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Bendy928443534

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Jul 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end
  24. wait(0.2)
  25.  
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. Character.Archivable = true
  47. Player:ClearCharacterAppearance()
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65.  
  66. --//=================================\\
  67. --|| USEFUL VALUES
  68. --\\=================================//
  69.  
  70. Animation_Speed = 3
  71. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  72. local Speed = 20
  73. local SIZE = 1.4
  74. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  75. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  77. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  78. local DAMAGEMULTIPLIER = 1
  79. local ANIM = "Idle"
  80. local ATTACK = false
  81. local EQUIPPED = false
  82. local HOLD = false
  83. local COMBO = 1
  84. local Rooted = false
  85. local SINE = 0
  86. local KEYHOLD = false
  87. local CHANGE = 2 / Animation_Speed
  88. local WALKINGANIM = false
  89. local VALUE1 = false
  90. local VALUE2 = false
  91. local ROBLOXIDLEANIMATION = IT("Animation")
  92. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  93. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  94. local ATANIM = IT("Animation")
  95. ATANIM.Name = "Attack Animation"
  96. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  97. --ROBLOXIDLEANIMATION.Parent = Humanoid
  98. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  99. WEAPONGUI.Name = "Weapon GUI"
  100. local Weapon = IT("Model")
  101. Weapon.Name = "Adds"
  102. local Effects = IT("Folder", Weapon)
  103. Effects.Name = "Effects"
  104. local ANIMATOR = Humanoid.Animator
  105. local ANIMATE = Character.Animate
  106. local UNANCHOR = true
  107. local CLOCKLOOP = 0
  108. local SONG = 1382488262
  109. local CLOCKTARGET = nil
  110. local CLOCKSPEED = 1
  111. script.Parent = WEAPONGUI
  112. local CLONE = Character:Clone()
  113. CLONE.Parent = nil
  114. Character.Archivable = false
  115. local sick = Instance.new("Sound",Torso)
  116.  
  117. --//=================================\\
  118. --\\=================================//
  119.  
  120.  
  121. --//=================================\\
  122. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  123. --\\=================================//
  124.  
  125. ArtificialHB = Instance.new("BindableEvent", script)
  126. ArtificialHB.Name = "ArtificialHB"
  127.  
  128. script:WaitForChild("ArtificialHB")
  129.  
  130. frame = Frame_Speed
  131. tf = 0
  132. allowframeloss = false
  133. tossremainder = false
  134. lastframe = tick()
  135. script.ArtificialHB:Fire()
  136.  
  137. game:GetService("RunService").Heartbeat:connect(function(s, p)
  138. tf = tf + s
  139. if tf >= frame then
  140. if allowframeloss then
  141. script.ArtificialHB:Fire()
  142. lastframe = tick()
  143. else
  144. for i = 1, math.floor(tf / frame) do
  145. script.ArtificialHB:Fire()
  146. end
  147. lastframe = tick()
  148. end
  149. if tossremainder then
  150. tf = 0
  151. else
  152. tf = tf - frame * math.floor(tf / frame)
  153. end
  154. end
  155. end)
  156.  
  157. --//=================================\\
  158. --\\=================================//
  159.  
  160. --//=================================\\
  161. --|| SOME FUNCTIONS
  162. --\\=================================//
  163.  
  164. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  165. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  166. end
  167.  
  168. function PositiveAngle(NUMBER)
  169. if NUMBER >= 0 then
  170. NUMBER = 0
  171. end
  172. return NUMBER
  173. end
  174.  
  175. function NegativeAngle(NUMBER)
  176. if NUMBER <= 0 then
  177. NUMBER = 0
  178. end
  179. return NUMBER
  180. end
  181.  
  182. function Swait(NUMBER)
  183. if NUMBER == 0 or NUMBER == nil then
  184. ArtificialHB.Event:wait()
  185. else
  186. for i = 1, NUMBER do
  187. ArtificialHB.Event:wait()
  188. end
  189. end
  190. end
  191.  
  192. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  193. local NEWMESH = IT(MESH)
  194. if MESH == "SpecialMesh" then
  195. NEWMESH.MeshType = MESHTYPE
  196. if MESHID ~= "nil" and MESHID ~= "" then
  197. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  198. end
  199. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  200. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  201. end
  202. end
  203. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  204. NEWMESH.Scale = SCALE
  205. NEWMESH.Parent = PARENT
  206. return NEWMESH
  207. end
  208.  
  209. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  210. local NEWPART = IT("Part")
  211. NEWPART.formFactor = FORMFACTOR
  212. NEWPART.Reflectance = REFLECTANCE
  213. NEWPART.Transparency = TRANSPARENCY
  214. NEWPART.CanCollide = false
  215. NEWPART.Locked = true
  216. NEWPART.Anchored = true
  217. if ANCHOR == false then
  218. NEWPART.Anchored = false
  219. end
  220. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  221. NEWPART.Name = NAME
  222. NEWPART.Size = SIZE
  223. NEWPART.Position = Torso.Position
  224. NEWPART.Material = MATERIAL
  225. NEWPART:BreakJoints()
  226. NEWPART.Parent = PARENT
  227. return NEWPART
  228. end
  229.  
  230. local function weldBetween(a, b)
  231. local weldd = Instance.new("ManualWeld")
  232. weldd.Part0 = a
  233. weldd.Part1 = b
  234. weldd.C0 = CFrame.new()
  235. weldd.C1 = b.CFrame:inverse() * a.CFrame
  236. weldd.Parent = a
  237. return weldd
  238. end
  239.  
  240.  
  241. function QuaternionFromCFrame(cf)
  242. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  243. local trace = m00 + m11 + m22
  244. if trace > 0 then
  245. local s = math.sqrt(1 + trace)
  246. local recip = 0.5 / s
  247. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  248. else
  249. local i = 0
  250. if m11 > m00 then
  251. i = 1
  252. end
  253. if m22 > (i == 0 and m00 or m11) then
  254. i = 2
  255. end
  256. if i == 0 then
  257. local s = math.sqrt(m00 - m11 - m22 + 1)
  258. local recip = 0.5 / s
  259. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  260. elseif i == 1 then
  261. local s = math.sqrt(m11 - m22 - m00 + 1)
  262. local recip = 0.5 / s
  263. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  264. elseif i == 2 then
  265. local s = math.sqrt(m22 - m00 - m11 + 1)
  266. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  267. end
  268. end
  269. end
  270.  
  271. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  272. local xs, ys, zs = x + x, y + y, z + z
  273. local wx, wy, wz = w * xs, w * ys, w * zs
  274. local xx = x * xs
  275. local xy = x * ys
  276. local xz = x * zs
  277. local yy = y * ys
  278. local yz = y * zs
  279. local zz = z * zs
  280. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  281. end
  282.  
  283. function QuaternionSlerp(a, b, t)
  284. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  285. local startInterp, finishInterp;
  286. if cosTheta >= 0.0001 then
  287. if (1 - cosTheta) > 0.0001 then
  288. local theta = ACOS(cosTheta)
  289. local invSinTheta = 1 / SIN(theta)
  290. startInterp = SIN((1 - t) * theta) * invSinTheta
  291. finishInterp = SIN(t * theta) * invSinTheta
  292. else
  293. startInterp = 1 - t
  294. finishInterp = t
  295. end
  296. else
  297. if (1 + cosTheta) > 0.0001 then
  298. local theta = ACOS(-cosTheta)
  299. local invSinTheta = 1 / SIN(theta)
  300. startInterp = SIN((t - 1) * theta) * invSinTheta
  301. finishInterp = SIN(t * theta) * invSinTheta
  302. else
  303. startInterp = t - 1
  304. finishInterp = t
  305. end
  306. end
  307. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  308. end
  309.  
  310. function Clerp(a, b, t)
  311. local qa = {QuaternionFromCFrame(a)}
  312. local qb = {QuaternionFromCFrame(b)}
  313. local ax, ay, az = a.x, a.y, a.z
  314. local bx, by, bz = b.x, b.y, b.z
  315. local _t = 1 - t
  316. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  317. end
  318.  
  319. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  320. local frame = IT("Frame")
  321. frame.BackgroundTransparency = TRANSPARENCY
  322. frame.BorderSizePixel = BORDERSIZEPIXEL
  323. frame.Position = POSITION
  324. frame.Size = SIZE
  325. frame.BackgroundColor3 = COLOR
  326. frame.BorderColor3 = BORDERCOLOR
  327. frame.Name = NAME
  328. frame.Parent = PARENT
  329. return frame
  330. end
  331.  
  332. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  333. local label = IT("TextLabel")
  334. label.BackgroundTransparency = 1
  335. label.Size = UD2(1, 0, 1, 0)
  336. label.Position = UD2(0, 0, 0, 0)
  337. label.TextColor3 = TEXTCOLOR
  338. label.TextStrokeTransparency = STROKETRANSPARENCY
  339. label.TextTransparency = TRANSPARENCY
  340. label.FontSize = TEXTFONTSIZE
  341. label.Font = TEXTFONT
  342. label.BorderSizePixel = BORDERSIZEPIXEL
  343. label.TextStrokeColor3 = C3(1,1,1)
  344. label.TextScaled = false
  345. label.Text = TEXT
  346. label.Name = NAME
  347. label.Parent = PARENT
  348. return label
  349. end
  350.  
  351. function NoOutlines(PART)
  352. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  353. end
  354.  
  355. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  356. local NEWWELD = IT(TYPE)
  357. NEWWELD.Part0 = PART0
  358. NEWWELD.Part1 = PART1
  359. NEWWELD.C0 = C0
  360. NEWWELD.C1 = C1
  361. NEWWELD.Parent = PARENT
  362. return NEWWELD
  363. end
  364.  
  365. local S = IT("Sound")
  366. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  367. local NEWSOUND = nil
  368. coroutine.resume(coroutine.create(function()
  369. NEWSOUND = S:Clone()
  370. NEWSOUND.Parent = PARENT
  371. NEWSOUND.Volume = VOLUME
  372. NEWSOUND.Pitch = PITCH
  373. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  374. NEWSOUND:play()
  375. if DOESLOOP == true then
  376. NEWSOUND.Looped = true
  377. else
  378. repeat wait(1) until NEWSOUND.Playing == false
  379. NEWSOUND:remove()
  380. end
  381. end))
  382. return NEWSOUND
  383. end
  384.  
  385. function CFrameFromTopBack(at, top, back)
  386. local right = top:Cross(back)
  387. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  388. end
  389.  
  390. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  391. function WACKYEFFECT(Table)
  392. local TYPE = (Table.EffectType or "Sphere")
  393. local SIZE = (Table.Size or VT(1,1,1))
  394. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  395. local TRANSPARENCY = (Table.Transparency or 0)
  396. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  397. local CFRAME = (Table.CFrame or Torso.CFrame)
  398. local MOVEDIRECTION = (Table.MoveToPos or nil)
  399. local ROTATION1 = (Table.RotationX or 0)
  400. local ROTATION2 = (Table.RotationY or 0)
  401. local ROTATION3 = (Table.RotationZ or 0)
  402. local MATERIAL = (Table.Material or "Neon")
  403. local COLOR = (Table.Color or C3(1,1,1))
  404. local TIME = (Table.Time or 45)
  405. local SOUNDID = (Table.SoundID or nil)
  406. local SOUNDPITCH = (Table.SoundPitch or nil)
  407. local SOUNDVOLUME = (Table.SoundVolume or nil)
  408. coroutine.resume(coroutine.create(function()
  409. local PLAYSSOUND = false
  410. local SOUND = nil
  411. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  412. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  413. PLAYSSOUND = true
  414. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  415. end
  416. EFFECT.Color = COLOR
  417. local MSH = nil
  418. if TYPE == "Sphere" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Block" then
  421. MSH = IT("BlockMesh",EFFECT)
  422. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  423. elseif TYPE == "Wave" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  425. elseif TYPE == "Ring" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  427. elseif TYPE == "Slash" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  429. elseif TYPE == "Round Slash" then
  430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  431. elseif TYPE == "Swirl" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  433. elseif TYPE == "Skull" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  435. elseif TYPE == "Crystal" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  437. end
  438. if MSH ~= nil then
  439. local MOVESPEED = nil
  440. if MOVEDIRECTION ~= nil then
  441. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  442. end
  443. local GROWTH = SIZE - ENDSIZE
  444. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  445. if TYPE == "Block" then
  446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447. else
  448. EFFECT.CFrame = CFRAME
  449. end
  450. for LOOP = 1, TIME+1 do
  451. Swait()
  452. MSH.Scale = MSH.Scale - GROWTH/TIME
  453. if TYPE == "Wave" then
  454. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  455. end
  456. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  457. if TYPE == "Block" then
  458. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  459. else
  460. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  461. end
  462. if MOVEDIRECTION ~= nil then
  463. local ORI = EFFECT.Orientation
  464. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  465. EFFECT.Orientation = ORI
  466. end
  467. end
  468. if PLAYSSOUND == false then
  469. EFFECT:remove()
  470. else
  471. repeat Swait() until SOUND.Playing == false
  472. EFFECT:remove()
  473. end
  474. else
  475. if PLAYSSOUND == false then
  476. EFFECT:remove()
  477. else
  478. repeat Swait() until SOUND.Playing == false
  479. EFFECT:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486. if TYPE == "Cyl" then
  487. local MSH = IT("CylinderMesh",PART)
  488. elseif TYPE == "Ball" then
  489. local MSH = IT("SpecialMesh",PART)
  490. MSH.MeshType = "Sphere"
  491. elseif TYPE == "Wedge" then
  492. local MSH = IT("SpecialMesh",PART)
  493. MSH.MeshType = "Wedge"
  494. end
  495. end
  496.  
  497. Debris = game:GetService("Debris")
  498.  
  499. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  500. local DIRECTION = CF(StartPos,EndPos).lookVector
  501. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  502. end
  503.  
  504. function turnto(position)
  505. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  506. end
  507.  
  508. --//=================================\\
  509. --|| WEAPON CREATION
  510. --\\=================================//
  511.  
  512. Humanoid.Parent = nil
  513. RootPart.Size = RootPart.Size*SIZE
  514. Torso.Size = Torso.Size*SIZE
  515. RightArm.Size = RightArm.Size*SIZE
  516. RightLeg.Size = RightLeg.Size*SIZE
  517. LeftArm.Size = LeftArm.Size*SIZE
  518. LeftLeg.Size = LeftLeg.Size*SIZE
  519. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  520. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  521. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  522. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  523. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  524. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  525. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  526. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  527. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  528. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  529. Head.Size = Head.Size*SIZE
  530. RootJoint.Parent = RootPart
  531. Neck.Parent = Torso
  532. RightShoulder.Parent = Torso
  533. LeftShoulder.Parent = Torso
  534. RightHip.Parent = Torso
  535. LeftHip.Parent = Torso
  536.  
  537. Humanoid.DisplayDistanceType = "None"
  538. local naeeym2 = IT("BillboardGui",Character)
  539. naeeym2.AlwaysOnTop = true
  540. naeeym2.Size = UDim2.new(5,35,2,15)
  541. naeeym2.StudsOffset = Vector3.new(0,2,0)
  542. naeeym2.MaxDistance = 75
  543. naeeym2.Adornee = Character.Head
  544. naeeym2.Name = "Name"
  545. local tecks2 = IT("TextLabel",naeeym2)
  546. tecks2.BackgroundTransparency = 1
  547. tecks2.TextScaled = true
  548. tecks2.BorderSizePixel = 0
  549. tecks2.Text = "Pandora"
  550. tecks2.Font = "Fantasy"
  551. tecks2.TextSize = 30
  552. tecks2.TextStrokeTransparency = 0
  553. tecks2.TextColor3 = C3(1,1,1)
  554. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  555. tecks2.Size = UDim2.new(1,0,0.5,0)
  556. tecks2.Parent = naeeym2
  557. local top = Instance.new("Shirt")
  558. top.ShirtTemplate = "rbxassetid://1533635803"
  559. top.Parent = Character
  560. top.Name = "Cloth"
  561. local bottom = Instance.new("Pants")
  562. bottom.PantsTemplate = "rbxassetid://1460022985"
  563. bottom.Parent = Character
  564. bottom.Name = "Cloth"
  565. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  566. PRT.Color = C3(0,0,0)
  567. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  568. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  569. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  570. PRT.Color = C3(1,1,1)
  571. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  572. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  573. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  574. PRT.Color = C3(159/255, 111/255, 183/255)
  575. MakeForm(PRT,"Ball")
  576. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  577. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  578. PRT.Color = C3(159/255, 111/255, 183/255)
  579. MakeForm(PRT,"Ball")
  580. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  581. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  582. PRT.Color = C3(159/255, 111/255, 183/255)
  583. MakeForm(PRT,"Ball")
  584. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  585. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  586. PRT.Color = C3(159/255, 111/255, 183/255)
  587. MakeForm(PRT,"Ball")
  588. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  589. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  590. PRT.Color = C3(159/255, 111/255, 183/255)
  591. MakeForm(PRT,"Ball")
  592. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  593. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  594. PRT.Color = C3(159/255, 111/255, 183/255)
  595. MakeForm(PRT,"Ball")
  596. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  597.  
  598. local LASTPART = Head
  599. for i = 1, 24 do
  600. local MATH = (1-(i/30))
  601. if LASTPART == Head then
  602. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  603. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  604. LASTPART = Horn
  605. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  606. else
  607. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  608. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  609. LASTPART = Horn
  610. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  611. end
  612. end
  613. local LASTPART = Head
  614. for i = 1, 24 do
  615. local MATH = (1-(i/30))
  616. if LASTPART == Head then
  617. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  618. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  619. LASTPART = Horn
  620. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  621. else
  622. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  623. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  624. LASTPART = Horn
  625. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  626. end
  627. end
  628. local LASTPART = Head
  629. for i = 1, 8 do
  630. local MATH = (1-(i/14))
  631. if LASTPART == Head then
  632. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  633. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  634. LASTPART = Horn
  635. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  636. else
  637. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  638. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  639. LASTPART = Horn
  640. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  641. end
  642. end
  643. local LASTPART = Head
  644. for i = 1, 8 do
  645. local MATH = (1-(i/14))
  646. if LASTPART == Head then
  647. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  648. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  649. LASTPART = Horn
  650. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  651. else
  652. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  653. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  654. LASTPART = Horn
  655. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  656. end
  657. end
  658. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  659. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  661. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  662. MakeForm(PRT,"Cyl")
  663. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  664. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  665. MakeForm(PRT,"Cyl")
  666. PRT.Color = C3(159/255, 111/255, 183/255)
  667. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  668. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  669. MakeForm(RING,"Cyl")
  670. RING.Color = C3(0,0,0)
  671. for i = 1, 12 do
  672. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  673. PRT.Color = C3(0,0,0)
  674. local MSH = IT("BlockMesh",PRT)
  675. MSH.Scale = VT(0.6,1,1)
  676. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  677. end
  678. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  679. PRT.Color = C3(0,0,0)
  680. local MSH = IT("BlockMesh",PRT)
  681. MSH.Scale = VT(0.4,1,1)
  682. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  683. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  684. PRT.Color = C3(0,0,0)
  685. local MSH = IT("BlockMesh",PRT)
  686. MSH.Scale = VT(0.4,1,1)
  687. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  688. coroutine.resume(coroutine.create(function()
  689. while true do
  690. Swait()
  691. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  692. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  693. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  694. if CLOCKLOOP <= -150 then
  695. if VALUE1 == false then
  696. CLOCKLOOP = 0
  697. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  698. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  699. ApplyAoE(HITPOS,10,15,45,75,false)
  700. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  701. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  702. if CLOCKTARGET ~= nil then
  703. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  704. if CLOCKTARGET.Torso ~= nil then
  705. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  706. end
  707. if CLOCKTARGET.Health == 0 then
  708. CLOCKTARGET = nil
  709. end
  710. end
  711. end
  712. end
  713. end
  714. end))
  715.  
  716. for _, c in pairs(Weapon:GetChildren()) do
  717. if c.ClassName == "Part" then
  718. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  719. end
  720. end
  721.  
  722. Neck.Name = "Weld"
  723. RootJoint.Name = "Weld"
  724. RightShoulder.Name = "Weld"
  725. LeftShoulder.Name = "Weld"
  726. RightHip.Name = "Weld"
  727. LeftHip.Name = "Weld"
  728.  
  729. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  730. local SKILLFONT = "Fantasy"
  731. local SKILLTEXTSIZE = 7
  732.  
  733. Weapon.Parent = Character
  734. Humanoid.Parent = Character
  735.  
  736. Humanoid.Died:connect(function()
  737. ATTACK = true
  738. end)
  739.  
  740. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  741. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  742. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  743. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  744. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  745.  
  746. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  747. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  748. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  749. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  750. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  751.  
  752. --//=================================\\
  753. --|| DAMAGING
  754. --\\=================================//
  755.  
  756. function ApplyDamage(Humanoid,Damage,TorsoPart)
  757. local defence = Instance.new("BoolValue",Humanoid.Parent)
  758. defence.Name = ("HitBy"..Player.Name)
  759. game:GetService("Debris"):AddItem(defence, 0.001)
  760. Damage = Damage * DAMAGEMULTIPLIER
  761. if Humanoid.Health ~= 0 then
  762. local CritChance = MRANDOM(1,100)
  763. if Damage > Humanoid.Health then
  764. Damage = math.ceil(Humanoid.Health)
  765. if Damage == 0 then
  766. Damage = 0.1
  767. end
  768. end
  769. Humanoid.Health = Humanoid.Health - Damage
  770. end
  771. end
  772.  
  773. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  774. local CHILDREN = workspace:GetDescendants()
  775. for index, CHILD in pairs(CHILDREN) do
  776. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  777. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  778. if HUM then
  779. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  780. if TORSO then
  781. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  782. if INSTAKILL == true then
  783. CHILD:BreakJoints()
  784. else
  785. local DMG = MRANDOM(MINDMG,MAXDMG)
  786. ApplyDamage(HUM,DMG,TORSO)
  787. end
  788. if FLING > 0 then
  789. for _, c in pairs(CHILD:GetChildren()) do
  790. if c:IsA("BasePart") then
  791. local bv = Instance.new("BodyVelocity")
  792. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  793. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  794. bv.Parent = c
  795. Debris:AddItem(bv,0.05)
  796. end
  797. end
  798. end
  799. end
  800. end
  801. end
  802. end
  803. end
  804. end
  805.  
  806. --//=================================\\
  807. --|| ATTACK FUNCTIONS AND STUFF
  808. --\\=================================//
  809.  
  810. function MagicMissiles()
  811. ATTACK = true
  812. Rooted = true
  813. local SELECTING = true
  814. local SPOTS = {}
  815. coroutine.resume(coroutine.create(function()
  816. local LOOP = 0
  817. repeat
  818. LOOP = LOOP + 1
  819. Swait()
  820. if LOOP >= 10 then
  821. LOOP = 0
  822. for i = 1, #SPOTS do
  823. if SPOTS[i] ~= nil then
  824. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  825. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  826. end
  827. end
  828. end
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. until SELECTING == false
  836. Rooted = false
  837. repeat
  838. LOOP = LOOP + 1
  839. Swait()
  840. if LOOP >= 10 then
  841. LOOP = 0
  842. for i = 1, #SPOTS do
  843. if SPOTS[i] ~= nil then
  844. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  845. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  846. end
  847. end
  848. end
  849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. until ATTACK == false
  856. end))
  857. repeat
  858. repeat Swait() until HOLD == true
  859. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  860. if DIST > 65 then
  861. DIST = 65
  862. end
  863. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  864. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  865. if HITFLOOR ~= nil then
  866. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  867. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  868. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  869. end
  870. repeat Swait() until HOLD == false
  871. until #SPOTS == 5
  872. SELECTING = false
  873. for i = 1, #SPOTS do
  874. if SPOTS[i] ~= nil then
  875. local POS = SPOTS[i]
  876. coroutine.resume(coroutine.create(function()
  877. local MISSILE = IT("Model",Effects)
  878. MISSILE.Name = "Missile"
  879. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  880. MakeForm(BASEPART,"Cyl")
  881. MISSILE.PrimaryPart = BASEPART
  882. BASEPART.CFrame = POS*CF(0,-30*3,0)
  883. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  884. MakeForm(HEAD,"Ball")
  885. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  886. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  887. MakeForm(TAIL,"Cyl")
  888. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  889. for i = 1, 10 do
  890. Swait()
  891. for _, c in pairs(MISSILE:GetChildren()) do
  892. if c.ClassName == "Part" then
  893. c.Transparency = c.Transparency - 1/10
  894. end
  895. end
  896. end
  897. for i = 1, 15*1.5 do
  898. Swait()
  899. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  900. end
  901. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  902. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  903. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  904. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  905. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  906. MISSILE:remove()
  907. end))
  908. end
  909. end
  910. wait(0.6)
  911. ATTACK = false
  912. Rooted = false
  913. end
  914.  
  915. function TimesUp()
  916. CLOCKTARGET = nil
  917. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  918. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  919. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  920. if TORSO then
  921. ATTACK = true
  922. Rooted = false
  923. coroutine.resume(coroutine.create(function()
  924. repeat
  925. Swait()
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. until ATTACK == false
  933. end))
  934. if Effects:FindFirstChild("NeonDoll") then
  935. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  936. end
  937. wait(0.5)
  938. local FAKECHARACTER = IT("Model",Effects)
  939. FAKECHARACTER.Name = "NeonDoll"
  940. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  941. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  942. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  943. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  944. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  945. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  946. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  947. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  948. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  949. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  950. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  951. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  952. CreateSound(201858045, TORS, 5, 0.4, false)
  953. for i = 1, 150 do
  954. Swait()
  955. CLOCKSPEED = 6
  956. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  957. if c.ClassName == "Part" then
  958. c.Transparency = c.Transparency - 0.5/150
  959. end
  960. end
  961. end
  962. CLOCKTARGET = HUM
  963. coroutine.resume(coroutine.create(function()
  964. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  965. for i = 1, 25 do
  966. Swait()
  967. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  968. if c.ClassName == "Part" then
  969. c.Transparency = c.Transparency + 0.5/25
  970. end
  971. end
  972. end
  973. CLOCKSPEED = 1
  974. FAKECHARACTER:remove()
  975. end))
  976. wait(0.5)
  977. ATTACK = false
  978. Rooted = false
  979. end
  980. end
  981. end
  982.  
  983. function ChainPunch()
  984. ATTACK = true
  985. Rooted = false
  986. local GYRO = IT("BodyGyro",RootPart)
  987. GYRO.D = 25
  988. GYRO.P = 2000
  989. GYRO.MaxTorque = VT(0,40000,0)
  990. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  991. repeat
  992. Swait()
  993. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. until HOLD == true
  1001. local POS = Mouse.Hit.p
  1002. local CHAINS = false
  1003. local CHAINLINKS = {}
  1004. local A = IT("Attachment",RightArm)
  1005. A.Position = VT(1,-1,0)*SIZE
  1006. A.Orientation = VT(-90, -89.982, 0)
  1007. local B = IT("Attachment",RightArm)
  1008. B.Position = VT(-1,-1,0)*SIZE
  1009. B.Orientation = VT(-90, 89.988, 0)
  1010. local C = IT("Attachment",RightArm)
  1011. C.Position = VT(0.5,-1.3,0)*SIZE
  1012. C.Orientation = VT(-90, -89.982, 0)
  1013. local D = IT("Attachment",RightArm)
  1014. D.Position = VT(-0.5,-1.3,0)*SIZE
  1015. D.Orientation = VT(-90, 89.988, 0)
  1016. local LIGHT = IT("Attachment",RightArm)
  1017. LIGHT.Position = VT(0,-1,0)*SIZE
  1018. local LIGHT2 = IT("PointLight",LIGHT)
  1019. LIGHT2.Range = 7
  1020. LIGHT2.Brightness = 5
  1021. LIGHT2.Color = SKILLTEXTCOLOR
  1022. for i = 1, 2 do
  1023. local TWIST = -2
  1024. local START = A
  1025. local END = B
  1026. if i == 1 then
  1027. START = B
  1028. END = A
  1029. end
  1030. local ChainLink = IT("Beam",Torso)
  1031. ChainLink.Texture = "rbxassetid://73042633"
  1032. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1033. ChainLink.TextureSpeed = 1
  1034. ChainLink.Width0 = 1
  1035. ChainLink.Width1 = 1
  1036. ChainLink.TextureLength = 2.5
  1037. ChainLink.Attachment0 = START
  1038. ChainLink.Attachment1 = END
  1039. ChainLink.CurveSize0 = TWIST
  1040. ChainLink.CurveSize1 = TWIST
  1041. --ChainLink.FaceCamera = true
  1042. ChainLink.Segments = 45
  1043. ChainLink.Transparency = NumberSequence.new(1)
  1044. table.insert(CHAINLINKS,ChainLink)
  1045. end
  1046. for i = 1, 2 do
  1047. local TWIST = -1
  1048. local START = C
  1049. local END = D
  1050. if i == 1 then
  1051. START = D
  1052. END = C
  1053. end
  1054. local ChainLink = IT("Beam",Torso)
  1055. ChainLink.Texture = "rbxassetid://73042633"
  1056. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1057. ChainLink.TextureSpeed = 1
  1058. ChainLink.Width0 = 1
  1059. ChainLink.Width1 = 1
  1060. ChainLink.TextureLength = 5
  1061. ChainLink.Attachment0 = START
  1062. ChainLink.Attachment1 = END
  1063. ChainLink.CurveSize0 = TWIST
  1064. ChainLink.CurveSize1 = TWIST
  1065. --ChainLink.FaceCamera = true
  1066. ChainLink.Segments = 25
  1067. ChainLink.LightEmission = 0.5
  1068. ChainLink.Transparency = NumberSequence.new(1)
  1069. table.insert(CHAINLINKS,ChainLink)
  1070. end
  1071. coroutine.resume(coroutine.create(function()
  1072. repeat
  1073. Swait()
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. until CHAINS == true
  1081. repeat
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. until ATTACK == false
  1090. for e = 1, 15 do
  1091. Swait()
  1092. for i = 1, #CHAINLINKS do
  1093. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1094. end
  1095. end
  1096. A:remove()
  1097. B:remove()
  1098. C:remove()
  1099. D:remove()
  1100. end))
  1101. CreateSound(233856115, RightArm, 5, 1.2, false)
  1102. for e = 1, 15 do
  1103. Swait()
  1104. for i = 1, #CHAINLINKS do
  1105. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1106. end
  1107. end
  1108. CHAINS = true
  1109. Rooted = true
  1110. wait(0.25)
  1111. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1112. FIST.Color = C3(1, 215/255, 1)
  1113. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1114. local LIGHT3 = IT("PointLight",FIST)
  1115. LIGHT3.Range = 7
  1116. LIGHT3.Brightness = 5
  1117. LIGHT3.Color = SKILLTEXTCOLOR
  1118. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1119. local FISTA = IT("Attachment",FIST)
  1120. FISTA.Position = VT(0.062, 0.977, 0)
  1121. local ChainLink = IT("Beam",Torso)
  1122. ChainLink.Texture = "rbxassetid://73042633"
  1123. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1124. ChainLink.TextureSpeed = 0
  1125. ChainLink.Width0 = 3
  1126. ChainLink.Width1 = 3
  1127. ChainLink.TextureLength = 12
  1128. ChainLink.Attachment0 = LIGHT
  1129. ChainLink.Attachment1 = FISTA
  1130. ChainLink.FaceCamera = true
  1131. ChainLink.Segments = 45
  1132. ChainLink.LightEmission = 0.5
  1133. ChainLink.Transparency = NumberSequence.new(0.25)
  1134. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1135. for i = 1, 85 do
  1136. Swait()
  1137. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1138. ChainLink.TextureLength = 12+(i*2)
  1139. ApplyAoE(FIST.Position,10,1,5,75,false)
  1140. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1141. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1142. if HITFLOOR ~= nil then
  1143. HITFLOOR:BreakJoints()
  1144. coroutine.resume(coroutine.create(function()
  1145. for i = 1, 15 do
  1146. Swait()
  1147. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1148. ApplyAoE(FIST.Position,10+(i*2),1.5,7,5,false)
  1149. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1150. end
  1151. end))
  1152. break
  1153. end
  1154. end
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 1, 50 do
  1157. Swait()
  1158. FIST.Transparency = FIST.Transparency + 0.5/50
  1159. LIGHT3.Range = LIGHT3.Range - 7/50
  1160. end
  1161. FIST:remove()
  1162. end))
  1163. LIGHT:remove()
  1164. GYRO:remove()
  1165. ATTACK = false
  1166. Rooted = false
  1167. end
  1168.  
  1169. function WarpMeteor()
  1170. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1171. if DIST > 180 then
  1172. DIST = 180
  1173. end
  1174. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1175. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1176. if HITFLOOR then
  1177. local POS = HITPOS
  1178. ATTACK = true
  1179. Rooted = true
  1180. local WARPED = false
  1181. local SMASHED = false
  1182. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1183. coroutine.resume(coroutine.create(function()
  1184. repeat
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. until WARPED == true
  1193. repeat
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. until SMASHED == true
  1202. repeat
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. until ATTACK == false
  1211. end))
  1212. VALUE1 = true
  1213. CreateSound(233856115, Torso, 5, 1.6, false)
  1214. for i = 1, 25 do
  1215. Swait()
  1216. for _, c in pairs(Character:GetChildren()) do
  1217. if c.ClassName == "Part" then
  1218. c.Transparency = c.Transparency + 1/25
  1219. end
  1220. end
  1221. for _, c in pairs(Weapon:GetChildren()) do
  1222. if c.ClassName == "Part" then
  1223. c.Transparency = c.Transparency + 1/25
  1224. end
  1225. end
  1226. end
  1227. UNANCHOR = false
  1228. RootPart.Anchored = true
  1229. RootPart.Velocity = VT(0,0,0)
  1230. local ROOTPOS = RootPart.Position
  1231. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1232. WARPED = true
  1233. for i = 1, 25 do
  1234. Swait()
  1235. for _, c in pairs(Character:GetChildren()) do
  1236. if c.ClassName == "Part" then
  1237. c.Transparency = c.Transparency - 1/25
  1238. end
  1239. end
  1240. for _, c in pairs(Weapon:GetChildren()) do
  1241. if c.ClassName == "Part" then
  1242. c.Transparency = c.Transparency - 1/25
  1243. end
  1244. end
  1245. end
  1246. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1247. SHELL.CFrame = RootPart.CFrame
  1248. MakeForm(SHELL,"Ball")
  1249. CreateSound(402981977, SHELL, 5, 1.6, false)
  1250. for i = 1, 10 do
  1251. Swait()
  1252. SHELL.Transparency = SHELL.Transparency - 1/10
  1253. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1254. end
  1255. for i = 1, math.ceil(75/2) do
  1256. Swait()
  1257. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1258. SHELL.CFrame = CF(RootPart.Position)
  1259. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1260. end
  1261. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1262. SHELL.CFrame = CF(RootPart.Position)
  1263. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1264. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1265. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1266. for i = 1, 5 do
  1267. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1268. end
  1269. SHELL:remove()
  1270. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1271. SMASHED = true
  1272. wait(1)
  1273. VALUE1 = false
  1274. UNANCHOR = true
  1275. ATTACK = false
  1276. Rooted = false
  1277. end
  1278. end
  1279.  
  1280. function PandorasBox()
  1281. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1282. if HITFLOOR ~= nil then
  1283. ATTACK = true
  1284. Rooted = true
  1285. local RINGSPIN = true
  1286. local CONSTRUCTING = true
  1287. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1288. RING.Color = C3(0,0,0)
  1289. MakeForm(RING,"Cyl")
  1290. RING.CFrame = CF(HITPOS)
  1291. CreateSound(402981977, RING, 5, 1.2, false)
  1292. coroutine.resume(coroutine.create(function()
  1293. repeat
  1294. Swait()
  1295. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. until CONSTRUCTING == false
  1303. repeat
  1304. Swait()
  1305. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1306. until RINGSPIN == false
  1307. for i = 1, 25 do
  1308. Swait()
  1309. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1310. RING.Size = RING.Size - VT(0.15,0,0.15)
  1311. --DECAL.Transparency = DECAL.Transparency + 1/25
  1312. RING.Transparency = RING.Transparency + 1/25
  1313. end
  1314. RING:remove()
  1315. end))
  1316. for i = 1, 15 do
  1317. Swait()
  1318. RING.Size = RING.Size + VT(0.75,0,0.75)
  1319. RING.Transparency = RING.Transparency - 1/15
  1320. end
  1321. local BOXSPIN = true
  1322. local PANDORASBOX = IT("Model",Effects)
  1323. PANDORASBOX.Name = "Pandora's Box"
  1324. local BOX = IT("Model",PANDORASBOX)
  1325. BOX.Name = "Body"
  1326. local LID = IT("Model",PANDORASBOX)
  1327. LID.Name = "Lid"
  1328. --BUILDING THE BOX--
  1329. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1330. BASE.Color = C3(0,0,0)
  1331. PANDORASBOX.PrimaryPart = BASE
  1332. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1333. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1334. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1335. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1336. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1337. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1338. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1339. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1340. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1341. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1342. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1343. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1344. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1345. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1346. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1347. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1348. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1349. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1350. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1351. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1352. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1353. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1354. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1355. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1356. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1357. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1358. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1359. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1360. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1361. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1362. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1363. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1364. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1365. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1366. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1367. -------------
  1368. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1369. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1370. LID.PrimaryPart = LIDPART
  1371. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1372. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1373. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1374. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1375. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1376. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1377. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1378. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1379. local DECAL = IT("Decal",LIDPART)
  1380. DECAL.Face = "Top"
  1381. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1382. DECAL.Color3 = C3(0,0,0)
  1383. --BUILDING THE BOX--
  1384. coroutine.resume(coroutine.create(function()
  1385. repeat
  1386. Swait()
  1387. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1388. until BOXSPIN == false
  1389. end))
  1390. for i = 1, 25 do
  1391. Swait()
  1392. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1393. end
  1394. wait(0.5)
  1395. BOXSPIN = false
  1396. CONSTRUCTING = false
  1397. coroutine.resume(coroutine.create(function()
  1398. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1399. --[[for i = 1, 45 do
  1400. Swait()
  1401. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1402. end-
  1403. LID:remove()]]--
  1404. for _, c in pairs(LID:GetChildren()) do
  1405. if c.ClassName == "Part" then
  1406. c.Anchored = false
  1407. c.CanCollide = true
  1408. if c ~= LIDPART then
  1409. weldBetween(LIDPART,c)
  1410. end
  1411. end
  1412. end
  1413. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1414. Debris:AddItem(LID,15)
  1415. wait(0.5)
  1416. local RANDOMEFFECT = MRANDOM(1,4)
  1417. if RANDOMEFFECT == 1 then
  1418. for i = 1, 45 do
  1419. wait((2-(i/15))/15)
  1420. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1421. end
  1422. wait(1)
  1423. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1424. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1425. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1426. for i = 1, 5 do
  1427. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1428. end
  1429. ApplyAoE(BASE.Position,50,15,45,375,false)
  1430. ApplyAoE(BASE.Position,250,35,40,175,false)
  1431. elseif RANDOMEFFECT == 2 then
  1432. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1433. FIELD.CFrame = BASE.CFrame
  1434. MakeForm(FIELD,"Ball")
  1435. for i = 1, 50 do
  1436. Swait()
  1437. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1438. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1439. end
  1440. wait(0.2)
  1441. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1442. coroutine.resume(coroutine.create(function()
  1443. for i = 1, 75 do
  1444. Swait()
  1445. LOOP.Volume = LOOP.Volume + 10/75
  1446. LOOP.Parent = FIELD
  1447. local CHILDREN = workspace:GetDescendants()
  1448. for index, CHILD in pairs(CHILDREN) do
  1449. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1450. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1451. if HUM then
  1452. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1453. if TORSO then
  1454. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1455. HUM.Health = HUM.Health - 0.1
  1456. TORSO.Velocity = VT(0,5,0)
  1457. HUM.PlatformStand = true
  1458. if TORSO.RotVelocity.Magnitude < 15 then
  1459. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1460. end
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466. FIELD.Size = FIELD.Size + VT(3,3,3)
  1467. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1468. end
  1469. for i = 1, 500 do
  1470. Swait()
  1471. LOOP.Parent = FIELD
  1472. local CHILDREN = workspace:GetDescendants()
  1473. for index, CHILD in pairs(CHILDREN) do
  1474. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1475. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1476. if HUM then
  1477. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1478. if TORSO then
  1479. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1480. TORSO.Velocity = VT(0,5,0)
  1481. HUM.Health = HUM.Health - 0.1
  1482. HUM.PlatformStand = true
  1483. if TORSO.RotVelocity.Magnitude < 15 then
  1484. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1485. end
  1486. end
  1487. end
  1488. end
  1489. end
  1490. end
  1491. end
  1492. for i = 1, 25 do
  1493. Swait()
  1494. LOOP.Volume = LOOP.Volume + 10/25
  1495. LOOP.Parent = FIELD
  1496. local CHILDREN = workspace:GetDescendants()
  1497. for index, CHILD in pairs(CHILDREN) do
  1498. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1499. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1500. if HUM then
  1501. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1502. if TORSO then
  1503. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1504. TORSO.Velocity = VT(0,5,0)
  1505. HUM.Health = HUM.Health - 0.1
  1506. HUM.PlatformStand = false
  1507. if TORSO.RotVelocity.Magnitude < 15 then
  1508. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1509. end
  1510. end
  1511. end
  1512. end
  1513. end
  1514. end
  1515. FIELD.Size = FIELD.Size - VT(3,3,3)
  1516. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1517. end
  1518. FIELD:remove()
  1519. end))
  1520. elseif RANDOMEFFECT == 3 then
  1521. for i = 1, 10 do
  1522. wait(0.15)
  1523. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1524. coroutine.resume(coroutine.create(function()
  1525. local MINION = CLONE:Clone()
  1526. MINION.Parent = Effects
  1527. MINION.Name = "Shadow"
  1528. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1529. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1530. for _, c in pairs(MINION:GetChildren()) do
  1531. if c.ClassName == "Part" then
  1532. c.Material = "Neon"
  1533. c.Color = C3(0,0,0)
  1534. c.Transparency = 0.25
  1535. if c.Name == "Head" then
  1536. c:ClearAllChildren()
  1537. local MSH = IT("BlockMesh",c)
  1538. MSH.Scale = VT(0.5,1,1)
  1539. end
  1540. end
  1541. end
  1542. local TORSO = MINION.Torso
  1543. local HUMAN = MINION.Humanoid
  1544. HUMAN.WalkSpeed = 20
  1545. HUMAN.MaxHealth = math.huge
  1546. HUMAN.Health = math.huge
  1547. HUMAN.DisplayDistanceType = "None"
  1548. HUMAN.Died:connect(function()
  1549. MINION:remove()
  1550. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1551. end)
  1552. wait(1)
  1553. local findNearestTorso = function(POS)
  1554. local list = game.Workspace:GetDescendants()
  1555. local torso = nil
  1556. local dist = 500
  1557. local temp = nil
  1558. local human = nil
  1559. local temp2 = nil
  1560. for x = 1, #list do
  1561. temp2 = list[x]
  1562. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1563. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1564. human = temp2:findFirstChildOfClass("Humanoid")
  1565. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1566. if (temp.Position - POS).magnitude < dist then
  1567. torso = temp
  1568. dist = (temp.Position - POS).magnitude
  1569. end
  1570. end
  1571. end
  1572. end
  1573. return torso, dist
  1574. end
  1575. for i = 1, 40 do
  1576. if HUMAN.Health == 0 then
  1577. break
  1578. end
  1579. wait(0.3)
  1580. local target,dist= findNearestTorso(TORSO.Position)
  1581. if target then
  1582. HUMAN:MoveTo(target.Position)
  1583. if dist < 25 then
  1584. CreateSound(348663022, TORSO, 10, 1, true)
  1585. wait(2)
  1586. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1587. --ANIM:Play()
  1588. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1589. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1590. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1591. for i = 1, 5 do
  1592. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1593. end
  1594. break
  1595. end
  1596. end
  1597. end
  1598. MINION:remove()
  1599. end))
  1600. end
  1601. elseif RANDOMEFFECT == 4 then
  1602. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1603. FIELD.Color = C3(0,0,0)
  1604. FIELD.CFrame = BASE.CFrame
  1605. MakeForm(FIELD,"Ball")
  1606. FIELD.CanCollide = true
  1607. for i = 1, 50 do
  1608. Swait()
  1609. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1610. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1611. end
  1612. wait(0.2)
  1613. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1614. coroutine.resume(coroutine.create(function()
  1615. local E = 0
  1616. for i = 1, 75 do
  1617. E = E + 1
  1618. Swait()
  1619. if E >= 35 then
  1620. E = 0
  1621. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1622. end
  1623. LOOP.Volume = LOOP.Volume + 10/75
  1624. LOOP.Parent = FIELD
  1625. local CHILDREN = workspace:GetDescendants()
  1626. for index, CHILD in pairs(CHILDREN) do
  1627. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1628. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1629. if HUM then
  1630. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1631. if TORSO then
  1632. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1633. for _, c in pairs(CHILD:GetChildren()) do
  1634. if c:IsA("BasePart") then
  1635. local bv = Instance.new("BodyVelocity")
  1636. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1637. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1638. bv.Parent = c
  1639. Debris:AddItem(bv,0.05)
  1640. end
  1641. end
  1642. HUM.Health = HUM.Health - 0.3
  1643. end
  1644. end
  1645. end
  1646. end
  1647. end
  1648. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1649. end
  1650. for i = 1, 180 do
  1651. E = E + 1
  1652. Swait()
  1653. if E >= 35 then
  1654. E = 0
  1655. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1656. end
  1657. LOOP.Parent = FIELD
  1658. local CHILDREN = workspace:GetDescendants()
  1659. for index, CHILD in pairs(CHILDREN) do
  1660. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1661. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1662. if HUM then
  1663. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1664. if TORSO then
  1665. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1666. for _, c in pairs(CHILD:GetChildren()) do
  1667. if c:IsA("BasePart") then
  1668. local bv = Instance.new("BodyVelocity")
  1669. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1670. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1671. bv.Parent = c
  1672. Debris:AddItem(bv,0.05)
  1673. end
  1674. end
  1675. HUM.Health = HUM.Health - 0.3
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1683. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1684. for i = 1, 5 do
  1685. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1686. end
  1687. FIELD:remove()
  1688. end))
  1689. elseif RANDOMEFFECT == 5 then
  1690. end
  1691. wait(0.5)
  1692. for i = 1, 25 do
  1693. Swait()
  1694. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1695. end
  1696. PANDORASBOX:remove()
  1697. RINGSPIN = false
  1698. end))
  1699. ATTACK = false
  1700. Rooted = false
  1701. end
  1702. end
  1703.  
  1704. function Taunt()
  1705. ATTACK = true
  1706. local LAUGH = nil
  1707. coroutine.resume(coroutine.create(function()
  1708. repeat
  1709. Swait()
  1710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. until LAUGH ~= nil
  1717. repeat
  1718. Swait()
  1719. LAUGH.Parent = Head
  1720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1724. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. until LAUGH.Playing == false
  1727. ATTACK = false
  1728. end))
  1729. wait(0.1)
  1730. sick:Pause()
  1731. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1732. wait(1)
  1733. sick:Resume()
  1734. end
  1735.  
  1736. --//=================================\\
  1737. --|| ASSIGN THINGS TO KEYS
  1738. --\\=================================//
  1739.  
  1740. function MouseDown(Mouse)
  1741. HOLD = true
  1742. if ATTACK == false then
  1743. end
  1744. end
  1745.  
  1746. function MouseUp(Mouse)
  1747. HOLD = false
  1748. end
  1749.  
  1750. function KeyDown(Key)
  1751. KEYHOLD = true
  1752. if Key == "z" and ATTACK == false then
  1753. MagicMissiles()
  1754. end
  1755.  
  1756. if Key == "b" and ATTACK == false then
  1757. TimesUp()
  1758. end
  1759.  
  1760. if Key == "c" and ATTACK == false then
  1761. ChainPunch()
  1762. end
  1763.  
  1764. if Key == "v" and ATTACK == false then
  1765. WarpMeteor()
  1766. end
  1767.  
  1768. if Key == "x" and ATTACK == false then
  1769. PandorasBox()
  1770. end
  1771.  
  1772. if Key == "t" and ATTACK == false then
  1773. Taunt()
  1774. end
  1775. end
  1776.  
  1777. function KeyUp(Key)
  1778. KEYHOLD = false
  1779. end
  1780.  
  1781. Mouse.Button1Down:connect(function(NEWKEY)
  1782. MouseDown(NEWKEY)
  1783. end)
  1784. Mouse.Button1Up:connect(function(NEWKEY)
  1785. MouseUp(NEWKEY)
  1786. end)
  1787. Mouse.KeyDown:connect(function(NEWKEY)
  1788. KeyDown(NEWKEY)
  1789. end)
  1790. Mouse.KeyUp:connect(function(NEWKEY)
  1791. KeyUp(NEWKEY)
  1792. end)
  1793.  
  1794. --//=================================\\
  1795. --\\=================================//
  1796.  
  1797.  
  1798. function unanchor()
  1799. if UNANCHOR == true then
  1800. RootPart.Anchored = false
  1801. end
  1802. g = Character:GetChildren()
  1803. for i = 1, #g do
  1804. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1805. g[i].Anchored = false
  1806. end
  1807. end
  1808. g = Weapon:GetChildren()
  1809. for i = 1, #g do
  1810. if g[i].ClassName == "Part" then
  1811. g[i].Anchored = false
  1812. end
  1813. end
  1814. end
  1815.  
  1816.  
  1817. --//=================================\\
  1818. --|| WRAP THE WHOLE SCRIPT UP
  1819. --\\=================================//
  1820.  
  1821. Humanoid.Changed:connect(function(Jump)
  1822. if Jump == "Jump" and (Disable_Jump == true) then
  1823. Humanoid.Jump = false
  1824. end
  1825. end)
  1826.  
  1827. while true do
  1828. Swait()
  1829. script.Parent = WEAPONGUI
  1830. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1831. v:Stop();
  1832. end
  1833. ANIMATE.Parent = nil
  1834. SINE = SINE + CHANGE*1.5
  1835. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1836. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1837. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1838. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1839. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1840. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1841. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1842. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1843. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1844. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1845. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1846. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. end
  1850. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1851. ANIM = "Jump"
  1852. if ATTACK == false then
  1853. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1859. end
  1860. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1861. ANIM = "Fall"
  1862. if ATTACK == false then
  1863. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1869. end
  1870. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1871. ANIM = "Idle"
  1872. if ATTACK == false then
  1873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. end
  1880. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1881. ANIM = "Walk"
  1882. if ATTACK == false then
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1889. end
  1890. end
  1891. unanchor()
  1892. Humanoid.MaxHealth = "inf"
  1893. Humanoid.Health = "inf"
  1894. if Rooted == false then
  1895. Disable_Jump = false
  1896. Humanoid.WalkSpeed = Speed
  1897. elseif Rooted == true then
  1898. Disable_Jump = true
  1899. Humanoid.WalkSpeed = 0
  1900. end
  1901. for _, c in pairs(Character:GetChildren()) do
  1902. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1903. c.Material = "Fabric"
  1904. if c:FindFirstChildOfClass("ParticleEmitter") then
  1905. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1906. end
  1907. if c ~= Head then
  1908. c.Color = C3(0,0,0)
  1909. else
  1910. c.Color = C3(1,1,1)
  1911. end
  1912. if c == Head then
  1913. if c:FindFirstChild("face") then
  1914. c.face:remove()
  1915. end
  1916. end
  1917. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1918. c:remove()
  1919. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1920. c:remove()
  1921. end
  1922. end
  1923. sick.SoundId = "rbxassetid://"..SONG
  1924. sick.Looped = true
  1925. sick.Pitch = 1
  1926. sick.Volume = 5
  1927. sick.Parent = Torso
  1928. sick:Resume()
  1929. --sick.Playing = false
  1930. Humanoid.Name = "Pandora = "..Player.Name
  1931. end
  1932.  
  1933. --//=================================\\
  1934. --\\=================================//
  1935.  
  1936.  
  1937.  
  1938.  
  1939.  
  1940. --//====================================================\\--
  1941. --|| END OF SCRIPT
  1942. --\\====================================================//--
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