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Jun 25th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28.  
  29. local ORA = Instance.new("Sound",Torso)
  30. ORA.SoundId = "rbxassetid://791374350"
  31. ORA.Looped = false
  32. ORA.Pitch = 1.3
  33. ORA.Volume = 10
  34. ORA.Parent = Torso
  35.  
  36. local muda = Instance.new("Sound",Torso)
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. Mrandom = math.random
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55. Effects = {}
  56. local RbxUtility = LoadLibrary("RbxUtility")
  57. local Create = RbxUtility.Create
  58.  
  59. --//=================================\\
  60. --|| USEFUL VALUES
  61. --\\=================================//
  62.  
  63. Animation_Speed = 3
  64. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  65. local Speed = 45
  66. local SIZE = 1.3
  67. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  68. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  69. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  70. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  71. local ANIM = "Idle"
  72. local ATTACK = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local CHANGE = 2 / Animation_Speed
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "Big Boie Squad"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local KILLCOUNT = 0
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. script.ArtificialHB:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. script.ArtificialHB:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --|| SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137. if NUMBER >= 0 then
  138. NUMBER = 0
  139. end
  140. return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144. if NUMBER <= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151. if NUMBER == 0 or NUMBER == nil then
  152. ArtificialHB.Event:wait()
  153. else
  154. for i = 1, NUMBER do
  155. ArtificialHB.Event:wait()
  156. end
  157. end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. local function weldBetween(a, b)
  199. local weldd = Instance.new("ManualWeld")
  200. weldd.Part0 = a
  201. weldd.Part1 = b
  202. weldd.C0 = CFrame.new()
  203. weldd.C1 = b.CFrame:inverse() * a.CFrame
  204. weldd.Parent = a
  205. return weldd
  206. end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211. local trace = m00 + m11 + m22
  212. if trace > 0 then
  213. local s = math.sqrt(1 + trace)
  214. local recip = 0.5 / s
  215. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216. else
  217. local i = 0
  218. if m11 > m00 then
  219. i = 1
  220. end
  221. if m22 > (i == 0 and m00 or m11) then
  222. i = 2
  223. end
  224. if i == 0 then
  225. local s = math.sqrt(m00 - m11 - m22 + 1)
  226. local recip = 0.5 / s
  227. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228. elseif i == 1 then
  229. local s = math.sqrt(m11 - m22 - m00 + 1)
  230. local recip = 0.5 / s
  231. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232. elseif i == 2 then
  233. local s = math.sqrt(m22 - m00 - m11 + 1)
  234. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235. end
  236. end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240. local xs, ys, zs = x + x, y + y, z + z
  241. local wx, wy, wz = w * xs, w * ys, w * zs
  242. local xx = x * xs
  243. local xy = x * ys
  244. local xz = x * zs
  245. local yy = y * ys
  246. local yz = y * zs
  247. local zz = z * zs
  248. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253. local startInterp, finishInterp;
  254. if cosTheta >= 0.0001 then
  255. if (1 - cosTheta) > 0.0001 then
  256. local theta = ACOS(cosTheta)
  257. local invSinTheta = 1 / SIN(theta)
  258. startInterp = SIN((1 - t) * theta) * invSinTheta
  259. finishInterp = SIN(t * theta) * invSinTheta
  260. else
  261. startInterp = 1 - t
  262. finishInterp = t
  263. end
  264. else
  265. if (1 + cosTheta) > 0.0001 then
  266. local theta = ACOS(-cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((t - 1) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = t - 1
  272. finishInterp = t
  273. end
  274. end
  275. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279. local qa = {QuaternionFromCFrame(a)}
  280. local qb = {QuaternionFromCFrame(b)}
  281. local ax, ay, az = a.x, a.y, a.z
  282. local bx, by, bz = b.x, b.y, b.z
  283. local _t = 1 - t
  284. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. CFuncs = {
  288. Part = {
  289. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  290. local Part = Create("Part")({
  291. Parent = Parent,
  292. Reflectance = Reflectance,
  293. Transparency = Transparency,
  294. CanCollide = false,
  295. Locked = true,
  296. BrickColor = BrickColor.new(tostring(BColor)),
  297. Name = Name,
  298. Size = Size,
  299. Material = Material
  300. })
  301. NoOutlines(Part)
  302. return Part
  303. end
  304. },
  305. Mesh = {
  306. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  307. local Msh = Create(Mesh)({
  308. Parent = Part,
  309. Offset = OffSet,
  310. Scale = Scale
  311. })
  312. if Mesh == "SpecialMesh" then
  313. Msh.MeshType = MeshType
  314. Msh.MeshId = MeshId
  315. end
  316. return Msh
  317. end
  318. },
  319. Mesh = {
  320. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  321. local Msh = Create(Mesh)({
  322. Parent = Part,
  323. Offset = OffSet,
  324. Scale = Scale
  325. })
  326. if Mesh == "SpecialMesh" then
  327. Msh.MeshType = MeshType
  328. Msh.MeshId = MeshId
  329. end
  330. return Msh
  331. end
  332. },
  333. Weld = {
  334. Create = function(Parent, Part0, Part1, C0, C1)
  335. local Weld = Create("Weld")({
  336. Parent = Parent,
  337. Part0 = Part0,
  338. Part1 = Part1,
  339. C0 = C0,
  340. C1 = C1
  341. })
  342. return Weld
  343. end
  344. },
  345. Sound = {
  346. Create = function(id, par, vol, pit)
  347. coroutine.resume(coroutine.create(function()
  348. local S = Create("Sound")({
  349. Volume = vol,
  350. Pitch = pit or 1,
  351. SoundId = id,
  352. Parent = par or workspace
  353. })
  354. wait()
  355. S:play()
  356. game:GetService("Debris"):AddItem(S, 6)
  357. end))
  358. end
  359. },
  360. ParticleEmitter = {
  361. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  362. local fp = Create("ParticleEmitter")({
  363. Parent = Parent,
  364. Color = ColorSequence.new(Color1, Color2),
  365. LightEmission = LightEmission,
  366. Size = Size,
  367. Texture = Texture,
  368. Transparency = Transparency,
  369. ZOffset = ZOffset,
  370. Acceleration = Accel,
  371. Drag = Drag,
  372. LockedToPart = LockedToPart,
  373. VelocityInheritance = VelocityInheritance,
  374. EmissionDirection = EmissionDirection,
  375. Enabled = Enabled,
  376. Lifetime = LifeTime,
  377. Rate = Rate,
  378. Rotation = Rotation,
  379. RotSpeed = RotSpeed,
  380. Speed = Speed,
  381. VelocitySpread = VelocitySpread
  382. })
  383. return fp
  384. end
  385. }
  386. }
  387.  
  388. EffectModel = Instance.new("Model", Character)
  389. Effects = {
  390. Block = {
  391. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  392. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  393. prt.Anchored = true
  394. prt.CFrame = cframe
  395. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  396. game:GetService("Debris"):AddItem(prt, 10)
  397. if Type == 1 or Type == nil then
  398. table.insert(Effects, {
  399. prt,
  400. "Block1",
  401. delay,
  402. x3,
  403. y3,
  404. z3,
  405. msh
  406. })
  407. elseif Type == 2 then
  408. table.insert(Effects, {
  409. prt,
  410. "Block2",
  411. delay,
  412. x3,
  413. y3,
  414. z3,
  415. msh
  416. })
  417. else
  418. table.insert(Effects, {
  419. prt,
  420. "Block3",
  421. delay,
  422. x3,
  423. y3,
  424. z3,
  425. msh
  426. })
  427. end
  428. end
  429. },
  430. Sphere = {
  431. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  432. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  433. prt.Anchored = true
  434. prt.CFrame = cframe
  435. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  436. game:GetService("Debris"):AddItem(prt, 10)
  437. table.insert(Effects, {
  438. prt,
  439. "Cylinder",
  440. delay,
  441. x3,
  442. y3,
  443. z3,
  444. msh
  445. })
  446. end
  447. },
  448. Cylinder = {
  449. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  450. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  451. prt.Anchored = true
  452. prt.CFrame = cframe
  453. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  454. game:GetService("Debris"):AddItem(prt, 10)
  455. table.insert(Effects, {
  456. prt,
  457. "Cylinder",
  458. delay,
  459. x3,
  460. y3,
  461. z3,
  462. msh
  463. })
  464. end
  465. },
  466. Wave = {
  467. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  468. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  469. prt.Anchored = true
  470. prt.CFrame = cframe
  471. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  472. game:GetService("Debris"):AddItem(prt, 10)
  473. table.insert(Effects, {
  474. prt,
  475. "Cylinder",
  476. delay,
  477. x3 / 60,
  478. y3 / 60,
  479. z3 / 60,
  480. msh
  481. })
  482. end
  483. },
  484. Ring = {
  485. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  486. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  487. prt.Anchored = true
  488. prt.CFrame = cframe
  489. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  490. game:GetService("Debris"):AddItem(prt, 10)
  491. table.insert(Effects, {
  492. prt,
  493. "Cylinder",
  494. delay,
  495. x3,
  496. y3,
  497. z3,
  498. msh
  499. })
  500. end
  501. },
  502. Break = {
  503. Create = function(brickcolor, cframe, x1, y1, z1)
  504. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  505. prt.Anchored = true
  506. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  507. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  508. local num = math.random(10, 50) / 1000
  509. game:GetService("Debris"):AddItem(prt, 10)
  510. table.insert(Effects, {
  511. prt,
  512. "Shatter",
  513. num,
  514. prt.CFrame,
  515. math.random() - math.random(),
  516. 0,
  517. math.random(50, 100) / 100
  518. })
  519. end
  520. },
  521. Spiral = {
  522. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  523. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  524. prt.Anchored = true
  525. prt.CFrame = cframe
  526. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  527. game:GetService("Debris"):AddItem(prt, 10)
  528. table.insert(Effects, {
  529. prt,
  530. "Cylinder",
  531. delay,
  532. x3,
  533. y3,
  534. z3,
  535. msh
  536. })
  537. end
  538. },
  539. Push = {
  540. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  541. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  542. prt.Anchored = true
  543. prt.CFrame = cframe
  544. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  545. game:GetService("Debris"):AddItem(prt, 10)
  546. table.insert(Effects, {
  547. prt,
  548. "Cylinder",
  549. delay,
  550. x3,
  551. y3,
  552. z3,
  553. msh
  554. })
  555. end
  556. }
  557. }
  558. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  559. local fp = IT("Part")
  560. fp.formFactor = formfactor
  561. fp.Parent = parent
  562. fp.Reflectance = reflectance
  563. fp.Transparency = transparency
  564. fp.CanCollide = false
  565. fp.Locked = true
  566. fp.BrickColor = brickcolor
  567. fp.Name = name
  568. fp.Size = size
  569. fp.Position = tors.Position
  570. NoOutlines(fp)
  571. fp.Material = "SmoothPlastic"
  572. fp:BreakJoints()
  573. return fp
  574. end
  575.  
  576. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  577. local frame = IT("Frame")
  578. frame.BackgroundTransparency = TRANSPARENCY
  579. frame.BorderSizePixel = BORDERSIZEPIXEL
  580. frame.Position = POSITION
  581. frame.Size = SIZE
  582. frame.BackgroundColor3 = COLOR
  583. frame.BorderColor3 = BORDERCOLOR
  584. frame.Name = NAME
  585. frame.Parent = PARENT
  586. return frame
  587. end
  588.  
  589. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  590. local label = IT("TextLabel")
  591. label.BackgroundTransparency = 1
  592. label.Size = UD2(1, 0, 1, 0)
  593. label.Position = UD2(0, 0, 0, 0)
  594. label.TextColor3 = TEXTCOLOR
  595. label.TextStrokeTransparency = STROKETRANSPARENCY
  596. label.TextTransparency = TRANSPARENCY
  597. label.FontSize = TEXTFONTSIZE
  598. label.Font = TEXTFONT
  599. label.BorderSizePixel = BORDERSIZEPIXEL
  600. label.TextScaled = false
  601. label.Text = TEXT
  602. label.Name = NAME
  603. label.Parent = PARENT
  604. return label
  605. end
  606.  
  607. function NoOutlines(PART)
  608. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  609. end
  610.  
  611. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  612. local NEWWELD = IT(TYPE)
  613. NEWWELD.Part0 = PART0
  614. NEWWELD.Part1 = PART1
  615. NEWWELD.C0 = C0
  616. NEWWELD.C1 = C1
  617. NEWWELD.Parent = PARENT
  618. return NEWWELD
  619. end
  620.  
  621. local S = IT("Sound")
  622. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  623. local NEWSOUND = nil
  624. coroutine.resume(coroutine.create(function()
  625. NEWSOUND = S:Clone()
  626. NEWSOUND.Parent = PARENT
  627. NEWSOUND.Volume = VOLUME
  628. NEWSOUND.Pitch = PITCH
  629. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  630. NEWSOUND:play()
  631. if DOESLOOP == true then
  632. NEWSOUND.Looped = true
  633. else
  634. repeat wait(1) until NEWSOUND.Playing == false
  635. NEWSOUND:remove()
  636. end
  637. end))
  638. return NEWSOUND
  639. end
  640.  
  641. function CFrameFromTopBack(at, top, back)
  642. local right = top:Cross(back)
  643. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  644. end
  645.  
  646. function MakeForm(PART,TYPE)
  647. if TYPE == "Cyl" then
  648. local MSH = IT("CylinderMesh",PART)
  649. elseif TYPE == "Ball" then
  650. local MSH = IT("SpecialMesh",PART)
  651. MSH.MeshType = "Sphere"
  652. elseif TYPE == "Wedge" then
  653. local MSH = IT("SpecialMesh",PART)
  654. MSH.MeshType = "Wedge"
  655. end
  656. end
  657.  
  658. Debris = game:GetService("Debris")
  659.  
  660. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  661. local DIRECTION = CF(StartPos,EndPos).lookVector
  662. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  663. end
  664.  
  665. --//=================================\\
  666. --|| WEAPON CREATION
  667. --\\=================================//
  668.  
  669. Humanoid.Parent = nil
  670. RootPart.Size = RootPart.Size*SIZE
  671. Torso.Size = Torso.Size*SIZE
  672. RightArm.Size = RightArm.Size*SIZE
  673. RightLeg.Size = RightLeg.Size*SIZE
  674. LeftArm.Size = LeftArm.Size*SIZE
  675. LeftLeg.Size = LeftLeg.Size*SIZE
  676. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  677. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  678. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  679. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  680. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  681. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  682. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  683. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  684. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  685. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  686. Head.Size = Head.Size*SIZE
  687. RootJoint.Parent = RootPart
  688. Neck.Parent = Torso
  689. RightShoulder.Parent = Torso
  690. LeftShoulder.Parent = Torso
  691. RightHip.Parent = Torso
  692. LeftHip.Parent = Torso
  693.  
  694. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  695. MakeForm(PART,"Ball")
  696. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  697. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  698. MakeForm(PART,"Ball")
  699. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  700. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  701. MakeForm(PART,"Ball")
  702. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  703. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  704. MakeForm(PART,"Ball")
  705. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  706. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  707. MakeForm(PART,"Ball")
  708. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  709. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  710. MakeForm(PART,"Ball")
  711. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  712.  
  713. Humanoid.Parent = Character
  714.  
  715. Humanoid.Died:connect(function()
  716. ATTACK = true
  717. end)
  718.  
  719. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  720.  
  721. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  722.  
  723. --//=================================\\
  724. --|| DAMAGING
  725. --\\=================================//
  726.  
  727. local EXPLOSION = IT("Explosion",nil)
  728. EXPLOSION.BlastPressure = 0
  729. function PUNCH(Fist)
  730. TOUCH = Fist.Touched:Connect(function(hit)
  731. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  732. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  733. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  734. if TORSO and HUM.Health > 0 then
  735. CreateSound(296102734,Fist,6,1,false)
  736. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  737. TORSO.Parent:BreakJoints()
  738. for _, c in pairs(TORSO.Parent:GetChildren()) do
  739. if c:IsA("BasePart") then
  740. local bv = Instance.new("BodyVelocity",c)
  741. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  742. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  743. Debris:AddItem(bv,0.05)
  744. end
  745. end
  746. local BOOM = EXPLOSION:Clone()
  747. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  748. BOOM.Parent = Character
  749. TOUCH:Disconnect()
  750. KILLCOUNT = KILLCOUNT + 1
  751. end
  752. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  753. hit:remove()
  754. CreateSound(296102734,Fist,6,1,false)
  755. local BOOM = EXPLOSION:Clone()
  756. BOOM.BlastPressure = 15
  757. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  758. BOOM.Parent = Character
  759. elseif hit.Anchored == false then
  760. CreateSound(296102734,Fist,6,1,false)
  761. local BOOM = EXPLOSION:Clone()
  762. BOOM.BlastPressure = 70
  763. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  764. BOOM.Parent = Character
  765. TOUCH:Disconnect()
  766. end
  767. end)
  768. return TOUCH
  769. end
  770.  
  771. --//=================================\\
  772. --|| ATTACK FUNCTIONS AND STUFF
  773. --\\=================================//
  774.  
  775. function Yeet()
  776. ATTACK = true
  777. Rooted = false
  778. if COMBO == 1 then
  779. COMBO = 2
  780. for i=0, 0.1, 0.1 / Animation_Speed do
  781. Swait()
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. end
  789. local FIST = PUNCH(LeftArm)
  790. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  791. for i=0, 0.15, 0.1 / Animation_Speed do
  792. Swait()
  793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  797. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. end
  800. FIST:Disconnect()
  801. else
  802. COMBO = 1
  803. for i=0, 0.1, 0.1 / Animation_Speed do
  804. Swait()
  805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. end
  812. local FIST = PUNCH(RightArm)
  813. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  814. for i=0, 0.15, 0.1 / Animation_Speed do
  815. Swait()
  816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  819. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. end
  822. FIST:Disconnect()
  823. end
  824. ATTACK = false
  825. Rooted = false
  826. end
  827.  
  828. function kICKS()
  829. ATTACK = true
  830. Rooted = false
  831. muda:Play()
  832. local KICK = PUNCH(LeftLeg)
  833. local KICK2 = PUNCH(RightLeg)
  834. for i=0, 9, 0.1 / Animation_Speed do
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  839. end
  840. KICK:Disconnect()
  841. KICK2:Disconnect()
  842. muda:Stop()
  843. ATTACK = false
  844. Rooted = false
  845. end
  846.  
  847. function DORAH()
  848. ATTACK = true
  849. Rooted = false
  850. CreateSound(1529432744, Torso, 10, 1, false)
  851. for i=0, 1, 0.1 / Animation_Speed do
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. end
  860. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  861. local FIST = PUNCH(LeftArm)
  862. for _, c in pairs(Character:GetChildren()) do
  863. if c:FindFirstChild("face") then
  864. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  865. end
  866. end
  867. CreateSound(1529198207, Torso, 10, 1, false)
  868. CreateSound(1268140357, LeftArm, 2, 1, false)
  869. for i=0, 0.15, 0.1 / Animation_Speed do
  870. Swait()
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. end
  878. FIST:Disconnect()
  879. for i=0, 0.2, 0.15 / Animation_Speed do
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  887. end
  888. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  889. local FIST = PUNCH(LeftArm)
  890. for i=0, 0.2, 0.15 / Animation_Speed do
  891. Swait()
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  898. end
  899. FIST:Disconnect()
  900. COMBO = 1
  901. for i=0, 0.2, 0.15 / Animation_Speed do
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  909. end
  910. local FIST = PUNCH(RightArm)
  911. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  912. for i=0, 0.2, 0.15 / Animation_Speed do
  913. Swait()
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  920. end
  921. FIST:Disconnect()
  922. for i=0, 0.2, 0.15 / Animation_Speed do
  923. Swait()
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  930. end
  931. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  932. local FIST = PUNCH(LeftArm)
  933. for i=0, 0.2, 0.15 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  941. end
  942. FIST:Disconnect()
  943. COMBO = 1
  944. for i=0, 0.2, 0.15 / Animation_Speed do
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  952. end
  953. local FIST = PUNCH(RightArm)
  954. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  955. for i=0, 0.2, 0.15 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  963. end
  964. FIST:Disconnect()
  965. for i=0, 0.2, 0.15 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  973. end
  974. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  975. local FIST = PUNCH(LeftArm)
  976. for i=0, 0.2, 0.15 / Animation_Speed do
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  984. end
  985. FIST:Disconnect()
  986. COMBO = 1
  987. for i=0, 0.2, 0.15 / Animation_Speed do
  988. Swait()
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  995. end
  996. local FIST = PUNCH(RightArm)
  997. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  998. for i=0, 0.2, 0.15 / Animation_Speed do
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1006. end
  1007. FIST:Disconnect()
  1008. for _, c in pairs(Character:GetChildren()) do
  1009. if c:FindFirstChild("face") then
  1010. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1011. end
  1012. end
  1013. ATTACK = false
  1014. Rooted = false
  1015. end
  1016.  
  1017. function ORAORA()
  1018. ATTACK = true
  1019. Rooted = false
  1020. ORA:Play()
  1021. sick.Volume = 0
  1022. for _, c in pairs(Character:GetChildren()) do
  1023. if c:FindFirstChild("face") then
  1024. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1025. end
  1026. end
  1027. repeat
  1028. if COMBO == 1 then
  1029. COMBO = 2
  1030. for i=0, 0.03, 0.15 / Animation_Speed do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1038. end
  1039. local FIST = PUNCH(LeftArm)
  1040. for i=0, 0.03, 0.15 / Animation_Speed do
  1041. Swait()
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1048. end
  1049. FIST:Disconnect()
  1050. else
  1051. COMBO = 1
  1052. for i=0, 0.03, 0.15 / Animation_Speed do
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1060. end
  1061. local FIST = PUNCH(RightArm)
  1062. for i=0, 0.03, 0.15 / Animation_Speed do
  1063. Swait()
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1070. end
  1071. FIST:Disconnect()
  1072. end
  1073. until ORA.Playing == false
  1074. for _, c in pairs(Character:GetChildren()) do
  1075. if c:FindFirstChild("face") then
  1076. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1077. end
  1078. end
  1079. sick.Volume = 2.5
  1080. ATTACK = false
  1081. Rooted = false
  1082. end
  1083.  
  1084. function YesPlease()
  1085. ATTACK = true
  1086. Rooted = true
  1087. CreateSound(1535471840,Head,6,1.1,false)
  1088. for i=0, 4.01, 0.1 / Animation_Speed do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. end
  1097. ATTACK = false
  1098. Rooted = false
  1099. end
  1100.  
  1101. --//=================================\\
  1102. --|| ASSIGN THINGS TO KEYS
  1103. --\\=================================//
  1104.  
  1105. Mouse.Button1Down:connect(function(NEWKEY)
  1106. if ATTACK == false then
  1107. Yeet()
  1108. end
  1109. end)
  1110. Mouse.KeyDown:connect(function(NEWKEY)
  1111. if NEWKEY == "t" and ATTACK == false then
  1112. YesPlease()
  1113. elseif NEWKEY == "q" and ATTACK == false then
  1114. ORAORA()
  1115. elseif NEWKEY == "e" and ATTACK == false then
  1116. DORAH()
  1117. elseif NEWKEY == "r" and ATTACK == false then
  1118. kICKS()
  1119. end
  1120. end)
  1121.  
  1122. --//=================================\\
  1123. --\\=================================//
  1124.  
  1125. function unanchor()
  1126. if UNANCHOR == true then
  1127. g = Character:GetChildren()
  1128. for i = 1, #g do
  1129. if g[i].ClassName == "Part" then
  1130. g[i].Anchored = false
  1131. end
  1132. end
  1133. end
  1134. end
  1135.  
  1136. --//=================================\\
  1137. --|| WRAP THE WHOLE SCRIPT UP
  1138. --\\=================================//
  1139.  
  1140. Humanoid.Changed:connect(function(Jump)
  1141. if Jump == "Jump" and (Disable_Jump == true) then
  1142. Humanoid.Jump = false
  1143. end
  1144. end)
  1145.  
  1146. local FF = IT("ForceField",Character)
  1147. FF.Visible = false
  1148.  
  1149. while true do
  1150. Swait()
  1151. script.Parent = WEAPONGUI
  1152. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1153. v:Stop();
  1154. end
  1155. ANIMATE.Parent = nil
  1156. SINE = SINE + CHANGE*1.5
  1157. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1158. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1159. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1160. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1161. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1162. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1163. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1164. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1165. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1166. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1167. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1173. ANIM = "Jump"
  1174. if ATTACK == false then
  1175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1181. end
  1182. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1183. ANIM = "Fall"
  1184. if ATTACK == false then
  1185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1191. end
  1192. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1193. ANIM = "Idle"
  1194. if ATTACK == false then
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. end
  1202. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1203. ANIM = "Walk"
  1204. if ATTACK == false then
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1211. end
  1212. end
  1213. unanchor()
  1214. Humanoid.MaxHealth = 5e7
  1215. Humanoid.Health = 5e7
  1216. Humanoid.Name = "BigJoJoFanBoie"
  1217. if Rooted == false then
  1218. Disable_Jump = false
  1219. Humanoid.WalkSpeed = Speed
  1220. elseif Rooted == true then
  1221. Disable_Jump = true
  1222. Humanoid.WalkSpeed = 0
  1223. end
  1224. for _, c in pairs(Character:GetChildren()) do
  1225. if c.ClassName == "Part" then
  1226. c.Material = "SmoothPlastic"
  1227. if c:FindFirstChildOfClass("ParticleEmitter") then
  1228. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1229. end
  1230. if c == Torso or c.Name == "Muscle" then
  1231. c.BrickColor = BRICKC"Bright blue"
  1232. elseif c == RightLeg or c == LeftLeg then
  1233. c.BrickColor = BRICKC"Br. yellowish green"
  1234. else
  1235. c.BrickColor = BRICKC"Bright yellow"
  1236. end
  1237. if c == Head and ATTACK == false then
  1238. if c:FindFirstChild("face") then
  1239. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1240. end
  1241. end
  1242. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1243. c:remove()
  1244. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1245. c:remove()
  1246. end
  1247. end
  1248. if ATTACK == false then
  1249. sick.SoundId = "rbxassetid://2372056506"
  1250. sick.Looped = true
  1251. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1252. sick.Volume = 2.5
  1253. sick:Resume()
  1254. end
  1255. sick.Parent = Torso
  1256. ORA.SoundId = "rbxassetid://791374350"
  1257. ORA.Looped = false
  1258. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1259. ORA.Volume = 10
  1260. ORA.Parent = Torso
  1261. muda.SoundId = "rbxassetid://904811971"
  1262. muda.Looped = false
  1263. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1264. muda.Volume = 10
  1265. muda.Parent = Torso
  1266. Humanoid.JumpPower = 150
  1267. TEXT.Text = KILLCOUNT
  1268. if 0 < #Effects then
  1269. for e = 1, #Effects do
  1270. if Effects[e] ~= nil then
  1271. local Thing = Effects[e]
  1272. if Thing ~= nil then
  1273. local Part = Thing[1]
  1274. local Mode = Thing[2]
  1275. local Delay = Thing[3]
  1276. local IncX = Thing[4]
  1277. local IncY = Thing[5]
  1278. local IncZ = Thing[6]
  1279. if 1 >= Thing[1].Transparency then
  1280. if Thing[2] == "Block1" then
  1281. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1282. local Mesh = Thing[1].Mesh
  1283. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1284. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1285. elseif Thing[2] == "Block2" then
  1286. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1287. local Mesh = Thing[7]
  1288. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1289. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1290. elseif Thing[2] == "Block3" then
  1291. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1292. local Mesh = Thing[7]
  1293. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1294. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1295. elseif Thing[2] == "Cylinder" then
  1296. local Mesh = Thing[1].Mesh
  1297. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1298. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1299. elseif Thing[2] == "Blood" then
  1300. local Mesh = Thing[7]
  1301. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1302. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1303. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1304. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1305. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1306. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1307. elseif Thing[2] == "Disappear" then
  1308. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1309. elseif Thing[2] == "Shatter" then
  1310. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1311. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1312. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1313. Thing[6] = Thing[6] + Thing[5]
  1314. end
  1315. else
  1316. Part.Parent = nil
  1317. table.remove(Effects, e)
  1318. end
  1319. end
  1320. end
  1321. end
  1322. end
  1323. end
  1324.  
  1325. --//=================================\\
  1326. --\\=================================//
  1327.  
  1328.  
  1329.  
  1330.  
  1331.  
  1332. --//====================================================\\--
  1333. --|| END OF SCRIPT
  1334. --\\====================================================//--
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