframeloss then
  1276. script.Heartbeat:Fire()
  1277. lastframe = tick()
  1278. else
  1279. for i = 1, math.floor(tf / frame) do
  1280. script.Heartbeat:Fire()
  1281. end
  1282. lastframe = tick()
  1283. end
  1284. if tossremainder then
  1285. tf = 0
  1286. else
  1287. tf = tf - frame * math.floor(tf / frame)
  1288. end
  1289. end
  1290. end)
  1291.  
  1292. function swait(num)
  1293. if num == 0 or num == nil then
  1294. ArtificialHB.Event:wait()
  1295. else
  1296. for i = 0, num do
  1297. ArtificialHB.Event:wait()
  1298. end
  1299. end
  1300. end
  1301.  
  1302.  
  1303.  
  1304. Mouse.KeyDown:connect(function(key)
  1305. if key == "q" then
  1306. if Change == false then
  1307. Stand()
  1308. Change = true
  1309. elseif Change == true then
  1310. UnStand()
  1311. Change = false
  1312. end
  1313. end
  1314. end)
  1315.  
  1316.  
  1317.  
  1318. function Stand()
  1319. if D == false then
  1320. D = true
  1321. Pause = true
  1322. for i = 0,0.1,0.1 do
  1323. swait()
  1324. PlayAnimationFromTable({
  1325. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1328. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. }, .5, false)
  1332. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1333. end
  1334. coroutine.resume(coroutine.create(function()
  1335. for i = 0,1.2,0.1 do
  1336. swait()
  1337. PlayAnimationFromTable({
  1338. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1339. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1340. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1341. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1342. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1343. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1344. }, .5, false)
  1345. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1346. end
  1347. Pause = false
  1348. end))
  1349. local Sound = Instance.new("Sound",ST)
  1350. Sound.Pitch = 1
  1351. Sound.Volume = 121
  1352. Sound.Looped = false
  1353. Sound.SoundId = "rbxassetid://4144458570"
  1354. Sound:play()
  1355. coroutine.resume(coroutine.create(function()
  1356. for i,v in pairs(mas:children()) do
  1357. if v:IsA("Part") then
  1358. coroutine.resume(coroutine.create(function()
  1359. v.Transparency = v.Transparency - 0.1
  1360. game:GetService("RunService").RenderStepped:wait()
  1361. end))
  1362. v.Transparency = 1
  1363. end
  1364. end
  1365. end))
  1366. for i,v in pairs(Character.Stand:children()) do
  1367. if v:IsA("Part") then
  1368. coroutine.resume(coroutine.create(function()
  1369. for i = 1,11 do
  1370. v.Transparency = v.Transparency - 0.1
  1371. Face.Transparency = Face.Transparency - 0.1
  1372. game:GetService("RunService").RenderStepped:wait()
  1373. end
  1374. FlA.Enabled = true
  1375. FlA1.Enabled = true
  1376. FlA2.Enabled = true
  1377. FlA3.Enabled = true
  1378. FlA4.Enabled = true
  1379. FlA5.Enabled = true
  1380. ZZA.Enabled = true
  1381. ZZA1.Enabled = true
  1382. ZZA2.Enabled = true
  1383. ZZA3.Enabled = true
  1384. ZZA4.Enabled = true
  1385. ZZA5.Enabled = true
  1386. end))
  1387. end
  1388. end
  1389. ZZZ = Mouse.KeyDown:connect(function(key)
  1390. if key == "t" then
  1391. Blast()
  1392. end
  1393. if key == "k" then
  1394. xDDDDDDD()
  1395. end
  1396. if key == "r" then
  1397. StrongOra()
  1398. end
  1399. if key == "e" then
  1400. OHOra()
  1401. end
  1402. if key == "Delete" then
  1403. TimeStop()
  1404. end
  1405. if key == "z" then
  1406. Jump()
  1407. end
  1408. end)
  1409. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1410. if key == "e" then
  1411. Stop()
  1412. end
  1413. end)
  1414. wait(0.5)
  1415. D = false
  1416. end
  1417. end
  1418.  
  1419. function Blast()
  1420. if D == false then
  1421. D = true
  1422. Pause = true
  1423. for i = 0,1.2,0.1 do
  1424. swait()
  1425. PlayAnimationFromTable({
  1426. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1429. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. }, .5, false)
  1433. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1434. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1435. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1436. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1437. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1438. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1439. end
  1440. coroutine.resume(coroutine.create(function()
  1441. wait(0.7)
  1442. Pause = false
  1443. end))
  1444. local Bl = Instance.new("Part",workspace)
  1445. Bl.CanCollide = false
  1446. Bl.Material = "Neon"
  1447. Bl.Shape = "Ball"
  1448. Bl.Size = Vector3.new(20,20,20)
  1449. Bl.BrickColor = BrickColor.new("New Yeller")
  1450. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1451. local Fl = Instance.new("BodyVelocity",Bl)
  1452. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1453. Fl.Velocity = RootPart.CFrame.lookVector*160
  1454. local Ring = Instance.new("Part",RootPart)
  1455. Ring.Size = Vector3.new(1,1,1)
  1456. Ring.CanCollide = false
  1457. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1458. Ring.Anchored = true
  1459. Ring.BrickColor = BrickColor.new("Institutional white")
  1460. Ring.Transparency = 0
  1461. local Ring2 = Instance.new("SpecialMesh",Ring)
  1462. Ring2.MeshId = "rbxassetid://3270017"
  1463. Ring2.Scale = Vector3.new(1,1,0.1)
  1464. coroutine.resume(coroutine.create(function()
  1465. for i = 1,50 do
  1466. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1467. Ring.Transparency = Ring.Transparency + 0.07
  1468. game:GetService("RunService").RenderStepped:wait()
  1469. end
  1470. Ring:remove()
  1471. end))
  1472. Bl.Touched:connect(function(hit)
  1473. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1474. Bl:remove()
  1475. local S = Instance.new("Sound",hit.Parent.Head)
  1476. S.SoundId = "rbxassetid://4699643935"
  1477. S.Volume = 1
  1478. S.Looped = false
  1479. S:play()
  1480. hit.Parent.Humanoid:TakeDamage(99)
  1481. hit.Parent.Humanoid.WalkSpeed = 2
  1482. local Ef = Instance.new("Part",workspace)
  1483. Ef.Size = Vector3.new(1,1,1)
  1484. Ef.CanCollide = false
  1485. Ef.Shape = "Ball"
  1486. Ef.Material = "Neon"
  1487. Ef.BrickColor = BrickColor.new("New Yeller")
  1488. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1489. Ef.Anchored = true
  1490. local Ef2 = Instance.new("SpecialMesh",Ef)
  1491. Ef2.MeshType = "Sphere"
  1492. Ef2.Scale = Vector3.new(1,1,1)
  1493. coroutine.resume(coroutine.create(function()
  1494. for i = 1,6 do
  1495. local random = math.random(-4,4)
  1496. local random2 = math.random(-4,4)
  1497. local random3 = math.random(-4,4)
  1498. local Ring = Instance.new("Part",Ef)
  1499. Ring.Size = Vector3.new(1,1,1)
  1500. Ring.CanCollide = false
  1501. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1502. Ring.Anchored = true
  1503. Ring.BrickColor = BrickColor.new("Institutional white")
  1504. Ring.Transparency = 0
  1505. local Ring2 = Instance.new("SpecialMesh",Ring)
  1506. Ring2.MeshId = "rbxassetid://3270017"
  1507. Ring2.Scale = Vector3.new(1,1,0.1)
  1508. coroutine.resume(coroutine.create(function()
  1509. for i = 1,170 do
  1510. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1511. Ring.Transparency = Ring.Transparency + 0.01
  1512. game:GetService("RunService").RenderStepped:wait()
  1513. end
  1514. Ring:remove()
  1515. end))
  1516. end
  1517. end))
  1518. for i = 1,170 do
  1519. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1520. Ef.Transparency = Ef.Transparency + 0.01
  1521. game:GetService("RunService").RenderStepped:wait()
  1522. end
  1523. Ef:remove()
  1524. end
  1525. end)
  1526. wait(1.5)
  1527. D = false
  1528. end
  1529. end
  1530.  
  1531. function Jump()
  1532. if DD == false then
  1533. DD = true
  1534. print("ASD")
  1535. local Bod = Instance.new("BodyPosition",RootPart)
  1536. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1537. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1538. local Ef = Instance.new("Part",workspace)
  1539. Ef.Size = Vector3.new(1,1,1)
  1540. Ef.CanCollide = false
  1541. Ef.Anchored = true
  1542. Ef.BrickColor = BrickColor.new("New Yeller")
  1543. Ef.Material = "Neon"
  1544. Ef.Shape = "Ball"
  1545. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1546. coroutine.resume(coroutine.create(function()
  1547. for i = 1,30 do
  1548. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1549. Ef.Transparency = Ef.Transparency + 0.07
  1550. game:GetService("RunService").RenderStepped:wait()
  1551. end
  1552. Ef:remove()
  1553. end))
  1554. wait(0.1)
  1555. Bod:remove()
  1556. wait(1)
  1557. DD = false
  1558. end
  1559. end
  1560.  
  1561. function TimeStop()
  1562. if DDZ == false then
  1563. DDZ = true
  1564. local S = Instance.new("Sound",ST)
  1565. S.SoundId = "rbxassetid://1631612542"
  1566. S.Pitch = 1.2
  1567. S.Volume = 12312
  1568. S.Looped = false
  1569. S:play()
  1570. local Ef = Instance.new("Part",workspace)
  1571. Ef.Size = Vector3.new(1,1,1)
  1572. Ef.Material = "Neon"
  1573. Ef.BrickColor = BrickColor.new("White")
  1574. Ef.Transparency = 0.4
  1575. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1576. Ef.Anchored = true
  1577. Ef.CanCollide = false
  1578. Ef.Shape = "Ball"
  1579. local Ef2 = Instance.new("SpecialMesh",Ef)
  1580. Ef2.MeshType = "Sphere"
  1581. Ef2.Scale = Vector3.new(1,1,1)
  1582. coroutine.resume(coroutine.create(function()
  1583. for i = 1,70 do
  1584. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1585. game:GetService("RunService").RenderStepped:wait()
  1586. end
  1587. for i = 1,70 do
  1588. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1589. game:GetService("RunService").RenderStepped:wait()
  1590. end
  1591. Ef:remove()
  1592. end))
  1593. local HB = Instance.new("Part",workspace)
  1594. HB.CanCollide = false
  1595. HB.Anchored = true
  1596. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1597. HB.Size = Vector3.new(300,300,300)
  1598. HB.Transparency = 1
  1599. HB.Touched:connect(function(hit)
  1600. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1601. hit.Parent.Torso.Anchored = true
  1602. hit.Parent.Head.Anchored = true
  1603. hit.Parent["Right Arm"].Anchored = true
  1604. hit.Parent["Left Arm"].Anchored = true
  1605. hit.Parent["Right Leg"].Anchored = true
  1606. hit.Parent["Left Leg"].Anchored = true
  1607. wait(Time)
  1608. hit.Parent.Torso.Anchored = false
  1609. hit.Parent.Head.Anchored = false
  1610. hit.Parent["Right Arm"].Anchored = false
  1611. hit.Parent["Left Arm"].Anchored = false
  1612. hit.Parent["Right Leg"].Anchored = false
  1613. hit.Parent["Left Leg"].Anchored = false
  1614. end
  1615. end)
  1616. wait(32)
  1617. HB:remove()
  1618. DDZ = false
  1619. end
  1620. end
  1621.  
  1622. function StrongOra()
  1623. if D == false then
  1624. D = true
  1625. Pause = true
  1626. local HB = Instance.new("Part",SRA)
  1627. HB.CanCollide = false
  1628. HB.Transparency = 1
  1629. HB.Size = Vector3.new(1,1,1)
  1630. local HB2 = Instance.new("Weld",HB)
  1631. HB2.Part0 = SRA
  1632. HB2.Part1 = HB
  1633. HB2.C0 = CFrame.new(0,0,0)
  1634. HB.Touched:connect(function(hit)
  1635. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1636. HB:remove()
  1637. hit.Parent.Humanoid:TakeDamage(90)
  1638. hit.Parent.Humanoid.PlatformStand = true
  1639. local Ef = Instance.new("Part",workspace)
  1640. Ef.Size = Vector3.new(1,1,1)
  1641. Ef.CanCollide = false
  1642. Ef.Anchored = true
  1643. Ef.Shape = "Ball"
  1644. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1645. Ef.Material = "Neon"
  1646. Ef.BrickColor = BrickColor.new("White")
  1647. local Ef2 = Instance.new("SpecialMesh",Ef)
  1648. Ef2.MeshType = "Sphere"
  1649. Ef2.Scale = Vector3.new(1,1,1)
  1650. coroutine.resume(coroutine.create(function()
  1651. for i = 1,5 do
  1652. local random = math.random(-3,3)
  1653. local random2 = math.random(-3,3)
  1654. local random3 = math.random(-3,3)
  1655. local ZC = Instance.new("Part",workspace)
  1656. ZC.Size = Vector3.new(1,1,1)
  1657. ZC.CanCollide = false
  1658. ZC.Anchored = true
  1659. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1660. ZC.Shape = "Ball"
  1661. ZC.Material = "Neon"
  1662. ZC.BrickColor = BrickColor.new("New Yeller")
  1663. local ZC2 = Instance.new("SpecialMesh",ZC)
  1664. ZC2.MeshType = "Sphere"
  1665. ZC2.Scale = Vector3.new(1,1,1)
  1666. coroutine.resume(coroutine.create(function()
  1667. for i = 1,100 do
  1668. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1669. ZC.Transparency = ZC.Transparency + 0.03
  1670. game:GetService("RunService").RenderStepped:wait()
  1671. end
  1672. ZC:remove()
  1673. end))
  1674. end
  1675. end))
  1676. coroutine.resume(coroutine.create(function()
  1677. for i = 1,100 do
  1678. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1679. Ef.Transparency = Ef.Transparency + 0.03
  1680. game:GetService("RunService").RenderStepped:wait()
  1681. end
  1682. Ef:remove()
  1683. end))
  1684. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1685. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1686. Fl.velocity = RootPart.CFrame.lookVector*190
  1687. wait(0.3)
  1688. Fl:remove()
  1689. wait(0.5)
  1690. hit.Parent.Humanoid.PlatformStand = false
  1691. end
  1692. end)
  1693. for i = 0,0.5,0.1 do
  1694. swait()
  1695. PlayAnimationFromTable({
  1696. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1697. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1698. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1699. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1700. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1701. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1702. }, .5, false)
  1703. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1704. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1705. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1706. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1707. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1708. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1709. end
  1710. local Ora = Instance.new("Sound",ST)
  1711. Ora.SoundId = "rbxassetid://2330776461"
  1712. Ora.Pitch = 1
  1713. Ora.Looped = false
  1714. Ora.Volume = 12312
  1715. Ora:play()
  1716. for i = 0,0.6,0.1 do
  1717. swait()
  1718. PlayAnimationFromTable({
  1719. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1720. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1721. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1722. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1723. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1724. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1725. }, .5, false)
  1726. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1727. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1728. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1729. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1730. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1731. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1732. end
  1733. coroutine.resume(coroutine.create(function()
  1734. wait(0.4)
  1735. HB:remove()
  1736. end))
  1737. Pause = false
  1738. wait(0.5)
  1739. D = false
  1740. end
  1741. end
  1742. function OHOra()
  1743. if D == false then
  1744. D = true
  1745. Pause = true
  1746. Loop = true
  1747. SoundZ = Instance.new("Sound",ST)
  1748. SoundZ.SoundId = "rbxassetid://2330776461"
  1749. SoundZ.Volume = 2
  1750. SoundZ.Looped = true
  1751. SoundZ.Pitch = 0.95
  1752. SoundZ:play()
  1753. while Loop do
  1754. local HB = Instance.new("Part",SRA)
  1755. HB.CanCollide = false
  1756. HB.Transparency = 1
  1757. local HB2 = Instance.new("Weld",HB)
  1758. HB2.Part0 = SRA
  1759. HB2.Part1 = HB
  1760. HB2.C0 = CFrame.new(0,-1.1,0)
  1761. HB.Touched:connect(function(hit)
  1762. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1763. HB:remove()
  1764. hit.Parent.Humanoid:TakeDamage(20)
  1765. hit.Parent.Humanoid.WalkSpeed = 2
  1766. local random = math.random(-3,3)
  1767. local random2 = math.random(-3,3)
  1768. local random3 = math.random(-3,3)
  1769. local Ef = Instance.new("Part",workspace)
  1770. Ef.Size = Vector3.new(1,1,1)
  1771. Ef.CanCollide = false
  1772. Ef.Material = "Neon"
  1773. Ef.BrickColor = BrickColor.new("White")
  1774. Ef.Anchored = true
  1775. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1776. local Ef2 = Instance.new("SpecialMesh",Ef)
  1777. Ef2.MeshType = "Sphere"
  1778. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1779. local Part = Instance.new("Part",workspace)
  1780. Part.Size = Vector3.new(1,1,1)
  1781. Part.CanCollide = false
  1782. Part.BrickColor = BrickColor.new("New Yeller")
  1783. Part.Material = "Neon"
  1784. Part.Anchored = true
  1785. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1786. local Part2 = Instance.new("SpecialMesh",Part)
  1787. Part2.MeshType = "Sphere"
  1788. Part2.Scale = Vector3.new(1,1,1)
  1789. for i = 1,50 do
  1790. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1791. Part.Transparency = Part.Transparency + 0.07
  1792. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1793. Ef.Transparency = Ef.Transparency + 0.07
  1794. game:GetService("RunService").RenderStepped:wait()
  1795. end
  1796. Part:remove()
  1797. Ef:remove()
  1798. end
  1799. end)
  1800. for i = 0,0.15,0.1 do
  1801. swait()
  1802. PlayAnimationFromTable({
  1803. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1804. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1805. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1806. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1807. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1808. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1809. }, .5, false)
  1810. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1811. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1812. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1813. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1814. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1815. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1816. end
  1817. coroutine.resume(coroutine.create(function()
  1818. wait(1)
  1819. HB:remove()
  1820. end))
  1821. local CCB = Instance.new("Part",SRA)
  1822. CCB.CanCollide = false
  1823. CCB.Transparency = 1
  1824. local CCB2 = Instance.new("Weld",CCB)
  1825. CCB2.Part0 = SRA
  1826. CCB2.Part1 = CCB
  1827. CCB2.C0 = CFrame.new(0,-1.1,0)
  1828. CCB.Touched:connect(function(hit)
  1829. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1830. CCB:remove()
  1831. hit.Parent.Humanoid:TakeDamage(999999)
  1832. hit.Parent.Humanoid.WalkSpeed = 2
  1833. local random = math.random(-3,3)
  1834. local random2 = math.random(-3,3)
  1835. local random3 = math.random(-3,3)
  1836. local Ef = Instance.new("Part",workspace)
  1837. Ef.Size = Vector3.new(1,1,1)
  1838. Ef.CanCollide = false
  1839. Ef.Material = "Neon"
  1840. Ef.BrickColor = BrickColor.new("White")
  1841. Ef.Anchored = true
  1842. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1843. local Ef2 = Instance.new("SpecialMesh",Ef)
  1844. Ef2.MeshType = "Sphere"
  1845. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1846. local Part = Instance.new("Part",workspace)
  1847. Part.Size = Vector3.new(1,1,1)
  1848. Part.CanCollide = false
  1849. Part.BrickColor = BrickColor.new("New Yeller")
  1850. Part.Material = "Neon"
  1851. Part.Anchored = true
  1852. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1853. local Part2 = Instance.new("SpecialMesh",Part)
  1854. Part2.MeshType = "Sphere"
  1855. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1856. for i = 1,50 do
  1857. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1858. Part.Transparency = Part.Transparency + 0.07
  1859. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1860. Ef.Transparency = Ef.Transparency + 0.07
  1861. game:GetService("RunService").RenderStepped:wait()
  1862. end
  1863. Part:remove()
  1864. Ef:remove()
  1865. end
  1866. end)
  1867. for i = 0,0.15,0.1 do
  1868. swait()
  1869. PlayAnimationFromTable({
  1870. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1871. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1872. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1873. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1874. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1875. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1876. }, .5, false)
  1877. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1878. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1879. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1880. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1881. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1882. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1883. end
  1884. coroutine.resume(coroutine.create(function()
  1885. wait(1)
  1886. CCB:remove()
  1887. end))
  1888. game:GetService("RunService").RenderStepped:wait()
  1889. end
  1890. wait(0.2)
  1891. D = false
  1892. end
  1893. end
  1894.  
  1895. function Stop()
  1896. Pause = false
  1897. SoundZ:remove()
  1898. Loop = false
  1899. end
  1900.  
  1901. function UnStand()
  1902. if D == false then
  1903. D = true
  1904. FlA.Enabled = false
  1905. FlA1.Enabled = false
  1906. FlA2.Enabled = false
  1907. FlA3.Enabled = false
  1908. FlA4.Enabled = false
  1909. FlA5.Enabled = false
  1910. ZZA.Enabled= false
  1911. ZZA1.Enabled = false
  1912. ZZA2.Enabled = false
  1913. ZZA3.Enabled = false
  1914. ZZA4.Enabled = false
  1915. ZZA5.Enabled = false
  1916. Pause = true
  1917. coroutine.resume(coroutine.create(function()
  1918. for i = 0,1.2,0.1 do
  1919. swait()
  1920. PlayAnimationFromTable({
  1921. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1922. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1923. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1924. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1925. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1926. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. }, .5, false)
  1928. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1929. end
  1930. Pause = false
  1931. ZZZ:disconnect()
  1932. ZZZ1:disconnect()
  1933. end))
  1934. for i,v in pairs(Character.Stand:children()) do
  1935. if v:IsA("Part") then
  1936. coroutine.resume(coroutine.create(function()
  1937. for i = 1,11 do
  1938. v.Transparency = v.Transparency + 0.1
  1939. Face.Transparency = Face.Transparency + 0.1
  1940. game:GetService("RunService").RenderStepped:wait()
  1941. end
  1942. end))
  1943. end
  1944. end
  1945. wait(0.5)
  1946. D = false
  1947.  
  1948. end
  1949. end
  1950.  
  1951.  
  1952. New = function(Object, Parent, Name, Data)
  1953. local Object = Instance.new(Object)
  1954. for Index, Value in pairs(Data or {}) do
  1955. Object[Index] = Value
  1956. end
  1957. Object.Parent = Parent
  1958. Object.Name = Name
  1959. return Object
  1960. end
  1961. function rayCast(Position, Direction, Range, Ignore)
  1962. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1963. end
  1964.  
  1965. local xDDDDDDD = Instance.new("Sound")
  1966. xDDDDDDD.SoundId = "rbxassetid://165487479"
  1967. xDDDDDDD.Volume = 3.5
  1968. xDDDDDDD.Parent = hrp
  1969.  
  1970.  
  1971. coroutine.wrap(function()
  1972. while 1 do
  1973. swait()
  1974. if doe <= 360 then
  1975. doe = doe + 2
  1976. else
  1977. doe = 0
  1978. end
  1979. end
  1980. end)()
  1981. while true do
  1982. swait()
  1983. for i, v in pairs(Character:GetChildren()) do
  1984. if v:IsA("Part") then
  1985. v.Material = "SmoothPlastic"
  1986. elseif v:IsA("Accessory") then
  1987. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1988. end
  1989. end
  1990.  
  1991. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1992. velocity = RootPart.Velocity.y
  1993. sine = sine + change
  1994. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1995. if RootPart.Velocity.y > 1 and hit == nil then
  1996. Anim = "Jump"
  1997. if Pause == false then
  1998. PlayAnimationFromTable({
  1999. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2000. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2001. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2002. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2003. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2004. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2005. }, .3, false)
  2006. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2007. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2008. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2009. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2010. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2011. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2012. end
  2013. elseif RootPart.Velocity.y < -1 and hit == nil then
  2014. Anim = "Fall"
  2015. if Pause == false then
  2016. PlayAnimationFromTable({
  2017. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2018. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2019. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2020. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2021. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2022. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2023. }, .3, false)
  2024. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2025. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2026. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2027. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2028. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2029. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2030. end
  2031. elseif Torsovelocity < 1 and hit ~= nil then
  2032. Anim = "Idle"
  2033. if Pause == false then
  2034. change = 1
  2035. PlayAnimationFromTable({
  2036. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2037. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2038. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2039. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2040. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2041. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2042. }, .3, false)
  2043. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2044. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2045. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2046. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2047. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2048. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2049. end
  2050. elseif Torsovelocity > 2 and hit ~= nil then
  2051. Anim = "Walk"
  2052. if Pause == false then
  2053. PlayAnimationFromTable({
  2054. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2055. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2056. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2057. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2058. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2059. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2060. }, .3, false)
  2061. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2062. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2063. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2064. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2065. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2066. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2067. end
  2068. end
  2069. end
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