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- #define SKILL_BEGIN ( __SkillBegin )
- #define SKILL_END ( __SkillEnd )
- #define SKILL_COUNT ( SKILL_END - SKILL_BEGIN + 1 )
- #define MAX_SKILL_VAL ( __SkillMaxValue )
- #define SK_FIREARMS ( 200 )
- #define SK_SMALL_GUNS ( SK_FIREARMS )
- #define SK_BIG_GUNS ( SK_FIREARMS )
- #define SK_ENERGY_TECH ( 201 )
- #define SK_ENERGY_WEAPONS ( SK_ENERGY_TECH )
- #define SK_TACTICAL_WEAPONS ( 202 )
- #define SK_THROWING ( SK_TACTICAL_WEAPONS )
- #define SK_TRAPS ( SK_TACTICAL_WEAPONS ) // Hardcoded
- #define SK_MELEE_COMBAT ( 203 )
- #define SK_UNARMED ( SK_MELEE_COMBAT ) // Hardcoded
- #define SK_MELEE_WEAPONS ( SK_MELEE_COMBAT )
- #define SK_STEALTH ( 204 )
- #define SK_SNEAK ( SK_STEALTH ) // Hardcoded
- #define SK_LOCKPICK ( SK_STEALTH ) // Hardcoded
- #define SK_STEAL ( SK_STEALTH ) // Hardcoded
- #define SK_MEDICAL_SCIENCE ( 205 )
- #define SK_FIRST_AID ( SK_MEDICAL_SCIENCE ) // Hardcoded
- #define SK_DOCTOR ( SK_MEDICAL_SCIENCE ) // Hardcoded
- #define SK_SCIENCE ( 206 ) // Hardcoded
- #define SK_REPAIR ( 207 ) // Hardcoded
- #define SK_SOCIAL ( 208 )
- #define SK_SPEECH ( SK_SOCIAL ) // Hardcoded
- #define SK_BARTER ( SK_SOCIAL ) // Hardcoded
- #define SK_GAMBLING ( SK_SOCIAL )
- #define SK_OUTDOORSMAN ( 209 )
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