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New defines.

Aug 14th, 2018
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  1. #define SKILL_BEGIN ( __SkillBegin )
  2. #define SKILL_END ( __SkillEnd )
  3. #define SKILL_COUNT ( SKILL_END - SKILL_BEGIN + 1 )
  4. #define MAX_SKILL_VAL ( __SkillMaxValue )
  5. #define SK_FIREARMS ( 200 )
  6. #define SK_SMALL_GUNS ( SK_FIREARMS )
  7. #define SK_BIG_GUNS ( SK_FIREARMS )
  8. #define SK_ENERGY_TECH ( 201 )
  9. #define SK_ENERGY_WEAPONS ( SK_ENERGY_TECH )
  10. #define SK_TACTICAL_WEAPONS ( 202 )
  11. #define SK_THROWING ( SK_TACTICAL_WEAPONS )
  12. #define SK_TRAPS ( SK_TACTICAL_WEAPONS ) // Hardcoded
  13. #define SK_MELEE_COMBAT ( 203 )
  14. #define SK_UNARMED ( SK_MELEE_COMBAT ) // Hardcoded
  15. #define SK_MELEE_WEAPONS ( SK_MELEE_COMBAT )
  16. #define SK_STEALTH ( 204 )
  17. #define SK_SNEAK ( SK_STEALTH ) // Hardcoded
  18. #define SK_LOCKPICK ( SK_STEALTH ) // Hardcoded
  19. #define SK_STEAL ( SK_STEALTH ) // Hardcoded
  20. #define SK_MEDICAL_SCIENCE ( 205 )
  21. #define SK_FIRST_AID ( SK_MEDICAL_SCIENCE ) // Hardcoded
  22. #define SK_DOCTOR ( SK_MEDICAL_SCIENCE ) // Hardcoded
  23. #define SK_SCIENCE ( 206 ) // Hardcoded
  24. #define SK_REPAIR ( 207 ) // Hardcoded
  25. #define SK_SOCIAL ( 208 )
  26. #define SK_SPEECH ( SK_SOCIAL ) // Hardcoded
  27. #define SK_BARTER ( SK_SOCIAL ) // Hardcoded
  28. #define SK_GAMBLING ( SK_SOCIAL )
  29. #define SK_OUTDOORSMAN ( 209 )
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