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- _G.infinjump = not _G.infinjump
- local plr = game:GetService'Players'.LocalPlayer
- local m = plr:GetMouse()
- m.KeyDown:connect(function(k)
- if _G.infinjump then
- if k:byte() == 32 then
- plrh = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'
- plrh:ChangeState('Jumping')
- wait()
- plrh:ChangeState('Seated')
- end
- end
- end)
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