pasterultimate22

hmmghhg

Aug 23rd, 2018
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  1. ------------------------------------------------------------------------
  2. -- ? _ _ --
  3. -- (_) (_) ? --
  4. -- _ _____ __ _ __ _ ___ _ __ ___ --
  5. -- | |_ / |/ _` |/ _` |/ _ \ '_ ` _ \ --
  6. -- ? | |/ /| | (_| | (_| | __/ | | | | | --
  7. -- |_/___|_|\__, |\__,_|\___|_| |_| |_| --
  8. -- __/ | --
  9. -- |___/ ?? --
  10. -- ? --
  11. -- ¦¦¦¦¦¦ _¦¦¦¦_ ¦¦¯¦¦¦ ¦¦¦ ¦¦¦¦¦¦ ___¦¦¦¦¦¦ --
  12. -- ¦¦ ¦ ¦¦¦¯ ¯¦ ¦¦¦ ¦ ¦¦¦¦¦¦¦¦¦¦¦ ¦¦¦¦ ¦¦¦ ¦¦ --
  13. -- ¦¦¦_ ¦¦¦ _ ¦¦¦ ¦_¦ ¦¦¦¦¦¦¦¦¦ ¦¦¦¦¦ ¦¦¦¦ ¦¦ --
  14. -- ¦ ¦¦¦¦¦¦_ _¦¦¦¦¦¦¯¯¦_ ¦¦¦¦¦¦¦_¦¦¦ ¦¦ ¦¦¦¦ ¦ --
  15. -- ¦¦¦¦¦¦¦¦¦ ¦¦¦¦¯ ¦¦¦¦¦ ¦¦¦¦¦¦¦¦¦¦¦¦ ¦ ¦ ¦¦¦¦ ¦ --
  16. -- ¦¦¦ ¦ ¦¦ ¦¦ ¦ ¦¦ ¦¦ ¦¦¦¦¦¦ ¦¦¦¦ ¦ ¦ ¦ ¦¦ --
  17. -- ? ¦ ¦¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦¦ ¦ ¦¦¦ ¦ ¦ --
  18. -- ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦¦¦ ¦ --
  19. -- ¦ ¦ ¦ ¦ ¦ ? --
  20. -- ¦ --
  21. ------------------------------------------------------------------------
  22. -- ¸,ø¤º°`°º¤ø,¸¸,ø¤º° ??????????????, ?????? ?????????????????????? °º¤ø,¸¸,ø¤º°`°º¤ø,¸ --
  23. ------------------------------------------------------------------------
  24.  
  25. wait(0.2)
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character.HumanoidRootPart
  34. Torso = Character.Torso
  35. Head = Character.Head
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart.RootJoint
  41. Neck = Torso.Neck
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local sick = Instance.new("Sound", Torso)
  47. sick.SoundId = "rbxassetid://158353213"
  48. sick.Looped = true
  49. sick.Pitch = 1
  50. sick.Volume = 5
  51. sick.Playing = true
  52. IT = Instance.new
  53. CF = CFrame.new
  54. VT = Vector3.new
  55. RAD = math.rad
  56. C3 = Color3.new
  57. UD2 = UDim2.new
  58. BRICKC = BrickColor.new
  59. ANGLES = CFrame.Angles
  60. EULER = CFrame.fromEulerAnglesXYZ
  61. COS = math.cos
  62. ACOS = math.acos
  63. SIN = math.sin
  64. ASIN = math.asin
  65. ABS = math.abs
  66. MRANDOM = math.random
  67. FLOOR = math.floor
  68. Animation_Speed = 3
  69. Frame_Speed = 0.016666666666666666
  70. local Speed = 30
  71. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  74. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  75. local DAMAGEMULTIPLIER = 1.0E298
  76. local ANIM = "Idle"
  77. local ATTACK = false
  78. local EQUIPPED = false
  79. local HOLD = false
  80. local COMBO = 1
  81. local Rooted = false
  82. local SINE = 0
  83. local KEYHOLD = false
  84. local CHANGE = 2 / Animation_Speed
  85. local WALKINGANIM = false
  86. local VALUE1 = false
  87. local VALUE2 = false
  88. local POWERLEVEL = 10
  89. local Player_Size = 1
  90. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  91. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  92. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  93. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  98. WEAPONGUI.Name = "Weapon GUI"
  99. local Weapon = IT("Model")
  100. Weapon.Name = "Adds"
  101. local Effects = IT("Folder", Weapon)
  102. Effects.Name = "Effects"
  103. local ANIMATOR = Humanoid.Animator
  104. local ANIMATE = Character.Animate
  105. local SIZE = 1
  106. local ATTACKEDTAUNTS = {
  107. "907332040",
  108. "907332525",
  109. "907330011"
  110. }
  111. local ATTACKTAUNTS = {
  112. "907329893",
  113. "907329532",
  114. "907333294",
  115. "907332856"
  116. }
  117. local ULTTAUNTS = {
  118. "907332997",
  119. "907332670",
  120. "907330103"
  121. }
  122. local UNANCHOR = true
  123. local RWINGS = {}
  124. local LWINGS = {}
  125. local EYE, PUPIL
  126. local BLINKLOOP = 0
  127. local FINISHEDINTRO = false
  128. local INTROING = false
  129. local INSTANT = true
  130. local EYES = {}
  131. local Sine = 0
  132. local DemonForm = true
  133. local ChaosForm = true
  134. RightArm.Transparency = 1
  135. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  136. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  137. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  138. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  139. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  140. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  141. ArtificialHB = Instance.new("BindableEvent", script)
  142. ArtificialHB.Name = "ArtificialHB"
  143. script:WaitForChild("ArtificialHB")
  144. frame = Frame_Speed
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.ArtificialHB:Fire()
  150. game:GetService("RunService").Heartbeat:connect(function(s, p)
  151. tf = tf + s
  152. if tf >= frame then
  153. if allowframeloss then
  154. script.ArtificialHB:Fire()
  155. lastframe = tick()
  156. else
  157. for i = 1, math.floor(tf / frame) do
  158. script.ArtificialHB:Fire()
  159. end
  160. lastframe = tick()
  161. end
  162. if tossremainder then
  163. tf = 0
  164. else
  165. tf = tf - frame * math.floor(tf / frame)
  166. end
  167. end
  168. end)
  169. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  170. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  171. end
  172. function PositiveAngle(NUMBER)
  173. if NUMBER >= 0 then
  174. NUMBER = 0
  175. end
  176. return NUMBER
  177. end
  178. function NegativeAngle(NUMBER)
  179. if NUMBER <= 0 then
  180. NUMBER = 0
  181. end
  182. return NUMBER
  183. end
  184. function Swait(NUMBER)
  185. if NUMBER == 0 or NUMBER == nil then
  186. ArtificialHB.Event:wait()
  187. else
  188. for i = 1, NUMBER do
  189. ArtificialHB.Event:wait()
  190. end
  191. end
  192. end
  193. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  194. local NEWMESH = IT(MESH)
  195. if MESH == "SpecialMesh" then
  196. NEWMESH.MeshType = MESHTYPE
  197. if MESHID ~= "nil" and MESHID ~= "" then
  198. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  199. end
  200. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  201. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  202. end
  203. end
  204. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  205. NEWMESH.Scale = SCALE
  206. NEWMESH.Parent = PARENT
  207. return NEWMESH
  208. end
  209. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  210. local NEWPART = IT("Part")
  211. NEWPART.formFactor = FORMFACTOR
  212. NEWPART.Reflectance = REFLECTANCE
  213. NEWPART.Transparency = TRANSPARENCY
  214. NEWPART.CanCollide = false
  215. NEWPART.Locked = true
  216. NEWPART.Anchored = true
  217. if ANCHOR == false then
  218. NEWPART.Anchored = false
  219. end
  220. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  221. NEWPART.Name = NAME
  222. NEWPART.Size = SIZE
  223. NEWPART.Position = Torso.Position
  224. NEWPART.Material = MATERIAL
  225. NEWPART:BreakJoints()
  226. NEWPART.Parent = PARENT
  227. return NEWPART
  228. end
  229.  
  230. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  231. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  232. local mesh = IT("SpecialMesh",wave)
  233. mesh.MeshType = "Sphere"
  234. mesh.Scale = SIZE
  235. mesh.Offset = VT(0,0,0)
  236. wave.CFrame = CFRAME
  237. coroutine.resume(coroutine.create(function(PART)
  238. for i = 1, WAIT do
  239. Swait()
  240. mesh.Scale = mesh.Scale + GROW
  241. wave.Transparency = wave.Transparency + (1/WAIT)
  242. if wave.Transparency > 0.99 then
  243. wave:remove()
  244. end
  245. end
  246. end))
  247. end
  248.  
  249. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  250. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  251. local mesh = IT("SpecialMesh",wave)
  252. mesh.MeshType = "FileMesh"
  253. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  254. mesh.Scale = SIZE
  255. mesh.Offset = VT(0,0,0)
  256. wave.CFrame = CFRAME
  257. coroutine.resume(coroutine.create(function(PART)
  258. for i = 1, WAIT do
  259. Swait()
  260. mesh.Scale = mesh.Scale + GROW
  261. if DOESROT == true then
  262. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  263. end
  264. wave.Transparency = wave.Transparency + (0.5/WAIT)
  265. if wave.Transparency > 0.99 then
  266. wave:remove()
  267. end
  268. end
  269. end))
  270. end
  271.  
  272. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  273. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  274. local mesh = IT("SpecialMesh",wave)
  275. mesh.MeshType = "FileMesh"
  276. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  277. mesh.Scale = SIZE
  278. mesh.Offset = VT(0,0,0)
  279. wave.CFrame = CFRAME
  280. coroutine.resume(coroutine.create(function(PART)
  281. for i = 1, WAIT do
  282. Swait()
  283. mesh.Scale = mesh.Scale + GROW
  284. if DOESROT == true then
  285. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  286. end
  287. wave.Transparency = wave.Transparency + (0.5/WAIT)
  288. if wave.Transparency > 0.99 then
  289. wave:remove()
  290. end
  291. end
  292. end))
  293. end
  294.  
  295. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  296. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  297. local mesh = IT("SpecialMesh",wave)
  298. mesh.MeshType = "Sphere"
  299. mesh.Scale = SIZE
  300. mesh.Offset = VT(0,0,0)
  301. wave.CFrame = CFRAME
  302. coroutine.resume(coroutine.create(function(PART)
  303. for i = 1, WAIT do
  304. Swait()
  305. mesh.Scale = mesh.Scale + GROW
  306. wave.Transparency = wave.Transparency + (1/WAIT)
  307. if wave.Transparency > 0.99 then
  308. wave:remove()
  309. end
  310. end
  311. end))
  312. end
  313.  
  314. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  315. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  316. local mesh = IT("SpecialMesh",wave)
  317. mesh.MeshType = "FileMesh"
  318. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  319. mesh.Scale = SIZE
  320. mesh.Offset = VT(0,0,-SIZE.X/8)
  321. wave.CFrame = CFRAME
  322. coroutine.resume(coroutine.create(function(PART)
  323. for i = 1, WAIT do
  324. Swait()
  325. mesh.Scale = mesh.Scale + GROW
  326. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  327. if DOESROT == true then
  328. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  329. end
  330. wave.Transparency = wave.Transparency + (0.5/WAIT)
  331. if wave.Transparency > 0.99 then
  332. wave:remove()
  333. end
  334. end
  335. end))
  336. end
  337.  
  338. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  339. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  340. local mesh = IT("SpecialMesh",wave)
  341. mesh.MeshType = "FileMesh"
  342. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  343. mesh.Scale = VT(size,size,size)
  344. mesh.Offset = VT(0,0,-size/8)
  345. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  346. coroutine.resume(coroutine.create(function(PART)
  347. for i = 1, waitt do
  348. Swait()
  349. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  350. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  351. if doesrotate == true then
  352. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  353. end
  354. wave.Transparency = wave.Transparency + (0.5/waitt)
  355. if wave.Transparency > 0.99 then
  356. wave:remove()
  357. end
  358. end
  359. end))
  360. end
  361.  
  362. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  363. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  364. local mesh = IT("SpecialMesh",wave)
  365. mesh.MeshType = "FileMesh"
  366. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  367. mesh.Scale = SIZE
  368. wave.CFrame = CFRAME
  369. coroutine.resume(coroutine.create(function(PART)
  370. for i = 1, WAIT do
  371. Swait()
  372. mesh.Scale = mesh.Scale + GROW
  373. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  374. if DOESROT == true then
  375. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  376. end
  377. wave.Transparency = wave.Transparency + (0.5/WAIT)
  378. if wave.Transparency > 0.99 then
  379. wave:remove()
  380. end
  381. end
  382. end))
  383. end
  384.  
  385. local weldBetween = function(a, b)
  386. local weldd = Instance.new("ManualWeld")
  387. weldd.Part0 = a
  388. weldd.Part1 = b
  389. weldd.C0 = CFrame.new()
  390. weldd.C1 = b.CFrame:inverse() * a.CFrame
  391. weldd.Parent = a
  392. return weldd
  393. end
  394. function QuaternionFromCFrame(cf)
  395. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  396. local trace = m00 + m11 + m22
  397. if trace > 0 then
  398. local s = math.sqrt(1 + trace)
  399. local recip = 0.5 / s
  400. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  401. else
  402. local i = 0
  403. if m00 < m11 then
  404. i = 1
  405. end
  406. if m22 > (i == 0 and m00 or m11) then
  407. i = 2
  408. end
  409. if i == 0 then
  410. local s = math.sqrt(m00 - m11 - m22 + 1)
  411. local recip = 0.5 / s
  412. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  413. elseif i == 1 then
  414. local s = math.sqrt(m11 - m22 - m00 + 1)
  415. local recip = 0.5 / s
  416. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  417. elseif i == 2 then
  418. local s = math.sqrt(m22 - m00 - m11 + 1)
  419. local recip = 0.5 / s
  420. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  421. end
  422. end
  423. end
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425. local xs, ys, zs = x + x, y + y, z + z
  426. local wx, wy, wz = w * xs, w * ys, w * zs
  427. local xx = x * xs
  428. local xy = x * ys
  429. local xz = x * zs
  430. local yy = y * ys
  431. local yz = y * zs
  432. local zz = z * zs
  433. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435. function QuaternionSlerp(a, b, t)
  436. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  437. local startInterp, finishInterp
  438. if cosTheta >= 1.0E-4 then
  439. if 1 - cosTheta > 1.0E-4 then
  440. local theta = ACOS(cosTheta)
  441. local invSinTheta = 1 / SIN(theta)
  442. startInterp = SIN((1 - t) * theta) * invSinTheta
  443. finishInterp = SIN(t * theta) * invSinTheta
  444. else
  445. startInterp = 1 - t
  446. finishInterp = t
  447. end
  448. elseif 1 + cosTheta > 1.0E-4 then
  449. local theta = ACOS(-cosTheta)
  450. local invSinTheta = 1 / SIN(theta)
  451. startInterp = SIN((t - 1) * theta) * invSinTheta
  452. finishInterp = SIN(t * theta) * invSinTheta
  453. else
  454. startInterp = t - 1
  455. finishInterp = t
  456. end
  457. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  458. end
  459. function Clerp(a, b, t)
  460. local qa = {
  461. QuaternionFromCFrame(a)
  462. }
  463. local qb = {
  464. QuaternionFromCFrame(b)
  465. }
  466. local ax, ay, az = a.x, a.y, a.z
  467. local bx, by, bz = b.x, b.y, b.z
  468. local _t = 1 - t
  469. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  470. end
  471.  
  472. function clerp(startCF,endCF,alpha)
  473. return startCF:lerp(endCF, alpha)
  474. end
  475.  
  476.  
  477. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  478. local frame = IT("Frame")
  479. frame.BackgroundTransparency = TRANSPARENCY
  480. frame.BorderSizePixel = BORDERSIZEPIXEL
  481. frame.Position = POSITION
  482. frame.Size = SIZE
  483. frame.BackgroundColor3 = COLOR
  484. frame.BorderColor3 = BORDERCOLOR
  485. frame.Name = NAME
  486. frame.Parent = PARENT
  487. return frame
  488. end
  489. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  490. local label = IT("TextLabel")
  491. label.BackgroundTransparency = 1
  492. label.Size = UD2(1, 0, 1, 0)
  493. label.Position = UD2(0, 0, 0, 0)
  494. label.TextColor3 = TEXTCOLOR
  495. label.TextStrokeTransparency = STROKETRANSPARENCY
  496. label.TextTransparency = TRANSPARENCY
  497. label.FontSize = TEXTFONTSIZE
  498. label.Font = TEXTFONT
  499. label.BorderSizePixel = BORDERSIZEPIXEL
  500. label.TextScaled = false
  501. label.Text = TEXT
  502. label.Name = NAME
  503. label.Parent = PARENT
  504. return label
  505. end
  506. function NoOutlines(PART)
  507. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  508. end
  509. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  510. local NEWWELD = IT(TYPE)
  511. NEWWELD.Part0 = PART0
  512. NEWWELD.Part1 = PART1
  513. NEWWELD.C0 = C0
  514. NEWWELD.C1 = C1
  515. NEWWELD.Parent = PARENT
  516. return NEWWELD
  517. end
  518. local S = IT("Sound")
  519. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  520. local NEWSOUND
  521. coroutine.resume(coroutine.create(function()
  522. NEWSOUND = S:Clone()
  523. NEWSOUND.Parent = PARENT
  524. NEWSOUND.Volume = VOLUME
  525. NEWSOUND.Pitch = PITCH
  526. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  527. NEWSOUND:play()
  528. if DOESLOOP == true then
  529. NEWSOUND.Looped = true
  530. else
  531. repeat
  532. Swait()
  533. until NEWSOUND.Playing == false
  534. NEWSOUND:remove()
  535. end
  536. end))
  537. return NEWSOUND
  538. end
  539. function CFrameFromTopBack(at, top, back)
  540. local right = top:Cross(back)
  541. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  542. end
  543.  
  544. function WACKYEFFECT(Table)
  545. local TYPE = Table.EffectType or "Sphere"
  546. local SIZE = Table.Size or VT(1, 1, 1)
  547. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  548. local TRANSPARENCY = Table.Transparency or 0
  549. local ENDTRANSPARENCY = Table.Transparency2 or 1
  550. local CFRAME = Table.CFrame or Torso.CFrame
  551. local MOVEDIRECTION = Table.MoveToPos or nil
  552. local ROTATION1 = Table.RotationX or 0
  553. local ROTATION2 = Table.RotationY or 0
  554. local ROTATION3 = Table.RotationZ or 0
  555. local MATERIAL = Table.Material or "Neon"
  556. local COLOR = Table.Color or C3(1, 1, 1)
  557. local TIME = Table.Time or 45
  558. local SOUNDID = Table.SoundID or nil
  559. local SOUNDPITCH = Table.SoundPitch or nil
  560. local SOUNDVOLUME = Table.SoundVolume or nil
  561. coroutine.resume(coroutine.create(function()
  562. local PLAYSSOUND = false
  563. local SOUND
  564. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  565. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  566. PLAYSSOUND = true
  567. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  568. end
  569. EFFECT.Color = COLOR
  570. local MSH
  571. if TYPE == "Sphere" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  573. elseif TYPE == "Block" then
  574. MSH = IT("BlockMesh", EFFECT)
  575. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  576. elseif TYPE == "Wave" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  578. elseif TYPE == "Ring" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  580. elseif TYPE == "Slash" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  582. elseif TYPE == "Round Slash" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  584. elseif TYPE == "Swirl" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  586. elseif TYPE == "Skull" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  588. elseif TYPE == "Crystal" then
  589. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  590. end
  591. if MSH ~= nil then
  592. local MOVESPEED
  593. if MOVEDIRECTION ~= nil then
  594. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  595. end
  596. local GROWTH = SIZE - ENDSIZE
  597. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  598. if TYPE == "Block" then
  599. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  600. else
  601. EFFECT.CFrame = CFRAME
  602. end
  603. for LOOP = 1, TIME do
  604. Swait()
  605. MSH.Scale = MSH.Scale - GROWTH / TIME
  606. if TYPE == "Wave" then
  607. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  608. end
  609. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  610. if TYPE == "Block" then
  611. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  612. else
  613. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  614. end
  615. if MOVEDIRECTION ~= nil then
  616. local ORI = EFFECT.Orientation
  617. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  618. EFFECT.Orientation = ORI
  619. end
  620. end
  621. if PLAYSSOUND == false then
  622. EFFECT:remove()
  623. else
  624. repeat
  625. Swait()
  626. until SOUND.Playing == false
  627. EFFECT:remove()
  628. end
  629. elseif PLAYSSOUND == false then
  630. EFFECT:remove()
  631. else
  632. repeat
  633. Swait()
  634. until SOUND.Playing == false
  635. EFFECT:remove()
  636. end
  637. end))
  638. end
  639. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  640. if FLOOR ~= nil then
  641. coroutine.resume(coroutine.create(function()
  642. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  643. PART.CFrame = CF(POSITION)
  644. for i = 1, 45 do
  645. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  646. RingPiece.Material = FLOOR.Material
  647. RingPiece.Color = FLOOR.Color
  648. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  649. Debris:AddItem(RingPiece, SWAIT)
  650. end
  651. PART:remove()
  652. end))
  653. end
  654. end
  655. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  656. if FLOOR ~= nil then
  657. for i = 1, AMOUNT do
  658. do
  659. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  660. DEBREE.Material = FLOOR.Material
  661. DEBREE.Color = FLOOR.Color
  662. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  663. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  664. coroutine.resume(coroutine.create(function()
  665. Swait(15)
  666. DEBREE.Parent = workspace
  667. DEBREE.CanCollide = true
  668. Debris:AddItem(DEBREE, SWAIT)
  669. end))
  670. end
  671. end
  672. end
  673. end
  674.  
  675. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  676. for _, c in pairs(PARENT:GetChildren()) do
  677. if c.ClassName == "Model" then
  678. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  679. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  680. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  681. if DIST > (TORSO.Position - FROM).Magnitude then
  682. table.insert(TABLE, c)
  683. end
  684. AddChildrenToTable(FROM, c, DIST, TABLE)
  685. elseif c.ClassName == "Folder" then
  686. AddChildrenToTable(FROM, c, DIST, TABLE)
  687. end
  688. end
  689. end
  690. end
  691.  
  692. function MakeForm(PART, TYPE)
  693. if TYPE == "Cyl" then
  694. local MSH = IT("CylinderMesh", PART)
  695. elseif TYPE == "Ball" then
  696. local MSH = IT("SpecialMesh", PART)
  697. MSH.MeshType = "Sphere"
  698. elseif TYPE == "Wedge" then
  699. local MSH = IT("SpecialMesh", PART)
  700. MSH.MeshType = "Wedge"
  701. end
  702. end
  703.  
  704. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  705. if DoesCourontine == false then
  706. local Direction = CF(Part.Position, ToLocation)
  707. local Distance = (Part.Position - ToLocation).magnitude
  708. for i = 1, AmountOfTime do
  709. Swait()
  710. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  711. Direction = Part.CFrame
  712. end
  713. Part:remove()
  714. elseif DoesCourontine == true then
  715. coroutine.resume(coroutine.create(function()
  716. local Direction = CF(Part.Position, ToLocation)
  717. local Distance = (Part.Position - ToLocation).magnitude
  718. for i = 1, AmountOfTime do
  719. Swait()
  720. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  721. Direction = Part.CFrame
  722. end
  723. Part:remove()
  724. end))
  725. end
  726. end
  727.  
  728. function CheckTableForString(Table, String)
  729. for i, v in pairs(Table) do
  730. if string.find(string.lower(String), string.lower(v)) then
  731. return true
  732. end
  733. end
  734. return false
  735. end
  736. function CheckIntangible(Hit)
  737. local ProjectileNames = {
  738. "Water",
  739. "Arrow",
  740. "Projectile",
  741. "Effect",
  742. "Rail",
  743. "Lightning",
  744. "Bullet"
  745. }
  746. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  747. return true
  748. end
  749. return false
  750. end
  751. Debris = game:GetService("Debris")
  752. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  753. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  754. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  755. if RayHit and CheckIntangible(RayHit) then
  756. if DelayIfHit then
  757. wait()
  758. end
  759. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  760. end
  761. return RayHit, RayPos, RayNormal
  762. end
  763.  
  764. NewInstance = function(instance,parent,properties)
  765. local inst = Instance.new(instance,parent)
  766. if(properties)then
  767. for i,v in next, properties do
  768. pcall(function() inst[i] = v end)
  769. end
  770. end
  771. return inst;
  772. end
  773.  
  774. local plr = game:service'Players'.LocalPlayer
  775. local char2 = plr.Character
  776. local hum2 = char2.Humanoid
  777. local ra = char2["Right Arm"]
  778. local la= char2["Left Arm"]
  779. local rl= char2["Right Leg"]
  780. local ll = char2["Left Leg"]
  781. local hed = char2.Head
  782.  
  783.  
  784. function checkfriendlist(model)
  785. local friend = false
  786. local target = nil
  787. if model.ClassName == "Player" then
  788. target = model
  789. else
  790. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  791. end
  792. if target ~= nil then
  793. if target:IsFriendsWith(261858470) then friend = true end
  794. end
  795. return friend
  796. end
  797. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  798. warn('Youre friends with izigaem, Have fun!')
  799. end
  800.  
  801. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  802. warn('How did you even get this script? ')
  803. warn('You are not friends with izigaem, go away >:c' ..plr.Name)
  804. end
  805.  
  806. ff = Instance.new("ForceField",char2)
  807. ff.Visible = false
  808. hum2.Name = "Base"
  809. hum2.MaxHealth = 1.0E298
  810. hum2.Health = 1.0E298
  811. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  812. if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  813. hum2.MaxHealth = 1.0E298
  814. hum2.Health = 1.0E298
  815. end
  816. end)
  817.  
  818. local asd = Instance.new("ParticleEmitter")
  819. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  820. asd.LightEmission = .1
  821. asd.Texture = "http://www.roblox.com/asset/?ID=1548886865"
  822. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  823. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  824. asd.Transparency = bbb
  825. asd.Size = aaa
  826. asd.ZOffset = .9
  827. asd.Acceleration = Vector3.new(0, -15, 0)
  828. asd.LockedToPart = false
  829. asd.EmissionDirection = "Back"
  830. asd.Lifetime = NumberRange.new(1, 2)
  831. asd.Rotation = NumberRange.new(-100, 100)
  832. asd.RotSpeed = NumberRange.new(-100, 100)
  833. asd.Speed = NumberRange.new(10)
  834. asd.Enabled = false
  835. asd.VelocitySpread = 999
  836.  
  837. local Particle = IT("ParticleEmitter",nil)
  838. Particle.Enabled = false
  839. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  840. Particle.LightEmission = 0.5
  841. Particle.Rate = 150
  842. Particle.ZOffset = 1
  843. Particle.Rotation = NumberRange.new(-180, 180)
  844. Particle.RotSpeed = NumberRange.new(-180, 180)
  845. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  846. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  847.  
  848. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  849. function ParticleEmitter(Table)
  850. local PRTCL = Particle:Clone()
  851. local Speed = Table.Speed or 5
  852. local Drag = Table.Drag or 0
  853. local Size1 = Table.Size1 or 1
  854. local Size2 = Table.Size2 or 5
  855. local Lifetime1 = Table.Lifetime1 or 1
  856. local Lifetime2 = Table.Lifetime2 or 1.5
  857. local Parent = Table.Parent or Torso
  858. local Emit = Table.Emit or 100
  859. local Offset = Table.Offset or 360
  860. local Acel = Table.Acel or VT(0,0,0)
  861. local Enabled = Table.Enabled or false
  862. PRTCL.Parent = Parent
  863. PRTCL.Size = NumberSequence.new(Size1,Size2)
  864. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  865. PRTCL.Speed = NumberRange.new(Speed)
  866. PRTCL.VelocitySpread = Offset
  867. PRTCL.Drag = Drag
  868. PRTCL.Acceleration = Acel
  869. if Enabled == false then
  870. PRTCL:Emit(Emit)
  871. Debris:AddItem(PRTCL,Lifetime2)
  872. else
  873. PRTCL.Enabled = true
  874. end
  875. return PRTCL
  876. end
  877.  
  878. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  879. local DIRECTION = CF(StartPos, EndPos).lookVector
  880. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  881. end
  882. function turnto(position)
  883. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  884. end
  885. BaseLightning = IT("Part")
  886. BaseLightning.Anchored = true
  887. BaseLightning.CanCollide = false
  888. BaseLightning.Material = "Neon"
  889. local LightningBolts = {}
  890. function Zap(Table)
  891. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  892. local Duration = Table.Duration or 2
  893. local Offset = Table.Offset or 2
  894. local Individualize = Table.Individualize or false
  895. local MaxRange = Table.MaxRange or 200
  896. local SegmentLength = Table.SegmentLength or 5
  897. local Transparency = Table.Transparency or 0
  898. local Ignore = Table.Ignore or {}
  899. local SIZE = Table.SIZE or 0.3
  900. if not (StartPos and TargetPos) or not Character then
  901. return
  902. end
  903. local LightningModel = IT("Folder", Effects)
  904. LightningModel.Name = "ZAPP"
  905. for i, v in pairs({Character, LightningModel}) do
  906. table.insert(Ignore, v)
  907. end
  908. local LastPos = StartPos
  909. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  910. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  911. local RayLength = (StartPos - RayPos).Magnitude
  912. local Struck = false
  913. local TotalSegments = math.ceil(RayLength / SegmentLength)
  914. Direction = CFrame.new(StartPos, RayPos).lookVector
  915. local LightningBolt = IT("Model", Effects)
  916. LightningBolt.Name = "Lightning"
  917. LastBolt = LightningBolt
  918. Debris:AddItem(LightningBolt, Duration)
  919. LightningBolt.Parent = LightningModel
  920. for i = 1, TotalSegments do
  921. if not Struck then
  922. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  923. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  924. local SegmentVec = NewPos - LastPos
  925. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  926. local RayVec = LastPos - RayPos
  927. local LightningPart = BaseLightning:Clone()
  928. LightningPart.BrickColor = BrickColor.new(Color)
  929. LightningPart.Transparency = Transparency
  930. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  931. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  932. local CylinderMesh = IT("CylinderMesh", LightningPart)
  933. local OrigCF = LightningPart.CFrame
  934. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  935. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  936. LightningPart.Parent = LightningBolt
  937. LastPos = NewPos
  938. end
  939. end
  940. return {
  941. RayHit = RayHit,
  942. RayPos = RayPos,
  943. RayNormal = RayNormal,
  944. LightningModel = LightningModel
  945. }
  946. end
  947.  
  948. function Blink()
  949. coroutine.resume(coroutine.create(function()
  950. if EYE ~= nil and PUPIL ~= nil then
  951. for i = 1, 5 do
  952. Swait()
  953. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  954. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  955. end
  956. for i = 1, 7 do
  957. Swait()
  958. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  959. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  960. end
  961. EYE.Mesh.Scale = VT(1, 1, 1)
  962. PUPIL.Mesh.Scale = VT(1, 1, 1)
  963. end
  964. end))
  965. end
  966.  
  967. local BODY = {}
  968. function Face()
  969. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  970. MakeForm(EYE, "Ball")
  971. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  972. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  973. PUPIL.Color = C3(0, 0, 0)
  974. MakeForm(PUPIL, "Ball")
  975. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  976. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  977. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  978. MakeForm(Part,"Wedge")
  979.  
  980. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  981. PRT.Color = C3(0,0,0)
  982. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  983. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  984.  
  985. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  986. PRT.Color = C3(0,0,0)
  987. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  988. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  989.  
  990. RightArm.Transparency = 1
  991. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  992. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  993. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  994. MakeForm(Sphere,"Ball")
  995. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  996. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  997. MakeForm(LaserPart,"Ball")
  998. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  999. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  1000. MakeForm(Bump,"Ball")
  1001. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  1003. MakeForm(BottomLaser,"Cyl")
  1004. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1006. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1008. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1009. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1010. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1011. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1012. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1013. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1014. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1015. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  1016. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1017. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  1018. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1019. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1020. MakeForm(Part,"Cyl")
  1021. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1023. MakeForm(Part,"Cyl")
  1024. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1025. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1026. MakeForm(Sphere,"Ball")
  1027. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1028.  
  1029. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  1030. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1032. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1033. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1034. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1035. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  1036. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1037. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1038. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1039.  
  1040. New = function(Object, Parent, Name, Data)
  1041. local Object = Instance.new(Object)
  1042. for Index, Value in pairs(Data or {}) do
  1043. Object[Index] = Value
  1044. end
  1045. Object.Parent = Parent
  1046. Object.Name = Name
  1047. return Object
  1048. end
  1049.  
  1050. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1051. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1052. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1053. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1054.  
  1055. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1056. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1057. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1058. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1059. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1060. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1061. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1062. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1063. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1064. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1065. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1066. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1067. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1068. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1069. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1070. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1071.  
  1072. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1073. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1074.  
  1075. local LASTPART = Head
  1076. for i = 1, 30 do
  1077. local MATH = 1 - i / 40
  1078. if LASTPART == Head then
  1079. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1080. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1081. LASTPART = Horn
  1082. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1083. local Aura = Instance.new('ParticleEmitter')
  1084. Aura.Name = "Aura"
  1085. Aura.Texture = "rbxassetid://242997264"
  1086. Aura.Parent = Horn
  1087. Aura.LightEmission = 0.8
  1088. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1089. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1090. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1091. Aura.LockedToPart = true
  1092. Aura.Lifetime = NumberRange.new(2)
  1093. Aura.Rate = 25
  1094. Aura.Speed = NumberRange.new(0.1)
  1095. Aura.EmissionDirection = "Top"
  1096. else
  1097. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1098. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1099. LASTPART = Horn
  1100. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1101. local Aura = Instance.new('ParticleEmitter')
  1102. Aura.Name = "Aura"
  1103. Aura.Texture = "rbxassetid://242997264"
  1104. Aura.Parent = Horn
  1105. Aura.LightEmission = 0.8
  1106. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1107. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1108. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1109. Aura.LockedToPart = true
  1110. Aura.Lifetime = NumberRange.new(2)
  1111. Aura.Rate = 25
  1112. Aura.Speed = NumberRange.new(0.1)
  1113. Aura.EmissionDirection = "Top"
  1114. end
  1115. end
  1116. local LASTPART = Head
  1117. for i = 1, 30 do
  1118. local MATH = 1 - i / 40
  1119. if LASTPART == Head then
  1120. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1121. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1122. LASTPART = Horn
  1123. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1124. local Aura = Instance.new('ParticleEmitter')
  1125. Aura.Name = "Aura"
  1126. Aura.Texture = "rbxassetid://242997264"
  1127. Aura.Parent = Horn
  1128. Aura.LightEmission = 0.8
  1129. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1130. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1131. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1132. Aura.LockedToPart = true
  1133. Aura.Lifetime = NumberRange.new(2)
  1134. Aura.Rate = 25
  1135. Aura.Speed = NumberRange.new(0.1)
  1136. Aura.EmissionDirection = "Top"
  1137. else
  1138. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1139. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1140. LASTPART = Horn
  1141. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1142. local Aura = Instance.new('ParticleEmitter')
  1143. Aura.Name = "Aura"
  1144. Aura.Texture = "rbxassetid://242997264"
  1145. Aura.Parent = Horn
  1146. Aura.LightEmission = 0.8
  1147. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1148. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1149. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1150. Aura.LockedToPart = true
  1151. Aura.Lifetime = NumberRange.new(2)
  1152. Aura.Rate = 25
  1153. Aura.Speed = NumberRange.new(0.1)
  1154. Aura.EmissionDirection = "Top"
  1155. end
  1156. end
  1157. BODY = {}
  1158. for _, c in pairs(Character:GetDescendants()) do
  1159. if c:IsA("BasePart") then
  1160. table.insert(BODY, {
  1161. c,
  1162. c.Parent,
  1163. c.Material,
  1164. c.Color
  1165. })
  1166. elseif c:IsA("JointInstance") then
  1167. table.insert(BODY, {
  1168. c,
  1169. c.Parent,
  1170. nil,
  1171. nil
  1172. })
  1173. end
  1174. end
  1175. end
  1176.  
  1177. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1178. RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1179. PRT.LockedToPart = true
  1180. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1181. LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1182. PRT.LockedToPart = true
  1183. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent =
  1184. Torso, Emit = 100, Offset = 360, Enabled = true})
  1185. PRT.LockedToPart = true
  1186. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1187. RightArm, Emit = 100, Offset = 360, Enabled = true})
  1188. PRT.LockedToPart = true
  1189. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1190. LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1191. PRT.LockedToPart = true
  1192. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1193. Head, Emit = 100, Offset = 360, Enabled = true})
  1194. PRT.LockedToPart = true
  1195.  
  1196. function RightWing()
  1197. for i = 1, 2 do
  1198. local PART
  1199. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1200. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  1201. table.insert(RWINGS, WingWeld)
  1202. PART = Wing
  1203. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1204. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  1205. PART = Wing
  1206. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1207. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1208. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1209. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1210. PART = Wing
  1211. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1212. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1213. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1214. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1215. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1216. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1217. PART = Wing
  1218. table.insert(RWINGS, WingWeld)
  1219. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1220. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1221. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
  1222. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1223. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1224. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1225. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1226. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  1227. PART = Wing
  1228. table.insert(RWINGS, WingWeld)
  1229. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1230. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1231. PART = Wing
  1232. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1233. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  1234. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1235. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1236. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1237. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  1238. PART = Wing
  1239. table.insert(RWINGS, WingWeld)
  1240. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1241. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1242. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1243. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1244. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1245. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1246. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1247. table.insert(EYES, Wing1)
  1248. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  1249. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1250. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1251. PART = Wing
  1252. table.insert(RWINGS, WingWeld)
  1253. end
  1254. BODY = {}
  1255. for _, c in pairs(Character:GetDescendants()) do
  1256. if c:IsA("BasePart") then
  1257. table.insert(BODY, {
  1258. c,
  1259. c.Parent,
  1260. c.Material,
  1261. c.Color
  1262. })
  1263. elseif c:IsA("JointInstance") then
  1264. table.insert(BODY, {
  1265. c,
  1266. c.Parent,
  1267. nil,
  1268. nil
  1269. })
  1270. end
  1271. end
  1272. end
  1273. function LeftWing()
  1274. for i = 1, 2 do
  1275. local PART
  1276. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1277. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  1278. table.insert(LWINGS, WingWeld)
  1279. PART = Wing
  1280. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1281. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  1282. PART = Wing
  1283. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1284. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1285. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1286. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1287. PART = Wing
  1288. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1289. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1290. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1291. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1292. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1293. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1294. PART = Wing
  1295. table.insert(LWINGS, WingWeld)
  1296. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1297. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1298. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
  1299. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1300. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1301. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1302. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1303. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  1304. PART = Wing
  1305. table.insert(LWINGS, WingWeld)
  1306. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1307. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1308. PART = Wing
  1309. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1310. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  1311. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1312. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1313. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1314. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  1315. PART = Wing
  1316. table.insert(LWINGS, WingWeld)
  1317. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1318. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1319. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1320. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1321. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1322. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1323. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1324. table.insert(EYES, Wing1)
  1325. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  1326. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1327. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1328. PART = Wing
  1329. table.insert(LWINGS, WingWeld)
  1330. end
  1331. BODY = {}
  1332. for _, c in pairs(Character:GetDescendants()) do
  1333. if c:IsA("BasePart") then
  1334. table.insert(BODY, {
  1335. c,
  1336. c.Parent,
  1337. c.Material,
  1338. c.Color
  1339. })
  1340. elseif c:IsA("JointInstance") then
  1341. table.insert(BODY, {
  1342. c,
  1343. c.Parent,
  1344. nil,
  1345. nil
  1346. })
  1347. end
  1348. end
  1349. end
  1350. for _, c in pairs(Weapon:GetChildren()) do
  1351. if c.ClassName == "Part" then
  1352. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1353. end
  1354. end
  1355. for _, c in pairs(Character:GetDescendants()) do
  1356. if c:IsA("BasePart") then
  1357. table.insert(BODY, {
  1358. c,
  1359. c.Parent,
  1360. c.Material,
  1361. c.Color
  1362. })
  1363. elseif c:IsA("JointInstance") then
  1364. table.insert(BODY, {
  1365. c,
  1366. c.Parent,
  1367. nil,
  1368. nil
  1369. })
  1370. end
  1371. end
  1372. for e = 1, #BODY do
  1373. if BODY[e] ~= nil then
  1374. do
  1375. local STUFF = BODY[e]
  1376. local PART = STUFF[1]
  1377. local PARENT = STUFF[2]
  1378. local MATERIAL = STUFF[3]
  1379. local COLOR = STUFF[4]
  1380. PART.AncestryChanged:Connect(function()
  1381. if PART.ClassName == "Part" then
  1382. PART.Material = MATERIAL
  1383. PART.Color = COLOR
  1384. end
  1385. PART.Parent = PARENT
  1386. end)
  1387. end
  1388. end
  1389. end
  1390. function refit()
  1391. Weapon.Parent = Character
  1392. Character.Parent = workspace
  1393. for e = 1, #BODY do
  1394. if BODY[e] ~= nil then
  1395. local STUFF = BODY[e]
  1396. local PART = STUFF[1]
  1397. local PARENT = STUFF[2]
  1398. local MATERIAL = STUFF[3]
  1399. local COLOR = STUFF[4]
  1400. if PART.Parent ~= PARENT then
  1401. Humanoid:remove()
  1402. if PART.ClassName == "Part" then
  1403. PART.Material = MATERIAL
  1404. PART.Color = COLOR
  1405. end
  1406. PART.Parent = PARENT
  1407. Humanoid = IT("Humanoid", Character)
  1408. end
  1409. end
  1410. end
  1411. end
  1412.  
  1413. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1414. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1415. local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
  1416. local SKILLFONT = "Antique"
  1417. local SKILLTEXTSIZE = 8
  1418. Weapon.Parent = Character
  1419. Humanoid.Died:connect(function()
  1420. refit()
  1421. chatfunc("Futile.")
  1422. end)
  1423.  
  1424. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1425. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1426. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1427. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1428. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1429. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1430. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1431. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
  1432.  
  1433. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1434. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1435. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1436. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1437. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1438. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1439. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1440. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
  1441.  
  1442. function StatLabel(CFRAME, TEXT, COLOR)
  1443. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1444. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1445. local BODYGYRO = IT("BodyGyro", STATPART)
  1446. game:GetService("Debris"):AddItem(STATPART, 5)
  1447. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1448. BILLBOARDGUI.Adornee = STATPART
  1449. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1450. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1451. BILLBOARDGUI.AlwaysOnTop = false
  1452. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1453. TEXTLABEL.BackgroundTransparency = 1
  1454. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1455. TEXTLABEL.Text = TEXT
  1456. TEXTLABEL.Font = SKILLFONT
  1457. TEXTLABEL.FontSize = "Size42"
  1458. TEXTLABEL.TextColor3 = COLOR
  1459. TEXTLABEL.TextStrokeTransparency = 0
  1460. TEXTLABEL.TextScaled = true
  1461. TEXTLABEL.TextWrapped = true
  1462. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1463. for i = 1, 50 do
  1464. Swait()
  1465. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1466. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1467. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1468. end
  1469. THEPART.Parent = nil
  1470. end), STATPART, TEXTLABEL)
  1471. end
  1472.  
  1473. --//=================================\\
  1474. --|| text above head lel
  1475. --\\=================================//
  1476.  
  1477. function chatfunc(text)
  1478. local chat = coroutine.wrap(function()
  1479. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1480. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1481. end
  1482. local Bill = Instance.new("BillboardGui",Character)
  1483. Bill.Size = UDim2.new(0,125,0,50)
  1484. Bill.StudsOffset = Vector3.new(0,1.5,0)
  1485. Bill.Adornee = Character.Head
  1486. Bill.Name = "TalkingBillBoard"
  1487. local Hehe = Instance.new("TextLabel",Bill)
  1488. Hehe.BackgroundTransparency = 1
  1489. Hehe.BorderSizePixel = 0
  1490. Hehe.Text = ""
  1491. Hehe.Font = "Antique"
  1492. Hehe.TextSize = 50
  1493. Hehe.TextStrokeTransparency = 0
  1494. Hehe.Size = UDim2.new(1,0,0.5,0)
  1495. coroutine.resume(coroutine.create(function()
  1496. while Hehe ~= nil do
  1497. Swait()
  1498. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1499. Hehe.Rotation = math.random(-5,5)
  1500. Hehe.TextColor3 = Color3.new(0,0,0)
  1501. Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1502. end
  1503. end))
  1504. for i = 1,string.len(text),1 do
  1505. Swait()
  1506. Hehe.Text = string.sub(text,1,i)
  1507. end
  1508. Swait(90)--Re[math.random(1, 93)]
  1509. for i = 0, 1, .025 do
  1510. Swait()
  1511. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1512. Hehe.TextStrokeTransparency = i
  1513. Hehe.TextTransparency = i
  1514. end
  1515. Bill:Destroy()
  1516. end)
  1517. chat()
  1518. end
  1519.  
  1520. function onChatted(msg)
  1521. chatfunc(msg)
  1522. end
  1523.  
  1524. Player.Chatted:connect(onChatted)
  1525.  
  1526. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1527. local svch = Character2
  1528. Character2:BreakJoints()
  1529. local hum = Character2:findFirstChild("Humanoid")
  1530. local q = Character2:GetChildren()
  1531. local CLONE = IT("Model", Effects)
  1532. for i = 1, #q do
  1533. if q[i].ClassName == "Accessory" and Headless == true then
  1534. q[i]:remove()
  1535. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1536. q[i].Parent = CLONE
  1537. elseif q[i].ClassName ~= "Humanoid" then
  1538. q[i]:remove()
  1539. end
  1540. end
  1541. local chrclone = CLONE
  1542. local ch = chrclone:GetChildren()
  1543. local i
  1544. for i = 1, #ch do
  1545. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1546. ch[i]:remove()
  1547. end
  1548. end
  1549. local function Scan(ch)
  1550. local e
  1551. for e = 1, #ch do
  1552. Scan(ch[e]:GetChildren())
  1553. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1554. ch[e]:remove()
  1555. end
  1556. end
  1557. end
  1558. Character2:remove()
  1559. local NEWHUM = IT("Humanoid")
  1560. NEWHUM.Name = "Corpse"
  1561. NEWHUM.Health = 0
  1562. NEWHUM.MaxHealth = 0
  1563. NEWHUM.PlatformStand = true
  1564. NEWHUM.Parent = CLONE
  1565. NEWHUM.DisplayDistanceType = "None"
  1566. Scan(chrclone:GetChildren())
  1567. local ch = Character2:GetChildren()
  1568. local i
  1569. for i = 1, #ch do
  1570. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1571. ch[i]:remove()
  1572. end
  1573. end
  1574. local ch = Character2:GetChildren()
  1575. local i
  1576. for i = 1, #ch do
  1577. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1578. ch[i]:remove()
  1579. end
  1580. end
  1581. Character2 = chrclone
  1582. local Torso2 = Character2.Torso
  1583. local movevector = Vector3.new()
  1584. if Torso2 then
  1585. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1586. local Head = Character2:FindFirstChild("Head")
  1587. if Head then
  1588. local Neck = Instance.new("Weld")
  1589. Neck.Name = "Neck"
  1590. Neck.Part0 = Torso2
  1591. Neck.Part1 = Head
  1592. Neck.C0 = CFrame.new(0, 1.5, 0)
  1593. Neck.C1 = CFrame.new()
  1594. Neck.Parent = Torso2
  1595. if Headless == true then
  1596. Head.Transparency = 1
  1597. Head:ClearAllChildren()
  1598. end
  1599. end
  1600. local Limb = Character2:FindFirstChild("Right Arm")
  1601. if Limb then
  1602. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1603. local Joint = Instance.new("Glue")
  1604. Joint.Name = "RightShoulder"
  1605. Joint.Part0 = Torso2
  1606. Joint.Part1 = Limb
  1607. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1608. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1609. Joint.Parent = Torso2
  1610. local B = Instance.new("Part")
  1611. B.TopSurface = 0
  1612. B.BottomSurface = 0
  1613. B.formFactor = "Symmetric"
  1614. B.Size = Vector3.new(1, 1, 1)
  1615. B.Transparency = 1
  1616. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1617. B.Parent = Character2
  1618. local W = Instance.new("Weld")
  1619. W.Part0 = Limb
  1620. W.Part1 = B
  1621. W.C0 = CFrame.new(0, -0.5, 0)
  1622. W.Parent = Limb
  1623. end
  1624. local Limb = Character2:FindFirstChild("Left Arm")
  1625. if Limb then
  1626. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1627. local Joint = Instance.new("Glue")
  1628. Joint.Name = "LeftShoulder"
  1629. Joint.Part0 = Torso2
  1630. Joint.Part1 = Limb
  1631. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1632. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1633. Joint.Parent = Torso2
  1634. local B = Instance.new("Part")
  1635. B.TopSurface = 0
  1636. B.BottomSurface = 0
  1637. B.formFactor = "Symmetric"
  1638. B.Size = Vector3.new(1, 1, 1)
  1639. B.Transparency = 1
  1640. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1641. B.Parent = Character2
  1642. local W = Instance.new("Weld")
  1643. W.Part0 = Limb
  1644. W.Part1 = B
  1645. W.C0 = CFrame.new(0, -0.5, 0)
  1646. W.Parent = Limb
  1647. end
  1648. local Limb = Character2:FindFirstChild("Right Leg")
  1649. if Limb then
  1650. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1651. local Joint = Instance.new("Glue")
  1652. Joint.Name = "RightHip"
  1653. Joint.Part0 = Torso2
  1654. Joint.Part1 = Limb
  1655. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1656. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1657. Joint.Parent = Torso2
  1658. local B = Instance.new("Part")
  1659. B.TopSurface = 0
  1660. B.BottomSurface = 0
  1661. B.formFactor = "Symmetric"
  1662. B.Size = Vector3.new(1, 1, 1)
  1663. B.Transparency = 1
  1664. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1665. B.Parent = Character2
  1666. local W = Instance.new("Weld")
  1667. W.Part0 = Limb
  1668. W.Part1 = B
  1669. W.C0 = CFrame.new(0, -0.5, 0)
  1670. W.Parent = Limb
  1671. end
  1672. local Limb = Character2:FindFirstChild("Left Leg")
  1673. if Limb then
  1674. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1675. local Joint = Instance.new("Glue")
  1676. Joint.Name = "LeftHip"
  1677. Joint.Part0 = Torso2
  1678. Joint.Part1 = Limb
  1679. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1680. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1681. Joint.Parent = Torso2
  1682. local B = Instance.new("Part")
  1683. B.TopSurface = 0
  1684. B.BottomSurface = 0
  1685. B.formFactor = "Symmetric"
  1686. B.Size = Vector3.new(1, 1, 1)
  1687. B.Transparency = 1
  1688. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1689. B.Parent = Character2
  1690. local W = Instance.new("Weld")
  1691. W.Part0 = Limb
  1692. W.Part1 = B
  1693. W.C0 = CFrame.new(0, -0.5, 0)
  1694. W.Parent = Limb
  1695. end
  1696. local Bar = Instance.new("Part")
  1697. Bar.TopSurface = 0
  1698. Bar.BottomSurface = 0
  1699. Bar.formFactor = "Symmetric"
  1700. Bar.Size = Vector3.new(1, 1, 1)
  1701. Bar.Transparency = 1
  1702. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1703. Bar.Parent = Character2
  1704. local Weld = Instance.new("Weld")
  1705. Weld.Part0 = Torso2
  1706. Weld.Part1 = Bar
  1707. Weld.C0 = CFrame.new(0, 0.5, 0)
  1708. Weld.Parent = Torso2
  1709. end
  1710. Character2.Parent = Weapon
  1711. if movevector ~= Vector3.new() then
  1712. for i = 1, 10 do
  1713. Torso2.Velocity = movevector * Velocity
  1714. end
  1715. end
  1716. Character2.Name = "Corpse"
  1717. return Character2, Torso2
  1718. end
  1719. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1720. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1721. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1722. if HITFLOOR.Name == "BloodPuddle" then
  1723. local DIST = (Position - HITFLOOR.Position).Magnitude
  1724. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1725. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1726. end
  1727. elseif HITFLOOR.Anchored == true then
  1728. do
  1729. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1730. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1731. MakeForm(BLOOD, "Cyl")
  1732. coroutine.resume(coroutine.create(function()
  1733. Swait(75)
  1734. while true do
  1735. Swait()
  1736. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1737. if BLOOD.Size.Z < 0.051 then
  1738. BLOOD:remove()
  1739. break
  1740. end
  1741. end
  1742. end))
  1743. end
  1744. end
  1745. end
  1746. end
  1747. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1748. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1749. BLOOD.CFrame = CF(POSITION)
  1750. MakeForm(BLOOD, "Ball")
  1751. local bv = Instance.new("BodyVelocity", BLOOD)
  1752. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1753. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1754. bv.Name = "MOVE"
  1755. Debris:AddItem(bv, 0.05)
  1756. coroutine.resume(coroutine.create(function()
  1757. local HASTOUCHEDGROUND = false
  1758. local HIT = BLOOD.Touched:Connect(function(hit)
  1759. if hit.Anchored == true then
  1760. HASTOUCHEDGROUND = true
  1761. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1762. end
  1763. end)
  1764. wait(5)
  1765. if HASTOUCHEDGROUND == false then
  1766. BLOOD:remove()
  1767. end
  1768. end))
  1769. end
  1770. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1771. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1772. defence.Name = "HitBy" .. Player.Name
  1773. game:GetService("Debris"):AddItem(defence, 0.001)
  1774. Damage = Damage * DAMAGEMULTIPLIER
  1775. if Humanoid.Health ~= 0 then
  1776. local CritChance = MRANDOM(1, 100)
  1777. if Damage > Humanoid.Health then
  1778. Damage = math.ceil(Humanoid.Health)
  1779. if Damage == 0 then
  1780. Damage = 0.1
  1781. end
  1782. end
  1783. Humanoid.Health = Humanoid.Health - Damage
  1784. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1785. end
  1786. end
  1787.  
  1788. function Petrify(Foe)
  1789. local STONEMODEL = IT("Model", Effects)
  1790. local CHILDREN = Foe:GetDescendants()
  1791. for index, CHILD in pairs(CHILDREN) do
  1792. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1793. CHILD.Parent = STONEMODEL
  1794. CHILD.Material = "Slate"
  1795. CHILD.Color = C3(1, 0, 0)
  1796. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1797. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1798. mesh.TextureId = ""
  1799. end
  1800. if CHILD:FindFirstChildOfClass("Decal") then
  1801. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1802. mesh:remove()
  1803. end
  1804. if CHILD.ClassName == "MeshPart" then
  1805. CHILD.TextureID = ""
  1806. end
  1807. if CHILD.ClassName == "UnionOperation" then
  1808. CHILD.UsePartColor = true
  1809. end
  1810. CHILD.CanCollide = true
  1811. end
  1812. end
  1813. Debris:AddItem(STONEMODEL, 5)
  1814. end
  1815.  
  1816. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1817. local CHILDREN = workspace:GetDescendants()
  1818. for index, CHILD in pairs(CHILDREN) do
  1819. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1820. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1821. if HUM then
  1822. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1823. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1824. if INSTAKILL == true then
  1825. Petrify(CHILD)
  1826. else
  1827. local DMG = MRANDOM(MINDMG, MAXDMG)
  1828. ApplyDamage(HUM, DMG, TORSO)
  1829. end
  1830. if FLING > 0 then
  1831. for _, c in pairs(CHILD:GetChildren()) do
  1832. if c:IsA("BasePart") then
  1833. local bv = Instance.new("BodyVelocity")
  1834. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1835. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1836. bv.Parent = c
  1837. Debris:AddItem(bv, 0.05)
  1838. end
  1839. end
  1840. end
  1841. end
  1842. end
  1843. end
  1844. end
  1845. end
  1846.  
  1847. function Intro()
  1848. coroutine.resume(coroutine.create(function()
  1849. INTROING = true
  1850. Rooted = true
  1851. FINISHEDINTRO = true
  1852. Head.Transparency = 1
  1853. Torso.Transparency = 1
  1854. LeftArm.Transparency = 1
  1855. RightArm.Transparency = 1
  1856. LeftLeg.Transparency = 1
  1857. RightLeg.Transparency = 1
  1858. repeat
  1859. Swait()
  1860. until sick.TimePosition > 1
  1861. for i = 1, 5 do
  1862. WACKYEFFECT({
  1863. EffectType = "Sphere",
  1864. Size = VT(3, 3, 3),
  1865. Size2 = VT(0, 5, 0),
  1866. Transparency = 0.5,
  1867. Transparency2 = 1,
  1868. CFrame = Torso.CFrame,
  1869. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1870. RotationX = MRANDOM(-5, 5),
  1871. RotationY = MRANDOM(-5, 5),
  1872. RotationZ = MRANDOM(-5, 5),
  1873. Material = "Neon",
  1874. Color = C3(1, 0, 0),
  1875. SoundID = nil,
  1876. SoundPitch = nil,
  1877. SoundVolume = nil
  1878. })
  1879. end
  1880. RightWing()
  1881. repeat
  1882. Swait()
  1883. until sick.TimePosition > 1.8
  1884. for i = 1, 5 do
  1885. WACKYEFFECT({
  1886. EffectType = "Sphere",
  1887. Size = VT(3, 3, 3),
  1888. Size2 = VT(0, 5, 0),
  1889. Transparency = 0.5,
  1890. Transparency2 = 1,
  1891. CFrame = Torso.CFrame,
  1892. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1893. RotationX = MRANDOM(-5, 5),
  1894. RotationY = MRANDOM(-5, 5),
  1895. RotationZ = MRANDOM(-5, 5),
  1896. Material = "Neon",
  1897. Color = C3(1, 0, 0),
  1898. SoundID = nil,
  1899. SoundPitch = nil,
  1900. SoundVolume = nil
  1901. })
  1902. end
  1903. LeftWing()
  1904. repeat
  1905. Swait()
  1906. until sick.TimePosition > 3.5
  1907. for i = 1, 6 do
  1908. WACKYEFFECT({
  1909. EffectType = "Sphere",
  1910. Size = VT(1.5, 1.5, 1.5),
  1911. Size2 = VT(4, 4, 4) * i,
  1912. Transparency = 0,
  1913. Transparency2 = 1,
  1914. CFrame = Head.CFrame,
  1915. MoveToPos = nil,
  1916. RotationX = 0,
  1917. RotationY = 0,
  1918. RotationZ = 0,
  1919. Material = "Neon",
  1920. Color = C3(1, 0, 0),
  1921. SoundID = nil,
  1922. SoundPitch = nil,
  1923. SoundVolume = nil
  1924. })
  1925. end
  1926. Head.Transparency = 0
  1927. Face()
  1928. wait(0.5)
  1929. for i = 1, 100 do
  1930. Swait()
  1931. Torso.Transparency = 1 - i / 100
  1932. LeftArm.Transparency = 1 - i / 100
  1933. RightArm.Transparency = 1 - i / 100
  1934. LeftLeg.Transparency = 1 - i / 100
  1935. RightLeg.Transparency = 1 - i / 100
  1936. Humanoid.DisplayDistanceType = "None"
  1937. local naeeym2 = IT("BillboardGui",Character)
  1938. naeeym2.AlwaysOnTop = true
  1939. naeeym2.Size = UDim2.new(7,50,4,25)
  1940. naeeym2.StudsOffset = Vector3.new(0,4,0)
  1941. naeeym2.MaxDistance = 200
  1942. naeeym2.Adornee = Character.Head
  1943. naeeym2.Name = "Name"
  1944. local tecks2 = IT("TextLabel",naeeym2)
  1945. tecks2.BackgroundTransparency = 1
  1946. tecks2.TextScaled = true
  1947. tecks2.BorderSizePixel = 0
  1948. tecks2.Text = Character.Name
  1949. tecks2.Font = "Antique"
  1950. tecks2.TextSize = 50
  1951. tecks2.TextStrokeTransparency = 0
  1952. tecks2.TextColor3 = BRICKC"Maroon".Color
  1953. tecks2.TextStrokeColor3 = C3(0,0,0)
  1954. tecks2.Size = UDim2.new(1,0,0.5,0)
  1955. tecks2.Parent = naeeym2
  1956.  
  1957. Humanoid.DisplayDistanceType = "None"
  1958. local naeeym3 = IT("BillboardGui",Character)
  1959. naeeym3.AlwaysOnTop = true
  1960. naeeym3.Size = UDim2.new(5,30,2,15)
  1961. naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1962. naeeym3.MaxDistance = 200
  1963. naeeym3.Adornee = Character.Head
  1964. naeeym3.Name = "Name"
  1965. local tecks3 = IT("TextLabel",naeeym3)
  1966. tecks3.BackgroundTransparency = 1
  1967. tecks3.TextScaled = true
  1968. tecks3.BorderSizePixel = 0
  1969. tecks3.Text = "God of Destruction"
  1970. tecks3.Font = "Fantasy"
  1971. tecks3.TextSize = 50
  1972. tecks3.TextStrokeTransparency = 1
  1973. tecks3.TextColor3 = Color3.new(0,0,0)
  1974. tecks3.Size = UDim2.new(1,0,0.5,0)
  1975. tecks3.Parent = naeeym3
  1976. end
  1977. FINISHEDINTRO = true
  1978. Rooted = false
  1979. end))
  1980. end
  1981.  
  1982. function Warp()
  1983. ATTACK = true
  1984. Rooted = false
  1985. for i=0, 0.5, 0.1 / Animation_Speed do
  1986. Swait()
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1989. end
  1990. for e = 1, #BODY do
  1991. if BODY[e] ~= nil then
  1992. local STUFF = BODY[e]
  1993. local PART = STUFF[1]
  1994. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1995. local PRT = PART:Clone()
  1996. PRT.Anchored = true
  1997. PRT.CanCollide = false
  1998. PRT.Material = "Neon"
  1999. PRT.Color = C3(1,0,0)
  2000. PRT.Name = "WarpEffect"
  2001. PRT.Parent = Effects
  2002. PRT.CFrame = PART.CFrame
  2003. PRT:BreakJoints()
  2004. if PRT:FindFirstChildOfClass("Sound") then
  2005. PRT:FindFirstChildOfClass("Sound"):remove()
  2006. end
  2007. if PRT:FindFirstChildOfClass("Decal") then
  2008. PRT:FindFirstChildOfClass("Decal"):remove()
  2009. end
  2010. coroutine.resume(coroutine.create(function()
  2011. for i = 1, 100 do
  2012. Swait()
  2013. PRT.Transparency = PRT.Transparency + 1/100
  2014. end
  2015. PRT:remove()
  2016. end))
  2017. end
  2018. end
  2019. end
  2020. local POS = RootPart.Orientation
  2021. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2022. RootPart.Orientation = POS
  2023. RootJoint.Parent = RootPart
  2024. for i=0, 0.5, 0.1 / Animation_Speed do
  2025. Swait()
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2028. end
  2029. for i=0, 0.1, 0.1 / Animation_Speed do
  2030. Swait()
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2032. end
  2033. ATTACK = false
  2034. Rooted = false
  2035. end
  2036.  
  2037. function Neck_Snap()
  2038. ATTACK = true
  2039. Rooted = false
  2040. local TARGET, HUM, WLD
  2041. local HIT = RightArm.Touched:Connect(function(hit)
  2042. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  2043. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  2044. if H.Health > 0 then
  2045. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2046. if TORSO then
  2047. HUM = H
  2048. TARGET = TORSO
  2049. H.PlatformStand = true
  2050. CreateSound("260411131", TORSO, 10, 1)
  2051. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2052. end
  2053. end
  2054. end
  2055. end)
  2056. for i = 0, 1, 0.1 / Animation_Speed do
  2057. Swait()
  2058. if TARGET ~= nil then
  2059. break
  2060. end
  2061. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2065. if ANIM == "Idle" then
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2068. elseif ANIM == "Walk" then
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. elseif ANIM == "Jump" or ANIM == "Fall" then
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2074. end
  2075. end
  2076. HIT:disconnect()
  2077. if TARGET ~= nil then
  2078. if TARGET.Name == "Torso" then
  2079. for i = 0, 2, 0.1 / Animation_Speed do
  2080. Swait()
  2081. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2085. if ANIM == "Idle" then
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2088. elseif ANIM == "Walk" then
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. elseif ANIM == "Jump" or ANIM == "Fall" then
  2092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2094. end
  2095. end
  2096. WLD:remove()
  2097. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2098. if HEAD then
  2099. UNANCHOR = false
  2100. RootPart.Anchored = true
  2101. local HD = HEAD:Clone()
  2102. HD.Name = "FakeHead"
  2103. for i = 1, 7 do
  2104. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2105. end
  2106. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2107. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2108. HD.Parent = RAGDOLL
  2109. CreateSound("264486467", RAGTORSO, 10, 1)
  2110. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2111. for i = 0, 2, 0.1 / Animation_Speed do
  2112. Swait()
  2113. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2117. if ANIM == "Idle" then
  2118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2120. elseif ANIM == "Walk" then
  2121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2123. elseif ANIM == "Jump" or ANIM == "Fall" then
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2126. end
  2127. end
  2128. HEADWELD:remove()
  2129. for i = 0, 0.5, 0.1 / Animation_Speed do
  2130. Swait()
  2131. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2135. if ANIM == "Idle" then
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2138. elseif ANIM == "Walk" then
  2139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141. elseif ANIM == "Jump" or ANIM == "Fall" then
  2142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2144. end
  2145. end
  2146. CreateSound("907333406", Torso, 10, 1)
  2147. for i = 0, 0.25, 0.1 / Animation_Speed do
  2148. Swait()
  2149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2153. if ANIM == "Idle" then
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2156. elseif ANIM == "Walk" then
  2157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. elseif ANIM == "Jump" or ANIM == "Fall" then
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2162. end
  2163. end
  2164. RAGWELD:remove()
  2165. local bv = Instance.new("BodyVelocity")
  2166. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2167. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2168. bv.Parent = RAGTORSO
  2169. Debris:AddItem(bv, 0.05)
  2170. Debris:AddItem(RAGDOLL, 5)
  2171. for i = 0, 0.15, 0.1 / Animation_Speed do
  2172. Swait()
  2173. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2177. if ANIM == "Idle" then
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2180. elseif ANIM == "Walk" then
  2181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. elseif ANIM == "Jump" or ANIM == "Fall" then
  2184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2186. end
  2187. end
  2188. UNANCHOR = true
  2189. RootPart.Anchored = false
  2190. end
  2191. else
  2192. UNANCHOR = false
  2193. RootPart.Anchored = true
  2194. for i = 0, 0.5, 0.1 / Animation_Speed do
  2195. Swait()
  2196. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2200. if ANIM == "Idle" then
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2203. elseif ANIM == "Walk" then
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. elseif ANIM == "Jump" or ANIM == "Fall" then
  2207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2209. end
  2210. end
  2211. for i = 0, 0.25, 0.1 / Animation_Speed do
  2212. Swait()
  2213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2217. if ANIM == "Idle" then
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2220. elseif ANIM == "Walk" then
  2221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. elseif ANIM == "Jump" or ANIM == "Fall" then
  2224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2226. end
  2227. end
  2228. WLD:remove()
  2229. TARGET.Parent:BreakJoints()
  2230. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2231. if c:IsA("BasePart") then
  2232. local bv = Instance.new("BodyVelocity")
  2233. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2234. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2235. bv.Parent = c
  2236. Debris:AddItem(bv, 0.05)
  2237. end
  2238. end
  2239. for i = 0, 0.15, 0.1 / Animation_Speed do
  2240. Swait()
  2241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2245. if ANIM == "Idle" then
  2246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2248. elseif ANIM == "Walk" then
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. elseif ANIM == "Jump" or ANIM == "Fall" then
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2254. end
  2255. end
  2256. UNANCHOR = true
  2257. RootPart.Anchored = false
  2258. end
  2259. end
  2260. ATTACK = false
  2261. Rooted = false
  2262. end
  2263.  
  2264. function Taunt()
  2265. ATTACK = true
  2266. Rooted = true
  2267. CreateSound("865772398", Character, 10, 1)
  2268. chatfunc("Foolish Decision..")
  2269. for i=0, 1, 0.1 / Animation_Speed do
  2270. Swait()
  2271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2277. end
  2278. for i=0, 2, 0.1 / Animation_Speed do
  2279. Swait()
  2280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2286. end
  2287. ATTACK = false
  2288. Rooted = false
  2289. end
  2290.  
  2291. function Taunt2()
  2292. CreateSound(907331307, Torso, 50, 0.9, false)
  2293. chatfunc("You have failed.")
  2294. for i=0, 1, 0.1 / Animation_Speed do
  2295. Swait()
  2296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2302. end
  2303. for i=0, 2, 0.1 / Animation_Speed do
  2304. Swait()
  2305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2311. end
  2312. end
  2313.  
  2314. function Imperfect_Command()
  2315. ATTACK = true
  2316. Rooted = true
  2317. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2318. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2319. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2320. if TORSO then
  2321. local GYRO = IT("BodyGyro", RootPart)
  2322. GYRO.D = 750
  2323. GYRO.P = 2000
  2324. GYRO.MaxTorque = VT(0, 40000, 0)
  2325. CreateSound("907330103", Torso, 10, 1)
  2326. for i = 0, 1.6, 0.1 / Animation_Speed do
  2327. Swait()
  2328. WACKYEFFECT({
  2329. Time = 5,
  2330. EffectType = "Round Slash",
  2331. Size = VT(0, 0, 0),
  2332. Size2 = VT(0.01, 0, 0.01),
  2333. Transparency = 0.5,
  2334. Transparency2 = 1,
  2335. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2336. MoveToPos = nil,
  2337. RotationX = MRANDOM(-50, 50) / 10,
  2338. RotationY = MRANDOM(-50, 50) / 10,
  2339. RotationZ = MRANDOM(-50, 50) / 10,
  2340. Material = "Neon",
  2341. Color = C3(1, 0, 0),
  2342. SoundID = nil,
  2343. SoundPitch = nil,
  2344. SoundVolume = nil
  2345. })
  2346. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2351. if ANIM == "Idle" then
  2352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2354. elseif ANIM == "Walk" then
  2355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357. elseif ANIM == "Jump" or ANIM == "Fall" then
  2358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2360. end
  2361. end
  2362. GYRO:remove()
  2363. for i = 1, 15 do
  2364. WACKYEFFECT({
  2365. Time = MRANDOM(15, 85),
  2366. EffectType = "Round Slash",
  2367. Size = VT(0, 0, 0),
  2368. Size2 = VT(0.3, 0, 0.3),
  2369. Transparency = 0.5,
  2370. Transparency2 = 1,
  2371. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2372. MoveToPos = nil,
  2373. RotationX = MRANDOM(-50, 50) / 10,
  2374. RotationY = MRANDOM(-50, 50) / 10,
  2375. RotationZ = MRANDOM(-50, 50) / 10,
  2376. Material = "Neon",
  2377. Color = C3(1, 0, 0),
  2378. SoundID = nil,
  2379. SoundPitch = nil,
  2380. SoundVolume = nil
  2381. })
  2382. end
  2383. local bv = Instance.new("BodyVelocity")
  2384. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2385. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2386. bv.Parent = TORSO
  2387. Debris:AddItem(bv, 0.05)
  2388. CreateSound("1222405264", TORSO, 10, 1)
  2389. Petrify(HUM.Parent)
  2390. for i = 0, 0.5, 0.1 / Animation_Speed do
  2391. Swait()
  2392. WACKYEFFECT({
  2393. Time = 5,
  2394. EffectType = "Round Slash",
  2395. Size = VT(0, 0, 0),
  2396. Size2 = VT(0.01, 0, 0.01),
  2397. Transparency = 0.5,
  2398. Transparency2 = 1,
  2399. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2400. MoveToPos = nil,
  2401. RotationX = MRANDOM(-50, 50) / 10,
  2402. RotationY = MRANDOM(-50, 50) / 10,
  2403. RotationZ = MRANDOM(-50, 50) / 10,
  2404. Material = "Neon",
  2405. Color = C3(1, 0, 0),
  2406. SoundID = nil,
  2407. SoundPitch = nil,
  2408. SoundVolume = nil
  2409. })
  2410. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2415. if ANIM == "Idle" then
  2416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2418. elseif ANIM == "Walk" then
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. elseif ANIM == "Jump" or ANIM == "Fall" then
  2422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2424. end
  2425. end
  2426. end
  2427. end
  2428. ATTACK = false
  2429. Rooted = false
  2430. end
  2431.  
  2432. function Perfect_Command()
  2433. ATTACK = true
  2434. Rooted = true
  2435. chatfunc("Weaklings...")
  2436. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2437. CreateSound("1368605755", Effects, 10, 1)
  2438. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  2439. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2440. ATTACK = false
  2441. Rooted = false
  2442. end
  2443.  
  2444. function killnearest2(position,range,maxstrength)
  2445. for i,v in ipairs(workspace:GetChildren()) do
  2446. if v.ClassName == "Model" then
  2447. local body = v:GetChildren()
  2448. for part = 1, #body do
  2449. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2450. if(body[part].Position - position).Magnitude < range then
  2451. if v.ClassName == "Model" then
  2452. v:BreakJoints()
  2453. end
  2454. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2455. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2456. end
  2457. end
  2458. end
  2459. end
  2460. end
  2461. end
  2462.  
  2463. function killnearest(position,range,maxstrength,direction)
  2464. for i,v in ipairs(workspace:GetChildren()) do
  2465. local body = v:GetChildren()
  2466. for part = 1, #body do
  2467. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2468. if(body[part].Position - position).Magnitude < range then
  2469. if v.ClassName == "Model" then
  2470. --v:BreakJoints()
  2471. end
  2472. local POS = position
  2473. coroutine.resume(coroutine.create(function()
  2474. body[part].Anchored = true
  2475. body[part].Parent = Effects
  2476. body[part].CanCollide = true
  2477. local SIZE = body[part].Size
  2478. body[part].Material = "Neon"
  2479. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2480. for i = 1, 75 do
  2481. Swait()
  2482. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2483. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2484. end
  2485. coroutine.resume(coroutine.create(function()
  2486. while true do
  2487. Swait()
  2488. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2489. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2490. end
  2491. end))
  2492. body[part].Anchored = false
  2493. body[part].Velocity = direction.lookVector*maxstrength
  2494. end))
  2495. end
  2496. end
  2497. end
  2498. if v.ClassName == "Part" then
  2499. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2500. local POS = position
  2501. coroutine.resume(coroutine.create(function()
  2502. v.Anchored = true
  2503. v.Parent = Effects
  2504. local SIZE = v.Size
  2505. v.Material = "Neon"
  2506. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2507. for i = 1, 75 do
  2508. Swait()
  2509. v.Color = Color3.fromRGB(cR,cG,cB)
  2510. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2511. end
  2512. coroutine.resume(coroutine.create(function()
  2513. while true do
  2514. Swait()
  2515. v.Color = Color3.fromRGB(cR,cG,cB)
  2516. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2517. end
  2518. end))
  2519. v.Anchored = false
  2520. v.Velocity = direction.lookVector*maxstrength
  2521. end))
  2522. end
  2523. end
  2524. end
  2525. end
  2526.  
  2527. function VanishPlayer()
  2528. tecks2.TextTransparency = 1
  2529. tecks2.TextStrokeTransparency = 1
  2530. for _, c in pairs(Character:GetChildren()) do
  2531. if c.ClassName == "Part" then
  2532. c.Transparency = 0
  2533. if c:FindFirstChildOfClass("Decal") then
  2534. c:FindFirstChildOfClass("Decal").Transparency = 1
  2535. end
  2536. if c:FindFirstChildOfClass("ParticleEmitter") then
  2537. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2538. end
  2539. elseif c.ClassName == "Accessory" then
  2540. c.Handle.Transparency = 0
  2541. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2542. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2543. end
  2544. end
  2545. end
  2546. end
  2547.  
  2548. function Reappear()
  2549. tecks2.TextTransparency = 0
  2550. tecks2.TextStrokeTransparency = 0
  2551. for _, c in pairs(Character:GetChildren()) do
  2552. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2553. c.Transparency = 0
  2554. if c:FindFirstChildOfClass("Decal") then
  2555. c:FindFirstChildOfClass("Decal").Transparency = 0
  2556. end
  2557. if c:FindFirstChildOfClass("ParticleEmitter") then
  2558. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2559. end
  2560. elseif c.ClassName == "Accessory" then
  2561. c.Handle.Transparency = 0
  2562. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2563. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2564. end
  2565. end
  2566. end
  2567. end
  2568.  
  2569. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2570. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2571. local mesh
  2572. if KIND == "Base" then
  2573. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2574. elseif KIND == "Thin" then
  2575. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2576. elseif KIND == "Round" then
  2577. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2578. end
  2579. wave.CFrame = CFRAME
  2580. coroutine.resume(coroutine.create(function(PART)
  2581. for i = 1, WAIT do
  2582. Swait()
  2583. mesh.Scale = mesh.Scale + GROW / 10
  2584. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2585. if wave.Transparency > 0.99 then
  2586. wave:remove()
  2587. end
  2588. end
  2589. end))
  2590. end
  2591.  
  2592. function Orb()
  2593. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2594. if HITFLOOR ~= nil then
  2595. do
  2596. local HITBODIES = {}
  2597. ATTACK = true
  2598. Rooted = true
  2599. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2600. MakeForm(ABSOLUTE, "Ball")
  2601. CreateSound("416200578", RootPart, 10, 0.7)
  2602. for i = 0, 8, 0.1 / Animation_Speed do
  2603. Swait()
  2604. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2605. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2606. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2607. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2608. MakeForm(CHARGE, "Ball")
  2609. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2610. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2611. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. end
  2618. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2619. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2620. for i = 1, 45 do
  2621. Swait()
  2622. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. end
  2629. coroutine.resume(coroutine.create(function()
  2630. local IMPACT = false
  2631. local BULLET = ABSOLUTE
  2632. MakeForm(BULLET, "Ball")
  2633. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2634. for i = 1, 500 do
  2635. Swait()
  2636. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2637. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2638. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2639. if HIT ~= nil then
  2640. IMPACT = true
  2641. break
  2642. end
  2643. end
  2644. if IMPACT == false then
  2645. for i = 1, 40 do
  2646. Swait()
  2647. BULLET.Size = BULLET.Size * 0.9
  2648. end
  2649. BULLET:remove()
  2650. else
  2651. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2652. for i = 1, 175 do
  2653. Swait()
  2654. BULLET.Size = BULLET.Size * 0.99
  2655. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2656. end
  2657. CreateSound("438666001", BULLET, 10, 3)
  2658. Swait(35)
  2659. BULLET.Transparency = 1
  2660. for i = 1, 20 do
  2661. for e = 1, 5 do
  2662. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2663. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2664. end
  2665. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2666. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2667. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2668. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2669. Swait(5)
  2670. for e = 1, #HITBODIES do
  2671. if HITBODIES[e] ~= nil then
  2672. local BOD = HITBODIES[e]
  2673. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2674. if TORS then
  2675. BOD:BreakJoints()
  2676. Petrify(HUM.Parent)
  2677. C3(193,223,240)
  2678. for _, c in pairs(BOD:GetChildren()) do
  2679. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2680. local bv = Instance.new("BodyVelocity")
  2681. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2682. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2683. bv.Parent = c
  2684. Debris:AddItem(bv, 0.2)
  2685. end
  2686. end
  2687. end
  2688. end
  2689. end
  2690. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2691. end
  2692. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2693. Debris:AddItem(BULLET, 10)
  2694. end
  2695. end))
  2696. ATTACK = false
  2697. Rooted = false
  2698. end
  2699. end
  2700. end
  2701.  
  2702. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2703. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2704. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2705. wave.CFrame = CFRAME
  2706. coroutine.resume(coroutine.create(function(PART)
  2707. for i = 1, WAIT do
  2708. Swait()
  2709. mesh.Scale = mesh.Scale * GROW
  2710. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2711. if wave.Transparency > 0.99 then
  2712. wave:remove()
  2713. end
  2714. end
  2715. end))
  2716. end
  2717.  
  2718. function swait(num)
  2719. if num == 0 or num == nil then
  2720. ArtificialHB.Event:wait()
  2721. else
  2722. for i = 0, num do
  2723. ArtificialHB.Event:wait()
  2724. end
  2725. end
  2726. end
  2727.  
  2728. function ChaosWorld()
  2729. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2730. CHOICE = 6
  2731.  
  2732. chatfunc("I am bored...")
  2733. for i = 0, 12, .1 do
  2734. swait(0.35)
  2735. end
  2736.  
  2737. chatfunc("Time to cause some chaos!")
  2738. for i = 0, 16, .1 do
  2739. end
  2740. swait(0.15)
  2741. CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2742. CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2743. CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2744. CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2745. CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2746. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2747. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2748. CreateSound("1368605755", Effects, 10, 1)
  2749.  
  2750. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2751. ChaosForm = true
  2752. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2753. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2754. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2755. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2756. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2757. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2758. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2759. sillsky2.StarCount = 0
  2760. sillsky2.SunAngularSize = 0
  2761. sillsky2.MoonAngularSize = 0
  2762. sillsky2.MoonTextureId = ""
  2763. sillsky2.CelestialBodiesShown = false
  2764. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2765. game.Lighting.FogEnd = 1400
  2766. end
  2767.  
  2768. function DemonWorld()
  2769. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2770. CHOICE = 6
  2771.  
  2772. chatfunc("All of these fools...")
  2773. for i = 0, 12, .1 do
  2774. swait(0.35)
  2775. end
  2776.  
  2777. chatfunc("Its time to p e r i s h.")
  2778. for i = 0, 16, .1 do
  2779. end
  2780. swait(0.15)
  2781. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2782. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2783. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2784. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2785. CreateSound("1368605755", Effects, 10, 1)
  2786. CreateSound("265201042", Effects, 10, 0.5)
  2787.  
  2788. back = CreateSound(1192655599, Character, 9999, 1, true)
  2789. DemonForm = true
  2790. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2791. sillsky.SkyboxBk = "rbxassetid://157712259"
  2792. sillsky.SkyboxDn = "rbxassetid://157712247"
  2793. sillsky.SkyboxFt = "rbxassetid://157712266"
  2794. sillsky.SkyboxLf = "rbxassetid://157712240"
  2795. sillsky.SkyboxRt = "rbxassetid://157712254"
  2796. sillsky.SkyboxUp = "rbxassetid://157712276"
  2797. sillsky.StarCount = 0
  2798. sillsky.SunAngularSize = 0
  2799. sillsky.MoonAngularSize = 0
  2800. sillsky.MoonTextureId = ""
  2801. sillsky.CelestialBodiesShown = false
  2802. game.Lighting.FogColor = Color3.new(1,0,0)
  2803. game.Lighting.FogEnd = 1400
  2804. end
  2805.  
  2806. function Eliminate()
  2807. chatfunc("Come here!")
  2808. ATTACK = true
  2809. Rooted = false
  2810. local HASGRABBED = false
  2811. local WELD = nil
  2812. local TORS = nil
  2813. local hitting = RightArm.Touched:Connect(function(hit)
  2814. if hit.Parent:FindFirstChild("Humanoid") then
  2815. if hit.Parent.Humanoid.Health ~= 0 then
  2816. UNANCHOR = false
  2817. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2818. TORS.Anchored = true
  2819. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2820. WELD = weldBetween(RightArm,TORS)
  2821. HASGRABBED = true
  2822. chatfunc("Time to die.")
  2823. Rooted = true
  2824. end
  2825. end
  2826. end)
  2827. for i=0, 1, 0.1 / Animation_Speed do
  2828. Swait()
  2829. if HASGRABBED == true then
  2830. break
  2831. end
  2832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2838. end
  2839. hitting:disconnect()
  2840. if HASGRABBED == true then
  2841. TORS.Anchored = false
  2842. RootPart.Anchored = true
  2843. for i=0, 2, 0.1 / Animation_Speed do
  2844. Swait()
  2845. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2851. end
  2852. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2853. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2854. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2855. SOUNDPART.CFrame = RootPart.CFrame
  2856. Debris:AddItem(SOUNDPART,5)
  2857. CreateSound("260411131", SOUNDPART, 2, 1)
  2858. for i = 1, 15 do
  2859. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2860. end
  2861. for i=0, 2, 0.1 / Animation_Speed do
  2862. Swait()
  2863. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2869. end
  2870. for i=0, 0.25, 0.1 / Animation_Speed do
  2871. Swait()
  2872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2878. end
  2879. if HITFLOOR ~= nil then
  2880. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2881. end
  2882. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2883. WELD:remove()
  2884. for i = 1, 25 do
  2885. Swait()
  2886. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2887. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2888. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2889. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2890. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2891. Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2892. end
  2893. end
  2894. UNANCHOR = true
  2895. ATTACK = false
  2896. Rooted = false
  2897. end
  2898.  
  2899. function Fire_At_Will()
  2900. ATTACK = true
  2901. Rooted = false
  2902. local GYRO = IT("BodyGyro", RootPart)
  2903. GYRO.D = 750
  2904. GYRO.P = 2000
  2905. GYRO.MaxTorque = VT(0, 40000, 0)
  2906. for i = 0, 0.2, 0.1 / Animation_Speed do
  2907. Swait()
  2908. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2909. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2913. if ANIM == "Idle" then
  2914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2916. elseif ANIM == "Walk" then
  2917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2919. elseif ANIM == "Jump" or ANIM == "Fall" then
  2920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2922. end
  2923. end
  2924. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2925. MakeForm(BOMB, "Ball")
  2926. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2927. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2928. for i = 0, 1.5, 0.1 / Animation_Speed do
  2929. Swait()
  2930. if MRANDOM(1, 2) == 1 then
  2931. for E = 1, #EYES do
  2932. if EYES[E] ~= nil then
  2933. local EY = EYES[E]
  2934. local LIGHTNING = Zap({
  2935. StartPosition = EY.Position,
  2936. TargetPosition = BOMB.Position,
  2937. Character = Character,
  2938. Color = "Really red",
  2939. Individual = false,
  2940. MaxRange = 7,
  2941. SegmentLength = 1,
  2942. Offset = 0.3,
  2943. SIZE = 0.05
  2944. })
  2945. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2946. end
  2947. end
  2948. end
  2949. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2950. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2955. if ANIM == "Idle" then
  2956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2958. elseif ANIM == "Walk" then
  2959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2961. elseif ANIM == "Jump" or ANIM == "Fall" then
  2962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2964. end
  2965. end
  2966. WACKYEFFECT({
  2967. Time = 25,
  2968. EffectType = "Ring",
  2969. Size = VT(0, 0, 0),
  2970. Size2 = VT(18.75, 18.75, 0),
  2971. Transparency = 0.7,
  2972. Transparency2 = 1,
  2973. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2974. MoveToPos = nil,
  2975. RotationX = 0,
  2976. RotationY = 0,
  2977. RotationZ = 0,
  2978. Material = "Neon",
  2979. Color = BOMB.Color,
  2980. SoundID = nil,
  2981. SoundPitch = nil,
  2982. SoundVolume = nil
  2983. })
  2984. WACKYEFFECT({
  2985. Time = 50,
  2986. EffectType = "Ring",
  2987. Size = VT(0, 0, 0),
  2988. Size2 = VT(75, 75, 0),
  2989. Transparency = 0.7,
  2990. Transparency2 = 1,
  2991. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2992. MoveToPos = nil,
  2993. RotationX = 0,
  2994. RotationY = 0,
  2995. RotationZ = 0,
  2996. Material = "Neon",
  2997. Color = BOMB.Color,
  2998. SoundID = nil,
  2999. SoundPitch = nil,
  3000. SoundVolume = nil
  3001. })
  3002. BOMB.Anchored = true
  3003. WELD:remove()
  3004. GYRO:remove()
  3005. coroutine.resume(coroutine.create(function()
  3006. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  3007. for i = 1, 500 do
  3008. Swait()
  3009. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  3010. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  3011. if HITFLOOR ~= nil then
  3012. break
  3013. end
  3014. end
  3015. ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  3016. for i = 1, 5 do
  3017. WACKYEFFECT({
  3018. Time = 50,
  3019. EffectType = "Sphere",
  3020. Size = BOMB.Mesh.Scale,
  3021. Size2 = VT(125, 125, 125) * i,
  3022. Transparency = 0.5,
  3023. Transparency2 = 1,
  3024. CFrame = BOMB.CFrame,
  3025. MoveToPos = nil,
  3026. RotationX = 0,
  3027. RotationY = 0,
  3028. RotationZ = 0,
  3029. Material = "Neon",
  3030. Color = BOMB.Color,
  3031. SoundID = 1222405264,
  3032. SoundPitch = 1,
  3033. SoundVolume = 10
  3034. })
  3035. end
  3036. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  3037. if HITFLOOR then
  3038. CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  3039. end
  3040. BOMB.Transparency = 1
  3041. for i = 1, 35 do
  3042. Swait()
  3043. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  3044. end
  3045. BOMB:remove()
  3046. end))
  3047. ATTACK = false
  3048. Rooted = false
  3049. end
  3050.  
  3051.  
  3052.  
  3053. function Imperfect_Storm()
  3054. ATTACK = true
  3055. Rooted = false
  3056. for i = 0, 1, 0.1 / Animation_Speed do
  3057. Swait()
  3058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3062. if ANIM == "Idle" then
  3063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3065. elseif ANIM == "Walk" then
  3066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3068. elseif ANIM == "Jump" or ANIM == "Fall" then
  3069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3071. end
  3072. end
  3073. ATTACK = false
  3074. Rooted = false
  3075. end
  3076.  
  3077. function MouseDown(Mouse)
  3078. if ATTACK == false then
  3079. end
  3080. end
  3081. function MouseUp(Mouse)
  3082. HOLD = false
  3083. end
  3084.  
  3085. function KeyDown(Key)
  3086. KEYHOLD = true
  3087. if DemonForm == false then
  3088. if Key == "z" and ATTACK == false then
  3089. Neck_Snap()
  3090. end
  3091.  
  3092. if Key == "b" and ATTACK == false then
  3093. Imperfect_Command()
  3094. end
  3095.  
  3096. if Key == "c" and ATTACK == false then
  3097. Fire_At_Will()
  3098. end
  3099.  
  3100. if Key == "e" and ATTACK == false then
  3101. Warp()
  3102. end
  3103.  
  3104. if Key == "f" and ATTACK == false then
  3105. Eliminate()
  3106. end
  3107.  
  3108. if Key == "t" and ATTACK == false then
  3109. Taunt()
  3110. end
  3111.  
  3112. if Key == "q" and ATTACK == false then
  3113. Orb()
  3114. end
  3115.  
  3116. if Key == "p" and ATTACK == false then
  3117. DemonWorld()
  3118. SKILL2TEXT:remove()
  3119. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3120. SKILL3TEXT:remove()
  3121. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3122. SKILL7TEXT:remove()
  3123. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3124. end
  3125.  
  3126. else
  3127.  
  3128. if Key == "z" and ATTACK == false then
  3129. Neck_Snap()
  3130. end
  3131. if Key == "b" and ATTACK == false then
  3132. Perfect_Command()
  3133. end
  3134. if Key == "c" and ATTACK == false then
  3135. end
  3136. if Key == "e" and ATTACK == false then
  3137. Warp()
  3138. end
  3139. if Key == "f" and ATTACK == false then
  3140. Eliminate()
  3141. end
  3142.  
  3143. if Key == "q" and ATTACK == false then
  3144. Orb()
  3145. end
  3146.  
  3147. if Key == "t" and ATTACK == false then
  3148. Taunt2()
  3149. end
  3150.  
  3151. if Key == "p" and ATTACK == false then
  3152. DemonForm = false
  3153. SKILL2TEXT:remove()
  3154. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3155. SKILL3TEXT:remove()
  3156. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3157. SKILL7TEXT:remove()
  3158. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3159. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3160. sillsky:remove()
  3161. back:remove()
  3162. game.Lighting.FogEnd = 90000000
  3163. CreateSound(464600985, Character, 99999, 0.8, false)
  3164. end
  3165. end
  3166. end
  3167.  
  3168. function KeyDown2(Key)
  3169. KEYHOLD = true
  3170. if ChaosForm == false then
  3171. if Key == "l" and ATTACK == false then
  3172. ChaosWorld()
  3173. SKILL8TEXT:remove()
  3174. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3175. end
  3176. else
  3177. if Key == "l" and ATTACK == false then
  3178. ChaosForm = false
  3179. SKILL8TEXT:remove()
  3180. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3181. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  3182. sillsky2:remove()
  3183. back2:remove()
  3184. game.Lighting.FogEnd = 90000000
  3185. CreateSound(464600985, Character, 99999, 0.8, false)
  3186. end
  3187. end
  3188. end
  3189.  
  3190. function KeyUp(Key)
  3191. KEYHOLD = false
  3192. end
  3193. Mouse.Button1Down:connect(function(NEWKEY)
  3194. MouseDown(NEWKEY)
  3195. end)
  3196. Mouse.Button1Up:connect(function(NEWKEY)
  3197. MouseUp(NEWKEY)
  3198. end)
  3199. Mouse.KeyDown:connect(function(NEWKEY)
  3200. KeyDown(NEWKEY)
  3201. end)
  3202. Mouse.KeyDown:connect(function(NEWKEY)
  3203. KeyDown2(NEWKEY)
  3204. end)
  3205. Mouse.KeyUp:connect(function(NEWKEY)
  3206. KeyUp(NEWKEY)
  3207. end)
  3208. function unanchor()
  3209. if UNANCHOR == true then
  3210. RootPart.Anchored = false
  3211. end
  3212. local CHILDREN = Character:GetDescendants()
  3213. for index, CHILD in pairs(CHILDREN) do
  3214. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  3215. CHILD.Anchored = false
  3216. end
  3217. end
  3218. end
  3219. Humanoid.Changed:connect(function(Jump)
  3220. if Jump == "Jump" and Disable_Jump == true then
  3221. Humanoid.Jump = false
  3222. end
  3223. end)
  3224. while true do
  3225. Swait()
  3226. script.Parent = WEAPONGUI
  3227. ANIMATE.Parent = nil
  3228. if Humanoid then
  3229. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3230. IDLEANIMATION:Play()
  3231. end
  3232. for RW = 1, #RWINGS do
  3233. if RWINGS[RW] ~= nil then
  3234. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3235. end
  3236. end
  3237. for LW = 1, #LWINGS do
  3238. if LWINGS[LW] ~= nil then
  3239. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3240. end
  3241. end
  3242. SINE = SINE + CHANGE
  3243. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3244. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3245. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  3246. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3247. if FINISHEDINTRO == true then
  3248. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3249. ANIM = "Jump"
  3250. if ATTACK == false then
  3251. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3257. end
  3258. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3259. ANIM = "Fall"
  3260. if ATTACK == false then
  3261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3267. end
  3268. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3269. ANIM = "Idle"
  3270. if ATTACK == false then
  3271. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  3273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3277. end
  3278. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3279. ANIM = "Walk"
  3280. if ATTACK == false then
  3281. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3287. end
  3288. end
  3289. if TORSOVELOCITY > 1 then
  3290. Humanoid.HipHeight = 1
  3291. else
  3292. Humanoid.HipHeight = 0
  3293. end
  3294. elseif FINISHEDINTRO == false then
  3295. Humanoid.HipHeight = 0
  3296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3302. end
  3303. unanchor()
  3304. Humanoid.MaxHealth = 1.0E298
  3305. Humanoid.Health = 1.0E298
  3306. if Rooted == false then
  3307. Disable_Jump = false
  3308. Humanoid.WalkSpeed = Speed
  3309. elseif Rooted == true then
  3310. Disable_Jump = true
  3311. Humanoid.WalkSpeed = 0
  3312. end
  3313. if DemonForm == false then
  3314. sick.Parent = Torso
  3315. sick.Playing = true
  3316. sick.Volume = 5
  3317. sick.Pitch = 1
  3318. else
  3319. sick.Parent = Torso
  3320. sick.Playing = false
  3321. sick.Volume = 0
  3322. sick.Pitch = 1
  3323. end
  3324.  
  3325. if ChaosForm == false then
  3326. sick.Parent = Torso
  3327. sick.Playing = true
  3328. sick.Volume = 5
  3329. sick.Pitch = 1
  3330. else
  3331. sick.Parent = Torso
  3332. sick.Playing = false
  3333. sick.Volume = 0
  3334. sick.Pitch = 1
  3335. end
  3336. BLINKLOOP = BLINKLOOP + 1
  3337. if BLINKLOOP >= 325 then
  3338. BLINKLOOP = 0
  3339. Blink()
  3340. end
  3341. if Character:FindFirstChildOfClass("Accessory") then
  3342. Character:FindFirstChildOfClass("Accessory"):remove()
  3343. end
  3344. if Character:FindFirstChildOfClass("Shirt") then
  3345. Character:FindFirstChildOfClass("Shirt"):remove()
  3346. end
  3347. if Character:FindFirstChildOfClass("Pants") then
  3348. Character:FindFirstChildOfClass("Pants"):remove()
  3349. end
  3350. if Character:FindFirstChildOfClass("Cloth") then
  3351. Character:FindFirstChildOfClass("Cloth"):remove()
  3352. end
  3353. if Head:FindFirstChildOfClass("Sound") then
  3354. Head:FindFirstChildOfClass("Sound"):remove()
  3355. end
  3356. if INTROING == false and FINISHEDINTRO == false then
  3357. if INSTANT == false then
  3358. Intro()
  3359. else
  3360. FINISHEDINTRO = true
  3361. Face()
  3362. RightWing()
  3363. LeftWing()
  3364. end
  3365. end
  3366. if Head:FindFirstChild("face") then
  3367. Head.face:remove()
  3368. end
  3369. refit()
  3370. Humanoid.PlatformStand = false
  3371. end
  3372.  
  3373. if Humanoid.Health < 1.0E298 then
  3374. refit()
  3375. chatfunc("Futile.")
  3376. Humanoid.MaxHealth = 1.0E298
  3377. Humanoid.Health = Humanoid.Health + 1.0E298
  3378. end
  3379.  
  3380. --//====================================================\\--
  3381. --|| END OF SCRIPT ||--
  3382. --\\====================================================//--
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