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- local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
- local NP = E:GetModule('NamePlates')
- local strlower = strlower
- function NP:PvPIndicator_PostUpdate(_, status)
- if status and status ~= 'FFA' and (not self.Badge or not self.Badge:IsShown()) then
- self:SetAtlas('bfa-landingbutton-'..strlower(status)..'-up')
- self:SetTexCoord(0, 1, 0, 1)
- end
- end
- function NP:Construct_PvPIndicator(nameplate)
- local PvPIndicator = nameplate:CreateTexture(nil, 'OVERLAY')
- PvPIndicator.Badge_ = nameplate:CreateTexture(nil, 'ARTWORK')
- PvPIndicator.PostUpdate = NP.PvPIndicator_PostUpdate
- return PvPIndicator
- end
- function NP:Update_PvPIndicator(nameplate)
- local db = NP:PlateDB(nameplate)
- if db.pvpindicator and db.pvpindicator.enable then
- if not nameplate:IsElementEnabled('PvPIndicator') then
- nameplate:EnableElement('PvPIndicator')
- end
- nameplate.PvPIndicator:Size(db.pvpindicator.size, db.pvpindicator.size)
- nameplate.PvPIndicator.Badge_:Size(db.pvpindicator.size + 14, db.pvpindicator.size + 16)
- nameplate.PvPIndicator.Badge = nil
- if db.pvpindicator.showBadge then
- nameplate.PvPIndicator.Badge = nameplate.PvPIndicator.Badge_
- end
- nameplate.PvPIndicator:ClearAllPoints()
- nameplate.PvPIndicator:Point(E.InversePoints[db.pvpindicator.position], nameplate, db.pvpindicator.position, db.pvpindicator.xOffset, db.pvpindicator.yOffset)
- elseif nameplate:IsElementEnabled('PvPIndicator') then
- nameplate:DisableElement('PvPIndicator')
- end
- end
- function NP:Construct_PvPClassificationIndicator(nameplate)
- local PvPClassificationIndicator = nameplate:CreateTexture(nil, 'OVERLAY')
- return PvPClassificationIndicator
- end
- function NP:Update_PvPClassificationIndicator(nameplate)
- local db = NP:PlateDB(nameplate)
- if (nameplate.frameType == 'ENEMY_PLAYER' or nameplate.frameType == 'FRIENDLY_PLAYER' or nameplate.frameType == 'PLAYER') and db.pvpclassificationindicator and db.pvpclassificationindicator.enable then
- if not nameplate:IsElementEnabled('PvPClassificationIndicator') then
- nameplate:EnableElement('PvPClassificationIndicator')
- end
- nameplate.PvPClassificationIndicator:ClearAllPoints()
- nameplate.PvPClassificationIndicator:Point(E.InversePoints[db.pvpclassificationindicator.position], nameplate, db.pvpclassificationindicator.position, db.pvpclassificationindicator.xOffset, db.pvpclassificationindicator.yOffset)
- nameplate.PvPClassificationIndicator:Size(db.pvpclassificationindicator.size)
- elseif nameplate:IsElementEnabled('PvPClassificationIndicator') then
- nameplate:DisableElement('PvPClassificationIndicator')
- end
- end
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